<?xml version="1.0" encoding="UTF-8"?><!-- generator="podbean/5.5" -->
<rss version="2.0"
     xmlns:content="http://purl.org/rss/1.0/modules/content/"
     xmlns:wfw="http://wellformedweb.org/CommentAPI/"
     xmlns:dc="http://purl.org/dc/elements/1.1/"
     xmlns:atom="http://www.w3.org/2005/Atom"
     xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
     xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"
     xmlns:spotify="http://www.spotify.com/ns/rss"
     xmlns:podcast="https://podcastindex.org/namespace/1.0"
    xmlns:media="http://search.yahoo.com/mrss/">

<channel>
    <title>VR in Education</title>
    <atom:link href="https://feed.podbean.com/cfrehlich/feed.xml" rel="self" type="application/rss+xml"/>
    <link>https://cfrehlich.podbean.com</link>
    <description>VR in Education will provide tips and explore topics related to using immersive Virtual Reality in the classroom.</description>
    <pubDate>Wed, 04 Mar 2026 16:13:40 -0400</pubDate>
    <generator>https://podbean.com/?v=5.5</generator>
    <language>en</language>
        <copyright>Copyright 2018  . All rights reserved.</copyright>
    <category>Technology:Podcasting</category>
    <ttl>1440</ttl>
    <itunes:type>episodic</itunes:type>
          <itunes:summary>VR in Education will provide tips and explore topics related to using immersive Virtual Reality in the classroom.</itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
	<itunes:category text="Technology">
		<itunes:category text="Podcasting" />
	</itunes:category>
    <itunes:owner>
        <itunes:name>Craig Frehlich</itunes:name>
            </itunes:owner>
    	<itunes:block>No</itunes:block>
	<itunes:explicit>false</itunes:explicit>
    <itunes:image href="https://pbcdn1.podbean.com/imglogo/image-logo/2376897/Virtual_Reality_1_.jpg" />
    <image>
        <url>https://pbcdn1.podbean.com/imglogo/image-logo/2376897/Virtual_Reality_1_.jpg</url>
        <title>VR in Education</title>
        <link>https://cfrehlich.podbean.com</link>
        <width>144</width>
        <height>144</height>
    </image>
    <item>
        <title>Episode 166-VR Without the IT Headache: Managed Support for the Modern Classroom</title>
        <itunes:title>Episode 166-VR Without the IT Headache: Managed Support for the Modern Classroom</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-166-vr-without-the-it-headache-managed-support-for-the-modern-classroom/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-166-vr-without-the-it-headache-managed-support-for-the-modern-classroom/#comments</comments>        <pubDate>Wed, 04 Mar 2026 16:13:40 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/d1c5d694-568f-322b-8e43-dcfe68e8dfa2</guid>
                                    <description><![CDATA[<p>Hello everyone, welcome to another exciting episode of VR in Education, where we explore how virtual reality can enhance teaching and learning. In today’s episode, we’re diving into a side of immersive learning that doesn’t always get the spotlight but determines whether VR succeeds or stalls in schools. It’s one thing to design a powerful virtual experience. It’s another to deploy, manage, and sustain the technology that makes that experience possible.</p>
<p>I’m joined by Laura Piza, COO and Co-Founder of Reboot Imagine, and Jonathan Chavez, Co-founder, to unpack what it really takes to support VR at scale. t. For many educators and leaders, the real challenge begins after the headsets are purchased. Ensuring that virtual reality tools actually function smoothly and meaningfully when students walk into the classroom requires thoughtful planning and systems. Also check out their website, https://www.rebootimagine.com/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, welcome to another exciting episode of <em>VR in Education</em>, where we explore how virtual reality can enhance teaching and learning. In today’s episode, we’re diving into a side of immersive learning that doesn’t always get the spotlight but determines whether VR succeeds or stalls in schools. It’s one thing to design a powerful virtual experience. It’s another to deploy, manage, and sustain the technology that makes that experience possible.</p>
<p>I’m joined by Laura Piza, COO and Co-Founder of Reboot Imagine, and Jonathan Chavez, Co-founder, to unpack what it really takes to support VR at scale. t. For many educators and leaders, the real challenge begins after the headsets are purchased. Ensuring that virtual reality tools actually function smoothly and meaningfully when students walk into the classroom requires thoughtful planning and systems. Also check out their website, https://www.rebootimagine.com/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ptg668r5xacivm84/episode166RebootImagine.mp3" length="61745109" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, welcome to another exciting episode of VR in Education, where we explore how virtual reality can enhance teaching and learning. In today’s episode, we’re diving into a side of immersive learning that doesn’t always get the spotlight but determines whether VR succeeds or stalls in schools. It’s one thing to design a powerful virtual experience. It’s another to deploy, manage, and sustain the technology that makes that experience possible.
I’m joined by Laura Piza, COO and Co-Founder of Reboot Imagine, and Jonathan Chavez, Co-founder, to unpack what it really takes to support VR at scale. t. For many educators and leaders, the real challenge begins after the headsets are purchased. Ensuring that virtual reality tools actually function smoothly and meaningfully when students walk into the classroom requires thoughtful planning and systems. Also check out their website, https://www.rebootimagine.com/]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2856</itunes:duration>
                <itunes:episode>170</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 165-The Immersive Learning Event Playbook: What Actually Works</title>
        <itunes:title>Episode 165-The Immersive Learning Event Playbook: What Actually Works</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-165-the-immersive-learning-event-playbook-what-actually-works/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-165-the-immersive-learning-event-playbook-what-actually-works/#comments</comments>        <pubDate>Wed, 21 Jan 2026 17:17:12 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/3e7ab860-bb76-349a-bd58-3089bddccce6</guid>
                                    <description><![CDATA[<p>Hello everyone, welcome to another exciting episode of VR in Education, where we dive into how virtual reality is being used for teaching and learning in real, practical, and meaningful ways.</p>
<p>Today I’m joined by Jay Schnoor, CEO of VEDX. Jay has worked closely with educators and immersive learning teams around the world, and in this episode we’re talking about what actually drives adoption—events, conversations, and the moments that move people from curiosity to action.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, welcome to another exciting episode of VR in Education, where we dive into how virtual reality is being used for teaching and learning in real, practical, and meaningful ways.</p>
<p>Today I’m joined by Jay Schnoor, CEO of VEDX. Jay has worked closely with educators and immersive learning teams around the world, and in this episode we’re talking about what <em>actually</em> drives adoption—events, conversations, and the moments that move people from curiosity to action.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/xx4t8t3qs2bs8p32/episode165VRplaybookforPromotingVR.mp3" length="46162812" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, welcome to another exciting episode of VR in Education, where we dive into how virtual reality is being used for teaching and learning in real, practical, and meaningful ways.
Today I’m joined by Jay Schnoor, CEO of VEDX. Jay has worked closely with educators and immersive learning teams around the world, and in this episode we’re talking about what actually drives adoption—events, conversations, and the moments that move people from curiosity to action.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2228</itunes:duration>
                <itunes:episode>169</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 164- When VR Makes Us Care: Immersive Storytelling for Education and Advocacy</title>
        <itunes:title>Episode 164- When VR Makes Us Care: Immersive Storytelling for Education and Advocacy</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-164-when-vr-makes-us-care-immersive-storytelling-for-education-and-advocacy/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-164-when-vr-makes-us-care-immersive-storytelling-for-education-and-advocacy/#comments</comments>        <pubDate>Wed, 21 Jan 2026 14:56:00 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/c4e22afd-2acd-3a07-90cc-404e845cd56c</guid>
                                    <description><![CDATA[<p>Hello everyone, welcome to another exciting episode of VR in Education, where we dive into how virtual reality is being used for teaching and learning in real, practical, and meaningful ways.</p>
<p>Today, we’re exploring the power of immersive storytelling and what it means to use VR not just to inform, but to help people truly care. I’m joined by two guests—Ryan D’Souza, a human rights advocate and immersive storytelling producer, and Thikran Mato, a Yazidi genocide survivor who has been deeply involved in bringing this work into schools. Together, we’ll unpack how experiences like Nobody’s Listening use VR to foster empathy, responsibility, and reflection around complex global issues—and what this means for educators thinking about VR for good.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, welcome to another exciting episode of <em>VR in Education</em>, where we dive into how virtual reality is being used for teaching and learning in real, practical, and meaningful ways.</p>
<p>Today, we’re exploring the power of immersive storytelling and what it means to use VR not just to inform, but to help people truly <em>care</em>. I’m joined by two guests—Ryan D’Souza, a human rights advocate and immersive storytelling producer, and Thikran Mato, a Yazidi genocide survivor who has been deeply involved in bringing this work into schools. Together, we’ll unpack how experiences like <em>Nobody’s Listening</em> use VR to foster empathy, responsibility, and reflection around complex global issues—and what this means for educators thinking about VR for good.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4s84taqqyjrxu5dt/epsidoe164.mp3" length="60570970" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, welcome to another exciting episode of VR in Education, where we dive into how virtual reality is being used for teaching and learning in real, practical, and meaningful ways.
Today, we’re exploring the power of immersive storytelling and what it means to use VR not just to inform, but to help people truly care. I’m joined by two guests—Ryan D’Souza, a human rights advocate and immersive storytelling producer, and Thikran Mato, a Yazidi genocide survivor who has been deeply involved in bringing this work into schools. Together, we’ll unpack how experiences like Nobody’s Listening use VR to foster empathy, responsibility, and reflection around complex global issues—and what this means for educators thinking about VR for good.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2893</itunes:duration>
                <itunes:episode>168</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 163-VR is Not Dead with Melinda Cuilty</title>
        <itunes:title>Episode 163-VR is Not Dead with Melinda Cuilty</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-163-vr-is-not-dead-with-melinda-cuilty/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-163-vr-is-not-dead-with-melinda-cuilty/#comments</comments>        <pubDate>Wed, 07 Jan 2026 17:12:23 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/67dc6e1e-a132-391d-b596-0ea3ab9a4bd8</guid>
                                    <description><![CDATA[<p>Hello everyone, welcome to another exciting episode of VR in Education, where we dive into how virtual reality is being used for teaching and learning in real, practical, and meaningful ways. Today’s conversation tackles a big question in immersive learning right now: while some voices are saying “VR is dead,” what does it actually look like when VR is done well and scaled with intention? </p>
<p>To help us unpack this, I’m thrilled to be joined by Melinda Cuilty from New Mexico State University. Melinda brings firsthand experience moving VR beyond one-off pilots and into sustainable, campus-wide use, working closely with faculty, leadership, and students along the way.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, welcome to another exciting episode of VR in Education, where we dive into how virtual reality is being used for teaching and learning in real, practical, and meaningful ways. Today’s conversation tackles a big question in immersive learning right now: while some voices are saying “VR is dead,” what does it actually look like when VR is done well and scaled with intention? </p>
<p>To help us unpack this, I’m thrilled to be joined by Melinda Cuilty from New Mexico State University. Melinda brings firsthand experience moving VR beyond one-off pilots and into sustainable, campus-wide use, working closely with faculty, leadership, and students along the way.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/2vdpktj98tb48s8u/episode163VRisDead.mp3" length="43071235" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, welcome to another exciting episode of VR in Education, where we dive into how virtual reality is being used for teaching and learning in real, practical, and meaningful ways. Today’s conversation tackles a big question in immersive learning right now: while some voices are saying “VR is dead,” what does it actually look like when VR is done well and scaled with intention? 
To help us unpack this, I’m thrilled to be joined by Melinda Cuilty from New Mexico State University. Melinda brings firsthand experience moving VR beyond one-off pilots and into sustainable, campus-wide use, working closely with faculty, leadership, and students along the way.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2047</itunes:duration>
                <itunes:episode>167</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 162-Finding Your Voice in VR: Learning, Confidence, and Resilience with VR Comedy</title>
        <itunes:title>Episode 162-Finding Your Voice in VR: Learning, Confidence, and Resilience with VR Comedy</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-162-finding-your-voice-in-vr-learning-confidence-and-resilience-with-vr-comedy/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-162-finding-your-voice-in-vr-learning-confidence-and-resilience-with-vr-comedy/#comments</comments>        <pubDate>Tue, 16 Dec 2025 14:56:04 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/a1eaa842-a466-30b7-ad30-f8cfb81af005</guid>
                                    <description><![CDATA[<p>Hello everyone, welcome to another exciting episode of VR in Education, where we explore the use of VR for teaching and learning.</p>
<p>Today I’m joined by Aaron Sorrels, founder and world creator of The Soapstone Comedy Club, to talk about the recent launch of Soapstone Comedy – Heckler’s Bay in Meta Horizon worlds. We’ll explore how this social VR space supports confidence, communication, and skill development for teens and young adults, and what educators can learn from its approach to safety, avatars, and learning transfer from virtual performance to real-world settings.  Check out https://www.soapstonecomedy.com/.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, welcome to another exciting episode of <em>VR in Education</em>, where we explore the use of VR for teaching and learning.</p>
<p>Today I’m joined by Aaron Sorrels, founder and world creator of The Soapstone Comedy Club, to talk about the recent launch of Soapstone Comedy – Heckler’s Bay in Meta Horizon worlds. We’ll explore how this social VR space supports confidence, communication, and skill development for teens and young adults, and what educators can learn from its approach to safety, avatars, and learning transfer from virtual performance to real-world settings.  Check out https://www.soapstonecomedy.com/.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ebh9r6dm44hcprfb/epsidoe162AaronSorrelsSoapstonecomedy.mp3" length="46888515" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, welcome to another exciting episode of VR in Education, where we explore the use of VR for teaching and learning.
Today I’m joined by Aaron Sorrels, founder and world creator of The Soapstone Comedy Club, to talk about the recent launch of Soapstone Comedy – Heckler’s Bay in Meta Horizon worlds. We’ll explore how this social VR space supports confidence, communication, and skill development for teens and young adults, and what educators can learn from its approach to safety, avatars, and learning transfer from virtual performance to real-world settings.  Check out https://www.soapstonecomedy.com/.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2264</itunes:duration>
                <itunes:episode>166</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 161-Scaling Immersive Learning: Inside the Melcher VR Hub</title>
        <itunes:title>Episode 161-Scaling Immersive Learning: Inside the Melcher VR Hub</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-161-scaling-immersive-learning-inside-the-melcher-vr-hub/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-161-scaling-immersive-learning-inside-the-melcher-vr-hub/#comments</comments>        <pubDate>Mon, 15 Dec 2025 18:05:18 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/64e181e3-be9b-32a9-a593-bf0ef56ac73a</guid>
                                    <description><![CDATA[<p>Hello everyone, welcome to another exciting episode of VR in Education, where we explore how VR is being used for teaching and learning. Today we’re talking about one of the most important challenges in immersive learning: how to scale VR beyond a single demo or one-off experience.</p>
<p>Joining me is Dwayne Melcher, CEO of Melcher Studios, the team behind the innovative VR Hub — a growing library of job-role simulations, safety modules, and career exploration experiences designed to help institutions deliver meaningful VR training at scale, including in remote or hard-to-reach communities.</p>
<p>In this episode, we’ll explore the story behind the VR Hub, why so many organizations struggle to expand their VR use, and how Melcher Studios is creating solutions that make immersive learning more accessible and sustainable.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, welcome to another exciting episode of <em>VR in Education</em>, where we explore how VR is being used for teaching and learning. Today we’re talking about one of the most important challenges in immersive learning: how to scale VR beyond a single demo or one-off experience.</p>
<p>Joining me is Dwayne Melcher, CEO of Melcher Studios, the team behind the innovative VR Hub — a growing library of job-role simulations, safety modules, and career exploration experiences designed to help institutions deliver meaningful VR training at scale, including in remote or hard-to-reach communities.</p>
<p>In this episode, we’ll explore the story behind the VR Hub, why so many organizations struggle to expand their VR use, and how Melcher Studios is creating solutions that make immersive learning more accessible and sustainable.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/f8wxjb2hvst5h2w7/episode162VRHUB.mp3" length="46956174" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, welcome to another exciting episode of VR in Education, where we explore how VR is being used for teaching and learning. Today we’re talking about one of the most important challenges in immersive learning: how to scale VR beyond a single demo or one-off experience.
Joining me is Dwayne Melcher, CEO of Melcher Studios, the team behind the innovative VR Hub — a growing library of job-role simulations, safety modules, and career exploration experiences designed to help institutions deliver meaningful VR training at scale, including in remote or hard-to-reach communities.
In this episode, we’ll explore the story behind the VR Hub, why so many organizations struggle to expand their VR use, and how Melcher Studios is creating solutions that make immersive learning more accessible and sustainable.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2301</itunes:duration>
                <itunes:episode>165</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 160-From Cubism to Laser Dance: The Art of Motion, Movement, and Mixed Reality</title>
        <itunes:title>Episode 160-From Cubism to Laser Dance: The Art of Motion, Movement, and Mixed Reality</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-160-from-cubism-to-laser-dance-the-art-of-motion-movement-and-mixed-reality/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-160-from-cubism-to-laser-dance-the-art-of-motion-movement-and-mixed-reality/#comments</comments>        <pubDate>Wed, 29 Oct 2025 11:06:58 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/9936c9a1-4aec-353b-82c0-0124f08f358f</guid>
                                    <description><![CDATA[<p>Hello everyone, welcome to another exciting episode of VR in Education.
 In today’s episode, we’re thrilled to reconnect with a returning guest — Thomas Van Bouwel, the creative mind behind one of VR’s most elegant puzzle experiences, Cubism. Last time Thomas joined us, we explored how Cubism invited players into a meditative world of calm, spatial problem-solving. Today, he’s back with something completely different — Laser Dance, a new mixed-reality experience that turns your physical room into a dynamic obstacle course where you move, dodge, and flow through lasers in real time. We’ll talk about how Thomas transitioned from designing quiet, contemplative puzzles to creating full-body movement experiences, how mixed reality is reshaping play and learning.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, welcome to another exciting episode of <em>VR in Education.</em><em><br>
</em> In today’s episode, we’re thrilled to reconnect with a returning guest — <em>Thomas Van Bouwel</em>, the creative mind behind one of VR’s most elegant puzzle experiences, <em>Cubism. </em>Last time Thomas joined us, we explored how <em>Cubism</em> invited players into a meditative world of calm, spatial problem-solving. Today, he’s back with something completely different — <em>Laser Dance</em>, a new mixed-reality experience that turns your physical room into a dynamic obstacle course where you move, dodge, and flow through lasers in real time. We’ll talk about how Thomas transitioned from designing quiet, contemplative puzzles to creating full-body movement experiences, how mixed reality is reshaping play and learning.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3qh8f339g2qr3gfe/episode161Laserdance.mp3" length="49584206" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, welcome to another exciting episode of VR in Education. In today’s episode, we’re thrilled to reconnect with a returning guest — Thomas Van Bouwel, the creative mind behind one of VR’s most elegant puzzle experiences, Cubism. Last time Thomas joined us, we explored how Cubism invited players into a meditative world of calm, spatial problem-solving. Today, he’s back with something completely different — Laser Dance, a new mixed-reality experience that turns your physical room into a dynamic obstacle course where you move, dodge, and flow through lasers in real time. We’ll talk about how Thomas transitioned from designing quiet, contemplative puzzles to creating full-body movement experiences, how mixed reality is reshaping play and learning.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2261</itunes:duration>
                <itunes:episode>164</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 159- Preventing the Shiny New Toy Syndrome in Immersive Technology</title>
        <itunes:title>Episode 159- Preventing the Shiny New Toy Syndrome in Immersive Technology</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-159-preventing-the-shiny-new-toy-syndrome-in-immersive-technology/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-159-preventing-the-shiny-new-toy-syndrome-in-immersive-technology/#comments</comments>        <pubDate>Tue, 14 Oct 2025 15:20:36 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/6f61bcbd-faee-36c6-823b-13b290149886</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.</p>
<p>In today’s episode, we’re joined by Tyler Heaton, Research &amp; Industry Liaison at Lethbridge Polytechnic. We’ll be talking about how to avoid the “shiny toy syndrome” when it comes to immersive technologies—ensuring that schools and institutions don’t just chase novelty, but instead focus on meaningful and sustainable integration. You can reach out to Tyler at <a href='mailto:Tyler.heaton@lethpolytech.ca'>Tyler.heaton@lethpolytech.ca</a> or check out https://lethpolytech.ca/.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.</p>
<p>In today’s episode, we’re joined by Tyler Heaton, Research &amp; Industry Liaison at Lethbridge Polytechnic. We’ll be talking about how to avoid the “shiny toy syndrome” when it comes to immersive technologies—ensuring that schools and institutions don’t just chase novelty, but instead focus on meaningful and sustainable integration. You can reach out to Tyler at <a href='mailto:Tyler.heaton@lethpolytech.ca'>Tyler.heaton@lethpolytech.ca</a> or check out https://lethpolytech.ca/.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/d4yzrxfca445sn98/episode160ShineyToySyndrome.mp3" length="65934027" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.
In today’s episode, we’re joined by Tyler Heaton, Research &amp; Industry Liaison at Lethbridge Polytechnic. We’ll be talking about how to avoid the “shiny toy syndrome” when it comes to immersive technologies—ensuring that schools and institutions don’t just chase novelty, but instead focus on meaningful and sustainable integration. You can reach out to Tyler at Tyler.heaton@lethpolytech.ca or check out https://lethpolytech.ca/.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3109</itunes:duration>
                <itunes:episode>163</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 158-Creating Meaningful Learning Through VR Games with the Makers of Europa Prime</title>
        <itunes:title>Episode 158-Creating Meaningful Learning Through VR Games with the Makers of Europa Prime</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-158-creating-meaningful-learning-through-vr-games-with-the-makers-of-europa-prime/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-158-creating-meaningful-learning-through-vr-games-with-the-makers-of-europa-prime/#comments</comments>        <pubDate>Thu, 09 Oct 2025 14:58:28 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/7b5e01d3-f218-323a-b92d-268a68b7fa1a</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome back to another episode of VR in Education. Today we’re diving into the world of educational game design in VR with a truly exciting guest. Joining me is Jeff Rayner, Founder and CEO of MXTreality and Drivers of Tomorrow, and one of the creative minds behind Europa Prime.</p>
<p>Europa Prime is a VR game set on one of Jupiter’s moons, where players uncover mysteries, restore systems, and engage in problem solving across a wide range of environments—from microbial labs to hydrothermal vents. It’s a project that blends science, storytelling, and immersive gameplay, offering learners a chance to engage with complex content in a way no textbook ever could.</p>
<p>In our conversation today, we’ll explore what it takes to build a game like Europa Prime, the challenges of balancing learning and fun.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome back to another episode of <em>VR in Education</em>. Today we’re diving into the world of educational game design in VR with a truly exciting guest. Joining me is Jeff Rayner, Founder and CEO of MXTreality and Drivers of Tomorrow, and one of the creative minds behind <em>Europa Prime</em>.</p>
<p><em>Europa Prime</em> is a VR game set on one of Jupiter’s moons, where players uncover mysteries, restore systems, and engage in problem solving across a wide range of environments—from microbial labs to hydrothermal vents. It’s a project that blends science, storytelling, and immersive gameplay, offering learners a chance to engage with complex content in a way no textbook ever could.</p>
<p>In our conversation today, we’ll explore what it takes to build a game like <em>Europa Prime</em>, the challenges of balancing learning and fun.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/hcnz8e5eccpz8am8/episode158EuropaPrime.mp3" length="58212711" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome back to another episode of VR in Education. Today we’re diving into the world of educational game design in VR with a truly exciting guest. Joining me is Jeff Rayner, Founder and CEO of MXTreality and Drivers of Tomorrow, and one of the creative minds behind Europa Prime.
Europa Prime is a VR game set on one of Jupiter’s moons, where players uncover mysteries, restore systems, and engage in problem solving across a wide range of environments—from microbial labs to hydrothermal vents. It’s a project that blends science, storytelling, and immersive gameplay, offering learners a chance to engage with complex content in a way no textbook ever could.
In our conversation today, we’ll explore what it takes to build a game like Europa Prime, the challenges of balancing learning and fun.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2585</itunes:duration>
                <itunes:episode>162</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 157- Evolving Empathy: How Body Swaps Is Redefining Soft Skills in VR</title>
        <itunes:title>Episode 157- Evolving Empathy: How Body Swaps Is Redefining Soft Skills in VR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-157-evolving-empathy-how-body-swaps-is-redefining-soft-skills-in-vr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-157-evolving-empathy-how-body-swaps-is-redefining-soft-skills-in-vr/#comments</comments>        <pubDate>Mon, 06 Oct 2025 11:56:08 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/4695a501-9aa3-343a-9684-db071ac48ba1</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome back to another episode of VR in Education,  where we explore how virtual reality is transforming teaching and learning </p>
<p>Today we’re reconnecting with someone I first spoke to five years ago — back when his company was just getting started. In 2020, I had the pleasure of interviewing Christophe Mallet, co-founder of Bodyswaps, a pioneering platform using VR to help people practice and improve their soft skills.</p>
<p>At the time, Bodyswaps was at the beginning of its journey, experimenting with modules on active listening, clear communication, and inclusivity — and already pushing us to think differently about how immersive technology could transform learning.</p>
<p>Now, five years later, Bodyswaps has grown, the technology has evolved, and the field of immersive learning has shifted dramatically. In this episode, we’re going to dive into the lessons learnt along the way — the big decisions, the surprises, the challenges, and the future of soft-skills training in an age of AI-driven avatars and adaptive coaching.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome back to another episode of <em>VR in Education</em>,  where we explore how virtual reality is transforming teaching and learning </p>
<p>Today we’re reconnecting with someone I first spoke to five years ago — back when his company was just getting started. In 2020, I had the pleasure of interviewing Christophe Mallet, co-founder of Bodyswaps, a pioneering platform using VR to help people practice and improve their soft skills.</p>
<p>At the time, Bodyswaps was at the beginning of its journey, experimenting with modules on active listening, clear communication, and inclusivity — and already pushing us to think differently about how immersive technology could transform learning.</p>
