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    <title>Roll 4 Cliniciative (Audio)</title>
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    <description>In this actual-play D&amp;D podcast, practicing doctors trade stethoscopes for spellbooks. 
Watch as these healthcare heroes navigate a fantasy world where ’emergency medicine’ might mean treating a basilisk bite. 
Roll for Cliniciative: making medicine magical.</description>
    <pubDate>Wed, 29 Jul 2026 23:19:45 -0300</pubDate>
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    <language>en</language>
        <copyright>Copyright 2025 All rights reserved.</copyright>
    <category>Comedy:Improv</category>
    <ttl>1440</ttl>
    <itunes:type>episodic</itunes:type>
          <itunes:summary></itunes:summary>
        <itunes:author>roll4cliniciativeaudio</itunes:author>
	<itunes:category text="Comedy">
		<itunes:category text="Improv" />
	</itunes:category>
<itunes:category text="Health &amp; Fitness" />
    <itunes:owner>
        <itunes:name>roll4cliniciativeaudio</itunes:name>
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        <title>Roll 4 Cliniciative (Audio)</title>
        <link>https://roll4cliniciativeaudio.podbean.com</link>
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        <height>144</height>
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    <item>
        <title>Roll 4 Cliniciative | 10 | Sword Fights and Ship Chases!</title>
        <itunes:title>Roll 4 Cliniciative | 10 | Sword Fights and Ship Chases!</itunes:title>
        <link>https://roll4cliniciativeaudio.podbean.com/e/roll-4-cliniciative-10-sword-fights-and-ship-chases/</link>
                    <comments>https://roll4cliniciativeaudio.podbean.com/e/roll-4-cliniciative-10-sword-fights-and-ship-chases/#comments</comments>        <pubDate>Wed, 29 Jul 2026 23:19:45 -0300</pubDate>
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                                    <description><![CDATA[<p>Roll 4 Cliniciative and the Doctors and Dragons Network promote the <a href='https://tiltify.com/@drtimmsgp/gaming-for-mental-health-awareness'>Mass Healing Words</a>, a Tiltify fundraiser for Beyond Blue, where donations can name NPCs or create items.</p>
<p> </p>
<p>The party fights through chaos at the Port of Sirenlya with burning ships, cultists, elementals, and lava/fire giants while racing against limited turns as Carl, Horatio Cardigan, and allies try to escape on the Crimson Wake.</p>
<p> </p>
<p>00:00 Charity Drive Kickoff</p>
<p>00:25 Episode 10 Welcome</p>
<p>00:51 Battle Recap and Stakes</p>
<p>03:35 Buxle Jumps Aboard</p>
<p>06:21 Fire Bolt on Crimson Wake</p>
<p>07:44 Ship Roles and Strategy</p>
<p>10:37 Durran Calls Sharlin</p>
<p>18:55 Brother Marshall Takes Helm</p>
<p>24:09 Horatio Casts Slow</p>
<p>29:18 Final Turn Before Escape</p>
<p>30:18 Sleep Spell Countered</p>
<p>35:33 Cannons Sails and Suspicion</p>
<p>40:50 Assigning Ship Roles</p>
<p>41:57 Elara Cannon Crit</p>
<p>45:02 Hypnotic Pattern Chaos</p>
<p>47:47 Ship Chase Rules</p>
<p>49:31 Catching Up With Tricks</p>
<p>54:12 Debris Complication Roll</p>
<p>56:15 Sea Shanty Speed Boost</p>
<p>58:55 Boarding Setup Initiative</p>
<p>01:01:47 Boarding Fight Begins</p>
<p>01:13:18 Buxle Drops Hard</p>
<p>01:14:13 Point Blank Cannon Finale </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Roll 4 Cliniciative and the Doctors and Dragons Network promote the <a href='https://tiltify.com/@drtimmsgp/gaming-for-mental-health-awareness'>Mass Healing Words</a>, a Tiltify fundraiser for Beyond Blue, where donations can name NPCs or create items.</p>
<p> </p>
<p>The party fights through chaos at the Port of Sirenlya with burning ships, cultists, elementals, and lava/fire giants while racing against limited turns as Carl, Horatio Cardigan, and allies try to escape on the Crimson Wake.</p>
<p> </p>
<p>00:00 Charity Drive Kickoff</p>
<p>00:25 Episode 10 Welcome</p>
<p>00:51 Battle Recap and Stakes</p>
<p>03:35 Buxle Jumps Aboard</p>
<p>06:21 Fire Bolt on Crimson Wake</p>
<p>07:44 Ship Roles and Strategy</p>
<p>10:37 Durran Calls Sharlin</p>
<p>18:55 Brother Marshall Takes Helm</p>
<p>24:09 Horatio Casts Slow</p>
<p>29:18 Final Turn Before Escape</p>
<p>30:18 Sleep Spell Countered</p>
<p>35:33 Cannons Sails and Suspicion</p>
<p>40:50 Assigning Ship Roles</p>
<p>41:57 Elara Cannon Crit</p>
<p>45:02 Hypnotic Pattern Chaos</p>
<p>47:47 Ship Chase Rules</p>
<p>49:31 Catching Up With Tricks</p>
<p>54:12 Debris Complication Roll</p>
<p>56:15 Sea Shanty Speed Boost</p>
<p>58:55 Boarding Setup Initiative</p>
<p>01:01:47 Boarding Fight Begins</p>
<p>01:13:18 Buxle Drops Hard</p>
<p>01:14:13 Point Blank Cannon Finale </p>
]]></content:encoded>
                                    
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        <itunes:summary><![CDATA[Roll 4 Cliniciative and the Doctors and Dragons Network promote the Mass Healing Words, a Tiltify fundraiser for Beyond Blue, where donations can name NPCs or create items.
 
The party fights through chaos at the Port of Sirenlya with burning ships, cultists, elementals, and lava/fire giants while racing against limited turns as Carl, Horatio Cardigan, and allies try to escape on the Crimson Wake.
 
