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    <title>Talkin‘ Knock!</title>
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    <link>https://talkinknock.podbean.com</link>
    <description>Two friends explore various OSR and OSR-Adjacent Table Top RPG magazines together. A book club with the added benefit of game running advice!</description>
    <pubDate>Mon, 01 Nov 2021 12:02:03 -0400</pubDate>
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    <language>en</language>
        <copyright>Copyright 2021 All rights reserved.</copyright>
    <category>Leisure:Games</category>
    <ttl>1440</ttl>
    <itunes:type>episodic</itunes:type>
          <itunes:summary>Two friends, Paden and Tristan, examine and review a multitude of OSR table top RPG magazines and resources while talking about how and if they would use these articles in their personal games.</itunes:summary>
        <itunes:author>Talkin‘ Knock</itunes:author>
	<itunes:category text="Leisure">
		<itunes:category text="Games" />
	</itunes:category>
    <itunes:owner>
        <itunes:name>Talkin‘ Knock</itunes:name>
            </itunes:owner>
    	<itunes:block>No</itunes:block>
	<itunes:explicit>true</itunes:explicit>
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    <item>
        <title>Garish Goblins and the Heroic Hercules</title>
        <itunes:title>Garish Goblins and the Heroic Hercules</itunes:title>
        <link>https://talkinknock.podbean.com/e/garish-goblins-and-the-heroic-hercules/</link>
                    <comments>https://talkinknock.podbean.com/e/garish-goblins-and-the-heroic-hercules/#comments</comments>        <pubDate>Mon, 01 Nov 2021 12:02:03 -0400</pubDate>
        <guid isPermaLink="false">talkinknock.podbean.com/7b7ce48e-0b50-3b12-89bb-b95be2166c34</guid>
                                    <description><![CDATA[<p>We talk without a guest this week about modifying monsters in your game to subvert expectations as well as using mythology and classics to inspire your games! Taking a look as per usual at Knock! Issue 1, we read the articles titled "My goblins are..." by Fiona Maeve Geist and "The Labors of Hercules as OSR obstacles" by Ben Milton. Remember to check below for any relevant links! There are no links to Geist's work as she seems to want to move beyond her blogs.</p>
<p> </p>
<p>Next week we will be covering Sean McCoy's "What do the monsters want?",  Vagabundork's "Save vs actual death", and Emmy Allen's "RPGs as emotional gambling."</p>
<p> </p>
<p>Contact us @ <a href='mailto:talkin.knock@gmail.com'>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relevant Links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Ben Milton: <a href='https://www.youtube.com/c/QuestingBeast/about'>https://www.youtube.com/c/QuestingBeast/about</a></p>
<p>Gustav Dore: <a href='https://en.wikipedia.org/wiki/Gustave_Dor%C3%A9'>https://en.wikipedia.org/wiki/Gustave_Dor%C3%A9</a></p>
<p>Michael Sheppard: <a href='https://www.instagram.com/mikeshepp10/'>https://www.instagram.com/mikeshepp10/</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>We talk without a guest this week about modifying monsters in your game to subvert expectations as well as using mythology and classics to inspire your games! Taking a look as per usual at <em>Knock! Issue 1,</em> we read the articles titled "My goblins are..." by Fiona Maeve Geist and "The Labors of Hercules as OSR obstacles" by Ben Milton. Remember to check below for any relevant links! There are no links to Geist's work as she seems to want to move beyond her blogs.</p>
<p> </p>
<p>Next week we will be covering Sean McCoy's "What do the monsters want?",  Vagabundork's "Save vs actual death", and Emmy Allen's "RPGs as emotional gambling."</p>
<p> </p>
<p>Contact us @ <a href='mailto:talkin.knock@gmail.com'>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relevant Links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Ben Milton: <a href='https://www.youtube.com/c/QuestingBeast/about'>https://www.youtube.com/c/QuestingBeast/about</a></p>
<p>Gustav Dore: <a href='https://en.wikipedia.org/wiki/Gustave_Dor%C3%A9'>https://en.wikipedia.org/wiki/Gustave_Dor%C3%A9</a></p>
<p>Michael Sheppard: <a href='https://www.instagram.com/mikeshepp10/'>https://www.instagram.com/mikeshepp10/</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/uckk3f/Garish_Goblins_and_the_Heroic_Hercules74w3b.mp3" length="17676721" type="audio/mpeg"/>
        <itunes:summary><![CDATA[We talk without a guest this week about modifying monsters in your game to subvert expectations as well as using mythology and classics to inspire your games! Taking a look as per usual at Knock! Issue 1, we read the articles titled "My goblins are..." by Fiona Maeve Geist and "The Labors of Hercules as OSR obstacles" by Ben Milton. Remember to check below for any relevant links! There are no links to Geist's work as she seems to want to move beyond her blogs.
 
Next week we will be covering Sean McCoy's "What do the monsters want?",  Vagabundork's "Save vs actual death", and Emmy Allen's "RPGs as emotional gambling."
 
Contact us @ talkin.knock@gmail.com
Find us @ https://linktr.ee/talkinknock 
Art by L.F. OSR: https://lfosr.com/ 
 
