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    <title>The Lone Adventurer</title>
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    <description>A solo actual play RPG podcast; I’ll be your narrator, your Game Master and guide</description>
    <pubDate>Wed, 06 May 2026 11:03:33 +0100</pubDate>
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    <language>en</language>
        <copyright>Copyright 2022 All rights reserved.</copyright>
    <category>Leisure:Games</category>
    <ttl>1440</ttl>
    <itunes:type>serial</itunes:type>
          <itunes:summary>The Lone Adventurer is an actual play solo RPG podcast. I will be your narrator, your Game Master and your guide as we follow our hero, Mina Montisario, on her unpredictable journey into the unknown.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
	<itunes:category text="Leisure">
		<itunes:category text="Games" />
	</itunes:category>
    <itunes:owner>
        <itunes:name>carlwhite</itunes:name>
            </itunes:owner>
    	<itunes:block>No</itunes:block>
	<itunes:explicit>false</itunes:explicit>
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        <title>The Lone Adventurer</title>
        <link>https://theloneadventurer.podbean.com</link>
        <width>144</width>
        <height>144</height>
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    <item>
        <title>TLA Session 0</title>
        <itunes:title>TLA Session 0</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-session-0/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-session-0/#comments</comments>        <pubDate>Thu, 20 Jan 2022 19:42:44 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/b95b773d-f82d-3bd4-aa89-f9700f9e035f</guid>
                                    <description><![CDATA[<p>In this preliminary, Session Zero episode, I talk about the what and the why of Solo RPGs, my goals and preparation for this 5th Edition D&D solo game, how I intend to approach the podcast, and the reasons behind some of the decisions I’ve made.</p>
<p> </p>
<p>Links</p>
<p>Transcript: <a href='https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing'>https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing</a></p>
<p>Tale of the Manticore: <a href='https://taleofthemanticore.podbean.com/'>https://taleofthemanticore.podbean.com/</a></p>
<p>1 PC 5e houserules: <a href='https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit?usp=sharing'>https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit?usp=sharing</a></p>
<p>Me, Myself and Die: <a href='https://www.youtube.com/channel/UCtiBzkVoYrugJkrpW7_75Ag'>https://www.youtube.com/channel/UCtiBzkVoYrugJkrpW7_75Ag</a></p>
<p>The Bad Spot: <a href='https://www.youtube.com/channel/UCSHZfmwfiIxCpKrQFrr7YyQ'>https://www.youtube.com/channel/UCSHZfmwfiIxCpKrQFrr7YyQ</a></p>
<p>The Mythic GM Emulator: <a href='https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator'>https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator</a></p>
<p>Mina’s Character Sheet L1: <a href='https://docs.google.com/document/d/1p0CWxi4hF4uLQ131qY0YkhT_smHD7gbZMOwqrZ_W_Xs/edit?usp=sharing'>https://docs.google.com/document/d/1p0CWxi4hF4uLQ131qY0YkhT_smHD7gbZMOwqrZ_W_Xs/edit?usp=sharing</a></p>
<p>Microscope: <a href='https://www.lamemage.com/microscope/'>https://www.lamemage.com/microscope/</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In this preliminary, Session Zero episode, I talk about the what and the why of Solo RPGs, my goals and preparation for this 5th Edition D&D solo game, how I intend to approach the podcast, and the reasons behind some of the decisions I’ve made.</p>
<p> </p>
<p>Links</p>
<p>Transcript: <a href='https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing'>https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing</a></p>
<p>Tale of the Manticore: <a href='https://taleofthemanticore.podbean.com/'>https://taleofthemanticore.podbean.com/</a></p>
<p>1 PC 5e houserules: <a href='https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit?usp=sharing'>https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit?usp=sharing</a></p>
<p>Me, Myself and Die: <a href='https://www.youtube.com/channel/UCtiBzkVoYrugJkrpW7_75Ag'>https://www.youtube.com/channel/UCtiBzkVoYrugJkrpW7_75Ag</a></p>
<p>The Bad Spot: <a href='https://www.youtube.com/channel/UCSHZfmwfiIxCpKrQFrr7YyQ'>https://www.youtube.com/channel/UCSHZfmwfiIxCpKrQFrr7YyQ</a></p>
<p>The Mythic GM Emulator: <a href='https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator'>https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator</a></p>
<p>Mina’s Character Sheet L1: <a href='https://docs.google.com/document/d/1p0CWxi4hF4uLQ131qY0YkhT_smHD7gbZMOwqrZ_W_Xs/edit?usp=sharing'>https://docs.google.com/document/d/1p0CWxi4hF4uLQ131qY0YkhT_smHD7gbZMOwqrZ_W_Xs/edit?usp=sharing</a></p>
<p>Microscope: <a href='https://www.lamemage.com/microscope/'>https://www.lamemage.com/microscope/</a></p>
]]></content:encoded>
                                    
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        <itunes:summary>In this preliminary, Session Zero episode, I talk about the what and the why of Solo RPGs, my goals and preparation for this 5th Edition D&amp;D solo game, how I intend to approach the podcast, and the reasons behind some of the decisions I’ve made.</itunes:summary>
        <itunes:author>Carl White</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1097</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>1</itunes:episode>
        <itunes:episodeType>bonus</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 1 Night Flight</title>
        <itunes:title>TLA Chapter 1 Night Flight</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-1-night-flight/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-1-night-flight/#comments</comments>        <pubDate>Thu, 20 Jan 2022 21:08:25 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/81d005a0-6448-30c7-a82c-6fe123322dce</guid>
                                    <description><![CDATA[<p>In this episode Mina finds herself on the run from a pack of mech-fixated maniacs, and we learn who sent her to investigate them, and why. </p>
<p> </p>
<p>Links</p>
<p>Transcript <a href='https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing'>https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing</a></p>
<p>Level Up Monstrous Menagerie: <a href='https://www.drivethrurpg.com/product/376472/Level-Up-Monstrous-Menagerie-A5E#:~:text=The%20Monstrous%20Menagerie%20provides%20nearly,khalkos%20and%20the%20phase%20monster'>https://www.drivethrurpg.com/product/376472/Level-Up-Monstrous-Menagerie-A5E#:~:text=The%20Monstrous%20Menagerie%20provides%20nearly,khalkos%20and%20the%20phase%20monster</a>.</p>
<p>Mythic GM Emulator: <a href='https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator'>https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator</a></p>
<p>Kobold Fight Club: <a href='https://koboldplus.club/#/encounter-builder'>https://koboldplus.club/#/encounter-builder</a></p>
<p> </p>
<p>Game Mechanics</p>
SCENE 1: Night Flight
<p>MINA    Cast Feather Fall (reaction)</p>
<p>FATE    Do enemies follow? (Likely) 04 Exceptional Yes (1d6+2=7 enemies)</p>
<p>DESCRIPTION  What do they look like? 20 Crazily 67 Modern</p>
<p>FATE   Members of a Machine Cult? (Likely) 51 Yes (Level Up MM pg 472)</p>
<p>FATE    Does Mina land on Rooftops? (50/50) 57 No (streets)</p>
<p>FATE    Streets busy? (unlikely) 11 Yes, and Random Event</p>
<p>EVENT  NPC Action (Machine Cultists) 17 Antagonistic 86 Hope (Threaten)</p>
<p>FATE   Do all enemies land safely? (50/50) 42 Yes </p>
<p>FATE   Do enemies attack? (A sure thing) 64 Yes</p>
<p>FATE   Any into Melee range round 1? (Unlikely) 46 No</p>
<p>Kobold Fight Club 7 Cultists (Deadly)</p>
<p>INITIATIVE   </p>
<p>Cultists   20</p>
<p>Citizens  18</p>
<p>Mina   7</p>
<p> </p>
<p>NPC Tactics</p>
<p> </p>
<p>NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.</p>
<p> </p>
<p>To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.</p>
<p> </p>
<p>As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.</p>
<p> </p>
<p>If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.</p>
<p> </p>
<p>NPC Tactic table</p>
<ol start="3"><li> Panic - flee without caution, open self up to opportunistic attack</li>
<li> Surrender - throw down weapons and submit to opponent</li>
<li> Disengage - attempt to divert opponent's attention away from self</li>
<li> Retreat - move towards cover or out of range</li>
<li> Guard - defend only, no attack</li>
<li> Probe - attack cautiously, testing opponent's defenses</li>
<li> Wear down - draw the fight out and try to tire the opponent</li>
<li> Stand-off - wait for opponent to make the next move</li>
<li> Balance - attack and defend evenly, no particular strategy</li>
<li> Feint - try to trick opponent into defending against the wrong move</li>
<li> Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent</li>
<li> Taunt - try to anger or dismay opponent into making a mistake</li>
<li> Press - keep opponent on the defensive and hope their skill is inferior</li>
<li> Strike - try to penetrate opponent's defence with a fast attack</li>
<li> Charge - attack with ferocity, risking injury to wound opponent</li>
<li> Frenzy - attack wildly, risking death to wound opponent</li>
</ol><p> </p>
<p>Twist Table</p>
<ol><li style="font-weight:400;">Re-enforce - Call for help from allies/bystanders</li>
<li style="font-weight:400;">Change - weapon/objective/ground</li>
<li style="font-weight:400;">Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head</li>
<li style="font-weight:400;">Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon</li>
<li style="font-weight:400;">Bargain - try to persuade opponent to surrender/back out of combat/change sides</li>
<li style="font-weight:400;">Trick - try to convince opponent they are about to suffer a setback or gain a false advantage</li>
</ol><p>ROUND 1</p>
<p>Cultists  Double Move (Difficult Terrain)</p>
<p>Citizens (aggro 1) 1 Twist (Trick)</p>
<p>9 Wear down</p>
<p>   Divert/ distract</p>
<p>Mina   Stealth (ADV) vs PP 10: 15 Success. Move away.</p>
<p>FATE:    Cover nearby? (Likely) 10 Yes</p>
<p>DESCRIPTION  What sort of cover? 24 Defiantly 93 Tranquil (bath house)</p>
<p>FATE:    Does the airship crash this turn? (50/50) 57 No</p>
<p>   Huge explosion  (Infernal Powder)</p>
<p> </p>
<p>ROUND 2</p>
<p>Cultists (aggro 6)  Perception vs PS 11: 17 Success.</p>
<p>1  Same (Chase Mina)</p>
<p>Citizens (aggro 1) 4 Change Tactic</p>
<p>6 Retreat
 Remove from Character List</p>
<p>Mina   Crossbow 2 Miss, Move (into bath house)</p>
<p>FATE   Notable occupants? (50/50) 71 No (bathers)</p>
<p>FATE   Does the airship crash this turn? (50/50) 35 Yes</p>
<p>FATE   Any cultists hit? (50/50) 99 Exceptional No (Bath house hit)</p>
<p>DEGREE (Motif) 1 Minimal damage </p>
<p>DANGER (Motif) 1 Easily avoided threats</p>
<p> </p>
<p>ROUND 3</p>
<p>Cultists (Aggro 5) 5 Change Tactic</p>
<p>8 Probe </p>
<p>Mina   Double Move</p>
<p>FATE   Does she get clear? (50/50) 61 No (spotted in side alley)</p>
<p>
SCENE 2: Street Pursuit (Chaos Rank 6)</p>
<p> </p>
<p>SCENE MODIFIED 5 Altered (Fire is spreading rapidly)</p>
<p> </p>
<p><a href='https://www.hipstersanddragons.com/new-chase-mechanics-5e-dnd/'>https://www.hipstersanddragons.com/new-chase-mechanics-5e-dnd/</a></p>
<p> </p>
<p>Chase Rules</p>
<ul><li style="font-weight:400;">Determine starting gaps (X) and gaps required to escape (X + 3, 4 or 5)</li>
<li style="font-weight:400;">Quarry and pursuer roll for complication (DMG pg 254)</li>
<li style="font-weight:400;">Quarry and pursuer select appropriate skills and roll, adding any move modifier</li>
<li style="font-weight:400;">Success for quarry vs pursuer adds one level of separation (gap). </li>
<li style="font-weight:400;">Success for pursuer vs quarry is no change</li>
<li style="font-weight:400;">Success for pursuer by 5 reduces 1 gap.</li>
<li style="font-weight:400;">Participants move and dash each turn, or lose a gap for each not taken</li>
<li style="font-weight:400;">If a pursuer ends their turn with zero gaps they may attack (successful grapple will end the chase and return the scene to normal combat)</li>
<li style="font-weight:400;">No opportunity attacks allowed during a chase</li>
<li style="font-weight:400;">Participants can dash 3+CON mod times. Each additional dash requires a DC10 CON check, or add 1 level of Exhaustion</li>
</ul>
<p> </p>
<p>CONDITIONS  Mina 2 gaps away from Cultists, needs +4 gaps (6)</p>
<p> </p>
<p>ROUND 1 
Mina Comp  19 (none)</p>
<p>Cultists Comp 20 (none)</p>
<p>Mina check  Athletics 14</p>
<p>Cultists check  Athletics 6</p>
<p>Result   Mina 3 gaps away</p>
<p> </p>
<p>ROUND 2</p>
<p>Mina Comp  3 (stained glass, STR check)</p>
<p>Cultists Comp 5 (slippery ground, DEX check)</p>
<p>Mina check  STR 9</p>
<p>Cultists check  DEX 12</p>
<p>Result    Mina 2 gaps away</p>
<p> </p>
<p>ROUND 3 </p>
<p>Mina Comp  12 (none)</p>
<p>Cultists Comp 16 (none)</p>
<p>Mina check  Athletics 17</p>
<p>Cultists check  Athletics 1</p>
<p>Result    Mina 3 gaps away</p>
<p> </p>
<p>FLASHBACK</p>
<p>FATE   Was she sent to the airship? (50/50) 39 Yes</p>
<p>DESCRIPTION  Who by? 36 Foolishly 36 Flawless </p>
<p>FATE   A faction rep? (Somewhat Likely) 65 Yes</p>
<p>FATE   House Montisario? (50/50) 59 Yes</p>
<p> </p>
<p>ROUND 4</p>
<p>Mina Comp  17 (none)</p>
<p>Cultists Comp 13 (none)</p>
<p>Mina check  Athletics 3</p>
<p>Cultists CON check 17 (passed)</p>
<p>Cultists check  Athletics 1</p>
<p>Result    Mina 4 gaps away</p>
<p> </p>
<p>ROUND 5</p>
<p>Mina Comp  12 (none)</p>
<p>Cultists Comp 10 (impassible obstacle, DEX check)</p>
<p>Mina check  Athletics 4</p>
<p>Cultists CON check 16 (passed)</p>
<p>Cultists check  Athletics 10</p>
<p>Result    Mina 3 gaps away</p>
<p> </p>
<p>ROUND 6</p>
<p>Mina Comp  14 (none)</p>
<p>Cultists Comp 1 (horse and cart, DEX check)</p>
<p>Mina check  Athletics 14</p>
<p>Cultists CON check 19 (passed)</p>
<p>Cultists check  DEX 3</p>
<p>Result    Mina 4 gaps away</p>
<p> </p>
<p>FLASHBACK</p>
<p>FATE   Were they carrying explosives? (Likely) 43 Yes (Infernal Powder)</p>
<p>FATE   Did Mina set the fire? (Somewhat Likely) 12 Yes </p>
<p>FATE   Did they see her face? (Unlikely) 80 No</p>
<p> </p>
<p>ROUND 7</p>
<p>Mina Comp  4 (barrels, DEX check)</p>
<p>Cultists Comp 17 (none)</p>
<p>Mina CON check 3 (1 level Exhaustion)</p>
<p>Mina check  Athletics 14</p>
<p>Cultists CON check 9 (1 level Exhaustion)</p>
<p>Cultists check  DEX 5</p>
<p>Result    Mina 5 gaps away</p>
<p> </p>
<p>ROUND 8</p>
<p>Mina Comp  4 (barrels, DEX check)</p>
<p>Cultists Comp 17 (none)</p>
<p>Mina CON check 3 (1 level Exhaustion)</p>
<p>Mina check  Athletics 14</p>
<p>Cultists CON check 9 (1 level Exhaustion)</p>
<p>Cultists check  DEX 5</p>
<p>Result    Mina 5 gaps away</p>
<p> </p>
<p>ROUND 9</p>
<p>Mina Comp  18 (none)</p>
<p>Cultists Comp 5 (Mina trick, INT check)</p>
<p>Mina CON check 5 HERO POINT 5 (2 levels Exhaustion)</p>
<p>Mina check  Athletics 6</p>
<p>Cultists CON check 20 (1 level Exhaustion)</p>
<p>Cultists check  INT 9</p>
<p>Result    Mina 3 gaps away</p>
<p> </p>
<p>ROUND 10</p>
<p>Mina Comp  7 (brawl, DEX)</p>
<p>Cultists Comp 11 (none)</p>
<p>Mina CON check 9 HERO POINT 7 (3 levels Exhaustion)</p>
<p>Mina check  Athletics 12</p>
<p>Cultists CON check 8 (2 level Exhaustion)</p>
<p>Cultists check  Athletics 3</p>
<p>Result    Mina 4 gaps away</p>
<p> </p>
<p>ROUND 11</p>
<p>Mina Comp  2 (crowd, STR check)</p>
<p>Cultists Comp 19 (none)</p>
<p>Mina CON check 14 (3 level Exhaustion)</p>
<p>Mina check  STR 10</p>
<p>Cultists CON check 2 (3 level Exhaustion)</p>
<p>Cultists check  Athletics 5</p>
<p>Result    Mina 5 gaps away</p>
<p> </p>
<p>ROUND 12</p>
<p>Mina Comp  2 (crowd, STR check)</p>
<p>Cultists Comp 1 (crowd, STR check)</p>
<p>Mina CON check 10 (3 level Exhaustion)</p>
<p>Mina check  STR 16</p>
<p>Cultists CON check 2 (4 level Exhaustion)</p>
<p>Cultists check  STR 9</p>
<p>Result    Mina 6 gaps away, and free</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In this episode Mina finds herself on the run from a pack of mech-fixated maniacs, and we learn who sent her to investigate them, and why. </p>
<p> </p>
<p>Links</p>
<p>Transcript <a href='https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing'>https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing</a></p>
<p>Level Up Monstrous Menagerie: <a href='https://www.drivethrurpg.com/product/376472/Level-Up-Monstrous-Menagerie-A5E#:~:text=The%20Monstrous%20Menagerie%20provides%20nearly,khalkos%20and%20the%20phase%20monster'>https://www.drivethrurpg.com/product/376472/Level-Up-Monstrous-Menagerie-A5E#:~:text=The%20Monstrous%20Menagerie%20provides%20nearly,khalkos%20and%20the%20phase%20monster</a>.</p>
<p>Mythic GM Emulator: <a href='https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator'>https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator</a></p>
<p>Kobold Fight Club: <a href='https://koboldplus.club/#/encounter-builder'>https://koboldplus.club/#/encounter-builder</a></p>
<p> </p>
<p>Game Mechanics</p>
SCENE 1: Night Flight
<p>MINA    Cast Feather Fall (reaction)</p>
<p>FATE    Do enemies follow? (Likely) 04 Exceptional Yes (1d6+2=7 enemies)</p>
<p>DESCRIPTION  What do they look like? 20 Crazily 67 Modern</p>
<p>FATE   Members of a Machine Cult? (Likely) 51 Yes (Level Up MM pg 472)</p>
<p>FATE    Does Mina land on Rooftops? (50/50) 57 No (streets)</p>
<p>FATE    Streets busy? (unlikely) 11 Yes, and Random Event</p>
<p>EVENT  NPC Action (Machine Cultists) 17 Antagonistic 86 Hope (Threaten)</p>
<p>FATE   Do all enemies land safely? (50/50) 42 Yes </p>
<p>FATE   Do enemies attack? (A sure thing) 64 Yes</p>
<p>FATE   Any into Melee range round 1? (Unlikely) 46 No</p>
<p>Kobold Fight Club 7 Cultists (Deadly)</p>
<p>INITIATIVE   </p>
<p>Cultists   20</p>
<p>Citizens  18</p>
<p>Mina   7</p>
<p> </p>
<p>NPC Tactics</p>
<p> </p>
<p>NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.</p>
<p> </p>
<p>To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.</p>
<p> </p>
<p>As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.</p>
<p> </p>
<p>If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.</p>
<p> </p>
<p>NPC Tactic table</p>
<ol start="3"><li> Panic - flee without caution, open self up to opportunistic attack</li>
<li> Surrender - throw down weapons and submit to opponent</li>
<li> Disengage - attempt to divert opponent's attention away from self</li>
<li> Retreat - move towards cover or out of range</li>
<li> Guard - defend only, no attack</li>
<li> Probe - attack cautiously, testing opponent's defenses</li>
<li> Wear down - draw the fight out and try to tire the opponent</li>
<li> Stand-off - wait for opponent to make the next move</li>
<li> Balance - attack and defend evenly, no particular strategy</li>
<li> Feint - try to trick opponent into defending against the wrong move</li>
<li> Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent</li>
<li> Taunt - try to anger or dismay opponent into making a mistake</li>
<li> Press - keep opponent on the defensive and hope their skill is inferior</li>
<li> Strike - try to penetrate opponent's defence with a fast attack</li>
<li> Charge - attack with ferocity, risking injury to wound opponent</li>
<li> Frenzy - attack wildly, risking death to wound opponent</li>
</ol><p> </p>
<p>Twist Table</p>
<ol><li style="font-weight:400;">Re-enforce - Call for help from allies/bystanders</li>
<li style="font-weight:400;">Change - weapon/objective/ground</li>
<li style="font-weight:400;">Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head</li>
<li style="font-weight:400;">Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon</li>
<li style="font-weight:400;">Bargain - try to persuade opponent to surrender/back out of combat/change sides</li>
<li style="font-weight:400;">Trick - try to convince opponent they are about to suffer a setback or gain a false advantage</li>
</ol><p>ROUND 1</p>
<p>Cultists  Double Move (Difficult Terrain)</p>
<p>Citizens (aggro 1) 1 Twist (Trick)</p>
<p>9 Wear down</p>
<p>   Divert/ distract</p>
<p>Mina   Stealth (ADV) vs PP 10: 15 Success. Move away.</p>
<p>FATE:    Cover nearby? (Likely) 10 Yes</p>
<p>DESCRIPTION  What sort of cover? 24 Defiantly 93 Tranquil (bath house)</p>
<p>FATE:    Does the airship crash this turn? (50/50) 57 No</p>
<p>   Huge explosion  (Infernal Powder)</p>
<p> </p>
<p>ROUND 2</p>
<p>Cultists (aggro 6)  Perception vs PS 11: 17 Success.</p>
<p>1  Same (Chase Mina)</p>
<p>Citizens (aggro 1) 4 Change Tactic</p>
<p>6 Retreat<br>
 Remove from Character List</p>
<p>Mina   Crossbow 2 Miss, Move (into bath house)</p>
<p>FATE   Notable occupants? (50/50) 71 No (bathers)</p>
<p>FATE   Does the airship crash this turn? (50/50) 35 Yes</p>
<p>FATE   Any cultists hit? (50/50) 99 Exceptional No (Bath house hit)</p>
<p>DEGREE (Motif) 1 Minimal damage </p>
<p>DANGER (Motif) 1 Easily avoided threats</p>
<p> </p>
<p>ROUND 3</p>
<p>Cultists (Aggro 5) 5 Change Tactic</p>
<p>8 Probe </p>
<p>Mina   Double Move</p>
<p>FATE   Does she get clear? (50/50) 61 No (spotted in side alley)</p>
<p><br>
SCENE 2: Street Pursuit (Chaos Rank 6)</p>
<p> </p>
<p>SCENE MODIFIED 5 Altered (Fire is spreading rapidly)</p>
<p> </p>
<p><a href='https://www.hipstersanddragons.com/new-chase-mechanics-5e-dnd/'>https://www.hipstersanddragons.com/new-chase-mechanics-5e-dnd/</a></p>
<p> </p>
<p>Chase Rules</p>
<ul><li style="font-weight:400;">Determine starting gaps (X) and gaps required to escape (X + 3, 4 or 5)</li>
<li style="font-weight:400;">Quarry and pursuer roll for complication (DMG pg 254)</li>
<li style="font-weight:400;">Quarry and pursuer select appropriate skills and roll, adding any move modifier</li>
<li style="font-weight:400;">Success for quarry vs pursuer adds one level of separation (gap). </li>
<li style="font-weight:400;">Success for pursuer vs quarry is no change</li>
<li style="font-weight:400;">Success for pursuer by 5 reduces 1 gap.</li>
<li style="font-weight:400;">Participants move and dash each turn, or lose a gap for each not taken</li>
<li style="font-weight:400;">If a pursuer ends their turn with zero gaps they may attack (successful grapple will end the chase and return the scene to normal combat)</li>
<li style="font-weight:400;">No opportunity attacks allowed during a chase</li>
<li style="font-weight:400;">Participants can dash 3+CON mod times. Each additional dash requires a DC10 CON check, or add 1 level of Exhaustion</li>
</ul>
<p> </p>
<p>CONDITIONS  Mina 2 gaps away from Cultists, needs +4 gaps (6)</p>
<p> </p>
<p>ROUND 1 <br>
Mina Comp  19 (none)</p>
<p>Cultists Comp 20 (none)</p>
<p>Mina check  Athletics 14</p>
<p>Cultists check  Athletics 6</p>
<p>Result   Mina 3 gaps away</p>
<p> </p>
<p>ROUND 2</p>
<p>Mina Comp  3 (stained glass, STR check)</p>
<p>Cultists Comp 5 (slippery ground, DEX check)</p>
<p>Mina check  STR 9</p>
<p>Cultists check  DEX 12</p>
<p>Result    Mina 2 gaps away</p>
<p> </p>
<p>ROUND 3 </p>
<p>Mina Comp  12 (none)</p>
<p>Cultists Comp 16 (none)</p>
<p>Mina check  Athletics 17</p>
<p>Cultists check  Athletics 1</p>
<p>Result    Mina 3 gaps away</p>
<p> </p>
<p>FLASHBACK</p>
<p>FATE   Was she sent to the airship? (50/50) 39 Yes</p>
<p>DESCRIPTION  Who by? 36 Foolishly 36 Flawless </p>
<p>FATE   A faction rep? (Somewhat Likely) 65 Yes</p>
<p>FATE   House Montisario? (50/50) 59 Yes</p>
<p> </p>
<p>ROUND 4</p>
<p>Mina Comp  17 (none)</p>
<p>Cultists Comp 13 (none)</p>
<p>Mina check  Athletics 3</p>
<p>Cultists CON check 17 (passed)</p>
<p>Cultists check  Athletics 1</p>
<p>Result    Mina 4 gaps away</p>
<p> </p>
<p>ROUND 5</p>
<p>Mina Comp  12 (none)</p>
<p>Cultists Comp 10 (impassible obstacle, DEX check)</p>
<p>Mina check  Athletics 4</p>
<p>Cultists CON check 16 (passed)</p>
<p>Cultists check  Athletics 10</p>
<p>Result    Mina 3 gaps away</p>
<p> </p>
<p>ROUND 6</p>
<p>Mina Comp  14 (none)</p>
<p>Cultists Comp 1 (horse and cart, DEX check)</p>
<p>Mina check  Athletics 14</p>
<p>Cultists CON check 19 (passed)</p>
<p>Cultists check  DEX 3</p>
<p>Result    Mina 4 gaps away</p>
<p> </p>
<p>FLASHBACK</p>
<p>FATE   Were they carrying explosives? (Likely) 43 Yes (Infernal Powder)</p>
<p>FATE   Did Mina set the fire? (Somewhat Likely) 12 Yes </p>
<p>FATE   Did they see her face? (Unlikely) 80 No</p>
<p> </p>
<p>ROUND 7</p>
<p>Mina Comp  4 (barrels, DEX check)</p>
<p>Cultists Comp 17 (none)</p>
<p>Mina CON check 3 (1 level Exhaustion)</p>
<p>Mina check  Athletics 14</p>
<p>Cultists CON check 9 (1 level Exhaustion)</p>
<p>Cultists check  DEX 5</p>
<p>Result    Mina 5 gaps away</p>
<p> </p>
<p>ROUND 8</p>
<p>Mina Comp  4 (barrels, DEX check)</p>
<p>Cultists Comp 17 (none)</p>
<p>Mina CON check 3 (1 level Exhaustion)</p>
<p>Mina check  Athletics 14</p>
<p>Cultists CON check 9 (1 level Exhaustion)</p>
<p>Cultists check  DEX 5</p>
<p>Result    Mina 5 gaps away</p>
<p> </p>
<p>ROUND 9</p>
<p>Mina Comp  18 (none)</p>
<p>Cultists Comp 5 (Mina trick, INT check)</p>
<p>Mina CON check 5 HERO POINT 5 (2 levels Exhaustion)</p>
<p>Mina check  Athletics 6</p>
<p>Cultists CON check 20 (1 level Exhaustion)</p>
<p>Cultists check  INT 9</p>
<p>Result    Mina 3 gaps away</p>
<p> </p>
<p>ROUND 10</p>
<p>Mina Comp  7 (brawl, DEX)</p>
<p>Cultists Comp 11 (none)</p>
<p>Mina CON check 9 HERO POINT 7 (3 levels Exhaustion)</p>
<p>Mina check  Athletics 12</p>
<p>Cultists CON check 8 (2 level Exhaustion)</p>
<p>Cultists check  Athletics 3</p>
<p>Result    Mina 4 gaps away</p>
<p> </p>
<p>ROUND 11</p>
<p>Mina Comp  2 (crowd, STR check)</p>
<p>Cultists Comp 19 (none)</p>
<p>Mina CON check 14 (3 level Exhaustion)</p>
<p>Mina check  STR 10</p>
<p>Cultists CON check 2 (3 level Exhaustion)</p>
<p>Cultists check  Athletics 5</p>
<p>Result    Mina 5 gaps away</p>
<p> </p>
<p>ROUND 12</p>
<p>Mina Comp  2 (crowd, STR check)</p>
<p>Cultists Comp 1 (crowd, STR check)</p>
<p>Mina CON check 10 (3 level Exhaustion)</p>
<p>Mina check  STR 16</p>
<p>Cultists CON check 2 (4 level Exhaustion)</p>
<p>Cultists check  STR 9</p>
<p>Result    Mina 6 gaps away, and free</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ierfm9/TLA_Chapter_1_Night_Flight.mp3" length="21615580" type="audio/mpeg"/>
        <itunes:summary>In this episode, Mina finds herself on the run from a pack of mech-fixated maniacs, and we learn who sent her to investigate them, and why.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1312</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>2</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 2 The Visitor</title>
        <itunes:title>TLA Chapter 2 The Visitor</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-2-the-visitor/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-2-the-visitor/#comments</comments>        <pubDate>Fri, 28 Jan 2022 14:27:10 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/f216c09f-eb3a-352f-9bb4-9d542895b354</guid>
                                    <description><![CDATA[<p>In this episode Mina returns home only to find an unwelcome visitor waiting for her, with a truly nefarious proposition. Will Mina betray her own House, or will she risk conflict with a group capable of penetrating one of the most secret organisations in the city?</p>
LINKS
<p>Transcript: <a href='https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing'>https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing</a></p>
MECHANICS
SCENE 3: Return to the Rookery (CR 7)
<p>SCENE MODIFIED 7</p>
<p>Altered (Lab disrupted)</p>
<p>FATE has someone been here? (50/50) 3 Exceptional yes (they are still here)</p>
<p>FATE The Whisperer? (Somewhat Likely) 100 Exceptional No</p>
<p>FATE A rival House? (50/50) 17 Yes </p>
<p>Description: Who? 74 Naturally 6 Average (nondescript)</p>
<p>Event: 96 Guide 36 Bureaucracy (fraud)</p>
<p>FATE Blackmail? (Likely) 37 Yes</p>
<p>FATE: over tonight's events? (Likely) 74 Yes</p>
SCENE 4:  To Arms
<p>SCENE MODIFIED: 7 Altered (The box is real)</p>
<p>FATE: Is the box still there? 48 Yes</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In this episode Mina returns home only to find an unwelcome visitor waiting for her, with a truly nefarious proposition. Will Mina betray her own House, or will she risk conflict with a group capable of penetrating one of the most secret organisations in the city?</p>
LINKS
<p>Transcript: <a href='https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing'>https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing</a></p>
MECHANICS
SCENE 3: Return to the Rookery (CR 7)
<p>SCENE MODIFIED 7</p>
<p>Altered (Lab disrupted)</p>
<p>FATE has someone been here? (50/50) 3 Exceptional yes (they are still here)</p>
<p>FATE The Whisperer? (Somewhat Likely) 100 Exceptional No</p>
<p>FATE A rival House? (50/50) 17 Yes </p>
<p>Description: Who? 74 Naturally 6 Average (nondescript)</p>
<p>Event: 96 Guide 36 Bureaucracy (fraud)</p>
<p>FATE Blackmail? (Likely) 37 Yes</p>
<p>FATE: over tonight's events? (Likely) 74 Yes</p>
SCENE 4:  To Arms
<p>SCENE MODIFIED: 7 Altered (The box is real)</p>
<p>FATE: Is the box still there? 48 Yes</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/uwkspx/TLA_Chapter_2_The_Visitor.mp3" length="24618612" type="audio/mpeg"/>
        <itunes:summary>In this episode Mina returns home only to find an unwelcome visitor waiting for her, with a truly nefarious proposition. Will Mina betray her own House, or will she risk conflict with a group capable of penetrating one of the most secret organisations in the city?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1500</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>3</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 3: The Missing Link</title>
        <itunes:title>TLA Chapter 3: The Missing Link</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-3-the-missing-link/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-3-the-missing-link/#comments</comments>        <pubDate>Fri, 28 Jan 2022 14:29:44 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/d94035bf-2aa4-3ab2-b658-8bf0abae0117</guid>
                                    <description><![CDATA[<p>This episode sees Mina find some sanctuary, but that doesn’t mean her troubles are over. She faces a dangerous setback and a night of chilling nightmares before the dawn. </p>
LINKS
<p>Transcript <a href='https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing'>https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing</a></p>
MECHANICS
Scene 5: Studying the Folder
<p>Chaos Factor 7</p>
<p>SCENE ALTERED? 3 (Altered) 65 Attach 91 Weapons (folder is trapped: Glyph of Warding)</p>
<p>Exhaustion Level 2 (Disadvantage on Ability Checks, Speed halved)</p>
<p>Glyph spotted? Arcana (+6) vs DC 17 at Disadvantage: 10 (fail)</p>
<p>Glyph deals 5d8 (24) thunder damage: 14/38 HP</p>
<p>FATE: does she attract attention? (50/50) 46 Yes</p>
<p>FATE: danger? (Unlikely) 68 No</p>
<p>FATE: thrown out? (50/50) 91 No (Innkeeper investigates</p>
<p><a href='http://chaoticshiny.com/chargen.php'>http://chaoticshiny.com/chargen.php</a></p>
<p>Innkeeper: Caelia, gnome, curious, suspicious</p>
<p>Any tracking or scrying magics spotted? Arcana +6 vs DC 16 at Disadvantage: 15 (fail)</p>
<p>Any clues spotted? Investigation +6 Vs DC 16 at Disadvantage: 12 (fail)</p>
<p>FATE: folder destroyed? (Likely) 17 Yes</p>
<p>DESCRIPTION: where did she first find the cultists'? 94 Softly 42 Hard (monastery)</p>
<p>FATE: does she manage a long rest? (Likely) 94 No</p>
<p>EVENT: 25 Dominate 17 The Spiritual</p>
<p>FATE: nightmares? (50/50) 47 Yes</p>
Scene 6 Nightmares
<p>Chaos Factor 8</p>
<p>SCENE ALTERED? 3 altered (wakes up, another nightmare)</p>
<p>Nightmare Generator</p>
<ol><li style="font-weight:400;">Falling</li>
<li style="font-weight:400;">Chased</li>
<li style="font-weight:400;">Burned</li>
<li style="font-weight:400;">Trapped</li>
<li style="font-weight:400;">Shamed</li>
<li style="font-weight:400;">Bereaved</li>
<li style="font-weight:400;">Isolated</li>
<li style="font-weight:400;">Confused</li>
</ol><p>4, 2, 6, 5</p>
<p>FATE: does her father leave her a message? (50/50): 29 yes</p>
<p>DESCRIPTION: 69 Ruin 5 Inside (mausoleum)</p>
Scene 7: Montage
<p>Chaos Factor 7</p>
<p>SCENE ALTERED? 6 Interrupted</p>
<p>Event focus: Close a Thread: Explain the explosion in the sky</p>
<p>FATE: Does Mina get 2 days to recover? (Likely) 77 Yes, Random Event</p>
<p>Event focus: Move towards a thread: Resolve trouble with the Whisperer</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>This episode sees Mina find some sanctuary, but that doesn’t mean her troubles are over. She faces a dangerous setback and a night of chilling nightmares before the dawn. </p>
LINKS
<p>Transcript <a href='https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing'>https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing</a></p>
MECHANICS
Scene 5: Studying the Folder
<p>Chaos Factor 7</p>
<p>SCENE ALTERED? 3 (Altered) 65 Attach 91 Weapons (folder is trapped: Glyph of Warding)</p>
<p>Exhaustion Level 2 (Disadvantage on Ability Checks, Speed halved)</p>
<p>Glyph spotted? Arcana (+6) vs DC 17 at Disadvantage: 10 (fail)</p>
<p>Glyph deals 5d8 (24) thunder damage: 14/38 HP</p>
<p>FATE: does she attract attention? (50/50) 46 Yes</p>
<p>FATE: danger? (Unlikely) 68 No</p>
<p>FATE: thrown out? (50/50) 91 No (Innkeeper investigates</p>
<p><a href='http://chaoticshiny.com/chargen.php'>http://chaoticshiny.com/chargen.php</a></p>
<p>Innkeeper: Caelia, gnome, curious, suspicious</p>
<p>Any tracking or scrying magics spotted? Arcana +6 vs DC 16 at Disadvantage: 15 (fail)</p>
<p>Any clues spotted? Investigation +6 Vs DC 16 at Disadvantage: 12 (fail)</p>
<p>FATE: folder destroyed? (Likely) 17 Yes</p>
<p>DESCRIPTION: where did she first find the cultists'? 94 Softly 42 Hard (monastery)</p>
<p>FATE: does she manage a long rest? (Likely) 94 No</p>
<p>EVENT: 25 Dominate 17 The Spiritual</p>
<p>FATE: nightmares? (50/50) 47 Yes</p>
Scene 6 Nightmares
<p>Chaos Factor 8</p>
<p>SCENE ALTERED? 3 altered (wakes up, another nightmare)</p>
<p>Nightmare Generator</p>
<ol><li style="font-weight:400;">Falling</li>
<li style="font-weight:400;">Chased</li>
<li style="font-weight:400;">Burned</li>
<li style="font-weight:400;">Trapped</li>
<li style="font-weight:400;">Shamed</li>
<li style="font-weight:400;">Bereaved</li>
<li style="font-weight:400;">Isolated</li>
<li style="font-weight:400;">Confused</li>
</ol><p>4, 2, 6, 5</p>
<p>FATE: does her father leave her a message? (50/50): 29 yes</p>
<p>DESCRIPTION: 69 Ruin 5 Inside (mausoleum)</p>
Scene 7: Montage
<p>Chaos Factor 7</p>
<p>SCENE ALTERED? 6 Interrupted</p>
<p>Event focus: Close a Thread: Explain the explosion in the sky</p>
<p>FATE: Does Mina get 2 days to recover? (Likely) 77 Yes, Random Event</p>
<p>Event focus: Move towards a thread: Resolve trouble with the Whisperer</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/finaha/TLA_Chapter_3_The_Missing_Link.mp3" length="25151530" type="audio/mpeg"/>
        <itunes:summary>This episode sees Mina find some sanctuary, but that doesn’t mean her troubles are over. She faces a dangerous setback and a night of chilling nightmares before the dawn.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1533</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>4</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 4 Into the Underpipes</title>
        <itunes:title>TLA Chapter 4 Into the Underpipes</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-4-into-the-underpipes/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-4-into-the-underpipes/#comments</comments>        <pubDate>Wed, 02 Feb 2022 11:39:04 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/c4c13526-d9fb-3a39-b97e-53dc88303dea</guid>
                                    <description><![CDATA[<p>Mina visits the Necropolis hoping to find clues, but runs into an unforeseen complication. Instead, she’s forced to take a perilous journey into the unknown, in search of answers that she hopes will explain the mystery of the Infernal Powder.</p>
Links
<p>Transcript https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing</p>
CHAPTER 4: Mechanics
SCENE 8 
<p>Chaos Factor 6</p>
<p>SCENE ALTERED? 3 Altered (ceremony in progress)</p>
<p>FATE: Did Mina see the cultists' meet anyone? (50/50) 46 Yes</p>
<p>DESCRIPTION: who? 80 Partially 98 Watery</p>
<p>FATE: From the underpipes? Yes (piperunners)</p>
<p>FATE: Did the barrels exchange hands? (50/50) 46 Yes</p>
<p>FATE Does Mina know how the tipoff was received? (Very unlikely) 54 No</p>
<p>FATE is access restricted? (50/50) 94 Extreme No (encouraged)</p>
<p>Hunt for clues: Investigation +6: 26</p>
<p>FATE: Is there a clue to be found? (50/50) 94 Extreme No (area scrubbed clean, then ceremony)</p>
<p>Thread closed: investigate necropolis</p>
<p>Thread opened: investigate underpipes</p>
<p>Character added: Piperunners</p>
<p>Chaos Factor: 5</p>
SCENE 9
<p>Chaos Factor 5</p>
<p>SCENE ALTERED? 1 Altered (pipe flooded)</p>
<p>Into the Unknown: 3 Common, Discovery, Danger</p>
<p>16: 2 way junction</p>
<p>6/2 Shaft</p>
<p>11/4 Creature looking for food</p>
<p>12/5/12/2/4/9/6 Fire snake X 2</p>
<p>Initiative</p>
<p>Mina: 18 Dagger: +3 to hit (1d4+1) x2 (piercing) Each hit causes 1hp damage to Mina</p>
<p>Snakes: 19 Bite and Tail: +3/ 4 damage</p>
<p>FATE Melee range? (50/50) 13 Yes </p>
<p> </p>
<p>ROUND 1</p>
<p>Snake 1 Bite 12 Miss, Tail 8 Miss</p>
<p>Snake 2 Bite 13 Miss, Tail 20 Hit 4hp (resistance to fire damage underwater)</p>
<p>Mina (34hp) Dagger 15 10hp Snake 1 (12 hp), 1 hp Mina (33hp)</p>
<p> </p>
<p>ROUND 2</p>
<p>Snake 1 (12hp) Bite 18 Hit 4hp Tail 12 Miss</p>
<p>Snake 2 Bite 9 Miss Tail 12 Miss</p>
<p>Mina (29hp) Dagger 22 8hp Snake 1 (4hp), 1hp Mina (28hp)</p>
<p> </p>
<p>ROUND 3</p>
<p>Snake 1 (4hp) Bite 12 Miss Tail 14 Miss</p>
<p>Snake 2 Bite 23 Hit 4hp Tail 10 Miss</p>
<p>Mina (24hp)  Dagger 16 10hp Snake 1 (dead) Snake 2 (16hp) Mina 1 (23hp)</p>
<p> </p>
<p>ROUND 4</p>
<p>Snake 2 (16hp) Bite 11 Tail 8</p>
<p>Mina (23hp) Dagger 13 miss</p>
<p> </p>
<p>ROUND 5</p>
<p>Snake 2 (16hp) Bite 21 4hp Tail 5</p>
<p>Mina  (Mina 19hp) Dagger 20 10hp (Snake 2 6hp) Mina 1 (18hp)</p>
<p> </p>
<p>ROUND 6</p>
<p>Snake 2 (6hp) Bite 20 4hp Tail 15</p>
<p>Mina (14hp) Dagger 18 3hp (Snake 2 dead)</p>
<p>Bonus action: Healing surge 11hp (25hp total)</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Mina visits the Necropolis hoping to find clues, but runs into an unforeseen complication. Instead, she’s forced to take a perilous journey into the unknown, in search of answers that she hopes will explain the mystery of the Infernal Powder.</p>
Links
<p>Transcript https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing</p>
CHAPTER 4: Mechanics
SCENE 8 
<p>Chaos Factor 6</p>
<p>SCENE ALTERED? 3 Altered (ceremony in progress)</p>
<p>FATE: Did Mina see the cultists' meet anyone? (50/50) 46 Yes</p>
<p>DESCRIPTION: who? 80 Partially 98 Watery</p>
<p>FATE: From the underpipes? Yes (piperunners)</p>
<p>FATE: Did the barrels exchange hands? (50/50) 46 Yes</p>
<p>FATE Does Mina know how the tipoff was received? (Very unlikely) 54 No</p>
<p>FATE is access restricted? (50/50) 94 Extreme No (encouraged)</p>
<p>Hunt for clues: Investigation +6: 26</p>
<p>FATE: Is there a clue to be found? (50/50) 94 Extreme No (area scrubbed clean, then ceremony)</p>
<p>Thread closed: investigate necropolis</p>
<p>Thread opened: investigate underpipes</p>
<p>Character added: Piperunners</p>
<p>Chaos Factor: 5</p>
SCENE 9
<p>Chaos Factor 5</p>
<p>SCENE ALTERED? 1 Altered (pipe flooded)</p>
<p>Into the Unknown: 3 Common, Discovery, Danger</p>
<p>16: 2 way junction</p>
<p>6/2 Shaft</p>
<p>11/4 Creature looking for food</p>
<p>12/5/12/2/4/9/6 Fire snake X 2</p>
<p>Initiative</p>
<p>Mina: 18 Dagger: +3 to hit (1d4+1) x2 (piercing) Each hit causes 1hp damage to Mina</p>
<p>Snakes: 19 Bite and Tail: +3/ 4 damage</p>
<p>FATE Melee range? (50/50) 13 Yes </p>
<p> </p>
<p>ROUND 1</p>
<p>Snake 1 Bite 12 Miss, Tail 8 Miss</p>
<p>Snake 2 Bite 13 Miss, Tail 20 Hit 4hp (resistance to fire damage underwater)</p>
<p>Mina (34hp) Dagger 15 10hp Snake 1 (12 hp), 1 hp Mina (33hp)</p>
<p> </p>
<p>ROUND 2</p>
<p>Snake 1 (12hp) Bite 18 Hit 4hp Tail 12 Miss</p>
<p>Snake 2 Bite 9 Miss Tail 12 Miss</p>
<p>Mina (29hp) Dagger 22 8hp Snake 1 (4hp), 1hp Mina (28hp)</p>
<p> </p>
<p>ROUND 3</p>
<p>Snake 1 (4hp) Bite 12 Miss Tail 14 Miss</p>
<p>Snake 2 Bite 23 Hit 4hp Tail 10 Miss</p>
<p>Mina (24hp)  Dagger 16 10hp Snake 1 (dead) Snake 2 (16hp) Mina 1 (23hp)</p>
<p> </p>
<p>ROUND 4</p>
<p>Snake 2 (16hp) Bite 11 Tail 8</p>
<p>Mina (23hp) Dagger 13 miss</p>
<p> </p>
<p>ROUND 5</p>
<p>Snake 2 (16hp) Bite 21 4hp Tail 5</p>
<p>Mina  (Mina 19hp) Dagger 20 10hp (Snake 2 6hp) Mina 1 (18hp)</p>
<p> </p>
<p>ROUND 6</p>
<p>Snake 2 (6hp) Bite 20 4hp Tail 15</p>
<p>Mina (14hp) Dagger 18 3hp (Snake 2 dead)</p>
<p>Bonus action: Healing surge 11hp (25hp total)</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/rkta4t/TLA_Chapter_4_Into_the_Underpipes.mp3" length="21309662" type="audio/mpeg"/>
        <itunes:summary>Mina visits the Necropolis hoping to find clues, but runs into an unforeseen complication. Instead, she’s forced to take a perilous journey into the unknown, in search of answers that she hopes will explain the mystery of the Infernal Powder.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1293</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>5</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 5 Caged</title>
        <itunes:title>TLA Chapter 5 Caged</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-5-caged/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-5-caged/#comments</comments>        <pubDate>Wed, 09 Feb 2022 14:05:00 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/44e26ee0-e5fe-33f8-90fe-ddf7ea4db12a</guid>
                                    <description><![CDATA[<p>Mina begins her exploration of the Underpipes, and makes a surprising discovery that makes her reassess her quest. But she’ll need to avoid being discovered herself if she’s going to survive…</p>
<p> </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing'>https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing</a></p>
<p>Mina’s character sheet: <a href='https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing'>https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing</a></p>
<p>Cadmus’ character sheet: <a href='https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing'>https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing</a></p>
<p>Apocalypse World: <a href='http://apocalypse-world.com/'>http://apocalypse-world.com/</a></p>
<p>Ironsworn: <a href='https://www.ironswornrpg.com/'>https://www.ironswornrpg.com/</a></p>
<p>Dungeon World: <a href='https://dungeon-world.com/'>https://dungeon-world.com/</a></p>
<p>FATE: <a href='https://www.evilhat.com/home/fate-core/'>https://www.evilhat.com/home/fate-core/</a></p>
<p>Mythic Magazine Volume 1: <a href='https://www.drivethrurpg.com/product/342536/Mythic-Magazine-Volume-1'>https://www.drivethrurpg.com/product/342536/Mythic-Magazine-Volume-1</a></p>
<p>Donjon: <a href='https://donjon.bin.sh/'>https://donjon.bin.sh/</a></p>
<p> </p>
Mechanics
SCENE 10 
<p>Chaos Factor 4</p>
<p>SCENE ALTERED? 1 Altered (Extremely hot)</p>
<p>Common, Discovery: Heating pipes, find supplies</p>
<p>Investigation vs DC 16 Clues?: 12+2 (Guidance) Fail forward (Complication)</p>
<p>DESCRIPTION: 49 Healthily 43 Harsh</p>
<p>Complication Table

</p>
<ol><li style="font-weight:400;">Use a monster, danger, or location move</li>
<li style="font-weight:400;">Reveal an unwelcome truth</li>
<li style="font-weight:400;">Show signs of an approaching threat</li>
<li style="font-weight:400;">Deal damage</li>
<li style="font-weight:400;">Use up their resources</li>
<li style="font-weight:400;">Turn their move back on them</li>
<li style="font-weight:400;">Separate them</li>
<li style="font-weight:400;">Give an opportunity that fits a class’ abilities</li>
<li style="font-weight:400;">Show a downside to their class, race, or equipment</li>
<li style="font-weight:400;">Offer an opportunity, with or without cost</li>
<li style="font-weight:400;">Put someone in a spot</li>
<li style="font-weight:400;">Tell them the requirements or consequences and ask</li>
</ol><p> </p>
<p>3: Show signs of an approaching threat</p>
<p>Description: 43 Imprison 15 Innocent</p>
<p>Healer? (50/50) 27 Yes</p>
<p>Human? (50/50) 15 Yes</p>
<p>Imprisoned how long? 1d4 (Days to years) months</p>
<p>Sleight of Hand Vs DC 10: lockpicks +3 +3 (Guidance): 19 Success</p>
<p>NPC Behaviour Check</p>
<p>Context: Investigating the Piperunners</p>
<p>Cadmus: starting Disposition 2d10+-2 10 Active</p>
<p>Cadmus First Action: 2d10+2 16 Act out of Self Interest (runs), change context (Escape incareration)</p>
<p>Cadmus Action: 2d10+2 17 Take something (food/ water), change context (tend to Cadmus)</p>
<p>Context Modifier: -2 (Disposition 8, Passive)</p>
<p>FATE: does he know when they are coming back? (50/50) 27 yes</p>
<p>When? 1d4 (now, minutes, tens of minutes, hours) 4 hours</p>
<p>FATE: Does he know another way out? (No Way) 12 No</p>
<p> </p>

<p>Result</p>


<p>Action</p>


<p>Context</p>


<p>4 or less</p>


<p>TALKS, EXPOSITION </p>


<p>Character’s Action changes the current Context</p>


<p>5</p>


<p>PERFORMS AN AMBIGUOUS ACTION </p>


<p>6-7</p>


<p>ACTS OUT OF PC INTEREST </p>


<p>8</p>


<p>NPC CONTINUES -2 </p>


<p>The Character’s Action is within the current Context</p>


<p>9-10</p>


<p>NPC CONTINUES </p>


<p>11</p>


<p>NPC CONTINUES +2 </p>


<p>12</p>


<p>CONTEXT ACTION</p>


<p>13</p>


<p>GIVES SOMETHING </p>


<p>The Character’s Action changes the current Context</p>


<p>14</p>


<p>SEEKS TO END THE ENCOUNTER</p>


<p>15-16</p>


<p>ACTS OUT OF SELF INTEREST</p>


<p>17</p>


<p>TAKES SOMETHING</p>


<p>18 or more</p>


<p>CAUSES HARM</p>

<p> </p>
SCENE 11
<p>Chaos Factor 5</p>
<p>SCENE ALTERED? 8 No</p>
<p>Themed, Common, Discovery, Danger (Water, Cooling Pipes, condensation, slashing trap)</p>
<p>Donjon random Trap generator, CR 2 (https://donjon.bin.sh/5e/random/#type=trap;trap-level=2)</p>
<p>Guillotine Blade: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 slashing damage; heroic tier, dangerous</p>
<p>Target: Mina d20+8 17 hit 10hp (22/38hp remaining)</p>
<p>FATE: does Cadmus heal her? (Likely) 73 Yes (just)</p>
<p>Healing Word (3HP)</p>
<p>FATE: was he kidnapped (very likely) 98 extreme no (he came here willingly)</p>
<p>FATE: is he willing to talk? (50/50) 26 Yes</p>
<p>EVENT: why did he come here? 3 Neglect 32 Plans</p>
<p>FATE: Are they all bad? (Unlikely) 22 Yes, Random Event</p>
<p>EVENT: Remote Event 2 Starting 21 Messages (knocking pipes)</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Mina begins her exploration of the Underpipes, and makes a surprising discovery that makes her reassess her quest. But she’ll need to avoid being discovered herself if she’s going to survive…</p>
<p> </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing'>https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing</a></p>
<p>Mina’s character sheet: <a href='https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing'>https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing</a></p>
<p>Cadmus’ character sheet: <a href='https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing'>https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing</a></p>
<p>Apocalypse World: <a href='http://apocalypse-world.com/'>http://apocalypse-world.com/</a></p>
<p>Ironsworn: <a href='https://www.ironswornrpg.com/'>https://www.ironswornrpg.com/</a></p>
<p>Dungeon World: <a href='https://dungeon-world.com/'>https://dungeon-world.com/</a></p>
<p>FATE: <a href='https://www.evilhat.com/home/fate-core/'>https://www.evilhat.com/home/fate-core/</a></p>
<p>Mythic Magazine Volume 1: <a href='https://www.drivethrurpg.com/product/342536/Mythic-Magazine-Volume-1'>https://www.drivethrurpg.com/product/342536/Mythic-Magazine-Volume-1</a></p>
<p>Donjon: <a href='https://donjon.bin.sh/'>https://donjon.bin.sh/</a></p>
<p> </p>
Mechanics
SCENE 10 
<p>Chaos Factor 4</p>
<p>SCENE ALTERED? 1 Altered (Extremely hot)</p>
<p>Common, Discovery: Heating pipes, find supplies</p>
<p>Investigation vs DC 16 Clues?: 12+2 (Guidance) Fail forward (Complication)</p>
<p>DESCRIPTION: 49 Healthily 43 Harsh</p>
<p>Complication Table<br>
<br>
</p>
<ol><li style="font-weight:400;">Use a monster, danger, or location move</li>
<li style="font-weight:400;">Reveal an unwelcome truth</li>
<li style="font-weight:400;">Show signs of an approaching threat</li>
<li style="font-weight:400;">Deal damage</li>
<li style="font-weight:400;">Use up their resources</li>
<li style="font-weight:400;">Turn their move back on them</li>
<li style="font-weight:400;">Separate them</li>
<li style="font-weight:400;">Give an opportunity that fits a class’ abilities</li>
<li style="font-weight:400;">Show a downside to their class, race, or equipment</li>
<li style="font-weight:400;">Offer an opportunity, with or without cost</li>
<li style="font-weight:400;">Put someone in a spot</li>
<li style="font-weight:400;">Tell them the requirements or consequences and ask</li>
</ol><p> </p>
<p>3: Show signs of an approaching threat</p>
<p>Description: 43 Imprison 15 Innocent</p>
<p>Healer? (50/50) 27 Yes</p>
<p>Human? (50/50) 15 Yes</p>
<p>Imprisoned how long? 1d4 (Days to years) months</p>
<p>Sleight of Hand Vs DC 10: lockpicks +3 +3 (Guidance): 19 Success</p>
<p>NPC Behaviour Check</p>
<p>Context: Investigating the Piperunners</p>
<p>Cadmus: starting Disposition 2d10+-2 10 Active</p>
<p>Cadmus First Action: 2d10+2 16 Act out of Self Interest (runs), change context (Escape incareration)</p>
<p>Cadmus Action: 2d10+2 17 Take something (food/ water), change context (tend to Cadmus)</p>
<p>Context Modifier: -2 (Disposition 8, Passive)</p>
<p>FATE: does he know when they are coming back? (50/50) 27 yes</p>
<p>When? 1d4 (now, minutes, tens of minutes, hours) 4 hours</p>
<p>FATE: Does he know another way out? (No Way) 12 No</p>
<p> </p>

<p>Result</p>


<p>Action</p>


<p>Context</p>


<p>4 or less</p>


<p>TALKS, EXPOSITION </p>


<p>Character’s Action changes the current Context</p>


<p>5</p>


<p>PERFORMS AN AMBIGUOUS ACTION </p>


<p>6-7</p>


<p>ACTS OUT OF PC INTEREST </p>


<p>8</p>


<p>NPC CONTINUES -2 </p>


<p>The Character’s Action is within the current Context</p>


<p>9-10</p>


<p>NPC CONTINUES </p>


<p>11</p>


<p>NPC CONTINUES +2 </p>


<p>12</p>


<p>CONTEXT ACTION</p>


<p>13</p>


<p>GIVES SOMETHING </p>


<p>The Character’s Action changes the current Context</p>


<p>14</p>


<p>SEEKS TO END THE ENCOUNTER</p>


<p>15-16</p>


<p>ACTS OUT OF SELF INTEREST</p>


<p>17</p>


<p>TAKES SOMETHING</p>


<p>18 or more</p>


<p>CAUSES HARM</p>

<p> </p>
SCENE 11
<p>Chaos Factor 5</p>
<p>SCENE ALTERED? 8 No</p>
<p>Themed, Common, Discovery, Danger (Water, Cooling Pipes, condensation, slashing trap)</p>
<p>Donjon random Trap generator, CR 2 (https://donjon.bin.sh/5e/random/#type=trap;trap-level=2)</p>
<p>Guillotine Blade: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 slashing damage; heroic tier, dangerous</p>
<p>Target: Mina d20+8 17 hit 10hp (22/38hp remaining)</p>
<p>FATE: does Cadmus heal her? (Likely) 73 Yes (just)</p>
<p>Healing Word (3HP)</p>
<p>FATE: was he kidnapped (very likely) 98 extreme no (he came here willingly)</p>
<p>FATE: is he willing to talk? (50/50) 26 Yes</p>
<p>EVENT: why did he come here? 3 Neglect 32 Plans</p>
<p>FATE: Are they all bad? (Unlikely) 22 Yes, Random Event</p>
<p>EVENT: Remote Event 2 Starting 21 Messages (knocking pipes)</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/n4n6z3/TLA_Chapter_5_Caged.mp3" length="23963646" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Mina begins her exploration of the Underpipes, and makes a surprising discovery that makes her reassess her quest. But she’ll need to avoid being discovered herself if she’s going to survive…
 
Links
Transcript https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing
Mina’s character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing
Cadmus’ character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing
Apocalypse World: http://apocalypse-world.com/
Ironsworn: https://www.ironswornrpg.com/
Dungeon World: https://dungeon-world.com/
FATE: https://www.evilhat.com/home/fate-core/
Mythic Magazine Volume 1: https://www.drivethrurpg.com/product/342536/Mythic-Magazine-Volume-1
Donjon: https://donjon.bin.sh/
 
Mechanics
SCENE 10 
Chaos Factor 4
SCENE ALTERED? 1 Altered (Extremely hot)
Common, Discovery: Heating pipes, find supplies
Investigation vs DC 16 Clues?: 12+2 (Guidance) Fail forward (Complication)
DESCRIPTION: 49 Healthily 43 Harsh
Complication Table
Use a monster, danger, or location move
Reveal an unwelcome truth
Show signs of an approaching threat
Deal damage
Use up their resources
Turn their move back on them
Separate them
Give an opportunity that fits a class’ abilities
Show a downside to their class, race, or equipment
Offer an opportunity, with or without cost
Put someone in a spot
Tell them the requirements or consequences and ask
 
3: Show signs of an approaching threat
Description: 43 Imprison 15 Innocent
Healer? (50/50) 27 Yes
Human? (50/50) 15 Yes
Imprisoned how long? 1d4 (Days to years) months
Sleight of Hand Vs DC 10: lockpicks +3 +3 (Guidance): 19 Success
NPC Behaviour Check
Context: Investigating the Piperunners
Cadmus: starting Disposition 2d10+-2 10 Active
Cadmus First Action: 2d10+2 16 Act out of Self Interest (runs), change context (Escape incareration)
Cadmus Action: 2d10+2 17 Take something (food/ water), change context (tend to Cadmus)
Context Modifier: -2 (Disposition 8, Passive)
FATE: does he know when they are coming back? (50/50) 27 yes
When? 1d4 (now, minutes, tens of minutes, hours) 4 hours
FATE: Does he know another way out? (No Way) 12 No
 

Result


Action


Context


4 or less


TALKS, EXPOSITION 


Character’s Action changes the current Context


5


PERFORMS AN AMBIGUOUS ACTION 


6-7


ACTS OUT OF PC INTEREST 


8


NPC CONTINUES -2 


The Character’s Action is within the current Context


9-10


NPC CONTINUES 


11


NPC CONTINUES +2 


12


CONTEXT ACTION


13


GIVES SOMETHING 


The Character’s Action changes the current Context


14


SEEKS TO END THE ENCOUNTER


15-16


ACTS OUT OF SELF INTEREST


17


TAKES SOMETHING


18 or more


CAUSES HARM

 
SCENE 11
Chaos Factor 5
SCENE ALTERED? 8 No
Themed, Common, Discovery, Danger (Water, Cooling Pipes, condensation, slashing trap)
Donjon random Trap generator, CR 2 (https://donjon.bin.sh/5e/random/#type=trap;trap-level=2)
Guillotine Blade: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 slashing damage; heroic tier, dangerous
Target: Mina d20+8 17 hit 10hp (22/38hp remaining)
FATE: does Cadmus heal her? (Likely) 73 Yes (just)
Healing Word (3HP)
FATE: was he kidnapped (very likely) 98 extreme no (he came here willingly)
FATE: is he willing to talk? (50/50) 26 Yes
EVENT: why did he come here? 3 Neglect 32 Plans
FATE: Are they all bad? (Unlikely) 22 Yes, Random Event
EVENT: Remote Event 2 Starting 21 Messages (knocking pipes)]]></itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1459</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>6</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 6 HydroClan</title>
        <itunes:title>TLA Chapter 6 HydroClan</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-6-hydroclan/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-6-hydroclan/#comments</comments>        <pubDate>Wed, 16 Feb 2022 12:02:57 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/a272abd8-3e80-3976-9690-d4a6648a2d2f</guid>
                                    <description><![CDATA[<p>Mina and Cadmus stumble upon the site of a battle fought between unknown adversaries, and make much-needed camp. Will they make it through the night without interruption? And what strange new adversaries await them in the depths of the Underpipes?</p>
<p> </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing'>https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing</a></p>
<p>Mina’s character sheet: <a href='https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing'>https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing</a></p>
<p>Cadmus’ character sheet: <a href='https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing'>https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing</a></p>
<p> </p>
Mechanics
SCENE 12 
<p>Chaos Factor 6</p>
<p>Altered Scene? 9 No</p>
<p>DUNGEON: Common, empty 78</p>
<p>DESCRIPTION 56 Irritatingly 70 Mysterious (incomprehensible machinery)</p>
<p>DUNGEON: Common, empty Waste line</p>
<p>FATE: Does the knocking stop? (Likely) 34 Yes</p>
<p>FATE: Lost? (50/50) 59 Yes</p>
<p>FATE: Deep? (Likely): 5 Exceptional Yes (inside the link!)</p>
<p>DUNGEON: Unique, Discovery, Danger Theme: Shadowy Forces</p>
<p>DESCRIPTION 4 Angrily 64 Messy (smashed outpost)</p>
<p>FATE: Bodies? (very unlikely) 37 Yes</p>
<p>FATE: Old? (50/50) 24 Yes</p>
<p>Discovery: find coins/ gems/ jewelry</p>
<p>Danger: trap: alarm DC 12 to spot (Mina Passive Perception 14, DC 15 to disable</p>
<p>Cadmus Action: 8 NPC Continues -2 (Disposition 6)</p>
<p>Mina Thieves’ Tools +3, Guidance +1 ADV (Cadmus helping) 5, 21 Success</p>
<p>Treasure: 14GP (gems are paste)</p>
<p>Investigate: what destroyed this place? Investigate +6 Guidance +3 18</p>
<p>DESCRIPTION  29 Energetically 65 Mighty (powered construct)</p>
<p> </p>
SCENE 13
<p>Choas Factor 5</p>
<p>Altered Scene? Interrupt 86 Passion 22 Energy (drawn by magic)</p>
<p>FATE: Enemy creature? (50/50) 60 No</p>
<p>DESCRIPTION: 81 Peacefully 18 Delicate</p>
<p>FATE Long Rest? (Likely) 50 Yes</p>
<p>Mina full HP</p>
<p>Cadmus 3 levels Exhaustion 22hp</p>
<p>FATE: low on provisions? (Very likely) 8 Extreme Yes (out of provisions)</p>
<p>FATE: creatures edible? (Very unlikely) 38 No</p>
<p>Cadmus: cast Goodberry</p>
SCENE 14
<p>Chaos Factor 4</p>
<p>Altered Scene? 9 No</p>
<p>DUNGEON: Theme (Water) Unique (Control Chamber) Discovery (well) Danger (creature guarding: Human relocating attacking - cult fanatic and 4 cultists Donjon)</p>
<p>FATE: Great Machine? (Likely) 91 No</p>
<p>DESCRIPTION: 2 Adventurously 9 Classy </p>
<p>FATE: Water cult? (Likely) 41 Yes</p>
<p>FATE: Linked to imprisoning Piperunners? (50/50) 94 Exceptional No (implacable enemies)</p>
<p>Aggression: 5</p>
<p>Passive Perception 14 vs 12: Stealth 2 (noticed)</p>
<p>Range: 60ft</p>
<p>FATE: Does Cadmus recognise them? (Very Unlikely) 81 No</p>
<p>Initiative:</p>
<ul><li style="font-weight:400;">Mina: 15</li>
<li style="font-weight:400;">Cadmus: 12</li>
<li style="font-weight:400;">Fanatic: 11</li>
<li style="font-weight:400;">Cultists: 10</li>
</ul>
<p> </p>
<p>Round 1</p>
<p>Mina: move ready action: attack if attacked</p>
<p>Cadmus: Disposition 6: Talks/ Exposition </p>
<p>Cultist Tactic: Probe - attack cautiously, testing opponent's defences </p>
<p>Fanatic: Move to ½ cover, Spell (1/4 L1 slots used)</p>
<p>Mina: Pistol 19 vs AC 14 24hp piercing (Fanatic 15hp remaining)</p>
<p>Command (Mina) DC 12 WIS Save: 9 fail </p>
<p>Cultists: 30 ft, ½ cover</p>
<p> </p>
<p>Round 2</p>
<p>Mina: Grovel: prone </p>
<p>Cadmus: Disposition 8: Seeks to end the encounter (surrenders)</p>
<p>Tactic: Aggression 4,  attack cautiously, testing opponent's defences</p>
<p>Fanatic: Hold Person (1/3 L2 slots used): DC 12 Cadmus (DIS) 12 15 saves (“seize them!”)</p>
<p>Cultist 1: Move 30’ Grapple vs Mina (prone) STR 11 vs DEX 11 (Mina higher skill Mod, avoids grapple)</p>
<p>Cultist 2: Move 30’ Grapple vs Cadmus STR 6 vs DEX 13 avoids grapple</p>
<p>Cultist 3: Move 30' Grapple Vs Mina STR 5 Vs DEX 9 avoids grapple</p>
<p>Cultist 4: Move 30' Grapple Vs Cadmus 7 Vs  9 avoids grapple</p>
<p> </p>
<p>Round 3</p>
<p>FATE In a line? (50/50) 35 Yes 1d3 2 (1 of 2 L1 slots used)</p>
<p>Mina: stand, Tasha’s Caustic Brew DEX DC 14 Cultist 1 12 fail Cultist 3 19 success</p>
<p>Cadmus: Disposition 10: Context Action (under attack) </p>
<p>FATE Both in range? (50/50) 16 Yes</p>
<p>Word of Radiance: CON DC 12 Cultist 2 12 success Cultist 4 14 success</p>
<p>Tactic: Aggression 5 Balance - attack and defend evenly, no particular strategy</p>
<p>Fanatic: Blindness (2/3 L2 slots used) WIS DC 12 Mina 15 success</p>
<p>Cultist 1: 10hp acid damage (dead) </p>
<p>Cultist 2: dagger vs Cadmus AC 22 hit 4hp (18/22hp)</p>
<p>Cultist 3: dagger Vs Mina 19 hit 4hp (28/32)</p>
<p>Cultist 4: dagger Vs Cadmus AC 24 hit 4hp (14/22hp)</p>
<p> </p>
<p>Round 4</p>
<p>Mina: Draw dagger (off hand), 17 hit Cultist 2 (7/9hp)</p>
<p>Cadmus: Disposition 12: Context Action </p>
<p>Word of Radiance CON DC 12 Cultist 2 13 Cultist 4 15 both avoid</p>
<p>Tactic: Aggression 4 Twist: Change - weapon/objective/ground “Kill them!”</p>
<p>Fanatic: Close to melee, Inflict Wounds on Cadmus vs AS 9 Miss</p>
<p>Cultist 2 dagger vs Cadmus  AC 8 miss</p>
<p>Cultist 3 dagger vs Mina AC 9 miss</p>
<p>Cultist 4 dagger vs Cadmus AC 8 miss</p>
<p> </p>
<p>Round 5</p>
<p>Mina: Move 30’ to cover (opportunity attack AC 22 hit 4hp (24/38hp), pistol 10 AC miss, HERO POINT 18 AC hit 24hp (Fanatic dead, cleave to Cultist 4, dead)</p>
<p>Cadmus: Word of Radiance CON DC 12 Cultist 2 6 fail 4hp (5/9hp) Cultist 4 1 fail 4hp (5/9hp)</p>
<p>Tactic: Aggression 2 Stand-off - wait for opponent to make the next move</p>
<p>Cultist 2 (5/9hp) ready attack if attacked</p>
<p>Cultist 3 (9/9hp) ready attack if attacked</p>
<p> </p>
<p>Round 6</p>
<p>Mina: “drop your weapons and we won't kill you” (Persuasion 6) ready pistol if they move</p>
<p>Cadmus: move 20’, ready sacred flame if they move</p>
<p>Tactic Aggression 4 Stand-off - wait for opponent to make the next move</p>
<p> </p>
<p>End Combat</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Mina and Cadmus stumble upon the site of a battle fought between unknown adversaries, and make much-needed camp. Will they make it through the night without interruption? And what strange new adversaries await them in the depths of the Underpipes?</p>
<p> </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing'>https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing</a></p>
<p>Mina’s character sheet: <a href='https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing'>https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing</a></p>
<p>Cadmus’ character sheet: <a href='https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing'>https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing</a></p>
<p> </p>
Mechanics
SCENE 12 
<p>Chaos Factor 6</p>
<p>Altered Scene? 9 No</p>
<p>DUNGEON: Common, empty 78</p>
<p>DESCRIPTION 56 Irritatingly 70 Mysterious (incomprehensible machinery)</p>
<p>DUNGEON: Common, empty Waste line</p>
<p>FATE: Does the knocking stop? (Likely) 34 Yes</p>
<p>FATE: Lost? (50/50) 59 Yes</p>
<p>FATE: Deep? (Likely): 5 Exceptional Yes (inside the link!)</p>
<p>DUNGEON: Unique, Discovery, Danger Theme: Shadowy Forces</p>
<p>DESCRIPTION 4 Angrily 64 Messy (smashed outpost)</p>
<p>FATE: Bodies? (very unlikely) 37 Yes</p>
<p>FATE: Old? (50/50) 24 Yes</p>
<p>Discovery: find coins/ gems/ jewelry</p>
<p>Danger: trap: alarm DC 12 to spot (Mina Passive Perception 14, DC 15 to disable</p>
<p>Cadmus Action: 8 NPC Continues -2 (Disposition 6)</p>
<p>Mina Thieves’ Tools +3, Guidance +1 ADV (Cadmus helping) 5, 21 Success</p>
<p>Treasure: 14GP (gems are paste)</p>
<p>Investigate: what destroyed this place? Investigate +6 Guidance +3 18</p>
<p>DESCRIPTION  29 Energetically 65 Mighty (powered construct)</p>
<p> </p>
SCENE 13
<p>Choas Factor 5</p>
<p>Altered Scene? Interrupt 86 Passion 22 Energy (drawn by magic)</p>
<p>FATE: Enemy creature? (50/50) 60 No</p>
<p>DESCRIPTION: 81 Peacefully 18 Delicate</p>
<p>FATE Long Rest? (Likely) 50 Yes</p>
<p>Mina full HP</p>
<p>Cadmus 3 levels Exhaustion 22hp</p>
<p>FATE: low on provisions? (Very likely) 8 Extreme Yes (out of provisions)</p>
<p>FATE: creatures edible? (Very unlikely) 38 No</p>
<p>Cadmus: cast Goodberry</p>
SCENE 14
<p>Chaos Factor 4</p>
<p>Altered Scene? 9 No</p>
<p>DUNGEON: Theme (Water) Unique (Control Chamber) Discovery (well) Danger (creature guarding: Human relocating attacking - cult fanatic and 4 cultists Donjon)</p>
<p>FATE: Great Machine? (Likely) 91 No</p>
<p>DESCRIPTION: 2 Adventurously 9 Classy </p>
<p>FATE: Water cult? (Likely) 41 Yes</p>
<p>FATE: Linked to imprisoning Piperunners? (50/50) 94 Exceptional No (implacable enemies)</p>
<p>Aggression: 5</p>
<p>Passive Perception 14 vs 12: Stealth 2 (noticed)</p>
<p>Range: 60ft</p>
<p>FATE: Does Cadmus recognise them? (Very Unlikely) 81 No</p>
<p>Initiative:</p>
<ul><li style="font-weight:400;">Mina: 15</li>
<li style="font-weight:400;">Cadmus: 12</li>
<li style="font-weight:400;">Fanatic: 11</li>
<li style="font-weight:400;">Cultists: 10</li>
</ul>
<p> </p>
<p>Round 1</p>
<p>Mina: move ready action: attack if attacked</p>
<p>Cadmus: Disposition 6: Talks/ Exposition </p>
<p>Cultist Tactic: Probe - attack cautiously, testing opponent's defences </p>
<p>Fanatic: Move to ½ cover, Spell (1/4 L1 slots used)</p>
<p>Mina: Pistol 19 vs AC 14 24hp piercing (Fanatic 15hp remaining)</p>
<p>Command (Mina) DC 12 WIS Save: 9 fail </p>
<p>Cultists: 30 ft, ½ cover</p>
<p> </p>
<p>Round 2</p>
<p>Mina: Grovel: prone </p>
<p>Cadmus: Disposition 8: Seeks to end the encounter (surrenders)</p>
<p>Tactic: Aggression 4,  attack cautiously, testing opponent's defences</p>
<p>Fanatic: Hold Person (1/3 L2 slots used): DC 12 Cadmus (DIS) 12 15 saves (“seize them!”)</p>
<p>Cultist 1: Move 30’ Grapple vs Mina (prone) STR 11 vs DEX 11 (Mina higher skill Mod, avoids grapple)</p>
<p>Cultist 2: Move 30’ Grapple vs Cadmus STR 6 vs DEX 13 avoids grapple</p>
<p>Cultist 3: Move 30' Grapple Vs Mina STR 5 Vs DEX 9 avoids grapple</p>
<p>Cultist 4: Move 30' Grapple Vs Cadmus 7 Vs  9 avoids grapple</p>
<p> </p>
<p>Round 3</p>
<p>FATE In a line? (50/50) 35 Yes 1d3 2 (1 of 2 L1 slots used)</p>
<p>Mina: stand, Tasha’s Caustic Brew DEX DC 14 Cultist 1 12 fail Cultist 3 19 success</p>
<p>Cadmus: Disposition 10: Context Action (under attack) </p>
<p>FATE Both in range? (50/50) 16 Yes</p>
<p>Word of Radiance: CON DC 12 Cultist 2 12 success Cultist 4 14 success</p>
<p>Tactic: Aggression 5 Balance - attack and defend evenly, no particular strategy</p>
<p>Fanatic: Blindness (2/3 L2 slots used) WIS DC 12 Mina 15 success</p>
<p>Cultist 1: 10hp acid damage (dead) </p>
<p>Cultist 2: dagger vs Cadmus AC 22 hit 4hp (18/22hp)</p>
<p>Cultist 3: dagger Vs Mina 19 hit 4hp (28/32)</p>
<p>Cultist 4: dagger Vs Cadmus AC 24 hit 4hp (14/22hp)</p>
<p> </p>
<p>Round 4</p>
<p>Mina: Draw dagger (off hand), 17 hit Cultist 2 (7/9hp)</p>
<p>Cadmus: Disposition 12: Context Action </p>
<p>Word of Radiance CON DC 12 Cultist 2 13 Cultist 4 15 both avoid</p>
<p>Tactic: Aggression 4 Twist: Change - weapon/objective/ground “Kill them!”</p>
<p>Fanatic: Close to melee, Inflict Wounds on Cadmus vs AS 9 Miss</p>
<p>Cultist 2 dagger vs Cadmus  AC 8 miss</p>
<p>Cultist 3 dagger vs Mina AC 9 miss</p>
<p>Cultist 4 dagger vs Cadmus AC 8 miss</p>
<p> </p>
<p>Round 5</p>
<p>Mina: Move 30’ to cover (opportunity attack AC 22 hit 4hp (24/38hp), pistol 10 AC miss, HERO POINT 18 AC hit 24hp (Fanatic dead, cleave to Cultist 4, dead)</p>
<p>Cadmus: Word of Radiance CON DC 12 Cultist 2 6 fail 4hp (5/9hp) Cultist 4 1 fail 4hp (5/9hp)</p>
<p>Tactic: Aggression 2 Stand-off - wait for opponent to make the next move</p>
<p>Cultist 2 (5/9hp) ready attack if attacked</p>
<p>Cultist 3 (9/9hp) ready attack if attacked</p>
<p> </p>
<p>Round 6</p>
<p>Mina: “drop your weapons and we won't kill you” (Persuasion 6) ready pistol if they move</p>
<p>Cadmus: move 20’, ready sacred flame if they move</p>
<p>Tactic Aggression 4 Stand-off - wait for opponent to make the next move</p>
<p> </p>
<p>End Combat</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/38rx9r/TLA_Chapter_6_HydroClan.mp3" length="24550895" type="audio/mpeg"/>
        <itunes:summary>Mina and Cadmus stumble upon the site of a battle fought between unknown adversaries, and make much-needed camp. Will they make it through the night without interruption? And what strange new adversaries await them in the depths of the Underpipes?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1496</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>7</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 7 The Climb</title>
        <itunes:title>TLA Chapter 7 The Climb</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-7-the-climb/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-7-the-climb/#comments</comments>        <pubDate>Wed, 23 Feb 2022 12:21:19 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/fb015d71-6707-3c80-8908-0c40a54be0fe</guid>
                                    <description><![CDATA[<p>Mina and Cadmus find themselves within touching distance of freedom, but face seemingly insurmountable odds to attain it. Can they possibly overcome the massed might of HydroClan?</p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing'>https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing</a></p>
<p>Mina’s character sheet: <a href='https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing'>https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing</a></p>
<p>Cadmus’ character sheet: <a href='https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing'>https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing</a></p>
<p>Mythic GM Emulator Deck: <a href='https://www.drivethrurpg.com/product/257195/Mythic-Game-Master-Emulator-Deck'>https://www.drivethrurpg.com/product/257195/Mythic-Game-Master-Emulator-Deck</a></p>
<p>Skill Challenge: <a href='https://critical-hits.com/blog/2016/08/16/skill-challenges-in-5th-edition-dd/'>https://critical-hits.com/blog/2016/08/16/skill-challenges-in-5th-edition-dd/</a></p>
<p>Noble House Randomiser: <a href='https://welshpiper.com/random-noble-houses/'>https://welshpiper.com/random-noble-houses/</a></p>
<p> </p>
Mechanics
SCENE 15 Interrogation
<p>Chaos Factor 5</p>
<p>Altered Scene? Interrupt: PC Positive: Arrive Goals</p>
<p>Cadmus reaction: NPC Continues, -2 (Disposition 4) 6 goodberries (20/22hp)</p>
<p> </p>
SCENE 16: The Climb
<p>Chaos Factor 4</p>
<p>Altered Scene? Altered: they are being pursued. </p>
<p>Skill Challenge: 3 moderate successes DC 15 each, penalties on failure, combat after 3 failures</p>
<p>Cadmus Athletics +3, help (Mina) 8 fail (0 of 3)</p>
<p>Consequence Use a monster, danger, or location move</p>
<p>Event: Persecute Competition (siren sounded, more HydroClan)</p>
<p>Mina Athletics +1 16 success (1 of 3)</p>
<p>Cadmus Athletics +3, help (Mina) 20 success (1 of 3)</p>
<p>Mina Athletics +1 3 fail (1 of 3)</p>
<p>Consequence show signs of an approaching threat </p>
<p>Event Starting liberty ("free the great water spirit!")</p>
<p>Cadmus +3 help (Mina) 15 success;(2 of 3)</p>
<p>Mina +1 fail (1 of 3)</p>
<p>Consequence Turn their move back on them (2 x HydroClan cultists climb faster: combat)</p>
<p>Starting climb height: 80ft, exit at 120’</p>
<p>Mina on 2 of 3 Hero Points, no HD spent</p>
<p>

</p>
<p>Initiative</p>
<p>Water Weird 23</p>
<p>Mina 21</p>
<p>HydroClan bandits 11</p>
<p>Cadmus 7</p>
<p>HydroClan cultists 2</p>
<p>