00:00 Charity Drive Kickoff
00:25 Episode 10 Welcome
00:51 Battle Recap and Stakes
03:35 Buxle Jumps Aboard
06:21 Fire Bolt on Crimson Wake
07:44 Ship Roles and Strategy
10:37 Durran Calls Sharlin
18:55 Brother Marshall Takes Helm
24:09 Horatio Casts Slow
29:18 Final Turn Before Escape
30:18 Sleep Spell Countered
35:33 Cannons Sails and Suspicion
40:50 Assigning Ship Roles
41:57 Elara Cannon Crit
45:02 Hypnotic Pattern Chaos
47:47 Ship Chase Rules
49:31 Catching Up With Tricks
54:12 Debris Complication Roll
56:15 Sea Shanty Speed Boost
58:55 Boarding Setup Initiative
01:01:47 Boarding Fight Begins
01:13:18 Buxle Drops Hard
01:14:13 Point Blank Cannon Finale ]]></itunes:summary>
        <itunes:author>roll4cliniciativeaudio</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4809</itunes:duration>
                <itunes:episode>10</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Roll 4 Cliniciative | 9 | Save All The Things!</title>
        <itunes:title>Roll 4 Cliniciative | 9 | Save All The Things!</itunes:title>
        <link>https://roll4cliniciativeaudio.podbean.com/e/roll-4-cliniciative-9-save-all-the-things/</link>
                    <comments>https://roll4cliniciativeaudio.podbean.com/e/roll-4-cliniciative-9-save-all-the-things/#comments</comments>        <pubDate>Thu, 30 Apr 2026 00:19:10 -0300</pubDate>
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                                    <description><![CDATA[<p>Episode 9 opens as the party, having delivered the cure for Frigid Woe, finds the port town engulfed in flames and must roll initiative with only five turns before ships escape the harbor. </p>
<p> </p>
<p>Can they save all the hostages or will some be lost?</p>
<p> </p>
<p>00:00 Previously On Recap</p>
<p>00:45 Welcome Back And Burning Port</p>
<p>01:21 Initiative And First Spotting</p>
<p>03:24 Bucks Sees Carl Transformed</p>
<p>05:12 Race To The Ships Countdown</p>
<p>05:43 Bucks Charges The Docks</p>
<p>10:07 Armor Grapple And Duren Intel</p>
<p>11:21 Duren Spots Sister And Threats</p>
<p>17:33 Party Rushes Into Position</p>
<p>23:42 Round Two Ships Pull Away</p>
<p>23:53 Bucks Freezes Cultist Carl Taunts</p>
<p>29:35 Duren Casts Sleep Pirate Reveal</p>
<p>33:04 Teo Fights Then Runs The Bridge</p>
<p>37:19 Sleep Spell Lands</p>
<p>38:54 Marshall Boards Enemy Ship</p>
<p>43:24 Hostage Luck Check</p>
<p>47:38 Duren Negotiates Pirate</p>
<p>51:49 Ledger Shifts and Omens</p>
<p>58:21 Teo Crits Fire Elemental</p>
<p>01:03:44 Marshall Duels Carl</p>
<p>01:06:48 Enemies Escape and Cliffhanger </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Episode 9 opens as the party, having delivered the cure for Frigid Woe, finds the port town engulfed in flames and must roll initiative with only five turns before ships escape the harbor. </p>
<p> </p>
<p>Can they save all the hostages or will some be lost?</p>
<p> </p>
<p>00:00 Previously On Recap</p>
<p>00:45 Welcome Back And Burning Port</p>
<p>01:21 Initiative And First Spotting</p>
<p>03:24 Bucks Sees Carl Transformed</p>
<p>05:12 Race To The Ships Countdown</p>
<p>05:43 Bucks Charges The Docks</p>
<p>10:07 Armor Grapple And Duren Intel</p>
<p>11:21 Duren Spots Sister And Threats</p>
<p>17:33 Party Rushes Into Position</p>
<p>23:42 Round Two Ships Pull Away</p>
<p>23:53 Bucks Freezes Cultist Carl Taunts</p>
<p>29:35 Duren Casts Sleep Pirate Reveal</p>
<p>33:04 Teo Fights Then Runs The Bridge</p>
<p>37:19 Sleep Spell Lands</p>
<p>38:54 Marshall Boards Enemy Ship</p>
<p>43:24 Hostage Luck Check</p>
<p>47:38 Duren Negotiates Pirate</p>
<p>51:49 Ledger Shifts and Omens</p>
<p>58:21 Teo Crits Fire Elemental</p>
<p>01:03:44 Marshall Duels Carl</p>
<p>01:06:48 Enemies Escape and Cliffhanger </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5ine4u5utitneb4m/Copy_of_Roll_4_Clin_9_port_battle_edit9yggx.mp3" length="71301439" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Episode 9 opens as the party, having delivered the cure for Frigid Woe, finds the port town engulfed in flames and must roll initiative with only five turns before ships escape the harbor. 
 
Can they save all the hostages or will some be lost?
 
