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    <title>Unboxed: A Board Game Industry Discussion</title>
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    <description><![CDATA[<p>Board Game industry veterans Jen Graham-Macht (@jgrahammy / Keymaster Games) and Danni Loe (@dannibelow / ACD Distribution) put their heads together to discuss industry conundrums and strategies for the biggest challenges we face as a board game community.<br /><br />If you would like to support our podcast, please send us a Ko-fi!<br />https://ko-fi.com/unboxedmarketingpodcast</p>]]></description>
    <pubDate>Thu, 11 Jun 2026 08:43:54 -0400</pubDate>
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        <copyright>Copyright 2022 All rights reserved.</copyright>
    <category>Business</category>
    <ttl>1440</ttl>
    <itunes:type>episodic</itunes:type>
          <itunes:summary>Board Game industry veterans Jen Graham-Macht (Keymaster Games) and Danni Loe (Hachette Boardgames) put their heads together to discuss industry conundrums and strategies for the biggest challenges we face as a board game community.</itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
<itunes:category text="Business" />
	<itunes:category text="Leisure">
		<itunes:category text="Games" />
	</itunes:category>
    <itunes:owner>
        <itunes:name>Jen Graham-Macht &amp; Danni Loe</itunes:name>
            </itunes:owner>
    	<itunes:block>No</itunes:block>
	<itunes:explicit>false</itunes:explicit>
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        <title>Unboxed: A Board Game Industry Discussion</title>
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    <item>
        <title>S3E7: The Blockbuster Marketing Strategy</title>
        <itunes:title>S3E7: The Blockbuster Marketing Strategy</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s3e7-the-blockbuster-marketing-strategy/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s3e7-the-blockbuster-marketing-strategy/#comments</comments>        <pubDate>Thu, 11 Jun 2026 08:43:54 -0400</pubDate>
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                                    <description><![CDATA[<p>Ever wonder what it would be like to market your board game like a blockbuster movie? Us too! So we read a book about it. Welcome to bookclub.</p>
<p>Danni and Jen think through what a Blockbuster Strategy for a tabletop release could look like using the tools shared in Harvard professor Anita Elberse's book Blockbusters. The truth is, the strategy may be within reach already.</p>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Ever wonder what it would be like to market your board game like a blockbuster movie? Us too! So we read a book about it. Welcome to bookclub.</p>
<p>Danni and Jen think through what a Blockbuster Strategy for a tabletop release could look like using the tools shared in Harvard professor Anita Elberse's book Blockbusters. The truth is, the strategy may be within reach already.</p>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/6rur73c3fdskr6v7/S03E07_-_Book_Club_mixdowna3bds.mp3" length="49201091" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Ever wonder what it would be like to market your board game like a blockbuster movie? Us too! So we read a book about it. Welcome to bookclub.
Danni and Jen think through what a Blockbuster Strategy for a tabletop release could look like using the tools shared in Harvard professor Anita Elberse's book Blockbusters. The truth is, the strategy may be within reach already.
Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas. Graphic design by Seth Nickerson.]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2049</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>7</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S3E07-Cover.jpg" />    </item>
    <item>
        <title>S3E6: Breaking Through the Noise with Deirdre Cross</title>
        <itunes:title>S3E6: Breaking Through the Noise with Deirdre Cross</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s3e6-breaking-through-the-noise-with-deirdre-cross/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s3e6-breaking-through-the-noise-with-deirdre-cross/#comments</comments>        <pubDate>Thu, 26 Mar 2026 10:30:07 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/4c02a322-1f44-3a0a-a24c-2430e7fb99ee</guid>
                                    <description><![CDATA[<p>How do you reach your audience amidst an onslaught of distractions, from life, from brands, from your own actions? Deirdre Cross shares her experience in leadership roles at mass market-focused companies: what works and what doesn't for breaking through the noise, and where we go from here.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.linkedin.com/in/deirdrecross/'>Deirdre Cross</a></li>
<li><a href='https://www.supersecretstartup.com'>Super Secret Startup</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>How do you reach your audience amidst an onslaught of distractions, from life, from brands, from your own actions? Deirdre Cross shares her experience in leadership roles at mass market-focused companies: what works and what doesn't for breaking through the noise, and where we go from here.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.linkedin.com/in/deirdrecross/'>Deirdre Cross</a></li>
<li><a href='https://www.supersecretstartup.com'>Super Secret Startup</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/pc44kq75cicjyi7g/S03E06_-_Deirdre_Cross_mixdown8dhvu.mp3" length="66277195" type="audio/mpeg"/>
                <itunes:summary><![CDATA[How do you reach your audience amidst an onslaught of distractions, from life, from brands, from your own actions? Deirdre Cross shares her experience in leadership roles at mass market-focused companies: what works and what doesn't for breaking through the noise, and where we go from here.
Special thanks to our episode contributors:

Deirdre Cross
Super Secret Startup

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas. Graphic design by Seth Nickerson.]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2761</itunes:duration>
                <itunes:episode>25</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S3E06-Cover.jpg" />    </item>
    <item>
        <title>S3E5: Continued Learning with Kathleen Mercury</title>
        <itunes:title>S3E5: Continued Learning with Kathleen Mercury</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s3e5-continued-learning-with-kathleen-mercury/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s3e5-continued-learning-with-kathleen-mercury/#comments</comments>        <pubDate>Sun, 01 Mar 2026 06:52:42 -0500</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/ec412f6a-6554-3302-900d-f2833a36996f</guid>
                                    <description><![CDATA[<p>Kathleen Mercury is arguably the greatest champion of continued learning in the tabletop game industry. A lifelong learner, teacher, and advocate for creating spaces to pass on knowledge, she shares her inspirations for all of the above from a unique designer-forward perspective, with parallel benefits across several roles.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.linkedin.com/in/kathleen-mercury-0636601/'>Kathleen Mercury</a></li>
<li><a href='https://www.gencon.com/gen-con-indy/game-design-academy'>Gen Con Game Design Academy</a></li>
<li><a href='https://www.gama.org/general/custom.asp?page=designer-track'>GAMA Designer Day</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Kathleen Mercury is arguably the greatest champion of continued learning in the tabletop game industry. A lifelong learner, teacher, and advocate for creating spaces to pass on knowledge, she shares her inspirations for all of the above from a unique designer-forward perspective, with parallel benefits across several roles.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.linkedin.com/in/kathleen-mercury-0636601/'>Kathleen Mercury</a></li>
<li><a href='https://www.gencon.com/gen-con-indy/game-design-academy'>Gen Con Game Design Academy</a></li>
<li><a href='https://www.gama.org/general/custom.asp?page=designer-track'>GAMA Designer Day</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/y2hih5xe3nv92k88/S03E05_-_Kathleen_Mercury_mixdownabjme.mp3" length="68354833" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Kathleen Mercury is arguably the greatest champion of continued learning in the tabletop game industry. A lifelong learner, teacher, and advocate for creating spaces to pass on knowledge, she shares her inspirations for all of the above from a unique designer-forward perspective, with parallel benefits across several roles.
Special thanks to our episode contributors:

Kathleen Mercury
Gen Con Game Design Academy
GAMA Designer Day

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas. Graphic design by Seth Nickerson.]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2847</itunes:duration>
                <itunes:episode>24</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S03E04-Cover.jpg" />    </item>
    <item>
        <title>S3E4: The Pursuit of Play with Rachele Harmuth</title>
        <itunes:title>S3E4: The Pursuit of Play with Rachele Harmuth</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s3e4-the-pursuit-of-play-with-rachele-harmuth/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s3e4-the-pursuit-of-play-with-rachele-harmuth/#comments</comments>        <pubDate>Mon, 17 Nov 2025 10:11:33 -0500</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/28a6c4d1-7392-322d-8a15-4e0d7092794f</guid>
                                    <description><![CDATA[<p>Creating the best play experiences has never been as important as it is today. We are joined by Rachele Harmuth, Chief Product Officer at Crunchlabs and Founder of MESH, to discuss how harnessing the power of play impacts the emotional and mental health of all generations.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.linkedin.com/in/rachele-harmuth-b0baaa3/'>Rachele Harmuth</a></li>
<li><a href='https://www.crunchlabs.com'>Crunchlabs</a></li>
<li><a href='https://www.meshhelps.org'>MESH Helps</a></li>
<li><a href='https://www.meshhelps.org/_files/ugd/2d4a36_4deb055e3d71487ba940d03cbec42e09.pdf'>Read the MESH White Paper on Resilience</a></li>
<li><a href='https://www.meshhelps.org/_files/ugd/2d4a36_e37ea8b3b414455794e850f572997d37.pdf'>Read the MESH White Paper on Youth Mental Health</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Creating the best play experiences has never been as important as it is today. We are joined by Rachele Harmuth, Chief Product Officer at Crunchlabs and Founder of MESH, to discuss how harnessing the power of play impacts the emotional and mental health of all generations.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.linkedin.com/in/rachele-harmuth-b0baaa3/'>Rachele Harmuth</a></li>
<li><a href='https://www.crunchlabs.com'>Crunchlabs</a></li>
<li><a href='https://www.meshhelps.org'>MESH Helps</a></li>
<li><a href='https://www.meshhelps.org/_files/ugd/2d4a36_4deb055e3d71487ba940d03cbec42e09.pdf'>Read the MESH White Paper on Resilience</a></li>
<li><a href='https://www.meshhelps.org/_files/ugd/2d4a36_e37ea8b3b414455794e850f572997d37.pdf'>Read the MESH White Paper on Youth Mental Health</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3q4kuy6x6eatyt7t/S03E04_-_Rachele_Harmuth_mixdownam0eg.mp3" length="79554575" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Creating the best play experiences has never been as important as it is today. We are joined by Rachele Harmuth, Chief Product Officer at Crunchlabs and Founder of MESH, to discuss how harnessing the power of play impacts the emotional and mental health of all generations.
Special thanks to our episode contributors:

Rachele Harmuth
Crunchlabs
MESH Helps
Read the MESH White Paper on Resilience
Read the MESH White Paper on Youth Mental Health

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas. Graphic design by Seth Nickerson.]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3314</itunes:duration>
                <itunes:episode>23</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S3E04-Cover.jpg" />    </item>
    <item>
        <title>S3E3: The Job Hunt with Ross Thompson</title>
        <itunes:title>S3E3: The Job Hunt with Ross Thompson</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s3e3-the-job-hunt-with-ross-thompson/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s3e3-the-job-hunt-with-ross-thompson/#comments</comments>        <pubDate>Thu, 16 Oct 2025 10:39:20 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/5088ee1b-ee12-3af3-8671-7fe347a1fe40</guid>
                                    <description><![CDATA[<p>Getting a job in the tabletop games industry is a dream come true! Knowing where to start your search though, can be a very daunting task. In this episode we're joined by Ross Thompson, industry veteran and steward of Tabletop Game Jobs Facebook Group, who sheds light on the job search journey in tabletop. He also shares trends and best practices for both applicants and employers looking to hire as well. Let's dive in.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.linkedin.com/in/ross-thompson-52a0b844/'>Ross Thompson</a></li>
<li><a href='https://www.facebook.com/groups/TabletopJobs'>Tabletop Game Jobs Facebook Group</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Getting a job in the tabletop games industry is a dream come true! Knowing where to start your search though, can be a very daunting task. In this episode we're joined by Ross Thompson, industry veteran and steward of Tabletop Game Jobs Facebook Group, who sheds light on the job search journey in tabletop. He also shares trends and best practices for both applicants and employers looking to hire as well. Let's dive in.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.linkedin.com/in/ross-thompson-52a0b844/'>Ross Thompson</a></li>
<li><a href='https://www.facebook.com/groups/TabletopJobs'>Tabletop Game Jobs Facebook Group</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/m8zrzt774hedzjn8/S03E03_-_Ross_Thompson_mixdown7age4.mp3" length="56660875" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Getting a job in the tabletop games industry is a dream come true! Knowing where to start your search though, can be a very daunting task. In this episode we're joined by Ross Thompson, industry veteran and steward of Tabletop Game Jobs Facebook Group, who sheds light on the job search journey in tabletop. He also shares trends and best practices for both applicants and employers looking to hire as well. Let's dive in.
Special thanks to our episode contributors:

Ross Thompson
Tabletop Game Jobs Facebook Group

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas. Graphic design by Seth Nickerson.]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2360</itunes:duration>
                <itunes:episode>22</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S3E03-Cover.jpg" />    </item>
    <item>
        <title>S3E2: Catalog Sidelines with Andrew Loreman</title>
        <itunes:title>S3E2: Catalog Sidelines with Andrew Loreman</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s3e2-catalog-sidelines-with-andrew-loreman/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s3e2-catalog-sidelines-with-andrew-loreman/#comments</comments>        <pubDate>Thu, 25 Sep 2025 08:37:19 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/6aee14fc-5d1e-37ad-a46a-8e2fde3b26d8</guid>
                                    <description><![CDATA[<p>Sidelines can be an awesome addition to your brand's catalog or a money sink that takes away from your core product focus. They're tough to get right, so we connected with Andrew Loremen, CEO of Many Worlds Tavern, a brand whose merch consistently catches our eyes, to help build a roadmap for sideline success.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.linkedin.com/in/andrew-loreman/'>Andrew Loreman</a></li>
<li><a href='https://www.instagram.com/manyworldstavern/'>Many Worlds Tavern</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Sidelines can be an awesome addition to your brand's catalog or a money sink that takes away from your core product focus. They're tough to get right, so we connected with Andrew Loremen, CEO of Many Worlds Tavern, a brand whose merch consistently catches our eyes, to help build a roadmap for sideline success.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.linkedin.com/in/andrew-loreman/'>Andrew Loreman</a></li>
<li><a href='https://www.instagram.com/manyworldstavern/'>Many Worlds Tavern</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/inzhffafanpdwrzi/S03E02_-_Andrew_Loreman_mixdown8cz6g.mp3" length="56459853" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Sidelines can be an awesome addition to your brand's catalog or a money sink that takes away from your core product focus. They're tough to get right, so we connected with Andrew Loremen, CEO of Many Worlds Tavern, a brand whose merch consistently catches our eyes, to help build a roadmap for sideline success.
Special thanks to our episode contributors:

Andrew Loreman
Many Worlds Tavern

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas. Graphic design by Seth Nickerson.]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2352</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>2</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S3E02-Cover.jpg" />    </item>
    <item>
        <title>Bonus Round: Building Trust at Events with Bridgett Jeffries</title>
        <itunes:title>Bonus Round: Building Trust at Events with Bridgett Jeffries</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-supporting-great-events-with-bridgett-jeffries/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-supporting-great-events-with-bridgett-jeffries/#comments</comments>        <pubDate>Thu, 11 Sep 2025 12:19:02 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/d82709ee-8c50-3fec-9eb2-fb0e7f280f28</guid>
                                    <description><![CDATA[<p>Today we’re joined by Bridgett Jeffries, who shares expert advice for hosting intentional and safe spaces for our tabletop community to join and celebrate their favorite hobby.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://bsky.app/profile/symphonyhorror.bsky.social'>Bridgett Jeffries</a></li>
<li><a href='https://www.symphonyentertainment.com'>Symphony Entertainment</a></li>
<li><a href='https://www.chaosium.com'>Chaosium</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Today we’re joined by Bridgett Jeffries, who shares expert advice for hosting intentional and safe spaces for our tabletop community to join and celebrate their favorite hobby.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://bsky.app/profile/symphonyhorror.bsky.social'>Bridgett Jeffries</a></li>
<li><a href='https://www.symphonyentertainment.com'>Symphony Entertainment</a></li>
<li><a href='https://www.chaosium.com'>Chaosium</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/e6rx7wznz588uwgd/Bonus_Round_-_Bridgett_Jeffries_mixdown90fc1.mp3" length="13289822" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Today we’re joined by Bridgett Jeffries, who shares expert advice for hosting intentional and safe spaces for our tabletop community to join and celebrate their favorite hobby.
Special thanks to our episode contributors:

Bridgett Jeffries
Symphony Entertainment
Chaosium

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas. Graphic design by Seth Nickerson.]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>553</itunes:duration>
                <itunes:episode>21</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Bonus-Round-Bridgett-Jeffries-Cover.jpg" />    </item>
    <item>
        <title>S3E1: Making with a Message with Tory Brown</title>
        <itunes:title>S3E1: Making with a Message with Tory Brown</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s03e01-making-with-a-message-with-tory-brown/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s03e01-making-with-a-message-with-tory-brown/#comments</comments>        <pubDate>Thu, 21 Aug 2025 08:44:29 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/182c8ee0-610d-372d-86e6-185fed0214ad</guid>
                                    <description><![CDATA[<p>Gaming, like most hobbies, can be an escape for the player. So in today's society, does that mean certain themes are off limits? Tory Brown, designer of Votes for Women, doesn't think so. She tackles discourse head on, balancing the harsh realities of history and making a product with a message.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://bsky.app/profile/downtowntbrown.bsky.social'>Tory Brown</a></li>
<li><a href='https://www.fortcircle.com/votes-for-women/'>Votes for Women</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Gaming, like most hobbies, can be an escape for the player. So in today's society, does that mean certain themes are off limits? Tory Brown, designer of Votes for Women, doesn't think so. She tackles discourse head on, balancing the harsh realities of history and making a product with a message.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://bsky.app/profile/downtowntbrown.bsky.social'>Tory Brown</a></li>
<li><a href='https://www.fortcircle.com/votes-for-women/'>Votes for Women</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas. Graphic design by Seth Nickerson.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/xtts3ceyac9jnq6q/S03E01_-_Tory_Brown_mixdown63ooa.mp3" length="69265478" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Gaming, like most hobbies, can be an escape for the player. So in today's society, does that mean certain themes are off limits? Tory Brown, designer of Votes for Women, doesn't think so. She tackles discourse head on, balancing the harsh realities of history and making a product with a message.
Special thanks to our episode contributors:

Tory Brown
Votes for Women

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas. Graphic design by Seth Nickerson.]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2885</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>1</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S3E01-Cover.jpg" />    </item>
    <item>
        <title>S2E8: Flip 7 with David Blanchard</title>
        <itunes:title>S2E8: Flip 7 with David Blanchard</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s2e08-flip-7-with-david-blanchard/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s2e08-flip-7-with-david-blanchard/#comments</comments>        <pubDate>Thu, 26 Jun 2025 08:50:29 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/aeb6c814-7cef-391c-b843-88c4cd85c1ed</guid>
                                    <description><![CDATA[<p>There's been a game taking the industry by storm! Maybe you've seen advertising for Flip 7 on BoardGameGeek, a viral video popping off, or noticed it as Game of the Month at Walmart. Or maybe you've seen it on your table because your friends keep asking to play it!</p>
<p>We had to hear the details about this dynamite release, so we went straight to the source. David Blanchard, Director of Party and Family Games at The Op Games, joins us to share the story and strategy behind our new favorite card game.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.instagram.com/dgblanchard/'>David Blanchard</a></li>
<li><a href='https://www.instagram.com/theopgames/'>The Op Games</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>There's been a game taking the industry by storm! Maybe you've seen advertising for Flip 7 on BoardGameGeek, a viral video popping off, or noticed it as Game of the Month at Walmart. Or maybe you've seen it on your table because your friends keep asking to play it!</p>
<p>We had to hear the details about this dynamite release, so we went straight to the source. David Blanchard, Director of Party and Family Games at The Op Games, joins us to share the story and strategy behind our new favorite card game.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.instagram.com/dgblanchard/'>David Blanchard</a></li>
<li><a href='https://www.instagram.com/theopgames/'>The Op Games</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/e7hputagtiimqheb/S02E08_-_David_Blanchard_mixdown9hrah.mp3" length="56565853" type="audio/mpeg"/>
                <itunes:summary><![CDATA[There's been a game taking the industry by storm! Maybe you've seen advertising for Flip 7 on BoardGameGeek, a viral video popping off, or noticed it as Game of the Month at Walmart. Or maybe you've seen it on your table because your friends keep asking to play it!
We had to hear the details about this dynamite release, so we went straight to the source. David Blanchard, Director of Party and Family Games at The Op Games, joins us to share the story and strategy behind our new favorite card game.
Special thanks to our episode contributors:

David Blanchard
The Op Games

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2356</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>8</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S2E08-Cover.jpg" />    </item>
    <item>
        <title>Bonus Round: Activation Planning with Ben Green</title>
        <itunes:title>Bonus Round: Activation Planning with Ben Green</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-major-marketing-events-with-ben-green/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-major-marketing-events-with-ben-green/#comments</comments>        <pubDate>Thu, 12 Jun 2025 09:32:51 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/1abba5ba-83f0-38f6-b0d9-13f997249d90</guid>
                                    <description><![CDATA[<p>Planning an activation to promote an upcoming release or fan favorite title? Hear from Ben Green, who's no stranger to event planning and maximizing the effort involved - whether that's with local game stores or a worldwide jamboree.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.instagram.com/gftben/'>Ben Green</a></li>
<li><a href='https://www.instagram.com/kywgames/'>KYW Games</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Planning an activation to promote an upcoming release or fan favorite title? Hear from Ben Green, who's no stranger to event planning and maximizing the effort involved - whether that's with local game stores or a worldwide jamboree.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.instagram.com/gftben/'>Ben Green</a></li>
<li><a href='https://www.instagram.com/kywgames/'>KYW Games</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/varhc3xgrdp9i6xf/Bonus_Round_-_Ben_Green_mixdown8tp5o.mp3" length="11155150" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Planning an activation to promote an upcoming release or fan favorite title? Hear from Ben Green, who's no stranger to event planning and maximizing the effort involved - whether that's with local game stores or a worldwide jamboree.
Special thanks to our episode contributors:

Ben Green
KYW Games

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>464</itunes:duration>
                <itunes:episode>20</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Bonus-Round-Ben-Green-Cover.jpg" />    </item>
    <item>
        <title>S2E7: Graphic Design with Matt Paquette</title>
        <itunes:title>S2E7: Graphic Design with Matt Paquette</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s2e7-great-graphic-design-with-matt-paquette/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s2e7-great-graphic-design-with-matt-paquette/#comments</comments>        <pubDate>Thu, 08 May 2025 09:27:53 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/1b820466-dbe1-3504-896d-2be4da5450d4</guid>
                                    <description><![CDATA[<p>Good graphic design can make or break a game experience. Whether from completing the theme to improving UX, it's impossible to create a product without incorporating graphic design.</p>
<p>We invited industry expert Matt Paquette to dive into his design philosophies and share key experiences from his robust career.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.instagram.com/mattpaquetteco/'>Matt Paquette</a></li>
<li><a href='https://www.mattpaquette.com'>Matt Paquette &amp; Co.</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Good graphic design can make or break a game experience. Whether from completing the theme to improving UX, it's impossible to create a product without incorporating graphic design.</p>
<p>We invited industry expert Matt Paquette to dive into his design philosophies and share key experiences from his robust career.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.instagram.com/mattpaquetteco/'>Matt Paquette</a></li>
<li><a href='https://www.mattpaquette.com'>Matt Paquette &amp; Co.</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/yap8eyxqfeifr83f/S2E7_-_Matt_Paquette_mixdown9gqjx.mp3" length="67046728" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Good graphic design can make or break a game experience. Whether from completing the theme to improving UX, it's impossible to create a product without incorporating graphic design.
We invited industry expert Matt Paquette to dive into his design philosophies and share key experiences from his robust career.
Special thanks to our episode contributors:

Matt Paquette
Matt Paquette &amp; Co.