</p>
<p>Round 1</p>
<p>Water weird (58/58 hp): trapped</p>
<p>Mina 34/38hp): Pistol 12 vs AC 12 hit 10hp: cultist 1 dead, cultist 2 8/9hp), Move 15’, Cultist Opportunity attack: 14 vs AC 17 miss: Mina at 95’</p>
<p>6 Hydroclan bandits (all on 11/11hp): Crossbow DIS for long range: 1 hit 5hp Mina (30/38)</p>
<p>Cadmus: Sacred Flame v Cultist 2 Dex 14 vs DC 12: miss, Move 10’, Cadmus at 90’</p>
<p>Hydroclan Cultist 2: move, scimitar 23 vs AC 14: hit Cadmus 4hp (16/22hp)</p>
<p>HydroClan Cultist 3-5 move up ladder, scimitar 8 vs AC 14 miss</p>
<p> </p>
<p>Round 2</p>
<p>FATE: Weird released? (Likely): Yes</p>
<p>FATE? Attack HydroClan? (50/50): Yes</p>
<p>Water Weird: Constrict: 11 vs AC 12 miss, move to 60’</p>
<p>Mina (30/38): Pistol 12 vs AC 12 hit 1hp: cultist 2 dead, cultist 3 5/9hp), move (15’ to 110’)</p>
<p>6 HydroClan bandits: Crossbow DIS for long range:1 hit on Mina (25/38hp), 2 hits on Cadmus (6/22hp)</p>
<p>Cadmus: Move, dash (20’ to 110’)</p>
<p>HydroClan Cultists: move, 1 hit on Mina (21/38hp)</p>
<p> </p>
<p>Round 3</p>
<p>FATE: Weird attack HydroClan? (50/50) Yes</p>
<p>Water Weird (58/58): Move, constrict 13hp, Cultist 5 dead</p>
<p>Mina (21/38hp): Bonus: healing surge: 6hp (27/38), pistol 20 vs AC 13 hit, Weird takes 18hp (40/58hp) 110’)</p>
<p>6 HydroClan bandits all miss</p>
<p>Cadmus (6/22hp) Move 10’ to 120’, open circular handwheel: Athletics DC 13: DIS 12 fail</p>
<p>HydroClan cultist 3 (5/9hp): hit Mina 4hp (23/38hp)</p>
<p>HydroClan cultist 4 (9/9hp): miss</p>
<p> </p>
<p>Round 4</p>
<p>Water Weird (40/58): move, constrict miss Mina</p>
<p>Mina (23/38hp) Bonus: healing surge:7hp (30/38hp), pistol 20 vs AC 13 hit Weird takes 6hp (34/58hp)</p>
<p>6 HydroClan bandits: 1 hit on Cadmus, Parry</p>
<p>Cadmus: (6/22hp) open circular handwheel: Athletics DC 13: DIS 6 fail</p>
<p>HydroClan cultist 3 (5/9hp): miss</p>
<p>HydroClan cultist 4 (9/9hp): miss</p>
<p> </p>
<p>Round 5</p>
<p>Water Weird (34/58): move, constrict hit Mina 13 (17/38hp), grappled, restrained escape DC 13</p>
<p>Mina (17/38hp): escape DC 13 STR 14, move (120’)</p>
<p>6 HydroClan bandits: hit Cadmus Parry, hit Cadmus 5hp (1/22hp)</p>
<p>Cadmus: (1/22hp) open circular handwheel: Athletics DC 13: DIS 8 fail, Bonus Healing Word </p>
<p>FATE: Does he heal himself? Yes 4hp (5/22hp) (2/2 L1 spell slots used)</p>
<p>HydroClan cultist 3 (5/9hp): miss</p>
<p>HydroClan cultist 4 (9/9hp): miss</p>
<p> </p>
<p>Round 6</p>
<p>Water Weird (34/58hp) miss</p>
<p>Mina (17/38hp) ready action (Cadmus help)</p>
<p>6 Hydroclan bandits: all miss</p>
<p>Cadmus: help</p>
<p>Mina: open circular handwheel: Athletics DC 13 ADV 9 fail Hero Point 16 success, Move</p>
<p>Water Weird Opportunity attack miss Mina</p>
<p>HydroClan cultist 3 (5/9hp) Opportunity attack: hit Cadmus 4hp (1/22hp)</p>
<p>HydroClan cultist 4 (9/9hp) Opportunity attack: miss</p>
<p> </p>
Scene 17: To the Surface
<p>Chaos Factor 5</p>
<p>Altered Scene? Expected</p>
<p>FATE: Do the attackers continue? (Likely) No (screams from below: Weird attacks cultists)</p>
<p>FATE: Is the way out obvious? (Likely)Yes (tunnel up, grating, steps up from cellar- water pipes)</p>
<p>Cadmus: 3 Goodberries (4/22hp)</p>
<p>Description: Where are they? Joyfully Lavish</p>
<p>FATE: Noble House mansion? Yes</p>
<ol><li style="font-weight:400;">Fargalay</li>
<li style="font-weight:400;">Monsitario</li>
<li style="font-weight:400;">Toreth</li>
<li style="font-weight:400;">Amberen</li>
</ol><p> </p>
<p>Toreth</p>
<p> </p>
<p>House Toreth</p>
<p>Motto: By Quill and By Sword</p>
<p>Sigil: A golden two-headed roc on a scarlet field</p>
<p>An ancient noble house, historically militaristic, now waning in both size and political influence. They seek to reclaim old glories by seeking out power in the outer realms, and are intent on establishing a military presence in these strange new worlds. In Kyras they have secret ties to organised crime. </p>
<p> </p>
<p>Scene 17 continued in Chapter 8</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Mina and Cadmus find themselves within touching distance of freedom, but face seemingly insurmountable odds to attain it. Can they possibly overcome the massed might of HydroClan?</p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing'>https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing</a></p>
<p>Mina’s character sheet: <a href='https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing'>https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing</a></p>
<p>Cadmus’ character sheet: <a href='https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing'>https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing</a></p>
<p>Mythic GM Emulator Deck: <a href='https://www.drivethrurpg.com/product/257195/Mythic-Game-Master-Emulator-Deck'>https://www.drivethrurpg.com/product/257195/Mythic-Game-Master-Emulator-Deck</a></p>
<p>Skill Challenge: <a href='https://critical-hits.com/blog/2016/08/16/skill-challenges-in-5th-edition-dd/'>https://critical-hits.com/blog/2016/08/16/skill-challenges-in-5th-edition-dd/</a></p>
<p>Noble House Randomiser: <a href='https://welshpiper.com/random-noble-houses/'>https://welshpiper.com/random-noble-houses/</a></p>
<p> </p>
Mechanics
SCENE 15 Interrogation
<p>Chaos Factor 5</p>
<p>Altered Scene? Interrupt: PC Positive: Arrive Goals</p>
<p>Cadmus reaction: NPC Continues, -2 (Disposition 4) 6 goodberries (20/22hp)</p>
<p> </p>
SCENE 16: The Climb
<p>Chaos Factor 4</p>
<p>Altered Scene? Altered: they are being pursued. </p>
<p>Skill Challenge: 3 moderate successes DC 15 each, penalties on failure, combat after 3 failures</p>
<p>Cadmus Athletics +3, help (Mina) 8 fail (0 of 3)</p>
<p>Consequence Use a monster, danger, or location move</p>
<p>Event: Persecute Competition (siren sounded, more HydroClan)</p>
<p>Mina Athletics +1 16 success (1 of 3)</p>
<p>Cadmus Athletics +3, help (Mina) 20 success (1 of 3)</p>
<p>Mina Athletics +1 3 fail (1 of 3)</p>
<p>Consequence show signs of an approaching threat </p>
<p>Event Starting liberty ("free the great water spirit!")</p>
<p>Cadmus +3 help (Mina) 15 success;(2 of 3)</p>
<p>Mina +1 fail (1 of 3)</p>
<p>Consequence Turn their move back on them (2 x HydroClan cultists climb faster: combat)</p>
<p>Starting climb height: 80ft, exit at 120’</p>
<p>Mina on 2 of 3 Hero Points, no HD spent</p>
<p><br>
<br>
</p>
<p>Initiative</p>
<p>Water Weird 23</p>
<p>Mina 21</p>
<p>HydroClan bandits 11</p>
<p>Cadmus 7</p>
<p>HydroClan cultists 2</p>
<p><br>
<br>
</p>
<p>Round 1</p>
<p>Water weird (58/58 hp): trapped</p>
<p>Mina 34/38hp): Pistol 12 vs AC 12 hit 10hp: cultist 1 dead, cultist 2 8/9hp), Move 15’, Cultist Opportunity attack: 14 vs AC 17 miss: Mina at 95’</p>
<p>6 Hydroclan bandits (all on 11/11hp): Crossbow DIS for long range: 1 hit 5hp Mina (30/38)</p>
<p>Cadmus: Sacred Flame v Cultist 2 Dex 14 vs DC 12: miss, Move 10’, Cadmus at 90’</p>
<p>Hydroclan Cultist 2: move, scimitar 23 vs AC 14: hit Cadmus 4hp (16/22hp)</p>
<p>HydroClan Cultist 3-5 move up ladder, scimitar 8 vs AC 14 miss</p>
<p> </p>
<p>Round 2</p>
<p>FATE: Weird released? (Likely): Yes</p>
<p>FATE? Attack HydroClan? (50/50): Yes</p>
<p>Water Weird: Constrict: 11 vs AC 12 miss, move to 60’</p>
<p>Mina (30/38): Pistol 12 vs AC 12 hit 1hp: cultist 2 dead, cultist 3 5/9hp), move (15’ to 110’)</p>
<p>6 HydroClan bandits: Crossbow DIS for long range:1 hit on Mina (25/38hp), 2 hits on Cadmus (6/22hp)</p>
<p>Cadmus: Move, dash (20’ to 110’)</p>
<p>HydroClan Cultists: move, 1 hit on Mina (21/38hp)</p>
<p> </p>
<p>Round 3</p>
<p>FATE: Weird attack HydroClan? (50/50) Yes</p>
<p>Water Weird (58/58): Move, constrict 13hp, Cultist 5 dead</p>
<p>Mina (21/38hp): Bonus: healing surge: 6hp (27/38), pistol 20 vs AC 13 hit, Weird takes 18hp (40/58hp) 110’)</p>
<p>6 HydroClan bandits all miss</p>
<p>Cadmus (6/22hp) Move 10’ to 120’, open circular handwheel: Athletics DC 13: DIS 12 fail</p>
<p>HydroClan cultist 3 (5/9hp): hit Mina 4hp (23/38hp)</p>
<p>HydroClan cultist 4 (9/9hp): miss</p>
<p> </p>
<p>Round 4</p>
<p>Water Weird (40/58): move, constrict miss Mina</p>
<p>Mina (23/38hp) Bonus: healing surge:7hp (30/38hp), pistol 20 vs AC 13 hit Weird takes 6hp (34/58hp)</p>
<p>6 HydroClan bandits: 1 hit on Cadmus, Parry</p>
<p>Cadmus: (6/22hp) open circular handwheel: Athletics DC 13: DIS 6 fail</p>
<p>HydroClan cultist 3 (5/9hp): miss</p>
<p>HydroClan cultist 4 (9/9hp): miss</p>
<p> </p>
<p>Round 5</p>
<p>Water Weird (34/58): move, constrict hit Mina 13 (17/38hp), grappled, restrained escape DC 13</p>
<p>Mina (17/38hp): escape DC 13 STR 14, move (120’)</p>
<p>6 HydroClan bandits: hit Cadmus Parry, hit Cadmus 5hp (1/22hp)</p>
<p>Cadmus: (1/22hp) open circular handwheel: Athletics DC 13: DIS 8 fail, Bonus Healing Word </p>
<p>FATE: Does he heal himself? Yes 4hp (5/22hp) (2/2 L1 spell slots used)</p>
<p>HydroClan cultist 3 (5/9hp): miss</p>
<p>HydroClan cultist 4 (9/9hp): miss</p>
<p> </p>
<p>Round 6</p>
<p>Water Weird (34/58hp) miss</p>
<p>Mina (17/38hp) ready action (Cadmus help)</p>
<p>6 Hydroclan bandits: all miss</p>
<p>Cadmus: help</p>
<p>Mina: open circular handwheel: Athletics DC 13 ADV 9 fail Hero Point 16 success, Move</p>
<p>Water Weird Opportunity attack miss Mina</p>
<p>HydroClan cultist 3 (5/9hp) Opportunity attack: hit Cadmus 4hp (1/22hp)</p>
<p>HydroClan cultist 4 (9/9hp) Opportunity attack: miss</p>
<p> </p>
Scene 17: To the Surface
<p>Chaos Factor 5</p>
<p>Altered Scene? Expected</p>
<p>FATE: Do the attackers continue? (Likely) No (screams from below: Weird attacks cultists)</p>
<p>FATE: Is the way out obvious? (Likely)Yes (tunnel up, grating, steps up from cellar- water pipes)</p>
<p>Cadmus: 3 Goodberries (4/22hp)</p>
<p>Description: Where are they? Joyfully Lavish</p>
<p>FATE: Noble House mansion? Yes</p>
<ol><li style="font-weight:400;">Fargalay</li>
<li style="font-weight:400;">Monsitario</li>
<li style="font-weight:400;">Toreth</li>
<li style="font-weight:400;">Amberen</li>
</ol><p> </p>
<p>Toreth</p>
<p> </p>
<p>House Toreth</p>
<p>Motto: By Quill and By Sword</p>
<p>Sigil: A golden two-headed roc on a scarlet field</p>
<p>An ancient noble house, historically militaristic, now waning in both size and political influence. They seek to reclaim old glories by seeking out power in the outer realms, and are intent on establishing a military presence in these strange new worlds. In Kyras they have secret ties to organised crime. </p>
<p> </p>
<p>Scene 17 continued in Chapter 8</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4ujp5c/TLA_Chapter_7_The_Climb.mp3" length="28705409" type="audio/mpeg"/>
        <itunes:summary>Mina and Cadmus find themselves within touching distance of freedom, but face seemingly insurmountable odds to attain it. Can they possibly overcome the massed might of HydroClan?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1755</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>8</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 8 The House of Whispers</title>
        <itunes:title>TLA Chapter 8 The House of Whispers</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-8-the-house-of-whispers/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-8-the-house-of-whispers/#comments</comments>        <pubDate>Wed, 02 Mar 2022 09:40:44 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/1878db10-2b6b-3be1-8a7d-123e9cf66f01</guid>
                                    <description><![CDATA[<p>Mina constructs a companion, and hopes to retain another, but shocking news throws her plans into disarray. With all other avenues seemingly closed, Mina is left with only one option; to return to the infamous House of Whispers.</p>
<p>Links</p>
<p><a href='https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing'>https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing</a></p>
<p> </p>
Mechanics
<p> </p>
<p>SCENE 17 (Cont)</p>
<p> </p>
<p>FATE: Are they able to slip away unnoticed? (Unlikely) No</p>
<p>FATE: Ejected? (50/50) Yes, Random Event NPC Negative: HydroClan: Guide Messages (knocking on pipes)</p>
<p>FATE: Do Devotants have surnames? (Unlikely) No</p>
<p>FATE: Does Cadmus accompany Mina? (Very Likely)  Yes</p>
SCENE 18: Level Up Montage
<p>Chaos Factor 4</p>
<p>Altered Scene? No</p>
<p>FATE: room for Cadmus? Yes</p>
<p>FATE: Does Cadmus want to go back to the Order? (50/50) Yes</p>
<p>FATE: Will he return to her? (Likely) Exceptional Yes (he intends to leave the Order, swearing himself to her protection)</p>
<p>Level Up: </p>
<ul><li style="font-weight:400;">HP to </li>
<li style="font-weight:400;">Battle Ready (prof with martial weapons, use Int for att/ dmg)</li>
<li style="font-weight:400;">Spells: Heroism, Shield</li>
<li style="font-weight:400;">Extra L1 spell slot</li>
<li style="font-weight:400;">Steel Defender</li>
<li style="font-weight:400;">Swap 1 Infusion (remove Cap of Water Breathing, add ???)</li>
</ul>
<p>FATE: does Cadmus return (Very Likely) Yes</p>
<p>FATE: in Order robes? No</p>
<p>FATE: Does Cadmus know anything re Mina’s quest? (Very Unlikely) Exceptional Yes (NPC Negative) The Whisperer, Adversity News</p>
<p> </p>
SCENE 19: Plan next steps
<p>Chaos Factor 5</p>
<p>Altered Scene? No</p>
<p>FATE: Does Cadmus know how The Whisperer died? (50/50) Yes</p>
<p>How? Event: Release Illness (Plague toxin)</p>
<p>FATE: Others dead? (50/50) No</p>
<p>FATE: Any clues who’s behind it? (Very Unlikely) No</p>
<p>FATE: Has Mina heard of attacks like this before? (Very Unlikely) No</p>
<p> </p>
SCENE 20: Return to the Rookery
<p>Chaos Factor 6</p>
<p>Altered Scene? No</p>
<p>FATE: Anyone there? (Very unlikely) No</p>
<p>FATE: Does anyone come? (50/50) No</p>
<p>FATE: Is anyone following her when she leaves? (Unlikely) No</p>
<p> </p>
SCENE 21: Return to the House of Whispers
<p>Chaos Factor 7</p>
<p>Altered Scene? No</p>
<p>FATE: Hostile Reception? (Unlikely) Exceptional Yes</p>
<p>Event: Ambush Stalemate (building defences activated to restrain invaders)</p>
<ul><li style="font-weight:400;">Animated Armour CR 1</li>
<li style="font-weight:400;">Gargoyle CR 2</li>
<li style="font-weight:400;">2 x Rug of Smothering CR 2</li>
</ul>
<p> </p>
<p>Initiative:</p>
<p>Cadmus 16</p>
<p>Rugs 14</p>
<p>Mina 13</p>
<p>Armour 8</p>
<p>Gargoyle 5</p>
<p> </p>
<p>Round 1</p>
<p>Cadmus: surprised</p>
<p>Rug 1: Smother vs Mina: 9 (miss)</p>
<p>Rug 2: Smother vs Barbican: 10 (miss)</p>
<p>Mina: surprised</p>
<p>Barbican: surprised</p>
<p>Amour: Multiattack: Shove vs Mina: 22 vs 17: Mina prone, Grapple (ADV) 21 vs 9 Mina Grappled</p>
<p>Gargoyle: Multiattack: Bite vs Barbican 20 vs AC 15: 5 hp (16/21), Claw 12 vs AC 15: miss</p>
<p> </p>
<p>Round 2</p>
<p>Cadmus: Bless (+1d4 attacks/ saves Mina, Cadmus, Barbican), Move 40ft out of melee</p>
<p>Rug 1: Smother vs Mina (ADV) 22 hit, Mina prone, grappled, restrained, blinded</p>
<p>Rug 2: Smother vs Barbican: 21 hit, Barbican grappled, restrained, blinded</p>
<p>Mina: 10hp (44/54) escape DC 13: 4 fail, bonus: Barbican Force Rend</p>
<p>Barbican (16/21): Force Rend + Bless vs Rug 2 (DIS) 17 hit 3hp (30/33), Barbican 3hp (13/21)</p>
<p>Armour: Multiattack Slam vs Mina (ADV) 21 hit 5 hp (39/54) Slam vs Mina (ADV) 13 miss</p>
<p>Gargoyle: Multiattack: Bite vs Barbican (ADV) 5 vs AC 15 miss, Claw 16 vs AC 15: hit 5hp (8/21)</p>
<p> </p>
<p>Round 3</p>
<p>Cadmus: Sacred Flame vs Armour DC 12 2 5hp (28/33)</p>
<p>Rug 1: maintain smother</p>
<p>Rug 2: maintain smother</p>
<p>Mina: 10hp (29/54), escape DC 13 5 fail, bonus “get me out of here!”</p>
<p>Barbican: 10hp (dead)</p>
<p>Armour: Multiattack Slam vs Mina (ADV) 20 hit 5 hp (24/54) Slam vs Mina (ADV) 9 miss</p>
<p>Gargoyle: Multiattack: Bite vs Mina (ADV) 23 hit 5hp (19/54), Claw 15 miss</p>
<p> </p>
<p>Round 4</p>
<p>Cadmus: Sacred Flame vs Armour DC 12 3 5hp (23/33)</p>
<p>Rug 1: maintain smother</p>
<p>Rug 2: Smother vs Mina (ADV) 20 hit</p>
<p>Mina: 20hp (0/54)</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Mina constructs a companion, and hopes to retain another, but shocking news throws her plans into disarray. With all other avenues seemingly closed, Mina is left with only one option; to return to the infamous House of Whispers.</p>
<p>Links</p>
<p><a href='https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing'>https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing</a></p>
<p> </p>
Mechanics
<p> </p>
<p>SCENE 17 (Cont)</p>
<p> </p>
<p>FATE: Are they able to slip away unnoticed? (Unlikely) No</p>
<p>FATE: Ejected? (50/50) Yes, Random Event NPC Negative: HydroClan: Guide Messages (knocking on pipes)</p>
<p>FATE: Do Devotants have surnames? (Unlikely) No</p>
<p>FATE: Does Cadmus accompany Mina? (Very Likely)  Yes</p>
SCENE 18: Level Up Montage
<p>Chaos Factor 4</p>
<p>Altered Scene? No</p>
<p>FATE: room for Cadmus? Yes</p>
<p>FATE: Does Cadmus want to go back to the Order? (50/50) Yes</p>
<p>FATE: Will he return to her? (Likely) Exceptional Yes (he intends to leave the Order, swearing himself to her protection)</p>
<p>Level Up: </p>
<ul><li style="font-weight:400;">HP to </li>
<li style="font-weight:400;">Battle Ready (prof with martial weapons, use Int for att/ dmg)</li>
<li style="font-weight:400;">Spells: Heroism, Shield</li>
<li style="font-weight:400;">Extra L1 spell slot</li>
<li style="font-weight:400;">Steel Defender</li>
<li style="font-weight:400;">Swap 1 Infusion (remove Cap of Water Breathing, add ???)</li>
</ul>
<p>FATE: does Cadmus return (Very Likely) Yes</p>
<p>FATE: in Order robes? No</p>
<p>FATE: Does Cadmus know anything re Mina’s quest? (Very Unlikely) Exceptional Yes (NPC Negative) The Whisperer, Adversity News</p>
<p> </p>
SCENE 19: Plan next steps
<p>Chaos Factor 5</p>
<p>Altered Scene? No</p>
<p>FATE: Does Cadmus know how The Whisperer died? (50/50) Yes</p>
<p>How? Event: Release Illness (Plague toxin)</p>
<p>FATE: Others dead? (50/50) No</p>
<p>FATE: Any clues who’s behind it? (Very Unlikely) No</p>
<p>FATE: Has Mina heard of attacks like this before? (Very Unlikely) No</p>
<p> </p>
SCENE 20: Return to the Rookery
<p>Chaos Factor 6</p>
<p>Altered Scene? No</p>
<p>FATE: Anyone there? (Very unlikely) No</p>
<p>FATE: Does anyone come? (50/50) No</p>
<p>FATE: Is anyone following her when she leaves? (Unlikely) No</p>
<p> </p>
SCENE 21: Return to the House of Whispers
<p>Chaos Factor 7</p>
<p>Altered Scene? No</p>
<p>FATE: Hostile Reception? (Unlikely) Exceptional Yes</p>
<p>Event: Ambush Stalemate (building defences activated to restrain invaders)</p>
<ul><li style="font-weight:400;">Animated Armour CR 1</li>
<li style="font-weight:400;">Gargoyle CR 2</li>
<li style="font-weight:400;">2 x Rug of Smothering CR 2</li>
</ul>
<p> </p>
<p>Initiative:</p>
<p>Cadmus 16</p>
<p>Rugs 14</p>
<p>Mina 13</p>
<p>Armour 8</p>
<p>Gargoyle 5</p>
<p> </p>
<p>Round 1</p>
<p>Cadmus: surprised</p>
<p>Rug 1: Smother vs Mina: 9 (miss)</p>
<p>Rug 2: Smother vs Barbican: 10 (miss)</p>
<p>Mina: surprised</p>
<p>Barbican: surprised</p>
<p>Amour: Multiattack: Shove vs Mina: 22 vs 17: Mina prone, Grapple (ADV) 21 vs 9 Mina Grappled</p>
<p>Gargoyle: Multiattack: Bite vs Barbican 20 vs AC 15: 5 hp (16/21), Claw 12 vs AC 15: miss</p>
<p> </p>
<p>Round 2</p>
<p>Cadmus: Bless (+1d4 attacks/ saves Mina, Cadmus, Barbican), Move 40ft out of melee</p>
<p>Rug 1: Smother vs Mina (ADV) 22 hit, Mina prone, grappled, restrained, blinded</p>
<p>Rug 2: Smother vs Barbican: 21 hit, Barbican grappled, restrained, blinded</p>
<p>Mina: 10hp (44/54) escape DC 13: 4 fail, bonus: Barbican Force Rend</p>
<p>Barbican (16/21): Force Rend + Bless vs Rug 2 (DIS) 17 hit 3hp (30/33), Barbican 3hp (13/21)</p>
<p>Armour: Multiattack Slam vs Mina (ADV) 21 hit 5 hp (39/54) Slam vs Mina (ADV) 13 miss</p>
<p>Gargoyle: Multiattack: Bite vs Barbican (ADV) 5 vs AC 15 miss, Claw 16 vs AC 15: hit 5hp (8/21)</p>
<p> </p>
<p>Round 3</p>
<p>Cadmus: Sacred Flame vs Armour DC 12 2 5hp (28/33)</p>
<p>Rug 1: maintain smother</p>
<p>Rug 2: maintain smother</p>
<p>Mina: 10hp (29/54), escape DC 13 5 fail, bonus “get me out of here!”</p>
<p>Barbican: 10hp (dead)</p>
<p>Armour: Multiattack Slam vs Mina (ADV) 20 hit 5 hp (24/54) Slam vs Mina (ADV) 9 miss</p>
<p>Gargoyle: Multiattack: Bite vs Mina (ADV) 23 hit 5hp (19/54), Claw 15 miss</p>
<p> </p>
<p>Round 4</p>
<p>Cadmus: Sacred Flame vs Armour DC 12 3 5hp (23/33)</p>
<p>Rug 1: maintain smother</p>
<p>Rug 2: Smother vs Mina (ADV) 20 hit</p>
<p>Mina: 20hp (0/54)</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/bn8gfu/TLA_Chapter_8_The_House_of_Whispers.mp3" length="29541376" type="audio/mpeg"/>
        <itunes:summary>Mina constructs a companion, and hopes to retain another, but shocking news throws her plans into disarray. With all other avenues seemingly closed, Mina is left with only one option; to return to the infamous House of Whispers.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1807</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>9</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 9 Alexis</title>
        <itunes:title>TLA Chapter 9 Alexis</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-9-alexis/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-9-alexis/#comments</comments>        <pubDate>Wed, 09 Mar 2022 15:00:37 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/f1bf6fcc-8fbf-307d-9925-fce68155f5db</guid>
                                    <description><![CDATA[<p>Mina wakes to discover the identity of the new Spymaster, and it’s the last person she would wish it to be. But the bad news doesn’t stop there; the identity of the Whisperer’s murderer could spell doom for House Montisario, and the new spymaster’s plan to deal with the situation puts Mina right in the very last place she wants to be.</p>
<p> </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing'>https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing</a></p>
<p>Surprise: <a href='https://slyflourish.com/surprise.html'>https://slyflourish.com/surprise.html</a></p>
<p>UNE (Universal NPC Emulator): or): <a href='https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev'>https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev</a></p>
Mechanics
SCENE 22: Cousin Alexis
<p>Chaos Factor 8</p>
<p>Altered Scene: No</p>
<p> </p>
<p>Who wakes her?</p>
<p>UNE privileged politician, comparable power, motivation: work the world </p>
<p>Demeanor inquisitive</p>
<p>Bearing request</p>
<p>Focus fame </p>
<p>FATE does she know him? Exceptional Yes (cousin, Male/ female/ non-binary: male Alexis Montisatio)</p>
<p>FATE: do they get on? Exceptional No</p>
<p>Mina Punch: miss</p>
<p>FATE does he accept it was murder? (Likely) Yes</p>
<p>FATE is his lackey a soldier? (Likely) Yes</p>
<p>Donjon Name Generator: Theny Veray</p>
<p>Male/ Female/ non-binary: nonbinary</p>
<p>Why the welcome? Expose Intrigues</p>
<p>FATE Shapechangers? (Very Likely) Yes</p>
<p>FATE Captured? (50/50) Yes</p>
<p>FATE Alive? (Impossible) No</p>
<p> </p>
SCENE 23: The Reveal
<p>Chaos Factor 7</p>
<p>Altered Scene: Interrupt (NPC Negative) Truce Anger (Cadmus)</p>
<p> </p>
<p>FATE are shapeshifters a known faction? (unlikely) yes</p>
<p>FATE criminal? (50/50) Exceptional Yes </p>
<p>Event how does Cadmus know of the Unseen? Struggle Opulence</p>
<p>FATE did Cadmus grow up elsewhere than Kyras? (50/50) Yes: Ligzara (Tanth)</p>
<p>FATE: is it the same as what Cadmus saw? (Very Likely) Yes</p>
<p>What does Alexis want? Assist News</p>
SCENE 24: Processing
<p>Chaos Factor 8</p>
<p>Altered Scene: Interrupt, NPC Action (The Visitor) Inspect Home (In Mina’s room)</p>
<p> </p>
<p>FATE is Duke Toreth fat, old and ugly? (50/50) Exceptional no</p>
<p>FATE does Mina believe Alexis is responsible for her father’s death? (50/50) yes</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Mina wakes to discover the identity of the new Spymaster, and it’s the last person she would wish it to be. But the bad news doesn’t stop there; the identity of the Whisperer’s murderer could spell doom for House Montisario, and the new spymaster’s plan to deal with the situation puts Mina right in the very last place she wants to be.</p>
<p> </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing'>https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing</a></p>
<p>Surprise: <a href='https://slyflourish.com/surprise.html'>https://slyflourish.com/surprise.html</a></p>
<p>UNE (Universal NPC Emulator): or): <a href='https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev'>https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev</a></p>
Mechanics
SCENE 22: Cousin Alexis
<p>Chaos Factor 8</p>
<p>Altered Scene: No</p>
<p> </p>
<p>Who wakes her?</p>
<p>UNE privileged politician, comparable power, motivation: work the world </p>
<p>Demeanor inquisitive</p>
<p>Bearing request</p>
<p>Focus fame </p>
<p>FATE does she know him? Exceptional Yes (cousin, Male/ female/ non-binary: male Alexis Montisatio)</p>
<p>FATE: do they get on? Exceptional No</p>
<p>Mina Punch: miss</p>
<p>FATE does he accept it was murder? (Likely) Yes</p>
<p>FATE is his lackey a soldier? (Likely) Yes</p>
<p>Donjon Name Generator: Theny Veray</p>
<p>Male/ Female/ non-binary: nonbinary</p>
<p>Why the welcome? Expose Intrigues</p>
<p>FATE Shapechangers? (Very Likely) Yes</p>
<p>FATE Captured? (50/50) Yes</p>
<p>FATE Alive? (Impossible) No</p>
<p> </p>
SCENE 23: The Reveal
<p>Chaos Factor 7</p>
<p>Altered Scene: Interrupt (NPC Negative) Truce Anger (Cadmus)</p>
<p> </p>
<p>FATE are shapeshifters a known faction? (unlikely) yes</p>
<p>FATE criminal? (50/50) Exceptional Yes </p>
<p>Event how does Cadmus know of the Unseen? Struggle Opulence</p>
<p>FATE did Cadmus grow up elsewhere than Kyras? (50/50) Yes: Ligzara (Tanth)</p>
<p>FATE: is it the same as what Cadmus saw? (Very Likely) Yes</p>
<p>What does Alexis want? Assist News</p>
SCENE 24: Processing
<p>Chaos Factor 8</p>
<p>Altered Scene: Interrupt, NPC Action (The Visitor) Inspect Home (In Mina’s room)</p>
<p> </p>
<p>FATE is Duke Toreth fat, old and ugly? (50/50) Exceptional no</p>
<p>FATE does Mina believe Alexis is responsible for her father’s death? (50/50) yes</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/yu6w67/TLA_Chapter_9_Alexis.mp3" length="29387927" type="audio/mpeg"/>
        <itunes:summary>Mina wakes to discover the identity of the new Spymaster, and it’s the last person she would wish it to be. But the bad news doesn’t stop there; the identity of the Whisperer’s murderer could spell doom for House Montisario, and the new spymaster’s plan to deal with the situation puts Mina right in the very last place she wants to be.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1798</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>10</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 10 Atrocity</title>
        <itunes:title>TLA Chapter 10 Atrocity</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-10-atrocity/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-10-atrocity/#comments</comments>        <pubDate>Wed, 16 Mar 2022 11:17:33 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/4f62edde-c2bb-3bb2-8ec8-b22dabb07034</guid>
                                    <description><![CDATA[<p>Mina is given an unwelcome decision to make by an even more unwelcome visitor, and we learn more about the death of her father. With a decision reached, Mina and Cadmus start to lay their plans, but they are interrupted by an atrocity no-one could have predicted. </p>
<p> </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing'>https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing</a></p>
<p>Ranks of peerage: <a href='https://debretts.com/peerage/ranks-and-privileges-of-the-peerage/'>https://debretts.com/peerage/ranks-and-privileges-of-the-peerage/</a></p>
<p> </p>
Mechanics
SCENE 25: The Visitor Returns
<p>Chaos Factor 9</p>
<p>Altered Scene: Altered (the visitor is a magical projection)</p>
<p>Mina: Mending</p>
<p>FATE does V know who Cadmus is? (Likely) yes </p>
<p>FATE does V know about the wedding plan? (50/50) no</p>
<p>DESCRIPTION Verdict on death of the Whisperer: naturally aromatic</p>
<p>EVENT What does he want? Event Focus NPC Action (The Underpipes) Carry Riches)</p>
<ol><li style="font-weight:400;">The trail of the Infernal powder X</li>
<li style="font-weight:400;">Something she found there</li>
<li style="font-weight:400;">Take something down there</li>
<li style="font-weight:400;">Get something out of there</li>
</ol><p>Leverage? Praise News

</p>
SCENE 26: Decision time
<p> </p>
<p>Chaos Factor 8</p>
<p>Altered Scene: altered (innkeeper throws them out)</p>
<p> </p>
<p>EVENT: how does Mina think Alexis was involved in Baron Montisario’s death? Intolerance the Intellectual
FATE: murdered by ‘lone gunman’? (50/50) Yes</p>
SCENE 27: Prepping for the Underpipes
<p>Chaos Factor 7</p>
<p>Altered Scene: Interrupt NPC Positive (Machine Cultists) Praise Fears </p>
<p>FATE Certes? (likely) No</p>
<p>FATE Key? (50/50) Yes</p>
<p>1d6: 1 Ankhra (terrorist attack on the Monastery of Thrice-Blessed Ankhra)</p>
<p>FATE Attackers at the scene? (Unlikely) No</p>
<p>FATE Suicide bombers? (50/50) Yes</p>
<p>FATE Survivors? Yes</p>
<p>FATE Describe attackers? (50/50) Yes</p>
<p>FATE: is Cadmus willing to return to the Underpipes? (Likely) Exceptional Yes</p>
<p>How did Cadmus enter the Underpipes? Triumph Tactics (below the Blood Pits)</p>
<p>How did Cadmus find out about the entrance? Overthrow Misfortune</p>
<p>Entrance description: Gladly Young</p>
<p>FATE: Did Antiope escape? (50/50) Yes</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Mina is given an unwelcome decision to make by an even more unwelcome visitor, and we learn more about the death of her father. With a decision reached, Mina and Cadmus start to lay their plans, but they are interrupted by an atrocity no-one could have predicted. </p>
<p> </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing'>https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing</a></p>
<p>Ranks of peerage: <a href='https://debretts.com/peerage/ranks-and-privileges-of-the-peerage/'>https://debretts.com/peerage/ranks-and-privileges-of-the-peerage/</a></p>
<p> </p>
Mechanics
SCENE 25: The Visitor Returns
<p>Chaos Factor 9</p>
<p>Altered Scene: Altered (the visitor is a magical projection)</p>
<p>Mina: Mending</p>
<p>FATE does V know who Cadmus is? (Likely) yes </p>
<p>FATE does V know about the wedding plan? (50/50) no</p>
<p>DESCRIPTION Verdict on death of the Whisperer: naturally aromatic</p>
<p>EVENT What does he want? Event Focus NPC Action (The Underpipes) Carry Riches)</p>
<ol><li style="font-weight:400;">The trail of the Infernal powder X</li>
<li style="font-weight:400;">Something she found there</li>
<li style="font-weight:400;">Take something down there</li>
<li style="font-weight:400;">Get something out of there</li>
</ol><p>Leverage? Praise News<br>
<br>
</p>
SCENE 26: Decision time
<p> </p>
<p>Chaos Factor 8</p>
<p>Altered Scene: altered (innkeeper throws them out)</p>
<p> </p>
<p>EVENT: how does Mina think Alexis was involved in Baron Montisario’s death? Intolerance the Intellectual<br>
FATE: murdered by ‘lone gunman’? (50/50) Yes</p>
SCENE 27: Prepping for the Underpipes
<p>Chaos Factor 7</p>
<p>Altered Scene: Interrupt NPC Positive (Machine Cultists) Praise Fears </p>
<p>FATE Certes? (likely) No</p>
<p>FATE Key? (50/50) Yes</p>
<p>1d6: 1 Ankhra (terrorist attack on the Monastery of Thrice-Blessed Ankhra)</p>
<p>FATE Attackers at the scene? (Unlikely) No</p>
<p>FATE Suicide bombers? (50/50) Yes</p>
<p>FATE Survivors? Yes</p>
<p>FATE Describe attackers? (50/50) Yes</p>
<p>FATE: is Cadmus willing to return to the Underpipes? (Likely) Exceptional Yes</p>
<p>How did Cadmus enter the Underpipes? Triumph Tactics (below the Blood Pits)</p>
<p>How did Cadmus find out about the entrance? Overthrow Misfortune</p>
<p>Entrance description: Gladly Young</p>
<p>FATE: Did Antiope escape? (50/50) Yes</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/fam67n/TLA_Chapter_10_Atrocity.mp3" length="31804579" type="audio/mpeg"/>
        <itunes:summary>Mina is given an unwelcome decision to make by an even more unwelcome visitor, and we learn more about the death of her father. With a decision reached, Mina and Cadmus start to lay their plans, but they are interrupted by an atrocity no-one could have predicted.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1949</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>11</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 11 Beneath the Blood Pits</title>
        <itunes:title>TLA Chapter 11 Beneath the Blood Pits</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-11-beneath-the-blood-pits/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-11-beneath-the-blood-pits/#comments</comments>        <pubDate>Wed, 23 Mar 2022 11:44:51 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/f064dc92-0cb4-3fa1-925c-3bf540f4946d</guid>
                                    <description><![CDATA[<p>Mina and Cadmus have identified a way to reach the Underpipes, hidden beneath the gladiatorial Blood Pits of Kyras. Surely their attempt to sneak in unnoticed will go smoothly, and if they do make it down there, there’ll be nothing awful waiting for them. Right?</p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing'>https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Mina character sheet: <a href='https://docs.google.com/document/d/18h9OxkNRKUGTruL1-28aPTOj08Q3fDkzIKO_j9Fddlo/edit'>https://docs.google.com/document/d/18h9OxkNRKUGTruL1-28aPTOj08Q3fDkzIKO_j9Fddlo/edit</a></p>
<p>Cadmus character sheet: <a href='https://docs.google.com/document/d/10sZNAf3091QwA2sXI9volk5vzAyUZfKp2WwsgPdUets/edit'>https://docs.google.com/document/d/10sZNAf3091QwA2sXI9volk5vzAyUZfKp2WwsgPdUets/edit</a></p>
<p>Level Up: <a href='https://www.levelup5e.com/'>https://www.levelup5e.com/</a></p>
<p>13th Age: <a href='https://pelgranepress.com/product-category/d20-games/archmage-engine/13th-age/'>https://pelgranepress.com/product-category/d20-games/archmage-engine/13th-age/</a></p>
<p>13th Age Glorantha: <a href='https://www.chaosium.com/13th-age-glorantha-hardcover/#:~:text=For%20Game%20Masters%2C%2013th%20Age%20Glorantha%20includes%3A&text=More%20than%2060%20pages%20of,ve%20never%20heard%20of%20Glorantha'>https://www.chaosium.com/13th-age-glorantha-hardcover/#:~:text=For%20Game%20Masters%2C%2013th%20Age%20Glorantha%20includes%3A&text=More%20than%2060%20pages%20of,ve%20never%20heard%20of%20Glorantha</a>.</p>
<p>5e Houserules: <a href='https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit'>https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit</a></p>
<p> </p>
Mechanics
SCENE 28: Beneath the Blood Pits
<p>Chaos Factor 6</p>
<p>Altered Scene: No</p>
<p>FATE Healing potions (Very Unlikely) No, Event</p>
<p>EVENT Introduce New NPC Intolerance the Innocent (Pit Master)</p>
<p>FATE Human? (50/50) No (Cave Ogre)</p>
<p>FATE Hostile to Cadmus? (50/50) Yes</p>
<p>FATE Does he attack? (Very Likely) No</p>
<p>Persuasion/ Deception at DIS vs WIS 10 (-1) 10 success</p>
<p>Deception -1 vs WIS 10 (-1) 4 failure</p>
<p>Cave Ogre (Pit Master Glugark) (2 x CR 2)</p>
<p>AC12</p>
<p>HP 119 (14d10+42, bloodied 59)</p>
<p>Speed 40 ft. </p>
<p>STR   DEX   CON   INT   WIS   CHA </p>
<p>19 (+4)  8 (–1)   16 (+3) v 10 (+0)  10 (+0)  8 (–1) </p>
<p>Proficiency +2; Maneuver DC 14 </p>
<p>Senses darkvision 60 ft., passive Perception 10 </p>
<p>Languages Common, Giant</p>
<p>Traits</p>
<p>Elite Recovery. At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated.</p>
<p>Actions</p>
<p>Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw, falling prone on a failure. </p>
<p>Sweeping Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw. On a failure, it is pushed 10 feet away from the ogre. </p>
<p>Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.</p>
<p>Rock (Only when Bloodied). Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw, falling prone on a failure.</p>
<p>Reactions (only when Bloodied)</p>
<p>Reflexive Swat. When a creature the ogre can see within 5 feet hits it with a melee attack, the ogre makes a greatclub attack against it. </p>
<p>Furious Smash (1/Day). When it takes damage or is targeted by a spell, the cave ogre roars and smashes the ground, a tree, or another object, sending debris flying in a 30-foot radius around the ogre. Each creature in the area makes a DC 14 Dexterity saving throw, taking 10 (3d6) bludgeoning damage on a failed save or half damage on a success. Until the debris is cleared, the area becomes difficult terrain, which the cave ogre ignores.</p>
<p>Combat tactics</p>
<p> Against foes it deems small and weak, the ogre charges into a group and uses its Sweeping Strike. It attacks a lone foe, or one that has proven itself to be a threat, with its greatclub.</p>
<p>

</p>
<p>Initiative: </p>
<p>Mina    20</p>
<p>Glugark   17</p>
<p>Cadmus 5</p>
<p>

</p>
<p>ROUND 1</p>
<p>Mina (54/54) Sharpshooter (-5/ +10): +2 vs AC 12: 8 Miss, Move away, Bonus: Barbican attack</p>
<p>Barbican (21/21) Move forward, Rend +6 vs AC 12: 9 miss</p>
<p>Glugark (119/ 119): Move forward, Greatclub vs Barbican: +6 vs AC 15: 25 hit 13 hp (8/21), Prone</p>
<p>Cadmus (28/28) Bless Mina, Barbican, Cadmus (+1d4 attacks/ saves)</p>
<p> </p>
<p>ROUND 2</p>
<p>Mina (54/54) Sharpshooter (-5/ +10): +2 +1 (Bless) vs AC 12: 15 Hit, 38hp (81/119) Bonus: Barbican repair</p>
<p>Barbican (8/21) Repair (⅓) 9hp (17/21) Stand from prone</p>
<p>Glugark (81/119) Move, Sweeping Strike (Mina, Barbican), DIS vs Mina 17 (Miss), 14 vs Barbican (Miss)</p>
<p>Cadmus (28/28) Sacred Flame DEX save DC 12: 15 miss, move out of reach</p>
<p> </p>
<p>ROUND 3</p>
<p>Mina (54/54) Sharpshooter (-5/ +10): +2 +3 vs AC 12: 19 Hit, 48hp (33/119 bloodied) Reaction: Furious Smash: Dex save DC 14 Mina: 16 5hp (49/54), Barbican 7 10hp (7/21), Cadmus 22 5hp (23/28), 30ft radius is Difficult Terrain</p>
<p>Bonus Barbican repair </p>
<p>Barbican (7/21) Repair (⅔) 7 hp (14/21)</p>
<p>Glugark (33/119) Sweeping Strike (Mina, Barbican, Cadmus) DIS vs Mina 12 miss, 9 vs Barbican miss, 21 vs Cadmus, hit 8hp (20/28), fail STR save, pushed 10ft</p>
<p>Cadmus (20/28): move to distract, Help action (Mina)</p>
<p> </p>
<p>FATE: Attract attention? (50/50) Yes</p>
<p>Rounds until reinforcements? 1d4+2: 5</p>
<p> </p>
<p>ROUND 4</p>
<p>Mina (49/54) Sharpshooter (-5/ +10): +2 +2 vs AC 12 ADV: 22 hit 46hp Glugark DEAD</p>
<p>Bonus: Barbican Help Cadmus (clear rubble) - cancels DIS </p>
<p>Barbican (14/21) Help</p>
<p>Cadmus (20/28): Perception vs DC 13: 20 success</p>
<p> </p>
<p>FATE Do the reinforcements spot the secret entrance? (Unlikely) No</p>
<p> </p>
SCENE 29 Pipe Crawl
<p>Chaos Factor 5</p>
<p>Altered Scene: Altered (Punish Benefits) Goodberries lost</p>
<p>Mina: Mending (Barbican at full HP)</p>
<p>Cadmus: Goodberry</p>
<p>FATE: Tunnels clear? (Likely) No, Danger: Creature looking for food</p>
<p>Monster (rare) construct, hostile, group (Medium encounter)</p>
<p>FATE From in front? (50/50) yes</p>
<p> </p>
<p>Xanka x 4 (Tome of Beasts)</p>
<p>Bronze Scout  (Mordenkainen’s Tome of Foes)</p>
<p> </p>
<p>BRONZE SCOUT </p>
<p>Medium construct, unaligned </p>
<p>Armor Class 13 </p>
<p>Hit Points 18 (4d8) Speed 30 ft., burrow 30 ft. </p>
<p>STR   DEX   CON   INT   WIS   CHA </p>
<p>10 (+0)  16 (+3)  11 (+O)  3 (-4)   14 (+2)  l (-5) </p>
<p>Skills Perception +6, Stealth +7</p>
<p>Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine </p>
<p>Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned Senses darkvision 60 ft., passive Perception 16  </p>
<p>Languages understands one language of its creator but can't speak </p>
<p>Challenge l (200 XP) </p>
<p>Earth Armor. The bronze scout doesn't provoke opportunity attacks when it burrows. </p>
<p>Magic Resistance. The bronze scout has advantage on saving throws against spells and other magical effects. </p>
<p>ACTIONS </p>
<p>Bite. Melee Weapon Attack: +S to hit, reach 5 ft., one target. Hit: 5 (ld4 + 3) piercing damage plus 3 (ld6) lightning damage. </p>
<p>Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15 feet of the bronze scout must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one. </p>
<p> </p>
<p>XANKA</p>
<p>Small construct, unaligned</p>
<p>Armor Class 15 (natural armor)</p>
<p>Hit Points 18 (4d6 + 4), Speed 25 ft., climb 15 ft.</p>
<p>STR   DEX   CON   INT   WIS   CHA</p>
<p>10 (+0)  15 (+2)  12 (+1)  4 (–3)   10 (+0)  7 (–2)</p>
<p>Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned</p>
<p>Senses blindsight 120 ft., passive Perception 10</p>
<p>Languages Understands the languages of its creator but can’t speak</p>
<p>Challenge 1/4 (50 XP)</p>
<p>Constructed Nature. Xanka do not require air, food, drink, or Sleep.</p>
<p>Ingest Weapons. When the xanka is hit by a melee weapon and the final, adjusted attack roll is 19 or less, the weapon gains a permanent –1 penalty to damage rolls, after inflicting</p>
<p>damage for this attack. If the penalty reaches –5, the weapon is destroyed. Even magic weapons are subject to this effect.</p>
<p>Magic Weapons. The xanka’s weapon attacks are magical.</p>
<p>ACTIONS</p>
<p>Absorb. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) force damage, and the xanka regains hit points equal to the damage caused by its attack. In addition, a living creature hit by this attack must make a successful DC 12 Dexterity saving throw or suffer a gaping wound that causes 2 (1d4) necrotic damage at the end of each of the creature’s turns until the wound is treated with magical healing or with a successful DC 10 Intelligence (Medicine) check. If a creature who fails this saving throw is wearing armor or using a shield, the creature can choose to prevent the necrotic damage by permanently reducing the AC of its armor or shield by 1 instead.</p>
<p>Initiative</p>
<p>Mina   18</p>
<p>Xanka   15</p>
<p>Cadmus  9</p>
<p>Bronze Scout  4</p>
<p> </p>
<p>Distance: Long range</p>
<p> </p>
<p>FATE: does Cadmus know what they are? (50/50)</p>
<p>Mina: Investigation 13 vs DC 12 </p>
<p> </p>
<p>ROUND 1</p>
<p>Mina (49/54) 27 (Crit) vs Bronze Scout AC 13 32hp DEAD, 19 vs Xanka 1 AC 15 hit. 14hp (4/18), Bonus Barbican help Mina</p>
<p>Barbican move, provide firing platform</p>
<p>Xanka move 50ft</p>
<p>Cadmus Sacred Flame vs Xanka: DEX save 16  miss</p>
<p> </p>
<p>ROUND 2</p>
<p>Mina (49/54) ADV Sharpshooter (-5/ +10): 17 vs AC 15 hit 44hp (Xanka 1 DEAD, Xanka 2 DEAD, Xanka 3 DEAD, Xanka 4 4hp (14/18)</p>
<p>Bonus Barbican attack</p>
<p>Barbican move, DIS Attack 14 vs AC 15 miss</p>
<p>Xanka Absorb 5 vs AC 15 miss</p>
<p>Cadmus Sacred Flame vs Xanka: DEX save 9 hit 5hp (9/18)</p>
<p> </p>
<p>ROUND 3</p>
<p>Mina Help Barbican, Bonus attack</p>
<p>Barbican ADV 24 vs AC 15 hit 6hp (3/18)</p>
<p>Xanka Absorb 21 vs AC 15 hit 6hp (15/21) regain 6hp (9/18)</p>
<p>Cadmus Sacred Flame vs Xanka: DEX save19 miss</p>
<p> </p>
<p>ROUND 4</p>
<p>Mina Attack at melee range DIS 15 vs AC 15 DEAD</p>
<p> </p>
<p>FATE Treasure? (Very Unlikely) No</p>
<p> </p>
SCENE 30 Underpipes Round 2 (part 1)
<p>Chaos Factor 4</p>
<p>Altered Scene No</p>
<p>DUNGEON Common (4 way junction), Discovery (bridge/ stairs/ ramp), Danger (Creature)</p>
<p>Creature: Sleeping Beast (Bee/ Wasp) Horde (swarm) </p>
<p>FATE: illuminated? (50/50) no</p>
<p> </p>
<p>MANABANE SCARAB SWARM </p>
<p>Medium swarm of Tiny beasts, unaligned</p>
<p>Armor Class 15 (natural armor)</p>
<p>Hit Points 75 (10d8 + 30)</p>
<p>Speed 20 ft., burrow 5 ft., climb 20ft.</p>
<p>STR   DEX   CON   INT   WIS   CHA</p>
<p>3 (–4)   16 (+3)  16 (+3)  1 (−5)   13 (+1)  2 (−4)</p>
<p>Skills Perception +3, Stealth +5</p>
<p>Damage Resistances bludgeoning, piercing, slashing</p>
<p>Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned</p>
<p>Senses blindsight 10 ft., darkvision 30 ft., tremorsense 30 ft.,passive Perception 13</p>
<p>Languages —</p>
<p>Challenge 4 (1,100 XP)</p>
<p>Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can’t regain hit points or gain temporary hit points.</p>
<p>Magic Immunity. The manabane scarab swarm is immune to spells and other magical effects.</p>
<p>Scent Magic. The manabane scarab swarm can detect the presence of magical creatures, active spells or spell effects, and magical items within 120 feet.</p>
<p>Mana Erosion. The manabane scarab swarm consumes magic. Unattended magic items in the swarm’s space at the end of the swarm’s turn have their effects suppressed for 1 minute. Additionally, charged items in the swarm’s space lose 1d6 charges at the start of each of the swarm’s turns; items with limited uses per day lose one daily use instead, and single-use</p>
<p>items such as potions or scrolls are destroyed. Magical effects in the swarm’s space are dispelled (as if affected by dispel magic cast with +5 spellcasting ability).</p>
<p>ACTIONS</p>
<p>Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. The target must succeed on a DC 15 Dexterity saving throw or one randomly determined magic item in its possession is immediately affected by the Mana Erosion trait. A spellcaster hit by this attack must succeed on a DC 15 Charisma saving throw or one of its lowest-level, unused spell slots is expended.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Mina and Cadmus have identified a way to reach the Underpipes, hidden beneath the gladiatorial Blood Pits of Kyras. Surely their attempt to sneak in unnoticed will go smoothly, and if they do make it down there, there’ll be nothing awful waiting for them. Right?</p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing'>https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Mina character sheet: <a href='https://docs.google.com/document/d/18h9OxkNRKUGTruL1-28aPTOj08Q3fDkzIKO_j9Fddlo/edit'>https://docs.google.com/document/d/18h9OxkNRKUGTruL1-28aPTOj08Q3fDkzIKO_j9Fddlo/edit</a></p>
<p>Cadmus character sheet: <a href='https://docs.google.com/document/d/10sZNAf3091QwA2sXI9volk5vzAyUZfKp2WwsgPdUets/edit'>https://docs.google.com/document/d/10sZNAf3091QwA2sXI9volk5vzAyUZfKp2WwsgPdUets/edit</a></p>
<p>Level Up: <a href='https://www.levelup5e.com/'>https://www.levelup5e.com/</a></p>
<p>13th Age: <a href='https://pelgranepress.com/product-category/d20-games/archmage-engine/13th-age/'>https://pelgranepress.com/product-category/d20-games/archmage-engine/13th-age/</a></p>
<p>13th Age Glorantha: <a href='https://www.chaosium.com/13th-age-glorantha-hardcover/#:~:text=For%20Game%20Masters%2C%2013th%20Age%20Glorantha%20includes%3A&text=More%20than%2060%20pages%20of,ve%20never%20heard%20of%20Glorantha'>https://www.chaosium.com/13th-age-glorantha-hardcover/#:~:text=For%20Game%20Masters%2C%2013th%20Age%20Glorantha%20includes%3A&text=More%20than%2060%20pages%20of,ve%20never%20heard%20of%20Glorantha</a>.</p>
<p>5e Houserules: <a href='https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit'>https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit</a></p>
<p> </p>
Mechanics
SCENE 28: Beneath the Blood Pits
<p>Chaos Factor 6</p>
<p>Altered Scene: No</p>
<p>FATE Healing potions (Very Unlikely) No, Event</p>
<p>EVENT Introduce New NPC Intolerance the Innocent (Pit Master)</p>
<p>FATE Human? (50/50) No (Cave Ogre)</p>
<p>FATE Hostile to Cadmus? (50/50) Yes</p>
<p>FATE Does he attack? (Very Likely) No</p>
<p>Persuasion/ Deception at DIS vs WIS 10 (-1) 10 success</p>
<p>Deception -1 vs WIS 10 (-1) 4 failure</p>
<p>Cave Ogre (Pit Master Glugark) (2 x CR 2)</p>
<p>AC12</p>
<p>HP 119 (14d10+42, bloodied 59)</p>
<p>Speed 40 ft. </p>
<p>STR   DEX   CON   INT   WIS   CHA </p>
<p>19 (+4)  8 (–1)   16 (+3) v 10 (+0)  10 (+0)  8 (–1) </p>
<p>Proficiency +2; Maneuver DC 14 </p>
<p>Senses darkvision 60 ft., passive Perception 10 </p>
<p>Languages Common, Giant</p>
<p>Traits</p>
<p>Elite Recovery. At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated.</p>
<p>Actions</p>
<p>Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw, falling prone on a failure. </p>
<p>Sweeping Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw. On a failure, it is pushed 10 feet away from the ogre. </p>
<p>Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.</p>
<p>Rock (Only when Bloodied). Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw, falling prone on a failure.</p>
<p>Reactions (only when Bloodied)</p>
<p>Reflexive Swat. When a creature the ogre can see within 5 feet hits it with a melee attack, the ogre makes a greatclub attack against it. </p>
<p>Furious Smash (1/Day). When it takes damage or is targeted by a spell, the cave ogre roars and smashes the ground, a tree, or another object, sending debris flying in a 30-foot radius around the ogre. Each creature in the area makes a DC 14 Dexterity saving throw, taking 10 (3d6) bludgeoning damage on a failed save or half damage on a success. Until the debris is cleared, the area becomes difficult terrain, which the cave ogre ignores.</p>
<p>Combat tactics</p>
<p> Against foes it deems small and weak, the ogre charges into a group and uses its Sweeping Strike. It attacks a lone foe, or one that has proven itself to be a threat, with its greatclub.</p>
<p><br>
<br>
</p>
<p>Initiative: </p>
<p>Mina    20</p>
<p>Glugark   17</p>
<p>Cadmus 5</p>
<p><br>
<br>
</p>
<p>ROUND 1</p>
<p>Mina (54/54) Sharpshooter (-5/ +10): +2 vs AC 12: 8 Miss, Move away, Bonus: Barbican attack</p>
<p>Barbican (21/21) Move forward, Rend +6 vs AC 12: 9 miss</p>
<p>Glugark (119/ 119): Move forward, Greatclub vs Barbican: +6 vs AC 15: 25 hit 13 hp (8/21), Prone</p>
<p>Cadmus (28/28) Bless Mina, Barbican, Cadmus (+1d4 attacks/ saves)</p>
<p> </p>
<p>ROUND 2</p>
<p>Mina (54/54) Sharpshooter (-5/ +10): +2 +1 (Bless) vs AC 12: 15 Hit, 38hp (81/119) Bonus: Barbican repair</p>
<p>Barbican (8/21) Repair (⅓) 9hp (17/21) Stand from prone</p>
<p>Glugark (81/119) Move, Sweeping Strike (Mina, Barbican), DIS vs Mina 17 (Miss), 14 vs Barbican (Miss)</p>
<p>Cadmus (28/28) Sacred Flame DEX save DC 12: 15 miss, move out of reach</p>
<p> </p>
<p>ROUND 3</p>
<p>Mina (54/54) Sharpshooter (-5/ +10): +2 +3 vs AC 12: 19 Hit, 48hp (33/119 bloodied) Reaction: Furious Smash: Dex save DC 14 Mina: 16 5hp (49/54), Barbican 7 10hp (7/21), Cadmus 22 5hp (23/28), 30ft radius is Difficult Terrain</p>
<p>Bonus Barbican repair </p>
<p>Barbican (7/21) Repair (⅔) 7 hp (14/21)</p>
<p>Glugark (33/119) Sweeping Strike (Mina, Barbican, Cadmus) DIS vs Mina 12 miss, 9 vs Barbican miss, 21 vs Cadmus, hit 8hp (20/28), fail STR save, pushed 10ft</p>
<p>Cadmus (20/28): move to distract, Help action (Mina)</p>
<p> </p>
<p>FATE: Attract attention? (50/50) Yes</p>
<p>Rounds until reinforcements? 1d4+2: 5</p>
<p> </p>
<p>ROUND 4</p>
<p>Mina (49/54) Sharpshooter (-5/ +10): +2 +2 vs AC 12 ADV: 22 hit 46hp Glugark DEAD</p>
<p>Bonus: Barbican Help Cadmus (clear rubble) - cancels DIS </p>
<p>Barbican (14/21) Help</p>
<p>Cadmus (20/28): Perception vs DC 13: 20 success</p>
<p> </p>
<p>FATE Do the reinforcements spot the secret entrance? (Unlikely) No</p>
<p> </p>
SCENE 29 Pipe Crawl
<p>Chaos Factor 5</p>
<p>Altered Scene: Altered (Punish Benefits) Goodberries lost</p>
<p>Mina: Mending (Barbican at full HP)</p>
<p>Cadmus: Goodberry</p>
<p>FATE: Tunnels clear? (Likely) No, Danger: Creature looking for food</p>
<p>Monster (rare) construct, hostile, group (Medium encounter)</p>
<p>FATE From in front? (50/50) yes</p>
<p> </p>
<p>Xanka x 4 (Tome of Beasts)</p>
<p>Bronze Scout  (Mordenkainen’s Tome of Foes)</p>
<p> </p>
<p>BRONZE SCOUT </p>
<p>Medium construct, unaligned </p>
<p>Armor Class 13 </p>
<p>Hit Points 18 (4d8) Speed 30 ft., burrow 30 ft. </p>
<p>STR   DEX   CON   INT   WIS   CHA </p>
<p>10 (+0)  16 (+3)  11 (+O)  3 (-4)   14 (+2)  l (-5) </p>
<p>Skills Perception +6, Stealth +7</p>
<p>Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine </p>
<p>Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned Senses darkvision 60 ft., passive Perception 16  </p>
<p>Languages understands one language of its creator but can't speak </p>
<p>Challenge l (200 XP) </p>
<p>Earth Armor. The bronze scout doesn't provoke opportunity attacks when it burrows. </p>
<p>Magic Resistance. The bronze scout has advantage on saving throws against spells and other magical effects. </p>
<p>ACTIONS </p>
<p>Bite. Melee Weapon Attack: +S to hit, reach 5 ft., one target. Hit: 5 (ld4 + 3) piercing damage plus 3 (ld6) lightning damage. </p>
<p>Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15 feet of the bronze scout must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one. </p>
<p> </p>
<p>XANKA</p>
<p>Small construct, unaligned</p>
<p>Armor Class 15 (natural armor)</p>
<p>Hit Points 18 (4d6 + 4), Speed 25 ft., climb 15 ft.</p>
<p>STR   DEX   CON   INT   WIS   CHA</p>
<p>10 (+0)  15 (+2)  12 (+1)  4 (–3)   10 (+0)  7 (–2)</p>
<p>Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned</p>
<p>Senses blindsight 120 ft., passive Perception 10</p>
<p>Languages Understands the languages of its creator but can’t speak</p>
<p>Challenge 1/4 (50 XP)</p>
<p>Constructed Nature. Xanka do not require air, food, drink, or Sleep.</p>
<p>Ingest Weapons. When the xanka is hit by a melee weapon and the final, adjusted attack roll is 19 or less, the weapon gains a permanent –1 penalty to damage rolls, after inflicting</p>
<p>damage for this attack. If the penalty reaches –5, the weapon is destroyed. Even magic weapons are subject to this effect.</p>
<p>Magic Weapons. The xanka’s weapon attacks are magical.</p>
<p>ACTIONS</p>
<p>Absorb. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) force damage, and the xanka regains hit points equal to the damage caused by its attack. In addition, a living creature hit by this attack must make a successful DC 12 Dexterity saving throw or suffer a gaping wound that causes 2 (1d4) necrotic damage at the end of each of the creature’s turns until the wound is treated with magical healing or with a successful DC 10 Intelligence (Medicine) check. If a creature who fails this saving throw is wearing armor or using a shield, the creature can choose to prevent the necrotic damage by permanently reducing the AC of its armor or shield by 1 instead.</p>
<p>Initiative</p>
<p>Mina   18</p>
<p>Xanka   15</p>
<p>Cadmus  9</p>
<p>Bronze Scout  4</p>
<p> </p>
<p>Distance: Long range</p>
<p> </p>
<p>FATE: does Cadmus know what they are? (50/50)</p>
<p>Mina: Investigation 13 vs DC 12 </p>
<p> </p>
<p>ROUND 1</p>
<p>Mina (49/54) 27 (Crit) vs Bronze Scout AC 13 32hp DEAD, 19 vs Xanka 1 AC 15 hit. 14hp (4/18), Bonus Barbican help Mina</p>
<p>Barbican move, provide firing platform</p>
<p>Xanka move 50ft</p>
<p>Cadmus Sacred Flame vs Xanka: DEX save 16  miss</p>
<p> </p>
<p>ROUND 2</p>
<p>Mina (49/54) ADV Sharpshooter (-5/ +10): 17 vs AC 15 hit 44hp (Xanka 1 DEAD, Xanka 2 DEAD, Xanka 3 DEAD, Xanka 4 4hp (14/18)</p>
<p>Bonus Barbican attack</p>
<p>Barbican move, DIS Attack 14 vs AC 15 miss</p>
<p>Xanka Absorb 5 vs AC 15 miss</p>
<p>Cadmus Sacred Flame vs Xanka: DEX save 9 hit 5hp (9/18)</p>
<p> </p>
<p>ROUND 3</p>
<p>Mina Help Barbican, Bonus attack</p>
<p>Barbican ADV 24 vs AC 15 hit 6hp (3/18)</p>
<p>Xanka Absorb 21 vs AC 15 hit 6hp (15/21) regain 6hp (9/18)</p>
<p>Cadmus Sacred Flame vs Xanka: DEX save19 miss</p>
<p> </p>
<p>ROUND 4</p>
<p>Mina Attack at melee range DIS 15 vs AC 15 DEAD</p>
<p> </p>
<p>FATE Treasure? (Very Unlikely) No</p>
<p> </p>
SCENE 30 Underpipes Round 2 (part 1)
<p>Chaos Factor 4</p>
<p>Altered Scene No</p>
<p>DUNGEON Common (4 way junction), Discovery (bridge/ stairs/ ramp), Danger (Creature)</p>
<p>Creature: Sleeping Beast (Bee/ Wasp) Horde (swarm) </p>
<p>FATE: illuminated? (50/50) no</p>
<p> </p>
<p>MANABANE SCARAB SWARM </p>
<p>Medium swarm of Tiny beasts, unaligned</p>
<p>Armor Class 15 (natural armor)</p>
<p>Hit Points 75 (10d8 + 30)</p>
<p>Speed 20 ft., burrow 5 ft., climb 20ft.</p>
<p>STR   DEX   CON   INT   WIS   CHA</p>
<p>3 (–4)   16 (+3)  16 (+3)  1 (−5)   13 (+1)  2 (−4)</p>
<p>Skills Perception +3, Stealth +5</p>
<p>Damage Resistances bludgeoning, piercing, slashing</p>
<p>Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned</p>
<p>Senses blindsight 10 ft., darkvision 30 ft., tremorsense 30 ft.,passive Perception 13</p>
<p>Languages —</p>
<p>Challenge 4 (1,100 XP)</p>
<p>Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can’t regain hit points or gain temporary hit points.</p>
<p>Magic Immunity. The manabane scarab swarm is immune to spells and other magical effects.</p>
<p>Scent Magic. The manabane scarab swarm can detect the presence of magical creatures, active spells or spell effects, and magical items within 120 feet.</p>
<p>Mana Erosion. The manabane scarab swarm consumes magic. Unattended magic items in the swarm’s space at the end of the swarm’s turn have their effects suppressed for 1 minute. Additionally, charged items in the swarm’s space lose 1d6 charges at the start of each of the swarm’s turns; items with limited uses per day lose one daily use instead, and single-use</p>
<p>items such as potions or scrolls are destroyed. Magical effects in the swarm’s space are dispelled (as if affected by dispel magic cast with +5 spellcasting ability).</p>
<p>ACTIONS</p>
<p>Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. The target must succeed on a DC 15 Dexterity saving throw or one randomly determined magic item in its possession is immediately affected by the Mana Erosion trait. A spellcaster hit by this attack must succeed on a DC 15 Charisma saving throw or one of its lowest-level, unused spell slots is expended.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/bdrhnz/TLA_Chapter_11_Beneath_the_Blood_Pits.mp3" length="27881399" type="audio/mpeg"/>
        <itunes:summary>Mina and Cadmus have identified a way to reach the Underpipes, hidden beneath the gladiatorial Blood Pits of Kyras. Surely their attempt to sneak in unnoticed will go smoothly, and if they do make it down there, there’ll be nothing awful waiting for them. Right?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1742</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>12</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 12 The Belly of The Beast</title>
        <itunes:title>TLA Chapter 12 The Belly of The Beast</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-12-the-belly-of-the-beast/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-12-the-belly-of-the-beast/#comments</comments>        <pubDate>Wed, 30 Mar 2022 10:35:37 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/97f22117-4734-33ab-b53b-ad09f6981cb3</guid>
                                    <description><![CDATA[<p>Our heroes must avoid the many dangers of the twisting tunnels of the Underpipes, but there are things far more lethal than magic-eating beetles down here. They soon come face to face with a terrible new foe, as well as a hated old one. </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing'>https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Names, by the Story Games Names Project: <a href='https://www.lulu.com/en/gb/shop/jason-morningstar/story-games-name-project/paperback/product-1qz67dg.html?page=1&pageSize=4'>https://www.lulu.com/en/gb/shop/jason-morningstar/story-games-name-project/paperback/product-1qz67dg.html?page=1&pageSize=4</a></p>
<p>UNE: <a href='https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev'>https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev</a></p>
<p>Mythic Deck: <a href='https://www.drivethrurpg.com/product/257195/Mythic-Game-Master-Emulator-Deck'>https://www.drivethrurpg.com/product/257195/Mythic-Game-Master-Emulator-Deck</a></p>
<p>Tempting Fate: <a href='https://tvtropes.org/pmwiki/pmwiki.php/Main/TemptingFate'>https://tvtropes.org/pmwiki/pmwiki.php/Main/TemptingFate</a></p>
Mechanics
SCENE 30 (part 2)
<p>Stealth: Mina (DIS) 10, Cadmus 17, Barbican 13</p>
<p>Perception Swarm (DIS): 4</p>
SCENE 31: Investigating the pipes
<p>Chaos Factor 5</p>
<p>Altered Scene: Interrupt: Move away from a thread (Investigate the Whisperer’s death) Arrive Illusions (discuss Unseen: could be anyone, why a public death?)</p>
<p>DUNGEON: Theme: Incredible Power, Unique (Faction Base), Discovery (Book/ scroll/ map): map of the Underpipes</p>
<p>DESCRIPTION Innocently Poor</p>
<p>FATE: Piperunners? (Likely) Yes, random event</p>
<p>NPC Positive (Piperunners) Heal Suffering (Cadmus is back!)</p>
<p>FATE Captured? (50/50) Exceptional yes (many enemies, disarmed)</p>
<p> </p>
SCENE 32 Interrogation
<p>Chaos Factor 6</p>
<p>Altered Scene: no</p>
<p>FATE: Piperunners hostile? (Likely) No, random event: Ambiguous Event: Extravagance Pain (flayed Hydroclanner)</p>
<p>UNE: Lively crone (comparable power). Motivation: communicate disbelief, conceive propaganda, complete dissonance. Name: Ouma Jukti</p>
<p>EVENT: why enmity with the surface? Bestow Assist</p>
<p>FATE vs rival factions? (50/50) no (vs the surface)</p>
<p> </p>
SCENE 33 Standoff
<p>Chaos Factor 7</p>
<p>Altered Scene: Interrupt: NPC Action (Machine Cultists) Antagonise Pleasures (they arrive mid discussion)</p>
<p> </p>
<p>EVENT: Why do they need healing? Betray Tension (conflict with other factions)</p>
<p>Mina Investigation: Barrels, Machine Cultists: +6 vs DC 10: 15</p>
<p>FATE: Does she provide Infernal Powder source? (Very Unlikely) No</p>
<p>FATE: Do the machine cultists recognise Mina? (50/50) Yes</p>
<p>FATE: Do they want her dead? (50/50) Yes</p>
<p>FATE: Does Jukti want her alive? (50/50) Yes</p>
<p>FATE: Does this cause conflict between the Piperunners and the Cultists? (50/50) Yes</p>
<p>FATE: Is their alliance an uneasy one? (50/50) Exceptional Yes</p>
<p>FATE: Do the cultists back down? (Likely) Exceptional Yes</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Our heroes must avoid the many dangers of the twisting tunnels of the Underpipes, but there are things far more lethal than magic-eating beetles down here. They soon come face to face with a terrible new foe, as well as a hated old one. </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing'>https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Names, by the Story Games Names Project: <a href='https://www.lulu.com/en/gb/shop/jason-morningstar/story-games-name-project/paperback/product-1qz67dg.html?page=1&pageSize=4'>https://www.lulu.com/en/gb/shop/jason-morningstar/story-games-name-project/paperback/product-1qz67dg.html?page=1&pageSize=4</a></p>
<p>UNE: <a href='https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev'>https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev</a></p>
<p>Mythic Deck: <a href='https://www.drivethrurpg.com/product/257195/Mythic-Game-Master-Emulator-Deck'>https://www.drivethrurpg.com/product/257195/Mythic-Game-Master-Emulator-Deck</a></p>
<p>Tempting Fate: <a href='https://tvtropes.org/pmwiki/pmwiki.php/Main/TemptingFate'>https://tvtropes.org/pmwiki/pmwiki.php/Main/TemptingFate</a></p>
Mechanics
SCENE 30 (part 2)
<p>Stealth: Mina (DIS) 10, Cadmus 17, Barbican 13</p>
<p>Perception Swarm (DIS): 4</p>
SCENE 31: Investigating the pipes
<p>Chaos Factor 5</p>
<p>Altered Scene: Interrupt: Move away from a thread (Investigate the Whisperer’s death) Arrive Illusions (discuss Unseen: could be anyone, why a public death?)</p>
<p>DUNGEON: Theme: Incredible Power, Unique (Faction Base), Discovery (Book/ scroll/ map): map of the Underpipes</p>
<p>DESCRIPTION Innocently Poor</p>
<p>FATE: Piperunners? (Likely) Yes, random event</p>
<p>NPC Positive (Piperunners) Heal Suffering (Cadmus is back!)</p>
<p>FATE Captured? (50/50) Exceptional yes (many enemies, disarmed)</p>
<p> </p>
SCENE 32 Interrogation
<p>Chaos Factor 6</p>
<p>Altered Scene: no</p>
<p>FATE: Piperunners hostile? (Likely) No, random event: Ambiguous Event: Extravagance Pain (flayed Hydroclanner)</p>
<p>UNE: Lively crone (comparable power). Motivation: communicate disbelief, conceive propaganda, complete dissonance. Name: Ouma Jukti</p>
<p>EVENT: why enmity with the surface? Bestow Assist</p>
<p>FATE vs rival factions? (50/50) no (vs the surface)</p>
<p> </p>
SCENE 33 Standoff
<p>Chaos Factor 7</p>
<p>Altered Scene: Interrupt: NPC Action (Machine Cultists) Antagonise Pleasures (they arrive mid discussion)</p>
<p> </p>
<p>EVENT: Why do they need healing? Betray Tension (conflict with other factions)</p>
<p>Mina Investigation: Barrels, Machine Cultists: +6 vs DC 10: 15</p>
<p>FATE: Does she provide Infernal Powder source? (Very Unlikely) No</p>
<p>FATE: Do the machine cultists recognise Mina? (50/50) Yes</p>
<p>FATE: Do they want her dead? (50/50) Yes</p>
<p>FATE: Does Jukti want her alive? (50/50) Yes</p>
<p>FATE: Does this cause conflict between the Piperunners and the Cultists? (50/50) Yes</p>
<p>FATE: Is their alliance an uneasy one? (50/50) Exceptional Yes</p>
<p>FATE: Do the cultists back down? (Likely) Exceptional Yes</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/2ara7f/TLA_Chapter_12_The_Belly_of_the_Beast.mp3" length="29049448" type="audio/mpeg"/>
        <itunes:summary>Our heroes must avoid the many dangers of the twisting tunnels of the Underpipes, but there are things far more lethal than magic-eating beetles down here. They soon come face to face with a terrible new foe, as well as a hated old one.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1777</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>13</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 13 Hell Hath No Fury</title>
        <itunes:title>TLA Chapter 13 Hell Hath No Fury</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-13-hell-hath-no-fury/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-13-hell-hath-no-fury/#comments</comments>        <pubDate>Wed, 06 Apr 2022 14:45:34 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/9fe43d77-9f63-3216-8dee-4239961e660e</guid>
                                    <description><![CDATA[<p>Captured by the Piperunners, a helpless Mina and Cadmus discover the true ruthlessness of their foe, and the full terrifying scale of her master plan.  </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing'>https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Ring of Winter: <a href='http://dnd5e.wikidot.com/wondrous-items:ring-of-winter'>http://dnd5e.wikidot.com/wondrous-items:ring-of-winter</a></p>
<p>Personalities: <a href='https://www.verywellmind.com/the-big-five-personality-dimensions-2795422'>https://www.verywellmind.com/the-big-five-personality-dimensions-2795422</a></p>
Mechanics
SCENE 34 
<p>Chaos Factor 7
Altered Scene: Interrupt (PC Negative) Oppress The Spiritual </p>
<p>FATE: Cadmus hobbled by Mina? (50/50) Yes (had threatened to cut off his feet)</p>
<p>FATE: Repurpose maintenance mechs? (Likely) No</p>
<p>EVENT: what weapon? (Adjourn the Intellectual) </p>
<p>FATE: Is there a CPU of the Pipes? (Likely) Yes</p>
<p>FATE: Is the CPU the Great Machine? (Very Likely) Yes</p>
<p> </p>
SCENE 35
<p>Chaos Factor 8</p>
<p>Altered Scene: Interrupt (Move Away from a Thread - The Wedding) Attract Military</p>
<p>FATE: Does she say why she wants to attack the city? (50/50) Yes</p>
<p>Motivation (1d4)</p>
<ol><li style="font-weight:400;">Fear</li>
<li style="font-weight:400;">Revenge X</li>
<li style="font-weight:400;">Altruism</li>
<li style="font-weight:400;">No Choice </li>
</ol><p>Revenge for what?</p>
<p>EVENT: Stop Friendship (Betrayed)</p>
<p>FATE: Betrayed Personally? (Unlikely) Yes</p>
<p>How long ago? (d100) 86 years</p>
<p>FATE Is she older than she looks? (50/50) Exceptional Yes (Ring of Winter)</p>
<p>FATE: Does she come from the city above? Yes</p>
<p>FATE Noble House? (50/50) Yes</p>
<ol><li style="font-weight:400;">Fargalay</li>
<li style="font-weight:400;">Monsitario</li>
<li style="font-weight:400;">Toreth X</li>
<li style="font-weight:400;">Amberen</li>
<li style="font-weight:400;">Other</li>
</ol>]]></description>
                                                            <content:encoded><![CDATA[<p>Captured by the Piperunners, a helpless Mina and Cadmus discover the true ruthlessness of their foe, and the full terrifying scale of her master plan.  </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing'>https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Ring of Winter: <a href='http://dnd5e.wikidot.com/wondrous-items:ring-of-winter'>http://dnd5e.wikidot.com/wondrous-items:ring-of-winter</a></p>
<p>Personalities: <a href='https://www.verywellmind.com/the-big-five-personality-dimensions-2795422'>https://www.verywellmind.com/the-big-five-personality-dimensions-2795422</a></p>
Mechanics
SCENE 34 
<p>Chaos Factor 7<br>
Altered Scene: Interrupt (PC Negative) Oppress The Spiritual </p>
<p>FATE: Cadmus hobbled by Mina? (50/50) Yes (had threatened to cut off his feet)</p>
<p>FATE: Repurpose maintenance mechs? (Likely) No</p>
<p>EVENT: what weapon? (Adjourn the Intellectual) </p>
<p>FATE: Is there a CPU of the Pipes? (Likely) Yes</p>
<p>FATE: Is the CPU the Great Machine? (Very Likely) Yes</p>
<p> </p>
SCENE 35
<p>Chaos Factor 8</p>
<p>Altered Scene: Interrupt (Move Away from a Thread - The Wedding) Attract Military</p>
<p>FATE: Does she say why she wants to attack the city? (50/50) Yes</p>
<p>Motivation (1d4)</p>
<ol><li style="font-weight:400;">Fear</li>
<li style="font-weight:400;">Revenge X</li>
<li style="font-weight:400;">Altruism</li>
<li style="font-weight:400;">No Choice </li>
</ol><p>Revenge for what?</p>
<p>EVENT: Stop Friendship (Betrayed)</p>
<p>FATE: Betrayed Personally? (Unlikely) Yes</p>
<p>How long ago? (d100) 86 years</p>
<p>FATE Is she older than she looks? (50/50) Exceptional Yes (Ring of Winter)</p>
<p>FATE: Does she come from the city above? Yes</p>
<p>FATE Noble House? (50/50) Yes</p>
<ol><li style="font-weight:400;">Fargalay</li>
<li style="font-weight:400;">Monsitario</li>
<li style="font-weight:400;">Toreth X</li>
<li style="font-weight:400;">Amberen</li>
<li style="font-weight:400;">Other</li>
</ol>]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/femctg/TLA_Chapter_13_Hell_Hath_No_Fury.mp3" length="29345343" type="audio/mpeg"/>
        <itunes:summary>Captured by the Piperunners, a helpless Mina and Cadmus discover the true ruthlessness of their foe, and the full terrifying scale of her master plan.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1795</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>14</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 14 In The Hall of the Great Machine</title>
        <itunes:title>TLA Chapter 14 In The Hall of the Great Machine</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-14-in-the-hall-of-the-great-machine/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-14-in-the-hall-of-the-great-machine/#comments</comments>        <pubDate>Wed, 13 Apr 2022 08:04:26 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/52608736-ec40-3794-b47f-0b1cc36415a5</guid>
                                    <description><![CDATA[<p>Mina lays her plans against the Piperunners, but nothing can prepare her for  the Hall of the Great machine. Can her desperate scheme possibly succeed, and what new city-shattering revelations lie in wait?</p>
<p> </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing'>https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>RPG GNS Theory: <a href='https://cannibalhalflinggaming.com/2018/05/16/level-one-wonk-does-rpg-theory-gns/'>https://cannibalhalflinggaming.com/2018/05/16/level-one-wonk-does-rpg-theory-gns/</a></p>
<p>In the Court of the Crimson King <a href='https://open.spotify.com/album/1Lzi2p6CUH156zbJTcOjNX'>https://open.spotify.com/album/1Lzi2p6CUH156zbJTcOjNX</a></p>
<p>Master of the Universe <a href='https://open.spotify.com/search/hawkwind%20master%20of'>https://open.spotify.com/search/hawkwind%20master%20of</a></p>
<p>King Gizzard and the Lizard Wizard <a href='https://open.spotify.com/artist/6XYvaoDGE0VmRt83Jss9Sn'>https://open.spotify.com/artist/6XYvaoDGE0VmRt83Jss9Sn</a></p>
<p> </p>
Mechanics
SCENE 36: Imprisoned
<p>Chaos Factor 8</p>
<p>Altered Scene: altered (closely guarded)</p>
<p> </p>
<p>FATE: Long Rest? (Likely) Yes</p>
<p>FATE: with Cadmus? (50/50) Yes</p>
<p>FATE with Barbican? (50/50) Exceptional No</p>
<p>Sleight of hand check + Guidance assisted by Cadmus (ADV) vs guard passive perception 10: 21 </p>
<p>Create tinker’s tools</p>
<p>Change spells: 
Extra spell: disguise self
Change Guidance to Mage Hand</p>
<p>Create sending stones
FATE Has Mina heard of the Grand Duchess? (very likely) Exceptional Yes
EVENT What has she heard? Judge Weapons</p>
<p>

</p>
SCENE 37: The Hall of the Great Machine
<p>Chaos Factor 7</p>
<p>Altered Scene: No</p>
<p> </p>
<p>FATE does Jukti travel with the group? (Very Likely) Yes</p>
<p>FATE Many piperunners (Likely) Exceptional No</p>
<p>FATE Cadmus? (50/50) No</p>
<p>FATE Barbican (50/50) Yes</p>
<p>DUNGEON Common, Discovery, Danger (Repair Station, Supplies/ Trade goods, slashing trap)</p>
<p>FATE Many Machine Cultists at the Hall? (Likely) Yes</p>
<p>FATE Any Piperunners in the Hall? (50/50) No</p>
<p>FATE Very large? (Likely) Exceptional Yes</p>
<p>FATE Too large? (Likely) Yes </p>
<p>FATE any resistance to Mina approaching/ studying? (50/50) No</p>
<p>FATE Does Mina understand anything she sees? (Unlikely) Exceptional No</p>
<p>Mina Persuasion ADV from recording: Nat 20!</p>
<p> </p>
SCENE 38
<p>Chaos Factor 6</p>
<p>Altered Scene: Interrupt (Close a Thread: Track down the Infernal Powder) Malice Randomness </p>
<p>FATE: In the Hall? Yes</p>
<p>Mina Sleight of hand (Bag of holding) ADV from Barbican Help vs Passive Perception 11DC 10: 11</p>
<p>FATE: Do the Machine Cultists attack? (Very Likely) Yes (random event)</p>
<p>EVENT NPC Positive (Jukti) Inspect Travel (Jukti sees Mina, and is watching)</p>
<p>Mina Stealth (to cast Disguise Self unnoticed) no ADV due to Jukti’s focus: 4</p>
<p>Hero Point reroll: 18 Vs Jukti perception 9 success
FATE did Jukti bring Mina's gun? (Very Unlikely) No</p>
<p>FATE Jukti defeated? (50/50) Yes</p>
<p>FATE Killed? (unlikely) No</p>
<p>FATE Escapes? (50/50) Yes</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Mina lays her plans against the Piperunners, but nothing can prepare her for  the Hall of the Great machine. Can her desperate scheme possibly succeed, and what new city-shattering revelations lie in wait?</p>
<p> </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing'>https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>RPG GNS Theory: <a href='https://cannibalhalflinggaming.com/2018/05/16/level-one-wonk-does-rpg-theory-gns/'>https://cannibalhalflinggaming.com/2018/05/16/level-one-wonk-does-rpg-theory-gns/</a></p>
<p>In the Court of the Crimson King <a href='https://open.spotify.com/album/1Lzi2p6CUH156zbJTcOjNX'>https://open.spotify.com/album/1Lzi2p6CUH156zbJTcOjNX</a></p>
<p>Master of the Universe <a href='https://open.spotify.com/search/hawkwind%20master%20of'>https://open.spotify.com/search/hawkwind%20master%20of</a></p>
<p>King Gizzard and the Lizard Wizard <a href='https://open.spotify.com/artist/6XYvaoDGE0VmRt83Jss9Sn'>https://open.spotify.com/artist/6XYvaoDGE0VmRt83Jss9Sn</a></p>
<p> </p>
Mechanics
SCENE 36: Imprisoned
<p>Chaos Factor 8</p>
<p>Altered Scene: altered (closely guarded)</p>
<p> </p>
<p>FATE: Long Rest? (Likely) Yes</p>
<p>FATE: with Cadmus? (50/50) Yes</p>
<p>FATE with Barbican? (50/50) Exceptional No</p>
<p>Sleight of hand check + Guidance assisted by Cadmus (ADV) vs guard passive perception 10: 21 </p>
<p>Create tinker’s tools</p>
<p>Change spells: <br>
Extra spell: disguise self<br>
Change Guidance to Mage Hand</p>
<p>Create sending stones<br>
FATE Has Mina heard of the Grand Duchess? (very likely) Exceptional Yes<br>
EVENT What has she heard? Judge Weapons</p>
<p><br>
<br>
</p>
SCENE 37: The Hall of the Great Machine
<p>Chaos Factor 7</p>
<p>Altered Scene: No</p>
<p> </p>
<p>FATE does Jukti travel with the group? (Very Likely) Yes</p>
<p>FATE Many piperunners (Likely) Exceptional No</p>
<p>FATE Cadmus? (50/50) No</p>
<p>FATE Barbican (50/50) Yes</p>
<p>DUNGEON Common, Discovery, Danger (Repair Station, Supplies/ Trade goods, slashing trap)</p>
<p>FATE Many Machine Cultists at the Hall? (Likely) Yes</p>
<p>FATE Any Piperunners in the Hall? (50/50) No</p>
<p>FATE Very large? (Likely) Exceptional Yes</p>
<p>FATE Too large? (Likely) Yes </p>
<p>FATE any resistance to Mina approaching/ studying? (50/50) No</p>
<p>FATE Does Mina understand anything she sees? (Unlikely) Exceptional No</p>
<p>Mina Persuasion ADV from recording: Nat 20!</p>
<p> </p>
SCENE 38
<p>Chaos Factor 6</p>
<p>Altered Scene: Interrupt (Close a Thread: Track down the Infernal Powder) Malice Randomness </p>
<p>FATE: In the Hall? Yes</p>
<p>Mina Sleight of hand (Bag of holding) ADV from Barbican Help vs Passive Perception 11DC 10: 11</p>
<p>FATE: Do the Machine Cultists attack? (Very Likely) Yes (random event)</p>
<p>EVENT NPC Positive (Jukti) Inspect Travel (Jukti sees Mina, and is watching)</p>
<p>Mina Stealth (to cast Disguise Self unnoticed) no ADV due to Jukti’s focus: 4</p>
<p>Hero Point reroll: 18 Vs Jukti perception 9 success<br>
FATE did Jukti bring Mina's gun? (Very Unlikely) No</p>
<p>FATE Jukti defeated? (50/50) Yes</p>
<p>FATE Killed? (unlikely) No</p>
<p>FATE Escapes? (50/50) Yes</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/q58nm9/TLA_Chapter_14_In_the_Hall_of_the_Great_Machine.mp3" length="29257631" type="audio/mpeg"/>
        <itunes:summary>Mina lays her plans against the Piperunners, but nothing can prepare her for  the Hall of the Great machine. Can her desperate scheme possibly succeed, and what new city-shattering revelations lie in wait?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1790</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>15</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 15 The Gladiator</title>
        <itunes:title>TLA Chapter 15 The Gladiator</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-15-the-gladiator/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-15-the-gladiator/#comments</comments>        <pubDate>Wed, 20 Apr 2022 12:54:47 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/f1b7c310-bd57-3c93-a9d7-39c2eaa453d1</guid>
                                    <description><![CDATA[Chapter 15 Show Notes
<p>With a death-defying leap, Mina escapes the battle atop the Great Machine. But more danger is waiting for her below, standing between her and the infernal powder she so desperately seeks. More danger, but also a potential ally…</p>
<p> </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing'>https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Fast Character Generator: <a href='https://fastcharacter.com/'>https://fastcharacter.com/</a></p>
<p>Antiope character sheet: <a href='https://docs.google.com/document/d/1k5-X1AVWScVFWWfL_yExCkIzPpJYGS0UqQ1qRxCWFAA/edit?usp=sharing'>https://docs.google.com/document/d/1k5-X1AVWScVFWWfL_yExCkIzPpJYGS0UqQ1qRxCWFAA/edit?usp=sharing</a></p>
<p>Free Falling: <a href='https://keisan.casio.com/exec/system/1231475371'>https://keisan.casio.com/exec/system/1231475371</a></p>
<p>

</p>
Mechanics
SCENE 39: Falling
<p>Chaos Factor 5</p>
<p>Altered Scene No</p>
<p>Sending Stone</p>
<p>Feather Fall</p>
<p>FATE: Cadmus reply? (Very Likely) Yes</p>
<p>FATE: As expected? (50/50) No</p>
<p>EVENT: What does he say? (Refuse Good)</p>
<p>FATE Does she see the cache? (Likely) No</p>
<p>FATE Lands unchallenged? (50/50) No</p>
<p>FATE: Cultists? (Very Likely) Yes</p>
<p>FATE: Anything else (50/50) No, Random Event</p>
<p>EVENT (Move Away from a Thread (Track down the Visitor) Abandon Stalemate</p>
<p>FATE Many? (50/50) Yes (1d6+4: 8)</p>
<p>


</p>
SCENE 40: 
<p>Chaos Factor 4</p>
<p>Altered Scene: Interrupt (Introduce a New NPC) Kill Nature (Antiope)</p>
<p>Antiope personality rolls 41123</p>
<p>C1 A3 N1 O2 E4</p>
<p>Mina Persuasion 5</p>
<p>FATE Antiope attacks cultists? (Likely) Yes</p>
<p>





</p>
<p>Combat</p>
<p> </p>
<p>Initiative</p>
<p>Antiope 11</p>
<p>Cultists 8</p>
<p>Mina 2</p>
<p>

</p>
<p>Round 1</p>
<p>Antiope (46hp) 1 hit, 3hp</p>
<p>Cultists (1 @ 6/9, 7@ 9/9) 16hp vs Antiope, 4hp vs Mina</p>
<p>Mina (50/54hp) Interact with Object (open bag of holding), Bonus (Barbican attack)</p>
<p>Barbican: Rend (miss)</p>
<p> </p>
<p>Round 2</p>
<p>Antiope (30/46hp) Pack Tactics ADV: 2 hits 5 & 3 hp (Cultist 1 down), Bonus 2nd Wind, 10hp</p>
<p>Cultists (7 @ 9/9) mis v Mina (Barbican reaction for DIS), 16hp v Antiope, 4 hp v Barbican</p>
<p>Mina (50/54) 12hp (cultist 2 down, cultist 3 on 6hp, Bonus (Barbican attack)</p>
<p>Barbican (17/21) 6hp (cultist 3 down)</p>
<p> </p>
<p>Round 3</p>
<p>Antiope (24/46)  Pack Tactics ADV: Hit, crit: cultist 4 down, cultist 5 on 3hp</p>
<p>Cultists: 4 v A, 4 v B, mis v A (Barbican reaction for DIS)</p>
<p>Mina (50/54) 12 hp (5 down, cleave, 6 down) Bonus (Barbican attack)</p>
<p>Barbican (13/21) 9hp (7 down)</p>
<p> </p>
<p>Round 4</p>
<p>Antiope (20/46) Pack Tactics ADV: crit x 2 14+7hp 8 down</p>
<p>

</p>
SCENE 41
<p>Chaos Factor 3</p>
<p>Altered Scene: No</p>
<p> </p>
<p>Antiope motivations (UNE motivation tables)</p>
<ul><li style="font-weight:400;">Fulfil charity</li>
<li style="font-weight:400;">Comprehend the elite</li>
<li style="font-weight:400;">Determine freedom</li>
</ul>
<p>FATE: treasure? (unlikely) no</p>
<p>FATE does Antiope want to help? (50/50) no, random event</p>
<p>EVENT Move away from a thread (track down the visitor) trust the intellectual (+Abandon Stalemate)</p>
<p>Mina Persuasion (ADV) 20</p>
]]></description>
                                                            <content:encoded><![CDATA[Chapter 15 Show Notes
<p>With a death-defying leap, Mina escapes the battle atop the Great Machine. But more danger is waiting for her below, standing between her and the infernal powder she so desperately seeks. More danger, but also a potential ally…</p>
<p> </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing'>https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Fast Character Generator: <a href='https://fastcharacter.com/'>https://fastcharacter.com/</a></p>
<p>Antiope character sheet: <a href='https://docs.google.com/document/d/1k5-X1AVWScVFWWfL_yExCkIzPpJYGS0UqQ1qRxCWFAA/edit?usp=sharing'>https://docs.google.com/document/d/1k5-X1AVWScVFWWfL_yExCkIzPpJYGS0UqQ1qRxCWFAA/edit?usp=sharing</a></p>
<p>Free Falling: <a href='https://keisan.casio.com/exec/system/1231475371'>https://keisan.casio.com/exec/system/1231475371</a></p>
<p><br>
<br>
</p>
Mechanics
SCENE 39: Falling
<p>Chaos Factor 5</p>
<p>Altered Scene No</p>
<p>Sending Stone</p>
<p>Feather Fall</p>
<p>FATE: Cadmus reply? (Very Likely) Yes</p>
<p>FATE: As expected? (50/50) No</p>
<p>EVENT: What does he say? (Refuse Good)</p>
<p>FATE Does she see the cache? (Likely) No</p>
<p>FATE Lands unchallenged? (50/50) No</p>
<p>FATE: Cultists? (Very Likely) Yes</p>
<p>FATE: Anything else (50/50) No, Random Event</p>
<p>EVENT (Move Away from a Thread (Track down the Visitor) Abandon Stalemate</p>
<p>FATE Many? (50/50) Yes (1d6+4: 8)</p>
<p><br>
<br>
<br>
</p>
SCENE 40: 
<p>Chaos Factor 4</p>
<p>Altered Scene: Interrupt (Introduce a New NPC) Kill Nature (Antiope)</p>
<p>Antiope personality rolls 41123</p>
<p>C1 A3 N1 O2 E4</p>
<p>Mina Persuasion 5</p>
<p>FATE Antiope attacks cultists? (Likely) Yes</p>
<p><br>
<br>
<br>
<br>
<br>
<br>
</p>
<p>Combat</p>
<p> </p>
<p>Initiative</p>
<p>Antiope 11</p>
<p>Cultists 8</p>
<p>Mina 2</p>
<p><br>
<br>
</p>
<p>Round 1</p>
<p>Antiope (46hp) 1 hit, 3hp</p>
<p>Cultists (1 @ 6/9, 7@ 9/9) 16hp vs Antiope, 4hp vs Mina</p>
<p>Mina (50/54hp) Interact with Object (open bag of holding), Bonus (Barbican attack)</p>
<p>Barbican: Rend (miss)</p>
<p> </p>
<p>Round 2</p>
<p>Antiope (30/46hp) Pack Tactics ADV: 2 hits 5 & 3 hp (Cultist 1 down), Bonus 2nd Wind, 10hp</p>
<p>Cultists (7 @ 9/9) mis v Mina (Barbican reaction for DIS), 16hp v Antiope, 4 hp v Barbican</p>
<p>Mina (50/54) 12hp (cultist 2 down, cultist 3 on 6hp, Bonus (Barbican attack)</p>
<p>Barbican (17/21) 6hp (cultist 3 down)</p>
<p> </p>
<p>Round 3</p>
<p>Antiope (24/46)  Pack Tactics ADV: Hit, crit: cultist 4 down, cultist 5 on 3hp</p>
<p>Cultists: 4 v A, 4 v B, mis v A (Barbican reaction for DIS)</p>
<p>Mina (50/54) 12 hp (5 down, cleave, 6 down) Bonus (Barbican attack)</p>
<p>Barbican (13/21) 9hp (7 down)</p>
<p> </p>
<p>Round 4</p>
<p>Antiope (20/46) Pack Tactics ADV: crit x 2 14+7hp 8 down</p>
<p><br>
<br>
</p>
SCENE 41
<p>Chaos Factor 3</p>
<p>Altered Scene: No</p>
<p> </p>
<p>Antiope motivations (UNE motivation tables)</p>
<ul><li style="font-weight:400;">Fulfil charity</li>
<li style="font-weight:400;">Comprehend the elite</li>
<li style="font-weight:400;">Determine freedom</li>
</ul>
<p>FATE: treasure? (unlikely) no</p>
<p>FATE does Antiope want to help? (50/50) no, random event</p>
<p>EVENT Move away from a thread (track down the visitor) trust the intellectual (+Abandon Stalemate)</p>
<p>Mina Persuasion (ADV) 20</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/zat6zx/TLA_Chapter_15_The_Gladiator.mp3" length="30353444" type="audio/mpeg"/>
        <itunes:summary>With a death-defying leap, Mina escapes the battle atop the Great Machine. But more danger is waiting for her below, standing between her and the infernal powder she so desperately seeks. More danger, but also a potential ally…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1858</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>16</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 16 Assault on Silo 13</title>
        <itunes:title>TLA Chapter 16 Assault on Silo 13</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-16-assault-on-silo-13/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-16-assault-on-silo-13/#comments</comments>        <pubDate>Tue, 26 Apr 2022 21:14:17 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/0179a581-86f3-3959-a532-4484ad6585e3</guid>
                                    <description><![CDATA[<p>Mina sneaks her way into Sanctum Eruptio in search of the Infernal Powder, but an unpleasant discovery awaits her. It’s all-out war between the Cult of the Great Machine and the Piperunners, with the very existence of the city at stake! </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing'>https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Blades in the Dark </p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Circles in a circle: <a href='http://packomania.com/'>http://packomania.com/</a></p>
<p>Gunpowder Plot <a href='https://www.newscientist.com/article/dn4338-gunpowder-plot-would-have-devastated-london/'>https://www.newscientist.com/article/dn4338-gunpowder-plot-would-have-devastated-london/</a></p>
<p>Beirut explosion: <a href='https://www.bbc.co.uk/news/science-environment-54420033'>https://www.bbc.co.uk/news/science-environment-54420033</a></p>
<p>