00:00 Previously On Recap
00:45 Welcome Back And Burning Port
01:21 Initiative And First Spotting
03:24 Bucks Sees Carl Transformed
05:12 Race To The Ships Countdown
05:43 Bucks Charges The Docks
10:07 Armor Grapple And Duren Intel
11:21 Duren Spots Sister And Threats
17:33 Party Rushes Into Position
23:42 Round Two Ships Pull Away
23:53 Bucks Freezes Cultist Carl Taunts
29:35 Duren Casts Sleep Pirate Reveal
33:04 Teo Fights Then Runs The Bridge
37:19 Sleep Spell Lands
38:54 Marshall Boards Enemy Ship
43:24 Hostage Luck Check
47:38 Duren Negotiates Pirate
51:49 Ledger Shifts and Omens
58:21 Teo Crits Fire Elemental
01:03:44 Marshall Duels Carl
01:06:48 Enemies Escape and Cliffhanger ]]></itunes:summary>
        <itunes:author>roll4cliniciativeaudio</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4456</itunes:duration>
                <itunes:episode>9</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Roll 4 Cliniciative | Ep 8 | An Eye for an Eye</title>
        <itunes:title>Roll 4 Cliniciative | Ep 8 | An Eye for an Eye</itunes:title>
        <link>https://roll4cliniciativeaudio.podbean.com/e/roll-4-cliniciative-ep-8-an-eye-for-an-eye/</link>
                    <comments>https://roll4cliniciativeaudio.podbean.com/e/roll-4-cliniciative-ep-8-an-eye-for-an-eye/#comments</comments>        <pubDate>Thu, 26 Feb 2026 01:09:04 -0400</pubDate>
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                                    <description><![CDATA[<p>Role for Ship Ep. 8: Flying Swords, a Flesh Golem, and the Frigid Woe Antidote</p>
<p> </p>
<p>In SalsVault, the party fights multiple animated flying swords as Theo going down/</p>
<p>Exploring a flooded laboratory chamber, they spot giant crabs guarding a rune-locked cold chest; An undead lich-like inventor confronts them.</p>
<p> </p>
<p>00:00 Recap and Setup</p>
<p>03:05 Episode Eight Begins</p>
<p>04:12 Initiative and Triage</p>
<p>06:19 Durin Strikes First</p>
<p>09:09 Mikail Enters Fray</p>
<p>10:12 Axel Casts Lightning</p>
<p>12:17 Brother Marshall Flurry</p>
<p>15:37 Theo Back on Feet</p>
<p>16:56 Swords Counterattack</p>
<p>19:41 Flesh Golem Ambush</p>
<p>23:04 Sleep Spell Fails</p>
<p>24:34 Holding the Doorway</p>
<p>28:30 Sanctuary and Orders</p>
<p>30:48 Golem Taken Down</p>
<p>32:49 Swords Power Down</p>
<p>33:54 Patch Up and Rest</p>
<p>35:57 Corridor Clues and Doors</p>
<p>38:28 Armor Disguise Debate</p>
<p>41:31 Flooded Lab Discovery</p>
<p>43:20 Crabs and Cold Chest</p>
<p>48:56 Unlocking the Antidote</p>
<p>53:13 The Watching Eye Revealed</p>
<p>55:14 Mad Lich Negotiation</p>
<p>01:04:29 Sending the Cure Home</p>
<p>01:09:03 Escape and Cliffhanger</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Role for Ship Ep. 8: Flying Swords, a Flesh Golem, and the Frigid Woe Antidote</p>
<p> </p>
<p>In SalsVault, the party fights multiple animated flying swords as Theo going down/</p>
<p>Exploring a flooded laboratory chamber, they spot giant crabs guarding a rune-locked cold chest; An undead lich-like inventor confronts them.</p>
<p> </p>
<p>00:00 Recap and Setup</p>
<p>03:05 Episode Eight Begins</p>
<p>04:12 Initiative and Triage</p>
<p>06:19 Durin Strikes First</p>
<p>09:09 Mikail Enters Fray</p>
<p>10:12 Axel Casts Lightning</p>
<p>12:17 Brother Marshall Flurry</p>
<p>15:37 Theo Back on Feet</p>
<p>16:56 Swords Counterattack</p>
<p>19:41 Flesh Golem Ambush</p>
<p>23:04 Sleep Spell Fails</p>
<p>24:34 Holding the Doorway</p>
<p>28:30 Sanctuary and Orders</p>
<p>30:48 Golem Taken Down</p>
<p>32:49 Swords Power Down</p>
<p>33:54 Patch Up and Rest</p>
<p>35:57 Corridor Clues and Doors</p>
<p>38:28 Armor Disguise Debate</p>
<p>41:31 Flooded Lab Discovery</p>
<p>43:20 Crabs and Cold Chest</p>
<p>48:56 Unlocking the Antidote</p>
<p>53:13 The Watching Eye Revealed</p>
<p>55:14 Mad Lich Negotiation</p>
<p>01:04:29 Sending the Cure Home</p>
<p>01:09:03 Escape and Cliffhanger</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/x6c2pd5u5t4wa82s/Roll_4_clin_8_edited69dvl.mp3" length="67770079" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Role for Ship Ep. 8: Flying Swords, a Flesh Golem, and the Frigid Woe Antidote
 
In SalsVault, the party fights multiple animated flying swords as Theo going down/
Exploring a flooded laboratory chamber, they spot giant crabs guarding a rune-locked cold chest; An undead lich-like inventor confronts them.
 
00:00 Recap and Setup
03:05 Episode Eight Begins
04:12 Initiative and Triage
06:19 Durin Strikes First
09:09 Mikail Enters Fray
10:12 Axel Casts Lightning
12:17 Brother Marshall Flurry
15:37 Theo Back on Feet
16:56 Swords Counterattack
19:41 Flesh Golem Ambush
23:04 Sleep Spell Fails
24:34 Holding the Doorway
28:30 Sanctuary and Orders
30:48 Golem Taken Down
32:49 Swords Power Down
33:54 Patch Up and Rest
35:57 Corridor Clues and Doors
38:28 Armor Disguise Debate
41:31 Flooded Lab Discovery
43:20 Crabs and Cold Chest
48:56 Unlocking the Antidote
53:13 The Watching Eye Revealed
55:14 Mad Lich Negotiation
01:04:29 Sending the Cure Home
01:09:03 Escape and Cliffhanger]]></itunes:summary>
        <itunes:author>roll4cliniciativeaudio</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4235</itunes:duration>
                <itunes:episode>8</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Roll 4 Cliniciative| Ep 7 | Salsvault</title>
        <itunes:title>Roll 4 Cliniciative| Ep 7 | Salsvault</itunes:title>
        <link>https://roll4cliniciativeaudio.podbean.com/e/roll-4-cliniciative-ep-7-salsvault/</link>
                    <comments>https://roll4cliniciativeaudio.podbean.com/e/roll-4-cliniciative-ep-7-salsvault/#comments</comments>        <pubDate>Fri, 02 Jan 2026 20:41:58 -0400</pubDate>
        <guid isPermaLink="false">roll4cliniciativeaudio.podbean.com/e2f4616d-0bcd-35d1-bd16-f941b72eedad</guid>
                                    <description><![CDATA[<p>Join our favorite team of dungeon crawling doctors in the latest episode of 'Roll 4 Cliniciative'! Brother Marshall, Nick (down with COVID), Durin Thunder-Axe Dave, Buxel, Teo, Scott, and Sean tackle their latest challenge in the crashed relic city of Salva. With hopes of finding a cure for the townsfolk of Pale Pan Village, they delve into ancient chambers filled with traps, animated armor, and deadly flying swords. Will they succeed, or will their mission end in tragedy? Tune in for an episode filled with action, magical mechanics, and some unexpected surprises!</p>
<p> </p>
<p>00:00 Welcome Back to Dungeon Crawl</p>
<p>00:38 Setting the Scene: Salva's Ruins</p>
<p>01:15 Battle Begins: Animated Armor Attack</p>
<p>01:19 Rolling for Initiative</p>
<p>03:30 Duren's Misunderstanding</p>
<p>05:04 Sean's Stealthy Moves</p>
<p>10:41 Brother Marshall's Valiant Effort</p>
<p>13:11 Healing and Strategy</p>
<p>25:22 Reanimating the Armor</p>
<p>33:18 Exploring the West Room</p>
<p>34:18 Exploring the Mysterious Room</p>
<p>36:39 Unlocking the Chests</p>
<p>37:42 Handling Dangerous Vials</p>
<p>41:15 Investigating the Hissing Sound</p>
<p>42:22 Dealing with Flamethrowers</p>
<p>45:36 Discovering More Vials</p>
<p>50:51 Exploring the Western Room</p>
<p>53:31 Encountering Zombies</p>
<p>01:02:39 The Flying Swords Attack</p>
<p>01:04:28 Cliffhanger Conclusion</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Join our favorite team of dungeon crawling doctors in the latest episode of 'Roll 4 Cliniciative'! Brother Marshall, Nick (down with COVID), Durin Thunder-Axe Dave, Buxel, Teo, Scott, and Sean tackle their latest challenge in the crashed relic city of Salva. With hopes of finding a cure for the townsfolk of Pale Pan Village, they delve into ancient chambers filled with traps, animated armor, and deadly flying swords. Will they succeed, or will their mission end in tragedy? Tune in for an episode filled with action, magical mechanics, and some unexpected surprises!</p>
<p> </p>
<p>00:00 Welcome Back to Dungeon Crawl</p>
<p>00:38 Setting the Scene: Salva's Ruins</p>
<p>01:15 Battle Begins: Animated Armor Attack</p>
<p>01:19 Rolling for Initiative</p>
<p>03:30 Duren's Misunderstanding</p>
<p>05:04 Sean's Stealthy Moves</p>
<p>10:41 Brother Marshall's Valiant Effort</p>
<p>13:11 Healing and Strategy</p>
<p>25:22 Reanimating the Armor</p>
<p>33:18 Exploring the West Room</p>
<p>34:18 Exploring the Mysterious Room</p>
<p>36:39 Unlocking the Chests</p>
<p>37:42 Handling Dangerous Vials</p>
<p>41:15 Investigating the Hissing Sound</p>
<p>42:22 Dealing with Flamethrowers</p>
<p>45:36 Discovering More Vials</p>
<p>50:51 Exploring the Western Room</p>
<p>53:31 Encountering Zombies</p>
<p>01:02:39 The Flying Swords Attack</p>
<p>01:04:28 Cliffhanger Conclusion</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4yfdiq8qcgs88hjg/R4Clin7_Animated_armour_and_swordsb39ba.mp3" length="62716112" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Join our favorite team of dungeon crawling doctors in the latest episode of 'Roll 4 Cliniciative'! Brother Marshall, Nick (down with COVID), Durin Thunder-Axe Dave, Buxel, Teo, Scott, and Sean tackle their latest challenge in the crashed relic city of Salva. With hopes of finding a cure for the townsfolk of Pale Pan Village, they delve into ancient chambers filled with traps, animated armor, and deadly flying swords. Will they succeed, or will their mission end in tragedy? Tune in for an episode filled with action, magical mechanics, and some unexpected surprises!
 
