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    <title>GamingPerspectives</title>
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    <link>https://Gamingperspectives.podbean.com</link>
    <description>Gaming Perspectives with Saul and Jolene is a husband and wife team that love Hobby Gaming.  We play RPGs and Boardgaming and wish to share our love of this hobby with everyone we know.</description>
    <pubDate>Sat, 27 Jun 2026 14:14:13 -0700</pubDate>
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    <copyright>Copyright 2018  . All rights reserved.</copyright>
    <category>Leisure:Games</category>
    <ttl>1440</ttl>
    <itunes:type>episodic</itunes:type>
          <itunes:summary>A husband and wife team discuss their life long love of hobby gaming from RPGs to Boardgames.</itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
	<itunes:category text="Leisure">
		<itunes:category text="Games" />
		<itunes:category text="Hobbies" />
	</itunes:category>
    <itunes:owner>
        <itunes:name>Saul Morales</itunes:name>
            </itunes:owner>
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    <item>
        <title>Episode 354: Why Buy Indy TTPRGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 354: Why Buy Indy TTPRGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-354-why-buy-indy-ttprgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-354-why-buy-indy-ttprgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sat, 27 Jun 2026 14:14:13 -0700</pubDate>
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                                    <description><![CDATA[<p>     Jolene asked Saul if he bought Indepent publishers TTRPGs.  Saul looked at his book shelves and thought that most of his RPGs he had bought were published by "Indy Publishers".   
     Jolene asked him why he bought Indy published RPGs.  Saul pontificated why he thought he bought Indy published titles as often as he did.  From supporting the little guy, to the varied systems Indy publishers put out, to genres not done by big publishing companies Saul listed his reasons.
      Jolene went online to see what other people thought on this subject.  The result of that discussion and Jolene's foray into the online Indy ttrpg scene is this episode.
    Thank you all for Listening!
  You can email us at gamingperspective.com@gmail.com
Podcast Art by Jim D. Foster
Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>Music by Denni A, song Indy's Fantastic Dreamscape, off the album Indy's Album
Available from Tribeofmusic.com
Music used under the Creative Commons License 4.0
https://creativecommons.org/licenses/by/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Jolene asked Saul if he bought Indepent publishers TTRPGs.  Saul looked at his book shelves and thought that most of his RPGs he had bought were published by "Indy Publishers".   <br>
     Jolene asked him why he bought Indy published RPGs.  Saul pontificated why he thought he bought Indy published titles as often as he did.  From supporting the little guy, to the varied systems Indy publishers put out, to genres not done by big publishing companies Saul listed his reasons.<br>
      Jolene went online to see what other people thought on this subject.  The result of that discussion and Jolene's foray into the online Indy ttrpg scene is this episode.<br>
    Thank you all for Listening!<br>
  You can email us at gamingperspective.com@gmail.com<br>
Podcast Art by Jim D. Foster<br>
Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>Music by Denni A, song Indy's Fantastic Dreamscape, off the album Indy's Album<br>
Available from Tribeofmusic.com<br>
Music used under the Creative Commons License 4.0<br>
https://creativecommons.org/licenses/by/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/uuuh7sqy7mw7pzs8/Gaming_Perspectives_with_Saul_and_Jolene_Episode_354_Why_Buy_Indy_TTRPGs9yl8v.mp3" length="50295188" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Jolene asked Saul if he bought Indepent publishers TTRPGs.  Saul looked at his book shelves and thought that most of his RPGs he had bought were published by "Indy Publishers".        Jolene asked him why he bought Indy published RPGs.  Saul pontificated why he thought he bought Indy published titles as often as he did.  From supporting the little guy, to the varied systems Indy publishers put out, to genres not done by big publishing companies Saul listed his reasons.      Jolene went online to see what other people thought on this subject.  The result of that discussion and Jolene's foray into the online Indy ttrpg scene is this episode.    Thank you all for Listening!  You can email us at gamingperspective.com@gmail.comPodcast Art by Jim D. FosterEpisode Art by Michael Shean-Jones
 
Music by Denni A, song Indy's Fantastic Dreamscape, off the album Indy's AlbumAvailable from Tribeofmusic.comMusic used under the Creative Commons License 4.0https://creativecommons.org/licenses/by/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2702</itunes:duration>
                <itunes:episode>408</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_354_Why_Buy_Indy_TTRPGs_Splash6ahej.jpg" />    </item>
    <item>
        <title>Episode 353: Top Five TTRPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 353: Top Five TTRPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-353-top-five-ttrpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-353-top-five-ttrpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 17 Jun 2026 14:05:16 -0700</pubDate>
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                                    <description><![CDATA[<p>     Jolene was looking online and came across a post about the top five ttrpgs.  This post garnered a not of response and she asked Saul about this topic.  Saul thought it would a be a great topic to discuss and record an episode about it.
     Saul as usual put his own spin on the question of the biggest five TTRPGs.  Saul didn't disclose his list until the recording of the episode to get her unfiltered reaction to his list.
    As Always, Thank you all for Listening!
  You can email us at gamingperspective.com@gmail.com
  Podcast Art by Jim D. Foster
  Episode Art by Michael Shean-Jones</p>
<p>Music by Frenz, song High-Five
Available from Tribeofmusic.com
Music used under the Creative Commons License 3.0
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Jolene was looking online and came across a post about the top five ttrpgs.  This post garnered a not of response and she asked Saul about this topic.  Saul thought it would a be a great topic to discuss and record an episode about it.<br>
     Saul as usual put his own spin on the question of the biggest five TTRPGs.  Saul didn't disclose his list until the recording of the episode to get her unfiltered reaction to his list.<br>
    As Always, Thank you all for Listening!<br>
  You can email us at gamingperspective.com@gmail.com<br>
  Podcast Art by Jim D. Foster<br>
  Episode Art by Michael Shean-Jones</p>
<p>Music by Frenz, song High-Five<br>
Available from Tribeofmusic.com<br>
Music used under the Creative Commons License 3.0<br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ez3f7j9d4rcdkv4a/Gaming_Perspectives_with_Saul_and_Jolene_Episode_353_The_Big_Five_TTRPGs8o8k8.mp3" length="47426902" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Jolene was looking online and came across a post about the top five ttrpgs.  This post garnered a not of response and she asked Saul about this topic.  Saul thought it would a be a great topic to discuss and record an episode about it.     Saul as usual put his own spin on the question of the biggest five TTRPGs.  Saul didn't disclose his list until the recording of the episode to get her unfiltered reaction to his list.    As Always, Thank you all for Listening!  You can email us at gamingperspective.com@gmail.com  Podcast Art by Jim D. Foster  Episode Art by Michael Shean-Jones
Music by Frenz, song High-FiveAvailable from Tribeofmusic.comMusic used under the Creative Commons License 3.0https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2508</itunes:duration>
                <itunes:episode>407</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_353_Big_5_TTRPGs_Splash85eqa.jpg" />    </item>
    <item>
        <title>Episode 352: Returning TTRPG Players, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 352: Returning TTRPG Players, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-352-returning-ttrpg-players-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-352-returning-ttrpg-players-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sun, 07 Jun 2026 16:56:29 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/532e744a-04ac-31e8-a8b5-11692259d1a3</guid>
                                    <description><![CDATA[<p>      Saul and Jolene had a question from a listener about how to make an player that had played long ago and was returning to playing TTRPGs.   Saul and Jolene talked about this idea.  Saul had read about and heard about players for whatever reasons had stopped playing TTRPGs and now years later had returned to players.
     After discussing what things could be done to make returning players more at ease in returning to the game table.  What can GMs or player do to make this transition for players that are returning to the hobby after a long absence.   </p>
<p>Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster
Episode Art by Michael Shean-Jones</p>
<p>Music by Derek Joel, song Returning Innocence
Available from Tribeofmusic.com
Music used under the Creative Commons License 3.0
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Saul and Jolene had a question from a listener about how to make an player that had played long ago and was returning to playing TTRPGs.   Saul and Jolene talked about this idea.  Saul had read about and heard about players for whatever reasons had stopped playing TTRPGs and now years later had returned to players.<br>
     After discussing what things could be done to make returning players more at ease in returning to the game table.  What can GMs or player do to make this transition for players that are returning to the hobby after a long absence.   </p>
<p>Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>Music by Derek Joel, song Returning Innocence<br>
Available from Tribeofmusic.com<br>
Music used under the Creative Commons License 3.0<br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/p9qskveqmxkb6cu7/Gaming_Perspectives_with_Saul_and_Jolene_Episode_352_Retruning_TTRPG_Players7s1fx.mp3" length="42831467" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Saul and Jolene had a question from a listener about how to make an player that had played long ago and was returning to playing TTRPGs.   Saul and Jolene talked about this idea.  Saul had read about and heard about players for whatever reasons had stopped playing TTRPGs and now years later had returned to players.     After discussing what things could be done to make returning players more at ease in returning to the game table.  What can GMs or player do to make this transition for players that are returning to the hobby after a long absence.   
Thank you all for Listening!
  You can email us at gamingperspective.com@gmail.com
Podcast Art by Jim D. FosterEpisode Art by Michael Shean-Jones
Music by Derek Joel, song Returning InnocenceAvailable from Tribeofmusic.comMusic used under the Creative Commons License 3.0https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2182</itunes:duration>
                <itunes:episode>406</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_352_Returning_TTRPG_Players_Splasha5ubt.jpg" />    </item>
    <item>
        <title>Episode 351: Mystery Games, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 351: Mystery Games, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-351-mystery-games-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-351-mystery-games-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 27 May 2026 22:10:42 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/36b794d1-6277-343c-916b-0c25bd2c63e0</guid>
                                    <description><![CDATA[<p>    Jolene was thinking about playing the various RPGs that she had played recently from Saul's Western Mystery adventure called Shadows Over the Quicienera, to Brindlewood Bay game, and Tales From the Loop Adventures.   She asked Saul how do you make a good mystery adventure/game.  Saul and Jolene watched numerous videos on the subject and then compared notes.  
     After that discussion Saul and Jolene recorded this episode for Gaming Perspectives dealing with making and running mystery games.  
  Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster
Episode Art by Michael Shean-Jones</p>
<p>Music by Tim and Mo, song Mysterious World, off the album Happy Accidents
Available from Tribeofmusic.com
Music used under the Creative Commons License 4.0
https://creativecommons.org/licenses/by/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Jolene was thinking about playing the various RPGs that she had played recently from Saul's Western Mystery adventure called Shadows Over the Quicienera, to Brindlewood Bay game, and Tales From the Loop Adventures.   She asked Saul how do you make a good mystery adventure/game.  Saul and Jolene watched numerous videos on the subject and then compared notes.  <br>
     After that discussion Saul and Jolene recorded this episode for Gaming Perspectives dealing with making and running mystery games.  <br>
  Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>Music by Tim and Mo, song Mysterious World, off the album Happy Accidents<br>
Available from Tribeofmusic.com<br>
Music used under the Creative Commons License 4.0<br>
https://creativecommons.org/licenses/by/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/42fxg5eqbgkcxaix/Gaming_Perspectives_with_Saul_and_Jolene_Episode_351_Mystery_Games7hxgn.mp3" length="45879263" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Jolene was thinking about playing the various RPGs that she had played recently from Saul's Western Mystery adventure called Shadows Over the Quicienera, to Brindlewood Bay game, and Tales From the Loop Adventures.   She asked Saul how do you make a good mystery adventure/game.  Saul and Jolene watched numerous videos on the subject and then compared notes.       After that discussion Saul and Jolene recorded this episode for Gaming Perspectives dealing with making and running mystery games.    Thank you all for Listening!
  You can email us at gamingperspective.com@gmail.com
Podcast Art by Jim D. FosterEpisode Art by Michael Shean-Jones
Music by Tim and Mo, song Mysterious World, off the album Happy AccidentsAvailable from Tribeofmusic.comMusic used under the Creative Commons License 4.0https://creativecommons.org/licenses/by/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2487</itunes:duration>
                <itunes:episode>405</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_351_Mystery_Games_Splashb38fm.jpg" />    </item>
    <item>
        <title>Episode 350: Actual Plays Detrimental to the TTRPG Hobby, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 350: Actual Plays Detrimental to the TTRPG Hobby, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-350-actual-plays-detrimental-to-the-ttrpg-hobby-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-350-actual-plays-detrimental-to-the-ttrpg-hobby-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sun, 17 May 2026 12:00:01 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/3bdcf65e-745d-3df9-a918-ffc6858f05de</guid>
                                    <description><![CDATA[<p>     Jolene was thinking about Actual Plays especially after we saw Laura and Travis from Critical Role at Galaxy Con in San Jose.  This happened as she was on Reddit and came across a discussion about how actual plays like Critical Role and others were detrimental to the TTRPG Hobby.
     She talked to Saul and about it, where he understood where that sentiment came from, to which Jolene totally disagreed.  What followed was a sprited discussion about actual plays and the result is this episode of Gaming Perspectives.
 Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster
Episode Art by Michael Shean-Jones</p>
<p>Music by Jim Gaven, song Be Good Together, off the album Road to Calvary
Available from Tribeofmusic.com
Music used under the Creative Commons License 4.0
https://creativecommons.org/licenses/by/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Jolene was thinking about Actual Plays especially after we saw Laura and Travis from Critical Role at Galaxy Con in San Jose.  This happened as she was on Reddit and came across a discussion about how actual plays like Critical Role and others were detrimental to the TTRPG Hobby.<br>
     She talked to Saul and about it, where he understood where that sentiment came from, to which Jolene totally disagreed.  What followed was a sprited discussion about actual plays and the result is this episode of Gaming Perspectives.<br>
 Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>Music by Jim Gaven, song Be Good Together, off the album Road to Calvary<br>
Available from Tribeofmusic.com<br>
Music used under the Creative Commons License 4.0<br>
https://creativecommons.org/licenses/by/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/d2rte7dp279s5rq2/Gaming_Perspectives_with_Saul_and_Jolene_Episode_350_Actual_Plays_Detrimental_to_the_Hobby77dgq.mp3" length="47522745" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Jolene was thinking about Actual Plays especially after we saw Laura and Travis from Critical Role at Galaxy Con in San Jose.  This happened as she was on Reddit and came across a discussion about how actual plays like Critical Role and others were detrimental to the TTRPG Hobby.     She talked to Saul and about it, where he understood where that sentiment came from, to which Jolene totally disagreed.  What followed was a sprited discussion about actual plays and the result is this episode of Gaming Perspectives. Thank you all for Listening!
  You can email us at gamingperspective.com@gmail.com
Podcast Art by Jim D. FosterEpisode Art by Michael Shean-Jones
Music by Jim Gaven, song Be Good Together, off the album Road to CalvaryAvailable from Tribeofmusic.comMusic used under the Creative Commons License 4.0https://creativecommons.org/licenses/by/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2579</itunes:duration>
                <itunes:episode>404</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_350_Actual_Plays_Detrimental_Splashawzvw.jpg" />    </item>
    <item>
        <title>Episode 349: GM Questions, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 349: GM Questions, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-349-gm-questions-gaming-perspectives-with-saul-and-jolene-1778207083/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-349-gm-questions-gaming-perspectives-with-saul-and-jolene-1778207083/#comments</comments>        <pubDate>Thu, 07 May 2026 19:24:43 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/6bd9a772-8f70-36f5-98bc-c62fc05a80da</guid>
                                    <description><![CDATA[<p>     Jolene was looking online at how GM's run games.  She came across the topic of the GMs asking questions to their players.  Jolene saw a lot of threads and forums discussing this topic.  Jolene asked saw about this topic and they both had a lengthy discussion about this topic.  
     Saul said he usually asks questions to keep the players "in the game" and keeping the players attention on the game.  After the discussion they wrote out their ideas and decided to do this episode on GM Questions.
    Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster
Episode Art by Michael Shean-Jones</p>
<p>Music by Shirley Beans, song Questions, off the album Black Cat Blues
Available from Tribeofmusic.com
Music used under the Creative Commons License 3.0
https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Jolene was looking online at how GM's run games.  She came across the topic of the GMs asking questions to their players.  Jolene saw a lot of threads and forums discussing this topic.  Jolene asked saw about this topic and they both had a lengthy discussion about this topic.  <br>
     Saul said he usually asks questions to keep the players "in the game" and keeping the players attention on the game.  After the discussion they wrote out their ideas and decided to do this episode on GM Questions.<br>
    Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>Music by Shirley Beans, song Questions, off the album Black Cat Blues<br>
Available from Tribeofmusic.com<br>
Music used under the Creative Commons License 3.0<br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/mebevezh4ggcfbtk/Gaming_Perspectives_with_Saul_and_Jolene_Episode_349_GM_Questionsbdufq.mp3" length="40944866" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Jolene was looking online at how GM's run games.  She came across the topic of the GMs asking questions to their players.  Jolene saw a lot of threads and forums discussing this topic.  Jolene asked saw about this topic and they both had a lengthy discussion about this topic.       Saul said he usually asks questions to keep the players "in the game" and keeping the players attention on the game.  After the discussion they wrote out their ideas and decided to do this episode on GM Questions.    Thank you all for Listening!
  You can email us at gamingperspective.com@gmail.com
Podcast Art by Jim D. FosterEpisode Art by Michael Shean-Jones
Music by Shirley Beans, song Questions, off the album Black Cat BluesAvailable from Tribeofmusic.comMusic used under the Creative Commons License 3.0https://creativecommons.org/licenses/by-sa/3.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2265</itunes:duration>
                <itunes:episode>403</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_349_GM_Questions_Splash9u4wr.jpg" />    </item>
    <item>
        <title>Episode 348: Leroy Jenkins, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 348: Leroy Jenkins, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-348-leroy-jenkins-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-348-leroy-jenkins-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 22 Apr 2026 16:02:50 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/b6122d75-d1c7-332d-89cc-13d6ff952be5</guid>
                                    <description><![CDATA[<p>    Somehow Saul missed the 20th Anniversary of the Leroy Jenkins but it came up during the last gaming session both Saul and Jolene were playing in.  So at one point there is a big battle at a beach where Jolene's character went charging into before any fellow players could react.  
      Post the game session another player called what Jolene did a Leroy Jenkins which made everyone laugh and Jolene stating that she did not pull a Leroy Jenkins.  Jolene looked online and found that this was not a rare occurence in TTRPGs.  
    Jolene and Saul discussed this and other situations to figure out if they could be considered a Leroy Jenkins move or not.  The result is this episode of the podcast.  
    Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster
Episode Art by Michael Shean-Jones</p>
<p>Music by Mark Allen Wolfe, song Leroy's Tune
Available from Tribeofmusic.com
Music used under the Creative Commons License
https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Somehow Saul missed the 20th Anniversary of the Leroy Jenkins but it came up during the last gaming session both Saul and Jolene were playing in.  So at one point there is a big battle at a beach where Jolene's character went charging into before any fellow players could react.  <br>
      Post the game session another player called what Jolene did a Leroy Jenkins which made everyone laugh and Jolene stating that she did not pull a Leroy Jenkins.  Jolene looked online and found that this was not a rare occurence in TTRPGs.  <br>
    Jolene and Saul discussed this and other situations to figure out if they could be considered a Leroy Jenkins move or not.  The result is this episode of the podcast.  <br>
    Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>Music by Mark Allen Wolfe, song Leroy's Tune<br>
Available from Tribeofmusic.com<br>
Music used under the Creative Commons License<br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/hvevjvjzugq5f5sr/Gaming_Perspectives_with_Saul_and_Jolene_Episode_348_Lerroy_Jenkins8r3ry.mp3" length="42842434" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Somehow Saul missed the 20th Anniversary of the Leroy Jenkins but it came up during the last gaming session both Saul and Jolene were playing in.  So at one point there is a big battle at a beach where Jolene's character went charging into before any fellow players could react.        Post the game session another player called what Jolene did a Leroy Jenkins which made everyone laugh and Jolene stating that she did not pull a Leroy Jenkins.  Jolene looked online and found that this was not a rare occurence in TTRPGs.      Jolene and Saul discussed this and other situations to figure out if they could be considered a Leroy Jenkins move or not.  The result is this episode of the podcast.      Thank you all for Listening!
  You can email us at gamingperspective.com@gmail.com
Podcast Art by Jim D. FosterEpisode Art by Michael Shean-Jones
Music by Mark Allen Wolfe, song Leroy's TuneAvailable from Tribeofmusic.comMusic used under the Creative Commons Licensehttps://creativecommons.org/licenses/by-sa/3.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2284</itunes:duration>
                <itunes:episode>402</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_348_Leroy_Jenkins_Splash7xmso.jpg" />    </item>
    <item>
        <title>Episode 347: AI in TTRPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 347: AI in TTRPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-347-ai-in-ttrpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-347-ai-in-ttrpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 10 Apr 2026 16:13:35 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/f96a5307-4036-3fac-b0ee-283c20b56fae</guid>
                                    <description><![CDATA[<p>    Jolene was on Youtube watching various videos and came across Ginny D's video about using a service to write your character's background for a TTRPG.  She wanted to contrast the difference between the work of people that charged a Low, Medium and High fee for this service.  
     Ginny D was a bit upset on the High priced service when she discovered that the person was using AI.  What was worse in Ginny's and Jolene's eyes was that after Ginny sent that person a message asking if the background was done using AI the contracted person denied using AI.
     Jolene asked Saul about this Ginny D's episode.  Saul said that AI is getting pretty invasive in many aspects of life.  From professional to amateur work.
    The use of AI is becoming a big issue in the world that goes far beyond TTRPGs.
     That discussion lead to the following episode.  
     Thank you all for Listening!
     You can email us gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster
Episode Art by Michael Shean-Jones
   
Music by Mr. Ge, song Robots Lament
Available from Tribeofmusic.com
Music used under the Creative Commons License
https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Jolene was on Youtube watching various videos and came across Ginny D's video about using a service to write your character's background for a TTRPG.  She wanted to contrast the difference between the work of people that charged a Low, Medium and High fee for this service.  <br>
     Ginny D was a bit upset on the High priced service when she discovered that the person was using AI.  What was worse in Ginny's and Jolene's eyes was that after Ginny sent that person a message asking if the background was done using AI the contracted person denied using AI.<br>
     Jolene asked Saul about this Ginny D's episode.  Saul said that AI is getting pretty invasive in many aspects of life.  From professional to amateur work.<br>
    The use of AI is becoming a big issue in the world that goes far beyond TTRPGs.<br>
     That discussion lead to the following episode.  <br>
     Thank you all for Listening!<br>
     You can email us gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster<br>
Episode Art by Michael Shean-Jones<br>
   <br>
Music by Mr. Ge, song Robots Lament<br>
Available from Tribeofmusic.com<br>
Music used under the Creative Commons License<br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nrni46fkn9vdheu9/Gaming_Perspectives_with_Saul_and_Jolene_Episode_347_AI_in_TTRPGs6g87t.mp3" length="48503378" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Jolene was on Youtube watching various videos and came across Ginny D's video about using a service to write your character's background for a TTRPG.  She wanted to contrast the difference between the work of people that charged a Low, Medium and High fee for this service.       Ginny D was a bit upset on the High priced service when she discovered that the person was using AI.  What was worse in Ginny's and Jolene's eyes was that after Ginny sent that person a message asking if the background was done using AI the contracted person denied using AI.     Jolene asked Saul about this Ginny D's episode.  Saul said that AI is getting pretty invasive in many aspects of life.  From professional to amateur work.    The use of AI is becoming a big issue in the world that goes far beyond TTRPGs.     That discussion lead to the following episode.       Thank you all for Listening!     You can email us gamingperspective.com@gmail.com
Podcast Art by Jim D. FosterEpisode Art by Michael Shean-Jones   Music by Mr. Ge, song Robots LamentAvailable from Tribeofmusic.comMusic used under the Creative Commons Licensehttps://creativecommons.org/licenses/by-sa/3.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2381</itunes:duration>
                <itunes:episode>401</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_347_AI_in_TTRPGs_Splash82kwl.jpg" />    </item>
    <item>
        <title>Episode 346: What If the Next D&amp;D Goes All Digital,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 346: What If the Next D&amp;D Goes All Digital,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-346-what-if-the-next-dd-goes-all-digital-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-346-what-if-the-next-dd-goes-all-digital-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 30 Mar 2026 16:50:43 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/9345a8a1-6204-378b-96ee-fec37d6cd37a</guid>
                                    <description><![CDATA[<p>     Jolene and Saul were on Youtube and came across a video by Dungeon Craft and he was talking about the future of D&amp;D.  He predicted that when a 6th edition of D&amp;D comes out in the next few years it would be "Digital Only", meaning there would be no physical books and the only way to get the rules is going to be online.  Specifically through the D&amp;D Beyond.  
     As evidence, he pointed to a Gizmoto article about how 'the latest now officially called  D&amp;D 5.5 looks a bit Video Gamey.  He also quoted Chris Cocks President of Hasbro.  So after watching this video Saul was convinced that the next incarnation of D&amp;D will be All Digital.  
    Jolene was not so convinced, which lead to a lengthy "discussion" and that became the basis for this episode.  What would happen if the next D&amp;D went all Digital?  How would it affect the TTRPG Industry?  Listen and see what you think.
    Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster
Episode Art by Michael Shean-Jones</p>
<p>
   Here is Dungeon Craft's Youtube video about this topic.
https://youtu.be/yoLFKUNMAs0?si=dC2Hv_2EIf7FqLeF</p>
<p>Music by Addixxition, song Digital Punk
Available from Tribeofmusic.com
Music used under the Creative Commons License</p>
<p>https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Jolene and Saul were on Youtube and came across a video by Dungeon Craft and he was talking about the future of D&amp;D.  He predicted that when a 6th edition of D&amp;D comes out in the next few years it would be "Digital Only", meaning there would be no physical books and the only way to get the rules is going to be online.  Specifically through the D&amp;D Beyond.  <br>
     As evidence, he pointed to a Gizmoto article about how 'the latest now officially called  D&amp;D 5.5 looks a bit Video Gamey.  He also quoted Chris Cocks President of Hasbro.  So after watching this video Saul was convinced that the next incarnation of D&amp;D will be All Digital.  <br>
    Jolene was not so convinced, which lead to a lengthy "discussion" and that became the basis for this episode.  What would happen if the next D&amp;D went all Digital?  How would it affect the TTRPG Industry?  Listen and see what you think.<br>
    Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster<br>
Episode Art by Michael Shean-Jones</p>
<p><br>
   Here is Dungeon Craft's Youtube video about this topic.<br>
https://youtu.be/yoLFKUNMAs0?si=dC2Hv_2EIf7FqLeF</p>
<p>Music by Addixxition, song Digital Punk<br>
Available from Tribeofmusic.com<br>
Music used under the Creative Commons License</p>
<p>https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/j9akzhnvuhrj4bds/Gaming_Perspectives_with_Saul_and_Jolene_Episode_346_What_if_D_D_Goes_All_DIgital7oqlj.mp3" length="38711266" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Jolene and Saul were on Youtube and came across a video by Dungeon Craft and he was talking about the future of D&amp;D.  He predicted that when a 6th edition of D&amp;D comes out in the next few years it would be "Digital Only", meaning there would be no physical books and the only way to get the rules is going to be online.  Specifically through the D&amp;D Beyond.       As evidence, he pointed to a Gizmoto article about how 'the latest now officially called  D&amp;D 5.5 looks a bit Video Gamey.  He also quoted Chris Cocks President of Hasbro.  So after watching this video Saul was convinced that the next incarnation of D&amp;D will be All Digital.      Jolene was not so convinced, which lead to a lengthy "discussion" and that became the basis for this episode.  What would happen if the next D&amp;D went all Digital?  How would it affect the TTRPG Industry?  Listen and see what you think.    Thank you all for Listening!
  You can email us at gamingperspective.com@gmail.com
Podcast Art by Jim D. FosterEpisode Art by Michael Shean-Jones
   Here is Dungeon Craft's Youtube video about this topic.https://youtu.be/yoLFKUNMAs0?si=dC2Hv_2EIf7FqLeF
Music by Addixxition, song Digital PunkAvailable from Tribeofmusic.comMusic used under the Creative Commons License
https://creativecommons.org/licenses/by-sa/3.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2030</itunes:duration>
                <itunes:episode>400</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_346_D_D_all_Digital_Splash7notl.jpg" />    </item>
    <item>
        <title>Episode 345: The Fantasy Trip, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 345: The Fantasy Trip, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-345-the-fantasy-trip-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-345-the-fantasy-trip-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sat, 14 Mar 2026 20:52:27 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/624c3465-7d5d-315a-ad3b-5adb67ae2893</guid>
                                    <description><![CDATA[<p>Jolene and Saul recently played in a A Fantasy Trip: Melee RPG recently.  Jolene was very interested in the game and wanted to know more about Melee.  Saul explained that it was one of their friend's oldest favorite RPG.
     So Jolene took to the internet and found some interesting comment about The Fantasy Trip and how some gamers that had not heard of it before thought it was an OSR.
     Saul and Jolene discussed the game they played and how the rules worked.  They decided to do an episode on one of the earliest Fantasy RPGs published.  
    Thank you all for Listening!
    You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster
Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>Music by Castross, song Exotic Fantasy
Available from Tribeofmusic.com
Music used under the Creative Commons License</p>
<p>https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Jolene and Saul recently played in a A Fantasy Trip: Melee RPG recently.  Jolene was very interested in the game and wanted to know more about Melee.  Saul explained that it was one of their friend's oldest favorite RPG.<br>
     So Jolene took to the internet and found some interesting comment about The Fantasy Trip and how some gamers that had not heard of it before thought it was an OSR.<br>
     Saul and Jolene discussed the game they played and how the rules worked.  They decided to do an episode on one of the earliest Fantasy RPGs published.  <br>
    Thank you all for Listening!<br>
    You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster<br>
Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>Music by Castross, song Exotic Fantasy<br>
Available from Tribeofmusic.com<br>
Music used under the Creative Commons License</p>
<p>https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ctqf4avyppksnvwu/Gaming_Perspectives_with_Saul_and_Jolene_Episode_345_The_Fantasy_Trip9qu0j.mp3" length="46307924" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Jolene and Saul recently played in a A Fantasy Trip: Melee RPG recently.  Jolene was very interested in the game and wanted to know more about Melee.  Saul explained that it was one of their friend's oldest favorite RPG.     So Jolene took to the internet and found some interesting comment about The Fantasy Trip and how some gamers that had not heard of it before thought it was an OSR.     Saul and Jolene discussed the game they played and how the rules worked.  They decided to do an episode on one of the earliest Fantasy RPGs published.      Thank you all for Listening!    You can email us at gamingperspective.com@gmail.com
Podcast Art by Jim D. FosterEpisode Art by Michael Shean-Jones
 
Music by Castross, song Exotic FantasyAvailable from Tribeofmusic.comMusic used under the Creative Commons License
https://creativecommons.org/licenses/by-sa/3.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2408</itunes:duration>
                <itunes:episode>399</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_345_The_Fantasy_Trip_Splash664hv.jpg" />    </item>
    <item>
        <title>Episode 344: Buy or Make Up Your Own Modules, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 344: Buy or Make Up Your Own Modules, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-344-buy-or-make-up-your-own-modules-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-344-buy-or-make-up-your-own-modules-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 03 Mar 2026 17:35:47 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/b4ca1343-30e8-3651-a9ed-f8d93e39a000</guid>
                                    <description><![CDATA[<p>     Saul and Jolene were talking and Jolene asked Saul which did he prefer to do buy an adventure module or make up his own.  That was a complicated answer that lead to a lengthy discussion.  After that chat they decided it would make a good episode to record.
      So Saul and Jolene did just that.  They sorted out their notes and recorded a podcast about Buying or Making Up Your Own Adventures.     
    Thank you all for Listening!
     You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster
Episode Art by Michael Shean-Jones</p>
<p>Music by Pema Guitar, song He Made It, off the album Stand
Available from Tribeofmusic.com
Music used under the Creative Commons License
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene were talking and Jolene asked Saul which did he prefer to do buy an adventure module or make up his own.  That was a complicated answer that lead to a lengthy discussion.  After that chat they decided it would make a good episode to record.<br>
      So Saul and Jolene did just that.  They sorted out their notes and recorded a podcast about Buying or Making Up Your Own Adventures.     <br>
    Thank you all for Listening!<br>
     You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>Music by Pema Guitar, song He Made It, off the album Stand<br>
Available from Tribeofmusic.com<br>
Music used under the Creative Commons License<br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7xhd3xjjcis8hut2/Gaming_Perspectives_with_Saul_and_Jolene_Episode_344_Buy_or_Make_Up_Your_Own_Modulesaqarb.mp3" length="50728134" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene were talking and Jolene asked Saul which did he prefer to do buy an adventure module or make up his own.  That was a complicated answer that lead to a lengthy discussion.  After that chat they decided it would make a good episode to record.      So Saul and Jolene did just that.  They sorted out their notes and recorded a podcast about Buying or Making Up Your Own Adventures.         Thank you all for Listening!     You can email us at gamingperspective.com@gmail.com
Podcast Art by Jim D. FosterEpisode Art by Michael Shean-Jones
Music by Pema Guitar, song He Made It, off the album StandAvailable from Tribeofmusic.comMusic used under the Creative Commons Licensehttps://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2799</itunes:duration>
                <itunes:episode>398</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_344_Buy_or_Make_Up_your_own_Splash97a9p.jpg" />    </item>
    <item>
        <title>Episode 343: Why Do GMs Run Games,</title>
        <itunes:title>Episode 343: Why Do GMs Run Games,</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-343-why-do-gms-run-games/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-343-why-do-gms-run-games/#comments</comments>        <pubDate>Tue, 17 Feb 2026 15:38:04 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/6dd937a4-c0dd-381d-87d9-6d0737f4e87b</guid>
                                    <description><![CDATA[<p>     Why do GM's, Referees, Keepers, Loremasters of many other people that "run" RPG game do it?  This was a question that Saul across online and since Saul GM's quite a bit he asked himself and other fellow GMs why they GM roleplaying games.
    As you would guess not all people that run RPGs do it for the same reason, though many peoples reason does overlap.  Saul asked Jolene why she GMs and after that discussion they decided to record an episode on the subject.</p>
<p>
     Thank you all for Listening!
     You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster
Episode Art by Michael Shean-Jones</p>
<p>Music by Edna Poli, song Leaders of Tomorrow
Available from Tribeofmusic.com
Used under the Creative Commons License 4.0
https://creativecommons.org/licenses/by-sa/4.0/usic </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Why do GM's, Referees, Keepers, Loremasters of many other people that "run" RPG game do it?  This was a question that Saul across online and since Saul GM's quite a bit he asked himself and other fellow GMs why they GM roleplaying games.<br>
    As you would guess not all people that run RPGs do it for the same reason, though many peoples reason does overlap.  Saul asked Jolene why she GMs and after that discussion they decided to record an episode on the subject.</p>
<p><br>
     Thank you all for Listening!<br>
     You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>Music by Edna Poli, song Leaders of Tomorrow<br>
Available from Tribeofmusic.com<br>
Used under the Creative Commons License 4.0<br>
https://creativecommons.org/licenses/by-sa/4.0/usic </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7kk2kiwhpt3uy4tz/Gaming_Perspectives_with_Saul_and_Jolene_Episode_343_Why_GMs_Run_Gamesb9fd6.mp3" length="36206516" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Why do GM's, Referees, Keepers, Loremasters of many other people that "run" RPG game do it?  This was a question that Saul across online and since Saul GM's quite a bit he asked himself and other fellow GMs why they GM roleplaying games.    As you would guess not all people that run RPGs do it for the same reason, though many peoples reason does overlap.  Saul asked Jolene why she GMs and after that discussion they decided to record an episode on the subject.
     Thank you all for Listening!     You can email us at gamingperspective.com@gmail.com
Podcast Art by Jim D. FosterEpisode Art by Michael Shean-Jones
Music by Edna Poli, song Leaders of TomorrowAvailable from Tribeofmusic.comUsed under the Creative Commons License 4.0https://creativecommons.org/licenses/by-sa/4.0/usic ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2025</itunes:duration>
                <itunes:episode>397</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_343_Why_GMs_GM_Splash862sg.jpg" />    </item>
    <item>
        <title>Bonus Episode: Marigolds Dwarven Tale, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Bonus Episode: Marigolds Dwarven Tale, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/bonus-episode-marigolds-dwarven-tale-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/bonus-episode-marigolds-dwarven-tale-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 10 Feb 2026 15:38:04 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e984f77a-6b15-361c-ab0c-d6b3fa00f85c</guid>
                                    <description><![CDATA[<p>A friend of Saul and Jolene ran two TTRPGs back to back on a Friday evening over Zoom using a lite ruleset called There and Back Again, and on Saturday morning The One Ring 2nd Edition RPG.  The games did not use the same characters. 
     On Friday the players played a group of Dwarves who set out to enter Moria, against the standing order of King Dain Ironfoot.  It was literally a tale of There and Back Again.  Saturday the players in an on going campaign are around the area of Tharbad.  In the past we encountered a pair of Dwarves and later heard about a group of them passing through the ancient city of Tharbad.
    So the storylines intertwined but only for a moment.  Jolene decided to write a tale that one would hear at a tavern.  Her character in The One Ring is a schlar and a bit of a storywriter.
     From her notes of the game and imagination was born Marigold's Dwarven Tale.  Saul edited it and added some sound effects but the story was all Jolene.
    Thank you all for Listening!
  You can email us at gamingperspective.com@gmail.com
   Podcast Art by Jim D. Foster
   Episode Art by Michael Shean-Jones</p>
<p>   There was no music for this episode but Saul did use Tabletop Audio, here is the link: https://tabletopaudio.com/about.html
Music used under the Creative Commons License
https://creativecommons.org/licenses/by-nc-nd/4.0/</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>A friend of Saul and Jolene ran two TTRPGs back to back on a Friday evening over Zoom using a lite ruleset called There and Back Again, and on Saturday morning The One Ring 2nd Edition RPG.  The games did not use the same characters. <br>
     On Friday the players played a group of Dwarves who set out to enter Moria, against the standing order of King Dain Ironfoot.  It was literally a tale of There and Back Again.  Saturday the players in an on going campaign are around the area of Tharbad.  In the past we encountered a pair of Dwarves and later heard about a group of them passing through the ancient city of Tharbad.<br>
    So the storylines intertwined but only for a moment.  Jolene decided to write a tale that one would hear at a tavern.  Her character in The One Ring is a schlar and a bit of a storywriter.<br>
     From her notes of the game and imagination was born Marigold's Dwarven Tale.  Saul edited it and added some sound effects but the story was all Jolene.<br>
    Thank you all for Listening!<br>
  You can email us at gamingperspective.com@gmail.com<br>
   Podcast Art by Jim D. Foster<br>
   Episode Art by Michael Shean-Jones</p>
<p>   There was no music for this episode but Saul did use Tabletop Audio, here is the link: https://tabletopaudio.com/about.html<br>
Music used under the Creative Commons License<br>
https://creativecommons.org/licenses/by-nc-nd/4.0/</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/airnjjm8y3g5jbri/Marigold_s_Dwarven_Taleaanro.mp3" length="9683923" type="audio/mpeg"/>
                <itunes:summary><![CDATA[A friend of Saul and Jolene ran two TTRPGs back to back on a Friday evening over Zoom using a lite ruleset called There and Back Again, and on Saturday morning The One Ring 2nd Edition RPG.  The games did not use the same characters.      On Friday the players played a group of Dwarves who set out to enter Moria, against the standing order of King Dain Ironfoot.  It was literally a tale of There and Back Again.  Saturday the players in an on going campaign are around the area of Tharbad.  In the past we encountered a pair of Dwarves and later heard about a group of them passing through the ancient city of Tharbad.    So the storylines intertwined but only for a moment.  Jolene decided to write a tale that one would hear at a tavern.  Her character in The One Ring is a schlar and a bit of a storywriter.     From her notes of the game and imagination was born Marigold's Dwarven Tale.  Saul edited it and added some sound effects but the story was all Jolene.    Thank you all for Listening!  You can email us at gamingperspective.com@gmail.com   Podcast Art by Jim D. Foster   Episode Art by Michael Shean-Jones
   There was no music for this episode but Saul did use Tabletop Audio, here is the link: https://tabletopaudio.com/about.htmlMusic used under the Creative Commons Licensehttps://creativecommons.org/licenses/by-nc-nd/4.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>513</itunes:duration>
                <itunes:episode>396</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_Bonus_Marigold_s_Tale_Splash6m0q2.jpg" />    </item>
    <item>
        <title>Episode 342: What Games Are People Running, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 342: What Games Are People Running, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-342-what-games-are-people-running-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-342-what-games-are-people-running-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 29 Jan 2026 17:05:56 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/c2ba4514-56b4-33f8-a42c-0231723ddd66</guid>
                                    <description><![CDATA[<p>     Saul and Jolene were watching Youtube and came across Dungeon Craft whose host had gone to Gen Con in 2025.  He was amazed at the size of the convention and the number of TTRPGs sessions that were available for convention attendees to play in.
     He decided to do some number crunching to figure out what were the top ten TTRPGs by the number of sessions offered.  As he went down the list some of them were no surprise and others were.
    On a late night sometime after watching that video, Saul decided to do the same for an upcoming local convention called DunDraCon.
How many TTRPGs were offered and what games had the highest number of games offered of each RPG game is what Saul wanted to figure out.  Going through every game offered he wrote down each RPG and if there were offered more than once he noted it with a hash mark.  
     In this episode Saul and Jolene present his totally unofficial findings.</p>
<p>    Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster
Episode Art by Michael Shean-Jones</p>
<p>Music by Beat Mekanic, song Game Day
Available from FreeMusicArchive.com
Music used under the Creative Commons License
https://creativecommons.org/licenses/by/4.0/</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene were watching Youtube and came across Dungeon Craft whose host had gone to Gen Con in 2025.  He was amazed at the size of the convention and the number of TTRPGs sessions that were available for convention attendees to play in.<br>
     He decided to do some number crunching to figure out what were the top ten TTRPGs by the number of sessions offered.  As he went down the list some of them were no surprise and others were.<br>
    On a late night sometime after watching that video, Saul decided to do the same for an upcoming local convention called DunDraCon.<br>
How many TTRPGs were offered and what games had the highest number of games offered of each RPG game is what Saul wanted to figure out.  Going through every game offered he wrote down each RPG and if there were offered more than once he noted it with a hash mark.  <br>
     In this episode Saul and Jolene present his totally unofficial findings.</p>
<p>    Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>Music by Beat Mekanic, song Game Day<br>
Available from FreeMusicArchive.com<br>
Music used under the Creative Commons License<br>
https://creativecommons.org/licenses/by/4.0/</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/vvfgtgg6n9epjtxk/Gaming_Perspectives_with_Saul_and_Jolene_Episode_342_What_Games_Are_People_Running7oqkl.mp3" length="37928879" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene were watching Youtube and came across Dungeon Craft whose host had gone to Gen Con in 2025.  He was amazed at the size of the convention and the number of TTRPGs sessions that were available for convention attendees to play in.     He decided to do some number crunching to figure out what were the top ten TTRPGs by the number of sessions offered.  As he went down the list some of them were no surprise and others were.    On a late night sometime after watching that video, Saul decided to do the same for an upcoming local convention called DunDraCon.How many TTRPGs were offered and what games had the highest number of games offered of each RPG game is what Saul wanted to figure out.  Going through every game offered he wrote down each RPG and if there were offered more than once he noted it with a hash mark.       In this episode Saul and Jolene present his totally unofficial findings.
    Thank you all for Listening!
  You can email us at gamingperspective.com@gmail.com
Podcast Art by Jim D. FosterEpisode Art by Michael Shean-Jones
Music by Beat Mekanic, song Game DayAvailable from FreeMusicArchive.comMusic used under the Creative Commons Licensehttps://creativecommons.org/licenses/by/4.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2087</itunes:duration>
                <itunes:episode>395</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_342_What_are_People_Running_Splashbhj6a.jpg" />    </item>
    <item>
        <title>Episode 341: New Year New RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 341: New Year New RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-341-new-year-new-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-341-new-year-new-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 19 Jan 2026 15:09:37 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/da7a050f-7745-3949-84a3-529b2f0d43b0</guid>
                                    <description><![CDATA[<p>Saul and Jolene usually do a New Year episode where they pick the RPGs that they are most looking forward to or ones they find interesting.  This episode is a top ten of upcoming TTRPGs that Saul thought were pretty interesting.  
    Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster
Episode Art by Michael Shean-Jones</p>
<p>Music by Quadrilles, song Gong Hey Fat Choi
Available from Tribeofmusic.com
Music used under the Creative Commons License
https://creativecommons.org/licenses/by-sa/3.0/
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Saul and Jolene usually do a New Year episode where they pick the RPGs that they are most looking forward to or ones they find interesting.  This episode is a top ten of upcoming TTRPGs that Saul thought were pretty interesting.  <br>
    Thank you all for Listening!</p>
<p>  You can email us at gamingperspective.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>Music by Quadrilles, song Gong Hey Fat Choi<br>
Available from Tribeofmusic.com<br>
Music used under the Creative Commons License<br>
https://creativecommons.org/licenses/by-sa/3.0/<br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/pzxkurwbru34nmwn/Gaming_Perspectives_with_Saul_and_Jolene_Episode_341_New_Year_New_RPGsa9mom.mp3" length="34670681" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Saul and Jolene usually do a New Year episode where they pick the RPGs that they are most looking forward to or ones they find interesting.  This episode is a top ten of upcoming TTRPGs that Saul thought were pretty interesting.      Thank you all for Listening!
  You can email us at gamingperspective.com@gmail.com
Podcast Art by Jim D. FosterEpisode Art by Michael Shean-Jones
Music by Quadrilles, song Gong Hey Fat ChoiAvailable from Tribeofmusic.comMusic used under the Creative Commons Licensehttps://creativecommons.org/licenses/by-sa/3.0/https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1942</itunes:duration>
                <itunes:episode>394</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_341_New_Year_New_RPGs_Splashads9v.jpg" />    </item>
    <item>
        <title>Episode 340: Rules You Need to Know,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 340: Rules You Need to Know,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-340-rules-you-need-to-know-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-340-rules-you-need-to-know-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 06 Jan 2026 15:36:18 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e5d98640-f0f9-3cb8-a4e0-381b76aeba78</guid>
                                    <description><![CDATA[<p>This topic comes from a Reddit post which asked about what rules should a GM need to know when running a game.  And which rules can they leave to look up later at the game table.
     Saul states that he really dislikes the opening of the rulebook at the table as it distracts players and stops immersion of the game world.  
     Saul and Jolene discuss various games they have played and state their experiences from letting the GM's word be the final arbitrator to people contesting the ruling and looking up the rule in the book at the game table.
     A lot depends on the GM's preference, the players and the game that they are playing.  Some games make it really easy to run like Tales of the Loop while others like Shadowrun 5th Edition are much more difficult.
    Thank you all for Listening!</p>
<p>  You can email us at gamingperspectives.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster
Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>Music available at TribeofMusic.com
Music by King Delinquent,  song Now You Know
Music used under the Creative Commons License
https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>This topic comes from a Reddit post which asked about what rules should a GM need to know when running a game.  And which rules can they leave to look up later at the game table.<br>
     Saul states that he really dislikes the opening of the rulebook at the table as it distracts players and stops immersion of the game world.  <br>
     Saul and Jolene discuss various games they have played and state their experiences from letting the GM's word be the final arbitrator to people contesting the ruling and looking up the rule in the book at the game table.<br>
     A lot depends on the GM's preference, the players and the game that they are playing.  Some games make it really easy to run like Tales of the Loop while others like Shadowrun 5th Edition are much more difficult.<br>
    Thank you all for Listening!</p>
<p>  You can email us at gamingperspectives.com@gmail.com</p>
<p>Podcast Art by Jim D. Foster<br>
Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>Music available at TribeofMusic.com<br>
Music by King Delinquent,  song Now You Know<br>
Music used under the Creative Commons License<br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7dajznerbs4dzbme/Gaming_Perspectives_with_Saul_and_Jolene_Episode_340_Rules_You_Need_to_Knowb47kp.mp3" length="44729993" type="audio/mpeg"/>
                <itunes:summary><![CDATA[This topic comes from a Reddit post which asked about what rules should a GM need to know when running a game.  And which rules can they leave to look up later at the game table.     Saul states that he really dislikes the opening of the rulebook at the table as it distracts players and stops immersion of the game world.       Saul and Jolene discuss various games they have played and state their experiences from letting the GM's word be the final arbitrator to people contesting the ruling and looking up the rule in the book at the game table.     A lot depends on the GM's preference, the players and the game that they are playing.  Some games make it really easy to run like Tales of the Loop while others like Shadowrun 5th Edition are much more difficult.    Thank you all for Listening!
  You can email us at gamingperspectives.com@gmail.com
Podcast Art by Jim D. FosterEpisode Art by Michael Shean-Jones
 
Music available at TribeofMusic.comMusic by King Delinquent,  song Now You KnowMusic used under the Creative Commons Licensehttps://creativecommons.org/licenses/by-sa/3.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2466</itunes:duration>
                <itunes:episode>393</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_340_Rules_You_Need_to_Know_Splash6kjf1.jpg" />    </item>
    <item>
        <title>Episode 339: Brindlewood Bay as Closer Look, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 339: Brindlewood Bay as Closer Look, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-339-brindlewood-bay-as-closer-look-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-339-brindlewood-bay-as-closer-look-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 16 Dec 2025 13:58:33 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/d557ffc0-0f4f-30ff-b005-b99753e8ea0e</guid>
                                    <description><![CDATA[<p> Saul and Jolene were invited to a weekend RPG event hosted by Bay, a very good friend of theirs.   One game that both Saul and Jolene were eager to play was Brindlewood Bay.  Saul was interested because of the way the “mystery” was “solved” and the use of PBTA rules.  Jolene is a fan of mystery both in book and TV format.  Jolene watches a lot of mystery shows from old to new, American TV to British style mysteries. </p>
<p>      Another good reason both Jolene and Saul wanted to play was that Bay is an excellent GM and has not disappointed either Jolene or Saul in a game that he has run.  So Saul was hesitant about the rpg ruleset “working’, Jolene was super eager to play in a real mystery RPG adventure.</p>
<p>     Saul and Jolene have mentioned Brindlewood Bay on previous episodes but it was from an opinion of just reading the rules and reading other peoples opinion of it. Now that they have both played the game, they decided it would be a good thing to review the game on an episode.</p>
<p>   Thank you for Listening.</p>
<p>   You can reach Saul and Jolene gamingperspectives.com@gmail.com</p>
<p>

</p>
<p>  Web Art by Jim D. Foster</p>
<p>  Episode Art by Michael Shean-Jones.</p>
<p> </p>
<p>Music by Tim Dry,  song Mysterious World,  off the album Happy Accidents</p>
<p> </p>
<p>Music used under the Creative Commons License</p>
<p>https://creativecommons.org/licenses/by-sa/4.0/</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p> Saul and Jolene were invited to a weekend RPG event hosted by Bay, a very good friend of theirs.   One game that both Saul and Jolene were eager to play was Brindlewood Bay.  Saul was interested because of the way the “mystery” was “solved” and the use of PBTA rules.  Jolene is a fan of mystery both in book and TV format.  Jolene watches a lot of mystery shows from old to new, American TV to British style mysteries. </p>
<p>      Another good reason both Jolene and Saul wanted to play was that Bay is an excellent GM and has not disappointed either Jolene or Saul in a game that he has run.  So Saul was hesitant about the rpg ruleset “working’, Jolene was super eager to play in a real mystery RPG adventure.</p>
<p>     Saul and Jolene have mentioned Brindlewood Bay on previous episodes but it was from an opinion of just reading the rules and reading other peoples opinion of it. Now that they have both played the game, they decided it would be a good thing to review the game on an episode.</p>
<p>   Thank you for Listening.</p>
<p>   You can reach Saul and Jolene gamingperspectives.com@gmail.com</p>
<p><br>
<br>
</p>
<p>  Web Art by Jim D. Foster</p>
<p>  Episode Art by Michael Shean-Jones.</p>
<p> </p>
<p>Music by Tim Dry,  song Mysterious World,  off the album Happy Accidents</p>
<p> </p>
<p>Music used under the Creative Commons License</p>
<p>https://creativecommons.org/licenses/by-sa/4.0/</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/rguu3bcmqzzshp24/Gaming_Perspectives_with_Saul_and_Joloene_Episode_339_Brindlewood_Bay_A_Closer_Look83cmf.mp3" length="42012609" type="audio/mpeg"/>
                <itunes:summary><![CDATA[ Saul and Jolene were invited to a weekend RPG event hosted by Bay, a very good friend of theirs.   One game that both Saul and Jolene were eager to play was Brindlewood Bay.  Saul was interested because of the way the “mystery” was “solved” and the use of PBTA rules.  Jolene is a fan of mystery both in book and TV format.  Jolene watches a lot of mystery shows from old to new, American TV to British style mysteries. 
      Another good reason both Jolene and Saul wanted to play was that Bay is an excellent GM and has not disappointed either Jolene or Saul in a game that he has run.  So Saul was hesitant about the rpg ruleset “working’, Jolene was super eager to play in a real mystery RPG adventure.
     Saul and Jolene have mentioned Brindlewood Bay on previous episodes but it was from an opinion of just reading the rules and reading other peoples opinion of it. Now that they have both played the game, they decided it would be a good thing to review the game on an episode.
   Thank you for Listening.
   You can reach Saul and Jolene gamingperspectives.com@gmail.com

  Web Art by Jim D. Foster
  Episode Art by Michael Shean-Jones.
 
Music by Tim Dry,  song Mysterious World,  off the album Happy Accidents
 
Music used under the Creative Commons License
https://creativecommons.org/licenses/by-sa/4.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2283</itunes:duration>
                <itunes:episode>392</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_339_Brindlewood_Closer_Look_Splashbljn4.jpg" />    </item>
    <item>
        <title>Epiosde 338: Player Engagement, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Epiosde 338: Player Engagement, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/epiosde-338-player-engagement-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/epiosde-338-player-engagement-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 03 Dec 2025 15:40:03 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/41fdd7de-7971-37b2-a601-598cd0e000c1</guid>
                                    <description><![CDATA[<p>When you are playing in a RPG, whether it is online or an in person game,  keeping the player engaged in the game can be 
at times hard.   Saul and Jolene over the years have noticed that some people find it hard to pay attention to the game during a session.  Things that make people tune out of the game are many, from cell phones, side conversation, kids, significant other, boredom, the list goes on.   
     As a GM what can you do to keep the player engaged at the game table.  How much can a GM do?  What about the Player?  They are the ones that tune out of the game carry the majority of the burden to keeping up with what is going on at the game table.  Jolene and Saul discussed what they have seen other GM do and reasons why and what players can do to keep their attention to the table.   Saul and Jolene decided to record an episode on Player Engagement.    
Thank you for listening! 
Website Art by Jim Foster
Episode Art by Michael Shean-Jones</p>
<p>Music by Martin Stirrup, song Rules of Engagment, off the album Rules of the Road</p>
<p> Used under the Creative Commons License 3.0 
 https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>When you are playing in a RPG, whether it is online or an in person game,  keeping the player engaged in the game can be <br>
at times hard.   Saul and Jolene over the years have noticed that some people find it hard to pay attention to the game during a session.  Things that make people tune out of the game are many, from cell phones, side conversation, kids, significant other, boredom, the list goes on.   <br>
     As a GM what can you do to keep the player engaged at the game table.  How much can a GM do?  What about the Player?  They are the ones that tune out of the game carry the majority of the burden to keeping up with what is going on at the game table.  Jolene and Saul discussed what they have seen other GM do and reasons why and what players can do to keep their attention to the table.   Saul and Jolene decided to record an episode on Player Engagement.    <br>
Thank you for listening! <br>
Website Art by Jim Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>Music by Martin Stirrup, song Rules of Engagment, off the album Rules of the Road</p>
<p> Used under the Creative Commons License 3.0 <br>
 https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/cftqrm5dywmpgvjp/Gaming_Perspectives_with_Saul_and_Jolene_Epiosde_338_Player_Engagementbgn6n.mp3" length="39933241" type="audio/mpeg"/>
                <itunes:summary><![CDATA[When you are playing in a RPG, whether it is online or an in person game,  keeping the player engaged in the game can be at times hard.   Saul and Jolene over the years have noticed that some people find it hard to pay attention to the game during a session.  Things that make people tune out of the game are many, from cell phones, side conversation, kids, significant other, boredom, the list goes on.        As a GM what can you do to keep the player engaged at the game table.  How much can a GM do?  What about the Player?  They are the ones that tune out of the game carry the majority of the burden to keeping up with what is going on at the game table.  Jolene and Saul discussed what they have seen other GM do and reasons why and what players can do to keep their attention to the table.   Saul and Jolene decided to record an episode on Player Engagement.    Thank you for listening! Website Art by Jim FosterEpisode Art by Michael Shean-Jones
Music by Martin Stirrup, song Rules of Engagment, off the album Rules of the Road
 Used under the Creative Commons License 3.0  https://creativecommons.org/licenses/by-sa/3.0/legalcode
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2353</itunes:duration>
                <itunes:episode>391</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_338_Player_Engagment6wiev.jpg" />    </item>
    <item>
        <title>Episode 337: Adding a Player to an Existing Campaign, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 337: Adding a Player to an Existing Campaign, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-337-adding-a-player-to-an-existing-campaign-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-337-adding-a-player-to-an-existing-campaign-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 25 Nov 2025 13:04:32 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/4f440d77-cc5f-358d-8320-c833a7e2af20</guid>
                                    <description><![CDATA[<p>      Reading Reddit posts Saul cam across a post about a problem that they had when they joined a new group with an on going campaign.   The Poster was upset at a number of things that happened when he first started playing.  They sought help with dealing with their problems since joining.  Saul thought about things that could minimize problems like this Original Poster had.   He talked to Jolene that had multiple questions about the situation.
      Though Saul didn't have a lot of information about the original post, Jolene and Saul discussed ways or things that players and GMs could do to make the adding of a new player to a group a smoother transition.   Especially when the new player joins an existing campaign. 
 </p>
<p>     If you have any questions or subjects you want Saul and Jolene to discuss please email: gamingperspectives.com@gmail.com
       If you like our podcast please leave a positive review where ever you listen to the podcast.
  As Always thanks for listening
 
   Website Art by Jim Foster
   Episode Art by Michael Shean-Jones
 
Song by Mack White,  song Something New
Used under the Creative Commons license 3.0
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Reading Reddit posts Saul cam across a post about a problem that they had when they joined a new group with an on going campaign.   The Poster was upset at a number of things that happened when he first started playing.  They sought help with dealing with their problems since joining.  Saul thought about things that could minimize problems like this Original Poster had.   He talked to Jolene that had multiple questions about the situation.<br>
      Though Saul didn't have a lot of information about the original post, Jolene and Saul discussed ways or things that players and GMs could do to make the adding of a new player to a group a smoother transition.   Especially when the new player joins an existing campaign. <br>
 </p>
<p>     If you have any questions or subjects you want Saul and Jolene to discuss please email: gamingperspectives.com@gmail.com<br>
       If you like our podcast please leave a positive review where ever you listen to the podcast.<br>
  As Always thanks for listening<br>
 <br>
   Website Art by Jim Foster<br>
   Episode Art by Michael Shean-Jones<br>
 <br>
Song by Mack White,  song Something New<br>
Used under the Creative Commons license 3.0<br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/cdv3rswq83p46hqg/Gaming_Perspectives_with_Saul_and_Jolene_Episode_337_Adding_New_Player_to_Existing_Campaignazdya.mp3" length="35841500" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Reading Reddit posts Saul cam across a post about a problem that they had when they joined a new group with an on going campaign.   The Poster was upset at a number of things that happened when he first started playing.  They sought help with dealing with their problems since joining.  Saul thought about things that could minimize problems like this Original Poster had.   He talked to Jolene that had multiple questions about the situation.      Though Saul didn't have a lot of information about the original post, Jolene and Saul discussed ways or things that players and GMs could do to make the adding of a new player to a group a smoother transition.   Especially when the new player joins an existing campaign.  
     If you have any questions or subjects you want Saul and Jolene to discuss please email: gamingperspectives.com@gmail.com       If you like our podcast please leave a positive review where ever you listen to the podcast.  As Always thanks for listening    Website Art by Jim Foster   Episode Art by Michael Shean-Jones Song by Mack White,  song Something NewUsed under the Creative Commons license 3.0https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2245</itunes:duration>
                <itunes:episode>390</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_337_New_Player_Old_Campaign_Splash6m3cl.jpg" />    </item>
    <item>
        <title>Episode 336: Lethal or Deadly RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 336: Lethal or Deadly RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-336-lethal-or-deadly-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-336-lethal-or-deadly-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 12 Nov 2025 15:25:09 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/29afe2de-d47c-3083-a2b0-ef74cc0c5b3b</guid>
                                    <description><![CDATA[<p>     Saul was reading "RPG Reddit" posts and came across a person who described themselves as a 5th edition D&amp;D player.  In this post they wanted to know about games that were more "lethal" than D&amp;D.  They mentioned that D&amp;D was too easy to survive.
     Saul mentioned it to Jolene.  Saul went into his collection and found some RPG systems that were to his mind more deadly than D&amp;D 5th edition.   Saul realized that not all the systems were of the same genre, setting or tone.   So why were all these systems "more Deadly" than D&amp;D.  The answers to that question was the basis for this episode.  
    Thank you for listening! </p>
<p>Website Art by Jim Foster
Episode Art by Michael Shean-Jones</p>
<p>Music by Vitne,  Song I Am Feeling Deadly, off the album Neon
 used under the Creative Commons License 4.0
https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul was reading "RPG Reddit" posts and came across a person who described themselves as a 5th edition D&amp;D player.  In this post they wanted to know about games that were more "lethal" than D&amp;D.  They mentioned that D&amp;D was too easy to survive.<br>
     Saul mentioned it to Jolene.  Saul went into his collection and found some RPG systems that were to his mind more deadly than D&amp;D 5th edition.   Saul realized that not all the systems were of the same genre, setting or tone.   So why were all these systems "more Deadly" than D&amp;D.  The answers to that question was the basis for this episode.  <br>
    Thank you for listening! </p>
<p>Website Art by Jim Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>Music by Vitne,  Song I Am Feeling Deadly, off the album Neon<br>
 used under the Creative Commons License 4.0<br>
https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/b6rm4fw6cchffhbr/Gaming_Perspectives_With_Saul_and_Jolene_Episode_336_Lethal_or_Deadly_RPGs7f3cs.mp3" length="61698438" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul was reading "RPG Reddit" posts and came across a person who described themselves as a 5th edition D&amp;D player.  In this post they wanted to know about games that were more "lethal" than D&amp;D.  They mentioned that D&amp;D was too easy to survive.     Saul mentioned it to Jolene.  Saul went into his collection and found some RPG systems that were to his mind more deadly than D&amp;D 5th edition.   Saul realized that not all the systems were of the same genre, setting or tone.   So why were all these systems "more Deadly" than D&amp;D.  The answers to that question was the basis for this episode.      Thank you for listening! 
Website Art by Jim FosterEpisode Art by Michael Shean-Jones
Music by Vitne,  Song I Am Feeling Deadly, off the album Neon used under the Creative Commons License 4.0https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2820</itunes:duration>
                <itunes:episode>389</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_336_Lethal_RPGs_Splash8zsi5.jpg" />    </item>
    <item>
        <title>Episode 335: The Three Pillars, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 335: The Three Pillars, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-335-the-three-pillars-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-335-the-three-pillars-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 30 Oct 2025 17:36:20 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/0cf82b3a-fd99-3609-a519-d2a683688bc4</guid>
                                    <description><![CDATA[<p>     In this Episode Saul was reading a blog where they discussed the Three Different Pillars of D&amp;D.  Saul went on to read other sources from other bloggers to Reddit posts about this idea of what makes a good D&amp;D Game.
      Saul starting thinking about how some games or genres don't rely on these Three Pillars for running great sessions or adventures.
He discussed it quickly with Jolene who had never heard of this idea and they decided to record an episode on this topic.
    