</p>
Mechanics
SCENE 42: Interrupt: 
<p>EVENT (from last scene and previous scene) Move away from a thread (track down the visitor) trust the intellectual +Abandon Stalemate</p>
<p> </p>
<p>Valerian daCosta (The Visitor) (Slide)</p>
<p>Alphonse “Crater” Crabtree (Cutter)</p>
<p>Israel “Flint” Locke (Lurk)</p>
<p>Mordecai Rowe (Leech)</p>
<p>Malory Crow (Hound)</p>
<p>Tatiana “Tatters” Kamidev (Whisper)</p>
<p>The Spider (Spider)</p>
<p> </p>
<p>FATE: Has Mina left this plane? (Has to be) yes</p>
<p>EVENT: nature of stalemate: Lie Magic</p>
<p> </p>
SCENE 43: Hunting for the Sanctus Eruptio
<p>Chaos Factor 2</p>
<p>Altered Scene: Altered (General Alert)</p>
<p>Disguise Self time remaining: 41 minutes remaining</p>
<p>Mina: Investigation to find the Sanctus: 14 vs DC 17: fail by 3. Fail forward (Chapter 5) with consequence. </p>
<p>EVENT: Adjourn Victory (the attack begins, Mina is caught up in defence)</p>
<p>DESCRIPTION: Efficiently Strong (fortified foundations, heavily guarded)</p>
<p>FATE: Piperunners attack the Sanctus? (Very Likely) Exceptional No</p>
<p>FATE: Gas? (50/50) Exceptional No</p>
<p>FATE: Piperunners already in the Sanctus? (Likely) Yes</p>
<p> </p>
SCENE 44 Assault on the Sanctus Erupto
<p>Chaos Factor 3</p>
<p>Altered Scene: No</p>
<p>FATE: Do the PRs seal the doors? (Likely) no, Random Event</p>
<p>EVENT (PC Negative) Inform Possessions</p>
<p>FATE Disguise seen through? (50/50) no (Barbican)</p>
<p>Mina (Bonus): Barbican attack PRs</p>
<p>FATE Suspicions allayed? (Likely) yes</p>
<p>FATE Barbican damaged? (50/50) no</p>
<p>FATE into storage area? (Likely) exceptional yes</p>
<p>FATE Jukti present? (has to be) no</p>
<p>DESCRIPTION (PR forces) threateningly average</p>
<p>FATE Is there an obvious entry point? (50/50) exceptional no</p>
<p>FATE darkness? (50/50) no</p>
<p>EVENT what are they doing? Create a representative (negotiator)</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Mina sneaks her way into Sanctum Eruptio in search of the Infernal Powder, but an unpleasant discovery awaits her. It’s all-out war between the Cult of the Great Machine and the Piperunners, with the very existence of the city at stake! </p>
Links
<p>Transcript <a href='https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing'>https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Blades in the Dark </p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Circles in a circle: <a href='http://packomania.com/'>http://packomania.com/</a></p>
<p>Gunpowder Plot <a href='https://www.newscientist.com/article/dn4338-gunpowder-plot-would-have-devastated-london/'>https://www.newscientist.com/article/dn4338-gunpowder-plot-would-have-devastated-london/</a></p>
<p>Beirut explosion: <a href='https://www.bbc.co.uk/news/science-environment-54420033'>https://www.bbc.co.uk/news/science-environment-54420033</a></p>
<p><br>
<br>
<br>
</p>
Mechanics
SCENE 42: Interrupt: 
<p>EVENT (from last scene and previous scene) Move away from a thread (track down the visitor) trust the intellectual +Abandon Stalemate</p>
<p> </p>
<p>Valerian daCosta (The Visitor) (Slide)</p>
<p>Alphonse “Crater” Crabtree (Cutter)</p>
<p>Israel “Flint” Locke (Lurk)</p>
<p>Mordecai Rowe (Leech)</p>
<p>Malory Crow (Hound)</p>
<p>Tatiana “Tatters” Kamidev (Whisper)</p>
<p>The Spider (Spider)</p>
<p> </p>
<p>FATE: Has Mina left this plane? (Has to be) yes</p>
<p>EVENT: nature of stalemate: Lie Magic</p>
<p> </p>
SCENE 43: Hunting for the Sanctus Eruptio
<p>Chaos Factor 2</p>
<p>Altered Scene: Altered (General Alert)</p>
<p>Disguise Self time remaining: 41 minutes remaining</p>
<p>Mina: Investigation to find the Sanctus: 14 vs DC 17: fail by 3. Fail forward (Chapter 5) with consequence. </p>
<p>EVENT: Adjourn Victory (the attack begins, Mina is caught up in defence)</p>
<p>DESCRIPTION: Efficiently Strong (fortified foundations, heavily guarded)</p>
<p>FATE: Piperunners attack the Sanctus? (Very Likely) Exceptional No</p>
<p>FATE: Gas? (50/50) Exceptional No</p>
<p>FATE: Piperunners already in the Sanctus? (Likely) Yes</p>
<p> </p>
SCENE 44 Assault on the Sanctus Erupto
<p>Chaos Factor 3</p>
<p>Altered Scene: No</p>
<p>FATE: Do the PRs seal the doors? (Likely) no, Random Event</p>
<p>EVENT (PC Negative) Inform Possessions</p>
<p>FATE Disguise seen through? (50/50) no (Barbican)</p>
<p>Mina (Bonus): Barbican attack PRs</p>
<p>FATE Suspicions allayed? (Likely) yes</p>
<p>FATE Barbican damaged? (50/50) no</p>
<p>FATE into storage area? (Likely) exceptional yes</p>
<p>FATE Jukti present? (has to be) no</p>
<p>DESCRIPTION (PR forces) threateningly average</p>
<p>FATE Is there an obvious entry point? (50/50) exceptional no</p>
<p>FATE darkness? (50/50) no</p>
<p>EVENT what are they doing? Create a representative (negotiator)</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/vxmhtc/TLA_Chapter_16_Assault_on_Silo_13.mp3" length="28705451" type="audio/mpeg"/>
        <itunes:summary>Mina sneaks her way into Sanctum Eruptio in search of the Infernal Powder, but an unpleasant discovery awaits her. It’s all-out war between the Cult of the Great Machine and the Piperunners, with the very existence of the city at stake!</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1755</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>17</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Q&amp;A Bonus Episode 1</title>
        <itunes:title>Q&amp;A Bonus Episode 1</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/qa-bonus-episode-1/</link>
                    <comments>https://theloneadventurer.podbean.com/e/qa-bonus-episode-1/#comments</comments>        <pubDate>Sat, 30 Apr 2022 13:40:10 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/79a72284-08dd-3046-9ffc-e4f52be89f4c</guid>
                                    <description><![CDATA[<p>Links</p>
<p>Corey Mayo’s O Solo Mayo: <a href='http://webjudy.com/osolomayo/'>http://webjudy.com/osolomayo/</a></p>
<p> </p>
<p>Transcript links</p>
<p>Session 0: <a href='https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing'>https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing</a></p>
<p>Chapter 1: <a href='https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing'>https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing</a></p>
<p>Chapter 2: <a href='https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing'>https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing</a></p>
<p>Chapter 3: <a href='https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing'>https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing</a></p>
<p>Chapter 4</p>
<p><a href='https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing'>https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing</a></p>
<p>Chapter 5</p>
<p><a href='https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing'>https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing</a></p>
<p>Chapter 6</p>
<p><a href='https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing'>https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing</a></p>
<p>Chapter 7</p>
<p><a href='https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing'>https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing</a></p>
<p>Chapter 8</p>
<p><a href='https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing'>https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing</a></p>
<p>Chapter 9</p>
<p><a href='https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing'>https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing</a></p>
<p>Chapter 10</p>
<p><a href='https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing'>https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing</a></p>
<p>Chapter 11</p>
<p><a href='https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing'>https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing</a></p>
<p>Chapter 12</p>
<p><a href='https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing'>https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing</a></p>
<p>Chapter 13</p>
<p><a href='https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing'>https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing</a></p>
<p>Chapter 14</p>
<p><a href='https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing'>https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing</a></p>
<p>Chapter 15</p>
<p><a href='https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing'>https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing</a></p>
<p>Chapter 16</p>
<p><a href='https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing'>https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing</a></p>
<p>Bonus Episode 1</p>
<p><a href='https://docs.google.com/document/d/1PqKhPnYeLkGOYqEFI2aE-avo0uQjEaSs5kOXCZzcyJk/edit?usp=sharing'>https://docs.google.com/document/d/1PqKhPnYeLkGOYqEFI2aE-avo0uQjEaSs5kOXCZzcyJk/edit?usp=sharing</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Links</p>
<p>Corey Mayo’s O Solo Mayo: <a href='http://webjudy.com/osolomayo/'>http://webjudy.com/osolomayo/</a></p>
<p> </p>
<p>Transcript links</p>
<p>Session 0: <a href='https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing'>https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing</a></p>
<p>Chapter 1: <a href='https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing'>https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing</a></p>
<p>Chapter 2: <a href='https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing'>https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing</a></p>
<p>Chapter 3: <a href='https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing'>https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing</a></p>
<p>Chapter 4</p>
<p><a href='https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing'>https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing</a></p>
<p>Chapter 5</p>
<p><a href='https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing'>https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing</a></p>
<p>Chapter 6</p>
<p><a href='https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing'>https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing</a></p>
<p>Chapter 7</p>
<p><a href='https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing'>https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing</a></p>
<p>Chapter 8</p>
<p><a href='https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing'>https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing</a></p>
<p>Chapter 9</p>
<p><a href='https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing'>https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing</a></p>
<p>Chapter 10</p>
<p><a href='https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing'>https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing</a></p>
<p>Chapter 11</p>
<p><a href='https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing'>https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing</a></p>
<p>Chapter 12</p>
<p><a href='https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing'>https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing</a></p>
<p>Chapter 13</p>
<p><a href='https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing'>https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing</a></p>
<p>Chapter 14</p>
<p><a href='https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing'>https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing</a></p>
<p>Chapter 15</p>
<p><a href='https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing'>https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing</a></p>
<p>Chapter 16</p>
<p><a href='https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing'>https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing</a></p>
<p>Bonus Episode 1</p>
<p><a href='https://docs.google.com/document/d/1PqKhPnYeLkGOYqEFI2aE-avo0uQjEaSs5kOXCZzcyJk/edit?usp=sharing'>https://docs.google.com/document/d/1PqKhPnYeLkGOYqEFI2aE-avo0uQjEaSs5kOXCZzcyJk/edit?usp=sharing</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/un8mmx/QnA_Bonus_Episode_1.mp3" length="18217128" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Links
Corey Mayo’s O Solo Mayo: http://webjudy.com/osolomayo/
 
Transcript links
Session 0: https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing
Chapter 1: https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing
Chapter 2: https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing
Chapter 3: https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing
Chapter 4
https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing
Chapter 5
https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing
Chapter 6
https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing
Chapter 7
https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing
Chapter 8
https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing
Chapter 9
https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing
Chapter 10
https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing
Chapter 11
https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing
Chapter 12
https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing
Chapter 13
https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing
Chapter 14
https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing
Chapter 15
https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing
Chapter 16
https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing
Bonus Episode 1
https://docs.google.com/document/d/1PqKhPnYeLkGOYqEFI2aE-avo0uQjEaSs5kOXCZzcyJk/edit?usp=sharing]]></itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1100</itunes:duration>
                <itunes:episode>18</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 17 War in the Underpipes</title>
        <itunes:title>TLA Chapter 17 War in the Underpipes</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-17-war-in-the-underpipes/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-17-war-in-the-underpipes/#comments</comments>        <pubDate>Wed, 04 May 2022 11:43:45 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/29058e57-3d47-34f2-80d0-79c472c0a790</guid>
                                    <description><![CDATA[<p>It all comes down to this. Mina Monisario, in disguise, must join with her sworn enemies, the fanatical Machine Cultists, in a final, desperate battle against the Piperunners for control of the explosives stashed beneath the Great Machine. And if she fails, the entire city is forfeit!</p>
<p> </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1cHMEBI3YqBE-RdihCbuZKqhC7XaGvAXaaXpGMkW8eWg/edit?usp=sharing'>https://docs.google.com/document/d/1cHMEBI3YqBE-RdihCbuZKqhC7XaGvAXaaXpGMkW8eWg/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Advanced 5e Monstrous Menagerie: <a href='https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e?variant=41366519775426'>https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e?variant=41366519775426</a></p>
<p>Kobold Fight Club Plus: <a href='https://koboldplus.club/#/encounter-builder'>https://koboldplus.club/#/encounter-builder</a></p>
<p>


</p>
Mechanics
SCENE 45: 
<p>Chaos Factor 4</p>
<p>Altered Scene: No</p>
<p>FATE: do the Cultists surrender? (50/50) No</p>
<p> </p>
<p>NPC Tactics</p>
<p> </p>
<p>NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.</p>
<p> </p>
<p>As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.</p>
<p> </p>
<p>Roll 2D6 (gold), 1d6 (black). </p>
<p>Black die 1, 2, 3: same tactic as previous round. </p>
<p>Black die 4, 5: Gold dice plus Aggression= NPC Tactic </p>
<p>Black die 6: Roll again for a Twist </p>
<p> </p>
<p>NPC Tactic table</p>
<ol start="3"><li> Panic - flee without caution, open self up to opportunistic attack</li>
<li> Surrender - throw down weapons and submit to opponent</li>
<li> Disengage - attempt to divert opponent's attention away from self</li>
<li> Retreat - move towards cover or out of range</li>
<li> Guard - defend only, no attack</li>
<li> Probe - attack cautiously, testing opponent's defenses</li>
<li> Wear down - draw the fight out and try to tire the opponent</li>
<li> Stand-off - wait for opponent to make the next move</li>
<li> Balance - attack and defend evenly, no particular strategy</li>
<li> Feint - try to trick opponent into defending against the wrong move</li>
<li> Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent</li>
<li> Taunt - try to anger or dismay opponent into making a mistake</li>
<li> Press - keep opponent on the defensive and hope their skill is inferior</li>
<li> Strike - try to penetrate opponent's defence with a fast attack</li>
<li> Charge - attack with ferocity, risking injury to wound opponent</li>
<li> Frenzy - attack wildly, risking death to wound opponent</li>
</ol><p> </p>
<p>Twist Table</p>
<ol><li style="font-weight:400;">Re-enforce - Call for help from allies/bystanders</li>
<li style="font-weight:400;">Change - weapon/objective/ground</li>
<li style="font-weight:400;">Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head</li>
<li style="font-weight:400;">Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon</li>
<li style="font-weight:400;">Bargain - try to persuade opponent to surrender/back out of combat/change sides</li>
<li style="font-weight:400;">Trick - try to convince opponent they are about to suffer a setback or gain a false advantage</li>
</ol><p>

</p>
<p>Initiative</p>
<p> </p>
<p>Bandit Captain 21 (A5e MM 470) Starting Aggression 4</p>
<p>Cult Fanatic 20 (A5e MM 472) Starting Aggression 5</p>
<p>Mina 14</p>
<p>Squads of Bandits (x3) 13 (A5e MM 466 & 470) Starting Aggression 4</p>
<p>Squads of Cultists (x4) 10 (A5e MM 466 & 472) Starting Aggression 4</p>
<p>


</p>
<p>ROUND 1</p>
<p>FATE: Does he try to smash open a barrel? (50/50) yes</p>
<p>Bandit Captain: Hatchet: Multiattack: 24 and 21 vs barrel AC15, 7hp and 5hp vs barrel, 6 of 18hp remaining (DMG 246)</p>
<p>Cult Fanatic: Hold Person DC WIS: 4: Fail, Bandit Captain Paralysed (1 min, save at end of each turn). Concentration. </p>
<p>Mina: Crossbow 16 vs AC 15: 8hp (57/65), draw sword, move to engage Bandit Squad 1. Bonus: Barbican Disarm</p>
<p>Barbican: 30ft leap, Athletics check 15 vs DC 16, 4hp falling damage. Disarm (flare)</p>
<p>Squad of Bandits 1: Twist: Reinforce</p>
<p>FATE: More Bandits? (Likely) no (Jukti, joins next round Init 10)</p>
<p>Squad of Bandits 2: Attack: crossbow vs Cultists 1: 17 vs AC 12: 20hp: 25/45</p>
<p>Squad of Bandits 3: Twist: change ground: leap 10’ to barrels, close on Barbican</p>
<p>Squad of Cultists 1 (25/45): Move and attack Bandits 2: 14 vs AC 12: 30hp: 14/45 (bloodied) </p>
<p>Squad of Cultists 2 Move and attack Bandits 2: 4 vs AC 12 miss</p>
<p>Squad of Cultists 3 Move and attack Bandits 1: 14 vs AC 12: 20hp: 25/45</p>
<p>Squad of Cultists 4 Move and attack Bandits 2: 9 vs AC 12: miss</p>
<p>

</p>
<p>ROUND 2</p>
<p>Bandit Captain (paralysed) Will save: 9 fail</p>
<p>Cult Fanatic Maintain Concentration, Inflict Wounds vs Bandits 2: 22 vs AC 12: 8hp (7/45)</p>
<p>Mina: Crossbow vs Bandits 2 15 vs AC 12: 8hp: squad becomes 2 bloodied bandits. Bonus Barbican: Dodge</p>
<p>Squad of Bandits 1 (25/45): Complete portal</p>
<p>Squad of Bandits 3 Attack Barbican (DIS) 7 vs AC 15, miss</p>
<p>Ouma Jukti: Cone of Cold vs Cultists 4: CON save 15 vs DC 17: 78hp squad becomes 2 bloodied cultists</p>
<p>Squad of Cultists 1: Attack Bandits 2: 8 vs AC 12 miss</p>
<p>Squad of Cultists 2: Change ground: Attack Jukti. Opportunity attack from Bandits 1: 21 vs AC 12: 20hp (25/45). Attack Jukti 22 vs AC 11: 20hp (29/49). Jukti reaction: Misty Escape</p>
<p>Squad of Cultists 3: Attack Bandits 1: 12 vs AC 12 20hp (5/45, bloodied)</p>
<p>Bandit 2A (4/9 hp) Crossbow vs Cultists 3: 18 vs AC 12 3hp (42/45)</p>
<p>Bandit 2B (4/9hp) Probe: test defences of Cultists 2: Scimitar 12 vs AC 12 7hp 18/45 Bloodied)</p>
<p>Cultist 4A (4/9hp) Strike: Bandit 2B 7 miss</p>
<p>Cultist 4B (4/9hp) Attack Bandit 2A 19 vs AC 12: 4hp dead</p>
<p>

</p>
<p>ROUND 3</p>
<p>Bandit Captain (paralysed) Will save: 10 fail</p>
<p>Cult Fanatic Maintain Concentration, move, Sacred Flame v Bandit 2B saves </p>
<p>Mina: Bonus: barbican Dodge, Ready crossbow attack, trigger: Julti appears</p>
<p>Squad of Bandits 1 (5/45 Bloodied): Attack Cultists 2: 9 vs AC 12 miss</p>
<p>Squad of Bandits 3 Attack Barbican (DIS) 14 vs AC 15 miss</p>
<p>Ouma Jukti: Twist: re-enforce: summon ice guard drake next to Cult Fanatic: ring exhausted</p>
<p>Interrupt: Mina crossbow: 10 vs AC 11 miss. Jukti Perception to spot Mina: Int 18 vs DC 15</p>
<p>FATE: does she say anything about Cadmus? (50/50) no</p>
<p>Squad of Cultists 1: Attack Bandit 2B 13 vs AC 12 dead</p>
<p>Squad of Cultists 2: (18/45 Bloodied) Attack Bandits 1: 6 vs AC 12 miss</p>
<p>Squad of Cultists 3: (42/45) Attack Bandits 1: 20 vs AC 12 7hp squad becomes 2 bloodied bandits</p>
<p>Cultist 4A (4/9hp) Change: Attack Drake 22 vs AC 14 5hp (47/52)</p>
<p>Cultist 4B (4/9hp) Advantage Self: Flank Drake (ADV) 21 vs AC 14 5hp (42/52)</p>
<p>Guard Drake (42/52) Attack Cult Fanatic: Bite 11 vs AC 12 miss, tail 16 vs AC 12 8hp (31/39), Cult Fanatic Concentration check 17 success </p>
<p>Bandit 1A (4/9) Attack Cultists 3: 11 vs AC 12 miss</p>
<p>Bandit 1B (4/9) Attack Cultists 2: 11 vs AC 12 miss</p>
<p> </p>
<p>ROUND 4</p>
<p>Bandit Captain (paralysed) Will save: 2 fail</p>
<p>Cult Fanatic (31/39) Maintain Concentration, re-enforce</p>
<p>FATE: Cultist squad? (Likely) no (3 Bronze Scouts, near Fanatic)</p>
<p>Mina: move, crossbow vs Jukti 15 vs AC 11 16hp (13/39), Bonus Barbican Dodge</p>
<p>Squad of Bandits 3 Attack Barbican (DIS) 14 vs AC 15 miss</p>
<p>Ouma Jukti (13/39) Conjure Fey (Ice Maiden) near Mina</p>
<p>Squad of Cultists 1: Change target: jump, attack Bandits 3: 5 miss</p>
<p>Squad of Cultists 2: (18/45 Bloodied) Attack Bandit 1A 14 vs AC 12 dead</p>
<p>Squad of Cultists 3: (42/45) Change target: jump, attack Bandits 3 8 vs AC 12 miss</p>
<p>Cultist 4A (4/9hp) Twist ADV vs Drake: 15 vs AC 14 4hp (38/52)</p>
<p>Cultist 4B (4/9hp) Attack Drake 10 vs AC 14 miss</p>
<p>Guard Drake (38/52) Bite 22 vs AC 12 11hp (20/39) Tail 23 vs AC 12 8hp (12/39) Concentration Broken</p>
<p>Bandit 1B (4/9) Attack Cultists 2 19 vs AC 12 3 hp (15/45)</p>
<p>Bronze Scout 1 Attack Drake Bite 18 vs AC 14 9hp (29/52) </p>
<p>Bronze Scout 2 Attack Drake Bite 17 vs AC 14 10hp (19/52)</p>
<p>Bronze Scout 3 Attack Drake Bite 24 vs AC 14 9hp (10/52)</p>
<p>Ice Maiden: Ice Storm vs Mina Dex 13 vs DC 17 fail, 18hp (48/70)</p>
<p> </p>
<p>ROUND 5</p>
<p>Bandit Captain </p>
<p>FATE Does he have another Flare? (50/50) No</p>
<p>Attack Barbican: 2 misses, one hit: regains the flare</p>
<p>Cult Fanatic (12/39) Hold Person 15 vs DC 12: spell fails. Drake opportunity attack 12 vs AC 12 4hp (8/39)</p>
<p>Mina: crossbow vs Jukti (opportunity attack 20 vs AC 16: 5 miss spend Hero Point CRITICAL HIT!!! 26hp Jukti dead. Bonus Barbican get Flare: Barbican 14 STR vs 5 DEX: regains flare</p>
<p>FATE: Are Ice summons negated (Has to be) no</p>
<p>Squad of Bandits 3: Attack Cultists 3: 11 vs AC 12 miss</p>
<p>Squad of Cultists 1: Taunt, attack Bandits 3: 14 vs AC 12 15hp (30/45)</p>
<p>Squad of Cultists 2: (15/45 Bloodied) Attack Bandit 1B Crit (dead)</p>
<p>Squad of Cultists 3: (42/45) Change: Defend Barbican (Dodge)</p>
<p>Cultist 4A (4/9hp) Attack Drake: 12 vs AC 14 miss</p>
<p>Cultist 4B (4/9hp) Disadvantage opponent (hold leg)</p>
<p>Guard Drake (10/52) (DIS) Attack Cult Fanatic: Bite 17 vs AC 12 6hp (6/39), Tail 10 vs AC 12 miss</p>
<p>Bronze Scout 1 21 vs AC 14: 8hp (4/52)</p>
<p>Bronze Scout 2 15 vs AC 15 7hp Drake dead</p>
<p>Bronze Scout 3 Continues to attack drake</p>
<p>Ice Maiden: Flurry form: Whirlwind: STR save 14 vs DC 13 saved: Mina not flung, 6 cold damage</p>
ROUND 6
<p>Bandit Captain (57/65) Advantage Self Attack Cultists 2 (ADV) 21 and 23 scimitar 18hp, squad becomes 2 bloodied Cultists, 24 dagger vs 2A: dead</p>
<p>Cult Fanatic (12/39) Hold Person vs Bandit Captain: Wis save 9 vs DC 12: Paralysed</p>
<p>Mina (42/70): Leap Athletics 15: attack Bandit Captain with crossbow midair: ADV & Sharpshooter: 15 vs AC 15: 30hp (27/65). “Take out their leader!” Bonus Barbican attack (ADV) 17 vs AC 15 15hp (12/65)</p>
<p>Squad of Bandits 3: (30/45) Defend Captain (Cancels ADV)</p>
<p>Squad of Cultists 1: 4 vs AC 15 miss</p>
<p>Squad of Cultists 3: (42/45) 23 vs AC 15 15hp Bandit Captain dead</p>
<p>Cultist 4A (4/9hp) Attack Bandits 3 19 vs AC 12 4hp (26/45)</p>
<p>Cultist 4B (4/9hp) Attack Bandits 3 13 vs AC 12 6hp (20/45)</p>
<p>Bronze Scout 1 21 vs AC 12 12hp (8/45)</p>
<p>Bronze Scout 2 6 vs AC 12 miss</p>
<p>Bronze Scout 3 19 vs AC 12 7hp (1/45)</p>
<p>Ice Maiden: Fly to Mina, no whirlwind recharge, 2 slams 19 & 23 vs AC 16, 26hp (16/70) End of Turn CON check DC 12: 4 fail (dead)
Cultist 2B Surrender: </p>
<p>FATE: Bandits surrender? (50/50 no: killed</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>It all comes down to this. Mina Monisario, in disguise, must join with her sworn enemies, the fanatical Machine Cultists, in a final, desperate battle against the Piperunners for control of the explosives stashed beneath the Great Machine. And if she fails, the entire city is forfeit!</p>
<p> </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1cHMEBI3YqBE-RdihCbuZKqhC7XaGvAXaaXpGMkW8eWg/edit?usp=sharing'>https://docs.google.com/document/d/1cHMEBI3YqBE-RdihCbuZKqhC7XaGvAXaaXpGMkW8eWg/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Advanced 5e Monstrous Menagerie: <a href='https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e?variant=41366519775426'>https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e?variant=41366519775426</a></p>
<p>Kobold Fight Club Plus: <a href='https://koboldplus.club/#/encounter-builder'>https://koboldplus.club/#/encounter-builder</a></p>
<p><br>
<br>
<br>
</p>
Mechanics
SCENE 45: 
<p>Chaos Factor 4</p>
<p>Altered Scene: No</p>
<p>FATE: do the Cultists surrender? (50/50) No</p>
<p> </p>
<p>NPC Tactics</p>
<p> </p>
<p>NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.</p>
<p> </p>
<p>As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.</p>
<p> </p>
<p>Roll 2D6 (gold), 1d6 (black). </p>
<p>Black die 1, 2, 3: same tactic as previous round. </p>
<p>Black die 4, 5: Gold dice plus Aggression= NPC Tactic </p>
<p>Black die 6: Roll again for a Twist </p>
<p> </p>
<p>NPC Tactic table</p>
<ol start="3"><li> Panic - flee without caution, open self up to opportunistic attack</li>
<li> Surrender - throw down weapons and submit to opponent</li>
<li> Disengage - attempt to divert opponent's attention away from self</li>
<li> Retreat - move towards cover or out of range</li>
<li> Guard - defend only, no attack</li>
<li> Probe - attack cautiously, testing opponent's defenses</li>
<li> Wear down - draw the fight out and try to tire the opponent</li>
<li> Stand-off - wait for opponent to make the next move</li>
<li> Balance - attack and defend evenly, no particular strategy</li>
<li> Feint - try to trick opponent into defending against the wrong move</li>
<li> Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent</li>
<li> Taunt - try to anger or dismay opponent into making a mistake</li>
<li> Press - keep opponent on the defensive and hope their skill is inferior</li>
<li> Strike - try to penetrate opponent's defence with a fast attack</li>
<li> Charge - attack with ferocity, risking injury to wound opponent</li>
<li> Frenzy - attack wildly, risking death to wound opponent</li>
</ol><p> </p>
<p>Twist Table</p>
<ol><li style="font-weight:400;">Re-enforce - Call for help from allies/bystanders</li>
<li style="font-weight:400;">Change - weapon/objective/ground</li>
<li style="font-weight:400;">Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head</li>
<li style="font-weight:400;">Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon</li>
<li style="font-weight:400;">Bargain - try to persuade opponent to surrender/back out of combat/change sides</li>
<li style="font-weight:400;">Trick - try to convince opponent they are about to suffer a setback or gain a false advantage</li>
</ol><p><br>
<br>
</p>
<p>Initiative</p>
<p> </p>
<p>Bandit Captain 21 (A5e MM 470) Starting Aggression 4</p>
<p>Cult Fanatic 20 (A5e MM 472) Starting Aggression 5</p>
<p>Mina 14</p>
<p>Squads of Bandits (x3) 13 (A5e MM 466 & 470) Starting Aggression 4</p>
<p>Squads of Cultists (x4) 10 (A5e MM 466 & 472) Starting Aggression 4</p>
<p><br>
<br>
<br>
</p>
<p>ROUND 1</p>
<p>FATE: Does he try to smash open a barrel? (50/50) yes</p>
<p>Bandit Captain: Hatchet: Multiattack: 24 and 21 vs barrel AC15, 7hp and 5hp vs barrel, 6 of 18hp remaining (DMG 246)</p>
<p>Cult Fanatic: Hold Person DC WIS: 4: Fail, Bandit Captain Paralysed (1 min, save at end of each turn). Concentration. </p>
<p>Mina: Crossbow 16 vs AC 15: 8hp (57/65), draw sword, move to engage Bandit Squad 1. Bonus: Barbican Disarm</p>
<p>Barbican: 30ft leap, Athletics check 15 vs DC 16, 4hp falling damage. Disarm (flare)</p>
<p>Squad of Bandits 1: Twist: Reinforce</p>
<p>FATE: More Bandits? (Likely) no (Jukti, joins next round Init 10)</p>
<p>Squad of Bandits 2: Attack: crossbow vs Cultists 1: 17 vs AC 12: 20hp: 25/45</p>
<p>Squad of Bandits 3: Twist: change ground: leap 10’ to barrels, close on Barbican</p>
<p>Squad of Cultists 1 (25/45): Move and attack Bandits 2: 14 vs AC 12: 30hp: 14/45 (bloodied) </p>
<p>Squad of Cultists 2 Move and attack Bandits 2: 4 vs AC 12 miss</p>
<p>Squad of Cultists 3 Move and attack Bandits 1: 14 vs AC 12: 20hp: 25/45</p>
<p>Squad of Cultists 4 Move and attack Bandits 2: 9 vs AC 12: miss</p>
<p><br>
<br>
</p>
<p>ROUND 2</p>
<p>Bandit Captain (paralysed) Will save: 9 fail</p>
<p>Cult Fanatic Maintain Concentration, Inflict Wounds vs Bandits 2: 22 vs AC 12: 8hp (7/45)</p>
<p>Mina: Crossbow vs Bandits 2 15 vs AC 12: 8hp: squad becomes 2 bloodied bandits. Bonus Barbican: Dodge</p>
<p>Squad of Bandits 1 (25/45): Complete portal</p>
<p>Squad of Bandits 3 Attack Barbican (DIS) 7 vs AC 15, miss</p>
<p>Ouma Jukti: Cone of Cold vs Cultists 4: CON save 15 vs DC 17: 78hp squad becomes 2 bloodied cultists</p>
<p>Squad of Cultists 1: Attack Bandits 2: 8 vs AC 12 miss</p>
<p>Squad of Cultists 2: Change ground: Attack Jukti. Opportunity attack from Bandits 1: 21 vs AC 12: 20hp (25/45). Attack Jukti 22 vs AC 11: 20hp (29/49). Jukti reaction: Misty Escape</p>
<p>Squad of Cultists 3: Attack Bandits 1: 12 vs AC 12 20hp (5/45, bloodied)</p>
<p>Bandit 2A (4/9 hp) Crossbow vs Cultists 3: 18 vs AC 12 3hp (42/45)</p>
<p>Bandit 2B (4/9hp) Probe: test defences of Cultists 2: Scimitar 12 vs AC 12 7hp 18/45 Bloodied)</p>
<p>Cultist 4A (4/9hp) Strike: Bandit 2B 7 miss</p>
<p>Cultist 4B (4/9hp) Attack Bandit 2A 19 vs AC 12: 4hp dead</p>
<p><br>
<br>
</p>
<p>ROUND 3</p>
<p>Bandit Captain (paralysed) Will save: 10 fail</p>
<p>Cult Fanatic Maintain Concentration, move, Sacred Flame v Bandit 2B saves </p>
<p>Mina: Bonus: barbican Dodge, Ready crossbow attack, trigger: Julti appears</p>
<p>Squad of Bandits 1 (5/45 Bloodied): Attack Cultists 2: 9 vs AC 12 miss</p>
<p>Squad of Bandits 3 Attack Barbican (DIS) 14 vs AC 15 miss</p>
<p>Ouma Jukti: Twist: re-enforce: summon ice guard drake next to Cult Fanatic: ring exhausted</p>
<p>Interrupt: Mina crossbow: 10 vs AC 11 miss. Jukti Perception to spot Mina: Int 18 vs DC 15</p>
<p>FATE: does she say anything about Cadmus? (50/50) no</p>
<p>Squad of Cultists 1: Attack Bandit 2B 13 vs AC 12 dead</p>
<p>Squad of Cultists 2: (18/45 Bloodied) Attack Bandits 1: 6 vs AC 12 miss</p>
<p>Squad of Cultists 3: (42/45) Attack Bandits 1: 20 vs AC 12 7hp squad becomes 2 bloodied bandits</p>
<p>Cultist 4A (4/9hp) Change: Attack Drake 22 vs AC 14 5hp (47/52)</p>
<p>Cultist 4B (4/9hp) Advantage Self: Flank Drake (ADV) 21 vs AC 14 5hp (42/52)</p>
<p>Guard Drake (42/52) Attack Cult Fanatic: Bite 11 vs AC 12 miss, tail 16 vs AC 12 8hp (31/39), Cult Fanatic Concentration check 17 success </p>
<p>Bandit 1A (4/9) Attack Cultists 3: 11 vs AC 12 miss</p>
<p>Bandit 1B (4/9) Attack Cultists 2: 11 vs AC 12 miss</p>
<p> </p>
<p>ROUND 4</p>
<p>Bandit Captain (paralysed) Will save: 2 fail</p>
<p>Cult Fanatic (31/39) Maintain Concentration, re-enforce</p>
<p>FATE: Cultist squad? (Likely) no (3 Bronze Scouts, near Fanatic)</p>
<p>Mina: move, crossbow vs Jukti 15 vs AC 11 16hp (13/39), Bonus Barbican Dodge</p>
<p>Squad of Bandits 3 Attack Barbican (DIS) 14 vs AC 15 miss</p>
<p>Ouma Jukti (13/39) Conjure Fey (Ice Maiden) near Mina</p>
<p>Squad of Cultists 1: Change target: jump, attack Bandits 3: 5 miss</p>
<p>Squad of Cultists 2: (18/45 Bloodied) Attack Bandit 1A 14 vs AC 12 dead</p>
<p>Squad of Cultists 3: (42/45) Change target: jump, attack Bandits 3 8 vs AC 12 miss</p>
<p>Cultist 4A (4/9hp) Twist ADV vs Drake: 15 vs AC 14 4hp (38/52)</p>
<p>Cultist 4B (4/9hp) Attack Drake 10 vs AC 14 miss</p>
<p>Guard Drake (38/52) Bite 22 vs AC 12 11hp (20/39) Tail 23 vs AC 12 8hp (12/39) Concentration Broken</p>
<p>Bandit 1B (4/9) Attack Cultists 2 19 vs AC 12 3 hp (15/45)</p>
<p>Bronze Scout 1 Attack Drake Bite 18 vs AC 14 9hp (29/52) </p>
<p>Bronze Scout 2 Attack Drake Bite 17 vs AC 14 10hp (19/52)</p>
<p>Bronze Scout 3 Attack Drake Bite 24 vs AC 14 9hp (10/52)</p>
<p>Ice Maiden: Ice Storm vs Mina Dex 13 vs DC 17 fail, 18hp (48/70)</p>
<p> </p>
<p>ROUND 5</p>
<p>Bandit Captain </p>
<p>FATE Does he have another Flare? (50/50) No</p>
<p>Attack Barbican: 2 misses, one hit: regains the flare</p>
<p>Cult Fanatic (12/39) Hold Person 15 vs DC 12: spell fails. Drake opportunity attack 12 vs AC 12 4hp (8/39)</p>
<p>Mina: crossbow vs Jukti (opportunity attack 20 vs AC 16: 5 miss spend Hero Point CRITICAL HIT!!! 26hp Jukti dead. Bonus Barbican get Flare: Barbican 14 STR vs 5 DEX: regains flare</p>
<p>FATE: Are Ice summons negated (Has to be) no</p>
<p>Squad of Bandits 3: Attack Cultists 3: 11 vs AC 12 miss</p>
<p>Squad of Cultists 1: Taunt, attack Bandits 3: 14 vs AC 12 15hp (30/45)</p>
<p>Squad of Cultists 2: (15/45 Bloodied) Attack Bandit 1B Crit (dead)</p>
<p>Squad of Cultists 3: (42/45) Change: Defend Barbican (Dodge)</p>
<p>Cultist 4A (4/9hp) Attack Drake: 12 vs AC 14 miss</p>
<p>Cultist 4B (4/9hp) Disadvantage opponent (hold leg)</p>
<p>Guard Drake (10/52) (DIS) Attack Cult Fanatic: Bite 17 vs AC 12 6hp (6/39), Tail 10 vs AC 12 miss</p>
<p>Bronze Scout 1 21 vs AC 14: 8hp (4/52)</p>
<p>Bronze Scout 2 15 vs AC 15 7hp Drake dead</p>
<p>Bronze Scout 3 Continues to attack drake</p>
<p>Ice Maiden: Flurry form: Whirlwind: STR save 14 vs DC 13 saved: Mina not flung, 6 cold damage</p>
ROUND 6
<p>Bandit Captain (57/65) Advantage Self Attack Cultists 2 (ADV) 21 and 23 scimitar 18hp, squad becomes 2 bloodied Cultists, 24 dagger vs 2A: dead</p>
<p>Cult Fanatic (12/39) Hold Person vs Bandit Captain: Wis save 9 vs DC 12: Paralysed</p>
<p>Mina (42/70): Leap Athletics 15: attack Bandit Captain with crossbow midair: ADV & Sharpshooter: 15 vs AC 15: 30hp (27/65). “Take out their leader!” Bonus Barbican attack (ADV) 17 vs AC 15 15hp (12/65)</p>
<p>Squad of Bandits 3: (30/45) Defend Captain (Cancels ADV)</p>
<p>Squad of Cultists 1: 4 vs AC 15 miss</p>
<p>Squad of Cultists 3: (42/45) 23 vs AC 15 15hp Bandit Captain dead</p>
<p>Cultist 4A (4/9hp) Attack Bandits 3 19 vs AC 12 4hp (26/45)</p>
<p>Cultist 4B (4/9hp) Attack Bandits 3 13 vs AC 12 6hp (20/45)</p>
<p>Bronze Scout 1 21 vs AC 12 12hp (8/45)</p>
<p>Bronze Scout 2 6 vs AC 12 miss</p>
<p>Bronze Scout 3 19 vs AC 12 7hp (1/45)</p>
<p>Ice Maiden: Fly to Mina, no whirlwind recharge, 2 slams 19 & 23 vs AC 16, 26hp (16/70) End of Turn CON check DC 12: 4 fail (dead)<br>
Cultist 2B Surrender: </p>
<p>FATE: Bandits surrender? (50/50 no: killed</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/eev85p/TLA_Chapter_17_War_in_the_Underpipes.mp3" length="28625231" type="audio/mpeg"/>
        <itunes:summary>It all comes down to this. Mina Monisario, in disguise, must join with her sworn enemies, the fanatical Machine Cultists, in a final, desperate battle against the Piperunners for control of the explosives stashed beneath the Great Machine. And if she fails, the entire city is forfeit!</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1750</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>19</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 18 Aftermath</title>
        <itunes:title>TLA Chapter 18 Aftermath</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-18-aftermath/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-18-aftermath/#comments</comments>        <pubDate>Thu, 12 May 2022 08:27:50 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/fe178347-e064-3693-8dfa-a6b1459cdd66</guid>
                                    <description><![CDATA[<p>In the aftermath of the war against the Piperunners, Mina is left facing another implacable foe. And even if she does survive, what price will she be forced to pay?</p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1WKIggxPt0wNAMRZvltZHibhznT76I-4VLgWhF6xWLbk/edit?usp=sharing'>https://docs.google.com/document/d/1WKIggxPt0wNAMRZvltZHibhznT76I-4VLgWhF6xWLbk/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Science of Storytelling: <a href='https://www.amazon.co.uk/Science-Storytelling-Stories-Human-Better-ebook/dp/B07J2BN9L7/ref=sr_1_1?adgrpid=62546151740&gclid=Cj0KCQjwma6TBhDIARIsAOKuANxFz_4Wqt22ISs1mh-TnHuAXkKgIrpFX_78lBbSnZ71w0yyIFFgum4aAgVbEALw_wcB&hvadid=310559321985&hvdev=c&hvlocphy=9045978&hvnetw=g&hvqmt=e&hvrand=5718174129616949750&hvtargid=kwd-375593231506&hydadcr=11469_1841735&keywords=the+science+of+storytelling&qid=1651245220&sr=8-1'>https://www.amazon.co.uk/Science-Storytelling-Stories-Human-Better-ebook/dp/B07J2BN9L7/ref=sr_1_1?adgrpid=62546151740&gclid=Cj0KCQjwma6TBhDIARIsAOKuANxFz_4Wqt22ISs1mh-TnHuAXkKgIrpFX_78lBbSnZ71w0yyIFFgum4aAgVbEALw_wcB&hvadid=310559321985&hvdev=c&hvlocphy=9045978&hvnetw=g&hvqmt=e&hvrand=5718174129616949750&hvtargid=kwd-375593231506&hydadcr=11469_1841735&keywords=the+science+of+storytelling&qid=1651245220&sr=8-1</a></p>
<p>Sapiens: <a href='https://www.amazon.co.uk/Sapiens-Humankind-Yuval-Noah-Harari/dp/0099590085/ref=sr_1_1?crid=YVF6N40MVWEF&keywords=sapiens&qid=1651245256&sprefix=sapiens%2Caps%2C79&sr=8-1'>https://www.amazon.co.uk/Sapiens-Humankind-Yuval-Noah-Harari/dp/0099590085/ref=sr_1_1?crid=YVF6N40MVWEF&keywords=sapiens&qid=1651245256&sprefix=sapiens%2Caps%2C79&sr=8-1</a></p>
<p>Countdown Clocks: <a href='https://www.reddit.com/r/rpg/comments/bft68t/using_clocks_world_bitd_in_any_game/'>https://www.reddit.com/r/rpg/comments/bft68t/using_clocks_world_bitd_in_any_game/</a></p>
<p> </p>
Mechanics
SCENE 46: 
<p>Chaos Factor 3</p>
<p>Altered Scene: no</p>
<p>FATE: Do the Cultists attack? (50/50) no</p>
<p>FATE: Is she seen as an ally? (50/50) no</p>
<p>FATE: Do they keep her prisoner? (50/50) no</p>
<p>FATE: Is there a quid pro quo? (Likely) Celebrate Opulence</p>
<p>FATE: do the cult know of the entrance to House Toreth? (50/50) exceptional no</p>
<p>FATE: do they know who Mina is? (Unlikely) no</p>
<p>FATE: Does Mina think the machine is made by the dwarves? (Unlikely) exceptional no</p>
<p>FATE: Do the cult have leverage? (50/50) no</p>
<p> </p>
<p>SCENE 47</p>
<p>Chaos Factor 4</p>
<p>Altered Scene: no</p>
<p>FATE: does the Cult knows the source of the powder? (Unlikely) yes</p>
<p>Mina persuasion 13 vs Voice DC 15 fail (won’t reveal powder source)</p>
<p>Mina Insight 13 vs Deception 5 (she knows he knows)</p>
<p>Mina persuasion 19 (nat 20) vs DC 15 (Cult will assist with Cadmus recovery)</p>
<p>FATE: Is Mina able to retrieve the ring? (50/50) no</p>
<p>FATE: Has Cadmus been harmed? (Likely) no</p>
<p>FATE: rescued by Antiope? (Likely) Exceptional no</p>
<p>FATE: Antiope killed? (Likely) yes</p>
<p> </p>
<p>SCENE 48</p>
<p>Chaos Factor 3</p>
<p>Altered Scene: no</p>
<p>FATE: Do the cultists remain with Mina? (Unlikely) no</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In the aftermath of the war against the Piperunners, Mina is left facing another implacable foe. And even if she does survive, what price will she be forced to pay?</p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1WKIggxPt0wNAMRZvltZHibhznT76I-4VLgWhF6xWLbk/edit?usp=sharing'>https://docs.google.com/document/d/1WKIggxPt0wNAMRZvltZHibhznT76I-4VLgWhF6xWLbk/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Science of Storytelling: <a href='https://www.amazon.co.uk/Science-Storytelling-Stories-Human-Better-ebook/dp/B07J2BN9L7/ref=sr_1_1?adgrpid=62546151740&gclid=Cj0KCQjwma6TBhDIARIsAOKuANxFz_4Wqt22ISs1mh-TnHuAXkKgIrpFX_78lBbSnZ71w0yyIFFgum4aAgVbEALw_wcB&hvadid=310559321985&hvdev=c&hvlocphy=9045978&hvnetw=g&hvqmt=e&hvrand=5718174129616949750&hvtargid=kwd-375593231506&hydadcr=11469_1841735&keywords=the+science+of+storytelling&qid=1651245220&sr=8-1'>https://www.amazon.co.uk/Science-Storytelling-Stories-Human-Better-ebook/dp/B07J2BN9L7/ref=sr_1_1?adgrpid=62546151740&gclid=Cj0KCQjwma6TBhDIARIsAOKuANxFz_4Wqt22ISs1mh-TnHuAXkKgIrpFX_78lBbSnZ71w0yyIFFgum4aAgVbEALw_wcB&hvadid=310559321985&hvdev=c&hvlocphy=9045978&hvnetw=g&hvqmt=e&hvrand=5718174129616949750&hvtargid=kwd-375593231506&hydadcr=11469_1841735&keywords=the+science+of+storytelling&qid=1651245220&sr=8-1</a></p>
<p>Sapiens: <a href='https://www.amazon.co.uk/Sapiens-Humankind-Yuval-Noah-Harari/dp/0099590085/ref=sr_1_1?crid=YVF6N40MVWEF&keywords=sapiens&qid=1651245256&sprefix=sapiens%2Caps%2C79&sr=8-1'>https://www.amazon.co.uk/Sapiens-Humankind-Yuval-Noah-Harari/dp/0099590085/ref=sr_1_1?crid=YVF6N40MVWEF&keywords=sapiens&qid=1651245256&sprefix=sapiens%2Caps%2C79&sr=8-1</a></p>
<p>Countdown Clocks: <a href='https://www.reddit.com/r/rpg/comments/bft68t/using_clocks_world_bitd_in_any_game/'>https://www.reddit.com/r/rpg/comments/bft68t/using_clocks_world_bitd_in_any_game/</a></p>
<p> </p>
Mechanics
SCENE 46: 
<p>Chaos Factor 3</p>
<p>Altered Scene: no</p>
<p>FATE: Do the Cultists attack? (50/50) no</p>
<p>FATE: Is she seen as an ally? (50/50) no</p>
<p>FATE: Do they keep her prisoner? (50/50) no</p>
<p>FATE: Is there a quid pro quo? (Likely) Celebrate Opulence</p>
<p>FATE: do the cult know of the entrance to House Toreth? (50/50) exceptional no</p>
<p>FATE: do they know who Mina is? (Unlikely) no</p>
<p>FATE: Does Mina think the machine is made by the dwarves? (Unlikely) exceptional no</p>
<p>FATE: Do the cult have leverage? (50/50) no</p>
<p> </p>
<p>SCENE 47</p>
<p>Chaos Factor 4</p>
<p>Altered Scene: no</p>
<p>FATE: does the Cult knows the source of the powder? (Unlikely) yes</p>
<p>Mina persuasion 13 vs Voice DC 15 fail (won’t reveal powder source)</p>
<p>Mina Insight 13 vs Deception 5 (she knows he knows)</p>
<p>Mina persuasion 19 (nat 20) vs DC 15 (Cult will assist with Cadmus recovery)</p>
<p>FATE: Is Mina able to retrieve the ring? (50/50) no</p>
<p>FATE: Has Cadmus been harmed? (Likely) no</p>
<p>FATE: rescued by Antiope? (Likely) Exceptional no</p>
<p>FATE: Antiope killed? (Likely) yes</p>
<p> </p>
<p>SCENE 48</p>
<p>Chaos Factor 3</p>
<p>Altered Scene: no</p>
<p>FATE: Do the cultists remain with Mina? (Unlikely) no</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nyiic2/TLA_Chapter_18_Aftermath.mp3" length="29029330" type="audio/mpeg"/>
        <itunes:summary>In the aftermath of the war against the Piperunners, Mina is left facing another implacable foe. And even if she does survive, what price will she be forced to pay?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1775</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>20</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 19 Tristan</title>
        <itunes:title>TLA Chapter 19 Tristan</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-19-tristan/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-19-tristan/#comments</comments>        <pubDate>Wed, 18 May 2022 13:40:35 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/0a56b46a-7622-3b99-b589-707fbfe78255</guid>
                                    <description><![CDATA[<p>With only 48 hours to go before her arranged wedding, and the planned terrorist attack, Miona needs to take stock and get a plan in motion. But the news from the House of Whispers is not good, and there’s an unexpected visitor waiting for her there…</p>
<p> </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1pWT5HgwxHBtwaQW8SlbL6D7tddVZ1m37_XM2TWfrmsM/edit?usp=sharing'>https://docs.google.com/document/d/1pWT5HgwxHBtwaQW8SlbL6D7tddVZ1m37_XM2TWfrmsM/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>UNE: <a href='https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev'>https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev</a></p>
<p>Friends: <a href='https://happiful.com/international-friendship-day/'>https://happiful.com/international-friendship-day/</a></p>
Mechanics
SCENE 49: Return to the House of Whispers
<p>Chaos Factor 2</p>
<p>Altered Scene: Altered (Duke Toreth arrives)</p>
<p>FATE: Is Alexis having to deal with Shadow War (very Likely) yes</p>
<p>FATE: Is he coping well? (Likely) no</p>
<p>FATE: has progress been made against the Unseen? (50/50) exceptional no</p>
<p>EVENT: what has gone wrong? Debase Attention</p>
<p>EVENT: What is the nature of the Shadow War? Triumph Opulence</p>
<p> </p>
SCENE 50 Meeting the Duke
<p>Chaos Factor 3</p>
<p>Altered Scene: no</p>
<p>UNE: Tris Demeanour Friendly, Bearing Happiness, Focus Power</p>
<p>FATE: Have they met before? (Likely) yes</p>
<p>Age: older</p>
<p>UNE: Tris Demeanour Friendly, Bearing Support, Focus Skills</p>
<p> </p>
SCENE 51 Information Gathering
<p>Chaos Factor 2</p>
<p>Altered Scene: no</p>
<p>FATE: did Mina find out anything about Tristan influencers? (Very Likely) exceptional no (Alexis interrupted)</p>
<p>FATE: Any news from the monastery? (Likely) yes </p>
<p>EVENT: what news? Arrive Dispute</p>
<p>Between:</p>
<ul><li style="font-weight:400;">Houses</li>
<li style="font-weight:400;">Underworld</li>
<li style="font-weight:400;">Orders</li>
<li style="font-weight:400;">Everyone **</li>
</ul>
<p>Everyone & Everyone</p>
<p>FATE: Does the Visitor make contact? (Likely) no</p>
<p>FATE: Do the Cultists make contact? (50/50) yes</p>
<p>EVENT: How? Abandon Stalemate (attack on the city)</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>With only 48 hours to go before her arranged wedding, and the planned terrorist attack, Miona needs to take stock and get a plan in motion. But the news from the House of Whispers is not good, and there’s an unexpected visitor waiting for her there…</p>
<p> </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1pWT5HgwxHBtwaQW8SlbL6D7tddVZ1m37_XM2TWfrmsM/edit?usp=sharing'>https://docs.google.com/document/d/1pWT5HgwxHBtwaQW8SlbL6D7tddVZ1m37_XM2TWfrmsM/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>UNE: <a href='https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev'>https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev</a></p>
<p>Friends: <a href='https://happiful.com/international-friendship-day/'>https://happiful.com/international-friendship-day/</a></p>
Mechanics
SCENE 49: Return to the House of Whispers
<p>Chaos Factor 2</p>
<p>Altered Scene: Altered (Duke Toreth arrives)</p>
<p>FATE: Is Alexis having to deal with Shadow War (very Likely) yes</p>
<p>FATE: Is he coping well? (Likely) no</p>
<p>FATE: has progress been made against the Unseen? (50/50) exceptional no</p>
<p>EVENT: what has gone wrong? Debase Attention</p>
<p>EVENT: What is the nature of the Shadow War? Triumph Opulence</p>
<p> </p>
SCENE 50 Meeting the Duke
<p>Chaos Factor 3</p>
<p>Altered Scene: no</p>
<p>UNE: Tris Demeanour Friendly, Bearing Happiness, Focus Power</p>
<p>FATE: Have they met before? (Likely) yes</p>
<p>Age: older</p>
<p>UNE: Tris Demeanour Friendly, Bearing Support, Focus Skills</p>
<p> </p>
SCENE 51 Information Gathering
<p>Chaos Factor 2</p>
<p>Altered Scene: no</p>
<p>FATE: did Mina find out anything about Tristan influencers? (Very Likely) exceptional no (Alexis interrupted)</p>
<p>FATE: Any news from the monastery? (Likely) yes </p>
<p>EVENT: what news? Arrive Dispute</p>
<p>Between:</p>
<ul><li style="font-weight:400;">Houses</li>
<li style="font-weight:400;">Underworld</li>
<li style="font-weight:400;">Orders</li>
<li style="font-weight:400;">Everyone **</li>
</ul>
<p>Everyone & Everyone</p>
<p>FATE: Does the Visitor make contact? (Likely) no</p>
<p>FATE: Do the Cultists make contact? (50/50) yes</p>
<p>EVENT: How? Abandon Stalemate (attack on the city)</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ifrg9k/TLA_Chapter_19_Tristan.mp3" length="29725646" type="audio/mpeg"/>
        <itunes:summary>With only 48 hours to go before her arranged wedding, and the planned terrorist attack, Miona needs to take stock and get a plan in motion. But the news from the House of Whispers is not good, and there’s an unexpected visitor waiting for her there…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1819</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>21</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Chapter 20 The Wedding</title>
        <itunes:title>TLA Chapter 20 The Wedding</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-chapter-20-the-wedding/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-chapter-20-the-wedding/#comments</comments>        <pubDate>Wed, 25 May 2022 16:25:22 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/258bf5a8-04a8-359d-b710-890efc5527e3</guid>
                                    <description><![CDATA[<p>The big day finally arrives. Everyone who's anyone is invited to the social event of the season, including a horde of mad bomber cultists intent on blowing the entirety of Toreth Palace into kindling. Mina has a plan, and she has some contacts, but is that going to be enough? </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1_3-zNlRrWmUB4jZhKm-ZTxAiTyYHeSoX28SK3jjElIk/edit?usp=sharing'>https://docs.google.com/document/d/1_3-zNlRrWmUB4jZhKm-ZTxAiTyYHeSoX28SK3jjElIk/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Mythic Assistant: <a href='https://play.google.com/store/apps/details?id=hu.glezmen.mythicassistant&hl=en_GB&gl=US'>https://play.google.com/store/apps/details?id=hu.glezmen.mythicassistant&hl=en_GB&gl=US</a></p>
<p>Adventuresmith: <a href='https://play.google.com/store/apps/details?id=org.steavesea.adventuresmith&hl=en_GB&gl=US'>https://play.google.com/store/apps/details?id=org.steavesea.adventuresmith&hl=en_GB&gl=US</a></p>
<p>CritDice: <a href='https://play.google.com/store/apps/details?id=com.vuesoft.critdice&hl=en_GB&gl=US'>https://play.google.com/store/apps/details?id=com.vuesoft.critdice&hl=en_GB&gl=US</a></p>
<p>The One Ring: <a href='https://freeleaguepublishing.com/en/games/the-one-ring/'>https://freeleaguepublishing.com/en/games/the-one-ring/</a></p>
<p>Eldritch Horror: <a href='https://www.fantasyflightgames.com/en/products/eldritch-horror/'>https://www.fantasyflightgames.com/en/products/eldritch-horror/</a></p>
<p>Five Leagues from the Borderlands: <a href='https://www.modiphius.net/pages/five-leagues-from-the-borderlands'>https://www.modiphius.net/pages/five-leagues-from-the-borderlands</a></p>
<p>Five Parsecs from Home: <a href='https://www.modiphius.net/pages/five-parsecs'>https://www.modiphius.net/pages/five-parsecs</a></p>
<p>Speedpaint: <a href='https://www.thearmypainter.com/speedpaint/'>https://www.thearmypainter.com/speedpaint/</a></p>
<p>

</p>
Mechanics
SCENE 52: DIGBY AND THE VISITOR
<p>Chaos Factor 3</p>
<p>Altered Scene: no</p>
<p> </p>
<p>FATE Did Visitor make contact (50/50) exceptional no</p>
<p>EVENT Mistrust Prison (enemy faction boss HQ is on the Hook)</p>
<p>Visit Digby </p>
<p>M/F/NB male</p>
<p> </p>
<p>C 4, A 2, N 3, O 3, E 4</p>
<p> </p>
<p>Motivations</p>
<ul><li style="font-weight:400;">Encourage the Law</li>
<li style="font-weight:400;">Hinder Success</li>
<li style="font-weight:400;">Spoil beauty</li>
</ul>
<p> </p>
<p>Relationship: distrustful</p>
<p>Starting Mood: cautious</p>
<p>UNE Response: will he say if the House know the Visitor? No</p>
<p>FATE: does the House know him? (Likely) yes</p>
<p>Mina Insight 19 vs DC 12: she knows he knows</p>
<p>UNE Discussion: Demeanour mysterious, Bearing secrets, Focus current story</p>
<p>The mysterious Digby speaks of secrets regarding the PCs current story</p>
<p>EVENT: what secrets? Relates to NPC action (Cult), Waste Dispute</p>
<p>


</p>
SCENE 53 THE ALCHEMICAL TUTOR
<p>Chaos Factor 4</p>
<p>Altered Scene: Interrupt (Ambiguous Event) Move New Ideas (flyers proposing mass deportations)</p>
<p>Visit Doctor Kropp</p>
<p>M/F/NB non-binary</p>
<p>C 3, A 5, N 3, O 2, E 2</p>
<p>Motivations</p>
<ul><li style="font-weight:400;">Operate vigilance</li>
<li style="font-weight:400;">Process the church</li>
<li style="font-weight:400;">Defile nature</li>
</ul>
<p>Relationship Loved</p>
<p>Starting Mood neutral</p>
<p>UNE Discussion: Demeanour friendly, Bearing happiness Focus parents</p>
<p>FATE: Is Mina’s mother alive? (50/50) no</p>
<p>FATE: does he know how infernal powder be neutralised? (Likely) exceptional yes (he invented the technique)</p>
<p>Mood sociable </p>
<p>UNE Response: will he share the knowledge? Yes</p>
<p>EVENT; how? Vengeance disruption (divinity: Bless!)</p>
<p>FATE: any devotant? (Very Likely) yes </p>
SCENE 54 BEHIND THE SCENES
<p>Chaos Factor 3
Altered Scene: no</p>
<p>House Toreth Security Chief Camilla Hargrave
M/F/NB: F</p>
<p>C 2, A 2, N 3, O 4, E 2</p>
<p>Motivations</p>
<ul><li style="font-weight:400;">Produce the populous</li>
<li style="font-weight:400;">Assist justice</li>
<li style="font-weight:400;">Maintain harmony</li>
</ul>
<p>Relationship: friendly</p>
<p>Starting Mood: cautious</p>
<p>UNE discussion Demeanour mysterious, Bearing whispers Focus weapons</p>
<p>UNE BINARY: Do they go along with the plan? Yes</p>
<p> </p>
<p>Anhra High Devotant</p>
<p>M/F/NB F</p>
<p>C 5, A 1, N 2, O 4, E 3</p>
<p>Motivations</p>
<ul><li style="font-weight:400;">Abduct wealth</li>
<li style="font-weight:400;">Plunder gluttony</li>
<li style="font-weight:400;">Damage charity</li>
</ul>
<p>Relationship: neutral</p>
<p>Starting mood: sociable</p>
<p>UNE discussion Demeanour friendly, Bearing delight, Focus flaws</p>
<p>UNE BINARY: Do they go along with the plan? Yes</p>
<p> </p>
SCENE 55 WEDDING DAY
<p>Chaos Factor 2</p>
<p>Altered Scene: no</p>
<p>FATE: do the cultists sense a trap? (50/50) exceptional no</p>
<p>FATE: do the cultists resist the blessing? (50/50)  no</p>
<p>FATE: Is the High Dominar present? (50/50) no</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The big day finally arrives. Everyone who's anyone is invited to the social event of the season, including a horde of mad bomber cultists intent on blowing the entirety of Toreth Palace into kindling. Mina has a plan, and she has some contacts, but is that going to be enough? </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1_3-zNlRrWmUB4jZhKm-ZTxAiTyYHeSoX28SK3jjElIk/edit?usp=sharing'>https://docs.google.com/document/d/1_3-zNlRrWmUB4jZhKm-ZTxAiTyYHeSoX28SK3jjElIk/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Mythic Assistant: <a href='https://play.google.com/store/apps/details?id=hu.glezmen.mythicassistant&hl=en_GB&gl=US'>https://play.google.com/store/apps/details?id=hu.glezmen.mythicassistant&hl=en_GB&gl=US</a></p>
<p>Adventuresmith: <a href='https://play.google.com/store/apps/details?id=org.steavesea.adventuresmith&hl=en_GB&gl=US'>https://play.google.com/store/apps/details?id=org.steavesea.adventuresmith&hl=en_GB&gl=US</a></p>
<p>CritDice: <a href='https://play.google.com/store/apps/details?id=com.vuesoft.critdice&hl=en_GB&gl=US'>https://play.google.com/store/apps/details?id=com.vuesoft.critdice&hl=en_GB&gl=US</a></p>
<p>The One Ring: <a href='https://freeleaguepublishing.com/en/games/the-one-ring/'>https://freeleaguepublishing.com/en/games/the-one-ring/</a></p>
<p>Eldritch Horror: <a href='https://www.fantasyflightgames.com/en/products/eldritch-horror/'>https://www.fantasyflightgames.com/en/products/eldritch-horror/</a></p>
<p>Five Leagues from the Borderlands: <a href='https://www.modiphius.net/pages/five-leagues-from-the-borderlands'>https://www.modiphius.net/pages/five-leagues-from-the-borderlands</a></p>
<p>Five Parsecs from Home: <a href='https://www.modiphius.net/pages/five-parsecs'>https://www.modiphius.net/pages/five-parsecs</a></p>
<p>Speedpaint: <a href='https://www.thearmypainter.com/speedpaint/'>https://www.thearmypainter.com/speedpaint/</a></p>
<p><br>
<br>
</p>
Mechanics
SCENE 52: DIGBY AND THE VISITOR
<p>Chaos Factor 3</p>
<p>Altered Scene: no</p>
<p> </p>
<p>FATE Did Visitor make contact (50/50) exceptional no</p>
<p>EVENT Mistrust Prison (enemy faction boss HQ is on the Hook)</p>
<p>Visit Digby </p>
<p>M/F/NB male</p>
<p> </p>
<p>C 4, A 2, N 3, O 3, E 4</p>
<p> </p>
<p>Motivations</p>
<ul><li style="font-weight:400;">Encourage the Law</li>
<li style="font-weight:400;">Hinder Success</li>
<li style="font-weight:400;">Spoil beauty</li>
</ul>
<p> </p>
<p>Relationship: distrustful</p>
<p>Starting Mood: cautious</p>
<p>UNE Response: will he say if the House know the Visitor? No</p>
<p>FATE: does the House know him? (Likely) yes</p>
<p>Mina Insight 19 vs DC 12: she knows he knows</p>
<p>UNE Discussion: Demeanour mysterious, Bearing secrets, Focus current story</p>
<p>The mysterious Digby speaks of secrets regarding the PCs current story</p>
<p>EVENT: what secrets? Relates to NPC action (Cult), Waste Dispute</p>
<p><br>
<br>
<br>
</p>
SCENE 53 THE ALCHEMICAL TUTOR
<p>Chaos Factor 4</p>
<p>Altered Scene: Interrupt (Ambiguous Event) Move New Ideas (flyers proposing mass deportations)</p>
<p>Visit Doctor Kropp</p>
<p>M/F/NB non-binary</p>
<p>C 3, A 5, N 3, O 2, E 2</p>
<p>Motivations</p>
<ul><li style="font-weight:400;">Operate vigilance</li>
<li style="font-weight:400;">Process the church</li>
<li style="font-weight:400;">Defile nature</li>
</ul>
<p>Relationship Loved</p>
<p>Starting Mood neutral</p>
<p>UNE Discussion: Demeanour friendly, Bearing happiness Focus parents</p>
<p>FATE: Is Mina’s mother alive? (50/50) no</p>
<p>FATE: does he know how infernal powder be neutralised? (Likely) exceptional yes (he invented the technique)</p>
<p>Mood sociable </p>
<p>UNE Response: will he share the knowledge? Yes</p>
<p>EVENT; how? Vengeance disruption (divinity: Bless!)</p>
<p>FATE: any devotant? (Very Likely) yes </p>
SCENE 54 BEHIND THE SCENES
<p>Chaos Factor 3<br>
Altered Scene: no</p>
<p>House Toreth Security Chief Camilla Hargrave<br>
M/F/NB: F</p>
<p>C 2, A 2, N 3, O 4, E 2</p>
<p>Motivations</p>
<ul><li style="font-weight:400;">Produce the populous</li>
<li style="font-weight:400;">Assist justice</li>
<li style="font-weight:400;">Maintain harmony</li>
</ul>
<p>Relationship: friendly</p>
<p>Starting Mood: cautious</p>
<p>UNE discussion Demeanour mysterious, Bearing whispers Focus weapons</p>
<p>UNE BINARY: Do they go along with the plan? Yes</p>
<p> </p>
<p>Anhra High Devotant</p>
<p>M/F/NB F</p>
<p>C 5, A 1, N 2, O 4, E 3</p>
<p>Motivations</p>
<ul><li style="font-weight:400;">Abduct wealth</li>
<li style="font-weight:400;">Plunder gluttony</li>
<li style="font-weight:400;">Damage charity</li>
</ul>
<p>Relationship: neutral</p>
<p>Starting mood: sociable</p>
<p>UNE discussion Demeanour friendly, Bearing delight, Focus flaws</p>
<p>UNE BINARY: Do they go along with the plan? Yes</p>
<p> </p>
SCENE 55 WEDDING DAY
<p>Chaos Factor 2</p>
<p>Altered Scene: no</p>
<p>FATE: do the cultists sense a trap? (50/50) exceptional no</p>
<p>FATE: do the cultists resist the blessing? (50/50)  no</p>
<p>FATE: Is the High Dominar present? (50/50) no</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/wtyhi4/TLA_Chapter_20_The_Wedding.mp3" length="27820186" type="audio/mpeg"/>
        <itunes:summary>The big day finally arrives. Everyone who’s anyone is invited to the social event of the season, including a horde of mad bomber cultists intent on blowing the entirety of Toreth Palace into kindling. Mina has a plan, and she has some contacts, but is that going to be enough?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1700</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>22</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Session Zero</title>
        <itunes:title>TLAS2 Session Zero</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-session-zero/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-session-zero/#comments</comments>        <pubDate>Wed, 08 Jun 2022 15:25:07 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/556c2e32-933e-349d-9cca-f369b73a5390</guid>
                                    <description><![CDATA[<p>Season 2 is coming, and it’s time to change things up. In this pre-season Session Zero I talk about a new focus for the upcoming episodes, a corresponding mechanical change of approach, and some of the challenges that change may entail.</p>
<p> </p>
<p>Links</p>
<p>Transcript: <a href='https://docs.google.com/document/d/15HHKCE_G2MBky8pDHbCevi5_4-tUh2a0bjXYg-sPu-k/edit?usp=sharing'>https://docs.google.com/document/d/15HHKCE_G2MBky8pDHbCevi5_4-tUh2a0bjXYg-sPu-k/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email <a href='mailto:TheLoneAdv@gmail.com'>TheLoneAdv@gmail.com</a></p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Season 2 is coming, and it’s time to change things up. In this pre-season Session Zero I talk about a new focus for the upcoming episodes, a corresponding mechanical change of approach, and some of the challenges that change may entail.</p>
<p> </p>
<p>Links</p>
<p>Transcript: <a href='https://docs.google.com/document/d/15HHKCE_G2MBky8pDHbCevi5_4-tUh2a0bjXYg-sPu-k/edit?usp=sharing'>https://docs.google.com/document/d/15HHKCE_G2MBky8pDHbCevi5_4-tUh2a0bjXYg-sPu-k/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email <a href='mailto:TheLoneAdv@gmail.com'>TheLoneAdv@gmail.com</a></p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/a3igaw/TLAS2_Session_Zero.mp3" length="12837571" type="audio/mpeg"/>
        <itunes:summary>Season 2 is coming, and it’s time to change things up. In this pre-season Session Zero I talk about a new focus for the upcoming episodes, a corresponding mechanical change of approach, and some of the challenges that change may entail.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>763</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>23</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 1 The Hook</title>
        <itunes:title>TLAS2 Chapter 1 The Hook</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-1-the-hook/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-1-the-hook/#comments</comments>        <pubDate>Wed, 22 Jun 2022 10:47:51 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/9c68e5e8-6d5c-35c8-b673-15fdb7b81575</guid>
                                    <description><![CDATA[Summary
<p>Last season, on the Lone Adventurer, the House of Whispers agent Mina Montisario and her companion Cadmus of the Church of Ankhra, learned of a Piperunner plot to destroy the city using vast quantities of high explosives. Working alongside her sworn enemies, the deranged terrorist Cult of the Great Machine, Mina was able to thwart the Piprunners plans, but not the plans of the Cult. They remain intent on bombing the city, and in particular Mina’s own wedding, a high society event organised by her scheming cousin Alexis, new head of the House of Whispers. </p>
<p>This wedding, an alliance between Houses Montisario and Toreth, is intended to shore up both houses’ interests in the face of a deadly new threat; the mysterious criminal organisation of shapeshifters, known only as the Unseen, has made a direct attack on House Montisario, killing the previous Whisperer. This, and the destabilising impact of the Cult’s bombing campaign, has thrown the uneasy alliances that exist between the city’s countless factions into chaos, and the city now teeters on the brink of all-out civil war. </p>
<p>And throughout, Mina’s steps have been dogged by a mysterious Visitor. This man, Valerian, is part of a shadowy espionage organisation led by a woman known as the Spider. Their motives are shrouded in mystery, but they appear to be set against the Cult and the Unseen, and have attempted to use Mina as a pawn in their game. Mina had hoped to draw them into her own plans against the Cult’s attack on her wedding, but the Visitor could not be found. </p>
<p>We’re about to find out why.</p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/175HaWAZ_7e7WMm_AG7zk5jmm5UULo6MAWdb95Xp-j7A/edit?usp=sharing'>https://docs.google.com/document/d/175HaWAZ_7e7WMm_AG7zk5jmm5UULo6MAWdb95Xp-j7A/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
The City of Kyras
<p>LANDMARKS</p>
<p>1 The Void Sea</p>
<p>2 The Underpipes</p>
<p>3 Ironhook Prison </p>
<p>4 The Dominarium</p>
<p>5 The Bloodpits</p>
<p> </p>
<p>DISTRICTS</p>
<ol><li> Chaintop (Barrowcleft). Residences and markets for the farmers who work the fields and eeleries.</li>
<li> The Rose Quarter (Brightstone). The grand mansions and luxury shops of the wealthy elite.</li>
<li> The Slopes (Charhollow). A crowded district of tenements and stacked houses.</li>
<li> The Bridges (Charterhall). The city’s civic offices and the hub for shops, artisans, and commerce.</li>
<li> The Mercer’s Quarter (Coalridge). The remnants of Doskvol’s original hilltop mining settlement, now home to laborers and industrial factories.</li>
<li> The Spot (Crow’s Foot). A cramped neighborhood of multi-level streets, ruled by gangs.</li>
<li> The Docks. Rough taverns, tattoo parlors, fighting pits, and warehouses.</li>
<li> The Iron Spire (Dunslough). A labor camp served by convicts and a ghetto for the destitute poor.</li>
<li> The Rat-Run Markets (Nightmarket). The trade center for exotic goods imported by rail. Many vendors also trade in illicit goods.</li>
<li> The Gilded Gardens (Silkshore). The “red lamp district” and artist community.</li>
<li> The Lavenders (Six Towers). A formerly rich district, now worn down and dilapidated.</li>
<li> The Orchidium (Whitecrown). The sprawling estates of the Lord Governor, Hunter Commander, Master Warden, and Doskvol Academy.</li>
</ol><p> </p>
<p>Factions</p>
<p>The Unseen (IV S)</p>
<ul><li style="font-weight:400;">Infiltrate the City Council 8</li>
<li style="font-weight:400;">Expand into other cities 8</li>
</ul>
<p>The House of Whispers (II W)</p>
<ul><li style="font-weight:400;">Win House Montisario influence on the City Council 6</li>
<li style="font-weight:400;">Rise in Tier 8</li>
</ul>
<p>The Cult of the Machine (III W) </p>
<ul><li style="font-weight:400;">Awaken the Great Machine 12</li>
<li style="font-weight:400;">Convert the Unbelievers 8</li>
</ul>
<p>The Wraiths (II W)</p>
<ul><li style="font-weight:400;">Recruit expert thieves 8</li>
<li style="font-weight:400;">Secure an arcane ally 6</li>
</ul>
<p> </p>
Mechanics
<p> </p>
<p>Starting Situation:</p>
<p>The Unseen at war with the House of Whispers. The Cult of the Machine at war with everyone. Many other factions in open combat. One other faction seeks an alliance to avoid being destroyed. </p>
<p> </p>
<p>SCORE 1</p>
<p> </p>
<p>COMPLEX Q: Why are we breaking into Ironhook Prison? 334, 263 (wounded hand, crowned skull)</p>
<p> </p>
<p>To forge an alliance with Slate, the leader of the Wraiths, by breaking him out. </p>
<p> </p>
<p>LINKED CLOCK 1: Find Slate: 0/4</p>
<p>LINKED CLOCK 2: Break Slate out of prison 0/8</p>
<p> </p>
<p>The Plan: Deception</p>
<p>The Detail: disguise and infiltration</p>
<p>Loadouts: all Light</p>
<p> </p>
<p>Engagement Roll: </p>
<ul><li style="font-weight:400;">Bold & Daring: +1D</li>
<li style="font-weight:400;">Vulnerability: +1D</li>
<li style="font-weight:400;">Aid (Harker): +1D</li>
<li style="font-weight:400;">High Tier target: -1D</li>
<li style="font-weight:400;">Second Story: +1D</li>
</ul>
<p>Result: Desperate position </p>
<p> </p>
SCENE 1 
<p>COMPLEX Q: what obstacle do they face? 614, 244 (fish bones, broken helm)</p>
<p>Starving inmates have had enough, and turn on the guards. It’s a full-blown  prison riot! How do the crew get out alive? </p>
<p> </p>
<p>DANGER CLOCK: Alert: 0/4</p>
<p> </p>
<p>FLASHBACK: This riot is part of the plan, set up by Harker (Valerian 1 Stress) </p>
<p>How do the crew fare in the chaos?</p>
<p>FORTUNE (3D): Good Result: provides cover</p>
<p>GROUP ACTION: Prowl to avoid getting drawn into the fighting (Position Risky, Effect Standard)</p>
<ul><li style="font-weight:400;">Valerian leads: 2 Stress, success with consequence </li>
<li style="font-weight:400;">CLOCK: Find Slate: 2/4</li>
<li style="font-weight:400;">CLOCK: Alert 2/4</li>
</ul>
<p> </p>
<p>SCENE 2: sneaking down corridors</p>
<p>Scene start as expected? (50/50) Yes but 256 145 (bird, chemical vial)</p>
<p>Many inmates unconscious. Gassed? Drugged?</p>
<p> </p>
<p>FLASHBACK: Valerian Gather Information: get map of the prison from Laroze (1 stress, 4/9): Sway: 2D: 6,6: exceptional detail</p>
<p> </p>
<p>ACTION: Tatiana: Hunt: follow map to D wing, Controlled/ Standard 1d+1d (Push, 2 stress 1/9): 4,1 (succeed with minor consequence) </p>
<p>CLOCK: Find Slate: 4/4 Complete</p>
<p>CONSEQUENCE: A new obstacle or threat appears 153 136 (cog, bubbles)</p>
<p>Heavy water cannon at the end of the corridor</p>
<p> </p>
<p>ACTION: Valerian Sway: get close to guard so Alphonse can take him out. Risky, Standard, 2d: 3,3: fail, complication</p>
<p>CONSEQUENCE: suffer Harm (moderate): half-drowned</p>
<p>RESIST (Prowess 2d): 6,2: 0 stress Harm (Lesser): battered</p>
<p> </p>
<p>ACTION: Alphonse Skirmish: charge the guard and take him out, Desperate (1XP), Standard, 2d+1d (Push, 2 stress, 2/9) +1d (Tatters assist, 1 Stress): 1,6,6,3 (Crit: increased effect)</p>
<p>Cannon crew taken out before they can hit the alarm</p>
<p> </p>
<p>ACTION: Tatters: Tinker: open the cell door, Controlled, Standard 1d +1d (Push, 2 stress, 5/9): 4,5 (succeed with minor consequence)</p>
<p>CONSEQUENCE: Mark clock segment</p>
<p>CLOCK: Alarm 4/4 Complete: general alert! Lockdown! (Position +1)</p>
]]></description>
                                                            <content:encoded><![CDATA[Summary
<p>Last season, on the Lone Adventurer, the House of Whispers agent Mina Montisario and her companion Cadmus of the Church of Ankhra, learned of a Piperunner plot to destroy the city using vast quantities of high explosives. Working alongside her sworn enemies, the deranged terrorist Cult of the Great Machine, Mina was able to thwart the Piprunners plans, but not the plans of the Cult. They remain intent on bombing the city, and in particular Mina’s own wedding, a high society event organised by her scheming cousin Alexis, new head of the House of Whispers. </p>
<p>This wedding, an alliance between Houses Montisario and Toreth, is intended to shore up both houses’ interests in the face of a deadly new threat; the mysterious criminal organisation of shapeshifters, known only as the Unseen, has made a direct attack on House Montisario, killing the previous Whisperer. This, and the destabilising impact of the Cult’s bombing campaign, has thrown the uneasy alliances that exist between the city’s countless factions into chaos, and the city now teeters on the brink of all-out civil war. </p>
<p>And throughout, Mina’s steps have been dogged by a mysterious Visitor. This man, Valerian, is part of a shadowy espionage organisation led by a woman known as the Spider. Their motives are shrouded in mystery, but they appear to be set against the Cult and the Unseen, and have attempted to use Mina as a pawn in their game. Mina had hoped to draw them into her own plans against the Cult’s attack on her wedding, but the Visitor could not be found. </p>
<p>We’re about to find out why.</p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/175HaWAZ_7e7WMm_AG7zk5jmm5UULo6MAWdb95Xp-j7A/edit?usp=sharing'>https://docs.google.com/document/d/175HaWAZ_7e7WMm_AG7zk5jmm5UULo6MAWdb95Xp-j7A/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
The City of Kyras
<p>LANDMARKS</p>
<p>1 The Void Sea</p>
<p>2 The Underpipes</p>
<p>3 Ironhook Prison </p>
<p>4 The Dominarium</p>
<p>5 The Bloodpits</p>
<p> </p>
<p>DISTRICTS</p>
<ol><li> Chaintop (Barrowcleft). Residences and markets for the farmers who work the fields and eeleries.</li>
<li> The Rose Quarter (Brightstone). The grand mansions and luxury shops of the wealthy elite.</li>
<li> The Slopes (Charhollow). A crowded district of tenements and stacked houses.</li>
<li> The Bridges (Charterhall). The city’s civic offices and the hub for shops, artisans, and commerce.</li>
<li> The Mercer’s Quarter (Coalridge). The remnants of Doskvol’s original hilltop mining settlement, now home to laborers and industrial factories.</li>
<li> The Spot (Crow’s Foot). A cramped neighborhood of multi-level streets, ruled by gangs.</li>
<li> The Docks. Rough taverns, tattoo parlors, fighting pits, and warehouses.</li>
<li> The Iron Spire (Dunslough). A labor camp served by convicts and a ghetto for the destitute poor.</li>
<li> The Rat-Run Markets (Nightmarket). The trade center for exotic goods imported by rail. Many vendors also trade in illicit goods.</li>
<li> The Gilded Gardens (Silkshore). The “red lamp district” and artist community.</li>
<li> The Lavenders (Six Towers). A formerly rich district, now worn down and dilapidated.</li>
<li> The Orchidium (Whitecrown). The sprawling estates of the Lord Governor, Hunter Commander, Master Warden, and Doskvol Academy.</li>
</ol><p> </p>
<p>Factions</p>
<p>The Unseen (IV S)</p>
<ul><li style="font-weight:400;">Infiltrate the City Council 8</li>
<li style="font-weight:400;">Expand into other cities 8</li>
</ul>
<p>The House of Whispers (II W)</p>
<ul><li style="font-weight:400;">Win House Montisario influence on the City Council 6</li>
<li style="font-weight:400;">Rise in Tier 8</li>
</ul>
<p>The Cult of the Machine (III W) </p>
<ul><li style="font-weight:400;">Awaken the Great Machine 12</li>
<li style="font-weight:400;">Convert the Unbelievers 8</li>
</ul>
<p>The Wraiths (II W)</p>
<ul><li style="font-weight:400;">Recruit expert thieves 8</li>
<li style="font-weight:400;">Secure an arcane ally 6</li>
</ul>
<p> </p>
Mechanics
<p> </p>
<p>Starting Situation:</p>
<p>The Unseen at war with the House of Whispers. The Cult of the Machine at war with everyone. Many other factions in open combat. One other faction seeks an alliance to avoid being destroyed. </p>
<p> </p>
<p>SCORE 1</p>
<p> </p>
<p>COMPLEX Q: Why are we breaking into Ironhook Prison? 334, 263 (wounded hand, crowned skull)</p>
<p> </p>
<p>To forge an alliance with Slate, the leader of the Wraiths, by breaking him out. </p>
<p> </p>
<p>LINKED CLOCK 1: Find Slate: 0/4</p>
<p>LINKED CLOCK 2: Break Slate out of prison 0/8</p>
<p> </p>
<p>The Plan: Deception</p>
<p>The Detail: disguise and infiltration</p>
<p>Loadouts: all Light</p>
<p> </p>
<p>Engagement Roll: </p>
<ul><li style="font-weight:400;">Bold & Daring: +1D</li>
<li style="font-weight:400;">Vulnerability: +1D</li>
<li style="font-weight:400;">Aid (Harker): +1D</li>
<li style="font-weight:400;">High Tier target: -1D</li>
<li style="font-weight:400;">Second Story: +1D</li>
</ul>
<p>Result: Desperate position </p>
<p> </p>
SCENE 1 
<p>COMPLEX Q: what obstacle do they face? 614, 244 (fish bones, broken helm)</p>
<p>Starving inmates have had enough, and turn on the guards. It’s a full-blown  prison riot! How do the crew get out alive? </p>
<p> </p>
<p>DANGER CLOCK: Alert: 0/4</p>
<p> </p>
<p>FLASHBACK: This riot is part of the plan, set up by Harker (Valerian 1 Stress) </p>
<p>How do the crew fare in the chaos?</p>
<p>FORTUNE (3D): Good Result: provides cover</p>
<p>GROUP ACTION: Prowl to avoid getting drawn into the fighting (Position Risky, Effect Standard)</p>
<ul><li style="font-weight:400;">Valerian leads: 2 Stress, success with consequence </li>
<li style="font-weight:400;">CLOCK: Find Slate: 2/4</li>
<li style="font-weight:400;">CLOCK: Alert 2/4</li>
</ul>
<p> </p>
<p>SCENE 2: sneaking down corridors</p>
<p>Scene start as expected? (50/50) Yes but 256 145 (bird, chemical vial)</p>
<p>Many inmates unconscious. Gassed? Drugged?</p>
<p> </p>
<p>FLASHBACK: Valerian Gather Information: get map of the prison from Laroze (1 stress, 4/9): Sway: 2D: 6,6: exceptional detail</p>
<p> </p>
<p>ACTION: Tatiana: Hunt: follow map to D wing, Controlled/ Standard 1d+1d (Push, 2 stress 1/9): 4,1 (succeed with minor consequence) </p>
<p>CLOCK: Find Slate: 4/4 Complete</p>
<p>CONSEQUENCE: A new obstacle or threat appears 153 136 (cog, bubbles)</p>
<p>Heavy water cannon at the end of the corridor</p>
<p> </p>
<p>ACTION: Valerian Sway: get close to guard so Alphonse can take him out. Risky, Standard, 2d: 3,3: fail, complication</p>
<p>CONSEQUENCE: suffer Harm (moderate): half-drowned</p>
<p>RESIST (Prowess 2d): 6,2: 0 stress Harm (Lesser): battered</p>
<p> </p>
<p>ACTION: Alphonse Skirmish: charge the guard and take him out, Desperate (1XP), Standard, 2d+1d (Push, 2 stress, 2/9) +1d (Tatters assist, 1 Stress): 1,6,6,3 (Crit: increased effect)</p>
<p>Cannon crew taken out before they can hit the alarm</p>
<p> </p>
<p>ACTION: Tatters: Tinker: open the cell door, Controlled, Standard 1d +1d (Push, 2 stress, 5/9): 4,5 (succeed with minor consequence)</p>
<p>CONSEQUENCE: Mark clock segment</p>
<p>CLOCK: Alarm 4/4 Complete: general alert! Lockdown! (Position +1)</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/rvspkv/TLAS2_Chapter_1_The_Hook.mp3" length="27893739" type="audio/mpeg"/>
        <itunes:summary>Last season, on the Lone Adventurer, the House of Whispers agent Mina Montisario and her companion Cadmus of the Church of Ankhra, learned of a Piperunner plot to destroy the city using vast quantities of high explosives. Working alongside her sworn enemies, the deranged terrorist Cult of the Great Machine, she was able to thwart the Piprunners plans, but not the plans of the Cult. They remain intent on bombing the city, and in particular Mina’s own wedding, a high society event organised by her scheming cousin Alexis, new head of the House of Whispers. 

This wedding, an alliance between Houses Montisario and Toreth, is intended to shore up both houses’ interests in the face of a deadly new threat; the mysterious criminal organisation of shapeshifters, known only as the Unseen, has made a direct attack on House Montisario, killing the previous Whisperer. This, and the destabilising impact of the Cult’s bombing campaign, has thrown the uneasy alliances that exist between the city’s countless factions into chaos, and the city now teeters on the brink of all-out civil war. 

And throughout, Mina’s steps have been dogged by a mysterious Visitor. This man, Valerian, is part of a shadowy espionage organisation led by a woman known as the Spider. Their motives are shrouded in mystery, but they appear to be set against the Cult and the Unseen, and have attempted to use Mina as a pawn in their game. Mina had hoped to draw them into her own plans against the Cult’s attack on her wedding, but the Visitor could not be found. 