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2793</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>7</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S2E07-Cover.jpg" />    </item>
    <item>
        <title>Bonus Round: Cosplay with Monica Paprocki</title>
        <itunes:title>Bonus Round: Cosplay with Monica Paprocki</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-cosplay-with-monica-paprocki/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-cosplay-with-monica-paprocki/#comments</comments>        <pubDate>Thu, 10 Apr 2025 09:20:58 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/58ceed57-cf27-3cb5-968a-eb503ad455d7</guid>
                                    <description><![CDATA[<p>Everyone wants to meet their favorite character some day! And cosplayers get to make that dream a reality every day. Monica Paprocki joins Unboxed to share the impact of pulling talent into your in-person and online activations. She highlights what makes these partnerships exciting, and how to ensure they have the highest impact.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.instagram.com/geeksagogo/'>Monica Paprocki</a></li>
<li><a href='https://www.geeksagogo.com/'>GeeksAGoGo</a></li>
<li><a href='https://www.instagram.com/northstargames/'>Cephalofair Games</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Everyone wants to meet their favorite character some day! And cosplayers get to make that dream a reality every day. Monica Paprocki joins Unboxed to share the impact of pulling talent into your in-person and online activations. She highlights what makes these partnerships exciting, and how to ensure they have the highest impact.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.instagram.com/geeksagogo/'>Monica Paprocki</a></li>
<li><a href='https://www.geeksagogo.com/'>GeeksAGoGo</a></li>
<li><a href='https://www.instagram.com/northstargames/'>Cephalofair Games</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/g729mpdk99at4hme/Bonus_Round_Monica_mixdown60rjn.mp3" length="10325696" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Everyone wants to meet their favorite character some day! And cosplayers get to make that dream a reality every day. Monica Paprocki joins Unboxed to share the impact of pulling talent into your in-person and online activations. She highlights what makes these partnerships exciting, and how to ensure they have the highest impact.
Special thanks to our episode contributors:

Monica Paprocki
GeeksAGoGo
Cephalofair Games

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>429</itunes:duration>
                <itunes:episode>19</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Bonus-Round-Monica-Cover.jpg" />    </item>
    <item>
        <title>S2:E6 Content Collabs with Danielle Standring</title>
        <itunes:title>S2:E6 Content Collabs with Danielle Standring</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s2e6-content-collabs-with-danielle-standring/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s2e6-content-collabs-with-danielle-standring/#comments</comments>        <pubDate>Thu, 27 Mar 2025 09:33:20 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/866db059-bd06-3e34-9bfb-292742d6bdca</guid>
                                    <description><![CDATA[<p>Partnering with content creators is a core part of most marketing strategies, whether you're launching a new product or support a catalog classic. Creators serve a vital function: meeting customers where they are at, and navigating the ever-changing tide of social media platforms. How do we get the most out of these partnerships?</p>
<p>Danielle Standring joins Unboxed to talk about a vital part of these relationships - collaboration. Hear from a creator whose voice gets through the algorithm noise and serves a huge variety of brands, in addition to her audience.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.instagram.com/dani_standring/'>Danielle Standring</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Partnering with content creators is a core part of most marketing strategies, whether you're launching a new product or support a catalog classic. Creators serve a vital function: meeting customers where they are at, and navigating the ever-changing tide of social media platforms. How do we get the most out of these partnerships?</p>
<p>Danielle Standring joins Unboxed to talk about a vital part of these relationships - collaboration. Hear from a creator whose voice gets through the algorithm noise and serves a huge variety of brands, in addition to her audience.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.instagram.com/dani_standring/'>Danielle Standring</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/vx668x5k4z9bmcr5/S2E6_-_Standring_mixdownax9kb.mp3" length="76929152" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Partnering with content creators is a core part of most marketing strategies, whether you're launching a new product or support a catalog classic. Creators serve a vital function: meeting customers where they are at, and navigating the ever-changing tide of social media platforms. How do we get the most out of these partnerships?
Danielle Standring joins Unboxed to talk about a vital part of these relationships - collaboration. Hear from a creator whose voice gets through the algorithm noise and serves a huge variety of brands, in addition to her audience.
Special thanks to our episode contributors:

Danielle Standring

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3205</itunes:duration>
                <itunes:episode>18</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S2E06-Cover.jpg" />    </item>
    <item>
        <title>Bonus Round: Product Photography with Ross Connell</title>
        <itunes:title>Bonus Round: Product Photography with Ross Connell</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-ross-connell/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-ross-connell/#comments</comments>        <pubDate>Thu, 13 Mar 2025 09:25:59 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/78ed0431-4bb7-386b-b6e0-346ccbddca26</guid>
                                    <description><![CDATA[<p>For Ross Connell, photography isn't just a passion—it's a medium that expresses the impact of a game has on the lives of new and existing fans. Ross shares the constraints he puts on his own work to make sure he's maximizing all the important details a photo should communicate to the viewer, especially as we live in a world of limited attention.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.instagram.com/moregamesplease/'>Ross Connell</a></li>
<li><a href='https://www.instagram.com/northstargames/'>NorthStar Game Studio</a></li>
<li><a href='https://www.moregamesplease.com/'>More Games Please Website</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>For Ross Connell, photography isn't just a passion—it's a medium that expresses the impact of a game has on the lives of new and existing fans. Ross shares the constraints he puts on his own work to make sure he's maximizing all the important details a photo should communicate to the viewer, especially as we live in a world of limited attention.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.instagram.com/moregamesplease/'>Ross Connell</a></li>
<li><a href='https://www.instagram.com/northstargames/'>NorthStar Game Studio</a></li>
<li><a href='https://www.moregamesplease.com/'>More Games Please Website</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/chji9pcwujnm57rx/Bonus_Round_-_Ross_Connell_mixdown9d6eo.mp3" length="12993172" type="audio/mpeg"/>
                <itunes:summary><![CDATA[For Ross Connell, photography isn't just a passion—it's a medium that expresses the impact of a game has on the lives of new and existing fans. Ross shares the constraints he puts on his own work to make sure he's maximizing all the important details a photo should communicate to the viewer, especially as we live in a world of limited attention.
Special thanks to our episode contributors:

Ross Connell
NorthStar Game Studio
More Games Please Website

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>541</itunes:duration>
                <itunes:episode>17</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Bonus-Round-Ross-Connell-Cover.jpg" />    </item>
    <item>
        <title>S2:E5 Get Ye More Hobbies!</title>
        <itunes:title>S2:E5 Get Ye More Hobbies!</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s2e5-get-ye-a-hobby/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s2e5-get-ye-a-hobby/#comments</comments>        <pubDate>Thu, 20 Feb 2025 09:34:10 -0500</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/823bf476-a9e5-3d49-b613-406c3345bba9</guid>
                                    <description><![CDATA[<p>This must be scientifically proven by now: Hobbies clearly make us better at our jobs. A giggly pair of Danni and Jen share some of their personal experiences with hobbies (mainly Woobles) and reflect on how those joys impact their work.</p>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>This must be scientifically proven by now: Hobbies clearly make us better at our jobs. A giggly pair of Danni and Jen share some of their personal experiences with hobbies (mainly Woobles) and reflect on how those joys impact their work.</p>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/uw4sn42hq29iht8y/S2E5_-_Hobbies_mixdowna9bmm.mp3" length="46763452" type="audio/mpeg"/>
                <itunes:summary><![CDATA[This must be scientifically proven by now: Hobbies clearly make us better at our jobs. A giggly pair of Danni and Jen share some of their personal experiences with hobbies (mainly Woobles) and reflect on how those joys impact their work.
Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1948</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>5</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S2E05-Cover.jpg" />    </item>
    <item>
        <title>Bonus Round: Combining Design and Strategy with Zac Dixon</title>
        <itunes:title>Bonus Round: Combining Design and Strategy with Zac Dixon</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-zac-dixon/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-zac-dixon/#comments</comments>        <pubDate>Thu, 13 Feb 2025 09:17:23 -0500</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/72ce55be-cb6e-351a-8f76-1ca0d7659011</guid>
                                    <description><![CDATA[<p>When marketing is in your DNA, you can't help but inject it into every creative project. Zac Dixon from IV Studio shares how thinking about marketing and community building from a product's inception has helped them land hit after hit on crowdfunding and your tables.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.instagram.com/zacdixon/'>Zac Dixon</a></li>
<li><a href='https://www.instagram.com/iv___studio/'>IV Studio</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>Graphic Design by Seth Nickerson.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>When marketing is in your DNA, you can't help but inject it into every creative project. Zac Dixon from IV Studio shares how thinking about marketing and community building from a product's inception has helped them land hit after hit on crowdfunding and your tables.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.instagram.com/zacdixon/'>Zac Dixon</a></li>
<li><a href='https://www.instagram.com/iv___studio/'>IV Studio</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>Graphic Design by Seth Nickerson.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/v7id92kxj8nexhdc/Bonus_Round_Zac_mixdownahycd.mp3" length="12564030" type="audio/mpeg"/>
                <itunes:summary><![CDATA[When marketing is in your DNA, you can't help but inject it into every creative project. Zac Dixon from IV Studio shares how thinking about marketing and community building from a product's inception has helped them land hit after hit on crowdfunding and your tables.
Special thanks to our episode contributors:

Zac Dixon
IV Studio

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.
Graphic Design by Seth Nickerson.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>523</itunes:duration>
                <itunes:episode>16</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Bonus-Round-Zac-Dixon-Cover.jpg" />    </item>
    <item>
        <title>S2:E4 The Cosmere with Johnny O'Neal</title>
        <itunes:title>S2:E4 The Cosmere with Johnny O'Neal</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s2e4-the-cosmere-with-johnny-oneal/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s2e4-the-cosmere-with-johnny-oneal/#comments</comments>        <pubDate>Thu, 23 Jan 2025 11:22:02 -0500</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/2d0275a4-8c87-3039-9018-e45585b2f05f</guid>
                                    <description><![CDATA[<p>Running the largest-grossing tabletop gaming Kickstarter campaign of all time can be a daunting feat, but Johnny O'Neal and the team at Brotherwise Games are a passionate, dedicated group. He reflects on their 12-year journey from launching the Boss Monster board game, and how they find themselves as a leader in licensed gaming.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li>Johnny O'Neal</li>
<li>Brotherwise Games</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Running the largest-grossing tabletop gaming Kickstarter campaign of all time can be a daunting feat, but Johnny O'Neal and the team at Brotherwise Games are a passionate, dedicated group. He reflects on their 12-year journey from launching the Boss Monster board game, and how they find themselves as a leader in licensed gaming.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li>Johnny O'Neal</li>
<li>Brotherwise Games</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gdid3mvg6jbbj8hc/S2E4_-_Johnny_O_Neal_mixdownavc2n.mp3" length="62860360" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Running the largest-grossing tabletop gaming Kickstarter campaign of all time can be a daunting feat, but Johnny O'Neal and the team at Brotherwise Games are a passionate, dedicated group. He reflects on their 12-year journey from launching the Boss Monster board game, and how they find themselves as a leader in licensed gaming.
Special thanks to our episode contributors:

Johnny O'Neal
Brotherwise Games

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2618</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>4</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S2E04-Cover.jpg" />    </item>
    <item>
        <title>Bonus Round: Project Management for Designers with Banana Chan</title>
        <itunes:title>Bonus Round: Project Management for Designers with Banana Chan</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-banana-chan/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-banana-chan/#comments</comments>        <pubDate>Thu, 09 Jan 2025 09:33:33 -0500</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/2fcd65f3-b5b1-3694-846e-8d5870a1cea2</guid>
                                    <description><![CDATA[<p>It doesn't matter if you're a creative nut or like having ten spreadsheets open at a time, planning is a crucial step of any project. But don't take our word for it! We brought in an expert. Banana Chan is not only an award-winning game designer, they are a sought-after collaborator due, in part, to the efforts they put into project planning. They share some of the tools they use to unlock the time for creative freedom in game design.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://bsky.app/profile/bananachangames.bsky.social'>Banana Chan</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>Graphic Design by Seth Nickerson.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>It doesn't matter if you're a creative nut or like having ten spreadsheets open at a time, planning is a crucial step of any project. But don't take our word for it! We brought in an expert. Banana Chan is not only an award-winning game designer, they are a sought-after collaborator due, in part, to the efforts they put into project planning. They share some of the tools they use to unlock the time for creative freedom in game design.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://bsky.app/profile/bananachangames.bsky.social'>Banana Chan</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>Graphic Design by Seth Nickerson.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/xf6m5yxgi5qxtec3/Bonus_Round_Banana_Chan_mixdown7pjld.mp3" length="15587461" type="audio/mpeg"/>
                <itunes:summary><![CDATA[It doesn't matter if you're a creative nut or like having ten spreadsheets open at a time, planning is a crucial step of any project. But don't take our word for it! We brought in an expert. Banana Chan is not only an award-winning game designer, they are a sought-after collaborator due, in part, to the efforts they put into project planning. They share some of the tools they use to unlock the time for creative freedom in game design.
Special thanks to our episode contributors:

Banana Chan

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.
Graphic Design by Seth Nickerson.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>649</itunes:duration>
                <itunes:episode>15</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Bonus-Round-Banana-Chan-Cover.jpg" />    </item>
    <item>
        <title>S2:E3 Toyetic Games</title>
        <itunes:title>S2:E3 Toyetic Games</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s2e3-toyetic-games/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s2e3-toyetic-games/#comments</comments>        <pubDate>Thu, 19 Dec 2024 09:09:37 -0500</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/b75865bb-98e0-3808-a5f0-30301c778e54</guid>
                                    <description><![CDATA[<p>The ultimate crossover - when tabletop games are made with toy-like components. Danni and Jen turn the nostalgia dial up to 1,000 on this episode, remembering the toys of their childhood and reflecting on how games are turning the best memories into the catchiest gameplay.</p>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The ultimate crossover - when tabletop games are made with toy-like components. Danni and Jen turn the nostalgia dial up to 1,000 on this episode, remembering the toys of their childhood and reflecting on how games are turning the best memories into the catchiest gameplay.</p>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/aau4ijbmxv4dtb7j/S2E3_-_Toyetic_mixdown9hznh.mp3" length="59016700" type="audio/mpeg"/>
                <itunes:summary><![CDATA[The ultimate crossover - when tabletop games are made with toy-like components. Danni and Jen turn the nostalgia dial up to 1,000 on this episode, remembering the toys of their childhood and reflecting on how games are turning the best memories into the catchiest gameplay.
Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2458</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>3</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S2E03-Cover.jpg" />    </item>
    <item>
        <title>Bonus Round: Benefits of Co-designing with Sen-Foong Lim</title>
        <itunes:title>Bonus Round: Benefits of Co-designing with Sen-Foong Lim</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-sen-foong-lim/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-sen-foong-lim/#comments</comments>        <pubDate>Fri, 15 Nov 2024 09:08:44 -0500</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/2aa6a0c6-cd15-3534-956e-ea0cb5453849</guid>
                                    <description><![CDATA[<p>There's no understating it. Co-designed board games are making for some of the best new products to hit the market. We asked co-design wizard Sen-Foong Lim to share why he enjoys the co-design process and how that's helped him and his co-designers maximize their efforts.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://x.com/SenFoongLim'>Sen-Foong Lim</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>There's no understating it. Co-designed board games are making for some of the best new products to hit the market. We asked co-design wizard Sen-Foong Lim to share why he enjoys the co-design process and how that's helped him and his co-designers maximize their efforts.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://x.com/SenFoongLim'>Sen-Foong Lim</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5zevhqbqt2ys5dg5/Sen_Bonus_Round_mixdownb2i0z.mp3" length="13334288" type="audio/mpeg"/>
                <itunes:summary><![CDATA[There's no understating it. Co-designed board games are making for some of the best new products to hit the market. We asked co-design wizard Sen-Foong Lim to share why he enjoys the co-design process and how that's helped him and his co-designers maximize their efforts.
Special thanks to our episode contributors:

Sen-Foong Lim

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>555</itunes:duration>
                        <itunes:episodeType>bonus</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Bonus-Round-Sen-Foong-Lim-Cover.jpg" />    </item>
    <item>
        <title>S2:E2 Cozy Games with Lysa Penrose</title>
        <itunes:title>S2:E2 Cozy Games with Lysa Penrose</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s2e2-cozy-games-with-lysa-penrose/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s2e2-cozy-games-with-lysa-penrose/#comments</comments>        <pubDate>Thu, 24 Oct 2024 11:36:49 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/b5c8a1d0-99ec-3d23-9bd9-80a6f4c1f8bf</guid>
                                    <description><![CDATA[<p>Is there a cozy game bubble? And if so, is it about to pop? We sure hope not! Jen and Danni are joined by Lysa Penrose, Head of New Games Marketing at Ravensburger, to dive into these questions.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://x.com/lysapenrose'>Lysa Penrose</a></li>
<li><a href='https://x.com/RavensburgerNA'>Ravensburger</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Is there a cozy game bubble? And if so, is it about to pop? We sure hope not! Jen and Danni are joined by Lysa Penrose, Head of New Games Marketing at Ravensburger, to dive into these questions.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://x.com/lysapenrose'>Lysa Penrose</a></li>
<li><a href='https://x.com/RavensburgerNA'>Ravensburger</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7r9syk9hfha36f9z/S2E2_Final_mixdown.mp3" length="63255476" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Is there a cozy game bubble? And if so, is it about to pop? We sure hope not! Jen and Danni are joined by Lysa Penrose, Head of New Games Marketing at Ravensburger, to dive into these questions.
Special thanks to our episode contributors:

Lysa Penrose
Ravensburger

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2635</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>2</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S2E2-Cover_qjyb4y.jpg" />    </item>
    <item>
        <title>Bonus Round: Short Form Videos with Ray Billings</title>
        <itunes:title>Bonus Round: Short Form Videos with Ray Billings</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-ray-billings/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-ray-billings/#comments</comments>        <pubDate>Thu, 10 Oct 2024 12:03:38 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/f285ed78-c2a1-307f-bdde-eb8700d4a35d</guid>
                                    <description><![CDATA[<p>Asking yourself the age-old question of how to balance information and entertainment in short form video content? Us too! So we asked social video content guru Ray Billings, Digital Content Coordinator at The Op, to share how her approach to maximizing the seconds on TikToks and Reels to support their growing audience on both platforms.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://x.com/_raybird_'>Ray Billings</a></li>
<li><a href='https://x.com/TheOpGames'>The Op</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Asking yourself the age-old question of how to balance information and entertainment in short form video content? Us too! So we asked social video content guru Ray Billings, Digital Content Coordinator at The Op, to share how her approach to maximizing the seconds on TikToks and Reels to support their growing audience on both platforms.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://x.com/_raybird_'>Ray Billings</a></li>
<li><a href='https://x.com/TheOpGames'>The Op</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/hrzs7efin6w6rgaf/Ray_Bonus_Round_Final_mixdownb9j13.mp3" length="12714941" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Asking yourself the age-old question of how to balance information and entertainment in short form video content? Us too! So we asked social video content guru Ray Billings, Digital Content Coordinator at The Op, to share how her approach to maximizing the seconds on TikToks and Reels to support their growing audience on both platforms.
Special thanks to our episode contributors:

Ray Billings
The Op

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>529</itunes:duration>
        <itunes:season>2</itunes:season>
                <itunes:episodeType>bonus</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Bonus-Round-Ray-Cover_z3e2ec.png" />    </item>
    <item>
        <title>S2:E1 Celebrating Industry Roles</title>
        <itunes:title>S2:E1 Celebrating Industry Roles</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/s2e1-celebrating-industry-roles/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/s2e1-celebrating-industry-roles/#comments</comments>        <pubDate>Thu, 12 Sep 2024 09:36:56 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/6181d3ac-950c-3e25-ae23-d847122e2c32</guid>
                                    <description><![CDATA[<p>There is a lot of diverse talent required to make a game! Join Danni and Jen as they discuss how to highlight and celebrate all the different types of work being done in the industry, and why that's a good thing for your game.</p>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>There is a lot of diverse talent required to make a game! Join Danni and Jen as they discuss how to highlight and celebrate all the different types of work being done in the industry, and why that's a good thing for your game.</p>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/z5cxia79bsd73r2h/riverside_copy_of_s2e1_unboxed_podcast_s_sa1md1.mp3" length="16204504" type="audio/mpeg"/>
                <itunes:summary><![CDATA[There is a lot of diverse talent required to make a game! Join Danni and Jen as they discuss how to highlight and celebrate all the different types of work being done in the industry, and why that's a good thing for your game.
Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
Beats by Lukas Michas.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2025</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>1</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/S2E1-Cover_usr56u.jpg" />    </item>
    <item>
        <title>S1:E14 Connecting with Your Fans</title>
        <itunes:title>S1:E14 Connecting with Your Fans</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/episode-14-community-building/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/episode-14-community-building/#comments</comments>        <pubDate>Thu, 27 Jun 2024 09:10:25 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/b0887a2b-0e41-3f5f-8371-2d45b43274d4</guid>
                                    <description><![CDATA[<p>How do you start building a new community - and where? AJ Porifio, founder of Van Ryder Games, joins Danni and Jen to share his innovative ways of building, broadening, and enriching Van Ryder's community of fans.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://mee6.xyz/i/huUZIGhnuA'>AJ Porifio</a> / <a href='http://vanrydergames.com'>Van Ryder Games</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>How do you start building a new community - and where? AJ Porifio, founder of Van Ryder Games, joins Danni and Jen to share his innovative ways of building, broadening, and enriching Van Ryder's community of fans.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://mee6.xyz/i/huUZIGhnuA'>AJ Porifio</a> / <a href='http://vanrydergames.com'>Van Ryder Games</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3x2966kxs265xsvp/aj_episode_fullbj72k.mp3" length="34286707" type="audio/mpeg"/>
                <itunes:summary><![CDATA[How do you start building a new community - and where? AJ Porifio, founder of Van Ryder Games, joins Danni and Jen to share his innovative ways of building, broadening, and enriching Van Ryder's community of fans.
Special thanks to our episode contributors:

AJ Porifio / Van Ryder Games

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2425</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>14</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Episode-14-Cover_s4vnxj.jpg" />    </item>
    <item>
        <title>Bonus Round: Impact of Rulebooks with Rodney Smith</title>
        <itunes:title>Bonus Round: Impact of Rulebooks with Rodney Smith</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-rodney-smith/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-rodney-smith/#comments</comments>        <pubDate>Thu, 23 May 2024 08:00:00 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/f25a59ee-4dff-3fce-98c2-89015f52df3b</guid>
                                    <description><![CDATA[<p>How does a positive learning experience impact support of a product? Expert Rodney Smith, founder of Watch It Played, reflects on what success looks like while teaching a game, and how publishers and industry members can step up players’ learning experiences.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://x.com/RodneyJSmith'>Rodney Smith</a></li>
<li><a href='https://x.com/WatchItPlayed'>Watch It Played</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>How does a positive learning experience impact support of a product? Expert Rodney Smith, founder of Watch It Played, reflects on what success looks like while teaching a game, and how publishers and industry members can step up players’ learning experiences.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://x.com/RodneyJSmith'>Rodney Smith</a></li>
<li><a href='https://x.com/WatchItPlayed'>Watch It Played</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5u786zna4mzkm85v/bonus_-_rodney_-_edited7ok1r.mp3" length="8536366" type="audio/mpeg"/>
                <itunes:summary><![CDATA[How does a positive learning experience impact support of a product? Expert Rodney Smith, founder of Watch It Played, reflects on what success looks like while teaching a game, and how publishers and industry members can step up players’ learning experiences.
Special thanks to our episode contributors:

Rodney Smith
Watch It Played

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>584</itunes:duration>
        <itunes:season>1</itunes:season>
                <itunes:episodeType>bonus</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Bonus-Round-Rodney-Smith_g6zj4w.png" />    </item>
    <item>
        <title>S1:E13 Board Game Art Form Versus Function</title>
        <itunes:title>S1:E13 Board Game Art Form Versus Function</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/episode-13-form-versus-function/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/episode-13-form-versus-function/#comments</comments>        <pubDate>Thu, 02 May 2024 13:47:32 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/aa6f6837-1765-3156-96ee-2c5d9bb730ed</guid>
                                    <description><![CDATA[<p>The board game industry is the Wild West when it comes to visual standards in our products. We’re a far cry from the mid-century Milton Bradley graphic design template that graces the nostalgic place we have in our hearts for the games that got us into gaming. But is that to the benefit of our products and players? Jen and Danni debate the future of art in modern board game product design!</p>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The board game industry is the Wild West when it comes to visual standards in our products. We’re a far cry from the mid-century Milton Bradley graphic design template that graces the nostalgic place we have in our hearts for the games that got us into gaming. But is that to the benefit of our products and players? Jen and Danni debate the future of art in modern board game product design!</p>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/r89f28vwc7iu9nyy/riverside_unboxed_ep13_may_2_2024_001_unboxed_podcast_s_s8fd7i.mp3" length="16795916" type="audio/mpeg"/>
                <itunes:summary><![CDATA[The board game industry is the Wild West when it comes to visual standards in our products. We’re a far cry from the mid-century Milton Bradley graphic design template that graces the nostalgic place we have in our hearts for the games that got us into gaming. But is that to the benefit of our products and players? Jen and Danni debate the future of art in modern board game product design!
Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2099</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>13</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Episode-13-Cover_sgg89t.jpg" />    </item>
    <item>
        <title>Bonus Round: Publisher Collaborations with Jillian Ross</title>
        <itunes:title>Bonus Round: Publisher Collaborations with Jillian Ross</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-jillian-ross/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-jillian-ross/#comments</comments>        <pubDate>Thu, 21 Mar 2024 15:20:33 -0400</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/c66f5c2a-4411-3b78-9d61-6a496fc99638</guid>
                                    <description><![CDATA[<p>Do rising tides really raise all ships? Brotherwise Games thought so when they created a free, fan-focused, publisher-driven magazine called Turn Order for Gen Con 2023. Danni and Jen ask Brotherwise Marketing Designer, Jillian Ross, to share their lessons learned from this creative marketing endeavor.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://twitter.com/meanpomelo'>Jillian Ross</a></li>
<li><a href='https://twitter.com/bwisegames'>Brotherwise Games</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Do rising tides really raise all ships? Brotherwise Games thought so when they created a free, fan-focused, publisher-driven magazine called Turn Order for Gen Con 2023. Danni and Jen ask Brotherwise Marketing Designer, Jillian Ross, to share their lessons learned from this creative marketing endeavor.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://twitter.com/meanpomelo'>Jillian Ross</a></li>
<li><a href='https://twitter.com/bwisegames'>Brotherwise Games</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7yvdrr/riverside_bonus_-_jillian_final_5yuoi.mp3" length="6010365" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Do rising tides really raise all ships? Brotherwise Games thought so when they created a free, fan-focused, publisher-driven magazine called Turn Order for Gen Con 2023. Danni and Jen ask Brotherwise Marketing Designer, Jillian Ross, to share their lessons learned from this creative marketing endeavor.
Special thanks to our episode contributors:

Jillian Ross
Brotherwise Games

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>470</itunes:duration>
        <itunes:season>1</itunes:season>
                <itunes:episodeType>bonus</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Bonus_Round_Jillian_Cover_5nz3wr.png" />    </item>
    <item>
        <title>S1:E12 Omnichannel Sales &amp; Marketing</title>
        <itunes:title>S1:E12 Omnichannel Sales &amp; Marketing</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/episode-12-omnichannel-sales-marketing/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/episode-12-omnichannel-sales-marketing/#comments</comments>        <pubDate>Thu, 29 Feb 2024 09:09:07 -0500</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/6210f222-a573-3bfb-b0e8-1f789eb46c2b</guid>
                                    <description><![CDATA[<p>Your game is designed, manufactured, and shipped. Now it's time to sell it, but where?! Matt Aiken, co-owner of Keymaster Games, joins Danni and Jen to share his experience diving into the world of omnichannel sales &amp; marketing (OSM). Is omnichannel strategy right for you? Matt parses through the opportunities and challenges of selling your product across multiple platforms.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.linkedin.com/in/matt-aiken/'>Matt Aiken</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Your game is designed, manufactured, and shipped. Now it's time to sell it, but where?! Matt Aiken, co-owner of Keymaster Games, joins Danni and Jen to share his experience diving into the world of omnichannel sales &amp; marketing (OSM). Is omnichannel strategy right for you? Matt parses through the opportunities and challenges of selling your product across multiple platforms.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://www.linkedin.com/in/matt-aiken/'>Matt Aiken</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/bxh68r/Episode_12_-_Matt_-_Final_V2_mixdown99e6n.mp3" length="76548433" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Your game is designed, manufactured, and shipped. Now it's time to sell it, but where?! Matt Aiken, co-owner of Keymaster Games, joins Danni and Jen to share his experience diving into the world of omnichannel sales &amp; marketing (OSM). Is omnichannel strategy right for you? Matt parses through the opportunities and challenges of selling your product across multiple platforms.
Special thanks to our episode contributors:

Matt Aiken

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3189</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>12</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Episode-12-Cover_s53mv9.jpg" />    </item>
    <item>
        <title>Bonus Round: Consistent Box Sizes with Joe Wiggins</title>
        <itunes:title>Bonus Round: Consistent Box Sizes with Joe Wiggins</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-joe-wiggins/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/bonus-round-with-joe-wiggins/#comments</comments>        <pubDate>Thu, 15 Feb 2024 09:45:25 -0500</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/920e2dea-b33a-3e47-ba9e-92979259eece</guid>
                                    <description><![CDATA[<p>Box sizes: Who knew they could have such a powerful impact on product and sales strategy? The team at Allplay sure does! Danni and Jen tap Allplay COO, Joe Wiggins' knowledge bank about limiting the Allplay board game product catalog to two box sizes and the impact this decision has had on development and their relationship with customers.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://twitter.com/CardboardTruth'>Joe Wiggins</a></li>
<li><a href='https://twitter.com/AllplayHQ'>Allplay</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Box sizes: Who knew they could have such a powerful impact on product and sales strategy? The team at Allplay sure does! Danni and Jen tap Allplay COO, Joe Wiggins' knowledge bank about limiting the Allplay board game product catalog to two box sizes and the impact this decision has had on development and their relationship with customers.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://twitter.com/CardboardTruth'>Joe Wiggins</a></li>
<li><a href='https://twitter.com/AllplayHQ'>Allplay</a></li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/geummz/Joe_W_Bonus_Round_Final_7plob.mp3" length="15373324" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Box sizes: Who knew they could have such a powerful impact on product and sales strategy? The team at Allplay sure does! Danni and Jen tap Allplay COO, Joe Wiggins' knowledge bank about limiting the Allplay board game product catalog to two box sizes and the impact this decision has had on development and their relationship with customers.
Special thanks to our episode contributors:

Joe Wiggins
Allplay

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>640</itunes:duration>
        <itunes:season>1</itunes:season>
                <itunes:episodeType>bonus</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Bonus-Round-Joe-Cover_4hpjb2.png" />    </item>
    <item>
        <title>S1:E11 So You Wanna Start a Cult?</title>
        <itunes:title>S1:E11 So You Wanna Start a Cult?</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/so-you-wanna-start-a-cult/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/so-you-wanna-start-a-cult/#comments</comments>        <pubDate>Thu, 18 Jan 2024 08:00:00 -0500</pubDate>
        <guid isPermaLink="false">unboxedboardgamepodcast.podbean.com/dee94dc3-5174-3bb7-bdf3-80b41f9225b3</guid>
                                    <description><![CDATA[<p>Community building shares a common foundation with starting a cult. At least, that's what Danni and Jen think. They share insights on how to build a sustainable community around your games and brand by reflecting on your mission, onboarding new members, organizing outreach, establishing boundaries, and having a consistent schedule.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://twitter.com/Scott_Almes'>Scott Almes</a></li>
<li><a href='https://twitter.com/elizhargrave'>Elizabeth Hargrave</a></li>
<li><a href='https://twitter.com/travisdhill'>Travis D. Hill</a></li>
<li><a href='https://twitter.com/colewehrle'>Cole Werhle</a></li>
</ul>
<p>Audio transcription available <a href='https://bit.ly/UnboxedEpisode11'>here</a>!</p>
<p>Episode timestamps:</p>
<ul>
<li>0:00 - Experience at Tabletop Network</li>
<li>7:33 - Remember the M.O.O.N.S.</li>
<li>12:25 - M = Mission</li>
<li>19:04 - O = Onboard</li>
<li>24:10 - O = Outreach</li>
<li>32:38 - N = No-Gos</li>
<li>38:14 - S = Schedule</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Community building shares a common foundation with starting a cult. At least, that's what Danni and Jen think. They share insights on how to build a sustainable community around your games and brand by reflecting on your mission, onboarding new members, organizing outreach, establishing boundaries, and having a consistent schedule.</p>
<p>Special thanks to our episode contributors:</p>
<ul>
<li><a href='https://twitter.com/Scott_Almes'>Scott Almes</a></li>
<li><a href='https://twitter.com/elizhargrave'>Elizabeth Hargrave</a></li>
<li><a href='https://twitter.com/travisdhill'>Travis D. Hill</a></li>
<li><a href='https://twitter.com/colewehrle'>Cole Werhle</a></li>
</ul>
<p>Audio transcription available <a href='https://bit.ly/UnboxedEpisode11'>here</a>!</p>
<p>Episode timestamps:</p>
<ul>
<li>0:00 - Experience at Tabletop Network</li>
<li>7:33 - Remember the M.O.O.N.S.</li>
<li>12:25 - M = Mission</li>
<li>19:04 - O = Onboard</li>
<li>24:10 - O = Outreach</li>
<li>32:38 - N = No-Gos</li>
<li>38:14 - S = Schedule</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/36q79a/Unboxed_episode_11_-_edited8rj1i.m4a" length="43450964" type="audio/x-m4a"/>
                <itunes:summary><![CDATA[Community building shares a common foundation with starting a cult. At least, that's what Danni and Jen think. They share insights on how to build a sustainable community around your games and brand by reflecting on your mission, onboarding new members, organizing outreach, establishing boundaries, and having a consistent schedule.
Special thanks to our episode contributors:

Scott Almes
Elizabeth Hargrave
Travis D. Hill
Cole Werhle

Audio transcription available here!
Episode timestamps:

0:00 - Experience at Tabletop Network
7:33 - Remember the M.O.O.N.S.
12:25 - M = Mission
19:04 - O = Onboard
24:10 - O = Outreach
32:38 - N = No-Gos
38:14 - S = Schedule

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3102</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>11</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/episode-cult_fs6bhd.jpg" />    </item>
    <item>
        <title>S1:E10 Create Lasting Media Partnerships</title>
        <itunes:title>S1:E10 Create Lasting Media Partnerships</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/episode-10-invest-in-lasting-partnerships-with-media/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/episode-10-invest-in-lasting-partnerships-with-media/#comments</comments>        <pubDate>Thu, 21 Dec 2023 10:44:19 -0500</pubDate>
        <guid isPermaLink="false">unboxedmarketingpodcast.podbean.com/fd90b85c-31d5-3865-ade6-96c35e677545</guid>
                                    <description><![CDATA[<p>When was the last time you evaluated how your publisher/media relationships are going? Danni and Jen connect with some of their longest running media partnerships to see what's working, and how we can continue to grow those relationships long into the future. Investment here is about way more than money!</p>
<p>Special thanks to our episode contributors:</p>
<p><a href='https://twitter.com/425suzanne'>Suzanne Sheldon</a></p>
<p><a href='https://www.tiktok.com/@dani_standring'>Danielle Standring</a></p>
<p><a href='https://www.tiktok.com/@grantsgamerecs'>Grant Lyons</a></p>
<p>Audio transcription available <a href='https://docs.google.com/document/d/1vK3yYgjN_sFkqoWCpsABd9rWhYF-J0lg/edit?usp=sharing&amp;ouid=110033457023780641991&amp;rtpof=true&amp;sd=true'>here</a>!</p>
<p>Episode timestamps:</p>
<ul>
<li>0:00 - Publisher-creator relationships in the board game industry</li>
<li>5:31 - Media categories and their roles</li>
<li>14:57 - Publisher goals for successful game marketing</li>
<li>19:37 - Content creator goals and approaches</li>
<li>27:30 - Best practices for publishers and creators</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>When was the last time you evaluated how your publisher/media relationships are going? Danni and Jen connect with some of their longest running media partnerships to see what's working, and how we can continue to grow those relationships long into the future. Investment here is about way more than money!</p>
<p>Special thanks to our episode contributors:</p>
<p><a href='https://twitter.com/425suzanne'>Suzanne Sheldon</a></p>
<p><a href='https://www.tiktok.com/@dani_standring'>Danielle Standring</a></p>
<p><a href='https://www.tiktok.com/@grantsgamerecs'>Grant Lyons</a></p>
<p>Audio transcription available <a href='https://docs.google.com/document/d/1vK3yYgjN_sFkqoWCpsABd9rWhYF-J0lg/edit?usp=sharing&amp;ouid=110033457023780641991&amp;rtpof=true&amp;sd=true'>here</a>!</p>
<p>Episode timestamps:</p>
<ul>
<li>0:00 - Publisher-creator relationships in the board game industry</li>
<li>5:31 - Media categories and their roles</li>
<li>14:57 - Publisher goals for successful game marketing</li>
<li>19:37 - Content creator goals and approaches</li>
<li>27:30 - Best practices for publishers and creators</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/64c6he/Episode_10_-_edited_FINALawiti.mp3" length="37377745" type="audio/mpeg"/>
                <itunes:summary><![CDATA[When was the last time you evaluated how your publisher/media relationships are going? Danni and Jen connect with some of their longest running media partnerships to see what's working, and how we can continue to grow those relationships long into the future. Investment here is about way more than money!
Special thanks to our episode contributors:
Suzanne Sheldon
Danielle Standring
Grant Lyons
Audio transcription available here!
Episode timestamps:

0:00 - Publisher-creator relationships in the board game industry
5:31 - Media categories and their roles
14:57 - Publisher goals for successful game marketing
19:37 - Content creator goals and approaches
27:30 - Best practices for publishers and creators

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2700</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>10</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/407288515_895718635470234_6899166055169749502_n_8deurn.png" />    </item>
    <item>
        <title>S1:E9 Build Content to Drive Demand</title>
        <itunes:title>S1:E9 Build Content to Drive Demand</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/episode-9-build-content-to-drive-demand/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/episode-9-build-content-to-drive-demand/#comments</comments>        <pubDate>Thu, 21 Dec 2023 10:36:33 -0500</pubDate>
        <guid isPermaLink="false">unboxedmarketingpodcast.podbean.com/957ce510-beb2-388f-b2bb-ae7a233d36c1</guid>
                                    <description><![CDATA[<p>How do we effectively use content to drive demand for our products? Danni and Jen share some observations from major campaigns both outside and inside the board game industry to inspire your own content marketing strategies.</p>
<p>Special thanks to our episode contributors:</p>
<p><a href='https://twitter.com/VanRyderGames'>Van Ryder Games</a></p>
<p><a href='https://twitter.com/WyrmwoodGaming'>Wyrmwood Gaming</a></p>
<p>Audio transcription <a href='https://docs.google.com/document/d/1cde8ZTTmRZ2mMvRB5DLLDE13ljC2UGS8/edit?usp=sharing&amp;ouid=110033457023780641991&amp;rtpof=true&amp;sd=true'>available here</a>.</p>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>How do we effectively use content to drive demand for our products? Danni and Jen share some observations from major campaigns both outside and inside the board game industry to inspire your own content marketing strategies.</p>
<p>Special thanks to our episode contributors:</p>
<p><a href='https://twitter.com/VanRyderGames'>Van Ryder Games</a></p>
<p><a href='https://twitter.com/WyrmwoodGaming'>Wyrmwood Gaming</a></p>
<p>Audio transcription <a href='https://docs.google.com/document/d/1cde8ZTTmRZ2mMvRB5DLLDE13ljC2UGS8/edit?usp=sharing&amp;ouid=110033457023780641991&amp;rtpof=true&amp;sd=true'>available here</a>.</p>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/kemmhh/Episode_9_Edited_musicb0w73.mp3" length="57065958" type="audio/mpeg"/>
                <itunes:summary><![CDATA[How do we effectively use content to drive demand for our products? Danni and Jen share some observations from major campaigns both outside and inside the board game industry to inspire your own content marketing strategies.
Special thanks to our episode contributors:
Van Ryder Games
Wyrmwood Gaming
Audio transcription available here.
Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2377</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>9</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Episode-9-Cover_wgm5fc.jpg" />    </item>
    <item>
        <title>S1:E8 Marketing Green</title>
        <itunes:title>S1:E8 Marketing Green</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/episode-8-marketing-green/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/episode-8-marketing-green/#comments</comments>        <pubDate>Thu, 15 Jun 2023 11:50:30 -0400</pubDate>
        <guid isPermaLink="false">unboxedmarketingpodcast.podbean.com/2e293f8a-7b4e-3d89-ae55-0e887c5661df</guid>
                                    <description><![CDATA[<p>How do we work greener in gaming? Guest T. Caires joins Danni and Jen to talk about the Green Games Guide and the future of making and marketing games greener.</p>
Audio transcription <a href='https://bit.ly/UnboxedEp8'>available here</a>.

Episode timestamps:
<ul>
<li class="markup-eYLPri messageContent-2t3eCI">0:00 - Introducing T. Caires</li>
<li class="markup-eYLPri messageContent-2t3eCI">1:41 - What is the Green Games Guide</li>
<li class="markup-eYLPri messageContent-2t3eCI">3:23 - What does it mean to be green?</li>
<li class="markup-eYLPri messageContent-2t3eCI">7:49 - How to be more green in your life?</li>
<li class="markup-eYLPri messageContent-2t3eCI">12:38 - Thoughtful and intentional production</li>
<li class="markup-eYLPri messageContent-2t3eCI">17:52 - Hidden costs of replacements</li>
<li class="markup-eYLPri messageContent-2t3eCI">21:53 - Is paper marketing green?</li>
<li class="markup-eYLPri messageContent-2t3eCI">30:00 - Small changes to existing products</li>
<li class="markup-eYLPri messageContent-2t3eCI">33:16 - Think like the end-user</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>How do we work greener in gaming? Guest T. Caires joins Danni and Jen to talk about the Green Games Guide and the future of making and marketing games greener.</p>
Audio transcription <a href='https://bit.ly/UnboxedEp8'>available here</a>.
<em><br>
</em>Episode timestamps:
<ul>
<li class="markup-eYLPri messageContent-2t3eCI">0:00 - Introducing T. Caires</li>
<li class="markup-eYLPri messageContent-2t3eCI">1:41 - What is the Green Games Guide</li>
<li class="markup-eYLPri messageContent-2t3eCI">3:23 - What does it mean to be green?</li>
<li class="markup-eYLPri messageContent-2t3eCI">7:49 - How to be more green in your life?</li>
<li class="markup-eYLPri messageContent-2t3eCI">12:38 - Thoughtful and intentional production</li>
<li class="markup-eYLPri messageContent-2t3eCI">17:52 - Hidden costs of replacements</li>
<li class="markup-eYLPri messageContent-2t3eCI">21:53 - Is paper marketing green?</li>
<li class="markup-eYLPri messageContent-2t3eCI">30:00 - Small changes to existing products</li>
<li class="markup-eYLPri messageContent-2t3eCI">33:16 - Think like the end-user</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/93najv/Unboxed_Episode_8_mixdowna6c6u.mp3" length="52967553" type="audio/mpeg"/>
                <itunes:summary><![CDATA[How do we work greener in gaming? Guest T. Caires joins Danni and Jen to talk about the Green Games Guide and the future of making and marketing games greener.
Audio transcription available here.
Episode timestamps:

0:00 - Introducing T. Caires
1:41 - What is the Green Games Guide
3:23 - What does it mean to be green?
7:49 - How to be more green in your life?
12:38 - Thoughtful and intentional production
17:52 - Hidden costs of replacements
21:53 - Is paper marketing green?
30:00 - Small changes to existing products
33:16 - Think like the end-user

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2206</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>8</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Episode-8-Cover_dszpbr.jpg" />    </item>
    <item>
        <title>S1:E7 Is Crowdfunding Right For You?</title>
        <itunes:title>S1:E7 Is Crowdfunding Right For You?</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/episode-7-deciding-if-kickstarter-is-right-for-you/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/episode-7-deciding-if-kickstarter-is-right-for-you/#comments</comments>        <pubDate>Thu, 23 Mar 2023 13:28:10 -0400</pubDate>
        <guid isPermaLink="false">unboxedmarketingpodcast.podbean.com/afdfe344-405c-3989-bcbd-ef3b281b2311</guid>
                                    <description><![CDATA[<p>Danni and Jen discuss three essential questions that have helped them find success in crowdfunding games. </p>
Audio transcription <a href='https://bit.ly/UnboxedEp7'>available here</a>.