    Thank you for listening! </p>
<p>Website Art by Jim Foster
Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>Music by Radmilaj,  Song We Three Kings, off the album Whispers of Winter
 </p>
<p>Used under the Creative Commons License 4.0
https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul was reading a blog where they discussed the Three Different Pillars of D&amp;D.  Saul went on to read other sources from other bloggers to Reddit posts about this idea of what makes a good D&amp;D Game.<br>
      Saul starting thinking about how some games or genres don't rely on these Three Pillars for running great sessions or adventures.<br>
He discussed it quickly with Jolene who had never heard of this idea and they decided to record an episode on this topic.<br>
    <br>
    Thank you for listening! </p>
<p>Website Art by Jim Foster<br>
Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>Music by Radmilaj,  Song We Three Kings, off the album Whispers of Winter<br>
 </p>
<p>Used under the Creative Commons License 4.0<br>
https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/mzcmbxmce9vaesqr/Gaming_Perspectives_with_Saul_and_Jolene_Episode_335_The_Three_Pillars8l4b1.mp3" length="42016219" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul was reading a blog where they discussed the Three Different Pillars of D&amp;D.  Saul went on to read other sources from other bloggers to Reddit posts about this idea of what makes a good D&amp;D Game.      Saul starting thinking about how some games or genres don't rely on these Three Pillars for running great sessions or adventures.He discussed it quickly with Jolene who had never heard of this idea and they decided to record an episode on this topic.        Thank you for listening! 
Website Art by Jim FosterEpisode Art by Michael Shean-Jones
 
Music by Radmilaj,  Song We Three Kings, off the album Whispers of Winter 
Used under the Creative Commons License 4.0https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2151</itunes:duration>
                <itunes:episode>388</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_335_The_Three_Pillarsa1i2e.jpg" />    </item>
    <item>
        <title>Episode 334: TTRPGs Niche or Big Deal, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 334: TTRPGs Niche or Big Deal, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-334-ttrpgs-niche-or-big-deal-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-334-ttrpgs-niche-or-big-deal-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 15 Oct 2025 14:06:20 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/57f1ada9-857e-31f9-8795-0f96351c7742</guid>
                                    <description><![CDATA[<p>Jolene was looking at TTRPG topics and came across a Reddit Post where a user was asking why people consider playing TTRPGs a "niche" hobby.  The original poster was quite surprised that people thought that TTRPGs are not that popular. There were quite a few replies to that post and most were proposing that TTRPGs are not that big of a deal in the hobby sphere. 
     A number of TTRPG players in the U.S. that was quoted quite often was 50 million people in the U.S. play or have played TTRPGs.  Saul wondered where this 50 million stat came from.  So Saul went down the numbers rabbit hole.  He found an article about number of players in the U.S.   Then, Saul considered the number of participants of other hobbies in the U.S. 
     The result is this episode about whether TTRPGs are a Big Deal or still a Niche hobby.</p>
<p>    Thank you for listening! </p>
<p>Website Art by Jim Foster
Episode Art by Michael Shean-Jones</p>
<p>Music by Keith Heimericks, Song Popularity
Used under the Creative Commons license 3.0
https://creativecommons.org/licenses/by-sa/3.0/
 </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Jolene was looking at TTRPG topics and came across a Reddit Post where a user was asking why people consider playing TTRPGs a "niche" hobby.  The original poster was quite surprised that people thought that TTRPGs are not that popular. There were quite a few replies to that post and most were proposing that TTRPGs are not that big of a deal in the hobby sphere. <br>
     A number of TTRPG players in the U.S. that was quoted quite often was 50 million people in the U.S. play or have played TTRPGs.  Saul wondered where this 50 million stat came from.  So Saul went down the numbers rabbit hole.  He found an article about number of players in the U.S.   Then, Saul considered the number of participants of other hobbies in the U.S. <br>
     The result is this episode about whether TTRPGs are a Big Deal or still a Niche hobby.</p>
<p>    Thank you for listening! </p>
<p>Website Art by Jim Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>Music by Keith Heimericks, Song Popularity<br>
Used under the Creative Commons license 3.0<br>
https://creativecommons.org/licenses/by-sa/3.0/<br>
 </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/6bw2w7ad6p3qafvw/Gaming_Perspectives_with_Saul_and_Jolene_Episode_334_TTRPGs_Still_Niche_or_a_Big_Dealbavr7.mp3" length="39708122" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Jolene was looking at TTRPG topics and came across a Reddit Post where a user was asking why people consider playing TTRPGs a "niche" hobby.  The original poster was quite surprised that people thought that TTRPGs are not that popular. There were quite a few replies to that post and most were proposing that TTRPGs are not that big of a deal in the hobby sphere.      A number of TTRPG players in the U.S. that was quoted quite often was 50 million people in the U.S. play or have played TTRPGs.  Saul wondered where this 50 million stat came from.  So Saul went down the numbers rabbit hole.  He found an article about number of players in the U.S.   Then, Saul considered the number of participants of other hobbies in the U.S.      The result is this episode about whether TTRPGs are a Big Deal or still a Niche hobby.
    Thank you for listening! 
Website Art by Jim FosterEpisode Art by Michael Shean-Jones
Music by Keith Heimericks, Song PopularityUsed under the Creative Commons license 3.0https://creativecommons.org/licenses/by-sa/3.0/ ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1849</itunes:duration>
                <itunes:episode>387</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_334_TTRPGs_Niche_Splashbpei8.jpg" />    </item>
    <item>
        <title>Episode 333: Troika the RPG, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 333: Troika the RPG, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-333-troika-the-rpg-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-333-troika-the-rpg-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 02 Oct 2025 14:33:12 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/d509c17c-bdfe-3590-8534-fd8c8a80c070</guid>
                                    <description><![CDATA[<p>      Saul and Jolene went to a game convention over Labor Day weekend.  Their first game there was a RPG called Troika.  Saul had seen this rpg mentioned quite a bit in various posts.  From "Best Ever Indie Game", to "Most Underrated RPG" and many other lists.   Even though Saul had bought the PDF of Troika he had not yet looked at the rules, but had been very interested in what the buzz was about this RPG.  
      So Saul and Jolene played Troika for the very first time.  It wasn't the "usual" Troika, the GM was using a setting about the world consisting of only a huge bridge.  We had 7 players in the game and though we didn't know anything about the rules this RPG is pretty light so it was very easy to pick up.
      After Saul and Jolene discussed this game, they decided to do an  episode of Troika.</p>
<p>
Website Art by Jim Foster
Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>Music by Gypsy Summer, Song Wild Horses
 Used under the Creative Commons License 4.0
https://creativecommons.org/licenses/by-sa/4.0/deed.en</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Saul and Jolene went to a game convention over Labor Day weekend.  Their first game there was a RPG called Troika.  Saul had seen this rpg mentioned quite a bit in various posts.  From "Best Ever Indie Game", to "Most Underrated RPG" and many other lists.   Even though Saul had bought the PDF of Troika he had not yet looked at the rules, but had been very interested in what the buzz was about this RPG.  <br>
      So Saul and Jolene played Troika for the very first time.  It wasn't the "usual" Troika, the GM was using a setting about the world consisting of only a huge bridge.  We had 7 players in the game and though we didn't know anything about the rules this RPG is pretty light so it was very easy to pick up.<br>
      After Saul and Jolene discussed this game, they decided to do an  episode of Troika.</p>
<p><br>
Website Art by Jim Foster<br>
Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>Music by Gypsy Summer, Song Wild Horses<br>
 Used under the Creative Commons License 4.0<br>
https://creativecommons.org/licenses/by-sa/4.0/deed.en</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ffs99amcypnu5czd/Gaming_Perspectives_with_Saul_and_Jolene_Episode_333_The_Troika_RPG73m1e.mp3" length="47492946" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Saul and Jolene went to a game convention over Labor Day weekend.  Their first game there was a RPG called Troika.  Saul had seen this rpg mentioned quite a bit in various posts.  From "Best Ever Indie Game", to "Most Underrated RPG" and many other lists.   Even though Saul had bought the PDF of Troika he had not yet looked at the rules, but had been very interested in what the buzz was about this RPG.        So Saul and Jolene played Troika for the very first time.  It wasn't the "usual" Troika, the GM was using a setting about the world consisting of only a huge bridge.  We had 7 players in the game and though we didn't know anything about the rules this RPG is pretty light so it was very easy to pick up.      After Saul and Jolene discussed this game, they decided to do an  episode of Troika.
Website Art by Jim FosterEpisode Art by Michael Shean-Jones
 
Music by Gypsy Summer, Song Wild Horses Used under the Creative Commons License 4.0https://creativecommons.org/licenses/by-sa/4.0/deed.en]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2156</itunes:duration>
                <itunes:episode>386</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_333_Troika_RPG_Splash6xhe0.jpg" />    </item>
    <item>
        <title>Bonus Episode: Galaxycon and Pacificon, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Bonus Episode: Galaxycon and Pacificon, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/bonus-episode-galaxycon-and-pacificon-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/bonus-episode-galaxycon-and-pacificon-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 17 Sep 2025 12:34:21 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/7680195c-3d3f-3b70-a0c0-f958c28ceb7c</guid>
                                    <description><![CDATA[<p>      Saul and Jolene went to a couple conventions in late August and Early September.  In late August they went to Galaxycon in San Jose.  It takes place in downtown San Jose at the McEnery Center.  It is the largest convention center in the South Bay.  Saul was really impressed with all the guest speaker, panels, activities that were available at Galaxycon.  This was Jolenes and Sauls first time attending a Galaxycon.  Both came away impressed with the con and it was a very fun experience for the both of them.
     Pacifcon is over Labor Day weekend and Saul and Jolene went on a Saturday once again.   Saul and Jolene met up with old friends and made new ones  playing an RPG called Troika and Boardgames.   Pacificon strengths are War Games and Miniature Games.  They also have full days of boardgames, organized play, and Protospiel.  A nice little con over Labor Day weekend.
        Thank you all for listening.
 </p>
<p>Website Art by Jim Foster
Episode Art by Michael Shean-Jones</p>
<p>   No music for this episode.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Saul and Jolene went to a couple conventions in late August and Early September.  In late August they went to Galaxycon in San Jose.  It takes place in downtown San Jose at the McEnery Center.  It is the largest convention center in the South Bay.  Saul was really impressed with all the guest speaker, panels, activities that were available at Galaxycon.  This was Jolenes and Sauls first time attending a Galaxycon.  Both came away impressed with the con and it was a very fun experience for the both of them.<br>
     Pacifcon is over Labor Day weekend and Saul and Jolene went on a Saturday once again.   Saul and Jolene met up with old friends and made new ones  playing an RPG called Troika and Boardgames.   Pacificon strengths are War Games and Miniature Games.  They also have full days of boardgames, organized play, and Protospiel.  A nice little con over Labor Day weekend.<br>
        Thank you all for listening.<br>
 </p>
<p>Website Art by Jim Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>   No music for this episode.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4q9fhecs6p3bu3hc/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Galaxycon_and_Pacificon9doeo.mp3" length="21665481" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Saul and Jolene went to a couple conventions in late August and Early September.  In late August they went to Galaxycon in San Jose.  It takes place in downtown San Jose at the McEnery Center.  It is the largest convention center in the South Bay.  Saul was really impressed with all the guest speaker, panels, activities that were available at Galaxycon.  This was Jolenes and Sauls first time attending a Galaxycon.  Both came away impressed with the con and it was a very fun experience for the both of them.     Pacifcon is over Labor Day weekend and Saul and Jolene went on a Saturday once again.   Saul and Jolene met up with old friends and made new ones  playing an RPG called Troika and Boardgames.   Pacificon strengths are War Games and Miniature Games.  They also have full days of boardgames, organized play, and Protospiel.  A nice little con over Labor Day weekend.        Thank you all for listening. 
Website Art by Jim FosterEpisode Art by Michael Shean-Jones
   No music for this episode.  ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1000</itunes:duration>
                <itunes:episode>385</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Galaxy_Pacificon_Splash7823j.jpg" />    </item>
    <item>
        <title>Episode 332: Video To TTRPG Gamer, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 332: Video To TTRPG Gamer, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-332-video-to-ttrpg-gamer-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-332-video-to-ttrpg-gamer-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 11 Sep 2025 15:54:26 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/faff50bc-e9dc-3e20-9f51-e46f406862ed</guid>
                                    <description><![CDATA[<p>A listener, Phil, asked about how easy would it be for a video gamer to become a TTRPG gamer. At first glance it would be a no brainer that those that played video game on a conole or PC would move to playing TTRPGs.  Saul and Jolene talked about some of those differences and what similarities that video games have to TTPRGs.  
     There are 3.42 Billion video gamers compared to 50 million TTRPGs.
    Thank you all for listening.  </p>
<p>Website Art by Jim Foster
Episode Art by Michael Shean-Jones</p>
<p>Music by MINDJAMM3R, song Change
Used under the Creative Commons license 3.0
https://creativecommons.org/licenses/by-sa/3.0/
 </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>A listener, Phil, asked about how easy would it be for a video gamer to become a TTRPG gamer. At first glance it would be a no brainer that those that played video game on a conole or PC would move to playing TTRPGs.  Saul and Jolene talked about some of those differences and what similarities that video games have to TTPRGs.  <br>
     There are 3.42 Billion video gamers compared to 50 million TTRPGs.<br>
    Thank you all for listening.  </p>
<p>Website Art by Jim Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>Music by MINDJAMM3R, song Change<br>
Used under the Creative Commons license 3.0<br>
https://creativecommons.org/licenses/by-sa/3.0/<br>
 </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/sy3tk2yzkev5zbyy/Gaming_Perspectives_with_Saul_and_Jolene_Episode_332_Video_to_TTRPG_Gamer7hjm6.mp3" length="37258637" type="audio/mpeg"/>
                <itunes:summary><![CDATA[A listener, Phil, asked about how easy would it be for a video gamer to become a TTRPG gamer. At first glance it would be a no brainer that those that played video game on a conole or PC would move to playing TTRPGs.  Saul and Jolene talked about some of those differences and what similarities that video games have to TTPRGs.       There are 3.42 Billion video gamers compared to 50 million TTRPGs.    Thank you all for listening.  
Website Art by Jim FosterEpisode Art by Michael Shean-Jones
Music by MINDJAMM3R, song ChangeUsed under the Creative Commons license 3.0https://creativecommons.org/licenses/by-sa/3.0/ ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1736</itunes:duration>
                <itunes:episode>384</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_332_Video_to_TTRPG_Gamer_Splasha3hov.jpg" />    </item>
    <item>
        <title>Episode 331: PCs Running Away, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 331: PCs Running Away, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-331-pcs-running-away-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-331-pcs-running-away-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 02 Sep 2025 15:12:50 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/78368b23-6585-3bfc-8fc0-58cccb13ae1a</guid>
                                    <description><![CDATA[<p>    Many times there seems a point in an RPG when the players should either not fight an encounter.   Why do players not consider the tactic of running away.  Saul and Jolene discussed this topic.  Saul admitted that he ran a lot of D&amp;D and Pathfinder and the rules are set up for the GM to match the encounter to the level of the players.  This comes from the rules to published adventures and modules that are tailored to a specific number of PCs and certain levels.
    Saul and Jolene decided this would be a good topic for an episode.
   Thank you for listening.
   If you have any comments or topics for Saul and Jolene to cover you can email them at:
   gamingperspectives.com@gmail.com</p>
<p>Website Art by Jim Foster
Episode Art by Michael Shean-Jones</p>
<p>Music by Trevor Horton,  song Runaway,  Off the album Heaven and Earth
 Used under the Creative Commons License 4.0
https://creativecommons.org/licenses/by-sa/4.0/deed.en</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Many times there seems a point in an RPG when the players should either not fight an encounter.   Why do players not consider the tactic of running away.  Saul and Jolene discussed this topic.  Saul admitted that he ran a lot of D&amp;D and Pathfinder and the rules are set up for the GM to match the encounter to the level of the players.  This comes from the rules to published adventures and modules that are tailored to a specific number of PCs and certain levels.<br>
    Saul and Jolene decided this would be a good topic for an episode.<br>
   Thank you for listening.<br>
   If you have any comments or topics for Saul and Jolene to cover you can email them at:<br>
   gamingperspectives.com@gmail.com</p>
<p>Website Art by Jim Foster<br>
Episode Art by Michael Shean-Jones</p>
<p>Music by Trevor Horton,  song Runaway,  Off the album Heaven and Earth<br>
 Used under the Creative Commons License 4.0<br>
https://creativecommons.org/licenses/by-sa/4.0/deed.en</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/sz4hmgtzgsjnsxbk/Gaming_Perspectives_with_Saul_and_Jolene_Episode_331_PCs_Running_Away6hgzp.mp3" length="51076632" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Many times there seems a point in an RPG when the players should either not fight an encounter.   Why do players not consider the tactic of running away.  Saul and Jolene discussed this topic.  Saul admitted that he ran a lot of D&amp;D and Pathfinder and the rules are set up for the GM to match the encounter to the level of the players.  This comes from the rules to published adventures and modules that are tailored to a specific number of PCs and certain levels.    Saul and Jolene decided this would be a good topic for an episode.   Thank you for listening.   If you have any comments or topics for Saul and Jolene to cover you can email them at:   gamingperspectives.com@gmail.com
Website Art by Jim FosterEpisode Art by Michael Shean-Jones
Music by Trevor Horton,  song Runaway,  Off the album Heaven and Earth Used under the Creative Commons License 4.0https://creativecommons.org/licenses/by-sa/4.0/deed.en]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2373</itunes:duration>
                <itunes:episode>383</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_331_PCs_Running_Away_Splashb424g.jpg" />    </item>
    <item>
        <title>Episode 330: Play Styles, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 330: Play Styles, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-330-play-styles-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-330-play-styles-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 26 Aug 2025 15:28:43 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/233da1da-08e7-39a9-ad07-79c60f39bd41</guid>
                                    <description><![CDATA[<p>     Saul was reading and thinking about long campaigns and what it took to keep them going for extended period of time.  Saul ran two D&amp;D to Pathfinder Campaigns from 2001 to 2009.  Then he started running campaigns for his 6 year old son and his friends.  Saul ran another 2 campaigns starting with Pathfinder to D&amp;D 5th edition which concluded right before the pandemic.  What kept these 4 different campaigns going for an average of 4 and a half years each?  
      The answer to that question is Style.  Each player in those 4 groups by chance or work approached the campaigns with a similar style.  What kind of Styles are there?  There is probably more than anyone could discuss but Saul group players in to a few rather general groups.  He discussed it with Jolene and they recorded a podcast episode about it.  
     This one runs a bit longer than usual.
    Thanks for listening.</p>
<p>Website Art by Jim Foster
Episode Art by Michael Shean-Jones</p>
<p>
Music by Shu Dee Low, song is Style off  the album De Musiques.
Used under the Creative Commons license 3.0
https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul was reading and thinking about long campaigns and what it took to keep them going for extended period of time.  Saul ran two D&amp;D to Pathfinder Campaigns from 2001 to 2009.  Then he started running campaigns for his 6 year old son and his friends.  Saul ran another 2 campaigns starting with Pathfinder to D&amp;D 5th edition which concluded right before the pandemic.  What kept these 4 different campaigns going for an average of 4 and a half years each?  <br>
      The answer to that question is Style.  Each player in those 4 groups by chance or work approached the campaigns with a similar style.  What kind of Styles are there?  There is probably more than anyone could discuss but Saul group players in to a few rather general groups.  He discussed it with Jolene and they recorded a podcast episode about it.  <br>
     This one runs a bit longer than usual.<br>
    Thanks for listening.</p>
<p>Website Art by Jim Foster<br>
Episode Art by Michael Shean-Jones</p>
<p><br>
Music by Shu Dee Low, song is Style off  the album De Musiques.<br>
Used under the Creative Commons license 3.0<br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/kb6iq8vb8cns7z3t/Gaming_Perspectives_with_Saul_and_Jolene_Episode_330_Play_Styles8mx59.mp3" length="70807550" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul was reading and thinking about long campaigns and what it took to keep them going for extended period of time.  Saul ran two D&amp;D to Pathfinder Campaigns from 2001 to 2009.  Then he started running campaigns for his 6 year old son and his friends.  Saul ran another 2 campaigns starting with Pathfinder to D&amp;D 5th edition which concluded right before the pandemic.  What kept these 4 different campaigns going for an average of 4 and a half years each?        The answer to that question is Style.  Each player in those 4 groups by chance or work approached the campaigns with a similar style.  What kind of Styles are there?  There is probably more than anyone could discuss but Saul group players in to a few rather general groups.  He discussed it with Jolene and they recorded a podcast episode about it.       This one runs a bit longer than usual.    Thanks for listening.
Website Art by Jim FosterEpisode Art by Michael Shean-Jones
Music by Shu Dee Low, song is Style off  the album De Musiques.Used under the Creative Commons license 3.0https://creativecommons.org/licenses/by-sa/3.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3334</itunes:duration>
                <itunes:episode>382</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_330_Play_Styles_Splasha7bul.jpg" />    </item>
    <item>
        <title>Episode 329: Attacks Before Initiative, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 329: Attacks Before Initiative, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-329-attacks-before-initiative-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-329-attacks-before-initiative-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 15 Aug 2025 12:00:39 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/42080a91-1648-3268-9b9f-d62b9ade2a93</guid>
                                    <description><![CDATA[<p>         Jolene was reading about a GM who was running D&amp;D 5th edition had players trying to do combat actions before the GM had called for Initiative.  She asked Saul about this and asked if it happened in his D&amp;D or any other RPGs he had GMed.  After a brief discussion they decided to do an episode on this subject.
     As usual Saul got a little distracted from the subject and expanded the scope of the discussion.  Saul did keep it about combat before the GM calls for any kind of initiative roll in any RPG that ran as a GM or he played.</p>
<p>  </p>
<p>If you have any questions or subjects you want Saul and Jolene to discuss please email: gamingperspectives.com@gmail.com
 </p>
<p> If you like our podcast please leave a positive review however you listen to the podcast.
  As Always thanks for listening
 
   Website Art by Jim Foster
   Episode Art by Michael Shean-Jones
 
 Music by 4 South, song Start 
Used under the Creative Commons license 3.0
https://creativecommons.org/licenses/by-sa/3.0/
 
  
 
   
 </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>         Jolene was reading about a GM who was running D&amp;D 5th edition had players trying to do combat actions before the GM had called for Initiative.  She asked Saul about this and asked if it happened in his D&amp;D or any other RPGs he had GMed.  After a brief discussion they decided to do an episode on this subject.<br>
     As usual Saul got a little distracted from the subject and expanded the scope of the discussion.  Saul did keep it about combat before the GM calls for any kind of initiative roll in any RPG that ran as a GM or he played.</p>
<p>  </p>
<p>If you have any questions or subjects you want Saul and Jolene to discuss please email: gamingperspectives.com@gmail.com<br>
 </p>
<p> If you like our podcast please leave a positive review however you listen to the podcast.<br>
  As Always thanks for listening<br>
 <br>
   Website Art by Jim Foster<br>
   Episode Art by Michael Shean-Jones<br>
 <br>
 Music by 4 South, song Start <br>
Used under the Creative Commons license 3.0<br>
https://creativecommons.org/licenses/by-sa/3.0/<br>
 <br>
  <br>
 <br>
   <br>
 </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ja8chghawbkuyk36/Gaming_Perspectives_with_Saul_and_Jolene_Episode_329_Attacks_Before_Initiative6h3ge.mp3" length="39389442" type="audio/mpeg"/>
                <itunes:summary><![CDATA[         Jolene was reading about a GM who was running D&amp;D 5th edition had players trying to do combat actions before the GM had called for Initiative.  She asked Saul about this and asked if it happened in his D&amp;D or any other RPGs he had GMed.  After a brief discussion they decided to do an episode on this subject.     As usual Saul got a little distracted from the subject and expanded the scope of the discussion.  Saul did keep it about combat before the GM calls for any kind of initiative roll in any RPG that ran as a GM or he played.
  
If you have any questions or subjects you want Saul and Jolene to discuss please email: gamingperspectives.com@gmail.com 
 If you like our podcast please leave a positive review however you listen to the podcast.  As Always thanks for listening    Website Art by Jim Foster   Episode Art by Michael Shean-Jones  Music by 4 South, song Start Used under the Creative Commons license 3.0https://creativecommons.org/licenses/by-sa/3.0/        ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1997</itunes:duration>
                <itunes:episode>381</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_329_Attacks_before_Initiative_Spalsh7lsag.jpg" />    </item>
    <item>
        <title>Episode 328: Players Not Learning the Rules, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 328: Players Not Learning the Rules, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-328-players-not-learning-the-rules-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-328-players-not-learning-the-rules-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 28 Jul 2025 15:29:19 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/63dc1e8d-8bbc-32a5-b91b-94e60c8cd3e6</guid>
                                    <description><![CDATA[<p>     Saul was looking at Reddit posts and came across a GM that was lamenting that his players had not learned their characters abilities after 10 sessions of D&amp;D 5th edition.   The GM didn't go into too much detail, for example age of players, experience of players, etc.  Saul noticed the large number of negative reaction to the players but those offered no real help abou this GM's plight.  
      Saul discussed this Reddit Post with Jolene.  She thought that just blaming the player and telling the GM to "Find Other Players" was not helpful either.  After discussing what a GM could do in that situation.  Saul and Jolene decided to record an episode for the podcast.  
   As Always Thanks for Listening. </p>
<p>Website Art by Jim Foster
Episode Art by Michael Shean-Jones</p>
<p> Music by Ed Napoli, song Learn to Live</p>
<p> Used under the Creative Commons License 4.0
 https://creativecommons.org/licenses/by-sa/4.0/deed.en</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul was looking at Reddit posts and came across a GM that was lamenting that his players had not learned their characters abilities after 10 sessions of D&amp;D 5th edition.   The GM didn't go into too much detail, for example age of players, experience of players, etc.  Saul noticed the large number of negative reaction to the players but those offered no real help abou this GM's plight.  <br>
      Saul discussed this Reddit Post with Jolene.  She thought that just blaming the player and telling the GM to "Find Other Players" was not helpful either.  After discussing what a GM could do in that situation.  Saul and Jolene decided to record an episode for the podcast.  <br>
   As Always Thanks for Listening. </p>
<p>Website Art by Jim Foster<br>
Episode Art by Michael Shean-Jones</p>
<p> Music by Ed Napoli, song Learn to Live</p>
<p> Used under the Creative Commons License 4.0<br>
 https://creativecommons.org/licenses/by-sa/4.0/deed.en</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qk33pdu6tpdgra35/Gaming_Perspectives_with_Saul_and_Jolene_Episode_328_Players_Not_Learning_the_Rulesa4k1t.mp3" length="48020416" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul was looking at Reddit posts and came across a GM that was lamenting that his players had not learned their characters abilities after 10 sessions of D&amp;D 5th edition.   The GM didn't go into too much detail, for example age of players, experience of players, etc.  Saul noticed the large number of negative reaction to the players but those offered no real help abou this GM's plight.        Saul discussed this Reddit Post with Jolene.  She thought that just blaming the player and telling the GM to "Find Other Players" was not helpful either.  After discussing what a GM could do in that situation.  Saul and Jolene decided to record an episode for the podcast.     As Always Thanks for Listening. 
Website Art by Jim FosterEpisode Art by Michael Shean-Jones
 Music by Ed Napoli, song Learn to Live
 Used under the Creative Commons License 4.0 https://creativecommons.org/licenses/by-sa/4.0/deed.en]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2184</itunes:duration>
                <itunes:episode>380</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_328_Player_Not_Learning_the_Rules_Splash73yli.jpg" />    </item>
    <item>
        <title>Episode 327: Running Non-Violent RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 327: Running Non-Violent RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-327-running-non-violent-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-327-running-non-violent-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 14 Jul 2025 14:33:50 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/fda4b262-116f-37a4-884d-b689d539511b</guid>
                                    <description><![CDATA[<p>     Jolene was looking at the different types of games she has played in.  Though she likes tactical combat games.  She loves Shadowrun 5th edition and D&amp;D for example, she also likes mysteries, dramas, and crime solving.  So she asked Saul about what games do not concentrate on combat but other types of settings. 
      Saul thought that games that do not rely on combat for the center piece of the genre they are emulating are generally non violent.  Saul thought and looked at his RPG library and thought of the games he has run at conventions where violence was the the key to solving the problem.  Even games where violence can come easily, a realist Wild West game like Tales of the Old West, at times the players did not rely on violence to solve the problem.
      They decided to record an episode on this subject.  
  As Always Thank You All for Listening,
   Please share and leave a positive rating where ever listen to our podcast it would be greatly appreciated.
Website Art by Jim Foster
Episode Art by Michael Shean-Jones</p>
<p> Used under the Creative Commons License 4.0
 https://creativecommons.org/licenses/by-sa/4.0/deed.en</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Jolene was looking at the different types of games she has played in.  Though she likes tactical combat games.  She loves Shadowrun 5th edition and D&amp;D for example, she also likes mysteries, dramas, and crime solving.  So she asked Saul about what games do not concentrate on combat but other types of settings. <br>
      Saul thought that games that do not rely on combat for the center piece of the genre they are emulating are generally non violent.  Saul thought and looked at his RPG library and thought of the games he has run at conventions where violence was the the key to solving the problem.  Even games where violence can come easily, a realist Wild West game like Tales of the Old West, at times the players did not rely on violence to solve the problem.<br>
      They decided to record an episode on this subject.  <br>
  As Always Thank You All for Listening,<br>
   Please share and leave a positive rating where ever listen to our podcast it would be greatly appreciated.<br>
Website Art by Jim Foster<br>
Episode Art by Michael Shean-Jones</p>
<p> Used under the Creative Commons License 4.0<br>
 https://creativecommons.org/licenses/by-sa/4.0/deed.en</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/cupam9qvyy56x9ur/Gaming_Perspectives_with_Saul_and_Jolene_Episode_327_Running_Non_Violent_RPGs9ny7y.mp3" length="46489886" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Jolene was looking at the different types of games she has played in.  Though she likes tactical combat games.  She loves Shadowrun 5th edition and D&amp;D for example, she also likes mysteries, dramas, and crime solving.  So she asked Saul about what games do not concentrate on combat but other types of settings.       Saul thought that games that do not rely on combat for the center piece of the genre they are emulating are generally non violent.  Saul thought and looked at his RPG library and thought of the games he has run at conventions where violence was the the key to solving the problem.  Even games where violence can come easily, a realist Wild West game like Tales of the Old West, at times the players did not rely on violence to solve the problem.      They decided to record an episode on this subject.    As Always Thank You All for Listening,   Please share and leave a positive rating where ever listen to our podcast it would be greatly appreciated.Website Art by Jim FosterEpisode Art by Michael Shean-Jones
 Used under the Creative Commons License 4.0 https://creativecommons.org/licenses/by-sa/4.0/deed.en]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2135</itunes:duration>
                <itunes:episode>379</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_327_Non_Violent_Splash8b1jg.jpg" />    </item>
    <item>
        <title>Episode 326: Rotating GMs,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 326: Rotating GMs,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-326-rotating-gms-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-326-rotating-gms-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sun, 06 Jul 2025 16:37:17 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/60d15e5a-bbda-3f90-9a67-2cf55473cf2b</guid>
                                    <description><![CDATA[<p>     Jolene was looking for some interesting topics to talk about and came across an article discussing Rotating GMs.  She looked for more articles and there were quite a few articles and discussion on how to do this type of roleplaying.
     Jolene asked Saul and about it.  Saul told her he had tried it a couple of times with various degrees of success.  As they talked about it he started mentioning details and she remembered a couple other iterations of this idea.  From Rotating GMs with different RPGs,  to sharing the same world, to multiple tables being played at the same time.  
     It lead to this current episode of Gaming Perspectives with Saul and Jolene,
    Thanks for Listening!</p>
<p>
Website Art by Jim Foster
Episode Art by Michael Shean-Jones</p>
<p>
Used under the Creative Commons license 3.0
https://creativecommons.org/licenses/by-sa/3.0/
 </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Jolene was looking for some interesting topics to talk about and came across an article discussing Rotating GMs.  She looked for more articles and there were quite a few articles and discussion on how to do this type of roleplaying.<br>
     Jolene asked Saul and about it.  Saul told her he had tried it a couple of times with various degrees of success.  As they talked about it he started mentioning details and she remembered a couple other iterations of this idea.  From Rotating GMs with different RPGs,  to sharing the same world, to multiple tables being played at the same time.  <br>
     It lead to this current episode of Gaming Perspectives with Saul and Jolene,<br>
    Thanks for Listening!</p>
<p><br>
Website Art by Jim Foster<br>
Episode Art by Michael Shean-Jones</p>
<p><br>
Used under the Creative Commons license 3.0<br>
https://creativecommons.org/licenses/by-sa/3.0/<br>
 </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/a798j38tge5xqkxt/Gaming_Perspectives_with_Saul_and_Jolene_Episode_326_Rotating_GMs9yrc7.mp3" length="64655307" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Jolene was looking for some interesting topics to talk about and came across an article discussing Rotating GMs.  She looked for more articles and there were quite a few articles and discussion on how to do this type of roleplaying.     Jolene asked Saul and about it.  Saul told her he had tried it a couple of times with various degrees of success.  As they talked about it he started mentioning details and she remembered a couple other iterations of this idea.  From Rotating GMs with different RPGs,  to sharing the same world, to multiple tables being played at the same time.       It lead to this current episode of Gaming Perspectives with Saul and Jolene,    Thanks for Listening!
Website Art by Jim FosterEpisode Art by Michael Shean-Jones
Used under the Creative Commons license 3.0https://creativecommons.org/licenses/by-sa/3.0/ ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3025</itunes:duration>
                <itunes:episode>378</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_326_Rotating_GMs_Splashbnnr5.jpg" />    </item>
    <item>
        <title>Episode 325: Things GMs Say, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 325: Things GMs Say, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-325-things-gms-say-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-325-things-gms-say-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sat, 28 Jun 2025 16:10:47 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/015e079e-2cff-33aa-a807-b08bee4bdc6f</guid>
                                    <description><![CDATA[<p>       Jolene was reading online and came across an article that talked about things that GMs say that players should pay attention to.  She told Saul and this and Saul thought about some things he says that conveys more than intended.  Sometimes these comments from GMs are questions, in fact most of them are and it is at this time that players should really be paying attention to what is happening at the game table.     
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Seven Story Fall, song Say It,  off the album Stories and Analogies
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>       Jolene was reading online and came across an article that talked about things that GMs say that players should pay attention to.  She told Saul and this and Saul thought about some things he says that conveys more than intended.  Sometimes these comments from GMs are questions, in fact most of them are and it is at this time that players should really be paying attention to what is happening at the game table.     <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Seven Story Fall, song Say It,  off the album Stories and Analogies<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/azesd9cymmiembx6/Gaming_Perspectives_with_Saul_and_Jolene_Episode_325_Things_GMs_Saybi1kw.mp3" length="51256935" type="audio/mpeg"/>
                <itunes:summary><![CDATA[       Jolene was reading online and came across an article that talked about things that GMs say that players should pay attention to.  She told Saul and this and Saul thought about some things he says that conveys more than intended.  Sometimes these comments from GMs are questions, in fact most of them are and it is at this time that players should really be paying attention to what is happening at the game table.         Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Seven Story Fall, song Say It,  off the album Stories and Analogies    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2389</itunes:duration>
                <itunes:episode>377</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_325_Things_GMs_Say_Splasharixx.jpg" />    </item>
    <item>
        <title>Episode 324: GM Couldn't Kill PC, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 324: GM Couldn't Kill PC, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-324-gm-couldnt-kill-pc-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-324-gm-couldnt-kill-pc-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 13 Jun 2025 15:20:58 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/dd573b5f-05ed-371b-809f-3ecf1d2feee1</guid>
                                    <description><![CDATA[<p>     Jolene was looking online at RPG topics and came across a confession by a new GM.  This novice GM was running their first campaign which they had been running with new players for nine months.  There was a point in the game were a character would have been killed but the GM pulled their punch.  The character did not suffer a death.  Even though there had been a Session Zero where the GM had discussed that Death of Characters was indeed possible.  
     But when the time came that a character could die the GM decided that they could not do it.  Saul and Jolene discuss this topic of the GM killing off characters and reasons it should or shouldn't happen.     </p>
<p>    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Smack Rabbit, song Killer Part-Time
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
     https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Jolene was looking online at RPG topics and came across a confession by a new GM.  This novice GM was running their first campaign which they had been running with new players for nine months.  There was a point in the game were a character would have been killed but the GM pulled their punch.  The character did not suffer a death.  Even though there had been a Session Zero where the GM had discussed that Death of Characters was indeed possible.  <br>
     But when the time came that a character could die the GM decided that they could not do it.  Saul and Jolene discuss this topic of the GM killing off characters and reasons it should or shouldn't happen.     </p>
<p>    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Smack Rabbit, song Killer Part-Time<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
     https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/jqhe9mk48f8ppwpd/Gaming_Perspectives_with_Saul_and_Jolene_Episode_324_GM_Can_t_Kill_Charactersaomwl.mp3" length="37060271" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Jolene was looking online at RPG topics and came across a confession by a new GM.  This novice GM was running their first campaign which they had been running with new players for nine months.  There was a point in the game were a character would have been killed but the GM pulled their punch.  The character did not suffer a death.  Even though there had been a Session Zero where the GM had discussed that Death of Characters was indeed possible.       But when the time came that a character could die the GM decided that they could not do it.  Saul and Jolene discuss this topic of the GM killing off characters and reasons it should or shouldn't happen.     
    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Smack Rabbit, song Killer Part-Time    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0     https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2228</itunes:duration>
                <itunes:episode>376</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_324_GM_Couldnt_kill_PC_Splasha15zb.jpg" />    </item>
    <item>
        <title>Episode 323: Stealing From RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 323: Stealing From RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-323-stealing-from-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-323-stealing-from-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 06 Jun 2025 15:48:04 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a7ebbe21-db31-3e1a-b65f-abc9fed252af</guid>
                                    <description><![CDATA[<p>          A question was asked about what are some things that you found in one RPG that as a GM would Steal to use in all  other RPGs that you run.  Saul and Jolene each thought abou the topic and they each found something that they really liked that they believed could be "easily" used in a variety of RPGs.  Saul made a short list of mechanics and ideas that he would use in RPGs he would run.
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Schizophonic, song Stolen By the Store
    Available from Tribeofnoise.com
     Used Under the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          A question was asked about what are some things that you found in one RPG that as a GM would Steal to use in all  other RPGs that you run.  Saul and Jolene each thought abou the topic and they each found something that they really liked that they believed could be "easily" used in a variety of RPGs.  Saul made a short list of mechanics and ideas that he would use in RPGs he would run.<br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Schizophonic, song Stolen By the Store<br>
    Available from Tribeofnoise.com<br>
     Used Under the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ib83eiccpfycdn3k/Gaming_Perspectives_with_Saul_and_Jolene_Episode_323_Stealing_From_RPGsa2kbj.mp3" length="57712743" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          A question was asked about what are some things that you found in one RPG that as a GM would Steal to use in all  other RPGs that you run.  Saul and Jolene each thought abou the topic and they each found something that they really liked that they believed could be "easily" used in a variety of RPGs.  Saul made a short list of mechanics and ideas that he would use in RPGs he would run.    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Schizophonic, song Stolen By the Store    Available from Tribeofnoise.com     Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2843</itunes:duration>
                <itunes:episode>375</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_323_Stealing_From_RPGs_Splash7v7ek.jpg" />    </item>
    <item>
        <title>Episode 322: Feedback Post Session, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 322: Feedback Post Session, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-322-feedback-post-session-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-322-feedback-post-session-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 30 May 2025 15:00:34 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a1b57656-ddec-36b3-b1ff-64d669aeb196</guid>
                                    <description><![CDATA[<p>          A listener was thinking about some games he played with a particular GM, who took a few minutes after the game asking how the session went.  So this listener asked what would be the best way or some hints as to asking for feedback right after the session ends.
        Saul and Jolene discussed how this immediate feedback would be good or bad.  As a GM that run games at Game Cons he is usually asked to run game multiple times since the number of seat at the game are limited and convention games can fill up pretty quickly.  So in order to make his adventures better he has asked feedback from players.   Some worked and some actually worked.   
      Saul and Jolene talked about how right after the game could get better feedback about the game session since the game is still "fresh" in the minds of the players.  There is a problem with this immediate feedback as some players may act like a deer caught in headlights.  
      Saul and Jolene talk about getting the most of feedback immediately after the game and some tips and tricks to get the best feedback from players that just played in your game session.     
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>         Music by Incognito Souls, song Get It Together, off the album Ten From                              Within
         Available from Tribeofnoise.com
         Used Under the Creative Commons License 3.0    
         https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          A listener was thinking about some games he played with a particular GM, who took a few minutes after the game asking how the session went.  So this listener asked what would be the best way or some hints as to asking for feedback right after the session ends.<br>
        Saul and Jolene discussed how this immediate feedback would be good or bad.  As a GM that run games at Game Cons he is usually asked to run game multiple times since the number of seat at the game are limited and convention games can fill up pretty quickly.  So in order to make his adventures better he has asked feedback from players.   Some worked and some actually worked.   <br>
      Saul and Jolene talked about how right after the game could get better feedback about the game session since the game is still "fresh" in the minds of the players.  There is a problem with this immediate feedback as some players may act like a deer caught in headlights.  <br>
      Saul and Jolene talk about getting the most of feedback immediately after the game and some tips and tricks to get the best feedback from players that just played in your game session.     <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>         Music by Incognito Souls, song Get It Together, off the album Ten From                              Within<br>
         Available from Tribeofnoise.com<br>
         Used Under the Creative Commons License 3.0    <br>
         https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/xiw8gz4fdz86eyd9/Gaming_Perspectives_with_Saul_and_Jolene_Episode_322_Feedback_Post_Session8y9zt.mp3" length="36074763" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          A listener was thinking about some games he played with a particular GM, who took a few minutes after the game asking how the session went.  So this listener asked what would be the best way or some hints as to asking for feedback right after the session ends.        Saul and Jolene discussed how this immediate feedback would be good or bad.  As a GM that run games at Game Cons he is usually asked to run game multiple times since the number of seat at the game are limited and convention games can fill up pretty quickly.  So in order to make his adventures better he has asked feedback from players.   Some worked and some actually worked.         Saul and Jolene talked about how right after the game could get better feedback about the game session since the game is still "fresh" in the minds of the players.  There is a problem with this immediate feedback as some players may act like a deer caught in headlights.        Saul and Jolene talk about getting the most of feedback immediately after the game and some tips and tricks to get the best feedback from players that just played in your game session.         Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
         Music by Incognito Souls, song Get It Together, off the album Ten From                              Within         Available from Tribeofnoise.com         Used Under the Creative Commons License 3.0             https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2197</itunes:duration>
                <itunes:episode>374</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_322_Feedback_Post_Session_Splashbcvcs.jpg" />    </item>
    <item>
        <title>Episode 321: Best Non D&amp;D Campaigns, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 321: Best Non D&amp;D Campaigns, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-321-best-non-dd-campaigns-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-321-best-non-dd-campaigns-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 21 May 2025 14:41:01 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/4d6112df-be26-398c-bc1b-7b506f456d8b</guid>
                                    <description><![CDATA[<p>     A listener asked what we thought were some good Non D&amp;D published campaigns?  Saul questioned what makes a good, quality and fun campaign.  Saul's criteria was the same if it was you home campaign but in a published one it is essential that the criteria that Saul sets out is met.  There are many campaigns out that that would meet these elements so Saul picked the ones he liked the best or has had the most experience in playing or running the games.
       Saul comes up with 3 things every campaign must meet.  Saul then discusses with Jolene,  what published campaigns meet this criteria for Saul.  Some of them should be of no surprise for those who have been in the RPG gaming hobby for a while since Saul decides to talk about some older campaigns that have been around more than 30 years.  The rest the Saul included are more contemporary.   </p>
<p>  
     Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Willard Mellow, song The Beginning,  off the album Back to the Roots
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 4.0
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     A listener asked what we thought were some good Non D&amp;D published campaigns?  Saul questioned what makes a good, quality and fun campaign.  Saul's criteria was the same if it was you home campaign but in a published one it is essential that the criteria that Saul sets out is met.  There are many campaigns out that that would meet these elements so Saul picked the ones he liked the best or has had the most experience in playing or running the games.<br>
       Saul comes up with 3 things every campaign must meet.  Saul then discusses with Jolene,  what published campaigns meet this criteria for Saul.  Some of them should be of no surprise for those who have been in the RPG gaming hobby for a while since Saul decides to talk about some older campaigns that have been around more than 30 years.  The rest the Saul included are more contemporary.   </p>
<p>  <br>
     Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Willard Mellow, song The Beginning,  off the album Back to the Roots<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 4.0<br>
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/q8abv253vj25eu3z/Gaming_Perspectives_with_Saul_and_Jolene_Episode_321_Best_Non_D_D_Campaigns8b1hv.mp3" length="35043623" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     A listener asked what we thought were some good Non D&amp;D published campaigns?  Saul questioned what makes a good, quality and fun campaign.  Saul's criteria was the same if it was you home campaign but in a published one it is essential that the criteria that Saul sets out is met.  There are many campaigns out that that would meet these elements so Saul picked the ones he liked the best or has had the most experience in playing or running the games.       Saul comes up with 3 things every campaign must meet.  Saul then discusses with Jolene,  what published campaigns meet this criteria for Saul.  Some of them should be of no surprise for those who have been in the RPG gaming hobby for a while since Saul decides to talk about some older campaigns that have been around more than 30 years.  The rest the Saul included are more contemporary.   
       Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Willard Mellow, song The Beginning,  off the album Back to the Roots    Available from Tribeofnoise.com    Used Under the Creative Commons License 4.0    https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2170</itunes:duration>
                <itunes:episode>373</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episoae_321_Best_non_D_D_campaign_Splashajrz0.jpg" />    </item>
    <item>
        <title>Episode 320: Monster of the Week RPGs,  Gaming Perspectives with Saul and Jolen</title>
        <itunes:title>Episode 320: Monster of the Week RPGs,  Gaming Perspectives with Saul and Jolen</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-320-monster-of-the-week-rpgs-gaming-perspectives-with-saul-and-jolen/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-320-monster-of-the-week-rpgs-gaming-perspectives-with-saul-and-jolen/#comments</comments>        <pubDate>Sat, 17 May 2025 11:52:03 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/cfa6c234-ed47-34d9-a684-08acc048757e</guid>
                                    <description><![CDATA[<p>          A listener asked about a good RPG to run a Monster of the Week game.  Saul came up what criteria would make a good Monster of the Week game.  From ease of rules, types of character and other factors.  
         Then Saul and Jolene talked about what games would make it easy to run a Monster of the Week game.  Saul's list comes from game created in the 1990's, 2000's, 2010's and even very recent game published.  </p>
<p>    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Smakabbrit, song Monster's Playground
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
     https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          A listener asked about a good RPG to run a Monster of the Week game.  Saul came up what criteria would make a good Monster of the Week game.  From ease of rules, types of character and other factors.  <br>
         Then Saul and Jolene talked about what games would make it easy to run a Monster of the Week game.  Saul's list comes from game created in the 1990's, 2000's, 2010's and even very recent game published.  </p>
<p>    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Smakabbrit, song Monster's Playground<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
     https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ph2qd3py4igsr7pf/Gaming_Perspectives_with_Saul_and_Jolene_Episode_320_Monster_of_the_Week_RPGs9e8nm.mp3" length="35383682" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          A listener asked about a good RPG to run a Monster of the Week game.  Saul came up what criteria would make a good Monster of the Week game.  From ease of rules, types of character and other factors.           Then Saul and Jolene talked about what games would make it easy to run a Monster of the Week game.  Saul's list comes from game created in the 1990's, 2000's, 2010's and even very recent game published.  
    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Smakabbrit, song Monster's Playground    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0     https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2125</itunes:duration>
                <itunes:episode>372</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_320_Monster_of_the_Week_RPGs_Splash6gf4j.jpg" />    </item>
    <item>
        <title>Episode 319: Getting Those Games to the Table, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 319: Getting Those Games to the Table, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-319-getting-those-games-to-the-table-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-319-getting-those-games-to-the-table-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 08 May 2025 15:27:31 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/d5b8fee1-0de0-3798-a2da-d9c25cf9e2cf</guid>
                                    <description><![CDATA[<p>     A listener asks about getting a RPG off the Shelf of Shame and on the the table to play.   This is a problem that inflicts both RPG gamer and board gamer as both groups have this problem.  Both have games that have not hit the game table and for many a gamer this is a terrible source of frustration.  Saul has a lot of shelves that contain RPG games.  It has been a source of consternation for him and has made it a goal to get as many of those RPGs of Shame on the game table.
     There are certain steps you can take to try and get those games on the table.  Saul and Jolene go over those steps and talk about they work and how they may help make your Shelf of Shame a bit lighter.       
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones+</p>
<p> </p>
<p>    Music by Hansen Chat,  song Dancing on the Table
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 4.0
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     A listener asks about getting a RPG off the Shelf of Shame and on the the table to play.   This is a problem that inflicts both RPG gamer and board gamer as both groups have this problem.  Both have games that have not hit the game table and for many a gamer this is a terrible source of frustration.  Saul has a lot of shelves that contain RPG games.  It has been a source of consternation for him and has made it a goal to get as many of those RPGs of Shame on the game table.<br>
     There are certain steps you can take to try and get those games on the table.  Saul and Jolene go over those steps and talk about they work and how they may help make your Shelf of Shame a bit lighter.       <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones+</p>
<p> </p>
<p>    Music by Hansen Chat,  song Dancing on the Table<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 4.0<br>
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/j25y99fnir2e4shu/Gaming_Perspectives_with_Saul_and_Jolene_Episode_319_Getting_Those_Games_to_the_Tableb6wca.mp3" length="34405722" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     A listener asks about getting a RPG off the Shelf of Shame and on the the table to play.   This is a problem that inflicts both RPG gamer and board gamer as both groups have this problem.  Both have games that have not hit the game table and for many a gamer this is a terrible source of frustration.  Saul has a lot of shelves that contain RPG games.  It has been a source of consternation for him and has made it a goal to get as many of those RPGs of Shame on the game table.     There are certain steps you can take to try and get those games on the table.  Saul and Jolene go over those steps and talk about they work and how they may help make your Shelf of Shame a bit lighter.           Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones+
 
    Music by Hansen Chat,  song Dancing on the Table    Available from Tribeofnoise.com    Used Under the Creative Commons License 4.0    https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2080</itunes:duration>
                <itunes:episode>371</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_319_Getting_RPGs_to_the_Table_Splash915h8.jpg" />    </item>
    <item>
        <title>Episode 318: Cozy RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 318: Cozy RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-318-cozy-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-318-cozy-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 23 Apr 2025 16:47:15 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/d6be95bb-8e4a-372e-93f4-92ea5c975b47</guid>
                                    <description><![CDATA[<p>          Saul was at Kubla Autumn a new game con taking place over Veteran's Day which is celebrated here in the U.S. on November 11th.  Right when he got there he sat in a seminar the dealt with the future of boardgames. In that seminar they talked about Cozy games.  Saul immediately thought of Cozy RPGs.  Saul noticed a lot of RPGs that would fit under this genre.  He talked to Jolene about it and discussed the subject.
      This episode is the result of that conversation.  Saul list five RPGs that he thought would fit under the genre of Cozy.   His criteria was not always correct and indeed some of those discussed may not fit in Saul's Cozy criteria.  After the episode Saul has noticed another "cozy" game on Kickstarter called Riverbank.   
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>   Music by Al Pegon, song Five O'Clock Tea,  off the album Bad One T
   Available from Tribeofnoise.com
   Used Under the Creative Commons License 3.0
   https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          Saul was at Kubla Autumn a new game con taking place over Veteran's Day which is celebrated here in the U.S. on November 11th.  Right when he got there he sat in a seminar the dealt with the future of boardgames. In that seminar they talked about Cozy games.  Saul immediately thought of Cozy RPGs.  Saul noticed a lot of RPGs that would fit under this genre.  He talked to Jolene about it and discussed the subject.<br>
      This episode is the result of that conversation.  Saul list five RPGs that he thought would fit under the genre of Cozy.   His criteria was not always correct and indeed some of those discussed may not fit in Saul's Cozy criteria.  After the episode Saul has noticed another "cozy" game on Kickstarter called Riverbank.   <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>   Music by Al Pegon, song Five O'Clock Tea,  off the album Bad One T<br>
   Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 3.0<br>
   https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/fqy5iztpwh97skya/Gaming_Perspectives_with_Saul_and_Jolene_Episode_318_Cozy_RPGsbt9xq.mp3" length="34560629" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          Saul was at Kubla Autumn a new game con taking place over Veteran's Day which is celebrated here in the U.S. on November 11th.  Right when he got there he sat in a seminar the dealt with the future of boardgames. In that seminar they talked about Cozy games.  Saul immediately thought of Cozy RPGs.  Saul noticed a lot of RPGs that would fit under this genre.  He talked to Jolene about it and discussed the subject.      This episode is the result of that conversation.  Saul list five RPGs that he thought would fit under the genre of Cozy.   His criteria was not always correct and indeed some of those discussed may not fit in Saul's Cozy criteria.  After the episode Saul has noticed another "cozy" game on Kickstarter called Riverbank.       Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
 
   Music by Al Pegon, song Five O'Clock Tea,  off the album Bad One T   Available from Tribeofnoise.com   Used Under the Creative Commons License 3.0   https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2145</itunes:duration>
                <itunes:episode>370</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_318_Cozy_RPGs_Splashai5k5.jpg" />    </item>
    <item>
        <title>Episode 317: When Players Do Weird Things, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 317: When Players Do Weird Things, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-317-when-players-do-weird-things-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-317-when-players-do-weird-things-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 18 Apr 2025 16:33:01 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/3ed632b1-2e3a-3328-ae26-32b8aba5851b</guid>
                                    <description><![CDATA[<p>     In the long time that Saul has been playing RPGs, there has been some instances where players did some weird things.  At least unexpected things that he saw as both a GM and a Player.  Saul remembers a couple instances where players acting strange may have caused problems in the session.   Jolene relates a story she read online about a player who indeed acted strange for no logical reason that Saul and Jolene did not understand.  
      What causes players to act in a strange way?  Saul proposes some ideas as to what would make a player to do strange things in a roleplaying game.  From stealing for other character to trying to fight other player's character in a session.  Sometimes players demand that other players act or play in a certain way.   As a GM it is very important to understand why players are acting in a way that could cause problems in a gaming group.     
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Kramer Guy, song Strange Surf
    Available from Tribeofnoise.com
   Used Under the Creative Commons License 3.0
   https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In the long time that Saul has been playing RPGs, there has been some instances where players did some weird things.  At least unexpected things that he saw as both a GM and a Player.  Saul remembers a couple instances where players acting strange may have caused problems in the session.   Jolene relates a story she read online about a player who indeed acted strange for no logical reason that Saul and Jolene did not understand.  <br>
      What causes players to act in a strange way?  Saul proposes some ideas as to what would make a player to do strange things in a roleplaying game.  From stealing for other character to trying to fight other player's character in a session.  Sometimes players demand that other players act or play in a certain way.   As a GM it is very important to understand why players are acting in a way that could cause problems in a gaming group.     <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Kramer Guy, song Strange Surf<br>
    Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 3.0<br>
   https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ndf97599auhdvse6/Gaming_Perspectives_with_Saul_and_Jolene_Episode_317_When_Players_Do_Weird_Things7s88p.mp3" length="45597849" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In the long time that Saul has been playing RPGs, there has been some instances where players did some weird things.  At least unexpected things that he saw as both a GM and a Player.  Saul remembers a couple instances where players acting strange may have caused problems in the session.   Jolene relates a story she read online about a player who indeed acted strange for no logical reason that Saul and Jolene did not understand.        What causes players to act in a strange way?  Saul proposes some ideas as to what would make a player to do strange things in a roleplaying game.  From stealing for other character to trying to fight other player's character in a session.  Sometimes players demand that other players act or play in a certain way.   As a GM it is very important to understand why players are acting in a way that could cause problems in a gaming group.         Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Kramer Guy, song Strange Surf    Available from Tribeofnoise.com   Used Under the Creative Commons License 3.0   https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2258</itunes:duration>
                <itunes:episode>369</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_317_When_Players_Do_Weird_Things_Splash9evtf.jpg" />    </item>
    <item>
        <title>Episode 316: Run Those IP RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 316: Run Those IP RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-316-run-those-ip-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-316-run-those-ip-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 11 Apr 2025 13:30:02 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/3ace1d04-7937-329f-9c9f-a03484a25d1f</guid>
                                    <description><![CDATA[<p>          In this Episode Saul and Jolene discuss why some GMs do not like running Intellectual Property games.  Those are games based on books, Tv shows, or movies.  Whether its Conan, Star Wars, Star Trek of hundreds of other RPGs that are based on others creative works some GMs shy away from running these games for specific reasons.
       Saul as usual goes to the way back machine and discusses his brushes with working on games that were based on others Intellectual Property.   From the first foray into running a shared campaign in the World of Greyhawk and later Forgotten Realms Saul talks about the ease and difficulty about taking on running an "IP RPG.
       Lastly Saul and Jolene discuss why they like playing RPGs based on Intellectual Properties.  Whether it was Conan, Star Trek or Dresden Files they discuss what they like about playing in those created worlds or universes.  They also discuss the genuine fun that players have when they get to play a RPG in their favorite IP.
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Lyrics Girl, song Intellectual Love,  off the album Acid Planet
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 4.0
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          In this Episode Saul and Jolene discuss why some GMs do not like running Intellectual Property games.  Those are games based on books, Tv shows, or movies.  Whether its Conan, Star Wars, Star Trek of hundreds of other RPGs that are based on others creative works some GMs shy away from running these games for specific reasons.<br>
       Saul as usual goes to the way back machine and discusses his brushes with working on games that were based on others Intellectual Property.   From the first foray into running a shared campaign in the World of Greyhawk and later Forgotten Realms Saul talks about the ease and difficulty about taking on running an "IP RPG.<br>
       Lastly Saul and Jolene discuss why they like playing RPGs based on Intellectual Properties.  Whether it was Conan, Star Trek or Dresden Files they discuss what they like about playing in those created worlds or universes.  They also discuss the genuine fun that players have when they get to play a RPG in their favorite IP.<br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Lyrics Girl, song Intellectual Love,  off the album Acid Planet<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 4.0<br>
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/kpnchcrsivm2s9pg/Gaming_Perspectives_with_Saul_and_Jolene_Episode_316_Run_That_IP_Game7ko1t.mp3" length="44172259" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          In this Episode Saul and Jolene discuss why some GMs do not like running Intellectual Property games.  Those are games based on books, Tv shows, or movies.  Whether its Conan, Star Wars, Star Trek of hundreds of other RPGs that are based on others creative works some GMs shy away from running these games for specific reasons.       Saul as usual goes to the way back machine and discusses his brushes with working on games that were based on others Intellectual Property.   From the first foray into running a shared campaign in the World of Greyhawk and later Forgotten Realms Saul talks about the ease and difficulty about taking on running an "IP RPG.       Lastly Saul and Jolene discuss why they like playing RPGs based on Intellectual Properties.  Whether it was Conan, Star Trek or Dresden Files they discuss what they like about playing in those created worlds or universes.  They also discuss the genuine fun that players have when they get to play a RPG in their favorite IP.    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Lyrics Girl, song Intellectual Love,  off the album Acid Planet    Available from Tribeofnoise.com    Used Under the Creative Commons License 4.0    https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2047</itunes:duration>
                <itunes:episode>368</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_316_Run_Those_IP_RPGs_Splash9pljk.jpg" />    </item>
    <item>
        <title>Episode 315: Running on Short Notice and Time,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 315: Running on Short Notice and Time,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-315-running-on-short-notice-and-time-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-315-running-on-short-notice-and-time-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 01 Apr 2025 15:29:01 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/d85add5d-2bee-3227-b7c0-47cf536bb41a</guid>
                                    <description><![CDATA[<p>     Saul is slowly recovering from heart valve surgery but Jolene and Saul are back to recording episodes.  This episode comes from a Reddit post about a GM that needs to run a game with no prep for 1st time players with only a 2 hour window.  Though many answers were the names of games that people suggested Saul took a different angle.
      Saul was thinking what the GM had to think about the game they decided to run.  From the system, to the adventure, to the GM's comfort in running the game.   Also there was what are the expectations of the players.  Where and how did they get interested?  Do they know that there are more RPGs than just D&amp;D?
     Saul and Jolene discuss these ideas for this episode. 
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Dixon, song In No Time Soon,  off the album In No Time Soon
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul is slowly recovering from heart valve surgery but Jolene and Saul are back to recording episodes.  This episode comes from a Reddit post about a GM that needs to run a game with no prep for 1st time players with only a 2 hour window.  Though many answers were the names of games that people suggested Saul took a different angle.<br>
      Saul was thinking what the GM had to think about the game they decided to run.  From the system, to the adventure, to the GM's comfort in running the game.   Also there was what are the expectations of the players.  Where and how did they get interested?  Do they know that there are more RPGs than just D&amp;D?<br>
     Saul and Jolene discuss these ideas for this episode. <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Dixon, song In No Time Soon,  off the album In No Time Soon<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/39neh8gba6sz99gw/Gaming_Perspectives_with_Saul_and_Jolene_Episode_315_Running_on_Short_Notice_and_Time5zd4x.mp3" length="42687975" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul is slowly recovering from heart valve surgery but Jolene and Saul are back to recording episodes.  This episode comes from a Reddit post about a GM that needs to run a game with no prep for 1st time players with only a 2 hour window.  Though many answers were the names of games that people suggested Saul took a different angle.      Saul was thinking what the GM had to think about the game they decided to run.  From the system, to the adventure, to the GM's comfort in running the game.   Also there was what are the expectations of the players.  Where and how did they get interested?  Do they know that there are more RPGs than just D&amp;D?     Saul and Jolene discuss these ideas for this episode.     Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Dixon, song In No Time Soon,  off the album In No Time Soon    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1986</itunes:duration>
                <itunes:episode>367</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_315_Running_on_Short_Notice_and_Time_Splash83vly.jpg" />    </item>
    <item>
        <title>Episode 314: Starter Box Sets, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 314: Starter Box Sets, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-314-starter-box-sets-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-314-starter-box-sets-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 20 Mar 2025 14:36:46 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/eb07bba6-802a-3270-aafe-c06f37111020</guid>
                                    <description><![CDATA[<p>    *SPECIAL NOTE* Saul and Jolene would like apologize for the lack of epidodes for the past Month.   This was due to Saul having to have heart valve replacement surgery.  Saul is recovering and Jolene is taking care of him.  Saul and Jolene would like to thank all the listeners for their support of their podcast.    
      The latest episode concerns Starter Box Sets.  What a good starter set should have in the box and why.  Starter Sets have changed from the days of the D&amp;D Blue Box Set.   After their brief discussion Saul lists 3 Stater Sets are to him are what starter sets should strive to be.    Listen to hear what 3 starrter sets really appealed to Saul and why.  
    