We’re about to find out why.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1704</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>24</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 2 Escape from Ironhook</title>
        <itunes:title>TLAS2 Chapter 2 Escape from Ironhook</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-2-escape-from-ironhook/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-2-escape-from-ironhook/#comments</comments>        <pubDate>Wed, 06 Jul 2022 08:37:39 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/6a62e07c-f5af-3b98-8099-43c1a6bf7dc0</guid>
                                    <description><![CDATA[<p>The Web, a crew of spies and scoundrels including Valerian, Tatters and Alphonse, have broken into Ironhook Prison disguised as a pair of Bluecoats with a prisoner. Their goal? To spring Slate, the head of a rival crew of spies and thieves known as the Wraiths. Having found their target, all that remains now is to break him out of arguably the highest security compound in the entire city. Of course, they have meticulously planned for this, but you know what they say about the best laid plans…</p>
<p> </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1sHpH5UuUBycYVdSymtg-yMXVoAkzYzlXz2psuefLcWc/edit?usp=sharing'>https://docs.google.com/document/d/1sHpH5UuUBycYVdSymtg-yMXVoAkzYzlXz2psuefLcWc/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>


</p>
Mechanics
Score 1 Scene 3: Running for it
<p>Scene start as expected? (50/50) Yes, but: Prisoners fleeing, chaos</p>
<p> </p>
<p>DANGER CLOCK: Capture 0/6</p>
<p>ACTION: Tatters: Hunt: follow map to exit to patrol ring, Desperate (1 XP), Standard, 1d +1d (Push, 2 stress, 7/9) +1d (Valerian Assist, 1 Stress, 5/9) 2,6,6 (Crit, increased effect)</p>
<p>CLOCK: Break Slate out of prison 3/8</p>
<p> </p>
<p>FLASHBACK: Alphonse Command: threatening prison guard’s family if he doesn’t open the door, Risky, Standard (2 stress, 4/9), 1d +1d (Push, 2 stress, 6/9) +1d (Valerian Assist, 1 Stress, 6/9): 1,3,6: success</p>
<p>CLOCK: Break Slate out of prison 5/8</p>
<p> </p>
<p>ACTION: Tatters: Tinker: call lift, Risky, Standard, 1d, 4 (success with consequence)</p>
<p>CLOCK: Break Slate out of prison 7/8</p>
<p>CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action. </p>
<p>RESIST (Resolve 1d): 5, 1 stress (8/9)</p>
<p>The team make it to the top of Ironhook</p>
<p> </p>
<p>ACTION: Tatters: Attune: Teleportation Ritual, Desperate (1 XP), Great, 2d +1d (Valerian Assist, 1 Stress, 7/9) +1d (Devil’s Bargain: +1 Heat): 5 (success with serious consequence)</p>
<p>CLOCK: Break Slate out of prison 8/8 Complete</p>
<p>CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action</p>
<p> </p>
Downtime 1
<p> </p>
<p>PAYOFF: </p>
<ul><li style="font-weight:400;">2 basic +3 for Higher Tier target: 5 REP</li>
<li style="font-weight:400;">6 COIN</li>
</ul>
<p> </p>
<p>HEAT:</p>
<ul><li style="font-weight:400;">4 (loud and chaotic) +1 (Devil’s Bargain) +1 (Hostile turf): 6 HEAT</li>
</ul>
<p> </p>
<p>ENTANGLEMENTS:</p>
<ul><li style="font-weight:400;">Flipped: Laroze lost as a contact (now working for the Unseen)</li>
</ul>
<p> </p>
<p>DOWNTIME ACTIVITIES: </p>
<ul><li style="font-weight:400;">Valerian: Recover 1/4 (Sawtooth)</li>
<li style="font-weight:400;">Valerian: Vice (shopping)  6 stress cleared (1/9)</li>
<li style="font-weight:400;">Tatiana: All stress cleared, Haunted</li>
<li style="font-weight:400;">Alphonse: Vice (Dust) 1 stress cleared (5/9)</li>
<li style="font-weight:400;">Alphonse: Reduce Heat: Wreck (destroy records) 2d 3: -3 Heat (3/9)</li>
</ul>
<p> </p>
<p>XP</p>
<ul><li style="font-weight:400;">Valerian: 2xp deception</li>
<li style="font-weight:400;">Tatiana: 2xp desperate 2xp arcane, 1xp vice</li>
<li style="font-weight:400;">Alphonse: 1xp desperate 1xp violence</li>
<li style="font-weight:400;">Crew: 1xp theft, 1xp higher tier, 1xp reputation</li>
</ul>
<p> </p>
<p>Faction clocks updated</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The Web, a crew of spies and scoundrels including Valerian, Tatters and Alphonse, have broken into Ironhook Prison disguised as a pair of Bluecoats with a prisoner. Their goal? To spring Slate, the head of a rival crew of spies and thieves known as the Wraiths. Having found their target, all that remains now is to break him out of arguably the highest security compound in the entire city. Of course, they have meticulously planned for this, but you know what they say about the best laid plans…</p>
<p> </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1sHpH5UuUBycYVdSymtg-yMXVoAkzYzlXz2psuefLcWc/edit?usp=sharing'>https://docs.google.com/document/d/1sHpH5UuUBycYVdSymtg-yMXVoAkzYzlXz2psuefLcWc/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p><br>
<br>
<br>
</p>
Mechanics
Score 1 Scene 3: Running for it
<p>Scene start as expected? (50/50) Yes, but: Prisoners fleeing, chaos</p>
<p> </p>
<p>DANGER CLOCK: Capture 0/6</p>
<p>ACTION: Tatters: Hunt: follow map to exit to patrol ring, Desperate (1 XP), Standard, 1d +1d (Push, 2 stress, 7/9) +1d (Valerian Assist, 1 Stress, 5/9) 2,6,6 (Crit, increased effect)</p>
<p>CLOCK: Break Slate out of prison 3/8</p>
<p> </p>
<p>FLASHBACK: Alphonse Command: threatening prison guard’s family if he doesn’t open the door, Risky, Standard (2 stress, 4/9), 1d +1d (Push, 2 stress, 6/9) +1d (Valerian Assist, 1 Stress, 6/9): 1,3,6: success</p>
<p>CLOCK: Break Slate out of prison 5/8</p>
<p> </p>
<p>ACTION: Tatters: Tinker: call lift, Risky, Standard, 1d, 4 (success with consequence)</p>
<p>CLOCK: Break Slate out of prison 7/8</p>
<p>CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action. </p>
<p>RESIST (Resolve 1d): 5, 1 stress (8/9)</p>
<p>The team make it to the top of Ironhook</p>
<p> </p>
<p>ACTION: Tatters: Attune: Teleportation Ritual, Desperate (1 XP), Great, 2d +1d (Valerian Assist, 1 Stress, 7/9) +1d (Devil’s Bargain: +1 Heat): 5 (success with serious consequence)</p>
<p>CLOCK: Break Slate out of prison 8/8 Complete</p>
<p>CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action</p>
<p> </p>
Downtime 1
<p> </p>
<p>PAYOFF: </p>
<ul><li style="font-weight:400;">2 basic +3 for Higher Tier target: 5 REP</li>
<li style="font-weight:400;">6 COIN</li>
</ul>
<p> </p>
<p>HEAT:</p>
<ul><li style="font-weight:400;">4 (loud and chaotic) +1 (Devil’s Bargain) +1 (Hostile turf): 6 HEAT</li>
</ul>
<p> </p>
<p>ENTANGLEMENTS:</p>
<ul><li style="font-weight:400;">Flipped: Laroze lost as a contact (now working for the Unseen)</li>
</ul>
<p> </p>
<p>DOWNTIME ACTIVITIES: </p>
<ul><li style="font-weight:400;">Valerian: Recover 1/4 (Sawtooth)</li>
<li style="font-weight:400;">Valerian: Vice (shopping)  6 stress cleared (1/9)</li>
<li style="font-weight:400;">Tatiana: All stress cleared, Haunted</li>
<li style="font-weight:400;">Alphonse: Vice (Dust) 1 stress cleared (5/9)</li>
<li style="font-weight:400;">Alphonse: Reduce Heat: Wreck (destroy records) 2d 3: -3 Heat (3/9)</li>
</ul>
<p> </p>
<p>XP</p>
<ul><li style="font-weight:400;">Valerian: 2xp deception</li>
<li style="font-weight:400;">Tatiana: 2xp desperate 2xp arcane, 1xp vice</li>
<li style="font-weight:400;">Alphonse: 1xp desperate 1xp violence</li>
<li style="font-weight:400;">Crew: 1xp theft, 1xp higher tier, 1xp reputation</li>
</ul>
<p> </p>
<p>Faction clocks updated</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/idfbjs/TLAS2_Chapter_2_Escape_from_Ironhook.mp3" length="26057274" type="audio/mpeg"/>
        <itunes:summary>The Web, a crew of spies and scoundrels including Valerian, Tatters and Alphonse, have broken into Ironhook Prison disguised as a pair of Bluecoats with a prisoner. Their goal? To spring Slate, the head of a rival crew of spies and thieves known as the Wraiths. Having found their target, all that remains now is to break him out of arguably the highest security compound in the entire city. Of course, they have meticulously planned for this, but you know what they say about the best laid plans…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1590</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>25</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 3 Make it Double</title>
        <itunes:title>TLAS2 Chapter 3 Make it Double</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-3-make-it-double/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-3-make-it-double/#comments</comments>        <pubDate>Wed, 20 Jul 2022 08:53:23 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/36b8f26e-fbfe-3fe6-a0b7-d8dd9eddd1bc</guid>
                                    <description><![CDATA[<p>With Slate freed from Ironhook Prison it’s time to lick wounds, take stock and consider next steps. Will the risk have been worth it? Has Tatters survived? And can Slate provide information that will lead the Web to their enemies?</p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1YrAG0ltDYZJ37KEvcOwzM5kH4Wqd2lg1FVO3X7UVjxY/edit?usp=sharing'>https://docs.google.com/document/d/1YrAG0ltDYZJ37KEvcOwzM5kH4Wqd2lg1FVO3X7UVjxY/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Logen Ninefingers: <a href='https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=3871577687881209943&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1&th=1&psc=1'>https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=3871577687881209943&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1&th=1&psc=1</a></p>
<p>Dungeon World solo campaign: <a href='https://carlillustration.wordpress.com/2021/03/13/under-ironroot-intro/'>https://carlillustration.wordpress.com/2021/03/13/under-ironroot-intro/</a></p>
<p>


</p>
Mechanics
<p> </p>
<p> </p>
Downtime 1
<p> </p>
<p>PAYOFF: </p>
<ul><li style="font-weight:400;">2 basic +3 for Higher Tier target: 5 REP</li>
<li style="font-weight:400;">6 COIN</li>
</ul>
<p> </p>
<p>HEAT:</p>
<ul><li style="font-weight:400;">4 (loud and chaotic) +1 (Devil’s Bargain) +1 (Hostile turf): 6 HEAT</li>
</ul>
<p> </p>
<p>ENTANGLEMENTS:</p>
<ul><li style="font-weight:400;">Flipped: Laroze lost as a contact (now working for the Unseen)</li>
</ul>
<p> </p>
<p>DOWNTIME ACTIVITIES: </p>
<ul><li style="font-weight:400;">Valerian: Recover 1/4 (Sawtooth)</li>
<li style="font-weight:400;">Valerian: Vice (shopping)  6 stress cleared (1/9)</li>
<li style="font-weight:400;">Tatiana: All stress cleared, Haunted</li>
<li style="font-weight:400;">Alphonse: Vice (Dust) 1 stress cleared (5/9)</li>
<li style="font-weight:400;">Alphonse: Reduce Heat: Wreck (destroy records) 2d 3: -3 Heat (3/9)</li>
</ul>
<p> </p>
<p>XP</p>
<ul><li style="font-weight:400;">Valerian: 2xp deception</li>
<li style="font-weight:400;">Tatiana: 2xp desperate 2xp arcane, 1xp vice</li>
<li style="font-weight:400;">Alphonse: 1xp desperate 1xp violence</li>
<li style="font-weight:400;">Crew: 1xp theft, 1xp higher tier, 1xp reputation</li>
</ul>
<p> </p>
<p>Faction clocks updated</p>
<p> </p>
<p>FREE PLAY: Spider & Slate</p>
<p>Scene start as expected? (50/50) Yes </p>
<p>COMPLEX Q: Repercussions of breakout? 224, 514 (shattered circle, ripples)</p>
<p>Fragile stalemate broken. Bluecoats at war. Unpredictable aftershocks. Heat.</p>
<p> </p>
<p>SIMPLE Q Any leads on the Unseen or Cult? (50/50) 5,6 Yes</p>
<p>COMPLEX Q nature of lead 554, 532 (eyeball, two half figures)</p>
<p>Unseen agents identified</p>
<p>WHO? (pg 302) </p>
<p>NPC 1: </p>
<ul><li style="font-weight:400;">Mara Vale: Local, cute female</li>
<li style="font-weight:400;">Goals: respect, Methods: espionage, Profession: butcher</li>
<li style="font-weight:400;">Traits: candid, Interests: pets, Quirks: decision by committee</li>
</ul>
<p>NPC 2:</p>
<ul><li style="font-weight:400;">Lynthia Vale: Local, wiry female</li>
<li style="font-weight:400;">Goals: Happiness, Methods: hard work, Profession: messenger</li>
<li style="font-weight:400;">Traits: daring, Interests: drugs, Quirks: a fraud</li>
</ul>
<p>Mara and Lynn, a Cutter and a Hound, sisters.  </p>
<p>SIMPLE Q: working for the Unseen? (Very Likely) 6,1,5,3 Yes</p>
<p> </p>
<p>ENGAGEMENT ROLL Alpha Team: Spider, Sallow, Crater</p>
<p> </p>
<p>The Plan: Stealth</p>
<p>The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails</p>
<p>Loadouts: all Medium</p>
<p>Twist: Moving Target</p>
<p> </p>
<p>Engagement Roll: 2D </p>
<ul><li style="font-weight:400;">Luck: +1D</li>
<li style="font-weight:400;">Bold & Daring: +1D</li>
<li style="font-weight:400;">Aid (Slate): +1D</li>
<li style="font-weight:400;">High Tier target: -1D</li>
<li style="font-weight:400;">Second Storey: +1D</li>
</ul>
<p>Result: Mixed (risky)</p>
<p> </p>
<p>ENGAGEMENT ROLL Bravo Team: Visitor, Flint, Trace</p>
<p> </p>
<p>The Plan: Deception</p>
<p>The Detail: Infiltrate the underpipes disguised as Cultists, to find the source of the powder</p>
<p>Loadouts: all Normal</p>
<p> </p>
<p>FLASHBACK: Spider: get 3 Cultist outfits from Jeren, Bluecoat archivist (1 stress, 1/9): Consort + Push (1 stress, 2/9): 3D: 6,5.4: success</p>
<p> </p>
<p>Engagement Roll: 3D </p>
<ul><li style="font-weight:400;">Luck: +1D</li>
<li style="font-weight:400;">Bold & Daring: +1D</li>
<li style="font-weight:400;">Vulnerability: +1D (Cult helmets)</li>
<li style="font-weight:400;">High Tier target: -1D</li>
<li style="font-weight:400;">Second Storey: +1D</li>
</ul>
<p>Result: Mixed (risky)</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>With Slate freed from Ironhook Prison it’s time to lick wounds, take stock and consider next steps. Will the risk have been worth it? Has Tatters survived? And can Slate provide information that will lead the Web to their enemies?</p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1YrAG0ltDYZJ37KEvcOwzM5kH4Wqd2lg1FVO3X7UVjxY/edit?usp=sharing'>https://docs.google.com/document/d/1YrAG0ltDYZJ37KEvcOwzM5kH4Wqd2lg1FVO3X7UVjxY/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Logen Ninefingers: <a href='https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=3871577687881209943&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1&th=1&psc=1'>https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=3871577687881209943&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1&th=1&psc=1</a></p>
<p>Dungeon World solo campaign: <a href='https://carlillustration.wordpress.com/2021/03/13/under-ironroot-intro/'>https://carlillustration.wordpress.com/2021/03/13/under-ironroot-intro/</a></p>
<p><br>
<br>
<br>
</p>
Mechanics
<p> </p>
<p> </p>
Downtime 1
<p> </p>
<p>PAYOFF: </p>
<ul><li style="font-weight:400;">2 basic +3 for Higher Tier target: 5 REP</li>
<li style="font-weight:400;">6 COIN</li>
</ul>
<p> </p>
<p>HEAT:</p>
<ul><li style="font-weight:400;">4 (loud and chaotic) +1 (Devil’s Bargain) +1 (Hostile turf): 6 HEAT</li>
</ul>
<p> </p>
<p>ENTANGLEMENTS:</p>
<ul><li style="font-weight:400;">Flipped: Laroze lost as a contact (now working for the Unseen)</li>
</ul>
<p> </p>
<p>DOWNTIME ACTIVITIES: </p>
<ul><li style="font-weight:400;">Valerian: Recover 1/4 (Sawtooth)</li>
<li style="font-weight:400;">Valerian: Vice (shopping)  6 stress cleared (1/9)</li>
<li style="font-weight:400;">Tatiana: All stress cleared, Haunted</li>
<li style="font-weight:400;">Alphonse: Vice (Dust) 1 stress cleared (5/9)</li>
<li style="font-weight:400;">Alphonse: Reduce Heat: Wreck (destroy records) 2d 3: -3 Heat (3/9)</li>
</ul>
<p> </p>
<p>XP</p>
<ul><li style="font-weight:400;">Valerian: 2xp deception</li>
<li style="font-weight:400;">Tatiana: 2xp desperate 2xp arcane, 1xp vice</li>
<li style="font-weight:400;">Alphonse: 1xp desperate 1xp violence</li>
<li style="font-weight:400;">Crew: 1xp theft, 1xp higher tier, 1xp reputation</li>
</ul>
<p> </p>
<p>Faction clocks updated</p>
<p> </p>
<p>FREE PLAY: Spider & Slate</p>
<p>Scene start as expected? (50/50) Yes </p>
<p>COMPLEX Q: Repercussions of breakout? 224, 514 (shattered circle, ripples)</p>
<p>Fragile stalemate broken. Bluecoats at war. Unpredictable aftershocks. Heat.</p>
<p> </p>
<p>SIMPLE Q Any leads on the Unseen or Cult? (50/50) 5,6 Yes</p>
<p>COMPLEX Q nature of lead 554, 532 (eyeball, two half figures)</p>
<p>Unseen agents identified</p>
<p>WHO? (pg 302) </p>
<p>NPC 1: </p>
<ul><li style="font-weight:400;">Mara Vale: Local, cute female</li>
<li style="font-weight:400;">Goals: respect, Methods: espionage, Profession: butcher</li>
<li style="font-weight:400;">Traits: candid, Interests: pets, Quirks: decision by committee</li>
</ul>
<p>NPC 2:</p>
<ul><li style="font-weight:400;">Lynthia Vale: Local, wiry female</li>
<li style="font-weight:400;">Goals: Happiness, Methods: hard work, Profession: messenger</li>
<li style="font-weight:400;">Traits: daring, Interests: drugs, Quirks: a fraud</li>
</ul>
<p>Mara and Lynn, a Cutter and a Hound, sisters.  </p>
<p>SIMPLE Q: working for the Unseen? (Very Likely) 6,1,5,3 Yes</p>
<p> </p>
<p>ENGAGEMENT ROLL Alpha Team: Spider, Sallow, Crater</p>
<p> </p>
<p>The Plan: Stealth</p>
<p>The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails</p>
<p>Loadouts: all Medium</p>
<p>Twist: Moving Target</p>
<p> </p>
<p>Engagement Roll: 2D </p>
<ul><li style="font-weight:400;">Luck: +1D</li>
<li style="font-weight:400;">Bold & Daring: +1D</li>
<li style="font-weight:400;">Aid (Slate): +1D</li>
<li style="font-weight:400;">High Tier target: -1D</li>
<li style="font-weight:400;">Second Storey: +1D</li>
</ul>
<p>Result: Mixed (risky)</p>
<p> </p>
<p>ENGAGEMENT ROLL Bravo Team: Visitor, Flint, Trace</p>
<p> </p>
<p>The Plan: Deception</p>
<p>The Detail: Infiltrate the underpipes disguised as Cultists, to find the source of the powder</p>
<p>Loadouts: all Normal</p>
<p> </p>
<p>FLASHBACK: Spider: get 3 Cultist outfits from Jeren, Bluecoat archivist (1 stress, 1/9): Consort + Push (1 stress, 2/9): 3D: 6,5.4: success</p>
<p> </p>
<p>Engagement Roll: 3D </p>
<ul><li style="font-weight:400;">Luck: +1D</li>
<li style="font-weight:400;">Bold & Daring: +1D</li>
<li style="font-weight:400;">Vulnerability: +1D (Cult helmets)</li>
<li style="font-weight:400;">High Tier target: -1D</li>
<li style="font-weight:400;">Second Storey: +1D</li>
</ul>
<p>Result: Mixed (risky)</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4nirgv/TLAS2_Chapter_3_Double_Trouble.mp3" length="28367728" type="audio/mpeg"/>
        <itunes:summary>With Slate freed from Ironhook Prison it’s time to lick wounds, take stock and consider next steps. Will the risk have been worth it? Has Tatters survived? And can Slate provide information that will lead the Web to their enemies?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1734</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>26</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 4 As Above, So Below</title>
        <itunes:title>TLAS2 Chapter 4 As Above, So Below</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-4-as-above-so-below/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-4-as-above-so-below/#comments</comments>        <pubDate>Thu, 04 Aug 2022 10:41:41 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/66b2ab96-e9c4-3c5f-938d-bff85068859c</guid>
                                    <description><![CDATA[<p>The double score begins. Beneath the city, Valerian and his team attempt to infiltrate the Machine Cult, whilst above it the Spider's crew approach the Mustang, intent upon carrying out a daring kidnapping. </p>
<p> </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1NVkR2Y1QemV6TPf-es90t02eBqoxnFRsTZ4ikoVHNi0/edit?usp=sharing'>https://docs.google.com/document/d/1NVkR2Y1QemV6TPf-es90t02eBqoxnFRsTZ4ikoVHNi0/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>

</p>
Mechanics
<p>Alpha Team: Spider, Sallow, Crater</p>
<p>The Plan: Stealth</p>
<p>The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails</p>
<p>Starting Position: Mixed (risky)</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 0/12</p>
<p> </p>
<p>Opening Scene description: 242, 565 (lobster claw, radiant cracked circle)</p>
<p>Rigid Silver Nails control over fractured stalemate: tense standoff, on the verge of exploding</p>
<p> </p>
<p>SIMPLE Q: Have they been to the Mustang before? (50/50) Yes, but (a long time ago)</p>
<p> </p>
<p>Who is there?</p>
<p>Underworld</p>
<ul><li style="font-weight:400;">Crows</li>
<li style="font-weight:400;">Lord Tortemus, the Night Queen’s Shadow (the Undying)</li>
<li style="font-weight:400;">The Fog Hounds</li>
<li style="font-weight:400;">The Circle of Flame </li>
</ul>
<p>Houses (50/50) 2,2 No</p>
<p>Institutions (Unlikely) 1 No, complication (Lord Tortemus)</p>
<p>Fringe (Very unlikely) No</p>
<p> </p>
<p>ACTION: Spider: Study: Get the read of the room, Risky, standard: 1d: 6: Success</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 2/12</p>
<p> </p>
<p>ACTION: Spider: Consort: pump an acquaintance for information, Risky, standard: 2d+1d: 4,5: Success with a Consequence: Take 1 Heat</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 4/12</p>
<p> </p>
<p>SIMPLE QUESTION: Do folks know why Lord T is here? (Unlikely): 5 (Yes, but)</p>
<p> </p>
<p>COMPLEX Q: What do you mean, But? 442, 212 (explosive fireworks, broken shield)</p>
<p>Explosive threat to the defenders</p>
<p> </p>
<p>SIMPLE Q: Location on the Sisters? (50/50) 1,1 Complication</p>
<p> </p>
<p>COMPLEX Q: what sort of complication? 524, 451 (dripping wax seal, envelope)</p>
<p>Half the complex is sealed off, VIPs by invitation only</p>
<p> </p>
<p>Bravo Team: Visitor, Flint, Trace</p>
<p>The Plan: Deception</p>
<p>The Detail: Infiltrate the Underpipes disguised as Cultists, to find the source of the powder</p>
<p>Loadouts: all Normal</p>
<p>Starting Position: Mixed (risky)</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 0/12</p>
<p>Opening Scene description: 543, 254 (pair of pistols, pair of crescents)</p>
<p> Everyone pointing weapons (Mexican standoff)</p>
<p> </p>
<p>ACTION: Flint: Command: win confidence, Risky, standard, 1d +1d (Trace Assist, 1 Stress, 1/9): 6,4 (success)</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 2/12</p>
<p> </p>
<p>ACTION: Valerian: Sway: take us back to your base, Risky, standard, 2d: 3,6 (success)</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 4/12</p>
<p> </p>
<p>GM Oracle: signal impending trouble</p>
<p> </p>
<p>COMPLEX Q: Trouble, you say? 415, 143 (Anubis, dripping test tube)</p>
<p>Chemical weighing of souls</p>
<p> </p>
<p>ACTION: Valerian: Survey: hunt for a way out, Desperate, standard, 1d+1d (push, 2 Stress): 6,3 (Success)</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 6/12</p>
<p> </p>
<p>COMPLEX Q: What does he see that can help them? 234, 631 (crossed axes, potion bottle)</p>
<p>There is conflict over the oil</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The double score begins. Beneath the city, Valerian and his team attempt to infiltrate the Machine Cult, whilst above it the Spider's crew approach the Mustang, intent upon carrying out a daring kidnapping. </p>
<p> </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1NVkR2Y1QemV6TPf-es90t02eBqoxnFRsTZ4ikoVHNi0/edit?usp=sharing'>https://docs.google.com/document/d/1NVkR2Y1QemV6TPf-es90t02eBqoxnFRsTZ4ikoVHNi0/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p><br>
<br>
</p>
Mechanics
<p>Alpha Team: Spider, Sallow, Crater</p>
<p>The Plan: Stealth</p>
<p>The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails</p>
<p>Starting Position: Mixed (risky)</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 0/12</p>
<p> </p>
<p>Opening Scene description: 242, 565 (lobster claw, radiant cracked circle)</p>
<p>Rigid Silver Nails control over fractured stalemate: tense standoff, on the verge of exploding</p>
<p> </p>
<p>SIMPLE Q: Have they been to the Mustang before? (50/50) Yes, but (a long time ago)</p>
<p> </p>
<p>Who is there?</p>
<p>Underworld</p>
<ul><li style="font-weight:400;">Crows</li>
<li style="font-weight:400;">Lord Tortemus, the Night Queen’s Shadow (the Undying)</li>
<li style="font-weight:400;">The Fog Hounds</li>
<li style="font-weight:400;">The Circle of Flame </li>
</ul>
<p>Houses (50/50) 2,2 No</p>
<p>Institutions (Unlikely) 1 No, complication (Lord Tortemus)</p>
<p>Fringe (Very unlikely) No</p>
<p> </p>
<p>ACTION: Spider: Study: Get the read of the room, Risky, standard: 1d: 6: Success</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 2/12</p>
<p> </p>
<p>ACTION: Spider: Consort: pump an acquaintance for information, Risky, standard: 2d+1d: 4,5: Success with a Consequence: Take 1 Heat</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 4/12</p>
<p> </p>
<p>SIMPLE QUESTION: Do folks know why Lord T is here? (Unlikely): 5 (Yes, but)</p>
<p> </p>
<p>COMPLEX Q: What do you mean, But? 442, 212 (explosive fireworks, broken shield)</p>
<p>Explosive threat to the defenders</p>
<p> </p>
<p>SIMPLE Q: Location on the Sisters? (50/50) 1,1 Complication</p>
<p> </p>
<p>COMPLEX Q: what sort of complication? 524, 451 (dripping wax seal, envelope)</p>
<p>Half the complex is sealed off, VIPs by invitation only</p>
<p> </p>
<p>Bravo Team: Visitor, Flint, Trace</p>
<p>The Plan: Deception</p>
<p>The Detail: Infiltrate the Underpipes disguised as Cultists, to find the source of the powder</p>
<p>Loadouts: all Normal</p>
<p>Starting Position: Mixed (risky)</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 0/12</p>
<p>Opening Scene description: 543, 254 (pair of pistols, pair of crescents)</p>
<p> Everyone pointing weapons (Mexican standoff)</p>
<p> </p>
<p>ACTION: Flint: Command: win confidence, Risky, standard, 1d +1d (Trace Assist, 1 Stress, 1/9): 6,4 (success)</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 2/12</p>
<p> </p>
<p>ACTION: Valerian: Sway: take us back to your base, Risky, standard, 2d: 3,6 (success)</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 4/12</p>
<p> </p>
<p>GM Oracle: signal impending trouble</p>
<p> </p>
<p>COMPLEX Q: Trouble, you say? 415, 143 (Anubis, dripping test tube)</p>
<p>Chemical weighing of souls</p>
<p> </p>
<p>ACTION: Valerian: Survey: hunt for a way out, Desperate, standard, 1d+1d (push, 2 Stress): 6,3 (Success)</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 6/12</p>
<p> </p>
<p>COMPLEX Q: What does he see that can help them? 234, 631 (crossed axes, potion bottle)</p>
<p>There is conflict over the oil</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/e5wkk8/TLAS2_Chapter_4_As_Above_So_Below.mp3" length="27294843" type="audio/mpeg"/>
        <itunes:summary>The double score begins. Beneath the city, Valerian and his team attempt to infiltrate the Machine Cult, whilst above it the Spider’s crew approach the Mustang, intent upon carrying out a daring kidnapping.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1667</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>27</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 5 The Doomsinger</title>
        <itunes:title>TLAS2 Chapter 5 The Doomsinger</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-5-the-doomsinger/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-5-the-doomsinger/#comments</comments>        <pubDate>Wed, 17 Aug 2022 11:16:37 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/9e5141de-f56d-3d65-8340-fc4c85762c7c</guid>
                                    <description><![CDATA[<p>Valerian and his crew continue their quest for the source of the Infernal Powder, penetrating into the very heart of the Machine Cultists’ lair. Meanwhile, aboard the Mustang Casino, the Spider’s mission to capture the Vale sisters runs into a dangerous complication. </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1Ter5vwfqdGfx-fpXQDOdSpfDdwtpZRNQCroDrPBM0Z0/edit?usp=sharing'>https://docs.google.com/document/d/1Ter5vwfqdGfx-fpXQDOdSpfDdwtpZRNQCroDrPBM0Z0/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>The First Law trilogy: <a href='https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=6845380249869622516&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1'>https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=6845380249869622516&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1</a></p>
<p>

</p>
Mechanics
<p>Alpha Team</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 4/12</p>
<p> </p>
<p>CLOCK: Get past security (0/4)</p>
<p> </p>
<p>SETUP ACTION: Sallow Tinker (Risky): crack locks into security station: 2d: 1,3: Consequence (-1d for follow up)</p>
<p> </p>
<p>ACTION: Crater Wreck (Risky): smash alarm systems 2d-1d: 3 Fail: Consequence: A new obstacle or threat appears: 211, 142 (snowflake heart, 4 leaf clover)</p>
<p>Heart-of-Snow, an Urian Doomsinger (predicted they would be here)</p>
<p> </p>
<p>FLASHBACK: Spider set this up with Heart-of-Snow (2 Stress). </p>
<p>ACTION: Spider Sway (Desperate), 1 XP, Push (2 Stress), Sallow Assists (1 Stress), 3d: 1,2,2: serious consequence: many more guards, and 2 stress each for Spider and Sallow</p>
<p> </p>
<p>Simple Q: Does Heart-of-Snow fight? (Unlikely): Yes</p>
<p> </p>
<p>CLOCK: Escape the guards 0/4</p>
<p> </p>
<p>CLOCK: Escape Heart of Snow: 0/4</p>
<p> </p>
<p>ACTION: Crater Skirmish (Desperate 1 XP), Push (2 stress) for Not to be Trifled With: take on a small group on equal footing + Devils Bargain: 2 ticks for Tortemus (rule Silver Nails) + Sallow Assist (trip) (1 Stress): (Risky) 2d+1d+1d: 5,2,2,4: Success with Consequence: -1 effect</p>
<p> </p>
<p>CLOCK: Escape the guards 1/4</p>
<p> </p>
<p>ACTION: Sallow Wreck (Saboteur) (Risky) Cut the lights: 2d: 1,1 Consequence: Zapped </p>
<p> </p>
<p>SETUP: Spider Study (Risky): understand magical security measures: 4,3: Success with consequence: things take longer</p>
<p> </p>
<p>ACTION: Crater Skirmish (Desperate, 1 XP, reduced effect), 2d: 6,6: Critical: +1 Effect</p>
<p> </p>
<p>CLOCK: Escape the guards 3/4</p>
<p> </p>
<p>ACTION: Sallow: Tinker (Desperate, 1 XP): create arcane feedback, 2d+1 (setup): 6,3,3 Success</p>
<p> </p>
<p>CLOCK: Escape the guards 4/4</p>
<p> </p>
<p>ACTION: Spider Sway (Risky) this is not your fight: 1d: 1, Consequence: End up in a worse position: -1 position (can try again if failure)</p>
<p> </p>
<p>ACTION: Spider Sway (Desperate) try again, Devil’s Bargain (Blood Debt): 2,5: success with consequence: lose something important: 162, 461(hooded assassin, labelled potion)</p>
<p> </p>
<p>The identity of the Whisperer’s poisoner</p>
<p> </p>
<p>SIMPLE Q: Is it Doctor Kropp? Likely: Yes, But: an unwilling participant</p>
<p> </p>
<p>Doctor Eli Kropp, of Doctor Kropp’s Alchemical Emporium, in the Mercer’s Quarter</p>
<p> </p>
<p>CLOCK: Escape Heart of Snow: 2/4: he retains a hold</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 6/12</p>
<p>

</p>
<p>Bravo Team</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 6/12</p>
<p> </p>
<p>GATHER INFO: Flint leads Group Action: Survey (Risky): Valerian 2, Trace 2, Flint 2: Trace Flint takes only 1 Stress (Expertise ability). Consequence: suffer harm: Drained</p>
<p> </p>
<p>ACTION: Valerian Sway (Risky, reduced effect): Sweet-talk priest: 2d: 5,4: Success with Consequence (consequence cancelled by Subterfuge ability)</p>
<p> </p>
<p>COMPLEX Q: what clue does Valerian discover? 533, 341 (shattered pane of glass, electrical heart)</p>
<p>There is a portal to another plane at the heart of the Great Machine</p>
<p>CLOCK: Uncover the source of the Powder 7/12</p>
<p> </p>
<p>FLASHBACK: Flint has disguised himself as the priest (0 Stress)</p>
<p> </p>
<p>ACTION: Flint Command (Risky, reduced effect): Intimidate guards: 2d: 2,3: Fail with consequence: take 1 Stress</p>
<p> </p>
<p>ACTION: Valerian Sway (Desperate 1XP, reduced effect, Push (2 Stress), Trace Assist (1 Stress)): sweet-talk guards: 4d: 5,1,4,4 success with Consequence (things take longer)</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 8/12</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Valerian and his crew continue their quest for the source of the Infernal Powder, penetrating into the very heart of the Machine Cultists’ lair. Meanwhile, aboard the Mustang Casino, the Spider’s mission to capture the Vale sisters runs into a dangerous complication. </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1Ter5vwfqdGfx-fpXQDOdSpfDdwtpZRNQCroDrPBM0Z0/edit?usp=sharing'>https://docs.google.com/document/d/1Ter5vwfqdGfx-fpXQDOdSpfDdwtpZRNQCroDrPBM0Z0/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>The First Law trilogy: <a href='https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=6845380249869622516&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1'>https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=6845380249869622516&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1</a></p>
<p><br>
<br>
</p>
Mechanics
<p>Alpha Team</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 4/12</p>
<p> </p>
<p>CLOCK: Get past security (0/4)</p>
<p> </p>
<p>SETUP ACTION: Sallow Tinker (Risky): crack locks into security station: 2d: 1,3: Consequence (-1d for follow up)</p>
<p> </p>
<p>ACTION: Crater Wreck (Risky): smash alarm systems 2d-1d: 3 Fail: Consequence: A new obstacle or threat appears: 211, 142 (snowflake heart, 4 leaf clover)</p>
<p>Heart-of-Snow, an Urian Doomsinger (predicted they would be here)</p>
<p> </p>
<p>FLASHBACK: Spider set this up with Heart-of-Snow (2 Stress). </p>
<p>ACTION: Spider Sway (Desperate), 1 XP, Push (2 Stress), Sallow Assists (1 Stress), 3d: 1,2,2: serious consequence: many more guards, and 2 stress each for Spider and Sallow</p>
<p> </p>
<p>Simple Q: Does Heart-of-Snow fight? (Unlikely): Yes</p>
<p> </p>
<p>CLOCK: Escape the guards 0/4</p>
<p> </p>
<p>CLOCK: Escape Heart of Snow: 0/4</p>
<p> </p>
<p>ACTION: Crater Skirmish (Desperate 1 XP), Push (2 stress) for Not to be Trifled With: take on a small group on equal footing + Devils Bargain: 2 ticks for Tortemus (rule Silver Nails) + Sallow Assist (trip) (1 Stress): (Risky) 2d+1d+1d: 5,2,2,4: Success with Consequence: -1 effect</p>
<p> </p>
<p>CLOCK: Escape the guards 1/4</p>
<p> </p>
<p>ACTION: Sallow Wreck (Saboteur) (Risky) Cut the lights: 2d: 1,1 Consequence: Zapped </p>
<p> </p>
<p>SETUP: Spider Study (Risky): understand magical security measures: 4,3: Success with consequence: things take longer</p>
<p> </p>
<p>ACTION: Crater Skirmish (Desperate, 1 XP, reduced effect), 2d: 6,6: Critical: +1 Effect</p>
<p> </p>
<p>CLOCK: Escape the guards 3/4</p>
<p> </p>
<p>ACTION: Sallow: Tinker (Desperate, 1 XP): create arcane feedback, 2d+1 (setup): 6,3,3 Success</p>
<p> </p>
<p>CLOCK: Escape the guards 4/4</p>
<p> </p>
<p>ACTION: Spider Sway (Risky) this is not your fight: 1d: 1, Consequence: End up in a worse position: -1 position (can try again if failure)</p>
<p> </p>
<p>ACTION: Spider Sway (Desperate) try again, Devil’s Bargain (Blood Debt): 2,5: success with consequence: lose something important: 162, 461(hooded assassin, labelled potion)</p>
<p> </p>
<p>The identity of the Whisperer’s poisoner</p>
<p> </p>
<p>SIMPLE Q: Is it Doctor Kropp? Likely: Yes, But: an unwilling participant</p>
<p> </p>
<p>Doctor Eli Kropp, of Doctor Kropp’s Alchemical Emporium, in the Mercer’s Quarter</p>
<p> </p>
<p>CLOCK: Escape Heart of Snow: 2/4: he retains a hold</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 6/12</p>
<p><br>
<br>
</p>
<p>Bravo Team</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 6/12</p>
<p> </p>
<p>GATHER INFO: Flint leads Group Action: Survey (Risky): Valerian 2, Trace 2, Flint 2: Trace Flint takes only 1 Stress (Expertise ability). Consequence: suffer harm: Drained</p>
<p> </p>
<p>ACTION: Valerian Sway (Risky, reduced effect): Sweet-talk priest: 2d: 5,4: Success with Consequence (consequence cancelled by Subterfuge ability)</p>
<p> </p>
<p>COMPLEX Q: what clue does Valerian discover? 533, 341 (shattered pane of glass, electrical heart)</p>
<p>There is a portal to another plane at the heart of the Great Machine</p>
<p>CLOCK: Uncover the source of the Powder 7/12</p>
<p> </p>
<p>FLASHBACK: Flint has disguised himself as the priest (0 Stress)</p>
<p> </p>
<p>ACTION: Flint Command (Risky, reduced effect): Intimidate guards: 2d: 2,3: Fail with consequence: take 1 Stress</p>
<p> </p>
<p>ACTION: Valerian Sway (Desperate 1XP, reduced effect, Push (2 Stress), Trace Assist (1 Stress)): sweet-talk guards: 4d: 5,1,4,4 success with Consequence (things take longer)</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 8/12</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/wpjvne/TLAS2_Chapter_5_The_Doomsinger.mp3" length="29907072" type="audio/mpeg"/>
        <itunes:summary>Valerian and his crew continue their quest for the source of the Infernal Powder, penetrating into the very heart of the Machine Cultists’ lair. Meanwhile, aboard the Mustang Casino, the Spider’s mission to capture the Vale sisters runs into a dangerous complication.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1830</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>28</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 6 The Long Drop</title>
        <itunes:title>TLAS2 Chapter 6 The Long Drop</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-6-the-long-drop/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-6-the-long-drop/#comments</comments>        <pubDate>Wed, 31 Aug 2022 21:10:11 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/28707788-68c9-3d9a-8e9e-dafc9af8174f</guid>
                                    <description><![CDATA[<p>The Spider’s mission to capture the Vale Sisters comes under greater and greater pressure, as chaos engulfs the Mustang and deadly new foes emerge. Can the crew possibly snatch victory from the jaws of defeat? </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1vfdRvbbM2miZXuaV9ZMrW6vtTsYx5hWCxDMXRnUNRMc/edit?usp=sharing'>https://docs.google.com/document/d/1vfdRvbbM2miZXuaV9ZMrW6vtTsYx5hWCxDMXRnUNRMc/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Rakes: <a href='https://www.youtube.com/watch?v=aRq1Ksh-32g'>https://www.youtube.com/watch?v=aRq1Ksh-32g</a></p>
<p>
Mechanics</p>
<p> </p>
<p>Alpha Team</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 6/12</p>
<p> </p>
<p>GM Oracle: Introduce a new threat, or advance an existing one</p>
<p> </p>
<p>SIMPLE Q: Tortemus? 50/50 1,6 Yes</p>
<p> </p>
<p>COMPLEX Q: What happens? 654, 233 (wing, serrated sword) </p>
<p>Airborne vampire spawn attack</p>
<p> </p>
<p>CLOCK (Lord Tortemus): Rule the Silver Nails 4/8</p>
<p> </p>
<p>SIMPLE Q: Does Heart-of-Snow see it coming? 50/50 6,1 Yes</p>
<p> </p>
<p>COMPLEX Q: What does he do? 522, 632 (bird in flight, fire pit)</p>
<p>Flees the casino, sets a fire to cover escape</p>
<p> </p>
<p>ACTION: Sallow Wreck (Risky) disable flight to force an evacuation of the Mustang, Fine Wrecking Tools (+1 Effect)</p>
<p>DEVIL’S BARGAIN: Unexpected complication (NPC, faction, situation, environment) 153, 542 (cog, dragonfly)</p>
<p>Destroy hover machinery rather than disable</p>
<p>2d+1d: 4,2,1 Success with Consequence: a new obstacle or threat appears</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 9/12</p>
<p> </p>
<p>CLOCK: Mustang Falling 0/4</p>
<p> </p>
<p>COMPLEX Q: nature of obstacle/ threat? 224, 345 (fractured circle, eye spy)</p>
<p>Inter-factional battle, and Discovery of an Unseen, blocking access to the Sisters & Seresh (reduced Effect)</p>
<p> </p>
<p>ACTION: Cutter Skirmish (Desperate: +1XP) to get close to the Sisters (-1 Effect from Crowd), scary weapon: meat hook (+1 Effect)</p>
<p>DEVIL’S BARGAIN: this grants Tortemus an advantage (+2 on Clock)</p>
<p>2d+1d: 5,5,3: Success with Serious Consequence: Mark a Clock (+2 on Clock), gain Tortemus as an enemy</p>
<p> </p>
<p>CLOCK (Lord Tortemus): Rule the Silver Nails 8/8 COMPLETE: turns on the Sisters</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 11/12</p>
<p> </p>
<p>FLASHBACK: Sallow wired the stained glass wall to explode (+2 Stress)</p>
<p>FLASHBACK: Spider hid Tatters on board the Void Cutter, with orders (+2 Stress)</p>
<p> </p>
<p>ACTION: Salow Wreck (Desperate +1XP) Blow the window out and tip everyone out (Crater Assist +1 Stress)</p>
<p>DEVIL’S BARGAIN: Offend or anger a faction: Silver Nails</p>
<p>2d+1d+1d: 1,1,2,2 Failure, Serious Consequence: Lose something Important: the Vale Sisters: Mission Failure</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The Spider’s mission to capture the Vale Sisters comes under greater and greater pressure, as chaos engulfs the Mustang and deadly new foes emerge. Can the crew possibly snatch victory from the jaws of defeat? </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1vfdRvbbM2miZXuaV9ZMrW6vtTsYx5hWCxDMXRnUNRMc/edit?usp=sharing'>https://docs.google.com/document/d/1vfdRvbbM2miZXuaV9ZMrW6vtTsYx5hWCxDMXRnUNRMc/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Rakes: <a href='https://www.youtube.com/watch?v=aRq1Ksh-32g'>https://www.youtube.com/watch?v=aRq1Ksh-32g</a></p>
<p><br>
Mechanics</p>
<p> </p>
<p>Alpha Team</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 6/12</p>
<p> </p>
<p>GM Oracle: Introduce a new threat, or advance an existing one</p>
<p> </p>
<p>SIMPLE Q: Tortemus? 50/50 1,6 Yes</p>
<p> </p>
<p>COMPLEX Q: What happens? 654, 233 (wing, serrated sword) </p>
<p>Airborne vampire spawn attack</p>
<p> </p>
<p>CLOCK (Lord Tortemus): Rule the Silver Nails 4/8</p>
<p> </p>
<p>SIMPLE Q: Does Heart-of-Snow see it coming? 50/50 6,1 Yes</p>
<p> </p>
<p>COMPLEX Q: What does he do? 522, 632 (bird in flight, fire pit)</p>
<p>Flees the casino, sets a fire to cover escape</p>
<p> </p>
<p>ACTION: Sallow Wreck (Risky) disable flight to force an evacuation of the Mustang, Fine Wrecking Tools (+1 Effect)</p>
<p>DEVIL’S BARGAIN: Unexpected complication (NPC, faction, situation, environment) 153, 542 (cog, dragonfly)</p>
<p>Destroy hover machinery rather than disable</p>
<p>2d+1d: 4,2,1 Success with Consequence: a new obstacle or threat appears</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 9/12</p>
<p> </p>
<p>CLOCK: Mustang Falling 0/4</p>
<p> </p>
<p>COMPLEX Q: nature of obstacle/ threat? 224, 345 (fractured circle, eye spy)</p>
<p>Inter-factional battle, and Discovery of an Unseen, blocking access to the Sisters & Seresh (reduced Effect)</p>
<p> </p>
<p>ACTION: Cutter Skirmish (Desperate: +1XP) to get close to the Sisters (-1 Effect from Crowd), scary weapon: meat hook (+1 Effect)</p>
<p>DEVIL’S BARGAIN: this grants Tortemus an advantage (+2 on Clock)</p>
<p>2d+1d: 5,5,3: Success with Serious Consequence: Mark a Clock (+2 on Clock), gain Tortemus as an enemy</p>
<p> </p>
<p>CLOCK (Lord Tortemus): Rule the Silver Nails 8/8 COMPLETE: turns on the Sisters</p>
<p> </p>
<p>CLOCK: Get out with the Sisters 11/12</p>
<p> </p>
<p>FLASHBACK: Sallow wired the stained glass wall to explode (+2 Stress)</p>
<p>FLASHBACK: Spider hid Tatters on board the Void Cutter, with orders (+2 Stress)</p>
<p> </p>
<p>ACTION: Salow Wreck (Desperate +1XP) Blow the window out and tip everyone out (Crater Assist +1 Stress)</p>
<p>DEVIL’S BARGAIN: Offend or anger a faction: Silver Nails</p>
<p>2d+1d+1d: 1,1,2,2 Failure, Serious Consequence: Lose something Important: the Vale Sisters: Mission Failure</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/md3epq/TLAS2_Chapter_6_The_Long_Drop.mp3" length="32403956" type="audio/mpeg"/>
        <itunes:summary>The Spider’s mission to capture the Vale Sisters comes under greater and greater pressure, as chaos engulfs the Mustang and deadly new foes emerge. Can the crew possibly snatch victory from the jaws of defeat?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1986</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>29</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 7 A Handful of Dust</title>
        <itunes:title>TLAS2 Chapter 7 A Handful of Dust</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-7-a-handful-of-dust/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-7-a-handful-of-dust/#comments</comments>        <pubDate>Wed, 14 Sep 2022 16:49:40 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/62871b7d-9bae-30ad-b265-8d667f108e4d</guid>
                                    <description><![CDATA[<p>Valerian’s team have penetrated into the very heart of their enemy’s stronghold. Now they must enter the Great Machine itself, if they are to discover the secret of the infernal powder. But what horrors will they face, and what sacrifices will they be prepared to make in return for knowledge?  </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1FeFJ8Fem1tHy0eHYBoSNWvTdoMN8vudAti7oESamfD8/edit?usp=sharing'>https://docs.google.com/document/d/1FeFJ8Fem1tHy0eHYBoSNWvTdoMN8vudAti7oESamfD8/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>

</p>
Mechanics
<p>

</p>
<p>Bravo Team</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 8/12</p>
<p> </p>
<p>GM ORACLE: Give or take a resource or an opportunity: 361. 141 (Skull reading book, dripping test tube)</p>
<p>Flint studying Sacred Machine Oil in the Lever’s sacred book</p>
<p> </p>
<p>SIMPLE Q: Does he learn anything useful? Unlikely: 6 Yes, and…</p>
<p>COMPLEX Q: What does he learn? 524, 441 (Bleeding egg, 2 arrow bow)</p>
<p>The cultists believe the machine is alive, and that the oil is like it’s blood. Those that can survive ingesting it can become living weapons, part of the machine. </p>
<p> </p>
<p>ACTION: Trace Hunt (Risky) explore the Machine, Flint Assist (1 Stress), reduced Effect: 2d+1d: 6,1,6 Crit!</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 10/12</p>
<p> </p>
<p>COMPLEX Q: What do they find? 441, 416 (2 arrow bow, flying dagger)</p>
<p>Killing Grounds (kills some rats but not others)</p>
<p> </p>
<p>ACTION: Trace Prowl (Risky) bypass the killing field, Push (2 Stress), Flint Assist (1 Stress), reduced Effect: 2d+1d+1d: 4,5,6,4: Success </p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 11/12</p>
<p> </p>
<p>COMPLEX Q: What does she find? 642, 523 (female symbol, many people)</p>
<p>The Priestesses of the Cult (only women can pass the killing grounds)</p>
<p> </p>
<p>ACTION: Trace Survey (Desperate), Push (2 Stress) locate the fracture: 1d+1d: 4,4 Success & consequence: Lose Something Important: </p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 12/12</p>
<p> </p>
<p>Rupture to the Demon Dimensions: demons emerge, and are blasted to dust by the priestess’ ritual. </p>
<p> </p>
<p>SIMPLE Q: Is the something lost Flint? 5,2: Yes, but</p>
<p> </p>
<p>COMPLEX Q: What do you mean, But? 442, 562 (spooky man, poisonous mushroom)</p>
<p> </p>
<p>He’s not dead. Flint drinks Machine oil, and is transformed</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Valerian’s team have penetrated into the very heart of their enemy’s stronghold. Now they must enter the Great Machine itself, if they are to discover the secret of the infernal powder. But what horrors will they face, and what sacrifices will they be prepared to make in return for knowledge?  </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1FeFJ8Fem1tHy0eHYBoSNWvTdoMN8vudAti7oESamfD8/edit?usp=sharing'>https://docs.google.com/document/d/1FeFJ8Fem1tHy0eHYBoSNWvTdoMN8vudAti7oESamfD8/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p><br>
<br>
</p>
Mechanics
<p><br>
<br>
</p>
<p>Bravo Team</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 8/12</p>
<p> </p>
<p>GM ORACLE: Give or take a resource or an opportunity: 361. 141 (Skull reading book, dripping test tube)</p>
<p>Flint studying Sacred Machine Oil in the Lever’s sacred book</p>
<p> </p>
<p>SIMPLE Q: Does he learn anything useful? Unlikely: 6 Yes, and…</p>
<p>COMPLEX Q: What does he learn? 524, 441 (Bleeding egg, 2 arrow bow)</p>
<p>The cultists believe the machine is alive, and that the oil is like it’s blood. Those that can survive ingesting it can become living weapons, part of the machine. </p>
<p> </p>
<p>ACTION: Trace Hunt (Risky) explore the Machine, Flint Assist (1 Stress), reduced Effect: 2d+1d: 6,1,6 Crit!</p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 10/12</p>
<p> </p>
<p>COMPLEX Q: What do they find? 441, 416 (2 arrow bow, flying dagger)</p>
<p>Killing Grounds (kills some rats but not others)</p>
<p> </p>
<p>ACTION: Trace Prowl (Risky) bypass the killing field, Push (2 Stress), Flint Assist (1 Stress), reduced Effect: 2d+1d+1d: 4,5,6,4: Success </p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 11/12</p>
<p> </p>
<p>COMPLEX Q: What does she find? 642, 523 (female symbol, many people)</p>
<p>The Priestesses of the Cult (only women can pass the killing grounds)</p>
<p> </p>
<p>ACTION: Trace Survey (Desperate), Push (2 Stress) locate the fracture: 1d+1d: 4,4 Success & consequence: Lose Something Important: </p>
<p> </p>
<p>CLOCK: Uncover the source of the Powder 12/12</p>
<p> </p>
<p>Rupture to the Demon Dimensions: demons emerge, and are blasted to dust by the priestess’ ritual. </p>
<p> </p>
<p>SIMPLE Q: Is the something lost Flint? 5,2: Yes, but</p>
<p> </p>
<p>COMPLEX Q: What do you mean, But? 442, 562 (spooky man, poisonous mushroom)</p>
<p> </p>
<p>He’s not dead. Flint drinks Machine oil, and is transformed</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/au87rr/TLAS2_Chapter_7_A_Handful_of_Dust.mp3" length="28725095" type="audio/mpeg"/>
        <itunes:summary>Valerian’s team have penetrated into the very heart of their enemy’s stronghold. Now they must enter the Great Machine itself, if they are to discover the secret of the infernal powder. But what horrors will they face, and what sacrifices will they be prepared to make in return for knowledge?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1756</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>30</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 8 Revelation</title>
        <itunes:title>TLAS2 Chapter 8 Revelation</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-8-revelation/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-8-revelation/#comments</comments>        <pubDate>Wed, 28 Sep 2022 12:51:00 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/6f6befc3-49df-3fd0-85fe-348e981afc07</guid>
                                    <description><![CDATA[<p>After barely surviving two desperately challenging missions, the dispirited members of the Web return to their headquarters to lick their wounds. But the Spider has a bombshell to drop that will paint all their recent discoveries in a stark new light.</p>
Links
<p>Transcript:<a href='https://docs.google.com/document/d/1JY23uAQZEk5XoRIjgCQbHs_mj0R5TXcOSiMJwRx04JY/edit?usp=sharing'>https://docs.google.com/document/d/1JY23uAQZEk5XoRIjgCQbHs_mj0R5TXcOSiMJwRx04JY/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>

</p>
Mechanics
<p>Downtime</p>
<p>Payoff: 4</p>
<p>Coin 2</p>
<p>Heat 10 (Wanted 1)</p>
<p>Entanglements: Usual Suspects (Frake (Flint’s locksmith) arrested & questioned: vanished)</p>
<p> </p>
<p>Valerian: Recover (complete), Vice (shopping): -2 Stress</p>
<p>Spider: Vice x2 (debt to Circle of Flame): -7 Stress</p>
<p>Sallow: Vice (erotic reflexology): -4 Stress, Recover (¼)</p>
<p>Crater: Vice x2 (Dreamdust): -2 Stress</p>
<p>Trace: Vice (prayers to Fove): -5 Stress, Train (Resolve)</p>
<p>Tatters: Train x 2 (Resolve)</p>
<p> </p>
<p>XP assigned</p>
<p> </p>
<p>I CHING QUESTION:: What opportunities present themselves? (63, 27): Settled, Nourishment. Take stock, observe others, then act. </p>
<p> </p>
<p>FACTION CLOCKS</p>
<p>Unseen: Infiltrate the City Council +1, Expand into other cities +1</p>
<p>House of Whispers: Win House Montisario influence on the City Council +2</p>
<p>The Wraiths: Recruit expert thieves +2, Secure an arcane ally +1</p>
<p>The Silver Nails: Lord Tortemus: Rule the Silver Nails COMPLETE, Obtain arcane secrets +1</p>
<p> </p>
<p>TAROT QUESTION: What has the House of Whispers done to gain influence?</p>
<p>Past: Justice: a carefully weighed decision has been taken </p>
<p>Present: Queen of Wands: people are brought together (Mina and Tristan)</p>
<p>Future: Ace of Swords: a puzzle or challenge will be solved, an opportunity realised</p>
<p> </p>
<p>The Montisario/ Toreth union will shift the balance of power away from the Arch Dominar. </p>
<p> </p>
<p>RUNIC READING (Cross): To what end?</p>
<p>The Underlying Influence: Fehu (inverted): a fall from favour (Montisario and Toreth)</p>
<p>The Obstacle: Tiwaz: A successful end to a conflict, that will come with a price (the War)</p>
<p>The Blessing: Algiz: A protector or ally (Dhrume)</p>
<p>The Road Ahead: Ingwaz: Earth, nature, growth (increase influence</p>
<p>The Destination: Laguz: Water, change, risk (expansion of the empire)</p>
<p> </p>
<p>IRONSWORN ORACLE: Why did the Web take a stand? Demand Superstition (resist religious conformity)</p>
<p> </p>
<p>SIMPLE Q: Did they believe the Unseen were backing the Cult? (Likely) 5,5,3 Yes, But (they dont’ know why)</p>
<p> </p>
<p>SIMPLE Q: was the source of this intel Doctor Kropp? (Likely) 6,5,5 Yes</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>After barely surviving two desperately challenging missions, the dispirited members of the Web return to their headquarters to lick their wounds. But the Spider has a bombshell to drop that will paint all their recent discoveries in a stark new light.</p>
Links
<p>Transcript:<a href='https://docs.google.com/document/d/1JY23uAQZEk5XoRIjgCQbHs_mj0R5TXcOSiMJwRx04JY/edit?usp=sharing'>https://docs.google.com/document/d/1JY23uAQZEk5XoRIjgCQbHs_mj0R5TXcOSiMJwRx04JY/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p><br>
<br>
</p>
Mechanics
<p>Downtime</p>
<p>Payoff: 4</p>
<p>Coin 2</p>
<p>Heat 10 (Wanted 1)</p>
<p>Entanglements: Usual Suspects (Frake (Flint’s locksmith) arrested & questioned: vanished)</p>
<p> </p>
<p>Valerian: Recover (complete), Vice (shopping): -2 Stress</p>
<p>Spider: Vice x2 (debt to Circle of Flame): -7 Stress</p>
<p>Sallow: Vice (erotic reflexology): -4 Stress, Recover (¼)</p>
<p>Crater: Vice x2 (Dreamdust): -2 Stress</p>
<p>Trace: Vice (prayers to Fove): -5 Stress, Train (Resolve)</p>
<p>Tatters: Train x 2 (Resolve)</p>
<p> </p>
<p>XP assigned</p>
<p> </p>
<p>I CHING QUESTION:: What opportunities present themselves? (63, 27): Settled, Nourishment. Take stock, observe others, then act. </p>
<p> </p>
<p>FACTION CLOCKS</p>
<p>Unseen: Infiltrate the City Council +1, Expand into other cities +1</p>
<p>House of Whispers: Win House Montisario influence on the City Council +2</p>
<p>The Wraiths: Recruit expert thieves +2, Secure an arcane ally +1</p>
<p>The Silver Nails: Lord Tortemus: Rule the Silver Nails COMPLETE, Obtain arcane secrets +1</p>
<p> </p>
<p>TAROT QUESTION: What has the House of Whispers done to gain influence?</p>
<p>Past: Justice: a carefully weighed decision has been taken </p>
<p>Present: Queen of Wands: people are brought together (Mina and Tristan)</p>
<p>Future: Ace of Swords: a puzzle or challenge will be solved, an opportunity realised</p>
<p> </p>
<p>The Montisario/ Toreth union will shift the balance of power away from the Arch Dominar. </p>
<p> </p>
<p>RUNIC READING (Cross): To what end?</p>
<p>The Underlying Influence: Fehu (inverted): a fall from favour (Montisario and Toreth)</p>
<p>The Obstacle: Tiwaz: A successful end to a conflict, that will come with a price (the War)</p>
<p>The Blessing: Algiz: A protector or ally (Dhrume)</p>
<p>The Road Ahead: Ingwaz: Earth, nature, growth (increase influence</p>
<p>The Destination: Laguz: Water, change, risk (expansion of the empire)</p>
<p> </p>
<p>IRONSWORN ORACLE: Why did the Web take a stand? Demand Superstition (resist religious conformity)</p>
<p> </p>
<p>SIMPLE Q: Did they believe the Unseen were backing the Cult? (Likely) 5,5,3 Yes, But (they dont’ know why)</p>
<p> </p>
<p>SIMPLE Q: was the source of this intel Doctor Kropp? (Likely) 6,5,5 Yes</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ccnbvg/TLAS2_Chapter_8_Revelation.mp3" length="30740467" type="audio/mpeg"/>
        <itunes:summary>After barely surviving two desperately challenging missions, the dispirited members of the Web return to their headquarters to lick their wounds. But the Spider has a bombshell to drop that will paint all their recent discoveries in a stark new light.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1882</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>31</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 9 Triple Trouble</title>
        <itunes:title>TLAS2 Chapter 9 Triple Trouble</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-9-triple-trouble/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-9-triple-trouble/#comments</comments>        <pubDate>Wed, 19 Oct 2022 10:24:25 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/01673231-3aee-39fc-aec4-2df8ca2a890c</guid>
                                    <description><![CDATA[<p>Now they have an insight into their enemies' plans, the Web lay plans of their own; three separate plans, to be exact, each intended to thwart some aspect of the forces arrayed against them. But there's a very real difference between planning a thing and doing a thing, as The Spider and her three teams are about to find out…</p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1OlkCPiQVuEvfKAsy7yAVNPGAlx4EqgrY-XtCXiycIeg/edit?usp=sharing'>https://docs.google.com/document/d/1OlkCPiQVuEvfKAsy7yAVNPGAlx4EqgrY-XtCXiycIeg/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>

</p>
Mechanics
<p>SIMPLE Q: Did the Mustang hit the city? 50/50 5,1 Yes, But</p>
<p>Systems partially restored, minimal impact, just property damage. </p>
<p> </p>
<p>Where did it hit? 10 Mercers’ Quarter</p>
<p>

</p>
<p>GATHER INFORMATION: Trace Hunt: Armada location, Risky, high (Scout ability): 2d+1d (Sallow Assist, 1 Stress): 3,5,6 Success</p>
<p> </p>
<p>COMPLEX Q: Where is the armada being assembled? 113, 323 (cartwheel, natural crystal)</p>
<p>In the Crystal Caves, below the continent of Conflict</p>
<p> </p>
<p>ENGAGEMENT ROLL Shadow Team: Trace, Crater</p>
<p> </p>
<p>The Plan: Stealth</p>
<p>The Detail: Identify and infiltrate the Infernal Powder supply lines</p>
<p>Loadouts: all Medium</p>
<p> </p>
<p>Engagement Roll: 1D </p>
<ul><li style="font-weight:400;">Luck: +1D</li>
<li style="font-weight:400;">High Tier target: -1D</li>
<li style="font-weight:400;">Second Storey: +1D</li>
</ul>
<p>Result: Bad Result (desperate)</p>
<p> </p>
<p>COMPLEX Q: What is the nature of the threat? 345, 123 (eye spy, flayed skin)</p>
<p>Unseen, involved in identity theft</p>
<p> </p>
<p>SIMPLE Q: Are there barrels here? (Likely) 3,1,2: No because</p>
<p>Warehouse is empty (stock just moved)</p>
<p> </p>
<p>UNE NPC: Female tactless gypsy. Motivations: accompany advice, guard discretion, support the world.  </p>
<p>SIMPLE Q: are they spotted? (Likely): Yes</p>
<p> </p>
<p>Simple Q: are there lookouts? (Likely) Yes, but</p>
<p>They are outside</p>
<p> </p>
<p>ENGAGEMENT ROLL Team Deliverance: The Spider, Sallow</p>
<p> </p>
<p>The Plan: Transport</p>
<p>The Detail: Recover the Doctor and return with him to HQ</p>
<p>Loadouts: all Heavy</p>
<p> </p>
<p>Engagement Roll: 1D </p>
<ul><li style="font-weight:400;">Luck: +1D</li>
</ul>
<p>Result: Mixed Result (Risky)</p>
<p> </p>
<p>COMPLEX Q: What is the nature of the challenge? 563, 253 (winged spike, crossed sabres)</p>
<p>The Crows are fighting a battle in the ruins of the Mercer’s Quarter/ Mustang</p>
<p> </p>
<p>SIMPLE Q: vs Undying/ Silver Nails? Likely: 4,1,1 Yes, but</p>
<p>They are not the only ones</p>
<p> </p>
<p>Team Crasher Engagement Roll: </p>
<p> </p>
<p>ENGAGEMENT ROLL Team Crasher: Valerian, Tatters</p>
<p> </p>
<p>The Plan: Transport</p>
<p>The Detail: Teleport in, grab Mina, teleport out</p>
<p>Loadouts: all Medium</p>
<p> </p>
<p>Engagement Roll: 1D </p>
<ul><li style="font-weight:400;">Luck: +1D</li>
<li style="font-weight:400;">Bold & Daring: +1D</li>
<li style="font-weight:400;">Strong defences: -1D</li>
<li style="font-weight:400;">Aid (Setarra): +1D</li>
<li style="font-weight:400;">High Bad Result (desperate)</li>
</ul>
<p> </p>
<p>SIMPLE Q: Does Setarra double cross her? (Likely) 5,1,1 (Yes But) Temporarily “I didn’t say when”</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Now they have an insight into their enemies' plans, the Web lay plans of their own; three separate plans, to be exact, each intended to thwart some aspect of the forces arrayed against them. But there's a very real difference between planning a thing and doing a thing, as The Spider and her three teams are about to find out…</p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1OlkCPiQVuEvfKAsy7yAVNPGAlx4EqgrY-XtCXiycIeg/edit?usp=sharing'>https://docs.google.com/document/d/1OlkCPiQVuEvfKAsy7yAVNPGAlx4EqgrY-XtCXiycIeg/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p><br>
<br>
</p>
Mechanics
<p>SIMPLE Q: Did the Mustang hit the city? 50/50 5,1 Yes, But</p>
<p>Systems partially restored, minimal impact, just property damage. </p>
<p> </p>
<p>Where did it hit? 10 Mercers’ Quarter</p>
<p><br>
<br>
</p>
<p>GATHER INFORMATION: Trace Hunt: Armada location, Risky, high (Scout ability): 2d+1d (Sallow Assist, 1 Stress): 3,5,6 Success</p>
<p> </p>
<p>COMPLEX Q: Where is the armada being assembled? 113, 323 (cartwheel, natural crystal)</p>
<p>In the Crystal Caves, below the continent of Conflict</p>
<p> </p>
<p>ENGAGEMENT ROLL Shadow Team: Trace, Crater</p>
<p> </p>
<p>The Plan: Stealth</p>
<p>The Detail: Identify and infiltrate the Infernal Powder supply lines</p>
<p>Loadouts: all Medium</p>
<p> </p>
<p>Engagement Roll: 1D </p>
<ul><li style="font-weight:400;">Luck: +1D</li>
<li style="font-weight:400;">High Tier target: -1D</li>
<li style="font-weight:400;">Second Storey: +1D</li>
</ul>
<p>Result: Bad Result (desperate)</p>
<p> </p>
<p>COMPLEX Q: What is the nature of the threat? 345, 123 (eye spy, flayed skin)</p>
<p>Unseen, involved in identity theft</p>
<p> </p>
<p>SIMPLE Q: Are there barrels here? (Likely) 3,1,2: No because</p>
<p>Warehouse is empty (stock just moved)</p>
<p> </p>
<p>UNE NPC: Female tactless gypsy. Motivations: accompany advice, guard discretion, support the world.  </p>
<p>SIMPLE Q: are they spotted? (Likely): Yes</p>
<p> </p>
<p>Simple Q: are there lookouts? (Likely) Yes, but</p>
<p>They are outside</p>
<p> </p>
<p>ENGAGEMENT ROLL Team Deliverance: The Spider, Sallow</p>
<p> </p>
<p>The Plan: Transport</p>
<p>The Detail: Recover the Doctor and return with him to HQ</p>
<p>Loadouts: all Heavy</p>
<p> </p>
<p>Engagement Roll: 1D </p>
<ul><li style="font-weight:400;">Luck: +1D</li>
</ul>
<p>Result: Mixed Result (Risky)</p>
<p> </p>
<p>COMPLEX Q: What is the nature of the challenge? 563, 253 (winged spike, crossed sabres)</p>
<p>The Crows are fighting a battle in the ruins of the Mercer’s Quarter/ Mustang</p>
<p> </p>
<p>SIMPLE Q: vs Undying/ Silver Nails? Likely: 4,1,1 Yes, but</p>
<p>They are not the only ones</p>
<p> </p>
<p>Team Crasher Engagement Roll: </p>
<p> </p>
<p>ENGAGEMENT ROLL Team Crasher: Valerian, Tatters</p>
<p> </p>
<p>The Plan: Transport</p>
<p>The Detail: Teleport in, grab Mina, teleport out</p>
<p>Loadouts: all Medium</p>
<p> </p>
<p>Engagement Roll: 1D </p>
<ul><li style="font-weight:400;">Luck: +1D</li>
<li style="font-weight:400;">Bold & Daring: +1D</li>
<li style="font-weight:400;">Strong defences: -1D</li>
<li style="font-weight:400;">Aid (Setarra): +1D</li>
<li style="font-weight:400;">High Bad Result (desperate)</li>
</ul>
<p> </p>
<p>SIMPLE Q: Does Setarra double cross her? (Likely) 5,1,1 (Yes But) Temporarily “I didn’t say when”</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/bqwtr5/TLAS2_Chapter_9_Triple_Trouble.mp3" length="27899188" type="audio/mpeg"/>
        <itunes:summary>Now they have an insight into their enemies’ plans, the Web lay plans of their own; three separate plans, to be exact, each intended to thwart some aspect of the forces arrayed against them. But there’s a very real difference between planning a thing and doing a thing, as The Spider and her three teams are about to find out…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1705</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>32</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 10:To the Brink</title>
        <itunes:title>TLAS2 Chapter 10:To the Brink</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-10to-the-brink/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-10to-the-brink/#comments</comments>        <pubDate>Wed, 02 Nov 2022 10:27:54 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/454b019a-d72a-3ad3-9048-45021c129ea5</guid>
                                    <description><![CDATA[<p>Whether fleeing cutthroats in a cat and mouse chase over the roofs of the Docks, or avoiding a full-scale war in the streets of the Mercers' Quarter, or trying to stop the society wedding of the decade, each of The Spider's three teams are on a desperate mission to thwart the Unseen's insidious plans. </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1w8m4cGHHVmuYYIz8-vbF3W3RN2C-fkRBlj5ZZm9bcnA/edit?usp=sharing'>https://docs.google.com/document/d/1w8m4cGHHVmuYYIz8-vbF3W3RN2C-fkRBlj5ZZm9bcnA/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>

</p>
Mechanics
<p>Team Crace</p>
<p>PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 0/10</p>
<p> </p>
<p>RACING CLOCK</p>
<ul><li style="font-weight:400;">Escape 0/6</li>
<li style="font-weight:400;">Cornered 0/6</li>
</ul>
<p> </p>
<p>ACTION: Trace: Finesse: sprint along the rafter, Desperate, Limited 1d: 4 (success with consequence) 1XP</p>
<p>CONSEQUENCE 1: 2 Stress</p>
<p>CONSEQUENCE 2: Mark clock segment(s)</p>
<p>RESIST (PROWESS 3d) 6,4,2: 0 Stress</p>
<p> </p>
<p>RACING CLOCK</p>
<ul><li style="font-weight:400;">Escape 1/6</li>
<li style="font-weight:400;">Cornered 1/6</li>
</ul>
<p> </p>
<p>ACTION: Crater: Wreck: lay down covering fire (item: ), Desperate, Standard, 2d: 1,5 (success with a consequence) 1 XP</p>
<p>CONSEQUENCE: Suffer harm or damage</p>
<p>RESIST (PROWESS 3d) 5,2,3: 1 Stress</p>
<p> </p>
<p>RACING CLOCK</p>
<ul><li style="font-weight:400;">Escape 3/6</li>
<li style="font-weight:400;">Cornered 1/6</li>
</ul>
<p> </p>
<p>ACTION: Trace: Hunt: pick off pursuer (fine long bow), Risky, Standard, 2d: 3,5 (success with a consequence</p>
<p>CONSEQUENCE: End up with worse effect: -1 effect level</p>
<p> </p>
<p>RACING CLOCK</p>
<ul><li style="font-weight:400;">Escape 4/6</li>
<li style="font-weight:400;">Cornered 1/6</li>
</ul>
<p> </p>
<p>ACTION: Crater: Skirmish: push lead pursuer off the roof, Risky, Limited, 2d: 6,5 (success)</p>
<p> </p>
<p>RACING CLOCK</p>
<ul><li style="font-weight:400;">Escape 5/6</li>
<li style="font-weight:400;">Cornered 1/6</li>
</ul>
<p> </p>
<p>ACTION: Trace: Lead a Group: Prowl (evade pursuers), Risky, Standard,</p>
<p>Trace: 1d: 4</p>
<p>Crater: 5</p>
<p>Success with Consequence: End up in a worse position: -1 position </p>
<p> </p>
<p>RACING CLOCK</p>
<ul><li style="font-weight:400;">Escape 6/6: ESCAPED</li>
<li style="font-weight:400;">Cornered 1/6</li>
</ul>
<p> </p>
<p>COMPLEX Q: Why is the situation Desperate? 522, 634 (flying dove, bowl of fire)</p>
<p> </p>
<p>Peace goes up in flames</p>
<p> </p>
<p>PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10</p>
<p>




</p>
<p>Team Spilow</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 0/10</p>
<p> </p>
<p>SCENE START ORACLE: Does the scene start as expected? (50/50) 5,1: Yes but</p>
<p>But what? 432, 163 domino mask, mechanical clock</p>
<p>Their mission is on the clock</p>
<p> </p>
<p>DANGER CLOCK: Discovery (0/6)</p>
<p> </p>
<p>ACTION: Sallow: Study: examine map for route, Risky, Standard, 1d+1d (Spider Assist, Foresight (no Stress)): 4, 2: Success with Consequence</p>
<p>Clock segments</p>
<p> </p>
<p>DANGER CLOCK: Discovery (2/6) </p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 2/10</p>
<p> </p>
<p>ACTION: Sallow: Tinker: lay down smoke screen (Bandolier), Risky, Standard, 2d: 6,5 Success</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10</p>
<p> </p>
<p>SIMPLE Q: Is the shop still standing? (50/50) Yes, But</p>
<p>COMPLEX Q: But what? 154, 662 Coffin, Starburst</p>
<p>Explosion has killed many</p>
<p>






</p>
<p>Team Valatters</p>
<p> </p>
<p>PROGRESS CLOCK: Stop the wedding and recover Mina 0/10</p>
<p> </p>
<p>SCENE START ORACLE: Does the scene start as expected? (50/50) 6,6: Yes, and</p>
<p>Tatters is clapped in irons</p>
<p> </p>
<p>ACTION: Valerian: Sway: Persuade Mina the Unseen are behind the wedding, Desperate, Limited, Push, Devil’s Bargain: 4d: 4,1, 1, 3 Success with Consequence, 1XP</p>
<p>Bargain: 8: Add 3 Heat</p>
<p>Consequence: A new obstacle or threat appears</p>
<p>COMPLEX Q: What is it?344, 415 Kneeling man, Anubis </p>
<p>Flint has become the Weigher of Souls (machine oil). Spiked the wedding wine</p>
<p> </p>
<p>PROGRESS CLOCK: Stop the wedding and recover Mina 1/10</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Whether fleeing cutthroats in a cat and mouse chase over the roofs of the Docks, or avoiding a full-scale war in the streets of the Mercers' Quarter, or trying to stop the society wedding of the decade, each of The Spider's three teams are on a desperate mission to thwart the Unseen's insidious plans. </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1w8m4cGHHVmuYYIz8-vbF3W3RN2C-fkRBlj5ZZm9bcnA/edit?usp=sharing'>https://docs.google.com/document/d/1w8m4cGHHVmuYYIz8-vbF3W3RN2C-fkRBlj5ZZm9bcnA/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p><br>
<br>
</p>
Mechanics
<p>Team Crace</p>
<p>PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 0/10</p>
<p> </p>
<p>RACING CLOCK</p>
<ul><li style="font-weight:400;">Escape 0/6</li>
<li style="font-weight:400;">Cornered 0/6</li>
</ul>
<p> </p>
<p>ACTION: Trace: Finesse: sprint along the rafter, Desperate, Limited 1d: 4 (success with consequence) 1XP</p>
<p>CONSEQUENCE 1: 2 Stress</p>
<p>CONSEQUENCE 2: Mark clock segment(s)</p>
<p>RESIST (PROWESS 3d) 6,4,2: 0 Stress</p>
<p> </p>
<p>RACING CLOCK</p>
<ul><li style="font-weight:400;">Escape 1/6</li>
<li style="font-weight:400;">Cornered 1/6</li>
</ul>
<p> </p>
<p>ACTION: Crater: Wreck: lay down covering fire (item: ), Desperate, Standard, 2d: 1,5 (success with a consequence) 1 XP</p>
<p>CONSEQUENCE: Suffer harm or damage</p>
<p>RESIST (PROWESS 3d) 5,2,3: 1 Stress</p>
<p> </p>
<p>RACING CLOCK</p>
<ul><li style="font-weight:400;">Escape 3/6</li>
<li style="font-weight:400;">Cornered 1/6</li>
</ul>
<p> </p>
<p>ACTION: Trace: Hunt: pick off pursuer (fine long bow), Risky, Standard, 2d: 3,5 (success with a consequence</p>
<p>CONSEQUENCE: End up with worse effect: -1 effect level</p>
<p> </p>
<p>RACING CLOCK</p>
<ul><li style="font-weight:400;">Escape 4/6</li>
<li style="font-weight:400;">Cornered 1/6</li>
</ul>
<p> </p>
<p>ACTION: Crater: Skirmish: push lead pursuer off the roof, Risky, Limited, 2d: 6,5 (success)</p>
<p> </p>
<p>RACING CLOCK</p>
<ul><li style="font-weight:400;">Escape 5/6</li>
<li style="font-weight:400;">Cornered 1/6</li>
</ul>
<p> </p>
<p>ACTION: Trace: Lead a Group: Prowl (evade pursuers), Risky, Standard,</p>
<p>Trace: 1d: 4</p>
<p>Crater: 5</p>
<p>Success with Consequence: End up in a worse position: -1 position </p>
<p> </p>
<p>RACING CLOCK</p>
<ul><li style="font-weight:400;">Escape 6/6: ESCAPED</li>
<li style="font-weight:400;">Cornered 1/6</li>
</ul>
<p> </p>
<p>COMPLEX Q: Why is the situation Desperate? 522, 634 (flying dove, bowl of fire)</p>
<p> </p>
<p>Peace goes up in flames</p>
<p> </p>
<p>PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10</p>
<p><br>
<br>
<br>
<br>
<br>
</p>
<p>Team Spilow</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 0/10</p>
<p> </p>
<p>SCENE START ORACLE: Does the scene start as expected? (50/50) 5,1: Yes but</p>
<p>But what? 432, 163 domino mask, mechanical clock</p>
<p>Their mission is on the clock</p>
<p> </p>
<p>DANGER CLOCK: Discovery (0/6)</p>
<p> </p>
<p>ACTION: Sallow: Study: examine map for route, Risky, Standard, 1d+1d (Spider Assist, Foresight (no Stress)): 4, 2: Success with Consequence</p>
<p>Clock segments</p>
<p> </p>
<p>DANGER CLOCK: Discovery (2/6) </p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 2/10</p>
<p> </p>
<p>ACTION: Sallow: Tinker: lay down smoke screen (Bandolier), Risky, Standard, 2d: 6,5 Success</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10</p>
<p> </p>
<p>SIMPLE Q: Is the shop still standing? (50/50) Yes, But</p>
<p>COMPLEX Q: But what? 154, 662 Coffin, Starburst</p>
<p>Explosion has killed many</p>
<p><br>
<br>
<br>
<br>
<br>
<br>
<br>
</p>
<p>Team Valatters</p>
<p> </p>
<p>PROGRESS CLOCK: Stop the wedding and recover Mina 0/10</p>
<p> </p>
<p>SCENE START ORACLE: Does the scene start as expected? (50/50) 6,6: Yes, and</p>
<p>Tatters is clapped in irons</p>
<p> </p>
<p>ACTION: Valerian: Sway: Persuade Mina the Unseen are behind the wedding, Desperate, Limited, Push, Devil’s Bargain: 4d: 4,1, 1, 3 Success with Consequence, 1XP</p>
<p>Bargain: 8: Add 3 Heat</p>
<p>Consequence: A new obstacle or threat appears</p>
<p>COMPLEX Q: What is it?344, 415 Kneeling man, Anubis </p>
<p>Flint has become the Weigher of Souls (machine oil). Spiked the wedding wine</p>
<p> </p>
<p>PROGRESS CLOCK: Stop the wedding and recover Mina 1/10</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gedvc6/TLAS2_Chapter_10_To_the_Brink.mp3" length="27748727" type="audio/mpeg"/>
        <itunes:summary>Whether fleeing cutthroats in a cat and mouse chase over the roofs of the Docks, or avoiding a full-scale war in the streets of the Mercers’ Quarter, or trying to stop the society wedding of the decade, each of The Spider’s three teams are on a desperate mission to thwart the Unseen’s insidious plans.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1695</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>33</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 11 The Black Wedding</title>
        <itunes:title>TLAS2 Chapter 11 The Black Wedding</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-11-the-black-wedding/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-11-the-black-wedding/#comments</comments>        <pubDate>Wed, 16 Nov 2022 17:49:47 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/a8e6b8fd-f5b5-3b2d-93c2-c380374f50c4</guid>
                                    <description><![CDATA[<p>Tatters and Valerian are in way over their heads. What had been intended as a swift in and out kidnap job, with a smattering of diplomacy as plan B, has officially descended into the Worst Wedding Ever. With a Machine Cult-induced slaughter underway and a zombie outbreak tearing through the acme of the Kyras ruling classes, how can things possibly get worse? Funny you should ask…</p>
<p> </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1kCsYu7qzblmu6U7whzwDY6zfRrpUQJ4j0bpUGGWrm_s/edit?usp=sharing'>https://docs.google.com/document/d/1kCsYu7qzblmu6U7whzwDY6zfRrpUQJ4j0bpUGGWrm_s/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Tatters and Valerian are in way over their heads. What had been intended as a swift in and out kidnap job, with a smattering of diplomacy as plan B, has officially descended into the Worst Wedding Ever. With a Machine Cult-induced slaughter underway and a zombie outbreak tearing through the acme of the Kyras ruling classes, how can things possibly get worse? Funny you should ask…</p>
<p> </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1kCsYu7qzblmu6U7whzwDY6zfRrpUQJ4j0bpUGGWrm_s/edit?usp=sharing'>https://docs.google.com/document/d/1kCsYu7qzblmu6U7whzwDY6zfRrpUQJ4j0bpUGGWrm_s/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ggcswk/TLAS2_Chapter_11_The_Black_Wedding.mp3" length="28549139" type="audio/mpeg"/>
        <itunes:summary>Tatters and Valerian are in way over their heads. What had been intended as a swift in and out kidnap job, with a smattering of diplomacy as plan B, has officially descended into the Worst Wedding Ever. With a Machine Cult-induced slaughter underway and a zombie outbreak tearing through the acme of the Kyras ruling classes, how can things possibly get worse? Funny you should ask…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1745</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>34</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 12 House of Pain</title>
        <itunes:title>TLAS2 Chapter 12 House of Pain</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-12-house-of-pain/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-12-house-of-pain/#comments</comments>        <pubDate>Wed, 30 Nov 2022 09:38:25 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/d38557e3-34ea-3c28-a086-297fd121a0be</guid>
                                    <description><![CDATA[<p>We return to the mean streets of the Mercer’s Quarter, as Sallow and the Spider try to break into Doctor Kropp’s alchemical shop. But that proves to be considerably easier said than done, as the obstacles in their path, threats both new and old, grow ever-more lethal. Can they possibly fight their way through and recover the doctor? </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1bZlU1KLgyWQ1hjGCsSov5quhToE3wQ1edIT9lPnjCOI/edit?usp=sharing'>https://docs.google.com/document/d/1bZlU1KLgyWQ1hjGCsSov5quhToE3wQ1edIT9lPnjCOI/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Blades in the Dark action rolls: <a href='https://www.youtube.com/watch?v=OAl85kYCWro'>https://www.youtube.com/watch?v=OAl85kYCWro</a></p>
<p>






</p>
Mechanics
<p> </p>
<p>Team Spallow</p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10</p>
<p> </p>
<p>SCENE START ORACLE: Does the scene start as expected? (50/50) 4,5 Yes, but</p>
<p>But what? 531, 555 Cracked earth, eyeball</p>
<p>Damage to the shop reveals an observation device</p>
<p> </p>
<p>ACTION: Spider Study (Risky, Limited): Seek a method of approach: 2d: 2,4 Success with Consequence </p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10</p>
<p> </p>
<p>CONSEQUENCE: A new obstacle or threat appears</p>
<p> </p>
<p>COMPLEX Q: What is the approach method identified? 256, 166 Flying bird, mechanical explosion</p>
<p>Blow a hole in the roof</p>
<p> </p>
<p>COMPLEX Q: What is the obstacle or threat? 552, 221 Cut ruby, armoured crab</p>
<p>Automaton as well as blasting gem </p>
<p> </p>
<p>ACTION: Sallow Wreck (Risky, Limited): Destroy the automaton with a grenade (Push): 3d: 1,1,5 Success with Consequence</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10</p>
<p>CONSEQUENCE: -1 Effect</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10</p>
<p> </p>
<p>ACTION: Sallow Tinker (Risky, Limited), Spider Assist (Foresight): Use grenade to gain access: 3d6 3,3,4 Success with Consequence</p>
<p> </p>
<p>CONSEQUENCE: End up in a worse position: -1 position (can try again if failure)</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10</p>
<p> </p>
<p>COMPLEX Q: What causes the position to be desperate? 561, 165 Hourglass, Invasion</p>
<p>Doomsinger’s forces now have access</p>
<p> </p>
<p>COMPLEX Q: Tell me a bit about the Doomsinger’s forces: 213, 544 Comb, sunrise</p>
<p>WTF?</p>
<p> </p>
<p>Starforged:</p>
<p>Characters: First Look: 84: Uncanny</p>
<p>Characters: Role: 78: Scholar</p>
<p> </p>
<p>The Seekers of Dhrume (Chapters 1.19, 1.20, 2.8)</p>
<p> </p>
<p>ACTION: Sallow Finesse (Desperate, Limited): use a smoke-bomb to gain ground on the Enlightenment. Spider Assist (distract) 2d: 2,6 Success</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10</p>
<p> </p>
<p>SIMPLE Q: Is the Doctor home? (Very Likely) 3,3,3,2 No, because</p>
<p> </p>
<p>COMPLEX Q: Because what? 451, 355 Letter, Exploding Tower</p>
<p>Letter informing them the shop is rigged to blow</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>We return to the mean streets of the Mercer’s Quarter, as Sallow and the Spider try to break into Doctor Kropp’s alchemical shop. But that proves to be considerably easier said than done, as the obstacles in their path, threats both new and old, grow ever-more lethal. Can they possibly fight their way through and recover the doctor? </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1bZlU1KLgyWQ1hjGCsSov5quhToE3wQ1edIT9lPnjCOI/edit?usp=sharing'>https://docs.google.com/document/d/1bZlU1KLgyWQ1hjGCsSov5quhToE3wQ1edIT9lPnjCOI/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Blades in the Dark action rolls: <a href='https://www.youtube.com/watch?v=OAl85kYCWro'>https://www.youtube.com/watch?v=OAl85kYCWro</a></p>
<p><br>
<br>
<br>
<br>
<br>
<br>
<br>
</p>
Mechanics
<p> </p>
<p>Team Spallow</p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10</p>
<p> </p>
<p>SCENE START ORACLE: Does the scene start as expected? (50/50) 4,5 Yes, but</p>
<p>But what? 531, 555 Cracked earth, eyeball</p>
<p>Damage to the shop reveals an observation device</p>
<p> </p>
<p>ACTION: Spider Study (Risky, Limited): Seek a method of approach: 2d: 2,4 Success with Consequence </p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10</p>
<p> </p>
<p>CONSEQUENCE: A new obstacle or threat appears</p>
<p> </p>
<p>COMPLEX Q: What is the approach method identified? 256, 166 Flying bird, mechanical explosion</p>
<p>Blow a hole in the roof</p>
<p> </p>
<p>COMPLEX Q: What is the obstacle or threat? 552, 221 Cut ruby, armoured crab</p>
<p>Automaton as well as blasting gem </p>
<p> </p>
<p>ACTION: Sallow Wreck (Risky, Limited): Destroy the automaton with a grenade (Push): 3d: 1,1,5 Success with Consequence</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10</p>
<p>CONSEQUENCE: -1 Effect</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10</p>
<p> </p>
<p>ACTION: Sallow Tinker (Risky, Limited), Spider Assist (Foresight): Use grenade to gain access: 3d6 3,3,4 Success with Consequence</p>
<p> </p>
<p>CONSEQUENCE: End up in a worse position: -1 position (can try again if failure)</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10</p>
<p> </p>
<p>COMPLEX Q: What causes the position to be desperate? 561, 165 Hourglass, Invasion</p>
<p>Doomsinger’s forces now have access</p>
<p> </p>
<p>COMPLEX Q: Tell me a bit about the Doomsinger’s forces: 213, 544 Comb, sunrise</p>
<p>WTF?</p>
<p> </p>
<p>Starforged:</p>
<p>Characters: First Look: 84: Uncanny</p>
<p>Characters: Role: 78: Scholar</p>
<p> </p>
<p>The Seekers of Dhrume (Chapters 1.19, 1.20, 2.8)</p>
<p> </p>
<p>ACTION: Sallow Finesse (Desperate, Limited): use a smoke-bomb to gain ground on the Enlightenment. Spider Assist (distract) 2d: 2,6 Success</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10</p>
<p> </p>
<p>SIMPLE Q: Is the Doctor home? (Very Likely) 3,3,3,2 No, because</p>
<p> </p>
<p>COMPLEX Q: Because what? 451, 355 Letter, Exploding Tower</p>
<p>Letter informing them the shop is rigged to blow</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qnt74z/TLAS2_Chapter_12_House_of_Pain.mp3" length="29474484" type="audio/mpeg"/>
        <itunes:summary>We return to the mean streets of the Mercer’s Quarter, as Sallow and the Spider try to break into Doctor Kropp’s alchemical shop. But that proves to be considerably easier said than done, as the obstacles in their path, threats both new and old, grow ever-more lethal. Can they possibly fight their way through and recover the doctor?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1803</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>35</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 13 Night’s Black Agents</title>
        <itunes:title>TLAS2 Chapter 13 Night’s Black Agents</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-13-night-s-black-agents/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-13-night-s-black-agents/#comments</comments>        <pubDate>Wed, 14 Dec 2022 22:01:59 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/a2a02a6d-bfbf-3704-a5a7-294dbf96c002</guid>
                                    <description><![CDATA[<p>In the third thrust of a three-pronged attack on the Unseen’s plans, Crater and Trace attempt to infiltrate the shapeshifters’ smuggling operation. But they face ever-worsening odds; running battles on the streets, implacable foes and an unexpected new threat. Can subtlety and subterfuge win out where violence and conflict have failed? </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1j9snTKgsiHudWvlwZx_oVkpgCBG7tgwziRZAfpdcn_A/edit?usp=sharing'>https://docs.google.com/document/d/1j9snTKgsiHudWvlwZx_oVkpgCBG7tgwziRZAfpdcn_A/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>