Relevant Links:
Knock!: https://www.themerrymushmen.com/
Ben Milton: https://www.youtube.com/c/QuestingBeast/about
Gustav Dore: https://en.wikipedia.org/wiki/Gustave_Dor%C3%A9
Michael Sheppard: https://www.instagram.com/mikeshepp10/]]></itunes:summary>
        <itunes:author>Talkin‘ Knock</itunes:author>
        <itunes:explicit>true</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>969</itunes:duration>
                <itunes:episode>10</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>A Discussion of Rulings vs Rules (feat. Dave)</title>
        <itunes:title>A Discussion of Rulings vs Rules (feat. Dave)</itunes:title>
        <link>https://talkinknock.podbean.com/e/a-discussion-of-rulings-vs-rules-feat-dave/</link>
                    <comments>https://talkinknock.podbean.com/e/a-discussion-of-rulings-vs-rules-feat-dave/#comments</comments>        <pubDate>Fri, 22 Oct 2021 11:12:09 -0400</pubDate>
        <guid isPermaLink="false">talkinknock.podbean.com/f32cf852-ae54-32f6-bb4e-d60ffa767e22</guid>
                                    <description><![CDATA[<p>This week we are joined by our mysterious friend Dave to talk about the age-old rulings vs rules! We are looking through Knock! Issue 1 and, more specifically, its two articles titled "Some ways of killing D&D people" by Daniel Sell and "'Rulings not rules' is insufficient" by Arnold K. Art this week was by Christopher Johnson but, unfortunately, I was unable to find his website. Please contact us below if you know where I can find it!</p>
<p> </p>
<p>Next week we will be covering Fiona Maeve Geists' "My goblins are..." and Ben Milton's "The Labors of Hercules as OSR obstacles."</p>
<p> </p>
<p>Contact us @ <a href='mailto:talkin.knock@gmail.com'>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relevant Links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Daniel Sell: <a href='http://whatwouldconando.blogspot.com/'>http://whatwouldconando.blogspot.com/</a></p>
<p>Arnold Kemp: <a href='http://goblinpunch.blogspot.com/'>http://goblinpunch.blogspot.com/</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>This week we are joined by our mysterious friend Dave to talk about the age-old rulings vs rules! We are looking through <em>Knock! Issue 1</em> and, more specifically, its two articles titled "Some ways of killing D&D people" by Daniel Sell and "'Rulings not rules' is insufficient" by Arnold K. Art this week was by Christopher Johnson but, unfortunately, I was unable to find his website. Please contact us below if you know where I can find it!</p>
<p> </p>
<p>Next week we will be covering Fiona Maeve Geists' "My goblins are..." and Ben Milton's "The Labors of Hercules as OSR obstacles."</p>
<p> </p>
<p>Contact us @ <a href='mailto:talkin.knock@gmail.com'>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relevant Links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Daniel Sell: <a href='http://whatwouldconando.blogspot.com/'>http://whatwouldconando.blogspot.com/</a></p>
<p>Arnold Kemp: <a href='http://goblinpunch.blogspot.com/'>http://goblinpunch.blogspot.com/</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8575ce/A_Discussion_of_Rulings_vs_Rulesb05tk.mp3" length="25076516" type="audio/mpeg"/>
        <itunes:summary><![CDATA[This week we are joined by our mysterious friend Dave to talk about the age-old rulings vs rules! We are looking through Knock! Issue 1 and, more specifically, its two articles titled "Some ways of killing D&D people" by Daniel Sell and "'Rulings not rules' is insufficient" by Arnold K. Art this week was by Christopher Johnson but, unfortunately, I was unable to find his website. Please contact us below if you know where I can find it!
 
Next week we will be covering Fiona Maeve Geists' "My goblins are..." and Ben Milton's "The Labors of Hercules as OSR obstacles."
 
Contact us @ talkin.knock@gmail.com
Find us @ https://linktr.ee/talkinknock 
Art by L.F. OSR: https://lfosr.com/ 
 
Relevant Links:
Knock!: https://www.themerrymushmen.com/
Daniel Sell: http://whatwouldconando.blogspot.com/
Arnold Kemp: http://goblinpunch.blogspot.com/]]></itunes:summary>
        <itunes:author>Talkin‘ Knock</itunes:author>
        <itunes:explicit>true</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1606</itunes:duration>
                <itunes:episode>9</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>What High Stakes mean in RPGs</title>
        <itunes:title>What High Stakes mean in RPGs</itunes:title>
        <link>https://talkinknock.podbean.com/e/what-high-stakes-mean-in-rpgs/</link>
                    <comments>https://talkinknock.podbean.com/e/what-high-stakes-mean-in-rpgs/#comments</comments>        <pubDate>Fri, 15 Oct 2021 19:49:23 -0400</pubDate>
        <guid isPermaLink="false">talkinknock.podbean.com/2999c6c6-b542-3bbd-bf58-65f1bb707abe</guid>
                                    <description><![CDATA[<p>After taking a dive into how they prepare their games, Paden and Tristan get into a deep discussion about what lethality vs high stakes mean in an RPG context. This week's articles from Knock! Issue One are "Expose your prep" and "Encourage scheming", both by Chris McDowall, "Why setting high stakes matters" by Sean McCoy, and "What's the deal with Igor's hump" by Jack Shear.</p>
<p> </p>
<p>Next week, a guest will be joining Paden and Tristan to talk about "Some ways of killing D&D people" by Daniel Sell and "'Rulings not rules' is insufficient" by Arnold K.</p>
<p> </p>
<p>Contact us @ <a>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relvant links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Chris McDowall: <a href='https://www.bastionland.com/'>https://www.bastionland.com/</a></p>
<p>Into the Odd Remaster Kickstarter: <a href='https://www.kickstarter.com/projects/bastionland/into-the-odd-remastered'>https://www.kickstarter.com/projects/bastionland/into-the-odd-remastered</a></p>
<p>Sean McCoy: <a href='https://shop.tuesdayknightgames.com'>https://shop.tuesdayknightgames.com</a> </p>
<p>Mothership Kickstarter: <a href='https://www.kickstarter.com/projects/gerdling/mothership-sci-fi-horror-rpg-1st-edition-boxed-set'>https://www.kickstarter.com/projects/gerdling/mothership-sci-fi-horror-rpg-1st-edition-boxed-set</a></p>
<p>Jack Shear: <a href='http://talesofthegrotesqueanddungeonesque.blogspot.com/'>http://talesofthegrotesqueanddungeonesque.blogspot.com/</a> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>After taking a dive into how they prepare their games, Paden and Tristan get into a deep discussion about what lethality vs high stakes mean in an RPG context. This week's articles from <em>Knock! Issue One</em> are "Expose your prep" and "Encourage scheming", both by Chris McDowall, "Why setting high stakes matters" by Sean McCoy, and "What's the deal with Igor's hump" by Jack Shear.</p>
<p> </p>
<p>Next week, a guest will be joining Paden and Tristan to talk about "Some ways of killing D&D people" by Daniel Sell and "'Rulings not rules' is insufficient" by Arnold K.</p>
<p> </p>
<p>Contact us @ <a>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relvant links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Chris McDowall: <a href='https://www.bastionland.com/'>https://www.bastionland.com/</a></p>
<p>Into the Odd Remaster Kickstarter: <a href='https://www.kickstarter.com/projects/bastionland/into-the-odd-remastered'>https://www.kickstarter.com/projects/bastionland/into-the-odd-remastered</a></p>
<p>Sean McCoy: <a href='https://shop.tuesdayknightgames.com'>https://shop.tuesdayknightgames.com</a> </p>
<p>Mothership Kickstarter: <a href='https://www.kickstarter.com/projects/gerdling/mothership-sci-fi-horror-rpg-1st-edition-boxed-set'>https://www.kickstarter.com/projects/gerdling/mothership-sci-fi-horror-rpg-1st-edition-boxed-set</a></p>
<p>Jack Shear: <a href='http://talesofthegrotesqueanddungeonesque.blogspot.com/'>http://talesofthegrotesqueanddungeonesque.blogspot.com/</a> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/6zwcv8/What_High_Lethality_means_in_RPGs9mitz.mp3" length="34778485" type="audio/mpeg"/>
        <itunes:summary><![CDATA[After taking a dive into how they prepare their games, Paden and Tristan get into a deep discussion about what lethality vs high stakes mean in an RPG context. This week's articles from Knock! Issue One are "Expose your prep" and "Encourage scheming", both by Chris McDowall, "Why setting high stakes matters" by Sean McCoy, and "What's the deal with Igor's hump" by Jack Shear.
 