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Sam Gallager, song Starter,  off the album Night Music
    Available from Tribeofnoise.com
   Used Under the Creative Commons License 4.0
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    *SPECIAL NOTE* Saul and Jolene would like apologize for the lack of epidodes for the past Month.   This was due to Saul having to have heart valve replacement surgery.  Saul is recovering and Jolene is taking care of him.  Saul and Jolene would like to thank all the listeners for their support of their podcast.    <br>
      The latest episode concerns Starter Box Sets.  What a good starter set should have in the box and why.  Starter Sets have changed from the days of the D&amp;D Blue Box Set.   After their brief discussion Saul lists 3 Stater Sets are to him are what starter sets should strive to be.    Listen to hear what 3 starrter sets really appealed to Saul and why.  <br>
    <br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Sam Gallager, song Starter,  off the album Night Music<br>
    Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 4.0<br>
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/jvc7af37zkrn36w9/Gaming_Perspectives_with_Saul_and_Jolene_Episode_314_Starter_Box_Sets72cy5.mp3" length="46914460" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    *SPECIAL NOTE* Saul and Jolene would like apologize for the lack of epidodes for the past Month.   This was due to Saul having to have heart valve replacement surgery.  Saul is recovering and Jolene is taking care of him.  Saul and Jolene would like to thank all the listeners for their support of their podcast.          The latest episode concerns Starter Box Sets.  What a good starter set should have in the box and why.  Starter Sets have changed from the days of the D&amp;D Blue Box Set.   After their brief discussion Saul lists 3 Stater Sets are to him are what starter sets should strive to be.    Listen to hear what 3 starrter sets really appealed to Saul and why.           Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Sam Gallager, song Starter,  off the album Night Music    Available from Tribeofnoise.com   Used Under the Creative Commons License 4.0    https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2141</itunes:duration>
                <itunes:episode>366</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_314_Starter_Box_sets_Splash793n3.jpg" />    </item>
    <item>
        <title>Episode 313: Feedback Questions, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 313: Feedback Questions, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-313-feedback-questions-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-313-feedback-questions-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 06 Feb 2025 13:43:07 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/9230f938-6733-347b-afe0-5c4776e07ee0</guid>
                                    <description><![CDATA[<p>When you are creating an adventure or a complete RPG for public consumption one thing you really need as a creator is Feedback.  From one shot adventures, longer adventures, campaigns you need feedback to hone your creation to make it as best as it can be.   Good Feedback is essential to making your creation to be as successful as it can be.  With self publishing become a large part of TTRPGs, you as a creator need good feedback on your creation.  
     A key to good feedback is asking the right type of questions for your project.  Answers to the questions that you include in your feedback questionnaire are what will make your TTRPG project better.   Saul and Jolene discuss the difference between questions for the type of project you are making.  Questions for an adventure will differ greatly from questions that you would ask if your project was a full fledged RPG.
    Episode notes: Saul says that he started running games at conventions in 1985 but it was 1995.
       It was Panny and Aled creators of Salvage Union who ran their games at UK gaming conventions
                                    and online.         </p>
<p>    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Nathan Brumley, song The Games That Play Us,  off the album Shay Watson
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 4.0
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>When you are creating an adventure or a complete RPG for public consumption one thing you really need as a creator is Feedback.  From one shot adventures, longer adventures, campaigns you need feedback to hone your creation to make it as best as it can be.   Good Feedback is essential to making your creation to be as successful as it can be.  With self publishing become a large part of TTRPGs, you as a creator need good feedback on your creation.  <br>
     A key to good feedback is asking the right type of questions for your project.  Answers to the questions that you include in your feedback questionnaire are what will make your TTRPG project better.   Saul and Jolene discuss the difference between questions for the type of project you are making.  Questions for an adventure will differ greatly from questions that you would ask if your project was a full fledged RPG.<br>
    Episode notes: Saul says that he started running games at conventions in 1985 but it was 1995.<br>
       It was Panny and Aled creators of Salvage Union who ran their games at UK gaming conventions<br>
                                    and online.         </p>
<p>    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Nathan Brumley, song The Games That Play Us,  off the album Shay Watson<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 4.0<br>
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9we84yj88apy84nj/Gaming_Perspectives_with_Saul_and_Jolene_Episode_313_Feedback_Questions9bnq2.mp3" length="45840166" type="audio/mpeg"/>
                <itunes:summary><![CDATA[When you are creating an adventure or a complete RPG for public consumption one thing you really need as a creator is Feedback.  From one shot adventures, longer adventures, campaigns you need feedback to hone your creation to make it as best as it can be.   Good Feedback is essential to making your creation to be as successful as it can be.  With self publishing become a large part of TTRPGs, you as a creator need good feedback on your creation.       A key to good feedback is asking the right type of questions for your project.  Answers to the questions that you include in your feedback questionnaire are what will make your TTRPG project better.   Saul and Jolene discuss the difference between questions for the type of project you are making.  Questions for an adventure will differ greatly from questions that you would ask if your project was a full fledged RPG.    Episode notes: Saul says that he started running games at conventions in 1985 but it was 1995.       It was Panny and Aled creators of Salvage Union who ran their games at UK gaming conventions                                    and online.         
    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Nathan Brumley, song The Games That Play Us,  off the album Shay Watson    Available from Tribeofnoise.com    Used Under the Creative Commons License 4.0    https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2109</itunes:duration>
                <itunes:episode>365</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_313_Feedback_Questions_Splash7xl7q.jpg" />    </item>
    <item>
        <title>Episode 312: No Maps, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 312: No Maps, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-312-no-maps-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-312-no-maps-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 23 Jan 2025 15:31:23 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/b62bc85a-dc51-34da-a0e4-ceae1e30eb72</guid>
                                    <description><![CDATA[<p>     Saul was reading a Reddit and came across a post asking if people used maps or visual aids in their roleplaying games.  The poster also stated that they only used a while board and magnitized tokens in his sessions.  The OP then asked if you do use maps or visual aids how integral are they to your game.  
     Saul and Jolene have played and ran games where lots of maps or visual aids were used and game where nothing was used during the game.  Saul and Jolene discussed why this was and they decided it was a good topic for an episode.</p>
<p>
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by The Legend of Wolf,  song Crossing the Map,  off the album L:issle
    Available from Tribeofnoise.com
  Used Under the Creative Commons License 4.0
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul was reading a Reddit and came across a post asking if people used maps or visual aids in their roleplaying games.  The poster also stated that they only used a while board and magnitized tokens in his sessions.  The OP then asked if you do use maps or visual aids how integral are they to your game.  <br>
     Saul and Jolene have played and ran games where lots of maps or visual aids were used and game where nothing was used during the game.  Saul and Jolene discussed why this was and they decided it was a good topic for an episode.</p>
<p><br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by The Legend of Wolf,  song Crossing the Map,  off the album L:issle<br>
    Available from Tribeofnoise.com<br>
  Used Under the Creative Commons License 4.0<br>
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/bibthaaum4fgcwnc/Gaming_Perspectives_with_Saul_and_Jolene_Episode_312_No_Maps9y4j4.mp3" length="26327184" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul was reading a Reddit and came across a post asking if people used maps or visual aids in their roleplaying games.  The poster also stated that they only used a while board and magnitized tokens in his sessions.  The OP then asked if you do use maps or visual aids how integral are they to your game.       Saul and Jolene have played and ran games where lots of maps or visual aids were used and game where nothing was used during the game.  Saul and Jolene discussed why this was and they decided it was a good topic for an episode.
    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by The Legend of Wolf,  song Crossing the Map,  off the album L:issle    Available from Tribeofnoise.com  Used Under the Creative Commons License 4.0  https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2232</itunes:duration>
                <itunes:episode>364</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_312_No_Maps_Splash8awtw.jpg" />    </item>
    <item>
        <title>Episode 311: No To Hit Rolls, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 311: No To Hit Rolls, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-311-no-to-hit-rolls-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-311-no-to-hit-rolls-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 17 Jan 2025 13:19:49 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/52d6ab43-cbf3-342d-b989-df9ed8599c6a</guid>
                                    <description><![CDATA[<p>Saul read an article about a couple of RPGs that had elimnated the Iconic Mechanic of Rolling to Hit.  Saul mentioned the idea to Jolene.  Jolene had a lot of questions about the whole idea and how it would work.   Jolene's questions were why, how and would it be fun?  
      It was a good discussion so they decided to do an episode on the subject.  The big game on the list is a new game coming out in the near future by Matt Colville now called Draw Steel.  There is a link at the bottom of these show notes.       
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>Here is a link to Matt Colville's preorder:
    https://mcdm-rpg.backerkit.com/hosted_preorders</p>
<p>    Music by Riff Master, song Rolling with Thunder,  off the album Enter the Realm
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Saul read an article about a couple of RPGs that had elimnated the Iconic Mechanic of Rolling to Hit.  Saul mentioned the idea to Jolene.  Jolene had a lot of questions about the whole idea and how it would work.   Jolene's questions were why, how and would it be fun?  <br>
      It was a good discussion so they decided to do an episode on the subject.  The big game on the list is a new game coming out in the near future by Matt Colville now called Draw Steel.  There is a link at the bottom of these show notes.       <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>Here is a link to Matt Colville's preorder:<br>
    https://mcdm-rpg.backerkit.com/hosted_preorders</p>
<p>    Music by Riff Master, song Rolling with Thunder,  off the album Enter the Realm<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nmc9wpq9vrsvuiet/Gaming_Perspectives_with_Saul_and_Jolene_Episode_311_No_To_Hit_Rolls66aqn.mp3" length="41088579" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Saul read an article about a couple of RPGs that had elimnated the Iconic Mechanic of Rolling to Hit.  Saul mentioned the idea to Jolene.  Jolene had a lot of questions about the whole idea and how it would work.   Jolene's questions were why, how and would it be fun?        It was a good discussion so they decided to do an episode on the subject.  The big game on the list is a new game coming out in the near future by Matt Colville now called Draw Steel.  There is a link at the bottom of these show notes.           Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
Here is a link to Matt Colville's preorder:    https://mcdm-rpg.backerkit.com/hosted_preorders
    Music by Riff Master, song Rolling with Thunder,  off the album Enter the Realm    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2546</itunes:duration>
                <itunes:episode>363</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_311_No_To_Hit_Rolls_Splash6fu3r.jpg" />    </item>
    <item>
        <title>Episode 310: Deities and Demigods in Your Games, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 310: Deities and Demigods in Your Games, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-310-deities-and-demigods-in-your-games-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-310-deities-and-demigods-in-your-games-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 10 Jan 2025 12:03:37 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/19c9d48f-7c2f-3056-801c-ee13faf25307</guid>
                                    <description><![CDATA[<p>     Hey there Listeners,  Happy New Year!  Saul and Jolene were reminicing some of the more memorable times of their games. Jolene mentioned the times that they came across some very powerful creatures, Dragons were high on the list from game of D&amp;D to Shadowrun.  Other powerful beings were giants, demigods and gods.  Saul and Jolene discussed what made those moment memorable and how and why they interacted with the Player Characters.  
     Saul discussed how in the first 30 years of this GMing he did not use powerful beings in his campaigns, especially gods in his campaigns.  He regulated them to the same bin as Spell Components.  It was only after running the published campaign Storm King's Thunder that Saul really started using powerful beings as encounters in his campaigns.       
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Jay Van Ijzer, song Demigods
   Available from Tribeofnoise.com
   Used Under the Creative Commons License 4.0
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Hey there Listeners,  Happy New Year!  Saul and Jolene were reminicing some of the more memorable times of their games. Jolene mentioned the times that they came across some very powerful creatures, Dragons were high on the list from game of D&amp;D to Shadowrun.  Other powerful beings were giants, demigods and gods.  Saul and Jolene discussed what made those moment memorable and how and why they interacted with the Player Characters.  <br>
     Saul discussed how in the first 30 years of this GMing he did not use powerful beings in his campaigns, especially gods in his campaigns.  He regulated them to the same bin as Spell Components.  It was only after running the published campaign Storm King's Thunder that Saul really started using powerful beings as encounters in his campaigns.       <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Jay Van Ijzer, song Demigods<br>
   Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 4.0<br>
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/vux2xk6p9qj9s5dz/Gaming_Perspectives_with_Saul_and_Jolene_Episode_310_Deities_and_Demigods_in_Your_Game65qrx.mp3" length="45828729" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Hey there Listeners,  Happy New Year!  Saul and Jolene were reminicing some of the more memorable times of their games. Jolene mentioned the times that they came across some very powerful creatures, Dragons were high on the list from game of D&amp;D to Shadowrun.  Other powerful beings were giants, demigods and gods.  Saul and Jolene discussed what made those moment memorable and how and why they interacted with the Player Characters.       Saul discussed how in the first 30 years of this GMing he did not use powerful beings in his campaigns, especially gods in his campaigns.  He regulated them to the same bin as Spell Components.  It was only after running the published campaign Storm King's Thunder that Saul really started using powerful beings as encounters in his campaigns.           Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Jay Van Ijzer, song Demigods   Available from Tribeofnoise.com   Used Under the Creative Commons License 4.0    https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2274</itunes:duration>
                <itunes:episode>362</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_310_Deities_and_Demigods_Splash8hkjj.jpg" />    </item>
    <item>
        <title>Episode 309: New RPGs for 2025, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 309: New RPGs for 2025, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-309-new-rpgs-for-2025-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-309-new-rpgs-for-2025-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 02 Jan 2025 16:25:19 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/cff24c6c-c463-3624-a3c8-344f57a3c447</guid>
                                    <description><![CDATA[<p>It is the New Year and as we look forward to 2025 EN Publishing asks what New RPGs we are looking forward to the New Year.  Saul choose his top three and discusses some of the games that made the list.  Saul noticed quite a few games are getting a 2nd edition and other are being resurrected from the way back machine and are getting a new edition thanks in no small part due to Kickstarter and other crowd funding platforms.
     As we enter the New Year we would wish everyone a better 2025 than we had in 2024.  Play some games and have fun.  And a big Thank you all for Listening to our humble podcast.  
   Happy New Year Everyone!
   Saul and Jolene
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by  A to the G, song By New Year's Day
    Available from Tribeofnoise.com
  Used Under the Creative Commons License 3.0
  https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>It is the New Year and as we look forward to 2025 EN Publishing asks what New RPGs we are looking forward to the New Year.  Saul choose his top three and discusses some of the games that made the list.  Saul noticed quite a few games are getting a 2nd edition and other are being resurrected from the way back machine and are getting a new edition thanks in no small part due to Kickstarter and other crowd funding platforms.<br>
     As we enter the New Year we would wish everyone a better 2025 than we had in 2024.  Play some games and have fun.  And a big Thank you all for Listening to our humble podcast.  <br>
   Happy New Year Everyone!<br>
   Saul and Jolene<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by  A to the G, song By New Year's Day<br>
    Available from Tribeofnoise.com<br>
  Used Under the Creative Commons License 3.0<br>
  https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nzyv4ytre2cndih8/Gaming_Perspectives_with_Saul_and_Jolene_Episode_309_New_RPGs_for_20259r1et.mp3" length="69537471" type="audio/mpeg"/>
                <itunes:summary><![CDATA[It is the New Year and as we look forward to 2025 EN Publishing asks what New RPGs we are looking forward to the New Year.  Saul choose his top three and discusses some of the games that made the list.  Saul noticed quite a few games are getting a 2nd edition and other are being resurrected from the way back machine and are getting a new edition thanks in no small part due to Kickstarter and other crowd funding platforms.     As we enter the New Year we would wish everyone a better 2025 than we had in 2024.  Play some games and have fun.  And a big Thank you all for Listening to our humble podcast.     Happy New Year Everyone!   Saul and Jolene     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by  A to the G, song By New Year's Day    Available from Tribeofnoise.com  Used Under the Creative Commons License 3.0  https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2596</itunes:duration>
                <itunes:episode>361</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_309_New_RPGs_2025_Splash6sycw.jpg" />    </item>
    <item>
        <title>Episode 308: Reading the Rulebook, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 308: Reading the Rulebook, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-308-reading-the-rulebook-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-308-reading-the-rulebook-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sun, 22 Dec 2024 15:34:05 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/6ceb6c65-1663-36e9-83aa-e6e5271a2489</guid>
                                    <description><![CDATA[<p>There was a post on Reddit about how RPGers read rulebooks for new RPGs before they ran a session.  The answers at first were vey like minded.  People stating that they read the rulebook completely.  From reading it once to reading the rulebook from cover to cover multple times.  
     Saul was a bit shocked at reading these posts since he had never read a RPG Rulebook that way.  As Saul read more he found posts more aligned with his style of reading a rulebook.  If you consider jumping from section to section.   Jolene and Saul discussed this topic and decided it was a good one for an episode.
     We are well into the Holiday Season and we would like to wish everyone a Merry Christmas and a Happy New Year Everyone!  </p>
<p>   
     Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Tobin James,  song Rules of the Road 
   Available from Tribeofnoise.com
   Used Under the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>There was a post on Reddit about how RPGers read rulebooks for new RPGs before they ran a session.  The answers at first were vey like minded.  People stating that they read the rulebook completely.  From reading it once to reading the rulebook from cover to cover multple times.  <br>
     Saul was a bit shocked at reading these posts since he had never read a RPG Rulebook that way.  As Saul read more he found posts more aligned with his style of reading a rulebook.  If you consider jumping from section to section.   Jolene and Saul discussed this topic and decided it was a good one for an episode.<br>
     We are well into the Holiday Season and we would like to wish everyone a Merry Christmas and a Happy New Year Everyone!  </p>
<p>   <br>
     Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Tobin James,  song Rules of the Road <br>
   Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/tkmywztiuqexaif5/Gaming_Perspectives_with_Saul_and_Jolene_Episode_308_Reading_Rulebooks7ms9d.mp3" length="38579266" type="audio/mpeg"/>
                <itunes:summary><![CDATA[There was a post on Reddit about how RPGers read rulebooks for new RPGs before they ran a session.  The answers at first were vey like minded.  People stating that they read the rulebook completely.  From reading it once to reading the rulebook from cover to cover multple times.       Saul was a bit shocked at reading these posts since he had never read a RPG Rulebook that way.  As Saul read more he found posts more aligned with his style of reading a rulebook.  If you consider jumping from section to section.   Jolene and Saul discussed this topic and decided it was a good one for an episode.     We are well into the Holiday Season and we would like to wish everyone a Merry Christmas and a Happy New Year Everyone!  
        Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Tobin James,  song Rules of the Road    Available from Tribeofnoise.com   Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2397</itunes:duration>
                <itunes:episode>360</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_308_Reading_the_Rulebook_Splash86m66.jpg" />    </item>
    <item>
        <title>Episode 307: Playing Yourself, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 307: Playing Yourself, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-307-playing-yourself-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-307-playing-yourself-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 12 Dec 2024 15:33:15 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e967e110-5340-34da-b79d-9685d6096b50</guid>
                                    <description><![CDATA[<p>     Saul was reading Reddit posts and came across a post about players playing themselves too much in RPGs.  There was quite a bit of a discussion and most respondents said they didn't play themselves at all because they didn't want to play their boring lives.</p>
<p>     Saul on the other hand thought that he had for most of his RPG life had played himself or an aspect of his personality in the game.  Usually a one dimensional character.  As Saul got older he started to branch out and play characters that were totally different than himself.</p>
<p>       Thank you all for listening as we start to close out 2024 and head into the New Year!</p>
<p>     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Claudio Souza Mattes, song Adapt Yourself, off the album Rewind
     Available from Tribeofnoise.com</p>
<p>     Used Under the Creative Commons License 4.0
     https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul was reading Reddit posts and came across a post about players playing themselves too much in RPGs.  There was quite a bit of a discussion and most respondents said they didn't play themselves at all because they didn't want to play their boring lives.</p>
<p>     Saul on the other hand thought that he had for most of his RPG life had played himself or an aspect of his personality in the game.  Usually a one dimensional character.  As Saul got older he started to branch out and play characters that were totally different than himself.</p>
<p>       Thank you all for listening as we start to close out 2024 and head into the New Year!</p>
<p>     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Claudio Souza Mattes, song Adapt Yourself, off the album Rewind<br>
     Available from Tribeofnoise.com</p>
<p>     Used Under the Creative Commons License 4.0<br>
     https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/sb6r2qukqhqx86w2/Gaming_Perspectives_with_Saul_and_Jolene_Episode_307_Playing_Yourselfbk5gc.mp3" length="37833729" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul was reading Reddit posts and came across a post about players playing themselves too much in RPGs.  There was quite a bit of a discussion and most respondents said they didn't play themselves at all because they didn't want to play their boring lives.
     Saul on the other hand thought that he had for most of his RPG life had played himself or an aspect of his personality in the game.  Usually a one dimensional character.  As Saul got older he started to branch out and play characters that were totally different than himself.
       Thank you all for listening as we start to close out 2024 and head into the New Year!
     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Claudio Souza Mattes, song Adapt Yourself, off the album Rewind     Available from Tribeofnoise.com
     Used Under the Creative Commons License 4.0     https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2272</itunes:duration>
                <itunes:episode>359</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_307_Playing_Yourself_Splashaoegw.jpg" />    </item>
    <item>
        <title>Episode 306: Lower Player Count RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 306: Lower Player Count RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-306-lower-player-count-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-306-lower-player-count-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 27 Nov 2024 15:12:15 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/9616af38-b466-3cea-8fe1-ff7b7f1a9a1b</guid>
                                    <description><![CDATA[<p>     Jolene was looking online and found a person who was asking for help.  They had never GMed a RPG and they only had two players.  The person was asking if there were any games that were made for one GM and two players.  Jolene asked Saul about this and after a brief discussion they decided to do an episode on the subject.
     Jolene and Saul have an episode dealing with single player games, one Saul remembered was Ghost Dog which is a RPG based on the movie of the same title.  It is a RPG where the player is an assassin that lives by a code.  Since that episode Saul has run a few games with very low player count.  Hence the new episode dealing with Low Player Count.          
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Lead to Gold, song Less is More,  off the album 10 Minutes with LTG
    Available from Tribeofnoise.com
  Used Under the Creative Commons License 3.0
  https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Jolene was looking online and found a person who was asking for help.  They had never GMed a RPG and they only had two players.  The person was asking if there were any games that were made for one GM and two players.  Jolene asked Saul about this and after a brief discussion they decided to do an episode on the subject.<br>
     Jolene and Saul have an episode dealing with single player games, one Saul remembered was Ghost Dog which is a RPG based on the movie of the same title.  It is a RPG where the player is an assassin that lives by a code.  Since that episode Saul has run a few games with very low player count.  Hence the new episode dealing with Low Player Count.          <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Lead to Gold, song Less is More,  off the album 10 Minutes with LTG<br>
    Available from Tribeofnoise.com<br>
  Used Under the Creative Commons License 3.0<br>
  https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/fvj3hu6rsbji6h6p/GP_Low_Player_Count_games9jj0c.mp3" length="43982742" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Jolene was looking online and found a person who was asking for help.  They had never GMed a RPG and they only had two players.  The person was asking if there were any games that were made for one GM and two players.  Jolene asked Saul about this and after a brief discussion they decided to do an episode on the subject.     Jolene and Saul have an episode dealing with single player games, one Saul remembered was Ghost Dog which is a RPG based on the movie of the same title.  It is a RPG where the player is an assassin that lives by a code.  Since that episode Saul has run a few games with very low player count.  Hence the new episode dealing with Low Player Count.              Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Lead to Gold, song Less is More,  off the album 10 Minutes with LTG    Available from Tribeofnoise.com  Used Under the Creative Commons License 3.0  https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2050</itunes:duration>
                <itunes:episode>358</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_306_Lower_Player_Count_RPGs_Splashbcw8c.jpg" />    </item>
    <item>
        <title>Episode 305: Changing the Adventure, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 305: Changing the Adventure, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-305-changing-the-adventure-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-305-changing-the-adventure-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 21 Nov 2024 15:06:28 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/937fad6d-4732-3dd6-b7ac-b3c440604666</guid>
                                    <description><![CDATA[<p>         A listener and friend asked Saul and Jolene about a question his daughter had asked him.  The questions was, "Should a GM change a dungeon campaign after the players make characters that can see in the dark."  The GM designed the dungeon with the idea of limited visibility of the characters due to it being pitch black in the dungeon.  Slightly upset at the characters the GM decided to change the dungeon.  Is it okay for the GM to change the adventure after devulging information of the game?
     Saul and Jolene both discuss the implications of changing the adventure due to the players action in making their characters.  Is the GM being petty? What would the players think of having their characters possibly nerfted? Listen and find out what Saul and Jolene think about this situation.
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Sounds Hilarious, song Changing!, off the album Make Money with Music
    Available from Tribeofnoise.com
   Used Under the Creative Commons License 4.0
   https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>         A listener and friend asked Saul and Jolene about a question his daughter had asked him.  The questions was, "Should a GM change a dungeon campaign after the players make characters that can see in the dark."  The GM designed the dungeon with the idea of limited visibility of the characters due to it being pitch black in the dungeon.  Slightly upset at the characters the GM decided to change the dungeon.  Is it okay for the GM to change the adventure after devulging information of the game?<br>
     Saul and Jolene both discuss the implications of changing the adventure due to the players action in making their characters.  Is the GM being petty? What would the players think of having their characters possibly nerfted? Listen and find out what Saul and Jolene think about this situation.<br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Sounds Hilarious, song Changing!, off the album Make Money with Music<br>
    Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 4.0<br>
   https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/iuuhzhhx3a8udv5s/Gaming_Perspectives_with_Saul_and_Jolene_Episode_305_Changing_the_Adventure8rv7p.mp3" length="47007231" type="audio/mpeg"/>
                <itunes:summary><![CDATA[         A listener and friend asked Saul and Jolene about a question his daughter had asked him.  The questions was, "Should a GM change a dungeon campaign after the players make characters that can see in the dark."  The GM designed the dungeon with the idea of limited visibility of the characters due to it being pitch black in the dungeon.  Slightly upset at the characters the GM decided to change the dungeon.  Is it okay for the GM to change the adventure after devulging information of the game?     Saul and Jolene both discuss the implications of changing the adventure due to the players action in making their characters.  Is the GM being petty? What would the players think of having their characters possibly nerfted? Listen and find out what Saul and Jolene think about this situation.    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Sounds Hilarious, song Changing!, off the album Make Money with Music    Available from Tribeofnoise.com   Used Under the Creative Commons License 4.0   https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2265</itunes:duration>
                <itunes:episode>357</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_305_Changing_Adventure_Splash9pzgr.jpg" />    </item>
    <item>
        <title>Episode 304: Making an RPG Based on a Computer Game, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 304: Making an RPG Based on a Computer Game, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-304-making-an-rpg-based-on-a-computer-game-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-304-making-an-rpg-based-on-a-computer-game-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 12 Nov 2024 16:18:34 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/76b89c6f-6b1b-357b-ac1e-865661f1f2b5</guid>
                                    <description><![CDATA[<p>     In this Episode Saul and Jolene talk about making a RPG from a computer game.  This was from a question that Saul read online about a father that wanted to make a RPG for his kids that played Destiny 2.  Saul thought he recognized the game and even thought he had the older computer game but he was thinking of Mass Effect 2.  Still Jolene and Saul discussed the trials and tribulations of making your own RPG. 
      It has been Saul's belief that making your own game would be a big work and time investment.  But a few years ago he saw the show Carnival Row.  He even downloaded a free version that used the Cypher System from Monte Cook Games.  It had a lot of the lore and art from the show but Saul didn't like the Cypher System for this game.  He set to port it to Free Leagues Year Zero Engine.  This was before Free League put out their SRD or their version of the OGL.  
      And just a couple of months ago Saul wrote up another game based on Year Zero about cuddly animals going on adventures in the spirit of The Wind the the Willows, Watership Down,  Books by Brian Jacques.  Saul wrote it in one day and with a bit of adjustments he made a playable game where he ran two separate adventures.
     So it can be done.  Saul and Jolene also talk about writing a RPG with a big IP and whether its worth trying to publish such a RPG game.       
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Soul Understated, song Gonna Make It,  off the album Unreleased 
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul and Jolene talk about making a RPG from a computer game.  This was from a question that Saul read online about a father that wanted to make a RPG for his kids that played Destiny 2.  Saul thought he recognized the game and even thought he had the older computer game but he was thinking of Mass Effect 2.  Still Jolene and Saul discussed the trials and tribulations of making your own RPG. <br>
      It has been Saul's belief that making your own game would be a big work and time investment.  But a few years ago he saw the show Carnival Row.  He even downloaded a free version that used the Cypher System from Monte Cook Games.  It had a lot of the lore and art from the show but Saul didn't like the Cypher System for this game.  He set to port it to Free Leagues Year Zero Engine.  This was before Free League put out their SRD or their version of the OGL.  <br>
      And just a couple of months ago Saul wrote up another game based on Year Zero about cuddly animals going on adventures in the spirit of The Wind the the Willows, Watership Down,  Books by Brian Jacques.  Saul wrote it in one day and with a bit of adjustments he made a playable game where he ran two separate adventures.<br>
     So it can be done.  Saul and Jolene also talk about writing a RPG with a big IP and whether its worth trying to publish such a RPG game.       <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Soul Understated, song Gonna Make It,  off the album Unreleased <br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qui4m2qapd7kmxmh/Gaming_Perspectives_with_Saul_and_Jolene_Episode_304_Making_a_RPG_From_a_Computer_Game848ys.mp3" length="34328826" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul and Jolene talk about making a RPG from a computer game.  This was from a question that Saul read online about a father that wanted to make a RPG for his kids that played Destiny 2.  Saul thought he recognized the game and even thought he had the older computer game but he was thinking of Mass Effect 2.  Still Jolene and Saul discussed the trials and tribulations of making your own RPG.       It has been Saul's belief that making your own game would be a big work and time investment.  But a few years ago he saw the show Carnival Row.  He even downloaded a free version that used the Cypher System from Monte Cook Games.  It had a lot of the lore and art from the show but Saul didn't like the Cypher System for this game.  He set to port it to Free Leagues Year Zero Engine.  This was before Free League put out their SRD or their version of the OGL.        And just a couple of months ago Saul wrote up another game based on Year Zero about cuddly animals going on adventures in the spirit of The Wind the the Willows, Watership Down,  Books by Brian Jacques.  Saul wrote it in one day and with a bit of adjustments he made a playable game where he ran two separate adventures.     So it can be done.  Saul and Jolene also talk about writing a RPG with a big IP and whether its worth trying to publish such a RPG game.           Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Soul Understated, song Gonna Make It,  off the album Unreleased     Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2101</itunes:duration>
                <itunes:episode>356</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_304_Making_a_RPG_from_a_Computer_gameSplash9t5z9.jpg" />    </item>
    <item>
        <title>Episode 303: Light RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 303: Light RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-303-light-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-303-light-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 30 Oct 2024 15:29:46 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/53ca0385-eabe-3961-a6b8-b4c8b30c708a</guid>
                                    <description><![CDATA[<p>     Saul was looking at Reddit and found a post about how the person didn't like playing "Lighter" RPGs because they were more work for him in roleplaying than a crunchier systems like Pathfinder.  Others also agreed and added comments about why they didn't like RPGs.  </p>
<p>     Saul and Jolene have tried a few "Light RPGs".  Games like Kobolds Ate My Baby, Sleepaway Camp, The Quiet Year, Tales From the Loop and others.</p>
<p>     Listen to hear what Saul and Jolene have to say on the subject.</p>
<p>     </p>
<p>     Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Frenz, song The Light
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-sa/3.0/</p>
<p>  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul was looking at Reddit and found a post about how the person didn't like playing "Lighter" RPGs because they were more work for him in roleplaying than a crunchier systems like <em>Pathfinder</em>.  Others also agreed and added comments about why they didn't like RPGs.  </p>
<p>     Saul and Jolene have tried a few "Light RPGs".  Games like <em>Kobolds Ate My Baby, Sleepaway Camp, The Quiet Year, Tales From the Loop</em> and others.</p>
<p>     Listen to hear what Saul and Jolene have to say on the subject.</p>
<p>     </p>
<p>     Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Frenz, song The Light<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
<p>  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/cwce8i3669zhpqrm/Gaming_Perspectives_with_Saul_and_Jolene_Episode_303_Light_RPGs7paq5.mp3" length="38779653" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul was looking at Reddit and found a post about how the person didn't like playing "Lighter" RPGs because they were more work for him in roleplaying than a crunchier systems like Pathfinder.  Others also agreed and added comments about why they didn't like RPGs.  
     Saul and Jolene have tried a few "Light RPGs".  Games like Kobolds Ate My Baby, Sleepaway Camp, The Quiet Year, Tales From the Loop and others.
     Listen to hear what Saul and Jolene have to say on the subject.
     
     Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Frenz, song The Light    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/
  ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2419</itunes:duration>
                <itunes:episode>355</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_303_Light_RPGs_Splashbjami.jpg" />    </item>
    <item>
        <title>Bonus Episode: Why We Still Play Round Table, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Bonus Episode: Why We Still Play Round Table, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/bonus-episode-why-we-still-play-round-table-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/bonus-episode-why-we-still-play-round-table-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 23 Oct 2024 15:52:31 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/30ac28d9-7d6d-347c-90aa-5f31b61da801</guid>
                                    <description><![CDATA[<p>          Saul and Jolene decided to ask a question of their gaming friends, Felipe, Cipriano and Michael,  "Why do you still game after playing for so long."   Saul has been gaming with Felipe, his brother, since 1978, with Cipriano right after that and Michael since Junior High.  Though some of them had some short stints of not playing here or there,  Saul and his friends are still playing RPGs today.  So why do they still want to play? Listen and find out.
     
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music Bruce Zim, song Friends Forever
    Available from Tribeofnoise.com
  Used Under the Creative Commons License 4.0
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          Saul and Jolene decided to ask a question of their gaming friends, Felipe, Cipriano and Michael,  "Why do you still game after playing for so long."   Saul has been gaming with Felipe, his brother, since 1978, with Cipriano right after that and Michael since Junior High.  Though some of them had some short stints of not playing here or there,  Saul and his friends are still playing RPGs today.  So why do they still want to play? Listen and find out.<br>
     <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music Bruce Zim, song Friends Forever<br>
    Available from Tribeofnoise.com<br>
  Used Under the Creative Commons License 4.0<br>
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4t8g4r3x7qrddyfg/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Why_We_Still_Play_Round_Tablebka72.mp3" length="51777854" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          Saul and Jolene decided to ask a question of their gaming friends, Felipe, Cipriano and Michael,  "Why do you still game after playing for so long."   Saul has been gaming with Felipe, his brother, since 1978, with Cipriano right after that and Michael since Junior High.  Though some of them had some short stints of not playing here or there,  Saul and his friends are still playing RPGs today.  So why do they still want to play? Listen and find out.         Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music Bruce Zim, song Friends Forever    Available from Tribeofnoise.com  Used Under the Creative Commons License 4.0  https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3963</itunes:duration>
                <itunes:episode>354</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Why_Still_Game_Discussion_Splash64f9w.jpg" />    </item>
    <item>
        <title>Episode 302: Pre-Session Question, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 302: Pre-Session Question, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-302-pre-session-question-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-302-pre-session-question-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 21 Oct 2024 15:48:05 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/95fae94d-807f-3b4f-ae3c-616eb24491a2</guid>
                                    <description><![CDATA[<p>      This episode comes from Jolene surfing the internets and finding a post on Reddit.  She mentioned it to Saul and they talked about this idea.  Saul remembered that at some Convention Games a few GM's did this to get the players ready to enter the world of the game,  break the ice between players and do some information dissemination.  
        
     Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Shirley Jones, song Questions,  off the album Black Cat Blues
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
     https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      This episode comes from Jolene surfing the internets and finding a post on Reddit.  She mentioned it to Saul and they talked about this idea.  Saul remembered that at some Convention Games a few GM's did this to get the players ready to enter the world of the game,  break the ice between players and do some information dissemination.  <br>
        <br>
     Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Shirley Jones, song Questions,  off the album Black Cat Blues<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
     https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qctkaxn3t6f9ruew/Gaming_Perspectives_with_Saul_and_Jolene_Episode_302_PreSession_Questions7bpkk.mp3" length="34512160" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      This episode comes from Jolene surfing the internets and finding a post on Reddit.  She mentioned it to Saul and they talked about this idea.  Saul remembered that at some Convention Games a few GM's did this to get the players ready to enter the world of the game,  break the ice between players and do some information dissemination.               Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Shirley Jones, song Questions,  off the album Black Cat Blues    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0     https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2116</itunes:duration>
                <itunes:episode>353</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_302_Presession_Questions_Splashauoym.jpg" />    </item>
    <item>
        <title>Episode 301: Top 3 Forever RPGs,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 301: Top 3 Forever RPGs,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-301-top-3-forever-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-301-top-3-forever-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 09 Oct 2024 10:55:29 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/069c9d88-a0ad-3214-ab12-7f8421c027f9</guid>
                                    <description><![CDATA[<p>          A question was floating around in social media and on Reddit, that if you only had three RPGs to play for the rest of your life which ones would they be.  Saul was intrigued of whittling down all his favorite RPGs down to three that he would play forever if he had only three to play.   Saul and Jolene discussed it a bit and though Jolene didn't like the idea of paring down the RPGs she liked to just three though she reluctantly did come up with a final 3.  
         Saul was a bit more manic and he listed his favorite systems of about 20 games and game systems.  From classics RPGs like D&amp;D(all played editions) Traveller, Space Opera Stalking the Night Fantastic and other 80's RPGs.  Also included on his list was his 90's RPGs like Dark Conspiracy, Feng Shui, Hero, and many more.  Then the more modern games of the 2000s.  D&amp;D 3rd Ed., Spirit of the Century, Warhammer 40k RPGs, Cortex Classic RPGs and more.  
      Saul was finally able to get down to the final 5 favorite game systems which is a bit like cheating since you can play various setting and genres.  So prepare to get angry, disappointed or delighted by the games chosen.  
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Sharon C, song Forever,  off the album Calling You
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
     https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          A question was floating around in social media and on Reddit, that if you only had three RPGs to play for the rest of your life which ones would they be.  Saul was intrigued of whittling down all his favorite RPGs down to three that he would play forever if he had only three to play.   Saul and Jolene discussed it a bit and though Jolene didn't like the idea of paring down the RPGs she liked to just three though she reluctantly did come up with a final 3.  <br>
         Saul was a bit more manic and he listed his favorite systems of about 20 games and game systems.  From classics RPGs like D&amp;D(all played editions) Traveller, Space Opera Stalking the Night Fantastic and other 80's RPGs.  Also included on his list was his 90's RPGs like Dark Conspiracy, Feng Shui, Hero, and many more.  Then the more modern games of the 2000s.  D&amp;D 3rd Ed., Spirit of the Century, Warhammer 40k RPGs, Cortex Classic RPGs and more.  <br>
      Saul was finally able to get down to the final 5 favorite game systems which is a bit like cheating since you can play various setting and genres.  So prepare to get angry, disappointed or delighted by the games chosen.  <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Sharon C, song Forever,  off the album Calling You<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
     https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/wrpeuzm6tmcetmas/Gaming_Perspectives_with_Saul_and_Jolene_Episode_301_Top_3_Forever_RPGs6ya5q.mp3" length="40212318" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          A question was floating around in social media and on Reddit, that if you only had three RPGs to play for the rest of your life which ones would they be.  Saul was intrigued of whittling down all his favorite RPGs down to three that he would play forever if he had only three to play.   Saul and Jolene discussed it a bit and though Jolene didn't like the idea of paring down the RPGs she liked to just three though she reluctantly did come up with a final 3.           Saul was a bit more manic and he listed his favorite systems of about 20 games and game systems.  From classics RPGs like D&amp;D(all played editions) Traveller, Space Opera Stalking the Night Fantastic and other 80's RPGs.  Also included on his list was his 90's RPGs like Dark Conspiracy, Feng Shui, Hero, and many more.  Then the more modern games of the 2000s.  D&amp;D 3rd Ed., Spirit of the Century, Warhammer 40k RPGs, Cortex Classic RPGs and more.        Saul was finally able to get down to the final 5 favorite game systems which is a bit like cheating since you can play various setting and genres.  So prepare to get angry, disappointed or delighted by the games chosen.      Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Sharon C, song Forever,  off the album Calling You    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0     https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2511</itunes:duration>
                <itunes:episode>352</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_301_Top_3_RPGs_Splash7omtv.jpg" />    </item>
    <item>
        <title>Episode 300: Favorite Combat Mechanics, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 300: Favorite Combat Mechanics, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-300-favorite-combat-mechanics-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-300-favorite-combat-mechanics-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 01 Oct 2024 15:46:52 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/390ea730-fca5-31fd-816c-5a08537527a8</guid>
                                    <description><![CDATA[<p>      Since Jolene and Saul have been playing various RPGs they have been discussing what they liked and did not like about the RPGs.  One thing they zeroed in on was combat in the different RPGs.  It also made Saul think about some game mechanics he had seen from some pretty old games like Space Opera, TOP Secret SI and many others.  
      Saul and Jolene discussed how each game dealt with Combat Mechanics.  Some of them they liked others not so much.  This epiosde was born out of the discussion of what combat mechanics they liked those games.  </p>
<p>
        Thank you all for Listening
        </p>
<p>        Web Art by Jim Foster
        Episode Art by Michael Shean-Jones</p>
<p>    Music by Brian Cho, song Prepare For Combat.
    Available from Tribeofnoise.com
 Used Under the Creative Commons License 3.0
 https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Since Jolene and Saul have been playing various RPGs they have been discussing what they liked and did not like about the RPGs.  One thing they zeroed in on was combat in the different RPGs.  It also made Saul think about some game mechanics he had seen from some pretty old games like Space Opera, TOP Secret SI and many others.  <br>
      Saul and Jolene discussed how each game dealt with Combat Mechanics.  Some of them they liked others not so much.  This epiosde was born out of the discussion of what combat mechanics they liked those games.  </p>
<p><br>
        Thank you all for Listening<br>
        </p>
<p>        Web Art by Jim Foster<br>
        Episode Art by Michael Shean-Jones</p>
<p>    Music by Brian Cho, song Prepare For Combat.<br>
    Available from Tribeofnoise.com<br>
 Used Under the Creative Commons License 3.0<br>
 https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/47dvbeqffbn89zcf/Gaming_Perspectives_with_Saul_and_Jolene_Episode_300_Favorite_Combat_Mechanicb8r48.mp3" length="32229003" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Since Jolene and Saul have been playing various RPGs they have been discussing what they liked and did not like about the RPGs.  One thing they zeroed in on was combat in the different RPGs.  It also made Saul think about some game mechanics he had seen from some pretty old games like Space Opera, TOP Secret SI and many others.        Saul and Jolene discussed how each game dealt with Combat Mechanics.  Some of them they liked others not so much.  This epiosde was born out of the discussion of what combat mechanics they liked those games.  
        Thank you all for Listening        
        Web Art by Jim Foster        Episode Art by Michael Shean-Jones
    Music by Brian Cho, song Prepare For Combat.    Available from Tribeofnoise.com Used Under the Creative Commons License 3.0 https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1995</itunes:duration>
                <itunes:episode>351</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_300_Favorite_Combat_Mech_Splash81l0p.jpg" />    </item>
    <item>
        <title>Episode 299: Stealing the Spotlight, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 299: Stealing the Spotlight, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-299-stealing-the-spotlight-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-299-stealing-the-spotlight-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sun, 22 Sep 2024 13:15:02 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/773699e0-e24f-3665-ac00-81963e367517</guid>
                                    <description><![CDATA[<p>     There have been times that a certain player at your table took charge of the table or maybe was the leader at the table.  Heck back in the ole Days, there was a player who was, "the Caller".  It was their job to talk to the GM and tell the GM what the players were doing.  It was a way to speed up game play.  Saul once played in a game where they took this idea to heart and only The Caller would talk to the GM. The Caller could even countermand what the player had told the Caller what they wanted to do.  Needless to say Saul never went back to the game club.  
      Games these days have become more collaborative, there is more player agency.  There is also the idea of making sure all players get in on the fun.  Making sure all players have input in the game at your table.  This has been called sharing the Spotlight.  Where every player and their character gets a chance to shine.  But what if a player is taking more than their share of the Spotlight.  
     Saul and Jolene discussed why this happens and what can be done about it after reading a reddit post by a new GM having this problem.  After a lengthy discussion, Saul and Jolene decided to do an episode on Stealing the Spotlight.       </p>
<p>    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Tanay Jackson, song In the SpotLight,  off the album Tanay
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     There have been times that a certain player at your table took charge of the table or maybe was the leader at the table.  Heck back in the ole Days, there was a player who was, "the Caller".  It was their job to talk to the GM and tell the GM what the players were doing.  It was a way to speed up game play.  Saul once played in a game where they took this idea to heart and only The Caller would talk to the GM. The Caller could even countermand what the player had told the Caller what they wanted to do.  Needless to say Saul never went back to the game club.  <br>
      Games these days have become more collaborative, there is more player agency.  There is also the idea of making sure all players get in on the fun.  Making sure all players have input in the game at your table.  This has been called sharing the Spotlight.  Where every player and their character gets a chance to shine.  But what if a player is taking more than their share of the Spotlight.  <br>
     Saul and Jolene discussed why this happens and what can be done about it after reading a reddit post by a new GM having this problem.  After a lengthy discussion, Saul and Jolene decided to do an episode on Stealing the Spotlight.       </p>
<p>    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Tanay Jackson, song In the SpotLight,  off the album Tanay<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4qtp2dacsduyeauv/Gaming_Perspectives_with_Saul_and_Jolene_Episode_299_Stealing_the_Spotlight6kl8l.mp3" length="39017621" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     There have been times that a certain player at your table took charge of the table or maybe was the leader at the table.  Heck back in the ole Days, there was a player who was, "the Caller".  It was their job to talk to the GM and tell the GM what the players were doing.  It was a way to speed up game play.  Saul once played in a game where they took this idea to heart and only The Caller would talk to the GM. The Caller could even countermand what the player had told the Caller what they wanted to do.  Needless to say Saul never went back to the game club.        Games these days have become more collaborative, there is more player agency.  There is also the idea of making sure all players get in on the fun.  Making sure all players have input in the game at your table.  This has been called sharing the Spotlight.  Where every player and their character gets a chance to shine.  But what if a player is taking more than their share of the Spotlight.       Saul and Jolene discussed why this happens and what can be done about it after reading a reddit post by a new GM having this problem.  After a lengthy discussion, Saul and Jolene decided to do an episode on Stealing the Spotlight.       
    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Tanay Jackson, song In the SpotLight,  off the album Tanay    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2367</itunes:duration>
                <itunes:episode>350</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Epsiode_299_Stealing_Spotlight_Splash8sczf.jpg" />    </item>
    <item>
        <title>Episode 298: Time Travel RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 298: Time Travel RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-298-time-travel-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-298-time-travel-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 12 Sep 2024 15:03:20 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/88810d6f-e92e-3314-9220-0176b8de3507</guid>
                                    <description><![CDATA[<p>        Saul and Jolene recieved an email from a listener Morgan who had some suggestion for episode topics.  Thanks Morgan!  One of the topics was Time Travel RPGs.  Saul and Jolene thought it was a good topic and discussed several TV shows that had time travel episodes or where about time travel.   They came up with way too many shows to discuss, so Saul picked his top 4 shows.  
      Then the discussion began about what if any RPGs were about time travel.  Saul looked on RPG.net and was surprised at the number of RPGs published in this genre.  Saul played in one time travel game called Time Watch by Kevin Kulp.  Saul and Jolene had to discuss Jolene's favorite shows, Star Trek and Dr. Who both of which have RPGs.
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Julian Child's Band, song Time Machine,  off the album Opus
    Available from Tribeofnoise.com
   Used Under the Creative Commons License 3.0
   https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>        Saul and Jolene recieved an email from a listener Morgan who had some suggestion for episode topics.  Thanks Morgan!  One of the topics was Time Travel RPGs.  Saul and Jolene thought it was a good topic and discussed several TV shows that had time travel episodes or where about time travel.   They came up with way too many shows to discuss, so Saul picked his top 4 shows.  <br>
      Then the discussion began about what if any RPGs were about time travel.  Saul looked on RPG.net and was surprised at the number of RPGs published in this genre.  Saul played in one time travel game called Time Watch by Kevin Kulp.  Saul and Jolene had to discuss Jolene's favorite shows, Star Trek and Dr. Who both of which have RPGs.<br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Julian Child's Band, song Time Machine,  off the album Opus<br>
    Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 3.0<br>
   https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nfntnfnrhavmmuap/Gaming_Perspectives_with_Saul_and_Jolene_Episode_298_Time_Travel_RPGsbcnkl.mp3" length="35896164" type="audio/mpeg"/>
                <itunes:summary><![CDATA[        Saul and Jolene recieved an email from a listener Morgan who had some suggestion for episode topics.  Thanks Morgan!  One of the topics was Time Travel RPGs.  Saul and Jolene thought it was a good topic and discussed several TV shows that had time travel episodes or where about time travel.   They came up with way too many shows to discuss, so Saul picked his top 4 shows.        Then the discussion began about what if any RPGs were about time travel.  Saul looked on RPG.net and was surprised at the number of RPGs published in this genre.  Saul played in one time travel game called Time Watch by Kevin Kulp.  Saul and Jolene had to discuss Jolene's favorite shows, Star Trek and Dr. Who both of which have RPGs.    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Julian Child's Band, song Time Machine,  off the album Opus    Available from Tribeofnoise.com   Used Under the Creative Commons License 3.0   https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2172</itunes:duration>
                <itunes:episode>349</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_298_Time_Travel_Rpgsb48mf.jpg" />    </item>
    <item>
        <title>Bonus Episode: Interview with David G from Kublacon, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Bonus Episode: Interview with David G from Kublacon, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/bonus-episode-interview-with-david-g-from-kublacon-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/bonus-episode-interview-with-david-g-from-kublacon-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 10 Sep 2024 15:24:43 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/93cefc28-c20f-3c03-ad89-a538b4df8948</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene interview David Gabriel of Producer of Kublacon Conventions.  Kublacon is the SF Bay Area Largest gaming convention that takes place over Memorial Weekend.  But this year they are putting on Kublacon Fall Veteran's Weekend.  It will be the first year this event is happening.  So if you want to ease your way into a Kublacon, this is the way to do it.  The following prices have a Tabletop events fees of a couple dollars.  A Weekend Pass is 40 bucks for the whole Friday to Monday convention.  GMs only have to run a four hour game and they get a GM pass for 16 dollars and those in the Military and Veterans get for basically free plus the service feel for Tabletop Events website.
       Saul and Jolene have been attending  Kublacon since 2001 the first year they put it on and it has only grown and grown from a few hundred attendees to over 3,600 attendees post Covid.  Those are some impressive numbers.  Saul and Jolene talked to David about his gaming roots and how he became involved in putting on one of the best game cons around.  With the amount of work that it takes to put on a show is this caliber and size, why put on another show?  
     If at all interested in attending or helping put on Kublacon Fall follow the following link to get all the information you need to volunteer or attend the show.
   https://kublacon.com/
     </p>
<p>    Thank you all for Listening
    </p>
<p>     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene interview David Gabriel of Producer of Kublacon Conventions.  Kublacon is the SF Bay Area Largest gaming convention that takes place over Memorial Weekend.  But this year they are putting on Kublacon Fall Veteran's Weekend.  It will be the first year this event is happening.  So if you want to ease your way into a Kublacon, this is the way to do it.  The following prices have a Tabletop events fees of a couple dollars.  A Weekend Pass is 40 bucks for the whole Friday to Monday convention.  GMs only have to run a four hour game and they get a GM pass for 16 dollars and those in the Military and Veterans get for basically free plus the service feel for Tabletop Events website.<br>
       Saul and Jolene have been attending  Kublacon since 2001 the first year they put it on and it has only grown and grown from a few hundred attendees to over 3,600 attendees post Covid.  Those are some impressive numbers.  Saul and Jolene talked to David about his gaming roots and how he became involved in putting on one of the best game cons around.  With the amount of work that it takes to put on a show is this caliber and size, why put on another show?  <br>
     If at all interested in attending or helping put on Kublacon Fall follow the following link to get all the information you need to volunteer or attend the show.<br>
   https://kublacon.com/<br>
     </p>
<p>    Thank you all for Listening<br>
    </p>
<p>     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/y6rw72y73zkxjms8/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_David_G_interview_from_Kublacon8wyir.mp3" length="62389546" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene interview David Gabriel of Producer of Kublacon Conventions.  Kublacon is the SF Bay Area Largest gaming convention that takes place over Memorial Weekend.  But this year they are putting on Kublacon Fall Veteran's Weekend.  It will be the first year this event is happening.  So if you want to ease your way into a Kublacon, this is the way to do it.  The following prices have a Tabletop events fees of a couple dollars.  A Weekend Pass is 40 bucks for the whole Friday to Monday convention.  GMs only have to run a four hour game and they get a GM pass for 16 dollars and those in the Military and Veterans get for basically free plus the service feel for Tabletop Events website.       Saul and Jolene have been attending  Kublacon since 2001 the first year they put it on and it has only grown and grown from a few hundred attendees to over 3,600 attendees post Covid.  Those are some impressive numbers.  Saul and Jolene talked to David about his gaming roots and how he became involved in putting on one of the best game cons around.  With the amount of work that it takes to put on a show is this caliber and size, why put on another show?       If at all interested in attending or helping put on Kublacon Fall follow the following link to get all the information you need to volunteer or attend the show.   https://kublacon.com/     
    Thank you all for Listening    
     Web Art by Jim Foster     Episode Art by Michael Shean-Jones]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4858</itunes:duration>
                <itunes:episode>348</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_Bonus_David_Gabriel_Splashawxr2.jpg" />    </item>
    <item>
        <title>Episode 297: Confused Players, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 297: Confused Players, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-297-confused-players-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-297-confused-players-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 04 Sep 2024 15:41:42 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/4b3dc69c-89db-34ea-a177-a2185cee8a57</guid>
                                    <description><![CDATA[<p>          Saul and Jolene were discussing mystery shows and came across a reddit post.  The post was from a GM complaining about how his players are not getting all his clues that would point the PCs toward the Big Bad Guy.  The GM was lamenting how much work he had been doing on the campaign.  The GM had made maps, developed numerous NPCs, many of which had informaton that they could give the PCs only if they questions those NPCs. 
     Many others posted some advice about what may be going on but most of the advice feel on deaf ears as the posting GM insisted that the players were the confused ones.
     Jolene and Saul started talking about his post and the GM who was really perturbed at the players who were not "figuring out" the plot of the campaign.   Saul knew exactly what was going on since he had been in the shoes of that GM.  Saul and Jolene discuss what could be done to prevent from becoming that type of GM.</p>
<p>    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Solxis, song Confused Life,  off the album Dance, Dance, Dance.
    Available from Tribeofnoise.com
  Used Under the Creative Commons License 4.0
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          Saul and Jolene were discussing mystery shows and came across a reddit post.  The post was from a GM complaining about how his players are not getting all his clues that would point the PCs toward the Big Bad Guy.  The GM was lamenting how much work he had been doing on the campaign.  The GM had made maps, developed numerous NPCs, many of which had informaton that they could give the PCs only if they questions those NPCs. <br>
     Many others posted some advice about what may be going on but most of the advice feel on deaf ears as the posting GM insisted that the players were the confused ones.<br>
     Jolene and Saul started talking about his post and the GM who was really perturbed at the players who were not "figuring out" the plot of the campaign.   Saul knew exactly what was going on since he had been in the shoes of that GM.  Saul and Jolene discuss what could be done to prevent from becoming that type of GM.</p>
<p>    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Solxis, song Confused Life,  off the album Dance, Dance, Dance.<br>
    Available from Tribeofnoise.com<br>
  Used Under the Creative Commons License 4.0<br>
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/jj43h8i8498p6637/Gaming_Perspectives_with_Saul_and_Jolene_Episode_297_Confused_Players9t00m.mp3" length="41890554" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          Saul and Jolene were discussing mystery shows and came across a reddit post.  The post was from a GM complaining about how his players are not getting all his clues that would point the PCs toward the Big Bad Guy.  The GM was lamenting how much work he had been doing on the campaign.  The GM had made maps, developed numerous NPCs, many of which had informaton that they could give the PCs only if they questions those NPCs.      Many others posted some advice about what may be going on but most of the advice feel on deaf ears as the posting GM insisted that the players were the confused ones.     Jolene and Saul started talking about his post and the GM who was really perturbed at the players who were not "figuring out" the plot of the campaign.   Saul knew exactly what was going on since he had been in the shoes of that GM.  Saul and Jolene discuss what could be done to prevent from becoming that type of GM.
    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Solxis, song Confused Life,  off the album Dance, Dance, Dance.    Available from Tribeofnoise.com  Used Under the Creative Commons License 4.0  https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2490</itunes:duration>
                <itunes:episode>347</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_297_Confused_Players_Splash6kkk5.jpg" />    </item>
    <item>
        <title>Episode 296: Generational RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 296: Generational RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-296-generational-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-296-generational-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 30 Aug 2024 18:26:22 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/479b333b-2e2c-3b15-b07f-bcd640bc5991</guid>
                                    <description><![CDATA[<p>     Saul and Jolene were talking about long campaigns.  The discussion lead to games were character played gernerations of a character.   I was thinking how many generations one could play and what RPGs make it part of their system or setting.
     The first game that came to mind was Pendragon.  A friend of mine ran the Great Pendragon Campaign for some fellow gamers.  That GM runs games where "Death is On the Table" according to him.  Which to me means he is a no holds barred GM and if the dice goes against the players he does not pull any punches.  He even posted the games online.  I also talked to a player in that game that was on his 5th character due to his very heroic play style.  
       Jolene asked if D&amp;D could be a generational game and I thought well I am sure it could be.  Other games had rules to play generations of a character.  Some games neither Saul or Jolene had ever heard of them but sounded interesting.  Thus this episode was born.
        
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music Burn Down the Charade, song Lost Generation, off the album              Revelations  and Revolutions
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene were talking about long campaigns.  The discussion lead to games were character played gernerations of a character.   I was thinking how many generations one could play and what RPGs make it part of their system or setting.<br>
     The first game that came to mind was Pendragon.  A friend of mine ran the Great Pendragon Campaign for some fellow gamers.  That GM runs games where "Death is On the Table" according to him.  Which to me means he is a no holds barred GM and if the dice goes against the players he does not pull any punches.  He even posted the games online.  I also talked to a player in that game that was on his 5th character due to his very heroic play style.  <br>
       Jolene asked if D&amp;D could be a generational game and I thought well I am sure it could be.  Other games had rules to play generations of a character.  Some games neither Saul or Jolene had ever heard of them but sounded interesting.  Thus this episode was born.<br>
        <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music Burn Down the Charade, song Lost Generation, off the album              Revelations  and Revolutions<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/dsqrvhstutb7dkhi/Gaming_Perspectives_with_Saul_and_Jolene_Episode_296_Generational_RPGs8n35g.mp3" length="38230114" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene were talking about long campaigns.  The discussion lead to games were character played gernerations of a character.   I was thinking how many generations one could play and what RPGs make it part of their system or setting.     The first game that came to mind was Pendragon.  A friend of mine ran the Great Pendragon Campaign for some fellow gamers.  That GM runs games where "Death is On the Table" according to him.  Which to me means he is a no holds barred GM and if the dice goes against the players he does not pull any punches.  He even posted the games online.  I also talked to a player in that game that was on his 5th character due to his very heroic play style.         Jolene asked if D&amp;D could be a generational game and I thought well I am sure it could be.  Other games had rules to play generations of a character.  Some games neither Saul or Jolene had ever heard of them but sounded interesting.  Thus this episode was born.            Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music Burn Down the Charade, song Lost Generation, off the album              Revelations  and Revolutions    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2344</itunes:duration>
                <itunes:episode>346</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_296_Gernerational_RPGs_Splash74axj.jpg" />    </item>
    <item>
        <title>Interview of Dave and Matt of the Effekt Podcast, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Interview of Dave and Matt of the Effekt Podcast, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/interview-of-dave-and-matt-of-the-effekt-podcast-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/interview-of-dave-and-matt-of-the-effekt-podcast-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 26 Aug 2024 17:03:30 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/233bcd66-03f5-368e-8f2d-772c567d4a4f</guid>
                                    <description><![CDATA[<p>     Bonus Episode, an interview of Dave and Matthew from the Effekt of podcast.  Saul and Jolene interview the very likeable chaps from the UK.  Not only do they have a very successful podcast called the Effekt podcast which mainly deals with Swedish RPGs but they discuss all kinds of RPG topics.   They also have been working on a gritty, Western RPG called Tales of the Old West using a version of Free League's Year Zero system.  Their Kickstarter will launch in early September.</p>
<p>    They have a very well done quickstart guide they call their Quick Draw guide.  You can find it here:</p>
<p>    <a href='https://www.drivethrurpg.com/en/product/480951/tales-of-the-old-west-quickdraw'>https://www.drivethrurpg.com/en/product/480951/tales-of-the-old-west-quickdraw</a></p>
<p>    Please check out their KS pre-launch page to sign up to get notified as soon as the Kickstarter launches in early September.</p>
<p>    Here is the Kickstarter link: <a href='https://www.kickstarter.com/projects/effekt/tales-of-the-old-west'>https://www.kickstarter.com/projects/effekt/tales-of-the-old-west</a></p>
<p>     If you want to check out the Actual Play of Tales of the Old West:</p>
<p><a href='https://www.effektap.org/'> https://www.effektap.org/</a></p>
<p>      For the regular Effekt podcast here is the link:</p>
<p><a href='https://www.effektpodcast.org/'>https://www.effektpodcast.org/</a></p>
<p> </p>
<p>   As Always Thanks for Listening</p>
<p>    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Bonus Episode, an interview of Dave and Matthew from the Effekt of podcast.  Saul and Jolene interview the very likeable chaps from the UK.  Not only do they have a very successful podcast called the Effekt podcast which mainly deals with Swedish RPGs but they discuss all kinds of RPG topics.   They also have been working on a gritty, Western RPG called Tales of the Old West using a version of Free League's Year Zero system.  Their Kickstarter will launch in early September.</p>
<p>    They have a very well done quickstart guide they call their Quick Draw guide.  You can find it here:</p>
<p>    <a href='https://www.drivethrurpg.com/en/product/480951/tales-of-the-old-west-quickdraw'>https://www.drivethrurpg.com/en/product/480951/tales-of-the-old-west-quickdraw</a></p>
<p>    Please check out their KS pre-launch page to sign up to get notified as soon as the Kickstarter launches in early September.</p>
<p>    Here is the Kickstarter link: <a href='https://www.kickstarter.com/projects/effekt/tales-of-the-old-west'>https://www.kickstarter.com/projects/effekt/tales-of-the-old-west</a></p>
<p>     If you want to check out the Actual Play of Tales of the Old West:</p>
<p><a href='https://www.effektap.org/'> https://www.effektap.org/</a></p>
<p>      For the regular Effekt podcast here is the link:</p>
<p><a href='https://www.effektpodcast.org/'>https://www.effektpodcast.org/</a></p>
<p> </p>
<p>   As Always Thanks for Listening</p>
<p>    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qg2zkf5yhn3fc9h6/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Interview_of_Dave_and_Matthew_from_The_Effekt_Podcast6cgs3.mp3" length="56273148" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Bonus Episode, an interview of Dave and Matthew from the Effekt of podcast.  Saul and Jolene interview the very likeable chaps from the UK.  Not only do they have a very successful podcast called the Effekt podcast which mainly deals with Swedish RPGs but they discuss all kinds of RPG topics.   They also have been working on a gritty, Western RPG called Tales of the Old West using a version of Free League's Year Zero system.  Their Kickstarter will launch in early September.
    They have a very well done quickstart guide they call their Quick Draw guide.  You can find it here:
    https://www.drivethrurpg.com/en/product/480951/tales-of-the-old-west-quickdraw
    Please check out their KS pre-launch page to sign up to get notified as soon as the Kickstarter launches in early September.
    Here is the Kickstarter link: https://www.kickstarter.com/projects/effekt/tales-of-the-old-west
     If you want to check out the Actual Play of Tales of the Old West:
 https://www.effektap.org/
      For the regular Effekt podcast here is the link:
https://www.effektpodcast.org/
 
   As Always Thanks for Listening
    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4531</itunes:duration>
                <itunes:episode>345</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_Bonus_Dave_and_Matt_Splashan8tk.jpg" />    </item>
    <item>
        <title>Episode 295: Sanity in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 295: Sanity in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-295-sanity-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-295-sanity-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 19 Aug 2024 15:23:41 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e3798434-0560-3f20-a26b-ccddb29b10b9</guid>
                                    <description><![CDATA[<p>         Saul and Jolene were discussing the Sanity stat in CoC and if any other RPGs used some sort of Sanity stat in games.  
    That lead to Saul and Jolene to think of other games where the mental conditon of the character was kept track.
    What seemed like would be a short list of games became longer and longer.  It seemed that quite a few games
    included a way of determining the mental state of the character.
         This surprised both Saul and Jolene.  They game used many different ways of decribing and dealing with the
    mental state of the character but depending on the genre and emphasis of game.  Saul and Jolene decided to
    devote an episode to the subject.
  
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Nick Andrew, song Sanity
    Available from Tribeofnoise.com
 Used Under the Creative Commons License 3.0
  https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>         Saul and Jolene were discussing the Sanity stat in CoC and if any other RPGs used some sort of Sanity stat in games.  <br>
    That lead to Saul and Jolene to think of other games where the mental conditon of the character was kept track.<br>
    What seemed like would be a short list of games became longer and longer.  It seemed that quite a few games<br>
    included a way of determining the mental state of the character.<br>
         This surprised both Saul and Jolene.  They game used many different ways of decribing and dealing with the<br>
    mental state of the character but depending on the genre and emphasis of game.  Saul and Jolene decided to<br>
    devote an episode to the subject.<br>
  <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Nick Andrew, song Sanity<br>
    Available from Tribeofnoise.com<br>
 Used Under the Creative Commons License 3.0<br>
  https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/zbpk9qjvf3a7zx5s/Gaming_Perspectives_with_Saul_and_Jolene_Episode_295_Sanity_in_RPGs8fmo4.mp3" length="37857434" type="audio/mpeg"/>
                <itunes:summary><![CDATA[         Saul and Jolene were discussing the Sanity stat in CoC and if any other RPGs used some sort of Sanity stat in games.      That lead to Saul and Jolene to think of other games where the mental conditon of the character was kept track.    What seemed like would be a short list of games became longer and longer.  It seemed that quite a few games    included a way of determining the mental state of the character.         This surprised both Saul and Jolene.  They game used many different ways of decribing and dealing with the    mental state of the character but depending on the genre and emphasis of game.  Saul and Jolene decided to    devote an episode to the subject.      Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Nick Andrew, song Sanity    Available from Tribeofnoise.com Used Under the Creative Commons License 3.0  https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2300</itunes:duration>
                <itunes:episode>344</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_295_Sanity_Splash7n29n.jpg" />    </item>
    <item>
        <title>Episode 294: Mechanics Vs Setting, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 294: Mechanics Vs Setting, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-294-mechanics-vs-setting-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-294-mechanics-vs-setting-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 07 Aug 2024 14:54:55 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/00544089-7be3-3b5c-8b0f-1dfa479e7e55</guid>
                                    <description><![CDATA[<p>     This episode came about when Saul was reading Reddit Posts and came across the question of what was more important in a RPG, Mechanics or Setting.  Saul noticed many posts that sided with the idea that it was "mechanics" that was more important one of the two.  A few chose setting but they were largely outnumbered by those that thought mechanics were  more important in RPGs.
     Saul brought this up with Jolene and after a lengthy discussion they decided to do an episode on this subject.     
     Thank you all for Listening
     </p>
<p>     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>   </p>
<p>      Music by Reno Project,  song System.
      Available from Tribeofnoise.com</p>
<p>      Used Under the Creative Commons License 3.0
      https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This episode came about when Saul was reading Reddit Posts and came across the question of what was more important in a RPG, Mechanics or Setting.  Saul noticed many posts that sided with the idea that it was "mechanics" that was more important one of the two.  A few chose setting but they were largely outnumbered by those that thought mechanics were  more important in RPGs.<br>
     Saul brought this up with Jolene and after a lengthy discussion they decided to do an episode on this subject.     <br>
     Thank you all for Listening<br>
     </p>
<p>     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>   </p>
<p>      Music by Reno Project,  song System.<br>
      Available from Tribeofnoise.com</p>
<p>      Used Under the Creative Commons License 3.0<br>
      https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/kcmbj8nfx4eff6hs/Gaming_Perspectives_with_Saul_and_Jolene_Episode_294_Mechanics_Vs_Setting9jnzw.mp3" length="46090769" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This episode came about when Saul was reading Reddit Posts and came across the question of what was more important in a RPG, Mechanics or Setting.  Saul noticed many posts that sided with the idea that it was "mechanics" that was more important one of the two.  A few chose setting but they were largely outnumbered by those that thought mechanics were  more important in RPGs.     Saul brought this up with Jolene and after a lengthy discussion they decided to do an episode on this subject.          Thank you all for Listening     
     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
   
      Music by Reno Project,  song System.      Available from Tribeofnoise.com
      Used Under the Creative Commons License 3.0      https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2795</itunes:duration>
                <itunes:episode>343</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_294_Mech_Vs_Setting_Splash8mi1c.jpg" />    </item>
    <item>
        <title>Episode 293: Non Violent Encounters, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 293: Non Violent Encounters, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-293-non-violent-encounters-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-293-non-violent-encounters-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 31 Jul 2024 15:46:18 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/b8962d71-118c-38f6-bc14-a376362640d0</guid>
                                    <description><![CDATA[<p>Jolene read a post from a father of three young daughters who he wanted to run a roleplaying game for but one daughter was very adverse to combat and violence.  Jolene talked to Saul about the post and they discussed the various games they had run for very young and new RPGers.   When their son was young, Saul regularly ran games at local con for kids.  From D&amp;D to Gamma World,  Saul ran "kids" games at con for several years.  Jolene has run games for her son and his friends at home.  She also has run games at local Northern California game cons.
         Though Saul ran more traditional RPGs for Kids at local Cons he has toned down the violence and used alternatives to combat in many of his kids and adult games.  From their discussion of how they ran games for kids and the Reddit Posting dad's predicament they decided to do an episode on the subject.</p>
<p>    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Roland Zimmerman, song  Peacable Milieu
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Jolene read a post from a father of three young daughters who he wanted to run a roleplaying game for but one daughter was very adverse to combat and violence.  Jolene talked to Saul about the post and they discussed the various games they had run for very young and new RPGers.   When their son was young, Saul regularly ran games at local con for kids.  From D&amp;D to Gamma World,  Saul ran "kids" games at con for several years.  Jolene has run games for her son and his friends at home.  She also has run games at local Northern California game cons.<br>
         Though Saul ran more traditional RPGs for Kids at local Cons he has toned down the violence and used alternatives to combat in many of his kids and adult games.  From their discussion of how they ran games for kids and the Reddit Posting dad's predicament they decided to do an episode on the subject.</p>
<p>    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Roland Zimmerman, song  Peacable Milieu<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/m8gcsxmppss82dae/Gaming_Perspectives_with_Saul_and_Jolene_Episode_293_Non_Violent_Encountersabg2t.mp3" length="31584580" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Jolene read a post from a father of three young daughters who he wanted to run a roleplaying game for but one daughter was very adverse to combat and violence.  Jolene talked to Saul about the post and they discussed the various games they had run for very young and new RPGers.   When their son was young, Saul regularly ran games at local con for kids.  From D&amp;D to Gamma World,  Saul ran "kids" games at con for several years.  Jolene has run games for her son and his friends at home.  She also has run games at local Northern California game cons.         Though Saul ran more traditional RPGs for Kids at local Cons he has toned down the violence and used alternatives to combat in many of his kids and adult games.  From their discussion of how they ran games for kids and the Reddit Posting dad's predicament they decided to do an episode on the subject.
    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Roland Zimmerman, song  Peacable Milieu    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1909</itunes:duration>
                <itunes:episode>342</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_293_Non_violent_Encounters_Splash62b41.jpg" />    </item>
    <item>
        <title>Episode 292: Planning in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 292: Planning in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-292-planning-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-292-planning-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 26 Jul 2024 11:36:46 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/65e94830-1aa1-3479-adf3-edd75e034794</guid>
                                    <description><![CDATA[<p>     Saul and Jolene have run and been in various RPGs where planning took place from the simple to the complex.   Saul and Jolene were talking about why certain RPG games, adventures and players tend make plans to deal with situations in RPGs. </p>
<p>     From games like Shandowrun and Cyberpunk to good ole D&amp;D gamers make plans.  Some games players are just inclined to make complex plans such as Shadowrun, Twilight 2000 and others.  These games where players plan also tend to be very lethal.  After their discussion Saul and Jolene decided to do this episode.
     