</p>
Mechanics
<p> </p>
<p>Team Crace</p>
<p>PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10</p>
<p> </p>
<p>SCENE START ORACLE: Does the scene start as expected? (50/50) 1,6 yes</p>
<p> </p>
<p>Desperate position</p>
<p> </p>
<p>ACTION: Trace Hunt (Desperate, Standard): Track the Unseen, Katari, to find the powder. She is heavily guarded, and there’s a war on. (Scout: +1 effect): 2d: 6,2 Success</p>
<p> </p>
<p>PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 5/10</p>
<p> </p>
<p>COMPLEX Q: Where does she go? 312, 462 3 boxes, 3 masks</p>
<p>Another warehouse, with more Unseen. </p>
<p> </p>
<p>SIMPLE Q: Are any familiar (Unlikely) No</p>
<p> </p>
<p>Starforged Name, First Look, Role, Disposition, Goal, and Revealed Aspect</p>
<p> </p>
<p>Unseen 1: Katari, raven haired merchant (hostile, collect a debt, quirky)</p>
<p>Unseen 2: Dex, Youthful entertainer (desperate, build a home, manipulative)</p>
<p>Unseen 3: Wade, Large smuggler (wanting, rebel against power, envious)</p>
<p> </p>
<p>ACTION: Trace Prowl (Risky, Standard): Open window to eavesdrop on the Unseen (Push, Scout): 4d6 5,5,4,3 Success with a Consequence</p>
<p>CONSEQUENCE: Suffer harm or damage: Harm L1 (Fatigued: -1 Effect)   </p>
<p> </p>
<p>PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 7/10</p>
<p> </p>
<p>COMPLEX Q: What are they doing?</p>
<p>Starforged Oracles</p>
<p>Faction Project: Research an Innovation</p>
<p>Theme: Investigate</p>
<p>Descriptor: Vault</p>
<p> </p>
<p>Attitude to Cult: Manoeuvring against</p>
<p> </p>
<p>SIMPLE Q: Is there disagreement amongst them? Unlikely 6 Yes</p>
<p> </p>
<p>SIMPLE Q: Is there powder here? 50/50: 6,6 Crit: Yes And</p>
<p> </p>
<p>COMPLEX Q: And what? 133, 654 Shield, Fire</p>
<p>A means of protection against infernal powder</p>
<p> </p>
<p>SIMPLE Q: Have they discovered Kropp’s means of neutralising the powder? 50/50  1,3 No because</p>
<p>They haven’t found him yet</p>
<p> </p>
<p>SIMPLE Q: Any supply issues? (Unlikely) 4 Yes, but</p>
<p> </p>
<p>COMPLEX Q: Nature of the issue? 523, 143 Many people, bombs within bombs</p>
<p>Tightened security, but many agents with access to explosives</p>
<p> </p>
<p>SIMPLE Q: Any delivery issues? (Unlikely) 5 Yes, but</p>
<p> </p>
<p>COMPLEX Q: Nature of the issue? 522, 156 Flying dove, empire logo</p>
<p>Peace required, the Imperial military will restore order</p>
<p>ACTION: Trace Prowl (Risky, Standard): Open window to eavesdrop on the Unseen (Push, Scout): 4d6 5,5,4,3 Success with a Consequence</p>
<p>CONSEQUENCE: Suffer harm or damage: Harm L1 (Fatigued: -1 Effect)   </p>
<p> </p>
<p>ACTION: Trace Hunt (Risky, Standard): Track powder to shipping (Push, Scout (cancels Harm), Spyglass (+1 effect): 3d6: 5,1,3 Success with Consequence</p>
<p>CONSEQUENCE: A new obstacle or threat appears</p>
<p> </p>
<p>PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 10/10</p>
<p> </p>
<p>COMPLEX Q:</p>
<p>Nature of the threat? 433, 613 Dragon head, net</p>
<p>Dragnet for the web</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In the third thrust of a three-pronged attack on the Unseen’s plans, Crater and Trace attempt to infiltrate the shapeshifters’ smuggling operation. But they face ever-worsening odds; running battles on the streets, implacable foes and an unexpected new threat. Can subtlety and subterfuge win out where violence and conflict have failed? </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1j9snTKgsiHudWvlwZx_oVkpgCBG7tgwziRZAfpdcn_A/edit?usp=sharing'>https://docs.google.com/document/d/1j9snTKgsiHudWvlwZx_oVkpgCBG7tgwziRZAfpdcn_A/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p><br>
<br>
<br>
<br>
<br>
<br>
<br>
</p>
Mechanics
<p> </p>
<p>Team Crace</p>
<p>PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10</p>
<p> </p>
<p>SCENE START ORACLE: Does the scene start as expected? (50/50) 1,6 yes</p>
<p> </p>
<p>Desperate position</p>
<p> </p>
<p>ACTION: Trace Hunt (Desperate, Standard): Track the Unseen, Katari, to find the powder. She is heavily guarded, and there’s a war on. (Scout: +1 effect): 2d: 6,2 Success</p>
<p> </p>
<p>PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 5/10</p>
<p> </p>
<p>COMPLEX Q: Where does she go? 312, 462 3 boxes, 3 masks</p>
<p>Another warehouse, with more Unseen. </p>
<p> </p>
<p>SIMPLE Q: Are any familiar (Unlikely) No</p>
<p> </p>
<p>Starforged Name, First Look, Role, Disposition, Goal, and Revealed Aspect</p>
<p> </p>
<p>Unseen 1: Katari, raven haired merchant (hostile, collect a debt, quirky)</p>
<p>Unseen 2: Dex, Youthful entertainer (desperate, build a home, manipulative)</p>
<p>Unseen 3: Wade, Large smuggler (wanting, rebel against power, envious)</p>
<p> </p>
<p>ACTION: Trace Prowl (Risky, Standard): Open window to eavesdrop on the Unseen (Push, Scout): 4d6 5,5,4,3 Success with a Consequence</p>
<p>CONSEQUENCE: Suffer harm or damage: Harm L1 (Fatigued: -1 Effect)   </p>
<p> </p>
<p>PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 7/10</p>
<p> </p>
<p>COMPLEX Q: What are they doing?</p>
<p>Starforged Oracles</p>
<p>Faction Project: Research an Innovation</p>
<p>Theme: Investigate</p>
<p>Descriptor: Vault</p>
<p> </p>
<p>Attitude to Cult: Manoeuvring against</p>
<p> </p>
<p>SIMPLE Q: Is there disagreement amongst them? Unlikely 6 Yes</p>
<p> </p>
<p>SIMPLE Q: Is there powder here? 50/50: 6,6 Crit: Yes And</p>
<p> </p>
<p>COMPLEX Q: And what? 133, 654 Shield, Fire</p>
<p>A means of protection against infernal powder</p>
<p> </p>
<p>SIMPLE Q: Have they discovered Kropp’s means of neutralising the powder? 50/50  1,3 No because</p>
<p>They haven’t found him yet</p>
<p> </p>
<p>SIMPLE Q: Any supply issues? (Unlikely) 4 Yes, but</p>
<p> </p>
<p>COMPLEX Q: Nature of the issue? 523, 143 Many people, bombs within bombs</p>
<p>Tightened security, but many agents with access to explosives</p>
<p> </p>
<p>SIMPLE Q: Any delivery issues? (Unlikely) 5 Yes, but</p>
<p> </p>
<p>COMPLEX Q: Nature of the issue? 522, 156 Flying dove, empire logo</p>
<p>Peace required, the Imperial military will restore order</p>
<p>ACTION: Trace Prowl (Risky, Standard): Open window to eavesdrop on the Unseen (Push, Scout): 4d6 5,5,4,3 Success with a Consequence</p>
<p>CONSEQUENCE: Suffer harm or damage: Harm L1 (Fatigued: -1 Effect)   </p>
<p> </p>
<p>ACTION: Trace Hunt (Risky, Standard): Track powder to shipping (Push, Scout (cancels Harm), Spyglass (+1 effect): 3d6: 5,1,3 Success with Consequence</p>
<p>CONSEQUENCE: A new obstacle or threat appears</p>
<p> </p>
<p>PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 10/10</p>
<p> </p>
<p>COMPLEX Q:</p>
<p>Nature of the threat? 433, 613 Dragon head, net</p>
<p>Dragnet for the web</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/xfyjv3/TLAS2_Chapter_13_Nights_Black_Agents.mp3" length="25979538" type="audio/mpeg"/>
        <itunes:summary>In the third thrust of a three-pronged attack on the Unseen’s plans, Crater and Trace attempt to infiltrate the shapeshifters’ smuggling operation. But they face ever-worsening odds; running battles on the streets, implacable foes and an unexpected new threat. Can subtlety and subterfuge win out where violence and conflict have failed?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1585</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>36</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 14 Free Bird</title>
        <itunes:title>TLAS2 Chapter 14 Free Bird</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-14-free-bird/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-14-free-bird/#comments</comments>        <pubDate>Wed, 28 Dec 2022 09:33:00 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/21584956-ba03-3f49-9f44-0e2b70c610c2</guid>
                                    <description><![CDATA[<p>At Toreth Palace, the survivors of the Black Wedding are trapped between a raging conflagration and an implacable, unstoppable foe. And for Sallow and the Spider, things are worse still; the building they were in was just blown to smithereens! Is there any way out for our intrepid heroes?</p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1iqgb5_6T224B9lq5ynujiJGE0Gc7wAZKjhawpddKkSU/edit?usp=sharing'>https://docs.google.com/document/d/1iqgb5_6T224B9lq5ynujiJGE0Gc7wAZKjhawpddKkSU/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Mega City One Playlist: <a href='https://open.spotify.com/playlist/2X7G8wXxMf1C6QLd15D3qB?si=07e63b3a2c454162'>https://open.spotify.com/playlist/2X7G8wXxMf1C6QLd15D3qB?si=07e63b3a2c454162</a></p>
Mechanics
<p>Tatters & Valerian</p>
<p> </p>
<p>PROGRESS CLOCK: Stop the wedding and recover Mina 7/10</p>
<p>DANGER CLOCK: Massacre of the Innocents 4/6</p>
<p>ACTION: Valerian Sway (Desperate, Standard) Distract Flint to let Mina & co escape: 2d6 1,3: Failure, 1XP</p>
<p>CONSEQUENCE: Lose Something Important</p>
<p>His Tongue!</p>
<p>RESIST: Resolve (Connect with Mina) 2d: 1,4: 2 Stress: Stress track Maxed, Valerian is down (Trauma: Paranoid)</p>
<p>ACTION: Tatters Attune (Desperate, Standard) Teleport Flint to hell: Push (2 stress), Devil’s Bargain (Offer Setarra what he wants): 4d: 2,5,2,6: Success, 1 XP</p>
<p>PROGRESS CLOCK: Stop the wedding and recover Mina 9/10</p>
<p>DEVIL’S BARGAIN: Setarra gains greater control</p>
<p>Stress track Maxed, Tatters is down (Trauma: Obsessed)</p>
<p>MISSION FAILED</p>
<p> </p>
<p>Sallow & Spider</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10</p>
<p> </p>
<p>STARFORGED ACTION/ THEME ORACLE: What does Kropp’s yes but mean? Debate Price </p>
<p> </p>
<p>STARFORGED ACTION/ THEME ORACLE: What are Spider and Kropp discussing? </p>
<p>Await Warning</p>
<p> </p>
<p>STARFORGED DESCRIPTOR/ FOCUS ORACLE: Where is Kropp? Hidden Storage (a bunker)</p>
<p> </p>
<p>ACTION: Spider Sway (Risky, Standard): Persuade Kropp to come with them, Push (2 Stress), Sallow Assist (1 stress): 3d: 1,4,3: Success with Consequence</p>
<p> </p>
<p>CONSEQUENCE: Take 2 Stress</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 9/10</p>
<p>


</p>
<p>ACTION: Sallow Prowl (Desperate, Standard, reduced to Limited by Sallow’s Harm): Lead the group back to the hideout. Spider Assist (1 Stress), Devil’s Bargain: 3d: 5,3,1: Success with Consequence</p>
<p> </p>
<p>CONSEQUENCE: Suffer Harm 2 (Overwhelmed)</p>
<p> </p>
<p>SIMPLE Q: Are the vampires winning the street war? (Likely) Yes, and</p>
<p>They have won, and nailed up their enemies</p>
<p> </p>
<p>DEVIL’S BARGAIN: Betray a friend or loved one: </p>
<p> </p>
<p>STARFORGED DESCRIPTOR/ FOCUS ORACLE: To who? Blighted Path: Lord Tortemus</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>At Toreth Palace, the survivors of the Black Wedding are trapped between a raging conflagration and an implacable, unstoppable foe. And for Sallow and the Spider, things are worse still; the building they were in was just blown to smithereens! Is there any way out for our intrepid heroes?</p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1iqgb5_6T224B9lq5ynujiJGE0Gc7wAZKjhawpddKkSU/edit?usp=sharing'>https://docs.google.com/document/d/1iqgb5_6T224B9lq5ynujiJGE0Gc7wAZKjhawpddKkSU/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Mega City One Playlist: <a href='https://open.spotify.com/playlist/2X7G8wXxMf1C6QLd15D3qB?si=07e63b3a2c454162'>https://open.spotify.com/playlist/2X7G8wXxMf1C6QLd15D3qB?si=07e63b3a2c454162</a></p>
Mechanics
<p>Tatters & Valerian</p>
<p> </p>
<p>PROGRESS CLOCK: Stop the wedding and recover Mina 7/10</p>
<p>DANGER CLOCK: Massacre of the Innocents 4/6</p>
<p>ACTION: Valerian Sway (Desperate, Standard) Distract Flint to let Mina & co escape: 2d6 1,3: Failure, 1XP</p>
<p>CONSEQUENCE: Lose Something Important</p>
<p>His Tongue!</p>
<p>RESIST: Resolve (Connect with Mina) 2d: 1,4: 2 Stress: Stress track Maxed, Valerian is down (Trauma: Paranoid)</p>
<p>ACTION: Tatters Attune (Desperate, Standard) Teleport Flint to hell: Push (2 stress), Devil’s Bargain (Offer Setarra what he wants): 4d: 2,5,2,6: Success, 1 XP</p>
<p>PROGRESS CLOCK: Stop the wedding and recover Mina 9/10</p>
<p>DEVIL’S BARGAIN: Setarra gains greater control</p>
<p>Stress track Maxed, Tatters is down (Trauma: Obsessed)</p>
<p>MISSION FAILED</p>
<p> </p>
<p>Sallow & Spider</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10</p>
<p> </p>
<p>STARFORGED ACTION/ THEME ORACLE: What does Kropp’s yes but mean? Debate Price </p>
<p> </p>
<p>STARFORGED ACTION/ THEME ORACLE: What are Spider and Kropp discussing? </p>
<p>Await Warning</p>
<p> </p>
<p>STARFORGED DESCRIPTOR/ FOCUS ORACLE: Where is Kropp? Hidden Storage (a bunker)</p>
<p> </p>
<p>ACTION: Spider Sway (Risky, Standard): Persuade Kropp to come with them, Push (2 Stress), Sallow Assist (1 stress): 3d: 1,4,3: Success with Consequence</p>
<p> </p>
<p>CONSEQUENCE: Take 2 Stress</p>
<p> </p>
<p>PROGRESS CLOCK: Recover the Doctor and return with him to HQ 9/10</p>
<p><br>
<br>
<br>
</p>
<p>ACTION: Sallow Prowl (Desperate, Standard, reduced to Limited by Sallow’s Harm): Lead the group back to the hideout. Spider Assist (1 Stress), Devil’s Bargain: 3d: 5,3,1: Success with Consequence</p>
<p> </p>
<p>CONSEQUENCE: Suffer Harm 2 (Overwhelmed)</p>
<p> </p>
<p>SIMPLE Q: Are the vampires winning the street war? (Likely) Yes, and</p>
<p>They have won, and nailed up their enemies</p>
<p> </p>
<p>DEVIL’S BARGAIN: Betray a friend or loved one: </p>
<p> </p>
<p>STARFORGED DESCRIPTOR/ FOCUS ORACLE: To who? Blighted Path: Lord Tortemus</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/exwchx/TLAS2_Chapter_14_Free_Bird.mp3" length="33704215" type="audio/mpeg"/>
        <itunes:summary>At Toreth Palace, the survivors of the Black Wedding are trapped between a raging conflagration and an implacable, unstoppable foe. And for Sallow and the Spider, things are worse still; the building they were in was just blown to smithereens! Is there any way out for our intrepid heroes?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2068</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>37</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 15 The Best Defense</title>
        <itunes:title>TLAS2 Chapter 15 The Best Defense</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-15-the-best-defense/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-15-the-best-defense/#comments</comments>        <pubDate>Fri, 13 Jan 2023 12:16:44 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/9f984808-36e1-3b4d-b80e-d0e9d3dad071</guid>
                                    <description><![CDATA[<p>The crew are bruised and beleaguered off the back of three punishing missions. But if they think the Spider is going to back down now, they have another think coming…</p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1UMLqfA3aT1ud8WDFSWVxC9uIjGRTYodv5kpm77iSfqk/edit?usp=sharing'>https://docs.google.com/document/d/1UMLqfA3aT1ud8WDFSWVxC9uIjGRTYodv5kpm77iSfqk/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>









</p>
Mechanics
<p>XP</p>
<p>Web XP: 18 (3 advances)</p>
<ul><li style="font-weight:400;">+2 Stress boxes per crew member</li>
<li style="font-weight:400;">Everybody Steals (+1 action rating for each crew member)</li>
<li style="font-weight:400;">Synchronised (All Group Action 6’s combine)</li>
</ul>
<p>Crater XP: 7 (Bodyguard, Skirmish +1) </p>
<p>Spider XP: 4 (Mastermind)</p>
<p>Sallow XP: 8 (Physicker)</p>
<p>Valerian XP: 7 (Rook’s Gambit, Sway +1)</p>
<p>Tatters XP: 9 (Iron Will, Sway +1)</p>
<p>Trace XP: 7 (Focused)</p>
<p> </p>
<p>Payoff</p>
<p>Rep +9</p>
<p>Coin +6</p>
<p>Heat +10 (Wanted 2)</p>
<p>Entanglements</p>
<ul><li style="font-weight:400;">Show of Force (Undying destroy all covert drops)</li>
<li style="font-weight:400;">Reprisals (Sawtooth is found flayed)</li>
<li style="font-weight:400;">Questioning: Lord Adelaide Phroaig taken in, 2 Coin to release</li>
</ul>
<p> </p>
<p>SIMPLE Q: Do Tatters and Valerian make it back to the safehouse? (50/50) 3,4 No, Because</p>
<p> </p>
<p>COMPLEX Q: Because what? 536, 431 Fireball, Arrow path
</p>
<p>They have not been found since the fire</p>
<p>

</p>
<p>Downtime Activities</p>
<p>Sallow </p>
<ul><li style="font-weight:400;">Recover (Physicker, Crater Aids): 5d: 2,5,5,6,3: Frazzled gone, Overwhelmed to L1</li>
<li style="font-weight:400;">Indulge Vice: 3 (4/11 remaining)</li>
<li style="font-weight:400;">Train (1 Coin): Survey +1</li>
</ul>
<p>Crater</p>
<ul><li style="font-weight:400;">Indulge Vice: 3 (4/11 remaining)</li>
<li style="font-weight:400;">Reduce Heat: Wreck: 3,4 Heat reduced by 2 to 3</li>
</ul>
<p>Spider</p>
<ul><li style="font-weight:400;">Indulge Vice: 5 (2/11 remaining)</li>
<li style="font-weight:400;">Reduce Heat: Consort: 4,1: Reduced by 2 to 1</li>
</ul>
<p>Trace</p>
<ul><li style="font-weight:400;">Recover (Physicker, Spider Aids): 5d: 1,1,3,4,5: 2 segments</li>
<li style="font-weight:400;">Recover (Physicker, Spider Aids): 5d: 6,4,3,1,3: 3 segments, Fatigued gone</li>
<li style="font-weight:400;">Train (1 Coin)</li>
<li style="font-weight:400;">Train (1 Coin): Study +1</li>
</ul>
<p>Tatters</p>
<ul><li style="font-weight:400;">Stress cleared, Trauma (Paranoid)</li>
<li style="font-weight:400;">+2 Stress (2 Trauma)</li>
<li style="font-weight:400;">Recover (Physicker, Valerian Aids): 5d: 4,5,2,2,6: 3 segments, 1 Coin for 5 segments: Brutalised cleared</li>
<li style="font-weight:400;">Train x 4 (3 Coin): +1 Study</li>
</ul>
<p>Valerian</p>
<ul><li style="font-weight:400;">Stress cleared, Trauma (Reckless)</li>
<li style="font-weight:400;">+1 Stress (1 Trauma)</li>
<li style="font-weight:400;">Train x 2</li>
</ul>
<p> </p>
<p>Faction Clocks</p>
<ul><li style="font-weight:400;">Unseen: +1 infiltrate city Council</li>
<li style="font-weight:400;">Cult: +1 Awaken Machine, +2 convert unbelievers</li>
<li style="font-weight:400;">Wraiths: +1 recruit thieves, +1 secure arcane ally</li>
<li style="font-weight:400;">Tortemus: +1 crush Crows, +1 gain arcane secrets</li>
<li style="font-weight:400;">Seekers: +1 benefits of war</li>
</ul>
<p>

</p>
<p>ENGAGEMENT ROLL Spider, Trace, Crater, Sallow</p>
<p> </p>
<p>The Plan: Assault</p>
<p>The Detail: Destroy the Unseen’s supply lines</p>
<p>Loadouts: all Medium</p>
<p> </p>
<p>Engagement Roll: 2D </p>
<ul><li style="font-weight:400;">Luck: +1D</li>
<li style="font-weight:400;">Bold: +1D</li>
<li style="font-weight:400;">Vulnerability: +1D</li>
<li style="font-weight:400;">Ally (Jeren, Bluecoat archivist): +1D</li>
<li style="font-weight:400;">High Tier target: -1D</li>
<li style="font-weight:400;">Wanted: -1D</li>
</ul>
<p>Result: Mixed Result (Risky)</p>
<p> </p>
<p>GATHER INFORMATION: Spider Consort with Jeren re shipping Company, Mastermind to Push: 3d: 2,2,3 Limited: The Percheron is owned by the Void Sea Shipping Company VSSCo.   </p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 0/16</p>
<ul><li style="font-weight:400;">Secure intel at the Shipping Company 0/4</li>
<li style="font-weight:400;">Destroy the Percheron 0/4</li>
<li style="font-weight:400;">Destroy Warehouse 1 0/4</li>
<li style="font-weight:400;">Destroy Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>GROUP ACTION ROLL: Prowl, led by Trace, to break into the VSSCo office while avoiding the attention of the passing patrols, Risky, Standard: (Success with Consequence)</p>
<p>Trace: 3d: 5,5,2</p>
<p>Crater: 1d: 4</p>
<p>Sallow: 2d: 4,3</p>
<p>Spider: 1d: 1: 1 Stress to Trace</p>
<p> </p>
<p>CONSEQUENCE: Take Heat</p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 2/16</p>
<ul><li style="font-weight:400;">The Shipping Company 2/4</li>
<li style="font-weight:400;">The Percheron 0/4</li>
<li style="font-weight:400;">Warehouse 1 0/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>SIMPLE Q: Obvious wealth? 50/50: 4,1: Yes, but</p>
<p>Faded glory</p>
<p> </p>
<p>ACTION ROLL: Spider Study, to find evidence in the company books while remaining undetected, Crater Assist, Risky, Standard: 3d: 1,4,5 (Success with Consequence)</p>
<p> </p>
<p>CONSEQUENCE: Worse Effect</p>
<p>Limited information </p>
<p> </p>
<p>COMPLEX Q: limited how?</p>
<p>STARFORGED DESCRIPTOR/ FOCUS ORACLE: Lost Ship</p>
<p>One ship name has been obscured</p>
<p>  </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 3/16</p>
<ul><li style="font-weight:400;">The Shipping Company 3/4</li>
<li style="font-weight:400;">The Percheron 0/4</li>
<li style="font-weight:400;">Warehouse 1 0/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>ACTION ROLL: Sallow Tinker, to break into the safe silently, Push, Risky, Standard-1 from Harm: 3d: 2,2,1 (Failure)</p>
<p> </p>
<p>CONSEQUENCE: Noisy explosion, safe destroyed, Bluecoats on their way</p>
<p> </p>
<p>GROUP ACTION ROLL: Prowl, led by Spider, to evade the Bluecoats and make it to the Percheron, Desperate, Limited: Success, 1XP</p>
<p>Trace: 3d: 5,4,6</p>
<p>Crater: 1d: 5</p>
<p>Sallow: 2d: 1,3 1 stress to Spider</p>
<p>Spider: 1d: 1: 3 1 stress to Spider</p>
<p> </p>
<p>  </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 4/16</p>
<ul><li style="font-weight:400;">The Shipping Company 3/4</li>
<li style="font-weight:400;">The Percheron 1/4</li>
<li style="font-weight:400;">Warehouse 1 0/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>SIMPLE Q: Is the ship guarded? Very Likely: Yes, but</p>
<p>The guards are not alert</p>
<p> </p>
<p>SETUP ACTION ROLL: Trace Hunt, to lay a route and track down the Captain without getting spotted, Crater Assists, Risky, Limited: 3d: 3,6,3 (Success)</p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 5/16</p>
<ul><li style="font-weight:400;">The Shipping Company 3/4</li>
<li style="font-weight:400;">The Percheron 2/4</li>
<li style="font-weight:400;">Warehouse 1 0/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>GROUP ACTION ROLL: Prowl, led by Crater, to sneak onto the Percheron, Risky, Limited: (Critical Success: +1 Effect): Sallow can lay charges without a roll</p>
<p>Crater: 1d: 2 1 Stress to Crater</p>
<p>Sallow: 2d: 6,6</p>
<p>Spider: Push: 2d: 1,6</p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 6/16</p>
<ul><li style="font-weight:400;">The Shipping Company 3/4</li>
<li style="font-weight:400;">The Percheron 4/4</li>
<li style="font-weight:400;">Warehouse 1 0/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>ACTION ROLL: Cutter Command, to interrogate the captain, Risky, Limited, Spider Assists, 2d: 5,1 (Success with Consequence)</p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16</p>
<ul><li style="font-weight:400;">The Shipping Company 4/4</li>
<li style="font-weight:400;">The Percheron 4/4</li>
<li style="font-weight:400;">Warehouse 1 0/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>CONSEQUENCE:  The Captain reveals a troubling truth </p>
<p> </p>
<p>COMPLEX Q: What does the captain reveal? 235, 662 (lobster claw, sunburst)</p>
<p>ACTION/ THEME: 100, 86: Withdraw Supply</p>
<p>DESCRIPTOR/ FOCUS: 99, 4: Valuable Archive</p>
<p> </p>
<p>ASK THE ORACLE: Is the skimmer the Undying, or someone else? (75/25) 95: someone else: d10: 4: The House of Whispers</p>
<p>

</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The crew are bruised and beleaguered off the back of three punishing missions. But if they think the Spider is going to back down now, they have another think coming…</p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1UMLqfA3aT1ud8WDFSWVxC9uIjGRTYodv5kpm77iSfqk/edit?usp=sharing'>https://docs.google.com/document/d/1UMLqfA3aT1ud8WDFSWVxC9uIjGRTYodv5kpm77iSfqk/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p><br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
</p>
Mechanics
<p>XP</p>
<p>Web XP: 18 (3 advances)</p>
<ul><li style="font-weight:400;">+2 Stress boxes per crew member</li>
<li style="font-weight:400;">Everybody Steals (+1 action rating for each crew member)</li>
<li style="font-weight:400;">Synchronised (All Group Action 6’s combine)</li>
</ul>
<p>Crater XP: 7 (Bodyguard, Skirmish +1) </p>
<p>Spider XP: 4 (Mastermind)</p>
<p>Sallow XP: 8 (Physicker)</p>
<p>Valerian XP: 7 (Rook’s Gambit, Sway +1)</p>
<p>Tatters XP: 9 (Iron Will, Sway +1)</p>
<p>Trace XP: 7 (Focused)</p>
<p> </p>
<p>Payoff</p>
<p>Rep +9</p>
<p>Coin +6</p>
<p>Heat +10 (Wanted 2)</p>
<p>Entanglements</p>
<ul><li style="font-weight:400;">Show of Force (Undying destroy all covert drops)</li>
<li style="font-weight:400;">Reprisals (Sawtooth is found flayed)</li>
<li style="font-weight:400;">Questioning: Lord Adelaide Phroaig taken in, 2 Coin to release</li>
</ul>
<p> </p>
<p>SIMPLE Q: Do Tatters and Valerian make it back to the safehouse? (50/50) 3,4 No, Because</p>
<p> </p>
<p>COMPLEX Q: Because what? 536, 431 Fireball, Arrow path<br>
</p>
<p>They have not been found since the fire</p>
<p><br>
<br>
</p>
<p>Downtime Activities</p>
<p>Sallow </p>
<ul><li style="font-weight:400;">Recover (Physicker, Crater Aids): 5d: 2,5,5,6,3: Frazzled gone, Overwhelmed to L1</li>
<li style="font-weight:400;">Indulge Vice: 3 (4/11 remaining)</li>
<li style="font-weight:400;">Train (1 Coin): Survey +1</li>
</ul>
<p>Crater</p>
<ul><li style="font-weight:400;">Indulge Vice: 3 (4/11 remaining)</li>
<li style="font-weight:400;">Reduce Heat: Wreck: 3,4 Heat reduced by 2 to 3</li>
</ul>
<p>Spider</p>
<ul><li style="font-weight:400;">Indulge Vice: 5 (2/11 remaining)</li>
<li style="font-weight:400;">Reduce Heat: Consort: 4,1: Reduced by 2 to 1</li>
</ul>
<p>Trace</p>
<ul><li style="font-weight:400;">Recover (Physicker, Spider Aids): 5d: 1,1,3,4,5: 2 segments</li>
<li style="font-weight:400;">Recover (Physicker, Spider Aids): 5d: 6,4,3,1,3: 3 segments, Fatigued gone</li>
<li style="font-weight:400;">Train (1 Coin)</li>
<li style="font-weight:400;">Train (1 Coin): Study +1</li>
</ul>
<p>Tatters</p>
<ul><li style="font-weight:400;">Stress cleared, Trauma (Paranoid)</li>
<li style="font-weight:400;">+2 Stress (2 Trauma)</li>
<li style="font-weight:400;">Recover (Physicker, Valerian Aids): 5d: 4,5,2,2,6: 3 segments, 1 Coin for 5 segments: Brutalised cleared</li>
<li style="font-weight:400;">Train x 4 (3 Coin): +1 Study</li>
</ul>
<p>Valerian</p>
<ul><li style="font-weight:400;">Stress cleared, Trauma (Reckless)</li>
<li style="font-weight:400;">+1 Stress (1 Trauma)</li>
<li style="font-weight:400;">Train x 2</li>
</ul>
<p> </p>
<p>Faction Clocks</p>
<ul><li style="font-weight:400;">Unseen: +1 infiltrate city Council</li>
<li style="font-weight:400;">Cult: +1 Awaken Machine, +2 convert unbelievers</li>
<li style="font-weight:400;">Wraiths: +1 recruit thieves, +1 secure arcane ally</li>
<li style="font-weight:400;">Tortemus: +1 crush Crows, +1 gain arcane secrets</li>
<li style="font-weight:400;">Seekers: +1 benefits of war</li>
</ul>
<p><br>
<br>
</p>
<p>ENGAGEMENT ROLL Spider, Trace, Crater, Sallow</p>
<p> </p>
<p>The Plan: Assault</p>
<p>The Detail: Destroy the Unseen’s supply lines</p>
<p>Loadouts: all Medium</p>
<p> </p>
<p>Engagement Roll: 2D </p>
<ul><li style="font-weight:400;">Luck: +1D</li>
<li style="font-weight:400;">Bold: +1D</li>
<li style="font-weight:400;">Vulnerability: +1D</li>
<li style="font-weight:400;">Ally (Jeren, Bluecoat archivist): +1D</li>
<li style="font-weight:400;">High Tier target: -1D</li>
<li style="font-weight:400;">Wanted: -1D</li>
</ul>
<p>Result: Mixed Result (Risky)</p>
<p> </p>
<p>GATHER INFORMATION: Spider Consort with Jeren re shipping Company, Mastermind to Push: 3d: 2,2,3 Limited: The Percheron is owned by the Void Sea Shipping Company VSSCo.   </p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 0/16</p>
<ul><li style="font-weight:400;">Secure intel at the Shipping Company 0/4</li>
<li style="font-weight:400;">Destroy the Percheron 0/4</li>
<li style="font-weight:400;">Destroy Warehouse 1 0/4</li>
<li style="font-weight:400;">Destroy Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>GROUP ACTION ROLL: Prowl, led by Trace, to break into the VSSCo office while avoiding the attention of the passing patrols, Risky, Standard: (Success with Consequence)</p>
<p>Trace: 3d: 5,5,2</p>
<p>Crater: 1d: 4</p>
<p>Sallow: 2d: 4,3</p>
<p>Spider: 1d: 1: 1 Stress to Trace</p>
<p> </p>
<p>CONSEQUENCE: Take Heat</p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 2/16</p>
<ul><li style="font-weight:400;">The Shipping Company 2/4</li>
<li style="font-weight:400;">The Percheron 0/4</li>
<li style="font-weight:400;">Warehouse 1 0/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>SIMPLE Q: Obvious wealth? 50/50: 4,1: Yes, but</p>
<p>Faded glory</p>
<p> </p>
<p>ACTION ROLL: Spider Study, to find evidence in the company books while remaining undetected, Crater Assist, Risky, Standard: 3d: 1,4,5 (Success with Consequence)</p>
<p> </p>
<p>CONSEQUENCE: Worse Effect</p>
<p>Limited information </p>
<p> </p>
<p>COMPLEX Q: limited how?</p>
<p>STARFORGED DESCRIPTOR/ FOCUS ORACLE: Lost Ship</p>
<p>One ship name has been obscured</p>
<p>  </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 3/16</p>
<ul><li style="font-weight:400;">The Shipping Company 3/4</li>
<li style="font-weight:400;">The Percheron 0/4</li>
<li style="font-weight:400;">Warehouse 1 0/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>ACTION ROLL: Sallow Tinker, to break into the safe silently, Push, Risky, Standard-1 from Harm: 3d: 2,2,1 (Failure)</p>
<p> </p>
<p>CONSEQUENCE: Noisy explosion, safe destroyed, Bluecoats on their way</p>
<p> </p>
<p>GROUP ACTION ROLL: Prowl, led by Spider, to evade the Bluecoats and make it to the Percheron, Desperate, Limited: Success, 1XP</p>
<p>Trace: 3d: 5,4,6</p>
<p>Crater: 1d: 5</p>
<p>Sallow: 2d: 1,3 1 stress to Spider</p>
<p>Spider: 1d: 1: 3 1 stress to Spider</p>
<p> </p>
<p>  </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 4/16</p>
<ul><li style="font-weight:400;">The Shipping Company 3/4</li>
<li style="font-weight:400;">The Percheron 1/4</li>
<li style="font-weight:400;">Warehouse 1 0/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>SIMPLE Q: Is the ship guarded? Very Likely: Yes, but</p>
<p>The guards are not alert</p>
<p> </p>
<p>SETUP ACTION ROLL: Trace Hunt, to lay a route and track down the Captain without getting spotted, Crater Assists, Risky, Limited: 3d: 3,6,3 (Success)</p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 5/16</p>
<ul><li style="font-weight:400;">The Shipping Company 3/4</li>
<li style="font-weight:400;">The Percheron 2/4</li>
<li style="font-weight:400;">Warehouse 1 0/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>GROUP ACTION ROLL: Prowl, led by Crater, to sneak onto the Percheron, Risky, Limited: (Critical Success: +1 Effect): Sallow can lay charges without a roll</p>
<p>Crater: 1d: 2 1 Stress to Crater</p>
<p>Sallow: 2d: 6,6</p>
<p>Spider: Push: 2d: 1,6</p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 6/16</p>
<ul><li style="font-weight:400;">The Shipping Company 3/4</li>
<li style="font-weight:400;">The Percheron 4/4</li>
<li style="font-weight:400;">Warehouse 1 0/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>ACTION ROLL: Cutter Command, to interrogate the captain, Risky, Limited, Spider Assists, 2d: 5,1 (Success with Consequence)</p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16</p>
<ul><li style="font-weight:400;">The Shipping Company 4/4</li>
<li style="font-weight:400;">The Percheron 4/4</li>
<li style="font-weight:400;">Warehouse 1 0/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>CONSEQUENCE:  The Captain reveals a troubling truth </p>
<p> </p>
<p>COMPLEX Q: What does the captain reveal? 235, 662 (lobster claw, sunburst)</p>
<p>ACTION/ THEME: 100, 86: Withdraw Supply</p>
<p>DESCRIPTOR/ FOCUS: 99, 4: Valuable Archive</p>
<p> </p>
<p>ASK THE ORACLE: Is the skimmer the Undying, or someone else? (75/25) 95: someone else: d10: 4: The House of Whispers</p>
<p><br>
<br>
</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7apvhj/TLAS2_Chapter_15_The_Best_Defense.mp3" length="30592537" type="audio/mpeg"/>
        <itunes:summary>The crew are bruised and beleaguered off the back of three punishing missions. But if they think the Spider is going to back down now, they have another think coming…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1873</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>38</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 16 The Fire in Which we Burn</title>
        <itunes:title>TLAS2 Chapter 16 The Fire in Which we Burn</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-16-the-fire-in-which-we-burn/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-16-the-fire-in-which-we-burn/#comments</comments>        <pubDate>Thu, 26 Jan 2023 16:50:37 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/e50f93c2-562a-3a38-abe5-7334940dcdc9</guid>
                                    <description><![CDATA[<p>The Web, braving a city-wide manhunt with them as the target, press on with their fight back against the Unseen and their network of terror. Our crew’s next target is a deserted warehouse, known to be used as a supply depot in the transit of Infernal Powder. Sounds pretty straightforward, right? Well, you’d think so…</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1xL5sdCOLwN7ZoblJoZxRyeipl8DNkZMNLcG_4NrXsOk/edit?usp=sharing'>https://docs.google.com/document/d/1xL5sdCOLwN7ZoblJoZxRyeipl8DNkZMNLcG_4NrXsOk/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>








</p>
Mechanics
<p> </p>
<p>CEO Roll: </p>
<p>Faction: Seekers of Dhrume</p>
<p> </p>
<p>ACTION/ THEME: 62, 33: Locate Faction</p>
<p>DESCRIPTOR/ FOCUS: 23, 99: Contested World</p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16</p>
<ul><li style="font-weight:400;">The Shipping Company 4/4</li>
<li style="font-weight:400;">The Percheron 4/4</li>
<li style="font-weight:400;">Warehouse 1 0/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>GROUP ACTION ROLL: Survey, led by Sallow, to check for patrols & guards around the warehouse, Risky, Limited: Success</p>
<p>Trace: 1d: 5</p>
<p>Sallow: 1d: 5</p>
<p>Spider: 1d: 6 </p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 9/16</p>
<ul><li style="font-weight:400;">The Shipping Company 4/4</li>
<li style="font-weight:400;">The Percheron 4/4</li>
<li style="font-weight:400;">Warehouse 1 1/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>GROUP ACTION ROLL: Prowl, led by Trace, to sneak past the guards and into the warehouse, Risky, Limited: Success</p>
<p>Trace: 3d: 1,5,3</p>
<p>Sallow: 2d: 1,2: 1 Stress to Trace</p>
<p>Spider: 1d: 4</p>
<p>Crater: 1d: 6 </p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 10/16</p>
<ul><li style="font-weight:400;">The Shipping Company 4/4</li>
<li style="font-weight:400;">The Percheron 4/4</li>
<li style="font-weight:400;">Warehouse 1 2/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>ACTION ROLL: Sallow Wreck, to set the warehouse alight, Crater assist, Risky, Standard: 3d: 1,3,1 Failure</p>
<p> </p>
<p>CONSEQUENCE: Lose an Opportunity, new approach needed to try again</p>
<p>CONSEQUENCE: Mark clock segments</p>
<ul><li style="font-weight:400;">Unseen & goons arrive with a delivery of powder</li>
</ul>
<p> </p>
<p>DANGER CLOCK: Discovery 2/6</p>
<p> </p>
<p>SETUP ROLL: Sallow Tinker, to stun the enemy, Push, Desperate, 3d: 6, 4, 3: Success 1XP</p>
<p> </p>
<p>ACTION ROLL: Crater Wreck, to fire a pistol at the powder barrel, Push, Risky, Standard: 3d: 6,6,3: Critical</p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/16</p>
<ul><li style="font-weight:400;">The Shipping Company 4/4</li>
<li style="font-weight:400;">The Percheron 4/4</li>
<li style="font-weight:400;">Warehouse 1 4/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>SCENE START ORACLE: Does the Scene start as expected? (Unlikely) Yes, but</p>
<p>CAMPAIGN ELEMENTS ORACLE: Situation: War on the League of Free Nations</p>
<p>SIMPLE Q: Are the military on the streets, or guarding the powder? (50/50) No, Because</p>
<p>The Free Leagues have launched an attack on Kyras</p>
<p> </p>
<p>COMPLEX Q: Nature of the attack</p>
<p>Action/ Theme: 18, 61 Challenge Phenomenon</p>
<p>Descriptor/ Focus: 11, 6 Blighted Artefact</p>
<p>The Ring of Winter (S1C13)</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The Web, braving a city-wide manhunt with them as the target, press on with their fight back against the Unseen and their network of terror. Our crew’s next target is a deserted warehouse, known to be used as a supply depot in the transit of Infernal Powder. Sounds pretty straightforward, right? Well, you’d think so…</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1xL5sdCOLwN7ZoblJoZxRyeipl8DNkZMNLcG_4NrXsOk/edit?usp=sharing'>https://docs.google.com/document/d/1xL5sdCOLwN7ZoblJoZxRyeipl8DNkZMNLcG_4NrXsOk/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p><br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
</p>
Mechanics
<p> </p>
<p>CEO Roll: </p>
<p>Faction: Seekers of Dhrume</p>
<p> </p>
<p>ACTION/ THEME: 62, 33: Locate Faction</p>
<p>DESCRIPTOR/ FOCUS: 23, 99: Contested World</p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16</p>
<ul><li style="font-weight:400;">The Shipping Company 4/4</li>
<li style="font-weight:400;">The Percheron 4/4</li>
<li style="font-weight:400;">Warehouse 1 0/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>GROUP ACTION ROLL: Survey, led by Sallow, to check for patrols & guards around the warehouse, Risky, Limited: Success</p>
<p>Trace: 1d: 5</p>
<p>Sallow: 1d: 5</p>
<p>Spider: 1d: 6 </p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 9/16</p>
<ul><li style="font-weight:400;">The Shipping Company 4/4</li>
<li style="font-weight:400;">The Percheron 4/4</li>
<li style="font-weight:400;">Warehouse 1 1/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>GROUP ACTION ROLL: Prowl, led by Trace, to sneak past the guards and into the warehouse, Risky, Limited: Success</p>
<p>Trace: 3d: 1,5,3</p>
<p>Sallow: 2d: 1,2: 1 Stress to Trace</p>
<p>Spider: 1d: 4</p>
<p>Crater: 1d: 6 </p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 10/16</p>
<ul><li style="font-weight:400;">The Shipping Company 4/4</li>
<li style="font-weight:400;">The Percheron 4/4</li>
<li style="font-weight:400;">Warehouse 1 2/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>ACTION ROLL: Sallow Wreck, to set the warehouse alight, Crater assist, Risky, Standard: 3d: 1,3,1 Failure</p>
<p> </p>
<p>CONSEQUENCE: Lose an Opportunity, new approach needed to try again</p>
<p>CONSEQUENCE: Mark clock segments</p>
<ul><li style="font-weight:400;">Unseen & goons arrive with a delivery of powder</li>
</ul>
<p> </p>
<p>DANGER CLOCK: Discovery 2/6</p>
<p> </p>
<p>SETUP ROLL: Sallow Tinker, to stun the enemy, Push, Desperate, 3d: 6, 4, 3: Success 1XP</p>
<p> </p>
<p>ACTION ROLL: Crater Wreck, to fire a pistol at the powder barrel, Push, Risky, Standard: 3d: 6,6,3: Critical</p>
<p> </p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/16</p>
<ul><li style="font-weight:400;">The Shipping Company 4/4</li>
<li style="font-weight:400;">The Percheron 4/4</li>
<li style="font-weight:400;">Warehouse 1 4/4</li>
<li style="font-weight:400;">Warehouse 2 0/4</li>
</ul>
<p> </p>
<p>SCENE START ORACLE: Does the Scene start as expected? (Unlikely) Yes, but</p>
<p>CAMPAIGN ELEMENTS ORACLE: Situation: War on the League of Free Nations</p>
<p>SIMPLE Q: Are the military on the streets, or guarding the powder? (50/50) No, Because</p>
<p>The Free Leagues have launched an attack on Kyras</p>
<p> </p>
<p>COMPLEX Q: Nature of the attack</p>
<p>Action/ Theme: 18, 61 Challenge Phenomenon</p>
<p>Descriptor/ Focus: 11, 6 Blighted Artefact</p>
<p>The Ring of Winter (S1C13)</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7gi2mn/TLAS2_Chapter_16_The_Fire_In_Which_We_Burn.mp3" length="32121468" type="audio/mpeg"/>
        <itunes:summary>The Web, braving a city-wide manhunt with them as the target, press on with their fight back against the Unseen and their network of terror. Our crew’s next target is a deserted warehouse, known to be used as a supply depot in the transit of Infernal Powder. Sounds pretty straightforward, right? Well, you’d think so…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1969</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>39</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 17 To Point the Tempest</title>
        <itunes:title>TLAS2 Chapter 17 To Point the Tempest</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-17-to-point-the-tempest/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-17-to-point-the-tempest/#comments</comments>        <pubDate>Wed, 08 Feb 2023 13:09:38 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/68cb5286-ad64-3eb7-ac49-732732e36181</guid>
                                    <description><![CDATA[<p>The Web has just one more warehouse to take out, but this is the big one. It holds enough explosives to turn half of the docks into a smoking crater, and somehow the crew have to bypass a small army of security guards and take the powder out without killing half the city. But never fear; the Spider has a cunning plan…</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/12Ahwo8ObPKXc9QN6_v5q2MrSeeI2H6ZudUbGC1LdAtw/edit?usp=sharing'>https://docs.google.com/document/d/12Ahwo8ObPKXc9QN6_v5q2MrSeeI2H6ZudUbGC1LdAtw/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>








</p>
Mechanics
<p>INTRO SCENE: Campaign Elements Oracle</p>
<ul><li style="font-weight:400;">Faction: The authorities</li>
</ul>
<p> </p>
<p>SIMPLE Q: Bluecoats? (50/50) Yes</p>
<p> </p>
<p>SIMPLE Q: Known NPC? (50/50) No</p>
<p>




</p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/20</p>
<ul><li style="font-weight:400;">The Shipping Company 4/4</li>
<li style="font-weight:400;">The Percheron 4/4</li>
<li style="font-weight:400;">Warehouse 1 4/4</li>
<li style="font-weight:400;">Warehouse 2 0/8</li>
</ul>
<p> </p>
<p>FLASHBACK: GATHER INFORMATION: Spider Consort to find access points into the Underpipes, Push, Crater Assists, Risky, Standard: 4d: 2,3,4,4 (Success with Consequence)</p>
<p> </p>
<p>CONSEQUENCE: Worse Position: the entrance is guarded</p>
<p> </p>
<p>DESCRIPTOR/ FOCUS: Immersed Machine: half-converted cultist</p>
<p> </p>
<p>ACTION ROLL: Crater Skirmish, Desperate, Limited: 3d: 5,5,6 Success, 1XP</p>
<p> </p>
<p>PROGRESS CLOCK: Neutralise Warehouse 2: 1/8</p>
<p> </p>
<p>GROUP ACTION ROLL: Prowl, led by Sallow to infiltrate the Underpipes undetected, Risky, Limited: Critical Success (2 progress)</p>
<ul><li style="font-weight:400;">Sallow: 2d: 6,1</li>
<li style="font-weight:400;">Trace: 3d: 2,3,3: 1 stress for Sallow</li>
<li style="font-weight:400;">Spider: 1d: 6</li>
<li style="font-weight:400;">Crater: 1d: 3: 1 stress for Sallow</li>
</ul>
<p> </p>
<p>PROGRESS CLOCK: Neutralise Warehouse 2: 3/8</p>
<p> </p>
<p>SIMPLE Q: Who do they avoid? Cultists? No</p>
<p> </p>
<p>SIMPLE Q: Known group? Yes</p>
<p> </p>
<p>1-2 Piperunners: Yes</p>
<p>3-4 HydroClan</p>
<p>5-6 Topsiders</p>
<p> </p>
<p>FRINGE GROUP: Raiders</p>
<p> </p>
<p>FACTION PROJECT: Consolidate control of valuable commodity</p>
<p> </p>
<p>ACTION ROLL: Trace Hunt, to find a route to the warehouse, Sallow Assists, Risky, Standard: 2,5,1 (Success with Consequence)</p>
<p> </p>
<p>PROGRESS CLOCK: Neutralise Warehouse 2: 5/8</p>
<p> </p>
<p>CONSEQUENCE: Things take Longer</p>
<p> </p>
<p>COMPLEX Q: Why? 17, 28: Civilized Enclosure</p>
<p> </p>
<p>SIMPLE Q: Machine Cultists? Yes</p>
<p> </p>
<p>DERELICT SETTLEMENT ORACLE: 62: Operations: computer core, emergency lighting</p>
<p> </p>
<p>ACTION ROLL: Spider Study, to identify appropriate piping, Sallow Assist, Risky, Limited: 3d: 4,3,2: (Success with Consequence)</p>
<p> </p>
<p>PROGRESS CLOCK: Neutralise Warehouse 2: 6/8</p>
<p> </p>
<p>CONSEQUENCE: Mark Clock Segment</p>
<p> </p>
<p>DANGER CLOCK: Detected by Cultist patrols: 2/4</p>
<p> </p>
<p>ACTION ROLL: Sallow Tinker, to reroute water pipes, Crater Assist, Desperate, Standard: 3d: 3,3,6: Success. 1XP. </p>
<p> </p>
<p>PROGRESS CLOCK: Neutralise Warehouse 2: 8/8: MISSION ACCOMPLISHED</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The Web has just one more warehouse to take out, but this is the big one. It holds enough explosives to turn half of the docks into a smoking crater, and somehow the crew have to bypass a small army of security guards and take the powder out without killing half the city. But never fear; the Spider has a cunning plan…</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/12Ahwo8ObPKXc9QN6_v5q2MrSeeI2H6ZudUbGC1LdAtw/edit?usp=sharing'>https://docs.google.com/document/d/12Ahwo8ObPKXc9QN6_v5q2MrSeeI2H6ZudUbGC1LdAtw/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p><br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
</p>
Mechanics
<p>INTRO SCENE: Campaign Elements Oracle</p>
<ul><li style="font-weight:400;">Faction: The authorities</li>
</ul>
<p> </p>
<p>SIMPLE Q: Bluecoats? (50/50) Yes</p>
<p> </p>
<p>SIMPLE Q: Known NPC? (50/50) No</p>
<p><br>
<br>
<br>
<br>
<br>
</p>
<p>PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/20</p>
<ul><li style="font-weight:400;">The Shipping Company 4/4</li>
<li style="font-weight:400;">The Percheron 4/4</li>
<li style="font-weight:400;">Warehouse 1 4/4</li>
<li style="font-weight:400;">Warehouse 2 0/8</li>
</ul>
<p> </p>
<p>FLASHBACK: GATHER INFORMATION: Spider Consort to find access points into the Underpipes, Push, Crater Assists, Risky, Standard: 4d: 2,3,4,4 (Success with Consequence)</p>
<p> </p>
<p>CONSEQUENCE: Worse Position: the entrance is guarded</p>
<p> </p>
<p>DESCRIPTOR/ FOCUS: Immersed Machine: half-converted cultist</p>
<p> </p>
<p>ACTION ROLL: Crater Skirmish, Desperate, Limited: 3d: 5,5,6 Success, 1XP</p>
<p> </p>
<p>PROGRESS CLOCK: Neutralise Warehouse 2: 1/8</p>
<p> </p>
<p>GROUP ACTION ROLL: Prowl, led by Sallow to infiltrate the Underpipes undetected, Risky, Limited: Critical Success (2 progress)</p>
<ul><li style="font-weight:400;">Sallow: 2d: 6,1</li>
<li style="font-weight:400;">Trace: 3d: 2,3,3: 1 stress for Sallow</li>
<li style="font-weight:400;">Spider: 1d: 6</li>
<li style="font-weight:400;">Crater: 1d: 3: 1 stress for Sallow</li>
</ul>
<p> </p>
<p>PROGRESS CLOCK: Neutralise Warehouse 2: 3/8</p>
<p> </p>
<p>SIMPLE Q: Who do they avoid? Cultists? No</p>
<p> </p>
<p>SIMPLE Q: Known group? Yes</p>
<p> </p>
<p>1-2 Piperunners: Yes</p>
<p>3-4 HydroClan</p>
<p>5-6 Topsiders</p>
<p> </p>
<p>FRINGE GROUP: Raiders</p>
<p> </p>
<p>FACTION PROJECT: Consolidate control of valuable commodity</p>
<p> </p>
<p>ACTION ROLL: Trace Hunt, to find a route to the warehouse, Sallow Assists, Risky, Standard: 2,5,1 (Success with Consequence)</p>
<p> </p>
<p>PROGRESS CLOCK: Neutralise Warehouse 2: 5/8</p>
<p> </p>
<p>CONSEQUENCE: Things take Longer</p>
<p> </p>
<p>COMPLEX Q: Why? 17, 28: Civilized Enclosure</p>
<p> </p>
<p>SIMPLE Q: Machine Cultists? Yes</p>
<p> </p>
<p>DERELICT SETTLEMENT ORACLE: 62: Operations: computer core, emergency lighting</p>
<p> </p>
<p>ACTION ROLL: Spider Study, to identify appropriate piping, Sallow Assist, Risky, Limited: 3d: 4,3,2: (Success with Consequence)</p>
<p> </p>
<p>PROGRESS CLOCK: Neutralise Warehouse 2: 6/8</p>
<p> </p>
<p>CONSEQUENCE: Mark Clock Segment</p>
<p> </p>
<p>DANGER CLOCK: Detected by Cultist patrols: 2/4</p>
<p> </p>
<p>ACTION ROLL: Sallow Tinker, to reroute water pipes, Crater Assist, Desperate, Standard: 3d: 3,3,6: Success. 1XP. </p>
<p> </p>
<p>PROGRESS CLOCK: Neutralise Warehouse 2: 8/8: MISSION ACCOMPLISHED</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/w5627a/TLAS2_Chapter_17_To_Point_the_Tempest.mp3" length="27564021" type="audio/mpeg"/>
        <itunes:summary>The Web has just one more warehouse to take out, but this is the big one. It holds enough explosives to turn half of the docks into a smoking crater, and somehow the crew have to bypass a small army of security guards and take the powder out without killing half the city. But never fear; the Spider has a cunning plan…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1684</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>40</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 18 Home to Roost</title>
        <itunes:title>TLAS2 Chapter 18 Home to Roost</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-18-home-to-roost/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-18-home-to-roost/#comments</comments>        <pubDate>Wed, 22 Feb 2023 10:33:47 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/7f85a2d6-a161-3474-b0ec-57f8485c58be</guid>
                                    <description><![CDATA[<p>Riding high on the back of a momentous victory, the Web takes a moment back at the old opera house to regroup and consider their next steps. But a surprise visitor is about to disrupt their plans, and they will not be the last of the team’s surprises tonight…</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1bMRuh9uaTB93PTzJQ7wQqZmGWvCQq4CYbBWhmL4pkSo/edit?usp=sharing'>https://docs.google.com/document/d/1bMRuh9uaTB93PTzJQ7wQqZmGWvCQq4CYbBWhmL4pkSo/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>







</p>
Mechanics
<p>Downtime</p>
<p>Payoff: </p>
<p>Rep: 3, move to Tier 2 (weak)</p>
<p>Coin: 4</p>
<p>Heat: 7, Wanted level 3 </p>
<p>Entanglements: Reprisals (House Montisario)</p>
<p> </p>
<p>What happened to Tatters and Valerian? </p>
<p>SIMPLE Q: Captured by Montisario? Very Likely: Yes, But</p>
<p> </p>
<p>COMPLEX Q: But What? Attack Advantage, Hidden Grave</p>
<p>Mina’s father’s mausoleum, Necropolis, for questioning away from the House of Whispers </p>
<p> </p>
<p>SIMPLE Q: Is Mina looking for an alliance vs the Unseen? 50/50: Yes, But</p>
<p> </p>
<p>COMPLEX Q: But what? Restore Labour, Grim Message</p>
<p>Mina wants the team to undertake a deadly mission</p>
<p>

</p>
<p>Activities</p>
<p>Valerian: </p>
<ul><li style="font-weight:400;">+1 Stress (1 trauma)</li>
</ul>
<p>Tatters: </p>
<ul><li style="font-weight:400;">+2 Stress (2 trauma)</li>
</ul>
<p>Sallow: </p>
<ul><li style="font-weight:400;">Indulge Vice: 1</li>
<li style="font-weight:400;">Indulge Vice: 2</li>
<li style="font-weight:400;">Indulge vice (1 coin) 4</li>
</ul>
<p>Crater: </p>
<ul><li style="font-weight:400;">Indulge vice: 6</li>
<li style="font-weight:400;">Indulge vice: 2</li>
</ul>
<p>Trace: </p>
<ul><li style="font-weight:400;">Indulge vice: 5</li>
<li style="font-weight:400;">Train</li>
</ul>
<p>Spider: </p>
<ul><li style="font-weight:400;">Indulge vice: 3</li>
<li style="font-weight:400;">Indulge vice: 5</li>
</ul>
<p> </p>
<p>Assign XP</p>
<p>Crew 5 (no advance)</p>
<p>Spider 1+2+2 (+1 Consort)</p>
<p>Sallow 2+2+2 (+1 Tinker)</p>
<p>Crater 1+2+2 (+1 Command)</p>
<p>Trace 2+2  (+1 Attune)</p>
<p>


</p>
<p>FACTION CLOCKS</p>
<p>The Unseen (IV S)</p>
<ul><li style="font-weight:400;">Infiltrate the City Council +2 </li>
</ul>
<p>The House of Whispers (II W)</p>
<ul><li style="font-weight:400;">Win House Montisario influence on the City Council +1</li>
<li style="font-weight:400;">Rise in Tier +1</li>
</ul>
<p>The Wraiths (II W)</p>
<ul><li style="font-weight:400;">Recruit expert thieves +2</li>
<li style="font-weight:400;">Secure an arcane ally +2</li>
</ul>
<p>The Seekers of Truth</p>
<ul><li style="font-weight:400;">Secure the benefits of War +1</li>
</ul>
<p>The Demon Dimensions</p>
<ul><li style="font-weight:400;">Infiltrate the mortal world 2/8</li>
</ul>
<p> </p>
<p>Tracking down the Web and arrival order/ method</p>
<ul><li style="font-weight:400;">Montisario: Very likely: yes (Valerian) </li>
<li style="font-weight:400;">Undying: Very likely: yes (Sallow)  Reveal Spirit</li>
<li style="font-weight:400;">Unseen: 50/50: yes, but (in small numbers)  </li>
<li style="font-weight:400;">Blues: Likely: yes, but (surround the building, outside) </li>
<li style="font-weight:400;">Seekers: Likely: yes  Breech home</li>
<li style="font-weight:400;">Cult: Unlikely: no</li>
</ul>
<p>Unseen: Release corruption: the pathogen that killed the Whisperer</p>
<p> </p>
<p>SIMPLE Q: Is Katari leading them? 50/50: 3,1: No, Because: she died in the warehouse flood</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Riding high on the back of a momentous victory, the Web takes a moment back at the old opera house to regroup and consider their next steps. But a surprise visitor is about to disrupt their plans, and they will not be the last of the team’s surprises tonight…</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1bMRuh9uaTB93PTzJQ7wQqZmGWvCQq4CYbBWhmL4pkSo/edit?usp=sharing'>https://docs.google.com/document/d/1bMRuh9uaTB93PTzJQ7wQqZmGWvCQq4CYbBWhmL4pkSo/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p><br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
</p>
Mechanics
<p>Downtime</p>
<p>Payoff: </p>
<p>Rep: 3, move to Tier 2 (weak)</p>
<p>Coin: 4</p>
<p>Heat: 7, Wanted level 3 </p>
<p>Entanglements: Reprisals (House Montisario)</p>
<p> </p>
<p>What happened to Tatters and Valerian? </p>
<p>SIMPLE Q: Captured by Montisario? Very Likely: Yes, But</p>
<p> </p>
<p>COMPLEX Q: But What? Attack Advantage, Hidden Grave</p>
<p>Mina’s father’s mausoleum, Necropolis, for questioning away from the House of Whispers </p>
<p> </p>
<p>SIMPLE Q: Is Mina looking for an alliance vs the Unseen? 50/50: Yes, But</p>
<p> </p>
<p>COMPLEX Q: But what? Restore Labour, Grim Message</p>
<p>Mina wants the team to undertake a deadly mission</p>
<p><br>
<br>
</p>
<p>Activities</p>
<p>Valerian: </p>
<ul><li style="font-weight:400;">+1 Stress (1 trauma)</li>
</ul>
<p>Tatters: </p>
<ul><li style="font-weight:400;">+2 Stress (2 trauma)</li>
</ul>
<p>Sallow: </p>
<ul><li style="font-weight:400;">Indulge Vice: 1</li>
<li style="font-weight:400;">Indulge Vice: 2</li>
<li style="font-weight:400;">Indulge vice (1 coin) 4</li>
</ul>
<p>Crater: </p>
<ul><li style="font-weight:400;">Indulge vice: 6</li>
<li style="font-weight:400;">Indulge vice: 2</li>
</ul>
<p>Trace: </p>
<ul><li style="font-weight:400;">Indulge vice: 5</li>
<li style="font-weight:400;">Train</li>
</ul>
<p>Spider: </p>
<ul><li style="font-weight:400;">Indulge vice: 3</li>
<li style="font-weight:400;">Indulge vice: 5</li>
</ul>
<p> </p>
<p>Assign XP</p>
<p>Crew 5 (no advance)</p>
<p>Spider 1+2+2 (+1 Consort)</p>
<p>Sallow 2+2+2 (+1 Tinker)</p>
<p>Crater 1+2+2 (+1 Command)</p>
<p>Trace 2+2  (+1 Attune)</p>
<p><br>
<br>
<br>
</p>
<p>FACTION CLOCKS</p>
<p>The Unseen (IV S)</p>
<ul><li style="font-weight:400;">Infiltrate the City Council +2 </li>
</ul>
<p>The House of Whispers (II W)</p>
<ul><li style="font-weight:400;">Win House Montisario influence on the City Council +1</li>
<li style="font-weight:400;">Rise in Tier +1</li>
</ul>
<p>The Wraiths (II W)</p>
<ul><li style="font-weight:400;">Recruit expert thieves +2</li>
<li style="font-weight:400;">Secure an arcane ally +2</li>
</ul>
<p>The Seekers of Truth</p>
<ul><li style="font-weight:400;">Secure the benefits of War +1</li>
</ul>
<p>The Demon Dimensions</p>
<ul><li style="font-weight:400;">Infiltrate the mortal world 2/8</li>
</ul>
<p> </p>
<p>Tracking down the Web and arrival order/ method</p>
<ul><li style="font-weight:400;">Montisario: Very likely: yes (Valerian) </li>
<li style="font-weight:400;">Undying: Very likely: yes (Sallow)  Reveal Spirit</li>
<li style="font-weight:400;">Unseen: 50/50: yes, but (in small numbers)  </li>
<li style="font-weight:400;">Blues: Likely: yes, but (surround the building, outside) </li>
<li style="font-weight:400;">Seekers: Likely: yes  Breech home</li>
<li style="font-weight:400;">Cult: Unlikely: no</li>
</ul>
<p>Unseen: Release corruption: the pathogen that killed the Whisperer</p>
<p> </p>
<p>SIMPLE Q: Is Katari leading them? 50/50: 3,1: No, Because: she died in the warehouse flood</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4bsk3q/TLAS2_Chapter_18_Home_to_Roost.mp3" length="27790109" type="audio/mpeg"/>
        <itunes:summary>Riding high on the back of a momentous victory, the Web takes a moment back at the old opera house to regroup and consider their next steps. But a surprise visitor is about to disrupt their plans, and they will not be the last of the team’s surprises tonight…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1698</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>41</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 19 A Night at the Opera</title>
        <itunes:title>TLAS2 Chapter 19 A Night at the Opera</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-19-a-night-at-the-opera/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-19-a-night-at-the-opera/#comments</comments>        <pubDate>Sat, 11 Mar 2023 15:04:20 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/6c25f942-b35c-37eb-8bb0-c78abd860f9f</guid>
                                    <description><![CDATA[<p>With the crew’s hideout compromised, and what looks like every enemy they ever made closing in on all sides, the Web faces one final, desperate battle for survival.</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing'>https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>







</p>
Mechanics
<p> </p>
<p>After the result of each Action roll, change the Chaos factor based on the game state and ask a Simple Question of the Mythic Deck. </p>
<p> </p>
<p>After the Mythic roll, make an NPC Tactics roll for each faction</p>
<p> </p>
<p>Character List</p>
<ul><li style="font-weight:400;">1. Tortemus</li>
<li style="font-weight:400;">2. Vampires</li>
<li style="font-weight:400;">3. Wade</li>
<li style="font-weight:400;">4. Unseen goons</li>
<li style="font-weight:400;">5. Sergeant Jablonski</li>
<li style="font-weight:400;">6. Bluecoat flatfoots</li>
<li style="font-weight:400;">7. Inquisitor Fonseca</li>
<li style="font-weight:400;">8. Enlightenment strike team</li>
<li style="font-weight:400;">9. Mina, Barbican, Cadmus</li>
<li style="font-weight:400;">10. The Web</li>
</ul>
<p> </p>
<p>Thread List</p>
<ul><li style="font-weight:400;">11. Infernal Powder</li>
<li style="font-weight:400;">12. The building’s collapsing</li>
<li style="font-weight:400;">13. Escape route</li>
<li style="font-weight:400;">14. Inter-faction conflict</li>
<li style="font-weight:400;">15. Civil war</li>
<li style="font-weight:400;">16. Intrigue</li>
</ul>
<p> </p>
<p>PCs</p>
<ul><li style="font-weight:400;">1. Spider</li>
<li style="font-weight:400;">2. Valerian</li>
<li style="font-weight:400;">3. Tatters</li>
<li style="font-weight:400;">4. Sallow</li>
<li style="font-weight:400;">5. Crater</li>
<li style="font-weight:400;">6. Trace</li>
</ul>
<p> </p>
<p>Factions</p>
<ul><li style="font-weight:400;">1. Unseen: Starting Aggression 5</li>
<li style="font-weight:400;">2. Undying: Starting Aggression 2</li>
<li style="font-weight:400;">3. Bluecoats: Starting Aggression 4</li>
<li style="font-weight:400;">4. Seekers: Starting Aggression 6</li>
<li style="font-weight:400;">5. Mina: Starting Aggression 4</li>
</ul>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 0/8, Aggression 6</li>
<li style="font-weight:400;">2. Undying 0/8 Aggression 2</li>
<li style="font-weight:400;">3. Bluecoats 0/8 Aggression 4</li>
<li style="font-weight:400;">4. Seekers 0/8 Aggression 6</li>
<li style="font-weight:400;">5. Mina 0/8 Aggression 4</li>
<li style="font-weight:400;">5. Escape 0/8</li>
</ul>
<p>

</p>
<p>NPC Tactics</p>
<p> </p>
<p>NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.</p>
<p> </p>
<p>To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.</p>
<p> </p>
<p>As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.</p>
<p> </p>
<p>If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.</p>
<p> </p>
<p>NPC Tactic table</p>
<ol start="3"><li> Panic - flee without caution, open self up to opportunistic attack</li>
<li> Surrender - throw down weapons and submit to opponent</li>
<li> Disengage - attempt to divert opponent's attention away from self</li>
<li> Retreat - move towards cover or out of range</li>
<li> Guard - defend only, no attack</li>
<li> Probe - attack cautiously, testing opponent's defenses</li>
<li> Wear down - draw the fight out and try to tire the opponent</li>
<li> Stand-off - wait for opponent to make the next move</li>
<li> Balance - attack and defend evenly, no particular strategy</li>
<li> Feint - try to trick opponent into defending against the wrong move</li>
<li> Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent</li>
<li> Taunt - try to anger or dismay opponent into making a mistake</li>
<li> Press - keep opponent on the defensive and hope their skill is inferior</li>
<li> Strike - try to penetrate opponent's defence with a fast attack</li>
<li> Charge - attack with ferocity, risking injury to wound opponent</li>
<li> Frenzy - attack wildly, risking death to wound opponent</li>
</ol><p> </p>
<p>Twist Table</p>
<ol><li style="font-weight:400;">Re-enforce - Call for help from allies/bystanders</li>
<li style="font-weight:400;">Change - weapon/objective/ground</li>
<li style="font-weight:400;">Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head</li>
<li style="font-weight:400;">Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon</li>
<li style="font-weight:400;">Bargain - try to persuade opponent to surrender/back out of combat/change sides</li>
<li style="font-weight:400;">Trick - try to convince opponent they are about to suffer a setback or gain a false advantage</li>
</ol><p>MYTHIC Q: Do the vampires take damage from the roof impact? (50/50) Yes (a vampire is killed, 1 tick), Event</p>
<p>EVENT: NPC Action (Vampires) Release Suffering (an Inquisitor is killed: 1 tick)</p>
<p> </p>
<p>ACTION: Crater Wreck (Desperate, Standard): Shoot out the support strut to collapse the circle where the Unseen are standing. 2d: 5,1: Success with Consequence, 1XP</p>
<p> </p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 0/8</li>
<li style="font-weight:400;">4. Seekers 1/8</li>
<li style="font-weight:400;">5. Mina: 0/8</li>
<li style="font-weight:400;">6. Escape 0/8</li>
</ul>
<p> </p>
<p>CONSEQUENCE: Take 2 Stress (ignoring the rubble raining down)</p>
<p> </p>
<p>CHAOS FACTOR 6</p>
<p>MYTHIC Q: Does this take the Unseen out of action for now? (Likely) Yes, Event</p>
<p>EVENT: PC Negative (Tatters)</p>
<p>ACTION/ SUBJECT: Release Dreams (Setarra fighting for control)</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression (+1) 6: Balance</li>
<li style="font-weight:400;">2. Undying: Aggression 2: Retreat</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Probe</li>
<li style="font-weight:400;">4. Seekers: Aggression 6: Charge</li>
<li style="font-weight:400;">5. Mina: Aggression 4: Feint </li>
</ul>
<p> </p>
<p>ACTION: Trace Hunt (Desperate, Standard): Snipe at the leader of the Enlightenment strike team, Spider Assist (foresight). 3d: 2,3,6 Success, 1XP</p>
<p> </p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 0/8</li>
<li style="font-weight:400;">4. Seekers ⅜</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 0/8</li>
</ul>
<p> </p>
<p>CHAOS FACTOR 5</p>
<p>MYTHIC Q: Does the leader fall? (50/50) Yes</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 6: Balance</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Retreat</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Bargain</li>
<li style="font-weight:400;">4. Seekers: Aggression (+1) 7: Taunt</li>
<li style="font-weight:400;">5. Mina: Aggression 4: Feint</li>
</ul>
<p> </p>
<p>ACTION: Spider Sway (Desperate, Limited): persuade Seekers that the incident at Kropp’s was an accident, and Heart of Snow’s fault, and anyway, Kropp’s gone, Push, Valerian Assist, 3d: 5,2,3: Success with Consequence, 1XP</p>
<p> </p>
<p>CONSEQUENCE: Mark Clock, A new obstacle or threat appears</p>
<p> </p>
<p>Danger Clock: Building Collapsing 2/6</p>
<p> </p>
<p>COMPLEX Q: nature of new obstacle/ threat? Agree Power (Setarra takes over)</p>
<p> </p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 0/8</li>
<li style="font-weight:400;">4. Seekers 4/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 0/8</li>
<li style="font-weight:400;">7. Setarra: 0/8</li>
</ul>
<p> </p>
<p>CHAOS FACTOR 6</p>
<p>MYTHIC Q: Does Setarra attack a foe? (50/50) No (Crater)</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 6: Balance</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Retreat</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Twist: Change </li>
<li style="font-weight:400;">4. Seekers: Aggression (-1) 6: Taunt</li>
<li style="font-weight:400;">5. Mina: Aggression 4: Feint</li>
<li style="font-weight:400;">5. Setarra: Aggression 4: Balance</li>
</ul>
<p>

</p>
<p>ACTION: Sallow Tinker (Desperate, Limited) Open the trapdoor beneath Setarra to free Crater 3d: 1,1,2: Failure 1XP</p>
<p> </p>
<p>CONSEQUENCE: Lose something important, Take 2 Stress</p>
<p> </p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 0/8</li>
<li style="font-weight:400;">4. Seekers 4/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 0/8</li>
<li style="font-weight:400;">7. Setarra: 0/8</li>
</ul>
<p> </p>
<p>CHAOS FACTOR 7</p>
<p>MYTHIC Q: Is one of the team lost? (Likely) Yes</p>
<p>Who? Trace</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 6: Reverse</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Twist: Trick</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Press </li>
<li style="font-weight:400;">4. Seekers: Aggression (-1) 6: Taunt</li>
<li style="font-weight:400;">5. Mina: Aggression 4: Guard</li>
<li style="font-weight:400;">5. Setarra: Aggression 4: Wear Down</li>
</ul>
<p> </p>
<p>COMPLEX Q: Nature of the vampire trick? Defy Defense (send back gas bombs to  Bluecoats)</p>
<p> </p>
<p>ACTION ROLL: Valerian Sway (Desperate, Standard) to get the Unseen to shoot at the Seekers (Rook’s Gambit, 2 Stress, Sallow Assist) 4d: 2,3,5,5: Success with Consequence 1 XP</p>
<p> </p>
<p>CONSEQUENCE: A new obstacle or threat appears, Mark Clock Segments </p>
<p> </p>
<p>Danger Clock: Building Collapsing 4/6</p>
<p> </p>
<p>COMPLEX Q: Nature of Threat/ Obstacle: Support Tool (Bluecoat tank)</p>
<p> </p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 0/8</li>
<li style="font-weight:400;">4. Seekers 7/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 0/8</li>
<li style="font-weight:400;">7. Setarra: 0/8</li>
</ul>
<p> </p>
<p>CHAOS FACTOR 8</p>
<p>MYTHIC Q: Do the Blues fire on the demon? (Unlikely) Yes</p>
<p> </p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 0/8</li>
<li style="font-weight:400;">4. Seekers 6/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 0/8</li>
<li style="font-weight:400;">7. Setarra: 1/8</li>
</ul>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 6: Reverse</li>
<li style="font-weight:400;">2. Undying: Aggression 2: Standoff</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Twist: Disadvantage opponent</li>
<li style="font-weight:400;">4. Seekers: Aggression (+1) 7: Strike</li>
<li style="font-weight:400;">5. Mina: Aggression 4: Twist: Trick</li>
<li style="font-weight:400;">5. Setarra: Aggression 4: Wear Down</li>
</ul>
<p> </p>
<p>ACTION: Crater Skirmish (Desperate, Standard) beat the crap out of Fonseca (Push, Spider Assist) 5d: 1,3,2,2,6 Success 1XP </p>
<p> </p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 2/8</li>
<li style="font-weight:400;">4. Seekers 8/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
<li style="font-weight:400;">7. Setarra: 3/8</li>
</ul>
<p> </p>
<p>CHAOS FACTOR 7</p>
<p>MYTHIC Q: Do the vampires attack the demon? (50/50) Exceptional No (they aid it)</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 6: Press</li>
<li style="font-weight:400;">2. Undying: Aggression 2: Reverse</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Guard</li>
<li style="font-weight:400;">4. Seekers: Aggression </li>
<li style="font-weight:400;">5. Mina: Aggression 4: Twist: Trick</li>
<li style="font-weight:400;">5. Setarra: Aggression 4: Wear Down</li>
</ul>
<p> </p>
<p>SIMPLE Q: Is there a similarity between the Oil mindscape and the polace she is now trapped? (Unlikely) No</p>
<p> </p>
<p>ACTION: Tatters Attune (Desperate, Standard) to free herself from the demon’s influence (Push) 3d: 5,3,4 (Success with Consequence) </p>
<p> </p>
<p>CONSEQUENCE: Harm</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>With the crew’s hideout compromised, and what looks like every enemy they ever made closing in on all sides, the Web faces one final, desperate battle for survival.</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing'>https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p><br>
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</p>
Mechanics
<p> </p>
<p>After the result of each Action roll, change the Chaos factor based on the game state and ask a Simple Question of the Mythic Deck. </p>
<p> </p>
<p>After the Mythic roll, make an NPC Tactics roll for each faction</p>
<p> </p>
<p>Character List</p>
<ul><li style="font-weight:400;">1. Tortemus</li>
<li style="font-weight:400;">2. Vampires</li>
<li style="font-weight:400;">3. Wade</li>
<li style="font-weight:400;">4. Unseen goons</li>
<li style="font-weight:400;">5. Sergeant Jablonski</li>
<li style="font-weight:400;">6. Bluecoat flatfoots</li>
<li style="font-weight:400;">7. Inquisitor Fonseca</li>
<li style="font-weight:400;">8. Enlightenment strike team</li>
<li style="font-weight:400;">9. Mina, Barbican, Cadmus</li>
<li style="font-weight:400;">10. The Web</li>
</ul>
<p> </p>
<p>Thread List</p>
<ul><li style="font-weight:400;">11. Infernal Powder</li>
<li style="font-weight:400;">12. The building’s collapsing</li>
<li style="font-weight:400;">13. Escape route</li>
<li style="font-weight:400;">14. Inter-faction conflict</li>
<li style="font-weight:400;">15. Civil war</li>
<li style="font-weight:400;">16. Intrigue</li>
</ul>
<p> </p>
<p>PCs</p>
<ul><li style="font-weight:400;">1. Spider</li>
<li style="font-weight:400;">2. Valerian</li>
<li style="font-weight:400;">3. Tatters</li>
<li style="font-weight:400;">4. Sallow</li>
<li style="font-weight:400;">5. Crater</li>
<li style="font-weight:400;">6. Trace</li>
</ul>
<p> </p>
<p>Factions</p>
<ul><li style="font-weight:400;">1. Unseen: Starting Aggression 5</li>
<li style="font-weight:400;">2. Undying: Starting Aggression 2</li>
<li style="font-weight:400;">3. Bluecoats: Starting Aggression 4</li>
<li style="font-weight:400;">4. Seekers: Starting Aggression 6</li>
<li style="font-weight:400;">5. Mina: Starting Aggression 4</li>
</ul>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 0/8, Aggression 6</li>
<li style="font-weight:400;">2. Undying 0/8 Aggression 2</li>
<li style="font-weight:400;">3. Bluecoats 0/8 Aggression 4</li>
<li style="font-weight:400;">4. Seekers 0/8 Aggression 6</li>
<li style="font-weight:400;">5. Mina 0/8 Aggression 4</li>
<li style="font-weight:400;">5. Escape 0/8</li>
</ul>
<p><br>
<br>
</p>
<p>NPC Tactics</p>
<p> </p>
<p>NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.</p>
<p> </p>
<p>To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.</p>
<p> </p>
<p>As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.</p>
<p> </p>
<p>If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.</p>
<p> </p>
<p>NPC Tactic table</p>
<ol start="3"><li> Panic - flee without caution, open self up to opportunistic attack</li>
<li> Surrender - throw down weapons and submit to opponent</li>
<li> Disengage - attempt to divert opponent's attention away from self</li>
<li> Retreat - move towards cover or out of range</li>
<li> Guard - defend only, no attack</li>
<li> Probe - attack cautiously, testing opponent's defenses</li>
<li> Wear down - draw the fight out and try to tire the opponent</li>
<li> Stand-off - wait for opponent to make the next move</li>
<li> Balance - attack and defend evenly, no particular strategy</li>
<li> Feint - try to trick opponent into defending against the wrong move</li>
<li> Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent</li>
<li> Taunt - try to anger or dismay opponent into making a mistake</li>
<li> Press - keep opponent on the defensive and hope their skill is inferior</li>
<li> Strike - try to penetrate opponent's defence with a fast attack</li>
<li> Charge - attack with ferocity, risking injury to wound opponent</li>
<li> Frenzy - attack wildly, risking death to wound opponent</li>
</ol><p> </p>
<p>Twist Table</p>
<ol><li style="font-weight:400;">Re-enforce - Call for help from allies/bystanders</li>
<li style="font-weight:400;">Change - weapon/objective/ground</li>
<li style="font-weight:400;">Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head</li>
<li style="font-weight:400;">Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon</li>
<li style="font-weight:400;">Bargain - try to persuade opponent to surrender/back out of combat/change sides</li>
<li style="font-weight:400;">Trick - try to convince opponent they are about to suffer a setback or gain a false advantage</li>
</ol><p>MYTHIC Q: Do the vampires take damage from the roof impact? (50/50) Yes (a vampire is killed, 1 tick), Event</p>
<p>EVENT: NPC Action (Vampires) Release Suffering (an Inquisitor is killed: 1 tick)</p>
<p> </p>
<p>ACTION: Crater Wreck (Desperate, Standard): Shoot out the support strut to collapse the circle where the Unseen are standing. 2d: 5,1: Success with Consequence, 1XP</p>
<p> </p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 0/8</li>
<li style="font-weight:400;">4. Seekers 1/8</li>
<li style="font-weight:400;">5. Mina: 0/8</li>
<li style="font-weight:400;">6. Escape 0/8</li>
</ul>
<p> </p>
<p>CONSEQUENCE: Take 2 Stress (ignoring the rubble raining down)</p>
<p> </p>
<p>CHAOS FACTOR 6</p>
<p>MYTHIC Q: Does this take the Unseen out of action for now? (Likely) Yes, Event</p>
<p>EVENT: PC Negative (Tatters)</p>
<p>ACTION/ SUBJECT: Release Dreams (Setarra fighting for control)</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression (+1) 6: Balance</li>
<li style="font-weight:400;">2. Undying: Aggression 2: Retreat</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Probe</li>
<li style="font-weight:400;">4. Seekers: Aggression 6: Charge</li>
<li style="font-weight:400;">5. Mina: Aggression 4: Feint </li>
</ul>
<p> </p>
<p>ACTION: Trace Hunt (Desperate, Standard): Snipe at the leader of the Enlightenment strike team, Spider Assist (foresight). 3d: 2,3,6 Success, 1XP</p>
<p> </p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 0/8</li>
<li style="font-weight:400;">4. Seekers ⅜</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 0/8</li>
</ul>
<p> </p>
<p>CHAOS FACTOR 5</p>
<p>MYTHIC Q: Does the leader fall? (50/50) Yes</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 6: Balance</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Retreat</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Bargain</li>
<li style="font-weight:400;">4. Seekers: Aggression (+1) 7: Taunt</li>
<li style="font-weight:400;">5. Mina: Aggression 4: Feint</li>
</ul>
<p> </p>
<p>ACTION: Spider Sway (Desperate, Limited): persuade Seekers that the incident at Kropp’s was an accident, and Heart of Snow’s fault, and anyway, Kropp’s gone, Push, Valerian Assist, 3d: 5,2,3: Success with Consequence, 1XP</p>
<p> </p>
<p>CONSEQUENCE: Mark Clock, A new obstacle or threat appears</p>
<p> </p>
<p>Danger Clock: Building Collapsing 2/6</p>
<p> </p>
<p>COMPLEX Q: nature of new obstacle/ threat? Agree Power (Setarra takes over)</p>
<p> </p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 0/8</li>
<li style="font-weight:400;">4. Seekers 4/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 0/8</li>
<li style="font-weight:400;">7. Setarra: 0/8</li>
</ul>
<p> </p>
<p>CHAOS FACTOR 6</p>
<p>MYTHIC Q: Does Setarra attack a foe? (50/50) No (Crater)</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 6: Balance</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Retreat</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Twist: Change </li>
<li style="font-weight:400;">4. Seekers: Aggression (-1) 6: Taunt</li>
<li style="font-weight:400;">5. Mina: Aggression 4: Feint</li>
<li style="font-weight:400;">5. Setarra: Aggression 4: Balance</li>
</ul>
<p><br>
<br>
</p>
<p>ACTION: Sallow Tinker (Desperate, Limited) Open the trapdoor beneath Setarra to free Crater 3d: 1,1,2: Failure 1XP</p>
<p> </p>
<p>CONSEQUENCE: Lose something important, Take 2 Stress</p>
<p> </p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 0/8</li>
<li style="font-weight:400;">4. Seekers 4/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 0/8</li>
<li style="font-weight:400;">7. Setarra: 0/8</li>
</ul>
<p> </p>
<p>CHAOS FACTOR 7</p>
<p>MYTHIC Q: Is one of the team lost? (Likely) Yes</p>
<p>Who? Trace</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 6: Reverse</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Twist: Trick</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Press </li>
<li style="font-weight:400;">4. Seekers: Aggression (-1) 6: Taunt</li>
<li style="font-weight:400;">5. Mina: Aggression 4: Guard</li>
<li style="font-weight:400;">5. Setarra: Aggression 4: Wear Down</li>
</ul>
<p> </p>
<p>COMPLEX Q: Nature of the vampire trick? Defy Defense (send back gas bombs to  Bluecoats)</p>
<p> </p>
<p>ACTION ROLL: Valerian Sway (Desperate, Standard) to get the Unseen to shoot at the Seekers (Rook’s Gambit, 2 Stress, Sallow Assist) 4d: 2,3,5,5: Success with Consequence 1 XP</p>
<p> </p>
<p>CONSEQUENCE: A new obstacle or threat appears, Mark Clock Segments </p>
<p> </p>
<p>Danger Clock: Building Collapsing 4/6</p>
<p> </p>
<p>COMPLEX Q: Nature of Threat/ Obstacle: Support Tool (Bluecoat tank)</p>
<p> </p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 0/8</li>
<li style="font-weight:400;">4. Seekers 7/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 0/8</li>
<li style="font-weight:400;">7. Setarra: 0/8</li>
</ul>
<p> </p>
<p>CHAOS FACTOR 8</p>
<p>MYTHIC Q: Do the Blues fire on the demon? (Unlikely) Yes</p>
<p> </p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 0/8</li>
<li style="font-weight:400;">4. Seekers 6/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 0/8</li>
<li style="font-weight:400;">7. Setarra: 1/8</li>
</ul>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 6: Reverse</li>
<li style="font-weight:400;">2. Undying: Aggression 2: Standoff</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Twist: Disadvantage opponent</li>
<li style="font-weight:400;">4. Seekers: Aggression (+1) 7: Strike</li>
<li style="font-weight:400;">5. Mina: Aggression 4: Twist: Trick</li>
<li style="font-weight:400;">5. Setarra: Aggression 4: Wear Down</li>
</ul>
<p> </p>
<p>ACTION: Crater Skirmish (Desperate, Standard) beat the crap out of Fonseca (Push, Spider Assist) 5d: 1,3,2,2,6 Success 1XP </p>
<p> </p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 2/8</li>
<li style="font-weight:400;">4. Seekers 8/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
<li style="font-weight:400;">7. Setarra: 3/8</li>
</ul>
<p> </p>
<p>CHAOS FACTOR 7</p>
<p>MYTHIC Q: Do the vampires attack the demon? (50/50) Exceptional No (they aid it)</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 6: Press</li>
<li style="font-weight:400;">2. Undying: Aggression 2: Reverse</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Guard</li>
<li style="font-weight:400;">4. Seekers: Aggression </li>
<li style="font-weight:400;">5. Mina: Aggression 4: Twist: Trick</li>
<li style="font-weight:400;">5. Setarra: Aggression 4: Wear Down</li>
</ul>
<p> </p>
<p>SIMPLE Q: Is there a similarity between the Oil mindscape and the polace she is now trapped? (Unlikely) No</p>
<p> </p>
<p>ACTION: Tatters Attune (Desperate, Standard) to free herself from the demon’s influence (Push) 3d: 5,3,4 (Success with Consequence) </p>
<p> </p>
<p>CONSEQUENCE: Harm</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3r8any/TLAS2_Chapter_19_A_Night_at_the_Opera.mp3" length="30397366" type="audio/mpeg"/>
        <itunes:summary>With the crew’s hideout compromised, and what looks like every enemy they ever made closing in on all sides, the Web faces one final, desperate battle for survival.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1861</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>42</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS2 Chapter 20 Ice and Fire</title>
        <itunes:title>TLAS2 Chapter 20 Ice and Fire</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas2-chapter-20-ice-and-fire/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas2-chapter-20-ice-and-fire/#comments</comments>        <pubDate>Thu, 23 Mar 2023 17:40:36 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/d9bea078-9c8e-3ed0-9293-9f19fdc23816</guid>
                                    <description><![CDATA[<p>This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it’s time to find out if anyone gets to walk away from this one alive. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing'>https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a></p>
<p>








</p>
Mechanics
<p> </p>
<p>Character List</p>
<ul><li style="font-weight:400;">1. Tortemus</li>
<li style="font-weight:400;">2. Vampires</li>
<li style="font-weight:400;">3. Wade</li>
<li style="font-weight:400;">4. Unseen goons</li>
<li style="font-weight:400;">5. Sergeant Jablonski</li>
<li style="font-weight:400;">6. Bluecoat flatfoots</li>
<li style="font-weight:400;">7. Inquisitor Fonseca</li>
<li style="font-weight:400;">8. Enlightenment strike team</li>
<li style="font-weight:400;">9. Mina, Barbican, Cadmus</li>
<li style="font-weight:400;">10. The Web</li>
</ul>
<p> </p>
<p>Thread List</p>
<ul><li style="font-weight:400;">11. Infernal Powder</li>
<li style="font-weight:400;">12. The building’s collapsing</li>
<li style="font-weight:400;">13. Escape route</li>
<li style="font-weight:400;">14. Inter-faction conflict</li>
<li style="font-weight:400;">15. Civil war</li>
<li style="font-weight:400;">16. Intrigue</li>
</ul>
<p> </p>
<p>PCs</p>
<ul><li style="font-weight:400;">1. Spider</li>
<li style="font-weight:400;">2. Valerian</li>
<li style="font-weight:400;">3. Tatters</li>
<li style="font-weight:400;">4. Sallow</li>
<li style="font-weight:400;">5. Crater</li>
<li style="font-weight:400;">6. Trace</li>
</ul>
<p>