<p>Now, five years later, Bodyswaps has grown, the technology has evolved, and the field of immersive learning has shifted dramatically. In this episode, we’re going to dive into the lessons learnt along the way — the big decisions, the surprises, the challenges, and the future of soft-skills training in an age of AI-driven avatars and adaptive coaching.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/w2dpd9y4vn792cx5/episode157Bodyswaps5yearslater.mp3" length="52080633" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome back to another episode of VR in Education,  where we explore how virtual reality is transforming teaching and learning 
Today we’re reconnecting with someone I first spoke to five years ago — back when his company was just getting started. In 2020, I had the pleasure of interviewing Christophe Mallet, co-founder of Bodyswaps, a pioneering platform using VR to help people practice and improve their soft skills.
At the time, Bodyswaps was at the beginning of its journey, experimenting with modules on active listening, clear communication, and inclusivity — and already pushing us to think differently about how immersive technology could transform learning.
Now, five years later, Bodyswaps has grown, the technology has evolved, and the field of immersive learning has shifted dramatically. In this episode, we’re going to dive into the lessons learnt along the way — the big decisions, the surprises, the challenges, and the future of soft-skills training in an age of AI-driven avatars and adaptive coaching.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2393</itunes:duration>
                <itunes:episode>161</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 156- Intergenerational Learning in Immersive Environments</title>
        <itunes:title>Episode 156- Intergenerational Learning in Immersive Environments</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-156-intergenerational-learning-in-immersive-environments/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-156-intergenerational-learning-in-immersive-environments/#comments</comments>        <pubDate>Fri, 03 Oct 2025 16:51:41 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/b3f983ca-43ff-3104-8c0b-46142b8b6334</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome back to another episode of VR in Education. Today we’re diving into a fascinating topic at the intersection of immersive technology and human connection: how VR, can be used to bring different generations closer together.</p>
<p>Our guest is Beck Stewart, a PhD researcher at the University of South Australia and an affiliate member of the Australian Research Centre for Interactive and Virtual Environments. Beck has an interdisciplinary background in digital immersive media and education, and she recently co-authored a scoping review that looked at how immersive environments can support intergenerational engagement.</p>
<p>Today, we’ll unpack what her research found. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome back to another episode of <em>VR in Education</em>. Today we’re diving into a fascinating topic at the intersection of immersive technology and human connection: how VR, can be used to bring different generations closer together.</p>
<p>Our guest is Beck Stewart, a PhD researcher at the University of South Australia and an affiliate member of the Australian Research Centre for Interactive and Virtual Environments. Beck has an interdisciplinary background in digital immersive media and education, and she recently co-authored a scoping review that looked at how immersive environments can support intergenerational engagement.</p>
<p>Today, we’ll unpack what her research found. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/q6fxvqtkvgcsxqym/episode156IntergenerationalImmersivelearning.mp3" length="40824645" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome back to another episode of VR in Education. Today we’re diving into a fascinating topic at the intersection of immersive technology and human connection: how VR, can be used to bring different generations closer together.
Our guest is Beck Stewart, a PhD researcher at the University of South Australia and an affiliate member of the Australian Research Centre for Interactive and Virtual Environments. Beck has an interdisciplinary background in digital immersive media and education, and she recently co-authored a scoping review that looked at how immersive environments can support intergenerational engagement.
Today, we’ll unpack what her research found. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2099</itunes:duration>
                <itunes:episode>160</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 155- Making Immersive Learning Work: Teamwork, Holograms, and What’s Next</title>
        <itunes:title>Episode 155- Making Immersive Learning Work: Teamwork, Holograms, and What’s Next</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-155-making-immersive-learning-work-teamwork-holograms-and-what-s-next/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-155-making-immersive-learning-work-teamwork-holograms-and-what-s-next/#comments</comments>        <pubDate>Fri, 12 Sep 2025 13:35:44 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/f22fee82-aa48-3f7a-add4-a563438503d3</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.</p>
<p>Today we’re excited to have Professor Gary Burnett from Loughborough University back to the show. Gary was on the podcast in 2023. Gary’s research spans some of the most exciting—and challenging—frontiers in immersive education. We’ll dive into his work on using VR mazes to transform teamwork and leadership skills, explore his groundbreaking experiments with holographic lectures, and discuss the heavy lifting that’s still needed for widespread adoption of immersive tools in higher education.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.</p>
<p>Today we’re excited to have Professor Gary Burnett from Loughborough University back to the show. Gary was on the podcast in 2023. Gary’s research spans some of the most exciting—and challenging—frontiers in immersive education. We’ll dive into his work on using VR mazes to transform teamwork and leadership skills, explore his groundbreaking experiments with holographic lectures, and discuss the heavy lifting that’s still needed for widespread adoption of immersive tools in higher education.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/jqtnycg8njy9pk2p/episode155GaryBurnett.mp3" length="58757857" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.
Today we’re excited to have Professor Gary Burnett from Loughborough University back to the show. Gary was on the podcast in 2023. Gary’s research spans some of the most exciting—and challenging—frontiers in immersive education. We’ll dive into his work on using VR mazes to transform teamwork and leadership skills, explore his groundbreaking experiments with holographic lectures, and discuss the heavy lifting that’s still needed for widespread adoption of immersive tools in higher education.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2737</itunes:duration>
                <itunes:episode>159</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 154- Teacher Competency in Virtual Worlds</title>
        <itunes:title>Episode 154- Teacher Competency in Virtual Worlds</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-154-teacher-competency-in-virtual-worlds/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-154-teacher-competency-in-virtual-worlds/#comments</comments>        <pubDate>Wed, 23 Jul 2025 16:52:36 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/be457c71-d0d4-3370-a666-66810789c813</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.</p>
<p>In today’s episode, we’re honoured to welcome Dr. Kim Abel, Head of School at Optima Academy Online—one of the leading institutions pioneering fully immersive education.</p>
<p>We’ll be diving into what it takes to teach effectively in a virtual world, exploring how teacher competencies shift when the classroom is no longer bound by four walls. From managing student engagement and designing immersive lessons to training educators, Kim brings a wealth of insight into the evolving role of the virtual educator.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.</p>
<p>In today’s episode, we’re honoured to welcome Dr. Kim Abel, Head of School at Optima Academy Online—one of the leading institutions pioneering fully immersive education.</p>
<p>We’ll be diving into what it takes to teach effectively in a virtual world, exploring how teacher competencies shift when the classroom is no longer bound by four walls. From managing student engagement and designing immersive lessons to training educators, Kim brings a wealth of insight into the evolving role of the virtual educator.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ny2z7xb4ede5e2yd/episode154teachercompetencyinVR.mp3" length="51071794" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.
In today’s episode, we’re honoured to welcome Dr. Kim Abel, Head of School at Optima Academy Online—one of the leading institutions pioneering fully immersive education.
We’ll be diving into what it takes to teach effectively in a virtual world, exploring how teacher competencies shift when the classroom is no longer bound by four walls. From managing student engagement and designing immersive lessons to training educators, Kim brings a wealth of insight into the evolving role of the virtual educator.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2353</itunes:duration>
                <itunes:episode>158</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 153- Healing with Headsets: Vizmoo’s VR Revolution</title>
        <itunes:title>Episode 153- Healing with Headsets: Vizmoo’s VR Revolution</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-153-healing-with-headsets-vizmoo-s-vr-revolution/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-153-healing-with-headsets-vizmoo-s-vr-revolution/#comments</comments>        <pubDate>Thu, 17 Jul 2025 15:19:50 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/11aa622a-4573-387f-9383-46dd206a6b35</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.</p>
<p>In today’s episode, we’re honored to welcome Michael Stauffer, CEO of Vizmoo, an innovative company using VR movement therapy to help neurodiverse individuals grow, heal, and thrive. Michael and his team are behind Groove Catcher Tx, a rhythm-based VR experience that blends music, dance, and visual engagement to support clients with Autism, ADHD, and more. To learn more check out <a href='https://www.vizmoo.com/'>https://www.vizmoo.com/</a>. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p><em>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.</em></p>
<p><em>In today’s episode, we’re honored to welcome Michael Stauffer, CEO of Vizmoo, an innovative company using VR movement therapy to help neurodiverse individuals grow, heal, and thrive. Michael and his team are behind Groove Catcher Tx, a rhythm-based VR experience that blends music, dance, and visual engagement to support clients with Autism, ADHD, and more. To learn more check out </em><a href='https://www.vizmoo.com/'><em>https://www.vizmoo.com/</em></a><em>. </em></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gmeuzvdba98u7hiv/episode153GrooveCatcher.mp3" length="60215449" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.
In today’s episode, we’re honored to welcome Michael Stauffer, CEO of Vizmoo, an innovative company using VR movement therapy to help neurodiverse individuals grow, heal, and thrive. Michael and his team are behind Groove Catcher Tx, a rhythm-based VR experience that blends music, dance, and visual engagement to support clients with Autism, ADHD, and more. To learn more check out https://www.vizmoo.com/. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2676</itunes:duration>
                <itunes:episode>157</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 152-Unlocking Potential: VR Education for Africa’s Next Generation</title>
        <itunes:title>Episode 152-Unlocking Potential: VR Education for Africa’s Next Generation</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-152-unlocking-potential-vr-education-for-africa-s-next-generation/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-152-unlocking-potential-vr-education-for-africa-s-next-generation/#comments</comments>        <pubDate>Tue, 08 Jul 2025 13:41:14 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/ad773c05-4287-39a7-a58c-d1355cc67d5b</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.</p>
<p>In today’s episode, we’re honored to welcome Diana Njeri, Associate Director of the Africa VR Campus and Center, and Paul Waiyaki, CEO of the Africa VR Campus. Their work is a shining example of how purposeful technology can empower youth, especially young women in rural Kenya, to imagine—and build—a future beyond the limitations they’ve inherited.  </p>
<p>From helping students create digital twins of mushroom farms to designing and hosting events in virtual worlds, Diana and Paul are not only teaching tech—they are unlocking potential. But as we’ll hear, their journey hasn’t been easy. </p>
<p>Today, we dive into what it takes to build an immersive learning ecosystem where none existed before, and how VR Africa is reimagining education—one VR headset, one learner, at a time.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.</p>
<p>In today’s episode, we’re honored to welcome Diana Njeri, Associate Director of the Africa VR Campus and Center, and Paul Waiyaki, CEO of the Africa VR Campus. Their work is a shining example of how purposeful technology can empower youth, especially young women in rural Kenya, to imagine—and build—a future beyond the limitations they’ve inherited.  </p>
<p>From helping students create digital twins of mushroom farms to designing and hosting events in virtual worlds, Diana and Paul are not only teaching tech—they are unlocking potential. But as we’ll hear, their journey hasn’t been easy. </p>
<p>Today, we dive into what it takes to build an immersive learning ecosystem where none existed before, and how VR Africa is reimagining education—one VR headset, one learner, at a time.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7zi74d3jqfbnaev6/episode152VRAfrica.mp3" length="71817714" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning around the world.
In today’s episode, we’re honored to welcome Diana Njeri, Associate Director of the Africa VR Campus and Center, and Paul Waiyaki, CEO of the Africa VR Campus. Their work is a shining example of how purposeful technology can empower youth, especially young women in rural Kenya, to imagine—and build—a future beyond the limitations they’ve inherited.  
From helping students create digital twins of mushroom farms to designing and hosting events in virtual worlds, Diana and Paul are not only teaching tech—they are unlocking potential. But as we’ll hear, their journey hasn’t been easy. 
Today, we dive into what it takes to build an immersive learning ecosystem where none existed before, and how VR Africa is reimagining education—one VR headset, one learner, at a time.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3158</itunes:duration>
                <itunes:episode>156</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 151- What Really Moves Learning? A 3DOF vs. 6DOF Debate</title>
        <itunes:title>Episode 151- What Really Moves Learning? A 3DOF vs. 6DOF Debate</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-151-what-really-moves-learning-a-3dof-vs-6dof-debate/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-151-what-really-moves-learning-a-3dof-vs-6dof-debate/#comments</comments>        <pubDate>Mon, 07 Jul 2025 22:40:54 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/ae9fe235-94b8-3326-8e6b-342af4a192c4</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning.</p>
<p>Today’s episode is a little different—in the best way. We're diving into a timely and important conversation about the role of 3DOF versus 6DOF headsets in education. It’s a topic that often sparks strong opinions, and we’re thrilled to have someone who brings a fresh, thoughtful, and even contrarian perspective to the table.</p>
<p>Joining me is Dave Dolan, CEO of Sensible VR and a lifelong educator who has been deeply focused on issues of attention, accessibility, and equity in immersive learning. While I’ve long championed the potential of 6DOF for deep engagement and interaction, Dave challenges us to consider whether simplicity, scalability, and practicality,hallmarks of 3DOF,might in fact be better suited for real-world classrooms.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p><em>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning.</em></p>
<p><em>Today’s episode is a little different—in the best way. We're diving into a timely and important conversation about the role of 3DOF versus 6DOF headsets in education. It’s a topic that often sparks strong opinions, and we’re thrilled to have someone who brings a fresh, thoughtful, and even contrarian perspective to the table.</em></p>
<p><em>Joining me is Dave Dolan, CEO of Sensible VR and a lifelong educator who has been deeply focused on issues of attention, accessibility, and equity in immersive learning. While I’ve long championed the potential of 6DOF for deep engagement and interaction, Dave challenges us to consider whether simplicity, scalability, and practicality,hallmarks of 3DOF,might in fact be better suited for real-world classrooms.</em></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/uftaw39nhbnqx2w3/episode151threeDOFvsSixDof.mp3" length="82347751" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning.
Today’s episode is a little different—in the best way. We're diving into a timely and important conversation about the role of 3DOF versus 6DOF headsets in education. It’s a topic that often sparks strong opinions, and we’re thrilled to have someone who brings a fresh, thoughtful, and even contrarian perspective to the table.
Joining me is Dave Dolan, CEO of Sensible VR and a lifelong educator who has been deeply focused on issues of attention, accessibility, and equity in immersive learning. While I’ve long championed the potential of 6DOF for deep engagement and interaction, Dave challenges us to consider whether simplicity, scalability, and practicality,hallmarks of 3DOF,might in fact be better suited for real-world classrooms.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3529</itunes:duration>
                <itunes:episode>155</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 150- How Virtulane is Rising Above in a Crowded VR Market</title>
        <itunes:title>Episode 150- How Virtulane is Rising Above in a Crowded VR Market</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-150-how-virtulane-is-rising-above-in-a-crowded-vr-market/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-150-how-virtulane-is-rising-above-in-a-crowded-vr-market/#comments</comments>        <pubDate>Fri, 27 Jun 2025 01:20:35 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/e66d8310-a7b0-32e1-8141-a8128ffd05aa</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning.  We’re thrilled to welcome Richard Lane, the founder and visionary behind Virtulane—an innovative immersive learning company based in Australia. Richard brings a unique blend of educational insight, and deep tech expertise to the world of virtual reality. Under his leadership, Virtulane has been pushing the boundaries of what’s possible in immersive education, not only within Australia’s diverse education systems but also with international partners, including clients in Alberta, Canada. His passion lies in designing meaningful learning experiences that prioritize process over product. Check out https://virtulane.com.au/.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of <em>VR in Education</em>, where we explore how virtual reality is transforming teaching and learning. <em> We’re thrilled to welcome Richard Lane, the founder and visionary behind Virtulane—an innovative immersive learning company based in Australia. Richard brings a unique blend of educational insight, and deep tech expertise to the world of virtual reality. Under his leadership, Virtulane has been pushing the boundaries of what’s possible in immersive education, not only within Australia’s diverse education systems but also with international partners, including clients in Alberta, Canada. His passion lies in designing meaningful learning experiences that prioritize process over product. Check out https://virtulane.com.au/.</em></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/j5tkfjhv5f9apcdu/Episode150Virtualane.mp3" length="66063444" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning.  We’re thrilled to welcome Richard Lane, the founder and visionary behind Virtulane—an innovative immersive learning company based in Australia. Richard brings a unique blend of educational insight, and deep tech expertise to the world of virtual reality. Under his leadership, Virtulane has been pushing the boundaries of what’s possible in immersive education, not only within Australia’s diverse education systems but also with international partners, including clients in Alberta, Canada. His passion lies in designing meaningful learning experiences that prioritize process over product. Check out https://virtulane.com.au/.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2991</itunes:duration>
                <itunes:episode>154</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 149- Training Teachers Using VR Simulation and Immersive Learning</title>
        <itunes:title>Episode 149- Training Teachers Using VR Simulation and Immersive Learning</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-149-training-teachers-using-vr-simulation-and-immersive-learning/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-149-training-teachers-using-vr-simulation-and-immersive-learning/#comments</comments>        <pubDate>Fri, 20 Jun 2025 14:21:02 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/adb1d9df-74f1-3dea-8579-18e5fad4aa41</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning.</p>
<p>We’re thrilled to welcome back Adrian Moise, CEO of Aequilibrium. Adrian and his team continue to push the boundaries of immersive learning, and today we’re diving into one of their most promising projects yet—a collaboration with the University of Ottawa to design and deploy a VR classroom simulator that’s changing how we train teachers. Check out Adrian's company at https://aequilibrium.com/.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of <em>VR in Education</em>, where we explore how virtual reality is transforming teaching and learning.</p>
<p>We’re thrilled to welcome back Adrian Moise, CEO of Aequilibrium. Adrian and his team continue to push the boundaries of immersive learning, and today we’re diving into one of their most promising projects yet—a collaboration with the University of Ottawa to design and deploy a VR classroom simulator that’s changing how we train teachers. Check out Adrian's company at https://aequilibrium.com/.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/eu4bsv74tj47xedj/episode149VRandTeacherTraining.mp3" length="52347733" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning.
We’re thrilled to welcome back Adrian Moise, CEO of Aequilibrium. Adrian and his team continue to push the boundaries of immersive learning, and today we’re diving into one of their most promising projects yet—a collaboration with the University of Ottawa to design and deploy a VR classroom simulator that’s changing how we train teachers. Check out Adrian's company at https://aequilibrium.com/.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2332</itunes:duration>
                <itunes:episode>153</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 148- Bridging the Digital Divide: VR, Equity, and the Future of Education</title>
        <itunes:title>Episode 148- Bridging the Digital Divide: VR, Equity, and the Future of Education</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-148-bridging-the-digital-divide-vr-equity-and-the-future-of-education/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-148-bridging-the-digital-divide-vr-equity-and-the-future-of-education/#comments</comments>        <pubDate>Wed, 18 Jun 2025 14:21:55 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/491ea7ea-9859-3cd2-a6b1-0084342bdaa3</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today we’re diving into a conversation that sits at the crossroads of equity, innovation, and student empowerment.</p>
<p>Our guest is Michael Avis, a passionate educator, thought leader, and ambassador for Bodyswaps, who’s making waves in the world of immersive learning. Michael’s work focuses on bringing high-impact virtual reality experiences to schools and marginalized communities—ensuring that students who are often left out of the tech revolution are instead leading it.  Check out Michaels company at https://home.tapvigo.com/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of <em>VR in Education</em>, where we explore how virtual reality is transforming teaching and learning. <em>Today we’re diving into a conversation that sits at the crossroads of equity, innovation, and student empowerment.</em></p>
<p><em>Our guest is Michael Avis, a passionate educator, thought leader, and ambassador for Bodyswaps, who’s making waves in the world of immersive learning. Michael’s work focuses on bringing high-impact virtual reality experiences to schools and marginalized communities—ensuring that students who are often left out of the tech revolution are instead leading it.  Check out Michaels company at https://home.tapvigo.com/</em></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5kdte6sya4yuetm2/episode148DEIandVR.mp3" length="56425895" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today we’re diving into a conversation that sits at the crossroads of equity, innovation, and student empowerment.
Our guest is Michael Avis, a passionate educator, thought leader, and ambassador for Bodyswaps, who’s making waves in the world of immersive learning. Michael’s work focuses on bringing high-impact virtual reality experiences to schools and marginalized communities—ensuring that students who are often left out of the tech revolution are instead leading it.  Check out Michaels company at https://home.tapvigo.com/]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2751</itunes:duration>
                <itunes:episode>151</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 147-Immersive Learning for Every Student: Rundle Studio’s VR Revolution</title>
        <itunes:title>Episode 147-Immersive Learning for Every Student: Rundle Studio’s VR Revolution</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-147-immersive-learning-for-every-student-rundle-studio-s-vr-revolution/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-147-immersive-learning-for-every-student-rundle-studio-s-vr-revolution/#comments</comments>        <pubDate>Mon, 12 May 2025 15:15:50 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/54db6cda-c02c-3a09-b37e-24464ef20c2e</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning.</p>
<p>Today’s guests are Dr. Jason Rogers, Head of School for Rundle College Society, and John Wolf, Principal of Rundle Studio. These visionary leaders are reimagining education through the lens of immersive technology, pioneering the use of virtual reality to support students with diverse and complex learning needs.</p>
<p>At Rundle Studio—an innovative online school for grades 7–12 students with diagnosed learning disabilities, ADHD, ASD, anxiety, or gifted learning profiles—Jason and John are championing a bold new model. By integrating VR and immersive environments into their pedagogy, they’re not only boosting engagement but helping students grasp abstract concepts in ways that traditional classrooms often can’t.</p>
<p>Their work is reshaping what inclusive, personalized education can look like in a digital age—and setting a powerful example for schools everywhere.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of <em>VR in Education</em>, where we explore how virtual reality is transforming teaching and learning.</p>
<p>Today’s guests are Dr. Jason Rogers, Head of School for Rundle College Society, and John Wolf, Principal of Rundle Studio. These visionary leaders are reimagining education through the lens of immersive technology, pioneering the use of virtual reality to support students with diverse and complex learning needs.</p>
<p>At Rundle Studio—an innovative online school for grades 7–12 students with diagnosed learning disabilities, ADHD, ASD, anxiety, or gifted learning profiles—Jason and John are championing a bold new model. By integrating VR and immersive environments into their pedagogy, they’re not only boosting engagement but helping students grasp abstract concepts in ways that traditional classrooms often can’t.</p>
<p>Their work is reshaping what inclusive, personalized education can look like in a digital age—and setting a powerful example for schools everywhere.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/q9q9kt43gdtew82j/episode147Rundlestudio.mp3" length="59502728" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning.
Today’s guests are Dr. Jason Rogers, Head of School for Rundle College Society, and John Wolf, Principal of Rundle Studio. These visionary leaders are reimagining education through the lens of immersive technology, pioneering the use of virtual reality to support students with diverse and complex learning needs.
At Rundle Studio—an innovative online school for grades 7–12 students with diagnosed learning disabilities, ADHD, ASD, anxiety, or gifted learning profiles—Jason and John are championing a bold new model. By integrating VR and immersive environments into their pedagogy, they’re not only boosting engagement but helping students grasp abstract concepts in ways that traditional classrooms often can’t.
Their work is reshaping what inclusive, personalized education can look like in a digital age—and setting a powerful example for schools everywhere.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2590</itunes:duration>
                <itunes:episode>150</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 146-Micro-learning and VR with Andrew Sedillo</title>
        <itunes:title>Episode 146-Micro-learning and VR with Andrew Sedillo</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-146-micro-learning-and-vr-with-andrew-sedillo/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-146-micro-learning-and-vr-with-andrew-sedillo/#comments</comments>        <pubDate>Thu, 24 Apr 2025 15:21:55 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/63d5e1a5-12e1-3bc7-b834-936fea74ff44</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning.</p>
<p> </p>
<p>Today’s guest is Andrew Sedillo, Executive Director of Strategic Initiatives and Partnerships at NMSU Global Campus. Andrew is a forward-thinking instructional design leader who’s redefining how we teach and learn using VR, AI, and microlearning. From crafting immersive, learner-centered courses to empowering educators with practical, hands-on VR design strategies, his work is shaping the future of education in the metaverse.</p>
<p>Want to go deeper? Listeners can access Andrew’s course on designing instructional experiences in the metaverse and get $50 off with this code: VREDU2025
🔗 <a href='https://vr.nmsuondemand.nmsu.edu/courses/designing-the-future-instructional-design-in-the-metaverse'>Course Link</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of <em>VR in Education</em>, where we explore how virtual reality is transforming teaching and learning.</p>
<p> </p>
<p>Today’s guest is Andrew Sedillo, Executive Director of Strategic Initiatives and Partnerships at NMSU Global Campus. Andrew is a forward-thinking instructional design leader who’s redefining how we teach and learn using VR, AI, and microlearning. From crafting immersive, learner-centered courses to empowering educators with practical, hands-on VR design strategies, his work is shaping the future of education in the metaverse.</p>
<p>Want to go deeper? Listeners can access Andrew’s course on designing instructional experiences in the metaverse and get $50 off with this code: VREDU2025<br>
🔗 <a href='https://vr.nmsuondemand.nmsu.edu/courses/designing-the-future-instructional-design-in-the-metaverse'>Course Link</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/di4nusf66j39dvgi/episode146andrewsedillo.mp3" length="68090078" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning.
 