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>    Music by Max Miecchi, song Plan B, off the album Album d Max
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 4.0
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene have run and been in various RPGs where planning took place from the simple to the complex.   Saul and Jolene were talking about why certain RPG games, adventures and players tend make plans to deal with situations in RPGs. </p>
<p>     From games like Shandowrun and Cyberpunk to good ole D&amp;D gamers make plans.  Some games players are just inclined to make complex plans such as Shadowrun, Twilight 2000 and others.  These games where players plan also tend to be very lethal.  After their discussion Saul and Jolene decided to do this episode.<br>
     <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>    Music by Max Miecchi, song Plan B, off the album Album d Max<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 4.0<br>
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/232kktfrxw4rupk5/Gaming_Perspectives_with_Saul_and_Jolene_Episode_292_Planning_in_RPGs6vf94.mp3" length="37357556" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene have run and been in various RPGs where planning took place from the simple to the complex.   Saul and Jolene were talking about why certain RPG games, adventures and players tend make plans to deal with situations in RPGs. 
     From games like Shandowrun and Cyberpunk to good ole D&amp;D gamers make plans.  Some games players are just inclined to make complex plans such as Shadowrun, Twilight 2000 and others.  These games where players plan also tend to be very lethal.  After their discussion Saul and Jolene decided to do this episode.         Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
 
    Music by Max Miecchi, song Plan B, off the album Album d Max    Available from Tribeofnoise.com    Used Under the Creative Commons License 4.0    https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2301</itunes:duration>
                <itunes:episode>341</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_292_Planning_in_RPGs_Splashae1m7.jpg" />    </item>
    <item>
        <title>Episode 291: The Best Sci-Fi RPG, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 291: The Best Sci-Fi RPG, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-291-the-best-sci-fi-rpg-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-291-the-best-sci-fi-rpg-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 16 Jul 2024 16:01:32 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/dd493ff8-14b8-34e5-a3b9-fd992bf1e4ed</guid>
                                    <description><![CDATA[<p>          Saul and Jolene were talking about the various Science Fiction RPGs that they had played and GMed.  Saul was talking about his favorite ones and asked Jolene about her favorite Sci-Fi Rpg.  They discussed how the different rules worked for and against liking the various Science Fiction themed RPGs. 
     After a while Saul decided to take notes and suggested doing an episode on the Best Sci-Fi RPG.  Though they can only mention and discuss a few of the Science Fiction themed RPGs published they try to cover a vast array of Sci-Fi RPGs.  You may or may not be surprised by what Saul and Jolene say is the best Sci-Fi RPG game.
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Joseph Kimbrell, song Jupiter
    Available from Tribeofnoise.com
  Used Under the Creative Commons License 4.0
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          Saul and Jolene were talking about the various Science Fiction RPGs that they had played and GMed.  Saul was talking about his favorite ones and asked Jolene about her favorite Sci-Fi Rpg.  They discussed how the different rules worked for and against liking the various Science Fiction themed RPGs. <br>
     After a while Saul decided to take notes and suggested doing an episode on the Best Sci-Fi RPG.  Though they can only mention and discuss a few of the Science Fiction themed RPGs published they try to cover a vast array of Sci-Fi RPGs.  You may or may not be surprised by what Saul and Jolene say is the best Sci-Fi RPG game.<br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Joseph Kimbrell, song Jupiter<br>
    Available from Tribeofnoise.com<br>
  Used Under the Creative Commons License 4.0<br>
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/x2jd8ndxx84pwcbm/Gaming_Perspectives_with_Saul_and_Jolene_Episode_291_Best_Sci_Fi_RPG65vyw.mp3" length="40769975" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          Saul and Jolene were talking about the various Science Fiction RPGs that they had played and GMed.  Saul was talking about his favorite ones and asked Jolene about her favorite Sci-Fi Rpg.  They discussed how the different rules worked for and against liking the various Science Fiction themed RPGs.      After a while Saul decided to take notes and suggested doing an episode on the Best Sci-Fi RPG.  Though they can only mention and discuss a few of the Science Fiction themed RPGs published they try to cover a vast array of Sci-Fi RPGs.  You may or may not be surprised by what Saul and Jolene say is the best Sci-Fi RPG game.    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Joseph Kimbrell, song Jupiter    Available from Tribeofnoise.com  Used Under the Creative Commons License 4.0  https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2595</itunes:duration>
                <itunes:episode>340</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_291_Best_SciFi_RPG_Splashbgqxt.jpg" />    </item>
    <item>
        <title>Episode 290: Interesting Mechanics in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 290: Interesting Mechanics in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-290-interesting-mechanics-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-290-interesting-mechanics-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sat, 06 Jul 2024 14:50:06 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/6ab25d08-d33f-387c-8749-8f5bb72e87e0</guid>
                                    <description><![CDATA[<p>          Some RPGs try to mimic things in the real world, things from movies books,  and even things that the author remembers.  These things are then added to their RPG as an in game mechanic that really sets that RPG apart from other games.  Saul and Jolene discuss their favorite game mechanics that really make the RPG stand out.
           Saul and Jolene discuss Traveller, The One Ring, Tales From the Loop and others in this discussion that was started due to a Reddit post.  Saul really likes the ones listed where Jolene is a little more discerning in the mechanics and how much they contribute to the RPG experience. 
    EDIT note.  While discussing The One Ring,  Saul refers to Shadow and Heart mechanic, but the two stats are Shadow and Hope.   Which makes even more sense in terms.  
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Kid Attractions, song Mechanical Bull Sale
    Available from Tribeofnoise.com
 
Used Under the Creative Commons License 4.0
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          Some RPGs try to mimic things in the real world, things from movies books,  and even things that the author remembers.  These things are then added to their RPG as an in game mechanic that really sets that RPG apart from other games.  Saul and Jolene discuss their favorite game mechanics that really make the RPG stand out.<br>
           Saul and Jolene discuss Traveller, The One Ring, Tales From the Loop and others in this discussion that was started due to a Reddit post.  Saul really likes the ones listed where Jolene is a little more discerning in the mechanics and how much they contribute to the RPG experience. <br>
    EDIT note.  While discussing The One Ring,  Saul refers to Shadow and Heart mechanic, but the two stats are Shadow and Hope.   Which makes even more sense in terms.  <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Kid Attractions, song Mechanical Bull Sale<br>
    Available from Tribeofnoise.com<br>
 <br>
Used Under the Creative Commons License 4.0<br>
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/56qp45rt842hafiy/Gaming_Perspectives_with_Saul_and_Jolene_Episode_290_Interesting_Mechanics_in_RPGsajqmw.mp3" length="45633843" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          Some RPGs try to mimic things in the real world, things from movies books,  and even things that the author remembers.  These things are then added to their RPG as an in game mechanic that really sets that RPG apart from other games.  Saul and Jolene discuss their favorite game mechanics that really make the RPG stand out.           Saul and Jolene discuss Traveller, The One Ring, Tales From the Loop and others in this discussion that was started due to a Reddit post.  Saul really likes the ones listed where Jolene is a little more discerning in the mechanics and how much they contribute to the RPG experience.     EDIT note.  While discussing The One Ring,  Saul refers to Shadow and Heart mechanic, but the two stats are Shadow and Hope.   Which makes even more sense in terms.      Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Kid Attractions, song Mechanical Bull Sale    Available from Tribeofnoise.com Used Under the Creative Commons License 4.0  https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2751</itunes:duration>
                <itunes:episode>339</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_290_Interesting_Mechanics_Splashasunc.jpg" />    </item>
    <item>
        <title>Episode 289: Emotive Playing, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 289: Emotive Playing, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-289-emotive-playing-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-289-emotive-playing-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sat, 29 Jun 2024 13:51:33 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/2369e4e7-0d21-3d3a-84a4-36c59afb3e7a</guid>
                                    <description><![CDATA[<p>          Jolene came across a post on Reddit of a new GM asked a question about how emotionally invested other GMs are in their creations for their games.  From NPCs, to actual towns and villages do GMs care about Towns and it's inhabitants.  
      Saul and Jolene discuss how those people who are younger and newer to RPGs can have a different view of how to play an RPG than older gamers.  Viewing actual plays of RPGs have had large impact in new people coming to the RPG hobby.  Not only that they have come into the hobby with a different perspectives than old gamers that came from the War Game or Miniatures Hobby.  
      Saul and Jolene discuss how it is important that players have investment in the game and in their characters to give a better RPG experience at the table.  Those games are more fun, have a deeper impact on the players, create lasting memories and overall increase the enjoyment of the RPG session or campaign.  
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Backyard Dreaming,  song Emotional Connection
    Available from Tribeofnoise.com
  Used Under the Creative Commons License 4.0
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          Jolene came across a post on Reddit of a new GM asked a question about how emotionally invested other GMs are in their creations for their games.  From NPCs, to actual towns and villages do GMs care about Towns and it's inhabitants.  <br>
      Saul and Jolene discuss how those people who are younger and newer to RPGs can have a different view of how to play an RPG than older gamers.  Viewing actual plays of RPGs have had large impact in new people coming to the RPG hobby.  Not only that they have come into the hobby with a different perspectives than old gamers that came from the War Game or Miniatures Hobby.  <br>
      Saul and Jolene discuss how it is important that players have investment in the game and in their characters to give a better RPG experience at the table.  Those games are more fun, have a deeper impact on the players, create lasting memories and overall increase the enjoyment of the RPG session or campaign.  <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Backyard Dreaming,  song Emotional Connection<br>
    Available from Tribeofnoise.com<br>
  Used Under the Creative Commons License 4.0<br>
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/tqqkgbicxhum2jk7/Gaming_Perspectives_with_Saul_and_Jolene_Episode_289_Emotive_Playing8re2e.mp3" length="53309480" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          Jolene came across a post on Reddit of a new GM asked a question about how emotionally invested other GMs are in their creations for their games.  From NPCs, to actual towns and villages do GMs care about Towns and it's inhabitants.        Saul and Jolene discuss how those people who are younger and newer to RPGs can have a different view of how to play an RPG than older gamers.  Viewing actual plays of RPGs have had large impact in new people coming to the RPG hobby.  Not only that they have come into the hobby with a different perspectives than old gamers that came from the War Game or Miniatures Hobby.        Saul and Jolene discuss how it is important that players have investment in the game and in their characters to give a better RPG experience at the table.  Those games are more fun, have a deeper impact on the players, create lasting memories and overall increase the enjoyment of the RPG session or campaign.      Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Backyard Dreaming,  song Emotional Connection    Available from Tribeofnoise.com  Used Under the Creative Commons License 4.0  https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2540</itunes:duration>
                <itunes:episode>338</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_289_Emotive_Playing_Splashaidhj.jpg" />    </item>
    <item>
        <title>Episode  288: Where to Start Your Adventure, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode  288: Where to Start Your Adventure, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-288-where-to-start-your-adventure-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-288-where-to-start-your-adventure-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 20 Jun 2024 22:20:24 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/0ba56b0e-3000-39ed-8706-6012571e6bf0</guid>
                                    <description><![CDATA[<p>A popular way to start out an adventure or campaign is "in media res".   Though most RPG games start off with a common scene of the Tavern or Pub.   This in the beginning type of start is what most gamers know.  Another way is to put the characters in a stressfull situcation from the beginning.  One common way of doing this is the "your all in prison" beginning.  
      Now this beginning can be very displeasing to most players.  Especially if the players do not know that this is the way the game is going to start.  This may turn off players getting into the game.   Saul has been in a number of games where the GM starts the game with character in prison or in bondage.  Saul uses a couple of examples of this happening and how the games went.  
    Jolene is much more suspicious of GMs starting their games in this manner.  Saul agrees that this requires a lot of trust in the players of their GMs.  </p>
<p>    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Keith Hiemericks, song Folsom Prison Blues. 
   Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
  
     https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>A popular way to start out an adventure or campaign is "in media res".   Though most RPG games start off with a common scene of the Tavern or Pub.   This in the beginning type of start is what most gamers know.  Another way is to put the characters in a stressfull situcation from the beginning.  One common way of doing this is the "your all in prison" beginning.  <br>
      Now this beginning can be very displeasing to most players.  Especially if the players do not know that this is the way the game is going to start.  This may turn off players getting into the game.   Saul has been in a number of games where the GM starts the game with character in prison or in bondage.  Saul uses a couple of examples of this happening and how the games went.  <br>
    Jolene is much more suspicious of GMs starting their games in this manner.  Saul agrees that this requires a lot of trust in the players of their GMs.  </p>
<p>    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Keith Hiemericks, song Folsom Prison Blues. <br>
   Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
  <br>
     https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/g9mgdbc87mts5nbv/Gaming_Perspectives_with_Saul_and_Jolene_Episode_288_Where_to_Start_Your_Adventure9yhb2.mp3" length="45858018" type="audio/mpeg"/>
                <itunes:summary><![CDATA[A popular way to start out an adventure or campaign is "in media res".   Though most RPG games start off with a common scene of the Tavern or Pub.   This in the beginning type of start is what most gamers know.  Another way is to put the characters in a stressfull situcation from the beginning.  One common way of doing this is the "your all in prison" beginning.        Now this beginning can be very displeasing to most players.  Especially if the players do not know that this is the way the game is going to start.  This may turn off players getting into the game.   Saul has been in a number of games where the GM starts the game with character in prison or in bondage.  Saul uses a couple of examples of this happening and how the games went.      Jolene is much more suspicious of GMs starting their games in this manner.  Saul agrees that this requires a lot of trust in the players of their GMs.  
    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Keith Hiemericks, song Folsom Prison Blues.    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0       https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2201</itunes:duration>
                <itunes:episode>337</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_288_Where_to_Start_your_Adventure_Splashbnfkq.jpg" />    </item>
    <item>
        <title>Episode 287: Cursed Items, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 287: Cursed Items, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-287-cursed-items-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-287-cursed-items-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 13 Jun 2024 14:48:28 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/8fb063f3-69d5-35f0-9201-ed9ce887434a</guid>
                                    <description><![CDATA[<p>       The idea of cursed items comes from the very beginnings of RPGs.  Even the Original D&amp;D had a list of cursed items that you could give away to the characters in their treasure loot.   The question is why would a character ever take something that is cursed.  From simple to powerful items many players are willing to risk the chances of touching or using a cursed item because of some perceived benefit for their character.
      Saul and Jolene discuss cursed items from the games they played and ones he read about on the internet.  And how cursed items are not only for fantasy games.
  
     Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Chris Munro, song The Curse
    Available from Tribeofnoise.com
   </p>
<p>Used Under the Creative Commons License 3.0
https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>       The idea of cursed items comes from the very beginnings of RPGs.  Even the Original D&amp;D had a list of cursed items that you could give away to the characters in their treasure loot.   The question is why would a character ever take something that is cursed.  From simple to powerful items many players are willing to risk the chances of touching or using a cursed item because of some perceived benefit for their character.<br>
      Saul and Jolene discuss cursed items from the games they played and ones he read about on the internet.  And how cursed items are not only for fantasy games.<br>
  <br>
     Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Chris Munro, song The Curse<br>
    Available from Tribeofnoise.com<br>
   </p>
<p>Used Under the Creative Commons License 3.0<br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4tzm6wsb2e7ahugh/Gaming_Perspectives_with_Saul_and_Jolene_Episode_287_Cursed_Itemsbozlz.mp3" length="43874612" type="audio/mpeg"/>
                <itunes:summary><![CDATA[       The idea of cursed items comes from the very beginnings of RPGs.  Even the Original D&amp;D had a list of cursed items that you could give away to the characters in their treasure loot.   The question is why would a character ever take something that is cursed.  From simple to powerful items many players are willing to risk the chances of touching or using a cursed item because of some perceived benefit for their character.      Saul and Jolene discuss cursed items from the games they played and ones he read about on the internet.  And how cursed items are not only for fantasy games.       Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Chris Munro, song The Curse    Available from Tribeofnoise.com   
Used Under the Creative Commons License 3.0https://creativecommons.org/licenses/by-sa/3.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2105</itunes:duration>
                <itunes:episode>336</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_287_Cursed_Items_Splash6k52r.jpg" />    </item>
    <item>
        <title>Episode 286: Controlling the RPG Table,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 286: Controlling the RPG Table,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-286-controlling-the-rpg-table-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-286-controlling-the-rpg-table-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 06 Jun 2024 14:16:11 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/4cd2d491-d9bc-3b08-a12d-a342af3b846b</guid>
                                    <description><![CDATA[<p>       Saul and Jolene were talking about when at a RPG table session, sometimes the group goes off the rails.  Not in game but at the actual game table.  Non game side discussions, players looking at their phones, players joking around out of character and many other things that players can do to disrupt a RPG session.
     If you GM for any length of time this will probably happen to you as a GM or even see this as a player.  You might even be the player causing the table disruption.   Saul and Jolene discussed why this happens and what the GM can do to mitigate this from happening at your RPG table.
     Saul and Jolene remember how excited kids(Saul's son and his friends ages 10-13) ,  adults joking around out of game egging each other on disrupting the flow and breaking immersion at the game table.  Saul and Jolene discuss these situations and others and how the GM and even a player stepped up and stopped this from continuing.    These things can happen and it is usually up the the GM to Control the RPG Table.   It was a lively discussion so Saul and Jolene decided to do an episode on the subject.   </p>
<p>    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>    Music by Candy Ace, song, He's in Control
   Available from Tribeofnoise.com
   Used Under the Creative Commons License 3.0
    
   https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>       Saul and Jolene were talking about when at a RPG table session, sometimes the group goes off the rails.  Not in game but at the actual game table.  Non game side discussions, players looking at their phones, players joking around out of character and many other things that players can do to disrupt a RPG session.<br>
     If you GM for any length of time this will probably happen to you as a GM or even see this as a player.  You might even be the player causing the table disruption.   Saul and Jolene discussed why this happens and what the GM can do to mitigate this from happening at your RPG table.<br>
     Saul and Jolene remember how excited kids(Saul's son and his friends ages 10-13) ,  adults joking around out of game egging each other on disrupting the flow and breaking immersion at the game table.  Saul and Jolene discuss these situations and others and how the GM and even a player stepped up and stopped this from continuing.    These things can happen and it is usually up the the GM to Control the RPG Table.   It was a lively discussion so Saul and Jolene decided to do an episode on the subject.   </p>
<p>    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>    Music by Candy Ace, song, He's in Control<br>
   Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 3.0<br>
    <br>
   https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/psrqtub6grz788be/Gaming_Perspectives_with_Saul_and_Jolene_Episode_286_Controlling_the_RPG_Tablearolj.mp3" length="39916729" type="audio/mpeg"/>
                <itunes:summary><![CDATA[       Saul and Jolene were talking about when at a RPG table session, sometimes the group goes off the rails.  Not in game but at the actual game table.  Non game side discussions, players looking at their phones, players joking around out of character and many other things that players can do to disrupt a RPG session.     If you GM for any length of time this will probably happen to you as a GM or even see this as a player.  You might even be the player causing the table disruption.   Saul and Jolene discussed why this happens and what the GM can do to mitigate this from happening at your RPG table.     Saul and Jolene remember how excited kids(Saul's son and his friends ages 10-13) ,  adults joking around out of game egging each other on disrupting the flow and breaking immersion at the game table.  Saul and Jolene discuss these situations and others and how the GM and even a player stepped up and stopped this from continuing.    These things can happen and it is usually up the the GM to Control the RPG Table.   It was a lively discussion so Saul and Jolene decided to do an episode on the subject.   
    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
 
    Music by Candy Ace, song, He's in Control   Available from Tribeofnoise.com   Used Under the Creative Commons License 3.0       https://creativecommons.org/licenses/by-sa/3.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1916</itunes:duration>
                <itunes:episode>335</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_286_Controlling_RPG_Table_Splash7txmc.jpg" />    </item>
    <item>
        <title>Episode 285: Initiative in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 285: Initiative in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-285-initiative-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-285-initiative-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 29 May 2024 16:15:23 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/89f8bc68-a517-36bb-ba86-1408be6b776b</guid>
                                    <description><![CDATA[<p>          Saul and Jolene were thinking about the rules about who goes first in RPGs.  It was a lively discussion where we talked about several different games and how they dealt with initiative.   Saul and Jolene talked about it at length and decided it was a good topic for an episode the podcast. 
         Saul and Jolene discuss initiative system from the ole Dungeons and Dragons to Feng Shui, to Champions, Dark Conspiracy and others.  All of them handling the subject differently and Saul and Jolene discuss why RPG creators develop unique systems to see who acts first in their RPG. 
    </p>
<p>   As always,   Thank you all for Listening
   </p>
<p>     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Mo Body, song First Step,  off the album 2 Step
    Available from Tribeofnoise.com
 Used Under the Creative Commons License 3.0
  https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          Saul and Jolene were thinking about the rules about who goes first in RPGs.  It was a lively discussion where we talked about several different games and how they dealt with initiative.   Saul and Jolene talked about it at length and decided it was a good topic for an episode the podcast. <br>
         Saul and Jolene discuss initiative system from the ole Dungeons and Dragons to Feng Shui, to Champions, Dark Conspiracy and others.  All of them handling the subject differently and Saul and Jolene discuss why RPG creators develop unique systems to see who acts first in their RPG. <br>
    </p>
<p>   As always,   Thank you all for Listening<br>
   </p>
<p>     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Mo Body, song First Step,  off the album 2 Step<br>
    Available from Tribeofnoise.com<br>
 Used Under the Creative Commons License 3.0<br>
  https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9ju7yk74cnexxbwd/Gaming_Perspectives_with_Saul_and_Jolene_Episode_285_Initiative_in_RPGs8fb7l.mp3" length="57081441" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          Saul and Jolene were thinking about the rules about who goes first in RPGs.  It was a lively discussion where we talked about several different games and how they dealt with initiative.   Saul and Jolene talked about it at length and decided it was a good topic for an episode the podcast.          Saul and Jolene discuss initiative system from the ole Dungeons and Dragons to Feng Shui, to Champions, Dark Conspiracy and others.  All of them handling the subject differently and Saul and Jolene discuss why RPG creators develop unique systems to see who acts first in their RPG.     
   As always,   Thank you all for Listening   
     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Mo Body, song First Step,  off the album 2 Step    Available from Tribeofnoise.com Used Under the Creative Commons License 3.0  https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2668</itunes:duration>
                <itunes:episode>334</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_285_Initiative_Splash61o0m.jpg" />    </item>
    <item>
        <title>Episode 284: Traveling Mechanic, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 284: Traveling Mechanic, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-284-traveling-mechanic-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-284-traveling-mechanic-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 22 May 2024 12:26:37 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/7928a9cc-1dac-3e92-a14c-e3b5485d4757</guid>
                                    <description><![CDATA[<p>          In this episode Saul and Jolene talk about traveling mechanics.  Many RPGs have rules on how to deal with traveling in their games.   Some games have very detailed rules while some might not even cover traveling in their games.  Fifth Edition D&amp;D have some rules but they seem more like guidelines than actual rules.  These ideas are covered in the Gamemasters Guild.
         Another fantasy rpg that has a bit more detailed rules is Dragonbane.   Exploring and searching are a big part of the Dragonbane and because of this the ruleset has specific rules on how it should be handled.   They even have charts which if you have listened to this podcast she loves charts(sarcasm)
         In another fantasy RPG, The One Ring traveling has very detailed and specific rules for traveling in the world of Middle-Earth.  This is where the Journey is just as important as the Destination.   Due to the world of Middle-Earth's  being touched by Evil, traveling is very dangerous.  Which is why the traveling mechanic of The One Ring is so detailed.
    Other games discussed are Shadowrun, Feng Shui, Liminal, Star Wars and Star Trek.
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Ed Napoli, song Traveling Through Large Mountains
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 4.0
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          In this episode Saul and Jolene talk about traveling mechanics.  Many RPGs have rules on how to deal with traveling in their games.   Some games have very detailed rules while some might not even cover traveling in their games.  Fifth Edition D&amp;D have some rules but they seem more like guidelines than actual rules.  These ideas are covered in the Gamemasters Guild.<br>
         Another fantasy rpg that has a bit more detailed rules is Dragonbane.   Exploring and searching are a big part of the Dragonbane and because of this the ruleset has specific rules on how it should be handled.   They even have charts which if you have listened to this podcast she loves charts(sarcasm)<br>
         In another fantasy RPG, The One Ring traveling has very detailed and specific rules for traveling in the world of Middle-Earth.  This is where the Journey is just as important as the Destination.   Due to the world of Middle-Earth's  being touched by Evil, traveling is very dangerous.  Which is why the traveling mechanic of The One Ring is so detailed.<br>
    Other games discussed are Shadowrun, Feng Shui, Liminal, Star Wars and Star Trek.<br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Ed Napoli, song Traveling Through Large Mountains<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 4.0<br>
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ramuyjx66z8w9fsx/Gaming_Perspectives_with_Saul_and_Jolene_Episode_284_Travel_Mechanicsbusaf.mp3" length="58722270" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          In this episode Saul and Jolene talk about traveling mechanics.  Many RPGs have rules on how to deal with traveling in their games.   Some games have very detailed rules while some might not even cover traveling in their games.  Fifth Edition D&amp;D have some rules but they seem more like guidelines than actual rules.  These ideas are covered in the Gamemasters Guild.         Another fantasy rpg that has a bit more detailed rules is Dragonbane.   Exploring and searching are a big part of the Dragonbane and because of this the ruleset has specific rules on how it should be handled.   They even have charts which if you have listened to this podcast she loves charts(sarcasm)         In another fantasy RPG, The One Ring traveling has very detailed and specific rules for traveling in the world of Middle-Earth.  This is where the Journey is just as important as the Destination.   Due to the world of Middle-Earth's  being touched by Evil, traveling is very dangerous.  Which is why the traveling mechanic of The One Ring is so detailed.    Other games discussed are Shadowrun, Feng Shui, Liminal, Star Wars and Star Trek.    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Ed Napoli, song Traveling Through Large Mountains    Available from Tribeofnoise.com    Used Under the Creative Commons License 4.0    https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2764</itunes:duration>
                <itunes:episode>333</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_284_Traveling_Mechanicbgago.jpg" />    </item>
    <item>
        <title>Episode 283: Player Vs Character Knowledge, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 283: Player Vs Character Knowledge, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-283-player-vs-character-knowledge-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-283-player-vs-character-knowledge-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 15 May 2024 13:14:19 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/3ba86b27-07e4-310c-a055-b4e734d53da4</guid>
                                    <description><![CDATA[<p>    In this episode Saul and Jolene discuss the difference and problems that arise from the difference between Player and Character knowledge.  Depending on the genre and the player ,  players are going to push the limit of what a character can know.  But there are times when a character will have be more knowledgable than the player does.  
    Saul and Jolene cite several examples on how a player espoused their character's knowledge on certain subjects.  In one example the character was successful and play continued in another an argument followed and the game session ended early.
    Saul and Jolene also discuss what to do when these issues come up as a player and as a GM. </p>
<p>    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Samson, song Towers of Knowledge
    Available from Tribeofnoise.com
Used Under the Creative Commons License 4.0
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this episode Saul and Jolene discuss the difference and problems that arise from the difference between Player and Character knowledge.  Depending on the genre and the player ,  players are going to push the limit of what a character can know.  But there are times when a character will have be more knowledgable than the player does.  <br>
    Saul and Jolene cite several examples on how a player espoused their character's knowledge on certain subjects.  In one example the character was successful and play continued in another an argument followed and the game session ended early.<br>
    Saul and Jolene also discuss what to do when these issues come up as a player and as a GM. </p>
<p>    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Samson, song Towers of Knowledge<br>
    Available from Tribeofnoise.com<br>
Used Under the Creative Commons License 4.0<br>
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/392vvyxqu2rv629p/Gaming_Perspectives_with_Saul_and_Jolene_Episode_283_Player_Vs_Character_Knowledge8pr9r.mp3" length="49744350" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this episode Saul and Jolene discuss the difference and problems that arise from the difference between Player and Character knowledge.  Depending on the genre and the player ,  players are going to push the limit of what a character can know.  But there are times when a character will have be more knowledgable than the player does.      Saul and Jolene cite several examples on how a player espoused their character's knowledge on certain subjects.  In one example the character was successful and play continued in another an argument followed and the game session ended early.    Saul and Jolene also discuss what to do when these issues come up as a player and as a GM. 
    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Samson, song Towers of Knowledge    Available from Tribeofnoise.comUsed Under the Creative Commons License 4.0  https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2372</itunes:duration>
                <itunes:episode>332</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_283_playervscharacter_know_splash6x6ec.jpg" />    </item>
    <item>
        <title>Episode 282: Connections Between Characters,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 282: Connections Between Characters,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-282-connections-between-characters-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-282-connections-between-characters-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 08 May 2024 12:18:07 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/db06f116-073e-31ff-964e-e8bbc376b341</guid>
                                    <description><![CDATA[<p>       In this Episode Saul and Jolene discuss making connections between characters.  Saul remembers the ole days when the only connection you needed or wanted was the love of killing monsters and taking their stuff.   Things have progressed to tell more meaningful stories than when Saul was a kid.  A way of doing that is to have connections between players that gives them a more meaningful reason for characters, of any genre, to go adventuring.
     How do you make these "Connections" between players.   An increasing number of new RPGs  rules during character creation where connections between characters are made.  There are various ways of making connections between player's charactes.
 Saul and Jolene discuss how connections impact the games you play at your rpg table.
  
     Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Rad Hat Thomas, song Connections,  off the album I Only Have Eyes For You
    Available from Tribeofnoise.com
   Used Under the Creative Commons License 4.0
   https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>       In this Episode Saul and Jolene discuss making connections between characters.  Saul remembers the ole days when the only connection you needed or wanted was the love of killing monsters and taking their stuff.   Things have progressed to tell more meaningful stories than when Saul was a kid.  A way of doing that is to have connections between players that gives them a more meaningful reason for characters, of any genre, to go adventuring.<br>
     How do you make these "Connections" between players.   An increasing number of new RPGs  rules during character creation where connections between characters are made.  There are various ways of making connections between player's charactes.<br>
 Saul and Jolene discuss how connections impact the games you play at your rpg table.<br>
  <br>
     Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Rad Hat Thomas, song Connections,  off the album I Only Have Eyes For You<br>
    Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 4.0<br>
   https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/pra5quvebuygqdxk/Gaming_Perspectives_with_Saul_and_Jolene_Episode_282_Connections_Between_Characters83la4.mp3" length="49106337" type="audio/mpeg"/>
                <itunes:summary><![CDATA[       In this Episode Saul and Jolene discuss making connections between characters.  Saul remembers the ole days when the only connection you needed or wanted was the love of killing monsters and taking their stuff.   Things have progressed to tell more meaningful stories than when Saul was a kid.  A way of doing that is to have connections between players that gives them a more meaningful reason for characters, of any genre, to go adventuring.     How do you make these "Connections" between players.   An increasing number of new RPGs  rules during character creation where connections between characters are made.  There are various ways of making connections between player's charactes. Saul and Jolene discuss how connections impact the games you play at your rpg table.       Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Rad Hat Thomas, song Connections,  off the album I Only Have Eyes For You    Available from Tribeofnoise.com   Used Under the Creative Commons License 4.0   https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2344</itunes:duration>
                <itunes:episode>331</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_282_Connections_Splash9w8c1.jpg" />    </item>
    <item>
        <title>Episode 281: Overpowered Talents, Skills, Feats, etc, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 281: Overpowered Talents, Skills, Feats, etc, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-281-overpowered-talents-skills-feats-etc-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-281-overpowered-talents-skills-feats-etc-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 01 May 2024 10:58:04 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/17b9fa34-29db-326c-aebf-ea494d4bc773</guid>
                                    <description><![CDATA[<p>         In this Episode Saul and Jolene discuss overpowered or broken elements of a RPG.  Sometimes its a skill, a spell, a feat, a rule or a myrid of different things that can be either be misinterpreted or written too vague or not written well.
      Saul and Jolene both recount experiences read from online posts and personal experiences when players and GMs might have made an error when reading or creating a character or item.  
    When this happens it can unbalance the party, lead to boredom and generally some people not having fun at the game table.  Saul and Jolene then discuss what players and GMs can do to remedy the situation.
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by P. Bailey, song What's it Going to Be,  off the album The Singles Disc 2
    Available from Tribeofnoise.com
 Used Under the Creative Commons License 3.0
    
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>         In this Episode Saul and Jolene discuss overpowered or broken elements of a RPG.  Sometimes its a skill, a spell, a feat, a rule or a myrid of different things that can be either be misinterpreted or written too vague or not written well.<br>
      Saul and Jolene both recount experiences read from online posts and personal experiences when players and GMs might have made an error when reading or creating a character or item.  <br>
    When this happens it can unbalance the party, lead to boredom and generally some people not having fun at the game table.  Saul and Jolene then discuss what players and GMs can do to remedy the situation.<br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by P. Bailey, song What's it Going to Be,  off the album The Singles Disc 2<br>
    Available from Tribeofnoise.com<br>
 Used Under the Creative Commons License 3.0<br>
    <br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/z74xspay7isanxig/Gaming_Perspectives_with_Saul_and_Jolene_Episode_281_Overpowered_Talents_Skills_Feats_etc6976o.mp3" length="55963411" type="audio/mpeg"/>
                <itunes:summary><![CDATA[         In this Episode Saul and Jolene discuss overpowered or broken elements of a RPG.  Sometimes its a skill, a spell, a feat, a rule or a myrid of different things that can be either be misinterpreted or written too vague or not written well.      Saul and Jolene both recount experiences read from online posts and personal experiences when players and GMs might have made an error when reading or creating a character or item.      When this happens it can unbalance the party, lead to boredom and generally some people not having fun at the game table.  Saul and Jolene then discuss what players and GMs can do to remedy the situation.    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by P. Bailey, song What's it Going to Be,  off the album The Singles Disc 2    Available from Tribeofnoise.com Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2074</itunes:duration>
                <itunes:episode>330</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_281_Overpowered_Talents_Splash7ilz3.jpg" />    </item>
    <item>
        <title>Episode 280: What RPGs Aren't Good At, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 280: What RPGs Aren't Good At, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-280-what-rpgs-arent-good-at-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-280-what-rpgs-arent-good-at-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 24 Apr 2024 14:37:01 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/87d17503-c999-3266-a337-fce436585808</guid>
                                    <description><![CDATA[<p>         Saul was thinking what were some themes or genres that RPGs have a hard time capturing the feeling or thrill of playing.  Jolene had a difficult time wondering what Saul was even talking about but after a while she realized the concept Saul was trying to explain.  One example was Sports.  A Sports themed  RPG  that wasn't  a  miniature game or boardgame desguised as a RPG.
      That discussion is what lead to this episode.  So is there anything subject, theme or genre that RPGs are not good at?  
   If you have any comments, questions or topics you would like Saul and Jolene to discuss please email them at 
Gamingperspectives.com@gmail.com 
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Alazarin, song Sports Model,  off the album It's Music Jim, Just Not as We Know It.
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>         Saul was thinking what were some themes or genres that RPGs have a hard time capturing the feeling or thrill of playing.  Jolene had a difficult time wondering what Saul was even talking about but after a while she realized the concept Saul was trying to explain.  One example was Sports.  A Sports themed  RPG  that wasn't  a  miniature game or boardgame desguised as a RPG.<br>
      That discussion is what lead to this episode.  So is there anything subject, theme or genre that RPGs are not good at?  <br>
   If you have any comments, questions or topics you would like Saul and Jolene to discuss please email them at <br>
Gamingperspectives.com@gmail.com <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Alazarin, song Sports Model,  off the album It's Music Jim, Just Not as We Know It.<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/wj9xb8btsck4675c/Gaming_Perspectives_with_Saul_and_Jolene_Episode_280_What_RPGs_Aren_t_Good_At6pjz4.mp3" length="22031562" type="audio/mpeg"/>
                <itunes:summary><![CDATA[         Saul was thinking what were some themes or genres that RPGs have a hard time capturing the feeling or thrill of playing.  Jolene had a difficult time wondering what Saul was even talking about but after a while she realized the concept Saul was trying to explain.  One example was Sports.  A Sports themed  RPG  that wasn't  a  miniature game or boardgame desguised as a RPG.      That discussion is what lead to this episode.  So is there anything subject, theme or genre that RPGs are not good at?     If you have any comments, questions or topics you would like Saul and Jolene to discuss please email them at Gamingperspectives.com@gmail.com     Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Alazarin, song Sports Model,  off the album It's Music Jim, Just Not as We Know It.    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1990</itunes:duration>
                <itunes:episode>329</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Epsiode_280_RPG_not_Good_at_Splash96cpf.jpg" />    </item>
    <item>
        <title>Episode 279: Backtracking in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 279: Backtracking in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-279-backtracking-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-279-backtracking-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 16 Apr 2024 13:27:40 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/214975ec-6b7d-347c-8e0c-9c6df472daee</guid>
                                    <description><![CDATA[<p>Saul and Jolene were  talking about how people "backtrack" or take their turn over in boardgames, they take their turn and then change their minds and redo their turn.   Saul and Jolene discused  how it seems like a bad idea.   This act of "backtracking" can frustrate other players but what about in an RPGs?    
        The idea of backtracking an action or a scene in a RPG is usually contemplated by a GM who feels bad or remorse about how things worked out.  So they "backtrack" the play.  Why would a GM do this and what are some of the pitfall for the GM and their players when this happens?
    Thank you all for listening.</p>
<p>     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>    Music by Deus King, song Back Again,  off the album There's Nothing Impossible
    Available from Tribeofnoise.com
    Used Under the Creative Commons License 3.0
    
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Saul and Jolene were  talking about how people "backtrack" or take their turn over in boardgames, they take their turn and then change their minds and redo their turn.   Saul and Jolene discused  how it seems like a bad idea.   This act of "backtracking" can frustrate other players but what about in an RPGs?    <br>
        The idea of backtracking an action or a scene in a RPG is usually contemplated by a GM who feels bad or remorse about how things worked out.  So they "backtrack" the play.  Why would a GM do this and what are some of the pitfall for the GM and their players when this happens?<br>
    Thank you all for listening.</p>
<p>     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>    Music by Deus King, song Back Again,  off the album There's Nothing Impossible<br>
    Available from Tribeofnoise.com<br>
    Used Under the Creative Commons License 3.0<br>
    <br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/sjhz9i6s5zieidph/Gaming_Pespectives_with_Saul_and_Jolene_Episode_279_Backtracking_in_RPGsatn6m.mp3" length="36861157" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Saul and Jolene were  talking about how people "backtrack" or take their turn over in boardgames, they take their turn and then change their minds and redo their turn.   Saul and Jolene discused  how it seems like a bad idea.   This act of "backtracking" can frustrate other players but what about in an RPGs?            The idea of backtracking an action or a scene in a RPG is usually contemplated by a GM who feels bad or remorse about how things worked out.  So they "backtrack" the play.  Why would a GM do this and what are some of the pitfall for the GM and their players when this happens?    Thank you all for listening.
     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
 
    Music by Deus King, song Back Again,  off the album There's Nothing Impossible    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0        https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2261</itunes:duration>
                <itunes:episode>328</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Epidsode_279_Backtracking_Splash68h00.jpg" />    </item>
    <item>
        <title>Episode 278: Maps and Info</title>
        <itunes:title>Episode 278: Maps and Info</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-278-maps-and-info/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-278-maps-and-info/#comments</comments>        <pubDate>Fri, 05 Apr 2024 15:37:17 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/704861e7-3525-3a64-9197-006c9ce00406</guid>
                                    <description><![CDATA[<p>          In this Episode Saul and Jolene answer a question proposed by listener Mike.  He asked about maps.  How much detail do you share with players when you give them a map.   Saul and Jolene thought it was a good question to make an episode.  Along with maps, Saul thought about how much  general information do you share with players.  
        Saul asked how much should you share with the players?  Does what the character "knows" determine the amount of detail in Maps and Info?
      Jolene remembered a couple situations where placing or drawing a map gave more information than what just was on the map.  One was in a D&amp;D game another was in a Feng Shui game.  Saul was the GM of both and realized that just by placing a map or drawing out a map or situation on a battlemat "tells" the players of a possible encounter.</p>
<p>    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>   </p>
<p>    Music by Chiba,  song Maps of the Sky
    Available from Tribeofnoise.com
     Used Under the Creative Commons License 4.0
     https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          In this Episode Saul and Jolene answer a question proposed by listener Mike.  He asked about maps.  How much detail do you share with players when you give them a map.   Saul and Jolene thought it was a good question to make an episode.  Along with maps, Saul thought about how much  general information do you share with players.  <br>
        Saul asked how much should you share with the players?  Does what the character "knows" determine the amount of detail in Maps and Info?<br>
      Jolene remembered a couple situations where placing or drawing a map gave more information than what just was on the map.  One was in a D&amp;D game another was in a Feng Shui game.  Saul was the GM of both and realized that just by placing a map or drawing out a map or situation on a battlemat "tells" the players of a possible encounter.</p>
<p>    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>   </p>
<p>    Music by Chiba,  song Maps of the Sky<br>
    Available from Tribeofnoise.com<br>
     Used Under the Creative Commons License 4.0<br>
     https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8cjpbu/Gaming_Perspectives_with_Saul_and_Jolene_Episode_278_Maps_and_Info97fc1.mp3" length="36869980" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          In this Episode Saul and Jolene answer a question proposed by listener Mike.  He asked about maps.  How much detail do you share with players when you give them a map.   Saul and Jolene thought it was a good question to make an episode.  Along with maps, Saul thought about how much  general information do you share with players.          Saul asked how much should you share with the players?  Does what the character "knows" determine the amount of detail in Maps and Info?      Jolene remembered a couple situations where placing or drawing a map gave more information than what just was on the map.  One was in a D&amp;D game another was in a Feng Shui game.  Saul was the GM of both and realized that just by placing a map or drawing out a map or situation on a battlemat "tells" the players of a possible encounter.
    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
   
    Music by Chiba,  song Maps of the Sky    Available from Tribeofnoise.com     Used Under the Creative Commons License 4.0     https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2293</itunes:duration>
                <itunes:episode>327</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_278_Maps_and_Info_Splash807ep.jpg" />    </item>
    <item>
        <title>Episode 277: Influences on Play Style, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 277: Influences on Play Style, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-277-influences-on-play-style-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-277-influences-on-play-style-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 28 Mar 2024 15:35:21 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/0a9e2929-78c2-3f9e-ad19-90051a661c4f</guid>
                                    <description><![CDATA[<p>What are things that influence what your play style in RPGs.   Saul and Jolene discuss a couple of things that might influence the way you play your character.  Saul admits that for about 20 years, Saul played variations of his own personality and not really trying to Role play an aspect of himself.   </p>
<p>     As usual Saul strays from the subject by talking about two of his all time favorite RPGs, the One Ring and Shadowrun 5th edition, and Jolene brings him back to the subject at hand though Saul was using those two games as examples of how a game would influence play style.  </p>
<p>
    Thank you all for Listening
    </p>
<p>    Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by P. Bailey, song What's it Going to Be,  off the album The Singles Disc 2
    Available from Tribeofnoise.com
   Used Under the Creative Commons License 3.0
    
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>What are things that influence what your play style in RPGs.   Saul and Jolene discuss a couple of things that might influence the way you play your character.  Saul admits that for about 20 years, Saul played variations of his own personality and not really trying to Role play an aspect of himself.   </p>
<p>     As usual Saul strays from the subject by talking about two of his all time favorite RPGs, the One Ring and Shadowrun 5th edition, and Jolene brings him back to the subject at hand though Saul was using those two games as examples of how a game would influence play style.  </p>
<p><br>
    Thank you all for Listening<br>
    </p>
<p>    Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by P. Bailey, song What's it Going to Be,  off the album The Singles Disc 2<br>
    Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 3.0<br>
    <br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/edi8kp/Gaming_Perspectives_with_Saul_and_Jolene_Episode_277_Influences_On_Play_Style9czya.mp3" length="33244423" type="audio/mpeg"/>
                <itunes:summary><![CDATA[What are things that influence what your play style in RPGs.   Saul and Jolene discuss a couple of things that might influence the way you play your character.  Saul admits that for about 20 years, Saul played variations of his own personality and not really trying to Role play an aspect of himself.   
     As usual Saul strays from the subject by talking about two of his all time favorite RPGs, the One Ring and Shadowrun 5th edition, and Jolene brings him back to the subject at hand though Saul was using those two games as examples of how a game would influence play style.  
    Thank you all for Listening    
    Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by P. Bailey, song What's it Going to Be,  off the album The Singles Disc 2    Available from Tribeofnoise.com   Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2045</itunes:duration>
                <itunes:episode>326</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_277_Influence_Play_Stile_Splash68is5.jpg" />    </item>
    <item>
        <title>Episode 276: Help with World Building, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 276: Help with World Building, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-276-help-with-world-building-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-276-help-with-world-building-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 22 Mar 2024 22:19:43 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/22327dfe-07f3-3648-9020-eec92b812d72</guid>
                                    <description><![CDATA[<p>Someone asked about World Building, and if there was any advice, books, or manuals on how to do it.  Saul looked at his vast amounts of PDFs and found a couple of books on World Building, and Saul even found he had some physical books on the subject.  Jolene not  a fan of World Building, she finds it odd that people would spend the time on world building as she is not a fan of the endeavor. 
     List of Books mentioned: 
    The Ultimate RPG Game Master's Worldbuilding Guide by James D'Amato
     The Only World Building Workbook You'll Ever Need, T.M. Holladay
    Orbis Mundi 2, by Phil McGregor  https://preview.drivethrurpg.com/en/product/222678/orbis-mundi-2  
     
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Burning Brains The Band, song Illusion World, off the album Amazon
    Available from Tribeofnoise.com
     Used Under the Creative Commons License 3.0
    
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Someone asked about World Building, and if there was any advice, books, or manuals on how to do it.  Saul looked at his vast amounts of PDFs and found a couple of books on World Building, and Saul even found he had some physical books on the subject.  Jolene not  a fan of World Building, she finds it odd that people would spend the time on world building as she is not a fan of the endeavor. <br>
     List of Books mentioned: <br>
    The Ultimate RPG Game Master's Worldbuilding Guide by James D'Amato<br>
     The Only World Building Workbook You'll Ever Need, T.M. Holladay<br>
    Orbis Mundi 2, by Phil McGregor  https://preview.drivethrurpg.com/en/product/222678/orbis-mundi-2  <br>
     <br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Burning Brains The Band, song Illusion World, off the album Amazon<br>
    Available from Tribeofnoise.com<br>
     Used Under the Creative Commons License 3.0<br>
    <br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/mwb5id/Gaming_Perspectives_with_Saul_and_Jolene_Episode_276_Help_with_World_Building8wfqv.mp3" length="33612759" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Someone asked about World Building, and if there was any advice, books, or manuals on how to do it.  Saul looked at his vast amounts of PDFs and found a couple of books on World Building, and Saul even found he had some physical books on the subject.  Jolene not  a fan of World Building, she finds it odd that people would spend the time on world building as she is not a fan of the endeavor.      List of Books mentioned:     The Ultimate RPG Game Master's Worldbuilding Guide by James D'Amato     The Only World Building Workbook You'll Ever Need, T.M. Holladay    Orbis Mundi 2, by Phil McGregor  https://preview.drivethrurpg.com/en/product/222678/orbis-mundi-2           Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Burning Brains The Band, song Illusion World, off the album Amazon    Available from Tribeofnoise.com     Used Under the Creative Commons License 3.0        https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2098</itunes:duration>
                <itunes:episode>325</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_276_Help_World_Building_Splash9zj9n.jpg" />    </item>
    <item>
        <title>Episode 275: The GM Info Dump, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 275: The GM Info Dump, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-275-the-gm-info-dump-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-275-the-gm-info-dump-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 13 Mar 2024 15:52:22 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/fc65d3cb-a3da-3151-b4e5-db3c3dae046d</guid>
                                    <description><![CDATA[<p>    Saul and Jolene were discussing how would a GM Desiminate  Information about their RPG Setting.  Especially when the lore is vast and deep.   Saul and Jolene came up with various methods and things to consider what a GM can do to make the "Info Dump" not only be easier but actually work.
    Saul used Bethorm rules written by Jeff Dee, for running his Sakbe Road to Redemption game set in the world of Tekumel
    Thank you all for Listening
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Ant America, song The Information
    Available from Tribeofnoise.com
   Used Under the Creative Commons License 3.0
    
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Saul and Jolene were discussing how would a GM Desiminate  Information about their RPG Setting.  Especially when the lore is vast and deep.   Saul and Jolene came up with various methods and things to consider what a GM can do to make the "Info Dump" not only be easier but actually work.<br>
    Saul used Bethorm rules written by Jeff Dee, for running his Sakbe Road to Redemption game set in the world of Tekumel<br>
    Thank you all for Listening<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Ant America, song The Information<br>
    Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 3.0<br>
    <br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9yv5im/Gaming_Perspectives_with_Saul_and_Jolene_Episode_275_The_GM_Info_Dump6csot.mp3" length="30562449" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Saul and Jolene were discussing how would a GM Desiminate  Information about their RPG Setting.  Especially when the lore is vast and deep.   Saul and Jolene came up with various methods and things to consider what a GM can do to make the "Info Dump" not only be easier but actually work.    Saul used Bethorm rules written by Jeff Dee, for running his Sakbe Road to Redemption game set in the world of Tekumel    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Ant America, song The Information    Available from Tribeofnoise.com   Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1902</itunes:duration>
                <itunes:episode>324</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_275_Info_Dump_Splash9f8pp.jpg" />    </item>
    <item>
        <title>Episode 274: When A Player Ditches Your Game, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 274: When A Player Ditches Your Game, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-274-when-a-player-ditches-your-game-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-274-when-a-player-ditches-your-game-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 08 Mar 2024 13:59:23 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/bf389fb3-d403-3d5f-b7b2-5188bd91663e</guid>
                                    <description><![CDATA[<p>
     Recently Saul and Jolene were at a local Gaming Convention and at a RPG game and when the group broke for a quick dinner break, one player never came back.   This has happened at gaming conventions and even in home game groups.  What can a GM do to mitigate the affects of the missing player.
     Though usually more problematic at a Convention or in a One-shot RPG game there are things that you can do as a GM to make the session still go well.  Saul and Jolene discuss what happened in their Star Trek game when the player playing the Chief Medical Officer did not come back from the break.  
     Jolene discusses what she did when a key player in her Shadowrun 5th Edition game had to sit out in two session in a row.  Why she cancelled one session but went without that character/player the 2nd time he had to cancel.
     Indeed it seems that for Saul and Jolene the fact that a character missing from the game might actually make the game more enjoyable since it requires more "thinking outside the box."
     Thank you all for listening!
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones
     
Music by Danny Allen, song  "I'm Leaving"   </p>
<p>Available from Tribeofnoise.com
   Used Under the Creative Commons License 3.0
    
   https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p><br>
     Recently Saul and Jolene were at a local Gaming Convention and at a RPG game and when the group broke for a quick dinner break, one player never came back.   This has happened at gaming conventions and even in home game groups.  What can a GM do to mitigate the affects of the missing player.<br>
     Though usually more problematic at a Convention or in a One-shot RPG game there are things that you can do as a GM to make the session still go well.  Saul and Jolene discuss what happened in their Star Trek game when the player playing the Chief Medical Officer did not come back from the break.  <br>
     Jolene discusses what she did when a key player in her Shadowrun 5th Edition game had to sit out in two session in a row.  Why she cancelled one session but went without that character/player the 2nd time he had to cancel.<br>
     Indeed it seems that for Saul and Jolene the fact that a character missing from the game might actually make the game more enjoyable since it requires more "thinking outside the box."<br>
     Thank you all for listening!<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones<br>
     <br>
Music by Danny Allen, song  "I'm Leaving"   </p>
<p>Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 3.0<br>
    <br>
   https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ifsa95/Gaming_Perspectives_with_Saul_and_Jolene_Episode_274_When_A_Player_Ditches_Gameadvi9.mp3" length="31002813" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Recently Saul and Jolene were at a local Gaming Convention and at a RPG game and when the group broke for a quick dinner break, one player never came back.   This has happened at gaming conventions and even in home game groups.  What can a GM do to mitigate the affects of the missing player.     Though usually more problematic at a Convention or in a One-shot RPG game there are things that you can do as a GM to make the session still go well.  Saul and Jolene discuss what happened in their Star Trek game when the player playing the Chief Medical Officer did not come back from the break.       Jolene discusses what she did when a key player in her Shadowrun 5th Edition game had to sit out in two session in a row.  Why she cancelled one session but went without that character/player the 2nd time he had to cancel.     Indeed it seems that for Saul and Jolene the fact that a character missing from the game might actually make the game more enjoyable since it requires more "thinking outside the box."     Thank you all for listening!     Web Art by Jim Foster     Episode Art by Michael Shean-Jones     Music by Danny Allen, song  "I'm Leaving"   
Available from Tribeofnoise.com   Used Under the Creative Commons License 3.0       https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1988</itunes:duration>
                <itunes:episode>323</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_274_Ditching_Player_Splash7k84v.jpg" />    </item>
    <item>
        <title>Episode 273: Getting More GMs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 273: Getting More GMs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-273-getting-more-gms-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-273-getting-more-gms-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 27 Feb 2024 15:53:23 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/39c99df3-30c5-34b2-828b-7c4abdb7c89e</guid>
                                    <description><![CDATA[<p>Saul and Jolene were at a Con recently and there a few people stated that there needed to be more rpg games and therefore the idea of needing  more GMs came about.   There was even a discussion on Facebook about what gamers could do to get more people to gm at conventions.
      With that discussion in mind Saul and Jolene decided to record an episode of what gamers could do to get more people to run games at Cons, at FLGS, or even at home games. 
     As always thanks for listening 
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>    Music by Adam Balusik, song They Still Need More, off the album Three Trees
    Available from Tribeofnoise.com
   Used under the Creative Commons Lincense 4.0
   https://creativecommons.org/licenses/by-sa/4.0/
    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Saul and Jolene were at a Con recently and there a few people stated that there needed to be more rpg games and therefore the idea of needing  more GMs came about.   There was even a discussion on Facebook about what gamers could do to get more people to gm at conventions.<br>
      With that discussion in mind Saul and Jolene decided to record an episode of what gamers could do to get more people to run games at Cons, at FLGS, or even at home games. <br>
     As always thanks for listening <br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>    Music by Adam Balusik, song They Still Need More, off the album Three Trees<br>
    Available from Tribeofnoise.com<br>
   Used under the Creative Commons Lincense 4.0<br>
   https://creativecommons.org/licenses/by-sa/4.0/<br>
    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qu5fxy/Gaming_Perspectives_with_Saul_and_Jolene_Episode_273_Getting_More_GM_sblncs.mp3" length="34930736" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Saul and Jolene were at a Con recently and there a few people stated that there needed to be more rpg games and therefore the idea of needing  more GMs came about.   There was even a discussion on Facebook about what gamers could do to get more people to gm at conventions.      With that discussion in mind Saul and Jolene decided to record an episode of what gamers could do to get more people to run games at Cons, at FLGS, or even at home games.      As always thanks for listening      Web Art by Jim Foster     Episode Art by Michael Shean-Jones
 
    Music by Adam Balusik, song They Still Need More, off the album Three Trees    Available from Tribeofnoise.com   Used under the Creative Commons Lincense 4.0   https://creativecommons.org/licenses/by-sa/4.0/    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2255</itunes:duration>
                <itunes:episode>322</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_273_Getting_More_Gms_Splashb8iis.jpg" />    </item>
    <item>
        <title>Bonus Episode: Lester Smith Interview, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Bonus Episode: Lester Smith Interview, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/bonus-episode-lester-smith-interview-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/bonus-episode-lester-smith-interview-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 14 Feb 2024 16:15:16 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/c217bc47-44c0-3142-a690-82bac9b92457</guid>
                                    <description><![CDATA[<p>   This is one of our Bonus Episodes an interview of Lester Smith the author of one of Saul's favorite RPGs, Dark Conspiracy.  </p>
<p>   Lester Smith  has worked for many famous game companies.  From small companies like Flying Buffalo to TSR.</p>
<p>   Lester was gracious to talk to us and share some of his story.  From his gaming roots, to finding RPGs to being hired to work on RPGs.   Now a "retired" game creator his is finishing up his Bookmark RPG Kickstarter, check it out here: <a href='https://www.kickstarter.com/projects/lestersmith/make-100-battle-bookmarks'>https://www.kickstarter.com/projects/lestersmith/make-100-battle-bookmarks</a> and will be Kickstartering a revised version of his  D6XD6 RPG. </p>
<p>   Thanks for listening. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>   This is one of our Bonus Episodes an interview of Lester Smith the author of one of Saul's favorite RPGs, Dark Conspiracy.  </p>
<p>   Lester Smith  has worked for many famous game companies.  From small companies like Flying Buffalo to TSR.</p>
<p>   Lester was gracious to talk to us and share some of his story.  From his gaming roots, to finding RPGs to being hired to work on RPGs.   Now a "retired" game creator his is finishing up his Bookmark RPG Kickstarter, check it out here: <a href='https://www.kickstarter.com/projects/lestersmith/make-100-battle-bookmarks'>https://www.kickstarter.com/projects/lestersmith/make-100-battle-bookmarks</a> and will be Kickstartering a revised version of his  D6XD6 RPG. </p>
<p>   Thanks for listening. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/sjx96j/Bonus_Episode_Lester_Smith_Interview_Gaming_Perspectives_with_Saul_and_Jolene70a0d.mp3" length="55924323" type="audio/mpeg"/>
                <itunes:summary><![CDATA[   This is one of our Bonus Episodes an interview of Lester Smith the author of one of Saul's favorite RPGs, Dark Conspiracy.  
   Lester Smith  has worked for many famous game companies.  From small companies like Flying Buffalo to TSR.
   Lester was gracious to talk to us and share some of his story.  From his gaming roots, to finding RPGs to being hired to work on RPGs.   Now a "retired" game creator his is finishing up his Bookmark RPG Kickstarter, check it out here: https://www.kickstarter.com/projects/lestersmith/make-100-battle-bookmarks and will be Kickstartering a revised version of his  D6XD6 RPG. 
   Thanks for listening. ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4826</itunes:duration>
                <itunes:episode>321</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Lester_Smith_Splashba9lp.jpg" />    </item>
    <item>
        <title>Episode 272: Straight Modern RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 272: Straight Modern RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-272-straight-modern-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-272-straight-modern-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 14 Feb 2024 15:41:29 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/69990d0c-39fd-3b50-ba9f-fcc2d8ee21f7</guid>
                                    <description><![CDATA[<p>    A husband asked a question about a good Modern RPG that he could run for his wife.  She was not interested in anything related to Fantasy or the Science Fiction genre.  Not interested in any fantastical or supernatural elements in a modern setting.  When Jolene asked about this situation he immediately went to his bookcase and his Drivethrurpg Library.  
     Saul picked out some RPGs that did  not have any supernatural or fantastical elements.  From the generic RPGs to some RPGs that offer a very specific type of games.  From super spies and daring cops to very hard luck detectives and private eyes.  Rpgs from well known RPG publishers to independent publishers using self publishing.
    As Always thank you all for listening.
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>
    Song by Steve Katz, song A Modern Tale, off the album Barricades
    Available from Tribeofnoise.com
   Used Under the Creative Commons License 3.0
    
   https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    A husband asked a question about a good Modern RPG that he could run for his wife.  She was not interested in anything related to Fantasy or the Science Fiction genre.  Not interested in any fantastical or supernatural elements in a modern setting.  When Jolene asked about this situation he immediately went to his bookcase and his Drivethrurpg Library.  <br>
     Saul picked out some RPGs that did  not have any supernatural or fantastical elements.  From the generic RPGs to some RPGs that offer a very specific type of games.  From super spies and daring cops to very hard luck detectives and private eyes.  Rpgs from well known RPG publishers to independent publishers using self publishing.<br>
    As Always thank you all for listening.<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p><br>
    Song by Steve Katz, song A Modern Tale, off the album Barricades<br>
    Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 3.0<br>
    <br>
   https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5jgtj3/Gaming_Perspectives_with_Saul_and_Jolene_Episode_272_Straight_Modern_RPGs9ynl1.mp3" length="36563013" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    A husband asked a question about a good Modern RPG that he could run for his wife.  She was not interested in anything related to Fantasy or the Science Fiction genre.  Not interested in any fantastical or supernatural elements in a modern setting.  When Jolene asked about this situation he immediately went to his bookcase and his Drivethrurpg Library.       Saul picked out some RPGs that did  not have any supernatural or fantastical elements.  From the generic RPGs to some RPGs that offer a very specific type of games.  From super spies and daring cops to very hard luck detectives and private eyes.  Rpgs from well known RPG publishers to independent publishers using self publishing.    As Always thank you all for listening.     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Song by Steve Katz, song A Modern Tale, off the album Barricades    Available from Tribeofnoise.com   Used Under the Creative Commons License 3.0       https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2277</itunes:duration>
                <itunes:episode>320</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_272_Straight_Modern_RPGs_Splash7du0u.jpg" />    </item>
    <item>
        <title>Episode 271: D&amp;D Turns 50, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 271: D&amp;D Turns 50, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-271-dd-turns-50-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-271-dd-turns-50-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 08 Feb 2024 16:32:31 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/65467484-bd34-3350-a1f2-df5918a460a1</guid>
                                    <description><![CDATA[<p>     Dungeons and Dragons turns 50 this year.  Saul and Jolene discuss what they feel has been some of the most important changes to D&amp;D from it's publication and how it has impacted their lives.  
   Thanks for Listening.</p>
<p>     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>
      *editorial note:  Saul states that the first hardback AD&amp;D book bought was the Monster Manual but it was the     Dungeon Master's Guide.  The one with the red effrit on the cover. 
     </p>
<p>    Music by Kathrin Klimek, song The March of the Dragon Hunters
    off the album, Cinema-Masterful Flim Music- Vol 1
     Available from Tribeofnoise.com
   Used Under the Creative Commons License 4.0
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Dungeons and Dragons turns 50 this year.  Saul and Jolene discuss what they feel has been some of the most important changes to D&amp;D from it's publication and how it has impacted their lives.  <br>
   Thanks for Listening.</p>
<p>     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p><br>
      *editorial note:  Saul states that the first hardback AD&amp;D book bought was the Monster Manual but it was the     Dungeon Master's Guide.  The one with the red effrit on the cover. <br>
     </p>
<p>    Music by Kathrin Klimek, song The March of the Dragon Hunters<br>
    off the album, Cinema-Masterful Flim Music- Vol 1<br>
     Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 4.0<br>
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/u9ya5s/Gaming_Perspectives_with_Saul_and_Jolene_Episode_271_D_D_Turns_50bw0g2.mp3" length="36695760" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Dungeons and Dragons turns 50 this year.  Saul and Jolene discuss what they feel has been some of the most important changes to D&amp;D from it's publication and how it has impacted their lives.     Thanks for Listening.
     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
      *editorial note:  Saul states that the first hardback AD&amp;D book bought was the Monster Manual but it was the     Dungeon Master's Guide.  The one with the red effrit on the cover.      
    Music by Kathrin Klimek, song The March of the Dragon Hunters    off the album, Cinema-Masterful Flim Music- Vol 1     Available from Tribeofnoise.com   Used Under the Creative Commons License 4.0    https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2227</itunes:duration>
                <itunes:episode>319</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_271_D_D_Turns_50_Splash7ldgp.jpg" />    </item>
    <item>
        <title>Episode 270: Dragonbane Review, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 270: Dragonbane Review, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-270-dragonbane-review-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-270-dragonbane-review-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 01 Feb 2024 13:48:59 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/c8cb52ea-1853-3983-95ea-0695e1f76c87</guid>
                                    <description><![CDATA[<p>     Saul was given a Dragonbane Box Set in July and though he looked at it he did not delve too deeply into the rules. Fast forward to the middle of January 2024 and Saul's brother decided to run a Dragonbane game for their regular Friday Knights Night.  Jolene also plays with the Friday Knights group and after a couple of game session of Dragonbane Saul and Jolene decided to do a review of the game.  
     Saul had sworn off Kickstarting any Fantasy Roleplaying Game due to two factors.  One was that Saul himself realized he had too many FRPG's in his collection.  And Two, stern warning from Jolene to curb his crowdfunding habit.  That is the reason Saul did not crowd fund Dragonbane and even after he got it, he didn't look rules.   But since playing it Saul and Jolene really liked how Dragonbane was written and even more important how it played.
    So Saul and Jolene decided to do an episode about it. 
   Thank you all for listening.
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Chris Sebby, song The Dragon
    Available from Tribeofnoise.com
   Used Under the Creative Commons License 4.0    
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul was given a Dragonbane Box Set in July and though he looked at it he did not delve too deeply into the rules. Fast forward to the middle of January 2024 and Saul's brother decided to run a Dragonbane game for their regular Friday Knights Night.  Jolene also plays with the Friday Knights group and after a couple of game session of Dragonbane Saul and Jolene decided to do a review of the game.  <br>
     Saul had sworn off Kickstarting any Fantasy Roleplaying Game due to two factors.  One was that Saul himself realized he had too many FRPG's in his collection.  And Two, stern warning from Jolene to curb his crowdfunding habit.  That is the reason Saul did not crowd fund Dragonbane and even after he got it, he didn't look rules.   But since playing it Saul and Jolene really liked how Dragonbane was written and even more important how it played.<br>
    So Saul and Jolene decided to do an episode about it. <br>
   Thank you all for listening.<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Chris Sebby, song The Dragon<br>
    Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 4.0    <br>
  https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/t3ye5w/Gaming_Perspectives_with_Saul_and_Jolene_Episode_270_Dragonbane_Review829q1.mp3" length="36686184" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul was given a Dragonbane Box Set in July and though he looked at it he did not delve too deeply into the rules. Fast forward to the middle of January 2024 and Saul's brother decided to run a Dragonbane game for their regular Friday Knights Night.  Jolene also plays with the Friday Knights group and after a couple of game session of Dragonbane Saul and Jolene decided to do a review of the game.       Saul had sworn off Kickstarting any Fantasy Roleplaying Game due to two factors.  One was that Saul himself realized he had too many FRPG's in his collection.  And Two, stern warning from Jolene to curb his crowdfunding habit.  That is the reason Saul did not crowd fund Dragonbane and even after he got it, he didn't look rules.   But since playing it Saul and Jolene really liked how Dragonbane was written and even more important how it played.    So Saul and Jolene decided to do an episode about it.    Thank you all for listening.     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Chris Sebby, song The Dragon    Available from Tribeofnoise.com   Used Under the Creative Commons License 4.0      https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2263</itunes:duration>
                <itunes:episode>318</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_270_Dragonbane_review_Splash8wsbb.jpg" />    </item>
    <item>
        <title>Episode 269: Familiars and Animal Companions in RPGs,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 269: Familiars and Animal Companions in RPGs,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-269-familiars-and-animal-companions-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-269-familiars-and-animal-companions-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 24 Jan 2024 15:27:28 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e709cae3-9873-31c8-9dda-7a88c80cb421</guid>
                                    <description><![CDATA[<p>Familiars and Animal Companions in RPGs.   This was a topic that Saul came up with and starting to talk to Jolene about her thoughts on the use of both in RPGs.   The first RPG discussed was of course D&amp;D from AD&amp;D to 5th Edition but others were discussed and how different genres could have different iterations of a Familiar or Animal Companion.
      Saul and Jolene also discussed what a GM should consider when dealing with animals under the control of the PC.  Or would the GM treat the familiar as an NPC instead of another PC character.    As usual Saul digressed but Jolene really kept a tight rein on Saul and the discussion was almost all about Familiars and Animal Companions in RPGs.
     Thank you all for listening.  </p>
<p>     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones
     
    Music by 50 Foot Wave, song Animal from the album Free Music
    Available from Freemusicarchive
   Used Under the Creative Commons License 3.0</p>
<p>  https://creativecommons.org/licenses/by-sa/3.0/ </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Familiars and Animal Companions in RPGs.   This was a topic that Saul came up with and starting to talk to Jolene about her thoughts on the use of both in RPGs.   The first RPG discussed was of course D&amp;D from AD&amp;D to 5th Edition but others were discussed and how different genres could have different iterations of a Familiar or Animal Companion.<br>
      Saul and Jolene also discussed what a GM should consider when dealing with animals under the control of the PC.  Or would the GM treat the familiar as an NPC instead of another PC character.    As usual Saul digressed but Jolene really kept a tight rein on Saul and the discussion was almost all about Familiars and Animal Companions in RPGs.<br>
     Thank you all for listening.  </p>
<p>     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones<br>
     <br>
    Music by 50 Foot Wave, song Animal from the album Free Music<br>
    Available from Freemusicarchive<br>
   Used Under the Creative Commons License 3.0</p>
<p>  https://creativecommons.org/licenses/by-sa/3.0/ </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/eetrtm/Gaming_Perspecitves_with_Saul_and_Jolene_269_Familiars_and_Animal_Companions_in_RPGs8s9yq.mp3" length="38268870" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Familiars and Animal Companions in RPGs.   This was a topic that Saul came up with and starting to talk to Jolene about her thoughts on the use of both in RPGs.   The first RPG discussed was of course D&amp;D from AD&amp;D to 5th Edition but others were discussed and how different genres could have different iterations of a Familiar or Animal Companion.      Saul and Jolene also discussed what a GM should consider when dealing with animals under the control of the PC.  Or would the GM treat the familiar as an NPC instead of another PC character.    As usual Saul digressed but Jolene really kept a tight rein on Saul and the discussion was almost all about Familiars and Animal Companions in RPGs.     Thank you all for listening.  
     Web Art by Jim Foster     Episode Art by Michael Shean-Jones         Music by 50 Foot Wave, song Animal from the album Free Music    Available from Freemusicarchive   Used Under the Creative Commons License 3.0
  https://creativecommons.org/licenses/by-sa/3.0/ 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2320</itunes:duration>
                <itunes:episode>317</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_269_Familiars_Splashbkxgi.jpg" />    </item>
    <item>
        <title>Episode 268: Age in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 268: Age in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-268-age-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-268-age-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sat, 20 Jan 2024 17:57:41 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/3928d2f1-7337-3f74-829c-fab13355ca1e</guid>
                                    <description><![CDATA[<p>     Aging in RPGs.  Some games have rules about them, some games ingnore age of the characters and other games, age is an intrical part of the game.
    Saul and Jolene talk about age in RPGs from the very young and the very old.   How and what effects are there due to age seem reasonable and how do different RPGs handle  age in their games.
   Thanks for listening, we really appreciate it.
    