Episode timestamps:
<ul>
<li class="markup-eYLPri messageContent-2t3eCI">0:00 - What is the threshold you need to hit in order for a product to have long-term success?</li>
<li class="markup-eYLPri messageContent-2t3eCI">13:18 - How crowdfunding is not the end all, be all</li>
<li class="markup-eYLPri messageContent-2t3eCI">18:38 - Crowdfunding is like a floating holiday</li>
<li class="markup-eYLPri messageContent-2t3eCI">23:33 - When you have a crowdfunding campaign, you’re creating instant gratification</li>
<li class="markup-eYLPri messageContent-2t3eCI">29:41 - The importance of making it as easy as possible for backers</li>
<li class="markup-eYLPri messageContent-2t3eCI">35:30 - Kickstarter campaigns as a marketing tool for games</li>
<li class="markup-eYLPri messageContent-2t3eCI">40:06 - Launch dates are a powerful day of marketing</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Danni and Jen discuss three essential questions that have helped them find success in crowdfunding games. </p>
Audio transcription <a href='https://bit.ly/UnboxedEp7'>available here</a>.
<em><br>
</em>Episode timestamps:
<ul>
<li class="markup-eYLPri messageContent-2t3eCI">0:00 - What is the threshold you need to hit in order for a product to have long-term success?</li>
<li class="markup-eYLPri messageContent-2t3eCI">13:18 - How crowdfunding is not the end all, be all</li>
<li class="markup-eYLPri messageContent-2t3eCI">18:38 - Crowdfunding is like a floating holiday</li>
<li class="markup-eYLPri messageContent-2t3eCI">23:33 - When you have a crowdfunding campaign, you’re creating instant gratification</li>
<li class="markup-eYLPri messageContent-2t3eCI">29:41 - The importance of making it as easy as possible for backers</li>
<li class="markup-eYLPri messageContent-2t3eCI">35:30 - Kickstarter campaigns as a marketing tool for games</li>
<li class="markup-eYLPri messageContent-2t3eCI">40:06 - Launch dates are a powerful day of marketing</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/s93f36/Unboxed_Episode_7_Mix_mixdownardau.mp3" length="64303385" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Danni and Jen discuss three essential questions that have helped them find success in crowdfunding games. 
Audio transcription available here.
Episode timestamps:

0:00 - What is the threshold you need to hit in order for a product to have long-term success?
13:18 - How crowdfunding is not the end all, be all
18:38 - Crowdfunding is like a floating holiday
23:33 - When you have a crowdfunding campaign, you’re creating instant gratification
29:41 - The importance of making it as easy as possible for backers
35:30 - Kickstarter campaigns as a marketing tool for games
40:06 - Launch dates are a powerful day of marketing

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2678</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>7</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Episode-7-Cover_y79bfu.jpg" />    </item>
    <item>
        <title>S1:E6 Lifestyle Photography &amp; Videography</title>
        <itunes:title>S1:E6 Lifestyle Photography &amp; Videography</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/episode-6-lifestyle-photography-videography/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/episode-6-lifestyle-photography-videography/#comments</comments>        <pubDate>Fri, 24 Feb 2023 08:32:22 -0500</pubDate>
        <guid isPermaLink="false">unboxedmarketingpodcast.podbean.com/61ba1dbd-1c4d-321b-bfe6-0a2a0d263915</guid>
                                    <description><![CDATA[




Danni and Jen outline the basics of lifestyle photography and videography, how to get the most bang for your buck, and challenge listeners to think critically about visual needs for their specific product.
 
Audio transcription <a href='https://bit.ly/UnboxedEp6'>available here</a>.
 
Originally aired on Twitter Spaces on January 26, 2023.

Episode timestamps:


<ul>
<li>0:00 - Why do we take lifestyle photos and videos?</li>
<li>4:24 - What types of video content can you create?</li>
<li>8:33 - Deciding on and asking for aspect ratio ahead of time..</li>
<li>14:04 - How do lifestyle visuals play a role on Amazon?</li>
<li>17:01 - What to consider when you’re asking for that content.</li>
<li>21:19 - How storyboards are used with specific types of video.</li>
<li>25:12 - Turing white photos into transparent assets.</li>
<li>31:25 - Pricing and packaging considerations.</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>


]]></description>
                                                            <content:encoded><![CDATA[




Danni and Jen outline the basics of lifestyle photography and videography, how to get the most bang for your buck, and challenge listeners to think critically about visual needs for their specific product.
 
Audio transcription <a href='https://bit.ly/UnboxedEp6'>available here</a>.
 
<em style="font-family:'-apple-system', BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;">Originally aired on Twitter Spaces on January 26, 2023.<br>
<br>
</em>Episode timestamps:


<ul>
<li>0:00 - Why do we take lifestyle photos and videos?</li>
<li>4:24 - What types of video content can you create?</li>
<li>8:33 - Deciding on and asking for aspect ratio ahead of time..</li>
<li>14:04 - How do lifestyle visuals play a role on Amazon?</li>
<li>17:01 - What to consider when you’re asking for that content.</li>
<li>21:19 - How storyboards are used with specific types of video.</li>
<li>25:12 - Turing white photos into transparent assets.</li>
<li>31:25 - Pricing and packaging considerations.</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>


]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/86c7p3/Unboxed_Episode_66fsdd.mp3" length="74399128" type="audio/mpeg"/>
                <itunes:summary><![CDATA[




Danni and Jen outline the basics of lifestyle photography and videography, how to get the most bang for your buck, and challenge listeners to think critically about visual needs for their specific product.
 
Audio transcription available here.
 
Originally aired on Twitter Spaces on January 26, 2023.Episode timestamps:



0:00 - Why do we take lifestyle photos and videos?
4:24 - What types of video content can you create?
8:33 - Deciding on and asking for aspect ratio ahead of time..
14:04 - How do lifestyle visuals play a role on Amazon?
17:01 - What to consider when you’re asking for that content.
21:19 - How storyboards are used with specific types of video.
25:12 - Turing white photos into transparent assets.
31:25 - Pricing and packaging considerations.

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!


]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2299</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>6</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Episode_6_Cover_7ux7v6.jpg" />    </item>
    <item>
        <title>S1:E5 2022 Holiday Trends</title>
        <itunes:title>S1:E5 2022 Holiday Trends</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/episode5/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/episode5/#comments</comments>        <pubDate>Tue, 17 Jan 2023 13:56:33 -0500</pubDate>
        <guid isPermaLink="false">unboxedmarketingpodcast.podbean.com/6d21c4de-e15e-3b4a-9674-ecf6e6461aa2</guid>
                                    <description><![CDATA[




Danni and Jen recap fun, engaging marketing trends they saw and tested during the 2022 holiday season. From gift guides to giving back to the community, let these marketing ideas inspire your holiday planning in 2023.
 
Audio transcription <a href='https://bit.ly/UnboxedEp5'>available here</a>.
 
Originally aired on Twitter Spaces on December 6, 2022.

Episode timestamps:


<ul>
<li>0:00 - When did you start seeing holiday messaging this year?</li>
<li>13:08 - How to segment your audience?</li>
<li>18:15 - Gift Guides</li>
<li>21:42 - Importance of consistency in sales</li>
<li>32:14 - Using social media during holiday</li>
<li>36:16 - Following trends and changes</li>
<li>40:22 - Environmental giving and charity</li>
<li>50:00 - How to inspire confidence and increase sales</li>
</ul>
<p>I</p>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>


]]></description>
                                                            <content:encoded><![CDATA[




Danni and Jen recap fun, engaging marketing trends they saw and tested during the 2022 holiday season. From gift guides to giving back to the community, let these marketing ideas inspire your holiday planning in 2023.
 
Audio transcription <a href='https://bit.ly/UnboxedEp5'>available here</a>.
 
<em style="font-family:'-apple-system', BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;">Originally aired on Twitter Spaces on December 6, 2022.<br>
<br>
</em>Episode timestamps:


<ul>
<li>0:00 - When did you start seeing holiday messaging this year?</li>
<li>13:08 - How to segment your audience?</li>
<li>18:15 - Gift Guides</li>
<li>21:42 - Importance of consistency in sales</li>
<li>32:14 - Using social media during holiday</li>
<li>36:16 - Following trends and changes</li>
<li>40:22 - Environmental giving and charity</li>
<li>50:00 - How to inspire confidence and increase sales</li>
</ul>
<p>I</p>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>


]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/i9vw9s/Unboxed_Ep59tr81.mp3" length="83449472" type="audio/mpeg"/>
                <itunes:summary><![CDATA[




Danni and Jen recap fun, engaging marketing trends they saw and tested during the 2022 holiday season. From gift guides to giving back to the community, let these marketing ideas inspire your holiday planning in 2023.
 
Audio transcription available here.
 
Originally aired on Twitter Spaces on December 6, 2022.Episode timestamps:



0:00 - When did you start seeing holiday messaging this year?
13:08 - How to segment your audience?
18:15 - Gift Guides
21:42 - Importance of consistency in sales
32:14 - Using social media during holiday
36:16 - Following trends and changes
40:22 - Environmental giving and charity
50:00 - How to inspire confidence and increase sales

I
Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!