Next week, a guest will be joining Paden and Tristan to talk about "Some ways of killing D&D people" by Daniel Sell and "'Rulings not rules' is insufficient" by Arnold K.
 
Contact us @ talkin.knock@gmail.com
Find us @ https://linktr.ee/talkinknock 
Art by L.F. OSR: https://lfosr.com/ 
 
Relvant links:
Knock!: https://www.themerrymushmen.com/
Chris McDowall: https://www.bastionland.com/
Into the Odd Remaster Kickstarter: https://www.kickstarter.com/projects/bastionland/into-the-odd-remastered
Sean McCoy: https://shop.tuesdayknightgames.com 
Mothership Kickstarter: https://www.kickstarter.com/projects/gerdling/mothership-sci-fi-horror-rpg-1st-edition-boxed-set
Jack Shear: http://talesofthegrotesqueanddungeonesque.blogspot.com/ ]]></itunes:summary>
        <itunes:author>Talkin‘ Knock</itunes:author>
        <itunes:explicit>true</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2029</itunes:duration>
                <itunes:episode>8</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Hit Dice, Explosions, and the Nomenclature of RPGs</title>
        <itunes:title>Hit Dice, Explosions, and the Nomenclature of RPGs</itunes:title>
        <link>https://talkinknock.podbean.com/e/hit-dice-explosions-and-the-nomenclature-of-rpgs/</link>
                    <comments>https://talkinknock.podbean.com/e/hit-dice-explosions-and-the-nomenclature-of-rpgs/#comments</comments>        <pubDate>Mon, 11 Oct 2021 18:57:35 -0400</pubDate>
        <guid isPermaLink="false">talkinknock.podbean.com/fd037e78-7a94-3b73-acae-a5dea0fce919</guid>
                                    <description><![CDATA[<p>This week, we will be looking at a smattering of articles that are all over the place and end up really digging into how RPGs should be named. The articles from Knock! Issue One are "Hit dice are meant to be rolled" by Eric Nieudan, "20 Gunpowders" by Eric Nieudan et al., and "Naming my game" by Ben Milton. We are also back to having a listener question this week!</p>
<p> </p>
<p>On Friday, we will be releasing a second episode covering "Expose your prep" by Chris McDowall, "Why setting high stakes matters" by Sean McCoy, and "What's the deal with Igor's hump" by Jack Shear.</p>
<p> </p>
<p>Contact us @ <a>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relvant links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Eric Nieudan: <a href='http://dragons.ie/blog'>http://dragons.ie/blog</a></p>
<p>Macchiato Monsters: <a href='https://www.drivethrurpg.com/product/264169'>https://www.drivethrurpg.com/product/264169</a></p>
<p>Hans Holbein the Younger: <a href='https://en.wikipedia.org/wiki/Hans_Holbein_the_Younger'>https://en.wikipedia.org/wiki/Hans_Holbein_the_Younger</a></p>
<p>Ben Milton: <a href='https://www.youtube.com/c/QuestingBeast/about'>https://www.youtube.com/c/QuestingBeast/about</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>This week, we will be looking at a smattering of articles that are all over the place and end up really digging into how RPGs should be named. The articles from <em>Knock! Issue One</em> are "Hit dice are meant to be rolled" by Eric Nieudan, "20 Gunpowders" by Eric Nieudan et al., and "Naming my game" by Ben Milton. We are also back to having a listener question this week!</p>
<p> </p>
<p>On Friday, we will be releasing a second episode covering "Expose your prep" by Chris McDowall, "Why setting high stakes matters" by Sean McCoy, and "What's the deal with Igor's hump" by Jack Shear.</p>
<p> </p>
<p>Contact us @ <a>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relvant links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Eric Nieudan: <a href='http://dragons.ie/blog'>http://dragons.ie/blog</a></p>
<p>Macchiato Monsters: <a href='https://www.drivethrurpg.com/product/264169'>https://www.drivethrurpg.com/product/264169</a></p>
<p>Hans Holbein the Younger: <a href='https://en.wikipedia.org/wiki/Hans_Holbein_the_Younger'>https://en.wikipedia.org/wiki/Hans_Holbein_the_Younger</a></p>
<p>Ben Milton: <a href='https://www.youtube.com/c/QuestingBeast/about'>https://www.youtube.com/c/QuestingBeast/about</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/enbttr/Hit_Dice_explosions_and_what_to_call_our_games6ulsy.mp3" length="26832820" type="audio/mpeg"/>
        <itunes:summary><![CDATA[This week, we will be looking at a smattering of articles that are all over the place and end up really digging into how RPGs should be named. The articles from Knock! Issue One are "Hit dice are meant to be rolled" by Eric Nieudan, "20 Gunpowders" by Eric Nieudan et al., and "Naming my game" by Ben Milton. We are also back to having a listener question this week!
 