Today’s guest is Andrew Sedillo, Executive Director of Strategic Initiatives and Partnerships at NMSU Global Campus. Andrew is a forward-thinking instructional design leader who’s redefining how we teach and learn using VR, AI, and microlearning. From crafting immersive, learner-centered courses to empowering educators with practical, hands-on VR design strategies, his work is shaping the future of education in the metaverse.
Want to go deeper? Listeners can access Andrew’s course on designing instructional experiences in the metaverse and get $50 off with this code: VREDU2025🔗 Course Link]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3177</itunes:duration>
                <itunes:episode>149</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 145- The Literate Self: Dyslexia, Identity, and Immersive VR</title>
        <itunes:title>Episode 145- The Literate Self: Dyslexia, Identity, and Immersive VR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-145-the-literate-self-dyslexia-identity-and-immersive-vr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-145-the-literate-self-dyslexia-identity-and-immersive-vr/#comments</comments>        <pubDate>Thu, 17 Apr 2025 15:06:16 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/9c858e03-119e-3e76-868a-58e9b7b0bf78</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today, we’re diving into a powerful intersection of immersive technology and inclusive education. Our guest is Dr. Aurelia O’Neil—an instructional designer, XR researcher, and expert in dyslexia. Her work explores how immersive virtual reality can support learners with dyslexia, not just by improving literacy skills, but by enhancing motivation, emotional connection, and self-efficacy through carefully designed experiences</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of <em>VR in Education</em>, where we explore how virtual reality is transforming teaching and learning. Today, we’re diving into a powerful intersection of immersive technology and inclusive education. Our guest is Dr. Aurelia O’Neil—an instructional designer, XR researcher, and expert in dyslexia. Her work explores how immersive virtual reality can support learners with dyslexia, not just by improving literacy skills, but by enhancing motivation, emotional connection, and self-efficacy through carefully designed experiences</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/z6bqhndq6p4zcszz/episode145DsyslexiaandIVR.mp3" length="40774229" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today, we’re diving into a powerful intersection of immersive technology and inclusive education. Our guest is Dr. Aurelia O’Neil—an instructional designer, XR researcher, and expert in dyslexia. Her work explores how immersive virtual reality can support learners with dyslexia, not just by improving literacy skills, but by enhancing motivation, emotional connection, and self-efficacy through carefully designed experiences]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1868</itunes:duration>
                <itunes:episode>148</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 144-Immersive Judgment: The Promise and Provocation of VR in Nursing</title>
        <itunes:title>Episode 144-Immersive Judgment: The Promise and Provocation of VR in Nursing</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-144-immersive-judgment-the-promise-and-provocation-of-vr-in-nursing/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-144-immersive-judgment-the-promise-and-provocation-of-vr-in-nursing/#comments</comments>        <pubDate>Mon, 14 Apr 2025 16:34:59 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/c9ce84b4-a02d-38c6-9be1-eb9810e8c405</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today’s guest is Dr. Christine Heid, a nurse educator, Nursing Simulation Specialist @ UbiSim, healthcare advocate, and creator of the Heid ATE Guide for Clinical Teaching and Learning.  With over 20 years of experience, Dr. Heid has been at the forefront of rethinking how we prepare nurses for the realities of clinical practice—through strategic teaching, simulation, and now immersive technology.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of <em>VR in Education</em>, where we explore how virtual reality is transforming teaching and learning. <em>Today’s guest is Dr. Christine Heid, a nurse educator, Nursing Simulation Specialist @ UbiSim, healthcare advocate, and creator of the Heid ATE Guide for Clinical Teaching and Learning.  With over 20 years of experience, Dr. Heid has been at the forefront of rethinking how we prepare nurses for the realities of clinical practice—through strategic teaching, simulation, and now immersive technology.</em></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nyyfagvhbs25sqbs/episode144_ClinicalSimulationandDrHeidi.mp3" length="47342936" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today’s guest is Dr. Christine Heid, a nurse educator, Nursing Simulation Specialist @ UbiSim, healthcare advocate, and creator of the Heid ATE Guide for Clinical Teaching and Learning.  With over 20 years of experience, Dr. Heid has been at the forefront of rethinking how we prepare nurses for the realities of clinical practice—through strategic teaching, simulation, and now immersive technology.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2294</itunes:duration>
                <itunes:episode>147</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 143: From Holodecks to Classrooms – Chris Madsen on the Power of Virtual Worlds</title>
        <itunes:title>Episode 143: From Holodecks to Classrooms – Chris Madsen on the Power of Virtual Worlds</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-143-from-holodecks-to-classrooms-%e2%80%93-chris-madsen-on-the-power-of-virtual-worlds/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-143-from-holodecks-to-classrooms-%e2%80%93-chris-madsen-on-the-power-of-virtual-worlds/#comments</comments>        <pubDate>Wed, 09 Apr 2025 15:56:19 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/a58ed1e9-bf2b-3c4a-af9f-62b58ecb0a5a</guid>
                                    <description><![CDATA[<p>In this episode of VR in Education, I sit down with Chris Madsen, Senior Sales Engineer at EngageXR and a longtime innovator in the immersive learning space. We explore how virtual reality is revolutionizing education—from creating powerful moments of presence and agency to designing full learning environments without a single line of code.</p>
<p>Chris shares EngageXR’s journey from its roots in education to its current role as a Swiss army knife for virtual collaboration. We discuss intuitive design tools, AI-driven avatars, cultural storytelling in VR, and new features like the Logitech MX Ink pen and the Drawpad system—game-changers for educators looking to enhance student interaction.</p>
<p>Whether you’re new to VR or already building virtual worlds, this episode offers insight, inspiration, and practical tips from one of the field’s most respected voices.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In this episode of <em>VR in Education</em>, I sit down with Chris Madsen, Senior Sales Engineer at EngageXR and a longtime innovator in the immersive learning space. We explore how virtual reality is revolutionizing education—from creating powerful moments of presence and agency to designing full learning environments without a single line of code.</p>
<p>Chris shares EngageXR’s journey from its roots in education to its current role as a Swiss army knife for virtual collaboration. We discuss intuitive design tools, AI-driven avatars, cultural storytelling in VR, and new features like the Logitech MX Ink pen and the Drawpad system—game-changers for educators looking to enhance student interaction.</p>
<p>Whether you’re new to VR or already building virtual worlds, this episode offers insight, inspiration, and practical tips from one of the field’s most respected voices.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4x7ht6p3grtjnhpz/Episdoes143-EngageVR.mp3" length="49866565" type="audio/mpeg"/>
        <itunes:summary><![CDATA[In this episode of VR in Education, I sit down with Chris Madsen, Senior Sales Engineer at EngageXR and a longtime innovator in the immersive learning space. We explore how virtual reality is revolutionizing education—from creating powerful moments of presence and agency to designing full learning environments without a single line of code.
Chris shares EngageXR’s journey from its roots in education to its current role as a Swiss army knife for virtual collaboration. We discuss intuitive design tools, AI-driven avatars, cultural storytelling in VR, and new features like the Logitech MX Ink pen and the Drawpad system—game-changers for educators looking to enhance student interaction.
Whether you’re new to VR or already building virtual worlds, this episode offers insight, inspiration, and practical tips from one of the field’s most respected voices.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2103</itunes:duration>
                <itunes:episode>146</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 142-Click. Build. Learn. How Megaminds is Transforming K-12 Classrooms</title>
        <itunes:title>Episode 142-Click. Build. Learn. How Megaminds is Transforming K-12 Classrooms</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-142-click-build-learn-how-megaminds-is-transforming-k-12-classrooms/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-142-click-build-learn-how-megaminds-is-transforming-k-12-classrooms/#comments</comments>        <pubDate>Tue, 08 Apr 2025 14:22:36 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/494f5448-432c-3309-b609-5061d8af4e51</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today, we have the pleasure of talking with Eric Tao, CEO and cofounder of Megaminds.  Megaminds is doing some great work in making immersive learning both accessible and impactful. Their mission—to improve the quality and delivery of education and make it universally accessible—deeply aligns with the core values we celebrate on this podcast. With a focus on making immersive learning easy for teachers to implement, engaging for students, and cost-effective for schools, Eric and his team are tackling some of the biggest barriers in edtech head-on.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of <em>VR in Education</em>, where we explore how virtual reality is transforming teaching and learning. <em>Today, we have the pleasure of talking with Eric Tao, CEO and cofounder of Megaminds.  </em>Megaminds is doing some great work in making immersive learning both accessible and impactful. Their mission—to improve the quality and delivery of education and make it universally accessible—deeply aligns with the core values we celebrate on this podcast. With a focus on making immersive learning easy for teachers to implement, engaging for students, and cost-effective for schools, Eric and his team are tackling some of the biggest barriers in edtech head-on.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/c6n36pdxpign2t6c/Episode143megaminds.mp3" length="65498740" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today, we have the pleasure of talking with Eric Tao, CEO and cofounder of Megaminds.  Megaminds is doing some great work in making immersive learning both accessible and impactful. Their mission—to improve the quality and delivery of education and make it universally accessible—deeply aligns with the core values we celebrate on this podcast. With a focus on making immersive learning easy for teachers to implement, engaging for students, and cost-effective for schools, Eric and his team are tackling some of the biggest barriers in edtech head-on.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3055</itunes:duration>
                <itunes:episode>145</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 141-VR training and Development with Motive</title>
        <itunes:title>Episode 141-VR training and Development with Motive</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-141-vr-training-and-development-with-motive/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-141-vr-training-and-development-with-motive/#comments</comments>        <pubDate>Wed, 05 Mar 2025 18:09:00 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/93cadac3-a309-3cb6-a734-4ec5796daaac</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today, we’re exploring the evolution of VR training—how organizations are moving beyond traditional, developer-heavy approaches to scalable, no-code solutions that put control back into the hands of training experts. To help us unpack this, we’re thrilled to welcome Peter Wittig, the Director of Customer Experience &amp; Co-founder at Motive.io. Motive has been at the forefront of revolutionizing VR training, making it easier for organizations to create, update, and scale immersive learning experiences without relying on a team of developers.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of <em>VR in Education</em>, where we explore how virtual reality is transforming teaching and learning. <em>Today, we’re exploring the evolution of VR training—how organizations are moving beyond traditional, developer-heavy approaches to scalable, no-code solutions that put control back into the hands of training experts. </em>To help us unpack this, we’re thrilled to welcome Peter Wittig, the Director of Customer Experience &amp; Co-founder at Motive.io. Motive has been at the forefront of revolutionizing VR training, making it easier for organizations to create, update, and scale immersive learning experiences without relying on a team of developers.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/6be9eyaxa7f8h58r/episode141.mp3" length="61805053" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today, we’re exploring the evolution of VR training—how organizations are moving beyond traditional, developer-heavy approaches to scalable, no-code solutions that put control back into the hands of training experts. To help us unpack this, we’re thrilled to welcome Peter Wittig, the Director of Customer Experience &amp; Co-founder at Motive.io. Motive has been at the forefront of revolutionizing VR training, making it easier for organizations to create, update, and scale immersive learning experiences without relying on a team of developers.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2912</itunes:duration>
                <itunes:episode>144</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 140- Preparing Students for the Future with Careerview XR</title>
        <itunes:title>Episode 140- Preparing Students for the Future with Careerview XR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-140-preparing-students-for-the-future-with-careerview-xr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-140-preparing-students-for-the-future-with-careerview-xr/#comments</comments>        <pubDate>Mon, 03 Mar 2025 18:17:07 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/b70cc67a-9249-3a69-ab5c-52ffb18fa10d</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Exploring career options can be overwhelming for students, especially when access to job sites or industry professionals is limited. CareerViewXR is changing that by providing immersive, 360-degree experiences that allow students to step into various careers without leaving their classrooms. On this episode of VR in Education, we’ll be speaking with Matt Chaussee, CEO of CareerViewXR, to discuss how his platform is opening students' eyes to future career possibilities.  Check them out at https://careerviewxr.bemorecolorful.com/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of <em>VR in Education</em>, where we explore how virtual reality is transforming teaching and learning. Exploring career options can be overwhelming for students, especially when access to job sites or industry professionals is limited. CareerViewXR is changing that by providing immersive, 360-degree experiences that allow students to step into various careers without leaving their classrooms. On this episode of <em>VR in Education</em>, we’ll be speaking with Matt Chaussee, CEO of CareerViewXR, to discuss how his platform is opening students' eyes to future career possibilities.  Check them out at https://careerviewxr.bemorecolorful.com/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/n8jrpds67fn2yftw/episode140CarreerXR.mp3" length="58524881" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Exploring career options can be overwhelming for students, especially when access to job sites or industry professionals is limited. CareerViewXR is changing that by providing immersive, 360-degree experiences that allow students to step into various careers without leaving their classrooms. On this episode of VR in Education, we’ll be speaking with Matt Chaussee, CEO of CareerViewXR, to discuss how his platform is opening students' eyes to future career possibilities.  Check them out at https://careerviewxr.bemorecolorful.com/]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2610</itunes:duration>
                <itunes:episode>143</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 139- Curiosity Unleashed: How CuriosityXR is Redefining Learning in Mixed Reality</title>
        <itunes:title>Episode 139- Curiosity Unleashed: How CuriosityXR is Redefining Learning in Mixed Reality</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-139-curiosity-unleashed-how-curiosityxr-is-redefining-learning-in-mixed-reality/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-139-curiosity-unleashed-how-curiosityxr-is-redefining-learning-in-mixed-reality/#comments</comments>        <pubDate>Tue, 18 Feb 2025 16:14:04 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/3d453b15-e86e-3b4e-9432-40c1be0d9758</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. We are thrilled to have Aaditya Vaze, the CEO and founder of CuriosityXR, joining us today. CuriosityXR is a groundbreaking mixed-reality app that allows learners to ask an AI expert questions and receive 3D models, images, and immersive visuals to deepen their understanding. Instead of passively consuming information, students can explore, interact, and spark new inquiries—making learning more engaging and dynamic. Today, we’ll dive into how mixed reality is reshaping education, the power of curiosity-driven learning, and the thought process behind keeping CuriosityXR grounded in the real world rather than fully virtual. So, let’s jump in!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of <em>VR in Education</em>, where we explore how virtual reality is transforming teaching and learning. We are thrilled to have Aaditya Vaze, the CEO and founder of CuriosityXR, joining us today. <em>CuriosityXR</em> is a groundbreaking mixed-reality app that allows learners to ask an AI expert questions and receive 3D models, images, and immersive visuals to deepen their understanding. Instead of passively consuming information, students can explore, interact, and spark new inquiries—making learning more engaging and dynamic. Today, we’ll dive into how mixed reality is reshaping education, the power of curiosity-driven learning, and the thought process behind keeping <em>CuriosityXR</em> grounded in the real world rather than fully virtual. So, let’s jump in!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9rzzja2d6ejjezug/episode139AaditiyaCuriousityVR-enhanced-v2-90p.mp3" length="17962028" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. We are thrilled to have Aaditya Vaze, the CEO and founder of CuriosityXR, joining us today. CuriosityXR is a groundbreaking mixed-reality app that allows learners to ask an AI expert questions and receive 3D models, images, and immersive visuals to deepen their understanding. Instead of passively consuming information, students can explore, interact, and spark new inquiries—making learning more engaging and dynamic. Today, we’ll dive into how mixed reality is reshaping education, the power of curiosity-driven learning, and the thought process behind keeping CuriosityXR grounded in the real world rather than fully virtual. So, let’s jump in!]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2245</itunes:duration>
                <itunes:episode>142</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 138- Evolving an Immersive Learning Program in Higher ED</title>
        <itunes:title>Episode 138- Evolving an Immersive Learning Program in Higher ED</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-138-evolving-and-immersive-learning-program-in-higher-ed/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-138-evolving-and-immersive-learning-program-in-higher-ed/#comments</comments>        <pubDate>Thu, 13 Feb 2025 15:51:44 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/a0bce188-2d84-3670-8975-012f6c3e201e</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. We are thrilled to have Mary Lee Carter, Immersive Teaching and Learning Specialist at Parker University, join us on today’s show. Mary Lee has been a key driver in implementing groundbreaking VR initiatives at Parker, including the development of a digital twin of the campus and expanding VR integration in healthcare programs. In this episode, we’ll delve into her journey, what inspired her to embrace VR, and how her role has evolved since she began leading these efforts in 2021.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of <em>VR in Education</em>, where we explore how virtual reality is transforming teaching and learning. We are thrilled to have Mary Lee Carter, Immersive Teaching and Learning Specialist at Parker University, join us on today’s show. Mary Lee has been a key driver in implementing groundbreaking VR initiatives at Parker, including the development of a digital twin of the campus and expanding VR integration in healthcare programs. In this episode, we’ll delve into her journey, what inspired her to embrace VR, and how her role has evolved since she began leading these efforts in 2021.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/c8iihny4vyd8ue2e/episode139MaryLeeCarter.mp3" length="45904060" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. We are thrilled to have Mary Lee Carter, Immersive Teaching and Learning Specialist at Parker University, join us on today’s show. Mary Lee has been a key driver in implementing groundbreaking VR initiatives at Parker, including the development of a digital twin of the campus and expanding VR integration in healthcare programs. In this episode, we’ll delve into her journey, what inspired her to embrace VR, and how her role has evolved since she began leading these efforts in 2021.  ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2201</itunes:duration>
                <itunes:episode>141</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 137- Immersive Learning Redefined: Storytelling, Ethics and AI</title>
        <itunes:title>Episode 137- Immersive Learning Redefined: Storytelling, Ethics and AI</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-137-immersive-learning-redefined-storytelling-ethics-and-ai/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-137-immersive-learning-redefined-storytelling-ethics-and-ai/#comments</comments>        <pubDate>Mon, 20 Jan 2025 22:27:24 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/32a91958-30d2-37e7-8f33-eed802c36032</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we are thrilled to welcome Dr. Keith Heggart, Senior Lecturer at the University of Technology Sydney and Director of the Centre for Research on Education in a Digital Society. Dr. Heggart is a leading voice in immersive education, combining his expertise in pedagogy, ethics, and technology to explore how virtual reality can transform learning experiences. Our conversation will delve into the emotional and ethical power of immersive storytelling, the evolving integration of artificial intelligence with VR, and the critical design principles that make immersive learning meaningful and impactful.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we are thrilled to welcome Dr. Keith Heggart, Senior Lecturer at the University of Technology Sydney and Director of the Centre for Research on Education in a Digital Society. Dr. Heggart is a leading voice in immersive education, combining his expertise in pedagogy, ethics, and technology to explore how virtual reality can transform learning experiences. Our conversation will delve into the emotional and ethical power of immersive storytelling, the evolving integration of artificial intelligence with VR, and the critical design principles that make immersive learning meaningful and impactful.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nanq94hruaui84uh/Episode138VRDesignwithKeithHeggart.mp3" length="64279331" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we are thrilled to welcome Dr. Keith Heggart, Senior Lecturer at the University of Technology Sydney and Director of the Centre for Research on Education in a Digital Society. Dr. Heggart is a leading voice in immersive education, combining his expertise in pedagogy, ethics, and technology to explore how virtual reality can transform learning experiences. Our conversation will delve into the emotional and ethical power of immersive storytelling, the evolving integration of artificial intelligence with VR, and the critical design principles that make immersive learning meaningful and impactful.  ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2862</itunes:duration>
                <itunes:episode>140</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 136- Interactive Learning Evolved: Clark Aldrich on Simulations and VR</title>
        <itunes:title>Episode 136- Interactive Learning Evolved: Clark Aldrich on Simulations and VR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-136-interactive-learning-evolved-clark-aldrich-on-simulations-and-vr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-136-interactive-learning-evolved-clark-aldrich-on-simulations-and-vr/#comments</comments>        <pubDate>Mon, 30 Dec 2024 15:11:54 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/4fef993e-3676-3047-8a5c-92dbd68aa9b4</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today,In today’s episode, we’re thrilled to welcome Clark Aldrich, a leading voice in the world of educational simulations and author of Simulations and the Future of Learning and Short Sims: A Game Changer. Clark has been at the forefront of reimagining how we learn by doing, championing simulations as powerful tools for building real-world skills, competency, and conviction. Together, we’ll dive into the synergy between simulations and Virtual Reality, discussing how these mediums can revolutionize education by providing interactive, scalable, and meaningful learning experiences. You can check out his work at https://www.shortsims.com/.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today,In today’s episode, we’re thrilled to welcome Clark Aldrich, a leading voice in the world of educational simulations and author of <em>Simulations and the Future of Learning</em> and <em>Short Sims: A Game Changer</em>. Clark has been at the forefront of reimagining how we learn by doing, championing simulations as powerful tools for building real-world skills, competency, and conviction. Together, we’ll dive into the synergy between simulations and Virtual Reality, discussing how these mediums can revolutionize education by providing interactive, scalable, and meaningful learning experiences. You can check out his work at https://www.shortsims.com/.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/v4e7hc9aytz3d9rs/episode137SimulationandVR.mp3" length="57830989" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today,In today’s episode, we’re thrilled to welcome Clark Aldrich, a leading voice in the world of educational simulations and author of Simulations and the Future of Learning and Short Sims: A Game Changer. Clark has been at the forefront of reimagining how we learn by doing, championing simulations as powerful tools for building real-world skills, competency, and conviction. Together, we’ll dive into the synergy between simulations and Virtual Reality, discussing how these mediums can revolutionize education by providing interactive, scalable, and meaningful learning experiences. You can check out his work at https://www.shortsims.com/.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2556</itunes:duration>
                <itunes:episode>139</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 135- Ready, Set, VR: The Power of Feasibility Studies for Successful Adoption</title>
        <itunes:title>Episode 135- Ready, Set, VR: The Power of Feasibility Studies for Successful Adoption</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-135-ready-set-vr-the-power-of-feasibility-studies-for-successful-adoption/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-135-ready-set-vr-the-power-of-feasibility-studies-for-successful-adoption/#comments</comments>        <pubDate>Thu, 12 Dec 2024 17:24:45 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/6d6ef4cb-768f-3cb8-b6ca-67e8be3cb0a5</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re diving into the often-overlooked yet essential first step before adopting virtual reality into your business or institution: conducting a feasibility study. A feasibility study is your roadmap to understanding whether VR aligns with your goals, resources, and long-term vision. It’s about assessing not just the technology’s potential but also your organization’s readiness, from technical infrastructure to staff training and scalability.  We’ll explore why this step saves you time, money, and headaches by helping you avoid pitfalls like investing in tools that don’t meet your needs or failing to gain stakeholder buy-in. We’ll also discuss how to structure a feasibility study, from identifying key objectives and gathering input from diverse teams.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re diving into the often-overlooked yet essential first step before adopting virtual reality into your business or institution: conducting a feasibility study. A feasibility study is your roadmap to understanding whether VR aligns with your goals, resources, and long-term vision. It’s about assessing not just the technology’s potential but also your organization’s readiness, from technical infrastructure to staff training and scalability.  We’ll explore why this step saves you time, money, and headaches by helping you avoid pitfalls like investing in tools that don’t meet your needs or failing to gain stakeholder buy-in. We’ll also discuss how to structure a feasibility study, from identifying key objectives and gathering input from diverse teams.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5yp5zy2ua8u8rvan/episode35feasibilitystudies.mp3" length="34416412" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re diving into the often-overlooked yet essential first step before adopting virtual reality into your business or institution: conducting a feasibility study. A feasibility study is your roadmap to understanding whether VR aligns with your goals, resources, and long-term vision. It’s about assessing not just the technology’s potential but also your organization’s readiness, from technical infrastructure to staff training and scalability.  We’ll explore why this step saves you time, money, and headaches by helping you avoid pitfalls like investing in tools that don’t meet your needs or failing to gain stakeholder buy-in. We’ll also discuss how to structure a feasibility study, from identifying key objectives and gathering input from diverse teams.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1246</itunes:duration>
                <itunes:episode>138</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 134- Educators in VR and Sustaining a Community</title>
        <itunes:title>Episode 134- Educators in VR and Sustaining a Community</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-134-educators-in-vr-and-sustaining-a-community/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-134-educators-in-vr-and-sustaining-a-community/#comments</comments>        <pubDate>Fri, 08 Nov 2024 17:41:37 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/c10dbe47-6486-3287-a557-ad7e929d6e02</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by  Lorelle VanFossen co-founder and director of Educators in VR.  Educators in VR is a global community connecting educators, researchers, and trainers to promote immersive learning through VR, AR, and MR technologies. With members worldwide, the organization bridges academia and industry, hosting weekly events and training. Educators in VR has produced well over 4,000 events, workshops, and training for over 70,000 participants and preparing them for the future of spatial technology in education.  Check out https://educatorsinvr.com/.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by  Lorelle VanFossen co-founder and director of Educators in VR.  Educators in VR is a global community connecting educators, researchers, and trainers to promote immersive learning through VR, AR, and MR technologies. With members worldwide, the organization bridges academia and industry, hosting weekly events and training. Educators in VR has produced well over 4,000 events, workshops, and training for over 70,000 participants and preparing them for the future of spatial technology in education.  Check out https://educatorsinvr.com/.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qbgcj8ncjrcgmzsx/episode134EducatorsinVRandCommunitybuilding.mp3" length="69041179" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by  Lorelle VanFossen co-founder and director of Educators in VR.  Educators in VR is a global community connecting educators, researchers, and trainers to promote immersive learning through VR, AR, and MR technologies. With members worldwide, the organization bridges academia and industry, hosting weekly events and training. Educators in VR has produced well over 4,000 events, workshops, and training for over 70,000 participants and preparing them for the future of spatial technology in education.  Check out https://educatorsinvr.com/.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3332</itunes:duration>
                <itunes:episode>137</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 133- BrainmanVR and Pizza Maths</title>
        <itunes:title>Episode 133- BrainmanVR and Pizza Maths</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-133-brainmanvr-and-pizza-maths/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-133-brainmanvr-and-pizza-maths/#comments</comments>        <pubDate>Thu, 24 Oct 2024 12:20:30 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/72b62e7a-2196-316e-9890-790a19d99e72</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by Dr Richard Lewis, CEO of BrainmanVR and co-creator of Pizza Maths. BrainmanVR is at the forefront of developing innovative VR learning experiences, focusing on engaging students in immersive and interactive ways. With their expertise in creating cutting-edge educational simulations, BrainmanVR has crafted Pizza Maths, a dynamic virtual experience that makes math learning fun and relatable by using pizza-making as a context for solving math problems. We’ll be diving into how Pizza Maths is helping to transform math education and gathering insights on how to effectively implement VR in the classroom to benefit both teachers and students.  To learn more check out https://www.brainmanvr.co.uk/.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of <em>VR in Education</em>, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by Dr Richard Lewis, CEO of BrainmanVR and co-creator of <em>Pizza Maths</em>. BrainmanVR is at the forefront of developing innovative VR learning experiences, focusing on engaging students in immersive and interactive ways. With their expertise in creating cutting-edge educational simulations, BrainmanVR has crafted <em>Pizza Maths</em>, a dynamic virtual experience that makes math learning fun and relatable by using pizza-making as a context for solving math problems. We’ll be diving into how <em>Pizza Maths</em> is helping to transform math education and gathering insights on how to effectively implement VR in the classroom to benefit both teachers and students.  To learn more check out https://www.brainmanvr.co.uk/.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7rc7gf53xdsn66pa/episode133BrainmanVRandPizzaMaths.mp3" length="65195769" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by Dr Richard Lewis, CEO of BrainmanVR and co-creator of Pizza Maths. BrainmanVR is at the forefront of developing innovative VR learning experiences, focusing on engaging students in immersive and interactive ways. With their expertise in creating cutting-edge educational simulations, BrainmanVR has crafted Pizza Maths, a dynamic virtual experience that makes math learning fun and relatable by using pizza-making as a context for solving math problems. We’ll be diving into how Pizza Maths is helping to transform math education and gathering insights on how to effectively implement VR in the classroom to benefit both teachers and students.  To learn more check out https://www.brainmanvr.co.uk/.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3140</itunes:duration>
                <itunes:episode>136</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 132- Learning Experience Design, Engagement and its Intersection with VR</title>
        <itunes:title>Episode 132- Learning Experience Design, Engagement and its Intersection with VR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-132-learning-experience-design-engagement-and-its-intersection-with-vr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-132-learning-experience-design-engagement-and-its-intersection-with-vr/#comments</comments>        <pubDate>Thu, 26 Sep 2024 15:13:43 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/e7c88f5d-78c0-376b-bd8e-920312ead0ee</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by Clark Quinn who has an impressive background in Learning science and learning experience design.  Clark has written several impactful books, including "Make It Meaningful: Taking Learning Design from Instructional to Transformational," "Learning Science for Instructional Designers: From Cognition to Application," and "Engaging Learning_ Designing e-Learning Simulation Games." With numerous accolades for his innovative contributions to instructional design and educational technology, Clark is recognized as a leading consultant and keynote speaker.  To learn more about Clark Quinn check out <a href='https://quinnovation.com/'>https://quinnovation.com/</a>. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by Clark Quinn who has an impressive background in Learning science and learning experience design.  Clark has written several impactful books, including "Make It Meaningful: Taking Learning Design from Instructional to Transformational," "Learning Science for Instructional Designers: From Cognition to Application," and "Engaging Learning_ Designing e-Learning Simulation Games." With numerous accolades for his innovative contributions to instructional design and educational technology, Clark is recognized as a leading consultant and keynote speaker.  To learn more about Clark Quinn check out <a href='https://quinnovation.com/'>https://quinnovation.com/</a>. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/iyn3phd5s525gitc/episode132LearningDesignandVR.mp3" length="62796615" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of virtual reality in teaching and learning. Today, we’re thrilled to be joined by Clark Quinn who has an impressive background in Learning science and learning experience design.  Clark has written several impactful books, including "Make It Meaningful: Taking Learning Design from Instructional to Transformational," "Learning Science for Instructional Designers: From Cognition to Application," and "Engaging Learning_ Designing e-Learning Simulation Games." With numerous accolades for his innovative contributions to instructional design and educational technology, Clark is recognized as a leading consultant and keynote speaker.  To learn more about Clark Quinn check out https://quinnovation.com/. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2650</itunes:duration>
                <itunes:episode>135</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 131- AR and Immersive Learning</title>
        <itunes:title>Episode 131- AR and Immersive Learning</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-131-ar-and-immersive-learning/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-131-ar-and-immersive-learning/#comments</comments>        <pubDate>Tue, 17 Sep 2024 15:03:13 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/bccc6819-c239-3bac-9025-69398abc1fd9</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of Virtual Reality and Augmented Reality in teaching and learning. Today, we’re thrilled to be joined by two incredible pioneers in experiential learning. Irina Paraschivoiu is the COO and strategist for Polycular and  Thomas Layer-Wagner the CEO and Founder of Polycular.  They both co-initiated and developed Escape Fake, a multiple-awarded augmented reality experience for teaching media literacy. We are excited to have them today to talk about their immersive learning experience.  For more information check out <a href='https://escapefake.org/'>https://escapefake.org/</a> and <a href='https://www.polycular.com/'>https://www.polycular.com/</a> .</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of Virtual Reality and Augmented Reality in teaching and learning. Today, we’re thrilled to be joined by two incredible pioneers in experiential learning. Irina Paraschivoiu is the COO and strategist for Polycular and  Thomas Layer-Wagner the CEO and Founder of Polycular.  They both co-initiated and developed Escape Fake, a multiple-awarded augmented reality experience for teaching media literacy. We are excited to have them today to talk about their immersive learning experience.  For more information check out <a href='https://escapefake.org/'>https://escapefake.org/</a> and <a href='https://www.polycular.com/'>https://www.polycular.com/</a> .</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5khn6sjukjnzixjd/Episode131ARandimmmersivelearning.mp3" length="66811029" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the use of Virtual Reality and Augmented Reality in teaching and learning. Today, we’re thrilled to be joined by two incredible pioneers in experiential learning. Irina Paraschivoiu is the COO and strategist for Polycular and  Thomas Layer-Wagner the CEO and Founder of Polycular.  They both co-initiated and developed Escape Fake, a multiple-awarded augmented reality experience for teaching media literacy. We are excited to have them today to talk about their immersive learning experience.  For more information check out https://escapefake.org/ and https://www.polycular.com/ .]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2912</itunes:duration>
                <itunes:episode>134</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 130- Immersive Learning In Agriculture</title>
        <itunes:title>Episode 130- Immersive Learning In Agriculture</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-130-immersive-learning-in-agriculture/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-130-immersive-learning-in-agriculture/#comments</comments>        <pubDate>Thu, 12 Sep 2024 21:16:16 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/de66e6be-9ce1-35a1-8430-0e707841f7e8</guid>
                                    <description><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the cutting edge of virtual reality in teaching and learning. Today, we’re thrilled to be joined by two incredible leaders in immersive technology for agriculture,  Tim Gentle, founder of Think Digital, and Kat Bidstrup, CEO of Think Digital. Tim has been a driving force in advancing immersive tech in agriculture, while Kat has been a passionate trailblazer, helping people gain a deeper understanding and respect for the agricultural industry through digital innovation.  To learn more check out <a href='http://www.think.digital'>www.think.digital</a> , <a href='http://www.cattlevr.com'>www.cattlevr.com</a>, and <a href='http://www.farmvr.com'>www.farmvr.com</a>.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the cutting edge of virtual reality in teaching and learning. Today, we’re thrilled to be joined by two incredible leaders in immersive technology for agriculture,  Tim Gentle, founder of Think Digital, and Kat Bidstrup, CEO of Think Digital. Tim has been a driving force in advancing immersive tech in agriculture, while Kat has been a passionate trailblazer, helping people gain a deeper understanding and respect for the agricultural industry through digital innovation.  To learn more check out <a href='http://www.think.digital'>www.think.digital</a> , <a href='http://www.cattlevr.com'>www.cattlevr.com</a>, and <a href='http://www.farmvr.com'>www.farmvr.com</a>.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/n2hhishzw4v2ekdf/Episode130-ImmersiveLearningforAgriculturalUnderstanding.mp3" length="52273095" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone, and welcome to another exciting episode of VR in Education, where we explore the cutting edge of virtual reality in teaching and learning. Today, we’re thrilled to be joined by two incredible leaders in immersive technology for agriculture,  Tim Gentle, founder of Think Digital, and Kat Bidstrup, CEO of Think Digital. Tim has been a driving force in advancing immersive tech in agriculture, while Kat has been a passionate trailblazer, helping people gain a deeper understanding and respect for the agricultural industry through digital innovation.  To learn more check out www.think.digital , www.cattlevr.com, and www.farmvr.com.  ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2325</itunes:duration>
                <itunes:episode>133</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 129-Exploring the Future of AI Avatars in Education</title>
        <itunes:title>Episode 129-Exploring the Future of AI Avatars in Education</itunes:title>
        <link>https://cfrehlich.podbean.com/e/exploring-the-future-of-ai-avatars-in-education/</link>
                    <comments>https://cfrehlich.podbean.com/e/exploring-the-future-of-ai-avatars-in-education/#comments</comments>        <pubDate>Mon, 02 Sep 2024 18:50:05 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/f060c679-45fb-3f09-aa91-6da45c38ec29</guid>
                                    <description><![CDATA[<p>Welcome to another exciting episode of VR in Education! In today's solo episode, we delve into the innovative world of AI avatars and their potential in the educational landscape. Our host shares his firsthand experience beta testing Victory XR's new AI avatar platform and compares it to other non-avatar AI tools.</p>