00:00 Welcome Back to Dungeon Crawl
00:38 Setting the Scene: Salva's Ruins
01:15 Battle Begins: Animated Armor Attack
01:19 Rolling for Initiative
03:30 Duren's Misunderstanding
05:04 Sean's Stealthy Moves
10:41 Brother Marshall's Valiant Effort
13:11 Healing and Strategy
25:22 Reanimating the Armor
33:18 Exploring the West Room
34:18 Exploring the Mysterious Room
36:39 Unlocking the Chests
37:42 Handling Dangerous Vials
41:15 Investigating the Hissing Sound
42:22 Dealing with Flamethrowers
45:36 Discovering More Vials
50:51 Exploring the Western Room
53:31 Encountering Zombies
01:02:39 The Flying Swords Attack
01:04:28 Cliffhanger Conclusion]]></itunes:summary>
        <itunes:author>roll4cliniciativeaudio</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3919</itunes:duration>
                <itunes:episode>7</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Roll 4 Cliniciative | Ep 6 | On Thin Ice</title>
        <itunes:title>Roll 4 Cliniciative | Ep 6 | On Thin Ice</itunes:title>
        <link>https://roll4cliniciativeaudio.podbean.com/e/roll-4-cliniciative-ep-6-on-thin-ice/</link>
                    <comments>https://roll4cliniciativeaudio.podbean.com/e/roll-4-cliniciative-ep-6-on-thin-ice/#comments</comments>        <pubDate>Thu, 27 Nov 2025 00:05:06 -0400</pubDate>
        <guid isPermaLink="false">roll4cliniciativeaudio.podbean.com/62dc896b-ea99-3a8a-94e7-d36594c4575e</guid>
                                    <description><![CDATA[<p>Join Brother Marshall, Bucks, Duran, Theo and their team of sleep-deprived medical professionals as they embark on a thrilling Dungeons &amp; Dragons quest. Will they uncover the secrets and find the cure hidden in Salsvault? Tune in to see expert role-playing, strategic battle maneuvers, and a touch of humor.</p>
<p>00:00 Introduction to Brother Marshall and the Adventurers</p>
<p>02:10 Welcome to Role Four Cliniciative</p>
<p>02:31 The Quest for the Cure</p>
<p>03:11 Arrival at the Port of Siren Liar</p>
<p>04:04 Negotiations with Captain Remington</p>
<p>06:41 Exploring the Village and Meeting Bertran</p>
<p>08:52 Gathering Supplies and Information</p>
<p>11:25 Encounter with the Buyer and New Leads</p>
<p>17:41 Preparing for the Journey to Sal's Vault</p>
<p>40:52 Traversing the Ice Sheets</p>
<p>42:44 Debating How to Carry the Egg</p>
<p>43:07 Crossing the Thin Ice</p>
<p>45:53 Discovering the Ruins</p>
<p>48:27 Encounter with Ice Meffits</p>
<p>50:00 Battle Strategies and Initiative</p>
<p>01:02:30 Short Rest and Healing</p>
<p>01:05:30 Exploring the Vault</p>
<p>01:12:55 Triggered Trap and Cliffhanger</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Join Brother Marshall, Bucks, Duran, Theo and their team of sleep-deprived medical professionals as they embark on a thrilling Dungeons &amp; Dragons quest. Will they uncover the secrets and find the cure hidden in Salsvault? Tune in to see expert role-playing, strategic battle maneuvers, and a touch of humor.</p>
<p>00:00 Introduction to Brother Marshall and the Adventurers</p>
<p>02:10 Welcome to Role Four Cliniciative</p>
<p>02:31 The Quest for the Cure</p>
<p>03:11 Arrival at the Port of Siren Liar</p>
<p>04:04 Negotiations with Captain Remington</p>
<p>06:41 Exploring the Village and Meeting Bertran</p>
<p>08:52 Gathering Supplies and Information</p>
<p>11:25 Encounter with the Buyer and New Leads</p>
<p>17:41 Preparing for the Journey to Sal's Vault</p>
<p>40:52 Traversing the Ice Sheets</p>
<p>42:44 Debating How to Carry the Egg</p>
<p>43:07 Crossing the Thin Ice</p>
<p>45:53 Discovering the Ruins</p>
<p>48:27 Encounter with Ice Meffits</p>
<p>50:00 Battle Strategies and Initiative</p>
<p>01:02:30 Short Rest and Healing</p>
<p>01:05:30 Exploring the Vault</p>
<p>01:12:55 Triggered Trap and Cliffhanger</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/czwdbugthuf448iy/roll_4_clin_6v261byy.mp3" length="71614052" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Join Brother Marshall, Bucks, Duran, Theo and their team of sleep-deprived medical professionals as they embark on a thrilling Dungeons &amp; Dragons quest. Will they uncover the secrets and find the cure hidden in Salsvault? Tune in to see expert role-playing, strategic battle maneuvers, and a touch of humor.
00:00 Introduction to Brother Marshall and the Adventurers
02:10 Welcome to Role Four Cliniciative
02:31 The Quest for the Cure
03:11 Arrival at the Port of Siren Liar
04:04 Negotiations with Captain Remington
06:41 Exploring the Village and Meeting Bertran
08:52 Gathering Supplies and Information
11:25 Encounter with the Buyer and New Leads
17:41 Preparing for the Journey to Sal's Vault
40:52 Traversing the Ice Sheets
42:44 Debating How to Carry the Egg
43:07 Crossing the Thin Ice
45:53 Discovering the Ruins
48:27 Encounter with Ice Meffits
50:00 Battle Strategies and Initiative
01:02:30 Short Rest and Healing
01:05:30 Exploring the Vault
01:12:55 Triggered Trap and Cliffhanger]]></itunes:summary>
        <itunes:author>roll4cliniciativeaudio</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4475</itunes:duration>
                <itunes:episode>6</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Roll 4 Cliniciative | Ep 5 | Strangers At Sea</title>
        <itunes:title>Roll 4 Cliniciative | Ep 5 | Strangers At Sea</itunes:title>
        <link>https://roll4cliniciativeaudio.podbean.com/e/roll-4-cliniciative-ep-5-strangers-at-sea/</link>
                    <comments>https://roll4cliniciativeaudio.podbean.com/e/roll-4-cliniciative-ep-5-strangers-at-sea/#comments</comments>        <pubDate>Sun, 07 Sep 2025 02:04:00 -0300</pubDate>
        <guid isPermaLink="false">roll4cliniciativeaudio.podbean.com/62ba8376-2d0f-3b3d-903c-194259fd2ff0</guid>
                                    <description><![CDATA[<p>In this thrilling episode of Role for Clinician, our heroes embark on a quest to find a cure for the frigid woe disease. As they journey north aboard the Remorhaz, they encounter strangers on an iceberg and have their fortunes told. Through captivating card readings, they uncover mysterious prophecies about their pasts and futures. Join Brother Marshall, Durin, Theo, and Bux as they navigate through treacherous waters and unravel the secrets of the weave. This episode mixes intense action, intriguing character revelations, and insights into the weave of fate.</p>
<p> </p>
<p>00:00 Introduction to the Adventurers</p>
<p>02:09 Setting Sail on the Raz</p>
<p>02:54 Forming the Frigid Area Response Team (FART)</p>
<p>03:44 Exploring the Ship</p>
<p>14:59 Encounter with Stranded Individuals</p>
<p>21:47 Unveiling the Truth</p>
<p>34:46 Preparing for Battle</p>
<p>35:41 The Short Sword Decision</p>
<p>36:05 Capturing the Royal Guards</p>
<p>37:07 Interrogating the Cook</p>
<p>37:45 Discovering the Pirate Map</p>
<p>38:10 Rescuing the Chained Woman</p>
<p>40:31 Princess Ra of Highcrest</p>
<p>47:45 The Weave of Fate</p>
<p>56:28 Navigating the Pirate Shoals</p>
<p>01:01:52 The Card Game with Zara</p>
<p>01:05:54 Theo's Card Reading</p>
<p>01:10:01 Concluding the Journey</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In this thrilling episode of Role for Clinician, our heroes embark on a quest to find a cure for the frigid woe disease. As they journey north aboard the Remorhaz, they encounter strangers on an iceberg and have their fortunes told. Through captivating card readings, they uncover mysterious prophecies about their pasts and futures. Join Brother Marshall, Durin, Theo, and Bux as they navigate through treacherous waters and unravel the secrets of the weave. This episode mixes intense action, intriguing character revelations, and insights into the weave of fate.</p>
<p> </p>
<p>00:00 Introduction to the Adventurers</p>
<p>02:09 Setting Sail on the Raz</p>
<p>02:54 Forming the Frigid Area Response Team (FART)</p>
<p>03:44 Exploring the Ship</p>
<p>14:59 Encounter with Stranded Individuals</p>
<p>21:47 Unveiling the Truth</p>
<p>34:46 Preparing for Battle</p>
<p>35:41 The Short Sword Decision</p>
<p>36:05 Capturing the Royal Guards</p>
<p>37:07 Interrogating the Cook</p>
<p>37:45 Discovering the Pirate Map</p>
<p>38:10 Rescuing the Chained Woman</p>
<p>40:31 Princess Ra of Highcrest</p>
<p>47:45 The Weave of Fate</p>
<p>56:28 Navigating the Pirate Shoals</p>
<p>01:01:52 The Card Game with Zara</p>
<p>01:05:54 Theo's Card Reading</p>
<p>01:10:01 Concluding the Journey</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/vrujrtxse8duwkr5/Roll_4_Clin_5_1_7wnia.mp3" length="68381976" type="audio/mpeg"/>
        <itunes:summary><![CDATA[In this thrilling episode of Role for Clinician, our heroes embark on a quest to find a cure for the frigid woe disease. As they journey north aboard the Remorhaz, they encounter strangers on an iceberg and have their fortunes told. Through captivating card readings, they uncover mysterious prophecies about their pasts and futures. Join Brother Marshall, Durin, Theo, and Bux as they navigate through treacherous waters and unravel the secrets of the weave. This episode mixes intense action, intriguing character revelations, and insights into the weave of fate.
 