</p>
<p>STARTING CHAOS FACTOR 7</p>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 2/8</li>
<li style="font-weight:400;">4. Seekers 8/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
</ul>
<p> </p>
<p>Danger Clocks</p>
<ul><li style="font-weight:400;">Building Collapsing 4/6</li>
</ul>
<p> </p>
<p>Scene Start Oracle</p>
<ul><li style="font-weight:400;">Trace gathering the crew beneath the stage. Does the scene start as expected? Unlikely: 1: Complication: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a>, The event relates to a Mythic 2 Action and theme: Struggle Freedom </li>
<li style="font-weight:400;">A faction or character (2: Faction) is down here with them preventing escape. Which one? 1: Unseen. </li>
<li style="font-weight:400;">SIMPLE Q: Conflict? 3: No, Because: one of the party is not one of the party</li>
</ul>
<p> </p>
<p>ACTION: Spider Study (Risky, Limited) recognise that Trace is not Trace: 2d: 3,6 (Success)</p>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 3/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 2/8</li>
<li style="font-weight:400;">4. Seekers 8/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
</ul>
<p> </p>
<p>CHAOS FACTOR: 6</p>
<p>
MYTHIC Q: Does “Trace” have allies with her? (50/50) Exceptional Yes (the rest of the Crew are not the crew)</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 5: Twist: Trick</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Probe</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Press </li>
<li style="font-weight:400;">4. Mina: Aggression 4: Guard</li>
</ul>
<p> </p>
<p>ACTION: Trace Hunt (Risky, Limited) to find Spider: 2d: 2,2 (Failure)</p>
<p> </p>
<p>CONSEQUENCE: Lose Something Important (Spider): finds Spider bleeding out</p>
<p> </p>
<p>CHAOS FACTOR: 7</p>
<p>
MYTHIC Q: Can Spider talk? (50/50) No</p>
<p> </p>
<p>Valerian finds Trace & Spider. “Find Sallow! Avoid enemies!” </p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 5: Twist: Balance</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Probe</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Twist: Advantage Self (secure all exits)</li>
<li style="font-weight:400;">4. Mina: Aggression 4: Guard</li>
</ul>
<p> </p>
<p>ACTION: Valerian Survey (Risky, Limited) to track Sallow past Unseen. Rook’s Gambit: Sway: 3d: 2,2,5 (Success with Consequence): Finds Sallow & Crater</p>
<p> </p>
<p>CONSEQUENCE: -1 effect (0 effect)</p>
<p> </p>
<p>CHAOS FACTOR: 6</p>
<p>
MYTHIC Q: what else is going on? <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a>  The event relates to a Trouble: Heat. If required, here's a Mythic 2 Action and theme: Inquire Interior. And here's a Starforged Descriptor and Focus: Active Connection</p>
<p> </p>
<p>The Bluecoats have found their way under the stage. </p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 5: Twist: Stand-off</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Probe</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Twist: Advantage Self </li>
<li style="font-weight:400;">4. Mina: Aggression 4: Trick</li>
</ul>
<p> </p>
<p>ACTION: Sallow Tinker (Risky, Limited) to patch Spider up: 3d: 4,6,5: Success (move from L3 Harm (Bleeding Out) to L2 Harm (stabbed). Spider alerts crew re Unseen. </p>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 4/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 2/8</li>
<li style="font-weight:400;">4. Seekers 8/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
</ul>
<p> </p>
<p>CHAOS FACTOR: 5</p>
<p>
MYTHIC Q: Are they found by Bluecoats? (50/50) Yes</p>
<p> </p>
<p>Danger Clock: Bluecoat Squad: 0/4</p>
<p> </p>
<p>ACTION: Crater Skirmish (Desperate, Standard) to fight their way past a squad of Bluecoats (Not to be Trifled with): 3d: 5,2,1 (Success with Consequence) 1XP</p>
<p> </p>
<p>Danger Clock: Bluecoat Squad: 2/4</p>
<p> </p>
<p>CONSEQUENCE: Lose an opportunity: new approach needed to try again (narrow quarters, Skirmish won’t work again)</p>
<p> </p>
<p>CHAOS FACTOR: 6</p>
<p>
MYTHIC Q: What are the Undying doing? <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a> The event relates to a Starforged Descriptor and Focus: Frozen Home (Something to do with the Ring of Winter)</p>
<p> </p>
<p>MYTHIC Q: Have the Cult attacked? (50/50): Yes</p>
<p> </p>
<p>Valerian: Why is it so cold?</p>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 4/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 2/8</li>
<li style="font-weight:400;">4. Cult of the Machine 0/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
</ul>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 5: Twist: Stand-off</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Probe</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Twist: Advantage Self </li>
<li style="font-weight:400;">4. Mina: Aggression 4: Trick</li>
<li style="font-weight:400;">5. Cult of the Machine: 4: Twist: Change (freeze building)</li>
</ul>
<p> </p>
<p>ACTION: Tatters Attune (Desperate, Standard) to teleport herself and bits of surrounding Bluecoats outside the opera house (Push): 3d: 6,3,1 (Success) 1XP</p>
<p> </p>
<p>CHAOS FACTOR: 7</p>
<p>
MYTHIC Q: Does she see vampires v cultists, and the opera house freezing? (Likely): Yes</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 5: Twist: Balance</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Probe</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Twist: Advantage Self </li>
<li style="font-weight:400;">4. Mina: Aggression 4: Trick</li>
<li style="font-weight:400;">5. Cult of the Machine: 4: Feint</li>
</ul>
<p> </p>
<p>ACTION: Sallow Wreck (Desperate, Standard) light the Bluecoats up with fire oil, Push, 3d: 1,3,4 (Success with Consequence) 1XP</p>
<p> </p>
<p>Danger Clock: Bluecoat Squad: 4/4</p>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 4/8</li>
<li style="font-weight:400;">2. Undying 2/8</li>
<li style="font-weight:400;">3. Bluecoats 4/8</li>
<li style="font-weight:400;">4. Cult of the Machine 1/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
</ul>
<p> </p>
<p>CONSEQUENCE: Things Take Longer (exit blocked by fire)</p>
<p> </p>
<p>Danger Clock: Building burning down: 2/6</p>
<p> </p>
<p>CHAOS FACTOR: 8</p>
<p>
MYTHIC Q: Do the Unseen attack? (50/50) Yes</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 5: Taunt</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Probe</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Twist: Advantage Self </li>
<li style="font-weight:400;">4. Mina: Aggression 4: Trick</li>
<li style="font-weight:400;">5. Cult of the Machine: 4: Balance</li>
</ul>
<p> </p>
<p>ACTION: Valerian Finesse (Desperate, Standard) to tangle Unseen in ropes: 2d: 3,4 (Success with Consequence) </p>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 6/8</li>
<li style="font-weight:400;">2. Undying 2/8</li>
<li style="font-weight:400;">3. Bluecoats 4/8</li>
<li style="font-weight:400;">4. Cult of the Machine 1/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
</ul>
<p> </p>
<p>CONSEQUENCE: Mark Clock segments: 1</p>
<p> </p>
<p>Danger Clock: Building Collapsing 6/6</p>
<p> </p>
<p>CHAOS FACTOR: 9</p>
<p>
MYTHIC Q: Harm for everyone? (Likely) Exceptional Yes (3 Harm for each hero in the opera house, this can be Resisted)</p>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 8/8</li>
<li style="font-weight:400;">2. Undying 5/8</li>
<li style="font-weight:400;">3. Bluecoats 7/8</li>
<li style="font-weight:400;">4. Cult of the Machine 4/8</li>
<li style="font-weight:400;">5. Mina 3/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
</ul>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 5: </li>
<li style="font-weight:400;">2. Undying: Aggression 1: Balance</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 3: Stand off</li>
<li style="font-weight:400;">4. Mina: Aggression 3: Guard</li>
<li style="font-weight:400;">5. Cult of the Machine: 3: Balance</li>
</ul>
]]></description>
                                                            <content:encoded><![CDATA[<p>This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it’s time to find out if anyone gets to walk away from this one alive. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing'>https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Blades in the Dark: <a href='https://www.evilhat.com/home/blades-in-the-dark/'>https://www.evilhat.com/home/blades-in-the-dark/</a></p>
<p>Alone in the Dark: <a href='https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark'>https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark</a></p>
<p>Solo Oracles: <a href='https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing'>https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing</a></p>
<p>Faction clocks: <a href='https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing'>https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a></p>
<p><br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
</p>
Mechanics
<p> </p>
<p>Character List</p>
<ul><li style="font-weight:400;">1. Tortemus</li>
<li style="font-weight:400;">2. Vampires</li>
<li style="font-weight:400;">3. Wade</li>
<li style="font-weight:400;">4. Unseen goons</li>
<li style="font-weight:400;">5. Sergeant Jablonski</li>
<li style="font-weight:400;">6. Bluecoat flatfoots</li>
<li style="font-weight:400;">7. Inquisitor Fonseca</li>
<li style="font-weight:400;">8. Enlightenment strike team</li>
<li style="font-weight:400;">9. Mina, Barbican, Cadmus</li>
<li style="font-weight:400;">10. The Web</li>
</ul>
<p> </p>
<p>Thread List</p>
<ul><li style="font-weight:400;">11. Infernal Powder</li>
<li style="font-weight:400;">12. The building’s collapsing</li>
<li style="font-weight:400;">13. Escape route</li>
<li style="font-weight:400;">14. Inter-faction conflict</li>
<li style="font-weight:400;">15. Civil war</li>
<li style="font-weight:400;">16. Intrigue</li>
</ul>
<p> </p>
<p>PCs</p>
<ul><li style="font-weight:400;">1. Spider</li>
<li style="font-weight:400;">2. Valerian</li>
<li style="font-weight:400;">3. Tatters</li>
<li style="font-weight:400;">4. Sallow</li>
<li style="font-weight:400;">5. Crater</li>
<li style="font-weight:400;">6. Trace</li>
</ul>
<p><br>
<br>
</p>
<p>STARTING CHAOS FACTOR 7</p>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 2/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 2/8</li>
<li style="font-weight:400;">4. Seekers 8/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
</ul>
<p> </p>
<p>Danger Clocks</p>
<ul><li style="font-weight:400;">Building Collapsing 4/6</li>
</ul>
<p> </p>
<p>Scene Start Oracle</p>
<ul><li style="font-weight:400;">Trace gathering the crew beneath the stage. Does the scene start as expected? Unlikely: 1: Complication: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a>, The event relates to a Mythic 2 Action and theme: Struggle Freedom </li>
<li style="font-weight:400;">A faction or character (2: Faction) is down here with them preventing escape. Which one? 1: Unseen. </li>
<li style="font-weight:400;">SIMPLE Q: Conflict? 3: No, Because: one of the party is not one of the party</li>
</ul>
<p> </p>
<p>ACTION: Spider Study (Risky, Limited) recognise that Trace is not Trace: 2d: 3,6 (Success)</p>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 3/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 2/8</li>
<li style="font-weight:400;">4. Seekers 8/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
</ul>
<p> </p>
<p>CHAOS FACTOR: 6</p>
<p><br>
MYTHIC Q: Does “Trace” have allies with her? (50/50) Exceptional Yes (the rest of the Crew are not the crew)</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 5: Twist: Trick</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Probe</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Press </li>
<li style="font-weight:400;">4. Mina: Aggression 4: Guard</li>
</ul>
<p> </p>
<p>ACTION: Trace Hunt (Risky, Limited) to find Spider: 2d: 2,2 (Failure)</p>
<p> </p>
<p>CONSEQUENCE: Lose Something Important (Spider): finds Spider bleeding out</p>
<p> </p>
<p>CHAOS FACTOR: 7</p>
<p><br>
MYTHIC Q: Can Spider talk? (50/50) No</p>
<p> </p>
<p>Valerian finds Trace & Spider. “Find Sallow! Avoid enemies!” </p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 5: Twist: Balance</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Probe</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Twist: Advantage Self (secure all exits)</li>
<li style="font-weight:400;">4. Mina: Aggression 4: Guard</li>
</ul>
<p> </p>
<p>ACTION: Valerian Survey (Risky, Limited) to track Sallow past Unseen. Rook’s Gambit: Sway: 3d: 2,2,5 (Success with Consequence): Finds Sallow & Crater</p>
<p> </p>
<p>CONSEQUENCE: -1 effect (0 effect)</p>
<p> </p>
<p>CHAOS FACTOR: 6</p>
<p><br>
MYTHIC Q: what else is going on? <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a>  The event relates to a Trouble: Heat. If required, here's a Mythic 2 Action and theme: Inquire Interior. And here's a Starforged Descriptor and Focus: Active Connection</p>
<p> </p>
<p>The Bluecoats have found their way under the stage. </p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 5: Twist: Stand-off</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Probe</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Twist: Advantage Self </li>
<li style="font-weight:400;">4. Mina: Aggression 4: Trick</li>
</ul>
<p> </p>
<p>ACTION: Sallow Tinker (Risky, Limited) to patch Spider up: 3d: 4,6,5: Success (move from L3 Harm (Bleeding Out) to L2 Harm (stabbed). Spider alerts crew re Unseen. </p>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 4/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 2/8</li>
<li style="font-weight:400;">4. Seekers 8/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
</ul>
<p> </p>
<p>CHAOS FACTOR: 5</p>
<p><br>
MYTHIC Q: Are they found by Bluecoats? (50/50) Yes</p>
<p> </p>
<p>Danger Clock: Bluecoat Squad: 0/4</p>
<p> </p>
<p>ACTION: Crater Skirmish (Desperate, Standard) to fight their way past a squad of Bluecoats (Not to be Trifled with): 3d: 5,2,1 (Success with Consequence) 1XP</p>
<p> </p>
<p>Danger Clock: Bluecoat Squad: 2/4</p>
<p> </p>
<p>CONSEQUENCE: Lose an opportunity: new approach needed to try again (narrow quarters, Skirmish won’t work again)</p>
<p> </p>
<p>CHAOS FACTOR: 6</p>
<p><br>
MYTHIC Q: What are the Undying doing? <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a> The event relates to a Starforged Descriptor and Focus: Frozen Home (Something to do with the Ring of Winter)</p>
<p> </p>
<p>MYTHIC Q: Have the Cult attacked? (50/50): Yes</p>
<p> </p>
<p>Valerian: Why is it so cold?</p>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 4/8</li>
<li style="font-weight:400;">2. Undying 1/8</li>
<li style="font-weight:400;">3. Bluecoats 2/8</li>
<li style="font-weight:400;">4. Cult of the Machine 0/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
</ul>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 5: Twist: Stand-off</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Probe</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Twist: Advantage Self </li>
<li style="font-weight:400;">4. Mina: Aggression 4: Trick</li>
<li style="font-weight:400;">5. Cult of the Machine: 4: Twist: Change (freeze building)</li>
</ul>
<p> </p>
<p>ACTION: Tatters Attune (Desperate, Standard) to teleport herself and bits of surrounding Bluecoats outside the opera house (Push): 3d: 6,3,1 (Success) 1XP</p>
<p> </p>
<p>CHAOS FACTOR: 7</p>
<p><br>
MYTHIC Q: Does she see vampires v cultists, and the opera house freezing? (Likely): Yes</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 5: Twist: Balance</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Probe</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Twist: Advantage Self </li>
<li style="font-weight:400;">4. Mina: Aggression 4: Trick</li>
<li style="font-weight:400;">5. Cult of the Machine: 4: Feint</li>
</ul>
<p> </p>
<p>ACTION: Sallow Wreck (Desperate, Standard) light the Bluecoats up with fire oil, Push, 3d: 1,3,4 (Success with Consequence) 1XP</p>
<p> </p>
<p>Danger Clock: Bluecoat Squad: 4/4</p>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 4/8</li>
<li style="font-weight:400;">2. Undying 2/8</li>
<li style="font-weight:400;">3. Bluecoats 4/8</li>
<li style="font-weight:400;">4. Cult of the Machine 1/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
</ul>
<p> </p>
<p>CONSEQUENCE: Things Take Longer (exit blocked by fire)</p>
<p> </p>
<p>Danger Clock: Building burning down: 2/6</p>
<p> </p>
<p>CHAOS FACTOR: 8</p>
<p><br>
MYTHIC Q: Do the Unseen attack? (50/50) Yes</p>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 5: Taunt</li>
<li style="font-weight:400;">2. Undying: Aggression 2: 6: Probe</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 4: Twist: Advantage Self </li>
<li style="font-weight:400;">4. Mina: Aggression 4: Trick</li>
<li style="font-weight:400;">5. Cult of the Machine: 4: Balance</li>
</ul>
<p> </p>
<p>ACTION: Valerian Finesse (Desperate, Standard) to tangle Unseen in ropes: 2d: 3,4 (Success with Consequence) </p>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 6/8</li>
<li style="font-weight:400;">2. Undying 2/8</li>
<li style="font-weight:400;">3. Bluecoats 4/8</li>
<li style="font-weight:400;">4. Cult of the Machine 1/8</li>
<li style="font-weight:400;">5. Mina 0/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
</ul>
<p> </p>
<p>CONSEQUENCE: Mark Clock segments: 1</p>
<p> </p>
<p>Danger Clock: Building Collapsing 6/6</p>
<p> </p>
<p>CHAOS FACTOR: 9</p>
<p><br>
MYTHIC Q: Harm for everyone? (Likely) Exceptional Yes (3 Harm for each hero in the opera house, this can be Resisted)</p>
<p> </p>
<p>Progress Clocks</p>
<ul><li style="font-weight:400;">1. Unseen 8/8</li>
<li style="font-weight:400;">2. Undying 5/8</li>
<li style="font-weight:400;">3. Bluecoats 7/8</li>
<li style="font-weight:400;">4. Cult of the Machine 4/8</li>
<li style="font-weight:400;">5. Mina 3/8</li>
<li style="font-weight:400;">6. Escape 2/8</li>
</ul>
<p> </p>
<p>FACTION ROLLS</p>
<ul><li style="font-weight:400;">1. Unseen: Aggression 5: </li>
<li style="font-weight:400;">2. Undying: Aggression 1: Balance</li>
<li style="font-weight:400;">3. Bluecoats: Aggression 3: Stand off</li>
<li style="font-weight:400;">4. Mina: Aggression 3: Guard</li>
<li style="font-weight:400;">5. Cult of the Machine: 3: Balance</li>
</ul>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/uxsyf7/TLAS2_Chapter_20_Ice_and_Fire.mp3" length="31315594" type="audio/mpeg"/>
        <itunes:summary>This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it’s time to find out if anyone gets to walk away from this one alive.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1918</itunes:duration>
        <itunes:season>2</itunes:season>
        <itunes:episode>43</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Session Zero</title>
        <itunes:title>TLAS3 Session Zero</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-session-zero/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-session-zero/#comments</comments>        <pubDate>Wed, 05 Apr 2023 09:59:57 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/d3fb8fbb-225d-394e-93aa-c8c64d4e32f8</guid>
                                    <description><![CDATA[<p>With Season 3 fast approaching it’s time to use this Session Zero to take a look back at worked in Season 2, as well as what didn’t, and to talk about the focus for Season 3; the story style and direction, the supporting ruleset, and the tools that will be used to support that ruleset.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>With Season 3 fast approaching it’s time to use this Session Zero to take a look back at worked in Season 2, as well as what didn’t, and to talk about the focus for Season 3; the story style and direction, the supporting ruleset, and the tools that will be used to support that ruleset.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gwx6j7/TLAS3_Session_Zero.mp3" length="14946175" type="audio/mpeg"/>
        <itunes:summary>With Season 3 fast approaching it’s time to use this Session Zero to take a look back at worked in Season 2, as well as what didn’t, and to talk about the focus for Season 3; the story style and direction, the supporting ruleset, and the tools that will be used to support that ruleset.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>895</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>44</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 1 Dead Reckoning</title>
        <itunes:title>TLAS3 Chapter 1 Dead Reckoning</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-1-dead-reckoning/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-1-dead-reckoning/#comments</comments>        <pubDate>Wed, 19 Apr 2023 16:35:03 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/e04964bf-09a0-3eb9-9245-cd876ac4022b</guid>
                                    <description><![CDATA[<p>With the Web lost beneath the ruins of the opera house, it falls to another to take up the baton in the struggle against the Unseen. But how to strike back against so implacable a foe?</p>
 
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1E96oWUXGTb3SOOhZnqrY18VFat6PaAPmN7U931KQK-I/edit?usp=sharing'>https://docs.google.com/document/d/1E96oWUXGTb3SOOhZnqrY18VFat6PaAPmN7U931KQK-I/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a></p>
 
Mechanics
<p>Roll to find out who makes it to the ship alongside Mina: </p>
<ul><li style="font-weight:400;">Barbican Y</li>
<li style="font-weight:400;">Cadmus Y</li>
<li style="font-weight:400;">Tatters</li>
<li style="font-weight:400;">A vampire</li>
<li style="font-weight:400;">Dr Kropp</li>
</ul>
<p> </p>
<p>CEO odds set: 1/6 chance of extended event</p>
<p> </p>
<p>[Begin a Session: Seemingly unrelated situations are shown to be connected]</p>
<p>TLA Oracle (what situations?) The event relates to a Starforged Action and Theme: Uncover Resource</p>
<p>TLA Oracle (what resource?) The event relates to a Starforged Descriptor and Focus: Automated Creature</p>
<p> </p>
<p>Swear an Iron Vow (Heart) (Disrupt armada at Conflict) [Weak Hit: 5 + 2 + 0 = 7 vs 8 | 5]</p>
<p>On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum (3), and envision what you do to find a path forward: Board the skyship and…</p>
<p> </p>
<p>Face Danger (Shadow) Trick the pilot out of the drop chute  [Weak Hit: 4 + 2 + 0 = 6 vs 5 | 6]</p>
<p>On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).</p>
<p>Endure Stress (Spirit) [Weak Hit: 4 + 4 + 0 = 8 vs 10 | 7] </p>
<p>On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.</p>
<p> </p>
<p>Gearhead: With sufficient time (a couple of hours or more), you may Face Danger to assemble or enhance a device for a powerful but limited role. On a hit, the device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.</p>
<p> </p>
<p>Face Danger (extract Cadmus and Barbican from the box: On a strong hit, you are successful. Take +1 momentum.</p>
<p> </p>
<p>Does Mina know how to fly a Skyship?  50/50 [Ask the Oracle: Yes]</p>
<p>Set a Course (escape the city): When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site, roll +supply.</p>
<p>[Strong Hit: 4 + 5 + 0 = 9 vs 4 | 1] On a strong hit, you reach your destination and the situation there favors you. Take +1 momentum.</p>
<p> </p>
<p>Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Keep under the radar: Roll +shadow [Miss: 3 + 2 + 0 = 5 vs 7 | 5]</p>
<p>On a miss, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price. </p>
<p>Pursuit? No. Ship ahead (Bargain Project)</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>With the Web lost beneath the ruins of the opera house, it falls to another to take up the baton in the struggle against the Unseen. But how to strike back against so implacable a foe?</p>
 
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1E96oWUXGTb3SOOhZnqrY18VFat6PaAPmN7U931KQK-I/edit?usp=sharing'>https://docs.google.com/document/d/1E96oWUXGTb3SOOhZnqrY18VFat6PaAPmN7U931KQK-I/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a></p>
 
Mechanics
<p>Roll to find out who makes it to the ship alongside Mina: </p>
<ul><li style="font-weight:400;">Barbican Y</li>
<li style="font-weight:400;">Cadmus Y</li>
<li style="font-weight:400;">Tatters</li>
<li style="font-weight:400;">A vampire</li>
<li style="font-weight:400;">Dr Kropp</li>
</ul>
<p> </p>
<p>CEO odds set: 1/6 chance of extended event</p>
<p> </p>
<p>[Begin a Session: Seemingly unrelated situations are shown to be connected]</p>
<p>TLA Oracle (what situations?) The event relates to a Starforged Action and Theme: Uncover Resource</p>
<p>TLA Oracle (what resource?) The event relates to a Starforged Descriptor and Focus: Automated Creature</p>
<p> </p>
<p>Swear an Iron Vow (Heart) (Disrupt armada at Conflict) [Weak Hit: 5 + 2 + 0 = 7 vs 8 | 5]</p>
<p>On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum (3), and envision what you do to find a path forward: Board the skyship and…</p>
<p> </p>
<p>Face Danger (Shadow) Trick the pilot out of the drop chute  [Weak Hit: 4 + 2 + 0 = 6 vs 5 | 6]</p>
<p>On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).</p>
<p>Endure Stress (Spirit) [Weak Hit: 4 + 4 + 0 = 8 vs 10 | 7] </p>
<p>On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.</p>
<p> </p>
<p>Gearhead: With sufficient time (a couple of hours or more), you may Face Danger to assemble or enhance a device for a powerful but limited role. On a hit, the device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.</p>
<p> </p>
<p>Face Danger (extract Cadmus and Barbican from the box: On a strong hit, you are successful. Take +1 momentum.</p>
<p> </p>
<p>Does Mina know how to fly a Skyship?  50/50 [Ask the Oracle: Yes]</p>
<p>Set a Course (escape the city): When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site, roll +supply.</p>
<p>[Strong Hit: 4 + 5 + 0 = 9 vs 4 | 1] On a strong hit, you reach your destination and the situation there favors you. Take +1 momentum.</p>
<p> </p>
<p>Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Keep under the radar: Roll +shadow [Miss: 3 + 2 + 0 = 5 vs 7 | 5]</p>
<p>On a miss, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price. </p>
<p>Pursuit? No. Ship ahead (Bargain Project)</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3wq2mg/TLAS3_Chapter_1_Dead_Reckoning.mp3" length="32052456" type="audio/mpeg"/>
        <itunes:summary>With the Web lost beneath the ruins of the opera house, it falls to another to take up the baton in the struggle against the Unseen. But how to strike back against so implacable a foe?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1964</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>45</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 2 Crossing the Rubicon</title>
        <itunes:title>TLAS3 Chapter 2 Crossing the Rubicon</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-2-crossing-the-rubicon/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-2-crossing-the-rubicon/#comments</comments>        <pubDate>Wed, 03 May 2023 13:54:30 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/30b82311-cedb-3d81-8f9c-9564c4ee1d0a</guid>
                                    <description><![CDATA[<p>With scrap pirates closing in, Mina and her companions must think quickly: will they flee, or stand and fight? And even if they should escape, what then? How will they survive, uncertain and unprepared, in one of the most hostile environments in the Chained World?</p>
<p> </p>
<p>Links</p>
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing'>https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a></p>
<p>Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a></p>
<p>







</p>
 
Mechanics
<p>Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act with expertise, focus, or observation: Roll +wits</p>
<p> </p>
<p>[Strong Hit: 3 + 3 + 0 = 6 vs 2 | 3]</p>
<p> </p>
<p>On a hit, you succeed. On a strong hit, take both:</p>
<p> </p>
<p>Take +2 momentum</p>
<p>Add +1 on your next move (not a progress move)</p>
<p>Mina checks out the ship's systems, and determines her hull will survive the cloud layer far better than the enemy ship</p>
<p> </p>
<p>Face Danger: When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…</p>
<p> </p>
<p>With resolve, command, or sociability: Roll +heart</p>
<p> </p>
<p>[Weak Hit: 3 + 2 + 1 = 6 vs 2 | 10] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).</p>
<p> </p>
<p>Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage. Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.</p>
<p> </p>
<p>Reinforced Hull: When you Withstand Damage, add +1. On a strong hit, take +1 momentum. </p>
<p> </p>
<p>[Strong Hit: 4 + 4 + 1 = 9 vs 6 | 3] On a strong hit, choose one.</p>
<p> </p>
<p>Bypass: If your vehicle is not battered, take +1 integrity</p>
<p>Ride it out: Take +1 momentum</p>
<p> </p>
<p>Mina is able to crank up the magical shields. 5 Integrity, +1 momentum. Safe (for now). </p>
<p> </p>
<p>Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Stay vigilant: Roll +wits</p>
<p> </p>
<p>[Miss: 4 + 3 + 0 = 7 vs 7 | 9] On a miss, you arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.</p>
<p> </p>
<p>Waypoint: Interestingly Lonely (a derelict ship)</p>
<p>


</p>
<p>Name: Rubicon</p>
<p>Condition Heavily damaged</p>
<p>Outer First Look Sending a signal or message</p>
<p>Inner First Look Corroded surfaces</p>
<p> </p>
<p>Board to find navigation equipment & supplies</p>
<p> </p>
<p>Check Your Gear: When you check to see if you have a specific helpful item or resource, roll +supply.</p>
<p> </p>
<p>[Strong Hit: 3 + 5 + 0 = 8 vs 3 | 4] On a strong hit, you have it, and are ready to act. Take +1 momentum.</p>
<p> </p>
<p>Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.</p>
<p> </p>
<p>[Strong Hit: 3 + 3 + 0 = 6 vs 5 | 5] On a strong hit, choose one. </p>
<p> </p>
<p>Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum.</p>
<p>Gain progress: Mark progress on your expedition, per its rank.</p>
<p>On a strong hit with a match, you may instead Make a Discovery.</p>
<p> </p>
<p>Is there anything of interest aboard? The event relates to a Situation: War on the League of Free Nations</p>
<p>If required, here's a Mythic 2 Action and theme: Deposit Opposition</p>
<p>And here's a Mythic 2 Descriptor and Focus: Loyally Modern</p>
<p> </p>
<p>Deposit Opposition: The Rubicon was once a secret weapon of the Empire, capable of depositing powerful bombs on enemy cities from high above. However, it was sabotaged by a group of rebels who opposed the Empire’s tyranny and wanted to end the war. They managed to infiltrate the skyship and plant explosives that caused it to crash into the Void Sea, where it remained hidden.</p>
<p> </p>
<p>Loyally Modern: The League of Free States is a coalition of former colonies that broke away from the Empire and formed their own independent nations. They are loyal to each other and share a common vision of progress and innovation. They have developed advanced magitech that rivals the Empire’s, such as airships, firearms, and automatons. They are determined to defend their freedom and sovereignty from the Empire’s aggression.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>With scrap pirates closing in, Mina and her companions must think quickly: will they flee, or stand and fight? And even if they should escape, what then? How will they survive, uncertain and unprepared, in one of the most hostile environments in the Chained World?</p>
<p> </p>
<p>Links</p>
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing'>https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a></p>
<p>Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a></p>
<p><br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
</p>
 
Mechanics
<p>Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act with expertise, focus, or observation: Roll +wits</p>
<p> </p>
<p>[Strong Hit: 3 + 3 + 0 = 6 vs 2 | 3]</p>
<p> </p>
<p>On a hit, you succeed. On a strong hit, take both:</p>
<p> </p>
<p>Take +2 momentum</p>
<p>Add +1 on your next move (not a progress move)</p>
<p>Mina checks out the ship's systems, and determines her hull will survive the cloud layer far better than the enemy ship</p>
<p> </p>
<p>Face Danger: When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…</p>
<p> </p>
<p>With resolve, command, or sociability: Roll +heart</p>
<p> </p>
<p>[Weak Hit: 3 + 2 + 1 = 6 vs 2 | 10] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).</p>
<p> </p>
<p>Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage. Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.</p>
<p> </p>
<p>Reinforced Hull: When you Withstand Damage, add +1. On a strong hit, take +1 momentum. </p>
<p> </p>
<p>[Strong Hit: 4 + 4 + 1 = 9 vs 6 | 3] On a strong hit, choose one.</p>
<p> </p>
<p>Bypass: If your vehicle is not battered, take +1 integrity</p>
<p>Ride it out: Take +1 momentum</p>
<p> </p>
<p>Mina is able to crank up the magical shields. 5 Integrity, +1 momentum. Safe (for now). </p>
<p> </p>
<p>Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Stay vigilant: Roll +wits</p>
<p> </p>
<p>[Miss: 4 + 3 + 0 = 7 vs 7 | 9] On a miss, you arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.</p>
<p> </p>
<p>Waypoint: Interestingly Lonely (a derelict ship)</p>
<p><br>
<br>
<br>
</p>
<p>Name: Rubicon</p>
<p>Condition Heavily damaged</p>
<p>Outer First Look Sending a signal or message</p>
<p>Inner First Look Corroded surfaces</p>
<p> </p>
<p>Board to find navigation equipment & supplies</p>
<p> </p>
<p>Check Your Gear: When you check to see if you have a specific helpful item or resource, roll +supply.</p>
<p> </p>
<p>[Strong Hit: 3 + 5 + 0 = 8 vs 3 | 4] On a strong hit, you have it, and are ready to act. Take +1 momentum.</p>
<p> </p>
<p>Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.</p>
<p> </p>
<p>[Strong Hit: 3 + 3 + 0 = 6 vs 5 | 5] On a strong hit, choose one. </p>
<p> </p>
<p>Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum.</p>
<p>Gain progress: Mark progress on your expedition, per its rank.</p>
<p>On a strong hit with a match, you may instead Make a Discovery.</p>
<p> </p>
<p>Is there anything of interest aboard? The event relates to a Situation: War on the League of Free Nations</p>
<p>If required, here's a Mythic 2 Action and theme: Deposit Opposition</p>
<p>And here's a Mythic 2 Descriptor and Focus: Loyally Modern</p>
<p> </p>
<p>Deposit Opposition: The Rubicon was once a secret weapon of the Empire, capable of depositing powerful bombs on enemy cities from high above. However, it was sabotaged by a group of rebels who opposed the Empire’s tyranny and wanted to end the war. They managed to infiltrate the skyship and plant explosives that caused it to crash into the Void Sea, where it remained hidden.</p>
<p> </p>
<p>Loyally Modern: The League of Free States is a coalition of former colonies that broke away from the Empire and formed their own independent nations. They are loyal to each other and share a common vision of progress and innovation. They have developed advanced magitech that rivals the Empire’s, such as airships, firearms, and automatons. They are determined to defend their freedom and sovereignty from the Empire’s aggression.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3x5pjh/TLAS3_Chapter_2_Crossing_the_Rubicon.mp3" length="29128856" type="audio/mpeg"/>
        <itunes:summary>With scrap pirates closing in, Mina and her companions must think quickly: will they flee, or stand and fight? And even if they should escape, what then? How will they survive, uncertain and unprepared, in one of the most hostile environments in the Chained World?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1782</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>46</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 3 The Doomspire</title>
        <itunes:title>TLAS3 Chapter 3 The Doomspire</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-3-the-doomspire/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-3-the-doomspire/#comments</comments>        <pubDate>Wed, 17 May 2023 13:39:33 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/d76a7565-5bcf-3a7e-baa3-6aad076284f4</guid>
                                    <description><![CDATA[<p>The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with. </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing'>https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a></p>
<p>Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a></p>
<p>Google Docs Voice Typing commands: <a href='https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document'>https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document</a></p>
<p>Lady Blackbird: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/<a href='https://ladyblackbird.org/downloads/lady_blackbird.pdf'>https://ladyblackbird.org/downloads/lady_blackbird.pdf</a></p>
<p>






</p>
 
Mechanics
<p>Begin a session: peril lies ahead, or lurks just out of view</p>
<p> </p>
<p>Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic</p>
<p> </p>
<p>Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view. </p>
<p> </p>
<p>Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.</p>
<p> </p>
<p>Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…</p>
<p> </p>
<p>With expertise, focus, or observation: Roll +wits</p>
<p> </p>
<p>[Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]</p>
<p> </p>
<p>On a hit, you succeed. On a weak hit, choose one.</p>
<p> </p>
<p>Take +2 momentum</p>
<p>Add +1 on your next move (not a progress move)</p>
<p>

</p>
<p>Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…</p>
<p> </p>
<p>Stay vigilant: Roll +wits</p>
<p> </p>
<p>[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]</p>
<p> </p>
<p>On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.</p>
<p> </p>
<p>On a weak hit, as above, but this progress costs you. Choose one.</p>
<p> </p>
<p>Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).</p>
<p>Face a peril at the waypoint: Envision what you encounter.</p>
<p> </p>
<p>Burn Momentum? No</p>
<p>Lose Momentum: When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.</p>
<p>

</p>
<p>Nature of Waypoint: 70</p>
<p> </p>
<p>1-40: void sea</p>
<p>41-80: landmass</p>
<p>81-90: derelict</p>
<p>91-00: ancient site</p>
<p> </p>
<p>Oceanic landmass</p>
<p>Settlements: none</p>
<p>Seen from distance: orbiting moon, strong tide</p>
<p> </p>
<p>Undertake an Expedition</p>
<p> </p>
<p>When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…Stay vigilant: Roll +wits</p>
<p> </p>
<p>[Strong Hit: 6 + 3 + 0 = 9 vs 1 | 1] MATCH</p>
<p> </p>
<p>On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.</p>
<p> </p>
<p>Waypoint: Void Sea: Debris field: </p>
<p>Sighting: Creature boneyard</p>
<p>Opportunity: Advance warning of an environmental threat (+1 from Match)</p>
<p> </p>
<p>Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.</p>
<p> </p>
<p>[Miss: 4 + 3 + 1 = 8 vs 9 | 9] MATCH</p>
<p> </p>
<p>On a miss, you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.</p>
<p> </p>
<p>[Confront Chaos: Site of a baffling disappearance]</p>
<p>[Confront Chaos: Technology warped for dark purpose]</p>
<p>[Confront Chaos: Destructive lifeform of monstrous proportion] multiple skysquid</p>
<p> </p>
<p>Enter the Fray: When you initiate combat or are forced into a fight, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.</p>
<p> </p>
<p>Then, roll to see if you are in control. If you are…</p>
<p> </p>
<p>On the move: Roll +edge</p>
<p>Facing off against your foe: Roll +heart</p>
<p>In the thick of it at close quarters: Roll +iron *</p>
<p>Preparing to act against an unaware foe: Roll +shadow</p>
<p>Caught in a trap or sizing up the situation: Roll +wits</p>
<p> </p>
<p>[Weak Hit: 6 + 1 + 0 = 7 vs 4 | 10]: In control</p>
<p> </p>
<p>On a weak hit, choose one.</p>
<p> </p>
<p>Take +2 momentum</p>
<p>You are in control *</p>
<p> </p>
<p>Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…</p>
<p> </p>
<p>In pursuit, fleeing, or maneuvering: Roll +edge</p>
<p>Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart</p>
<p>Gaining leverage with force, powering through, or making a threat: Roll +iron</p>
<p>Hiding, preparing an ambush, or misdirecting: Roll +shadow</p>
<p>Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits* </p>
<p> </p>
<p>[Weak Hit: 4 + 3 + 0 = 7 vs 4 | 9]</p>
<p> </p>
<p>On a hit, you stay in control. On a weak hit, choose one.</p>
<p> </p>
<p>Mark progress</p>
<p>Take +2 momentum</p>
<p>Add +1 on your next move (not a progress move)</p>
<p> </p>
<p>Strike: When you are in control and assault a foe at close quarters, roll +iron; when you attack at a distance, roll +edge*. (Cadmus and Barbican man the light cannon)</p>
<p> </p>
<p>[Weak Hit: 3 + 1 + 0 = 4 vs 5 | 1]</p>
<p> </p>
<p>On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with. </p>
Links
<p>Transcript: <a href='https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing'>https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a></p>
<p>Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a></p>
<p>Google Docs Voice Typing commands: <a href='https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document'>https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document</a></p>
<p>Lady Blackbird: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/<a href='https://ladyblackbird.org/downloads/lady_blackbird.pdf'>https://ladyblackbird.org/downloads/lady_blackbird.pdf</a></p>
<p><br>
<br>
<br>
<br>
<br>
<br>
<br>
</p>
 
Mechanics
<p>Begin a session: peril lies ahead, or lurks just out of view</p>
<p> </p>
<p>Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic</p>
<p> </p>
<p>Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view. </p>
<p> </p>
<p>Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.</p>
<p> </p>
<p>Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…</p>
<p> </p>
<p>With expertise, focus, or observation: Roll +wits</p>
<p> </p>
<p>[Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]</p>
<p> </p>
<p>On a hit, you succeed. On a weak hit, choose one.</p>
<p> </p>
<p>Take +2 momentum</p>
<p>Add +1 on your next move (not a progress move)</p>
<p><br>
<br>
</p>
<p>Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…</p>
<p> </p>
<p>Stay vigilant: Roll +wits</p>
<p> </p>
<p>[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]</p>
<p> </p>
<p>On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.</p>
<p> </p>
<p>On a weak hit, as above, but this progress costs you. Choose one.</p>
<p> </p>
<p>Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).</p>
<p>Face a peril at the waypoint: Envision what you encounter.</p>
<p> </p>
<p>Burn Momentum? No</p>
<p>Lose Momentum: When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.</p>
<p><br>
<br>
</p>
<p>Nature of Waypoint: 70</p>
<p> </p>
<p>1-40: void sea</p>
<p>41-80: landmass</p>
<p>81-90: derelict</p>
<p>91-00: ancient site</p>
<p> </p>
<p>Oceanic landmass</p>
<p>Settlements: none</p>
<p>Seen from distance: orbiting moon, strong tide</p>
<p> </p>
<p>Undertake an Expedition</p>
<p> </p>
<p>When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…Stay vigilant: Roll +wits</p>
<p> </p>
<p>[Strong Hit: 6 + 3 + 0 = 9 vs 1 | 1] MATCH</p>
<p> </p>
<p>On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.</p>
<p> </p>
<p>Waypoint: Void Sea: Debris field: </p>
<p>Sighting: Creature boneyard</p>
<p>Opportunity: Advance warning of an environmental threat (+1 from Match)</p>
<p> </p>
<p>Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.</p>
<p> </p>
<p>[Miss: 4 + 3 + 1 = 8 vs 9 | 9] MATCH</p>
<p> </p>
<p>On a miss, you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.</p>
<p> </p>
<p>[Confront Chaos: Site of a baffling disappearance]</p>
<p>[Confront Chaos: Technology warped for dark purpose]</p>
<p>[Confront Chaos: Destructive lifeform of monstrous proportion] multiple skysquid</p>
<p> </p>
<p>Enter the Fray: When you initiate combat or are forced into a fight, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.</p>
<p> </p>
<p>Then, roll to see if you are in control. If you are…</p>
<p> </p>
<p>On the move: Roll +edge</p>
<p>Facing off against your foe: Roll +heart</p>
<p>In the thick of it at close quarters: Roll +iron *</p>
<p>Preparing to act against an unaware foe: Roll +shadow</p>
<p>Caught in a trap or sizing up the situation: Roll +wits</p>
<p> </p>
<p>[Weak Hit: 6 + 1 + 0 = 7 vs 4 | 10]: In control</p>
<p> </p>
<p>On a weak hit, choose one.</p>
<p> </p>
<p>Take +2 momentum</p>
<p>You are in control *</p>
<p> </p>
<p>Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…</p>
<p> </p>
<p>In pursuit, fleeing, or maneuvering: Roll +edge</p>
<p>Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart</p>
<p>Gaining leverage with force, powering through, or making a threat: Roll +iron</p>
<p>Hiding, preparing an ambush, or misdirecting: Roll +shadow</p>
<p>Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits* </p>
<p> </p>
<p>[Weak Hit: 4 + 3 + 0 = 7 vs 4 | 9]</p>
<p> </p>
<p>On a hit, you stay in control. On a weak hit, choose one.</p>
<p> </p>
<p>Mark progress</p>
<p>Take +2 momentum</p>
<p>Add +1 on your next move (not a progress move)</p>
<p> </p>
<p>Strike: When you are in control and assault a foe at close quarters, roll +iron; when you attack at a distance, roll +edge*. (Cadmus and Barbican man the light cannon)</p>
<p> </p>
<p>[Weak Hit: 3 + 1 + 0 = 4 vs 5 | 1]</p>
<p> </p>
<p>On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4pewkr/TLAS3_Chapter_3_The_Doomspire.mp3" length="28173791" type="audio/mpeg"/>
        <itunes:summary>The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1722</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>47</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 4 Descent into Darkness</title>
        <itunes:title>TLAS3 Chapter 4 Descent into Darkness</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-4-descent-into-darkness/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-4-descent-into-darkness/#comments</comments>        <pubDate>Wed, 31 May 2023 09:09:30 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/0ee8f951-c62f-32b6-97a5-c3ff13c5865c</guid>
                                    <description><![CDATA[<p>The crew of the Dead Reckoning face death by SkySquid. And should they survive that peril, an even more ominous threat awaits; the dark interior of the Doomspire.  </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing'>https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a></p>
<p>Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a></p>
<p>






</p>
 
Mechanics
<p> </p>
<p>React Under Fire: When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…</p>
<p> </p>
<p>In pursuit, fleeing, dodging, getting back into position, or taking cover: Roll +edge</p>
<p>Remaining stalwart against fear or temptation: Roll +heart</p>
<p>Blocking or diverting with force, or taking the hit: Roll +iron</p>
<p>Moving into hiding or creating a distraction: Roll +shadow</p>
<p>Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits*</p>
<p> </p>
<p>With Wits [Weak Hit: 2 + 3 + 0 = 5 vs 4 | 6] (extend the shields)</p>
<p> </p>
<p>On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. (hull under pressure and all three squid close in)</p>
<p> </p>
<p>Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage.</p>
<p> </p>
<p>Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.</p>
<p> </p>
<p>[Strong Hit: 5 + 5 + 1 = 10 vs 2 | 9] Shields repel damage</p>
<p> </p>
<p>On a strong hit, choose one.</p>
<p> </p>
<p>Bypass: If your vehicle is not battered, take +1 integrity*</p>
<p>Ride it out: Take +1 momentum</p>
<p> </p>
<p>Clash: When you are in a bad spot and fight back against a foe at close quarters, roll +iron*; when you exchange fire at a distance, roll +edge.</p>
<p> </p>
<p>[Strong Hit: 5 + 1 + 0 = 6 vs 5 | 3]</p>
<p> </p>
<p>On a strong hit, mark progress twice. You overwhelm your foe and are in control. (approach vents, charge shields with arcanicity, zap!)</p>
<p> </p>
<p>Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…</p>
<p> </p>
<p>In pursuit, fleeing, or maneuvering: Roll +edge*</p>
<p> </p>
<p>[Weak Hit: 5 + 1 + 0 = 6 vs 5 | 8]</p>
<p> </p>
<p>On a hit, you stay in control. On a weak hit, choose one.</p>
<p> </p>
<p>Mark progress* (8 progress)</p>
<p>Take +2 momentum</p>
<p>Add +1 on your next move (not a progress move)</p>
<p> </p>
<p>(Into vents: ironside Doomspire)</p>
<p> </p>
<p>Take Decisive Action: When you seize an objective in a fight, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.</p>
<p> </p>
<p>If you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.</p>
<p> </p>
<p>[Progress Roll: Escaping the Skysquid: Strong Hit = 8 vs 4 | 3]  9 momentum</p>
<p> </p>
<p>On a strong hit, you prevail. Take +1 momentum. </p>
<p> </p>
<p>Escaping the Sky Squid complete</p>
<p> </p>
<p>Journey to Conflict: one box filled (3/10)</p>
<p> </p>
<p>Vow: 2 ticks on Disrupt Armada at Conflict (.5/10)</p>
<p> </p>
<p>Technomancy </p>
<p>When you immerse yourself in arcane technology, roll +wits. </p>
<p> </p>
<p>[Weak Hit: 3 + 3 + 0 = 6 vs 2 | 10]</p>
<p> </p>
<p>Strong hit : Add the value of the action die to your arcanicity track. You may Secure an Advantage or Face danger +arcanicity to create minor magitech effects. If you do, suffer -1 arcanicity, and take +1 momentum on a hit. </p>
<p>Weak Hit: as above, but it's exhausting. Endure Stress (2 Stress).</p>
<p>

</p>
<p>Endure Stress</p>
<p>Suffer: Ironsworn: Starforged Rulebook (pg. 202)</p>
<p>keyboard_arrow_down</p>
<p>When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.</p>
<p> </p>
<p>Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.</p>
<p> </p>
<p>[Strong Hit: 6 + 3 + 0 = 9 vs 8 | 4] +1 Spirit (4)</p>
<p> </p>
<p>On a strong hit, choose one.</p>
<p> </p>
<p>Shake it off: If you are not shaken, take +1 spirit</p>
<p>Embrace the darkness: Take +1 momentum</p>
<p> </p>
<p>Secure an Advantage</p>
<p>Adventure: Ironsworn: Starforged Rulebook (pg. 148)</p>
<p>keyboard_arrow_down</p>
<p>When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…</p>
<p> </p>
<p>With expertise, focus, or observation: Roll +wits</p>
<p>[Strong Hit: 5 + 3 + 0 = 8 vs 5 | 1]</p>
<p> </p>
<p>On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.</p>
<p> </p>
<p>Take +2 momentum</p>
<p>Add +1 on your next move (not a progress move) *</p>
<p> </p>
<p>Infiltrator: When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit. On a strong hit with a match, access is easier than expected; take another +1 momentum.</p>
<p> </p>
<p>Undertake an Expedition</p>
<p>Exploration: Ironsworn: Starforged Rulebook (pg. 169)</p>
<p>keyboard_arrow_down</p>
<p>When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…</p>
<p> </p>
<p>Keep under the radar: Roll +shadow</p>
<p>[Weak Hit: 5 + 2 + 2 = 9 vs 10 | 7]</p>
<p> </p>
<p>On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition (1 box)</p>
<p> </p>
<p>On a weak hit, as above, but this progress costs you. Choose one.</p>
<p> </p>
<p>Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).</p>
<p>Face a peril at the waypoint: Envision what you encounter.*</p>
<p> </p>
<p>Vault Waypoint: </p>
<p>First Look: Excessive heat,  Signs of invasive lifeforms</p>
<p>Feature: Looted or empty containers</p>
<p>Peril: Toxic atmosphere, Rivals seek what lay within</p>
<p>





</p>
<p>Doomspire Oracle Arrays</p>
<p>Exploring the Doomspire</p>
<ul><li style="font-weight:400;">1-2  Mechanical Feature</li>
<li style="font-weight:400;">2-5  Vault Feature</li>
<li style="font-weight:400;">6  Consult the Perchance oracle</li>
</ul>
<p> </p>
<p>Trouble in the Doomspire</p>
<ul><li style="font-weight:400;">1 Pay the Price</li>
<li style="font-weight:400;">2-3 Mechanical Peril</li>
<li style="font-weight:400;">4-5 Vault Peril</li>
<li style="font-weight:400;">6  Story complication  </li>
</ul>
<p> </p>
<p>Post-credit scene: </p>
<ul><li style="font-weight:400;">The event relates to a New NPC</li>
<li style="font-weight:400;">They are Bold, Fast and Determined</li>
<li style="font-weight:400;">Their CANOE profile is:<ul><li style="font-weight:400;">Conscientiousness: 4</li>
<li style="font-weight:400;">Agreeableness: 3</li>
<li style="font-weight:400;">Neuroticism: 1</li>
<li style="font-weight:400;">Openness: 1</li>
<li style="font-weight:400;">Extraversion: 1</li>
</ul>
</li>
<li style="font-weight:400;">If required, here's a Starforged Action and Theme: Transform Rival (assimilate)</li>
<li style="font-weight:400;">And here's a Starforged Descriptor and Focus: Damaged Creation (emotionally broken assassin)</li>
</ul>
<p> </p>
<p>Spends time preparing</p>
<p>Finishes important tasks right away</p>
<p>Pays attention to detail</p>
<p>Enjoys having a set schedule</p>
<p>Emotionally stable</p>
<p>Deals well with stress</p>
<p>Rarely feels sad or depressed</p>
<p>Doesn't worry much</p>
<p>Is very relaxed</p>
<p>Dislikes Change</p>
<p>Does not enjoy new things</p>
<p>Resists new ideas</p>
<p>Not very imaginative</p>
<p>Dislikes abstract or theoretical concepts</p>
<p>Prefers solitude</p>
<p>Feels exhausted when having to socialize a lot</p>
<p>Finds it difficult to start conversations</p>
<p>Dislikes making small talk</p>
<p>Carefully thinks things through before speaking</p>
<p>Dislikes being the center of attention</p>
<p> </p>
<p>Faction: House Montisario</p>
<p>Is Alexis revealed to be a shapeshifter? 77 (no)</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The crew of the Dead Reckoning face death by SkySquid. And should they survive that peril, an even more ominous threat awaits; the dark interior of the Doomspire.  </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing'>https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a></p>
<p>Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a></p>
<p><br>
<br>
<br>
<br>
<br>
<br>
<br>
</p>
 
Mechanics
<p> </p>
<p>React Under Fire: When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…</p>
<p> </p>
<p>In pursuit, fleeing, dodging, getting back into position, or taking cover: Roll +edge</p>
<p>Remaining stalwart against fear or temptation: Roll +heart</p>
<p>Blocking or diverting with force, or taking the hit: Roll +iron</p>
<p>Moving into hiding or creating a distraction: Roll +shadow</p>
<p>Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits*</p>
<p> </p>
<p>With Wits [Weak Hit: 2 + 3 + 0 = 5 vs 4 | 6] (extend the shields)</p>
<p> </p>
<p>On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. (hull under pressure and all three squid close in)</p>
<p> </p>
<p>Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage.</p>
<p> </p>
<p>Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.</p>
<p> </p>
<p>[Strong Hit: 5 + 5 + 1 = 10 vs 2 | 9] Shields repel damage</p>
<p> </p>
<p>On a strong hit, choose one.</p>
<p> </p>
<p>Bypass: If your vehicle is not battered, take +1 integrity*</p>
<p>Ride it out: Take +1 momentum</p>
<p> </p>
<p>Clash: When you are in a bad spot and fight back against a foe at close quarters, roll +iron*; when you exchange fire at a distance, roll +edge.</p>
<p> </p>
<p>[Strong Hit: 5 + 1 + 0 = 6 vs 5 | 3]</p>
<p> </p>
<p>On a strong hit, mark progress twice. You overwhelm your foe and are in control. (approach vents, charge shields with arcanicity, zap!)</p>
<p> </p>
<p>Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…</p>
<p> </p>
<p>In pursuit, fleeing, or maneuvering: Roll +edge*</p>
<p> </p>
<p>[Weak Hit: 5 + 1 + 0 = 6 vs 5 | 8]</p>
<p> </p>
<p>On a hit, you stay in control. On a weak hit, choose one.</p>
<p> </p>
<p>Mark progress* (8 progress)</p>
<p>Take +2 momentum</p>
<p>Add +1 on your next move (not a progress move)</p>
<p> </p>
<p>(Into vents: ironside Doomspire)</p>
<p> </p>
<p>Take Decisive Action: When you seize an objective in a fight, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.</p>
<p> </p>
<p>If you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.</p>
<p> </p>
<p>[Progress Roll: Escaping the Skysquid: Strong Hit = 8 vs 4 | 3]  9 momentum</p>
<p> </p>
<p>On a strong hit, you prevail. Take +1 momentum. </p>
<p> </p>
<p>Escaping the Sky Squid complete</p>
<p> </p>
<p>Journey to Conflict: one box filled (3/10)</p>
<p> </p>
<p>Vow: 2 ticks on Disrupt Armada at Conflict (.5/10)</p>
<p> </p>
<p>Technomancy </p>
<p>When you immerse yourself in arcane technology, roll +wits. </p>
<p> </p>
<p>[Weak Hit: 3 + 3 + 0 = 6 vs 2 | 10]</p>
<p> </p>
<p>Strong hit : Add the value of the action die to your arcanicity track. You may Secure an Advantage or Face danger +arcanicity to create minor magitech effects. If you do, suffer -1 arcanicity, and take +1 momentum on a hit. </p>
<p>Weak Hit: as above, but it's exhausting. Endure Stress (2 Stress).</p>
<p><br>
<br>
</p>
<p>Endure Stress</p>
<p>Suffer: Ironsworn: Starforged Rulebook (pg. 202)</p>
<p>keyboard_arrow_down</p>
<p>When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.</p>
<p> </p>
<p>Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.</p>
<p> </p>
<p>[Strong Hit: 6 + 3 + 0 = 9 vs 8 | 4] +1 Spirit (4)</p>
<p> </p>
<p>On a strong hit, choose one.</p>
<p> </p>
<p>Shake it off: If you are not shaken, take +1 spirit</p>
<p>Embrace the darkness: Take +1 momentum</p>
<p> </p>
<p>Secure an Advantage</p>
<p>Adventure: Ironsworn: Starforged Rulebook (pg. 148)</p>
<p>keyboard_arrow_down</p>
<p>When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…</p>
<p> </p>
<p>With expertise, focus, or observation: Roll +wits</p>
<p>[Strong Hit: 5 + 3 + 0 = 8 vs 5 | 1]</p>
<p> </p>
<p>On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.</p>
<p> </p>
<p>Take +2 momentum</p>
<p>Add +1 on your next move (not a progress move) *</p>
<p> </p>
<p>Infiltrator: When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit. On a strong hit with a match, access is easier than expected; take another +1 momentum.</p>
<p> </p>
<p>Undertake an Expedition</p>
<p>Exploration: Ironsworn: Starforged Rulebook (pg. 169)</p>
<p>keyboard_arrow_down</p>
<p>When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…</p>
<p> </p>
<p>Keep under the radar: Roll +shadow</p>
<p>[Weak Hit: 5 + 2 + 2 = 9 vs 10 | 7]</p>
<p> </p>
<p>On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition (1 box)</p>
<p> </p>
<p>On a weak hit, as above, but this progress costs you. Choose one.</p>
<p> </p>
<p>Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).</p>
<p>Face a peril at the waypoint: Envision what you encounter.*</p>
<p> </p>
<p>Vault Waypoint: </p>
<p>First Look: Excessive heat,  Signs of invasive lifeforms</p>
<p>Feature: Looted or empty containers</p>
<p>Peril: Toxic atmosphere, Rivals seek what lay within</p>
<p><br>
<br>
<br>
<br>
<br>
<br>
</p>
<p>Doomspire Oracle Arrays</p>
<p>Exploring the Doomspire</p>
<ul><li style="font-weight:400;">1-2  Mechanical Feature</li>
<li style="font-weight:400;">2-5  Vault Feature</li>
<li style="font-weight:400;">6  Consult the Perchance oracle</li>
</ul>
<p> </p>
<p>Trouble in the Doomspire</p>
<ul><li style="font-weight:400;">1 Pay the Price</li>
<li style="font-weight:400;">2-3 Mechanical Peril</li>
<li style="font-weight:400;">4-5 Vault Peril</li>
<li style="font-weight:400;">6  Story complication  </li>
</ul>
<p> </p>
<p>Post-credit scene: </p>
<ul><li style="font-weight:400;">The event relates to a New NPC</li>
<li style="font-weight:400;">They are Bold, Fast and Determined</li>
<li style="font-weight:400;">Their CANOE profile is:<ul><li style="font-weight:400;">Conscientiousness: 4</li>
<li style="font-weight:400;">Agreeableness: 3</li>
<li style="font-weight:400;">Neuroticism: 1</li>
<li style="font-weight:400;">Openness: 1</li>
<li style="font-weight:400;">Extraversion: 1</li>
</ul>
</li>
<li style="font-weight:400;">If required, here's a Starforged Action and Theme: Transform Rival (assimilate)</li>
<li style="font-weight:400;">And here's a Starforged Descriptor and Focus: Damaged Creation (emotionally broken assassin)</li>
</ul>
<p> </p>
<p>Spends time preparing</p>
<p>Finishes important tasks right away</p>
<p>Pays attention to detail</p>
<p>Enjoys having a set schedule</p>
<p>Emotionally stable</p>
<p>Deals well with stress</p>
<p>Rarely feels sad or depressed</p>
<p>Doesn't worry much</p>
<p>Is very relaxed</p>
<p>Dislikes Change</p>
<p>Does not enjoy new things</p>
<p>Resists new ideas</p>
<p>Not very imaginative</p>
<p>Dislikes abstract or theoretical concepts</p>
<p>Prefers solitude</p>
<p>Feels exhausted when having to socialize a lot</p>
<p>Finds it difficult to start conversations</p>
<p>Dislikes making small talk</p>
<p>Carefully thinks things through before speaking</p>
<p>Dislikes being the center of attention</p>
<p> </p>
<p>Faction: House Montisario</p>
<p>Is Alexis revealed to be a shapeshifter? 77 (no)</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5gjpan/TLAS3_Chapter_4_Descent_into_Darkness.mp3" length="31484478" type="audio/mpeg"/>
        <itunes:summary>The crew of the Dead Reckoning face death by SkySquid. And should they survive that peril, an even more ominous threat awaits; the dark interior of the Doomspire.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1929</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>48</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 5 Avatar</title>
        <itunes:title>TLAS3 Chapter 5 Avatar</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-5-avatar/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-5-avatar/#comments</comments>        <pubDate>Fri, 16 Jun 2023 15:56:50 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/0740f6dd-bde8-37d2-bbec-c05a8cf62279</guid>
                                    <description><![CDATA[<p>The party come across a useful location within the Doomspire, and Mina makes a daring decision. It is a decision that may lead her to the answers they seek, but that also risks bringing down catastrophe upon them... </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing'>https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a></p>
<p>Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a></p>
<p>






</p>
 
Mechanics
<p> </p>
<p>Doomspire Oracle Arrays</p>
<p>Exploring the Doomspire</p>
<ul><li style="font-weight:400;">1-2  Mechanical Feature</li>
<li style="font-weight:400;">2-5  Vault Feature</li>
<li style="font-weight:400;">6  Consult the Perchance oracle</li>
</ul>
<p> </p>
<p>Trouble in the Doomspire</p>
<ul><li style="font-weight:400;">1 Pay the Price</li>
<li style="font-weight:400;">2-3 Mechanical Peril</li>
<li style="font-weight:400;">4-5 Vault Interior Peril</li>
<li style="font-weight:400;">6  Story complication  </li>
</ul>
<p> </p>
<p>Opportunity in the Doomspire</p>
<ul><li style="font-weight:400;">1-2  Vault Interior Opportunity</li>
<li style="font-weight:400;">3-4  Mechanical opportunity</li>
<li style="font-weight:400;">5 Character</li>
<li style="font-weight:400;">6  Story Clue</li>
</ul>
<p> </p>
<p>[Begin a Session: Unforeseen aid is on the way or within reach] A clue to a lifeform's nature or vulnerabilities</p>
<p>Skysquid? [Ask the Oracle: Yes]</p>
<p>Does the tower hold this information? [Ask the Oracle: Yes]</p>
<p> </p>
<p>Undertake an Expedition</p>
<p>When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…</p>
<p> </p>
<p>Keep under the radar: Roll +shadow</p>
<p>[Miss: 4+2+0=6 vs 9 | 8]</p>
<p>Burn Momentum (10)</p>
<p>[Strong Hit: 4 + 2 + 0 = 10 vs 9 | 8]</p>
<p> </p>
<p>On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.</p>
<p> </p>
<p>Exploring the Doomspire: 1: Mechanical Feature: 36 machine fabrication or repair</p>
<p> </p>
<p>Is the technology similar to that of the Great machine? [Ask the oracle: yes]</p>
<p> </p>
<p>Gather Information</p>
<p>When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits.</p>
<p> </p>
<p>[Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.]</p>
<p> </p>
<p>[Weak Hit: 5 + 3 + 1 = 9 vs 10 | 5]</p>
<p> </p>
<p>On a weak hit, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum. (4)</p>
<p> </p>
<p>Arrive Survival - The Sky Squid can be summoned and controlled. But the information about the Tower's purpose is out of reach, too dangerous to access directly. </p>
<p>

</p>
<p>Secure an Advantage</p>
<p>When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. </p>
<p> </p>
<p>Create a map</p>
<p> </p>
<p>If you act…</p>
<p> </p>
<p>With expertise, focus, or observation: Roll +wits</p>
<p>[Weak Hit: 1 + 3 + 0 = 4 vs 2 | 8]</p>
<p> </p>
<p>On a hit, you succeed. On a strong hit, take both.</p>
<p> </p>
<p>Take +2 momentum (6)</p>
<p>Add +1 on your next move (not a progress move)</p>
<p> </p>
<p>Undertake an Expedition</p>
<p>When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…</p>
<p> </p>
<p>Stay vigilant: Roll +wits</p>
<p>[Weak Hit: 4 + 3 + 1 = 8 vs 10 | 6]</p>
<p> </p>
<p>On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.</p>
<p> </p>
<p>On a weak hit, as above, but this progress costs you. Choose one.</p>
<p> </p>
<p>Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).</p>
<p>Face a peril at the waypoint: Envision what you encounter. *</p>
<p> </p>
<p>Exploring the Doomspire: 1: Mechanical Feature: 80: Mechanical environment in motion or transforming</p>
<p>Trouble in the Doomspire: 1: [Pay the Price: An individual or community you care about is exposed to danger]</p>
<p>Cadmus? [Ask the Oracle: No] Barbican is being transformed also</p>
<p> </p>
<p>Companion Takes a Hit</p>
<p>When your companion faces physical hardship, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, Lose Momentum equal to any remaining harm.</p>
<p> </p>
<p>Then, if their health is 0 or you choose to test their resilience, roll +your companion's health.</p>
<p> </p>
<p>[Weak Hit: 5 + 3 + 0 = 8 vs 10 | 1]</p>
<p> </p>
<p>On a weak hit, if your companion's health is not 0, you may Lose Momentum (-1) and give them +1 health. Otherwise, they press on. (Momentum 5, Barbican health 4/5)</p>
<p> </p>
<p>Face Danger</p>
<p>When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…</p>
<p> </p>
<p>With expertise, focus, or observation: Roll +wits</p>
<p>Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.</p>
<p> </p>
<p>[Weak Hit: 1 + 3 + 1 = 5 vs 1 | 9]</p>
<p> </p>
<p>On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).</p>
<p> </p>
<p>Endure Stress</p>
<p>When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.</p>
<p> </p>
<p>Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.</p>
<p> </p>
<p>[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 6] </p>
<p> </p>
<p>On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.</p>
<p> </p>
<p>(Spirit 3)</p>
<p> </p>
<p>Barbican becomes a gestalt entity, part Mina’s magical construct, part repository of a fragment of the Doomspire’s intellect. </p>
<p> </p>
<p>Is Doomspire-Barbican hostile? [Ask the Oracle: Yes]</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The party come across a useful location within the Doomspire, and Mina makes a daring decision. It is a decision that may lead her to the answers they seek, but that also risks bringing down catastrophe upon them... </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing'>https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a></p>
<p>Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a></p>
<p><br>
<br>
<br>
<br>
<br>
<br>
<br>
</p>
 
Mechanics
<p> </p>
<p>Doomspire Oracle Arrays</p>
<p>Exploring the Doomspire</p>
<ul><li style="font-weight:400;">1-2  Mechanical Feature</li>
<li style="font-weight:400;">2-5  Vault Feature</li>
<li style="font-weight:400;">6  Consult the Perchance oracle</li>
</ul>
<p> </p>
<p>Trouble in the Doomspire</p>
<ul><li style="font-weight:400;">1 Pay the Price</li>
<li style="font-weight:400;">2-3 Mechanical Peril</li>
<li style="font-weight:400;">4-5 Vault Interior Peril</li>
<li style="font-weight:400;">6  Story complication  </li>
</ul>
<p> </p>
<p>Opportunity in the Doomspire</p>
<ul><li style="font-weight:400;">1-2  Vault Interior Opportunity</li>
<li style="font-weight:400;">3-4  Mechanical opportunity</li>
<li style="font-weight:400;">5 Character</li>
<li style="font-weight:400;">6  Story Clue</li>
</ul>
<p> </p>
<p>[Begin a Session: Unforeseen aid is on the way or within reach] A clue to a lifeform's nature or vulnerabilities</p>
<p>Skysquid? [Ask the Oracle: Yes]</p>
<p>Does the tower hold this information? [Ask the Oracle: Yes]</p>
<p> </p>
<p>Undertake an Expedition</p>
<p>When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…</p>
<p> </p>
<p>Keep under the radar: Roll +shadow</p>
<p>[Miss: 4+2+0=6 vs 9 | 8]</p>
<p>Burn Momentum (10)</p>
<p>[Strong Hit: 4 + 2 + 0 = 10 vs 9 | 8]</p>
<p> </p>
<p>On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.</p>
<p> </p>
<p>Exploring the Doomspire: 1: Mechanical Feature: 36 machine fabrication or repair</p>
<p> </p>
<p>Is the technology similar to that of the Great machine? [Ask the oracle: yes]</p>
<p> </p>
<p>Gather Information</p>
<p>When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits.</p>
<p> </p>
<p>[Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.]</p>
<p> </p>
<p>[Weak Hit: 5 + 3 + 1 = 9 vs 10 | 5]</p>
<p> </p>
<p>On a weak hit, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum. (4)</p>
<p> </p>
<p>Arrive Survival - The Sky Squid can be summoned and controlled. But the information about the Tower's purpose is out of reach, too dangerous to access directly. </p>
<p><br>
<br>
</p>
<p>Secure an Advantage</p>
<p>When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. </p>
<p> </p>
<p>Create a map</p>
<p> </p>
<p>If you act…</p>
<p> </p>
<p>With expertise, focus, or observation: Roll +wits</p>
<p>[Weak Hit: 1 + 3 + 0 = 4 vs 2 | 8]</p>
<p> </p>
<p>On a hit, you succeed. On a strong hit, take both.</p>
<p> </p>
<p>Take +2 momentum (6)</p>
<p>Add +1 on your next move (not a progress move)</p>
<p> </p>
<p>Undertake an Expedition</p>
<p>When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…</p>
<p> </p>
<p>Stay vigilant: Roll +wits</p>
<p>[Weak Hit: 4 + 3 + 1 = 8 vs 10 | 6]</p>
<p> </p>
<p>On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.</p>
<p> </p>
<p>On a weak hit, as above, but this progress costs you. Choose one.</p>
<p> </p>
<p>Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).</p>
<p>Face a peril at the waypoint: Envision what you encounter. *</p>
<p> </p>
<p>Exploring the Doomspire: 1: Mechanical Feature: 80: Mechanical environment in motion or transforming</p>
<p>Trouble in the Doomspire: 1: [Pay the Price: An individual or community you care about is exposed to danger]</p>
<p>Cadmus? [Ask the Oracle: No] Barbican is being transformed also</p>
<p> </p>
<p>Companion Takes a Hit</p>
<p>When your companion faces physical hardship, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, Lose Momentum equal to any remaining harm.</p>
<p> </p>
<p>Then, if their health is 0 or you choose to test their resilience, roll +your companion's health.</p>
<p> </p>
<p>[Weak Hit: 5 + 3 + 0 = 8 vs 10 | 1]</p>
<p> </p>
<p>On a weak hit, if your companion's health is not 0, you may Lose Momentum (-1) and give them +1 health. Otherwise, they press on. (Momentum 5, Barbican health 4/5)</p>
<p> </p>
<p>Face Danger</p>
<p>When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…</p>
<p> </p>
<p>With expertise, focus, or observation: Roll +wits</p>
<p>Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.</p>
<p> </p>
<p>[Weak Hit: 1 + 3 + 1 = 5 vs 1 | 9]</p>
<p> </p>
<p>On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).</p>
<p> </p>
<p>Endure Stress</p>
<p>When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.</p>
<p> </p>
<p>Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.</p>
<p> </p>
<p>[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 6] </p>
<p> </p>
<p>On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.</p>
<p> </p>
<p>(Spirit 3)</p>
<p> </p>
<p>Barbican becomes a gestalt entity, part Mina’s magical construct, part repository of a fragment of the Doomspire’s intellect. </p>
<p> </p>
<p>Is Doomspire-Barbican hostile? [Ask the Oracle: Yes]</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/pddzuq/TLAS3_Chapter_5_Avatar.mp3" length="32833172" type="audio/mpeg"/>
        <itunes:summary>The party come across a useful location within the Doomspire, and Mina makes a daring decision. It is a decision that may lead her to the answers they seek, but that also risks bringing down catastrophe upon them...</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2013</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>49</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 6 Activated</title>
        <itunes:title>TLAS3 Chapter 6 Activated</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-6-activated/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-6-activated/#comments</comments>        <pubDate>Thu, 29 Jun 2023 20:59:17 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/61b81f46-c8b0-35b8-b922-6159341d9dca</guid>
                                    <description><![CDATA[<p>The Doomspire’s machine intelligence has merged with Mina’s protector, Barbican, and the newly combined entity now poses a grave threat. But is Mina the only one at risk? And what, if anything, remains of Barbican?</p>
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/18DbZPOsQnYnQIUc-UqQMGCMJ0iI5LzZowDr1dtM-QyU/edit?usp=sharing'>https://docs.google.com/document/d/18DbZPOsQnYnQIUc-UqQMGCMJ0iI5LzZowDr1dtM-QyU/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a></p>
<p>Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a></p>
<p> </p>
Mechanics
<p>


</p>
<p>Doomspire Oracle Arrays</p>
<p>Exploring the Doomspire</p>
<ul><li style="font-weight:400;">1-2  Mechanical Feature</li>
<li style="font-weight:400;">2-5  Vault Feature</li>
<li style="font-weight:400;">6  Consult the Perchance oracle</li>
</ul>
<p> </p>
<p>Trouble in the Doomspire</p>
<ul><li style="font-weight:400;">1 Pay the Price</li>
<li style="font-weight:400;">2-3 Mechanical Peril</li>
<li style="font-weight:400;">4-5 Vault Interior Peril</li>
<li style="font-weight:400;">6  Story complication  </li>
</ul>
<p> </p>
<p>Opportunity in the Doomspire</p>
<ul><li style="font-weight:400;">1-2  Vault Interior Opportunity</li>
<li style="font-weight:400;">3-4  Mechanical opportunity</li>
<li style="font-weight:400;">5 Character</li>
<li style="font-weight:400;">6  Story Clue</li>
</ul>
<p> </p>
<p>[Begin a Session] Flashback reveals an aspect of your background or nature</p>
<p> </p>
<p>What is revealed? [Perchance Oracle] The event relates to a Mythic 2 Action and theme: Waste Personal</p>
<p> </p>
<p>Clock: Rex in  Pursuit</p>
<ul><li style="font-weight:400;">Chapter 5: Does the clock advance? No</li>
<li style="font-weight:400;">Chapter 6: Does the clock advance? Yes (⅙)</li>
</ul>
<p> </p>
<p>Combat bot asset removed:</p>
<p>

</p>
<p>Instead Barbican is now an NPC, rank Formidable. </p>
<p> </p>
<p>Secure an Advantage</p>
<p>When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…</p>
<p> </p>
<p>With resolve, command, or sociability: Roll +heart</p>
<p> </p>
<p>[Miss: 2 + 2 + 0 = 4 vs 8 | 4] Burn Momentum</p>
<p>[Weak Hit: 2 + 2 + 0 = 5 vs 8 | 4]</p>
<p> </p>
<p>On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.</p>
<p> </p>
<p>Take +2 momentum</p>
<p>Add +1 on your next move (not a progress move)</p>
<p>


</p>
<p>Compel</p>
<p>When you try to persuade someone or make them an offer, envision your approach. If you…</p>
<p> </p>
<p>Charm, pacify, encourage, or barter: Roll +heart</p>
<p>[Weak Hit: 1 + 2 + 0 = 3 vs 10 | 1]</p>
<p> </p>
<p>On a weak hit, as above, but their agreement comes with a demand or complication. Envision their counteroffer.</p>
<p> </p>
<p>Make a Connection</p>
<p>When you search out a new relationship or give focus to an existing relationship (not an ally or companion), roll +heart.</p>
<p> </p>
<p>[Weak Hit: 6 + 2 + 1 = 9 vs 10 | 2]</p>
<p> </p>
<p>On a strong hit, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.</p>
<p> </p>
<p>On a weak hit, as above, but this connection comes with a complication or cost. Envision what they reveal or demand.</p>
<p> </p>
<p>Story Complication: Enemy reveals true agenda or nature.</p>
<p> </p>
<p>The event relates to a Mythic 2 Action and theme: Trust Tension</p>
<p> </p>
<p>Bing prompt: Genre: magitech. Mina Montisario is on a mission to stop a fleet of Dominion skyships from bombing the League of Free States. On route she has stopped at an ancient tower, the Doomspire, that appears to be part of some incredibly powerful weapons network. The network has long been dormant, but this tower seems to be active. During her exploration of the tower her faithful robotic companion, Barbican, has been blended with a hostile machine intelligence of the Doomspire. A fragile truce now exists between them, while the Doomspire-Barbican hybrid assesses her threat level and decides whether or not to eliminate her. But that truce comes at a cost; the hybrid reveals it's true agenda or nature, which relates to the prompt words trust and tension. Describe what that agenda or nature is, and why it is a problem for Mina. </p>
<p> </p>
<p>Finish an Expedition</p>
<p>When your expedition comes to an end, roll the challenge dice and compare to your progress.</p>
<p> </p>
<p>[Progress Roll: Uncover the mystery of the Doomspire :Miss = 2 vs 5 | 8]</p>
<p> </p>
<p>On a miss, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.</p>
<p> </p>
<p>Abandon the expedition: Envision the cost of this setback and Pay the Price.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The Doomspire’s machine intelligence has merged with Mina’s protector, Barbican, and the newly combined entity now poses a grave threat. But is Mina the only one at risk? And what, if anything, remains of Barbican?</p>
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/18DbZPOsQnYnQIUc-UqQMGCMJ0iI5LzZowDr1dtM-QyU/edit?usp=sharing'>https://docs.google.com/document/d/18DbZPOsQnYnQIUc-UqQMGCMJ0iI5LzZowDr1dtM-QyU/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Twitter @TheLoneAdv</p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Starforged: <a href='https://www.ironswornrpg.com/product-ironsworn-starforged'>https://www.ironswornrpg.com/product-ironsworn-starforged</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent</a></p>
<p>Bing AI: <a href='https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first'>https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first</a></p>
<p> </p>
Mechanics
<p><br>
<br>
<br>
</p>
<p>Doomspire Oracle Arrays</p>
<p>Exploring the Doomspire</p>
<ul><li style="font-weight:400;">1-2  Mechanical Feature</li>
<li style="font-weight:400;">2-5  Vault Feature</li>
<li style="font-weight:400;">6  Consult the Perchance oracle</li>
</ul>
<p> </p>
<p>Trouble in the Doomspire</p>
<ul><li style="font-weight:400;">1 Pay the Price</li>
<li style="font-weight:400;">2-3 Mechanical Peril</li>
<li style="font-weight:400;">4-5 Vault Interior Peril</li>
<li style="font-weight:400;">6  Story complication  </li>
</ul>
<p> </p>
<p>Opportunity in the Doomspire</p>
<ul><li style="font-weight:400;">1-2  Vault Interior Opportunity</li>
<li style="font-weight:400;">3-4  Mechanical opportunity</li>
<li style="font-weight:400;">5 Character</li>
<li style="font-weight:400;">6  Story Clue</li>
</ul>
<p> </p>
<p>[Begin a Session] Flashback reveals an aspect of your background or nature</p>
<p> </p>
<p>What is revealed? [Perchance Oracle] The event relates to a Mythic 2 Action and theme: Waste Personal</p>
<p> </p>
<p>Clock: Rex in  Pursuit</p>
<ul><li style="font-weight:400;">Chapter 5: Does the clock advance? No</li>
<li style="font-weight:400;">Chapter 6: Does the clock advance? Yes (⅙)</li>
</ul>
<p> </p>
<p>Combat bot asset removed:</p>
<p><br>
<br>
</p>
<p>Instead Barbican is now an NPC, rank Formidable. </p>
<p> </p>
<p>Secure an Advantage</p>
<p>When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…</p>
<p> </p>
<p>With resolve, command, or sociability: Roll +heart</p>
<p> </p>
<p>[Miss: 2 + 2 + 0 = 4 vs 8 | 4] Burn Momentum</p>
<p>[Weak Hit: 2 + 2 + 0 = 5 vs 8 | 4]</p>
<p> </p>
<p>On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.</p>
<p> </p>
<p>Take +2 momentum</p>
<p>Add +1 on your next move (not a progress move)</p>
<p><br>
<br>
<br>
</p>
<p>Compel</p>
<p>When you try to persuade someone or make them an offer, envision your approach. If you…</p>
<p> </p>
<p>Charm, pacify, encourage, or barter: Roll +heart</p>
<p>[Weak Hit: 1 + 2 + 0 = 3 vs 10 | 1]</p>
<p> </p>
<p>On a weak hit, as above, but their agreement comes with a demand or complication. Envision their counteroffer.</p>
<p> </p>
<p>Make a Connection</p>
<p>When you search out a new relationship or give focus to an existing relationship (not an ally or companion), roll +heart.</p>
<p> </p>
<p>[Weak Hit: 6 + 2 + 1 = 9 vs 10 | 2]</p>
<p> </p>
<p>On a strong hit, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.</p>
<p> </p>
<p>On a weak hit, as above, but this connection comes with a complication or cost. Envision what they reveal or demand.</p>
<p> </p>
<p>Story Complication: Enemy reveals true agenda or nature.</p>
<p> </p>
<p>The event relates to a Mythic 2 Action and theme: Trust Tension</p>
<p> </p>
<p>Bing prompt: Genre: magitech. Mina Montisario is on a mission to stop a fleet of Dominion skyships from bombing the League of Free States. On route she has stopped at an ancient tower, the Doomspire, that appears to be part of some incredibly powerful weapons network. The network has long been dormant, but this tower seems to be active. During her exploration of the tower her faithful robotic companion, Barbican, has been blended with a hostile machine intelligence of the Doomspire. A fragile truce now exists between them, while the Doomspire-Barbican hybrid assesses her threat level and decides whether or not to eliminate her. But that truce comes at a cost; the hybrid reveals it's true agenda or nature, which relates to the prompt words trust and tension. Describe what that agenda or nature is, and why it is a problem for Mina. </p>
<p> </p>
<p>Finish an Expedition</p>
<p>When your expedition comes to an end, roll the challenge dice and compare to your progress.</p>
<p> </p>
<p>[Progress Roll: Uncover the mystery of the Doomspire :Miss = 2 vs 5 | 8]</p>
<p> </p>
<p>On a miss, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.</p>
<p> </p>
<p>Abandon the expedition: Envision the cost of this setback and Pay the Price.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/u9f5in/TLAS3_Chapter_6_Activated.mp3" length="29672577" type="audio/mpeg"/>
        <itunes:summary>The Doomspire’s machine intelligence has merged with Mina’s protector, Barbican, and the newly combined entity now poses a grave threat. But is Mina the only one at risk? And what, if anything, remains of Barbican?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1816</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>50</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Hiatus</title>
        <itunes:title>TLAS3 Hiatus</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-hiatus/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-hiatus/#comments</comments>        <pubDate>Thu, 13 Jul 2023 09:20:16 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/fdf392cf-e0f5-320b-8804-cda7db9b2713</guid>
                                    <description><![CDATA[]]></description>
                                                            <content:encoded><![CDATA[]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/jh3si9/TLAS3_Hiatus.mp3" length="2724189" type="audio/mpeg"/>
        <itunes:summary><![CDATA[]]></itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>131</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>51</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Special 1: ShadowDark</title>
        <itunes:title>TLA Special 1: ShadowDark</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-special-1-shadowdark/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-special-1-shadowdark/#comments</comments>        <pubDate>Sat, 03 Feb 2024 13:25:33 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/f40e03d6-25a9-30ca-85f2-aa8f758ad761</guid>
                                    <description><![CDATA[<p>Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White. </p>
<p>I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy.  </p>
<p>A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now. </p>
<p>Once you descend into the ShadowDark, there is no turning back. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White. </p>
<p>I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy.  </p>
<p>A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now. </p>
<p>Once you descend into the ShadowDark, there is no turning back. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/z2p55x/TLA_Special_1_ShadowDark.mp3" length="28414740" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White. 
I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy.  
A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now. 
Once you descend into the ShadowDark, there is no turning back. ]]></itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1733</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>52</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog13470968/TLA_Shadowdark_Edition_tktu3w.jpg" />    </item>
    <item>
        <title>TLA Special 2: ShadowDark</title>
        <itunes:title>TLA Special 2: ShadowDark</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-special-2-shadowdark/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-special-2-shadowdark/#comments</comments>        <pubDate>Sun, 11 Feb 2024 21:34:53 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/9a0f686c-64a9-34c9-b626-dca1fa4c5845</guid>
                                    <description><![CDATA[<p>Descend with me once more into the ShadowDark, this time with a brand new party, after the previous one so carelessly died. Will Ines and Larbrun fare any better? Magic eightball says not likely...</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Descend with me once more into the ShadowDark, this time with a brand new party, after the previous one so carelessly died. Will Ines and Larbrun fare any better? Magic eightball says not likely...</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qkncfq/TLA_Special_2_ShadowDark.mp3" length="31311997" type="audio/mpeg"/>
        <itunes:summary>Descend with me once more into the ShadowDark, this time with a brand new party, after the previous one so carelessly died. Will Ines and Larbrun fare any better? Magic eightball says not likely...</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1914</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>53</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog13470968/TLA_Shadowdark_Edition_tktu3w.jpg" />    </item>
    <item>
        <title>TLAS3 Chapter 7 Damned If You Do</title>
        <itunes:title>TLAS3 Chapter 7 Damned If You Do</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla3-chapter-7-damned-if-you-do/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla3-chapter-7-damned-if-you-do/#comments</comments>        <pubDate>Thu, 12 Dec 2024 08:49:23 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/5727f530-bebb-3ae5-a487-360e73c3ac67</guid>
                                    <description><![CDATA[<p>Mina Montisario has fled Kyras, determined to intercept and neutralise the secret armada assembled to bomb Tanth and the League of Free States. </p>
<p>Meanwhile, back in the city, catastrophe has befallen the Web. Their opera house headquarters has collapsed during a pitched battle with their enemies, and it seems unlikely anyone can have survived…</p>
<p>Anyone, that is, except the one person who got out before the walls came tumbling down. </p>
<p> </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1mElVEBunWf9SBY7iy6AoqpgVlXCuQmc0V1ONVud0JY4/edit?usp=sharing'>https://docs.google.com/document/d/1mElVEBunWf9SBY7iy6AoqpgVlXCuQmc0V1ONVud0JY4/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent
</a>Sly Flourish on Notion: <a href='https://www.youtube.com/watch?v=24h62A6BM1I'>https://www.youtube.com/watch?v=24h62A6BM1I</a></p>
 
Mechanics
<p> </p>
<p>Scene 1</p>
<p>Chaos Factor: 5</p>
<p>Scene Description: The safehouse</p>
<p>Scene Test: Expected
Safehouse info: Starforged Descriptor and Focus: Secret Environment</p>
<p>Safehouse info: Starforged Descriptor and Focus: Subsurface Liquid</p>
<p>The safehouse is located within a ruined section of the Underpipes</p>
<p>Tatters recovers, tries to plan. </p>
<ul>
<li style="font-weight:400;">Where did Mina go?</li>
<li style="font-weight:400;">Where is the Web?  </li>
<li style="font-weight:400;">Is the demon going to get free?</li>
<li style="font-weight:400;">What are the Undying up to?</li>
<li style="font-weight:400;">What does she want?</li>
</ul>
<p>GM Move: Set Up an Immediate Danger</p>
<p>Event: The event relates to a Starforged Descriptor and Focus: Guarded Settlement</p>
<p>CEO: getting further from closing a plot thread linked to Civil war in the city</p>
<p>The battle for the city is intensifying. Explosions nearby. This place is no longer safe. Tatters is forced to leave. But where to go?</p>
<p>Ponder Move: When you consider what you know about a subject, ask the GM one question about it, say how you might know the answer, and roll+INT.</p>
<ul>
<li style="font-weight:400;">Having studied them in the battle, what are the Undying up to? 5+2+1=8</li>
</ul>
<p>On a 7-9 they will tell you a vague, twisted, or incomplete truth.</p>
<p>The event relates to a Starforged Descriptor and Focus: Defended Refuge</p>
<p>Their motives are unclear, but they seemed to be attacking the Web’s foes. The answer may lie in the ruins of the Mustang.</p>
<p> </p>
<p>Scene 2</p>
<p>Chaos factor 6</p>
<p>Scene Description: Approaching the Mustang</p>
<p>Scene Test: Scene Altered: The Bluecoats are taking back the streets</p>
<p>Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS.</p>
<ul>
<li style="font-weight:400;">How can I get to the Mustang unseen? 3+1+1=5 (1XP) MISS</li>
</ul>
<p>GM Move: Slow Down for a Bit</p>
<p>Stuck. Observe the battle. How does it play out? </p>
<p>The event relates to a Starforged Descriptor and Focus: Civilized Plant</p>
<p>The Bluecoats have garlic gas and repeating crossbows firing wooden stakes</p>
<p>Simple Q: Is it just the Bluecoats and vampires? Yes</p>
<p>Simple Q: Are the Bluecoats winning? Yes</p>
<p>Evoke a Spell Move: When you unleash your magical talents, choose a Spell you know and roll+SPELL.</p>
<ul>
<li style="font-weight:400;">Teleport to the Mustang: 6+1+2=9</li>
</ul>
<p>On a 7-9 the Spell is still successful but choose one consequence from the list below.</p>
<ul>
<li><ul>
<li style="font-weight:400;">The Spell’s Risk manifests as well.</li>
<li style="font-weight:400;">The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.</li>
</ul>
</li>
</ul>
<ul>
<li>Using it puts you in danger or draws unwanted attention, the GM will say how.</li>
</ul>
<p>GM Move: Hit the Ground Running
The event relates to a Mythic 2 Descriptor and Focus: Carelessly </p>
<p>

</p>
<p>Intro scene for next episode
Chaos Factor 7
Scene Description: Crossfire atop the Mustang
Scene Test: Interrupt 
The event relates to a Remote Event
Action and theme: Imitate Emotion
Descriptor and Focus: Offensively Important
Alexis Montisario is having a difficult meeting
CEO Something positive happening to Voice of the Machine
They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar. </p>
<p>Scene 3 
Chaos Factor 7
Scene Description: Crossfire atop the Mustang
Simple Q: Vampires and military? (v likely): no (Bluecoats)
Defy Move: When you act despite an imminent threat or obstacle, say how you do it. </p>
<ul>
<li style="font-weight:400;">Run like hell</li>
</ul>
<p>Then roll...+DEX if you act with speed or finesse. 5+1+1=7

On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.</p>
<p>Choose one: Suffer a condition or inflict collateral damage</p>
<p>Tatters can get battered and save a young Bluecoat’s life, or abandon him to his fate. She runs, listening to his screams</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Mina Montisario has fled Kyras, determined to intercept and neutralise the secret armada assembled to bomb Tanth and the League of Free States. </p>
<p>Meanwhile, back in the city, catastrophe has befallen the Web. Their opera house headquarters has collapsed during a pitched battle with their enemies, and it seems unlikely anyone can have survived…</p>
<p>Anyone, that is, except the one person who got out before the walls came tumbling down. </p>
<p> </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1mElVEBunWf9SBY7iy6AoqpgVlXCuQmc0V1ONVud0JY4/edit?usp=sharing'>https://docs.google.com/document/d/1mElVEBunWf9SBY7iy6AoqpgVlXCuQmc0V1ONVud0JY4/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent<br>
</a>Sly Flourish on Notion: <a href='https://www.youtube.com/watch?v=24h62A6BM1I'>https://www.youtube.com/watch?v=24h62A6BM1I</a></p>
 
Mechanics
<p> </p>
<p>Scene 1</p>
<p>Chaos Factor: 5</p>
<p>Scene Description: The safehouse</p>
<p>Scene Test: Expected<br>
Safehouse info: Starforged Descriptor and Focus: Secret Environment</p>
<p>Safehouse info: Starforged Descriptor and Focus: Subsurface Liquid</p>
<p>The safehouse is located within a ruined section of the Underpipes</p>
<p>Tatters recovers, tries to plan. </p>
<ul>
<li style="font-weight:400;">Where did Mina go?</li>
<li style="font-weight:400;">Where is the Web?  </li>
<li style="font-weight:400;">Is the demon going to get free?</li>
<li style="font-weight:400;">What are the Undying up to?</li>
<li style="font-weight:400;">What does she want?</li>
</ul>
<p>GM Move: Set Up an Immediate Danger</p>
<p>Event: The event relates to a Starforged Descriptor and Focus: Guarded Settlement</p>
<p>CEO: getting further from closing a plot thread linked to Civil war in the city</p>
<p>The battle for the city is intensifying. Explosions nearby. This place is no longer safe. Tatters is forced to leave. But where to go?</p>
<p>Ponder Move: When you consider what you know about a subject, ask the GM one question about it, say how you might know the answer, and roll+INT.</p>
<ul>
<li style="font-weight:400;">Having studied them in the battle, what are the Undying up to? 5+2+1=8</li>
</ul>
<p>On a 7-9 they will tell you a vague, twisted, or incomplete truth.</p>
<p>The event relates to a Starforged Descriptor and Focus: Defended Refuge</p>
<p>Their motives are unclear, but they seemed to be attacking the Web’s foes. The answer may lie in the ruins of the Mustang.</p>
<p> </p>
<p>Scene 2</p>
<p>Chaos factor 6</p>
<p>Scene Description: Approaching the Mustang</p>
<p>Scene Test: Scene Altered: The Bluecoats are taking back the streets</p>
<p>Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS.</p>
<ul>
<li style="font-weight:400;">How can I get to the Mustang unseen? 3+1+1=5 (1XP) MISS</li>
</ul>
<p>GM Move: Slow Down for a Bit</p>
<p>Stuck. Observe the battle. How does it play out? </p>
<p>The event relates to a Starforged Descriptor and Focus: Civilized Plant</p>
<p>The Bluecoats have garlic gas and repeating crossbows firing wooden stakes</p>
<p>Simple Q: Is it just the Bluecoats and vampires? Yes</p>
<p>Simple Q: Are the Bluecoats winning? Yes</p>
<p>Evoke a Spell Move: When you unleash your magical talents, choose a Spell you know and roll+SPELL.</p>
<ul>
<li style="font-weight:400;">Teleport to the Mustang: 6+1+2=9</li>
</ul>
<p>On a 7-9 the Spell is still successful but choose one consequence from the list below.</p>
<ul>
<li><ul>
<li style="font-weight:400;">The Spell’s Risk manifests as well.</li>
<li style="font-weight:400;">The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.</li>
</ul>
</li>
</ul>
<ul>
<li>Using it puts you in danger or draws unwanted attention, the GM will say how.</li>
</ul>
<p>GM Move: Hit the Ground Running<br>
The event relates to a Mythic 2 Descriptor and Focus: Carelessly </p>
<p><br>
<br>
</p>
<p>Intro scene for next episode<br>
Chaos Factor 7<br>
Scene Description: Crossfire atop the Mustang<br>
Scene Test: Interrupt <br>
The event relates to a Remote Event<br>
Action and theme: Imitate Emotion<br>
Descriptor and Focus: Offensively Important<br>
Alexis Montisario is having a difficult meeting<br>
CEO Something positive happening to Voice of the Machine<br>
They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar. </p>
<p>Scene 3 <br>
Chaos Factor 7<br>
Scene Description: Crossfire atop the Mustang<br>
Simple Q: Vampires and military? (v likely): no (Bluecoats)<br>
Defy Move: When you act despite an imminent threat or obstacle, say how you do it. </p>
<ul>
<li style="font-weight:400;">Run like hell</li>
</ul>
<p>Then roll...+DEX if you act with speed or finesse. 5+1+1=7<br>
<br>
On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.</p>
<p>Choose one: Suffer a condition or inflict collateral damage</p>
<p>Tatters can get battered and save a young Bluecoat’s life, or abandon him to his fate. She runs, listening to his screams</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/a7jkx8zvauznvhci/TLAS3_Chapter_7_Damned_If_You_Do.mp3" length="31816318" type="audio/mpeg"/>
        <itunes:summary>Mina Montisario has fled Kyras, determined to intercept and neutralise the secret armada assembled to bomb Tanth and the League of Free States. 