<p>First, we explore the capabilities of non-avatar AI platforms like School AI and AI Tutor Pro, highlighting their strengths and limitations. These platforms offer various options for creating engaging learning experiences and supporting students, but they lack the immersive quality of AI avatars.</p>

<p>Next, we dive deep into the Victory XR platform, which allows educators to create 3D human representations within a virtual world. The discussion covers the setup process, the current limitations, and the exciting future possibilities of contextually relevant 3D environments.</p>

<p>The episode also examines another platform, EngageVR, which offers famous historical figures as AI avatars in contextually relevant VR spaces. The benefits and drawbacks of AI avatars are discussed, emphasizing the importance of human teachers in the learning process.</p>

<p>Finally, we reflect on the potential of AI avatars to personalize learning and provide varied practice opportunities. The episode concludes with recommendations for further exploration of AI avatars in education through insightful podcasts and resources.</p>

<p>Don't miss this deep dive into the future of AI in teaching and learning!</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Welcome to another exciting episode of VR in Education! In today's solo episode, we delve into the innovative world of AI avatars and their potential in the educational landscape. Our host shares his firsthand experience beta testing Victory XR's new AI avatar platform and compares it to other non-avatar AI tools.</p>

<p>First, we explore the capabilities of non-avatar AI platforms like School AI and AI Tutor Pro, highlighting their strengths and limitations. These platforms offer various options for creating engaging learning experiences and supporting students, but they lack the immersive quality of AI avatars.</p>

<p>Next, we dive deep into the Victory XR platform, which allows educators to create 3D human representations within a virtual world. The discussion covers the setup process, the current limitations, and the exciting future possibilities of contextually relevant 3D environments.</p>

<p>The episode also examines another platform, EngageVR, which offers famous historical figures as AI avatars in contextually relevant VR spaces. The benefits and drawbacks of AI avatars are discussed, emphasizing the importance of human teachers in the learning process.</p>

<p>Finally, we reflect on the potential of AI avatars to personalize learning and provide varied practice opportunities. The episode concludes with recommendations for further exploration of AI avatars in education through insightful podcasts and resources.</p>

<p>Don't miss this deep dive into the future of AI in teaching and learning!</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5idcgn4su8y4c5x6/finalepisode129-qp599p-Optimized.mp3" length="23401198" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Welcome to another exciting episode of VR in Education! In today's solo episode, we delve into the innovative world of AI avatars and their potential in the educational landscape. Our host shares his firsthand experience beta testing Victory XR's new AI avatar platform and compares it to other non-avatar AI tools.

First, we explore the capabilities of non-avatar AI platforms like School AI and AI Tutor Pro, highlighting their strengths and limitations. These platforms offer various options for creating engaging learning experiences and supporting students, but they lack the immersive quality of AI avatars.

Next, we dive deep into the Victory XR platform, which allows educators to create 3D human representations within a virtual world. The discussion covers the setup process, the current limitations, and the exciting future possibilities of contextually relevant 3D environments.

The episode also examines another platform, EngageVR, which offers famous historical figures as AI avatars in contextually relevant VR spaces. The benefits and drawbacks of AI avatars are discussed, emphasizing the importance of human teachers in the learning process.

Finally, we reflect on the potential of AI avatars to personalize learning and provide varied practice opportunities. The episode concludes with recommendations for further exploration of AI avatars in education through insightful podcasts and resources.

Don't miss this deep dive into the future of AI in teaching and learning!]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1454</itunes:duration>
                <itunes:episode>132</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <podcast:transcript url="https://mcdn.podbean.com/mf/web/5mwdjww7q9rvasmg/finalepisode129-qp599p-Optimized.srt" type="application/srt" /><podcast:chapters url="https://mcdn.podbean.com/mf/web/wc9r28iwvbxwzz8v/finalepisode129-qp599p-Optimized_chapters_json_chapters.json" type="application/json" />    </item>
    <item>
        <title>Episode 128-Can VR Simulation Assesss Clinical Competence</title>
        <itunes:title>Episode 128-Can VR Simulation Assesss Clinical Competence</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-128-can-vr-simulation-assesss-clinical-competence/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-128-can-vr-simulation-assesss-clinical-competence/#comments</comments>        <pubDate>Tue, 13 Aug 2024 17:34:22 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/82286f7c-a221-36b5-9783-cf187f4f1664</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.   Today we are fortunate to have Kimberly Workum. Kim is a Certified Nurse Educator, Simulation Educator, and  VR Consultant.  She is the  Director of the Clinical Competence Assessment Centre and Digital Strategies at the College of Nursing for the University of Manitoba. We are excited to have her on the show today to discuss the global nursing shortages and the innovative solutions being implemented to address these challenges.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.   Today we are fortunate to have Kimberly Workum. Kim is a Certified Nurse Educator, Simulation Educator, and  VR Consultant.  She is the  Director of the Clinical Competence Assessment Centre and Digital Strategies at the College of Nursing for the University of Manitoba. We are excited to have her on the show today to discuss the global nursing shortages and the innovative solutions being implemented to address these challenges.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9guvr564u6nffhde/episode128.mp3" length="53850461" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.   Today we are fortunate to have Kimberly Workum. Kim is a Certified Nurse Educator, Simulation Educator, and  VR Consultant.  She is the  Director of the Clinical Competence Assessment Centre and Digital Strategies at the College of Nursing for the University of Manitoba. We are excited to have her on the show today to discuss the global nursing shortages and the innovative solutions being implemented to address these challenges.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2697</itunes:duration>
                <itunes:episode>131</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 127- The Evolution of Nursing Simulation with VR</title>
        <itunes:title>Episode 127- The Evolution of Nursing Simulation with VR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-127-the-evolution-of-nursing-simulation-with-vr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-127-the-evolution-of-nursing-simulation-with-vr/#comments</comments>        <pubDate>Fri, 28 Jun 2024 15:17:04 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/3167b13b-31d2-3831-89b9-6c9c71e6f41f</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.   Today we are fortunate to have Will Kirkpatrick. Mr. Kirkpatrick, a certified Family Nurse Practitioner and game developer, leads technology innovation and nursing simulation development at Tactile VR. In 2021, he founded Tactile VR to revolutionize nursing education by addressing critical gaps in the transition to practice and enhancing preparedness for real-world scenarios. His dual expertise also allows him to improve nursing instructor tools through AI moderation in simulations, promoting more effective teaching methods.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.   Today we are fortunate to have Will Kirkpatrick. Mr. Kirkpatrick, a certified Family Nurse Practitioner and game developer, leads technology innovation and nursing simulation development at Tactile VR. In 2021, he founded Tactile VR to revolutionize nursing education by addressing critical gaps in the transition to practice and enhancing preparedness for real-world scenarios. His dual expertise also allows him to improve nursing instructor tools through AI moderation in simulations, promoting more effective teaching methods.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qx7yausi4arx6abn/episode127EvolutionofNursingEducation.mp3" length="60054296" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.   Today we are fortunate to have Will Kirkpatrick. Mr. Kirkpatrick, a certified Family Nurse Practitioner and game developer, leads technology innovation and nursing simulation development at Tactile VR. In 2021, he founded Tactile VR to revolutionize nursing education by addressing critical gaps in the transition to practice and enhancing preparedness for real-world scenarios. His dual expertise also allows him to improve nursing instructor tools through AI moderation in simulations, promoting more effective teaching methods.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2812</itunes:duration>
                <itunes:episode>130</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 126-The Importance of Play in VR and Learning with Kyle Morrand</title>
        <itunes:title>Episode 126-The Importance of Play in VR and Learning with Kyle Morrand</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-126-the-importance-of-play-in-vr-and-learning-with-kyle-morrand/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-126-the-importance-of-play-in-vr-and-learning-with-kyle-morrand/#comments</comments>        <pubDate>Fri, 21 Jun 2024 13:11:37 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/a49be0df-2158-3838-b00e-44853d98fbeb</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.   Today we are fortunate to have Kyle Morrand, CEO of 302 Interactive on the show.  His journey is nothing short of inspiring, having transformed 302 Interactive from a side business into a powerhouse in immersive technology.  What excites me most about having Kyle on the show is his innovative approach to learning through play. His work spans various impactful projects, from VR physical therapy programs for children to AR products aiding language learning and supporting people with nonverbal autism. Kyle's vision of integrating game design elements to enhance engagement in everyday tasks is truly revolutionary.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.   Today we are fortunate to have Kyle Morrand, CEO of 302 Interactive on the show.  His journey is nothing short of inspiring, having transformed 302 Interactive from a side business into a powerhouse in immersive technology.  What excites me most about having Kyle on the show is his innovative approach to learning through play. His work spans various impactful projects, from VR physical therapy programs for children to AR products aiding language learning and supporting people with nonverbal autism. Kyle's vision of integrating game design elements to enhance engagement in everyday tasks is truly revolutionary.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/cupxtjrzym4v8g5h/episode126VRandplaywithKylemorrand.mp3" length="29756543" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.   Today we are fortunate to have Kyle Morrand, CEO of 302 Interactive on the show.  His journey is nothing short of inspiring, having transformed 302 Interactive from a side business into a powerhouse in immersive technology.  What excites me most about having Kyle on the show is his innovative approach to learning through play. His work spans various impactful projects, from VR physical therapy programs for children to AR products aiding language learning and supporting people with nonverbal autism. Kyle's vision of integrating game design elements to enhance engagement in everyday tasks is truly revolutionary.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2034</itunes:duration>
                <itunes:episode>129</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 125- Conversational AI Avatars for Learning</title>
        <itunes:title>Episode 125- Conversational AI Avatars for Learning</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-125-conversational-ai-avatars-for-learning/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-125-conversational-ai-avatars-for-learning/#comments</comments>        <pubDate>Wed, 19 Jun 2024 11:49:49 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/d029760d-046f-31dd-a60c-d872297c8d6e</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking Steve Grubbs CEO of VictoryXR.  Steve is no stranger to this podcast as he was on the show years ago for episode Episode 57, which was Dec. 2020,  where we talked about how 3d spatial platforms were superior for learning than Zoom.  Steve is here this time to talk about a new feature that VictoryXR is rolling out to members, AI avatars. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking Steve Grubbs CEO of VictoryXR.  Steve is no stranger to this podcast as he was on the show years ago for episode Episode 57, which was Dec. 2020,  where we talked about how 3d spatial platforms were superior for learning than Zoom.  Steve is here this time to talk about a new feature that VictoryXR is rolling out to members, AI avatars. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/jeqnnd7h9fkedsif/Episode125AIAvatarswithSteveGrubbs.mp3" length="32638789" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking Steve Grubbs CEO of VictoryXR.  Steve is no stranger to this podcast as he was on the show years ago for episode Episode 57, which was Dec. 2020,  where we talked about how 3d spatial platforms were superior for learning than Zoom.  Steve is here this time to talk about a new feature that VictoryXR is rolling out to members, AI avatars. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2109</itunes:duration>
                <itunes:episode>128</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 124-Curating Content and Empathy with SkillsVR</title>
        <itunes:title>Episode 124-Curating Content and Empathy with SkillsVR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/inside-the-world-of-vr-education-with-shani-bowman/</link>
                    <comments>https://cfrehlich.podbean.com/e/inside-the-world-of-vr-education-with-shani-bowman/#comments</comments>        <pubDate>Mon, 27 May 2024 13:26:52 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/86432236-7a46-351d-8433-a6ef6c8c10b6</guid>
                                    <description><![CDATA[<p>Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today, we have the pleasure of talking to Shawnee Baughman, the Content Development Manager for SkillsVR. Shawnee shares her extensive background in VR, starting from her academic journey at Stanford University to her professional experience at the Stanford Virtual Human Interaction Lab.</p>
<p>In this episode, Shawnee discusses fascinating research studies on VR's impact on pro-social and environmental behavior, including a unique experiment involving avatars and coal-eating. She also sheds light on her current work at SkillsVR, explaining the immersive learning journey they offer, from initial implementation to full-scale adoption across large organizations.</p>
<p>Shawnee talks about the challenges and strategies in content creation for VR, including the innovative Content Creation Kit (CCK) that SkillsVR provides to help organizations build their own VR training content. She also touches upon her TEDx talk on using VR to cultivate empathy and the importance of carefully designing VR experiences to achieve positive outcomes.</p>
<p>Tune in to learn more about the potential of VR in education, the importance of empathy in training, and practical tips for educators and organizations looking to explore VR for learning.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today, we have the pleasure of talking to Shawnee Baughman, the Content Development Manager for SkillsVR. Shawnee shares her extensive background in VR, starting from her academic journey at Stanford University to her professional experience at the Stanford Virtual Human Interaction Lab.</p>
<p>In this episode, Shawnee discusses fascinating research studies on VR's impact on pro-social and environmental behavior, including a unique experiment involving avatars and coal-eating. She also sheds light on her current work at SkillsVR, explaining the immersive learning journey they offer, from initial implementation to full-scale adoption across large organizations.</p>
<p>Shawnee talks about the challenges and strategies in content creation for VR, including the innovative Content Creation Kit (CCK) that SkillsVR provides to help organizations build their own VR training content. She also touches upon her TEDx talk on using VR to cultivate empathy and the importance of carefully designing VR experiences to achieve positive outcomes.</p>
<p>Tune in to learn more about the potential of VR in education, the importance of empathy in training, and practical tips for educators and organizations looking to explore VR for learning.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/zx9mwfeeb3z72w39/episode124SkillsVR-AI-Generated.mp3" length="38630998" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today, we have the pleasure of talking to Shawnee Baughman, the Content Development Manager for SkillsVR. Shawnee shares her extensive background in VR, starting from her academic journey at Stanford University to her professional experience at the Stanford Virtual Human Interaction Lab.
In this episode, Shawnee discusses fascinating research studies on VR's impact on pro-social and environmental behavior, including a unique experiment involving avatars and coal-eating. She also sheds light on her current work at SkillsVR, explaining the immersive learning journey they offer, from initial implementation to full-scale adoption across large organizations.
Shawnee talks about the challenges and strategies in content creation for VR, including the innovative Content Creation Kit (CCK) that SkillsVR provides to help organizations build their own VR training content. She also touches upon her TEDx talk on using VR to cultivate empathy and the importance of carefully designing VR experiences to achieve positive outcomes.
Tune in to learn more about the potential of VR in education, the importance of empathy in training, and practical tips for educators and organizations looking to explore VR for learning.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2406</itunes:duration>
                <itunes:episode>127</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <podcast:transcript url="https://mcdn.podbean.com/mf/web/i3rkhp7jin97rxkf/episode124SkillsVR-AI-Generated.srt" type="application/srt" /><podcast:chapters url="https://mcdn.podbean.com/mf/web/8rhfyb4agaqmqxvi/episode124SkillsVR-AI-Generated_chapters.json" type="application/json" />    </item>
    <item>
        <title>Episode 123-Exploring the Power of 3D Modeling in Education with Anita Wielgosz</title>
        <itunes:title>Episode 123-Exploring the Power of 3D Modeling in Education with Anita Wielgosz</itunes:title>
        <link>https://cfrehlich.podbean.com/e/exploring-the-power-of-3d-modeling-in-education-with-anita-wielgosz/</link>
                    <comments>https://cfrehlich.podbean.com/e/exploring-the-power-of-3d-modeling-in-education-with-anita-wielgosz/#comments</comments>        <pubDate>Thu, 23 May 2024 13:33:44 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/0e3f5588-3e95-34d2-baf2-7f9e116aaaed</guid>
                                    <description><![CDATA[<p>Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. In this episode, we are thrilled to have Anita Wielgosz, an expert 3D modeler, virtual world builder, and sculptor, join us. Anita shares her journey into the world of VR, from her early days of sculpting with plasticine to becoming a leading figure in 3D modeling for education.</p>

<p>Anita discusses the importance of using 3D models in teaching and learning, emphasizing how mediums like Play-Doh and Lego bricks can enhance students' understanding of spatial relationships and engage multiple senses. She also highlights the advantages of VR tools like Gravity Sketch, which allow educators and students to create immersive, hands-on learning experiences.</p>

<p>Throughout the episode, Anita provides valuable insights on how teachers can incorporate 3D modeling and virtual worlds into their curriculum, offering practical tips and creative ideas. She also touches on the potential of AI tools in simplifying the creation of 3D models and the importance of fostering emotional connections in the learning process.</p>

<p>Join us for this fascinating conversation and discover how VR and 3D modeling can transform education, making learning more interactive, engaging, and impactful.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. In this episode, we are thrilled to have Anita Wielgosz, an expert 3D modeler, virtual world builder, and sculptor, join us. Anita shares her journey into the world of VR, from her early days of sculpting with plasticine to becoming a leading figure in 3D modeling for education.</p>

<p>Anita discusses the importance of using 3D models in teaching and learning, emphasizing how mediums like Play-Doh and Lego bricks can enhance students' understanding of spatial relationships and engage multiple senses. She also highlights the advantages of VR tools like Gravity Sketch, which allow educators and students to create immersive, hands-on learning experiences.</p>

<p>Throughout the episode, Anita provides valuable insights on how teachers can incorporate 3D modeling and virtual worlds into their curriculum, offering practical tips and creative ideas. She also touches on the potential of AI tools in simplifying the creation of 3D models and the importance of fostering emotional connections in the learning process.</p>

<p>Join us for this fascinating conversation and discover how VR and 3D modeling can transform education, making learning more interactive, engaging, and impactful.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/d53n7zff8nuhwuvb/episode123Anitaon3dSculpting-AI-Generated.mp3" length="38114374" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. In this episode, we are thrilled to have Anita Wielgosz, an expert 3D modeler, virtual world builder, and sculptor, join us. Anita shares her journey into the world of VR, from her early days of sculpting with plasticine to becoming a leading figure in 3D modeling for education.

Anita discusses the importance of using 3D models in teaching and learning, emphasizing how mediums like Play-Doh and Lego bricks can enhance students' understanding of spatial relationships and engage multiple senses. She also highlights the advantages of VR tools like Gravity Sketch, which allow educators and students to create immersive, hands-on learning experiences.

Throughout the episode, Anita provides valuable insights on how teachers can incorporate 3D modeling and virtual worlds into their curriculum, offering practical tips and creative ideas. She also touches on the potential of AI tools in simplifying the creation of 3D models and the importance of fostering emotional connections in the learning process.