00:00 Introduction to the Adventurers
02:09 Setting Sail on the Raz
02:54 Forming the Frigid Area Response Team (FART)
03:44 Exploring the Ship
14:59 Encounter with Stranded Individuals
21:47 Unveiling the Truth
34:46 Preparing for Battle
35:41 The Short Sword Decision
36:05 Capturing the Royal Guards
37:07 Interrogating the Cook
37:45 Discovering the Pirate Map
38:10 Rescuing the Chained Woman
40:31 Princess Ra of Highcrest
47:45 The Weave of Fate
56:28 Navigating the Pirate Shoals
01:01:52 The Card Game with Zara
01:05:54 Theo's Card Reading
01:10:01 Concluding the Journey]]></itunes:summary>
        <itunes:author>roll4cliniciativeaudio</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4273</itunes:duration>
                <itunes:episode>5</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Roll 4 Cliniciative | Ep 4 | Buxel Bucks</title>
        <itunes:title>Roll 4 Cliniciative | Ep 4 | Buxel Bucks</itunes:title>
        <link>https://roll4cliniciativeaudio.podbean.com/e/roll-4-cliniciative-ep-4-buxel-bucks/</link>
                    <comments>https://roll4cliniciativeaudio.podbean.com/e/roll-4-cliniciative-ep-4-buxel-bucks/#comments</comments>        <pubDate>Thu, 03 Jul 2025 05:16:00 -0300</pubDate>
        <guid isPermaLink="false">roll4cliniciativeaudio.podbean.com/0e5b854c-c660-3e4d-8ddd-e85e7c41dcbb</guid>
                                    <description><![CDATA[<p>Join CJ and the star-studded cast in this thrilling episode where our heroes embark on a perilous journey to find a cure for the deadly frigid woe. Brother Marshall, Theo, Buxel, and Durin face moral dilemmas and make tough decisions as they quarantine a family and secure funding for their CDC. With dangerous negotiations and a looming threat, the heroes set sail to the mysterious EiselCross in a desperate race against time. Will they secure the cure and save the afflicted in time?</p>