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by The Jody Band, song Getting Up in Years
    Available from Tribeofnoise.com
   Used Under the Creative Commons License 3.0
    
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Aging in RPGs.  Some games have rules about them, some games ingnore age of the characters and other games, age is an intrical part of the game.<br>
    Saul and Jolene talk about age in RPGs from the very young and the very old.   How and what effects are there due to age seem reasonable and how do different RPGs handle  age in their games.<br>
   Thanks for listening, we really appreciate it.<br>
    <br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by The Jody Band, song Getting Up in Years<br>
    Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 3.0<br>
    <br>
https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/dkqmfx/Gaming_Perspectives_with_Saul_and_Jolene_Episode_268_Age_in_RPGs6vuhn.mp3" length="33420191" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Aging in RPGs.  Some games have rules about them, some games ingnore age of the characters and other games, age is an intrical part of the game.    Saul and Jolene talk about age in RPGs from the very young and the very old.   How and what effects are there due to age seem reasonable and how do different RPGs handle  age in their games.   Thanks for listening, we really appreciate it.         Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by The Jody Band, song Getting Up in Years    Available from Tribeofnoise.com   Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2053</itunes:duration>
                <itunes:episode>316</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_268_Aging_in_RPGs_Splashbnil8.jpg" />    </item>
    <item>
        <title>Episode 267: New GM Advice,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 267: New GM Advice,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-267-new-gm-advice-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-267-new-gm-advice-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 10 Jan 2024 14:15:50 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/f303fb59-7dde-30ae-b4b7-08bb330067b3</guid>
                                    <description><![CDATA[<p>     Reading from the Reddit post about RPGs, Saul came across a post by a first time GM who was looking for advice on his ideas that he has for a brand new campaign.  The new GM wanted to embed a powerful NPC with the party that would grow in power as the party grew in power.  There was quite a few responses and Saul talked about the post with Jolene.  There was quite a bit of discussion and funny stories about new GM mistakes and the current episode is the result.
     Thank You All for Listening.  
   </p>
<p>    One of the books Saul could not remember was Eragon by Christopher James Paolini
    The other book was the Book of Jhereg by Steven Brust
     </p>
<p>     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>
    Song by Varjen, Song The Big Advice, from the album Hardland EP
    Used Under the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Reading from the Reddit post about RPGs, Saul came across a post by a first time GM who was looking for advice on his ideas that he has for a brand new campaign.  The new GM wanted to embed a powerful NPC with the party that would grow in power as the party grew in power.  There was quite a few responses and Saul talked about the post with Jolene.  There was quite a bit of discussion and funny stories about new GM mistakes and the current episode is the result.<br>
     Thank You All for Listening.  <br>
   </p>
<p>    One of the books Saul could not remember was Eragon by Christopher James Paolini<br>
    The other book was the Book of Jhereg by Steven Brust<br>
     </p>
<p>     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p><br>
    Song by Varjen, Song The Big Advice, from the album Hardland EP<br>
    Used Under the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/uw8dzn/Gaming_Perspectives_with_Saul_and_Jolene_Episode_267_New_GM_Advice6w9u2.mp3" length="38613054" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Reading from the Reddit post about RPGs, Saul came across a post by a first time GM who was looking for advice on his ideas that he has for a brand new campaign.  The new GM wanted to embed a powerful NPC with the party that would grow in power as the party grew in power.  There was quite a few responses and Saul talked about the post with Jolene.  There was quite a bit of discussion and funny stories about new GM mistakes and the current episode is the result.     Thank You All for Listening.     
    One of the books Saul could not remember was Eragon by Christopher James Paolini    The other book was the Book of Jhereg by Steven Brust     
     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Song by Varjen, Song The Big Advice, from the album Hardland EP    Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2369</itunes:duration>
                <itunes:episode>315</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_267_New_GM_Advice_splash9kru6.jpg" />    </item>
    <item>
        <title>Episode 266: Side Quests, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 266: Side Quests, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-266-side-quests-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-266-side-quests-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sat, 06 Jan 2024 16:26:19 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/446a9965-b557-3056-a674-b894c356b995</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene discuss the use of Side Quests in a tabletop RPG.   Should you add Side Quests to your rpg campaign?  What are Side Quests?  What different types of Side Quests are there?  Are there any problems with using Side Quests?
    Happy New Year to all of you.  Thanks for listening.  </p>
<p>    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones
   
    Music by John Vandergriff,  song Side Quest.
    Available from FreeMusicArchive.com
    Used under the Creative Commons License 4.0
    https://creativecommons.org/licenses/by/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene discuss the use of Side Quests in a tabletop RPG.   Should you add Side Quests to your rpg campaign?  What are Side Quests?  What different types of Side Quests are there?  Are there any problems with using Side Quests?<br>
    Happy New Year to all of you.  Thanks for listening.  </p>
<p>    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones<br>
   <br>
    Music by John Vandergriff,  song Side Quest.<br>
    Available from FreeMusicArchive.com<br>
    Used under the Creative Commons License 4.0<br>
    https://creativecommons.org/licenses/by/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/tmst98/Gaming_Perspectives_with_Saul_and_Jolene_Episode_266_Side_Quests7kzvv.mp3" length="35884441" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene discuss the use of Side Quests in a tabletop RPG.   Should you add Side Quests to your rpg campaign?  What are Side Quests?  What different types of Side Quests are there?  Are there any problems with using Side Quests?    Happy New Year to all of you.  Thanks for listening.  
    Web Art by Jim Foster    Episode Art by Michael Shean-Jones       Music by John Vandergriff,  song Side Quest.    Available from FreeMusicArchive.com    Used under the Creative Commons License 4.0    https://creativecommons.org/licenses/by/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2218</itunes:duration>
                <itunes:episode>314</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_266_Side_Quests_Splash69pzq.jpg" />    </item>
    <item>
        <title>Episode 265: Getting Your Game to the Table, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 265: Getting Your Game to the Table, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-265-getting-your-game-to-the-table-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-265-getting-your-game-to-the-table-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 28 Dec 2023 13:39:35 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/f3208b49-5fd3-363e-9cdb-d123ef10caba</guid>
                                    <description><![CDATA[<p>      Most GM that have been in the hobby for a while will have one, two or a few RPG games that have never hit the table.  Saul is no exception to this problem.   Though Saul might have quite a few more RPGs on his bookshelves than most but then again he has been playing RPGs since 1978.  Still whether it's a couple games of half you collection of RPGs that you have not played it does become a bit depressing seeing all that gaming goodness go unplayed.  
      Saul read a post on Reddit of a GM ranting more than asking for help about this very situation.  Gamers being the helpful short responded with some witty posts and others posted some very good advice.   Saul asked Jolene about the subject and she went to the internet to see information on ways GMs got their unplayed RPGs to the table.</p>
<p>
      Thank You All for Listening.   Happy New Year to Everyone!
     </p>
<p>     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by A to the G, song By New Year's Day.
   Available from Tribeofnoise.com
   Used under the Creative Commons License  3.0
   https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Most GM that have been in the hobby for a while will have one, two or a few RPG games that have never hit the table.  Saul is no exception to this problem.   Though Saul might have quite a few more RPGs on his bookshelves than most but then again he has been playing RPGs since 1978.  Still whether it's a couple games of half you collection of RPGs that you have not played it does become a bit depressing seeing all that gaming goodness go unplayed.  <br>
      Saul read a post on Reddit of a GM ranting more than asking for help about this very situation.  Gamers being the helpful short responded with some witty posts and others posted some very good advice.   Saul asked Jolene about the subject and she went to the internet to see information on ways GMs got their unplayed RPGs to the table.</p>
<p><br>
      Thank You All for Listening.   Happy New Year to Everyone!<br>
     </p>
<p>     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by A to the G, song By New Year's Day.<br>
   Available from Tribeofnoise.com<br>
   Used under the Creative Commons License  3.0<br>
   https://creativecommons.org/licenses/by-sa/3.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ep2a5y/Gaming_Perspectives_with_Saul_and_Jolene_Episode_265_Getting_Your_Game_to_the_Tableafc06.mp3" length="42397024" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Most GM that have been in the hobby for a while will have one, two or a few RPG games that have never hit the table.  Saul is no exception to this problem.   Though Saul might have quite a few more RPGs on his bookshelves than most but then again he has been playing RPGs since 1978.  Still whether it's a couple games of half you collection of RPGs that you have not played it does become a bit depressing seeing all that gaming goodness go unplayed.        Saul read a post on Reddit of a GM ranting more than asking for help about this very situation.  Gamers being the helpful short responded with some witty posts and others posted some very good advice.   Saul asked Jolene about the subject and she went to the internet to see information on ways GMs got their unplayed RPGs to the table.
      Thank You All for Listening.   Happy New Year to Everyone!     
     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by A to the G, song By New Year's Day.   Available from Tribeofnoise.com   Used under the Creative Commons License  3.0   https://creativecommons.org/licenses/by-sa/3.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2008</itunes:duration>
                <itunes:episode>313</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_265_Game_to_Table_Splash8bia7.jpg" />    </item>
    <item>
        <title>Episode 264: New RPGs for 2024, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 264: New RPGs for 2024, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-264-new-rpgs-for-2024-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-264-new-rpgs-for-2024-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 21 Dec 2023 15:07:54 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/6553a6d4-76da-3813-b03f-e8e635afd34b</guid>
                                    <description><![CDATA[<p>         This Episode Saul and Jolene discuss some RPGs that are making their was to being published in 2024.  Saul threw in a couple that have just been published in the last months of 2023.   These are games that have piqued the interest of Saul and Jolene.
     Podcast Error: the first RPG discussed by Saul he stated was called the Lost Isle but it is called the Hidden Isle.  The link to their Kickstarter page is here: <a href='https://www.kickstarter.com/projects/causacreations/the-hidden-isle'>https://www.kickstarter.com/projects/causacreations/the-hidden-isle</a> 
   Our Apologies for this mistake.</p>
<p> Thank you all for listening
      If you have any question or game topics which you would like Saul and Jolene to discuss  you can reach Saul or Jolene at gamingperspectives.com@gmail.com
      Web Art by Jim Foster 
      Episode Art by Michael Shean-Jones.</p>
<p>
    The author of Shadow of the Demon Lord and Shadow of the Weird Wizard  is Robert Schwalb. Here is his website: <a href='https://schwalbentertainment.com/shadow-of-the-demon-lord/'>https://schwalbentertainment.com/shadow-of-the-demon-lord/</a> </p>
<p>
    I didn't mention the author of Pendragon that is Greg Stafford. Here is Chaosium website: <a href='https://www.chaosium.com/pendragon-rpg/'>https://www.chaosium.com/pendragon-rpg/</a> 
 </p>
<p>     Here is the link to the Marvel Multiverse RPG:  <a href='https://www.marvel.com/rpg'>https://www.marvel.com/rpg</a> 
   </p>
<p>    The Walking Dead RPG information can be found at the Free League website here: <a href='https://freeleaguepublishing.com/games/the-walking-dead-universe-roleplaying-game/'>https://freeleaguepublishing.com/games/the-walking-dead-universe-roleplaying-game/</a> 
    
   Music by Lady Jazzer, song Carol of the Bells
   Available from Tribeofnoise.com
   Used under the Creative Commons License 3.0
<a href='https://creativecommons.org/licenses/by-sa/3.0/'>https://creativecommons.org/licenses/by-sa/3.0/</a> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>         This Episode Saul and Jolene discuss some RPGs that are making their was to being published in 2024.  Saul threw in a couple that have just been published in the last months of 2023.   These are games that have piqued the interest of Saul and Jolene.<br>
     Podcast Error: the first RPG discussed by Saul he stated was called the Lost Isle but it is called the Hidden Isle.  The link to their Kickstarter page is here: <a href='https://www.kickstarter.com/projects/causacreations/the-hidden-isle'>https://www.kickstarter.com/projects/causacreations/the-hidden-isle</a> <br>
   Our Apologies for this mistake.</p>
<p> Thank you all for listening<br>
      If you have any question or game topics which you would like Saul and Jolene to discuss  you can reach Saul or Jolene at gamingperspectives.com@gmail.com<br>
      Web Art by Jim Foster <br>
      Episode Art by Michael Shean-Jones.</p>
<p><br>
    The author of Shadow of the Demon Lord and Shadow of the Weird Wizard  is Robert Schwalb. Here is his website: <a href='https://schwalbentertainment.com/shadow-of-the-demon-lord/'>https://schwalbentertainment.com/shadow-of-the-demon-lord/</a> </p>
<p><br>
    I didn't mention the author of Pendragon that is Greg Stafford. Here is Chaosium website: <a href='https://www.chaosium.com/pendragon-rpg/'>https://www.chaosium.com/pendragon-rpg/</a> <br>
 </p>
<p>     Here is the link to the Marvel Multiverse RPG:  <a href='https://www.marvel.com/rpg'>https://www.marvel.com/rpg</a> <br>
   </p>
<p>    The Walking Dead RPG information can be found at the Free League website here: <a href='https://freeleaguepublishing.com/games/the-walking-dead-universe-roleplaying-game/'>https://freeleaguepublishing.com/games/the-walking-dead-universe-roleplaying-game/</a> <br>
    <br>
   Music by Lady Jazzer, song Carol of the Bells<br>
   Available from Tribeofnoise.com<br>
   Used under the Creative Commons License 3.0<br>
<a href='https://creativecommons.org/licenses/by-sa/3.0/'>https://creativecommons.org/licenses/by-sa/3.0/</a> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/w8cp2e/Gaming_Perspectives_with_Saul_and_Jolene_Episode_264_New_RPGs_for_20247qmiy.mp3" length="46218205" type="audio/mpeg"/>
                <itunes:summary><![CDATA[         This Episode Saul and Jolene discuss some RPGs that are making their was to being published in 2024.  Saul threw in a couple that have just been published in the last months of 2023.   These are games that have piqued the interest of Saul and Jolene.     Podcast Error: the first RPG discussed by Saul he stated was called the Lost Isle but it is called the Hidden Isle.  The link to their Kickstarter page is here: https://www.kickstarter.com/projects/causacreations/the-hidden-isle    Our Apologies for this mistake.
 Thank you all for listening      If you have any question or game topics which you would like Saul and Jolene to discuss  you can reach Saul or Jolene at gamingperspectives.com@gmail.com      Web Art by Jim Foster       Episode Art by Michael Shean-Jones.
    The author of Shadow of the Demon Lord and Shadow of the Weird Wizard  is Robert Schwalb. Here is his website: https://schwalbentertainment.com/shadow-of-the-demon-lord/ 
    I didn't mention the author of Pendragon that is Greg Stafford. Here is Chaosium website: https://www.chaosium.com/pendragon-rpg/  
     Here is the link to the Marvel Multiverse RPG:  https://www.marvel.com/rpg    
    The Walking Dead RPG information can be found at the Free League website here: https://freeleaguepublishing.com/games/the-walking-dead-universe-roleplaying-game/        Music by Lady Jazzer, song Carol of the Bells   Available from Tribeofnoise.com   Used under the Creative Commons License 3.0https://creativecommons.org/licenses/by-sa/3.0/ 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2176</itunes:duration>
                <itunes:episode>312</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_264_RPGs_for_2024_Splash64dm6.jpg" />    </item>
    <item>
        <title>Episode 263: Beginner Miniature Games, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 263: Beginner Miniature Games, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-263-beginner-miniature-games-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-263-beginner-miniature-games-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 15 Dec 2023 12:57:52 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/4559bfd1-a1d0-323f-9c4e-0f224c9ff576</guid>
                                    <description><![CDATA[<p>     A bit different in this episode Saul and Jolene talk about Miniature Wargames.   Miniature Games come in all genres, from large armies to single miniatures on a table.   Some have large books for rules others don't.  Jolene was asking about miniature games that were not Warhammer 40K and easy to play.   Saul has played more miniature games than Jolene but she has been going to conventions and has watched many miniature games and asked the players many questions about their games.  Most have been very accomodating to tell her what the games were about.  
     Saul and Jolene looked at miniature games which would be good for beginners or ease of entry into the miniature game hobby.    Some games were tied to Intellectual properties like Star Wars and The Walking Dead, others had their own settings and worlds.   The genres go from survival, sports, war, fantasy, science fiction and more.  The common thread among the games discussed were that they were very easy to start playing for a miniature game.  
    As always thanks for listening.
    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
<p>    Music by Timbrelane, song Wargames 
   Available from Tribeofnoise.com 
   Used under the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     A bit different in this episode Saul and Jolene talk about Miniature Wargames.   Miniature Games come in all genres, from large armies to single miniatures on a table.   Some have large books for rules others don't.  Jolene was asking about miniature games that were not Warhammer 40K and easy to play.   Saul has played more miniature games than Jolene but she has been going to conventions and has watched many miniature games and asked the players many questions about their games.  Most have been very accomodating to tell her what the games were about.  <br>
     Saul and Jolene looked at miniature games which would be good for beginners or ease of entry into the miniature game hobby.    Some games were tied to Intellectual properties like Star Wars and The Walking Dead, others had their own settings and worlds.   The genres go from survival, sports, war, fantasy, science fiction and more.  The common thread among the games discussed were that they were very easy to start playing for a miniature game.  <br>
    As always thanks for listening.<br>
    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
<p>    Music by Timbrelane, song Wargames <br>
   Available from Tribeofnoise.com <br>
   Used under the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/h3mvtt/Gaming_Perspectives_with_Saul_and_Jolene_Episode_263_Beginner_Miniature_Gamesatirm.mp3" length="47337830" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     A bit different in this episode Saul and Jolene talk about Miniature Wargames.   Miniature Games come in all genres, from large armies to single miniatures on a table.   Some have large books for rules others don't.  Jolene was asking about miniature games that were not Warhammer 40K and easy to play.   Saul has played more miniature games than Jolene but she has been going to conventions and has watched many miniature games and asked the players many questions about their games.  Most have been very accomodating to tell her what the games were about.       Saul and Jolene looked at miniature games which would be good for beginners or ease of entry into the miniature game hobby.    Some games were tied to Intellectual properties like Star Wars and The Walking Dead, others had their own settings and worlds.   The genres go from survival, sports, war, fantasy, science fiction and more.  The common thread among the games discussed were that they were very easy to start playing for a miniature game.      As always thanks for listening.    Web Art by Jim Foster    Episode Art by Michael Shean-Jones
    Music by Timbrelane, song Wargames    Available from Tribeofnoise.com    Used under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2856</itunes:duration>
                <itunes:episode>311</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_263_Beginner_Miniature_Games_Spalshaxyue.jpg" />    </item>
    <item>
        <title>Episode 262: NPC Dialogue, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 262: NPC Dialogue, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-262-npc-dialogue-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-262-npc-dialogue-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 07 Dec 2023 15:30:18 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/ce7f28b6-6a63-3ea0-8fb7-173a251604d0</guid>
                                    <description><![CDATA[<p>     Saul saw a post on Reddit about a GM who had problems Roleplaying Dialogue with the PC when they were talking for the NPCs.   The GM also wanted the players to do more RP in their sessions.   Saul realized this was a big problem for a GM that wants more RP from his players but was really intimidated by NPC dialogue.  There were quite a few help hints in the responses but other Reddit users.  Saul thought some of them were really ingenious and talked to Jolene about this as a toplic for the podcast. 
      Jolene agreed with Saul that this GM was in quite a Pickle.  Whether you call it  nerves, bu tterflies, or "stage fright" those things have to be overcome for a GM to be able to run a RPG session.   There are things you can do to overcome these obsticles.  As you try and learn them,  different techniques will help you run NPCs better.
    Thank You All for Listening 
    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
<p>    Music by Ed Nopoli, song Speechless.
   Available from Tribeofnoise.com
   Used under the Creative Commons License 4.0
   https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>    </p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul saw a post on Reddit about a GM who had problems Roleplaying Dialogue with the PC when they were talking for the NPCs.   The GM also wanted the players to do more RP in their sessions.   Saul realized this was a big problem for a GM that wants more RP from his players but was really intimidated by NPC dialogue.  There were quite a few help hints in the responses but other Reddit users.  Saul thought some of them were really ingenious and talked to Jolene about this as a toplic for the podcast. <br>
      Jolene agreed with Saul that this GM was in quite a Pickle.  Whether you call it  nerves, bu tterflies, or "stage fright" those things have to be overcome for a GM to be able to run a RPG session.   There are things you can do to overcome these obsticles.  As you try and learn them,  different techniques will help you run NPCs better.<br>
    Thank You All for Listening <br>
    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
<p>    Music by Ed Nopoli, song Speechless.<br>
   Available from Tribeofnoise.com<br>
   Used under the Creative Commons License 4.0<br>
   https://creativecommons.org/licenses/by-sa/4.0/</p>
<p>    </p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/phwfst/Gaming_Perspectives_with_Saul_and_Jolene_Episode_262_NPC_Dialogue86giu.mp3" length="33718924" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul saw a post on Reddit about a GM who had problems Roleplaying Dialogue with the PC when they were talking for the NPCs.   The GM also wanted the players to do more RP in their sessions.   Saul realized this was a big problem for a GM that wants more RP from his players but was really intimidated by NPC dialogue.  There were quite a few help hints in the responses but other Reddit users.  Saul thought some of them were really ingenious and talked to Jolene about this as a toplic for the podcast.       Jolene agreed with Saul that this GM was in quite a Pickle.  Whether you call it  nerves, bu tterflies, or "stage fright" those things have to be overcome for a GM to be able to run a RPG session.   There are things you can do to overcome these obsticles.  As you try and learn them,  different techniques will help you run NPCs better.    Thank You All for Listening     Web Art by Jim Foster    Episode Art by Michael Shean-Jones
    Music by Ed Nopoli, song Speechless.   Available from Tribeofnoise.com   Used under the Creative Commons License 4.0   https://creativecommons.org/licenses/by-sa/4.0/
    
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2028</itunes:duration>
                <itunes:episode>310</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_262_NPC_Dialogue_Splash7os41.jpg" />    </item>
    <item>
        <title>Bonus Episode: Interview with Panny and Aled of Leyline Press, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Bonus Episode: Interview with Panny and Aled of Leyline Press, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/bonus-episode-interview-with-panny-and-aled-of-leyline-press-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/bonus-episode-interview-with-panny-and-aled-of-leyline-press-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 05 Dec 2023 16:11:58 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/2a6826af-077e-3213-abc2-31653adaaf49</guid>
                                    <description><![CDATA[<p>    In this Bonus Episode we interview Panny and Aled of Leyline Press who just very recently fullfilled their Kickstarter for Salvage Union a post apocalyptic mech game.  I came across their rather large "Quickstart" rules a while ago and was impressed with the scope of their free quickstart PDF and how well their RPG was presented.  
    I remembered dealing with Panny when he worked for Modiphius and talked with him on Discord.   After a quick chat we decided to do an interview.   
   Salvage Union is quite a smart and rules light Post Apocalyptic Mech game.  But there is quite a bit of variety for a light game as far as Mech building and personalization which I find very much needed in a Mech game of any kind.
   Order your Salvage Union RPG from the Leyline Press website.  Any order over 40 pounds or $50 dollars and change will get you free shipping for the entire month of December.
   Here is their website link: https://leyline.press/
        As Always Thank You All For Listening.  
    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this Bonus Episode we interview Panny and Aled of Leyline Press who just very recently fullfilled their Kickstarter for Salvage Union a post apocalyptic mech game.  I came across their rather large "Quickstart" rules a while ago and was impressed with the scope of their free quickstart PDF and how well their RPG was presented.  <br>
    I remembered dealing with Panny when he worked for Modiphius and talked with him on Discord.   After a quick chat we decided to do an interview.   <br>
   Salvage Union is quite a smart and rules light Post Apocalyptic Mech game.  But there is quite a bit of variety for a light game as far as Mech building and personalization which I find very much needed in a Mech game of any kind.<br>
   Order your Salvage Union RPG from the Leyline Press website.  Any order over 40 pounds or $50 dollars and change will get you free shipping for the entire month of December.<br>
   Here is their website link: https://leyline.press/<br>
        As Always Thank You All For Listening.  <br>
    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5bbk4u/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Interview_with_Panny_and_Aled_from_Leyline_Pressa5moy.mp3" length="57087979" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this Bonus Episode we interview Panny and Aled of Leyline Press who just very recently fullfilled their Kickstarter for Salvage Union a post apocalyptic mech game.  I came across their rather large "Quickstart" rules a while ago and was impressed with the scope of their free quickstart PDF and how well their RPG was presented.      I remembered dealing with Panny when he worked for Modiphius and talked with him on Discord.   After a quick chat we decided to do an interview.      Salvage Union is quite a smart and rules light Post Apocalyptic Mech game.  But there is quite a bit of variety for a light game as far as Mech building and personalization which I find very much needed in a Mech game of any kind.   Order your Salvage Union RPG from the Leyline Press website.  Any order over 40 pounds or $50 dollars and change will get you free shipping for the entire month of December.   Here is their website link: https://leyline.press/        As Always Thank You All For Listening.      Web Art by Jim Foster    Episode Art by Michael Shean-Jones]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3510</itunes:duration>
                <itunes:episode>309</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Panny_and_Aled_Splash6f54k.jpg" />    </item>
    <item>
        <title>Episode 261: Metacurrency Kills Roleplaying, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 261: Metacurrency Kills Roleplaying, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-261-metacurrency-kills-roleplaying-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-261-metacurrency-kills-roleplaying-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 27 Nov 2023 16:18:54 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/3c827c2b-9cee-3348-83ed-66b422e253ee</guid>
                                    <description><![CDATA[<p>    Saul was looking at FB posts and he read a post concerning the topic of metacurrency in RPGs games.  The Original Poster had a rather negative view of metacurrency.  One that too many new RPGs were using this "gimmick".  Another complaint was that it drew him out of the immersion of the roleplaying session with the use of metacurrency which there was little or no explanation about the metacurrency in the actual play.   Another problem was that it seems lazy roleplaying game design.
     This post got quite a few responses and Saul asked Jolene about her thoughts on the subject.  After that discussion a decision was made to make it an episode topic.
    Hopefully all of you in the states had a great Thanksgiving.  
   Also we would love to hear from you and you can reach Saul and Jolene at:
 gaming.perspectives@gmail.com
   Contact us for anything you want to let us know,  topics we should do an episode on, what you like and don't like about our podcast.
   As Always thanks for listening.
  Web Art by Jim Foster
  Episode Art by Michael Shean-Jones
  
   Music by Music Matter, song If You Got Money.
   Available from Tribeofnoise.com
   Used under the Creative Commons License 4.0
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Saul was looking at FB posts and he read a post concerning the topic of metacurrency in RPGs games.  The Original Poster had a rather negative view of metacurrency.  One that too many new RPGs were using this "gimmick".  Another complaint was that it drew him out of the immersion of the roleplaying session with the use of metacurrency which there was little or no explanation about the metacurrency in the actual play.   Another problem was that it seems lazy roleplaying game design.<br>
     This post got quite a few responses and Saul asked Jolene about her thoughts on the subject.  After that discussion a decision was made to make it an episode topic.<br>
    Hopefully all of you in the states had a great Thanksgiving.  <br>
   Also we would love to hear from you and you can reach Saul and Jolene at:<br>
 gaming.perspectives@gmail.com<br>
   Contact us for anything you want to let us know,  topics we should do an episode on, what you like and don't like about our podcast.<br>
   As Always thanks for listening.<br>
  Web Art by Jim Foster<br>
  Episode Art by Michael Shean-Jones<br>
  <br>
   Music by Music Matter, song If You Got Money.<br>
   Available from Tribeofnoise.com<br>
   Used under the Creative Commons License 4.0<br>
    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/bdxdtv/Gaming_Perspectives_with_Saul_and_Jolene_Episode_261_Metacurrency_Kills_Roleplayinga2ppr.mp3" length="37069019" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Saul was looking at FB posts and he read a post concerning the topic of metacurrency in RPGs games.  The Original Poster had a rather negative view of metacurrency.  One that too many new RPGs were using this "gimmick".  Another complaint was that it drew him out of the immersion of the roleplaying session with the use of metacurrency which there was little or no explanation about the metacurrency in the actual play.   Another problem was that it seems lazy roleplaying game design.     This post got quite a few responses and Saul asked Jolene about her thoughts on the subject.  After that discussion a decision was made to make it an episode topic.    Hopefully all of you in the states had a great Thanksgiving.     Also we would love to hear from you and you can reach Saul and Jolene at: gaming.perspectives@gmail.com   Contact us for anything you want to let us know,  topics we should do an episode on, what you like and don't like about our podcast.   As Always thanks for listening.  Web Art by Jim Foster  Episode Art by Michael Shean-Jones     Music by Music Matter, song If You Got Money.   Available from Tribeofnoise.com   Used under the Creative Commons License 4.0    https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2273</itunes:duration>
                <itunes:episode>308</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Epsidoe_261_Metacurrency_Splash7m0ep.jpg" />    </item>
    <item>
        <title>Episode 260: Roleplaying In Combat, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 260: Roleplaying In Combat, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-260-roleplaying-in-combat-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-260-roleplaying-in-combat-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 15 Nov 2023 12:35:35 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/01383aaf-4e00-371a-a8b7-2feef150224b</guid>
                                    <description><![CDATA[<p>Roleplaying during combat scenes?  Is this possible.  It seems that most "real" Roleplayers check out during this part of the roleplaying game because it is the least interesting, too tactical, too simulationist.   Saul and Jolene counter this mindset and say that you can indeed have Roleplying during Combat.
     They discuss different games and playstyles.  With creative input from the GM and the players the roleplaying of an RPG does not have to stop when the combat dice hit the table.
     Thank You All for Listening.
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Jort, song Keep On Fighting, off the album Yarn
    Available from Tribeofnoise.com
   Used Under the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Roleplaying during combat scenes?  Is this possible.  It seems that most "real" Roleplayers check out during this part of the roleplaying game because it is the least interesting, too tactical, too simulationist.   Saul and Jolene counter this mindset and say that you can indeed have Roleplying during Combat.<br>
     They discuss different games and playstyles.  With creative input from the GM and the players the roleplaying of an RPG does not have to stop when the combat dice hit the table.<br>
     Thank You All for Listening.<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Jort, song Keep On Fighting, off the album Yarn<br>
    Available from Tribeofnoise.com<br>
   Used Under the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-sa/3.0/</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9vxqs9/Gaming_Perspectives_with_Saul_and_Jolene_Episode_260_Roleying_in_Combat8gi81.mp3" length="39400443" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Roleplaying during combat scenes?  Is this possible.  It seems that most "real" Roleplayers check out during this part of the roleplaying game because it is the least interesting, too tactical, too simulationist.   Saul and Jolene counter this mindset and say that you can indeed have Roleplying during Combat.     They discuss different games and playstyles.  With creative input from the GM and the players the roleplaying of an RPG does not have to stop when the combat dice hit the table.     Thank You All for Listening.     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Jort, song Keep On Fighting, off the album Yarn    Available from Tribeofnoise.com   Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2421</itunes:duration>
                <itunes:episode>307</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_260_RP_in_Combat_Splashbhegc.jpg" />    </item>
    <item>
        <title>Episode 259:When the GM is Wrong, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 259:When the GM is Wrong, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-259when-the-gm-is-wrong-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-259when-the-gm-is-wrong-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 10 Nov 2023 15:59:33 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/347fd947-3015-3290-bbb6-0c36ad26e1f2</guid>
                                    <description><![CDATA[<p>      This is a subject that is very close to every GM.  Saul who has been a GM for over 40 years has gotten things once or twice over those years from rules, to setting GMs can make mistakes.  Usually these mistakes do not have any long lasting effect on a long running game.  
      When Jolene told Saul about this topic from a Reddit topic, Saul starting thinking of mistakes he has made over the years and most were pretty small but couple affected the players characters significantly.    The Reddit poster had a question about approaching a GM about a ruling mistake by his GM.  He was a new player, this was his first campaign but it had been going on for a year.   With a new level came a new spell and a bad ruling by the GM that hobbled the player's character.  He wanted to know how to approach his GM without making him mad and getting kicked out of the group.
       Saul and Jolene decided to record an episode to this subject.   Listen to Saul's biggest GMing mistakes by his own admission and how he dealt with the problem.
    As Always Thanks for Listening, we really appreciate each and everyone that downloads and listens to the Podcast.
 
   Web Art by Jim Foster
   Episode Art by Michael Shean Jones</p>
<p>   Music by Jahzzer, song The Wrong Way
   Available from Tribeofnoise.com
   Used under the Creative Commons License 4.0
   https://creativecommons.org/licenses/by-sa/4.0/legalcode.en</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      This is a subject that is very close to every GM.  Saul who has been a GM for over 40 years has gotten things once or twice over those years from rules, to setting GMs can make mistakes.  Usually these mistakes do not have any long lasting effect on a long running game.  <br>
      When Jolene told Saul about this topic from a Reddit topic, Saul starting thinking of mistakes he has made over the years and most were pretty small but couple affected the players characters significantly.    The Reddit poster had a question about approaching a GM about a ruling mistake by his GM.  He was a new player, this was his first campaign but it had been going on for a year.   With a new level came a new spell and a bad ruling by the GM that hobbled the player's character.  He wanted to know how to approach his GM without making him mad and getting kicked out of the group.<br>
       Saul and Jolene decided to record an episode to this subject.   Listen to Saul's biggest GMing mistakes by his own admission and how he dealt with the problem.<br>
    As Always Thanks for Listening, we really appreciate each and everyone that downloads and listens to the Podcast.<br>
 <br>
   Web Art by Jim Foster<br>
   Episode Art by Michael Shean Jones</p>
<p>   Music by Jahzzer, song The Wrong Way<br>
   Available from Tribeofnoise.com<br>
   Used under the Creative Commons License 4.0<br>
   https://creativecommons.org/licenses/by-sa/4.0/legalcode.en</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/br6r8b/Gaming_Perspectives_with_Saul_and_Jolene_Episode_259_When_the_GM_is_Wrong8c2cs.mp3" length="41208026" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      This is a subject that is very close to every GM.  Saul who has been a GM for over 40 years has gotten things once or twice over those years from rules, to setting GMs can make mistakes.  Usually these mistakes do not have any long lasting effect on a long running game.        When Jolene told Saul about this topic from a Reddit topic, Saul starting thinking of mistakes he has made over the years and most were pretty small but couple affected the players characters significantly.    The Reddit poster had a question about approaching a GM about a ruling mistake by his GM.  He was a new player, this was his first campaign but it had been going on for a year.   With a new level came a new spell and a bad ruling by the GM that hobbled the player's character.  He wanted to know how to approach his GM without making him mad and getting kicked out of the group.       Saul and Jolene decided to record an episode to this subject.   Listen to Saul's biggest GMing mistakes by his own admission and how he dealt with the problem.    As Always Thanks for Listening, we really appreciate each and everyone that downloads and listens to the Podcast.    Web Art by Jim Foster   Episode Art by Michael Shean Jones
   Music by Jahzzer, song The Wrong Way   Available from Tribeofnoise.com   Used under the Creative Commons License 4.0   https://creativecommons.org/licenses/by-sa/4.0/legalcode.en]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2463</itunes:duration>
                <itunes:episode>306</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_259_When_the_GM_is_Wrong_Splash6ft92.jpg" />    </item>
    <item>
        <title>Episode 258: Urban Campaigns, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 258: Urban Campaigns, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-258-urban-campaigns-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-258-urban-campaigns-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 30 Oct 2023 16:49:19 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a3e4b819-44be-3238-a291-75b89d6cd59f</guid>
                                    <description><![CDATA[<p>     Saul was thinking about running an Urban FRPG in the near future and looked to see what kind of materials where available for running an Urban Campaign.   A campaign in that takes place entirely in a city.  He talked to Jolene about it.  She was intrigued by the concept and went off to find what she could on the subject.
     Saul remembered a Physical Geography class from Jr. College that discussed where and why cites sprouted in certain areas.  Also how cites are constructed when planned or not, how they are populated and groups that form inside a city.
    Saul and Jolene also discuss that most RPG campaign  of different genres usually take place in urban settings.  They discuss the various games they played and play where the primary location is the big city.
    Thank you all for listening
    Web Art by Jim Foster
    Episode Art by Micheal Shean-Jones</p>
<p>     The two Waterdeep books that Saul was trying to remember were Dungeon of the Mad Mage and Dragon Heist.
    
    Music by Edna Poli, song Life in a Big City
   Available from Tribeofnoise.com 
   Used under that Creative Commons License 4.0</p>
<p>    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul was thinking about running an Urban FRPG in the near future and looked to see what kind of materials where available for running an Urban Campaign.   A campaign in that takes place entirely in a city.  He talked to Jolene about it.  She was intrigued by the concept and went off to find what she could on the subject.<br>
     Saul remembered a Physical Geography class from Jr. College that discussed where and why cites sprouted in certain areas.  Also how cites are constructed when planned or not, how they are populated and groups that form inside a city.<br>
    Saul and Jolene also discuss that most RPG campaign  of different genres usually take place in urban settings.  They discuss the various games they played and play where the primary location is the big city.<br>
    Thank you all for listening<br>
    Web Art by Jim Foster<br>
    Episode Art by Micheal Shean-Jones</p>
<p>     The two Waterdeep books that Saul was trying to remember were<em> Dungeon of the Mad Mage </em>and<em> Dragon Heist.</em><br>
    <br>
    Music by Edna Poli, song Life in a Big City<br>
   Available from Tribeofnoise.com <br>
   Used under that Creative Commons License 4.0</p>
<p>    https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/m3jks4/Episode_258_Urban_Campaigns_Gaming_Perspectives_with_Saul_and_Joleneb4ugs.mp3" length="37890364" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul was thinking about running an Urban FRPG in the near future and looked to see what kind of materials where available for running an Urban Campaign.   A campaign in that takes place entirely in a city.  He talked to Jolene about it.  She was intrigued by the concept and went off to find what she could on the subject.     Saul remembered a Physical Geography class from Jr. College that discussed where and why cites sprouted in certain areas.  Also how cites are constructed when planned or not, how they are populated and groups that form inside a city.    Saul and Jolene also discuss that most RPG campaign  of different genres usually take place in urban settings.  They discuss the various games they played and play where the primary location is the big city.    Thank you all for listening    Web Art by Jim Foster    Episode Art by Micheal Shean-Jones
     The two Waterdeep books that Saul was trying to remember were Dungeon of the Mad Mage and Dragon Heist.        Music by Edna Poli, song Life in a Big City   Available from Tribeofnoise.com    Used under that Creative Commons License 4.0
    https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2288</itunes:duration>
                <itunes:episode>305</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_258_Urban_campaigns_Spalshawvvl.jpg" />    </item>
    <item>
        <title>Episode 257: Running Horror RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 257: Running Horror RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-257-running-horror-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-257-running-horror-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 25 Oct 2023 11:04:47 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/06546490-a599-34c3-b732-9e595930a11f</guid>
                                    <description><![CDATA[<p>      With Halloween coming up real soon, Saul and Jolene were discussing the idea of Horror RPGs specifically what it takes to run a good horror game.   Though Saul would say he is not the type of gamer that like the horror genre he does own more than a few Horror RPGs.  One of the first horror RPG he bought was Stalking the Night Fantastic back in the late 80's and Dark Conspiracy in the 1990's.  Saul now has quite a few what one would term Horror genre RPGs.
       So how to you run an horror rpg and make it scary.  Jolene and Saul talked about the few horror rpgs that they have played in and the ones that were a bit scary had some similarities.   Talking about those games that were scary Saul and Jolene decided to do an episode about horror games and how to make them scary.
    *The End of the World Series of RPG Books that Saul mentions was published by Fantasy Flight Games
       Thank You All for Listening.
      Web Art by Jim Foster
       Episode Art by Michael Shean-Jones</p>
<p>    Music by Tim Kulig,  song Horror House.
   Available from Tribeofnoise.com 
   Used under the Creative License 4.0 
    </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      With Halloween coming up real soon, Saul and Jolene were discussing the idea of Horror RPGs specifically what it takes to run a good horror game.   Though Saul would say he is not the type of gamer that like the horror genre he does own more than a few Horror RPGs.  One of the first horror RPG he bought was Stalking the Night Fantastic back in the late 80's and Dark Conspiracy in the 1990's.  Saul now has quite a few what one would term Horror genre RPGs.<br>
       So how to you run an horror rpg and make it scary.  Jolene and Saul talked about the few horror rpgs that they have played in and the ones that were a bit scary had some similarities.   Talking about those games that were scary Saul and Jolene decided to do an episode about horror games and how to make them scary.<br>
    *The End of the World Series of RPG Books that Saul mentions was published by Fantasy Flight Games<br>
       Thank You All for Listening.<br>
      Web Art by Jim Foster<br>
       Episode Art by Michael Shean-Jones</p>
<p>    Music by Tim Kulig,  song Horror House.<br>
   Available from Tribeofnoise.com <br>
   Used under the Creative License 4.0 <br>
    </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/88fwis/Gaming_Perspectives_with_Saul_and_Jolene_Episode_257_Running_Horror_RPGs9qc3g.mp3" length="41044944" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      With Halloween coming up real soon, Saul and Jolene were discussing the idea of Horror RPGs specifically what it takes to run a good horror game.   Though Saul would say he is not the type of gamer that like the horror genre he does own more than a few Horror RPGs.  One of the first horror RPG he bought was Stalking the Night Fantastic back in the late 80's and Dark Conspiracy in the 1990's.  Saul now has quite a few what one would term Horror genre RPGs.       So how to you run an horror rpg and make it scary.  Jolene and Saul talked about the few horror rpgs that they have played in and the ones that were a bit scary had some similarities.   Talking about those games that were scary Saul and Jolene decided to do an episode about horror games and how to make them scary.    *The End of the World Series of RPG Books that Saul mentions was published by Fantasy Flight Games       Thank You All for Listening.      Web Art by Jim Foster       Episode Art by Michael Shean-Jones
    Music by Tim Kulig,  song Horror House.   Available from Tribeofnoise.com    Used under the Creative License 4.0     
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2504</itunes:duration>
                <itunes:episode>304</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_257_Horror_RPGs_Splash8gbsa.jpg" />    </item>
    <item>
        <title>Episode 256: The Player Director, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 256: The Player Director, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-256-the-player-director-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-256-the-player-director-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 17 Oct 2023 15:51:02 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/b56200bc-de4b-3a4f-a01d-2a40d8e2c42c</guid>
                                    <description><![CDATA[<p>      Saul and Jolene have experienced that player that wants to direct the other players action.  In boardgames its called quarterbacking.  In the old days of Original D&amp;D and Advanced D&amp;D there was the Caller, who told the DM who did what to make the game go by faster.  Back in the day Saul's brother and friends did not play that way.  Once he went to a D&amp;D club and that was exactly how they played, and for Saul is was not fun at all.
      So years later Saul and Jolene have experienced this phenomena at various tables at various times.  Saul and Jolene discuss this topic and give tips on how to deal with fellow players that want to do this in their games.  So if you have a director at your RPG table or find one in the wilds of some random RPG table, listen and see how to best deal with those situations.
     Thank you all for Listening 
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Trevor Horton, song Direction, off the album Heaven and Earth
    Available from Tribeofnoise.com
    Used under the Creative Commons license 4.0
    https://creativecommons.org/licenses/by-sa/4.0/legalcode.en</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Saul and Jolene have experienced that player that wants to direct the other players action.  In boardgames its called quarterbacking.  In the old days of Original D&amp;D and Advanced D&amp;D there was the Caller, who told the DM who did what to make the game go by faster.  Back in the day Saul's brother and friends did not play that way.  Once he went to a D&amp;D club and that was exactly how they played, and for Saul is was not fun at all.<br>
      So years later Saul and Jolene have experienced this phenomena at various tables at various times.  Saul and Jolene discuss this topic and give tips on how to deal with fellow players that want to do this in their games.  So if you have a director at your RPG table or find one in the wilds of some random RPG table, listen and see how to best deal with those situations.<br>
     Thank you all for Listening <br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Trevor Horton, song Direction, off the album Heaven and Earth<br>
    Available from Tribeofnoise.com<br>
    Used under the Creative Commons license 4.0<br>
    https://creativecommons.org/licenses/by-sa/4.0/legalcode.en</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/t8ehem/Gaming_Perspectives_with_Saul_and_Jolene_Episode_256_The_Player_Director9gvl3.mp3" length="36795094" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Saul and Jolene have experienced that player that wants to direct the other players action.  In boardgames its called quarterbacking.  In the old days of Original D&amp;D and Advanced D&amp;D there was the Caller, who told the DM who did what to make the game go by faster.  Back in the day Saul's brother and friends did not play that way.  Once he went to a D&amp;D club and that was exactly how they played, and for Saul is was not fun at all.      So years later Saul and Jolene have experienced this phenomena at various tables at various times.  Saul and Jolene discuss this topic and give tips on how to deal with fellow players that want to do this in their games.  So if you have a director at your RPG table or find one in the wilds of some random RPG table, listen and see how to best deal with those situations.     Thank you all for Listening      Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Trevor Horton, song Direction, off the album Heaven and Earth    Available from Tribeofnoise.com    Used under the Creative Commons license 4.0    https://creativecommons.org/licenses/by-sa/4.0/legalcode.en
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2239</itunes:duration>
                <itunes:episode>303</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_256_The_Player_Director_splasha5j64.jpg" />    </item>
    <item>
        <title>Episode 255: Why Some RPGs Successful and Others Not, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 255: Why Some RPGs Successful and Others Not, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-255-why-some-rpgs-successful-and-others-not-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-255-why-some-rpgs-successful-and-others-not-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 11 Oct 2023 12:03:42 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/8f9686ac-82b6-30dc-8c84-3072084109e5</guid>
                                    <description><![CDATA[<p>     Saul was looking at the Dragon Bane RPG boxset that was a gift from this brother Felipe.   He was looking at Low Fantasy Gaming and wondered why Dragon Bane was more successful.   They both very similar products.  Both were a D20 based Fantasy RPG, both are simple rules and yet there seems to be a disparity of how each was recieved by the RPG buying community.
    Saul asked Jolene about this topic and she went to the internet and found various reasons why Dragon Bane was seemingly more popular than Low Fantasy Gaming.
    Thank You All for Listening.</p>
<p>     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones
  
    Music by Keith Heirmericks, song Popularity.
    Available from Tribeofnoise.com
    Used under the Creative Commons License 3.0
https://creativecommons.org/licenses/by-sa/3.0/legalcode.en</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul was looking at the Dragon Bane RPG boxset that was a gift from this brother Felipe.   He was looking at Low Fantasy Gaming and wondered why Dragon Bane was more successful.   They both very similar products.  Both were a D20 based Fantasy RPG, both are simple rules and yet there seems to be a disparity of how each was recieved by the RPG buying community.<br>
    Saul asked Jolene about this topic and she went to the internet and found various reasons why Dragon Bane was seemingly more popular than Low Fantasy Gaming.<br>
    Thank You All for Listening.</p>
<p>     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones<br>
  <br>
    Music by Keith Heirmericks, song Popularity.<br>
    Available from Tribeofnoise.com<br>
    Used under the Creative Commons License 3.0<br>
https://creativecommons.org/licenses/by-sa/3.0/legalcode.en</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/bkci5j/GP_Why_are_Some_RPGs_a_Huge_success_And_other_not7blkl.mp3" length="33506707" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul was looking at the Dragon Bane RPG boxset that was a gift from this brother Felipe.   He was looking at Low Fantasy Gaming and wondered why Dragon Bane was more successful.   They both very similar products.  Both were a D20 based Fantasy RPG, both are simple rules and yet there seems to be a disparity of how each was recieved by the RPG buying community.    Saul asked Jolene about this topic and she went to the internet and found various reasons why Dragon Bane was seemingly more popular than Low Fantasy Gaming.    Thank You All for Listening.
     Web Art by Jim Foster     Episode Art by Michael Shean-Jones      Music by Keith Heirmericks, song Popularity.    Available from Tribeofnoise.com    Used under the Creative Commons License 3.0https://creativecommons.org/licenses/by-sa/3.0/legalcode.en]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2049</itunes:duration>
                <itunes:episode>302</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_255_More_Popular_RPGs_than_Others_Splash8zcst.jpg" />    </item>
    <item>
        <title>Episode 254: Making Players Learn the Rules, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 254: Making Players Learn the Rules, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-254-making-players-learn-the-rules-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-254-making-players-learn-the-rules-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 04 Oct 2023 15:28:54 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/cca1ea4a-80af-3503-972a-5decb32d4e62</guid>
                                    <description><![CDATA[<p> </p>
<p>          One of the many plights of GMs of RPGs is the dreaded getting the players to learn a new game.  Due to Saul's seeking to find that perfect RPG or just likes the "new shiny."   Due to this affliction Saul tries to share this affliction with all his players.  In some of Saul's groups the players groaned everytime they heard Saul had bought a new game.  In other groups his players were curiosious about some of the games in Saul's extensive RPG library.
      In both groups the playes learned the game to various degrees of expertise.  Saul and Jolene were talking about how, you as a GM, you can make players learn the rules.  Looking at the various degrees of success in Saul's gaming experience, Jolene decided it would make a good subject for an episode.
    Thank you All for listening.</p>
<p>    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
<p>    Music by Music Matters, song Learn to Play
    Available from Tribeofnoise.com
    Used under the Creative Commons License 4.0
     https://creativecommons.org/licenses/by-sa/4.0/legalcode.en</p>
]]></description>
                                                            <content:encoded><![CDATA[<p> </p>
<p>          One of the many plights of GMs of RPGs is the dreaded getting the players to learn a new game.  Due to Saul's seeking to find that perfect RPG or just likes the "new shiny."   Due to this affliction Saul tries to share this affliction with all his players.  In some of Saul's groups the players groaned everytime they heard Saul had bought a new game.  In other groups his players were curiosious about some of the games in Saul's extensive RPG library.<br>
      In both groups the playes learned the game to various degrees of expertise.  Saul and Jolene were talking about how, you as a GM, you can make players learn the rules.  Looking at the various degrees of success in Saul's gaming experience, Jolene decided it would make a good subject for an episode.<br>
    Thank you All for listening.</p>
<p>    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
<p>    Music by Music Matters, song Learn to Play<br>
    Available from Tribeofnoise.com<br>
    Used under the Creative Commons License 4.0<br>
     https://creativecommons.org/licenses/by-sa/4.0/legalcode.en</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/rbvsz7/Gaming_Perspectives_with_Saul_and_Jolene_Episode_254_Making_Your_Player_Learn_the_Rules8ewkt.mp3" length="41589841" type="audio/mpeg"/>
                <itunes:summary><![CDATA[ 
          One of the many plights of GMs of RPGs is the dreaded getting the players to learn a new game.  Due to Saul's seeking to find that perfect RPG or just likes the "new shiny."   Due to this affliction Saul tries to share this affliction with all his players.  In some of Saul's groups the players groaned everytime they heard Saul had bought a new game.  In other groups his players were curiosious about some of the games in Saul's extensive RPG library.      In both groups the playes learned the game to various degrees of expertise.  Saul and Jolene were talking about how, you as a GM, you can make players learn the rules.  Looking at the various degrees of success in Saul's gaming experience, Jolene decided it would make a good subject for an episode.    Thank you All for listening.
    Web Art by Jim Foster    Episode Art by Michael Shean-Jones
    Music by Music Matters, song Learn to Play    Available from Tribeofnoise.com    Used under the Creative Commons License 4.0     https://creativecommons.org/licenses/by-sa/4.0/legalcode.en]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2526</itunes:duration>
                <itunes:episode>301</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_254_Making_Players_Learn_the_Rules_Splashajgu5.jpg" />    </item>
    <item>
        <title>Episode 253: The Long and Short Rest, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 253: The Long and Short Rest, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-253-the-long-and-short-rest-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-253-the-long-and-short-rest-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 29 Sep 2023 09:51:39 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/111f1adf-b611-3672-a518-d8b4661059ab</guid>
                                    <description><![CDATA[<p>    This week Saul and Jolene discuss the Long and Short rest from D&amp;D 5th edtion.  Jolene had asked Saul what he thought about how these affected the game.  Jolene was not prepared for Saul's the long winded tirade about the topic.
    At some point Jolene stopped Saul and told him it would make a good episode for the podcast.  Saul quickly got his GP notebook and starting scratching his thoughts about the Long and Short rest.   
     In short, Saul realized and not right away that he didsn't D&amp;D's 5th edtion rules on the Long and Short rest.  Listen to Saul's reasons and Jolene's thoughts on the subject.  Will the next version of D&amp;D have Long and Short rests??  Saul doesn't think so.
     Thank you all for listening.  We really appreciate all those that download and listen to our little podcast.
    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones
 