Join us for this fascinating conversation and discover how VR and 3D modeling can transform education, making learning more interactive, engaging, and impactful.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2374</itunes:duration>
                <itunes:episode>126</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <podcast:transcript url="https://mcdn.podbean.com/mf/web/uj6fjizxgzjtixd9/episode123Anitaon3dSculpting-AI-Generated.srt" type="application/srt" /><podcast:chapters url="https://mcdn.podbean.com/mf/web/sghc64q8qvc5q57t/episode123Anitaon3dSculpting-AI-Generated_chapters.json" type="application/json" />    </item>
    <item>
        <title>Episode 122- XR Tools for Education and XR Docs with Eric Chamberlin</title>
        <itunes:title>Episode 122- XR Tools for Education and XR Docs with Eric Chamberlin</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-22-xr-tools-for-education-and-xr-docs-with-eric-chamberlin/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-22-xr-tools-for-education-and-xr-docs-with-eric-chamberlin/#comments</comments>        <pubDate>Tue, 30 Apr 2024 10:47:22 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/a7ffcb4d-50be-3d69-8e87-784504c9e137</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Eric Chamberlin.  He is an educator with extensive experience in technology integration and learning design. I'm especially interested in this talk because Eric's expertise in learning design resonates deeply with me. He is here today to talk about implementing XR into learning effectively. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Eric Chamberlin.  He is an educator with extensive experience in technology integration and learning design. I'm especially interested in this talk because Eric's expertise in learning design resonates deeply with me. He is here today to talk about implementing XR into learning effectively. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7dzftq9n2keckuue/episode22XRdocs.mp3" length="54981061" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Eric Chamberlin.  He is an educator with extensive experience in technology integration and learning design. I'm especially interested in this talk because Eric's expertise in learning design resonates deeply with me. He is here today to talk about implementing XR into learning effectively. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2861</itunes:duration>
                <itunes:episode>125</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 121- Using VR for Medical Literacy with HouseCall VR</title>
        <itunes:title>Episode 121- Using VR for Medical Literacy with HouseCall VR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-121-using-vr-for-medical-literacy-with-housecall-vr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-121-using-vr-for-medical-literacy-with-housecall-vr/#comments</comments>        <pubDate>Fri, 19 Apr 2024 17:55:58 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/a160e80e-5897-32b6-897e-b50a006e3c32</guid>
                                    <description><![CDATA[<p>Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  HouseCall VR, founded by Delaware podiatrist Dr. Linda Ciavarelli, is a leading immersive hub for sharing information in VR.  Linda is here today to talk more about her groundbreaking approach to patient medical literacy and engagement.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  HouseCall VR, founded by Delaware podiatrist Dr. Linda Ciavarelli, is a leading immersive hub for sharing information in VR.  Linda is here today to talk more about her groundbreaking approach to patient medical literacy and engagement.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/yhvhjhsjmvua2nzh/Episode121HouseCallVR.mp3" length="38444007" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  HouseCall VR, founded by Delaware podiatrist Dr. Linda Ciavarelli, is a leading immersive hub for sharing information in VR.  Linda is here today to talk more about her groundbreaking approach to patient medical literacy and engagement.  ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1800</itunes:duration>
                <itunes:episode>124</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 120-Mixed Reality for Learning with Newton’s Room</title>
        <itunes:title>Episode 120-Mixed Reality for Learning with Newton’s Room</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-120-mixed-reality-for-learning-with-newton-s-room/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-120-mixed-reality-for-learning-with-newton-s-room/#comments</comments>        <pubDate>Thu, 18 Apr 2024 10:40:32 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/cb101fbe-b27c-36ee-bcda-565565cccbed</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Horacio Torrendell, the visionary CEO and Founder of Treeview VR/AR.  We are excited to have him today to explore the innovative world of Newton’s Room, Treeview’s latest mixed-reality app designed to transform how we learn physics. This cutting-edge platform invites users to engage with immersive physics puzzles that dynamically adapt to their physical surroundings, employing Newton's laws of physics in challenging and interactive ways.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Horacio Torrendell, the visionary CEO and Founder of Treeview VR/AR.  We are excited to have him today to explore the innovative world of Newton’s Room, Treeview’s latest mixed-reality app designed to transform how we learn physics. This cutting-edge platform invites users to engage with immersive physics puzzles that dynamically adapt to their physical surroundings, employing Newton's laws of physics in challenging and interactive ways.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gi32zzrzsnsq7gd6/episode120NewtonsRoom.mp3" length="58398049" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Horacio Torrendell, the visionary CEO and Founder of Treeview VR/AR.  We are excited to have him today to explore the innovative world of Newton’s Room, Treeview’s latest mixed-reality app designed to transform how we learn physics. This cutting-edge platform invites users to engage with immersive physics puzzles that dynamically adapt to their physical surroundings, employing Newton's laws of physics in challenging and interactive ways.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2636</itunes:duration>
                <itunes:episode>123</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 119- Rethinking XR Deployment in the Classroom with ReframeXR</title>
        <itunes:title>Episode 119- Rethinking XR Deployment in the Classroom with ReframeXR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-119-rethinking-xr-deployment-in-the-classroom-with-reframexr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-119-rethinking-xr-deployment-in-the-classroom-with-reframexr/#comments</comments>        <pubDate>Tue, 26 Mar 2024 13:14:22 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/a7ca491b-c3d7-3f92-a089-32aa11d3d30e</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Jonathan Teske, who is the founder and CEO of ReframeXR.  Jonathan has been a pioneer in  XR for education.  He was a product manager and the Future for Education lead at Meta for over four years.  Jonathan also worked for Discovery Education as a Product Manager and was a highly accomplished Math and ESL leader.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Jonathan Teske, who is the founder and CEO of ReframeXR.  Jonathan has been a pioneer in  XR for education.  He was a product manager and the Future for Education lead at Meta for over four years.  Jonathan also worked for Discovery Education as a Product Manager and was a highly accomplished Math and ESL leader.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gqce6b/episode119reframexr.mp3" length="59301035" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Jonathan Teske, who is the founder and CEO of ReframeXR.  Jonathan has been a pioneer in  XR for education.  He was a product manager and the Future for Education lead at Meta for over four years.  Jonathan also worked for Discovery Education as a Product Manager and was a highly accomplished Math and ESL leader.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2703</itunes:duration>
                <itunes:episode>122</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 118-  Curating Educational Content For Meta</title>
        <itunes:title>Episode 118-  Curating Educational Content For Meta</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-118-curating-educational-content-for-meta/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-118-curating-educational-content-for-meta/#comments</comments>        <pubDate>Thu, 14 Mar 2024 13:36:17 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/b58758da-0631-3e92-a96e-f5913892e793</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Anand Dass lead of VR/AR applications for Meta and a huge community builder and connector in the XR space.  In this episode, we will discuss his philosophy and approach to educational apps and talk about curating educational experiences.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Anand Dass lead of VR/AR applications for Meta and a huge community builder and connector in the XR space.  In this episode, we will discuss his philosophy and approach to educational apps and talk about curating educational experiences.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/y3frdc/episode118AnandDass.mp3" length="39184000" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Anand Dass lead of VR/AR applications for Meta and a huge community builder and connector in the XR space.  In this episode, we will discuss his philosophy and approach to educational apps and talk about curating educational experiences.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3256</itunes:duration>
                <itunes:episode>121</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 117- Immersive VR Onboarding in Banking with Aequilibrium</title>
        <itunes:title>Episode 117- Immersive VR Onboarding in Banking with Aequilibrium</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-117-immersive-vr-onboarding-in-banking-with-aequilibrium/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-117-immersive-vr-onboarding-in-banking-with-aequilibrium/#comments</comments>        <pubDate>Tue, 27 Feb 2024 22:14:12 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/e168baad-5427-32a7-8db5-7f21d497e758</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Adrian Moise, founder and CEO at Aequilibrium.  They help clients with innovation, digital transformation and optimization by building custom tech solutions for progressive customers in a variety of sectors.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Adrian Moise, founder and CEO at Aequilibrium.  They help clients with innovation, digital transformation and optimization by building custom tech solutions for progressive customers in a variety of sectors.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/iwhedp/episode117VRBankingandEquilibrium.mp3" length="49902267" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Adrian Moise, founder and CEO at Aequilibrium.  They help clients with innovation, digital transformation and optimization by building custom tech solutions for progressive customers in a variety of sectors.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2449</itunes:duration>
                <itunes:episode>120</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 116-  Safety and Identity in Virtual worlds with Nina Jane Patel</title>
        <itunes:title>Episode 116-  Safety and Identity in Virtual worlds with Nina Jane Patel</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-116-safety-and-identity-in-virtual-worlds-with-nina-jane-patel/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-116-safety-and-identity-in-virtual-worlds-with-nina-jane-patel/#comments</comments>        <pubDate>Mon, 19 Feb 2024 12:10:37 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/6508ee4f-0b42-3f9f-8c61-ccc26ba3b426</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Nina Jane Patel, As the distinguished President of Research &amp; Safety and a pivotal Co-Founder at Kabuni, she is known as a visionary and authority in the realm of emerging technologies, including XR.  She is an expert in championing safe, responsible integration of these groundbreaking technologies in the education sector.  Nian has an impressive resume which includes being a regular feature on leading media platforms such as the BBC and CNN, where she users her experience, research and voice to fight for a positive digital future.  She is here today to talk about her work.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Nina Jane Patel, As the distinguished President of Research &amp; Safety and a pivotal Co-Founder at Kabuni, she is known as a visionary and authority in the realm of emerging technologies, including XR.  She is an expert in championing safe, responsible integration of these groundbreaking technologies in the education sector.  Nian has an impressive resume which includes being a regular feature on leading media platforms such as the BBC and CNN, where she users her experience, research and voice to fight for a positive digital future.  She is here today to talk about her work.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8m8g5p/episode116safetyinvirtualworlds.mp3" length="54416475" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Nina Jane Patel, As the distinguished President of Research &amp; Safety and a pivotal Co-Founder at Kabuni, she is known as a visionary and authority in the realm of emerging technologies, including XR.  She is an expert in championing safe, responsible integration of these groundbreaking technologies in the education sector.  Nian has an impressive resume which includes being a regular feature on leading media platforms such as the BBC and CNN, where she users her experience, research and voice to fight for a positive digital future.  She is here today to talk about her work.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2454</itunes:duration>
                <itunes:episode>119</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 115-  Use VR for Social Good, Vehicles for Change VR</title>
        <itunes:title>Episode 115-  Use VR for Social Good, Vehicles for Change VR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-115-use-vr-for-social-good-vehicles-for-change-vr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-115-use-vr-for-social-good-vehicles-for-change-vr/#comments</comments>        <pubDate>Fri, 09 Feb 2024 13:20:57 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/58274dee-05c9-3879-822c-da8df8dfe0ae</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Geoff Crawford, and Ashleigh Johnson from Vehicles for Change VR.   Vehicles of Change-VR, a collaboration between Vehicles for Change and HTX Labs, has revolutionized automotive technician training through an immersive virtual reality program. The program offers a dynamic, virtual garage environment where learners can interact with tools, machinery, and equipment. It provides practical, in-demand automotive skills and enables students to earn ASE certifications. The podcast will delve into how this innovative VR technology is shaping the future of technical education.  You can learn more about VRC-VR at :</p>
<ul type="disc"><li class="m_-6304824108384017739MsoListParagraph">Email: <a href='mailto:info@vfc-vr.org'>info@vfc-vr.org</a></li>
<li class="m_-6304824108384017739MsoListParagraph">Website: <a href='https://vfc-vr.org/'>https://vfc-vr.org</a></li>
<li class="m_-6304824108384017739MsoListParagraph">LinkedIn: Vehicles for Change VR <a href='https://www.linkedin.com/company/vfc-vr/?viewAsMember=true'>https://www.linkedin.com/company/vfc-vr/</a></li>
<li class="m_-6304824108384017739MsoListParagraph">Instagram: @vehiclesforchangevr <a href='https://www.instagram.com/vehiclesforchangevr/'>https://www.instagram.com/vehiclesforchangevr/</a></li>
<li class="m_-6304824108384017739MsoListParagraph">Facebook: Vehicles for Change VR <a href='https://www.facebook.com/vehiclesforchangevr/'>https://www.facebook.com/vehiclesforchangevr/</a></li>
<li class="m_-6304824108384017739MsoListParagraph">Geoff’s Calendly Link: <a href='https://calendly.com/gcrawford-xze/30min'>https://calendly.com/gcrawford-xze/30min</a></li>
</ul>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Geoff Crawford, and Ashleigh Johnson from Vehicles for Change VR.   Vehicles of Change-VR, a collaboration between Vehicles for Change and HTX Labs, has revolutionized automotive technician training through an immersive virtual reality program. The program offers a dynamic, virtual garage environment where learners can interact with tools, machinery, and equipment. It provides practical, in-demand automotive skills and enables students to earn ASE certifications. The podcast will delve into how this innovative VR technology is shaping the future of technical education.  You can learn more about VRC-VR at :</p>
<ul type="disc"><li class="m_-6304824108384017739MsoListParagraph">Email: <a href='mailto:info@vfc-vr.org'>info@vfc-vr.org</a></li>
<li class="m_-6304824108384017739MsoListParagraph">Website: <a href='https://vfc-vr.org/'>https://vfc-vr.org</a></li>
<li class="m_-6304824108384017739MsoListParagraph">LinkedIn: Vehicles for Change VR <a href='https://www.linkedin.com/company/vfc-vr/?viewAsMember=true'>https://www.linkedin.com/company/vfc-vr/</a></li>
<li class="m_-6304824108384017739MsoListParagraph">Instagram: @vehiclesforchangevr <a href='https://www.instagram.com/vehiclesforchangevr/'>https://www.instagram.com/vehiclesforchangevr/</a></li>
<li class="m_-6304824108384017739MsoListParagraph">Facebook: Vehicles for Change VR <a href='https://www.facebook.com/vehiclesforchangevr/'>https://www.facebook.com/vehiclesforchangevr/</a></li>
<li class="m_-6304824108384017739MsoListParagraph">Geoff’s Calendly Link: <a href='https://calendly.com/gcrawford-xze/30min'>https://calendly.com/gcrawford-xze/30min</a></li>
</ul>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3zqwz7/episode115VRforchange.mp3" length="66138483" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Geoff Crawford, and Ashleigh Johnson from Vehicles for Change VR.   Vehicles of Change-VR, a collaboration between Vehicles for Change and HTX Labs, has revolutionized automotive technician training through an immersive virtual reality program. The program offers a dynamic, virtual garage environment where learners can interact with tools, machinery, and equipment. It provides practical, in-demand automotive skills and enables students to earn ASE certifications. The podcast will delve into how this innovative VR technology is shaping the future of technical education.  You can learn more about VRC-VR at :
Email: info@vfc-vr.org
Website: https://vfc-vr.org
LinkedIn: Vehicles for Change VR https://www.linkedin.com/company/vfc-vr/
Instagram: @vehiclesforchangevr https://www.instagram.com/vehiclesforchangevr/
Facebook: Vehicles for Change VR https://www.facebook.com/vehiclesforchangevr/
Geoff’s Calendly Link: https://calendly.com/gcrawford-xze/30min
]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2950</itunes:duration>
                <itunes:episode>118</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 114- Explayn Chemistry VR</title>
        <itunes:title>Episode 114- Explayn Chemistry VR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-114-explayn-chemistry-vr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-114-explayn-chemistry-vr/#comments</comments>        <pubDate>Mon, 05 Feb 2024 09:16:40 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/efd6b7c1-139e-362e-bd51-93193a64f890</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to  François Lagunas. Francois is Chief Technology Officer at Explayn Chemistry. He is here today to discuss their latest VR app, a groundbreaking tool transforming how we learn chemistry. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to  François Lagunas. Francois is Chief Technology Officer at Explayn Chemistry. He is here today to discuss their latest VR app, a groundbreaking tool transforming how we learn chemistry. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/fi4jb4/episode114explaynchemistryVR.mp3" length="46253928" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to  François Lagunas. Francois is Chief Technology Officer at Explayn Chemistry. He is here today to discuss their latest VR app, a groundbreaking tool transforming how we learn chemistry. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1907</itunes:duration>
                <itunes:episode>117</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 113- VR For the Kentucky Education System</title>
        <itunes:title>Episode 113- VR For the Kentucky Education System</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-113-vr-for-the-kentucky-education-system/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-113-vr-for-the-kentucky-education-system/#comments</comments>        <pubDate>Thu, 01 Feb 2024 22:55:30 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/bfc4e6d2-b69e-3222-bc3e-af4316d75c08</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Dr. Shannon Putman.  Dr. Putman, an esteemed special education teacher and VR expert with over a decade of classroom experience, is spearheading a project for the Kentucky Department of education that will involve the deployment of over 5000 VR headsets.  She is here today to talk more about this remarkable assignment. Dr. Putman was previously on the show in episode 31 to talk about her VR experience Brain Drain and her work with special education</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Dr. Shannon Putman.  Dr. Putman, an esteemed special education teacher and VR expert with over a decade of classroom experience, is spearheading a project for the Kentucky Department of education that will involve the deployment of over 5000 VR headsets.  She is here today to talk more about this remarkable assignment. Dr. Putman was previously on the show in episode 31 to talk about her VR experience Brain Drain and her work with special education</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/6fkgry/episode113vrforkentucky.mp3" length="49092269" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Dr. Shannon Putman.  Dr. Putman, an esteemed special education teacher and VR expert with over a decade of classroom experience, is spearheading a project for the Kentucky Department of education that will involve the deployment of over 5000 VR headsets.  She is here today to talk more about this remarkable assignment. Dr. Putman was previously on the show in episode 31 to talk about her VR experience Brain Drain and her work with special education]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2226</itunes:duration>
                <itunes:episode>116</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 112- Scaling VR to An Entire Country</title>
        <itunes:title>Episode 112- Scaling VR to An Entire Country</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-112-scaling-vr-to-an-entire-country/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-112-scaling-vr-to-an-entire-country/#comments</comments>        <pubDate>Fri, 12 Jan 2024 10:20:21 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/8d87663a-fbd8-39b4-bd04-7b9eca834861</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Dr. Carl Boel.  Dr. Boel is a researcher and expert in e-learning and XR.  He is also the co-founder and CPO of Dexr, an accessible platform offering immersive learning experiences that are not only effective but also motivating. Solving the problem of XR adoption and scalability in small schools or districts is challenging, how about doing it for an entire country? His team recently wrote a comprehensive paper that was published in Tech Trends, this paper presents a nationwide framework in Flanders (Belgium) for implementation comprising five pillars—hardware, software, teacher professional development, practice-oriented research, and coordination—to guide researchers and education policymakers. He is here today to talk more about this.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Dr. Carl Boel.  Dr. Boel is a researcher and expert in e-learning and XR.  He is also the co-founder and CPO of Dexr, an accessible platform offering immersive learning experiences that are not only effective but also motivating. Solving the problem of XR adoption and scalability in small schools or districts is challenging, how about doing it for an entire country? His team recently wrote a comprehensive paper that was published in Tech Trends, this paper presents a nationwide framework in Flanders (Belgium) for implementation comprising five pillars—hardware, software, teacher professional development, practice-oriented research, and coordination—to guide researchers and education policymakers. He is here today to talk more about this.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/tikr9p/episode112ScalingVRtoanation.mp3" length="74030529" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning.  Today we have the pleasure of talking to Dr. Carl Boel.  Dr. Boel is a researcher and expert in e-learning and XR.  He is also the co-founder and CPO of Dexr, an accessible platform offering immersive learning experiences that are not only effective but also motivating. Solving the problem of XR adoption and scalability in small schools or districts is challenging, how about doing it for an entire country? His team recently wrote a comprehensive paper that was published in Tech Trends, this paper presents a nationwide framework in Flanders (Belgium) for implementation comprising five pillars—hardware, software, teacher professional development, practice-oriented research, and coordination—to guide researchers and education policymakers. He is here today to talk more about this.  ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3399</itunes:duration>
                <itunes:episode>115</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 111- VR Film School</title>
        <itunes:title>Episode 111- VR Film School</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-111-vr-film-school/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-111-vr-film-school/#comments</comments>        <pubDate>Fri, 29 Dec 2023 16:47:15 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/2b92c49e-cb71-3648-ac7b-550f97f96537</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Jon Gress, the CEO of The Metaverse Construction company and founder of The Metaverse Film School, “The World’s First Fully Immersive Metaverse Film School”!  The film school started classes this year using the Engage VR platform.   One of the most challenging aspects of teaching film curricula is balancing the theoretical and practical components of filmmaking.  Instructors need to provide comprehensive knowledge of film theory, history, and aesthetics while also teaching practical skills like cinematography, editing, and directing.  Jon is here today to talk about the efficacy of using VR and virtual worlds for teaching film.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Jon Gress, the CEO of The Metaverse Construction company and founder of The Metaverse Film School, “The World’s First Fully Immersive Metaverse Film School”!  The film school started classes this year using the Engage VR platform.   One of the most challenging aspects of teaching film curricula is balancing the theoretical and practical components of filmmaking.  Instructors need to provide comprehensive knowledge of film theory, history, and aesthetics while also teaching practical skills like cinematography, editing, and directing.  Jon is here today to talk about the efficacy of using VR and virtual worlds for teaching film.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/sw3zf7/episode111vrfilmschool.mp3" length="65470393" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Jon Gress, the CEO of The Metaverse Construction company and founder of The Metaverse Film School, “The World’s First Fully Immersive Metaverse Film School”!  The film school started classes this year using the Engage VR platform.   One of the most challenging aspects of teaching film curricula is balancing the theoretical and practical components of filmmaking.  Instructors need to provide comprehensive knowledge of film theory, history, and aesthetics while also teaching practical skills like cinematography, editing, and directing.  Jon is here today to talk about the efficacy of using VR and virtual worlds for teaching film.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4243</itunes:duration>
                <itunes:episode>114</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 110- Designing VR Applications for Industrial Training</title>
        <itunes:title>Episode 110- Designing VR Applications for Industrial Training</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-110-designing-vr-applications-for-industrial-training/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-110-designing-vr-applications-for-industrial-training/#comments</comments>        <pubDate>Thu, 14 Dec 2023 09:51:57 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/1af4b446-c780-3f42-9b8f-36287ffcfaef</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Dmitry Scheglov CEO of GWPro.  GWPro focuses on industrial-type simulations and learning engagements sometimes we call them “Hard skills training”. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Dmitry Scheglov CEO of GWPro.  GWPro focuses on industrial-type simulations and learning engagements sometimes we call them “Hard skills training”. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/uqsye6/episode110IndurstrialVRTraining.mp3" length="45078297" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Dmitry Scheglov CEO of GWPro.  GWPro focuses on industrial-type simulations and learning engagements sometimes we call them “Hard skills training”. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2637</itunes:duration>
                <itunes:episode>113</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 109- Planning and Delivering an XR Conference</title>
        <itunes:title>Episode 109- Planning and Delivering an XR Conference</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-109-planning-and-delivering-an-xr-conference/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-109-planning-and-delivering-an-xr-conference/#comments</comments>        <pubDate>Sun, 19 Nov 2023 21:53:26 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/948bdc70-3fdd-3b01-934c-13debc01e9db</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Bradley Chesham.   Brad is the CEO of Bundle of Rays and has been instrumental in pushing XR in Healthcare.  Brad is a thought leader in how immersive learning should be deployed to maximize health case outcomes.  His focus on using immersive learning tools related to XR has been impressive.  His recent pursuit of a PHD whilst running a busy start-up is a testimony to his passion for this medium.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Bradley Chesham.   Brad is the CEO of Bundle of Rays and has been instrumental in pushing XR in Healthcare.  Brad is a thought leader in how immersive learning should be deployed to maximize health case outcomes.  His focus on using immersive learning tools related to XR has been impressive.  His recent pursuit of a PHD whilst running a busy start-up is a testimony to his passion for this medium.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/rxdvxv/episode109.mp3" length="41696396" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Bradley Chesham.   Brad is the CEO of Bundle of Rays and has been instrumental in pushing XR in Healthcare.  Brad is a thought leader in how immersive learning should be deployed to maximize health case outcomes.  His focus on using immersive learning tools related to XR has been impressive.  His recent pursuit of a PHD whilst running a busy start-up is a testimony to his passion for this medium.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2589</itunes:duration>
                <itunes:episode>112</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 108- Enhancing Adult Education Through VR</title>
        <itunes:title>Episode 108- Enhancing Adult Education Through VR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-108-enhancing-adult-education-through-vr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-108-enhancing-adult-education-through-vr/#comments</comments>        <pubDate>Thu, 09 Nov 2023 12:18:19 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/5db78fa7-e97f-3cab-b912-6cff8cb3d5aa</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Mary Walsh O’Shea.    Mary has been a pioneer in reshaping the landscape of healthcare education through virtual reality. Mary's journey began in the rich soil of adult literacy, where she fostered growth as both a tutor and a beacon for innovative learning spaces. Her passion for immersive education led her to orchestrate a groundbreaking VR initiative which we are going to talk more about today.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Mary Walsh O’Shea.    Mary has been a pioneer in reshaping the landscape of healthcare education through virtual reality. Mary's journey began in the rich soil of adult literacy, where she fostered growth as both a tutor and a beacon for innovative learning spaces. Her passion for immersive education led her to orchestrate a groundbreaking VR initiative which we are going to talk more about today.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/62vc9w/episode108vrandadultlearning.mp3" length="49977508" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Mary Walsh O’Shea.    Mary has been a pioneer in reshaping the landscape of healthcare education through virtual reality. Mary's journey began in the rich soil of adult literacy, where she fostered growth as both a tutor and a beacon for innovative learning spaces. Her passion for immersive education led her to orchestrate a groundbreaking VR initiative which we are going to talk more about today.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3134</itunes:duration>
                <itunes:episode>111</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 107- VR To Enhance Learning Outcomes in Welding and Fabrication</title>