Meanwhile, back in the city, catastrophe has befallen the Web. Their opera house headquarters has collapsed during a pitched battle with their enemies, and it seems unlikely anyone can have survived…

Anyone, that is, except the one person who got out before the walls came tumbling down.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1950</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>54</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 8 The Hanged Man</title>
        <itunes:title>TLAS3 Chapter 8 The Hanged Man</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-cfhapter-8-the-hanged-man/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-cfhapter-8-the-hanged-man/#comments</comments>        <pubDate>Wed, 18 Dec 2024 09:50:51 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/ac3c62de-fc2d-326c-902c-f8c90f0610c4</guid>
                                    <description><![CDATA[<p>Tatters, in an attempt to forge an alliance with the vampire nation, has infiltrated the Mustang, the fallen casino that Lord Tortemus has claimed as his headquarters. </p>
<p> </p>
<p>With battle raging between the Bluecoats and the nightspawn, can Tatters avoid getting caught in the crossfire? And if she does, what secrets might lie waiting to be discovered?</p>
<p> </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing'>https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent
</a>Perchance TLA Tatters Ritual Generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p> </p>
<p>








</p>
 
Mechanics
<p> </p>
<p>Intro scene (S03E07 scene 3 interrupt)

The event relates to a Remote Event
Action and theme: Imitate Emotion
Descriptor and Focus: Offensively Important
Alexis Montisario is having a difficult meeting
CEO Something positive happening to Voice of the Machine
They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar. </p>
<p> </p>
<p>Scene 1
Chaos factor: 6
Scene Description: Infiltrating the Mustang
Scene Test: Interrupt: a Connection: Inquisitor Fonseca. The event relates to a Starforged Action and Theme: Remove Phenomenon</p>
<p>More screams: The battered body of Fonseca strung up, being tortured by vampires. 

Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS</p>
<ul>
<li>What does Fonseca know that is useful to me? 4+1+1=6 (1XP) MISS</li>
</ul>
<p>Unable to assess the situation:</p>
<p>GM Move: Hit the Ground Running/ Take Something Away

Bluecoats arrive, Fonseca knows something, but is close to death</p>
<p> </p>
<p>Scene 2
Chaos factor 7
Scene Description: Battle in the Mustang Steakhouse
Scene Test: Altered (dangerous environment - floor/ ceiling collapsing)</p>
<p>Chase vs Bluecoats for Fonseca
Tatters 0 Edge
Bluecoats 0 Edge</p>
<p>Chase Move: Start the Chase When you enter a chase, either in pursuit or escape, you and your adversary form separate ‘sides’ that both start with 0 Edge.
Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (2), and roll +INT if you distract or misdirect (Tatters uses prestidigitation to create distracting illusions).</p>
<ul>
<li style="font-weight:400;">2+2+1=5: MISS</li>
</ul>
<p>Tatters 0 Edge
Bluecoats 2 Edge</p>
<p>GM Move: Introduce Something New
The event relates to a Starforged Descriptor and Focus: Barren Vault
Floor collapses, revealing a vast drop, and blocking her path. It looks like the Mustang’s secure vault has been cleaned out. 

Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (1), and roll +DEX if you sprint, hide or manoeuvre (Tatters leaps, ducks, sprints).</p>
<ul>
<li style="font-weight:400;">2+3+1=6: MISS</li>
</ul>
<p>Tatters 0 Edge
Bluecoats 3 Edge

Chase Move It’s Over When any side in a chase has 3 or more Edge, the chase comes to an end. Whoever has the most Edge succeeds in escaping or catching their quarry. If multiple sides tie for the most Edge, the side with the most PCs wins (just barely). If that is also tied, then the PC that last Gained the Edge chooses one side to win, with the other tying sides gaining +1 Edge for the purposes of spending it below.</p>
<p>Losing sides can spend their Edge 1-for-1 to:</p>
<ul>
<li style="font-weight:400;">Learn something about another side (where they will go, who leads them, how to escape them now, etc.)</li>
<li style="font-weight:400;">Have the chase end somewhere advantageous for them (reinforcements, a trap or lair, an intervening third party, etc.)</li>
<li style="font-weight:400;">Grant Advantage Forward to all PCs on their side.</li>
<li style="font-weight:400;">Inflict Disadvantage Forward on all PCs on an opposing side.

</li>
</ul>
<p>GM Move: Have It Backfire
This means taking what the PCs did and twisting it. The Adventurers aren’t incompetent, so don’t portray this as them being inept. Instead this backfiring should be due to freak accident, unforeseeable consequence, active sabotage, or the frightening power of an enemy.

Tatters’ decision to abandon the Blue comes back to bite her. The Bluecoats recover Fonseca, and force a sacrifice. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Tatters, in an attempt to forge an alliance with the vampire nation, has infiltrated the Mustang, the fallen casino that Lord Tortemus has claimed as his headquarters. </p>
<p> </p>
<p>With battle raging between the Bluecoats and the nightspawn, can Tatters avoid getting caught in the crossfire? And if she does, what secrets might lie waiting to be discovered?</p>
<p> </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing'>https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent<br>
</a>Perchance TLA Tatters Ritual Generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p> </p>
<p><br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
</p>
 
Mechanics
<p> </p>
<p>Intro scene (S03E07 scene 3 interrupt)<br>
<br>
The event relates to a Remote Event<br>
Action and theme: Imitate Emotion<br>
Descriptor and Focus: Offensively Important<br>
Alexis Montisario is having a difficult meeting<br>
CEO Something positive happening to Voice of the Machine<br>
They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar. </p>
<p> </p>
<p>Scene 1<br>
Chaos factor: 6<br>
Scene Description: Infiltrating the Mustang<br>
Scene Test: Interrupt: a Connection: Inquisitor Fonseca. The event relates to a Starforged Action and Theme: Remove Phenomenon</p>
<p>More screams: The battered body of Fonseca strung up, being tortured by vampires. <br>
<br>
Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS</p>
<ul>
<li>What does Fonseca know that is useful to me? 4+1+1=6 (1XP) MISS</li>
</ul>
<p>Unable to assess the situation:</p>
<p>GM Move: Hit the Ground Running/ Take Something Away<br>
<br>
Bluecoats arrive, Fonseca knows something, but is close to death</p>
<p> </p>
<p>Scene 2<br>
Chaos factor 7<br>
Scene Description: Battle in the Mustang Steakhouse<br>
Scene Test: Altered (dangerous environment - floor/ ceiling collapsing)</p>
<p>Chase vs Bluecoats for Fonseca<br>
Tatters 0 Edge<br>
Bluecoats 0 Edge</p>
<p>Chase Move: Start the Chase When you enter a chase, either in pursuit or escape, you and your adversary form separate ‘sides’ that both start with 0 Edge.<br>
Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (2), and roll +INT if you distract or misdirect (Tatters uses prestidigitation to create distracting illusions).</p>
<ul>
<li style="font-weight:400;">2+2+1=5: MISS</li>
</ul>
<p>Tatters 0 Edge<br>
Bluecoats 2 Edge</p>
<p>GM Move: Introduce Something New<br>
The event relates to a Starforged Descriptor and Focus: Barren Vault<br>
Floor collapses, revealing a vast drop, and blocking her path. It looks like the Mustang’s secure vault has been cleaned out. <br>
<br>
Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (1), and roll +DEX if you sprint, hide or manoeuvre (Tatters leaps, ducks, sprints).</p>
<ul>
<li style="font-weight:400;">2+3+1=6: MISS</li>
</ul>
<p>Tatters 0 Edge<br>
Bluecoats 3 Edge<br>
<br>
Chase Move It’s Over When any side in a chase has 3 or more Edge, the chase comes to an end. Whoever has the most Edge succeeds in escaping or catching their quarry. If multiple sides tie for the most Edge, the side with the most PCs wins (just barely). If that is also tied, then the PC that last Gained the Edge chooses one side to win, with the other tying sides gaining +1 Edge for the purposes of spending it below.</p>
<p>Losing sides can spend their Edge 1-for-1 to:</p>
<ul>
<li style="font-weight:400;">Learn something about another side (where they will go, who leads them, how to escape them now, etc.)</li>
<li style="font-weight:400;">Have the chase end somewhere advantageous for them (reinforcements, a trap or lair, an intervening third party, etc.)</li>
<li style="font-weight:400;">Grant Advantage Forward to all PCs on their side.</li>
<li style="font-weight:400;">Inflict Disadvantage Forward on all PCs on an opposing side.<br>
<br>
</li>
</ul>
<p>GM Move: Have It Backfire<br>
This means taking what the PCs did and twisting it. The Adventurers aren’t incompetent, so don’t portray this as them being inept. Instead this backfiring should be due to freak accident, unforeseeable consequence, active sabotage, or the frightening power of an enemy.<br>
<br>
Tatters’ decision to abandon the Blue comes back to bite her. The Bluecoats recover Fonseca, and force a sacrifice. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/e8ndki6g37cp2e7x/TLAS3_Chapter_8_The_Hanged_Man.mp3" length="28218091" type="audio/mpeg"/>
        <itunes:summary>Tatters, in an attempt to forge an alliance with the vampire nation, has infiltrated the Mustang, the fallen casino that Lord Tortemus has claimed as his headquarters. 

With battle raging between the Bluecoats and the nightspawn, can Tatters avoid getting caught in the crossfire? And if she does, what secrets might lie waiting to be discovered?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1725</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>55</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 9 Scary Monsters</title>
        <itunes:title>TLAS3 Chapter 9 Scary Monsters</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-9-scary-monsters/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-9-scary-monsters/#comments</comments>        <pubDate>Wed, 25 Dec 2024 10:03:33 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/3c7eb66b-6285-3e1f-8b81-32ca0ece83a9</guid>
                                    <description><![CDATA[<p>Tatters continues in her attempt to explore the crashed casino, but something seems to be wrong with her magic, something that risks the release of unspeakable horrors. </p>
<p>And even if she does locate her quarry, will the dread vampire lord prove any less deadly?</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing'>https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent
</a>Perchance TLA Tatters Ritual Generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a>
Perchance TLA Scene Tester: <a href='https://perchance.org/tla-scenetester#edit'>https://perchance.org/tla-scenetester</a>
Perchance TLA OCEANIC NPC Generator: <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a>
Perchance TLA OCEANIC NPC Behaviour Emulator: <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a>
OCEANIC User Guide: <a href='https://docs.google.com/document/d/1lC2Rcj1VN45itUYQ7JqmeFhK31CaL9qlbU58b9U5lLo/edit?usp=sharing'>https://docs.google.com/document/d/1lC2Rcj1VN45itUYQ7JqmeFhK31CaL9qlbU58b9U5lLo/edit?usp=sharing</a></p>
<p> </p>
<p> </p>
Mechanics
<p>Scene 1 (Intro scene)
Chaos Factor: 8
Scene Description: Teleport to safety
Scene Test: expected

Class Move: Evoke a Spell When you unleash your magical talents, choose a Spell you know and roll+SPELL.</p>
<ul>
<li style="font-weight:400;">Teleport to safety: 4+3+2=9</li>
</ul>
<p>On a 7-9 the Spell is still successful but choose one consequence from the list below.</p>
<ul>
<li>
<ul>
<li style="font-weight:400;">The Spell’s Risk manifests as well.</li>
</ul>
</li>
</ul>
<ul>
<li>The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.</li>
</ul>
<ul>
<li style="font-weight:400;">Using it puts you in danger or draws unwanted attention, the GM will say how.</li>
</ul>
<p> </p>
<p>Tatters flees further into the Mustang’s interior</p>
<p> </p>
<p>Scene 2
Chaos Factor 7
Scene Description: Tracking down Tortemus
Scene Test: Altered</p>
<p> </p>
<p>GM Move: Set Up an Immediate Danger
Mythic 2 Descriptor and Focus: Threateningly Normal

The empty corridors are alive with magical potential energy. </p>
<p> </p>
<p>Simple Q (Likely): Does this feel like Tortemus’ concealing magic? Yes</p>
<p> </p>
<p>Adventure Move: Compel When you use favor, payment, promises, or threats to get someone to do something, say what you want them to do (or not to do) and roll+CHA. </p>
<ul>
<li style="font-weight:400;">She seeks a parlay. She offers information, and potentially an alliance. 5+3+2=10</li>
</ul>
<p>If they are an NPC, on a 10+ they’ll do what you want. </p>
<p> </p>
<p>Scene 3
Chaos Factor 6
Scene Description: negotiating with Tortemus
Scene Test: Expected</p>
<p> </p>
<p>Tortemus OCEANIC profile: O5,C4,E3,A2,N4,I1,3,C1</p>
<p>
NPC Response: Conscientiousness, Extroversion, Core Disposition (planning, ruthlessness and fury)</p>
<p> </p>
<p>Tortemus intends a counter-attack.  </p>
<p> </p>
<p>Complex Q: How? The event relates to a Starforged Descriptor and Focus: Confined Ruins</p>
<p>Tortemus means to destroy the Mustang, and the Blues along with it. </p>
<p> </p>
<p>Simple Q: Can he teleport to the Night Queen’s Shadow? Yes</p>
<p>
Simple Q: Can he take his vampire troops with him? Yes</p>
<p> </p>
<p>Peripheral Move: End of Session </p>
<p> </p>
<p>At the end of each session, answer the following questions as a group:</p>
<ul>
<li> Did we discover something new and important about the world or characters? 1XP</li>
<li> Did we newly visit or significantly alter a memorable location? 1XP</li>
<li> Did we overcome a notable obstacle, enemy, or challenge?</li>
</ul>
<p>For each “yes” answer, everyone gains 1 XP.</p>
<p>Lastly, gain 1 XP if you accomplished your Drive. 1XP</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Tatters continues in her attempt to explore the crashed casino, but something seems to be wrong with her magic, something that risks the release of unspeakable horrors. </p>
<p>And even if she does locate her quarry, will the dread vampire lord prove any less deadly?</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing'>https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA Random event Oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent<br>
</a>Perchance TLA Tatters Ritual Generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a><br>
Perchance TLA Scene Tester: <a href='https://perchance.org/tla-scenetester#edit'>https://perchance.org/tla-scenetester</a><br>
Perchance TLA OCEANIC NPC Generator: <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a><br>
Perchance TLA OCEANIC NPC Behaviour Emulator: <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a><br>
OCEANIC User Guide: <a href='https://docs.google.com/document/d/1lC2Rcj1VN45itUYQ7JqmeFhK31CaL9qlbU58b9U5lLo/edit?usp=sharing'>https://docs.google.com/document/d/1lC2Rcj1VN45itUYQ7JqmeFhK31CaL9qlbU58b9U5lLo/edit?usp=sharing</a></p>
<p> </p>
<p> </p>
Mechanics
<p>Scene 1 (Intro scene)<br>
Chaos Factor: 8<br>
Scene Description: Teleport to safety<br>
Scene Test: expected<br>
<br>
Class Move: Evoke a Spell When you unleash your magical talents, choose a Spell you know and roll+SPELL.</p>
<ul>
<li style="font-weight:400;">Teleport to safety: 4+3+2=9</li>
</ul>
<p>On a 7-9 the Spell is still successful but choose one consequence from the list below.</p>
<ul>
<li>
<ul>
<li style="font-weight:400;">The Spell’s Risk manifests as well.</li>
</ul>
</li>
</ul>
<ul>
<li>The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.</li>
</ul>
<ul>
<li style="font-weight:400;">Using it puts you in danger or draws unwanted attention, the GM will say how.</li>
</ul>
<p> </p>
<p>Tatters flees further into the Mustang’s interior</p>
<p> </p>
<p>Scene 2<br>
Chaos Factor 7<br>
Scene Description: Tracking down Tortemus<br>
Scene Test: Altered</p>
<p> </p>
<p>GM Move: Set Up an Immediate Danger<br>
Mythic 2 Descriptor and Focus: Threateningly Normal<br>
<br>
The empty corridors are alive with magical potential energy. </p>
<p> </p>
<p>Simple Q (Likely): Does this feel like Tortemus’ concealing magic? Yes</p>
<p> </p>
<p>Adventure Move: Compel When you use favor, payment, promises, or threats to get someone to do something, say what you want them to do (or not to do) and roll+CHA. </p>
<ul>
<li style="font-weight:400;">She seeks a parlay. She offers information, and potentially an alliance. 5+3+2=10</li>
</ul>
<p>If they are an NPC, on a 10+ they’ll do what you want. </p>
<p> </p>
<p>Scene 3<br>
Chaos Factor 6<br>
Scene Description: negotiating with Tortemus<br>
Scene Test: Expected</p>
<p> </p>
<p>Tortemus OCEANIC profile: O5,C4,E3,A2,N4,I1,3,C1</p>
<p><br>
NPC Response: Conscientiousness, Extroversion, Core Disposition (planning, ruthlessness and fury)</p>
<p> </p>
<p>Tortemus intends a counter-attack.  </p>
<p> </p>
<p>Complex Q: How? The event relates to a Starforged Descriptor and Focus: Confined Ruins</p>
<p>Tortemus means to destroy the Mustang, and the Blues along with it. </p>
<p> </p>
<p>Simple Q: Can he teleport to the Night Queen’s Shadow? Yes</p>
<p><br>
Simple Q: Can he take his vampire troops with him? Yes</p>
<p> </p>
<p>Peripheral Move: End of Session </p>
<p> </p>
<p>At the end of each session, answer the following questions as a group:</p>
<ul>
<li> Did we discover something new and important about the world or characters? 1XP</li>
<li> Did we newly visit or significantly alter a memorable location? 1XP</li>
<li> Did we overcome a notable obstacle, enemy, or challenge?</li>
</ul>
<p>For each “yes” answer, everyone gains 1 XP.</p>
<p>Lastly, gain 1 XP if you accomplished your Drive. 1XP</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/pss53qhaj3hsttke/TLAS3_Chapter_9_Scary_Monsters.mp3" length="31593119" type="audio/mpeg"/>
        <itunes:summary>Tatters continues in her attempt to explore the crashed casino, but something seems to be wrong with her magic, something that risks the release of unspeakable horrors. 

And even if she does locate her quarry, will the dread vampire lord prove any less deadly?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1936</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>56</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 10 Enemy Of My Enemy</title>
        <itunes:title>TLAS3 Chapter 10 Enemy Of My Enemy</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-10-enemy-of-my-enemy/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-10-enemy-of-my-enemy/#comments</comments>        <pubDate>Wed, 08 Jan 2025 17:37:31 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/1556730b-b2b5-3972-ba7d-b1c277fb26cb</guid>
                                    <description><![CDATA[<p>In a perfect example of being careful of what you wish for, Tatters has got what she wanted; a parlay with the deadly vampire lord, Tortemus. Many have not lived to regret such a thing. </p>
<p>And even if she survives the encounter, can she hope to learn anything that will turn the overwhelming tide in her favour?</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1_od7ZCXeomDNnMj5Ftg7MSWi8IFRd8qtXKf-8SqGlp0/edit?usp=sharing'>https://docs.google.com/document/d/1_od7ZCXeomDNnMj5Ftg7MSWi8IFRd8qtXKf-8SqGlp0/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p> </p>
<p>Batch file script</p>
<p> </p>
<p>@echo off</p>
<p>start https://perchance.org/tla-randomevent</p>
<p>start https://perchance.org/tla-tatters-ritual-generator</p>
<p>start https://perchance.org/tla-mythic2e</p>
<p>start https://perchance.org/tla-oceanic-npc</p>
<p>start https://perchance.org/tla-oceanic-behaviour</p>
Mechanics
<p>Scene 1 </p>
<p>Chaos Factor: 6</p>
<p>Scene Description: Negotiation with Tortemus</p>
<p>Scene Test: The scene is Altered: Add A Character </p>
<p> </p>
<p>Simple Q: The Veil Sisters? (Likely): Yes</p>
<p> </p>
<p>Mara Vale</p>
<p>S02E03 description</p>
<ul>
<li style="font-weight:400;">Mara Vale: Local, cute female</li>
<li style="font-weight:400;">Goals: respect, Methods: espionage, Profession: butcher</li>
<li style="font-weight:400;">Traits: candid, Interests: pets, Quirks: decision by committee</li>
</ul>
<p> </p>
<p>Their OCEANIC profile is:</p>
<ul>
<li style="font-weight:400;">Openness: 4 - Fairly adventurous</li>
<li style="font-weight:400;">Conscientiousness: 5 - Very precise, controlled. </li>
<li style="font-weight:400;">Extroversion: 2 - Slightly reserved</li>
<li style="font-weight:400;">Agreeableness: 3 - neutral</li>
<li style="font-weight:400;">Neuroticism: 5 - Anxious, moody</li>
<li style="font-weight:400;">Interpersonal Disposition: 5 - v positive towards Tatters</li>
<li style="font-weight:400;">Core Disposition: 1 - v unhappy with circumstances</li>
</ul>
<p> </p>
<p>Lynn Vale</p>
<p>S02E03 description</p>
<ul>
<li style="font-weight:400;">Lynthia Vale: Local, wiry, spike-haired</li>
<li style="font-weight:400;">Goals: Happiness, Methods: hard work, Profession: messenger</li>
<li style="font-weight:400;">Traits: daring, Interests: drugs, Quirks: a fraud</li>
</ul>
<p> </p>
<p>Their OCEANIC profile is:</p>
<ul>
<li style="font-weight:400;">Openness: 4 - Fairly adventurous</li>
<li style="font-weight:400;">Conscientiousness: 1 - Very laid back, unstructured</li>
<li style="font-weight:400;">Extraversion: 5 - Very sociable, talkative</li>
<li style="font-weight:400;">Agreeableness: 2 - Slightly self-absorbed</li>
<li style="font-weight:400;">Neuroticism: 5 - Anxious, moody</li>
<li style="font-weight:400;">Interpersonal Disposition: 4 - positive towards Tatters</li>
<li style="font-weight:400;">Core Disposition: 4 - happy with circumstances</li>
</ul>
<p>

</p>
<p>Lord Tortemus</p>
<p>Their OCEANIC profile is:</p>
<ul>
<li style="font-weight:400;">Openness: 5 - Very adventurous</li>
<li style="font-weight:400;">Conscientiousness: 4 - Fairly precise, controlled. </li>
<li style="font-weight:400;">Extraversion: 3 - neutral</li>
<li style="font-weight:400;">Agreeableness: 2 - Slightly self-absorbed</li>
<li style="font-weight:400;">Neuroticism: 4 - Slightly moody</li>
<li style="font-weight:400;">Interpersonal Disposition: 3 - neutral towards Tatters</li>
<li style="font-weight:400;">Core Disposition: 3 - neutral</li>
</ul>
<p> </p>
<p>Tortemus Behaviour: 0 matches, 1 six: Happy, Fortunate</p>
<ul>
<li style="font-weight:400;">Pleased with escape, increase CD by +2  </li>
</ul>
<p> </p>
<p>Mara: confirm Tatters is not Unseen</p>
<p> </p>
<p>Tatters question</p>
<p> </p>
<p>Tortemus: 2 matches: Extroversion (3), Neuroticism (4), Triumphant, Large</p>
<p> </p>
<p>Tatters argument</p>
<p> </p>
<p>Tortemus: 2 matches: Openess (5), Extroversion (3) Defiant, Lonely</p>
<p> </p>
<p>Will he join forces? (Nearly certain): Yes</p>
<p>

</p>
<p>Scene 2 </p>
<p>Chaos Factor: 5</p>
<p>Scene Description: Exchanging information</p>
<p>Scene Test: The scene starts as expected.</p>
<p> </p>
<p>Does she learn anything new? Yes</p>
<p> </p>
<p>The event relates to a Mythic 2 Action and theme: Take Enemy</p>
<ul>
<li style="font-weight:400;">Sereth Pinto was Unseen. They had tried to take over the Silver Nails to secure an independent army. Mara and Lynn knew, and were agents of a competing faction (the House of Whispers.)</li>
<li style="font-weight:400;">The Undying learned of the Unseen move against the Silver Nails, and interceded. </li>
</ul>
<p> </p>
<p>Anything more? Yes</p>
<p> </p>
<p>The event relates to Something Positive for a PC (Tatters)</p>
<p>If required, here's a Starforged Action and Theme: Defy Death</p>
<p>And here's a Mythic 2 Descriptor and Focus: Excitedly Protective</p>
<ul>
<li style="font-weight:400;">Tatters is given a replacement Demonbane Charm</li>
</ul>
<p> </p>
<p>Anything more? Yes</p>
<p> </p>
<p>Current Context. Meaning: Frantically Strong</p>
<ul>
<li style="font-weight:400;">The Unseen are extremely powerful. They have attempted to infiltrate the 3rd Guild, and their tendrils extend through power structures across the Chained World. </li>
</ul>
<p> </p>
<p>Anything more? Exceptional No
Tortemus: 1 match: Core Disposition, Innocently Cold</p>
<ul>
<li style="font-weight:400;">More pressing matters: Tortemus learns about the Ring of Winter and the Machine Cult (attacks on the Dominarium and Opera House).</li>
<li style="font-weight:400;">Reduce CD by 1</li>
</ul>
<p> </p>
<p>What does Tortemus propose? 3 matches: Interpersonal Disposition, Extroversion, webOpenness (creative, adventurous response): Mysterious Vehicle</p>
<p> </p>
<p>Does he know anything about the fate of the Web? No</p>
<p> </p>
<p>Mara: ID -1, CD +1. Lyn: CD -1</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In a perfect example of being careful of what you wish for, Tatters has got what she wanted; a parlay with the deadly vampire lord, Tortemus. Many have not lived to regret such a thing. </p>
<p>And even if she survives the encounter, can she hope to learn anything that will turn the overwhelming tide in her favour?</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1_od7ZCXeomDNnMj5Ftg7MSWi8IFRd8qtXKf-8SqGlp0/edit?usp=sharing'>https://docs.google.com/document/d/1_od7ZCXeomDNnMj5Ftg7MSWi8IFRd8qtXKf-8SqGlp0/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent<br>
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p> </p>
<p>Batch file script</p>
<p> </p>
<p>@echo off</p>
<p>start https://perchance.org/tla-randomevent</p>
<p>start https://perchance.org/tla-tatters-ritual-generator</p>
<p>start https://perchance.org/tla-mythic2e</p>
<p>start https://perchance.org/tla-oceanic-npc</p>
<p>start https://perchance.org/tla-oceanic-behaviour</p>
Mechanics
<p>Scene 1 </p>
<p>Chaos Factor: 6</p>
<p>Scene Description: Negotiation with Tortemus</p>
<p>Scene Test: The scene is Altered: Add A Character </p>
<p> </p>
<p>Simple Q: The Veil Sisters? (Likely): Yes</p>
<p> </p>
<p>Mara Vale</p>
<p>S02E03 description</p>
<ul>
<li style="font-weight:400;">Mara Vale: Local, cute female</li>
<li style="font-weight:400;">Goals: respect, Methods: espionage, Profession: butcher</li>
<li style="font-weight:400;">Traits: candid, Interests: pets, Quirks: decision by committee</li>
</ul>
<p> </p>
<p>Their OCEANIC profile is:</p>
<ul>
<li style="font-weight:400;">Openness: 4 - Fairly adventurous</li>
<li style="font-weight:400;">Conscientiousness: 5 - Very precise, controlled. </li>
<li style="font-weight:400;">Extroversion: 2 - Slightly reserved</li>
<li style="font-weight:400;">Agreeableness: 3 - neutral</li>
<li style="font-weight:400;">Neuroticism: 5 - Anxious, moody</li>
<li style="font-weight:400;">Interpersonal Disposition: 5 - v positive towards Tatters</li>
<li style="font-weight:400;">Core Disposition: 1 - v unhappy with circumstances</li>
</ul>
<p> </p>
<p>Lynn Vale</p>
<p>S02E03 description</p>
<ul>
<li style="font-weight:400;">Lynthia Vale: Local, wiry, spike-haired</li>
<li style="font-weight:400;">Goals: Happiness, Methods: hard work, Profession: messenger</li>
<li style="font-weight:400;">Traits: daring, Interests: drugs, Quirks: a fraud</li>
</ul>
<p> </p>
<p>Their OCEANIC profile is:</p>
<ul>
<li style="font-weight:400;">Openness: 4 - Fairly adventurous</li>
<li style="font-weight:400;">Conscientiousness: 1 - Very laid back, unstructured</li>
<li style="font-weight:400;">Extraversion: 5 - Very sociable, talkative</li>
<li style="font-weight:400;">Agreeableness: 2 - Slightly self-absorbed</li>
<li style="font-weight:400;">Neuroticism: 5 - Anxious, moody</li>
<li style="font-weight:400;">Interpersonal Disposition: 4 - positive towards Tatters</li>
<li style="font-weight:400;">Core Disposition: 4 - happy with circumstances</li>
</ul>
<p><br>
<br>
</p>
<p>Lord Tortemus</p>
<p>Their OCEANIC profile is:</p>
<ul>
<li style="font-weight:400;">Openness: 5 - Very adventurous</li>
<li style="font-weight:400;">Conscientiousness: 4 - Fairly precise, controlled. </li>
<li style="font-weight:400;">Extraversion: 3 - neutral</li>
<li style="font-weight:400;">Agreeableness: 2 - Slightly self-absorbed</li>
<li style="font-weight:400;">Neuroticism: 4 - Slightly moody</li>
<li style="font-weight:400;">Interpersonal Disposition: 3 - neutral towards Tatters</li>
<li style="font-weight:400;">Core Disposition: 3 - neutral</li>
</ul>
<p> </p>
<p>Tortemus Behaviour: 0 matches, 1 six: Happy, Fortunate</p>
<ul>
<li style="font-weight:400;">Pleased with escape, increase CD by +2  </li>
</ul>
<p> </p>
<p>Mara: confirm Tatters is not Unseen</p>
<p> </p>
<p>Tatters question</p>
<p> </p>
<p>Tortemus: 2 matches: Extroversion (3), Neuroticism (4), Triumphant, Large</p>
<p> </p>
<p>Tatters argument</p>
<p> </p>
<p>Tortemus: 2 matches: Openess (5), Extroversion (3) Defiant, Lonely</p>
<p> </p>
<p>Will he join forces? (Nearly certain): Yes</p>
<p><br>
<br>
</p>
<p>Scene 2 </p>
<p>Chaos Factor: 5</p>
<p>Scene Description: Exchanging information</p>
<p>Scene Test: The scene starts as expected.</p>
<p> </p>
<p>Does she learn anything new? Yes</p>
<p> </p>
<p>The event relates to a Mythic 2 Action and theme: Take Enemy</p>
<ul>
<li style="font-weight:400;">Sereth Pinto was Unseen. They had tried to take over the Silver Nails to secure an independent army. Mara and Lynn knew, and were agents of a competing faction (the House of Whispers.)</li>
<li style="font-weight:400;">The Undying learned of the Unseen move against the Silver Nails, and interceded. </li>
</ul>
<p> </p>
<p>Anything more? Yes</p>
<p> </p>
<p>The event relates to Something Positive for a PC (Tatters)</p>
<p>If required, here's a Starforged Action and Theme: Defy Death</p>
<p>And here's a Mythic 2 Descriptor and Focus: Excitedly Protective</p>
<ul>
<li style="font-weight:400;">Tatters is given a replacement Demonbane Charm</li>
</ul>
<p> </p>
<p>Anything more? Yes</p>
<p> </p>
<p>Current Context. Meaning: Frantically Strong</p>
<ul>
<li style="font-weight:400;">The Unseen are extremely powerful. They have attempted to infiltrate the 3rd Guild, and their tendrils extend through power structures across the Chained World. </li>
</ul>
<p> </p>
<p>Anything more? Exceptional No<br>
Tortemus: 1 match: Core Disposition, Innocently Cold</p>
<ul>
<li style="font-weight:400;">More pressing matters: Tortemus learns about the Ring of Winter and the Machine Cult (attacks on the Dominarium and Opera House).</li>
<li style="font-weight:400;">Reduce CD by 1</li>
</ul>
<p> </p>
<p>What does Tortemus propose? 3 matches: Interpersonal Disposition, Extroversion, webOpenness (creative, adventurous response): Mysterious Vehicle</p>
<p> </p>
<p>Does he know anything about the fate of the Web? No</p>
<p> </p>
<p>Mara: ID -1, CD +1. Lyn: CD -1</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/xxsyehk7yiztimdi/TLAS3_Chapter_10_Enemy_of_my_Enemy.mp3" length="29642098" type="audio/mpeg"/>
        <itunes:summary>In a perfect example of being careful of what you wish for, Tatters has got what she wanted; a parlay with the deadly vampire lord, Tortemus. Many have not lived to regret such a thing. 

And even if she survives the encounter, can she hope to learn anything that will turn the overwhelming tide in her favour?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1814</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>57</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLASS3 Chapter 11 Hammerhold</title>
        <itunes:title>TLASS3 Chapter 11 Hammerhold</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlass3-chapter-11-hammerhold/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlass3-chapter-11-hammerhold/#comments</comments>        <pubDate>Wed, 22 Jan 2025 17:49:50 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/df5d374c-181d-3eba-9296-1d80caf2c008</guid>
                                    <description><![CDATA[<p>Tatters, accompanied by the deadly Vale sisters, sets out on her mission to track down and recover the Ring of Winter. Their target, it transpires, is located within one of the most potent symbols of Dominion power. </p>
<p>True to form, things start badly, go downhill from there, and then plummet straight over the edge of a cliff as Tatters experiences a deeply disturbing revelation. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1JcoDyLK43fWihJLgE_I5wzNcUWTMJGwJOXgkaI3s-gM/edit?usp=sharing'>https://docs.google.com/document/d/1JcoDyLK43fWihJLgE_I5wzNcUWTMJGwJOXgkaI3s-gM/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
<p>Stephanie M’s Fantasy and Modern Themes and Domains: <a href='https://drive.google.com/file/d/1VjPuV29a5CgMXoUAQldcwvNB1FCsZwko/view'>https://drive.google.com/file/d/1VjPuV29a5CgMXoUAQldcwvNB1FCsZwko/view</a></p>
<p><a href='https://drive.google.com/file/d/13KBv58Pq836vWLwDOK9qGYcCK8asK-O8/view'>https://drive.google.com/file/d/13KBv58Pq836vWLwDOK9qGYcCK8asK-O8/view</a></p>
<p>
Followers: </p>
Mara Vale
<ul>
<li>Qualities</li>
</ul>
<ul>
<li>Warrior. They count as +1 Armor when they help you fight, and you don’t have to Command them to fight unless the opposition is terrifying or overwhelming.</li>
</ul>
<ul>
<li>Costs</li>
</ul>
<ul>
<li>Independence. They may follow you for convenience or mutual gain, but they are not truly loyal to you.</li>
</ul>
<ul>
<li>Want</li>
</ul>
<ul>
<li>Protect Lynn</li>
</ul>
<ul>
<li>Methods</li>
</ul>
<ul>
<li>Smash through obstacles</li>
</ul>
<ul>
<li>Make a brutal show of force</li>
</ul>
<ul>
<li>Call on reserves of inner strength</li>
</ul>
<ul>
<li>Conditions</li>
</ul>
<ul>
<li>3C, sword (1C)</li>
</ul>
<ul>
<li>Armour</li>
</ul>
<ul>
<li>1</li>
</ul>
<ul>
<li>Descriptors</li>
</ul>
<ul>
<li>Cautious. Careful and methodical; avoids acting rashly.</li>
</ul>
<ul>
<li>Blunt. Prefers a direct, honest, straightforward approach to most things in life.</li>
</ul>
<ul>
<li>Infamous. They’re well-known, for good or for ill.</li>
</ul>
<ul>
<li>OCEANIC</li>
</ul>
<ul>
<li>Openness: 4 - Fairly adventurous</li>
</ul>
<ul>
<li>Conscientiousness: 5 - Very precise, controlled.</li>
</ul>
<ul>
<li>Extroversion: 2 - Slightly reserved</li>
</ul>
<ul>
<li>Agreeableness: 3 - neutral</li>
</ul>
<ul>
<li>Neuroticism: 5 - Anxious, moody</li>
</ul>
<ul>
<li>Interpersonal Disposition: 5 - v positive towards Tatters</li>
</ul>
<ul>
<li>Core Disposition: 1 - v unhappy with circumstances</li>
</ul>
Lynn Vale
<ul>
<li>Qualities</li>
</ul>
<ul>
<li>Cunning, Clever and observant. When they help you Examine, treat a 7-9 as a 10+.</li>
</ul>
<ul>
<li>Costs</li>
</ul>
<ul>
<li>Independence. They may follow you for convenience or mutual gain, but they are not truly loyal to you.</li>
</ul>
<ul>
<li>Want</li>
</ul>
<ul>
<li>Protect Mara</li>
</ul>
<ul>
<li>Methods</li>
</ul>
<ul>
<li>Spring a trap or plan</li>
</ul>
<ul>
<li>Misdirect and confuse</li>
</ul>
<ul>
<li>Lunge with terrifying speed</li>
</ul>
<ul>
<li>Conditions</li>
</ul>
<ul>
<li>3C, Sword (1C)</li>
</ul>
<ul>
<li>Armour</li>
</ul>
<ul>
<li>1</li>
</ul>
<ul>
<li>Descriptors</li>
</ul>
<ul>
<li>Athletic. Good at running, climbing, jumping, and physical manoeuvring.</li>
</ul>
<ul>
<li>Stealthy. Avoids detection; often gets the drop on foes.</li>
</ul>
<ul>
<li>Infamous. They’re well-known, for good or for ill.</li>
</ul>
<ul>
<li>OCEANIC</li>
</ul>
<ul>
<li>Openness: 4 - Fairly adventurous</li>
</ul>
<ul>
<li>Conscientiousness: 1 - Very laid back, unstructured</li>
</ul>
<ul>
<li>Extraversion: 5 - Very sociable, talkative</li>
</ul>
<ul>
<li>Agreeableness: 2 - Slightly self-absorbed</li>
</ul>
<ul>
<li>Neuroticism: 5 - Anxious, moody</li>
</ul>
<ul>
<li>Interpersonal Disposition: 4 - positive towards Tatters</li>
</ul>
<ul>
<li>Core Disposition: 4 - happy with circumstances</li>
</ul>
Mechanics
<p> </p>
<p>Copilot prompt</p>
<p> </p>
<p>Genre: magitech. Lord Tortemus has proposed sending Tatters, along with his two bodyguards, the Vale sisters, on a mission to retrieve the Ring of Winter from the leader of the machine cult. Describe the mission parameters, including the keywords Mysterious Vehicle.</p>
<p> </p>
<p>Mission Parameters: Quest for the Ring of Winter</p>
<p>Objective: Retrieve the legendary Ring of Winter from the leader of the machine cult.</p>
<p>Team:</p>
<ol>
<li style="font-weight:400;">Tatters - The cunning and resourceful protagonist.</li>
<li style="font-weight:400;">The Vale Sisters - Tatters' loyal and formidable bodyguards, known for their combat prowess and tactical acumen.</li>
</ol>
<p>Mission Overview: Lord Tortemus has identified the leader of the machine cult as the current possessor of the Ring of Winter. This ancient artifact possesses immense power over ice and cold, making it a critical asset in the ongoing conflict. The cult has fortified itself within Hammerhold, the city’s greatest forge and arsenal, located in the heart of Chaintop.</p>
<p>Primary Objectives:</p>
<ol>
<li style="font-weight:400;">Infiltrate the Stronghold: Gain access to the machine cult's heavily guarded fortress.</li>
<li style="font-weight:400;">Locate the Ring of Winter: Identify the exact location of the Ring within the stronghold.</li>
<li style="font-weight:400;">Retrieve the Artifact: Secure the Ring and ensure its safe return to Lord Tortemus.</li>
</ol>
<p>Secondary Objectives:</p>
<ol>
<li style="font-weight:400;">Gather Intel: Collect valuable information on the machine cult's operations and technology.</li>
<li style="font-weight:400;">Neutralize Key Threats: Disable or eliminate high-ranking cult members and their mechanical constructs.</li>
<li style="font-weight:400;">Mysterious Vehicle: Investigate the rumored Mysterious Vehicle that the cult uses for transportation and potential escape.</li>
</ol>
<p>Operational Details:</p>
<ul>
<li style="font-weight:400;">Transport: The team will travel via a swift magitech skimmer provided by Lord Tortemus, designed for stealth and speed.</li>
<li style="font-weight:400;">Entry Point: Utilize an old drainage tunnel as the entry point to bypass the main defenses.</li>
<li style="font-weight:400;">Reconnaissance: Deploy mini-drones for surveillance and mapping of the fortress interior.</li>
<li style="font-weight:400;">Engagement: The Vale sisters will handle combat encounters while Tatters focuses on securing the Ring.</li>
<li style="font-weight:400;">Extraction: Once the Ring is in their possession, exfiltrate using the Mysterious Vehicle if possible, or fall back to the skimmer for a swift retreat.</li>
</ul>
<p>Potential Hazards:</p>
<ul>
<li style="font-weight:400;">Mechanical Sentinels: The stronghold is patrolled by advanced automata designed to detect and neutralize intruders.</li>
<li style="font-weight:400;">Environmental Extremes: The presence of the Ring has caused unnatural cold within the fortress, creating hazardous conditions.</li>
<li style="font-weight:400;">Cult Defenders: Devoted and fanatical cultists, equipped with magitech weaponry, will fiercely defend their leader and the Ring.</li>
</ul>
<p>Mission Success Criteria:</p>
<ul>
<li style="font-weight:400;">Successful retrieval of the Ring of Winter.</li>
<li style="font-weight:400;">Safe return of Tatters and the Vale sisters.</li>
<li style="font-weight:400;">Acquisition of valuable intelligence on the machine cult.</li>
</ul>
<p>Failure Conditions:</p>
<ul>
<li style="font-weight:400;">Loss of the Ring to enemy forces.</li>
<li style="font-weight:400;">Capture or incapacitation of team members.</li>
<li style="font-weight:400;">Incomplete mission objectives due to unanticipated threats.</li>
</ul>
<p>Mission Commences: 18:00 hours, local time.</p>
<p> </p>
<p>Genre: magitech. Describe an automated factory stronghold, at the heart of the industrial Chaintop area of Kyras, capital city of the Kyras Dominion.</p>
<p>The air in Chaintop hummed with a low, insistent thrum. Gears ground, pistons hissed, and the glow of arcane forges cast long, dancing shadows across cobbled streets. At the heart of this industrial behemoth stood the Bastion of Gears, a fortress unlike any other.</p>
<p>Appearance:</p>
<ul>
<li style="font-weight:400;">Exterior: Hammerhold was a brutalist masterpiece, a symphony of iron and obsidian. Massive, interlocking gears formed the very walls, their teeth catching the light in a mesmerizing display. Arcane sigils, etched in shimmering gold, pulsed with an eerie light, warding off unwanted attention.</li>
<li style="font-weight:400;">Interior: A labyrinth of corridors, each a testament to magitech ingenuity.<ul>
<li style="font-weight:400;">Production Halls: Gargantuan machines, powered by a combination of steam and arcane energy, churned out weapons, armor, and intricate gears. Dwarven engineers, their faces grim with concentration, monitored the intricate dance of pistons and pulleys.</li>
<li style="font-weight:400;">Assembly Lines: Goblins, their nimble fingers a blur of motion, assembled intricate magitech contraptions. From miniature clockwork automatons to devastating siege engines, each piece was crafted with meticulous care.</li>
<li style="font-weight:400;">Forges: Arcane forges, fueled by rare crystals, roared to life, casting a blinding light. Dwarven smiths, their bodies glowing with an otherworldly aura, hammered and shaped molten metal into weapons of terrifying beauty and power.</li>
</ul>
</li>

</ul>
<p>Defenses:</p>
<ul>
<li style="font-weight:400;">Arcane Shields: An invisible, shimmering barrier enveloped the bastion, deflecting projectiles and absorbing minor magical attacks.</li>
<li style="font-weight:400;">Auto-Cannon Turrets: Ironclad turrets, bristling with arcane-powered cannons, rotated menacingly, ready to unleash a barrage of fire upon any intruders.</li>
<li style="font-weight:400;">Clockwork Golems: Massive, iron golems, their movements fluid and deadly, patrolled the perimeter, their eyes glowing with malevolent intelligence.</li>
</ul>
<p>The Heart of Hammerhold:</p>
<p>Deep within the fortress, in a chamber shielded by a dozen layers of arcane wards, resided the Engine of Creation, a masterpiece of magitech engineering. This colossal machine, powered by a captured celestial spirit, was the heart of Hammerhold, providing the raw energy that fueled the entire operation.</p>
<p>Life Within Hammerhold:</p>
<p>Hammerhold was a world unto itself. Dwarves, goblins, and humans, all bound by contracts of servitude, lived and worked within its walls. They were well-fed and well-compensated, but their lives were strictly regimented, their every move monitored by an intricate network of surveillance. Dissent was not tolerated.</p>
<p>Hammerhold was a symbol of the Kyras Dominion's industrial might, its arsenal, a testament to the power of magitech. It was a fortress impregnable, a factory unmatched, and a constant reminder of the Dominion's unwavering pursuit of power.</p>
<p>Scene 1 </p>
<p>Chaos Factor: 6</p>
<p>Scene Description: Night flight to Hammerhold</p>
<p>Scene Test: The scene is Interrupted: Current Context Meaning: Disrupt Protection
* The magical cloaking hiding the skimmers fails, due to Seterra’s interference</p>
<p> </p>
<p>Scene 2</p>
<p>Chaos factor 7</p>
<p>Scene Description: Rooftop infiltration</p>
<p>Scene Test: The scene starts as expected.</p>
<p>
-1 ID for Mara &amp; Lynn</p>
<p> </p>
<p>Q: Were they seen? Likely: No</p>
<p> </p>
<p>GM Move: See what they Find d10: 1</p>
<p>Feature: Huge, high-ceilinged room</p>
<p>Danger: None</p>
<p>Location keywords: Clean, Festive</p>
<p> </p>
<p>Flashback: </p>
<p>Class Move: Ritual: Scrying on the Voice of the Machine</p>
<p>Is there a source of Great Magical Power on the Night Queen’s Shadow? 50/50: Yes</p>
<ul>
<li style="font-weight:400;">No cost, spell succeeds</li>
</ul>
<p> </p>
<p>Adventure Move: Examine: where is the Voice of the Machine?</p>
<p>When you closely investigate a charged situation, ask the GM one question about it and</p>
<p>roll+WIS.</p>
<p>DIS for WIS condition, ADV for clean Ritual: 8 1XP</p>
<p>On a 7-9 the GM answers your question truthfully.</p>
<ul>
<li style="font-weight:400;">Tatters has a good idea of where he is in Hammerhold</li>
</ul>
<p> </p>
<p>Scene 3
Chaos factor 6</p>
<p>Scene Description: Hunting the halls of Hammerhold</p>
<p>Scene Test: The scene is Altered: Increase An Activity and Remove A Character</p>
<ul>
<li style="font-weight:400;">Mara and Tatters continue to bicker, only to discover Lynn is missing</li>
</ul>
<p> </p>
<p>GM Move: See what they Find d8: 4</p>
<p>Feature: Everyday devices powered by magic</p>
<p>Danger: Locked door</p>
<p>Location keywords: Spacious, Natural</p>
<p> </p>
<p>Q: is there a reply to the tap? 50/50 Yes</p>
<p> </p>
<p>Scene 4</p>
<p>Chaos Factor 7</p>
<p>Scene Description: Time to use a magic lockpick</p>
<p>Scene Test: The scene starts as expected.</p>
<p> </p>
<p>Equivalent Exchange</p>
<p>When you Push Yourself to Evoke a Spell, your Spell also becomes Greater.</p>
<p> </p>
<p>Evoke a Spell (Roll + SPELL: +2 +1 until next Settle In)</p>
<p>When you unleash your magical talents, choose a Spell you know and roll+SPELL.</p>
<p>On a 10+ you successfully evoke the Spell and its effects come to pass.</p>
<p>On a 7-9 the Spell is still successful but choose one consequence from the list below.</p>
<ul>
<li style="font-weight:400;">The Spell’s Risk manifests as well.</li>
<li style="font-weight:400;">The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.</li>
<li style="font-weight:400;">Using it puts you in danger or draws unwanted attention, the GM will say how.</li>
</ul>
<p> </p>
<p>Roll with ADV (DEX condition: Shaky): 10: success</p>
<p> </p>
<p>Technomancy</p>
<p>You sink your mind into a piece of arcane technology, and gain control over it for the scene. </p>
<p>Greater: The effect is ongoing, and grants a benefit you had not anticipated</p>
<p> </p>
<p>Random Event: Move Away from A Thread (End the Civil War in the city)</p>
<ul>
<li style="font-weight:400;">Meaning: Move Information or Bleakly Dirty </li>
<li style="font-weight:400;">Tatters becomes more aware than she had planned, and sees the war for the city is growing worse</li>
<li style="font-weight:400;">The event relates to an Item: Arcanicity</li>
<li style="font-weight:400;">If required, here's a Starforged Action and Theme: Scheme Passage</li>
<li style="font-weight:400;">And here's a Mythic 2 Descriptor and Focus: Slowly Glorious</li>
</ul>
]]></description>
                                                            <content:encoded><![CDATA[<p>Tatters, accompanied by the deadly Vale sisters, sets out on her mission to track down and recover the Ring of Winter. Their target, it transpires, is located within one of the most potent symbols of Dominion power. </p>
<p>True to form, things start badly, go downhill from there, and then plummet straight over the edge of a cliff as Tatters experiences a deeply disturbing revelation. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1JcoDyLK43fWihJLgE_I5wzNcUWTMJGwJOXgkaI3s-gM/edit?usp=sharing'>https://docs.google.com/document/d/1JcoDyLK43fWihJLgE_I5wzNcUWTMJGwJOXgkaI3s-gM/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent<br>
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
<p>Stephanie M’s Fantasy and Modern Themes and Domains: <a href='https://drive.google.com/file/d/1VjPuV29a5CgMXoUAQldcwvNB1FCsZwko/view'>https://drive.google.com/file/d/1VjPuV29a5CgMXoUAQldcwvNB1FCsZwko/view</a></p>
<p><a href='https://drive.google.com/file/d/13KBv58Pq836vWLwDOK9qGYcCK8asK-O8/view'>https://drive.google.com/file/d/13KBv58Pq836vWLwDOK9qGYcCK8asK-O8/view</a></p>
<p><br>
Followers: </p>
Mara Vale
<ul>
<li>Qualities</li>
</ul>
<ul>
<li>Warrior. They count as +1 Armor when they help you fight, and you don’t have to Command them to fight unless the opposition is terrifying or overwhelming.</li>
</ul>
<ul>
<li>Costs</li>
</ul>
<ul>
<li>Independence. They may follow you for convenience or mutual gain, but they are not truly loyal to you.</li>
</ul>
<ul>
<li>Want</li>
</ul>
<ul>
<li>Protect Lynn</li>
</ul>
<ul>
<li>Methods</li>
</ul>
<ul>
<li>Smash through obstacles</li>
</ul>
<ul>
<li>Make a brutal show of force</li>
</ul>
<ul>
<li>Call on reserves of inner strength</li>
</ul>
<ul>
<li>Conditions</li>
</ul>
<ul>
<li>3C, sword (1C)</li>
</ul>
<ul>
<li>Armour</li>
</ul>
<ul>
<li>1</li>
</ul>
<ul>
<li>Descriptors</li>
</ul>
<ul>
<li>Cautious. Careful and methodical; avoids acting rashly.</li>
</ul>
<ul>
<li>Blunt. Prefers a direct, honest, straightforward approach to most things in life.</li>
</ul>
<ul>
<li>Infamous. They’re well-known, for good or for ill.</li>
</ul>
<ul>
<li>OCEANIC</li>
</ul>
<ul>
<li>Openness: 4 - Fairly adventurous</li>
</ul>
<ul>
<li>Conscientiousness: 5 - Very precise, controlled.</li>
</ul>
<ul>
<li>Extroversion: 2 - Slightly reserved</li>
</ul>
<ul>
<li>Agreeableness: 3 - neutral</li>
</ul>
<ul>
<li>Neuroticism: 5 - Anxious, moody</li>
</ul>
<ul>
<li>Interpersonal Disposition: 5 - v positive towards Tatters</li>
</ul>
<ul>
<li>Core Disposition: 1 - v unhappy with circumstances</li>
</ul>
Lynn Vale
<ul>
<li>Qualities</li>
</ul>
<ul>
<li>Cunning, Clever and observant. When they help you Examine, treat a 7-9 as a 10+.</li>
</ul>
<ul>
<li>Costs</li>
</ul>
<ul>
<li>Independence. They may follow you for convenience or mutual gain, but they are not truly loyal to you.</li>
</ul>
<ul>
<li>Want</li>
</ul>
<ul>
<li>Protect Mara</li>
</ul>
<ul>
<li>Methods</li>
</ul>
<ul>
<li>Spring a trap or plan</li>
</ul>
<ul>
<li>Misdirect and confuse</li>
</ul>
<ul>
<li>Lunge with terrifying speed</li>
</ul>
<ul>
<li>Conditions</li>
</ul>
<ul>
<li>3C, Sword (1C)</li>
</ul>
<ul>
<li>Armour</li>
</ul>
<ul>
<li>1</li>
</ul>
<ul>
<li>Descriptors</li>
</ul>
<ul>
<li>Athletic. Good at running, climbing, jumping, and physical manoeuvring.</li>
</ul>
<ul>
<li>Stealthy. Avoids detection; often gets the drop on foes.</li>
</ul>
<ul>
<li>Infamous. They’re well-known, for good or for ill.</li>
</ul>
<ul>
<li>OCEANIC</li>
</ul>
<ul>
<li>Openness: 4 - Fairly adventurous</li>
</ul>
<ul>
<li>Conscientiousness: 1 - Very laid back, unstructured</li>
</ul>
<ul>
<li>Extraversion: 5 - Very sociable, talkative</li>
</ul>
<ul>
<li>Agreeableness: 2 - Slightly self-absorbed</li>
</ul>
<ul>
<li>Neuroticism: 5 - Anxious, moody</li>
</ul>
<ul>
<li>Interpersonal Disposition: 4 - positive towards Tatters</li>
</ul>
<ul>
<li>Core Disposition: 4 - happy with circumstances</li>
</ul>
Mechanics
<p> </p>
<p>Copilot prompt</p>
<p> </p>
<p>Genre: magitech. Lord Tortemus has proposed sending Tatters, along with his two bodyguards, the Vale sisters, on a mission to retrieve the Ring of Winter from the leader of the machine cult. Describe the mission parameters, including the keywords Mysterious Vehicle.</p>
<p> </p>
<p>Mission Parameters: Quest for the Ring of Winter</p>
<p>Objective: Retrieve the legendary Ring of Winter from the leader of the machine cult.</p>
<p>Team:</p>
<ol>
<li style="font-weight:400;">Tatters - The cunning and resourceful protagonist.</li>
<li style="font-weight:400;">The Vale Sisters - Tatters' loyal and formidable bodyguards, known for their combat prowess and tactical acumen.</li>
</ol>
<p>Mission Overview: Lord Tortemus has identified the leader of the machine cult as the current possessor of the Ring of Winter. This ancient artifact possesses immense power over ice and cold, making it a critical asset in the ongoing conflict. The cult has fortified itself within Hammerhold, the city’s greatest forge and arsenal, located in the heart of Chaintop.</p>
<p>Primary Objectives:</p>
<ol>
<li style="font-weight:400;">Infiltrate the Stronghold: Gain access to the machine cult's heavily guarded fortress.</li>
<li style="font-weight:400;">Locate the Ring of Winter: Identify the exact location of the Ring within the stronghold.</li>
<li style="font-weight:400;">Retrieve the Artifact: Secure the Ring and ensure its safe return to Lord Tortemus.</li>
</ol>
<p>Secondary Objectives:</p>
<ol>
<li style="font-weight:400;">Gather Intel: Collect valuable information on the machine cult's operations and technology.</li>
<li style="font-weight:400;">Neutralize Key Threats: Disable or eliminate high-ranking cult members and their mechanical constructs.</li>
<li style="font-weight:400;">Mysterious Vehicle: Investigate the rumored Mysterious Vehicle that the cult uses for transportation and potential escape.</li>
</ol>
<p>Operational Details:</p>
<ul>
<li style="font-weight:400;">Transport: The team will travel via a swift magitech skimmer provided by Lord Tortemus, designed for stealth and speed.</li>
<li style="font-weight:400;">Entry Point: Utilize an old drainage tunnel as the entry point to bypass the main defenses.</li>
<li style="font-weight:400;">Reconnaissance: Deploy mini-drones for surveillance and mapping of the fortress interior.</li>
<li style="font-weight:400;">Engagement: The Vale sisters will handle combat encounters while Tatters focuses on securing the Ring.</li>
<li style="font-weight:400;">Extraction: Once the Ring is in their possession, exfiltrate using the Mysterious Vehicle if possible, or fall back to the skimmer for a swift retreat.</li>
</ul>
<p>Potential Hazards:</p>
<ul>
<li style="font-weight:400;">Mechanical Sentinels: The stronghold is patrolled by advanced automata designed to detect and neutralize intruders.</li>
<li style="font-weight:400;">Environmental Extremes: The presence of the Ring has caused unnatural cold within the fortress, creating hazardous conditions.</li>
<li style="font-weight:400;">Cult Defenders: Devoted and fanatical cultists, equipped with magitech weaponry, will fiercely defend their leader and the Ring.</li>
</ul>
<p>Mission Success Criteria:</p>
<ul>
<li style="font-weight:400;">Successful retrieval of the Ring of Winter.</li>
<li style="font-weight:400;">Safe return of Tatters and the Vale sisters.</li>
<li style="font-weight:400;">Acquisition of valuable intelligence on the machine cult.</li>
</ul>
<p>Failure Conditions:</p>
<ul>
<li style="font-weight:400;">Loss of the Ring to enemy forces.</li>
<li style="font-weight:400;">Capture or incapacitation of team members.</li>
<li style="font-weight:400;">Incomplete mission objectives due to unanticipated threats.</li>
</ul>
<p>Mission Commences: 18:00 hours, local time.</p>
<p> </p>
<p>Genre: magitech. Describe an automated factory stronghold, at the heart of the industrial Chaintop area of Kyras, capital city of the Kyras Dominion.</p>
<p>The air in Chaintop hummed with a low, insistent thrum. Gears ground, pistons hissed, and the glow of arcane forges cast long, dancing shadows across cobbled streets. At the heart of this industrial behemoth stood the Bastion of Gears, a fortress unlike any other.</p>
<p>Appearance:</p>
<ul>
<li style="font-weight:400;">Exterior: Hammerhold was a brutalist masterpiece, a symphony of iron and obsidian. Massive, interlocking gears formed the very walls, their teeth catching the light in a mesmerizing display. Arcane sigils, etched in shimmering gold, pulsed with an eerie light, warding off unwanted attention.</li>
<li style="font-weight:400;">Interior: A labyrinth of corridors, each a testament to magitech ingenuity.<ul>
<li style="font-weight:400;">Production Halls: Gargantuan machines, powered by a combination of steam and arcane energy, churned out weapons, armor, and intricate gears. Dwarven engineers, their faces grim with concentration, monitored the intricate dance of pistons and pulleys.</li>
<li style="font-weight:400;">Assembly Lines: Goblins, their nimble fingers a blur of motion, assembled intricate magitech contraptions. From miniature clockwork automatons to devastating siege engines, each piece was crafted with meticulous care.</li>
<li style="font-weight:400;">Forges: Arcane forges, fueled by rare crystals, roared to life, casting a blinding light. Dwarven smiths, their bodies glowing with an otherworldly aura, hammered and shaped molten metal into weapons of terrifying beauty and power.</li>
</ul>
</li>

</ul>
<p>Defenses:</p>
<ul>
<li style="font-weight:400;">Arcane Shields: An invisible, shimmering barrier enveloped the bastion, deflecting projectiles and absorbing minor magical attacks.</li>
<li style="font-weight:400;">Auto-Cannon Turrets: Ironclad turrets, bristling with arcane-powered cannons, rotated menacingly, ready to unleash a barrage of fire upon any intruders.</li>
<li style="font-weight:400;">Clockwork Golems: Massive, iron golems, their movements fluid and deadly, patrolled the perimeter, their eyes glowing with malevolent intelligence.</li>
</ul>
<p>The Heart of Hammerhold:</p>
<p>Deep within the fortress, in a chamber shielded by a dozen layers of arcane wards, resided the Engine of Creation, a masterpiece of magitech engineering. This colossal machine, powered by a captured celestial spirit, was the heart of Hammerhold, providing the raw energy that fueled the entire operation.</p>
<p>Life Within Hammerhold:</p>
<p>Hammerhold was a world unto itself. Dwarves, goblins, and humans, all bound by contracts of servitude, lived and worked within its walls. They were well-fed and well-compensated, but their lives were strictly regimented, their every move monitored by an intricate network of surveillance. Dissent was not tolerated.</p>
<p>Hammerhold was a symbol of the Kyras Dominion's industrial might, its arsenal, a testament to the power of magitech. It was a fortress impregnable, a factory unmatched, and a constant reminder of the Dominion's unwavering pursuit of power.</p>
<p>Scene 1 </p>
<p>Chaos Factor: 6</p>
<p>Scene Description: Night flight to Hammerhold</p>
<p>Scene Test: The scene is Interrupted: Current Context Meaning: Disrupt Protection<br>
* The magical cloaking hiding the skimmers fails, due to Seterra’s interference</p>
<p> </p>
<p>Scene 2</p>
<p>Chaos factor 7</p>
<p>Scene Description: Rooftop infiltration</p>
<p>Scene Test: The scene starts as expected.</p>
<p><br>
-1 ID for Mara &amp; Lynn</p>
<p> </p>
<p>Q: Were they seen? Likely: No</p>
<p> </p>
<p>GM Move: See what they Find d10: 1</p>
<p>Feature: Huge, high-ceilinged room</p>
<p>Danger: None</p>
<p>Location keywords: Clean, Festive</p>
<p> </p>
<p>Flashback: </p>
<p>Class Move: Ritual: Scrying on the Voice of the Machine</p>
<p>Is there a source of Great Magical Power on the Night Queen’s Shadow? 50/50: Yes</p>
<ul>
<li style="font-weight:400;">No cost, spell succeeds</li>
</ul>
<p> </p>
<p>Adventure Move: Examine: where is the Voice of the Machine?</p>
<p>When you closely investigate a charged situation, ask the GM one question about it and</p>
<p>roll+WIS.</p>
<p>DIS for WIS condition, ADV for clean Ritual: 8 1XP</p>
<p>On a 7-9 the GM answers your question truthfully.</p>
<ul>
<li style="font-weight:400;">Tatters has a good idea of where he is in Hammerhold</li>
</ul>
<p> </p>
<p>Scene 3<br>
Chaos factor 6</p>
<p>Scene Description: Hunting the halls of Hammerhold</p>
<p>Scene Test: The scene is Altered: Increase An Activity and Remove A Character</p>
<ul>
<li style="font-weight:400;">Mara and Tatters continue to bicker, only to discover Lynn is missing</li>
</ul>
<p> </p>
<p>GM Move: See what they Find d8: 4</p>
<p>Feature: Everyday devices powered by magic</p>
<p>Danger: Locked door</p>
<p>Location keywords: Spacious, Natural</p>
<p> </p>
<p>Q: is there a reply to the tap? 50/50 Yes</p>
<p> </p>
<p>Scene 4</p>
<p>Chaos Factor 7</p>
<p>Scene Description: Time to use a magic lockpick</p>
<p>Scene Test: The scene starts as expected.</p>
<p> </p>
<p>Equivalent Exchange</p>
<p>When you Push Yourself to Evoke a Spell, your Spell also becomes Greater.</p>
<p> </p>
<p>Evoke a Spell (Roll + SPELL: +2 +1 until next Settle In)</p>
<p>When you unleash your magical talents, choose a Spell you know and roll+SPELL.</p>
<p>On a 10+ you successfully evoke the Spell and its effects come to pass.</p>
<p>On a 7-9 the Spell is still successful but choose one consequence from the list below.</p>
<ul>
<li style="font-weight:400;">The Spell’s Risk manifests as well.</li>
<li style="font-weight:400;">The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.</li>
<li style="font-weight:400;">Using it puts you in danger or draws unwanted attention, the GM will say how.</li>
</ul>
<p> </p>
<p>Roll with ADV (DEX condition: Shaky): 10: success</p>
<p> </p>
<p>Technomancy</p>
<p>You sink your mind into a piece of arcane technology, and gain control over it for the scene. </p>
<p>Greater: The effect is ongoing, and grants a benefit you had not anticipated</p>
<p> </p>
<p>Random Event: Move Away from A Thread (End the Civil War in the city)</p>
<ul>
<li style="font-weight:400;">Meaning: Move Information or Bleakly Dirty </li>
<li style="font-weight:400;">Tatters becomes more aware than she had planned, and sees the war for the city is growing worse</li>
<li style="font-weight:400;">The event relates to an Item: Arcanicity</li>
<li style="font-weight:400;">If required, here's a Starforged Action and Theme: Scheme Passage</li>
<li style="font-weight:400;">And here's a Mythic 2 Descriptor and Focus: Slowly Glorious</li>
</ul>
]]></content:encoded>
                                    
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        <itunes:summary>Tatters, accompanied by the deadly Vale sisters, sets out on her mission to track down and recover the Ring of Winter. Their target, it transpires, is located within one of the most potent symbols of Dominion power. 

True to form, things start badly, go downhill from there, and then plummet straight over the edge of a cliff as Tatters experiences a deeply disturbing revelation.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1983</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>58</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLA Special 3: ShadowDark</title>
        <itunes:title>TLA Special 3: ShadowDark</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tla-special-3-shadowdark/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tla-special-3-shadowdark/#comments</comments>        <pubDate>Wed, 29 Jan 2025 08:21:30 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/77ceb98e-f7bc-3397-89dc-7c0a489e18b0</guid>
                                    <description><![CDATA[<p>Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White. </p>
<p>I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown.</p>
<p> For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy.  </p>
<p>A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now. </p>
<p>Once you descend into the ShadowDark, there is no turning back. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White. </p>
<p>I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown.</p>
<p> For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy.  </p>
<p>A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now. </p>
<p>Once you descend into the ShadowDark, there is no turning back. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/mebzd6g58zqbqi8h/TLA_Special_3_ShadowDark.mp3" length="30835924" type="audio/mpeg"/>
        <itunes:summary>Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White.

I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown.

For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy. 

A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now.

Once you descend into the ShadowDark, there is no turning back.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1884</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>59</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog13470968/TLA_Shadowdark_Edition8ybc6.jpg" />    </item>
    <item>
        <title>TLAS3 Chapter 12 Introductions</title>
        <itunes:title>TLAS3 Chapter 12 Introductions</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-12-introductions/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-12-introductions/#comments</comments>        <pubDate>Wed, 05 Feb 2025 11:26:18 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/0aa4032b-bfa3-3973-ab4c-972b3d5c5dba</guid>
                                    <description><![CDATA[<p>The mission into Hammerhold continues, and the peril continues to mount. Environmental threats are bad enough, but the true dangers come from within, and threaten to bring the entire mission to a bloody end. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/14bby5K0ueXo00e5zlN57Eq4cL4Q4mPglpdUAjUXCUMI/edit?usp=sharing'>https://docs.google.com/document/d/14bby5K0ueXo00e5zlN57Eq4cL4Q4mPglpdUAjUXCUMI/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
Mechanics
<p>Scene 1 </p>
<p>Chaos Factor: 6</p>
<p>Scene Description: Deeper into Hammerhold</p>
<p>Scene Test: The scene is Altered: Reduce/ Remove An Activity</p>
<ul>
<li style="font-weight:400;">Mara no longer sniping at Tatters</li>
</ul>
<p> </p>
<p>GM Move: See what they Find d8: 4</p>
<p>Feature: Machinery or tools</p>
<p>Danger: None</p>
<p>Location keywords: Portal, Dirty</p>
<p> </p>
<p>Scrutinize </p>
<p>When you study someone during an intimate or prying conversation with them, roll+WIS. (DIS) 6 - Fail 1XP</p>
<p> </p>
<p>GM Move: See what they Find d8: 2</p>
<p>Feature: Corridor</p>
<p>Danger: Dangerous machinery</p>
<p>Location keywords: Dangerous, Colorless</p>
<p>Set Up an Immediate Danger
Broken machinery, ruptured gas pipe</p>
<p>
Defy</p>
<p>When you act despite an imminent threat or obstacle, say how you do it. Then roll +INT if you employ quick or out-of-the-box thinking (8)</p>
<p>On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.</p>
<p> </p>
<p>Tough Choice</p>
<p>Choose one: Assist an enemy with their goals or Suffer a condition</p>
<ul>
<li style="font-weight:400;">Use magic or Condition</li>
</ul>
<p> </p>
<p>Scene 2
Chaos Factor: 7</p>
<p>Scene Description: Circumventing the gas leak</p>
<p>Scene Test: Altered: The scene is Altered: Reduce/Remove An Activity and Add A Character</p>
<ul>
<li style="font-weight:400;">The gas is gone. Setarra is present. </li>
</ul>
<p>Setarra OCEANIC </p>
<p> </p>
<p>This NPC is Dangerous and Foe</p>
<p> </p>
<p>Openness: 3</p>
<p>Conscientiousness: 1</p>
<p>Extroversion: 3</p>
<p>Agreeableness: 1</p>
<p>Neuroticism: 1</p>
<p>Interpersonal Disposition: 2</p>
<p>Core Disposition: 4</p>
<p> </p>
<p>0 matches, 1 six: the usual temptations/ threats
1 match: Neuroticism: “I can do this all day”</p>
<p> </p>
<p>GM Move: See what they Find d8: 4</p>
<p>Feature: Glowing crystals or runes</p>
<p>Danger: Dark truth about magitek is revealed</p>
<p>Location keywords: Small, Crude</p>
<p> </p>
<p>Q: are the runes part of the Great Machine’s incursion? Likely: Yes</p>
<p> </p>
<p>GM Move: Change the Environment</p>
<p>Setarra’s input causes a struggle</p>
<p> </p>
<p>Q: do the sisters notice Tatters’ struggle? 50/50: Exceptional Yes </p>
<p>

</p>
<p>Scene 3</p>
<p>Chaos Factor 8</p>
<p>Scene Description: Hiding the Monster Inside</p>
<p>Scene Test: The scene is Interrupted: NPC Action</p>
<p>Meaning: Fight Exterior</p>
<ul>
<li style="font-weight:400;">Seterra tries to take control of Tatters’ body</li>
</ul>
<p> </p>
<p>Demonic Pact</p>
<p>When you summon or command Setarra, roll+WIS (DIS) 10 (Success) 1 XP
On a 7+ the demon does what you command (no more attempts to emerge unless I command it).</p>
<p>On a 10+ choose one.</p>
<ul>
<li style="font-weight:400;">The demon follows the letter of your command, but definitely not the spirit. (the struggle has been highly visible)</li>
</ul>
<p> </p>
<p>Scene 4</p>
<p>Chaos Factor 7</p>
<p>Scene description: Explaining the monster inside</p>
<p>Scene Test: The scene starts as expected.</p>
<p> </p>
<p>Mara reaction: 4 matches (Neuroticism (anxious), Conscientiousness (controlled), Agreeableness (-), Interpersonal Disposition (positive))</p>
<ul>
<li style="font-weight:400;">Conflicted. Controlled. </li>
</ul>
<p> </p>
<p>Lynn reaction: 2 matches (Agreeableness (self-absorbed), Core Disposition (happy))</p>
<p> </p>
<p>GM Move: See what they Find d8: 8</p>
<p>Feature: Something unusual or unexpected</p>
<ul>
<li style="font-weight:400;">The event relates to a Starforged Descriptor and Focus: Toxic Relic</li>
</ul>
<p>Danger: Alarm trigger</p>
<p>Location keywords: Foreboding, Loud</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The mission into Hammerhold continues, and the peril continues to mount. Environmental threats are bad enough, but the true dangers come from within, and threaten to bring the entire mission to a bloody end. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/14bby5K0ueXo00e5zlN57Eq4cL4Q4mPglpdUAjUXCUMI/edit?usp=sharing'>https://docs.google.com/document/d/14bby5K0ueXo00e5zlN57Eq4cL4Q4mPglpdUAjUXCUMI/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent<br>
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
Mechanics
<p>Scene 1 </p>
<p>Chaos Factor: 6</p>
<p>Scene Description: Deeper into Hammerhold</p>
<p>Scene Test: The scene is Altered: Reduce/ Remove An Activity</p>
<ul>
<li style="font-weight:400;">Mara no longer sniping at Tatters</li>
</ul>
<p> </p>
<p>GM Move: See what they Find d8: 4</p>
<p>Feature: Machinery or tools</p>
<p>Danger: None</p>
<p>Location keywords: Portal, Dirty</p>
<p> </p>
<p>Scrutinize </p>
<p>When you study someone during an intimate or prying conversation with them, roll+WIS. (DIS) 6 - Fail 1XP</p>
<p> </p>
<p>GM Move: See what they Find d8: 2</p>
<p>Feature: Corridor</p>
<p>Danger: Dangerous machinery</p>
<p>Location keywords: Dangerous, Colorless</p>
<p>Set Up an Immediate Danger<br>
Broken machinery, ruptured gas pipe</p>
<p><br>
Defy</p>
<p>When you act despite an imminent threat or obstacle, say how you do it. Then roll +INT if you employ quick or out-of-the-box thinking (8)</p>
<p>On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.</p>
<p> </p>
<p>Tough Choice</p>
<p>Choose one: Assist an enemy with their goals or Suffer a condition</p>
<ul>
<li style="font-weight:400;">Use magic or Condition</li>
</ul>
<p> </p>
<p>Scene 2<br>
Chaos Factor: 7</p>
<p>Scene Description: Circumventing the gas leak</p>
<p>Scene Test: Altered: The scene is Altered: Reduce/Remove An Activity and Add A Character</p>
<ul>
<li style="font-weight:400;">The gas is gone. Setarra is present. </li>
</ul>
<p>Setarra OCEANIC </p>
<p> </p>
<p>This NPC is Dangerous and Foe</p>
<p> </p>
<p>Openness: 3</p>
<p>Conscientiousness: 1</p>
<p>Extroversion: 3</p>
<p>Agreeableness: 1</p>
<p>Neuroticism: 1</p>
<p>Interpersonal Disposition: 2</p>
<p>Core Disposition: 4</p>
<p> </p>
<p>0 matches, 1 six: the usual temptations/ threats<br>
1 match: Neuroticism: “I can do this all day”</p>
<p> </p>
<p>GM Move: See what they Find d8: 4</p>
<p>Feature: Glowing crystals or runes</p>
<p>Danger: Dark truth about magitek is revealed</p>
<p>Location keywords: Small, Crude</p>
<p> </p>
<p>Q: are the runes part of the Great Machine’s incursion? Likely: Yes</p>
<p> </p>
<p>GM Move: Change the Environment</p>
<p>Setarra’s input causes a struggle</p>
<p> </p>
<p>Q: do the sisters notice Tatters’ struggle? 50/50: Exceptional Yes </p>
<p><br>
<br>
</p>
<p>Scene 3</p>
<p>Chaos Factor 8</p>
<p>Scene Description: Hiding the Monster Inside</p>
<p>Scene Test: The scene is Interrupted: NPC Action</p>
<p>Meaning: Fight Exterior</p>
<ul>
<li style="font-weight:400;">Seterra tries to take control of Tatters’ body</li>
</ul>
<p> </p>
<p>Demonic Pact</p>
<p>When you summon or command Setarra, roll+WIS (DIS) 10 (Success) 1 XP<br>
On a 7+ the demon does what you command (no more attempts to emerge unless I command it).</p>
<p>On a 10+ choose one.</p>
<ul>
<li style="font-weight:400;">The demon follows the letter of your command, but definitely not the spirit. (the struggle has been highly visible)</li>
</ul>
<p> </p>
<p>Scene 4</p>
<p>Chaos Factor 7</p>
<p>Scene description: Explaining the monster inside</p>
<p>Scene Test: The scene starts as expected.</p>
<p> </p>
<p>Mara reaction: 4 matches (Neuroticism (anxious), Conscientiousness (controlled), Agreeableness (-), Interpersonal Disposition (positive))</p>
<ul>
<li style="font-weight:400;">Conflicted. Controlled. </li>
</ul>
<p> </p>
<p>Lynn reaction: 2 matches (Agreeableness (self-absorbed), Core Disposition (happy))</p>
<p> </p>
<p>GM Move: See what they Find d8: 8</p>
<p>Feature: Something unusual or unexpected</p>
<ul>
<li style="font-weight:400;">The event relates to a Starforged Descriptor and Focus: Toxic Relic</li>
</ul>
<p>Danger: Alarm trigger</p>
<p>Location keywords: Foreboding, Loud</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/adafexmzi6r48nug/TLAS3_Chapter_12_Introductions.mp3" length="35690331" type="audio/mpeg"/>
        <itunes:summary>The mission into Hammerhold continues, and the peril continues to mount. Environmental threats are bad enough, but the true dangers come from within, and threaten to bring the entire mission to a bloody end.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2192</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>60</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 13 Ominous Forces</title>
        <itunes:title>TLAS3 Chapter 13 Ominous Forces</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-13-ominous-forces/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-13-ominous-forces/#comments</comments>        <pubDate>Wed, 19 Feb 2025 11:54:31 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/92fb6da0-49c0-3705-8300-7a222cb595ad</guid>
                                    <description><![CDATA[<p>In their ongoing mission into the heart of Hammerhold, Tatters and the Vale sisters find themselves somewhere they really shouldn’t be, and in the process discover something horrifying about the true nature of the challenge they face. </p>
<p> </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing'>https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
 
Mechanics
<p> </p>
<p>Scene 1 </p>
<p>Chaos Factor: 8</p>
<p>Scene Description: Fleeing the alarm</p>
<p>Scene Test: The scene is Altered: Add A Character</p>
<p> </p>
<p>Q: is it machine cultists? Likely: No</p>
<p>Q: is it the Doomspire? 50/50 Yes</p>
<p>Q: to the place with the crowbar? Likely: yes</p>
<p> </p>
<p>Examine (DIS): what here can help us? 6 1 XP</p>
<p> </p>
<p>GM Move: Change the Environment</p>
<p>Q: are they transported back? 50/50 Exceptional yes (without injury)</p>
<p> </p>
<p>Scene 2</p>
<p>Chaos Factor: 9</p>
<p>Scene Description: Fleeing the alarm</p>
<p>Scene Test: The scene is Interrupted: NPC Positive </p>
<ul>
<li style="font-weight:400;">Meaning: Imprison Work</li>
</ul>
<p> </p>
<p>Q: Positive for the Vales? 50/50 Exceptional Yes</p>
<ul>
<li style="font-weight:400;">Tortemus’ geas has been broken</li>
</ul>
<p> </p>
<p>Q: does Lynn tell Tatters? </p>
<p>3 matches, Concientiousness, Neuroticism, Interpersonal Disposition (a wash - tempted but no)</p>
<p>Q: does Mara tell Tatters?</p>
<p>2 matches: Interpersonal Disposition, Neuroticism (no)</p>
<p> </p>
<p>Q: has the alarm stopped? 50/50 Yes</p>
<p>Q: did Tatters recoignize the Doomspire for what it was? Yes</p>
<p>Q: have the Vales heard of Doomspires? 50/50 No</p>
<p> </p>
<p>Scene 3</p>
<p>Chaos factor 8</p>
<p>Scene Description: resuming the hunt for the Voice</p>
<p>Scene Test: The scene is Altered: Remove A Character</p>
<ul>
<li style="font-weight:400;">Lynn scouts ahead</li>
</ul>
<p> </p>
<p>GM Move: See what they Find d8: 4</p>
<p>Feature: Machinery or tools</p>
<p>Danger: Magical ward or barrier</p>
<p>Location keywords: Abandoned, Damaged</p>
<p> </p>
<p>Nature of the barrier: Frantic, Plain</p>
<p>

</p>
<p>Discussion with Mara: 2 matches: Openness, Interpersonal Disposition (adventurous)</p>
<ul>
<li style="font-weight:400;">Classy, Inactive</li>
</ul>
<p> </p>
<p>Increase Mara CD (4). </p>
<p> </p>
<p>Examine: What is this ward for? 8 (Lynn’s cunning means 10) 1 XP</p>
<ul>
<li style="font-weight:400;">Extravagant, Energy</li>
<li style="font-weight:400;">Is the ritual damaging it? Likely: yes</li>
<li style="font-weight:400;">How long? Uncertain</li>
</ul>
<p> </p>
<p>Scene 4</p>
<p>Chaos factor 7</p>
<p>Scene Description: searching the factory</p>
<p>Scene Test: The scene is Altered: Remove An Object and Increase An Activity</p>
<p> </p>
<p>GM Move: See what they Find d8: 1
Ward clock: d8: 8</p>
<p>Feature: Machinery or tools</p>
<p>Danger: Alarm trigger, Denizen guards something</p>
<p>Location keywords: Calm, Occupied</p>
<p> </p>
<p>GM Move: Foreshadow an Ominous Force </p>
<p>Q: The convergence ritual? Likely: No</p>
<p>Q: civil war in Kyras? Likely: Yes</p>
<ul>
<li style="font-weight:400;">Machine cultists shipping weapons</li>
</ul>
<p> </p>
<p>Examine (DIS): how to get past unseen? 5 1 XP</p>
<p> </p>
<p>GM Move: Make Them Choose: Make things more difficult in the future or Assist an enemy with their goals</p>
<p> </p>
<p>Q: do the Vales spot that something’s wrong? 50/50: Yes</p>
<p> </p>
<p>Scene 5</p>
<p>Chaos factor 6</p>
<p>Scene Description: bypassing the cultists</p>
<p>Scene Test: The scene is Altered: Remove A Character and Reduce/Remove An Activity</p>
<ul>
<li style="font-weight:400;">Cultists thin out, Lyn sneaks</li>
</ul>
<p> </p>
<p>Equivalent Exchange

</p>
<p>Teleport (ADV, Greater): 10 success </p>
<p> </p>
<p>Endeavor: When your Follower does a dangerous task alone, they do it to the best of their ability, but are taken out of the action (trapped, injured, distracted, etc.). The GM will say how.</p>
<p>Q: Is Lynn spotted? 50/50: Yes</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In their ongoing mission into the heart of Hammerhold, Tatters and the Vale sisters find themselves somewhere they really shouldn’t be, and in the process discover something horrifying about the true nature of the challenge they face. </p>
<p> </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing'>https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent<br>
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
 
Mechanics
<p> </p>
<p>Scene 1 </p>
<p>Chaos Factor: 8</p>
<p>Scene Description: Fleeing the alarm</p>
<p>Scene Test: The scene is Altered: Add A Character</p>
<p> </p>
<p>Q: is it machine cultists? Likely: No</p>
<p>Q: is it the Doomspire? 50/50 Yes</p>
<p>Q: to the place with the crowbar? Likely: yes</p>
<p> </p>
<p>Examine (DIS): what here can help us? 6 1 XP</p>
<p> </p>
<p>GM Move: Change the Environment</p>
<p>Q: are they transported back? 50/50 Exceptional yes (without injury)</p>
<p> </p>
<p>Scene 2</p>
<p>Chaos Factor: 9</p>
<p>Scene Description: Fleeing the alarm</p>
<p>Scene Test: The scene is Interrupted: NPC Positive </p>
<ul>
<li style="font-weight:400;">Meaning: Imprison Work</li>
</ul>
<p> </p>
<p>Q: Positive for the Vales? 50/50 Exceptional Yes</p>
<ul>
<li style="font-weight:400;">Tortemus’ geas has been broken</li>
</ul>
<p> </p>
<p>Q: does Lynn tell Tatters? </p>
<p>3 matches, Concientiousness, Neuroticism, Interpersonal Disposition (a wash - tempted but no)</p>
<p>Q: does Mara tell Tatters?</p>
<p>2 matches: Interpersonal Disposition, Neuroticism (no)</p>
<p> </p>
<p>Q: has the alarm stopped? 50/50 Yes</p>
<p>Q: did Tatters recoignize the Doomspire for what it was? Yes</p>
<p>Q: have the Vales heard of Doomspires? 50/50 No</p>
<p> </p>
<p>Scene 3</p>
<p>Chaos factor 8</p>
<p>Scene Description: resuming the hunt for the Voice</p>
<p>Scene Test: The scene is Altered: Remove A Character</p>
<ul>
<li style="font-weight:400;">Lynn scouts ahead</li>
</ul>
<p> </p>
<p>GM Move: See what they Find d8: 4</p>
<p>Feature: Machinery or tools</p>
<p>Danger: Magical ward or barrier</p>
<p>Location keywords: Abandoned, Damaged</p>
<p> </p>
<p>Nature of the barrier: Frantic, Plain</p>
<p><br>
<br>
</p>
<p>Discussion with Mara: 2 matches: Openness, Interpersonal Disposition (adventurous)</p>
<ul>
<li style="font-weight:400;">Classy, Inactive</li>
</ul>
<p> </p>
<p>Increase Mara CD (4). </p>
<p> </p>
<p>Examine: What is this ward for? 8 (Lynn’s cunning means 10) 1 XP</p>
<ul>
<li style="font-weight:400;">Extravagant, Energy</li>
<li style="font-weight:400;">Is the ritual damaging it? Likely: yes</li>
<li style="font-weight:400;">How long? Uncertain</li>
</ul>
<p> </p>
<p>Scene 4</p>
<p>Chaos factor 7</p>
<p>Scene Description: searching the factory</p>
<p>Scene Test: The scene is Altered: Remove An Object and Increase An Activity</p>
<p> </p>
<p>GM Move: See what they Find d8: 1<br>
Ward clock: d8: 8</p>
<p>Feature: Machinery or tools</p>
<p>Danger: Alarm trigger, Denizen guards something</p>
<p>Location keywords: Calm, Occupied</p>
<p> </p>
<p>GM Move: Foreshadow an Ominous Force </p>
<p>Q: The convergence ritual? Likely: No</p>
<p>Q: civil war in Kyras? Likely: Yes</p>
<ul>
<li style="font-weight:400;">Machine cultists shipping weapons</li>
</ul>
<p> </p>
<p>Examine (DIS): how to get past unseen? 5 1 XP</p>
<p> </p>
<p>GM Move: Make Them Choose: Make things more difficult in the future or Assist an enemy with their goals</p>
<p> </p>
<p>Q: do the Vales spot that something’s wrong? 50/50: Yes</p>
<p> </p>
<p>Scene 5</p>
<p>Chaos factor 6</p>
<p>Scene Description: bypassing the cultists</p>
<p>Scene Test: The scene is Altered: Remove A Character and Reduce/Remove An Activity</p>
<ul>
<li style="font-weight:400;">Cultists thin out, Lyn sneaks</li>
</ul>
<p> </p>
<p>Equivalent Exchange<br>
<br>
</p>
<p>Teleport (ADV, Greater): 10 success </p>
<p> </p>
<p>Endeavor: When your Follower does a dangerous task alone, they do it to the best of their ability, but are taken out of the action (trapped, injured, distracted, etc.). The GM will say how.</p>
<p>Q: Is Lynn spotted? 50/50: Yes</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/kkjzw77vimjvpk7g/TLAS3_Chapter_13_Ominous_Forces.mp3" length="31754410" type="audio/mpeg"/>
        <itunes:summary>In their ongoing mission into the heart of Hammerhold, Tatters and the Vale sisters find themselves somewhere they really shouldn’t be, and in the process discover something horrifying about the true nature of the challenge they face.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1946</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>61</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 14 Sacrifices</title>
        <itunes:title>TLAS3 Chapter 14 Sacrifices</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-14-sacrifices/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-14-sacrifices/#comments</comments>        <pubDate>Wed, 05 Mar 2025 09:27:27 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/4f20a7e7-8b9b-3419-8084-f70b83579d4a</guid>
                                    <description><![CDATA[<p>Catastrophe strikes, an event so devastating that it rocks our party to its very core. 