<p> </p>
Episode Breakdown:
<p> </p>
<ul>
<li>
<p>00:00 - Morning Rituals and Kombucha: The episode opens with the heroes starting their day.</p>
</li>
<li>
<p>00:30 - Dungeons and Dragons Adventures: Dive into the world of D&amp;D with the Cliniciati crew.</p>
</li>
<li>
<p>02:05 - Meet the Cast: An introduction to the characters leading this epic quest.</p>
</li>
<li>
<p>02:26 - Treasure and Negotiations: The team engages in crucial discussions to acquire vital resources.</p>
</li>
<li>
<p>03:30 - Securing the Cure: Early efforts are made to obtain the cure for the frigid woe.</p>
</li>
<li>
<p>04:26 - Magical Contracts and Investments: The heroes navigate mystical agreements and financial backing for their CDC.</p>
</li>
<li>
<p>08:11 - Handling the Frigid Woe: The first encounters and strategies for dealing with the deadly disease.</p>
</li>
<li>
<p>15:14 - Tracking and Deception: The team uses their skills to follow leads and outwit adversaries.</p>
</li>
<li>
<p>23:34 - Escape from the Cave: A tense escape sequence from a dangerous situation.</p>
</li>
<li>
<p>27:31 - Encounter with the Detective: The heroes come face-to-face with a mysterious detective.</p>
</li>
<li>
<p>32:19 - Escaping the Blink Dogs: A thrilling chase as the team evades dangerous creatures.</p>
</li>
<li>
<p>32:47 - Debating the Next Move: The heroes discuss their options and strategies for moving forward.</p>
</li>
<li>
<p>33:54 - Brother Marshall's Dilemma: Brother Marshall faces a difficult moral choice.</p>
</li>
<li>
<p>35:21 - Arriving at the Jelly Dwarf Inn: The team finds refuge at a peculiar inn.</p>
</li>
<li>
<p>35:51 - Encounter with Orus Iron Fin: A significant meeting with a key character, Orus Iron Fin.</p>
</li>
<li>
<p>39:22 - The Blue Vial of Frigid Woe: A crucial discovery related to the disease.</p>
</li>
<li>
<p>44:49 - Quarantine Plans for the Infected Family: The heroes develop and implement plans to isolate an afflicted family.</p>
</li>
<li>
<p>50:32 - Planning the Expedition to Isel Cross: The detailed strategizing for their perilous journey to Isel Cross begins.</p>
</li>
<li>
<p>01:05:17 - Final Preparations and Reflections: The team makes their last arrangements and considers the challenges ahead.</p>
</li>
<li>
<p>01:08:46 - Boarding the Ship to Isel Cross: The heroes set sail, commencing their desperate race against time.</p>
</li>
</ul>

<p>Please note: This podcast is not financial or medical advice. Music by Suno AI. AI animation from Open AI Art.</p>
<p>#dndpodcast #dmlife #ttrpg #medicine #medicalstudent</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Join CJ and the star-studded cast in this thrilling episode where our heroes embark on a perilous journey to find a cure for the deadly frigid woe. Brother Marshall, Theo, Buxel, and Durin face moral dilemmas and make tough decisions as they quarantine a family and secure funding for their CDC. With dangerous negotiations and a looming threat, the heroes set sail to the mysterious EiselCross in a desperate race against time. Will they secure the cure and save the afflicted in time?</p>

<p> </p>
Episode Breakdown:
<p> </p>
<ul>
<li>
<p>00:00 - Morning Rituals and Kombucha: The episode opens with the heroes starting their day.</p>
</li>
<li>
<p>00:30 - Dungeons and Dragons Adventures: Dive into the world of D&amp;D with the Cliniciati crew.</p>
</li>
<li>
<p>02:05 - Meet the Cast: An introduction to the characters leading this epic quest.</p>
</li>
<li>
<p>02:26 - Treasure and Negotiations: The team engages in crucial discussions to acquire vital resources.</p>
</li>
<li>
<p>03:30 - Securing the Cure: Early efforts are made to obtain the cure for the frigid woe.</p>
</li>
<li>
<p>04:26 - Magical Contracts and Investments: The heroes navigate mystical agreements and financial backing for their CDC.</p>
</li>
<li>
<p>08:11 - Handling the Frigid Woe: The first encounters and strategies for dealing with the deadly disease.</p>
</li>
<li>
<p>15:14 - Tracking and Deception: The team uses their skills to follow leads and outwit adversaries.</p>
</li>
<li>
<p>23:34 - Escape from the Cave: A tense escape sequence from a dangerous situation.</p>
</li>
<li>
<p>27:31 - Encounter with the Detective: The heroes come face-to-face with a mysterious detective.</p>
</li>
<li>
<p>32:19 - Escaping the Blink Dogs: A thrilling chase as the team evades dangerous creatures.</p>
</li>
<li>
<p>32:47 - Debating the Next Move: The heroes discuss their options and strategies for moving forward.</p>
</li>
<li>
<p>33:54 - Brother Marshall's Dilemma: Brother Marshall faces a difficult moral choice.</p>
</li>
<li>
<p>35:21 - Arriving at the Jelly Dwarf Inn: The team finds refuge at a peculiar inn.</p>
</li>
<li>
<p>35:51 - Encounter with Orus Iron Fin: A significant meeting with a key character, Orus Iron Fin.</p>
</li>
<li>
<p>39:22 - The Blue Vial of Frigid Woe: A crucial discovery related to the disease.</p>
</li>
<li>
<p>44:49 - Quarantine Plans for the Infected Family: The heroes develop and implement plans to isolate an afflicted family.</p>
</li>
<li>
<p>50:32 - Planning the Expedition to Isel Cross: The detailed strategizing for their perilous journey to Isel Cross begins.</p>
</li>
<li>
<p>01:05:17 - Final Preparations and Reflections: The team makes their last arrangements and considers the challenges ahead.</p>
</li>
<li>
<p>01:08:46 - Boarding the Ship to Isel Cross: The heroes set sail, commencing their desperate race against time.</p>
</li>
</ul>