        <itunes:title>Episode 107- VR To Enhance Learning Outcomes in Welding and Fabrication</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-107-vr-to-enhance-learning-outcomes-in-welding-and-fabrication/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-107-vr-to-enhance-learning-outcomes-in-welding-and-fabrication/#comments</comments>        <pubDate>Sun, 29 Oct 2023 14:41:03 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/b502380b-6ad4-3cc6-9dba-ba116acce202</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Craig Scott and David Sime.  Craig has been teaching welding for nearly a decade following over twenty years of experience in industry. He is an advocate of utilizing virtual reality in education and has worked with many companies including Lincoln Electric and Seabury.  David is the CTO and Co-Director of Riiot Digital and a top voice in the field of XR.  I have been following David’s post on LinkedIn about XR for years and consider him an influencer in this field.  David and Craig are currently working on a Hydrogen Safety virtual reality app called ‘Hydroverse’.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Craig Scott and David Sime.  Craig has been teaching welding for nearly a decade following over twenty years of experience in industry. He is an advocate of utilizing virtual reality in education and has worked with many companies including Lincoln Electric and Seabury.  David is the CTO and Co-Director of Riiot Digital and a top voice in the field of XR.  I have been following David’s post on LinkedIn about XR for years and consider him an influencer in this field.  David and Craig are currently working on a Hydrogen Safety virtual reality app called ‘Hydroverse’.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/dcrj7d/episode107VRforwelding.mp3" length="53819505" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Craig Scott and David Sime.  Craig has been teaching welding for nearly a decade following over twenty years of experience in industry. He is an advocate of utilizing virtual reality in education and has worked with many companies including Lincoln Electric and Seabury.  David is the CTO and Co-Director of Riiot Digital and a top voice in the field of XR.  I have been following David’s post on LinkedIn about XR for years and consider him an influencer in this field.  David and Craig are currently working on a Hydrogen Safety virtual reality app called ‘Hydroverse’.  ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3263</itunes:duration>
                <itunes:episode>110</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 106- The Making of Nano, A VR Educational Game</title>
        <itunes:title>Episode 106- The Making of Nano, A VR Educational Game</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-106-the-making-of-nano-a-vr-educational-game/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-106-the-making-of-nano-a-vr-educational-game/#comments</comments>        <pubDate>Tue, 24 Oct 2023 16:11:24 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/8b9ebbd0-8ed5-30c3-a237-c2222d2596ed</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of using virtual reality to enhance learning.  Today we are unpacking the topic of experiential learning through gamification.  We have the pleasure of talking to David Sarno, Founder and CEO at Lighthaus Inc and Emily O’Neal, Creative Director at Lighthaus Inc. YOu can learn more at https://vr-sci.com/nanocell-reality-check/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of using virtual reality to enhance learning.  Today we are unpacking the topic of experiential learning through gamification.  We have the pleasure of talking to David Sarno, Founder and CEO at Lighthaus Inc and Emily O’Neal, Creative Director at Lighthaus Inc. YOu can learn more at https://vr-sci.com/nanocell-reality-check/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/yipb6g/episode106.mp3" length="42433976" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of using virtual reality to enhance learning.  Today we are unpacking the topic of experiential learning through gamification.  We have the pleasure of talking to David Sarno, Founder and CEO at Lighthaus Inc and Emily O’Neal, Creative Director at Lighthaus Inc. YOu can learn more at https://vr-sci.com/nanocell-reality-check/]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2627</itunes:duration>
                <itunes:episode>109</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 105-Using VR to Tackle Rigorous Curriculum</title>
        <itunes:title>Episode 105-Using VR to Tackle Rigorous Curriculum</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-105-using-vr-to-tackle-rigorous-curriculum/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-105-using-vr-to-tackle-rigorous-curriculum/#comments</comments>        <pubDate>Fri, 20 Oct 2023 13:36:54 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/dbb8dfea-2af9-39e4-bcd1-9b2a3eae2700</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Nathan O’Grady.  Nathan is the Virtual Reality Lead at King's InterHigh.  In a world where many teachers are still delivering lessons in a traditional model of lecture, worksheet, and test, Nathan has committed to providing greater variety in lesson delivery at his school.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Nathan O’Grady.  Nathan is the Virtual Reality Lead at King's InterHigh.  In a world where many teachers are still delivering lessons in a traditional model of lecture, worksheet, and test, Nathan has committed to providing greater variety in lesson delivery at his school.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/bqqf3n/episode105VRforacademicrigor.mp3" length="39685887" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Nathan O’Grady.  Nathan is the Virtual Reality Lead at King's InterHigh.  In a world where many teachers are still delivering lessons in a traditional model of lecture, worksheet, and test, Nathan has committed to providing greater variety in lesson delivery at his school.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2303</itunes:duration>
                <itunes:episode>108</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 104- Understanding Generative Ai for Immersive Learning at Talespin</title>
        <itunes:title>Episode 104- Understanding Generative Ai for Immersive Learning at Talespin</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-104-understanding-generative-ai-for-immersive-learning-at-talespin/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-104-understanding-generative-ai-for-immersive-learning-at-talespin/#comments</comments>        <pubDate>Wed, 04 Oct 2023 22:19:28 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/7b3c8ded-9b62-3ea7-89db-ed6f06e17af5</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Joe Millward.  Joe is the General Manager at Talespin a world-leading Immersive Technology Platform company. In this role, he is responsible for developing the APAC market.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Joe Millward.  Joe is the General Manager at Talespin a world-leading Immersive Technology Platform company. In this role, he is responsible for developing the APAC market.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/itsk5n/episode104joemillward.mp3" length="28101688" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have the pleasure of talking to Joe Millward.  Joe is the General Manager at Talespin a world-leading Immersive Technology Platform company. In this role, he is responsible for developing the APAC market.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1735</itunes:duration>
                <itunes:episode>107</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 103- Learning, VR and Feelings with Nick Shackleton-Jones</title>
        <itunes:title>Episode 103- Learning, VR and Feelings with Nick Shackleton-Jones</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-103-learning-vr-and-feelings-with-nick-shackleton-jones/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-103-learning-vr-and-feelings-with-nick-shackleton-jones/#comments</comments>        <pubDate>Thu, 21 Sep 2023 09:27:10 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/db79454b-5a0f-3144-89e5-026fed91c633</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have a special guest with us. Joining us is Nick Shackleton-Jones,. He has a 30-year track record of shaping future learning approaches for numerous public and private organizations. Winner of several awards for people development strategy, innovation, and learning content, including the Learning &amp; Performance Institute’s Award for Services to the Learning Industry, 2017 Nick is also the author of ‘How People Learn”.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have a special guest with us. Joining us is Nick Shackleton-Jones,. He has a 30-year track record of shaping future learning approaches for numerous public and private organizations. Winner of several awards for people development strategy, innovation, and learning content, including the Learning &amp; Performance Institute’s Award for Services to the Learning Industry, 2017 Nick is also the author of ‘How People Learn”.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/tk6ddu/episode103learningvrandfeelings.mp3" length="36568164" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have a special guest with us. Joining us is Nick Shackleton-Jones,. He has a 30-year track record of shaping future learning approaches for numerous public and private organizations. Winner of several awards for people development strategy, innovation, and learning content, including the Learning &amp; Performance Institute’s Award for Services to the Learning Industry, 2017 Nick is also the author of ‘How People Learn”.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2096</itunes:duration>
                <itunes:episode>106</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 102-Synchronous Language Learning in VR</title>
        <itunes:title>Episode 102-Synchronous Language Learning in VR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-102-synchronous-language-learning-in-vr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-102-synchronous-language-learning-in-vr/#comments</comments>        <pubDate>Fri, 01 Sep 2023 14:59:20 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/c417b28e-1801-339c-a42d-ac78e4e91209</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have a special guest with us. Joining us is Misty Wilson, the Head of Education and Customer Support at Immerse,  a groundbreaking company that offers immersive language learning experiences in virtual reality. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have a special guest with us. Joining us is Misty Wilson, the Head of Education and Customer Support at Immerse,  a groundbreaking company that offers immersive language learning experiences in virtual reality. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/knt99a/episode102SychronousVRforlanguage.mp3" length="31967876" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education, where we dive deep into the world of virtual reality for teaching and learning.  Today we have a special guest with us. Joining us is Misty Wilson, the Head of Education and Customer Support at Immerse,  a groundbreaking company that offers immersive language learning experiences in virtual reality. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1846</itunes:duration>
                <itunes:episode>105</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 101-VR to Future-proof Students</title>
        <itunes:title>Episode 101-VR to Future-proof Students</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-101-vr-the-to-future-proof-students/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-101-vr-the-to-future-proof-students/#comments</comments>        <pubDate>Mon, 21 Aug 2023 15:44:26 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/4ee2a006-c11e-3265-9c5b-b4c4620ba02f</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  Preparing students to navigate the evolving education landscape is paramount in an era of rapid and unpredictable change. Technological advancements and cultural shifts reshape industries and opportunities at an unprecedented pace. By equipping students with adaptable skills, critical thinking, and a growth mindset, we empower them to thrive amidst uncertainty.  In today’s episode, we are talking with Lucie Coudret, a VR consultant and career coach using VR to enable students to be future-ready.  She has been involved in developing and deploying VR internships and honing VR soft skills</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  Preparing students to navigate the evolving education landscape is paramount in an era of rapid and unpredictable change. Technological advancements and cultural shifts reshape industries and opportunities at an unprecedented pace. By equipping students with adaptable skills, critical thinking, and a growth mindset, we empower them to thrive amidst uncertainty.  In today’s episode, we are talking with Lucie Coudret, a VR consultant and career coach using VR to enable students to be future-ready.  She has been involved in developing and deploying VR internships and honing VR soft skills</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/v2jnnf/Episode101.mp3" length="32551189" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  Preparing students to navigate the evolving education landscape is paramount in an era of rapid and unpredictable change. Technological advancements and cultural shifts reshape industries and opportunities at an unprecedented pace. By equipping students with adaptable skills, critical thinking, and a growth mindset, we empower them to thrive amidst uncertainty.  In today’s episode, we are talking with Lucie Coudret, a VR consultant and career coach using VR to enable students to be future-ready.  She has been involved in developing and deploying VR internships and honing VR soft skills]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1905</itunes:duration>
                <itunes:episode>104</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 100- Scaling a Virtual Reality Charter School</title>
        <itunes:title>Episode 100- Scaling a Virtual Reality Charter School</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-100-scaling-a-virtual-reality-charter-school/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-100-scaling-a-virtual-reality-charter-school/#comments</comments>        <pubDate>Fri, 11 Aug 2023 17:59:04 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/24ee0d32-193e-3027-9f9c-37cda9119480</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring the efficacy of using VR for schooling.  We know VR can be a powerful medium to engage students and unlock deeper conceptual understanding, but is it possible to anchor this tool into a school’s mission and vision? Adam Mangana, M.Ed is the Chief Product Officer and a founder of Optima Ed, an Education Experience company focused on creating standards-aligned Virtual Reality Curriculum. Mr. Mangana has over 15 years of experience in education technology. He has also launched the world’s first Virtual Reality Charter School Optima Classical Academy in the fall of 2022. Check out <a href='https://www.optimaacademy.online/'>https://www.optimaacademy.online/</a>. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring the efficacy of using VR for schooling.  We know VR can be a powerful medium to engage students and unlock deeper conceptual understanding, but is it possible to anchor this tool into a school’s mission and vision? Adam Mangana, M.Ed is the Chief Product Officer and a founder of Optima Ed, an Education Experience company focused on creating standards-aligned Virtual Reality Curriculum. Mr. Mangana has over 15 years of experience in education technology. He has also launched the world’s first Virtual Reality Charter School Optima Classical Academy in the fall of 2022. Check out <a href='https://www.optimaacademy.online/'>https://www.optimaacademy.online/</a>. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ip34ie/episode100adammangana.mp3" length="38632458" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring the efficacy of using VR for schooling.  We know VR can be a powerful medium to engage students and unlock deeper conceptual understanding, but is it possible to anchor this tool into a school’s mission and vision? Adam Mangana, M.Ed is the Chief Product Officer and a founder of Optima Ed, an Education Experience company focused on creating standards-aligned Virtual Reality Curriculum. Mr. Mangana has over 15 years of experience in education technology. He has also launched the world’s first Virtual Reality Charter School Optima Classical Academy in the fall of 2022. Check out https://www.optimaacademy.online/. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2212</itunes:duration>
                <itunes:episode>103</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 99- VR to Educate Law Students</title>
        <itunes:title>Episode 99- VR to Educate Law Students</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-99-vr-to-educate-law-students/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-99-vr-to-educate-law-students/#comments</comments>        <pubDate>Mon, 07 Aug 2023 16:32:19 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/b00ef81e-1434-3c9b-bc65-0fb685c97283</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring the efficacy of using VR to help educate law students. One company,  Law School Ai firmly believes that the traditional methods of teaching law can be enhanced by embracing cutting-edge technology. By stepping into the virtual shoes of lawyers and participating in carefully curated mock VR trials, students will gain invaluable hands-on experience.  On today's show, we are fortunate to talk with Garrison English and Kyle Brookover, the Co-founders of Law School Ai.  You can find them on LinkedIn and twitter/X.  Also check out their website https://law-school-ai.vercel.app/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring the efficacy of using VR to help educate law students. One company,  Law School Ai firmly believes that the traditional methods of teaching law can be enhanced by embracing cutting-edge technology. By stepping into the virtual shoes of lawyers and participating in carefully curated mock VR trials, students will gain invaluable hands-on experience.  On today's show, we are fortunate to talk with Garrison English and Kyle Brookover, the Co-founders of Law School Ai.  You can find them on LinkedIn and twitter/X.  Also check out their website https://law-school-ai.vercel.app/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/zy2emm/episode99VRandMocktrials.mp3" length="33451114" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring the efficacy of using VR to help educate law students. One company,  Law School Ai firmly believes that the traditional methods of teaching law can be enhanced by embracing cutting-edge technology. By stepping into the virtual shoes of lawyers and participating in carefully curated mock VR trials, students will gain invaluable hands-on experience.  On today's show, we are fortunate to talk with Garrison English and Kyle Brookover, the Co-founders of Law School Ai.  You can find them on LinkedIn and twitter/X.  Also check out their website https://law-school-ai.vercel.app/]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2025</itunes:duration>
                <itunes:episode>102</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 98- Is VR Here to Stay in Education?</title>
        <itunes:title>Episode 98- Is VR Here to Stay in Education?</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-98-is-vr-here-to-stay-in-education/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-98-is-vr-here-to-stay-in-education/#comments</comments>        <pubDate>Wed, 05 Jul 2023 13:16:03 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/4488e6e6-3494-36e6-9ddb-99bfd6d7a747</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring the issue of why vr adoption continues to be slow but steady in many schools. On our show today we have Jusint Kosek.  Justin is starting a new position as Innovation Coach in the West Milwaukee school district.  He has also been a teacher in this same district for several years. Justin is here today to talk about his experiences with VR adoption and his vision for the future.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring the issue of why vr adoption continues to be slow but steady in many schools. On our show today we have Jusint Kosek.  Justin is starting a new position as Innovation Coach in the West Milwaukee school district.  He has also been a teacher in this same district for several years. Justin is here today to talk about his experiences with VR adoption and his vision for the future.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/pzx8k4/Episode98-IS_VR_Here_to_Stay98s32.mp3" length="48659394" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring the issue of why vr adoption continues to be slow but steady in many schools. On our show today we have Jusint Kosek.  Justin is starting a new position as Innovation Coach in the West Milwaukee school district.  He has also been a teacher in this same district for several years. Justin is here today to talk about his experiences with VR adoption and his vision for the future.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2795</itunes:duration>
                <itunes:episode>101</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 97- VR to Educate People about The Earth</title>
        <itunes:title>Episode 97- VR to Educate People about The Earth</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-97-vr-to-educate-people-about-the-earth/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-97-vr-to-educate-people-about-the-earth/#comments</comments>        <pubDate>Mon, 12 Jun 2023 15:27:05 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/cd35ec4e-18f8-3f7e-9a45-daa27758a069</guid>
                                    <description><![CDATA[<p>Welcome to another exciting episode of VR in Education.  In today’s episode,  we are so fortunate to talk to Dr. Louise Edwards about vr content creation.  She has her PhD in Earth Science and has climbed many volcanoes.  Dr. Edwards has taught high school, conducted research, and developed strong skills in unity for VR development.  But, probably the most poignant part of her biography is that she has started a VR consulting company called DredwardsVR Consulting that helps people build a profound relationship with the planet through VR.  You can check out her work at https://foundinthefjords.org/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Welcome to another exciting episode of VR in Education.  In today’s episode,  we are so fortunate to talk to Dr. Louise Edwards about vr content creation.  She has her PhD in Earth Science and has climbed many volcanoes.  Dr. Edwards has taught high school, conducted research, and developed strong skills in unity for VR development.  But, probably the most poignant part of her biography is that she has started a VR consulting company called DredwardsVR Consulting that helps people build a profound relationship with the planet through VR.  You can check out her work at https://foundinthefjords.org/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/kkxbxg/episode97.mp3" length="37818604" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Welcome to another exciting episode of VR in Education.  In today’s episode,  we are so fortunate to talk to Dr. Louise Edwards about vr content creation.  She has her PhD in Earth Science and has climbed many volcanoes.  Dr. Edwards has taught high school, conducted research, and developed strong skills in unity for VR development.  But, probably the most poignant part of her biography is that she has started a VR consulting company called DredwardsVR Consulting that helps people build a profound relationship with the planet through VR.  You can check out her work at https://foundinthefjords.org/]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2466</itunes:duration>
                <itunes:episode>100</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 96- Revisting Content Creation in VR</title>
        <itunes:title>Episode 96- Revisting Content Creation in VR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-96-revisting-content-creation-in-vr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-96-revisting-content-creation-in-vr/#comments</comments>        <pubDate>Thu, 06 Apr 2023 15:37:35 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/d2634604-e7a3-30dc-a12d-c654859dbb2f</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are so fortunate to talk to Emilie Joly and Kwaku Aning.  Emilie has been on the show before and is one of our most listened-to episodes.  She is the CEO of a VR content creation application called Zoe.  Kwaku Aning is an educator, connector, deep thinker and VR pioneer, who has a wealth of experience working with students and teachers on VR content creation and design thinking. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are so fortunate to talk to Emilie Joly and Kwaku Aning.  Emilie has been on the show before and is one of our most listened-to episodes.  She is the CEO of a VR content creation application called Zoe.  Kwaku Aning is an educator, connector, deep thinker and VR pioneer, who has a wealth of experience working with students and teachers on VR content creation and design thinking. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7ydz7h/episode96RevistingVRandcontentcreation.mp3" length="38857506" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are so fortunate to talk to Emilie Joly and Kwaku Aning.  Emilie has been on the show before and is one of our most listened-to episodes.  She is the CEO of a VR content creation application called Zoe.  Kwaku Aning is an educator, connector, deep thinker and VR pioneer, who has a wealth of experience working with students and teachers on VR content creation and design thinking. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2547</itunes:duration>
                <itunes:episode>99</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 95- The struggles to Scale VR in a School</title>
        <itunes:title>Episode 95- The struggles to Scale VR in a School</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-95-the-struggles-to-scale-vr-in-a-school/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-95-the-struggles-to-scale-vr-in-a-school/#comments</comments>        <pubDate>Wed, 22 Mar 2023 17:58:38 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/43222c2f-a599-37db-8c70-a80a05299550</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are on a mission to understand more about how easy or difficult it is to scale up the use of VR and immersive learning in a school. Today on the show we have Jason Ward.  Jason is High School Chemistry Teacher, Educational Technologist, EdD Candidate, Screenwriter and has been working hard to get immersive VR into his school just outside Boston.  You can reach Jason on twitter <a href='https://twitter.com/jasonwardtech'>@jasonwardtech</a>.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are on a mission to understand more about how easy or difficult it is to scale up the use of VR and immersive learning in a school. Today on the show we have Jason Ward.  Jason is High School Chemistry Teacher, Educational Technologist, EdD Candidate, Screenwriter and has been working hard to get immersive VR into his school just outside Boston.  You can reach Jason on twitter <a href='https://twitter.com/jasonwardtech'>@jasonwardtech</a>.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/vqugzv/episode95scalingvrinschools.mp3" length="37935022" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are on a mission to understand more about how easy or difficult it is to scale up the use of VR and immersive learning in a school. Today on the show we have Jason Ward.  Jason is High School Chemistry Teacher, Educational Technologist, EdD Candidate, Screenwriter and has been working hard to get immersive VR into his school just outside Boston.  You can reach Jason on twitter @jasonwardtech.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2217</itunes:duration>
                <itunes:episode>98</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 94- VR for Immersive Learning with Monica Arés</title>
        <itunes:title>Episode 94- VR for Immersive Learning with Monica Arés</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-94-vr-for-immersive-learning-with-monica-ares/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-94-vr-for-immersive-learning-with-monica-ares/#comments</comments>        <pubDate>Thu, 16 Mar 2023 17:05:53 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/c68df2c7-edf3-320a-b407-3f874f15aa5e</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are on a mission to unpack more layers of immersive learning. Monica Arés is an expert in Immersive Learning.  As a Harvard Graduate School of Education alumna, former math educator, curriculum developer, and planetarium director, Monica is at the forefront of how emerging technology like VR can be used to enhance learning.  We are excited to have her on the show today.  You can connect with Monica at https://www.monicaares.com/.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are on a mission to unpack more layers of immersive learning. Monica Arés is an expert in Immersive Learning.  As a Harvard Graduate School of Education alumna, former math educator, curriculum developer, and planetarium director, Monica is at the forefront of how emerging technology like VR can be used to enhance learning.  We are excited to have her on the show today.  You can connect with Monica at https://www.monicaares.com/.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/37vr2v/episode94ImmseriveLearningwithMonicaAres.mp3" length="33569861" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are on a mission to unpack more layers of immersive learning. Monica Arés is an expert in Immersive Learning.  As a Harvard Graduate School of Education alumna, former math educator, curriculum developer, and planetarium director, Monica is at the forefront of how emerging technology like VR can be used to enhance learning.  We are excited to have her on the show today.  You can connect with Monica at https://www.monicaares.com/.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2103</itunes:duration>
                <itunes:episode>97</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 93- VR to Reduce Stress and Anxiety with Reulay</title>
        <itunes:title>Episode 93- VR to Reduce Stress and Anxiety with Reulay</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-93-vr-to-reduce-stress-and-anxiety-with-reulay/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-93-vr-to-reduce-stress-and-anxiety-with-reulay/#comments</comments>        <pubDate>Wed, 01 Mar 2023 13:26:31 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/07b0ed78-45de-3499-a4ef-ceacccbf54a3</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are interviewing Dr. Srini Pillay,  the chief medical officer and co-founder of Reulay.  Reulay is a video, XR, and metaverse solution for the reduction of stress, anxiety, and stress-related diseases.  We are fortunate to have Dr Pillay on the show today as he has an impressive resume as it pertains to reducing stress and anxiety.  He has written several books and is an expert in cognitive mindset which has undoubtedly positioned him well for VR and his work with Reulay. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are interviewing Dr. Srini Pillay,  the chief medical officer and co-founder of Reulay.  Reulay is a video, XR, and metaverse solution for the reduction of stress, anxiety, and stress-related diseases.  We are fortunate to have Dr Pillay on the show today as he has an impressive resume as it pertains to reducing stress and anxiety.  He has written several books and is an expert in cognitive mindset which has undoubtedly positioned him well for VR and his work with Reulay. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/rjb54h/Episode93VRforstressandanxiety.mp3" length="26785334" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are interviewing Dr. Srini Pillay,  the chief medical officer and co-founder of Reulay.  Reulay is a video, XR, and metaverse solution for the reduction of stress, anxiety, and stress-related diseases.  We are fortunate to have Dr Pillay on the show today as he has an impressive resume as it pertains to reducing stress and anxiety.  He has written several books and is an expert in cognitive mindset which has undoubtedly positioned him well for VR and his work with Reulay. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1733</itunes:duration>
                <itunes:episode>96</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 92- VR Training in the Hospitality Industry</title>
        <itunes:title>Episode 92- VR Training in the Hospitality Industry</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-92-vr-training-in-the-hospitality-industry/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-92-vr-training-in-the-hospitality-industry/#comments</comments>        <pubDate>Tue, 28 Feb 2023 11:53:31 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/86e6bf33-22fb-3ddc-953b-051bcb1ecc16</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are looking at  how VR might enhance learning and development in the hospitality industry.  This industry relies heavily on social skills and procedural learning.  Both these two areas lend themselves well for using VR and virtual worlds to improve training and development.  We have invited Tracy Cosgrove on the show to talk about her extensive experience using VR for hospitality training.  Check out tracy's website at <a href='https://vrhti.com/'>https://vrhti.com/</a>. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are looking at  how VR might enhance learning and development in the hospitality industry.  This industry relies heavily on social skills and procedural learning.  Both these two areas lend themselves well for using VR and virtual worlds to improve training and development.  We have invited Tracy Cosgrove on the show to talk about her extensive experience using VR for hospitality training.  Check out tracy's website at <a href='https://vrhti.com/'>https://vrhti.com/</a>. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9mnfwy/episode92VRtraininginhospitality.mp3" length="30962572" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are looking at  how VR might enhance learning and development in the hospitality industry.  This industry relies heavily on social skills and procedural learning.  Both these two areas lend themselves well for using VR and virtual worlds to improve training and development.  We have invited Tracy Cosgrove on the show to talk about her extensive experience using VR for hospitality training.  Check out tracy's website at https://vrhti.com/. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1932</itunes:duration>
                <itunes:episode>95</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 91- Virtual Speech and ChatGPT3</title>