On Friday, we will be releasing a second episode covering "Expose your prep" by Chris McDowall, "Why setting high stakes matters" by Sean McCoy, and "What's the deal with Igor's hump" by Jack Shear.
 
Contact us @ talkin.knock@gmail.com
Find us @ https://linktr.ee/talkinknock 
Art by L.F. OSR: https://lfosr.com/ 
 
Relvant links:
Knock!: https://www.themerrymushmen.com/
Eric Nieudan: http://dragons.ie/blog
Macchiato Monsters: https://www.drivethrurpg.com/product/264169
Hans Holbein the Younger: https://en.wikipedia.org/wiki/Hans_Holbein_the_Younger
Ben Milton: https://www.youtube.com/c/QuestingBeast/about]]></itunes:summary>
        <itunes:author>Talkin‘ Knock</itunes:author>
        <itunes:explicit>true</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1440</itunes:duration>
                <itunes:episode>7</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Different Approaches to RPGs (feat. Will Keller)</title>
        <itunes:title>Different Approaches to RPGs (feat. Will Keller)</itunes:title>
        <link>https://talkinknock.podbean.com/e/different-approaches-to-rpgs-feat-will-keller/</link>
                    <comments>https://talkinknock.podbean.com/e/different-approaches-to-rpgs-feat-will-keller/#comments</comments>        <pubDate>Fri, 01 Oct 2021 14:52:06 -0400</pubDate>
        <guid isPermaLink="false">talkinknock.podbean.com/b437c15c-f98e-3eb1-97c5-9c914257afc5</guid>
                                    <description><![CDATA[<p>Today we are joined by Will Keller, a longtime runner of RPGs and a close friend of the pod, to discuss two articles from Knock! Issue 1 titled "What kids' RPGs are missing" by Ben Milton and "Wandering monsters should have a purpose in wandering around" by Bryce Lynch. Additionally, we take a look at War for Rayuba, an amazing collaborative game and story organized by Tom Parkinson-Morgan.</p>
<p> </p>
<p>Next week we will be taking a look at "Hit dice are meant to be rolled" by Eric Nieudan, "20 Gunpowders" by Eric Nieudan et al., and "Naming my game" by Ben Milton.</p>
<p> </p>
<p>Contact us @ <a href='mailto:talkin.knock@gmail.com'>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relevant links:</p>
<p>DCC Demo Nights: <a href='https://goodman-games.com/events/month/2021-10/'>https://goodman-games.com/events/month/2021-10/</a></p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Ben Milton: <a href='https://www.youtube.com/c/QuestingBeast/about'>https://www.youtube.com/c/QuestingBeast/about</a></p>
<p>Luka Rejec (Website): <a href='https://www.lukarejec.com/'>https://www.lukarejec.com/</a></p>
<p>Luka Rejec (DriveThruRPG): <a href='https://www.drivethrurpg.com/browse.php?author=Luka%20Rejec'>https://www.drivethrurpg.com/browse.php?author=Luka%20Rejec</a></p>
<p>Bryce Lynch: <a href='https://tenfootpole.org/ironspike/?author=1'>https://tenfootpole.org/ironspike/?author=1</a></p>
<p>Michael Sheppard: <a href='https://www.instagram.com/mikeshepp10/'>https://www.instagram.com/mikeshepp10/</a></p>
<p>Hot Spring Island: <a href='https://shop.swordfishislands.com/the-dark-of-hot-springs-island/'>https://shop.swordfishislands.com/the-dark-of-hot-springs-island/</a></p>
<p>People Make Games' Video on War for Rayuba: <a href='https://www.youtube.com/watch?v=8Jm8URxXFF0'>https://www.youtube.com/watch?v=8Jm8URxXFF0</a></p>
<p>War for Rayuba Map: <a href='https://xrabohrok.github.io/WarMap/#/'>https://xrabohrok.github.io/WarMap/#/</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Today we are joined by Will Keller, a longtime runner of RPGs and a close friend of the pod, to discuss two articles from <em>Knock! Issue 1</em> titled "What kids' RPGs are missing" by Ben Milton and "Wandering monsters should have a purpose in wandering around" by Bryce Lynch. Additionally, we take a look at War for Rayuba, an amazing collaborative game and story organized by Tom Parkinson-Morgan.</p>
<p> </p>
<p>Next week we will be taking a look at "Hit dice are meant to be rolled" by Eric Nieudan, "20 Gunpowders" by Eric Nieudan et al., and "Naming my game" by Ben Milton.</p>
<p> </p>
<p>Contact us @ <a href='mailto:talkin.knock@gmail.com'>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relevant links:</p>
<p>DCC Demo Nights: <a href='https://goodman-games.com/events/month/2021-10/'>https://goodman-games.com/events/month/2021-10/</a></p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Ben Milton: <a href='https://www.youtube.com/c/QuestingBeast/about'>https://www.youtube.com/c/QuestingBeast/about</a></p>
<p>Luka Rejec (Website): <a href='https://www.lukarejec.com/'>https://www.lukarejec.com/</a></p>
<p>Luka Rejec (DriveThruRPG): <a href='https://www.drivethrurpg.com/browse.php?author=Luka%20Rejec'>https://www.drivethrurpg.com/browse.php?author=Luka%20Rejec</a></p>
<p>Bryce Lynch: <a href='https://tenfootpole.org/ironspike/?author=1'>https://tenfootpole.org/ironspike/?author=1</a></p>
<p>Michael Sheppard: <a href='https://www.instagram.com/mikeshepp10/'>https://www.instagram.com/mikeshepp10/</a></p>
<p>Hot Spring Island: <a href='https://shop.swordfishislands.com/the-dark-of-hot-springs-island/'>https://shop.swordfishislands.com/the-dark-of-hot-springs-island/</a></p>
<p>People Make Games' Video on War for Rayuba: <a href='https://www.youtube.com/watch?v=8Jm8URxXFF0'>https://www.youtube.com/watch?v=8Jm8URxXFF0</a></p>
<p>War for Rayuba Map: <a href='https://xrabohrok.github.io/WarMap/#/'>https://xrabohrok.github.io/WarMap/#/</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4p46nt/AlternativeRPGs.mp3" length="16695259" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Today we are joined by Will Keller, a longtime runner of RPGs and a close friend of the pod, to discuss two articles from Knock! Issue 1 titled "What kids' RPGs are missing" by Ben Milton and "Wandering monsters should have a purpose in wandering around" by Bryce Lynch. Additionally, we take a look at War for Rayuba, an amazing collaborative game and story organized by Tom Parkinson-Morgan.
 