<p><em>Please note: This podcast is not financial or medical advice. Music by Suno AI. AI animation from Open AI Art.</em></p>
<p>#dndpodcast #dmlife #ttrpg #medicine #medicalstudent</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qrwc47fdr3afak4y/R4C_498j8x.mp3" length="67411044" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Join CJ and the star-studded cast in this thrilling episode where our heroes embark on a perilous journey to find a cure for the deadly frigid woe. Brother Marshall, Theo, Buxel, and Durin face moral dilemmas and make tough decisions as they quarantine a family and secure funding for their CDC. With dangerous negotiations and a looming threat, the heroes set sail to the mysterious EiselCross in a desperate race against time. Will they secure the cure and save the afflicted in time?

 
Episode Breakdown:
 


00:00 - Morning Rituals and Kombucha: The episode opens with the heroes starting their day.


00:30 - Dungeons and Dragons Adventures: Dive into the world of D&amp;D with the Cliniciati crew.


02:05 - Meet the Cast: An introduction to the characters leading this epic quest.


02:26 - Treasure and Negotiations: The team engages in crucial discussions to acquire vital resources.


03:30 - Securing the Cure: Early efforts are made to obtain the cure for the frigid woe.


04:26 - Magical Contracts and Investments: The heroes navigate mystical agreements and financial backing for their CDC.


08:11 - Handling the Frigid Woe: The first encounters and strategies for dealing with the deadly disease.


15:14 - Tracking and Deception: The team uses their skills to follow leads and outwit adversaries.


23:34 - Escape from the Cave: A tense escape sequence from a dangerous situation.


27:31 - Encounter with the Detective: The heroes come face-to-face with a mysterious detective.


32:19 - Escaping the Blink Dogs: A thrilling chase as the team evades dangerous creatures.


32:47 - Debating the Next Move: The heroes discuss their options and strategies for moving forward.


33:54 - Brother Marshall's Dilemma: Brother Marshall faces a difficult moral choice.


35:21 - Arriving at the Jelly Dwarf Inn: The team finds refuge at a peculiar inn.


35:51 - Encounter with Orus Iron Fin: A significant meeting with a key character, Orus Iron Fin.


39:22 - The Blue Vial of Frigid Woe: A crucial discovery related to the disease.


44:49 - Quarantine Plans for the Infected Family: The heroes develop and implement plans to isolate an afflicted family.


50:32 - Planning the Expedition to Isel Cross: The detailed strategizing for their perilous journey to Isel Cross begins.


01:05:17 - Final Preparations and Reflections: The team makes their last arrangements and considers the challenges ahead.


01:08:46 - Boarding the Ship to Isel Cross: The heroes set sail, commencing their desperate race against time.