        <itunes:title>Episode 91- Virtual Speech and ChatGPT3</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-91-virtual-speech-and-chatgpt3/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-91-virtual-speech-and-chatgpt3/#comments</comments>        <pubDate>Thu, 19 Jan 2023 20:27:25 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/7561af74-9152-3ce9-8bde-819493588f25</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are looking at how AI might be used in virtual worlds for education.  We have heard a lot over the last few weeks about how intuitive and responsive ChatGTP3 has been.  So, we have invited Sophie Thompson, CEO and founder of Virtual Speech to talk to us.  Virtual Speech is a VR soft skills training platform that allows users to hone several 21st century skills related to communication.  They recently announced they have added ChatGTP3 to some of their course offerings.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are looking at how AI might be used in virtual worlds for education.  We have heard a lot over the last few weeks about how intuitive and responsive ChatGTP3 has been.  So, we have invited Sophie Thompson, CEO and founder of Virtual Speech to talk to us.  Virtual Speech is a VR soft skills training platform that allows users to hone several 21st century skills related to communication.  They recently announced they have added ChatGTP3 to some of their course offerings.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4kd235/episode91virtualspeechandchatgtp.mp3" length="25413100" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are looking at how AI might be used in virtual worlds for education.  We have heard a lot over the last few weeks about how intuitive and responsive ChatGTP3 has been.  So, we have invited Sophie Thompson, CEO and founder of Virtual Speech to talk to us.  Virtual Speech is a VR soft skills training platform that allows users to hone several 21st century skills related to communication.  They recently announced they have added ChatGTP3 to some of their course offerings.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1505</itunes:duration>
                <itunes:episode>94</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 90- Ways to Sustain VR in Your Institution</title>
        <itunes:title>Episode 90- Ways to Sustain VR in Your Institution</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-90-ways-to-sustain-vr-in-your-institution/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-90-ways-to-sustain-vr-in-your-institution/#comments</comments>        <pubDate>Sun, 15 Jan 2023 18:26:03 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/cf3116cc-92be-3e7d-a958-59580a25c6f5</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we explore a recent post I did on LinkedIn.  In the posting I talked about 4 ways to keep your VR lab or program from suffering a slow death.  Some of the strategies to sustain a VR lab and program might be:  1. Work closely with instructors and educators on how to integrate Virtual Worlds that connect to bigger concepts within their curriculum.  2. Refrain from “type-casting” the VR lab and headsets to just one department or section within your school.  3. Scale up professional development that teaches educators how to use and build no-code virtual worlds and experiences and how to connect these to learning outcomes. 4. Develop a “learning in 3D” academic policy that outlines the mission and vision around how , when and why VR can enhance learning.  In this episode, I want to unpack some of these in greater detail.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we explore a recent post I did on LinkedIn.  In the posting I talked about 4 ways to keep your VR lab or program from suffering a slow death.  Some of the strategies to sustain a VR lab and program might be:  1. Work closely with instructors and educators on how to integrate Virtual Worlds that connect to bigger concepts within their curriculum.  2. Refrain from “type-casting” the VR lab and headsets to just one department or section within your school.  3. Scale up professional development that teaches educators how to use and build no-code virtual worlds and experiences and how to connect these to learning outcomes. 4. Develop a “learning in 3D” academic policy that outlines the mission and vision around how , when and why VR can enhance learning.  In this episode, I want to unpack some of these in greater detail.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/yk2qqf/Episode90-How_To_Sustain_VR_in_your_Institution69nm5.mp3" length="42532045" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we explore a recent post I did on LinkedIn.  In the posting I talked about 4 ways to keep your VR lab or program from suffering a slow death.  Some of the strategies to sustain a VR lab and program might be:  1. Work closely with instructors and educators on how to integrate Virtual Worlds that connect to bigger concepts within their curriculum.  2. Refrain from “type-casting” the VR lab and headsets to just one department or section within your school.  3. Scale up professional development that teaches educators how to use and build no-code virtual worlds and experiences and how to connect these to learning outcomes. 4. Develop a “learning in 3D” academic policy that outlines the mission and vision around how , when and why VR can enhance learning.  In this episode, I want to unpack some of these in greater detail.  ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1906</itunes:duration>
                <itunes:episode>93</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 89- The Efficacy of Using VR for Medical Needs</title>
        <itunes:title>Episode 89- The Efficacy of Using VR for Medical Needs</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-89-the-efficacy-of-using-vr-for-medical-needs/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-89-the-efficacy-of-using-vr-for-medical-needs/#comments</comments>        <pubDate>Tue, 10 Jan 2023 22:48:57 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/bf81b398-904e-35e9-8ac6-85c686acede8</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are looking at how the medical industry is using Virtual worlds to educate each other.  From virtual conferences, to learning from experienced doctors, to practicing real-life procedures and scenarios, the metaverse  has huge potential for doctors.  Today, we have invited Dr. Steven Houston III who is a Vitreoretinal surgeon and founder of METAMED.  And we also have Dr. Eric  Rosenberg who is a Cornea, Cataract, and Refractive Surgeon and Co-Founder of MetaMEd.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are looking at how the medical industry is using Virtual worlds to educate each other.  From virtual conferences, to learning from experienced doctors, to practicing real-life procedures and scenarios, the metaverse  has huge potential for doctors.  Today, we have invited Dr. Steven Houston III who is a Vitreoretinal surgeon and founder of METAMED.  And we also have Dr. Eric  Rosenberg who is a Cornea, Cataract, and Refractive Surgeon and Co-Founder of MetaMEd.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/a6x5p3/Episode89.mp3" length="47757934" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are looking at how the medical industry is using Virtual worlds to educate each other.  From virtual conferences, to learning from experienced doctors, to practicing real-life procedures and scenarios, the metaverse  has huge potential for doctors.  Today, we have invited Dr. Steven Houston III who is a Vitreoretinal surgeon and founder of METAMED.  And we also have Dr. Eric  Rosenberg who is a Cornea, Cataract, and Refractive Surgeon and Co-Founder of MetaMEd.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2986</itunes:duration>
                <itunes:episode>92</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 88- Time to Break up The Lecture in Higher ED Using VR</title>
        <itunes:title>Episode 88- Time to Break up The Lecture in Higher ED Using VR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-88-time-to-break-up-the-lecture-in-higher-ed-using-vr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-88-time-to-break-up-the-lecture-in-higher-ed-using-vr/#comments</comments>        <pubDate>Thu, 05 Jan 2023 16:43:46 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/302c24f3-a000-3139-8cb3-0ab1333217e1</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are looking at how VR might enhance Higher Education.   The primary form of instruction for many college and university classes is via lecture.  This methodology might leave some students unengaged and bored.  So, how can professors break up their lectures and provide more active learning modalities in the lessons?  On the show we are talking with Gary Burnett.  Gary does research and teaching related to human Factors/Ergonomics within the Faculty of Engineering at the University of Nottingham. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are looking at how VR might enhance Higher Education.   The primary form of instruction for many college and university classes is via lecture.  This methodology might leave some students unengaged and bored.  So, how can professors break up their lectures and provide more active learning modalities in the lessons?  On the show we are talking with Gary Burnett.  Gary does research and teaching related to human Factors/Ergonomics within the Faculty of Engineering at the University of Nottingham. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/q9u6p5/episode88VRforHigherED.mp3" length="54592737" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are looking at how VR might enhance Higher Education.   The primary form of instruction for many college and university classes is via lecture.  This methodology might leave some students unengaged and bored.  So, how can professors break up their lectures and provide more active learning modalities in the lessons?  On the show we are talking with Gary Burnett.  Gary does research and teaching related to human Factors/Ergonomics within the Faculty of Engineering at the University of Nottingham. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3132</itunes:duration>
                <itunes:episode>91</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 87-Exploring New Frontiers: Speech and Debate in VR</title>
        <itunes:title>Episode 87-Exploring New Frontiers: Speech and Debate in VR</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-87-exploring-new-frontiers-speech-and-debate-in-vr/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-87-exploring-new-frontiers-speech-and-debate-in-vr/#comments</comments>        <pubDate>Fri, 30 Dec 2022 16:37:14 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/d670951f-aaa1-33e5-b67c-a1f479248c15</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we explore the frontiers of speech and debate in the Virtual World.  Covid  pushed many schools to participate in Speech and Debate via video conferencing through zoom or google meet.  Even though covid has slowed down, many speech and debate tournaments continue to offer video conferencing options.   Although this is a more cost effective way for schools, the lack  of presence embodiment makes it less engaging than a physical face-face speech and debate tournament.   We have invited Stefan Bauschard, founder of DebateUS, Co-Executive Director of the New York City Urban Debate League and long time debate coach at Lakeland schools.  And, We also have Joe Rankin, Head Speech and Debate coach at Bettendorf HS in Bettendorf, IA and in his 17th year teaching/coaching.  You can reach Joe at <a href='mailto:jrankin@bettendorf.k12.ia.us'>jrankin@bettendorf.k12.ia.us</a> and Stefan at stefan.bauschard@gmail.com.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we explore the frontiers of speech and debate in the Virtual World.  Covid  pushed many schools to participate in Speech and Debate via video conferencing through zoom or google meet.  Even though covid has slowed down, many speech and debate tournaments continue to offer video conferencing options.   Although this is a more cost effective way for schools, the lack  of presence embodiment makes it less engaging than a physical face-face speech and debate tournament.   We have invited Stefan Bauschard, founder of DebateUS, Co-Executive Director of the New York City Urban Debate League and long time debate coach at Lakeland schools.  And, We also have Joe Rankin, Head Speech and Debate coach at Bettendorf HS in Bettendorf, IA and in his 17th year teaching/coaching.  You can reach Joe at <a href='mailto:jrankin@bettendorf.k12.ia.us'>jrankin@bettendorf.k12.ia.us</a> and Stefan at stefan.bauschard@gmail.com.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/wrhbgj/episode87VRSPEECHANDDEBATE.mp3" length="50376387" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we explore the frontiers of speech and debate in the Virtual World.  Covid  pushed many schools to participate in Speech and Debate via video conferencing through zoom or google meet.  Even though covid has slowed down, many speech and debate tournaments continue to offer video conferencing options.   Although this is a more cost effective way for schools, the lack  of presence embodiment makes it less engaging than a physical face-face speech and debate tournament.   We have invited Stefan Bauschard, founder of DebateUS, Co-Executive Director of the New York City Urban Debate League and long time debate coach at Lakeland schools.  And, We also have Joe Rankin, Head Speech and Debate coach at Bettendorf HS in Bettendorf, IA and in his 17th year teaching/coaching.  You can reach Joe at jrankin@bettendorf.k12.ia.us and Stefan at stefan.bauschard@gmail.com.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3173</itunes:duration>
                <itunes:episode>90</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 86- My Exclusive Interview with ChatbotGPT3 about VR in Education</title>
        <itunes:title>Episode 86- My Exclusive Interview with ChatbotGPT3 about VR in Education</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-86-my-exclusive-interview-with-chabotgpt3-about-vr-in-education/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-86-my-exclusive-interview-with-chabotgpt3-about-vr-in-education/#comments</comments>        <pubDate>Sat, 24 Dec 2022 19:56:22 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/269d40f8-0d71-3968-8f91-cb61e4f44ad7</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring the controversial world of AI intelligence.  ChatGPT3 applies machine learning algorithms to a massive corpus of text to respond to users' requests using language that sounds surprisingly human-like.  ChatGPT3 is has agreed to sit down with me to explore the topic of VR in Education.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring the controversial world of AI intelligence.  ChatGPT3 applies machine learning algorithms to a massive corpus of text to respond to users' requests using language that sounds surprisingly human-like.  ChatGPT3 is has agreed to sit down with me to explore the topic of VR in Education.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3jiaeg/episode86MyInterviewwithChapbotGPT3.mp3" length="13703085" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring the controversial world of AI intelligence.  ChatGPT3 applies machine learning algorithms to a massive corpus of text to respond to users' requests using language that sounds surprisingly human-like.  ChatGPT3 is has agreed to sit down with me to explore the topic of VR in Education.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1142</itunes:duration>
                <itunes:episode>89</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 85- A Deep Dive into Avatars and Identity</title>
        <itunes:title>Episode 85- A Deep Dive into Avatars and Identity</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-85-a-deep-dive-into-avatars-and-identity/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-85-a-deep-dive-into-avatars-and-identity/#comments</comments>        <pubDate>Wed, 09 Nov 2022 18:13:23 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/f9a2f074-fbb8-3ca3-a275-7a626e9077df</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring how virtual worlds might affect our evolving identity.   We have invited Giovanni Castillo, a senior metaverse designer for aquent.  He is a design thinker, architect and creative technologist that was born for the spatial computing revolution.  I reached out to him based on an insightful article he recently wrote and posted on LinkedIn.  He is here today to help us understand more about his work with understanding how avatars might impact our virtual world experience.  You can contact Giovanni by email at <a href='mailto:gcastillo@aquent.com'>gcastillo@aquent.com</a> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring how virtual worlds might affect our evolving identity.   We have invited Giovanni Castillo, a senior metaverse designer for aquent.  He is a design thinker, architect and creative technologist that was born for the spatial computing revolution.  I reached out to him based on an insightful article he recently wrote and posted on LinkedIn.  He is here today to help us understand more about his work with understanding how avatars might impact our virtual world experience.  You can contact Giovanni by email at <a href='mailto:gcastillo@aquent.com'>gcastillo@aquent.com</a> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/j4f3vh/episode85avatarsandidentity.mp3" length="28146013" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode,  we are exploring how virtual worlds might affect our evolving identity.   We have invited Giovanni Castillo, a senior metaverse designer for aquent.  He is a design thinker, architect and creative technologist that was born for the spatial computing revolution.  I reached out to him based on an insightful article he recently wrote and posted on LinkedIn.  He is here today to help us understand more about his work with understanding how avatars might impact our virtual world experience.  You can contact Giovanni by email at gcastillo@aquent.com ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1754</itunes:duration>
                <itunes:episode>88</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 84- Lessons from the VR Classroom</title>
        <itunes:title>Episode 84- Lessons from the VR Classroom</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-84-lessons-from-the-vr-classroom/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-84-lessons-from-the-vr-classroom/#comments</comments>        <pubDate>Fri, 07 Oct 2022 21:08:22 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/5db5edd8-d68e-38f0-800d-94b63949c277</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking with teachers who are using vr in the classroom  to make a difference.  They are pushing the boundaries of innovation and blazing a path for other teachers to follow when it comes to the adoption of immersive learning tools.  Terje Pedersen is from Norway and has been teaching there for around 14 years. He has been using oculus quest headsets in his school for various learning engagements.  Kim Aarberg , also from Norway, is  a teacher with interests in gamification and VR and a former google workplace specialist.  You can reach out to them on linkenIn at <a href='https://www.linkedin.com/in/terje-pedersen-935268175'>linkedin.com/in/terje-pedersen-935268175</a> and <a href='https://www.linkedin.com/in/kim-aarberg-b22b8169'>linkedin.com/in/kim-aarberg-b22b8169</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking with teachers who are using vr in the classroom  to make a difference.  They are pushing the boundaries of innovation and blazing a path for other teachers to follow when it comes to the adoption of immersive learning tools.  Terje Pedersen is from Norway and has been teaching there for around 14 years. He has been using oculus quest headsets in his school for various learning engagements.  Kim Aarberg , also from Norway, is  a teacher with interests in gamification and VR and a former google workplace specialist.  You can reach out to them on linkenIn at <a href='https://www.linkedin.com/in/terje-pedersen-935268175'>linkedin.com/in/terje-pedersen-935268175</a> and <a href='https://www.linkedin.com/in/kim-aarberg-b22b8169'>linkedin.com/in/kim-aarberg-b22b8169</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ac2i2c/Episode84VRintheClassroom.mp3" length="29036454" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking with teachers who are using vr in the classroom  to make a difference.  They are pushing the boundaries of innovation and blazing a path for other teachers to follow when it comes to the adoption of immersive learning tools.  Terje Pedersen is from Norway and has been teaching there for around 14 years. He has been using oculus quest headsets in his school for various learning engagements.  Kim Aarberg , also from Norway, is  a teacher with interests in gamification and VR and a former google workplace specialist.  You can reach out to them on linkenIn at linkedin.com/in/terje-pedersen-935268175 and linkedin.com/in/kim-aarberg-b22b8169]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1821</itunes:duration>
                <itunes:episode>87</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 83-Teaching and Learning in The Metaverse with Dr. Karl Kapp</title>
        <itunes:title>Episode 83-Teaching and Learning in The Metaverse with Dr. Karl Kapp</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-83-teaching-and-learning-in-themetaverse-with-dr-karl-kapp/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-83-teaching-and-learning-in-themetaverse-with-dr-karl-kapp/#comments</comments>        <pubDate>Fri, 30 Sep 2022 15:48:23 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/80c4fdcf-2bc3-3f26-9f2b-22b7ec2e332e</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking with Dr. Karl Kapp.  Dr. Kapp  is a professor at Bloomsburg University and co-author of THE book on learning in a metaverse written back in 2010 called <a href='https://affiliate-program.amazon.com/home/productlinks/customize?asin=0470504730'>Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration</a>. The model described in the book is as relevant today as it was back then. It is a blueprint for designing learning experiences in the metaverse.  He is here today to talk more about this model and how it translates to effective learning design for 3D virtual worlds.  You can learn more about Dr. Kapp's work on Linkedin.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking with Dr. Karl Kapp.  Dr. Kapp  is a professor at Bloomsburg University and co-author of THE book on learning in a metaverse written back in 2010 called <a href='https://affiliate-program.amazon.com/home/productlinks/customize?asin=0470504730'>Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration</a>. The model described in the book is as relevant today as it was back then. It is a blueprint for designing learning experiences in the metaverse.  He is here today to talk more about this model and how it translates to effective learning design for 3D virtual worlds.  You can learn more about Dr. Kapp's work on Linkedin.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/pp28ap/Episode83Teachingandlearninginthemetaversewithkarlkapp.mp3" length="28728601" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking with Dr. Karl Kapp.  Dr. Kapp  is a professor at Bloomsburg University and co-author of THE book on learning in a metaverse written back in 2010 called Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration. The model described in the book is as relevant today as it was back then. It is a blueprint for designing learning experiences in the metaverse.  He is here today to talk more about this model and how it translates to effective learning design for 3D virtual worlds.  You can learn more about Dr. Kapp's work on Linkedin.  ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2137</itunes:duration>
                <itunes:episode>86</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 82- VR, Participatory Research and Pedagogy with Erica Southgate</title>
        <itunes:title>Episode 82- VR, Participatory Research and Pedagogy with Erica Southgate</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-82-vr-paticipatory-research-and-pedagogy-with-erica-southgate/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-82-vr-paticipatory-research-and-pedagogy-with-erica-southgate/#comments</comments>        <pubDate>Thu, 22 Sep 2022 23:10:07 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/bb8bad6a-b0a2-3412-a76c-cae8c296c5f6</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking with Erica Southgate.   Erica is Associate Professor of Emerging Technologies for Education in the School of Education at the University of Newcastle, Australia.  She is author of the book “Virtual Reality in Curriculum and Pedagogy for secondary classrooms”.  In her book she shares findings and stories of research related to using immersive virtual reality at a secondary school in Australia.  Additionally, she keeps a robust website <a href='https://vrschoolresearch.com/'>https://vrschoolresearch.com/</a>  where she blogs about her research with teachers in real time and provides free research papers and classroom resources. Erica is here today to help us unpack some of her findings. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking with Erica Southgate.   Erica is Associate Professor of Emerging Technologies for Education in the School of Education at the University of Newcastle, Australia.  She is author of the book “Virtual Reality in Curriculum and Pedagogy for secondary classrooms”.  In her book she shares findings and stories of research related to using immersive virtual reality at a secondary school in Australia.  Additionally, she keeps a robust website <a href='https://vrschoolresearch.com/'>https://vrschoolresearch.com/</a>  where she blogs about her research with teachers in real time and provides free research papers and classroom resources. Erica is here today to help us unpack some of her findings. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7ki4mt/episode82.mp3" length="40737558" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking with Erica Southgate.   Erica is Associate Professor of Emerging Technologies for Education in the School of Education at the University of Newcastle, Australia.  She is author of the book “Virtual Reality in Curriculum and Pedagogy for secondary classrooms”.  In her book she shares findings and stories of research related to using immersive virtual reality at a secondary school in Australia.  Additionally, she keeps a robust website https://vrschoolresearch.com/  where she blogs about her research with teachers in real time and provides free research papers and classroom resources. Erica is here today to help us unpack some of her findings. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2599</itunes:duration>
                <itunes:episode>85</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 81-Tech Adaptika and Immersive Learning</title>
        <itunes:title>Episode 81-Tech Adaptika and Immersive Learning</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-81-tech-adaptika-and-immsersive-learning/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-81-tech-adaptika-and-immsersive-learning/#comments</comments>        <pubDate>Wed, 24 Aug 2022 22:00:38 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/1071e7f7-5c7b-3619-b04f-313e26266b37</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking with Hosni Zaouali, the CEO of Tech Adaptika.  Hosni knew, even at a young age, that education would be the catalyst to propel him forward and empower him to help others.  He has an impressive formal education background.  Hosni has a B.A ENG in Nuclear Engineering from the Sorbonne in Paris and a MBA in International Development from Laval University.  He was founder of Voilà Learning, a company that offered online French education, mostly for people in Africa, and taught an Online Executive Program for Stanford University.  What an impressive background.  You can reach him on LinkedIn at <a href='https://www.linkedin.com/in/hosninio/'>https://www.linkedin.com/in/hosninio/</a> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking with Hosni Zaouali, the CEO of Tech Adaptika.  Hosni knew, even at a young age, that education would be the catalyst to propel him forward and empower him to help others.  He has an impressive formal education background.  Hosni has a B.A ENG in Nuclear Engineering from the Sorbonne in Paris and a MBA in International Development from Laval University.  He was founder of Voilà Learning, a company that offered online French education, mostly for people in Africa, and taught an Online Executive Program for Stanford University.  What an impressive background.  You can reach him on LinkedIn at <a href='https://www.linkedin.com/in/hosninio/'>https://www.linkedin.com/in/hosninio/</a> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/79s8ii/Episode81HosniTechAdaptika.mp3" length="25263376" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking with Hosni Zaouali, the CEO of Tech Adaptika.  Hosni knew, even at a young age, that education would be the catalyst to propel him forward and empower him to help others.  He has an impressive formal education background.  Hosni has a B.A ENG in Nuclear Engineering from the Sorbonne in Paris and a MBA in International Development from Laval University.  He was founder of Voilà Learning, a company that offered online French education, mostly for people in Africa, and taught an Online Executive Program for Stanford University.  What an impressive background.  You can reach him on LinkedIn at https://www.linkedin.com/in/hosninio/ ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1607</itunes:duration>
                <itunes:episode>84</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 80- Maxwell McGee and the Virtual World Society</title>
        <itunes:title>Episode 80- Maxwell McGee and the Virtual World Society</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-80-maxwell-mcgee-and-the-virtual-world-society/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-80-maxwell-mcgee-and-the-virtual-world-society/#comments</comments>        <pubDate>Wed, 10 Aug 2022 22:05:30 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/46bc1d1d-7094-3580-aebf-84e2505766f0</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are focusing on how VR can be the next great communication and learning medium.   We have invited the wonderful and talented Maxwell McGee to our show.  Maxwell is a multi-skilled, award winning communications professional with over 2 decades of experience in the field. He has  a strong passion for both the theory and practice of multimedia, especially VR.  Maxwell also works for the Virtual World Society as an ambassador and hosts their extremely popular podcast called “The NExtant”.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are focusing on how VR can be the next great communication and learning medium.   We have invited the wonderful and talented Maxwell McGee to our show.  Maxwell is a multi-skilled, award winning communications professional with over 2 decades of experience in the field. He has  a strong passion for both the theory and practice of multimedia, especially VR.  Maxwell also works for the Virtual World Society as an ambassador and hosts their extremely popular podcast called “The NExtant”.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/j9i2ka/Episode80MaxwellMcGeeandVirtualWorldSociety.mp3" length="38867494" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are focusing on how VR can be the next great communication and learning medium.   We have invited the wonderful and talented Maxwell McGee to our show.  Maxwell is a multi-skilled, award winning communications professional with over 2 decades of experience in the field. He has  a strong passion for both the theory and practice of multimedia, especially VR.  Maxwell also works for the Virtual World Society as an ambassador and hosts their extremely popular podcast called “The NExtant”.  ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2301</itunes:duration>
                <itunes:episode>83</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 79- Haptics in Education and Learning</title>
        <itunes:title>Episode 79- Haptics in Education and Learning</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-79-haptics-in-education-and-learning/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-79-haptics-in-education-and-learning/#comments</comments>        <pubDate>Wed, 20 Jul 2022 14:46:21 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/89f35a3c-c826-39db-b830-4869f528c79a</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are focusing on how peripheral devices might heighten or enhance the sense of realism inside VR experiences.  Well designed VR scenes already trick the brain into a sense of presence and embodiment just through photorealism.  But, what if we could add other senses to our experiences besides sight and sound?  Some tech enthusiasts believe high quality haptic feedback is the missing link between reality and the metaverse.  Today on the show we have Guido Gioioso and Giovanni Spagnoletti,  the two founders of WEART, a company that is designing high quality haptic devices for the VR and 3D spatial experiences. Check out their website at https://www.weart.it/.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are focusing on how peripheral devices might heighten or enhance the sense of realism inside VR experiences.  Well designed VR scenes already trick the brain into a sense of presence and embodiment just through photorealism.  But, what if we could add other senses to our experiences besides sight and sound?  Some tech enthusiasts believe high quality haptic feedback is the missing link between reality and the metaverse.  Today on the show we have Guido Gioioso and Giovanni Spagnoletti,  the two founders of WEART, a company that is designing high quality haptic devices for the VR and 3D spatial experiences. Check out their website at https://www.weart.it/.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/dhbb2w/Episode79hapticsineducationandlearning.mp3" length="32681621" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are focusing on how peripheral devices might heighten or enhance the sense of realism inside VR experiences.  Well designed VR scenes already trick the brain into a sense of presence and embodiment just through photorealism.  But, what if we could add other senses to our experiences besides sight and sound?  Some tech enthusiasts believe high quality haptic feedback is the missing link between reality and the metaverse.  Today on the show we have Guido Gioioso and Giovanni Spagnoletti,  the two founders of WEART, a company that is designing high quality haptic devices for the VR and 3D spatial experiences. Check out their website at https://www.weart.it/.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1985</itunes:duration>
                <itunes:episode>82</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 78-Fresh Perspective on Leading Web 3.0 and Metaverse Initiatives in Schools</title>