Next week we will be taking a look at "Hit dice are meant to be rolled" by Eric Nieudan, "20 Gunpowders" by Eric Nieudan et al., and "Naming my game" by Ben Milton.
 
Contact us @ talkin.knock@gmail.com
Find us @ https://linktr.ee/talkinknock 
Art by L.F. OSR: https://lfosr.com/ 
 
Relevant links:
DCC Demo Nights: https://goodman-games.com/events/month/2021-10/
Knock!: https://www.themerrymushmen.com/
Ben Milton: https://www.youtube.com/c/QuestingBeast/about
Luka Rejec (Website): https://www.lukarejec.com/
Luka Rejec (DriveThruRPG): https://www.drivethrurpg.com/browse.php?author=Luka%20Rejec
Bryce Lynch: https://tenfootpole.org/ironspike/?author=1
Michael Sheppard: https://www.instagram.com/mikeshepp10/
Hot Spring Island: https://shop.swordfishislands.com/the-dark-of-hot-springs-island/
People Make Games' Video on War for Rayuba: https://www.youtube.com/watch?v=8Jm8URxXFF0
War for Rayuba Map: https://xrabohrok.github.io/WarMap/#/]]></itunes:summary>
        <itunes:author>Talkin‘ Knock</itunes:author>
        <itunes:explicit>true</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1055</itunes:duration>
                <itunes:episode>6</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>The Creation of a Dungeon</title>
        <itunes:title>The Creation of a Dungeon</itunes:title>
        <link>https://talkinknock.podbean.com/e/the-creation-of-a-dungeon/</link>
                    <comments>https://talkinknock.podbean.com/e/the-creation-of-a-dungeon/#comments</comments>        <pubDate>Thu, 23 Sep 2021 12:28:07 -0400</pubDate>
        <guid isPermaLink="false">talkinknock.podbean.com/4dcd7934-70cc-34bc-bef9-71456b57327c</guid>
                                    <description><![CDATA[<p>We are back to take a look at three articles from Knock! Issue 1 including "Get your gear!" by Olivier Revenu, "The village's local retired adventurer..." by Daniel Sell, and, finally, "Dungeon Checklist" by Arnold Kemp. Join us as we take a look at the intricacies of dungeon design!</p>
<p> </p>
<p>Apologies to Luka Rejec, I learned how to correctly pronounce your last name as I am posting this episode.</p>
<p> </p>
<p>Next week we will have a guest appearance while we go through "What Kids' RPGs are Missing" by Ben Milton and "Wandering monsters should have a purpose in wandering around" by Bryce Lynch!</p>
<p> </p>
<p>Contact us @ <a href='mailto:talkin.knock@gmail.com'>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relevant Links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Matt Houston: <a href='https://www.instagram.com/mg.houston/'>https://www.instagram.com/mg.houston/</a></p>
<p>Mothership: <a href='https://www.kickstarter.com/projects/gerdling/mothership-sci-fi-horror-rpg-1st-edition-boxed-set'>https://www.kickstarter.com/projects/gerdling/mothership-sci-fi-horror-rpg-1st-edition-boxed-set</a></p>
<p>Daniel Sell: <a href='http://whatwouldconando.blogspot.com/'>http://whatwouldconando.blogspot.com/</a></p>
<p>Luka Rejec (Website): <a href='https://www.lukarejec.com/'>https://www.lukarejec.com/</a> </p>
<p>Luka Rejec (DriveThruRPG): <a href='https://www.drivethrurpg.com/browse.php?author=Luka%20Rejec'>https://www.drivethrurpg.com/browse.php?author=Luka%20Rejec</a></p>
<p>Arnold Kemp: <a href='http://goblinpunch.blogspot.com/'>http://goblinpunch.blogspot.com/</a></p>
<p>Michael Sheppard: <a href='https://www.instagram.com/mikeshepp10/'>https://www.instagram.com/mikeshepp10/</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>We are back to take a look at three articles from <em>Knock! Issue 1 </em>including "Get your gear!" by Olivier Revenu, "The village's local retired adventurer..." by Daniel Sell, and, finally, "Dungeon Checklist" by Arnold Kemp. Join us as we take a look at the intricacies of dungeon design!</p>
<p> </p>
<p>Apologies to Luka Rejec, I learned how to correctly pronounce your last name as I am posting this episode.</p>
<p> </p>
<p>Next week we will have a guest appearance while we go through "What Kids' RPGs are Missing" by Ben Milton and "Wandering monsters should have a purpose in wandering around" by Bryce Lynch!</p>
<p> </p>
<p>Contact us @ <a href='mailto:talkin.knock@gmail.com'>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relevant Links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Matt Houston: <a href='https://www.instagram.com/mg.houston/'>https://www.instagram.com/mg.houston/</a></p>
<p>Mothership: <a href='https://www.kickstarter.com/projects/gerdling/mothership-sci-fi-horror-rpg-1st-edition-boxed-set'>https://www.kickstarter.com/projects/gerdling/mothership-sci-fi-horror-rpg-1st-edition-boxed-set</a></p>
<p>Daniel Sell: <a href='http://whatwouldconando.blogspot.com/'>http://whatwouldconando.blogspot.com/</a></p>
<p>Luka Rejec (Website): <a href='https://www.lukarejec.com/'>https://www.lukarejec.com/</a> </p>
<p>Luka Rejec (DriveThruRPG): <a href='https://www.drivethrurpg.com/browse.php?author=Luka%20Rejec'>https://www.drivethrurpg.com/browse.php?author=Luka%20Rejec</a></p>
<p>Arnold Kemp: <a href='http://goblinpunch.blogspot.com/'>http://goblinpunch.blogspot.com/</a></p>
<p>Michael Sheppard: <a href='https://www.instagram.com/mikeshepp10/'>https://www.instagram.com/mikeshepp10/</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/83bzcp/The_Creation_of_a_Dungeon7zwy9.mp3" length="39829085" type="audio/mpeg"/>
        <itunes:summary><![CDATA[We are back to take a look at three articles from Knock! Issue 1 including "Get your gear!" by Olivier Revenu, "The village's local retired adventurer..." by Daniel Sell, and, finally, "Dungeon Checklist" by Arnold Kemp. Join us as we take a look at the intricacies of dungeon design!
 