Please note: This podcast is not financial or medical advice. Music by Suno AI. AI animation from Open AI Art.
#dndpodcast #dmlife #ttrpg #medicine #medicalstudent]]></itunes:summary>
        <itunes:author>roll4cliniciativeaudio</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4213</itunes:duration>
                <itunes:episode>4</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Roll 4 Cliniciative | Ep 3 | Croaker Cave</title>
        <itunes:title>Roll 4 Cliniciative | Ep 3 | Croaker Cave</itunes:title>
        <link>https://roll4cliniciativeaudio.podbean.com/e/ep-3-croaker-cave/</link>
                    <comments>https://roll4cliniciativeaudio.podbean.com/e/ep-3-croaker-cave/#comments</comments>        <pubDate>Thu, 08 May 2025 19:01:00 -0300</pubDate>
        <guid isPermaLink="false">roll4cliniciativeaudio.podbean.com/8a6a77de-1433-38e1-8045-94f3d064e98b</guid>
                                    <description><![CDATA[<p>Our heroic doctors must tackle their first dungeon crawl in Croaker Cave. Will they uncover the source of the freezing illness? Will Durin make allies of enemies? Can they tame a horse sized toad? </p>
<p>#dnd</p>
<p>Roll on to find out. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Our heroic doctors must tackle their first dungeon crawl in Croaker Cave. Will they uncover the source of the freezing illness? Will Durin make allies of enemies? Can they tame a horse sized toad? </p>
<p>#dnd</p>
<p>Roll on to find out. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/tmaejaxwxwj7hj73/R4C_3653sy.mp3" length="70756232" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Our heroic doctors must tackle their first dungeon crawl in Croaker Cave. Will they uncover the source of the freezing illness? Will Durin make allies of enemies? Can they tame a horse sized toad? 
#dnd
Roll on to find out. ]]></itunes:summary>
        <itunes:author>roll4cliniciativeaudio</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4422</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>3</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <podcast:chapters url="https://mcdn.podbean.com/mf/web/w9gkx22gxnx8pdz7/R4C_3653sy_chapters.json" type="application/json" />    </item>
    <item>
        <title>Roll 4 Cliniciative: Ep2: Gnomes and Knaves</title>
        <itunes:title>Roll 4 Cliniciative: Ep2: Gnomes and Knaves</itunes:title>
        <link>https://roll4cliniciativeaudio.podbean.com/e/mysteries-and-magic-in-the-frozen-north/</link>
                    <comments>https://roll4cliniciativeaudio.podbean.com/e/mysteries-and-magic-in-the-frozen-north/#comments</comments>        <pubDate>Fri, 07 Feb 2025 15:49:18 -0400</pubDate>
        <guid isPermaLink="false">roll4cliniciativeaudio.podbean.com/d829f8c9-4912-36c0-b2fa-31d62fc90622</guid>
                                    <description><![CDATA[<p>The situation in Pale Bank Village escalates. Our party encounter Buxcel Patch, a young forest gnome with magical inclinations, who stumbles into town after days in the wilderness. They run afoul of bandits and find a critical clue to the frozen malady running rampant through town. </p>
<p>Module is Frozen Sick by WOTC.</p>
<p>*Not a medical advice podcast. Music from Kevin Mcleod's website. Features a range of doctors and doctors in training. Recorded on a variety of locations and we pay respect to elders past present and emerging of the traditional owners of the land.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The situation in Pale Bank Village escalates. Our party encounter Buxcel Patch, a young forest gnome with magical inclinations, who stumbles into town after days in the wilderness. They run afoul of bandits and find a critical clue to the frozen malady running rampant through town. </p>
<p>Module is Frozen Sick by WOTC.</p>
<p>*Not a medical advice podcast. Music from Kevin Mcleod's website. Features a range of doctors and doctors in training. Recorded on a variety of locations and we pay respect to elders past present and emerging of the traditional owners of the land.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3biuzytwq6pfjdks/Roll4_Cliniciative_2_Podbeanaa04f-88kf5v-Optimized.mp3" length="76625827" type="audio/mpeg"/>
        <itunes:summary><![CDATA[The situation in Pale Bank Village escalates. Our party encounter Buxcel Patch, a young forest gnome with magical inclinations, who stumbles into town after days in the wilderness. They run afoul of bandits and find a critical clue to the frozen malady running rampant through town. 
Module is Frozen Sick by WOTC.
*Not a medical advice podcast. Music from Kevin Mcleod's website. Features a range of doctors and doctors in training. Recorded on a variety of locations and we pay respect to elders past present and emerging of the traditional owners of the land.]]></itunes:summary>
        <itunes:author>roll4cliniciativeaudio</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4777</itunes:duration>
                <itunes:episode>2</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <podcast:transcript url="https://mcdn.podbean.com/mf/web/behp476kz7fsebdp/Roll4_Cliniciative_2_Podbeanaa04f-88kf5v-Optimized.vtt" type="text/vtt" /><podcast:chapters url="https://mcdn.podbean.com/mf/web/5u434bh35nvisyh3/Roll4_Cliniciative_2_Podbeanaa04f-88kf5v-Optimized_chapters.json" type="application/json" />    </item>
    <item>
        <title>Ep1: Mystery in Palebank Village</title>
        <itunes:title>Ep1: Mystery in Palebank Village</itunes:title>
        <link>https://roll4cliniciativeaudio.podbean.com/e/frostbound-fates-doctors-turned-daring-detectives-in-dd-podcast/</link>
                    <comments>https://roll4cliniciativeaudio.podbean.com/e/frostbound-fates-doctors-turned-daring-detectives-in-dd-podcast/#comments</comments>        <pubDate>Thu, 16 Jan 2025 23:42:22 -0400</pubDate>
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                                    <description><![CDATA[<p>Welcome to the thrilling first episode of "Roll for Cliniciative," where a group of doctors by day transforms into daring adventurers by night. Led by CJ, a seasoned Dungeon Master and real-life GP from Outer Metro Sydney, this real-play Dungeons &amp; Dragons podcast unfolds an epic tale.</p>
<p>In this episode, the team embarks on the "Frozen Sick" module, an official D&amp;D adventure set in the icy north. The story begins at a farmstead south of Powerbank Village, where Rachel introduces her unique character, Snowdrop Marigold Dillworthy, a charming rabbit-folk with dreams beyond her family's dill farm.</p>
<p>As the team delves into their quest, a mysterious death in Pale Bank Village sets the stage for an unfolding mystery. Joined by a cadre of intriguing characters, including the likes of Brother Marshall and Angelo Cavall, the group navigates a world where their medical expertise meets magical mayhem.</p>
<p>Stay tuned as these doctors-turned-adventurers tackle puzzles, encounter mythical creatures, and strive to solve the village's enigmatic epidemic, all while wielding wit, wisdom, and a touch of healing magic.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Welcome to the thrilling first episode of "Roll for Cliniciative," where a group of doctors by day transforms into daring adventurers by night. Led by CJ, a seasoned Dungeon Master and real-life GP from Outer Metro Sydney, this real-play Dungeons &amp; Dragons podcast unfolds an epic tale.</p>
<p>In this episode, the team embarks on the "Frozen Sick" module, an official D&amp;D adventure set in the icy north. The story begins at a farmstead south of Powerbank Village, where Rachel introduces her unique character, Snowdrop Marigold Dillworthy, a charming rabbit-folk with dreams beyond her family's dill farm.</p>
<p>As the team delves into their quest, a mysterious death in Pale Bank Village sets the stage for an unfolding mystery. Joined by a cadre of intriguing characters, including the likes of Brother Marshall and Angelo Cavall, the group navigates a world where their medical expertise meets magical mayhem.</p>
<p>Stay tuned as these doctors-turned-adventurers tackle puzzles, encounter mythical creatures, and strive to solve the village's enigmatic epidemic, all while wielding wit, wisdom, and a touch of healing magic.</p>
]]></content:encoded>
                                    
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        <itunes:summary><![CDATA[Welcome to the thrilling first episode of "Roll for Cliniciative," where a group of doctors by day transforms into daring adventurers by night. Led by CJ, a seasoned Dungeon Master and real-life GP from Outer Metro Sydney, this real-play Dungeons &amp; Dragons podcast unfolds an epic tale.
In this episode, the team embarks on the "Frozen Sick" module, an official D&amp;D adventure set in the icy north. The story begins at a farmstead south of Powerbank Village, where Rachel introduces her unique character, Snowdrop Marigold Dillworthy, a charming rabbit-folk with dreams beyond her family's dill farm.
As the team delves into their quest, a mysterious death in Pale Bank Village sets the stage for an unfolding mystery. Joined by a cadre of intriguing characters, including the likes of Brother Marshall and Angelo Cavall, the group navigates a world where their medical expertise meets magical mayhem.
Stay tuned as these doctors-turned-adventurers tackle puzzles, encounter mythical creatures, and strive to solve the village's enigmatic epidemic, all while wielding wit, wisdom, and a touch of healing magic.]]></itunes:summary>
        <itunes:author>roll4cliniciativeaudio</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4240</itunes:duration>
        <itunes:season>1</itunes:season>
        <itunes:episode>1</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <podcast:transcript url="https://mcdn.podbean.com/mf/web/apat9rqttab2an38/Roll_4_Cliniciativie_ep1_final_for_podbean8czcj-2rzcgf-Optimized.vtt" type="text/vtt" /><podcast:chapters url="https://mcdn.podbean.com/mf/web/i9e4jkqvriumb93i/Roll_4_Cliniciativie_ep1_final_for_podbean8czcj-2rzcgf-Optimized_chapters.json" type="application/json" />    </item>
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