        <itunes:title>Episode 78-Fresh Perspective on Leading Web 3.0 and Metaverse Initiatives in Schools</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-78-fresh-perspective-on-leading-web-30-and-metaverse-initiatives-in-schools/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-78-fresh-perspective-on-leading-web-30-and-metaverse-initiatives-in-schools/#comments</comments>        <pubDate>Mon, 27 Jun 2022 18:49:59 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/6a6bb19c-f9d0-3fd0-9e29-b2e267d52c8e</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are focusing on getting perspective from new educators who are looking at adopting 3-d spatial learning environments into their schools and programs.  We often lean on experts who have been tracking this area for several years, but it is refreshing to get insight from late adopters regarding the what and why.  John Kelly is founder, CEO, and proud father of College Ikigai, an innovative k-12 school in Mexico City.   John’s capacity to take risks and be innovative is very high.  John firmly believes that although We cannot choose how many years we will live, we can choose how much life those years will have.  And it is clear innovation is part of making the most of life.  John is here today to talk about how he is using web 3.0 and the metaverse to move his school community forward.  You can reach John on LinkedIn here, <a href='https://www.linkedin.com/in/john-kelly-98a8133a'>linkedin.com/in/john-kelly-98a8133a</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are focusing on getting perspective from new educators who are looking at adopting 3-d spatial learning environments into their schools and programs.  We often lean on experts who have been tracking this area for several years, but it is refreshing to get insight from late adopters regarding the what and why.  John Kelly is founder, CEO, and proud father of College Ikigai, an innovative k-12 school in Mexico City.   John’s capacity to take risks and be innovative is very high.  John firmly believes that although We cannot choose how many years we will live, we can choose how much life those years will have.  And it is clear innovation is part of making the most of life.  John is here today to talk about how he is using web 3.0 and the metaverse to move his school community forward.  You can reach John on LinkedIn here, <a href='https://www.linkedin.com/in/john-kelly-98a8133a'>linkedin.com/in/john-kelly-98a8133a</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/fsgzvx/episode78Web30fromaNewbiebjz4x.mp3" length="33538160" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are focusing on getting perspective from new educators who are looking at adopting 3-d spatial learning environments into their schools and programs.  We often lean on experts who have been tracking this area for several years, but it is refreshing to get insight from late adopters regarding the what and why.  John Kelly is founder, CEO, and proud father of College Ikigai, an innovative k-12 school in Mexico City.   John’s capacity to take risks and be innovative is very high.  John firmly believes that although We cannot choose how many years we will live, we can choose how much life those years will have.  And it is clear innovation is part of making the most of life.  John is here today to talk about how he is using web 3.0 and the metaverse to move his school community forward.  You can reach John on LinkedIn here, linkedin.com/in/john-kelly-98a8133a]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2297</itunes:duration>
                <itunes:episode>81</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 77 -Using the UN SDG’s for a VR Design Competition</title>
        <itunes:title>Episode 77 -Using the UN SDG’s for a VR Design Competition</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-77-using-the-un-sdg-s-for-a-vr-design-competition/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-77-using-the-un-sdg-s-for-a-vr-design-competition/#comments</comments>        <pubDate>Tue, 14 Jun 2022 21:25:28 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/a88cacc8-a318-346e-8bb1-d27afa18ef64</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are focusing on a unique opportunity for students and educators to learn more about an exciting VR Design Competition. Exponential Destiny  was founded in the early 2000’s and the program's objective is to help young people “Future Proof” themselves and arm them to make “Exponential Change” in the way people think and act.  Recently, their group was invited to a UN meeting to introduce and launch their inaugural competition that challenges students to create a VR experience that raises awareness to one of the 17 UN Sustainable Development Goals.  These goals have been great stepping stones for many educational projects around the world because they place an emphasis on improving humanity in 17 different areas.  Some of these include :  improving life on land, reducing poverty, and providing quality education.  We are so fortunate to talk with the founder Marcus Shingles and his co-founder Marco Vargas.  You can learn more about the design competition here, <a href='https://www.sdgmetaverseprize.org/'>https://www.sdgmetaverseprize.org/</a>. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are focusing on a unique opportunity for students and educators to learn more about an exciting VR Design Competition. Exponential Destiny  was founded in the early 2000’s and the program's objective is to help young people “Future Proof” themselves and arm them to make “Exponential Change” in the way people think and act.  Recently, their group was invited to a UN meeting to introduce and launch their inaugural competition that challenges students to create a VR experience that raises awareness to one of the 17 UN Sustainable Development Goals.  These goals have been great stepping stones for many educational projects around the world because they place an emphasis on improving humanity in 17 different areas.  Some of these include :  improving life on land, reducing poverty, and providing quality education.  We are so fortunate to talk with the founder Marcus Shingles and his co-founder Marco Vargas.  You can learn more about the design competition here, <a href='https://www.sdgmetaverseprize.org/'>https://www.sdgmetaverseprize.org/</a>. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/f89d5d/episode77THEUNSDGsasAVRDesignCompetition.mp3" length="47250285" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are focusing on a unique opportunity for students and educators to learn more about an exciting VR Design Competition. Exponential Destiny  was founded in the early 2000’s and the program's objective is to help young people “Future Proof” themselves and arm them to make “Exponential Change” in the way people think and act.  Recently, their group was invited to a UN meeting to introduce and launch their inaugural competition that challenges students to create a VR experience that raises awareness to one of the 17 UN Sustainable Development Goals.  These goals have been great stepping stones for many educational projects around the world because they place an emphasis on improving humanity in 17 different areas.  Some of these include :  improving life on land, reducing poverty, and providing quality education.  We are so fortunate to talk with the founder Marcus Shingles and his co-founder Marco Vargas.  You can learn more about the design competition here, https://www.sdgmetaverseprize.org/. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2864</itunes:duration>
                <itunes:episode>80</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 76- VR For Equity in The Bahamas</title>
        <itunes:title>Episode 76- VR For Equity in The Bahamas</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-76-vr-for-equity-in-the-bahamas/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-76-vr-for-equity-in-the-bahamas/#comments</comments>        <pubDate>Tue, 14 Jun 2022 15:41:15 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/576f7bf2-b3cc-3bf6-839b-b2da05443990</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about scaling up VR in education.  As more and more schools think about incorporating VR into their programs, there are so many questions to ponder.  Today on the show we have Mr. Jason Beneby.  Jason is Chief Operating Officer at American High School and director of the Bahamas Virtual School.  He will be spearheading the rollout and adoption of metaverse education across the island.  Reach Jason on linkEdin at <a href='https://www.linkedin.com/in/jason-beneby-3775562'>linkedin.com/in/jason-beneby-3775562</a> .</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about scaling up VR in education.  As more and more schools think about incorporating VR into their programs, there are so many questions to ponder.  Today on the show we have Mr. Jason Beneby.  Jason is Chief Operating Officer at American High School and director of the Bahamas Virtual School.  He will be spearheading the rollout and adoption of metaverse education across the island.  Reach Jason on linkEdin at <a href='https://www.linkedin.com/in/jason-beneby-3775562'>linkedin.com/in/jason-beneby-3775562</a> .</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/36yhxj/episode76VRforEquityintheBahamas.mp3" length="35401727" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about scaling up VR in education.  As more and more schools think about incorporating VR into their programs, there are so many questions to ponder.  Today on the show we have Mr. Jason Beneby.  Jason is Chief Operating Officer at American High School and director of the Bahamas Virtual School.  He will be spearheading the rollout and adoption of metaverse education across the island.  Reach Jason on linkEdin at linkedin.com/in/jason-beneby-3775562 .]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2038</itunes:duration>
                <itunes:episode>79</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 75- VR Teacher Training with Rob Theriault</title>
        <itunes:title>Episode 75- VR Teacher Training with Rob Theriault</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-75-vr-teacher-training-with-rob-theriault/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-75-vr-teacher-training-with-rob-theriault/#comments</comments>        <pubDate>Tue, 31 May 2022 12:18:09 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/9e5cfe74-16f6-3b15-8813-6ca927ff8f4b</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about VR teacher training. There has been a slow growth of VR in learning institutions.  However, many vanguards are paving the way for easy adoption.  One of those is Rob Theriault.  Rob is Immersive Technology Manager (former professor of paramedicine) at Georgian College in Ontario (Canada).  He is also President of the Canadian Chapter of the Immersive Learning Research Network, an author, and an outstanding researcher.  Rob is a pioneer in the VR industry.  He is here today to talk about training other teachers on the effective uses of VR in Education.  If you are interested in learning more from Rob you can reach him at <a href='mailto:rob.theriault@georgiancollege.ca'>rob.theriault@georgiancollege.ca</a>.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about VR teacher training. There has been a slow growth of VR in learning institutions.  However, many vanguards are paving the way for easy adoption.  One of those is Rob Theriault.  Rob is Immersive Technology Manager (former professor of paramedicine) at Georgian College in Ontario (Canada).  He is also President of the Canadian Chapter of the Immersive Learning Research Network, an author, and an outstanding researcher.  Rob is a pioneer in the VR industry.  He is here today to talk about training other teachers on the effective uses of VR in Education.  If you are interested in learning more from Rob you can reach him at <a href='mailto:rob.theriault@georgiancollege.ca'>rob.theriault@georgiancollege.ca</a>.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4aiyxg/Episode75VRteachertraining.mp3" length="47066069" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about VR teacher training. There has been a slow growth of VR in learning institutions.  However, many vanguards are paving the way for easy adoption.  One of those is Rob Theriault.  Rob is Immersive Technology Manager (former professor of paramedicine) at Georgian College in Ontario (Canada).  He is also President of the Canadian Chapter of the Immersive Learning Research Network, an author, and an outstanding researcher.  Rob is a pioneer in the VR industry.  He is here today to talk about training other teachers on the effective uses of VR in Education.  If you are interested in learning more from Rob you can reach him at rob.theriault@georgiancollege.ca.  ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2772</itunes:duration>
                <itunes:episode>78</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 74  - How Context Plays an important Role in Immersive Learning</title>
        <itunes:title>Episode 74  - How Context Plays an important Role in Immersive Learning</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-74-how-context-plays-an-important-role-in-immersive-learning/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-74-how-context-plays-an-important-role-in-immersive-learning/#comments</comments>        <pubDate>Tue, 17 May 2022 21:48:20 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/d1ef4033-2cac-382d-ad3b-2816451ffd37</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about the context for learning engagements.  It is possible to design 3-D virtual worlds for almost any place or space.  Andrew Wright is the Director and creator of the EDUmetaverse.  However, according to his company website, "The EDUmetaverse is so much more than just a series of empty spaces. This is a customisable  gateway towards Education 3.0. Learn anything, anywhere from anyone.  To find out more about what Andrew is doing check out <a href='https://www.edumetaverse.com.au/'>https://www.edumetaverse.com.au/</a>. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about the context for learning engagements.  It is possible to design 3-D virtual worlds for almost any place or space.  Andrew Wright is the Director and creator of the EDUmetaverse.  However, according to his company website, "The EDUmetaverse is so much more than just a series of empty spaces. This is a customisable  gateway towards Education 3.0. Learn anything, anywhere from anyone.  To find out more about what Andrew is doing check out <a href='https://www.edumetaverse.com.au/'>https://www.edumetaverse.com.au/</a>. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3y5gaw/episode74BeyondVRFieldTrips.mp3" length="35105204" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about the context for learning engagements.  It is possible to design 3-D virtual worlds for almost any place or space.  Andrew Wright is the Director and creator of the EDUmetaverse.  However, according to his company website, "The EDUmetaverse is so much more than just a series of empty spaces. This is a customisable  gateway towards Education 3.0. Learn anything, anywhere from anyone.  To find out more about what Andrew is doing check out https://www.edumetaverse.com.au/. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2191</itunes:duration>
                <itunes:episode>77</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 73- Creation, Creativity and VR Painting</title>
        <itunes:title>Episode 73- Creation, Creativity and VR Painting</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-73-creation-creativity-and-vr-painting/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-73-creation-creativity-and-vr-painting/#comments</comments>        <pubDate>Mon, 09 May 2022 12:22:48 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/d043bcbd-20df-3730-8400-7ae0757c68f4</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about using VR for creation and creativity through painting.  When done right, painting can be such a wonderful learning activity and outlet to promote experimentation, ideation, and risk-taking.  Painting can also be a wonderful way to unwind and destress.  Today on the show we are fortunate to have the creator and developer of Vermillion,  a highly realistic and immersive VR painting app.  Thomas van den Berge is a talented indie developer who has worked for several EU companies designing VR experiences in Unity and unreal engine.  He has most recently taken the risk of building his own VR app, which we will talk more about today.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about using VR for creation and creativity through painting.  When done right, painting can be such a wonderful learning activity and outlet to promote experimentation, ideation, and risk-taking.  Painting can also be a wonderful way to unwind and destress.  Today on the show we are fortunate to have the creator and developer of Vermillion,  a highly realistic and immersive VR painting app.  Thomas van den Berge is a talented indie developer who has worked for several EU companies designing VR experiences in Unity and unreal engine.  He has most recently taken the risk of building his own VR app, which we will talk more about today.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/p54yxg/Episode73VRpaintinginVermillion.mp3" length="33314611" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about using VR for creation and creativity through painting.  When done right, painting can be such a wonderful learning activity and outlet to promote experimentation, ideation, and risk-taking.  Painting can also be a wonderful way to unwind and destress.  Today on the show we are fortunate to have the creator and developer of Vermillion,  a highly realistic and immersive VR painting app.  Thomas van den Berge is a talented indie developer who has worked for several EU companies designing VR experiences in Unity and unreal engine.  He has most recently taken the risk of building his own VR app, which we will talk more about today.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2024</itunes:duration>
                <itunes:episode>76</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 72- Asymmetrical Games in Education with Ilann Sayag</title>
        <itunes:title>Episode 72- Asymmetrical Games in Education with Ilann Sayag</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-72-asymmetrical-games-in-education-with-ilann-sayag/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-72-asymmetrical-games-in-education-with-ilann-sayag/#comments</comments>        <pubDate>Sat, 16 Apr 2022 12:43:55 -0300</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/8fb7506b-6753-3e4b-bc1f-e9b61659c04d</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about cooperative Learning and asymmetrical VR gaming.  We often see VR as a solitary experience because the user dons an HMD (head-mounted display) and leaves the real world behind them.  Yet, there is a growing number of VR applications that rely on single VR participants to work with a group of people inside or outside the HMD forming a team.  On today’s episode we are fortunate to have Ilann Sayag CEO of Freaks United the company who recently developed a new and exciting asymmetrical VR game called Do U Copy?  You can learn more about Ilann and his company at https://fugamestudio.com/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about cooperative Learning and asymmetrical VR gaming.  We often see VR as a solitary experience because the user dons an HMD (head-mounted display) and leaves the real world behind them.  Yet, there is a growing number of VR applications that rely on single VR participants to work with a group of people inside or outside the HMD forming a team.  On today’s episode we are fortunate to have Ilann Sayag CEO of Freaks United the company who recently developed a new and exciting asymmetrical VR game called Do U Copy?  You can learn more about Ilann and his company at https://fugamestudio.com/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/jmk7qm/Episode72AsymmetricalGaming.mp3" length="39029111" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we are talking about cooperative Learning and asymmetrical VR gaming.  We often see VR as a solitary experience because the user dons an HMD (head-mounted display) and leaves the real world behind them.  Yet, there is a growing number of VR applications that rely on single VR participants to work with a group of people inside or outside the HMD forming a team.  On today’s episode we are fortunate to have Ilann Sayag CEO of Freaks United the company who recently developed a new and exciting asymmetrical VR game called Do U Copy?  You can learn more about Ilann and his company at https://fugamestudio.com/]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2419</itunes:duration>
                <itunes:episode>75</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 71- My Top 5 Episodes</title>
        <itunes:title>Episode 71- My Top 5 Episodes</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-71-my-top-5-episodes/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-71-my-top-5-episodes/#comments</comments>        <pubDate>Thu, 17 Feb 2022 20:26:16 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/a8e27d31-2cba-38b4-9199-5b9e93024f84</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  Today we take a trip back down memory lane.  It has been an amazing three years of podcasting and listenership is growing tremendously.  For that I thank you.  In today’s episode , I look back and reflect on what has been most popular so far.  So sit back, relax as I talk about and provide highlights from MY TOP 5 MOST DOWNLOADED EPISODES.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  Today we take a trip back down memory lane.  It has been an amazing three years of podcasting and listenership is growing tremendously.  For that I thank you.  In today’s episode , I look back and reflect on what has been most popular so far.  So sit back, relax as I talk about and provide highlights from MY TOP 5 MOST DOWNLOADED EPISODES.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/j3tb88/episode71mytop5.mp3" length="23272011" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  Today we take a trip back down memory lane.  It has been an amazing three years of podcasting and listenership is growing tremendously.  For that I thank you.  In today’s episode , I look back and reflect on what has been most popular so far.  So sit back, relax as I talk about and provide highlights from MY TOP 5 MOST DOWNLOADED EPISODES.  ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1254</itunes:duration>
                <itunes:episode>74</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 70- 3-D Learning Spaces Made Easy with imedu</title>
        <itunes:title>Episode 70- 3-D Learning Spaces Made Easy with imedu</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-70-3-d-learning-spaces-made-easy-with-imedu/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-70-3-d-learning-spaces-made-easy-with-imedu/#comments</comments>        <pubDate>Wed, 09 Feb 2022 11:55:14 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/e8b3740b-0d9d-3cfe-ac51-d8254d5c62a9</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we focus on 3-d learning spaces.  As many educators start to contemplate the effectiveness of using virtual learning spaces thanks to a sensationalization of the word, “metaverse", in the past few weeks, I wanted to do a deeper dive into looking at the efficacy of virtual world creation and how these learning spaces might be used for teaching and learning.  So, today on the show we have Vincent van den Tol, founder and CEO of imedu.  With imedu everybody can organize inspiring, interactive and accessible online education, using 3D virtual spaces and avatars.  To learn more about imedu check out their website at https://imedu.io/.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we focus on 3-d learning spaces.  As many educators start to contemplate the effectiveness of using virtual learning spaces thanks to a sensationalization of the word, “metaverse", in the past few weeks, I wanted to do a deeper dive into looking at the efficacy of virtual world creation and how these learning spaces might be used for teaching and learning.  So, today on the show we have Vincent van den Tol, founder and CEO of imedu.  With imedu everybody can organize inspiring, interactive and accessible online education, using 3D virtual spaces and avatars.  To learn more about imedu check out their website at https://imedu.io/.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/aggzat/Episode70ImeduLearningspaces.mp3" length="31260190" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we focus on 3-d learning spaces.  As many educators start to contemplate the effectiveness of using virtual learning spaces thanks to a sensationalization of the word, “metaverse", in the past few weeks, I wanted to do a deeper dive into looking at the efficacy of virtual world creation and how these learning spaces might be used for teaching and learning.  So, today on the show we have Vincent van den Tol, founder and CEO of imedu.  With imedu everybody can organize inspiring, interactive and accessible online education, using 3D virtual spaces and avatars.  To learn more about imedu check out their website at https://imedu.io/.]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2072</itunes:duration>
                <itunes:episode>73</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 69- Beyond Applications to VR Learning Portals</title>
        <itunes:title>Episode 69- Beyond Applications to VR Learning Portals</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-69-beyond-applications-to-vr-learning-portals/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-69-beyond-applications-to-vr-learning-portals/#comments</comments>        <pubDate>Thu, 27 Jan 2022 12:26:37 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/94d74868-c7f2-3c98-ad01-4ef976a11fd5</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we focus on the whole learning package.  There are a growing number of single-use VR applications being developed as part of a growing library of immersive educational content.  The problem with these applications is they need a home.  Currently,  there are only a small number of dedicated platforms where other educators can allow their learners to sign in and access a number of engaging VR applications  We are fortunate to have Kristen Tamm, CEO of Futuclass and Mart Lume, head of Product for Futuclass, on the show to give us more perspective and insight into their exciting VR learning hub.  YOu can learn more about Futuclass hub at <a href='https://www.futuclass.com/'>https://www.futuclass.com/</a>. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we focus on the whole learning package.  There are a growing number of single-use VR applications being developed as part of a growing library of immersive educational content.  The problem with these applications is they need a home.  Currently,  there are only a small number of dedicated platforms where other educators can allow their learners to sign in and access a number of engaging VR applications  We are fortunate to have Kristen Tamm, CEO of Futuclass and Mart Lume, head of Product for Futuclass, on the show to give us more perspective and insight into their exciting VR learning hub.  YOu can learn more about Futuclass hub at <a href='https://www.futuclass.com/'>https://www.futuclass.com/</a>. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/dkcdqf/Episode69-Futuclass.mp3" length="29097691" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode, we focus on the whole learning package.  There are a growing number of single-use VR applications being developed as part of a growing library of immersive educational content.  The problem with these applications is they need a home.  Currently,  there are only a small number of dedicated platforms where other educators can allow their learners to sign in and access a number of engaging VR applications  We are fortunate to have Kristen Tamm, CEO of Futuclass and Mart Lume, head of Product for Futuclass, on the show to give us more perspective and insight into their exciting VR learning hub.  YOu can learn more about Futuclass hub at https://www.futuclass.com/. ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1766</itunes:duration>
                <itunes:episode>72</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 68- Immersive Learning Made Easy with Facilitate</title>
        <itunes:title>Episode 68- Immersive Learning Made Easy with Facilitate</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-68-immersive-learning-made-easy-with-facilitate/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-68-immersive-learning-made-easy-with-facilitate/#comments</comments>        <pubDate>Tue, 18 Jan 2022 21:06:59 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/ae6df39b-31dc-3078-be14-ab2065ff4ab9</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode we focus on the deployment and creation of immersive education content.  We have learnt many lessons from the ongoing pandemic, especially in the field of education and learning.    One big takeaway is that upskilling students and employees in Zoom or other video conferencing platforms may not garner the level of engagement needed to master learning outcomes.  We are fortunate to have Ben Bauert, CEO of Facilitate, and Philipp Seiler, chief experience officer, on our show today to talk more about how VR and 3-D spatial mediums might enhance our institutional learning goals and to discuss the wonderful work they've been doing with their company Facilitate.  You can learn more about their company at <a href='https://www.facilitate.tech/'>https://www.facilitate.tech/</a>.  Were you will find more contact information.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode we focus on the deployment and creation of immersive education content.  We have learnt many lessons from the ongoing pandemic, especially in the field of education and learning.    One big takeaway is that upskilling students and employees in Zoom or other video conferencing platforms may not garner the level of engagement needed to master learning outcomes.  We are fortunate to have Ben Bauert, CEO of Facilitate, and Philipp Seiler, chief experience officer, on our show today to talk more about how VR and 3-D spatial mediums might enhance our institutional learning goals and to discuss the wonderful work they've been doing with their company Facilitate.  You can learn more about their company at <a href='https://www.facilitate.tech/'>https://www.facilitate.tech/</a>.  Were you will find more contact information.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/n9299j/episode68VRinstructionalDesignwithfascilitate.mp3" length="35846649" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode we focus on the deployment and creation of immersive education content.  We have learnt many lessons from the ongoing pandemic, especially in the field of education and learning.    One big takeaway is that upskilling students and employees in Zoom or other video conferencing platforms may not garner the level of engagement needed to master learning outcomes.  We are fortunate to have Ben Bauert, CEO of Facilitate, and Philipp Seiler, chief experience officer, on our show today to talk more about how VR and 3-D spatial mediums might enhance our institutional learning goals and to discuss the wonderful work they've been doing with their company Facilitate.  You can learn more about their company at https://www.facilitate.tech/.  Were you will find more contact information.  ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2098</itunes:duration>
                <itunes:episode>71</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Episode 67- VR Leadership, Strategic Thinking and Moonshots in Education</title>
        <itunes:title>Episode 67- VR Leadership, Strategic Thinking and Moonshots in Education</itunes:title>
        <link>https://cfrehlich.podbean.com/e/episode-67-vr-leadership-strategic-thinking-and-moonshots-in-education/</link>
                    <comments>https://cfrehlich.podbean.com/e/episode-67-vr-leadership-strategic-thinking-and-moonshots-in-education/#comments</comments>        <pubDate>Sun, 02 Jan 2022 19:00:43 -0400</pubDate>
        <guid isPermaLink="false">cfrehlich.podbean.com/82d8b4d7-6b14-3934-952f-351f2633ac78</guid>
                                    <description><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode we focus on looking at "Moonshots" and what it takes to provide vision, direction and strategic leadership to purposefully deploy VR in education.  We are fortunate to have Freedom Cheteni on the show today.  He has been instrumental in the last few years in helping organizations move forward of VR deployment.  For example, in 2018 he spearheaded Moonshots in Education VR which offered immersive classes for high school students taught inside the VR platform Engage.  Beyond that,  Freedom has been part of many consultancy groups that have championed XR innovations especially for marginalized groups.  You can check out <a href='https://inventxr.com/'>https://inventxr.com/ </a></p>
<p>You can get ahold of Freedom through email at <a href='mailto:freedom@inventxr.com'>freedom@inventxr.com</a>.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode we focus on looking at "Moonshots" and what it takes to provide vision, direction and strategic leadership to purposefully deploy VR in education.  We are fortunate to have Freedom Cheteni on the show today.  He has been instrumental in the last few years in helping organizations move forward of VR deployment.  For example, in 2018 he spearheaded Moonshots in Education VR which offered immersive classes for high school students taught inside the VR platform Engage.  Beyond that,  Freedom has been part of many consultancy groups that have championed XR innovations especially for marginalized groups.  You can check out <a href='https://inventxr.com/'>https://inventxr.com/ </a></p>
<p>You can get ahold of Freedom through email at <a href='mailto:freedom@inventxr.com'>freedom@inventxr.com</a>.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8pbzaf/episode67Moonshots.mp3" length="36933328" type="audio/mpeg"/>
        <itunes:summary><![CDATA[Hello everyone.  Welcome to another exciting episode of VR in Education.  In today’s episode we focus on looking at "Moonshots" and what it takes to provide vision, direction and strategic leadership to purposefully deploy VR in education.  We are fortunate to have Freedom Cheteni on the show today.  He has been instrumental in the last few years in helping organizations move forward of VR deployment.  For example, in 2018 he spearheaded Moonshots in Education VR which offered immersive classes for high school students taught inside the VR platform Engage.  Beyond that,  Freedom has been part of many consultancy groups that have championed XR innovations especially for marginalized groups.  You can check out https://inventxr.com/ 
You can get ahold of Freedom through email at freedom@inventxr.com.  ]]></itunes:summary>
        <itunes:author>Craig Frehlich</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2476</itunes:duration>
                <itunes:episode>70</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
</channel>
</rss>