    Music by Max Miecchi, song Restless, off the album New Day
    Available from Tribeofnoise.com
    Used under the Creative Commons License 3.0</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    This week Saul and Jolene discuss the Long and Short rest from D&amp;D 5th edtion.  Jolene had asked Saul what he thought about how these affected the game.  Jolene was not prepared for Saul's the long winded tirade about the topic.<br>
    At some point Jolene stopped Saul and told him it would make a good episode for the podcast.  Saul quickly got his GP notebook and starting scratching his thoughts about the Long and Short rest.   <br>
     In short, Saul realized and not right away that he didsn't D&amp;D's 5th edtion rules on the Long and Short rest.  Listen to Saul's reasons and Jolene's thoughts on the subject.  Will the next version of D&amp;D have Long and Short rests??  Saul doesn't think so.<br>
     Thank you all for listening.  We really appreciate all those that download and listen to our little podcast.<br>
    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones<br>
 <br>
    Music by Max Miecchi, song Restless, off the album New Day<br>
    Available from Tribeofnoise.com<br>
    Used under the Creative Commons License 3.0</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3bwtzf/Gaming_Perspectives_with_Saul_and_Jolene_Episode_253_The_Long_and_Short_Rest8pn61.mp3" length="40658930" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    This week Saul and Jolene discuss the Long and Short rest from D&amp;D 5th edtion.  Jolene had asked Saul what he thought about how these affected the game.  Jolene was not prepared for Saul's the long winded tirade about the topic.    At some point Jolene stopped Saul and told him it would make a good episode for the podcast.  Saul quickly got his GP notebook and starting scratching his thoughts about the Long and Short rest.        In short, Saul realized and not right away that he didsn't D&amp;D's 5th edtion rules on the Long and Short rest.  Listen to Saul's reasons and Jolene's thoughts on the subject.  Will the next version of D&amp;D have Long and Short rests??  Saul doesn't think so.     Thank you all for listening.  We really appreciate all those that download and listen to our little podcast.    Web Art by Jim Foster    Episode Art by Michael Shean-Jones     Music by Max Miecchi, song Restless, off the album New Day    Available from Tribeofnoise.com    Used under the Creative Commons License 3.0]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2492</itunes:duration>
                <itunes:episode>300</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_253_The_Long_Short_Rest_Splash6gz0w.jpg" />    </item>
    <item>
        <title>Episode 252:Omitting Rules in Rpgs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 252:Omitting Rules in Rpgs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-252omitting-rules-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-252omitting-rules-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 22 Sep 2023 15:54:24 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a4db3579-7a94-3162-b377-8be9dffd3cde</guid>
                                    <description><![CDATA[<p>    Many times players and GM's ignore, change or get a rule wrong.  Sometime by accident, other times on purpose because  they don't like that rule.  Known as "House Rules", "Home Rules", and many other names changing and omitting rules is done all the time.   There are some type of rules that usually go out the window, whether you play the "Best Selling RPG" or the smallest "Indie RPG ruleset", rules get ignored.
     Saul and Jolene had a conversation of some rules that are ignored at their RPG table.  Rules from D&amp;D 5 Edition to Shadowrun rules just get changed for many reasons.  Saul and Jolene discuss those rules and the reasons those rules are often ignored or changed.
    Thanks for Listening
    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones
   
   music by Kathleen Martin, song Rules of Engagement off the album Rules of Engagement.
   Available from Freemusicarchive.com
   Used using the Creative Commons License 3.0
    https://creativecommons.org/licenses/by-nc-sa/3.0/us/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Many times players and GM's ignore, change or get a rule wrong.  Sometime by accident, other times on purpose because  they don't like that rule.  Known as "House Rules", "Home Rules", and many other names changing and omitting rules is done all the time.   There are some type of rules that usually go out the window, whether you play the "Best Selling RPG" or the smallest "Indie RPG ruleset", rules get ignored.<br>
     Saul and Jolene had a conversation of some rules that are ignored at their RPG table.  Rules from D&amp;D 5 Edition to Shadowrun rules just get changed for many reasons.  Saul and Jolene discuss those rules and the reasons those rules are often ignored or changed.<br>
    Thanks for Listening<br>
    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones<br>
   <br>
   music by Kathleen Martin, song Rules of Engagement off the album Rules of Engagement.<br>
   Available from Freemusicarchive.com<br>
   Used using the Creative Commons License 3.0<br>
    https://creativecommons.org/licenses/by-nc-sa/3.0/us/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/6fx3e9/Gaming_Perspectives_with_Saul_and_Jolene_252_Omitting_Rules_in_RPGs7a98f.mp3" length="44904799" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Many times players and GM's ignore, change or get a rule wrong.  Sometime by accident, other times on purpose because  they don't like that rule.  Known as "House Rules", "Home Rules", and many other names changing and omitting rules is done all the time.   There are some type of rules that usually go out the window, whether you play the "Best Selling RPG" or the smallest "Indie RPG ruleset", rules get ignored.     Saul and Jolene had a conversation of some rules that are ignored at their RPG table.  Rules from D&amp;D 5 Edition to Shadowrun rules just get changed for many reasons.  Saul and Jolene discuss those rules and the reasons those rules are often ignored or changed.    Thanks for Listening    Web Art by Jim Foster    Episode Art by Michael Shean-Jones      music by Kathleen Martin, song Rules of Engagement off the album Rules of Engagement.   Available from Freemusicarchive.com   Used using the Creative Commons License 3.0    https://creativecommons.org/licenses/by-nc-sa/3.0/us/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2731</itunes:duration>
                <itunes:episode>299</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_252_Omitting_Rules_Splasha1sqb.jpg" />    </item>
    <item>
        <title>Episode 251: Funny RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 251: Funny RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-251-funny-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-251-funny-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 15 Sep 2023 14:17:14 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/66720bf2-b02c-32dc-bcf0-32d2b8cd95b7</guid>
                                    <description><![CDATA[<p>Play and GM RPGs long enough and you will experience a gut busting funny RPG session.  This happens whether your are playing D&amp;D, GURPs or any other RPG.  Play long enough and there is that session where everything comes together it is just play funny.  
       What about RPGs that try to bring that amusement, merriment or funny situations to the forefront of the game.   Saul and Jolene have played a wide assortment of games that are intended to be funny and some by their very nature bring out the laughter.  Saul and Jolene discuss their favorite RPGs when they want a session of laughter and fun.
   Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
<p>   Music by Static in Verona, song Funny Things, from the album Secret Like Shadows.
    Available from Tribeofnoise.com
    Used under the Creative Commons License 4.0
       https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Play and GM RPGs long enough and you will experience a gut busting funny RPG session.  This happens whether your are playing D&amp;D, GURPs or any other RPG.  Play long enough and there is that session where everything comes together it is just play funny.  <br>
       What about RPGs that try to bring that amusement, merriment or funny situations to the forefront of the game.   Saul and Jolene have played a wide assortment of games that are intended to be funny and some by their very nature bring out the laughter.  Saul and Jolene discuss their favorite RPGs when they want a session of laughter and fun.<br>
   Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
<p>   Music by Static in Verona, song Funny Things, from the album Secret Like Shadows.<br>
    Available from Tribeofnoise.com<br>
    Used under the Creative Commons License 4.0<br>
       https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/skpemb/Gaming_Perspectives_with_Saul_and_Jolene_Episode_251_Funny_RPGsa7axv.mp3" length="30842167" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Play and GM RPGs long enough and you will experience a gut busting funny RPG session.  This happens whether your are playing D&amp;D, GURPs or any other RPG.  Play long enough and there is that session where everything comes together it is just play funny.         What about RPGs that try to bring that amusement, merriment or funny situations to the forefront of the game.   Saul and Jolene have played a wide assortment of games that are intended to be funny and some by their very nature bring out the laughter.  Saul and Jolene discuss their favorite RPGs when they want a session of laughter and fun.   Web Art by Jim Foster    Episode Art by Michael Shean-Jones
   Music by Static in Verona, song Funny Things, from the album Secret Like Shadows.    Available from Tribeofnoise.com    Used under the Creative Commons License 4.0       https://creativecommons.org/licenses/by-sa/4.0/legalcode
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1872</itunes:duration>
                <itunes:episode>298</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_251_Funny_RPGs_Splash7gjwt.jpg" />    </item>
    <item>
        <title>Episode 250: Strange Character Requests, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 250: Strange Character Requests, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-250-strange-character-requests-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-250-strange-character-requests-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 07 Sep 2023 16:23:54 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/b2f826ac-b431-3d72-a2cf-20a157a0a8ae</guid>
                                    <description><![CDATA[<p>After GMing for any significant period of time one has to deal with some unusual character requests.  Sometimes players want to try something new or just different.  Every once in a while a player will approach the GM with a very unusual or strange character idea.  
     This got Saul and Jolene wondering what the most unusual character requests have been put forth by players.  Jolene found on Reddit about a player that wanted to play a 5 year of Tiefling.  Saul remembered a story about a player that wanted to play a very old bar owner.
     What should you consider when a player asks to play a very unusual character.  One that as a GM believe might break your game or world or not fit in to the group's idea of a good character.
   </p>
<p> Thank you all for listening 
 </p>
<p>    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
<p>    Music by Al Stone, song Strange, off the album I Want It All
  Available from Tribeofnoise.com
  Used under Creative Commons Licene 3.0
https://creativecommons.org/licenses/by-nc/4.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>After GMing for any significant period of time one has to deal with some unusual character requests.  Sometimes players want to try something new or just different.  Every once in a while a player will approach the GM with a very unusual or strange character idea.  <br>
     This got Saul and Jolene wondering what the most unusual character requests have been put forth by players.  Jolene found on Reddit about a player that wanted to play a 5 year of Tiefling.  Saul remembered a story about a player that wanted to play a very old bar owner.<br>
     What should you consider when a player asks to play a very unusual character.  One that as a GM believe might break your game or world or not fit in to the group's idea of a good character.<br>
   </p>
<p> Thank you all for listening <br>
 </p>
<p>    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
<p>    Music by Al Stone, song Strange, off the album I Want It All<br>
  Available from Tribeofnoise.com<br>
  Used under Creative Commons Licene 3.0<br>
https://creativecommons.org/licenses/by-nc/4.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5dhtcb/Gaming_Perspectives_with_Saul_and_Jolene_Episode250_Strange_Character_Requests9rq80.mp3" length="34319905" type="audio/mpeg"/>
                <itunes:summary><![CDATA[After GMing for any significant period of time one has to deal with some unusual character requests.  Sometimes players want to try something new or just different.  Every once in a while a player will approach the GM with a very unusual or strange character idea.       This got Saul and Jolene wondering what the most unusual character requests have been put forth by players.  Jolene found on Reddit about a player that wanted to play a 5 year of Tiefling.  Saul remembered a story about a player that wanted to play a very old bar owner.     What should you consider when a player asks to play a very unusual character.  One that as a GM believe might break your game or world or not fit in to the group's idea of a good character.   
 Thank you all for listening  
    Web Art by Jim Foster    Episode Art by Michael Shean-Jones
    Music by Al Stone, song Strange, off the album I Want It All  Available from Tribeofnoise.com  Used under Creative Commons Licene 3.0https://creativecommons.org/licenses/by-nc/4.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2065</itunes:duration>
                <itunes:episode>297</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_250_Strange_Character_Splash68fjw.jpg" />    </item>
    <item>
        <title>Episode 249: Most Popular Character Type, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 249: Most Popular Character Type, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-249-most-popular-character-type-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-249-most-popular-character-type-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 30 Aug 2023 14:42:40 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/57d5eeb9-b078-3381-bdc7-a90ef47ae665</guid>
                                    <description><![CDATA[<p>     Jolene asked Saul, "What do you think the most played character class is?"  Saul immediately said, "Fighter."  Jolene asked how he came up with that guess.  A discussion followed about the most popular character type and why people like to play Fighters.
     Saul and Jolene decided to record an episode about this topic.  Why are "Fighters" so popular?  Saul and Jolene say their favorite class in most games no matter the genre is a sorcerer or wizard.  Yet fighters are the most played character type according to 2020 D&amp;D Beyond data that was published.
      For many reasons the Fighter in any genre seems to hold a lot of appeal.  The D&amp;D, to Feng Shui, to Shadowrun the down and dirty fighter types are the character type of choice for many RPGers.  Saul and Jolene discuss why this might be in this week's episode.
   Thank you all for listening.</p>
<p>   Web Art by Jim Foster
   Episode Art by Michael Shean-Jones</p>
<p>   Music by Temple Velocity, song I Will Fight For You, off the album Murder of Crows
   Available from Tribeofnoise.com
   Used under the Creative License 3.0
   https://creativecommons.org/licenses/by-sa/3.0/legalcode
   </p>
<p>    cited article https://www.belloflostsouls.net/2020/07/dd-and-the-most-popular-class-is.html</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Jolene asked Saul, "What do you think the most played character class is?"  Saul immediately said, "Fighter."  Jolene asked how he came up with that guess.  A discussion followed about the most popular character type and why people like to play Fighters.<br>
     Saul and Jolene decided to record an episode about this topic.  Why are "Fighters" so popular?  Saul and Jolene say their favorite class in most games no matter the genre is a sorcerer or wizard.  Yet fighters are the most played character type according to 2020 D&amp;D Beyond data that was published.<br>
      For many reasons the Fighter in any genre seems to hold a lot of appeal.  The D&amp;D, to Feng Shui, to Shadowrun the down and dirty fighter types are the character type of choice for many RPGers.  Saul and Jolene discuss why this might be in this week's episode.<br>
   Thank you all for listening.</p>
<p>   Web Art by Jim Foster<br>
   Episode Art by Michael Shean-Jones</p>
<p>   Music by Temple Velocity, song I Will Fight For You, off the album Murder of Crows<br>
   Available from Tribeofnoise.com<br>
   Used under the Creative License 3.0<br>
   https://creativecommons.org/licenses/by-sa/3.0/legalcode<br>
   </p>
<p>    cited article https://www.belloflostsouls.net/2020/07/dd-and-the-most-popular-class-is.html</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7cn9ca/GP_Most_Popular_Class_Fighter6sbw6.mp3" length="29786880" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Jolene asked Saul, "What do you think the most played character class is?"  Saul immediately said, "Fighter."  Jolene asked how he came up with that guess.  A discussion followed about the most popular character type and why people like to play Fighters.     Saul and Jolene decided to record an episode about this topic.  Why are "Fighters" so popular?  Saul and Jolene say their favorite class in most games no matter the genre is a sorcerer or wizard.  Yet fighters are the most played character type according to 2020 D&amp;D Beyond data that was published.      For many reasons the Fighter in any genre seems to hold a lot of appeal.  The D&amp;D, to Feng Shui, to Shadowrun the down and dirty fighter types are the character type of choice for many RPGers.  Saul and Jolene discuss why this might be in this week's episode.   Thank you all for listening.
   Web Art by Jim Foster   Episode Art by Michael Shean-Jones
   Music by Temple Velocity, song I Will Fight For You, off the album Murder of Crows   Available from Tribeofnoise.com   Used under the Creative License 3.0   https://creativecommons.org/licenses/by-sa/3.0/legalcode   
    cited article https://www.belloflostsouls.net/2020/07/dd-and-the-most-popular-class-is.html]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1836</itunes:duration>
                <itunes:episode>296</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_249_Most_Favored_Character_Type_Splashbsovu.jpg" />    </item>
    <item>
        <title>Episode 248: Does Getting Older Change Your View on RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 248: Does Getting Older Change Your View on RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-248-does-getting-older-change-your-view-on-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-248-does-getting-older-change-your-view-on-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 21 Aug 2023 17:02:01 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/4ef1210e-3c58-3c2c-80ff-67083e6a33b5</guid>
                                    <description><![CDATA[<p>     Jolene was asking Saul if he thought his views on RPGs had changed over the years.  At first Saul didn't think his views had changed but Jolene was being very wiley and knew they had.  It did not take long for Saul to change his mind about how some of his views had changed.  
     Jolene asked about the games Saul did not like in the past, Traveller, CoC and Vampire, and immediately Saul knew the trap had been set.  So the discussion ranged from a variety of subjects about how getting older changes one's view about many RPGs and the hobby overall.
   As Alwasy Thanks for Listening.</p>
<p>   Web Art by Jim Foster
   Episode Art by Michael Shean-Jones</p>
<p> </p>
<p> </p>
<p>   Music by Charles David Sharp, song The Sage, off the album The Sage.
    Used using the Creative Commons License 3.0
   https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Jolene was asking Saul if he thought his views on RPGs had changed over the years.  At first Saul didn't think his views had changed but Jolene was being very wiley and knew they had.  It did not take long for Saul to change his mind about how some of his views had changed.  <br>
     Jolene asked about the games Saul did not like in the past, Traveller, CoC and Vampire, and immediately Saul knew the trap had been set.  So the discussion ranged from a variety of subjects about how getting older changes one's view about many RPGs and the hobby overall.<br>
   As Alwasy Thanks for Listening.</p>
<p>   Web Art by Jim Foster<br>
   Episode Art by Michael Shean-Jones</p>
<p> </p>
<p> </p>
<p>   Music by Charles David Sharp, song The Sage, off the album The Sage.<br>
    Used using the Creative Commons License 3.0<br>
   https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/p6z7if/Gaming_Perspectives_with_Saul_and_Jolene_Episode_248_Does_Getting_Older_Change_Your_View_of_RPGsaka68.mp3" length="44494503" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Jolene was asking Saul if he thought his views on RPGs had changed over the years.  At first Saul didn't think his views had changed but Jolene was being very wiley and knew they had.  It did not take long for Saul to change his mind about how some of his views had changed.       Jolene asked about the games Saul did not like in the past, Traveller, CoC and Vampire, and immediately Saul knew the trap had been set.  So the discussion ranged from a variety of subjects about how getting older changes one's view about many RPGs and the hobby overall.   As Alwasy Thanks for Listening.
   Web Art by Jim Foster   Episode Art by Michael Shean-Jones
 
 
   Music by Charles David Sharp, song The Sage, off the album The Sage.    Used using the Creative Commons License 3.0   https://creativecommons.org/licenses/by-sa/3.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2779</itunes:duration>
                <itunes:episode>295</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_248_Getting_Older_splash9t41o.jpg" />    </item>
    <item>
        <title>Episode 247: Does Being A Paid GM Change Your Game, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 247: Does Being A Paid GM Change Your Game, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-247-does-being-a-paid-gm-change-your-game-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-247-does-being-a-paid-gm-change-your-game-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 03 Aug 2023 15:38:22 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/b330f5e6-1951-3bae-b528-1df3f9e155d5</guid>
                                    <description><![CDATA[<p>In this episode Saul and Jolene talk about a question saw on Facebook that asked, "Does being a paid GM change your game?  There were plenty of comments and Saul picked out a few to discuss how it correlated with being a paid GM.
One comment was asking if the GM would be considered to be a player in an RPG game.  For Saul it seemed like a silly question but if you really dig into the issue it is not so easily answered.  Another commenter didn't like the use of the term play because they thought it didn't fully describe what a GM does.  
      Finally Saul and Jolene discuss how being paid might affect the GM in their approach to GMing.  Whether it included more prep, more props, maps, voices, and added stress to perform.
    For Saul he used the idea of being a Con GM Vs Running Home games to show how he tackles a Con game in comparison to a home game.  Extrapolating that to being paid Saul believed it would surely impact his approach and responsibility over putting on a good RPG game.</p>
<p>  Thank You all for listening.
  Web Art by Jim Foster
  Episode Art by Michael Shean-Jones</p>
<p>  Music by Brentin Davis, song Getting Paid Over Here  
  Available from Tribeofnoise.com
  Used using the Creative Commons License 4.0
   https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In this episode Saul and Jolene talk about a question saw on Facebook that asked, "Does being a paid GM change your game?  There were plenty of comments and Saul picked out a few to discuss how it correlated with being a paid GM.<br>
One comment was asking if the GM would be considered to be a player in an RPG game.  For Saul it seemed like a silly question but if you really dig into the issue it is not so easily answered.  Another commenter didn't like the use of the term play because they thought it didn't fully describe what a GM does.  <br>
      Finally Saul and Jolene discuss how being paid might affect the GM in their approach to GMing.  Whether it included more prep, more props, maps, voices, and added stress to perform.<br>
    For Saul he used the idea of being a Con GM Vs Running Home games to show how he tackles a Con game in comparison to a home game.  Extrapolating that to being paid Saul believed it would surely impact his approach and responsibility over putting on a good RPG game.</p>
<p>  Thank You all for listening.<br>
  Web Art by Jim Foster<br>
  Episode Art by Michael Shean-Jones</p>
<p>  Music by Brentin Davis, song Getting Paid Over Here  <br>
  Available from Tribeofnoise.com<br>
  Used using the Creative Commons License 4.0<br>
   https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/rc7b2u/Gaming_Perspectves_with_Saul_and_Jolene_Epidsode_247_Does_Being_A_Paid_GM_Change_Your_Gamebsllr.mp3" length="41209492" type="audio/mpeg"/>
                <itunes:summary><![CDATA[In this episode Saul and Jolene talk about a question saw on Facebook that asked, "Does being a paid GM change your game?  There were plenty of comments and Saul picked out a few to discuss how it correlated with being a paid GM.One comment was asking if the GM would be considered to be a player in an RPG game.  For Saul it seemed like a silly question but if you really dig into the issue it is not so easily answered.  Another commenter didn't like the use of the term play because they thought it didn't fully describe what a GM does.        Finally Saul and Jolene discuss how being paid might affect the GM in their approach to GMing.  Whether it included more prep, more props, maps, voices, and added stress to perform.    For Saul he used the idea of being a Con GM Vs Running Home games to show how he tackles a Con game in comparison to a home game.  Extrapolating that to being paid Saul believed it would surely impact his approach and responsibility over putting on a good RPG game.
  Thank You all for listening.  Web Art by Jim Foster  Episode Art by Michael Shean-Jones
  Music by Brentin Davis, song Getting Paid Over Here    Available from Tribeofnoise.com  Used using the Creative Commons License 4.0   https://creativecommons.org/licenses/by-sa/4.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2509</itunes:duration>
                <itunes:episode>294</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Epsiode_247_Paid_GM_Change_Splash6ao4j.jpg" />    </item>
    <item>
        <title>Episode 246: Character Advancement, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 246: Character Advancement, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-246-character-advancement-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-246-character-advancement-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 18 Jul 2023 15:06:38 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e5cdc0aa-d7d7-3043-9f23-335e1cd36ddd</guid>
                                    <description><![CDATA[<p>     Saul and Jolene were talking about "leveling up" in RPGs.  They were talking about the difference between D&amp;D and Shadowrun.  Saul thought about all the different ways RPGs handled character advancement.  As Saul and Jolne talked about it they decided to write down some notes about their discussion and make a Gaming Perspectives Episode.  
     Though Saul digresses as usual to the subject of GMs not liking players rolling dice without being asked by the GM, in his defense this digression was instigated by Jolene.  They quickly went back to discuss how characters advance in RPGs.
     Thank You all for listening as we head toward our 250th Official Episode.   We would like to thank you all for joining us as we talk about playing games.
   Web art by Jim Foster
   Episode Art by Michael Shean-Jones</p>
<p>  Music by Solxis, song Welcome Advance
  Available from Tribeofnoise.com
  Used using Creative Commons License 4.0</p>
<p>https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene were talking about "leveling up" in RPGs.  They were talking about the difference between D&amp;D and Shadowrun.  Saul thought about all the different ways RPGs handled character advancement.  As Saul and Jolne talked about it they decided to write down some notes about their discussion and make a Gaming Perspectives Episode.  <br>
     Though Saul digresses as usual to the subject of GMs not liking players rolling dice without being asked by the GM, in his defense this digression was instigated by Jolene.  They quickly went back to discuss how characters advance in RPGs.<br>
     Thank You all for listening as we head toward our 250th Official Episode.   We would like to thank you all for joining us as we talk about playing games.<br>
   Web art by Jim Foster<br>
   Episode Art by Michael Shean-Jones</p>
<p>  Music by Solxis, song Welcome Advance<br>
  Available from Tribeofnoise.com<br>
  Used using Creative Commons License 4.0</p>
<p>https://creativecommons.org/licenses/by-sa/4.0/</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/q69sc5/Gaming_Perspectives_with_Saul_and_Jolene_Episode_246_Character_Advancement9h177.mp3" length="45272448" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene were talking about "leveling up" in RPGs.  They were talking about the difference between D&amp;D and Shadowrun.  Saul thought about all the different ways RPGs handled character advancement.  As Saul and Jolne talked about it they decided to write down some notes about their discussion and make a Gaming Perspectives Episode.       Though Saul digresses as usual to the subject of GMs not liking players rolling dice without being asked by the GM, in his defense this digression was instigated by Jolene.  They quickly went back to discuss how characters advance in RPGs.     Thank You all for listening as we head toward our 250th Official Episode.   We would like to thank you all for joining us as we talk about playing games.   Web art by Jim Foster   Episode Art by Michael Shean-Jones
  Music by Solxis, song Welcome Advance  Available from Tribeofnoise.com  Used using Creative Commons License 4.0
https://creativecommons.org/licenses/by-sa/4.0/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2779</itunes:duration>
                <itunes:episode>293</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_246_Character_Advancement_Splash64se9.jpg" />    </item>
    <item>
        <title>Episode 245: Surviving a Game Con, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 245: Surviving a Game Con, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-245-surviving-a-game-con-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-245-surviving-a-game-con-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sat, 08 Jul 2023 11:07:12 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/b350f655-19fc-3d57-9089-d44f7afcc656</guid>
                                    <description><![CDATA[<p>    Jolene and Saul have been to many local gaming conventions over the years.  They usually attend 3 game cons a year.  All local SF Bay Area conventions.   They have always thought about going to a larger game convention such as Origins, Gen Con and now Game Hole Con, but have yet to make the trek to one of those larger game cons.  
     But all conventions have similar hurdles to enjoy them as much as possible.   In this episode Saul and Jolene share tip that not only help you survive but thrive and have as much fun as possible at any game convention you might attend.
   As Always Thanks for listening.
    Web Art by Jim Foster
    Episode art by Michael Shean-Jones</p>
<p>   Music by Diane Tell,  song Where No One Can Survive.
    Available from Tribeofnoise.com
    Used under the Creative Commons Licence 3.0
https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Jolene and Saul have been to many local gaming conventions over the years.  They usually attend 3 game cons a year.  All local SF Bay Area conventions.   They have always thought about going to a larger game convention such as Origins, Gen Con and now Game Hole Con, but have yet to make the trek to one of those larger game cons.  <br>
     But all conventions have similar hurdles to enjoy them as much as possible.   In this episode Saul and Jolene share tip that not only help you survive but thrive and have as much fun as possible at any game convention you might attend.<br>
   As Always Thanks for listening.<br>
    Web Art by Jim Foster<br>
    Episode art by Michael Shean-Jones</p>
<p>   Music by Diane Tell,  song Where No One Can Survive.<br>
    Available from Tribeofnoise.com<br>
    Used under the Creative Commons Licence 3.0<br>
https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4qi65t/Gaming_Pespectives_with_Saul_and_Jolene_Episode_245_Surviving_a_Game_Con8pp24.mp3" length="34789901" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Jolene and Saul have been to many local gaming conventions over the years.  They usually attend 3 game cons a year.  All local SF Bay Area conventions.   They have always thought about going to a larger game convention such as Origins, Gen Con and now Game Hole Con, but have yet to make the trek to one of those larger game cons.       But all conventions have similar hurdles to enjoy them as much as possible.   In this episode Saul and Jolene share tip that not only help you survive but thrive and have as much fun as possible at any game convention you might attend.   As Always Thanks for listening.    Web Art by Jim Foster    Episode art by Michael Shean-Jones
   Music by Diane Tell,  song Where No One Can Survive.    Available from Tribeofnoise.com    Used under the Creative Commons Licence 3.0https://creativecommons.org/licenses/by-sa/3.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2107</itunes:duration>
                <itunes:episode>292</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_245_Surving_Game_Con_Splashbkfbh.jpg" />    </item>
    <item>
        <title>Episode 244: Bladerunner RPG Review, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 244: Bladerunner RPG Review, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-244-bladerunner-rpg-review-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-244-bladerunner-rpg-review-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 29 Jun 2023 16:43:26 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/de5bfd3f-8aa9-3d38-8293-11c1235f76af</guid>
                                    <description><![CDATA[<p> </p>
<p>        Now that Saul and run Bladerunner the RPG three times and has gone over the Bladerunner RPG by Free League, Saul and Jolene decided to do a quick review of the game.   Saul pre-ordered the Core book and the Starter Kit.  
       Though Saul really liked the components of the Starter Set the scenario was quite to Saul's liking.  Saul would call himself a fan of the Original Bladerunner movie, Jolene on the other hand has a slightly different opinion.   But no matter what her opinion of the movie was she really enjoyed playing in the world of Bladerunner.
     So listen as Saul and Jolene discuss the Bladerunner movie, the RPG and the book it is based on called, Do Androids Dream of Electric Sheep.
    Thank you all for listening.
    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
<p>  Music by Ainst,  song  Dead Runner, off the album Eggs are the Eggs.
  Available from Tribeofnoise.com
  Used using the Creative Commons License 3.0
   https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p> </p>
<p>        Now that Saul and run Bladerunner the RPG three times and has gone over the Bladerunner RPG by Free League, Saul and Jolene decided to do a quick review of the game.   Saul pre-ordered the Core book and the Starter Kit.  <br>
       Though Saul really liked the components of the Starter Set the scenario was quite to Saul's liking.  Saul would call himself a fan of the Original Bladerunner movie, Jolene on the other hand has a slightly different opinion.   But no matter what her opinion of the movie was she really enjoyed playing in the world of Bladerunner.<br>
     So listen as Saul and Jolene discuss the Bladerunner movie, the RPG and the book it is based on called, Do Androids Dream of Electric Sheep.<br>
    Thank you all for listening.<br>
    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
<p>  Music by Ainst,  song  Dead Runner, off the album Eggs are the Eggs.<br>
  Available from Tribeofnoise.com<br>
  Used using the Creative Commons License 3.0<br>
   https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/shhfp9/Gaming_Perspectives_with_Saul_and_Jolene_Episode_244_Bladerunner_RPG_Review7gf6t.mp3" length="47993242" type="audio/mpeg"/>
                <itunes:summary><![CDATA[ 
        Now that Saul and run Bladerunner the RPG three times and has gone over the Bladerunner RPG by Free League, Saul and Jolene decided to do a quick review of the game.   Saul pre-ordered the Core book and the Starter Kit.         Though Saul really liked the components of the Starter Set the scenario was quite to Saul's liking.  Saul would call himself a fan of the Original Bladerunner movie, Jolene on the other hand has a slightly different opinion.   But no matter what her opinion of the movie was she really enjoyed playing in the world of Bladerunner.     So listen as Saul and Jolene discuss the Bladerunner movie, the RPG and the book it is based on called, Do Androids Dream of Electric Sheep.    Thank you all for listening.    Web Art by Jim Foster    Episode Art by Michael Shean-Jones
  Music by Ainst,  song  Dead Runner, off the album Eggs are the Eggs.  Available from Tribeofnoise.com  Used using the Creative Commons License 3.0   https://creativecommons.org/licenses/by-sa/3.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2887</itunes:duration>
                <itunes:episode>291</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_244_Bladerunner_Review_Splash9hvjw.jpg" />    </item>
    <item>
        <title>Bonus Episode: Sean Nittner Interview BigBadCon 2023, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Bonus Episode: Sean Nittner Interview BigBadCon 2023, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/bonus-episode-sean-nittner-interview-bigbadcon-2023-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/bonus-episode-sean-nittner-interview-bigbadcon-2023-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 26 Jun 2023 16:18:11 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/f8c6f804-a149-3cb1-93d8-dcdfec5ebd9e</guid>
                                    <description><![CDATA[<p>     In this episode we interview Sean Nittner of BigBadCon.  Saul and Jolene have a great talk with Sean Steward of BigBadCon a convention in the Bay Area that is one of the most inclusive and loved gaming cons on the West Coast.  We discuss with Sean his vision of Big Bad Con,  the Pandemic effect and the post pandemic recovery.  What Big Bad Con Does for the gaming community.   Big Bad Con is a charity con so you can have a great time playing games and feel good about donating to an official non-profit charity.</p>
<p>   You can go to <a href='https://www.bigbadcon.com/'>https://www.bigbadcon.com/</a></p>
<p>  to get all the info you need about Big Bad Con.</p>
<p> </p>
<p>  Thank you all for listening.</p>
<p>   Web Art by Jim Foster</p>
<p>    Episode Art by Michael Shean-Jones</p>
<p>   </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode we interview Sean Nittner of BigBadCon.  Saul and Jolene have a great talk with Sean Steward of BigBadCon a convention in the Bay Area that is one of the most inclusive and loved gaming cons on the West Coast.  We discuss with Sean his vision of Big Bad Con,  the Pandemic effect and the post pandemic recovery.  What Big Bad Con Does for the gaming community.   Big Bad Con is a charity con so you can have a great time playing games and feel good about donating to an official non-profit charity.</p>
<p>   You can go to <a href='https://www.bigbadcon.com/'>https://www.bigbadcon.com/</a></p>
<p>  to get all the info you need about Big Bad Con.</p>
<p> </p>
<p>  Thank you all for listening.</p>
<p>   Web Art by Jim Foster</p>
<p>    Episode Art by Michael Shean-Jones</p>
<p>   </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8dupze/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Sean_Nittner_Interview_2023_Big_Bad_Con9qxgv.mp3" length="72461721" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode we interview Sean Nittner of BigBadCon.  Saul and Jolene have a great talk with Sean Steward of BigBadCon a convention in the Bay Area that is one of the most inclusive and loved gaming cons on the West Coast.  We discuss with Sean his vision of Big Bad Con,  the Pandemic effect and the post pandemic recovery.  What Big Bad Con Does for the gaming community.   Big Bad Con is a charity con so you can have a great time playing games and feel good about donating to an official non-profit charity.
   You can go to https://www.bigbadcon.com/
  to get all the info you need about Big Bad Con.
 
  Thank you all for listening.
   Web Art by Jim Foster
    Episode Art by Michael Shean-Jones
   ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3660</itunes:duration>
                <itunes:episode>290</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Sean_2023_Splash7jawa.jpg" />    </item>
    <item>
        <title>Episode 243:Favorite RPG Game System, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 243:Favorite RPG Game System, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-243favorite-rpg-game-system-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-243favorite-rpg-game-system-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 21 Jun 2023 13:16:04 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/50518fd0-b553-3fd0-a52a-79f6a5fd915b</guid>
                                    <description><![CDATA[<p>     For this episode Saul was trying to come up with his current favorite RPG game system.  As Saul was discussing his favorite system Jolene asked about another system, then another and then another.  You all get the picture.
     After some discussion Saul and Jolene decided to make an episode of Saul's favorite RPG Game System.  
   Thank you all for listening.</p>
<p>    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
<p>    Music by Phaze 2 Jazz, song My Favorite Guy, off the album Options
   Available from Tribeofnoise.com
   Used using the Creative Commons License 4.0</p>
<p>       http://creativecommons.org/licenses/by-sa/4.0/
</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     For this episode Saul was trying to come up with his current favorite RPG game system.  As Saul was discussing his favorite system Jolene asked about another system, then another and then another.  You all get the picture.<br>
     After some discussion Saul and Jolene decided to make an episode of Saul's favorite RPG Game System.  <br>
   Thank you all for listening.</p>
<p>    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
<p>    Music by Phaze 2 Jazz, song My Favorite Guy, off the album Options<br>
   Available from Tribeofnoise.com<br>
   Used using the Creative Commons License 4.0</p>
<p>       http://creativecommons.org/licenses/by-sa/4.0/<br>
</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/57zhdc/Gaming_Perspectives_with_Saul_and_Jolene_Episode_243_Favorite_RPG_Game_Systemadsz5.mp3" length="33212462" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     For this episode Saul was trying to come up with his current favorite RPG game system.  As Saul was discussing his favorite system Jolene asked about another system, then another and then another.  You all get the picture.     After some discussion Saul and Jolene decided to make an episode of Saul's favorite RPG Game System.     Thank you all for listening.
    Web Art by Jim Foster    Episode Art by Michael Shean-Jones
    Music by Phaze 2 Jazz, song My Favorite Guy, off the album Options   Available from Tribeofnoise.com   Used using the Creative Commons License 4.0
       http://creativecommons.org/licenses/by-sa/4.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2043</itunes:duration>
                <itunes:episode>289</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_243_Favorite_Game_System_Splash868c6.jpg" />    </item>
    <item>
        <title>Episode 242:  Social Rules in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 242:  Social Rules in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-242-social-rules-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-242-social-rules-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 08 Jun 2023 15:56:25 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/466246e7-32dc-3c1a-8c9b-fc21c8654e42</guid>
                                    <description><![CDATA[<p> </p>
<p>Social rules in Rpgs is something that is usally overlooked or not included in RPGs.   As the hobby gets more and more people outside the Wargame Hobby the idea of rules including social conflict rules.   Looking at posts about this subject many of those posting stated that they did not like the idea of one simple roll of the dice to determine social conflict.  From convincing the guard to let them in without an invitation, trying to get information from a witness not wanting to cooperate, to gaining favor from a warlord.   These are all examples of Social Conflict in RPGs.
       Some games have social conflict rules, other include some rudimentary rules, while other rules completely leave out these kind of rules.  Saul and Jolene discuss how these rules might work but then segue onto the subject of Social Rules at the RPG Table.  This is most important at public or convention games where you are likely to play with complete strangers. 
       As Always Thank You All for Listening</p>
<p>       Web Art by Jim Foster
       Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>   Music by Porch Light Prophets, song Like Me Now
   Available from Tribeofnoise.com
   Used under Creative Commons License 4.0
    https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p> </p>
<p>Social rules in Rpgs is something that is usally overlooked or not included in RPGs.   As the hobby gets more and more people outside the Wargame Hobby the idea of rules including social conflict rules.   Looking at posts about this subject many of those posting stated that they did not like the idea of one simple roll of the dice to determine social conflict.  From convincing the guard to let them in without an invitation, trying to get information from a witness not wanting to cooperate, to gaining favor from a warlord.   These are all examples of Social Conflict in RPGs.<br>
       Some games have social conflict rules, other include some rudimentary rules, while other rules completely leave out these kind of rules.  Saul and Jolene discuss how these rules might work but then segue onto the subject of Social Rules at the RPG Table.  This is most important at public or convention games where you are likely to play with complete strangers. <br>
       As Always Thank You All for Listening</p>
<p>       Web Art by Jim Foster<br>
       Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>   Music by Porch Light Prophets, song Like Me Now<br>
   Available from Tribeofnoise.com<br>
   Used under Creative Commons License 4.0<br>
    https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ye42tt/Gaming_Perspectives_with_Saul_and_Jolene_Episode_242_Social_Rules_in_RPGs66h2m.mp3" length="39606612" type="audio/mpeg"/>
                <itunes:summary><![CDATA[ 
Social rules in Rpgs is something that is usally overlooked or not included in RPGs.   As the hobby gets more and more people outside the Wargame Hobby the idea of rules including social conflict rules.   Looking at posts about this subject many of those posting stated that they did not like the idea of one simple roll of the dice to determine social conflict.  From convincing the guard to let them in without an invitation, trying to get information from a witness not wanting to cooperate, to gaining favor from a warlord.   These are all examples of Social Conflict in RPGs.       Some games have social conflict rules, other include some rudimentary rules, while other rules completely leave out these kind of rules.  Saul and Jolene discuss how these rules might work but then segue onto the subject of Social Rules at the RPG Table.  This is most important at public or convention games where you are likely to play with complete strangers.        As Always Thank You All for Listening
       Web Art by Jim Foster       Episode Art by Michael Shean-Jones
 
   Music by Porch Light Prophets, song Like Me Now   Available from Tribeofnoise.com   Used under Creative Commons License 4.0    https://creativecommons.org/licenses/by-sa/4.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2424</itunes:duration>
                <itunes:episode>288</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_242_Social_Rules_Splash7ciwd.jpg" />    </item>
    <item>
        <title>Episode 241: Locations in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 241: Locations in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-241-locations-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-241-locations-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 01 Jun 2023 10:59:42 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/7583a801-4c8c-3083-8aff-e8cd82b3b677</guid>
                                    <description><![CDATA[<p>     Location, location, location.  Everyone knows how important locations are in real estate, but what is less known is the importance of locations in RPG adventures.  No matter the genre or the game, locations are where the adventures take place.  
     Saul and Jolene dicuss the importance of location in rpgs games and adventures and how each location does not and should not be mapped out in detail but that means some might have to be.  For a GM it is important to know which ones are need details and others that do not.  It saves precious time for GMs to work on other parts of the game session.
     As Always Thank You All for Listening.
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>     </p>
<p>    Music by Matt Leibowitz, song Some Places.
      Available from Tribeofnoise.com
   Used under the Creative Commons License 3.0</p>
<p> </p>
<p> </p>
<p>https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Location, location, location.  Everyone knows how important locations are in real estate, but what is less known is the importance of locations in RPG adventures.  No matter the genre or the game, locations are where the adventures take place.  <br>
     Saul and Jolene dicuss the importance of location in rpgs games and adventures and how each location does not and should not be mapped out in detail but that means some might have to be.  For a GM it is important to know which ones are need details and others that do not.  It saves precious time for GMs to work on other parts of the game session.<br>
     As Always Thank You All for Listening.<br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>     </p>
<p>    Music by Matt Leibowitz, song Some Places.<br>
      Available from Tribeofnoise.com<br>
   Used under the Creative Commons License 3.0</p>
<p> </p>
<p> </p>
<p>https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/yryepd/Gaming_Perspectives_with_Saul_and_Jolene_Episode_241_Locations_in_Rpgs6h820.mp3" length="38472032" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Location, location, location.  Everyone knows how important locations are in real estate, but what is less known is the importance of locations in RPG adventures.  No matter the genre or the game, locations are where the adventures take place.       Saul and Jolene dicuss the importance of location in rpgs games and adventures and how each location does not and should not be mapped out in detail but that means some might have to be.  For a GM it is important to know which ones are need details and others that do not.  It saves precious time for GMs to work on other parts of the game session.     As Always Thank You All for Listening.     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
     
    Music by Matt Leibowitz, song Some Places.      Available from Tribeofnoise.com   Used under the Creative Commons License 3.0
 
 
https://creativecommons.org/licenses/by-sa/3.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2313</itunes:duration>
                <itunes:episode>287</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_241_Locations_Splash8q6zq.jpg" />    </item>
    <item>
        <title>Episode 240: An RPG for New Players, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 240: An RPG for New Players, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-240-an-rpg-for-new-players-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-240-an-rpg-for-new-players-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 24 May 2023 17:19:59 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/c3ba2bd8-b89b-3e5a-ae4e-6425fd6371fa</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about what you should look for in a RPG for brand new players.   At first it seems like an very easy thing to assertain.  Pick a super easy rpg to run.  But there are other things to consider other than just what game to run.
     What are the players expectations,  what genre are they interested in, what kind of adventure do you want to experience.  These and many more considerations will help you determine what RPG you should choose to run.</p>
<p>
    Thank you all for listening.</p>
<p>
    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
<p>    Music by Artron, song A New Hope.
    Available from Tribeofnoise.com
    Used under the CC 3.0 License
     https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
<p> </p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about what you should look for in a RPG for brand new players.   At first it seems like an very easy thing to assertain.  Pick a super easy rpg to run.  But there are other things to consider other than just what game to run.<br>
     What are the players expectations,  what genre are they interested in, what kind of adventure do you want to experience.  These and many more considerations will help you determine what RPG you should choose to run.</p>
<p><br>
    Thank you all for listening.</p>
<p><br>
    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
<p>    Music by Artron, song A New Hope.<br>
    Available from Tribeofnoise.com<br>
    Used under the CC 3.0 License<br>
     https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
<p> </p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7856cm/Gaming_Perspectives_with_Saul_and_Jolene_Episode_240_RPGs_for_New_Players9clen.mp3" length="38118424" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about what you should look for in a RPG for brand new players.   At first it seems like an very easy thing to assertain.  Pick a super easy rpg to run.  But there are other things to consider other than just what game to run.     What are the players expectations,  what genre are they interested in, what kind of adventure do you want to experience.  These and many more considerations will help you determine what RPG you should choose to run.
    Thank you all for listening.
    Web Art by Jim Foster    Episode Art by Michael Shean-Jones
    Music by Artron, song A New Hope.    Available from Tribeofnoise.com    Used under the CC 3.0 License     https://creativecommons.org/licenses/by-sa/3.0/legalcode
 
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2312</itunes:duration>
                <itunes:episode>286</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_240_RPG_for_NEw_Players_Spalsh8251o.jpg" />    </item>
    <item>
        <title>Episode 239: Leaning into Bad Rolls, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 239: Leaning into Bad Rolls, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-239-leaning-into-bad-rolls-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-239-leaning-into-bad-rolls-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 16 May 2023 12:57:38 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/62cbda7e-4479-3c5f-97c2-c86f53a46bc8</guid>
                                    <description><![CDATA[<p> </p>
<p>     Saul and Jolene were talking about some bad dice rolls that were happening in the last session of their Shadowrun 5th Edtion game.  The discussion covered how players usually do not want to roll bad and be reletively successfull in all their characters endeavors.  But what when rolls go bad, really bad.
     The idea of Leaning into Bad Rolls came up and Saul and Jolene decided to do an episode on "Leaning  into Bad Rolls".   Not simple failures as in missing in combat or failing a skill roll but failing critically.  What can GMs and Players do when misfortune falls upon the bold..
    Thank you all for listening.
    If you want to contact us for any reason please email Saul and Jolene at gamingperspectives.com@gmail.com
   Web Art by Jim Foster
    Espisode Art by Michael Shean-Jones</p>
<p>  Music by Edna Polic, song Lean on Me 
  Available from Tribeofnoise.com
  Used by CC license 4.0
  https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p> </p>
<p>     Saul and Jolene were talking about some bad dice rolls that were happening in the last session of their Shadowrun 5th Edtion game.  The discussion covered how players usually do not want to roll bad and be reletively successfull in all their characters endeavors.  But what when rolls go bad, really bad.<br>
     The idea of Leaning into Bad Rolls came up and Saul and Jolene decided to do an episode on "Leaning  into Bad Rolls".   Not simple failures as in missing in combat or failing a skill roll but failing critically.  What can GMs and Players do when misfortune falls upon the bold..<br>
    Thank you all for listening.<br>
    If you want to contact us for any reason please email Saul and Jolene at gamingperspectives.com@gmail.com<br>
   Web Art by Jim Foster<br>
    Espisode Art by Michael Shean-Jones</p>
<p>  Music by Edna Polic, song Lean on Me <br>
  Available from Tribeofnoise.com<br>
  Used by CC license 4.0<br>
  https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ymv4w5/Gaming_Perspectives_with_Saul_and_Jolene_Episode_239_Leaning_into_Bad_Rolls8ja5x.mp3" length="41483511" type="audio/mpeg"/>
                <itunes:summary><![CDATA[ 
     Saul and Jolene were talking about some bad dice rolls that were happening in the last session of their Shadowrun 5th Edtion game.  The discussion covered how players usually do not want to roll bad and be reletively successfull in all their characters endeavors.  But what when rolls go bad, really bad.     The idea of Leaning into Bad Rolls came up and Saul and Jolene decided to do an episode on "Leaning  into Bad Rolls".   Not simple failures as in missing in combat or failing a skill roll but failing critically.  What can GMs and Players do when misfortune falls upon the bold..    Thank you all for listening.    If you want to contact us for any reason please email Saul and Jolene at gamingperspectives.com@gmail.com   Web Art by Jim Foster    Espisode Art by Michael Shean-Jones
  Music by Edna Polic, song Lean on Me   Available from Tribeofnoise.com  Used by CC license 4.0  https://creativecommons.org/licenses/by-sa/4.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2513</itunes:duration>
                <itunes:episode>285</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_239_Lean_into_Rolls_Spalsh7vqc9.jpg" />    </item>
    <item>
        <title>Episode 238: The New D&amp;D Movie No Spoiliers, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 238: The New D&amp;D Movie No Spoiliers, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-238-the-new-dd-movie-no-spoiliers-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-238-the-new-dd-movie-no-spoiliers-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 04 May 2023 15:59:42 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e8354553-11b3-36cf-b153-bff05434ddc2</guid>
                                    <description><![CDATA[<p>The new D&D Movie: Honor Among Thieves has been out for about a month.  Jolene and Saul went to go see the movie and decided to do a Spoiler Free episode.  No Spoilers.  If you have seen the trailers then you should feel safe listening to this episode.  
    So what are Saul going to be talking about?  Three things.  How is the setting of the movie, Forgotten Realms presented to the viewers of the movie.  Did they spend a lot of time describing, presenting or discussing the world of the Forgotten Realms?
      The 2nd topic was how well were the classes presented by the characters in the movie.  The the actors, the script and their actions illustrate the classic D&D classes of the RPG?  From the main characters to the secondary characters could D&D player identify the classes that those actors were trying to portray?  If they did how well did they do it?
     Did the movie do a good job of portraying  an actual D&D adventure/campaign?  If it did how did it do it?  
    Saul and Jolene then finish up the episode of their overall opinion on the movie.
  
   Thanks for listening 
    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones
</p>
<p>Music by Scorpio Dragon,  song Knife in the Dark, from the album The One Ring and other Stories 
Used through the CC license 3.0
https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The new D&D Movie: Honor Among Thieves has been out for about a month.  Jolene and Saul went to go see the movie and decided to do a Spoiler Free episode.  No Spoilers.  If you have seen the trailers then you should feel safe listening to this episode.  <br>
    So what are Saul going to be talking about?  Three things.  How is the setting of the movie, Forgotten Realms presented to the viewers of the movie.  Did they spend a lot of time describing, presenting or discussing the world of the Forgotten Realms?<br>
      The 2nd topic was how well were the classes presented by the characters in the movie.  The the actors, the script and their actions illustrate the classic D&D classes of the RPG?  From the main characters to the secondary characters could D&D player identify the classes that those actors were trying to portray?  If they did how well did they do it?<br>
     Did the movie do a good job of portraying  an actual D&D adventure/campaign?  If it did how did it do it?  <br>
    Saul and Jolene then finish up the episode of their overall opinion on the movie.<br>
  <br>
   Thanks for listening <br>
    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones<br>
</p>
<p>Music by Scorpio Dragon,  song Knife in the Dark, from the album The One Ring and other Stories <br>
Used through the CC license 3.0<br>
https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ycdt6u/Gaming_Perspectives_with_Saul_and_Jolene_Episode_238_The_New_D_D_Movieb23lg.mp3" length="33397585" type="audio/mpeg"/>
                <itunes:summary><![CDATA[The new D&D Movie: Honor Among Thieves has been out for about a month.  Jolene and Saul went to go see the movie and decided to do a Spoiler Free episode.  No Spoilers.  If you have seen the trailers then you should feel safe listening to this episode.      So what are Saul going to be talking about?  Three things.  How is the setting of the movie, Forgotten Realms presented to the viewers of the movie.  Did they spend a lot of time describing, presenting or discussing the world of the Forgotten Realms?      The 2nd topic was how well were the classes presented by the characters in the movie.  The the actors, the script and their actions illustrate the classic D&D classes of the RPG?  From the main characters to the secondary characters could D&D player identify the classes that those actors were trying to portray?  If they did how well did they do it?     Did the movie do a good job of portraying  an actual D&D adventure/campaign?  If it did how did it do it?      Saul and Jolene then finish up the episode of their overall opinion on the movie.     Thanks for listening     Web Art by Jim Foster    Episode Art by Michael Shean-Jones
Music by Scorpio Dragon,  song Knife in the Dark, from the album The One Ring and other Stories Used through the CC license 3.0https://creativecommons.org/licenses/by-sa/3.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2060</itunes:duration>
                <itunes:episode>284</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_238_New_D_D_Moive_Splash8sur8.jpg" />    </item>
    <item>
        <title>Episode 237: Gnomes, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 237: Gnomes, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-237-gnomes-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-237-gnomes-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 28 Apr 2023 17:18:26 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/1c7c6017-3da2-3e03-beef-b2b43bf69348</guid>
                                    <description><![CDATA[<p>     Jolene has always liked Gnomes( She pronounces gnome with a hard G) and when we were thinking of a new episode we thought about the last couple of episodes dealing with Elves and Dwarves.  We agreed that Gnomes was a good topic to continue our discussion of playing other character races other than humans.
     Gnomes for Saul had been one of those groups that he had never played.  Saul usually played humans and possibly played one elf back in AD&D days so he could play a multi-class character.  Though recently Saul has favored playing two Gnomes in the last two fantasy genre RPGs he has played, Pathfinder 1st Edition and Low Fantasy Gaming.
      Saul really enjoyed playing the happy go lucky, hard to damper character with a large blunderbuss,  which in one game he called the Brindlebox Express.  
      So Saul and Jolene agree that Gnomes are really fun and cool to play where there is a lot of room for roleplaying.  
  Thanks for Listening.
  Web Art by JIm Foster
  Episode Art by Michael Shean-Jones. 
  
  Music by Kaleidoplasm, song Gnome Werk
  Available from Tribeofnoise.com
  Used with CC licence 4.0</p>
<p>  https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Jolene has always liked Gnomes( She pronounces gnome with a hard G) and when we were thinking of a new episode we thought about the last couple of episodes dealing with Elves and Dwarves.  We agreed that Gnomes was a good topic to continue our discussion of playing other character races other than humans.<br>
     Gnomes for Saul had been one of those groups that he had never played.  Saul usually played humans and possibly played one elf back in AD&D days so he could play a multi-class character.  Though recently Saul has favored playing two Gnomes in the last two fantasy genre RPGs he has played, Pathfinder 1st Edition and Low Fantasy Gaming.<br>
      Saul really enjoyed playing the happy go lucky, hard to damper character with a large blunderbuss,  which in one game he called the Brindlebox Express.  <br>
      So Saul and Jolene agree that Gnomes are really fun and cool to play where there is a lot of room for roleplaying.  <br>
  Thanks for Listening.<br>
  Web Art by JIm Foster<br>
  Episode Art by Michael Shean-Jones. <br>
  <br>
  Music by Kaleidoplasm, song Gnome Werk<br>
  Available from Tribeofnoise.com<br>
  Used with CC licence 4.0</p>
<p>  https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/yhnkwq/Gaming_Perspectives_with_Saul_and_Jolene_Episode_237_Gnomesayl2o.mp3" length="30136100" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Jolene has always liked Gnomes( She pronounces gnome with a hard G) and when we were thinking of a new episode we thought about the last couple of episodes dealing with Elves and Dwarves.  We agreed that Gnomes was a good topic to continue our discussion of playing other character races other than humans.     Gnomes for Saul had been one of those groups that he had never played.  Saul usually played humans and possibly played one elf back in AD&D days so he could play a multi-class character.  Though recently Saul has favored playing two Gnomes in the last two fantasy genre RPGs he has played, Pathfinder 1st Edition and Low Fantasy Gaming.      Saul really enjoyed playing the happy go lucky, hard to damper character with a large blunderbuss,  which in one game he called the Brindlebox Express.        So Saul and Jolene agree that Gnomes are really fun and cool to play where there is a lot of room for roleplaying.    Thanks for Listening.  Web Art by JIm Foster  Episode Art by Michael Shean-Jones.     Music by Kaleidoplasm, song Gnome Werk  Available from Tribeofnoise.com  Used with CC licence 4.0
  https://creativecommons.org/licenses/by-sa/4.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1836</itunes:duration>
                <itunes:episode>283</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_237_Gnomes_Splash9z8ch.jpg" />    </item>
    <item>
        <title>Episode 236: Diesel Punk RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 236: Diesel Punk RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-236-diesel-punk-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-236-diesel-punk-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 20 Apr 2023 15:07:02 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/30cc59d1-557c-3536-a72d-7403ba285dbb</guid>
                                    <description><![CDATA[<p>     Saul was persuing the internet looking at Steam Punk  RPGs and stumbled across  Carbon Grey a Diesel Punk RPG by Magnetic Press.  It uses a slightly tweaked version of the Classic Star Wars D6 system.  Its quick and easy to understand and play.   That Star Wars D6 system has always been liked for its playablity and fun.  
     Carbon Grey is set in a alternate world where the 1st Kaiser is saved by a shepard that was struck by a meteorite which gets lodged in his chest and games super powers.  The Kaiser makes him his bodyguard.   That shepard's children hand super powers though not as powerful as their father.  They are all female and are called the Sisters Grey.  The KaIser uses the Sisters as shock troops and special forces unit and they kick ass.   With the Sisters Grey the Kaiser is able to form an empire that lasts hundred years.   Early in the 20th Century some countries revolt and a war ensues.  
    This is the setting for Carbon Grey.  It was based on a set of comic books which are now available as graphic novels.  Also published by Magnetic Press.
    Age of Steel also calls itself a Diesel Punk game.  Its setting is also around the 1920's in a very Earth like world called Neres.  But where Mechs are utilized in much of the world.  From mechs that are used to load heavy equipment to mechs made for war.   It is also uses a D6 dice pool system but it is unique to this system. You get to throw as many D6s as your attribute and your skill dictates what you need to roll for a success.  Seems super simple and easy to understand.
    As Always Thank You All for Listening.</p>
<p>   Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
<p>
    You can download the Carbon Grey Quckstart here,
        https://www.drivethrurpg.com/product/367220/Carbon-Grey-RPG--Quickstart-Guide
    You can buy Age of Steel here at Drivetrurpg,
        https://www.drivethrurpg.com/product/230642/Age-of-Steel</p>
<p>   Music by Tim Kulig, song Steam Driven Trailer.
   Available from Tribeofnoise.com
   Used with CC license 4.0
    https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul was persuing the internet looking at Steam Punk  RPGs and stumbled across  Carbon Grey a Diesel Punk RPG by Magnetic Press.  It uses a slightly tweaked version of the Classic Star Wars D6 system.  Its quick and easy to understand and play.   That Star Wars D6 system has always been liked for its playablity and fun.  <br>
     Carbon Grey is set in a alternate world where the 1st Kaiser is saved by a shepard that was struck by a meteorite which gets lodged in his chest and games super powers.  The Kaiser makes him his bodyguard.   That shepard's children hand super powers though not as powerful as their father.  They are all female and are called the Sisters Grey.  The KaIser uses the Sisters as shock troops and special forces unit and they kick ass.   With the Sisters Grey the Kaiser is able to form an empire that lasts hundred years.   Early in the 20th Century some countries revolt and a war ensues.  <br>
    This is the setting for Carbon Grey.  It was based on a set of comic books which are now available as graphic novels.  Also published by Magnetic Press.<br>
    Age of Steel also calls itself a Diesel Punk game.  Its setting is also around the 1920's in a very Earth like world called Neres.  But where Mechs are utilized in much of the world.  From mechs that are used to load heavy equipment to mechs made for war.   It is also uses a D6 dice pool system but it is unique to this system. You get to throw as many D6s as your attribute and your skill dictates what you need to roll for a success.  Seems super simple and easy to understand.<br>
    As Always Thank You All for Listening.</p>
<p>   Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
<p><br>
    You can download the Carbon Grey Quckstart here,<br>
        https://www.drivethrurpg.com/product/367220/Carbon-Grey-RPG--Quickstart-Guide<br>
    You can buy Age of Steel here at Drivetrurpg,<br>
        https://www.drivethrurpg.com/product/230642/Age-of-Steel</p>
<p>   Music by Tim Kulig, song Steam Driven Trailer.<br>
   Available from Tribeofnoise.com<br>
   Used with CC license 4.0<br>
    https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/u37azs/Gaming_Perspectives_with_Saul_and_Jolene_Episode_236_Diesel_Punk_RPGsaq4x8.mp3" length="35113267" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul was persuing the internet looking at Steam Punk  RPGs and stumbled across  Carbon Grey a Diesel Punk RPG by Magnetic Press.  It uses a slightly tweaked version of the Classic Star Wars D6 system.  Its quick and easy to understand and play.   That Star Wars D6 system has always been liked for its playablity and fun.       Carbon Grey is set in a alternate world where the 1st Kaiser is saved by a shepard that was struck by a meteorite which gets lodged in his chest and games super powers.  The Kaiser makes him his bodyguard.   That shepard's children hand super powers though not as powerful as their father.  They are all female and are called the Sisters Grey.  The KaIser uses the Sisters as shock troops and special forces unit and they kick ass.   With the Sisters Grey the Kaiser is able to form an empire that lasts hundred years.   Early in the 20th Century some countries revolt and a war ensues.      This is the setting for Carbon Grey.  It was based on a set of comic books which are now available as graphic novels.  Also published by Magnetic Press.    Age of Steel also calls itself a Diesel Punk game.  Its setting is also around the 1920's in a very Earth like world called Neres.  But where Mechs are utilized in much of the world.  From mechs that are used to load heavy equipment to mechs made for war.   It is also uses a D6 dice pool system but it is unique to this system. You get to throw as many D6s as your attribute and your skill dictates what you need to roll for a success.  Seems super simple and easy to understand.    As Always Thank You All for Listening.
   Web Art by Jim Foster    Episode Art by Michael Shean-Jones
    You can download the Carbon Grey Quckstart here,        https://www.drivethrurpg.com/product/367220/Carbon-Grey-RPG--Quickstart-Guide    You can buy Age of Steel here at Drivetrurpg,        https://www.drivethrurpg.com/product/230642/Age-of-Steel
   Music by Tim Kulig, song Steam Driven Trailer.   Available from Tribeofnoise.com   Used with CC license 4.0    https://creativecommons.org/licenses/by-sa/4.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2142</itunes:duration>
                <itunes:episode>282</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_236_Diesel_Punk_Splash_trdwru.jpg" />    </item>
    <item>
        <title>Episode 235:Different OSR RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 235:Different OSR RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-235different-osr-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-235different-osr-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 13 Apr 2023 16:31:03 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/bffd65b4-8fdb-3816-9a2a-3a2b8b34700e</guid>
                                    <description><![CDATA[<p>    We got a text asking about the different version of OSR RPGs so Saul and Jolene read through some of the OSR games that Saul has collected in printed and PDF format.  Jolene also looked at various blogs and Youtube vidoes for some of the more popular OSR games that Saul did not have in his library.
     From Original D&D to 2nd edition there are several OSR games for each version of  "Old School" RPGs.   What is really interesting is that they each have their own reasoning for making their version of an old D&D RPG.  
    Saul and Jolene discuss what, why and how each version of the same oringinal source is different and what their goal is by making their version of an "old school" RPG. 
     Saul might sound a bit funny as he was afflicted with Bels Palsy which paralized the right side of his face.  This makes him mumble even more than normal as much as he tried to annunciate as much as possible.  Saul decided to keep making episodes as the length of the affliction could be as short as tw0 weeks to 6 months.  So please bare with Saul and Jolene as they continue to keep podcasting even with Saul's mumbling.
   As Always,  Thank you All for listening.</p>
<p> Web Art by Jim Foster
  Episode Art by Michael Shean-Jones</p>
<p>  Music by MSU Ochestra, song Old School, off the album Music            Saved the Universe.
   Available from Tribeofnoise.com
  Used under CC 3.0
  https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    We got a text asking about the different version of OSR RPGs so Saul and Jolene read through some of the OSR games that Saul has collected in printed and PDF format.  Jolene also looked at various blogs and Youtube vidoes for some of the more popular OSR games that Saul did not have in his library.<br>
     From Original D&D to 2nd edition there are several OSR games for each version of  "Old School" RPGs.   What is really interesting is that they each have their own reasoning for making their version of an old D&D RPG.  <br>
    Saul and Jolene discuss what, why and how each version of the same oringinal source is different and what their goal is by making their version of an "old school" RPG. <br>
     Saul might sound a bit funny as he was afflicted with Bels Palsy which paralized the right side of his face.  This makes him mumble even more than normal as much as he tried to annunciate as much as possible.  Saul decided to keep making episodes as the length of the affliction could be as short as tw0 weeks to 6 months.  So please bare with Saul and Jolene as they continue to keep podcasting even with Saul's mumbling.<br>
   As Always,  Thank you All for listening.</p>
<p> Web Art by Jim Foster<br>
  Episode Art by Michael Shean-Jones</p>
<p>  Music by MSU Ochestra, song Old School, off the album Music            Saved the Universe.<br>
   Available from Tribeofnoise.com<br>
  Used under CC 3.0<br>
  https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/a2g27z/Gaming_Perspectives_with_Saul_and_Jolene_Episode_235_Different_OSR_games93gay.mp3" length="40726307" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    We got a text asking about the different version of OSR RPGs so Saul and Jolene read through some of the OSR games that Saul has collected in printed and PDF format.  Jolene also looked at various blogs and Youtube vidoes for some of the more popular OSR games that Saul did not have in his library.     From Original D&D to 2nd edition there are several OSR games for each version of  "Old School" RPGs.   What is really interesting is that they each have their own reasoning for making their version of an old D&D RPG.      Saul and Jolene discuss what, why and how each version of the same oringinal source is different and what their goal is by making their version of an "old school" RPG.      Saul might sound a bit funny as he was afflicted with Bels Palsy which paralized the right side of his face.  This makes him mumble even more than normal as much as he tried to annunciate as much as possible.  Saul decided to keep making episodes as the length of the affliction could be as short as tw0 weeks to 6 months.  So please bare with Saul and Jolene as they continue to keep podcasting even with Saul's mumbling.   As Always,  Thank you All for listening.
 Web Art by Jim Foster  Episode Art by Michael Shean-Jones
  Music by MSU Ochestra, song Old School, off the album Music            Saved the Universe.   Available from Tribeofnoise.com  Used under CC 3.0  https://creativecommons.org/licenses/by-sa/3.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2502</itunes:duration>
                <itunes:episode>281</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_235_Different_OSR_RPGs_Splash86glp.jpg" />    </item>
    <item>
        <title>Episode 234: Playing to Your GM Strengths, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 234: Playing to Your GM Strengths, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-234-playing-to-your-gm-strengths-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-234-playing-to-your-gm-strengths-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 06 Apr 2023 16:51:10 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/161707b3-494d-36cd-a16a-b78f5f53d626</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene discuss using your good skills while running RPGs.  All GMs have skills and talents.   Saul and Jolene agree that when GMs do this they make better games for their players.   
      Along with strengths, GMs have weaknesses, we all do.  Saul and Jolene also believe that we as GMs learn and progress with every game we play and run.  As we realize these weaknesses we can then counter them by working on getting better on those items we as GMs stumble with.
     Thanks for listening.</p>
<p>   Web Art by Jim Foster
   Episode Art by Michael Shean-Jones</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene discuss using your good skills while running RPGs.  All GMs have skills and talents.   Saul and Jolene agree that when GMs do this they make better games for their players.   <br>
      Along with strengths, GMs have weaknesses, we all do.  Saul and Jolene also believe that we as GMs learn and progress with every game we play and run.  As we realize these weaknesses we can then counter them by working on getting better on those items we as GMs stumble with.<br>
     Thanks for listening.</p>
<p>   Web Art by Jim Foster<br>
   Episode Art by Michael Shean-Jones</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nih57n/Gaming_Perspectives_with_Saul_and_Jolene_Episode_234_Playing_to_Your_GM_Strengths7t2qj.mp3" length="49781160" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene discuss using your good skills while running RPGs.  All GMs have skills and talents.   Saul and Jolene agree that when GMs do this they make better games for their players.         Along with strengths, GMs have weaknesses, we all do.  Saul and Jolene also believe that we as GMs learn and progress with every game we play and run.  As we realize these weaknesses we can then counter them by working on getting better on those items we as GMs stumble with.     Thanks for listening.
   Web Art by Jim Foster   Episode Art by Michael Shean-Jones
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2316</itunes:duration>
                <itunes:episode>280</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_234_Playing_to_Your_GM_Strengths_Splash74fkx.jpg" />    </item>
    <item>
        <title>Episode 233: Playing Dwarves in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 233: Playing Dwarves in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-233-playing-dwarves-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-233-playing-dwarves-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 30 Mar 2023 15:02:45 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/ff4b5d20-0245-3cda-853a-b2e60a2695fa</guid>
                                    <description><![CDATA[<p>     Dwarves in RPGs,  Saul and Jolene discussed Elves in a previous episode and they could not ignore the other popular RPG race, Dwarves.  Saul again harkens to Tolkien origins but doesn't believe that Tolkien was as much a fan of his Dwarves than his Elves.   
      Jolene found quite a bit of articles and posts about how people liked or disliked playing Dwarves in RPGs.  Though disliked less than Elves there seemed to be quite a bit of 'love/hate' dichotomy in players preferences.  
      When the subject of Dwarves in Shadowrun comes up, the discussion ventures into a discussion of race and racism as it is front and center in the Shadowrun universe.  Saul goes a bit off topic at this point but decided it might need an episode devoted to that subject.
      All in all Dwarves are present in many RPGs both fantasy and Sci Fi.  Jolene left with the desire to play a Dwarf in the next fantasy RPG she plays.  Saul who has never played a Dwarf in his 42 years of playing RPGs says it is probably because it hits too close to home.  
   As Always, Thank you all for listening!</p>
<p>
     Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    </p>
<p>     Music by Mechanized Dwarves, song Return From Exile
     Available from Tribeofnoise.com
     Used with CC license 3.0 
    https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Dwarves in RPGs,  Saul and Jolene discussed Elves in a previous episode and they could not ignore the other popular RPG race, Dwarves.  Saul again harkens to Tolkien origins but doesn't believe that Tolkien was as much a fan of his Dwarves than his Elves.   <br>
      Jolene found quite a bit of articles and posts about how people liked or disliked playing Dwarves in RPGs.  Though disliked less than Elves there seemed to be quite a bit of 'love/hate' dichotomy in players preferences.  <br>
      When the subject of Dwarves in Shadowrun comes up, the discussion ventures into a discussion of race and racism as it is front and center in the Shadowrun universe.  Saul goes a bit off topic at this point but decided it might need an episode devoted to that subject.<br>
      All in all Dwarves are present in many RPGs both fantasy and Sci Fi.  Jolene left with the desire to play a Dwarf in the next fantasy RPG she plays.  Saul who has never played a Dwarf in his 42 years of playing RPGs says it is probably because it hits too close to home.  <br>
   As Always, Thank you all for listening!</p>
<p><br>
     Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    </p>
<p>     Music by Mechanized Dwarves, song Return From Exile<br>
     Available from Tribeofnoise.com<br>
     Used with CC license 3.0 <br>
    https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/6g9sqe/Gaming_Perspectives_with_Saul_and_Jolene_Episode_233_Playing_Dwarves_in_RPGsbrzmo.mp3" length="38785706" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Dwarves in RPGs,  Saul and Jolene discussed Elves in a previous episode and they could not ignore the other popular RPG race, Dwarves.  Saul again harkens to Tolkien origins but doesn't believe that Tolkien was as much a fan of his Dwarves than his Elves.         Jolene found quite a bit of articles and posts about how people liked or disliked playing Dwarves in RPGs.  Though disliked less than Elves there seemed to be quite a bit of 'love/hate' dichotomy in players preferences.        When the subject of Dwarves in Shadowrun comes up, the discussion ventures into a discussion of race and racism as it is front and center in the Shadowrun universe.  Saul goes a bit off topic at this point but decided it might need an episode devoted to that subject.      All in all Dwarves are present in many RPGs both fantasy and Sci Fi.  Jolene left with the desire to play a Dwarf in the next fantasy RPG she plays.  Saul who has never played a Dwarf in his 42 years of playing RPGs says it is probably because it hits too close to home.     As Always, Thank you all for listening!
     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    
     Music by Mechanized Dwarves, song Return From Exile     Available from Tribeofnoise.com     Used with CC license 3.0     https://creativecommons.org/licenses/by-sa/3.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2385</itunes:duration>
                <itunes:episode>279</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_233_Playing_Dwarves_Splash6op1s.jpg" />    </item>
    <item>
        <title>Episode 232: Is There a DM Shortage?,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 232: Is There a DM Shortage?,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-232-is-there-a-dm-shortage-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-232-is-there-a-dm-shortage-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 23 Mar 2023 13:17:28 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/b24f4050-1704-3091-b2bd-39838b15597f</guid>
                                    <description><![CDATA[<p>
     After reading about a shortage of DMs in New York article and on different social media Saul and Jolene looked into this idea.   First of all is there a DM shortage?  The article was in Hellgate an online local "newspaper".  In it the author states that there is a large calling for DM by a large number of new players that want to play Dungeons and Dragons.  
      Saul thinks that this might be a D&D 5th edition and specifically in New York City problem,, due to a variety of factors.   Jolene and Saul discuss the merits of the article and how it might be a problem in other large metropolitan areas.</p>
<p>   As Always Thanks for listening. </p>
<p>
   Here is the original Hellgate article
   https://hellgatenyc.com/no-on-wants-to-dungeon-master-any-more
    