Apologies to Luka Rejec, I learned how to correctly pronounce your last name as I am posting this episode.
 
Next week we will have a guest appearance while we go through "What Kids' RPGs are Missing" by Ben Milton and "Wandering monsters should have a purpose in wandering around" by Bryce Lynch!
 
Contact us @ talkin.knock@gmail.com
Find us @ https://linktr.ee/talkinknock 
Art by L.F. OSR: https://lfosr.com/ 
 
Relevant Links:
Knock!: https://www.themerrymushmen.com/
Matt Houston: https://www.instagram.com/mg.houston/
Mothership: https://www.kickstarter.com/projects/gerdling/mothership-sci-fi-horror-rpg-1st-edition-boxed-set
Daniel Sell: http://whatwouldconando.blogspot.com/
Luka Rejec (Website): https://www.lukarejec.com/ 
Luka Rejec (DriveThruRPG): https://www.drivethrurpg.com/browse.php?author=Luka%20Rejec
Arnold Kemp: http://goblinpunch.blogspot.com/
Michael Sheppard: https://www.instagram.com/mikeshepp10/]]></itunes:summary>
        <itunes:author>Talkin‘ Knock</itunes:author>
        <itunes:explicit>true</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2276</itunes:duration>
                <itunes:episode>5</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Got 99 Problems but a Lich ain‘t One</title>
        <itunes:title>Got 99 Problems but a Lich ain‘t One</itunes:title>
        <link>https://talkinknock.podbean.com/e/got-99-problems-but-a-lich-ain-t-one/</link>
                    <comments>https://talkinknock.podbean.com/e/got-99-problems-but-a-lich-ain-t-one/#comments</comments>        <pubDate>Wed, 15 Sep 2021 19:18:01 -0400</pubDate>
        <guid isPermaLink="false">talkinknock.podbean.com/8248fb0d-1aa4-36cf-a881-f6fe769b7257</guid>
                                    <description><![CDATA[<p>Today we talk about drinking Liches, energy drain, and the madness of wizards! We read "Monster Design From Classics" by Chris McDowall, "Does Energy Drain Suck?" by Gabor Lux, and "Wizard Weaknesses" by Daniel Sell all from Knock! Issue One compiled by Olivier Revenu and Eric Nieudan. </p>
<p> </p>
<p>Next week we will be looking at "Get your gear!" by Olivier Revenu, "The village's local retired adventurer" by Daniel Sell, and "Dungeon Checklist" by Arnold Kemp.</p>
<p> </p>
<p>Contact us @ <a href='mailto:talkin.knock@gmail.com'>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relevant Links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Chris McDowell: <a href='https://www.bastionland.com/'>https://www.bastionland.com/</a></p>
<p>"Into the Odd" KS: <a href='https://www.kickstarter.com/projects/bastionland/into-the-odd-remastered'>https://www.kickstarter.com/projects/bastionland/into-the-odd-remastered</a></p>
<p>Tim Molloy: <a href='https://www.timmolloy.com'>https://www.timmolloy.com</a></p>
<p>Gabor Lux: <a href='https://www.beyondfomalhaut.blogspot.com/'>https://www.beyondfomalhaut.blogspot.com/</a></p>
<p>Daniel Sell: <a href='https://www.whatwouldconando.blogspot.com/'>https://www.whatwouldconando.blogspot.com/</a></p>
<p>Li-An: <a href='https://www.li-an.fr'>https://www.li-an.fr</a></p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Today we talk about drinking Liches, energy drain, and the madness of wizards! We read "Monster Design From Classics" by Chris McDowall, "Does Energy Drain Suck?" by Gabor Lux, and "Wizard Weaknesses" by Daniel Sell all from Knock! Issue One compiled by Olivier Revenu and Eric Nieudan. </p>
<p> </p>
<p>Next week we will be looking at "Get your gear!" by Olivier Revenu, "The village's local retired adventurer" by Daniel Sell, and "Dungeon Checklist" by Arnold Kemp.</p>
<p> </p>
<p>Contact us @ <a href='mailto:talkin.knock@gmail.com'>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relevant Links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Chris McDowell: <a href='https://www.bastionland.com/'>https://www.bastionland.com/</a></p>
<p>"Into the Odd" KS: <a href='https://www.kickstarter.com/projects/bastionland/into-the-odd-remastered'>https://www.kickstarter.com/projects/bastionland/into-the-odd-remastered</a></p>
<p>Tim Molloy: <a href='https://www.timmolloy.com'>https://www.timmolloy.com</a></p>
<p>Gabor Lux: <a href='https://www.beyondfomalhaut.blogspot.com/'>https://www.beyondfomalhaut.blogspot.com/</a></p>
<p>Daniel Sell: <a href='https://www.whatwouldconando.blogspot.com/'>https://www.whatwouldconando.blogspot.com/</a></p>
<p>Li-An: <a href='https://www.li-an.fr'>https://www.li-an.fr</a></p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/6nqdvn/Got_99_Problems_But_a_Lich_Ain_t_One7emqa.mp3" length="27607150" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Today we talk about drinking Liches, energy drain, and the madness of wizards! We read "Monster Design From Classics" by Chris McDowall, "Does Energy Drain Suck?" by Gabor Lux, and "Wizard Weaknesses" by Daniel Sell all from Knock! Issue One compiled by Olivier Revenu and Eric Nieudan. 
 