</p>
<p>In the aftermath, astonishing revelations are shaken loose, and a fateful decision is made…


</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1fr8L0uRsLphWcfhPi2iF-XZN92uW6_zPwvsJlj7w9mo/edit?usp=sharing'>https://docs.google.com/document/d/1fr8L0uRsLphWcfhPi2iF-XZN92uW6_zPwvsJlj7w9mo/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
<p> </p>
<p>





</p>
<p> </p>
<p>





</p>
Mechanics
<p> </p>
<p>Scene 1 </p>
<p>Chaos Factor: 7</p>
<p>Scene Description: Decision time: go back for Lynn or press on?</p>
<p>Scene Test: The scene is Interrupted: NPC Action</p>
<ul>
<li style="font-weight:400;">Meaning: Ruin Building</li>
</ul>
<p> </p>
<p>Q: Machine Cultists? Likely: No</p>
<p>Q: Lynn? Likely: Exceptional yes</p>
<p> </p>
<p>Scene 2</p>
<p>Chaos Factor 8</p>
<p>Scene Description: Coming to terms with what just happened</p>
<p>Scene Test: The scene is Altered: Add An Object</p>
<p> </p>
<p>Q: Does Mara have her own powder keg? Likely: Yes</p>
<p> </p>
<p>Mara’s reaction: 0 matches, 4 sixes

</p>
<p>Scene 3</p>
<p>Chaos Factor 7</p>
<p>Scene Description: R&amp;R </p>
<p>Scene Test: The scene is Altered: Ambiguous Event </p>
<ul>
<li style="font-weight:400;">Meaning: Conceal Object</li>
</ul>
<p> </p>
<p>Settle In</p>
<p>When you spend time resting as group, whether it’s taking a short break, sleeping overnight, or relaxing for weeks, the GM advances the Ominous Forces. Then, if anyone has 5 or more XP, they Level Up. If you have enough XP, you can Level Up multiple times at once.</p>
<p>
When you’ve finished resting and resume adventuring, remove all your conditions and refresh your Armor.</p>
<ul>
<li style="font-weight:400;">The Convergence Ritual d8: 5</li>
<li style="font-weight:400;">The Failing Ward d8: 7</li>
<li style="font-weight:400;">The Activation of the Doomspires d10: 1 d8 (second Doomspire activates)</li>
<li style="font-weight:400;">Civil War in Kyras d6 d4: 3</li>
<li style="font-weight:400;">Setarra’s bid for freedom d8: 1 d6 (Tatters will is weakening)</li>
</ul>
<p>Peripheral Move: End of Session </p>
<p>At the end of each session, answer the following questions as a group:</p>
<ul>
<li> Did we discover something new and important about the world or characters? 1XP</li>
<li> Did we newly visit or significantly alter a memorable location? 1XP</li>
<li> Did we overcome a notable obstacle, enemy, or challenge? 1XP</li>
</ul>
<p>For each “yes” answer, everyone gains 1 XP.</p>
<p>Lastly, gain 1 XP if you accomplished your Drive. 1XP</p>
Teaser]]></description>
                                                            <content:encoded><![CDATA[<p>Catastrophe strikes, an event so devastating that it rocks our party to its very core. <br>
<br>
</p>
<p>In the aftermath, astonishing revelations are shaken loose, and a fateful decision is made…<br>
<br>
<br>
</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1fr8L0uRsLphWcfhPi2iF-XZN92uW6_zPwvsJlj7w9mo/edit?usp=sharing'>https://docs.google.com/document/d/1fr8L0uRsLphWcfhPi2iF-XZN92uW6_zPwvsJlj7w9mo/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Chasing Adventure: <a href='https://chasingadventuregame.com/'>https://chasingadventuregame.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent<br>
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
<p> </p>
<p><br>
<br>
<br>
<br>
<br>
<br>
</p>
<p> </p>
<p><br>
<br>
<br>
<br>
<br>
<br>
</p>
Mechanics
<p> </p>
<p>Scene 1 </p>
<p>Chaos Factor: 7</p>
<p>Scene Description: Decision time: go back for Lynn or press on?</p>
<p>Scene Test: The scene is Interrupted: NPC Action</p>
<ul>
<li style="font-weight:400;">Meaning: Ruin Building</li>
</ul>
<p> </p>
<p>Q: Machine Cultists? Likely: No</p>
<p>Q: Lynn? Likely: Exceptional yes</p>
<p> </p>
<p>Scene 2</p>
<p>Chaos Factor 8</p>
<p>Scene Description: Coming to terms with what just happened</p>
<p>Scene Test: The scene is Altered: Add An Object</p>
<p> </p>
<p>Q: Does Mara have her own powder keg? Likely: Yes</p>
<p> </p>
<p>Mara’s reaction: 0 matches, 4 sixes<br>
<br>
</p>
<p>Scene 3</p>
<p>Chaos Factor 7</p>
<p>Scene Description: R&amp;R </p>
<p>Scene Test: The scene is Altered: Ambiguous Event </p>
<ul>
<li style="font-weight:400;">Meaning: Conceal Object</li>
</ul>
<p> </p>
<p>Settle In</p>
<p>When you spend time resting as group, whether it’s taking a short break, sleeping overnight, or relaxing for weeks, the GM advances the Ominous Forces. Then, if anyone has 5 or more XP, they Level Up. If you have enough XP, you can Level Up multiple times at once.</p>
<p><br>
When you’ve finished resting and resume adventuring, remove all your conditions and refresh your Armor.</p>
<ul>
<li style="font-weight:400;">The Convergence Ritual d8: 5</li>
<li style="font-weight:400;">The Failing Ward d8: 7</li>
<li style="font-weight:400;">The Activation of the Doomspires d10: 1 d8 (second Doomspire activates)</li>
<li style="font-weight:400;">Civil War in Kyras d6 d4: 3</li>
<li style="font-weight:400;">Setarra’s bid for freedom d8: 1 d6 (Tatters will is weakening)</li>
</ul>
<p>Peripheral Move: End of Session </p>
<p>At the end of each session, answer the following questions as a group:</p>
<ul>
<li> Did we discover something new and important about the world or characters? 1XP</li>
<li> Did we newly visit or significantly alter a memorable location? 1XP</li>
<li> Did we overcome a notable obstacle, enemy, or challenge? 1XP</li>
</ul>
<p>For each “yes” answer, everyone gains 1 XP.</p>
<p>Lastly, gain 1 XP if you accomplished your Drive. 1XP</p>
Teaser]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/t5bs6g3pnfmbsrbb/TLAS3_Chapter_14_Sacrifices.mp3" length="35027448" type="audio/mpeg"/>
        <itunes:summary>Catastrophe strikes, an event so devastating that it rocks our party to its very core. 


In the aftermath, astonishing revelations are shaken loose, and a fateful decision is made…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2150</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>62</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 15 Blue Flight</title>
        <itunes:title>TLAS3 Chapter 15 Blue Flight</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-15-blue-flight/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-15-blue-flight/#comments</comments>        <pubDate>Wed, 19 Mar 2025 09:23:48 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/ae9dc4ae-1104-38f0-a67a-e9e083af7a92</guid>
                                    <description><![CDATA[<p>Over the endless clouds of the Void Sea, a battle plays out, which will lead a band of brave warriors to a very disturbing discovery... </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1cj6Um2o9QXwpfamYkBNKoozdGCMT4dCci8G344lH_cQ/edit?usp=sharing'>https://docs.google.com/document/d/1cj6Um2o9QXwpfamYkBNKoozdGCMT4dCci8G344lH_cQ/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Warbirds RPG <a href='https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game'>https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
<p>Fighter Maneuvers <a href='https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#High_Yo-Yo'>https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#High_Yo-Yo</a></p>
<p>WWI tactics (1) <a href='https://www.reddit.com/r/battlefield_one/comments/5o9xla/learn_to_fly_by_using_actual_wwi_tactics/'>https://www.reddit.com/r/battlefield_one/comments/5o9xla/learn_to_fly_by_using_actual_wwi_tactics/</a></p>
<p>WWI tactics (2) <a href='https://www.reddit.com/r/battlefield_one/comments/5ptl5v/fly_using_actual_wwi_tactics_part_ii_maneuver_and/'>https://www.reddit.com/r/battlefield_one/comments/5ptl5v/fly_using_actual_wwi_tactics_part_ii_maneuver_and/</a></p>
Mechanics
<p> </p>
<p>Scene 1 </p>
<p>Chaos Factor 5</p>
<p>Scene Description: Dogfight v 4 enemy planes</p>
<p>Scene Test: The scene starts as expected</p>
<p> </p>
<p>Round 1</p>
<p>Dogfighting rolls</p>
<ul>
<li style="font-weight:400;">Snake-eyes 11 v Bandit 1 7</li>
<li style="font-weight:400;">Gadget 7 v Bandit 2 11</li>
<li style="font-weight:400;">Backfire 8 v Bandit 3 7</li>
</ul>
<p> </p>
<p>Snake-eyes v Bandit 1</p>
<ul>
<li style="font-weight:400;">shooting -  Break Def: 8-4=4 Lead <ul>
<li style="font-weight:400;">Lead (4) +weapon (1) -Armour (1) =4 damage: Bandit 1 crippled</li>
</ul>
</li>

</ul>
<p> </p>
<p>Backfire v Bandit 3</p>
<ul>
<li style="font-weight:400;">shooting - Break def: 3 -6: miss</li>
</ul>
<p> </p>
<p>Bandit 2 v Gadget</p>
<ul>
<li style="font-weight:400;">Shooting - Escape Def: 6-10: miss</li>
</ul>
<p> </p>
<p>Round 2</p>
<p> </p>
<p>Dogfighting rolls</p>
<ul>
<li style="font-weight:400;">Snake-eyes (+1 for multiple) 11 v Bandit 2 8</li>
<li style="font-weight:400;">Gadget (+1 for multiple) 11 v Bandit 2 6</li>
<li style="font-weight:400;">Backfire 6 v Bandit 3 10</li>
</ul>
<p> </p>
<p>Snake-eyes v Bandit 2</p>
<ul>
<li style="font-weight:400;">Shooting- escape Def: 9-6=3 lead<ul>
<li style="font-weight:400;">Lead (3) + weapon (1) - Armour (1)=3 damage: Bandit 2 trailing smoke</li>
</ul>
</li>

</ul>
<p> </p>
<p>Gadget vs Bandit 2</p>
<ul>
<li style="font-weight:400;">Shooting- escape Def: 7-6=1 lead<ul>
<li style="font-weight:400;">Lead (3) + weapon (1) - Armour (1)=1 damage: Bandit 2 crippled</li>
</ul>
</li>

</ul>
<p> </p>
<p>Bandit 3 v Backfire</p>
<ul>
<li style="font-weight:400;">Shooting - stunt Def: 5-6 miss</li>
</ul>
<p> </p>
<p>Round 3</p>
<p> </p>
<p>Dogfighting rolls</p>
<ul>
<li style="font-weight:400;">Snake-eyes (+2 for multiple) 12 v Bandit 3 1 6</li>
<li style="font-weight:400;">Gadget 7 (+2 for multiple) 14 v Bandit 3 12</li>
<li style="font-weight:400;">Backfire (+2 for multiple). +1 stunt) 9 v Bandit 3 5</li>
</ul>
<p> </p>
<p>Snake-eyes v Bandit 3</p>
<ul>
<li style="font-weight:400;">Shooting- escape Def: 7-6=1 lead<ul>
<li style="font-weight:400;">Lead (1) + weapon (1) - Armour (1)=1 damage</li>
</ul>
</li>

</ul>
<p> </p>
<p>Gadget vs Bandit 3</p>
<ul>
<li style="font-weight:400;">Shooting- escape Def: 7-6=1 lead<ul>
<li style="font-weight:400;">Lead (1) + weapon (1) - Armour (1)=1 damage</li>
</ul>
</li>

</ul>
<p> </p>
<p>Bandit 3 v Backfire</p>
<ul>
<li style="font-weight:400;">Shooting - stunt Def: 7-67-6=1 lead<ul>
<li style="font-weight:400;">Lead (1) + weapon (1) - Armour (1)=1 damage: Bandit 3 trailing smoke</li>
</ul>
</li>

</ul>
<p>

</p>
<p>Scene 2 </p>
<p>Chaos Factor 4</p>
<p>Scene Description: Locating the enemy</p>
<p>Scene Test: The scene starts as expected</p>
<p> </p>
<p>Q: any additional League warbirds to support them? Unlikely: No</p>
<p>Q: are they able to track the enemy down? 50/50: Yes</p>
<p>Full drop carrier complement: 6, 12 24 or 36? 12: 9 remaining (large drop carrier)</p>
<p>Q: Is the drop carrier accompanied? Very likely: Yes</p>
<p>Q: Bomber? 50/50 No</p>
<p>Q: Frigate/ cruiser/ battleship? 50/50: No</p>
<p>Q: Freighter? 50/50: Yes. 1d4+1: 2 freighters (supply convoy)</p>
<p>Q: anything else? 50/50 No</p>
<p> </p>
<p>9 fighters, 1 large drop carrier, 2 freighters</p>
<p> </p>
<p>Scene 3</p>
<p>Chaos Factor 5</p>
<p>Scene Description: Contact!</p>
<p>Scene Test: The scene is Altered: Add A Character</p>
<p> </p>
<p>Q: does any of Blue Flight recognize Seeker markings? 50/50: No </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Over the endless clouds of the Void Sea, a battle plays out, which will lead a band of brave warriors to a very disturbing discovery... </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1cj6Um2o9QXwpfamYkBNKoozdGCMT4dCci8G344lH_cQ/edit?usp=sharing'>https://docs.google.com/document/d/1cj6Um2o9QXwpfamYkBNKoozdGCMT4dCci8G344lH_cQ/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Warbirds RPG <a href='https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game'>https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent<br>
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
<p>Fighter Maneuvers <a href='https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#High_Yo-Yo'>https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#High_Yo-Yo</a></p>
<p>WWI tactics (1) <a href='https://www.reddit.com/r/battlefield_one/comments/5o9xla/learn_to_fly_by_using_actual_wwi_tactics/'>https://www.reddit.com/r/battlefield_one/comments/5o9xla/learn_to_fly_by_using_actual_wwi_tactics/</a></p>
<p>WWI tactics (2) <a href='https://www.reddit.com/r/battlefield_one/comments/5ptl5v/fly_using_actual_wwi_tactics_part_ii_maneuver_and/'>https://www.reddit.com/r/battlefield_one/comments/5ptl5v/fly_using_actual_wwi_tactics_part_ii_maneuver_and/</a></p>
Mechanics
<p> </p>
<p>Scene 1 </p>
<p>Chaos Factor 5</p>
<p>Scene Description: Dogfight v 4 enemy planes</p>
<p>Scene Test: The scene starts as expected</p>
<p> </p>
<p>Round 1</p>
<p>Dogfighting rolls</p>
<ul>
<li style="font-weight:400;">Snake-eyes 11 v Bandit 1 7</li>
<li style="font-weight:400;">Gadget 7 v Bandit 2 11</li>
<li style="font-weight:400;">Backfire 8 v Bandit 3 7</li>
</ul>
<p> </p>
<p>Snake-eyes v Bandit 1</p>
<ul>
<li style="font-weight:400;">shooting -  Break Def: 8-4=4 Lead <ul>
<li style="font-weight:400;">Lead (4) +weapon (1) -Armour (1) =4 damage: Bandit 1 crippled</li>
</ul>
</li>

</ul>
<p> </p>
<p>Backfire v Bandit 3</p>
<ul>
<li style="font-weight:400;">shooting - Break def: 3 -6: miss</li>
</ul>
<p> </p>
<p>Bandit 2 v Gadget</p>
<ul>
<li style="font-weight:400;">Shooting - Escape Def: 6-10: miss</li>
</ul>
<p> </p>
<p>Round 2</p>
<p> </p>
<p>Dogfighting rolls</p>
<ul>
<li style="font-weight:400;">Snake-eyes (+1 for multiple) 11 v Bandit 2 8</li>
<li style="font-weight:400;">Gadget (+1 for multiple) 11 v Bandit 2 6</li>
<li style="font-weight:400;">Backfire 6 v Bandit 3 10</li>
</ul>
<p> </p>
<p>Snake-eyes v Bandit 2</p>
<ul>
<li style="font-weight:400;">Shooting- escape Def: 9-6=3 lead<ul>
<li style="font-weight:400;">Lead (3) + weapon (1) - Armour (1)=3 damage: Bandit 2 trailing smoke</li>
</ul>
</li>

</ul>
<p> </p>
<p>Gadget vs Bandit 2</p>
<ul>
<li style="font-weight:400;">Shooting- escape Def: 7-6=1 lead<ul>
<li style="font-weight:400;">Lead (3) + weapon (1) - Armour (1)=1 damage: Bandit 2 crippled</li>
</ul>
</li>

</ul>
<p> </p>
<p>Bandit 3 v Backfire</p>
<ul>
<li style="font-weight:400;">Shooting - stunt Def: 5-6 miss</li>
</ul>
<p> </p>
<p>Round 3</p>
<p> </p>
<p>Dogfighting rolls</p>
<ul>
<li style="font-weight:400;">Snake-eyes (+2 for multiple) 12 v Bandit 3 1 6</li>
<li style="font-weight:400;">Gadget 7 (+2 for multiple) 14 v Bandit 3 12</li>
<li style="font-weight:400;">Backfire (+2 for multiple). +1 stunt) 9 v Bandit 3 5</li>
</ul>
<p> </p>
<p>Snake-eyes v Bandit 3</p>
<ul>
<li style="font-weight:400;">Shooting- escape Def: 7-6=1 lead<ul>
<li style="font-weight:400;">Lead (1) + weapon (1) - Armour (1)=1 damage</li>
</ul>
</li>

</ul>
<p> </p>
<p>Gadget vs Bandit 3</p>
<ul>
<li style="font-weight:400;">Shooting- escape Def: 7-6=1 lead<ul>
<li style="font-weight:400;">Lead (1) + weapon (1) - Armour (1)=1 damage</li>
</ul>
</li>

</ul>
<p> </p>
<p>Bandit 3 v Backfire</p>
<ul>
<li style="font-weight:400;">Shooting - stunt Def: 7-67-6=1 lead<ul>
<li style="font-weight:400;">Lead (1) + weapon (1) - Armour (1)=1 damage: Bandit 3 trailing smoke</li>
</ul>
</li>

</ul>
<p><br>
<br>
</p>
<p>Scene 2 </p>
<p>Chaos Factor 4</p>
<p>Scene Description: Locating the enemy</p>
<p>Scene Test: The scene starts as expected</p>
<p> </p>
<p>Q: any additional League warbirds to support them? Unlikely: No</p>
<p>Q: are they able to track the enemy down? 50/50: Yes</p>
<p>Full drop carrier complement: 6, 12 24 or 36? 12: 9 remaining (large drop carrier)</p>
<p>Q: Is the drop carrier accompanied? Very likely: Yes</p>
<p>Q: Bomber? 50/50 No</p>
<p>Q: Frigate/ cruiser/ battleship? 50/50: No</p>
<p>Q: Freighter? 50/50: Yes. 1d4+1: 2 freighters (supply convoy)</p>
<p>Q: anything else? 50/50 No</p>
<p> </p>
<p>9 fighters, 1 large drop carrier, 2 freighters</p>
<p> </p>
<p>Scene 3</p>
<p>Chaos Factor 5</p>
<p>Scene Description: Contact!</p>
<p>Scene Test: The scene is Altered: Add A Character</p>
<p> </p>
<p>Q: does any of Blue Flight recognize Seeker markings? 50/50: No </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/u8it4pctxd8xvah4/TLAS3_Chapter_15_Blue_Flight.mp3" length="29460841" type="audio/mpeg"/>
        <itunes:summary>Over the endless clouds of the Void Sea, a battle plays out, which will lead a band of brave warriors to a very disturbing discovery...</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1841</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>63</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 16 Faith</title>
        <itunes:title>TLAS3 Chapter 16 Faith</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-16-faith/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-16-faith/#comments</comments>        <pubDate>Wed, 02 Apr 2025 10:56:14 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/fbbf6f4f-38d9-3f39-9bb6-3d301e4e403f</guid>
                                    <description><![CDATA[<p>As Blue Flight engage the Dominion fighters, Mina makes a fateful decision. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing'>https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Warbirds RPG <a href='https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game'>https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game</a></p>
<p>Ironsworn: Sundered Isles: <a href='https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged'>https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged</a></p>
<p>Pocketforge online tool: <a href='https://pocketforge.rockpaperstory.com/'>https://pocketforge.rockpaperstory.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
Mechanics
<p>Scene 0 (The Dead Reckoning)</p>
<p> </p>
<p>Ask the Oracle: are the shields blown? (Likely) yes</p>
<p> </p>
<p>React Under Fire</p>
<p>Weak hit: 5 + 1 (edge) = 6 vs 2, 7.</p>
<p>Withstand Damage
2 damage (⅗)
Strong hit: 6 + 3 (custom) = 9 vs 7, 5. +1 integrity (⅘)</p>
<p>Will Barbican assist? 50/50 No</p>
<p>Scene 1 (Warbirds)
Chaos Factor 6
Scene Description: Dogfight!
Scene Test: The scene is Interrupted: Current Context
* Meaning: Lure Completion: this is a trap: the freighters are disguised weapons platforms</p>
<p>Round 1</p>
<p>Ambush rolls</p>
<ul>
<li style="font-weight:400;">Snake-eyes 9 v Bandit 1 6: ambush. 9-2=7: down</li>
<li style="font-weight:400;">Gadget 6 v Bandit 2 5: ambush. 5-2=3: trailing smoke</li>
<li style="font-weight:400;">Backfire 7 v Bandit 3 6: ambush. 3-2=1. Spend 1 reserve (AP)=4: crippled </li>
</ul>
<p> </p>
<p>Round 2</p>
<p>Dogfighting rolls</p>
<ul>
<li style="font-weight:400;">Snake-eyes 12  </li>
<li style="font-weight:400;">Gadget 12</li>
<li style="font-weight:400;">Backfire 9</li>
<li style="font-weight:400;">Bandit 1 Down</li>
<li style="font-weight:400;">Bandit 2 7</li>
<li style="font-weight:400;">Bandit 3 (catch net: fails)</li>
<li style="font-weight:400;">Bandit 4 8</li>
<li style="font-weight:400;">Bandit 5 11</li>
<li style="font-weight:400;">Bandit 6 10</li>
<li style="font-weight:400;">Bandit 7 8</li>
<li style="font-weight:400;">Bandit 8 10 </li>
<li style="font-weight:400;">Bandit 9 9</li>
</ul>
<p>








</p>
<p>Start of Round 2</p>
<p> </p>
<p>Snake-eyes v Bandit 8: 7 v Shoot def 4=3 Lead, 5 damage: crippled</p>
<p>Gadget v Bandit 6: 8 v Stunt def 4=4 Lead, 5 damage, crippled </p>
<p>Bandit v Backfire: 5 v Stunt Def 8 (Backfire +1 next Dogfighting)</p>
<p>Backfire v Bandit 2: 8 v Stunt Def 3=5 lead, 8 damage, down</p>
<p>End of Round 2</p>
<p>Freighters are frigates!</p>
<p>Ask the Oracle: does the enemy captain offer them a chance to flee? (Unlikely) Yes</p>
<p>Scene 2</p>
<p>Enter the Fray
Strong hit: 3 + 3 (wits) = 6 vs 1, 1. Match event: Capture Vengeance (take advantage of gunners’ focus on the warbirds)</p>
<ul>
<li style="font-weight:400;">+2 momentum</li>
<li style="font-weight:400;">In control</li>
</ul>
<p>Gain Ground
Miss: 1 + 3 (wits) = 4 vs 6, 6. Match event: Share Structure.</p>
<p>Pay the Price
Roll twice: You are delayed or put at a disadvantage, You are stressed</p>
<p>Endure Stress (-2 spirit)
Strong hit: 6 + 2 (heart) = 8 vs 5, 2.</p>
<ul>
<li style="font-weight:400;">+1 spirit</li>
<li style="font-weight:400;">+1 momentum</li>
</ul>
<p> </p>
<p>Scene 3
Chaos Factor 7
Scene Description: Strafing run
Scene Test: The scene is Interrupted: Ambiguous Event
* Meaning: Free Conflict (Mina reveals the news of the fleet at Conflict)</p>
<p>Round 1</p>
<p>Strafing roll</p>
<ul>
<li style="font-weight:400;">Snake-eyes: 12</li>
<li style="font-weight:400;">Gadget: 8</li>
<li style="font-weight:400;">Backfire: 14</li>
</ul>
<p>Intrepid: 6 vs 5 (Gadget): 3 damage (absorbed by armour)</p>
<p>Vanguard: 3 v 5 (Gadget (miss)</p>
<p>Snake-eyes: </p>
<ul>
<li style="font-weight:400;">Gunnery 7 v guns: lead 1, damage 3-2=1 (damaged) <ul>
<li style="font-weight:400;">incendiary shells|: obstructing smoke (-1 threat/ attacks 1 round)</li>
</ul>
</li>

<li style="font-weight:400;">Ordinance: Rocket: miss</li>
</ul>
<p>Gadget</p>
<ul>
<li style="font-weight:400;">Gunnery 4, 3: miss</li>
<li style="font-weight:400;">Ordinance: drop bomb 1: damage 6: 2 damage to main structure</li>
</ul>
<p>Backfire</p>
<ul>
<li style="font-weight:400;">Gunnery 6: 1 damage tun guns, destroyed</li>
<li style="font-weight:400;">Ordinance: miss</li>
</ul>
<p>Retaliatory: miss v Backfire</p>
<p>Round 2</p>
<p>Strafing roll</p>
<ul>
<li style="font-weight:400;">Snake-eyes: 11</li>
<li style="font-weight:400;">Gadget: 8</li>
<li style="font-weight:400;">Backfire: 13</li>
</ul>
<p>Intrepid: </p>
<ul>
<li style="font-weight:400;">7 v 5 lead 2=4-3=1 damage</li>
<li style="font-weight:400;">5 v 5 lead 0=2-3=0 damage</li>
</ul>
<p> </p>
<p>Vanguard: </p>
<ul>
<li style="font-weight:400;">5 v 5 lead 0=2-3=0 damage</li>
<li style="font-weight:400;">3 v 5 miss</li>
</ul>
<p>Vengeance: no attacks</p>
<p>Snake-eyes: </p>
<ul>
<li style="font-weight:400;">Gunnery 10 v guns: lead 4+2=6-2: 4 damage: turret destroyed</li>
<li style="font-weight:400;">Ordinance: Rocket: miss</li>
</ul>
<ul>
<li style="font-weight:400;"> </li>
</ul>
<p>Backfire</p>
<ul>
<li style="font-weight:400;">Gunnery miss</li>
<li style="font-weight:400;">Ordinance: miss</li>
</ul>
<p>Gadget</p>
<ul>
<li style="font-weight:400;">Gunnery 4 miss</li>
<li style="font-weight:400;">Ordinance: drop bomb 2: 6+1 reserve: hit: 7 vs bomb bay: 4 destroyed </li>
</ul>
<p>Does the bomb payload detonate? Likely: Yes</p>
<p>BOOM.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>As Blue Flight engage the Dominion fighters, Mina makes a fateful decision. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing'>https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Warbirds RPG <a href='https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game'>https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game</a></p>
<p>Ironsworn: Sundered Isles: <a href='https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged'>https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged</a></p>
<p>Pocketforge online tool: <a href='https://pocketforge.rockpaperstory.com/'>https://pocketforge.rockpaperstory.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent<br>
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
Mechanics
<p>Scene 0 (The Dead Reckoning)</p>
<p> </p>
<p>Ask the Oracle: are the shields blown? (Likely) yes</p>
<p> </p>
<p>React Under Fire</p>
<p>Weak hit: 5 + 1 (edge) = 6 vs 2, 7.</p>
<p>Withstand Damage<br>
2 damage (⅗)<br>
Strong hit: 6 + 3 (custom) = 9 vs 7, 5. +1 integrity (⅘)</p>
<p>Will Barbican assist? 50/50 No</p>
<p>Scene 1 (Warbirds)<br>
Chaos Factor 6<br>
Scene Description: Dogfight!<br>
Scene Test: The scene is Interrupted: Current Context<br>
* Meaning: Lure Completion: this is a trap: the freighters are disguised weapons platforms</p>
<p>Round 1</p>
<p>Ambush rolls</p>
<ul>
<li style="font-weight:400;">Snake-eyes 9 v Bandit 1 6: ambush. 9-2=7: down</li>
<li style="font-weight:400;">Gadget 6 v Bandit 2 5: ambush. 5-2=3: trailing smoke</li>
<li style="font-weight:400;">Backfire 7 v Bandit 3 6: ambush. 3-2=1. Spend 1 reserve (AP)=4: crippled </li>
</ul>
<p> </p>
<p>Round 2</p>
<p>Dogfighting rolls</p>
<ul>
<li style="font-weight:400;">Snake-eyes 12  </li>
<li style="font-weight:400;">Gadget 12</li>
<li style="font-weight:400;">Backfire 9</li>
<li style="font-weight:400;">Bandit 1 Down</li>
<li style="font-weight:400;">Bandit 2 7</li>
<li style="font-weight:400;">Bandit 3 (catch net: fails)</li>
<li style="font-weight:400;">Bandit 4 8</li>
<li style="font-weight:400;">Bandit 5 11</li>
<li style="font-weight:400;">Bandit 6 10</li>
<li style="font-weight:400;">Bandit 7 8</li>
<li style="font-weight:400;">Bandit 8 10 </li>
<li style="font-weight:400;">Bandit 9 9</li>
</ul>
<p><br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
</p>
<p>Start of Round 2</p>
<p> </p>
<p>Snake-eyes v Bandit 8: 7 v Shoot def 4=3 Lead, 5 damage: crippled</p>
<p>Gadget v Bandit 6: 8 v Stunt def 4=4 Lead, 5 damage, crippled </p>
<p>Bandit v Backfire: 5 v Stunt Def 8 (Backfire +1 next Dogfighting)</p>
<p>Backfire v Bandit 2: 8 v Stunt Def 3=5 lead, 8 damage, down</p>
<p>End of Round 2</p>
<p>Freighters are frigates!</p>
<p>Ask the Oracle: does the enemy captain offer them a chance to flee? (Unlikely) Yes</p>
<p>Scene 2</p>
<p>Enter the Fray<br>
Strong hit: 3 + 3 (wits) = 6 vs 1, 1. Match event: Capture Vengeance (take advantage of gunners’ focus on the warbirds)</p>
<ul>
<li style="font-weight:400;">+2 momentum</li>
<li style="font-weight:400;">In control</li>
</ul>
<p>Gain Ground<br>
Miss: 1 + 3 (wits) = 4 vs 6, 6. Match event: Share Structure.</p>
<p>Pay the Price<br>
Roll twice: You are delayed or put at a disadvantage, You are stressed</p>
<p>Endure Stress (-2 spirit)<br>
Strong hit: 6 + 2 (heart) = 8 vs 5, 2.</p>
<ul>
<li style="font-weight:400;">+1 spirit</li>
<li style="font-weight:400;">+1 momentum</li>
</ul>
<p> </p>
<p>Scene 3<br>
Chaos Factor 7<br>
Scene Description: Strafing run<br>
Scene Test: The scene is Interrupted: Ambiguous Event<br>
* Meaning: Free Conflict (Mina reveals the news of the fleet at Conflict)</p>
<p>Round 1</p>
<p>Strafing roll</p>
<ul>
<li style="font-weight:400;">Snake-eyes: 12</li>
<li style="font-weight:400;">Gadget: 8</li>
<li style="font-weight:400;">Backfire: 14</li>
</ul>
<p>Intrepid: 6 vs 5 (Gadget): 3 damage (absorbed by armour)</p>
<p>Vanguard: 3 v 5 (Gadget (miss)</p>
<p>Snake-eyes: </p>
<ul>
<li style="font-weight:400;">Gunnery 7 v guns: lead 1, damage 3-2=1 (damaged) <ul>
<li style="font-weight:400;">incendiary shells|: obstructing smoke (-1 threat/ attacks 1 round)</li>
</ul>
</li>

<li style="font-weight:400;">Ordinance: Rocket: miss</li>
</ul>
<p>Gadget</p>
<ul>
<li style="font-weight:400;">Gunnery 4, 3: miss</li>
<li style="font-weight:400;">Ordinance: drop bomb 1: damage 6: 2 damage to main structure</li>
</ul>
<p>Backfire</p>
<ul>
<li style="font-weight:400;">Gunnery 6: 1 damage tun guns, destroyed</li>
<li style="font-weight:400;">Ordinance: miss</li>
</ul>
<p>Retaliatory: miss v Backfire</p>
<p>Round 2</p>
<p>Strafing roll</p>
<ul>
<li style="font-weight:400;">Snake-eyes: 11</li>
<li style="font-weight:400;">Gadget: 8</li>
<li style="font-weight:400;">Backfire: 13</li>
</ul>
<p>Intrepid: </p>
<ul>
<li style="font-weight:400;">7 v 5 lead 2=4-3=1 damage</li>
<li style="font-weight:400;">5 v 5 lead 0=2-3=0 damage</li>
</ul>
<p> </p>
<p>Vanguard: </p>
<ul>
<li style="font-weight:400;">5 v 5 lead 0=2-3=0 damage</li>
<li style="font-weight:400;">3 v 5 miss</li>
</ul>
<p>Vengeance: no attacks</p>
<p>Snake-eyes: </p>
<ul>
<li style="font-weight:400;">Gunnery 10 v guns: lead 4+2=6-2: 4 damage: turret destroyed</li>
<li style="font-weight:400;">Ordinance: Rocket: miss</li>
</ul>
<ul>
<li style="font-weight:400;"> </li>
</ul>
<p>Backfire</p>
<ul>
<li style="font-weight:400;">Gunnery miss</li>
<li style="font-weight:400;">Ordinance: miss</li>
</ul>
<p>Gadget</p>
<ul>
<li style="font-weight:400;">Gunnery 4 miss</li>
<li style="font-weight:400;">Ordinance: drop bomb 2: 6+1 reserve: hit: 7 vs bomb bay: 4 destroyed </li>
</ul>
<p>Does the bomb payload detonate? Likely: Yes</p>
<p>BOOM.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/dykh4ge9bxvw95wz/TLAS3_Chapter_16_Faith.mp3" length="29341304" type="audio/mpeg"/>
        <itunes:summary>As Blue Flight engage the Dominion fighters, Mina makes a fateful decision.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1833</itunes:duration>
                <itunes:episode>64</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 17 Convergence</title>
        <itunes:title>TLAS3 Chapter 17 Convergence</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-17-convergence/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-17-convergence/#comments</comments>        <pubDate>Wed, 23 Apr 2025 12:25:50 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/41f6b4fe-4a3a-3252-baf8-e598798d471f</guid>
                                    <description><![CDATA[<p>With the fate of Mina and crew hanging in the balance, Tatters and Mara prepare to make their final assault on the Voice of the Machine. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing'>https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Sundered Isles: <a href='https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged'>https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged</a></p>
<p>Pocketforge online tool: <a href='https://pocketforge.rockpaperstory.com/'>https://pocketforge.rockpaperstory.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
<p>Legend of the Bones <a href='https://legendofthebones.podbean.com/'>https://legendofthebones.podbean.com/</a></p>
Mechanics
<p>Tatters level up</p>
<p>Clear conditions</p>
<p>L5 removed locked condition</p>
<p>L6 Fireball</p>
<p>L7 Immunity (cold)</p>
<p> </p>
<p>Mara PC (Fighter)</p>
<p>L2: Narsil: +2 weapon</p>
<p>L3: Not to be Trifled with (Barbarian)</p>
<p>L4: Unyielding (Barbarian)</p>
<p> </p>
<p>Scene 1</p>
<p>Chaos Factor  6</p>
<p>Scene Description: A ritual to the Voice</p>
<p>Scene Test: The scene starts as expected.</p>
<p> </p>
<p>Ritual: teleport to the Voice

When you set out to perform a Ritual, you may ask the GM where the nearest source of great magical power is, and they will answer you honestly.</p>
<p> </p>
<p>Open, Odd: A courtyard, open to the elements, but the sky is different (Void Sea)</p>
<p>How far? Distant. </p>
<p> </p>
<p>3 conditions:</p>
<p> </p>
<p>First you must Reward Energy, and you and your allies will risk something Mildly Dark, and it’s going to take months. </p>
<p> </p>
<p>When you perform a Ritual while accessing a source of great magical power, you may ignore two requirements of your choice.

Reward Energy: feedback accelerates the Voice’s ritual: advance Ominous Force. </p>
<p>
Move: Evoke a Spell (Push): Immunity to Cold: 12 (greater)</p>
<p>Name one specific source of harm, such as burning, cutting, lightning, poisonous gas, or mundane projectiles; for as long as this Spell is Ongoing, you are immune to harm from that source (as well as any secondary effects; choking smoke, hypothermia, etc.).</p>
<p>Greater: Nearby allies are equally protected.</p>
<p>Scene 2
Chaos Factor 7
Scene Description: To Ruin a Ritual
Scene Test: The scene is Interrupted: PC Positive</p>
<p>Meaning: Helpfully Extraordinary</p>
<p>Is the Dead Reckoning pulled through the convergence? (50/50) Yes</p>
<p>Where do they appear? Extravagant, Intense</p>
<p>How many cultists? Scores </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>With the fate of Mina and crew hanging in the balance, Tatters and Mara prepare to make their final assault on the Voice of the Machine. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing'>https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Sundered Isles: <a href='https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged'>https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged</a></p>
<p>Pocketforge online tool: <a href='https://pocketforge.rockpaperstory.com/'>https://pocketforge.rockpaperstory.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent<br>
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
<p>Legend of the Bones <a href='https://legendofthebones.podbean.com/'>https://legendofthebones.podbean.com/</a></p>
Mechanics
<p>Tatters level up</p>
<p>Clear conditions</p>
<p>L5 removed locked condition</p>
<p>L6 Fireball</p>
<p>L7 Immunity (cold)</p>
<p> </p>
<p>Mara PC (Fighter)</p>
<p>L2: Narsil: +2 weapon</p>
<p>L3: Not to be Trifled with (Barbarian)</p>
<p>L4: Unyielding (Barbarian)</p>
<p> </p>
<p>Scene 1</p>
<p>Chaos Factor  6</p>
<p>Scene Description: A ritual to the Voice</p>
<p>Scene Test: The scene starts as expected.</p>
<p> </p>
<p>Ritual: teleport to the Voice<br>
<br>
When you set out to perform a Ritual, you may ask the GM where the nearest source of great magical power is, and they will answer you honestly.</p>
<p> </p>
<p>Open, Odd: A courtyard, open to the elements, but the sky is different (Void Sea)</p>
<p>How far? Distant. </p>
<p> </p>
<p>3 conditions:</p>
<p> </p>
<p>First you must Reward Energy, and you and your allies will risk something Mildly Dark, and it’s going to take months. </p>
<p> </p>
<p>When you perform a Ritual while accessing a source of great magical power, you may ignore two requirements of your choice.<br>
<br>
Reward Energy: feedback accelerates the Voice’s ritual: advance Ominous Force. </p>
<p><br>
Move: Evoke a Spell (Push): Immunity to Cold: 12 (greater)</p>
<p>Name one specific source of harm, such as burning, cutting, lightning, poisonous gas, or mundane projectiles; for as long as this Spell is Ongoing, you are immune to harm from that source (as well as any secondary effects; choking smoke, hypothermia, etc.).</p>
<p>Greater: Nearby allies are equally protected.</p>
<p>Scene 2<br>
Chaos Factor 7<br>
Scene Description: To Ruin a Ritual<br>
Scene Test: The scene is Interrupted: PC Positive</p>
<p>Meaning: Helpfully Extraordinary</p>
<p>Is the Dead Reckoning pulled through the convergence? (50/50) Yes</p>
<p>Where do they appear? Extravagant, Intense</p>
<p>How many cultists? Scores </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3if4fzb5kwtnvn8z/TLAS3_Chapter_17_Convergence.mp3" length="33783792" type="audio/mpeg"/>
        <itunes:summary>With the fate of Mina and crew hanging in the balance, Tatters and Mara prepare to make their final assault on the Voice of the Machine.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2111</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>65</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 18 Nemesis</title>
        <itunes:title>TLAS3 Chapter 18 Nemesis</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-18-nemesis/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-18-nemesis/#comments</comments>        <pubDate>Wed, 07 May 2025 12:57:40 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/dfb201ff-c10c-33a5-bf3a-4f9d68fb62ab</guid>
                                    <description><![CDATA[<p>Battle is joined. It has all been leading to this, but with the stakes this high, and the odds stacked against them, can Mina, Mara and Tatters possibly hope to succeed? </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1nRQovg0IY9sTB2DDFpfRl3AKo_OiLvQU4qiTtroiBVc/edit?usp=sharing'>https://docs.google.com/document/d/1nRQovg0IY9sTB2DDFpfRl3AKo_OiLvQU4qiTtroiBVc/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Sundered Isles: <a href='https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged'>https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged</a></p>
<p>Pocketforge online tool: <a href='https://pocketforge.rockpaperstory.com/'>https://pocketforge.rockpaperstory.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
<p>Legend of the Bones <a href='https://legendofthebones.podbean.com/'>https://legendofthebones.podbean.com/</a></p>
<p> </p>
Mechanics
<p>Scene 0
Begin a Session: spotlight a danger (Rex Volt) +1 momentum to Mina (6)</p>
<p>Gather Information: Mina tries to make sense of what she’s seeing: 
Strong hit
On a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum. (8)</p>
<p>Isolated Defeat: the Voice &amp; Ring are key: heads for the gun turret

Scene 1
Chaos Factor 8
Scene Description: Attack the Voice
Scene Test: The scene is Altered: Remove An Object

The ship is encased in ice, turrets frozen</p>
<p>The Voice of the Machine
Leader of the Machine Cult, possessed by the Ring of Winter 

Wants global destruction and endless winter</p>
<p>4C, 1/2 armour</p>
<p>Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area)</p>
<ul>
<li style="font-weight:400;">Summon freezing winds</li>
<li style="font-weight:400;">Command fanatical loyalty </li>
<li style="font-weight:400;">Summon ice creatures</li>
</ul>
<p>Machine Cult Horde
Fanatical devotants to the Great Machine</p>
<p>Wants an end to the heresy of the flesh</p>
<p>6C (horde), 4C (group), 1C (solo), 0/1 armour, 3/6C</p>
<p>Long, cruel knives</p>
<ul>
<li style="font-weight:400;">Spout doctrine</li>
<li style="font-weight:400;">Blindly follow orders</li>
</ul>
<p>


</p>
<p>Mara: Engage (Machine Cult Horde)</p>
<ul>
<li style="font-weight:400;">9: Trade Blows (1C each)</li>
</ul>
<p>Mara: Engage (Machine Cult Horde)</p>
<ul>
<li style="font-weight:400;">10: Trade Blows (1C on Mara, 2C cult (Group))</li>
</ul>
<p>Mara: Battle Momentum: 3 Momentum for 1 armour (2/3)</p>
<p>Tatters: Evoke a Spell: Fireball</p>
<ul>
<li style="font-weight:400;">9: Success, but effects much more or much less</li>
<li style="font-weight:400;">Mythic: more? (50/50): Exceptional Yes (-1C, all combatants)</li>
<li style="font-weight:400;">Random Event: Move Toward a Thread
<ul>
<li style="font-weight:400;">The Convergence Ritual d8 d6 d4</li>
</ul>
</li>
</ul>
<p>Scene 2</p>
<p>Rex Volt</p>
<p>O2 C4 E3 A1 N1 I1 C2</p>
<p>Has Rex taken Cadmus hostage? (Likely) No</p>
<p>Enter the Fray</p>
<p>If you are caught in a trap or sizing up the situation: Roll +wits</p>
<p>On a weak hit, choose one.</p>
<ul>
<li>
<ul>
<li style="font-weight:400;">Take +2 momentum</li>
</ul>
</li>
</ul>
<ul>
<li>You are in control</li>
</ul>
<p>Secure an Advantage</p>
<p>When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…</p>
<p>With expertise, focus, or observation: Roll +wits</p>
<p>Miss, burn momentum, strong hit</p>
<p>On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.</p>
<ul>
<li>Take +2 momentum</li>
</ul>
<ul>
<li style="font-weight:400;">Add +1 on your next move (not a progress move)</li>
</ul>
<p>

</p>
<p>Gain Ground+Gearhead (flashbang)</p>
<p>When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…</p>
<p>Hiding, preparing an ambush, or misdirecting: Roll +shadow</p>
<p>On a hit, you stay in control. On a weak hit, choose one.</p>
<ul>
<li style="font-weight:400;">Mark progress</li>
<li style="font-weight:400;">Take +2 momentum</li>
<li style="font-weight:400;">Add +1 on your next move (not a progress move)</li>
</ul>
<p>Strike</p>
<p>When you are in control and when you attack at a distance, roll +edge.</p>
<p>On a strong hit, mark progress twice, you are in control.</p>
<p> </p>
<p>Scene 3</p>
<p>Gain Ground+Gearhead (night goggles) lights out
When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…</p>
<p>Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits</p>
<p>On a strong hit, stay in control and choose two. </p>
<p>Mark progress (3/10)
Take +2 momentum
Add +1 on your next move (not a progress move)</p>
<p>Strike
When you are in control and attack at a distance, roll +edge.</p>
<p>On a miss, the fight turns against you. You are in a bad spot and must Pay the Price.</p>
<p>You are stressed (0/5, -1 Momentum): it doesn’t work. He mocks. Despair. </p>
<p>Endure Stress
When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.</p>
<p>Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.</p>
<p> </p>
<p>On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.

Scrambles out of reach as Rex closes in, fumbles for controls (feedback)

React Under Fire
When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…</p>
<p>Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits</p>
<p>On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot.</p>
<p>Caught by Rex’s knife. 

Endure Harm (1)</p>
<p>Pilot chair between us. Shoot again</p>
<p>Clash
When you are in a bad spot and exchange fire at a distance, roll +edge.</p>
<p>Miss, burn momentum, weak hit. </p>
<p>On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.</p>
<p>Wing him, but he stabs back</p>
<p>Endure Harm (2) Miss
-1 health (⅕)</p>
<p>React Under Fire + Gearhead (electric cable): Strong Hit
On a strong hit, you succeed and are in control. Take +1 momentum.

Gain Ground: trick Rex into getting shocked: strong hit
Take +2 momentum
Add +1 on your next move (not a progress move)</p>
<p>Strike: weak hit
On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.

Shoot Rex, but he breaks free, pinning me to the window</p>
<p>Clash + Gearhead (drop ship): weak hit
On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.</p>
<p>

</p>
<p>React under fire: Harmed</p>
<p>Endure Harm: miss, match (double 10’s!) Search Idea
On a miss, it’s worse than you thought. Suffer an additional -1 health or Lose Momentum (-2). If your health is 0, you must also mark wounded or permanently harmed, or roll on the table below.

Wounded (broken arm)

Rex is trying to strangle

React under fire + Gearhead (get through to Barbican): Strong hit (in control)

Take Decisive action: weak hit
On a weak hit, you achieve your objective, but not without cost. Roll on the table below or choose one. If the fight continues, you are in a bad spot.

You face collateral damage: Something is lost, damaged, or broken: </p>
<p>

</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Battle is joined. It has all been leading to this, but with the stakes this high, and the odds stacked against them, can Mina, Mara and Tatters possibly hope to succeed? </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1nRQovg0IY9sTB2DDFpfRl3AKo_OiLvQU4qiTtroiBVc/edit?usp=sharing'>https://docs.google.com/document/d/1nRQovg0IY9sTB2DDFpfRl3AKo_OiLvQU4qiTtroiBVc/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Sundered Isles: <a href='https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged'>https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged</a></p>
<p>Pocketforge online tool: <a href='https://pocketforge.rockpaperstory.com/'>https://pocketforge.rockpaperstory.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent<br>
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
<p>Legend of the Bones <a href='https://legendofthebones.podbean.com/'>https://legendofthebones.podbean.com/</a></p>
<p> </p>
Mechanics
<p>Scene 0<br>
Begin a Session: spotlight a danger (Rex Volt) +1 momentum to Mina (6)</p>
<p>Gather Information: Mina tries to make sense of what she’s seeing: <br>
Strong hit<br>
On a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum. (8)</p>
<p>Isolated Defeat: the Voice &amp; Ring are key: heads for the gun turret<br>
<br>
Scene 1<br>
Chaos Factor 8<br>
Scene Description: Attack the Voice<br>
Scene Test: The scene is Altered: Remove An Object<br>
<br>
The ship is encased in ice, turrets frozen</p>
<p>The Voice of the Machine<br>
<em>Leader of the Machine Cult, possessed by the Ring of Winter </em><em><br>
</em><em><br>
</em>Wants global destruction and endless winter</p>
<p>4C, 1/2 armour</p>
<p>Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area)</p>
<ul>
<li style="font-weight:400;">Summon freezing winds</li>
<li style="font-weight:400;">Command fanatical loyalty </li>
<li style="font-weight:400;">Summon ice creatures</li>
</ul>
<p>Machine Cult Horde<br>
<em>Fanatical devotants to the Great Machine</em></p>
<p>Wants an end to the heresy of the flesh</p>
<p>6C (horde), 4C (group), 1C (solo), 0/1 armour, 3/6C</p>
<p>Long, cruel knives</p>
<ul>
<li style="font-weight:400;">Spout doctrine</li>
<li style="font-weight:400;">Blindly follow orders</li>
</ul>
<p><br>
<br>
<br>
</p>
<p>Mara: Engage (Machine Cult Horde)</p>
<ul>
<li style="font-weight:400;">9: Trade Blows (1C each)</li>
</ul>
<p>Mara: Engage (Machine Cult Horde)</p>
<ul>
<li style="font-weight:400;">10: Trade Blows (1C on Mara, 2C cult (Group))</li>
</ul>
<p>Mara: Battle Momentum: 3 Momentum for 1 armour (2/3)</p>
<p>Tatters: Evoke a Spell: Fireball</p>
<ul>
<li style="font-weight:400;">9: Success, but effects much more or much less</li>
<li style="font-weight:400;">Mythic: more? (50/50): Exceptional Yes (-1C, all combatants)</li>
<li style="font-weight:400;">Random Event: Move Toward a Thread
<ul>
<li style="font-weight:400;">The Convergence Ritual d8 d6 d4</li>
</ul>
</li>
</ul>
<p>Scene 2</p>
<p>Rex Volt</p>
<p>O2 C4 E3 A1 N1 I1 C2</p>
<p>Has Rex taken Cadmus hostage? (Likely) No</p>
<p>Enter the Fray</p>
<p>If you are caught in a trap or sizing up the situation: Roll +wits</p>
<p>On a weak hit, choose one.</p>
<ul>
<li>
<ul>
<li style="font-weight:400;">Take +2 momentum</li>
</ul>
</li>
</ul>
<ul>
<li>You are in control</li>
</ul>
<p>Secure an Advantage</p>
<p>When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…</p>
<p>With expertise, focus, or observation: Roll +wits</p>
<p>Miss, burn momentum, strong hit</p>
<p>On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.</p>
<ul>
<li>Take +2 momentum</li>
</ul>
<ul>
<li style="font-weight:400;">Add +1 on your next move (not a progress move)</li>
</ul>
<p><br>
<br>
</p>
<p>Gain Ground+Gearhead (flashbang)</p>
<p>When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…</p>
<p>Hiding, preparing an ambush, or misdirecting: Roll +shadow</p>
<p>On a hit, you stay in control. On a weak hit, choose one.</p>
<ul>
<li style="font-weight:400;">Mark progress</li>
<li style="font-weight:400;">Take +2 momentum</li>
<li style="font-weight:400;">Add +1 on your next move (not a progress move)</li>
</ul>
<p>Strike</p>
<p>When you are in control and when you attack at a distance, roll +edge.</p>
<p>On a strong hit, mark progress twice, you are in control.</p>
<p> </p>
<p>Scene 3</p>
<p>Gain Ground+Gearhead (night goggles) lights out<br>
When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…</p>
<p>Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits</p>
<p>On a strong hit, stay in control and choose two. </p>
<p>Mark progress (3/10)<br>
Take +2 momentum<br>
Add +1 on your next move (not a progress move)</p>
<p>Strike<br>
When you are in control and attack at a distance, roll +edge.</p>
<p>On a miss, the fight turns against you. You are in a bad spot and must Pay the Price.</p>
<p>You are stressed (0/5, -1 Momentum): it doesn’t work. He mocks. Despair. </p>
<p>Endure Stress<br>
When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.</p>
<p>Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.</p>
<p> </p>
<p>On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.<br>
<br>
Scrambles out of reach as Rex closes in, fumbles for controls (feedback)<br>
<br>
React Under Fire<br>
When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…</p>
<p>Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits</p>
<p>On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot.</p>
<p>Caught by Rex’s knife. <br>
<br>
Endure Harm (1)</p>
<p>Pilot chair between us. Shoot again</p>
<p>Clash<br>
When you are in a bad spot and exchange fire at a distance, roll +edge.</p>
<p>Miss, burn momentum, weak hit. </p>
<p>On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.</p>
<p>Wing him, but he stabs back</p>
<p>Endure Harm (2) Miss<br>
-1 health (⅕)</p>
<p>React Under Fire + Gearhead (electric cable): Strong Hit<br>
On a strong hit, you succeed and are in control. Take +1 momentum.<br>
<br>
Gain Ground: trick Rex into getting shocked: strong hit<br>
Take +2 momentum<br>
Add +1 on your next move (not a progress move)</p>
<p>Strike: weak hit<br>
On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.<br>
<br>
Shoot Rex, but he breaks free, pinning me to the window</p>
<p>Clash + Gearhead (drop ship): weak hit<br>
On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.</p>
<p><br>
<br>
</p>
<p>React under fire: Harmed</p>
<p>Endure Harm: miss, match (double 10’s!) Search Idea<br>
On a miss, it’s worse than you thought. Suffer an additional -1 health or Lose Momentum (-2). If your health is 0, you must also mark wounded or permanently harmed, or roll on the table below.<br>
<br>
Wounded (broken arm)<br>
<br>
Rex is trying to strangle<br>
<br>
React under fire + Gearhead (get through to Barbican): Strong hit (in control)<br>
<br>
Take Decisive action: weak hit<br>
On a weak hit, you achieve your objective, but not without cost. Roll on the table below or choose one. If the fight continues, you are in a bad spot.<br>
<br>
You face collateral damage: Something is lost, damaged, or broken: </p>
<p><br>
<br>
</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qrhi2w94pqrhgyi2/TLAS3_Chapter_18_Nemesis.mp3" length="30230040" type="audio/mpeg"/>
        <itunes:summary>Battle is joined. It has all been leading to this, but with the stakes the high, and the odds stacked against them, can Mina, Mara and Tatters possibly hope to succeed?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1889</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>66</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 19 From Hell's Heart</title>
        <itunes:title>TLAS3 Chapter 19 From Hell's Heart</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-19-from-hells-heart/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-19-from-hells-heart/#comments</comments>        <pubDate>Thu, 22 May 2025 17:28:21 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/8c09cd4c-b7fc-387c-bcd5-f83f12a35c7a</guid>
                                    <description><![CDATA[<p>The battle rages on. Tatters and Mara face off against their respective foes… and everything goes straight to hell. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1x6OnOk7Z-L5oJ7ir7xTE291SnJRDL0FNI293PKeA-gM/edit?usp=sharing'>https://docs.google.com/document/d/1x6OnOk7Z-L5oJ7ir7xTE291SnJRDL0FNI293PKeA-gM/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p><a href='https://freesound.org/'>https://freesound.org/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Sundered Isles: <a href='https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged'>https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged</a></p>
<p>Pocketforge online tool: <a href='https://pocketforge.rockpaperstory.com/'>https://pocketforge.rockpaperstory.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
<p>Legend of the Bones <a href='https://legendofthebones.podbean.com/'>https://legendofthebones.podbean.com/</a></p>
Mechanics
<p>The Voice of the Machine
Leader of the Machine Cult, possessed by the Ring of Winter 

Wants global destruction and endless winter</p>
<p>4C, 1/2 armour</p>
<p>Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area)</p>
<ul>
<li style="font-weight:400;">Summon freezing winds</li>
<li style="font-weight:400;">Command fanatical loyalty </li>
<li style="font-weight:400;">Summon ice creatures</li>
</ul>
<p>Machine Cult Horde
Fanatical devotants to the Great Machine</p>
<p>Wants an end to the heresy of the flesh</p>
<p>6C (horde), 4C (group), 1C (solo), 0/1 armour, 2/6C</p>
<p>Long, cruel knives</p>
<ul>
<li style="font-weight:400;">Spout doctrine</li>
<li style="font-weight:400;">Blindly follow orders</li>
</ul>
<p>Scene 0
Chaos Factor 9 
Scene Description:Stop the ritual
Scene Test: The scene is Altered: Increase An Activity</p>
<p>The Voice doubles down on the ritual: 1d4: 2! Not yet…</p>
<p>GM Move: Make Them Choose: Suffer a condition or Become separated from your allies</p>
<p>Effect of fireball: </p>
<p>Effect of ritual empowering</p>
<p>Mara goes down under a tangle of flaming bodies: Tatters is on her own</p>
<p>Scene 1
Scene continues: Voice v Tatters, cultists v Mara</p>
<p>Voice casts ice magic at Tatters, Tatters has Immunity (Ice) ongoing (so does Mara)</p>
<p>Plan has gone to shit: nuclear option: light the bomb fuse</p>
<p>Evoke a Spell (Teleport): 9</p>
<p>Consequence: put in danger: Change the Environment: she and the Voice transported to the Demon Dimensions. With a bomb. </p>
<p>Scene 2</p>
<p>Chaos Factor 9 
Scene Description: Battle free of the Cultists
Scene Test: The scene is Altered: Add An Object and Reduce or Remove An Activity</p>
<p>Object: Inactive, Multiple
Activity: Ritual d4-d6</p>
<p>The ritual is failing without the Voice. 
6 secondary conduits emerge. If they are manually activated, the cultists can still complete the ritual. Some cultists break off. Mara attacks the remainder.</p>
<p>Defy (break free): 10 success</p>
<p>Push Yourself (STR weakened)</p>
<p>Engage (attack remaining cultists): 11: Inflict 1C, parry 1C</p>
<p>Spend 2 of 3 Momentum for Advantage on Engage</p>
<p>Engage (attack remaining cultists): 10: take 1C, inflict 2C, cultists dead!</p>
<p>Scene 3</p>
<p>Chaos Factor 8 
Scene Description: Escape from the Demon Dimensions
Scene Test: The scene is Interrupted: PC Negative. Meaning: Deny Needs</p>
<p>Tatters is cut off from the Fabric. No magic!</p>
<p>Is the same true for the ring? Likely. Yes</p>
<p>Does the bomb go off? Nearly Certain: Yes</p>
<p>Does Setarra make an offer? 50/50: Yes</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The battle rages on. Tatters and Mara face off against their respective foes… and everything goes straight to hell. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1x6OnOk7Z-L5oJ7ir7xTE291SnJRDL0FNI293PKeA-gM/edit?usp=sharing'>https://docs.google.com/document/d/1x6OnOk7Z-L5oJ7ir7xTE291SnJRDL0FNI293PKeA-gM/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p><a href='https://freesound.org/'>https://freesound.org/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Sundered Isles: <a href='https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged'>https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged</a></p>
<p>Pocketforge online tool: <a href='https://pocketforge.rockpaperstory.com/'>https://pocketforge.rockpaperstory.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent<br>
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Perchance TLA Hammerhold Explorer <a href='https://perchance.org/tla-hammerhold'>https://perchance.org/tla-hammerhold</a></p>
<p>Legend of the Bones <a href='https://legendofthebones.podbean.com/'>https://legendofthebones.podbean.com/</a></p>
Mechanics
<p>The Voice of the Machine<br>
<em>Leader of the Machine Cult, possessed by the Ring of Winter </em><em><br>
</em><em><br>
</em>Wants global destruction and endless winter</p>
<p>4C, 1/2 armour</p>
<p>Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area)</p>
<ul>
<li style="font-weight:400;">Summon freezing winds</li>
<li style="font-weight:400;">Command fanatical loyalty </li>
<li style="font-weight:400;">Summon ice creatures</li>
</ul>
<p>Machine Cult Horde<br>
<em>Fanatical devotants to the Great Machine</em></p>
<p>Wants an end to the heresy of the flesh</p>
<p>6C (horde), 4C (group), 1C (solo), 0/1 armour, 2/6C</p>
<p>Long, cruel knives</p>
<ul>
<li style="font-weight:400;">Spout doctrine</li>
<li style="font-weight:400;">Blindly follow orders</li>
</ul>
<p>Scene 0<br>
Chaos Factor 9 <br>
Scene Description:Stop the ritual<br>
Scene Test: The scene is Altered: Increase An Activity</p>
<p>The Voice doubles down on the ritual: 1d4: 2! Not yet…</p>
<p>GM Move: Make Them Choose: Suffer a condition or Become separated from your allies</p>
<p>Effect of fireball: </p>
<p>Effect of ritual empowering</p>
<p>Mara goes down under a tangle of flaming bodies: Tatters is on her own</p>
<p>Scene 1<br>
Scene continues: Voice v Tatters, cultists v Mara</p>
<p>Voice casts ice magic at Tatters, Tatters has Immunity (Ice) ongoing (so does Mara)</p>
<p>Plan has gone to shit: nuclear option: light the bomb fuse</p>
<p>Evoke a Spell (Teleport): 9</p>
<p>Consequence: put in danger: Change the Environment: she and the Voice transported to the Demon Dimensions. With a bomb. </p>
<p>Scene 2</p>
<p>Chaos Factor 9 <br>
Scene Description: Battle free of the Cultists<br>
Scene Test: The scene is Altered: Add An Object and Reduce or Remove An Activity</p>
<p>Object: Inactive, Multiple<br>
Activity: Ritual d4-d6</p>
<p>The ritual is failing without the Voice. <br>
6 secondary conduits emerge. If they are manually activated, the cultists can still complete the ritual. Some cultists break off. Mara attacks the remainder.</p>
<p>Defy (break free): 10 success</p>
<p>Push Yourself (STR weakened)</p>
<p>Engage (attack remaining cultists): 11: Inflict 1C, parry 1C</p>
<p>Spend 2 of 3 Momentum for Advantage on Engage</p>
<p>Engage (attack remaining cultists): 10: take 1C, inflict 2C, cultists dead!</p>
<p>Scene 3</p>
<p>Chaos Factor 8 <br>
Scene Description: Escape from the Demon Dimensions<br>
Scene Test: The scene is Interrupted: PC Negative. Meaning: Deny Needs</p>
<p>Tatters is cut off from the Fabric. No magic!</p>
<p>Is the same true for the ring? Likely. Yes</p>
<p>Does the bomb go off? Nearly Certain: Yes</p>
<p>Does Setarra make an offer? 50/50: Yes</p>
]]></content:encoded>
                                    
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        <itunes:summary>The battle rages on. Tatters and Mara face off against their respective foes… and everything goes straight to hell.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1926</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>67</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS3 Chapter 20 Reunion</title>
        <itunes:title>TLAS3 Chapter 20 Reunion</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas3-chapter-20-reunion/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas3-chapter-20-reunion/#comments</comments>        <pubDate>Wed, 04 Jun 2025 09:20:32 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/bb54590d-3e97-38ff-871b-a392ee7f5cc8</guid>
                                    <description><![CDATA[<p>It’s the season 3 finale!</p>
<p> </p>
<p>With the Machine Cult’s plans finally thwarted, our heroes are reconvened. But an unexpected guest brings something even more unexpected with them…</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/11bUiN3gMdtpwa1uG_KoX9rAIy24oFgpbrCeSfvDeAB0/edit?usp=sharing'>https://docs.google.com/document/d/11bUiN3gMdtpwa1uG_KoX9rAIy24oFgpbrCeSfvDeAB0/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p><a href='https://freesound.org/'>https://freesound.org/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Sundered Isles: <a href='https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged'>https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged</a></p>
<p>Pocketforge online tool: <a href='https://pocketforge.rockpaperstory.com/'>https://pocketforge.rockpaperstory.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Legend of the Bones <a href='https://legendofthebones.podbean.com/'>https://legendofthebones.podbean.com/</a></p>
<p> </p>
Mechanics
<p>Scene 0 &amp; 1
Chaos Factor 7 
Scene Description: Mina and Tatters heal and take stock
Scene Test: The scene is Altered: Remove An Object and Add A Character</p>
<p>Object: The Dead Reckoning? 505/50 yes
Character: Lord Tortemus? 505/50 no
NPC roll (19 options): Setarra</p>
<p>Convergence ritual fails
Doomspire activation halted? (Likely) Yes
Doomspire activation reversed? (unlikely) No
Does Mara recognise Mina &amp; co? (50/50) No
Does she recognise her name? (Likely) Yes
Is Mina in control of Barbican? (Likely) Exceptional yes:

Heal move (using Sidekick): Miss
Pay the Price: she’s stuck in there, and without her mind, her body is dying (that’s the Exceptional Yes!)</p>
<p> </p>
<p>Scene 2
Chaos Factor 8 
Scene Description: Avoid getting dismembered by the demon
Scene Test: The scene is Altered: Reduce/Remove An Activity</p>
<p>Demonic aggression? (50/50) Yes
What does Setarra want? Triumphant, Quiet

He has what he wants: Tatters’ body

Did he offer her the Spider in exchange? (Likely) Yes
Anyone else? (50/50) Yes (the Web)

Scene 3
Chaos Factor 7
Scene Description: Taking Stock at the Monastery of Thrice Blessed Ankhra
Scene Test: The scene starts as expected.</p>
<p>The Convergence Ritual: foiled
The Failing Ward: foiled 
The Activation of the Doomspires: foiled</p>
<p>Can Mina’s body be placed in status? (Likely) Yes

Setarra’s bid for freedom: failed</p>
<p>Current Ominous Forces</p>
<p>Civil War in Kyras</p>
<ul>
<li style="font-weight:400;">Crater</li>
<li style="font-weight:400;">Sallow</li>
<li style="font-weight:400;">Trace</li>
</ul>
<p>
The Bombardment of Tanth</p>
<ul>
<li style="font-weight:400;">Blue Flight</li>
<li style="font-weight:400;">Note: Mina didn't share the secret of disabling infernal powder </li>
</ul>
<p>
The Unseen’s Grand Plan</p>
<ul>
<li style="font-weight:400;">Mina</li>
<li style="font-weight:400;">Valerian</li>
<li style="font-weight:400;">Head to the house of whispers &amp; Alexis</li>
</ul>
<p>
Setarra on the Loose</p>
<ul>
<li style="font-weight:400;">Mara</li>
<li style="font-weight:400;">Spider</li>
</ul>
<p>Restore Mina to her body</p>
<ul>
<li style="font-weight:400;">Cadmus</li>
</ul>
]]></description>
                                                            <content:encoded><![CDATA[<p>It’s the season 3 finale!</p>
<p> </p>
<p>With the Machine Cult’s plans finally thwarted, our heroes are reconvened. But an unexpected guest brings something even more unexpected with them…</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/11bUiN3gMdtpwa1uG_KoX9rAIy24oFgpbrCeSfvDeAB0/edit?usp=sharing'>https://docs.google.com/document/d/11bUiN3gMdtpwa1uG_KoX9rAIy24oFgpbrCeSfvDeAB0/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p><a href='https://freesound.org/'>https://freesound.org/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>Ironsworn: Sundered Isles: <a href='https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged'>https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged</a></p>
<p>Pocketforge online tool: <a href='https://pocketforge.rockpaperstory.com/'>https://pocketforge.rockpaperstory.com/</a></p>
<p>Perchance TLA random event oracle: <a href='https://perchance.org/tla-randomevent'>https://perchance.org/tla-randomevent<br>
</a>Perchance TLA ritual generator:<a href='https://perchance.org/tla-tatters-ritual-generator'>https://perchance.org/tla-tatters-ritual-generator</a></p>
<p>Perchance TLA Mythic 2e GME  <a href='https://perchance.org/tla-mythic2e'>https://perchance.org/tla-mythic2e</a></p>
<p>Perchance TLA OCEANIC NPC generator <a href='https://perchance.org/tla-oceanic-npc'>https://perchance.org/tla-oceanic-npc</a></p>
<p>Perchance TLA OCEANIC NPC behaviour oracle <a href='https://perchance.org/tla-oceanic-behaviour'>https://perchance.org/tla-oceanic-behaviour</a></p>
<p>Legend of the Bones <a href='https://legendofthebones.podbean.com/'>https://legendofthebones.podbean.com/</a></p>
<p> </p>
Mechanics
<p>Scene 0 &amp; 1<br>
Chaos Factor 7 <br>
Scene Description: Mina and Tatters heal and take stock<br>
Scene Test: The scene is Altered: Remove An Object and Add A Character</p>
<p>Object: The Dead Reckoning? 505/50 yes<br>
Character: Lord Tortemus? 505/50 no<br>
NPC roll (19 options): Setarra</p>
<p>Convergence ritual fails<br>
Doomspire activation halted? (Likely) Yes<br>
Doomspire activation reversed? (unlikely) No<br>
Does Mara recognise Mina &amp; co? (50/50) No<br>
Does she recognise her name? (Likely) Yes<br>
Is Mina in control of Barbican? (Likely) Exceptional yes:<br>
<br>
Heal move (using Sidekick): Miss<br>
Pay the Price: she’s stuck in there, and without her mind, her body is dying (that’s the Exceptional Yes!)</p>
<p> </p>
<p>Scene 2<br>
Chaos Factor 8 <br>
Scene Description: Avoid getting dismembered by the demon<br>
Scene Test: The scene is Altered: Reduce/Remove An Activity</p>
<p>Demonic aggression? (50/50) Yes<br>
What does Setarra want? Triumphant, Quiet<br>
<br>
He has what he wants: Tatters’ body<br>
<br>
Did he offer her the Spider in exchange? (Likely) Yes<br>
Anyone else? (50/50) Yes (the Web)<br>
<br>
Scene 3<br>
Chaos Factor 7<br>
Scene Description: Taking Stock at the Monastery of Thrice Blessed Ankhra<br>
Scene Test: The scene starts as expected.</p>
<p>The Convergence Ritual: foiled<br>
The Failing Ward: foiled <br>
The Activation of the Doomspires: foiled</p>
<p>Can Mina’s body be placed in status? (Likely) Yes<br>
<br>
Setarra’s bid for freedom: failed</p>
<p>Current Ominous Forces</p>
<p>Civil War in Kyras</p>
<ul>
<li style="font-weight:400;">Crater</li>
<li style="font-weight:400;">Sallow</li>
<li style="font-weight:400;">Trace</li>
</ul>
<p><br>
The Bombardment of Tanth</p>
<ul>
<li style="font-weight:400;">Blue Flight</li>
<li style="font-weight:400;">Note: Mina didn't share the secret of disabling infernal powder </li>
</ul>
<p><br>
The Unseen’s Grand Plan</p>
<ul>
<li style="font-weight:400;">Mina</li>
<li style="font-weight:400;">Valerian</li>
<li style="font-weight:400;">Head to the house of whispers &amp; Alexis</li>
</ul>
<p><br>
Setarra on the Loose</p>
<ul>
<li style="font-weight:400;">Mara</li>
<li style="font-weight:400;">Spider</li>
</ul>
<p>Restore Mina to her body</p>
<ul>
<li style="font-weight:400;">Cadmus</li>
</ul>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ib76pm5i2wbv6e7j/TLAS3_Chapter_20_Reunion.mp3" length="31299096" type="audio/mpeg"/>
        <itunes:summary>It’s the season 3 finale!

With the Machine Cult’s plans finally thwarted, our heroes are reconvened. But an unexpected guest brings something even more unexpected with them…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1956</itunes:duration>
        <itunes:season>3</itunes:season>
        <itunes:episode>68</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS4 Chapter 1 Snatch</title>
        <itunes:title>TLAS4 Chapter 1 Snatch</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas4-chapter-1-snatch/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas4-chapter-1-snatch/#comments</comments>        <pubDate>Wed, 03 Dec 2025 12:08:54 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/81101788-248c-3a0c-a7d6-e5d8df950282</guid>
                                    <description><![CDATA[<p>Season 4 kicks off with Valerian and Minacan out on a simple snatch mission. But simple is not the same as easy, and, as it turns out, things prove to be significantly more complicated than anticipated. With their plan blown to hell, how will they get themselves out of this one?</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/10QCht6WvhG-LDR1dxDRPe-vPHgfxojo6bMuNIonaOVs/edit?usp=sharing'>https://docs.google.com/document/d/10QCht6WvhG-LDR1dxDRPe-vPHgfxojo6bMuNIonaOVs/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Great Machine: <a href='https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing'>https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Season 4 kicks off with Valerian and Minacan out on a simple snatch mission. But simple is not the same as easy, and, as it turns out, things prove to be significantly more complicated than anticipated. With their plan blown to hell, how will they get themselves out of this one?</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/10QCht6WvhG-LDR1dxDRPe-vPHgfxojo6bMuNIonaOVs/edit?usp=sharing'>https://docs.google.com/document/d/10QCht6WvhG-LDR1dxDRPe-vPHgfxojo6bMuNIonaOVs/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Great Machine: <a href='https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing'>https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qxprk5tz6uunbddr/TLAS4_Chapter_1_Snatchay5wx.mp3" length="28802725" type="audio/mpeg"/>
        <itunes:summary>Season 4 kicks off with Valerian and Minacan out on a simple snatch mission. But simple is not the same as easy, and, as it turns out, things prove to be significantly more complicated than anticipated. With their plan blown to hell, how will they get themselves out of this one?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1800</itunes:duration>
        <itunes:season>4</itunes:season>
        <itunes:episode>69</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS4 Chapter 2 Sideways</title>
        <itunes:title>TLAS4 Chapter 2 Sideways</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas4-chapter-2-sideways/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas4-chapter-2-sideways/#comments</comments>        <pubDate>Wed, 17 Dec 2025 11:32:26 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/89084a3a-1763-381c-9612-c0a7842bfa97</guid>
                                    <description><![CDATA[<p>As the result of an unexpected turn of good fortune, Mina and Valerian undertake a risky but potentially highly beneficial mission. Risky is fine, though, right? Seriously, what’s the worst that could happen?</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1bfamXi9yB2cKRjI07W4PXdHIgaVPlTrJvsRvfnIy7Go/edit?usp=sharing'>https://docs.google.com/document/d/1bfamXi9yB2cKRjI07W4PXdHIgaVPlTrJvsRvfnIy7Go/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Great Machine: <a href='https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing'>https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>As the result of an unexpected turn of good fortune, Mina and Valerian undertake a risky but potentially highly beneficial mission. Risky is fine, though, right? Seriously, what’s the worst that could happen?</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1bfamXi9yB2cKRjI07W4PXdHIgaVPlTrJvsRvfnIy7Go/edit?usp=sharing'>https://docs.google.com/document/d/1bfamXi9yB2cKRjI07W4PXdHIgaVPlTrJvsRvfnIy7Go/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Great Machine: <a href='https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing'>https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/hxxpwe6fbj2b4yqd/TLAS4_Chapter_2_Sideways98x5d.mp3" length="26304613" type="audio/mpeg"/>
        <itunes:summary>As the result of an unexpected turn of good fortune, Mina and Valerian undertake a risky but potentially highly beneficial mission. Risky is fine, though, right? Seriously, what’s the worst that could happen?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1643</itunes:duration>
        <itunes:season>4</itunes:season>
        <itunes:episode>70</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS4 Chapter 3 Blood on the Sand</title>
        <itunes:title>TLAS4 Chapter 3 Blood on the Sand</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas4-chapter-3-blood-on-the-sand/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas4-chapter-3-blood-on-the-sand/#comments</comments>        <pubDate>Fri, 02 Jan 2026 12:06:47 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/e9c245a7-f857-3d4f-844a-c8e87aefdc2c</guid>
                                    <description><![CDATA[<p>Mara and the Spider have a mission of their own; to track down the demon Setarra, save Tatters if possible, and destroy the demon if not. 

No pressure. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1l9jPmLdwoxORzIsHCpPDjOwc6I5V99LCxPTldv7Kulg/edit?usp=sharing'>https://docs.google.com/document/d/1l9jPmLdwoxORzIsHCpPDjOwc6I5V99LCxPTldv7Kulg/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Great Machine: <a href='https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing'>https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Mara and the Spider have a mission of their own; to track down the demon Setarra, save Tatters if possible, and destroy the demon if not. <br>
<br>
No pressure. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1l9jPmLdwoxORzIsHCpPDjOwc6I5V99LCxPTldv7Kulg/edit?usp=sharing'>https://docs.google.com/document/d/1l9jPmLdwoxORzIsHCpPDjOwc6I5V99LCxPTldv7Kulg/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Great Machine: <a href='https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing'>https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7kk333henyr9p9mg/TLAS4_Chapter_3_Blood_on_the_Sand9td7b.mp3" length="30090090" type="audio/mpeg"/>
        <itunes:summary>Mara and the Spider have a mission of their own; to track down the demon Setarra, save Tatters if possible, and destroy the demon if not.

No pressure.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1880</itunes:duration>
        <itunes:season>4</itunes:season>
        <itunes:episode>71</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS4 Chapter 4 The Sacred and the Profane</title>
        <itunes:title>TLAS4 Chapter 4 The Sacred and the Profane</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas4-chapter-4-the-sacred-and-the-profane/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas4-chapter-4-the-sacred-and-the-profane/#comments</comments>        <pubDate>Wed, 14 Jan 2026 12:29:23 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/8b62c97a-9b7a-3fdd-a676-c60e7403b46d</guid>
                                    <description><![CDATA[<p>Mara and the Spider have infiltrated the tunnels below the Blood Pits. Their task: take on a supercharged demon while avoiding getting torn to shreds by its enthralled, blood-frenzied mob. Thankfully, the Spider has a plan…</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1Oq-ILf6gq8x4YHfLpZ2npyl0AvMvPOyNoMGmnZvoqrc/edit?usp=sharing'>https://docs.google.com/document/d/1Oq-ILf6gq8x4YHfLpZ2npyl0AvMvPOyNoMGmnZvoqrc/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Chained World RPG: <a href='https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing'>https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Mara and the Spider have infiltrated the tunnels below the Blood Pits. Their task: take on a supercharged demon while avoiding getting torn to shreds by its enthralled, blood-frenzied mob. Thankfully, the Spider has a plan…</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1Oq-ILf6gq8x4YHfLpZ2npyl0AvMvPOyNoMGmnZvoqrc/edit?usp=sharing'>https://docs.google.com/document/d/1Oq-ILf6gq8x4YHfLpZ2npyl0AvMvPOyNoMGmnZvoqrc/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Chained World RPG: <a href='https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing'>https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/a2u3jntx6tkufn89/TLAS4_Chapter_4_The_Sacred_and_the_Profanead34r.mp3" length="28334442" type="audio/mpeg"/>
        <itunes:summary>Mara and the Spider have infiltrated the tunnels below the Blood Pits. Their task: take on a supercharged demon while avoiding getting torn to shreds by its enthralled, blood-frenzied mob. Thankfully, the Spider has a plan…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1770</itunes:duration>
        <itunes:season>4</itunes:season>
        <itunes:episode>72</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS4 Chapter 5 Asleep at the Wheel</title>
        <itunes:title>TLAS4 Chapter 5 Asleep at the Wheel</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas4-chapter-5-asleep-at-the-wheel/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas4-chapter-5-asleep-at-the-wheel/#comments</comments>        <pubDate>Wed, 28 Jan 2026 11:53:03 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/1e3b4fe9-a2a8-3de6-9f55-ac0efb372272</guid>
                                    <description><![CDATA[<p>Minacan and Valerian are in a bad spot. </p>
<p>Their mission is blown, they're surrounded by enemies, and the automaton is offline. 
</p>
<p>And things are about to get a lot worse… </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/11T7FZDNfIozMKij-bkwuPPi0AmiWuO-w7BJbbpi5u-k/edit?tab=t.0'>https://docs.google.com/document/d/11T7FZDNfIozMKij-bkwuPPi0AmiWuO-w7BJbbpi5u-k/edit?tab=t.0</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Chained World RPG: <a href='https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing'>https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Minacan and Valerian are in a bad spot. </p>
<p>Their mission is blown, they're surrounded by enemies, and the automaton is offline. <br>
</p>
<p>And things are about to get a lot worse… </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/11T7FZDNfIozMKij-bkwuPPi0AmiWuO-w7BJbbpi5u-k/edit?tab=t.0'>https://docs.google.com/document/d/11T7FZDNfIozMKij-bkwuPPi0AmiWuO-w7BJbbpi5u-k/edit?tab=t.0</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Chained World RPG: <a href='https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing'>https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nnnpm3nmukkw9zbz/TLAS4_Chapter_5_Asleep_at_the_Wheel78v0v.mp3" length="32247210" type="audio/mpeg"/>
        <itunes:summary>Minacan and Valerian are in a bad spot. 

Their mission is blown, they’re surrounded by enemies, and the automaton is offline.

And things are about to get a lot worse…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2015</itunes:duration>
        <itunes:season>4</itunes:season>
        <itunes:episode>73</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS4 Chapter 6 The Gift</title>
        <itunes:title>TLAS4 Chapter 6 The Gift</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas4-chapter-6-the-gift/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas4-chapter-6-the-gift/#comments</comments>        <pubDate>Wed, 11 Feb 2026 13:03:24 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/d020f010-5038-3890-96d7-f357c9c75eab</guid>
                                    <description><![CDATA[<p>Mara and the Spider bet everything on a final, desperate gamble in their battle against the demon Setaera. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1L68KG6bpxQwJfFifw-NS_KOIrMcdFdGPCyj9D2amhUw/edit?usp=sharing'>https://docs.google.com/document/d/1L68KG6bpxQwJfFifw-NS_KOIrMcdFdGPCyj9D2amhUw/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Chained World RPG: <a href='https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing'>https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Mara and the Spider bet everything on a final, desperate gamble in their battle against the demon Setaera. </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1L68KG6bpxQwJfFifw-NS_KOIrMcdFdGPCyj9D2amhUw/edit?usp=sharing'>https://docs.google.com/document/d/1L68KG6bpxQwJfFifw-NS_KOIrMcdFdGPCyj9D2amhUw/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Chained World RPG: <a href='https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing'>https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/kb9ycn3rrj494hpa/TLAS4_Chapter_6_The_Giftaxkom.mp3" length="34650260" type="audio/mpeg"/>
        <itunes:summary>Mara and the Spider bet everything on a final, desperate gamble in their battle against the demon Setaera.</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2165</itunes:duration>
        <itunes:season>4</itunes:season>
        <itunes:episode>74</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS4 Chapter 7 Respite</title>
        <itunes:title>TLAS4 Chapter 7 Respite</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas4-chapter-7-respite/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas4-chapter-7-respite/#comments</comments>        <pubDate>Wed, 25 Feb 2026 15:40:30 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/6b57cfc2-b366-362e-94cc-fdea1016c42f</guid>
                                    <description><![CDATA[<p>The party reconvenes to take stock and plan their next steps. But terrible changes have occurred in the city of Kyras, and there are more surprises to come…</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1_sCYG511PaHou1gQTOkmSZhJ0f-NSOoUdi2PR6HMzT0/edit?usp=sharing'>https://docs.google.com/document/d/1_sCYG511PaHou1gQTOkmSZhJ0f-NSOoUdi2PR6HMzT0/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Chained World RPG: <a href='https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing'>https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The party reconvenes to take stock and plan their next steps. But terrible changes have occurred in the city of Kyras, and there are more surprises to come…</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1_sCYG511PaHou1gQTOkmSZhJ0f-NSOoUdi2PR6HMzT0/edit?usp=sharing'>https://docs.google.com/document/d/1_sCYG511PaHou1gQTOkmSZhJ0f-NSOoUdi2PR6HMzT0/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Chained World RPG: <a href='https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing'>https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/53irf65fzcsdc5cm/TLAS4_Chapter_7_Respiteaw1v6.mp3" length="30094692" type="audio/mpeg"/>
        <itunes:summary>The party reconvenes to take stock and plan their next steps. But terrible changes have occurred in the city of Kyras, and there are more surprises to come…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1880</itunes:duration>
        <itunes:season>4</itunes:season>
        <itunes:episode>75</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS4 Chapter 8 Pursuit</title>
        <itunes:title>TLAS4 Chapter 8 Pursuit</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas4-chapter-8-pursuit/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas4-chapter-8-pursuit/#comments</comments>        <pubDate>Wed, 25 Mar 2026 10:28:07 +0000</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/b45dd8fe-4a21-38a5-b335-b7176c814a52</guid>
                                    <description><![CDATA[<p>The Web have identified their Unseen targets, and have now split into multiple Seek and Destroy strike teams. Valerian and Sallow’s target is Lord Fargalay, and they have devised a seemingly foolproof plan to eliminate him…   </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1XQXGRfoTGdMQ92f6XI45mHlqOj__PWGE0F2bRpJmzMM/edit?usp=sharing'>https://docs.google.com/document/d/1XQXGRfoTGdMQ92f6XI45mHlqOj__PWGE0F2bRpJmzMM/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Chained World RPG: <a href='https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing'>https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
<p>Noble House Randomiser: <a href='https://welshpiper.com/random-noble-houses/'>https://welshpiper.com/random-noble-houses/</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The Web have identified their Unseen targets, and have now split into multiple Seek and Destroy strike teams. Valerian and Sallow’s target is Lord Fargalay, and they have devised a seemingly foolproof plan to eliminate him…   </p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1XQXGRfoTGdMQ92f6XI45mHlqOj__PWGE0F2bRpJmzMM/edit?usp=sharing'>https://docs.google.com/document/d/1XQXGRfoTGdMQ92f6XI45mHlqOj__PWGE0F2bRpJmzMM/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Chained World RPG: <a href='https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing'>https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
<p>Noble House Randomiser: <a href='https://welshpiper.com/random-noble-houses/'>https://welshpiper.com/random-noble-houses/</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/tj7kswd63r8bswt2/TLAS4_Chapter_8_Pursuit7up1x.mp3" length="27715236" type="audio/mpeg"/>
        <itunes:summary>The Web have identified their Unseen targets, and have now split into multiple Seek and Destroy strike teams. Valerian and Sallow’s target is Lord Fargalay, and they have devised a seemingly foolproof plan to eliminate him…</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1732</itunes:duration>
        <itunes:season>4</itunes:season>
        <itunes:episode>76</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>TLAS4 Chapter 9 To Thine Own Self</title>
        <itunes:title>TLAS4 Chapter 9 To Thine Own Self</itunes:title>
        <link>https://theloneadventurer.podbean.com/e/tlas4-chapter-9-to-thine-own-self/</link>
                    <comments>https://theloneadventurer.podbean.com/e/tlas4-chapter-9-to-thine-own-self/#comments</comments>        <pubDate>Wed, 06 May 2026 11:03:33 +0100</pubDate>
        <guid isPermaLink="false">theloneadventurer.podbean.com/61bf1031-1b45-314b-a30a-f2692e8c4666</guid>
                                    <description><![CDATA[<p>Crater and Trace are hard on the heels of one of the Unseen agents, with murder in mind. There is a chance that they learn something of value in the process. But at what cost?  </p>
<p>

</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1iDgA3KRPPBjExjh4CtB9lgnMZ_dPzb_nOei-panOARc/edit?usp=sharing'>https://docs.google.com/document/d/1iDgA3KRPPBjExjh4CtB9lgnMZ_dPzb_nOei-panOARc/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Chained World RPG: <a href='https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing'>https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Crater and Trace are hard on the heels of one of the Unseen agents, with murder in mind. There is a chance that they learn something of value in the process. But at what cost?  </p>
<p><br>
<br>
</p>
Links
<p>Transcript: </p>
<p><a href='https://docs.google.com/document/d/1iDgA3KRPPBjExjh4CtB9lgnMZ_dPzb_nOei-panOARc/edit?usp=sharing'>https://docs.google.com/document/d/1iDgA3KRPPBjExjh4CtB9lgnMZ_dPzb_nOei-panOARc/edit?usp=sharing</a></p>
<p>All music is royalty-free, and courtesy of Pixabay: <a href='https://pixabay.com/music/'>https://pixabay.com/music/</a> and Slipstream <a href='https://slip.stream/'>https://slip.stream/</a></p>
<p>Email TheLoneAdv@gmail.com</p>
<p>BlueSky: @theloneadventurer.bsky.social</p>
<p>Podbean <a href='https://theloneadventurer.podbean.com/'>https://theloneadventurer.podbean.com/</a></p>
<p>Blog <a href='https://carlillustration.wordpress.com/'>https://carlillustration.wordpress.com/</a></p>
<p>The Chained World RPG: <a href='https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing'>https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing</a></p>
<p>The Deep Oracle Online: <a href='https://perchance.org/tla-deep-oracle'>https://perchance.org/tla-deep-oracle</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/m4qhwtr39cm5xj3y/TLAS4_Chapter_9_To_Thine_Own_Selfa5nma.mp3" length="28184674" type="audio/mpeg"/>
        <itunes:summary>Crater and Trace are hard on the heels of one of the Unseen agents, with murder in mind. There is a chance that they learn something of value in the process. But at what cost?</itunes:summary>
        <itunes:author>carlwhite</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1761</itunes:duration>
        <itunes:season>4</itunes:season>
        <itunes:episode>77</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
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