   Web art by Jim Foster
   Episode art by Michael Shean-Jones
   </p>
<p>   Music by Silent K,  song No Shortage.
   Available from Tribeofnoise.com
    Used with CC license 4.0
    https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p><br>
     After reading about a shortage of DMs in New York article and on different social media Saul and Jolene looked into this idea.   First of all is there a DM shortage?  The article was in Hellgate an online local "newspaper".  In it the author states that there is a large calling for DM by a large number of new players that want to play Dungeons and Dragons.  <br>
      Saul thinks that this might be a D&D 5th edition and specifically in New York City problem,, due to a variety of factors.   Jolene and Saul discuss the merits of the article and how it might be a problem in other large metropolitan areas.</p>
<p>   As Always Thanks for listening. </p>
<p><br>
   Here is the original Hellgate article<br>
   https://hellgatenyc.com/no-on-wants-to-dungeon-master-any-more<br>
    <br>
   Web art by Jim Foster<br>
   Episode art by Michael Shean-Jones<br>
   </p>
<p>   Music by Silent K,  song No Shortage.<br>
   Available from Tribeofnoise.com<br>
    Used with CC license 4.0<br>
    https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/rxcv4g/Gaming_Perspectives_with_Saul_and_Jolene_Episode_232_Is_There_A_DM_Shortage7xqw8.mp3" length="39857389" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     After reading about a shortage of DMs in New York article and on different social media Saul and Jolene looked into this idea.   First of all is there a DM shortage?  The article was in Hellgate an online local "newspaper".  In it the author states that there is a large calling for DM by a large number of new players that want to play Dungeons and Dragons.        Saul thinks that this might be a D&D 5th edition and specifically in New York City problem,, due to a variety of factors.   Jolene and Saul discuss the merits of the article and how it might be a problem in other large metropolitan areas.
   As Always Thanks for listening. 
   Here is the original Hellgate article   https://hellgatenyc.com/no-on-wants-to-dungeon-master-any-more       Web art by Jim Foster   Episode art by Michael Shean-Jones   
   Music by Silent K,  song No Shortage.   Available from Tribeofnoise.com    Used with CC license 4.0    https://creativecommons.org/licenses/by-sa/4.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2051</itunes:duration>
                <itunes:episode>278</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_232_DM_Shortage_Splashb6ix3.jpg" />    </item>
    <item>
        <title>Episode 231: AI Chat Bots and RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 231: AI Chat Bots and RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-231-ai-chat-bots-and-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-231-ai-chat-bots-and-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 17 Mar 2023 16:28:54 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/527211ee-92bb-305c-8bdc-ce003ca0c7a1</guid>
                                    <description><![CDATA[<p>Saul and Jolene are back to chatting about AI Chat.  After dismissing doing an episode on AI Chat Bots and RPGs, a few articles they each read convinced each of them to discuss this subject on the mics for an episode.
     Saul talks about his foray into Chat GPT and his attempt have the AI make a Bladerunner adventure.   It was a very interesting endeavor .  
     Jolene read a few articles and saw a few Youtube videos though she is a bit hesitant to talk about AI as she doesn't want any reprecution from any AI when they take over.  
     As Always Thank You all for listening.</p>
<p>    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
<p>     Music by Dirge, song Chatter, from the album What If?
     Available from Tribeofnoise.com
     Used by CC license 4.0
      https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Saul and Jolene are back to chatting about AI Chat.  After dismissing doing an episode on AI Chat Bots and RPGs, a few articles they each read convinced each of them to discuss this subject on the mics for an episode.<br>
     Saul talks about his foray into Chat GPT and his attempt have the AI make a Bladerunner adventure.   It was a very interesting endeavor .  <br>
     Jolene read a few articles and saw a few Youtube videos though she is a bit hesitant to talk about AI as she doesn't want any reprecution from any AI when they take over.  <br>
     As Always Thank You all for listening.</p>
<p>    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
<p>     Music by Dirge, song Chatter, from the album What If?<br>
     Available from Tribeofnoise.com<br>
     Used by CC license 4.0<br>
      https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/vnudji/Gaming_Perspectives_with_Saul_and_Jolene_Episode_331_AI_Chat_and_RPGsab43e.mp3" length="41182956" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Saul and Jolene are back to chatting about AI Chat.  After dismissing doing an episode on AI Chat Bots and RPGs, a few articles they each read convinced each of them to discuss this subject on the mics for an episode.     Saul talks about his foray into Chat GPT and his attempt have the AI make a Bladerunner adventure.   It was a very interesting endeavor .       Jolene read a few articles and saw a few Youtube videos though she is a bit hesitant to talk about AI as she doesn't want any reprecution from any AI when they take over.       As Always Thank You all for listening.
    Web Art by Jim Foster    Episode Art by Michael Shean-Jones
     Music by Dirge, song Chatter, from the album What If?     Available from Tribeofnoise.com     Used by CC license 4.0      https://creativecommons.org/licenses/by-sa/4.0/legalcode
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1959</itunes:duration>
                <itunes:episode>277</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_231_Chat_AI_Splash7po29.jpg" />    </item>
    <item>
        <title>Episode 230: Elves in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 230: Elves in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-230-elves-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-230-elves-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 08 Mar 2023 16:39:09 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/c2bc6cfe-07ba-3c72-a7b6-2e10329a1c7d</guid>
                                    <description><![CDATA[<p>
          In this episode Saul and Jolene discuss Elves in RPGs.  From how they are portrayed in books, myth and popular culture.  Some GMs ban players from playing Elves for various reasons.  Playing Elves has been a popular race/culture to play since Original D&D was published in 1974.  
      Saul and Jolene discuss where the idea of Elves comes from and how they became a mainstay of many fantasy roleplaying games.  But why would playing an Elf be so difficult or why would certain GMs ban players some playing an Elf in their games.
       Saul thinks it has to do with the Tolkien idea of how Elves are, from their immortality, to their almost divine nature that they are so different from humans that it would be very difficult to play a Tolkienesque Elf.  
      Thanks for Listening and Please Share our Podcast with your Gamer Friends and Family.
    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
<p>    Music by Burning Brains the Band, song Immortal Warrior,
    off the album Amazon's on Fire.
    Available from Tribeofnoise.com 
   Used with Creative Commons License, 
     https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p><br>
          In this episode Saul and Jolene discuss Elves in RPGs.  From how they are portrayed in books, myth and popular culture.  Some GMs ban players from playing Elves for various reasons.  Playing Elves has been a popular race/culture to play since Original D&D was published in 1974.  <br>
      Saul and Jolene discuss where the idea of Elves comes from and how they became a mainstay of many fantasy roleplaying games.  But why would playing an Elf be so difficult or why would certain GMs ban players some playing an Elf in their games.<br>
       Saul thinks it has to do with the Tolkien idea of how Elves are, from their immortality, to their almost divine nature that they are so different from humans that it would be very difficult to play a Tolkienesque Elf.  <br>
      Thanks for Listening and Please Share our Podcast with your Gamer Friends and Family.<br>
    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
<p>    Music by Burning Brains the Band, song Immortal Warrior,<br>
    off the album Amazon's on Fire.<br>
    Available from Tribeofnoise.com <br>
   Used with Creative Commons License, <br>
     https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4ypv4x/Gaming_Perspecitves_with_Saul_and_Jolene_Episode_230_Elves_in_RPGs7w7b7.mp3" length="50034599" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          In this episode Saul and Jolene discuss Elves in RPGs.  From how they are portrayed in books, myth and popular culture.  Some GMs ban players from playing Elves for various reasons.  Playing Elves has been a popular race/culture to play since Original D&D was published in 1974.        Saul and Jolene discuss where the idea of Elves comes from and how they became a mainstay of many fantasy roleplaying games.  But why would playing an Elf be so difficult or why would certain GMs ban players some playing an Elf in their games.       Saul thinks it has to do with the Tolkien idea of how Elves are, from their immortality, to their almost divine nature that they are so different from humans that it would be very difficult to play a Tolkienesque Elf.        Thanks for Listening and Please Share our Podcast with your Gamer Friends and Family.    Web Art by Jim Foster    Episode Art by Michael Shean-Jones
    Music by Burning Brains the Band, song Immortal Warrior,    off the album Amazon's on Fire.    Available from Tribeofnoise.com    Used with Creative Commons License,      https://creativecommons.org/licenses/by-sa/3.0/legalcode
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2361</itunes:duration>
                <itunes:episode>276</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_230_Elves_in_RPGs_Splashbjxpz.jpg" />    </item>
    <item>
        <title>Episode 229: A.I. Art in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 229: A.I. Art in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-229-ai-art-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-229-ai-art-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sat, 04 Mar 2023 17:43:37 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/17f4a8a0-66c5-3f65-bcad-8583474e1b84</guid>
                                    <description><![CDATA[<p> </p>
<p>       At the end of 2022 AI art websites started to emerge.  In RPGs where art is utilized from the making of RPGs and supplements in various forms to, GM using art to help describe their world, to players who usually like to have a picture of their favorite character art and RPGs is a long and close relationship.
     Saul and Jolene heard about this and at the time didn't think it was a subject to make an episode for our podcast.  But A.I. art has grown in usage and it has been learning at an incredible pace.   Saul even dabbled in using MidJourney to do some images for his Bladerunner game at a local   game con.
       Saul noticed that quite a few small publishers were using AI art in their projects.  Chaosium stated that they would not be using any AI art in any of their projects.  As AI art gets better and easier to use how will impact RPGs and artists that work in the RPG industry.</p>
<p>
    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
<p>  </p>
<p>   Music by Scott Albert Johnson, song Simply Human, off the album Going Somewhere.
   Available from Tribeofnoise.com
   Used using the Creative Commons license.
    https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p> </p>
<p>       At the end of 2022 AI art websites started to emerge.  In RPGs where art is utilized from the making of RPGs and supplements in various forms to, GM using art to help describe their world, to players who usually like to have a picture of their favorite character art and RPGs is a long and close relationship.<br>
     Saul and Jolene heard about this and at the time didn't think it was a subject to make an episode for our podcast.  But A.I. art has grown in usage and it has been learning at an incredible pace.   Saul even dabbled in using MidJourney to do some images for his Bladerunner game at a local   game con.<br>
       Saul noticed that quite a few small publishers were using AI art in their projects.  Chaosium stated that they would not be using any AI art in any of their projects.  As AI art gets better and easier to use how will impact RPGs and artists that work in the RPG industry.</p>
<p><br>
    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
<p>  </p>
<p>   Music by Scott Albert Johnson, song Simply Human, off the album Going Somewhere.<br>
   Available from Tribeofnoise.com<br>
   Used using the Creative Commons license.<br>
    https://creativecommons.org/licenses/by-sa/4.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/dqbysr/Gaming_Perspectives_with_Saul_and_Jolene_Episode_229_AI_Art_and_RPGsbejrs.mp3" length="45013241" type="audio/mpeg"/>
                <itunes:summary><![CDATA[ 
       At the end of 2022 AI art websites started to emerge.  In RPGs where art is utilized from the making of RPGs and supplements in various forms to, GM using art to help describe their world, to players who usually like to have a picture of their favorite character art and RPGs is a long and close relationship.     Saul and Jolene heard about this and at the time didn't think it was a subject to make an episode for our podcast.  But A.I. art has grown in usage and it has been learning at an incredible pace.   Saul even dabbled in using MidJourney to do some images for his Bladerunner game at a local   game con.       Saul noticed that quite a few small publishers were using AI art in their projects.  Chaosium stated that they would not be using any AI art in any of their projects.  As AI art gets better and easier to use how will impact RPGs and artists that work in the RPG industry.
    Web Art by Jim Foster    Episode Art by Michael Shean-Jones
  
   Music by Scott Albert Johnson, song Simply Human, off the album Going Somewhere.   Available from Tribeofnoise.com   Used using the Creative Commons license.    https://creativecommons.org/licenses/by-sa/4.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2144</itunes:duration>
                <itunes:episode>275</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_229_AI_Art_Splash8zjxj.jpg" />    </item>
    <item>
        <title>Episode 228: Class Vs Classless RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 228: Class Vs Classless RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-228-class-vs-classless-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-228-class-vs-classless-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 24 Feb 2023 10:02:16 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/b0062a31-8bac-3606-8028-719c4b64b869</guid>
                                    <description><![CDATA[<p> </p>
<p>    In this episode Saul and Jolene discuss Class based RPGs Vs Classless RPGs.  What are the advantages each has and how they work.  
     Whether a RPG is classless or class based it affects gameplay both in the short term and the long term.
    Saul states which he prefers when GMing and which he likes when he plays.  Jolene as always makes sure that Saul stays on topic.  
    Thank you all for listening all we ask is that you share our podcast.</p>
<p>  </p>
<p>    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones
  </p>
<p>    Music by MidMap, song Class Funk.
    Available from Tribeofnoise.com 
    Used under the CC use.  https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p> </p>
<p>    In this episode Saul and Jolene discuss Class based RPGs Vs Classless RPGs.  What are the advantages each has and how they work.  <br>
     Whether a RPG is classless or class based it affects gameplay both in the short term and the long term.<br>
    Saul states which he prefers when GMing and which he likes when he plays.  Jolene as always makes sure that Saul stays on topic.  <br>
    Thank you all for listening all we ask is that you share our podcast.</p>
<p>  </p>
<p>    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones<br>
  </p>
<p>    Music by MidMap, song Class Funk.<br>
    Available from Tribeofnoise.com <br>
    Used under the CC use.  https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/jtgh4n/Gaming_Perspectives_with_Saul_and_Jolene_Episode_228_Class_Vs_Classless_RPGs7tx5g.mp3" length="45812580" type="audio/mpeg"/>
                <itunes:summary><![CDATA[ 
    In this episode Saul and Jolene discuss Class based RPGs Vs Classless RPGs.  What are the advantages each has and how they work.       Whether a RPG is classless or class based it affects gameplay both in the short term and the long term.    Saul states which he prefers when GMing and which he likes when he plays.  Jolene as always makes sure that Saul stays on topic.      Thank you all for listening all we ask is that you share our podcast.
  
    Web Art by Jim Foster    Episode Art by Michael Shean-Jones  
    Music by MidMap, song Class Funk.    Available from Tribeofnoise.com     Used under the CC use.  https://creativecommons.org/licenses/by-sa/3.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2186</itunes:duration>
                <itunes:episode>274</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_228_Class_vs_Classless_Splash9fdit.jpg" />    </item>
    <item>
        <title>Bonus Interview with Julian Kay Creator of Mutants in the Next, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Bonus Interview with Julian Kay Creator of Mutants in the Next, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/bonus-interview-with-julian-kay-creator-of-mutants-in-the-next-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/bonus-interview-with-julian-kay-creator-of-mutants-in-the-next-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 14 Feb 2023 13:58:11 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/ffcfe69a-3cdc-3f05-9686-2a403a4f9aa3</guid>
                                    <description><![CDATA[<p>     We did this interview a while ago.  There was some recording issues on our end and Saul had to do a lot of editing and post production in other to get the sound as best as possible.  
     Julian Kay had a successful Kickstarter for Mutants in the Now which was an homage to Teenage Mutant Turtles.  Saul happens to be a Teenage Mutants fan and actually collected the early comics of Eastman and Laird back in the late 80's and early 90's.  Saul reached out to Julian for an interview and Julian agreed.  
     At the time of the interview Mutants in Next had just finished and Saul was a backer of the project which expands Mutants in the Now.
    Below are the links to the Kickstarter page and the Bakerkit page as Mutants in the Next is now in preorder.
    Thank you all for listening.
    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones.</p>
<p>https://www.kickstarter.com/projects/arbco/mutants-in-the-next-expanding-the-mutant-animal-ttrpg/description
https://mutants-in-the-next.backerkit.com/hosted_preorders</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     We did this interview a while ago.  There was some recording issues on our end and Saul had to do a lot of editing and post production in other to get the sound as best as possible.  <br>
     Julian Kay had a successful Kickstarter for Mutants in the Now which was an homage to Teenage Mutant Turtles.  Saul happens to be a Teenage Mutants fan and actually collected the early comics of Eastman and Laird back in the late 80's and early 90's.  Saul reached out to Julian for an interview and Julian agreed.  <br>
     At the time of the interview Mutants in Next had just finished and Saul was a backer of the project which expands Mutants in the Now.<br>
    Below are the links to the Kickstarter page and the Bakerkit page as Mutants in the Next is now in preorder.<br>
    Thank you all for listening.<br>
    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones.</p>
<p>https://www.kickstarter.com/projects/arbco/mutants-in-the-next-expanding-the-mutant-animal-ttrpg/description<br>
https://mutants-in-the-next.backerkit.com/hosted_preorders</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/din9wp/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Julian_Kay_Interview_Mutants_in_the_Now_Creator6al9i.mp3" length="58948462" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     We did this interview a while ago.  There was some recording issues on our end and Saul had to do a lot of editing and post production in other to get the sound as best as possible.       Julian Kay had a successful Kickstarter for Mutants in the Now which was an homage to Teenage Mutant Turtles.  Saul happens to be a Teenage Mutants fan and actually collected the early comics of Eastman and Laird back in the late 80's and early 90's.  Saul reached out to Julian for an interview and Julian agreed.       At the time of the interview Mutants in Next had just finished and Saul was a backer of the project which expands Mutants in the Now.    Below are the links to the Kickstarter page and the Bakerkit page as Mutants in the Next is now in preorder.    Thank you all for listening.    Web Art by Jim Foster    Episode Art by Michael Shean-Jones.
https://www.kickstarter.com/projects/arbco/mutants-in-the-next-expanding-the-mutant-animal-ttrpg/descriptionhttps://mutants-in-the-next.backerkit.com/hosted_preorders]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3004</itunes:duration>
                <itunes:episode>273</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Julian_Kay_Splash7can2.jpg" />    </item>
    <item>
        <title>Episode 227: Big Picture Vs. Detailed Games, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 227: Big Picture Vs. Detailed Games, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-227-big-picture-vs-detailed-games-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-227-big-picture-vs-detailed-games-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 09 Feb 2023 16:41:05 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/0de13f0e-afe1-3b9a-b8c7-6f114f78c192</guid>
                                    <description><![CDATA[<p>      In this episode Saul and Jolene discuss different ways to create an adventure.  Saul calls it "Big Picture" Vs "Detailed" games  Each have their advantages.   Big Picture for Saul means coming up with big idea for a game with less details.  These RPG adventures tend to be open ended, player driven and can end up in situations that the GM never envisioned. 
     Detailed games are those where the GM takes more notes, maps, encounters and sets plots for the players to follow.
     A bonus is no OGL discussion.  Woo Hoo, Jolene was very happy.
  Thanks for listening, and please share out podcast with Friends and Family.</p>
<p>   Web Art by Jim Foster
    Episode Art by Michael Shean Jones
    </p>
<p>  Music by Everette B. Walters, song And the Story Goes On, off the album Always High Reaching.
  Availabe from Tribeofnoise.com 
  Used by CC license.  https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      In this episode Saul and Jolene discuss different ways to create an adventure.  Saul calls it "Big Picture" Vs "Detailed" games  Each have their advantages.   Big Picture for Saul means coming up with big idea for a game with less details.  These RPG adventures tend to be open ended, player driven and can end up in situations that the GM never envisioned. <br>
     Detailed games are those where the GM takes more notes, maps, encounters and sets plots for the players to follow.<br>
     A bonus is no OGL discussion.  Woo Hoo, Jolene was very happy.<br>
  Thanks for listening, and please share out podcast with Friends and Family.</p>
<p>   Web Art by Jim Foster<br>
    Episode Art by Michael Shean Jones<br>
    </p>
<p>  Music by Everette B. Walters, song And the Story Goes On, off the album Always High Reaching.<br>
  Availabe from Tribeofnoise.com <br>
  Used by CC license.  https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/fazreq/Gaming_Perspectives_with_Saul_and_Jolene_Episode_227_The_Big_Picture_Vs_Detailed_Games80cl7.mp3" length="50349464" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      In this episode Saul and Jolene discuss different ways to create an adventure.  Saul calls it "Big Picture" Vs "Detailed" games  Each have their advantages.   Big Picture for Saul means coming up with big idea for a game with less details.  These RPG adventures tend to be open ended, player driven and can end up in situations that the GM never envisioned.      Detailed games are those where the GM takes more notes, maps, encounters and sets plots for the players to follow.     A bonus is no OGL discussion.  Woo Hoo, Jolene was very happy.  Thanks for listening, and please share out podcast with Friends and Family.
   Web Art by Jim Foster    Episode Art by Michael Shean Jones    
  Music by Everette B. Walters, song And the Story Goes On, off the album Always High Reaching.  Availabe from Tribeofnoise.com   Used by CC license.  https://creativecommons.org/licenses/by-sa/3.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2414</itunes:duration>
                <itunes:episode>272</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_227_Big_Pic_Vs_detail_Splash8ycya.jpg" />    </item>
    <item>
        <title>Episode 226: The OGL Saga Continues, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 226: The OGL Saga Continues, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-226-the-ogl-saga-continues-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-226-the-ogl-saga-continues-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 31 Jan 2023 14:05:50 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/6c1d3200-b681-3e55-ba81-c4d531b459c5</guid>
                                    <description><![CDATA[<p>     Hey there everyone, Jolene would just like to say to you all this is the last episode on the OGL Saga.  So quite a few events happened since our previous episode about the OGL and this is episode is about the most of the important aspects of all the events.
    Big news dropped on Jan 27th from WOTC and it set the TTRPG community a buzz with reaction.  So Saul and Jolene decided it was neccessary to close the look on the the ramifications of WoTC's actions and the OGL as it stand now.
      As Always thanks for listening and all we ask is that you share our podcast with those interested in TTRPGs.</p>
<p>   Web Art by Jim Foster, 
   Episode Art by Michael Shean-Jones  </p>
<p>      Music by Clarke,  Song The End 
      Available from Tribeofnoise.com 
      Used by CC 3.0 https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Hey there everyone, Jolene would just like to say to you all this is the last episode on the OGL Saga.  So quite a few events happened since our previous episode about the OGL and this is episode is about the most of the important aspects of all the events.<br>
    Big news dropped on Jan 27th from WOTC and it set the TTRPG community a buzz with reaction.  So Saul and Jolene decided it was neccessary to close the look on the the ramifications of WoTC's actions and the OGL as it stand now.<br>
      As Always thanks for listening and all we ask is that you share our podcast with those interested in TTRPGs.</p>
<p>   Web Art by Jim Foster, <br>
   Episode Art by Michael Shean-Jones  </p>
<p>      Music by Clarke,  Song The End <br>
      Available from Tribeofnoise.com <br>
      Used by CC 3.0 https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/p56md9/Gaming_Perspectives_with_Saul_and_Jolene_Episode_226_The_OGL_Saga_Continues79fbu.mp3" length="49500265" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Hey there everyone, Jolene would just like to say to you all this is the last episode on the OGL Saga.  So quite a few events happened since our previous episode about the OGL and this is episode is about the most of the important aspects of all the events.    Big news dropped on Jan 27th from WOTC and it set the TTRPG community a buzz with reaction.  So Saul and Jolene decided it was neccessary to close the look on the the ramifications of WoTC's actions and the OGL as it stand now.      As Always thanks for listening and all we ask is that you share our podcast with those interested in TTRPGs.
   Web Art by Jim Foster,    Episode Art by Michael Shean-Jones  
      Music by Clarke,  Song The End       Available from Tribeofnoise.com       Used by CC 3.0 https://creativecommons.org/licenses/by-sa/3.0/legalcode
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2420</itunes:duration>
                <itunes:episode>271</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_226_OGL_Saga_Cont_Splash8fr0q.jpg" />    </item>
    <item>
        <title>Episode 225: Starting a New Campaign, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 225: Starting a New Campaign, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-225-starting-a-new-campaign-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-225-starting-a-new-campaign-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 27 Jan 2023 13:42:28 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/14667cb8-b200-3f7b-8125-0224807e6d99</guid>
                                    <description><![CDATA[<p>    This this Episode Saul and Jolene talk about coming up with a new campaign.  From the first thoughts to gathering the players together around the table to play.
   Saul explains for him the ideas for a campaign can come from books, movies, TV show or anything that spurs an idea to begin a RPG campaign.
    The campaigns can be for any genre you want to play in.  Saul thinks the best way is to get an idea and go from there.  What is important is the first spark of an idea that you want to see played out.     
    This is usually a situation, a question of what if that the players will flesh out during the game.  
     Jolene as usual does her best of keeping Saul on task and on track.
   Thank you all for listening,  we ask that you share our podcast with anyone interested in RPGs
   
   Web Art by Jim Foster
   Episode Art by Michael Shean-Jones
  
   Music by DJ Mpazo, song The Begining.
   Available at Tribeofnoise.com
   used with the following CC license</p>
<p>   https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    This this Episode Saul and Jolene talk about coming up with a new campaign.  From the first thoughts to gathering the players together around the table to play.<br>
   Saul explains for him the ideas for a campaign can come from books, movies, TV show or anything that spurs an idea to begin a RPG campaign.<br>
    The campaigns can be for any genre you want to play in.  Saul thinks the best way is to get an idea and go from there.  What is important is the first spark of an idea that you want to see played out.     <br>
    This is usually a situation, a question of what if that the players will flesh out during the game.  <br>
     Jolene as usual does her best of keeping Saul on task and on track.<br>
   Thank you all for listening,  we ask that you share our podcast with anyone interested in RPGs<br>
   <br>
   Web Art by Jim Foster<br>
   Episode Art by Michael Shean-Jones<br>
  <br>
   Music by DJ Mpazo, song The Begining.<br>
   Available at Tribeofnoise.com<br>
   used with the following CC license</p>
<p>   https://creativecommons.org/licenses/by-sa/3.0/legalcode</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/v3s6vd/Gaming_Perspectives_with_Saul_and_Jolene_Episode_225_Starting_a_New_Campaignaps64.mp3" length="47307530" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    This this Episode Saul and Jolene talk about coming up with a new campaign.  From the first thoughts to gathering the players together around the table to play.   Saul explains for him the ideas for a campaign can come from books, movies, TV show or anything that spurs an idea to begin a RPG campaign.    The campaigns can be for any genre you want to play in.  Saul thinks the best way is to get an idea and go from there.  What is important is the first spark of an idea that you want to see played out.         This is usually a situation, a question of what if that the players will flesh out during the game.       Jolene as usual does her best of keeping Saul on task and on track.   Thank you all for listening,  we ask that you share our podcast with anyone interested in RPGs      Web Art by Jim Foster   Episode Art by Michael Shean-Jones     Music by DJ Mpazo, song The Begining.   Available at Tribeofnoise.com   used with the following CC license
   https://creativecommons.org/licenses/by-sa/3.0/legalcode]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2317</itunes:duration>
                <itunes:episode>270</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_225_Starting_a_Campaign_Splash8ivoz.jpg" />    </item>
    <item>
        <title>Episode 224: The OGL Drama, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 224: The OGL Drama, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-224-the-ogl-drama-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-224-the-ogl-drama-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 18 Jan 2023 16:14:31 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/60ba9627-5e9d-329e-91a8-36d8b79ebc46</guid>
                                    <description><![CDATA[<p> </p>
<p>
    Hey There Listeners,
   Saul and Jolene were not going to enter the fray with the OGL "Contraversy" but news about the subject keep coming every day.  From the leaked new OGL called 1.1, to the reaction by those from the gaming community we had friends and listeners asking our opinion.  Though it seemed like a question of a legal matter, as it deals with contracts and we are not lawyers, it seemed out of our realm to dicuss that we really didn't want to do an episode on the subject.  But so much has happened we had to devote an episode to the reaction from the gaming community to WOTC's new OGL and their response to the voices of the gaming community.  
     There is a lot to unpack in this episode, we recorded on Sunday morning expecting to have even more news to come out as soon as we concluded recording.  
     Saul and Jolene read both the OGL 1.1 and the statement posted on the D&D Beyond website and compared what each document stated.
 We have included the links to each document for you to read on your own and decide for yourself.  
   As always we would like to thank all of you for listening.</p>
<p>   Web art by Jim Foster
   Episode art by Michael Shean-Jones
   No music for this episode.</p>
<p>The leaked OGL,
http://ogl.battlezoo.com/
The update posted on D&D Beyond website
https://www.dndbeyond.com/posts/1423-an-update-on-the-open-game-license-ogl</p>
]]></description>
                                                            <content:encoded><![CDATA[<p> </p>
<p><br>
    Hey There Listeners,<br>
   Saul and Jolene were not going to enter the fray with the OGL "Contraversy" but news about the subject keep coming every day.  From the leaked new OGL called 1.1, to the reaction by those from the gaming community we had friends and listeners asking our opinion.  Though it seemed like a question of a legal matter, as it deals with contracts and we are not lawyers, it seemed out of our realm to dicuss that we really didn't want to do an episode on the subject.  But so much has happened we had to devote an episode to the reaction from the gaming community to WOTC's new OGL and their response to the voices of the gaming community.  <br>
     There is a lot to unpack in this episode, we recorded on Sunday morning expecting to have even more news to come out as soon as we concluded recording.  <br>
     Saul and Jolene read both the OGL 1.1 and the statement posted on the D&D Beyond website and compared what each document stated.<br>
 We have included the links to each document for you to read on your own and decide for yourself.  <br>
   As always we would like to thank all of you for listening.</p>
<p>   Web art by Jim Foster<br>
   Episode art by Michael Shean-Jones<br>
   No music for this episode.</p>
<p>The leaked OGL,<br>
http://ogl.battlezoo.com/<br>
The update posted on D&D Beyond website<br>
https://www.dndbeyond.com/posts/1423-an-update-on-the-open-game-license-ogl</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5mqknj/Gaming_Perspectives_with_Saul_and_Jolene_Episode_224_The_OGL_Drama8rl8t.mp3" length="64363087" type="audio/mpeg"/>
                <itunes:summary><![CDATA[ 
    Hey There Listeners,   Saul and Jolene were not going to enter the fray with the OGL "Contraversy" but news about the subject keep coming every day.  From the leaked new OGL called 1.1, to the reaction by those from the gaming community we had friends and listeners asking our opinion.  Though it seemed like a question of a legal matter, as it deals with contracts and we are not lawyers, it seemed out of our realm to dicuss that we really didn't want to do an episode on the subject.  But so much has happened we had to devote an episode to the reaction from the gaming community to WOTC's new OGL and their response to the voices of the gaming community.       There is a lot to unpack in this episode, we recorded on Sunday morning expecting to have even more news to come out as soon as we concluded recording.       Saul and Jolene read both the OGL 1.1 and the statement posted on the D&D Beyond website and compared what each document stated. We have included the links to each document for you to read on your own and decide for yourself.     As always we would like to thank all of you for listening.
   Web art by Jim Foster   Episode art by Michael Shean-Jones   No music for this episode.
The leaked OGL,http://ogl.battlezoo.com/The update posted on D&D Beyond websitehttps://www.dndbeyond.com/posts/1423-an-update-on-the-open-game-license-ogl]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3005</itunes:duration>
                <itunes:episode>269</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_224_OGL_Drama_Splash8bijc.jpg" />    </item>
    <item>
        <title>Episode 223: Why We Play TTRPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 223: Why We Play TTRPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-why-we-play-ttrpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-why-we-play-ttrpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 06 Jan 2023 15:24:37 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/8cd97d53-0cae-3307-8cea-0d44e5403e60</guid>
                                    <description><![CDATA[<p> </p>
<p>     Why do we play TTRPGs?  The simple answer is to have fun.  Other than the simple answer what other reasons do we play RPGs and what can we learn from playing RPGs.
      Jolene came up with this topic reading various sources and the discussion she had with Saul is the basis of this Episode.  Saul and Jolene discuss various things that players can learn from RPGs and what players can gain.  
      Thank you all for listening.
   
    Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>   Music by Harry, Larry and George,  song Chess Man Blues, from the 
   album Aggie Road.
   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p> </p>
<p>     Why do we play TTRPGs?  The simple answer is to have fun.  Other than the simple answer what other reasons do we play RPGs and what can we learn from playing RPGs.<br>
      Jolene came up with this topic reading various sources and the discussion she had with Saul is the basis of this Episode.  Saul and Jolene discuss various things that players can learn from RPGs and what players can gain.  <br>
      Thank you all for listening.<br>
   <br>
    Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>   Music by Harry, Larry and George,  song Chess Man Blues, from the <br>
   album Aggie Road.<br>
   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nrc8j2/Gaming_Perspectives_with_Saul_and_Jolene_Episode_223_Why_We_Play_TTRPGs96glg.mp3" length="49688060" type="audio/mpeg"/>
                <itunes:summary><![CDATA[ 
     Why do we play TTRPGs?  The simple answer is to have fun.  Other than the simple answer what other reasons do we play RPGs and what can we learn from playing RPGs.      Jolene came up with this topic reading various sources and the discussion she had with Saul is the basis of this Episode.  Saul and Jolene discuss various things that players can learn from RPGs and what players can gain.        Thank you all for listening.       Web Art by Jim Foster     Episode Art by Michael Shean-Jones
   Music by Harry, Larry and George,  song Chess Man Blues, from the    album Aggie Road.   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2395</itunes:duration>
                <itunes:episode>268</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_223_Why_Play_RPGs_Splash8ugm3.jpg" />    </item>
    <item>
        <title>Episode 222: Top Ten RPGs We Want to Play in 2023, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 222: Top Ten RPGs We Want to Play in 2023, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-222-top-ten-rpgs-we-want-to-play-in-2023-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-222-top-ten-rpgs-we-want-to-play-in-2023-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 30 Dec 2022 12:25:15 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/5436a984-4d88-3734-bcd7-aee181f5ae4f</guid>
                                    <description><![CDATA[<p>    Happy New Year!  As 2022 ends Saul and Jolene decided to do an episode of Top Ten RPGs they want to play in 2023.  Saul cheated on number 10 and threw in a quick list of 8 games that he wants to get to the table in 2023.
    The list is not top ten of new RPGs just RPGs that have been in Saul's library for a while and have not seen any or enough action at the RPG table.  This list come mainly from Saul but Jolene added one or two to the list.   Some on this list is just published as in Blade Runner RPG or older like Star Wars D6 by West End Games.</p>
<p>           Once again Happy New Year's to all that listen to our podcast and your families, thanks for Listening to our humble Podcast.
    Saul and Jolene</p>
<p>   Web Art by Jim Foster
   Episode Art by Michael Shean-Jones
   Music by A to the G, song By New Year's Day.
   Available from Tribeofnoise.com</p>
<p> -A bit of an edit.  Fantasy Flight's Star Wars games are to by reprinted by Edge Studios in 2023-</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Happy New Year!  As 2022 ends Saul and Jolene decided to do an episode of Top Ten RPGs they want to play in 2023.  Saul cheated on number 10 and threw in a quick list of 8 games that he wants to get to the table in 2023.<br>
    The list is not top ten of new RPGs just RPGs that have been in Saul's library for a while and have not seen any or enough action at the RPG table.  This list come mainly from Saul but Jolene added one or two to the list.   Some on this list is just published as in Blade Runner RPG or older like Star Wars D6 by West End Games.</p>
<p>           Once again Happy New Year's to all that listen to our podcast and your families, thanks for Listening to our humble Podcast.<br>
    Saul and Jolene</p>
<p>   Web Art by Jim Foster<br>
   Episode Art by Michael Shean-Jones<br>
   Music by A to the G, song By New Year's Day.<br>
   Available from Tribeofnoise.com</p>
<p> -A bit of an edit.  Fantasy Flight's Star Wars games are to by reprinted by Edge Studios in 2023-</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/94yd83/Gaming_Perspectives_with_Saul_and_Jolene_Episode_222_Top_Ten_RPGs_We_Want_to_Play_in_2023a0fye.mp3" length="56730100" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Happy New Year!  As 2022 ends Saul and Jolene decided to do an episode of Top Ten RPGs they want to play in 2023.  Saul cheated on number 10 and threw in a quick list of 8 games that he wants to get to the table in 2023.    The list is not top ten of new RPGs just RPGs that have been in Saul's library for a while and have not seen any or enough action at the RPG table.  This list come mainly from Saul but Jolene added one or two to the list.   Some on this list is just published as in Blade Runner RPG or older like Star Wars D6 by West End Games.
           Once again Happy New Year's to all that listen to our podcast and your families, thanks for Listening to our humble Podcast.    Saul and Jolene
   Web Art by Jim Foster   Episode Art by Michael Shean-Jones   Music by A to the G, song By New Year's Day.   Available from Tribeofnoise.com
 -A bit of an edit.  Fantasy Flight's Star Wars games are to by reprinted by Edge Studios in 2023-]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2714</itunes:duration>
                <itunes:episode>267</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_222_Top_RGP_Play_2023_Splash7q0ru.jpg" />    </item>
    <item>
        <title>Episode 221: Are You a Real GM?,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 221: Are You a Real GM?,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-221-are-you-a-real-gm-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-221-are-you-a-real-gm-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 14 Dec 2022 13:31:15 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/d9db8a20-aa48-34cd-b065-7e05d32fc6b4</guid>
                                    <description><![CDATA[<p>Jolene came across a blogger discussing some comment he had heard or been told.  Those were along the lines of "Your not a 'Real' GM if you don't make your own world or setting".  Your not a Real GM if you run modules, run one-shots, run games for kids etc.  
     Jolene told saw about the blog and he took a look at it and just to frustrate Jolene he thought of some ideas why someone would make these kind of statements.  
      Jolene and Saul decided to do an episode on these of other statements like these.  
    As Always, we would like to Thank You All for listening.</p>
<p>   Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
<p>   </p>
<p>    Music by Roi and the Secret People, song Keep it Real, off the album Dog Street
     Available from Tribeofnoise.com</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Jolene came across a blogger discussing some comment he had heard or been told.  Those were along the lines of "Your not a 'Real' GM if you don't make your own world or setting".  Your not a Real GM if you run modules, run one-shots, run games for kids etc.  <br>
     Jolene told saw about the blog and he took a look at it and just to frustrate Jolene he thought of some ideas why someone would make these kind of statements.  <br>
      Jolene and Saul decided to do an episode on these of other statements like these.  <br>
    As Always, we would like to Thank You All for listening.</p>
<p>   Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
<p>   </p>
<p>    Music by Roi and the Secret People, song Keep it Real, off the album Dog Street<br>
     Available from Tribeofnoise.com</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/dvd7f2/Gaming_Perspectives_with_Saul_and_Jolene_Episode_221_Are_You_a_Real_GMbm3jk.mp3" length="44694662" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Jolene came across a blogger discussing some comment he had heard or been told.  Those were along the lines of "Your not a 'Real' GM if you don't make your own world or setting".  Your not a Real GM if you run modules, run one-shots, run games for kids etc.       Jolene told saw about the blog and he took a look at it and just to frustrate Jolene he thought of some ideas why someone would make these kind of statements.        Jolene and Saul decided to do an episode on these of other statements like these.      As Always, we would like to Thank You All for listening.
   Web Art by Jim Foster    Episode Art by Michael Shean-Jones
   
    Music by Roi and the Secret People, song Keep it Real, off the album Dog Street     Available from Tribeofnoise.com
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2176</itunes:duration>
                <itunes:episode>266</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_221_Real_GM_Splash60nh1.jpg" />    </item>
    <item>
        <title>Episode 220: What Kind of Player Are You?,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 220: What Kind of Player Are You?,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-220-what-kind-of-player-are-you-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-220-what-kind-of-player-are-you-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sat, 10 Dec 2022 16:59:49 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/cab3198f-2259-3b8b-99f5-27e579bd7b6f</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene discuss the idea of "What Kind of Player Are You?".  This topic is from a Reddit post that Saul read in the RPG forums.   The original poster had put of a panel with a little bit of an explanation of each"type" of player. 
     Though it is a way for a player to figure out what they enjoy most about RPGing, Saul thought it would be useful information for a GM to mine.
   Web Art by Jim Foster
   Episode Art by Michael Shean-Jones
  
   Music by Noel Griffin, song Player One, off the album Sentinent Life.
  Available from Freemusicarchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene discuss the idea of "What Kind of Player Are You?".  This topic is from a Reddit post that Saul read in the RPG forums.   The original poster had put of a panel with a little bit of an explanation of each"type" of player. <br>
     Though it is a way for a player to figure out what they enjoy most about RPGing, Saul thought it would be useful information for a GM to mine.<br>
   Web Art by Jim Foster<br>
   Episode Art by Michael Shean-Jones<br>
  <br>
   Music by Noel Griffin, song Player One, off the album Sentinent Life.<br>
  Available from Freemusicarchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5vk8rh/Gaming_Perspectives_with_Saul_and_Jolene_Episode_220_What_Kind_of_Player_Are_Youbdred.mp3" length="41397742" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene discuss the idea of "What Kind of Player Are You?".  This topic is from a Reddit post that Saul read in the RPG forums.   The original poster had put of a panel with a little bit of an explanation of each"type" of player.      Though it is a way for a player to figure out what they enjoy most about RPGing, Saul thought it would be useful information for a GM to mine.   Web Art by Jim Foster   Episode Art by Michael Shean-Jones     Music by Noel Griffin, song Player One, off the album Sentinent Life.  Available from Freemusicarchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1991</itunes:duration>
                <itunes:episode>265</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_220_Kind_of_Player_Splash6a94y.jpg" />    </item>
    <item>
        <title>Episode 219: Shopping in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 219: Shopping in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-219-shopping-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-219-shopping-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 29 Nov 2022 15:23:19 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/f1c9c33e-45f0-34de-952d-70c21795c32c</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene discuss shopping in RPGs.  This topic was put forth by a Facebook post asking Saul to read a blog about shopping.  Saul mentioned it to Jolene who didn't think there would be much opinion on the subject, but even Saul was surprised by how adament people's opinion on the subject was.
      From the players and GMs that absoulutely hated shopping in a RPG session to some that made it a feature of starting of their campaign.  
     Saul and Jolene discuss their experiences with shopping and how their kids really liked shopping when the party got to town.  This episode mentions living in the middle of nowwhere, Little House on the Praire, Critical Role and many other subjects seemingly not associated with shopping.  
    Web Art by Jim Foster
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Captive Portal, song They Went Shopping
   Available from Freemusicarchive.com
   Attribution-ShareAlike: http://creativecommons.org/licenses/by-sa/4.0/</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene discuss shopping in RPGs.  This topic was put forth by a Facebook post asking Saul to read a blog about shopping.  Saul mentioned it to Jolene who didn't think there would be much opinion on the subject, but even Saul was surprised by how adament people's opinion on the subject was.<br>
      From the players and GMs that absoulutely hated shopping in a RPG session to some that made it a feature of starting of their campaign.  <br>
     Saul and Jolene discuss their experiences with shopping and how their kids really liked shopping when the party got to town.  This episode mentions living in the middle of nowwhere, Little House on the Praire, Critical Role and many other subjects seemingly not associated with shopping.  <br>
    Web Art by Jim Foster<br>
     Episode Art by Michael Shean-Jones</p>
<p>    Music by Captive Portal, song They Went Shopping<br>
   Available from Freemusicarchive.com<br>
   Attribution-ShareAlike: http://creativecommons.org/licenses/by-sa/4.0/</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/6zpubm/Gaming_Perspectives_with_Saul_and_Jolene_Episode_219_Shopping_in_RPGsaj2bo.mp3" length="43679077" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene discuss shopping in RPGs.  This topic was put forth by a Facebook post asking Saul to read a blog about shopping.  Saul mentioned it to Jolene who didn't think there would be much opinion on the subject, but even Saul was surprised by how adament people's opinion on the subject was.      From the players and GMs that absoulutely hated shopping in a RPG session to some that made it a feature of starting of their campaign.       Saul and Jolene discuss their experiences with shopping and how their kids really liked shopping when the party got to town.  This episode mentions living in the middle of nowwhere, Little House on the Praire, Critical Role and many other subjects seemingly not associated with shopping.      Web Art by Jim Foster     Episode Art by Michael Shean-Jones
    Music by Captive Portal, song They Went Shopping   Available from Freemusicarchive.com   Attribution-ShareAlike: http://creativecommons.org/licenses/by-sa/4.0/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2077</itunes:duration>
                <itunes:episode>264</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_219_Shopping_Splash7klkg.jpg" />    </item>
    <item>
        <title>Episode 218: Railroads and Storytelling, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 218: Railroads and Storytelling, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-218-railroads-and-storytelling-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-218-railroads-and-storytelling-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 22 Nov 2022 15:02:07 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/69d25cdf-bab0-33f6-b816-736453c67f52</guid>
                                    <description><![CDATA[<p>     This episode came about from Saul reading a Facebook post about Storytelling and Railroading.  As gamers we all know the terms railroad and storytelling but Jeff Dee an artist and RPG author posted that he did not think "Storytelling" was an approbiate term for "Roleplaying".   As usual a large group of people responded with their ideas and that discussion lead to this episode. 
     Saul and Jolene discuss the ideas of why someone would not consider the term "storytelling" a good term for what roleplaying is all about or a goal we as gamers try to achieve.  
     Though we have covered both these topics it was interesting enough for Jolene and Saul to discuss and make an episode.
   As always thank you all for listening.   All we ask is that you share our podcast with your gaming friends.</p>
<p>   Web Art by Jim Foster
    Episdoe Art by Michael Shean-Jones</p>
<p> Music by Railbird, song Born on the Railroad, off the album Railbird</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This episode came about from Saul reading a Facebook post about Storytelling and Railroading.  As gamers we all know the terms railroad and storytelling but Jeff Dee an artist and RPG author posted that he did not think "Storytelling" was an approbiate term for "Roleplaying".   As usual a large group of people responded with their ideas and that discussion lead to this episode. <br>
     Saul and Jolene discuss the ideas of why someone would not consider the term "storytelling" a good term for what roleplaying is all about or a goal we as gamers try to achieve.  <br>
     Though we have covered both these topics it was interesting enough for Jolene and Saul to discuss and make an episode.<br>
   As always thank you all for listening.   All we ask is that you share our podcast with your gaming friends.</p>
<p>   Web Art by Jim Foster<br>
    Episdoe Art by Michael Shean-Jones</p>
<p> Music by Railbird, song Born on the Railroad, off the album Railbird</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/rvyecr/Gaming_Perspectives_with_Saul_and_Jolene_Episode_218_Railroads_and_Storytellinga3yqb.mp3" length="48692208" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This episode came about from Saul reading a Facebook post about Storytelling and Railroading.  As gamers we all know the terms railroad and storytelling but Jeff Dee an artist and RPG author posted that he did not think "Storytelling" was an approbiate term for "Roleplaying".   As usual a large group of people responded with their ideas and that discussion lead to this episode.      Saul and Jolene discuss the ideas of why someone would not consider the term "storytelling" a good term for what roleplaying is all about or a goal we as gamers try to achieve.       Though we have covered both these topics it was interesting enough for Jolene and Saul to discuss and make an episode.   As always thank you all for listening.   All we ask is that you share our podcast with your gaming friends.
   Web Art by Jim Foster    Episdoe Art by Michael Shean-Jones
 Music by Railbird, song Born on the Railroad, off the album Railbird]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2435</itunes:duration>
                <itunes:episode>263</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_218_RR_and_Story_Splash708sb.jpg" />    </item>
    <item>
        <title>Episode 217: Space Combat in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 217: Space Combat in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-217-space-combat-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-217-space-combat-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 10 Nov 2022 13:26:34 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a65c6f31-d042-358b-849b-0cab1b1c57cb</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about Space Combat in Science Fiction RPGs.  There have been many SF RPGs and they all have to deal with combat in space in one way or another.  From developing a certain set of rules just for space combat or using their core mechanic into a set of space combat rules.   
      The problem many SF RPGs have is that space combat is very different animal than character combat.  Saul believes that those players that really relish roleplaying are usally put off by space combat because those involved in playing space combat are usually very limited.
      Most SF RPGs space combat rules are complicated and boring to rpg players.   Grids, tactics and math for those wanting to play an rpg have no place in their games and many early SF RPGs are guilty of this.   Saul's favorite SF RPG Space Opera is very guilty of this crime.
       Space Combat might be great to see on film or read in a book but very few SF RPGs make it exciting or engaging for players.
   Thanks for listening!</p>
<p>   Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
<p>     Musc by Astroeer, song Space.
     Available from Tribeofnoise.com</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about Space Combat in Science Fiction RPGs.  There have been many SF RPGs and they all have to deal with combat in space in one way or another.  From developing a certain set of rules just for space combat or using their core mechanic into a set of space combat rules.   <br>
      The problem many SF RPGs have is that space combat is very different animal than character combat.  Saul believes that those players that really relish roleplaying are usally put off by space combat because those involved in playing space combat are usually very limited.<br>
      Most SF RPGs space combat rules are complicated and boring to rpg players.   Grids, tactics and math for those wanting to play an rpg have no place in their games and many early SF RPGs are guilty of this.   Saul's favorite SF RPG Space Opera is very guilty of this crime.<br>
       Space Combat might be great to see on film or read in a book but very few SF RPGs make it exciting or engaging for players.<br>
   Thanks for listening!</p>
<p>   Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
<p>     Musc by Astroeer, song Space.<br>
     Available from Tribeofnoise.com</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ps43e9/Gaming_Perspectives_with_Saul_and_Jolene_Episode_217_Space_Combat_in_RPGs7fm01.mp3" length="55253188" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about Space Combat in Science Fiction RPGs.  There have been many SF RPGs and they all have to deal with combat in space in one way or another.  From developing a certain set of rules just for space combat or using their core mechanic into a set of space combat rules.         The problem many SF RPGs have is that space combat is very different animal than character combat.  Saul believes that those players that really relish roleplaying are usally put off by space combat because those involved in playing space combat are usually very limited.      Most SF RPGs space combat rules are complicated and boring to rpg players.   Grids, tactics and math for those wanting to play an rpg have no place in their games and many early SF RPGs are guilty of this.   Saul's favorite SF RPG Space Opera is very guilty of this crime.       Space Combat might be great to see on film or read in a book but very few SF RPGs make it exciting or engaging for players.   Thanks for listening!
   Web Art by Jim Foster    Episode Art by Michael Shean-Jones
     Musc by Astroeer, song Space.     Available from Tribeofnoise.com
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2662</itunes:duration>
                <itunes:episode>262</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_217_Space_Combat_Splash767qb.jpg" />    </item>
    <item>
        <title>Episode 216: Keeping Track of Your Stuff, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 216: Keeping Track of Your Stuff, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-216-keeping-track-of-your-stuff-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-216-keeping-track-of-your-stuff-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 28 Oct 2022 13:21:27 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/f1fb8899-40f8-33ad-aa9a-53f9ca638633</guid>
                                    <description><![CDATA[<p>
        In this episode Saul and Jolene discuss how players and GMs deal with Stuff.
This is items that the playes posess or carry on their person.  How much stuff do they have and how do they keep track of their stuff.   Arrows, bullets, magic swords and food are at things that in most traditional RPGs have to deal with.  How do RPGs tell players to deal with the items that a character has.  
        Especially important are items that are expended in play.   Does a player keep track of this stuff by marks or numbers on a character sheet, glass beads, tokens, or not a all.  Does the RPG have a way of handling stuff?
       Thank you all for listening.
  </p>
<p>  Web Art by Jim Foster
 Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>     Song Mad Stuff, by Main Street Official</p>
]]></description>
                                                            <content:encoded><![CDATA[<p><br>
        In this episode Saul and Jolene discuss how players and GMs deal with Stuff.<br>
This is items that the playes posess or carry on their person.  How much stuff do they have and how do they keep track of their stuff.   Arrows, bullets, magic swords and food are at things that in most traditional RPGs have to deal with.  How do RPGs tell players to deal with the items that a character has.  <br>
        Especially important are items that are expended in play.   Does a player keep track of this stuff by marks or numbers on a character sheet, glass beads, tokens, or not a all.  Does the RPG have a way of handling stuff?<br>
       Thank you all for listening.<br>
  </p>
<p>  Web Art by Jim Foster<br>
 Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>     Song Mad Stuff, by Main Street Official</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/mjwwey/Gaming_Perspectives_with_Saul_and_Jolene_Episode_216_Keeping_Track_of_Your_Stuff80jzg.mp3" length="55493564" type="audio/mpeg"/>
                <itunes:summary><![CDATA[        In this episode Saul and Jolene discuss how players and GMs deal with Stuff.This is items that the playes posess or carry on their person.  How much stuff do they have and how do they keep track of their stuff.   Arrows, bullets, magic swords and food are at things that in most traditional RPGs have to deal with.  How do RPGs tell players to deal with the items that a character has.          Especially important are items that are expended in play.   Does a player keep track of this stuff by marks or numbers on a character sheet, glass beads, tokens, or not a all.  Does the RPG have a way of handling stuff?       Thank you all for listening.  
  Web Art by Jim Foster Episode Art by Michael Shean-Jones
 
     Song Mad Stuff, by Main Street Official]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2696</itunes:duration>
                <itunes:episode>261</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_216_Track_Stuff_Splashbprqe.jpg" />    </item>
    <item>
        <title>Episode: Low Fantasy Gaming and Alternative to D&amp;D 5th Ed,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode: Low Fantasy Gaming and Alternative to D&amp;D 5th Ed,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-low-fantasy-gaming-and-alternative-to-dd-5th-ed-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-low-fantasy-gaming-and-alternative-to-dd-5th-ed-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 19 Oct 2022 13:46:25 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/4c78eb36-0710-3c50-8c7c-c6495ac9fb9c</guid>
                                    <description><![CDATA[<p>In this episode, Saul and Jolene finish up the three fantasy rpg alternatives to D&D 5th Edition.  In this third installment is on Low Fantasy Gaming Deluxe by Pick Pocket Press. 
     Like the other two FRPGs discussed Low Fantasy Gaming takes a different path than D&D 5th Edition.   Low Fantasy Gaming is a darker, gritter,  and a lower magic fantasy roleplaying game.  
     Saul and Jolene discuss how they achieve the goals of being different from D&D.  From lower power levels, less magic, a deadlier game and many other factors that make Low Fantasy Gaming a different experience than D&D 5th edition. Even though this is the most D&D like game it makes substantial changes to the rules that it does not play like D&D but it base rules is very familiar to those that have played any incarnation of D&D since it's inception. 
     As Always we would like to Thank You all for listening.
 
    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones
    </p>
<p>    Music by Edna Poli, song Fantasy Girl (instrumental)
    Available from Tribeofnoise.com</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In this episode, Saul and Jolene finish up the three fantasy rpg alternatives to D&D 5th Edition.  In this third installment is on Low Fantasy Gaming Deluxe by Pick Pocket Press. <br>
     Like the other two FRPGs discussed Low Fantasy Gaming takes a different path than D&D 5th Edition.   Low Fantasy Gaming is a darker, gritter,  and a lower magic fantasy roleplaying game.  <br>
     Saul and Jolene discuss how they achieve the goals of being different from D&D.  From lower power levels, less magic, a deadlier game and many other factors that make Low Fantasy Gaming a different experience than D&D 5th edition. Even though this is the most D&D like game it makes substantial changes to the rules that it does not play like D&D but it base rules is very familiar to those that have played any incarnation of D&D since it's inception. <br>
     As Always we would like to Thank You all for listening.<br>
 <br>
    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones<br>
    </p>
<p>    Music by Edna Poli, song Fantasy Girl (instrumental)<br>
    Available from Tribeofnoise.com</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/rwpcs6/Gaming_Perspectives_with_Saul_and_Jolene_Episode_215_Low_Fantasy_Gaming_Alt_to_D_D_5th_edition8diqn.mp3" length="41758379" type="audio/mpeg"/>
                <itunes:summary><![CDATA[In this episode, Saul and Jolene finish up the three fantasy rpg alternatives to D&D 5th Edition.  In this third installment is on Low Fantasy Gaming Deluxe by Pick Pocket Press.      Like the other two FRPGs discussed Low Fantasy Gaming takes a different path than D&D 5th Edition.   Low Fantasy Gaming is a darker, gritter,  and a lower magic fantasy roleplaying game.       Saul and Jolene discuss how they achieve the goals of being different from D&D.  From lower power levels, less magic, a deadlier game and many other factors that make Low Fantasy Gaming a different experience than D&D 5th edition. Even though this is the most D&D like game it makes substantial changes to the rules that it does not play like D&D but it base rules is very familiar to those that have played any incarnation of D&D since it's inception.      As Always we would like to Thank You all for listening.     Web Art by Jim Foster    Episode Art by Michael Shean-Jones    
    Music by Edna Poli, song Fantasy Girl (instrumental)    Available from Tribeofnoise.com
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2031</itunes:duration>
                <itunes:episode>260</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_215_Low_Fantasy_Gaming_Splash7k2a3.jpg" />    </item>
    <item>
        <title>Bonus Episode Interview with Kuba creator of Touched by the Gods RPG, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Bonus Episode Interview with Kuba creator of Touched by the Gods RPG, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/bonus-episode-interview-with-kuba-creator-of-touched-by-the-gods-rpg-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/bonus-episode-interview-with-kuba-creator-of-touched-by-the-gods-rpg-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 10 Oct 2022 13:25:23 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/bb867269-a46e-3249-a17e-95b69fbee49d</guid>
                                    <description><![CDATA[<p>    In this Episode we are fortunate to interview Kuba creator of Touched by the Gods RPG.  Its a fantasy RPG using Free League's Year Zero Engine.  
    The Art is amazing and Year Zero engine is one of Saul's favorite systems as it can handle such wide variety of genre's and type of RPGs.  From mutant apocalypse to space opera to space horror the Year Zero system is fairly simple and flexible.
     Touched by the Gods is being crowd funded on Kickstarter right now.  You can find it by clicking the link below.
     Touched by the Gods looks to be an amazing take on Fantasy Roleplaying Games with a unique background using the Year Zero Engine.  </p>
<p>
    <a href='https://www.kickstarter.com/projects/cosycoven/touched-by-the-gods-role-playing-game'>https://www.kickstarter.com/projects/cosycoven/touched-by-the-gods-role-playing-game</a></p>
<p>   As Always Thanks for Listening.
  
    Web Art by Jim Foster
    Episode Art by Michael Shean-Jones</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this Episode we are fortunate to interview Kuba creator of Touched by the Gods RPG.  Its a fantasy RPG using Free League's Year Zero Engine.  <br>
    The Art is amazing and Year Zero engine is one of Saul's favorite systems as it can handle such wide variety of genre's and type of RPGs.  From mutant apocalypse to space opera to space horror the Year Zero system is fairly simple and flexible.<br>
     Touched by the Gods is being crowd funded on Kickstarter right now.  You can find it by clicking the link below.<br>
     Touched by the Gods looks to be an amazing take on Fantasy Roleplaying Games with a unique background using the Year Zero Engine.  </p>
<p><br>
    <a href='https://www.kickstarter.com/projects/cosycoven/touched-by-the-gods-role-playing-game'>https://www.kickstarter.com/projects/cosycoven/touched-by-the-gods-role-playing-game</a></p>
<p>   As Always Thanks for Listening.<br>
  <br>
    Web Art by Jim Foster<br>
    Episode Art by Michael Shean-Jones</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/tgu8ka/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Interview_with_Kuba_creaator_of_Touched_by_the_Gods_RPGarlhb.mp3" length="54100265" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this Episode we are fortunate to interview Kuba creator of Touched by the Gods RPG.  Its a fantasy RPG using Free League's Year Zero Engine.      The Art is amazing and Year Zero engine is one of Saul's favorite systems as it can handle such wide variety of genre's and type of RPGs.  From mutant apocalypse to space opera to space horror the Year Zero system is fairly simple and flexible.     Touched by the Gods is being crowd funded on Kickstarter right now.  You can find it by clicking the link below.     Touched by the Gods looks to be an amazing take on Fantasy Roleplaying Games with a unique background using the Year Zero Engine.  
    https://www.kickstarter.com/projects/cosycoven/touched-by-the-gods-role-playing-game
   As Always Thanks for Listening.      Web Art by Jim Foster    Episode Art by Michael Shean-Jones]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2542</itunes:duration>
                <itunes:episode>259</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bunus_Episode_Kuba_interview_Splash6lclp.jpg" />    </item>
    <item>
        <title>Episode 214: RPGs for Beginners, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 214: RPGs for Beginners, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-214-rpgs-for-beginners-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-214-rpgs-for-beginners-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 04 Oct 2022 16:01:45 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/29f6ba49-e71f-3e17-84f3-8e32fc485d70</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene discuss three games that are good for those new to RPGs.  Jolene noticed a number of things of the games that Saul chose for Beginning RPG players.  
     First of all they are all six-sided dice based.  Even all the systems are very different they all share the plain ole' D6.  Jolene like most gamers love those polyhedrel dice.  
      This episode is quite full of digressions from the old style telephone booths to the first in home computers.
      Jolene asks why I did not choose D&D 5th edition since it is so popular and many new players might be interested in the most popular RPG in the world.  Saul decided to go against the grain and chose some old, new, and newer rpgs.  </p>
<p>  As Always thanks for listening.
  </p>
<p>  Web Art by Jim Foster
  Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>  Music by Simplified, song Shall We Begin, off the album Brighter Days.
  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene discuss three games that are good for those new to RPGs.  Jolene noticed a number of things of the games that Saul chose for Beginning RPG players.  <br>
     First of all they are all six-sided dice based.  Even all the systems are very different they all share the plain ole' D6.  Jolene like most gamers love those polyhedrel dice.  <br>
      This episode is quite full of digressions from the old style telephone booths to the first in home computers.<br>
      Jolene asks why I did not choose D&D 5th edition since it is so popular and many new players might be interested in the most popular RPG in the world.  Saul decided to go against the grain and chose some old, new, and newer rpgs.  </p>
<p>  As Always thanks for listening.<br>
  </p>
<p>  Web Art by Jim Foster<br>
  Episode Art by Michael Shean-Jones</p>
<p> </p>
<p>  Music by Simplified, song Shall We Begin, off the album Brighter Days.<br>
  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/fj8g5x/Gaming_Perspectives_with_Saul_and_Jolene_Episode_214_RPGs_for_Beginners7tfa5.mp3" length="48681591" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene discuss three games that are good for those new to RPGs.  Jolene noticed a number of things of the games that Saul chose for Beginning RPG players.       First of all they are all six-sided dice based.  Even all the systems are very different they all share the plain ole' D6.  Jolene like most gamers love those polyhedrel dice.        This episode is quite full of digressions from the old style telephone booths to the first in home computers.      Jolene asks why I did not choose D&D 5th edition since it is so popular and many new players might be interested in the most popular RPG in the world.  Saul decided to go against the grain and chose some old, new, and newer rpgs.  
  As Always thanks for listening.  
  Web Art by Jim Foster  Episode Art by Michael Shean-Jones
 
  Music by Simplified, song Shall We Begin, off the album Brighter Days.  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2390</itunes:duration>
                <itunes:episode>258</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/episode_214_RPG_for_Beginners_Splasharz8c.jpg" />    </item>
    <item>
        <title>Episode 213:Magic Users in RPGs</title>
        <itunes:title>Episode 213:Magic Users in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-213magic-users-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-213magic-users-in-rpgs/#comments</comments>        <pubDate>Mon, 26 Sep 2022 14:26:15 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/b58ae51b-75b4-391a-8794-0af52166a5cf</guid>
                                    <description><![CDATA[<p>    In this episode Saul and Jolene discuss why Magic Users are popular in RPGs and what magic systems there are and which ones Saul really likes.</p>
<p> </p>
<p>  Web Art by Jim Foster</p>
<p>   Episode Art by Michael Shean-Jones</p>
<p>   Music by Deephi Magic, song Magic Ride, from the album Imagination Serie</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this episode Saul and Jolene discuss why Magic Users are popular in RPGs and what magic systems there are and which ones Saul really likes.</p>
<p> </p>
<p>  Web Art by Jim Foster</p>
<p>   Episode Art by Michael Shean-Jones</p>
<p>   Music by Deephi Magic, song Magic Ride, from the album Imagination Serie</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/htihyn/Gaming_Perspectives_with_Saul_and_Jolene_Episode_213_Magic_Users_in_RPGsa8lkv.mp3" length="48866712" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this episode Saul and Jolene discuss why Magic Users are popular in RPGs and what magic systems there are and which ones Saul really likes.
 