Next week we will be looking at "Get your gear!" by Olivier Revenu, "The village's local retired adventurer" by Daniel Sell, and "Dungeon Checklist" by Arnold Kemp.
 
Contact us @ talkin.knock@gmail.com
Find us @ https://linktr.ee/talkinknock 
Art by L.F. OSR: https://lfosr.com/ 
 
Relevant Links:
Knock!: https://www.themerrymushmen.com/
Chris McDowell: https://www.bastionland.com/
"Into the Odd" KS: https://www.kickstarter.com/projects/bastionland/into-the-odd-remastered
Tim Molloy: https://www.timmolloy.com
Gabor Lux: https://www.beyondfomalhaut.blogspot.com/
Daniel Sell: https://www.whatwouldconando.blogspot.com/
Li-An: https://www.li-an.fr
 ]]></itunes:summary>
        <itunes:author>Talkin‘ Knock</itunes:author>
        <itunes:explicit>true</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1787</itunes:duration>
                <itunes:episode>4</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>A Crash Course on OSR</title>
        <itunes:title>A Crash Course on OSR</itunes:title>
        <link>https://talkinknock.podbean.com/e/a-crash-course-on-osr/</link>
                    <comments>https://talkinknock.podbean.com/e/a-crash-course-on-osr/#comments</comments>        <pubDate>Thu, 09 Sep 2021 21:23:05 -0400</pubDate>
        <guid isPermaLink="false">talkinknock.podbean.com/d4d1bae3-04f2-3f7a-8eb2-088ab7b4c4bd</guid>
                                    <description><![CDATA[<p>Tristan and Paden get nitty gritty about what it means to be an OSR game and how they adapt the style to any games they run. The next topics we will be covering from Knock! Issue 1 are "Monster Design from Classics: The Lich" by Chris McDowall, "Does Energy Drain Suck" by Gabor Lux, and "Wizard Weaknesses" by Daniel Sell.</p>
<p> </p>
<p>Contact us @ <a href='mailto:talkin.knock@gmail.com'>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relevant Links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Brooks Dailey: <a href='http://swordandscoundrel.blogspot.com/'>http://swordandscoundrel.blogspot.com/</a></p>
<p>Gavin Norman: <a href='https://necroticgnome.com/'>https://necroticgnome.com/</a></p>
<p>Exalted Funeral: <a href='https://www.exaltedfuneral.com/'>https://www.exaltedfuneral.com/</a></p>
<p>Michael Sheppard: <a href='https://www.instagram.com/mikeshepp10/'>https://www.instagram.com/mikeshepp10/</a></p>
<p>Matthew Houston: <a href='https://www.instagram.com/mg.houston/?utm_medium=copy_link'>https://www.instagram.com/mg.houston/?utm_medium=copy_link</a></p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Tristan and Paden get nitty gritty about what it means to be an OSR game and how they adapt the style to any games they run. The next topics we will be covering from <em>Knock! Issue 1</em> are "Monster Design from Classics: The Lich" by Chris McDowall, "Does Energy Drain Suck" by Gabor Lux, and "Wizard Weaknesses" by Daniel Sell.</p>
<p> </p>
<p>Contact us @ <a href='mailto:talkin.knock@gmail.com'>talkin.knock@gmail.com</a></p>
<p>Find us @ <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p>Art by L.F. OSR: <a href='https://lfosr.com/'>https://lfosr.com/</a> </p>
<p> </p>
<p>Relevant Links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Brooks Dailey: <a href='http://swordandscoundrel.blogspot.com/'>http://swordandscoundrel.blogspot.com/</a></p>
<p>Gavin Norman: <a href='https://necroticgnome.com/'>https://necroticgnome.com/</a></p>
<p>Exalted Funeral: <a href='https://www.exaltedfuneral.com/'>https://www.exaltedfuneral.com/</a></p>
<p>Michael Sheppard: <a href='https://www.instagram.com/mikeshepp10/'>https://www.instagram.com/mikeshepp10/</a></p>
<p>Matthew Houston: <a href='https://www.instagram.com/mg.houston/?utm_medium=copy_link'>https://www.instagram.com/mg.houston/?utm_medium=copy_link</a></p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/44hqxu/Knock_1_-_Crash_Course_on_OSR668m0.mp3" length="49559299" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Tristan and Paden get nitty gritty about what it means to be an OSR game and how they adapt the style to any games they run. The next topics we will be covering from Knock! Issue 1 are "Monster Design from Classics: The Lich" by Chris McDowall, "Does Energy Drain Suck" by Gabor Lux, and "Wizard Weaknesses" by Daniel Sell.
 
Contact us @ talkin.knock@gmail.com
Find us @ https://linktr.ee/talkinknock 
Art by L.F. OSR: https://lfosr.com/ 
 