]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3476</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>5</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Episode_5_Cover_zeuppj.jpg" />    </item>
    <item>
        <title>S1:E4 Product Announcement Day Deep Dive</title>
        <itunes:title>S1:E4 Product Announcement Day Deep Dive</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/episode-4-product-announcement-deep-dive/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/episode-4-product-announcement-deep-dive/#comments</comments>        <pubDate>Tue, 20 Dec 2022 14:45:19 -0500</pubDate>
        <guid isPermaLink="false">unboxedmarketingpodcast.podbean.com/a8f0ed4c-8406-3046-b6e6-2c6fd4c2d3f4</guid>
                                    <description><![CDATA[<p>Danni and Jen zoom in on strategies for announcement day for a new product. Who builds the hype train best, and the differences between digital announcements and in-person event opportunities.</p>
<p>Audio transcription <a href='https://bit.ly/unboxed4'>available here.</a></p>
<p>Originally aired on Twitter Spaces on August 25, 2022.</p>
<p>Episode timestamps:</p>
<ul>
<li>0:00 - What is a product announcement?</li>
<li>7:38 - What are some key ways to announce a new product?</li>
<li>12:0 - How do you quantify success?</li>
<li>17:29 - Importance of tone in marketing</li>
<li>24:53 - What's happening at Gen Con</li>
<li>33:27 - Expectations with convention announcements</li>
<li>45:35 - Frosthaven's "big scoop" moment</li>
<li>54:12 - How to leverage conventions</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Danni and Jen zoom in on strategies for announcement day for a new product. Who builds the hype train best, and the differences between digital announcements and in-person event opportunities.</p>
<p>Audio transcription <a href='https://bit.ly/unboxed4'>available here.</a></p>
<p><em>Originally aired on Twitter Spaces on August 25, 2022.</em></p>
<p>Episode timestamps:</p>
<ul>
<li>0:00 - What is a product announcement?</li>
<li>7:38 - What are some key ways to announce a new product?</li>
<li>12:0 - How do you quantify success?</li>
<li>17:29 - Importance of tone in marketing</li>
<li>24:53 - What's happening at Gen Con</li>
<li>33:27 - Expectations with convention announcements</li>
<li>45:35 - Frosthaven's "big scoop" moment</li>
<li>54:12 - How to leverage conventions</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/65p7rg/Episode_4_Edited_mixdown8tine.mp3" length="87044864" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Danni and Jen zoom in on strategies for announcement day for a new product. Who builds the hype train best, and the differences between digital announcements and in-person event opportunities.
Audio transcription available here.
Originally aired on Twitter Spaces on August 25, 2022.
Episode timestamps:

0:00 - What is a product announcement?
7:38 - What are some key ways to announce a new product?
12:0 - How do you quantify success?
17:29 - Importance of tone in marketing
24:53 - What's happening at Gen Con
33:27 - Expectations with convention announcements
45:35 - Frosthaven's "big scoop" moment
54:12 - How to leverage conventions

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3626</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>4</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Episode-4-Cover_ty3fwz.jpg" />    </item>
    <item>
        <title>S1:E3 Let’s Talk about Email &amp; SMS</title>
        <itunes:title>S1:E3 Let’s Talk about Email &amp; SMS</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/episode-3-let-s-talk-about-email-sms/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/episode-3-let-s-talk-about-email-sms/#comments</comments>        <pubDate>Tue, 13 Dec 2022 11:48:33 -0500</pubDate>
        <guid isPermaLink="false">unboxedmarketingpodcast.podbean.com/c21a7f56-06ea-3eb6-aff5-f8a742a6a937</guid>
                                    <description><![CDATA[<p>Danni and Jen discuss D2C communication through email, learned best practices on email platforms like Mailchimp and Klaviyo, and how we can and should start building communication strategies with SMS.</p>
<p>Audio transcription <a href='https://bit.ly/unboxed3'>available here</a>.</p>
<p>Originally aired on Twitter Spaces on June 30, 2022.</p>
<p>Episode timestamps:</p>
<ul>
<li>0:00 - Newsletters in the board game industry</li>
<li>8:53 - Importance of driving traffic to your site</li>
<li>23:58 - Best days to send emails</li>
<li>34:11 - Using email to connect with audience</li>
<li>47:22 - Using tag functions</li>
<li>52:50 - Cleaning your list</li>
<li>57:31 - The future of SMS marketing</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Danni and Jen discuss D2C communication through email, learned best practices on email platforms like Mailchimp and Klaviyo, and how we can and should start building communication strategies with SMS.</p>
<p>Audio transcription <a href='https://bit.ly/unboxed3'>available here</a>.</p>
<p><em>Originally aired on Twitter Spaces on June 30, 2022.</em></p>
<p>Episode timestamps:</p>
<ul>
<li>0:00 - Newsletters in the board game industry</li>
<li>8:53 - Importance of driving traffic to your site</li>
<li>23:58 - Best days to send emails</li>
<li>34:11 - Using email to connect with audience</li>
<li>47:22 - Using tag functions</li>
<li>52:50 - Cleaning your list</li>
<li>57:31 - The future of SMS marketing</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7sf9wb/Unboxed_Ep3_Edited9na8f.mp3" length="92486912" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Danni and Jen discuss D2C communication through email, learned best practices on email platforms like Mailchimp and Klaviyo, and how we can and should start building communication strategies with SMS.
Audio transcription available here.
Originally aired on Twitter Spaces on June 30, 2022.
Episode timestamps:

0:00 - Newsletters in the board game industry
8:53 - Importance of driving traffic to your site
23:58 - Best days to send emails
34:11 - Using email to connect with audience
47:22 - Using tag functions
52:50 - Cleaning your list
57:31 - The future of SMS marketing

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
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        <itunes:duration>3853</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>3</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Episode-3-Cover_9kbmj5.jpg" /><podcast:transcript url="https://mcdn.podbean.com/mf/web/t6xv2pkbedi6tgzf/a58d625d-a2d8-3c5e-ac9a-c2a4e0be1d38.srt" type="application/srt" /><podcast:chapters url="https://mcdn.podbean.com/mf/web/94adbj9s9kb59mdp/Unboxed_Ep3_Edited9na8f_chapters_json_chapters.json" type="application/json" />    </item>
    <item>
        <title>S1:E2 Three Month Plan for Announcing a New Game</title>
        <itunes:title>S1:E2 Three Month Plan for Announcing a New Game</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/episode-2-pre-orders-to-release-communication/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/episode-2-pre-orders-to-release-communication/#comments</comments>        <pubDate>Wed, 09 Nov 2022 10:02:56 -0500</pubDate>
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                                    <description><![CDATA[<p>Danni and Jen discuss how to plan your communications surrounding pre-order launch all the up to (and after) release of your product in a three month time period.</p>
<p>Audio transcription <a href='https://bit.ly/UnboxedEp2'>available here</a>.</p>
<p>Originally aired on Twitter Spaces on May 20, 2022.</p>
<p>Episode timestamps:</p>
<ul>
<li>0:00 - Different audiences to consider for your messaging</li>
<li>14:40 - Three primary communication channels they use</li>
<li>19:47 - Using conventions as launching point</li>
<li>23:34 - Difference between shotgun versus drip-feed of info</li>
<li>33:25 - Preparing for six week countdown to announcement</li>
<li>42:36 - How fans use social media to engage with product</li>
<li>48:28 - Promos with pre-orders</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Danni and Jen discuss how to plan your communications surrounding pre-order launch all the up to (and after) release of your product in a three month time period.</p>
<p>Audio transcription <a href='https://bit.ly/UnboxedEp2'>available here</a>.</p>
<p><em>Originally aired on Twitter Spaces on May 20, 2022.</em></p>
<p>Episode timestamps:</p>
<ul>
<li>0:00 - Different audiences to consider for your messaging</li>
<li>14:40 - Three primary communication channels they use</li>
<li>19:47 - Using conventions as launching point</li>
<li>23:34 - Difference between shotgun versus drip-feed of info</li>
<li>33:25 - Preparing for six week countdown to announcement</li>
<li>42:36 - How fans use social media to engage with product</li>
<li>48:28 - Promos with pre-orders</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qgkytd/Unboxed-episode-2.mp3" length="83930432" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Danni and Jen discuss how to plan your communications surrounding pre-order launch all the up to (and after) release of your product in a three month time period.
Audio transcription available here.
Originally aired on Twitter Spaces on May 20, 2022.
Episode timestamps:

0:00 - Different audiences to consider for your messaging
14:40 - Three primary communication channels they use
19:47 - Using conventions as launching point
23:34 - Difference between shotgun versus drip-feed of info
33:25 - Preparing for six week countdown to announcement
42:36 - How fans use social media to engage with product
48:28 - Promos with pre-orders

Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.
If you liked this episode, support us further by treating us to a Ko-fi and following us on Bluesky and Threads!]]></itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3496</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>2</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
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    <item>
        <title>S1:E1 Convention Strategies</title>
        <itunes:title>S1:E1 Convention Strategies</itunes:title>
        <link>https://unboxedboardgamepodcast.podbean.com/e/episode1/</link>
                    <comments>https://unboxedboardgamepodcast.podbean.com/e/episode1/#comments</comments>        <pubDate>Wed, 24 Aug 2022 21:56:06 -0400</pubDate>
        <guid isPermaLink="false">unboxedmarketingpodcast.podbean.com/e486c639-56dc-3396-b8f3-6de45f4fb944</guid>
                                    <description><![CDATA[<p>Danni and Jen discuss how to choose which conventions to exhibit at, the benefits of exhibiting, sponsorship options, and even digital conventions -- all through the lens of board game marketing.</p>
<p>Audio transcription <a href='https://bit.ly/UnboxedEpisode1'>available here</a>.</p>
<p>Originally aired on Twitter Spaces on April 22, 2022.</p>
<p>Episode timestamps:</p>
<ul>
<li>0:00 - The convention calendar</li>
<li>12:23 - How conventions impact game releases</li>
<li>15:22 - Using promotional items</li>
<li>23:21 - Deciding what to do at cons</li>
<li>32:55 - Sending newsletters around cons</li>
<li>36:23 - Marketing before the con</li>
<li>40:10 - Sponsorship options</li>
<li>47:09 - How to market multiple brands at once</li>
<li>49:47 - Value of digital conventions</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Danni and Jen discuss how to choose which conventions to exhibit at, the benefits of exhibiting, sponsorship options, and even digital conventions -- all through the lens of board game marketing.</p>
<p>Audio transcription <a href='https://bit.ly/UnboxedEpisode1'>available here</a>.</p>
<p><em>Originally aired on Twitter Spaces on April 22, 2022.</em></p>
<p>Episode timestamps:</p>
<ul>
<li>0:00 - The convention calendar</li>
<li>12:23 - How conventions impact game releases</li>
<li>15:22 - Using promotional items</li>
<li>23:21 - Deciding what to do at cons</li>
<li>32:55 - Sending newsletters around cons</li>
<li>36:23 - Marketing before the con</li>
<li>40:10 - Sponsorship options</li>
<li>47:09 - How to market multiple brands at once</li>
<li>49:47 - Value of digital conventions</li>
</ul>
<p>Episode written and produced by Danni Loe &amp; Jennifer Graham-Macht.</p>
<p>Beats by Lukas Michas.</p>
<p>If you liked this episode, support us further by treating us to a <a href='https://ko-fi.com/unboxedmarketingpodcast'>Ko-fi </a>and following us on <a href='https://bsky.app/profile/unboxedpod.bsky.social'>Bluesky</a> and <a href='https://www.threads.net/@unboxedpod_'>Threads</a>!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/bhrjie/Unboxed-Episode1.mp3" length="83339456" type="audio/mpeg"/>
                <itunes:summary>We discuss how to choose which conventions to exhibit at, the benefits of exhibiting, sponsorship options, and even digital conventions -- all through the lens of board game marketing.</itunes:summary>
        <itunes:author>Jen Graham-Macht &amp; Danni Loe</itunes:author>
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        <itunes:season>1</itunes:season>
        <itunes:episode>1</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog14911622/Episode-1-Cover_ypw6dr.jpg" />    </item>
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