Relevant Links:
Knock!: https://www.themerrymushmen.com/
Brooks Dailey: http://swordandscoundrel.blogspot.com/
Gavin Norman: https://necroticgnome.com/
Exalted Funeral: https://www.exaltedfuneral.com/
Michael Sheppard: https://www.instagram.com/mikeshepp10/
Matthew Houston: https://www.instagram.com/mg.houston/?utm_medium=copy_link
 ]]></itunes:summary>
        <itunes:author>Talkin‘ Knock</itunes:author>
        <itunes:explicit>true</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2630</itunes:duration>
                <itunes:episode>3</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>First Encounters of the Knock! Kind</title>
        <itunes:title>First Encounters of the Knock! Kind</itunes:title>
        <link>https://talkinknock.podbean.com/e/first-encounters-of-the-knock-kind/</link>
                    <comments>https://talkinknock.podbean.com/e/first-encounters-of-the-knock-kind/#comments</comments>        <pubDate>Wed, 01 Sep 2021 08:46:51 -0400</pubDate>
        <guid isPermaLink="false">talkinknock.podbean.com/ff79fb41-9a1c-3fc8-a532-b31c1cc7ef9d</guid>
                                    <description><![CDATA[<p>Join Tristan and Paden as they talk through the dust jacket, cover, and Kickstarter post card for Issue one of Knock! The next articles we will be looking at are "What I Want in an OSR Game" by Brooks Dailey and "A Comparison of Old and New D&D" by Gavin Norman.</p>
<p> </p>
<p>Relevant links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Olivier Revenu's "Battles": <a href='https://www.battlesmagazine.com/eshop/index.php'>https://www.battlesmagazine.com/eshop/index.php</a> </p>
<p>Eric Nieudan: <a href='http://dragons.ie/blog'>http://dragons.ie/blog</a></p>
<p>Macchiato Monsters: <a href='https://www.drivethrurpg.com/product/264169'>https://www.drivethrurpg.com/product/264169</a></p>
<p>Tim Molloy: <a href='https://www.timmolloy.com/'>https://www.timmolloy.com/</a></p>
<p>Russ Nicholson: <a href='https://russnicholson.blogspot.com/'>https://russnicholson.blogspot.com/</a></p>
<p>The Ground Itself: <a href='https://everestpipkin.itch.io/the-ground-itself'>https://everestpipkin.itch.io/the-ground-itself</a> </p>
<p> </p>
<p>About the Pod:</p>
<p>Find us more on Link Tree! <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Join Tristan and Paden as they talk through the dust jacket, cover, and Kickstarter post card for Issue one of Knock! The next articles we will be looking at are "What I Want in an OSR Game" by Brooks Dailey and "A Comparison of Old and New D&D" by Gavin Norman.</p>
<p> </p>
<p>Relevant links:</p>
<p>Knock!: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p>Olivier Revenu's "Battles": <a href='https://www.battlesmagazine.com/eshop/index.php'>https://www.battlesmagazine.com/eshop/index.php</a> </p>
<p>Eric Nieudan: <a href='http://dragons.ie/blog'>http://dragons.ie/blog</a></p>
<p>Macchiato Monsters: <a href='https://www.drivethrurpg.com/product/264169'>https://www.drivethrurpg.com/product/264169</a></p>
<p>Tim Molloy: <a href='https://www.timmolloy.com/'>https://www.timmolloy.com/</a></p>
<p>Russ Nicholson: <a href='https://russnicholson.blogspot.com/'>https://russnicholson.blogspot.com/</a></p>
<p>The Ground Itself: <a href='https://everestpipkin.itch.io/the-ground-itself'>https://everestpipkin.itch.io/the-ground-itself</a> </p>
<p> </p>
<p>About the Pod:</p>
<p>Find us more on Link Tree! <a href='https://linktr.ee/talkinknock'>https://linktr.ee/talkinknock</a> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5tt7fn/First_Encounters_of_the_Knock_Kind9t6uz.mp3" length="16996521" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Join Tristan and Paden as they talk through the dust jacket, cover, and Kickstarter post card for Issue one of Knock! The next articles we will be looking at are "What I Want in an OSR Game" by Brooks Dailey and "A Comparison of Old and New D&D" by Gavin Norman.
 
Relevant links:
Knock!: https://www.themerrymushmen.com/
Olivier Revenu's "Battles": https://www.battlesmagazine.com/eshop/index.php 
Eric Nieudan: http://dragons.ie/blog
Macchiato Monsters: https://www.drivethrurpg.com/product/264169
Tim Molloy: https://www.timmolloy.com/
Russ Nicholson: https://russnicholson.blogspot.com/
The Ground Itself: https://everestpipkin.itch.io/the-ground-itself 
 
About the Pod:
Find us more on Link Tree! https://linktr.ee/talkinknock 
 ]]></itunes:summary>
        <itunes:author>Talkin‘ Knock</itunes:author>
        <itunes:explicit>true</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1055</itunes:duration>
                <itunes:episode>2</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Knocking at Your Door!</title>
        <itunes:title>Knocking at Your Door!</itunes:title>
        <link>https://talkinknock.podbean.com/e/episode-0-knocking-at-your-door/</link>
                    <comments>https://talkinknock.podbean.com/e/episode-0-knocking-at-your-door/#comments</comments>        <pubDate>Thu, 26 Aug 2021 00:24:57 -0400</pubDate>
        <guid isPermaLink="false">talkinknock.podbean.com/f111bc33-6ea8-3610-a3b3-4967f811924a</guid>
                                    <description><![CDATA[<p>A small introduction by Tristan on what this podcast aims to be and what journey we will all be embarking on together. Tune in next week as we kick off the pod by looking at Knock Issue 1, first impressions.</p>
<p> </p>
<p>Where can you find more like this?</p>
<p>Tristan's Blog: <a href='https://pebblepirateplays.blogspot.com/'>https://pebblepirateplays.blogspot.com/</a></p>
<p>Knock! Website: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p> </p>
<p>Music: Signs to Nowhere by Shane Ivers - <a href='https://www.silvermansound.com'>https://www.silvermansound.com</a> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>A small introduction by Tristan on what this podcast aims to be and what journey we will all be embarking on together. Tune in next week as we kick off the pod by looking at Knock Issue 1, first impressions.</p>
<p> </p>
<p>Where can you find more like this?</p>
<p>Tristan's Blog: <a href='https://pebblepirateplays.blogspot.com/'>https://pebblepirateplays.blogspot.com/</a></p>
<p>Knock! Website: <a href='https://www.themerrymushmen.com/'>https://www.themerrymushmen.com/</a></p>
<p> </p>
<p>Music:<em> Signs to Nowhere</em> by Shane Ivers - <a href='https://www.silvermansound.com'>https://www.silvermansound.com</a> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/24dem7/Episode-0_Knocking_at_Your_Door.mp3" length="1433193" type="audio/mpeg"/>
        <itunes:summary><![CDATA[A small introduction by Tristan on what this podcast aims to be and what journey we will all be embarking on together. Tune in next week as we kick off the pod by looking at Knock Issue 1, first impressions.
 
Where can you find more like this?
Tristan's Blog: https://pebblepirateplays.blogspot.com/
Knock! Website: https://www.themerrymushmen.com/
 
Music: Signs to Nowhere by Shane Ivers - https://www.silvermansound.com ]]></itunes:summary>
        <itunes:author>Talkin‘ Knock</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>91</itunes:duration>
                        <itunes:episodeType>trailer</itunes:episodeType>
            </item>
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