  Web Art by Jim Foster
   Episode Art by Michael Shean-Jones
   Music by Deephi Magic, song Magic Ride, from the album Imagination Serie]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2503</itunes:duration>
                <itunes:episode>257</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/episode_213_MU_Splash7b4fw.jpg" />    </item>
    <item>
        <title>Episode 212: Symbaroum an Alternative to D&amp;D 5th ed</title>
        <itunes:title>Episode 212: Symbaroum an Alternative to D&amp;D 5th ed</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-212-symbaroum-an-alternative-to-dd-5th-ed/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-212-symbaroum-an-alternative-to-dd-5th-ed/#comments</comments>        <pubDate>Thu, 15 Sep 2022 17:13:20 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/00b1f9ec-7d3a-306a-b431-0a2b6d7c628f</guid>
                                    <description><![CDATA[<p>     Saul and Jolene continue their discussion of Fantasy Role-Playing games that are not D&D.  This week's game is Symbaroum a game by Free League publishing.   Like Warhammer Fantasy, this game is darker and grittier than Dungeon and Dragons 5th Edition.  But unlike Warhammer Fantasy the rules are much lighter and easier to learn and play.   
      The discussion does cover the idea that because D&D 5th is so extremely popular that Free League has published a D&D 5th edtion of Symbaroum and the One Ring.  Saul and Jolene discuss why they would make 5th edtions of their game.
 Thanks For Listening
 Web Art by Jim Foster
 Episode Art by Michael Shean-Jones
 
    Music by Klawie, song Out Pacing the Grim Reaper, from the album About Love and War.
</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene continue their discussion of Fantasy Role-Playing games that are not D&D.  This week's game is Symbaroum a game by Free League publishing.   Like Warhammer Fantasy, this game is darker and grittier than Dungeon and Dragons 5th Edition.  But unlike Warhammer Fantasy the rules are much lighter and easier to learn and play.   <br>
      The discussion does cover the idea that because D&D 5th is so extremely popular that Free League has published a D&D 5th edtion of Symbaroum and the One Ring.  Saul and Jolene discuss why they would make 5th edtions of their game.<br>
 Thanks For Listening<br>
 Web Art by Jim Foster<br>
 Episode Art by Michael Shean-Jones<br>
 <br>
    Music by Klawie, song Out Pacing the Grim Reaper, from the album About Love and War.<br>
</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nx8wtk/Gaming_Perspectives_with_Saul_and_Jolene_Episode_212_Symborum_an_Alternative_to_DnDbtzjr.mp3" length="36238794" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene continue their discussion of Fantasy Role-Playing games that are not D&D.  This week's game is Symbaroum a game by Free League publishing.   Like Warhammer Fantasy, this game is darker and grittier than Dungeon and Dragons 5th Edition.  But unlike Warhammer Fantasy the rules are much lighter and easier to learn and play.         The discussion does cover the idea that because D&D 5th is so extremely popular that Free League has published a D&D 5th edtion of Symbaroum and the One Ring.  Saul and Jolene discuss why they would make 5th edtions of their game. Thanks For Listening Web Art by Jim Foster Episode Art by Michael Shean-Jones     Music by Klawie, song Out Pacing the Grim Reaper, from the album About Love and War.]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1816</itunes:duration>
                <itunes:episode>256</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_212_Symbaroum_Splash8kxad.jpg" />    </item>
    <item>
        <title>Episode 211: Warhammer FRPG an Alternative to D&amp;D, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 211: Warhammer FRPG an Alternative to D&amp;D, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-211-warhammer-frpg-an-alternative-to-dd-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-211-warhammer-frpg-an-alternative-to-dd-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 09 Sep 2022 16:08:40 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/620ae7d5-2edb-3adb-a57e-741969572a06</guid>
                                    <description><![CDATA[<p>     Saul and Jolene have been asked and seen many posts on social media about alternatives to D&D.  Saul decided to stay in the Fantasy Genre and chose a couple of games that are in the same genre but come at Fantasy from a totally different perspective.  
     This was supposed to be a single episode discussing a couple of what Saul considers very good examples of being Fantasy RPGs but as far removed from D&D as possible in rules and setting.  The first to be discussed is Warhammer Fantasy RPG.   Saul discusses how Warhammer Fantasy Roleplaying game is different from the very popular D&D 5th edition.
       From the Grim world setting which is very different from most setting in D&D to the very deadly system which pairs very well with the world of Warhammer.  The rules are not only deadly but a bit more crunchy/complicated than D&D 5th edtion.   The system makes the players play in a different style.  Combat is always brutal should be a last resort and often ends with brutal consequences even for the victor.
      This was supposed to be a single episode featuring two alternative Fantasy RPGs to D&D.  Unfortunately we only discussed Warhammer so this must be a two episode topic.
    As Always Thank You All for Listening.</p>
<p>
   Web page art by Jim Foster
   Episode Art by Michael Shean-Jones.
 
    Music by Janelle Avery, song Hammer it All, off the album My Songs.
    Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene have been asked and seen many posts on social media about alternatives to D&D.  Saul decided to stay in the Fantasy Genre and chose a couple of games that are in the same genre but come at Fantasy from a totally different perspective.  <br>
     This was supposed to be a single episode discussing a couple of what Saul considers very good examples of being Fantasy RPGs but as far removed from D&D as possible in rules and setting.  The first to be discussed is Warhammer Fantasy RPG.   Saul discusses how Warhammer Fantasy Roleplaying game is different from the very popular D&D 5th edition.<br>
       From the Grim world setting which is very different from most setting in D&D to the very deadly system which pairs very well with the world of Warhammer.  The rules are not only deadly but a bit more crunchy/complicated than D&D 5th edtion.   The system makes the players play in a different style.  Combat is always brutal should be a last resort and often ends with brutal consequences even for the victor.<br>
      This was supposed to be a single episode featuring two alternative Fantasy RPGs to D&D.  Unfortunately we only discussed Warhammer so this must be a two episode topic.<br>
    As Always Thank You All for Listening.</p>
<p><br>
   Web page art by Jim Foster<br>
   Episode Art by Michael Shean-Jones.<br>
 <br>
    Music by Janelle Avery, song Hammer it All, off the album My Songs.<br>
    Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/h5aphn/Gaming_Perspectives_with_Saul_and_Jolene_Episode_211_Warhammer_Fantasy_RPG_an_Alternative_to_D_D6lcz3.mp3" length="49237027" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene have been asked and seen many posts on social media about alternatives to D&D.  Saul decided to stay in the Fantasy Genre and chose a couple of games that are in the same genre but come at Fantasy from a totally different perspective.       This was supposed to be a single episode discussing a couple of what Saul considers very good examples of being Fantasy RPGs but as far removed from D&D as possible in rules and setting.  The first to be discussed is Warhammer Fantasy RPG.   Saul discusses how Warhammer Fantasy Roleplaying game is different from the very popular D&D 5th edition.       From the Grim world setting which is very different from most setting in D&D to the very deadly system which pairs very well with the world of Warhammer.  The rules are not only deadly but a bit more crunchy/complicated than D&D 5th edtion.   The system makes the players play in a different style.  Combat is always brutal should be a last resort and often ends with brutal consequences even for the victor.      This was supposed to be a single episode featuring two alternative Fantasy RPGs to D&D.  Unfortunately we only discussed Warhammer so this must be a two episode topic.    As Always Thank You All for Listening.
   Web page art by Jim Foster   Episode Art by Michael Shean-Jones.     Music by Janelle Avery, song Hammer it All, off the album My Songs.    Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2362</itunes:duration>
                <itunes:episode>255</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_211_Warhammer_a_D_D_alternative_Splash8bge5.jpg" />    </item>
    <item>
        <title>Episode 210: Going Outside GM Parameters, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 210: Going Outside GM Parameters, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-210-going-outside-gm-parameters-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-210-going-outside-gm-parameters-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 24 Aug 2022 16:30:15 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/0d3674f4-1885-3972-b468-d6a0008a92a4</guid>
                                    <description><![CDATA[<p>     In this episode Saul tries to give advice from a query on FB.  The post asked advice on how to deal with two players in their group of four players that always go beyond the limitations the GM wanted in their RPG campaign.  From using races and classes from books the were not on the GM's list, to porting characters from long dead campaigns from several edition past.  
     Saul and Jolene give it their best shot at dealing with these players who seem committed to upsetting the GM's concept of their campaign or aloof to the parameters that the GM put in place.
     As always thanks for listening and please share our podcast.</p>
<p>   Episode Art by Michael Shean-Jones
   Web Art by Jim Foster
     </p>
<p>Music by Chris Spring, song Limitations, off the album The Universe is Flat
 Available from Tribeofnoise.com</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul tries to give advice from a query on FB.  The post asked advice on how to deal with two players in their group of four players that always go beyond the limitations the GM wanted in their RPG campaign.  From using races and classes from books the were not on the GM's list, to porting characters from long dead campaigns from several edition past.  <br>
     Saul and Jolene give it their best shot at dealing with these players who seem committed to upsetting the GM's concept of their campaign or aloof to the parameters that the GM put in place.<br>
     As always thanks for listening and please share our podcast.</p>
<p>   Episode Art by Michael Shean-Jones<br>
   Web Art by Jim Foster<br>
     </p>
<p>Music by Chris Spring, song Limitations, off the album The Universe is Flat<br>
 Available from Tribeofnoise.com</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/q234wy/Gaming_Perspectives_with_Saul_and_Jolene_Episode_210_Going_Outside_the_GM_Parametersaaewl.mp3" length="43194499" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul tries to give advice from a query on FB.  The post asked advice on how to deal with two players in their group of four players that always go beyond the limitations the GM wanted in their RPG campaign.  From using races and classes from books the were not on the GM's list, to porting characters from long dead campaigns from several edition past.       Saul and Jolene give it their best shot at dealing with these players who seem committed to upsetting the GM's concept of their campaign or aloof to the parameters that the GM put in place.     As always thanks for listening and please share our podcast.
   Episode Art by Michael Shean-Jones   Web Art by Jim Foster     
Music by Chris Spring, song Limitations, off the album The Universe is Flat Available from Tribeofnoise.com
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2100</itunes:duration>
                <itunes:episode>254</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_210_Outside_GM_Parameters_Splash8gprr.jpg" />    </item>
    <item>
        <title>Episode 209: Summer of SRD, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 209: Summer of SRD, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-209-summer-of-srd-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-209-summer-of-srd-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 19 Aug 2022 15:46:50 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a3af4e52-d529-3349-b33c-77d7904cdba7</guid>
                                    <description><![CDATA[<p>    In this episode Saul and Jolene talk about the SRD's (System Reference Document) that are being published by some game publishers of their in house RPG Systems.  Saul has been wondering about this happening with a couple of publishers. 
    Specifically Modiphius with their 2D20 system and Free League with their Year Zero Engine.  Each of these publishers have made several RPG rules using a version of their in house systems.  Saul has GM'ed or played in several of each publishers games.  Conan, Mutant Chronicles, Star Trek Adventures, John Carter of Mars for Modphius and  Coriolis, Tales From the Loop and Alien.
     The problem Saul saw was that every incarnation of the system was different, sometimes just a bit other were quite a bit different.  So a SRD solves that problem of having one set of rules for the house system.
      Saul and Jolene both meander a bit and go off topic but they finally get back to SRDs and why they feel each publisher putting out an SRD of their house systems as a good thing.
   Episode Art by Michael Shean-Jones
    Web Art by Jim Foster
   Music by Denni A.  song Summer Days, off the album Indys.
   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this episode Saul and Jolene talk about the SRD's (System Reference Document) that are being published by some game publishers of their in house RPG Systems.  Saul has been wondering about this happening with a couple of publishers. <br>
    Specifically Modiphius with their 2D20 system and Free League with their Year Zero Engine.  Each of these publishers have made several RPG rules using a version of their in house systems.  Saul has GM'ed or played in several of each publishers games.  Conan, Mutant Chronicles, Star Trek Adventures, John Carter of Mars for Modphius and  Coriolis, Tales From the Loop and Alien.<br>
     The problem Saul saw was that every incarnation of the system was different, sometimes just a bit other were quite a bit different.  So a SRD solves that problem of having one set of rules for the house system.<br>
      Saul and Jolene both meander a bit and go off topic but they finally get back to SRDs and why they feel each publisher putting out an SRD of their house systems as a good thing.<br>
   Episode Art by Michael Shean-Jones<br>
    Web Art by Jim Foster<br>
   Music by Denni A.  song Summer Days, off the album Indys.<br>
   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/pb8me2/Gamng_Perspectives_with_Saul_and_Jolene_Episode_209_Summer_of_SRD9pg5x.mp3" length="43862494" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this episode Saul and Jolene talk about the SRD's (System Reference Document) that are being published by some game publishers of their in house RPG Systems.  Saul has been wondering about this happening with a couple of publishers.     Specifically Modiphius with their 2D20 system and Free League with their Year Zero Engine.  Each of these publishers have made several RPG rules using a version of their in house systems.  Saul has GM'ed or played in several of each publishers games.  Conan, Mutant Chronicles, Star Trek Adventures, John Carter of Mars for Modphius and  Coriolis, Tales From the Loop and Alien.     The problem Saul saw was that every incarnation of the system was different, sometimes just a bit other were quite a bit different.  So a SRD solves that problem of having one set of rules for the house system.      Saul and Jolene both meander a bit and go off topic but they finally get back to SRDs and why they feel each publisher putting out an SRD of their house systems as a good thing.   Episode Art by Michael Shean-Jones    Web Art by Jim Foster   Music by Denni A.  song Summer Days, off the album Indys.   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2223</itunes:duration>
                <itunes:episode>253</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_209_Summer_SRD_Splashb2vy0.jpg" />    </item>
    <item>
        <title>Episode 208: Finding Your GM Groove, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 208: Finding Your GM Groove, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-208-finding-your-gm-groove-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-208-finding-your-gm-groove-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 12 Aug 2022 17:12:44 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a67cfe02-7767-395f-bb67-cd22ff7a2b55</guid>
                                    <description><![CDATA[<p>In this Episode Saul and Jolene discuss finding your GM Groove, which to Saul means GMing a session, an adventure or a campaign where the players and GM have a great time.  Now there is nothing that will guarantee a game going really well but Saul has a list of things that can make it more likely.  
     Jolene is a bit confused by Saul's archaic terms but she broke it down for those not around in the 60' and 70's.  These tips range from easy, GMing more games to a bit more work like working on your improvisation skill.
    </p>
<p>   As always Thank You all for listening.  
   </p>
<p>   Episode Art by Michael Shean-Jones
   Web Page Art by Jim Foster
   Music by Tom Principato, song Bo Bo's Groove, off the album Raising the Roof</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In this Episode Saul and Jolene discuss finding your GM Groove, which to Saul means GMing a session, an adventure or a campaign where the players and GM have a great time.  Now there is nothing that will guarantee a game going really well but Saul has a list of things that can make it more likely.  <br>
     Jolene is a bit confused by Saul's archaic terms but she broke it down for those not around in the 60' and 70's.  These tips range from easy, GMing more games to a bit more work like working on your improvisation skill.<br>
    </p>
<p>   As always Thank You all for listening.  <br>
   </p>
<p>   Episode Art by Michael Shean-Jones<br>
   Web Page Art by Jim Foster<br>
   Music by Tom Principato, song Bo Bo's Groove, off the album Raising the Roof</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/g7xxma/Gaming_Perspectives_with_Saul_and_Jolene_Episode_208_Finding_Your_GM_Groove7x6t2.mp3" length="44582953" type="audio/mpeg"/>
                <itunes:summary><![CDATA[In this Episode Saul and Jolene discuss finding your GM Groove, which to Saul means GMing a session, an adventure or a campaign where the players and GM have a great time.  Now there is nothing that will guarantee a game going really well but Saul has a list of things that can make it more likely.       Jolene is a bit confused by Saul's archaic terms but she broke it down for those not around in the 60' and 70's.  These tips range from easy, GMing more games to a bit more work like working on your improvisation skill.    
   As always Thank You all for listening.     
   Episode Art by Michael Shean-Jones   Web Page Art by Jim Foster   Music by Tom Principato, song Bo Bo's Groove, off the album Raising the Roof
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2172</itunes:duration>
                <itunes:episode>252</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_208_Finding_Your_GM_Groove_Splashbjipq.jpg" />    </item>
    <item>
        <title>Bonus Episode Interview with Agis Angelomatis from RPG Stories, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Bonus Episode Interview with Agis Angelomatis from RPG Stories, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/bonus-episode-interview-with-agis-angelomatis-from-rpg-stories-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/bonus-episode-interview-with-agis-angelomatis-from-rpg-stories-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 09 Aug 2022 13:31:51 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/cfaf560c-abc0-38a2-8a43-85613ba58f0f</guid>
                                    <description><![CDATA[<p>        In early July Saul was contacted by Christina from RPG Stories  on the Gaming Perspectives Facebook account.  Working with Christina we were able to get an interview with Agis Angelomatis.    
    In this Bonus Episode Saul and Jolene interview Agis of RPG Stories, to learn what they have been working on to change your online TTRPGs experience .  RPG Stories is a 3D Virtual Table Top for TTRPGs.
    Please take a look at the RPG stories website and check out their Kickstarter page and hit the notify button as it helps their KS analytics
     Saul and Jolene really like doing interviews because it shows how most gamers just love this hobby and want to share that love of the hobby with everyone.
     As always thanks for listening and please share our podcast with Family and Friends.
   Here is the link to RPG Stories web site.  rpgstories.net
   
     
    Episode Art by Michael Shean-Jones
    Web Art by Jim Foster   </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>        In early July Saul was contacted by Christina from RPG Stories  on the Gaming Perspectives Facebook account.  Working with Christina we were able to get an interview with Agis Angelomatis.    <br>
    In this Bonus Episode Saul and Jolene interview Agis of RPG Stories, to learn what they have been working on to change your online TTRPGs experience .  RPG Stories is a 3D Virtual Table Top for TTRPGs.<br>
    Please take a look at the RPG stories website and check out their Kickstarter page and hit the notify button as it helps their KS analytics<br>
     Saul and Jolene really like doing interviews because it shows how most gamers just love this hobby and want to share that love of the hobby with everyone.<br>
     As always thanks for listening and please share our podcast with Family and Friends.<br>
   Here is the link to RPG Stories web site.  rpgstories.net<br>
   <br>
     <br>
    Episode Art by Michael Shean-Jones<br>
    Web Art by Jim Foster   </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gprsmm/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Interview_with_Agis_of_RPG_Stories7alia.mp3" length="64172662" type="audio/mpeg"/>
                <itunes:summary><![CDATA[        In early July Saul was contacted by Christina from RPG Stories  on the Gaming Perspectives Facebook account.  Working with Christina we were able to get an interview with Agis Angelomatis.        In this Bonus Episode Saul and Jolene interview Agis of RPG Stories, to learn what they have been working on to change your online TTRPGs experience .  RPG Stories is a 3D Virtual Table Top for TTRPGs.    Please take a look at the RPG stories website and check out their Kickstarter page and hit the notify button as it helps their KS analytics     Saul and Jolene really like doing interviews because it shows how most gamers just love this hobby and want to share that love of the hobby with everyone.     As always thanks for listening and please share our podcast with Family and Friends.   Here is the link to RPG Stories web site.  rpgstories.net            Episode Art by Michael Shean-Jones    Web Art by Jim Foster   ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3203</itunes:duration>
                <itunes:episode>251</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Agis_Interview_Splash8qolb.jpg" />    </item>
    <item>
        <title>Episode 207: Different Ways to Make a Character, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 207: Different Ways to Make a Character, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-207-different-ways-to-make-a-character-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-207-different-ways-to-make-a-character-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 03 Aug 2022 13:05:48 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e9c9d53c-9395-3bbc-aad9-9360620351fd</guid>
                                    <description><![CDATA[<p>In this episode Saul and Jolene discuss how different RPGs make you "roll" up a character.  They also discuss how they prepare to make their characters even before making any kind of dice roll or character creation decisions.  In some RPGs character creation can be quick or a long process but there are always choices that players make when making a character.</p>
<p>    Thank you all for listening,</p>
<p>    Episode Art by Michael Shean-Jones</p>
<p>     Web Art by Jim Foster</p>
<p>     Music by Komihu, song You, Yourself and the Main Character, from the album Its Time for Adventure.</p>
<p>   Available form Freemusicarchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In this episode Saul and Jolene discuss how different RPGs make you "roll" up a character.  They also discuss how they prepare to make their characters even before making any kind of dice roll or character creation decisions.  In some RPGs character creation can be quick or a long process but there are always choices that players make when making a character.</p>
<p>    Thank you all for listening,</p>
<p>    Episode Art by Michael Shean-Jones</p>
<p>     Web Art by Jim Foster</p>
<p>     Music by Komihu, song You, Yourself and the Main Character, from the album Its Time for Adventure.</p>
<p>   Available form Freemusicarchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ptd5yt/Gaming_Perspectives_with_Saul_and_Jolene_Episode_207_Different_Ways_to_Make_a_Character7y7u8.mp3" length="38875292" type="audio/mpeg"/>
                <itunes:summary><![CDATA[In this episode Saul and Jolene discuss how different RPGs make you "roll" up a character.  They also discuss how they prepare to make their characters even before making any kind of dice roll or character creation decisions.  In some RPGs character creation can be quick or a long process but there are always choices that players make when making a character.
    Thank you all for listening,
    Episode Art by Michael Shean-Jones
     Web Art by Jim Foster
     Music by Komihu, song You, Yourself and the Main Character, from the album Its Time for Adventure.
   Available form Freemusicarchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1887</itunes:duration>
                <itunes:episode>250</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_207_Making_Characters_Splashb74uv.jpg" />    </item>
    <item>
        <title>Episode 206: Long Arc or Episodic Campaign, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 206: Long Arc or Episodic Campaign, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-206-long-arc-or-episodic-campaign-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-206-long-arc-or-episodic-campaign-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 28 Jul 2022 16:10:41 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/2c915ad1-b01d-3bc5-a6ef-6f1680b96f78</guid>
                                    <description><![CDATA[<p>     For this episode Saul and Jolene talk about Episodic and Long Arc campaigns.  How they are different and what to expect from choosing to run a campaign in either style  
     Saul has mostly run campaigns in the episodic style.  Though lately, within the last 10 years has run the long arc campaigns.    A couple where he came up with his own storyline and another rather famous published campaign.
     While Saul really is torn to which he likes better but he finally decides which he likes better.
    </p>
<p>      As always thanks for listening.</p>
<p>     Episode art by Michael Shean-Jones</p>
<p>       Hosting Page art  by Jim Foster</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     For this episode Saul and Jolene talk about Episodic and Long Arc campaigns.  How they are different and what to expect from choosing to run a campaign in either style  <br>
     Saul has mostly run campaigns in the episodic style.  Though lately, within the last 10 years has run the long arc campaigns.    A couple where he came up with his own storyline and another rather famous published campaign.<br>
     While Saul really is torn to which he likes better but he finally decides which he likes better.<br>
    </p>
<p>      As always thanks for listening.</p>
<p>     Episode art by Michael Shean-Jones</p>
<p>       Hosting Page art  by Jim Foster</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/amqtnn/Gaming_Perspectives_with_Saul_and_Jolene_Episode_206_Long_Arc_Or_Eposodic_Campaigns67auo.mp3" length="43217532" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     For this episode Saul and Jolene talk about Episodic and Long Arc campaigns.  How they are different and what to expect from choosing to run a campaign in either style       Saul has mostly run campaigns in the episodic style.  Though lately, within the last 10 years has run the long arc campaigns.    A couple where he came up with his own storyline and another rather famous published campaign.     While Saul really is torn to which he likes better but he finally decides which he likes better.    
      As always thanks for listening.
     Episode art by Michael Shean-Jones
       Hosting Page art  by Jim Foster]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2069</itunes:duration>
                <itunes:episode>249</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_206_Long_Arc_or_Episodic9xsu3.jpg" />    </item>
    <item>
        <title>Episode 205: Buying RPGs Going Out Of Print, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 205: Buying RPGs Going Out Of Print, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-205-buying-rpgs-going-out-of-print-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-205-buying-rpgs-going-out-of-print-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 15 Jul 2022 15:54:20 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/8d9060e6-8e5b-30d0-92df-5cca918cb7c6</guid>
                                    <description><![CDATA[<p> RPGs go out of print for many reasons.  Is it a good idea to buy an RPG that will be going "Out Of Print"?  Saul and Jolene discuss the idea of buying RPG books that will be going out of print.  There are many reasons that a gamer might want to play RPGs that will no longer be printed.  Saul comes up with 3 different reasons why someone would buy a game that will no longer be supported and Jolene picks which one is Saul. </p>
<p>      As always thanks for listening.</p>
<p>     </p>
<p>      Episode art by Michael Shean-Jones</p>
<p>      Hosting Page art  by Jim Foster</p>
<p>      Music by Faces of Madness,  song Rusted Memories of a Hero,  </p>
<p>      from the album Rusted Memories.</p>
<p>      Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p> RPGs go out of print for many reasons.  Is it a good idea to buy an RPG that will be going "Out Of Print"?  Saul and Jolene discuss the idea of buying RPG books that will be going out of print.  There are many reasons that a gamer might want to play RPGs that will no longer be printed.  Saul comes up with 3 different reasons why someone would buy a game that will no longer be supported and Jolene picks which one is Saul. </p>
<p>      As always thanks for listening.</p>
<p>     </p>
<p>      Episode art by Michael Shean-Jones</p>
<p>      Hosting Page art  by Jim Foster</p>
<p>      Music by Faces of Madness,  song Rusted Memories of a Hero,  </p>
<p>      from the album Rusted Memories.</p>
<p>      Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9chac4/Episode_205_Buying_RPGs_Going_OOP_Gaming_Perspectives_with_Saul_and_Jolene7jfga.mp3" length="44107508" type="audio/mpeg"/>
                <itunes:summary><![CDATA[ RPGs go out of print for many reasons.  Is it a good idea to buy an RPG that will be going "Out Of Print"?  Saul and Jolene discuss the idea of buying RPG books that will be going out of print.  There are many reasons that a gamer might want to play RPGs that will no longer be printed.  Saul comes up with 3 different reasons why someone would buy a game that will no longer be supported and Jolene picks which one is Saul. 
      As always thanks for listening.
     
      Episode art by Michael Shean-Jones
      Hosting Page art  by Jim Foster
      Music by Faces of Madness,  song Rusted Memories of a Hero,  
      from the album Rusted Memories.
      Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2136</itunes:duration>
                <itunes:episode>248</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_205_Buying_OOP_RPGs_Splash600h7.jpg" />    </item>
    <item>
        <title>Episode 204: Updating Old RPGs,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 204: Updating Old RPGs,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-204-updating-old-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-204-updating-old-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 08 Jul 2022 15:50:59 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/8f297f8c-faa6-318c-98f6-9053e19f73eb</guid>
                                    <description><![CDATA[<p>     Saul and Jolene discuss updating old and usually out of print games in this episode.  Saul and Jolene look at three, new modern takes on some old RPGs.  The old rules are either hard to get a hold of, because they are out of print, or the rules are written in a hard to understand style.  </p>
<p>      Saul and Jolene discuss how  updating the rules could bring these games to a generation of players that may have never heard of these fun games.  The games discussed are Matt Kays Mutants in the Now,  Everyday Heroes and modern interpretations of D&D editions for Original to 4th edition.  </p>
<p>      We would like to thank all our listeners as we just passed four years of podcasting.</p>
<p>      Episode art by Michael Shean-Jones</p>
<p>      Hosting Page art  by Jim Foster</p>
<p>  </p>
<p>     Music by The Ghosts of Vegas, song Modern Love.</p>
<p>     Available from Tribeofnoise.com</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene discuss updating old and usually out of print games in this episode.  Saul and Jolene look at three, new modern takes on some old RPGs.  The old rules are either hard to get a hold of, because they are out of print, or the rules are written in a hard to understand style.  </p>
<p>      Saul and Jolene discuss how  updating the rules could bring these games to a generation of players that may have never heard of these fun games.  The games discussed are Matt Kays Mutants in the Now,  Everyday Heroes and modern interpretations of D&D editions for Original to 4th edition.  </p>
<p>      We would like to thank all our listeners as we just passed four years of podcasting.</p>
<p>      Episode art by Michael Shean-Jones</p>
<p>      Hosting Page art  by Jim Foster</p>
<p>  </p>
<p>     Music by The Ghosts of Vegas, song Modern Love.</p>
<p>     Available from Tribeofnoise.com</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/wku74y/Gaming_Perspectives_with_Saul_and_Jolene_Episode_204_Updating_Old_RPGs7ljn1.mp3" length="48494740" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene discuss updating old and usually out of print games in this episode.  Saul and Jolene look at three, new modern takes on some old RPGs.  The old rules are either hard to get a hold of, because they are out of print, or the rules are written in a hard to understand style.  
      Saul and Jolene discuss how  updating the rules could bring these games to a generation of players that may have never heard of these fun games.  The games discussed are Matt Kays Mutants in the Now,  Everyday Heroes and modern interpretations of D&D editions for Original to 4th edition.  
      We would like to thank all our listeners as we just passed four years of podcasting.
      Episode art by Michael Shean-Jones
      Hosting Page art  by Jim Foster
  
     Music by The Ghosts of Vegas, song Modern Love.
     Available from Tribeofnoise.com
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2407</itunes:duration>
                <itunes:episode>247</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_204_Updating_Old_RPGs_Splashb30vk.jpg" />    </item>
    <item>
        <title>Episode 203: Limiting Player’s Options, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 203: Limiting Player’s Options, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-203-limiting-player-s-options-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-203-limiting-player-s-options-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 29 Jun 2022 15:31:10 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/0e838b04-50cc-3c8e-a297-22941ed616eb</guid>
                                    <description><![CDATA[<p>      Saul when running his D&D games has never allowed Evil Characters or Assassins.  Though Saul had this rule he didn't have to enforce for 25 years as a GM.  Many GMs often have limits in their games.  GM's often restrict such things as certain races, Alignments, Classes, "broken characters"  and many other reasons in many different games.</p>
<p>      Saul and Jolene discuss this topic in this episode.  Is it good, bad and how is the best way to deal with players that want to play those things that are on the "No Play' list.  </p>
<p>   </p>
<p>      Episode art by Michael Shean-Jones</p>
<p>      Hosting Page art  by Jim Foster</p>
<p>      Music by Franco Pellegrini, song Historias</p>
<p>      Available from Tribeofnoise.com</p>
<p>    </p>
<p>    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Saul when running his D&D games has never allowed Evil Characters or Assassins.  Though Saul had this rule he didn't have to enforce for 25 years as a GM.  Many GMs often have limits in their games.  GM's often restrict such things as certain races, Alignments, Classes, "broken characters"  and many other reasons in many different games.</p>
<p>      Saul and Jolene discuss this topic in this episode.  Is it good, bad and how is the best way to deal with players that want to play those things that are on the "No Play' list.  </p>
<p>   </p>
<p>      Episode art by Michael Shean-Jones</p>
<p>      Hosting Page art  by Jim Foster</p>
<p>      Music by Franco Pellegrini, song Historias</p>
<p>      Available from Tribeofnoise.com</p>
<p>    </p>
<p>    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/42mpte/Gaming_Perspectives_with_Saul_and_Jolene_Episode_203_Limiting_Player_s_Options9cnsn.mp3" length="44697942" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Saul when running his D&D games has never allowed Evil Characters or Assassins.  Though Saul had this rule he didn't have to enforce for 25 years as a GM.  Many GMs often have limits in their games.  GM's often restrict such things as certain races, Alignments, Classes, "broken characters"  and many other reasons in many different games.
      Saul and Jolene discuss this topic in this episode.  Is it good, bad and how is the best way to deal with players that want to play those things that are on the "No Play' list.  
   
      Episode art by Michael Shean-Jones
      Hosting Page art  by Jim Foster
      Music by Franco Pellegrini, song Historias
      Available from Tribeofnoise.com
    
    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2137</itunes:duration>
                <itunes:episode>246</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_203_Limiting_Player_s_Options_Splashafmrf.jpg" />    </item>
    <item>
        <title>Episode 202: Describing Scenes in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 202: Describing Scenes in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-202-describing-scenes-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-202-describing-scenes-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 20 Jun 2022 16:40:19 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/ddd46ddc-d4ad-3dd8-b1dd-effb83e79388</guid>
                                    <description><![CDATA[<p>  In this episode Saul and Jolene talk about describing scenes in RPGs.  Saul and Jolene discuss how some quick and simple use of descriptions can add quite a bit to your roleplaying sessions.  Not only does it help getting the players engaged but also helps keep the game from getting too stale.  </p>
<p>    Thank you all for listening.  We ask that you share our podcast with your friends and family.</p>
<p> </p>
<p> </p>
<p>       Episode art by Michael Shean-Jones</p>
<p>      Hosting Page art  by Jim Foster</p>
<p>      Music by Alpegon, song Insight.</p>
<p>     Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>  In this episode Saul and Jolene talk about describing scenes in RPGs.  Saul and Jolene discuss how some quick and simple use of descriptions can add quite a bit to your roleplaying sessions.  Not only does it help getting the players engaged but also helps keep the game from getting too stale.  </p>
<p>    Thank you all for listening.  We ask that you share our podcast with your friends and family.</p>
<p> </p>
<p> </p>
<p>       Episode art by Michael Shean-Jones</p>
<p>      Hosting Page art  by Jim Foster</p>
<p>      Music by Alpegon, song Insight.</p>
<p>     Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/e9287f/Gaming_Perspectives_with_Saul_and_Jolene_Episode_202_Describing_Scenesb6763.mp3" length="40582682" type="audio/mpeg"/>
                <itunes:summary><![CDATA[  In this episode Saul and Jolene talk about describing scenes in RPGs.  Saul and Jolene discuss how some quick and simple use of descriptions can add quite a bit to your roleplaying sessions.  Not only does it help getting the players engaged but also helps keep the game from getting too stale.  
    Thank you all for listening.  We ask that you share our podcast with your friends and family.
 
 
       Episode art by Michael Shean-Jones
      Hosting Page art  by Jim Foster
      Music by Alpegon, song Insight.
     Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1961</itunes:duration>
                <itunes:episode>245</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_202_Describing_Scenes_Splash839sq.jpg" />    </item>
    <item>
        <title>Episode 201: When the RPG Rules Confuse, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 201: When the RPG Rules Confuse, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-201-when-the-rpg-rules-confuse-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-201-when-the-rpg-rules-confuse-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 10 Jun 2022 14:37:50 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e31646ce-da2b-3d27-9df3-95ae0b2200f7</guid>
                                    <description><![CDATA[<p>     Saul and Jolene received an email from a friend who was complaining about RPGs that makes things harder by changing well known game terms for ones that are more evocative for their game setting.  </p>
<p>     Saul and Jolene looked into the game he was complaining about and they agreed that because the creators of the RPG were trying to be really immersive, they were making it more difficult to actually learn the rules.  </p>
<p>     Even after looking at videos on how to play it became very evident that those in the videos were having some difficulty explaining the game's concepts.  Saul and Jolene decided this was a good topic for an episode.</p>
<p>    Thank you all for listening.</p>
<p>    </p>
<p>      Episode art by Michael Shean-Jones</p>
<p>      Hosting Page art  by Jim Foster</p>
<p> </p>
<p>    Music by KLNDVC, song Infinite Confusion, off the album Fresh Beets.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene received an email from a friend who was complaining about RPGs that makes things harder by changing well known game terms for ones that are more evocative for their game setting.  </p>
<p>     Saul and Jolene looked into the game he was complaining about and they agreed that because the creators of the RPG were trying to be really immersive, they were making it more difficult to actually learn the rules.  </p>
<p>     Even after looking at videos on how to play it became very evident that those in the videos were having some difficulty explaining the game's concepts.  Saul and Jolene decided this was a good topic for an episode.</p>
<p>    Thank you all for listening.</p>
<p>    </p>
<p>      Episode art by Michael Shean-Jones</p>
<p>      Hosting Page art  by Jim Foster</p>
<p> </p>
<p>    Music by KLNDVC, song Infinite Confusion, off the album Fresh Beets.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/jvjtyz/Gaming_Perspectives_with_Saul_and_Jolene_Episode_201_When_RPG_Rules_Confuse66gd1.mp3" length="50608915" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene received an email from a friend who was complaining about RPGs that makes things harder by changing well known game terms for ones that are more evocative for their game setting.  
     Saul and Jolene looked into the game he was complaining about and they agreed that because the creators of the RPG were trying to be really immersive, they were making it more difficult to actually learn the rules.  
     Even after looking at videos on how to play it became very evident that those in the videos were having some difficulty explaining the game's concepts.  Saul and Jolene decided this was a good topic for an episode.
    Thank you all for listening.
    
      Episode art by Michael Shean-Jones
      Hosting Page art  by Jim Foster
 
    Music by KLNDVC, song Infinite Confusion, off the album Fresh Beets.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2467</itunes:duration>
                <itunes:episode>244</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_201_Confusing_RPGs_Splash8klu8.jpg" />    </item>
    <item>
        <title>Episode 200 Vampire The Masquerade RPG, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 200 Vampire The Masquerade RPG, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-200-vampire-the-masquerade-rpg-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-200-vampire-the-masquerade-rpg-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 02 Jun 2022 11:46:44 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/8a9dbd32-27e1-3d1a-b8e6-3f1e4015795b</guid>
                                    <description><![CDATA[<p>Its been a couple busy weeks since the recording of this episode.  It was recorded the week before Saul and Jolene went to Kublacon a gaming convention in Northern California.  It was a very well attended convention post Covid shutdowns.   So the getting ready for that convention delayed getting this episode edited and published. </p>
<p>   Jolene and Saul have mentioned Vampire many times in previous episodes of this podcast.  Jolene thought it would be a good subject to discuss on the podcast and deserved it's very own episode.  Though Saul never has played Vampire he has played Werewolf twice, which shares the same game world and system as Vampire.</p>
<p>    Though they have never played Vampire Saul and Jolene realize the impact that Vampire and the rest of the World of Darkness games have had in the world of RPGs.  With is gritty "Punk Gothic" themes Vampire hit the RPG world by storm.  Not only selling very well but also being very impactful to the Live Action Roleplaying scene.</p>
<p>     Thank you all for listening and all we ask is that you share our podcast with friends and family.</p>
<p>     Episode art by Michael Shean-Jones</p>
<p>      Hosting Page art  by Jim Foster</p>
<p>   </p>
<p>Music by Vitne,  song Masquerade, off the album Jupiter.</p>
<p>  Available from Tribeofnoise.com</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Its been a couple busy weeks since the recording of this episode.  It was recorded the week before Saul and Jolene went to Kublacon a gaming convention in Northern California.  It was a very well attended convention post Covid shutdowns.   So the getting ready for that convention delayed getting this episode edited and published. </p>
<p>   Jolene and Saul have mentioned Vampire many times in previous episodes of this podcast.  Jolene thought it would be a good subject to discuss on the podcast and deserved it's very own episode.  Though Saul never has played Vampire he has played Werewolf twice, which shares the same game world and system as Vampire.</p>
<p>    Though they have never played Vampire Saul and Jolene realize the impact that Vampire and the rest of the World of Darkness games have had in the world of RPGs.  With is gritty "Punk Gothic" themes Vampire hit the RPG world by storm.  Not only selling very well but also being very impactful to the Live Action Roleplaying scene.</p>
<p>     Thank you all for listening and all we ask is that you share our podcast with friends and family.</p>
<p>     Episode art by Michael Shean-Jones</p>
<p>      Hosting Page art  by Jim Foster</p>
<p>   </p>
<p>Music by Vitne,  song Masquerade, off the album Jupiter.</p>
<p>  Available from Tribeofnoise.com</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/fbyabp/Gaming_Perspectives_with_Saul_and_Jolene_Episode_200_Vampire_The_Masqueradea3ulq.mp3" length="59546317" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Its been a couple busy weeks since the recording of this episode.  It was recorded the week before Saul and Jolene went to Kublacon a gaming convention in Northern California.  It was a very well attended convention post Covid shutdowns.   So the getting ready for that convention delayed getting this episode edited and published. 
   Jolene and Saul have mentioned Vampire many times in previous episodes of this podcast.  Jolene thought it would be a good subject to discuss on the podcast and deserved it's very own episode.  Though Saul never has played Vampire he has played Werewolf twice, which shares the same game world and system as Vampire.
    Though they have never played Vampire Saul and Jolene realize the impact that Vampire and the rest of the World of Darkness games have had in the world of RPGs.  With is gritty "Punk Gothic" themes Vampire hit the RPG world by storm.  Not only selling very well but also being very impactful to the Live Action Roleplaying scene.
     Thank you all for listening and all we ask is that you share our podcast with friends and family.
     Episode art by Michael Shean-Jones
      Hosting Page art  by Jim Foster
   
Music by Vitne,  song Masquerade, off the album Jupiter.
  Available from Tribeofnoise.com
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2836</itunes:duration>
                <itunes:episode>243</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_200_Vampire_the_Masquerade_Splashbhoy1.jpg" />    </item>
    <item>
        <title>Episode 199: Plot Hooks in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 199: Plot Hooks in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-199-plot-hooks-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-199-plot-hooks-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 17 May 2022 14:38:03 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/fb17a0ad-e11d-3843-a08e-4d76aab635f0</guid>
                                    <description><![CDATA[<p>Getting the players on the right track to the adventure that the GM has prepared is sometimes a bit of a problem.  Sometimes the GM's Plot Hooks are too vague, too numerous, or too obvious that the players don't follow the path to the adventure prepared.   Saul and Jolene discuss ways that could make it easier for your players to go down the right path onto the adventure.  </p>
<p>    As usual Jolene scours the internet to find GM horror stories of Plot Hooks that just did not hook the players interest.  Even Saul is befuddled by how such obvious plot hooks could be ignored by the players.  Saul and Jolene give some tips on making plot hooks, and how to present them so your adventure doesn't have a rough start.  </p>
<p>   As always Thank You All for listening and please share our podcast with Friends and Family.</p>
<p>   Episode art by Michael Shean-Jones</p>
<p>   Hosting Page art  by Jim Foster</p>
<p>  </p>
<p>   Music by Jahzzar, song Storyteller, from the album Traveller's Guide.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>Getting the players on the right track to the adventure that the GM has prepared is sometimes a bit of a problem.  Sometimes the GM's Plot Hooks are too vague, too numerous, or too obvious that the players don't follow the path to the adventure prepared.   Saul and Jolene discuss ways that could make it easier for your players to go down the right path onto the adventure.  </p>
<p>    As usual Jolene scours the internet to find GM horror stories of Plot Hooks that just did not hook the players interest.  Even Saul is befuddled by how such obvious plot hooks could be ignored by the players.  Saul and Jolene give some tips on making plot hooks, and how to present them so your adventure doesn't have a rough start.  </p>
<p>   As always Thank You All for listening and please share our podcast with Friends and Family.</p>
<p>   Episode art by Michael Shean-Jones</p>
<p>   Hosting Page art  by Jim Foster</p>
<p>  </p>
<p>   Music by Jahzzar, song Storyteller, from the album Traveller's Guide.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/w56vuv/Gaming_Perspectives_with_Saul_and_Jolene_Episode_199_Plot_Hooks_in_RPGs76rdz.mp3" length="51635365" type="audio/mpeg"/>
                <itunes:summary><![CDATA[Getting the players on the right track to the adventure that the GM has prepared is sometimes a bit of a problem.  Sometimes the GM's Plot Hooks are too vague, too numerous, or too obvious that the players don't follow the path to the adventure prepared.   Saul and Jolene discuss ways that could make it easier for your players to go down the right path onto the adventure.  
    As usual Jolene scours the internet to find GM horror stories of Plot Hooks that just did not hook the players interest.  Even Saul is befuddled by how such obvious plot hooks could be ignored by the players.  Saul and Jolene give some tips on making plot hooks, and how to present them so your adventure doesn't have a rough start.  
   As always Thank You All for listening and please share our podcast with Friends and Family.
   Episode art by Michael Shean-Jones
   Hosting Page art  by Jim Foster
  
   Music by Jahzzar, song Storyteller, from the album Traveller's Guide.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2448</itunes:duration>
                <itunes:episode>242</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_199_Plot_Hooks_Splashbj70p.jpg" />    </item>
    <item>
        <title>Episode 198: Our Favorite Monsters, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 198: Our Favorite Monsters, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-198-our-favorite-monsters-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-198-our-favorite-monsters-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 05 May 2022 14:07:00 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/85ca6c70-2be5-3ed1-a4f1-d6fb3394ddf9</guid>
                                    <description><![CDATA[<p>    In this episode Saul and Jolene talk about their favorite monsters and Jolene checks out the internet and finds tons of the "Peoples" favorite monsters.   Saul has been playing since 1978 so just in D&D alone from then to now he has fought and used a plethora of monsters in that time. </p>
<p>     Saul shares a couple of his favorites from the Fantasy genre that he has used as a GM and many popular ones that he has not yet used.</p>
<p>    Jolene talks about the favorite she has as a GM.  Jolene also shares some monsters that made many peoples favorite monster lists. </p>
<p>  As Always Thank You All for listening.</p>
<p>   Episode art by Michael Shean-Jones</p>
<p>   Hosting Page art  by Jim Foster</p>
<p>   Music by SmackaBBrit, song Monsters Playground.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this episode Saul and Jolene talk about their favorite monsters and Jolene checks out the internet and finds tons of the "Peoples" favorite monsters.   Saul has been playing since 1978 so just in D&D alone from then to now he has fought and used a plethora of monsters in that time. </p>
<p>     Saul shares a couple of his favorites from the Fantasy genre that he has used as a GM and many popular ones that he has not yet used.</p>
<p>    Jolene talks about the favorite she has as a GM.  Jolene also shares some monsters that made many peoples favorite monster lists. </p>
<p>  As Always Thank You All for listening.</p>
<p>   Episode art by Michael Shean-Jones</p>
<p>   Hosting Page art  by Jim Foster</p>
<p>   Music by SmackaBBrit, song Monsters Playground.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/yrz767/Gaming_Perspectives_with_Saul_and_Jolene_Episode_198_Our_Favorite_Monstersbnitb.mp3" length="60776124" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this episode Saul and Jolene talk about their favorite monsters and Jolene checks out the internet and finds tons of the "Peoples" favorite monsters.   Saul has been playing since 1978 so just in D&D alone from then to now he has fought and used a plethora of monsters in that time. 
     Saul shares a couple of his favorites from the Fantasy genre that he has used as a GM and many popular ones that he has not yet used.
    Jolene talks about the favorite she has as a GM.  Jolene also shares some monsters that made many peoples favorite monster lists. 
  As Always Thank You All for listening.
   Episode art by Michael Shean-Jones
   Hosting Page art  by Jim Foster
   Music by SmackaBBrit, song Monsters Playground.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2821</itunes:duration>
                <itunes:episode>241</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_198_Favorite_Monster_Splashbk6um.jpg" />    </item>
    <item>
        <title>Episode 197: D&amp;D 6th Edition, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 197: D&amp;D 6th Edition, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-197-dd-6th-edition-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-197-dd-6th-edition-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 02 May 2022 15:07:07 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e4ee956e-676c-31d2-ac6b-10b0161306be</guid>
                                    <description><![CDATA[<p>    Saul and Jolene had been hearing a lot about D&D 6th Edition.   Saul and Jolene checked out a lot of the latest info and right as they were recording news that WoTC was going to buy D&D Beyond for about 146 million dollars.  So it looks like WoTC might be going "All In" with digital content?  Saul and Jolene discuss what changes to 5th Edition might D&D 6th Edition have in store.  What kind of updates to the rules might there be?  The direction of some of the changes might be seen in the most recent content in the latest 5th edition books published.  </p>
<p>     Will 6th Edition D&D be a huge change or will it be more like a D&D 5.5 edition?  Will there be a brand new Setting for 6th Edition?  </p>
<p>    A lot is discussed in this episode.</p>
<p>   As Always thanks for listening.  </p>
<p>   Episode art by Michael Shean-Jones</p>
<p>   Hosting Page art  by Jim Foster</p>
<p> </p>
<p>   Music by Naraick, song Dragonheart, off the album Induction.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Saul and Jolene had been hearing a lot about D&D 6th Edition.   Saul and Jolene checked out a lot of the latest info and right as they were recording news that WoTC was going to buy D&D Beyond for about 146 million dollars.  So it looks like WoTC might be going "All In" with digital content?  Saul and Jolene discuss what changes to 5th Edition might D&D 6th Edition have in store.  What kind of updates to the rules might there be?  The direction of some of the changes might be seen in the most recent content in the latest 5th edition books published.  </p>
<p>     Will 6th Edition D&D be a huge change or will it be more like a D&D 5.5 edition?  Will there be a brand new Setting for 6th Edition?  </p>
<p>    A lot is discussed in this episode.</p>
<p>   As Always thanks for listening.  </p>
<p>   Episode art by Michael Shean-Jones</p>
<p>   Hosting Page art  by Jim Foster</p>
<p> </p>
<p>   Music by Naraick, song Dragonheart, off the album Induction.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nkznq7/Gaming_Perspectives_with_Saul_and_Jolene_Episode_197_D_D_6th_Editionadgsu.mp3" length="61299585" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Saul and Jolene had been hearing a lot about D&D 6th Edition.   Saul and Jolene checked out a lot of the latest info and right as they were recording news that WoTC was going to buy D&D Beyond for about 146 million dollars.  So it looks like WoTC might be going "All In" with digital content?  Saul and Jolene discuss what changes to 5th Edition might D&D 6th Edition have in store.  What kind of updates to the rules might there be?  The direction of some of the changes might be seen in the most recent content in the latest 5th edition books published.  
     Will 6th Edition D&D be a huge change or will it be more like a D&D 5.5 edition?  Will there be a brand new Setting for 6th Edition?  
    A lot is discussed in this episode.
   As Always thanks for listening.  
   Episode art by Michael Shean-Jones
   Hosting Page art  by Jim Foster
 
   Music by Naraick, song Dragonheart, off the album Induction.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2931</itunes:duration>
                <itunes:episode>240</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_197_D_D_6th_Ed_Splashaxhd3.jpg" />    </item>
    <item>
        <title>Episode Bonus:  Interview with Brandon Harris, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode Bonus:  Interview with Brandon Harris, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-bonus-interview-with-brandon-harris-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-bonus-interview-with-brandon-harris-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 27 Apr 2022 15:45:34 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/d45f4887-b091-373c-8030-fb38349e5e49</guid>
                                    <description><![CDATA[<p>    In this Bonus Episode we interview Brandon Harris creator of Dice Weaver, a VTT, Market Place and Community for gamers.</p>
<p>     Saul and Jolene interview Brandon who decided with a bit of pushing from friends to put his ideas and products out there for the world to use.  Before talking to Brandon we thought it was about a new Virtual Tabletop he was creating but it turns out that Brandon has higher inspirations than just producing a VTT.  He wants to create a Kind Community for gamers to gather.  And that is a pretty cool idea.  </p>
<p>   Here are some links for more information about Dice Weaver:  <a href='https://www.diceweaver.com/'>https://www.diceweaver.com/</a></p>
<p>     and  https://www.kickstarter.com/projects/diceweaver/diceweaver-a-virtual-tabletop-engine-with-18-00-strength </p>
<p>    As Always thanks of listening.</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this Bonus Episode we interview Brandon Harris creator of Dice Weaver, a VTT, Market Place and Community for gamers.</p>
<p>     Saul and Jolene interview Brandon who decided with a bit of pushing from friends to put his ideas and products out there for the world to use.  Before talking to Brandon we thought it was about a new Virtual Tabletop he was creating but it turns out that Brandon has higher inspirations than just producing a VTT.  He wants to create a Kind Community for gamers to gather.  And that is a pretty cool idea.  </p>
<p>   Here are some links for more information about Dice Weaver:  <a href='https://www.diceweaver.com/'>https://www.diceweaver.com/</a></p>
<p>     and  https://www.kickstarter.com/projects/diceweaver/diceweaver-a-virtual-tabletop-engine-with-18-00-strength </p>
<p>    As Always thanks of listening.</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5um9xx/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Interview_with_Brandon_Harris_creator_of_Dice_Weaver9qo3r.mp3" length="68678258" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this Bonus Episode we interview Brandon Harris creator of Dice Weaver, a VTT, Market Place and Community for gamers.
     Saul and Jolene interview Brandon who decided with a bit of pushing from friends to put his ideas and products out there for the world to use.  Before talking to Brandon we thought it was about a new Virtual Tabletop he was creating but it turns out that Brandon has higher inspirations than just producing a VTT.  He wants to create a Kind Community for gamers to gather.  And that is a pretty cool idea.  
   Here are some links for more information about Dice Weaver:  https://www.diceweaver.com/
     and  https://www.kickstarter.com/projects/diceweaver/diceweaver-a-virtual-tabletop-engine-with-18-00-strength 
    As Always thanks of listening.
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3673</itunes:duration>
                <itunes:episode>239</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Brandon_Harris_Splashbsarb.jpg" />    </item>
    <item>
        <title>Episode 196: Non-Combat RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 196: Non-Combat RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-196-non-combat-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-196-non-combat-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 21 Apr 2022 14:29:54 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/b7674053-24fc-3630-812c-058d528a7d6c</guid>
                                    <description><![CDATA[<p>In this Episode Saul and Jolene talk about RPGs where combat is not a main aspect of the game.   In two of the RPGs discussed combat is very unlikely and in another combat is frowned upon.   The games discussed are Monster Hearts 2,  Prime Time Stories and Golden Sky Stories.  Each bring unique visions of what an RPG is about and combat is not one of them.</p>
<p>   Thank you all for listening.</p>
<p> </p>
<p>  Music by Fabio Aratari, song Over the Sky, from the album Over the Sky</p>
<p>  Available from Tribeofnoise.com</p>
<p> </p>
<p>  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In this Episode Saul and Jolene talk about RPGs where combat is not a main aspect of the game.   In two of the RPGs discussed combat is very unlikely and in another combat is frowned upon.   The games discussed are Monster Hearts 2,  Prime Time Stories and Golden Sky Stories.  Each bring unique visions of what an RPG is about and combat is not one of them.</p>
<p>   Thank you all for listening.</p>
<p> </p>
<p>  Music by Fabio Aratari, song Over the Sky, from the album Over the Sky</p>
<p>  Available from Tribeofnoise.com</p>
<p> </p>
<p>  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/idgnkr/Gaming_Perspectives_with_Saul_and_Jolene_Episode_196_Non_Combat_RPGsa3qwv.mp3" length="56571202" type="audio/mpeg"/>
                <itunes:summary><![CDATA[In this Episode Saul and Jolene talk about RPGs where combat is not a main aspect of the game.   In two of the RPGs discussed combat is very unlikely and in another combat is frowned upon.   The games discussed are Monster Hearts 2,  Prime Time Stories and Golden Sky Stories.  Each bring unique visions of what an RPG is about and combat is not one of them.
   Thank you all for listening.
 
  Music by Fabio Aratari, song Over the Sky, from the album Over the Sky
  Available from Tribeofnoise.com
 
  ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2635</itunes:duration>
                <itunes:episode>238</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_196_Non_Combat_RPGs62l69.jpg" />    </item>
    <item>
        <title>Episode 195: How the Pandemic Changed Gaming, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 195: How the Pandemic Changed Gaming, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-195-how-the-pandemic-changed-gaming-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-195-how-the-pandemic-changed-gaming-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 13 Apr 2022 14:35:29 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/ce4f3d3d-43d4-3878-8743-e3e22d584581</guid>
                                    <description><![CDATA[<p>     This question came from a Facebook post.  We had done an episode early in the pandemic about how to keep playing during the Covid-19 Lockdown.  But after a year and a half since those orders were given here in California and later throughout the United States it is a valid question that was quite introspective.  </p>
<p>    Thanks for listening </p>
<p>  </p>
<p>     Episode art by Michael Shean-Jones</p>
<p>     Hosting Page art  by Jim Foster</p>
<p>    Music by Jammer Rango, song Recovery Mode.</p>
<p>    Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This question came from a Facebook post.  We had done an episode early in the pandemic about how to keep playing during the Covid-19 Lockdown.  But after a year and a half since those orders were given here in California and later throughout the United States it is a valid question that was quite introspective.  </p>
<p>    Thanks for listening </p>
<p>  </p>
<p>     Episode art by Michael Shean-Jones</p>
<p>     Hosting Page art  by Jim Foster</p>
<p>    Music by Jammer Rango, song Recovery Mode.</p>
<p>    Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ywygee/Gaming_Perspectives_with_Saul_and_Jolene_Episode_195_How_the_Pandemic_Changed_Gaming6tgqx.mp3" length="39179496" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This question came from a Facebook post.  We had done an episode early in the pandemic about how to keep playing during the Covid-19 Lockdown.  But after a year and a half since those orders were given here in California and later throughout the United States it is a valid question that was quite introspective.  
    Thanks for listening 
  
     Episode art by Michael Shean-Jones
     Hosting Page art  by Jim Foster
    Music by Jammer Rango, song Recovery Mode.
    Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1805</itunes:duration>
                <itunes:episode>237</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_195_How_the_Pandemic_Changed_Gaming_Splash6qosa.jpg" />    </item>
    <item>
        <title>Episode 194: Playtesting RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 194: Playtesting RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-194-playtesting-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-194-playtesting-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 07 Apr 2022 16:46:50 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/393a4f91-9a95-3efc-a7ad-1322f7d492d1</guid>
                                    <description><![CDATA[<p>     Playtesting should be part of any publication project especially RPGs.   RPGs need to be able to "work".  Whether the game is a tactical simulation or a more storytelling variety the rules have to be playable.</p>
<p>     In this episode Saul and Jolene talk about Playtesting.  Why its important, how it is conducted and their experience playtesting a few RPGs before they were published.</p>
<p>    Thank you all for listening.</p>
<p>     Episode art by Michael Shean-Jones</p>
<p>     Hosting Page art  by Jim Foster</p>
<p>     Music by Jim Gaven, song Call Me Anytime You Want, off the album Forever in Love.</p>
<p>    Available from Tribeofnoise.com </p>
<p>    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Playtesting should be part of any publication project especially RPGs.   RPGs need to be able to "work".  Whether the game is a tactical simulation or a more storytelling variety the rules have to be playable.</p>
<p>     In this episode Saul and Jolene talk about Playtesting.  Why its important, how it is conducted and their experience playtesting a few RPGs before they were published.</p>
<p>    Thank you all for listening.</p>
<p>     Episode art by Michael Shean-Jones</p>
<p>     Hosting Page art  by Jim Foster</p>
<p>     Music by Jim Gaven, song Call Me Anytime You Want, off the album Forever in Love.</p>
<p>    Available from Tribeofnoise.com </p>
<p>    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ha9jqb/Gaming_Perspectives_with_Saul_and_Jolene_Episode_194_Playtesting_RPGs8yd3p.mp3" length="43572596" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Playtesting should be part of any publication project especially RPGs.   RPGs need to be able to "work".  Whether the game is a tactical simulation or a more storytelling variety the rules have to be playable.
     In this episode Saul and Jolene talk about Playtesting.  Why its important, how it is conducted and their experience playtesting a few RPGs before they were published.
    Thank you all for listening.
     Episode art by Michael Shean-Jones
     Hosting Page art  by Jim Foster
     Music by Jim Gaven, song Call Me Anytime You Want, off the album Forever in Love.
    Available from Tribeofnoise.com 
    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2047</itunes:duration>
                <itunes:episode>236</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_194_Playtesting_RPGs_Splash7mpes.jpg" />    </item>
    <item>
        <title>Episode 193: Non D&amp;D Games for D&amp;D Fans, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 193: Non D&amp;D Games for D&amp;D Fans, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-193-non-dd-games-for-dd-fans-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-193-non-dd-games-for-dd-fans-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 01 Apr 2022 15:06:46 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/c3d6ffaf-9f10-3005-9456-7ec10926f73c</guid>
                                    <description><![CDATA[<p>     There are many new players joining the ranks of ole D&D players.  Though Saul and Jolene love and think 5th edition D&D is a great game they believe that those that love and play D&D should try other RPGs.   As usual Saul tends to meander in the discussion Jolene in this episode seems to get distracted by Saul's meandering and goes along for the ride. </p>
<p>    Thanks for listening everyone.  </p>
<p> </p>
<p>   Music by Ron Gelinas, song Over the Horizon.</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     There are many new players joining the ranks of ole D&D players.  Though Saul and Jolene love and think 5th edition D&D is a great game they believe that those that love and play D&D should try other RPGs.   As usual Saul tends to meander in the discussion Jolene in this episode seems to get distracted by Saul's meandering and goes along for the ride. </p>
<p>    Thanks for listening everyone.  </p>
<p> </p>
<p>   Music by Ron Gelinas, song Over the Horizon.</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/euqfs7/Gaming_Perspectives_with_Saul_and_Jolene_Episode_193_Playing_Non_D_D_Games_for_Fans_of_D_D9x0ct.mp3" length="47312285" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     There are many new players joining the ranks of ole D&D players.  Though Saul and Jolene love and think 5th edition D&D is a great game they believe that those that love and play D&D should try other RPGs.   As usual Saul tends to meander in the discussion Jolene in this episode seems to get distracted by Saul's meandering and goes along for the ride. 
    Thanks for listening everyone.  
 
   Music by Ron Gelinas, song Over the Horizon.
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2249</itunes:duration>
                <itunes:episode>235</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_193_Games_for_D_D_Fans_Splashav0yq.jpg" />    </item>
    <item>
        <title>Episode 192: The Cortex RPG Systems,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 192: The Cortex RPG Systems,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-192-the-cortex-rpg-systems-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-192-the-cortex-rpg-systems-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 24 Mar 2022 17:13:29 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/dc7958b2-10ce-34ce-9f7b-fc1189b4b0ef</guid>
                                    <description><![CDATA[<p>     One of Saul's and Jolene's favorite shows was Firefly.   Shortly after the movie Serenity was out there was a RPG game based on the movie called Serenity.   This RPG use a system first seen in the Sovereign Stone RPG.  It was adapted and used to run the Serenity RPG.  The publisher's of the Serenity RPG went on to published other RPGs based on popular IPs of that time. Each of those RPGs used version of what was dubbed the Cortex RPG system.</p>
<p>     The Cortex system has changed and the most recent version published in 2021 was Cortex Prime.</p>
<p>   Saul and Jolene discuss the various RPGs that used a variety of Cortex systems.  </p>
<p>    Thank you all for Listening!</p>
<p> </p>
<p>    Music by Nazarevox, song Serenity, off the album Solitude.</p>
<p>    Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     One of Saul's and Jolene's favorite shows was Firefly.   Shortly after the movie Serenity was out there was a RPG game based on the movie called Serenity.   This RPG use a system first seen in the Sovereign Stone RPG.  It was adapted and used to run the Serenity RPG.  The publisher's of the Serenity RPG went on to published other RPGs based on popular IPs of that time. Each of those RPGs used version of what was dubbed the Cortex RPG system.</p>
<p>     The Cortex system has changed and the most recent version published in 2021 was Cortex Prime.</p>
<p>   Saul and Jolene discuss the various RPGs that used a variety of Cortex systems.  </p>
<p>    Thank you all for Listening!</p>
<p> </p>
<p>    Music by Nazarevox, song Serenity, off the album Solitude.</p>
<p>    Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/x5ez5p/Gaming_Perspectives_with_Saul_and_Jolene_Episode_192_The_Cortex_Rpg_Systemsbqm3q.mp3" length="39790269" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     One of Saul's and Jolene's favorite shows was Firefly.   Shortly after the movie Serenity was out there was a RPG game based on the movie called Serenity.   This RPG use a system first seen in the Sovereign Stone RPG.  It was adapted and used to run the Serenity RPG.  The publisher's of the Serenity RPG went on to published other RPGs based on popular IPs of that time. Each of those RPGs used version of what was dubbed the Cortex RPG system.
     The Cortex system has changed and the most recent version published in 2021 was Cortex Prime.
   Saul and Jolene discuss the various RPGs that used a variety of Cortex systems.  
    Thank you all for Listening!
 
    Music by Nazarevox, song Serenity, off the album Solitude.
    Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1908</itunes:duration>
                <itunes:episode>234</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_192_The_Cortex_RPG_Systems_Splashb61mt.jpg" />    </item>
    <item>
        <title>Episode 191: Kids and Gaming Redux, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 191: Kids and Gaming Redux, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-191-kids-and-gaming-redux-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-191-kids-and-gaming-redux-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 18 Mar 2022 14:49:48 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/40169306-5785-33dd-8e6f-7a948a2d0bfb</guid>
                                    <description><![CDATA[<p>     Saul and Jolene were at Dundracon and were asked to do an episode about kids and gaming.  We did an episode about three years ago but decided that our son is now 18 and share a parents perspective on how gaming has influenced and shaped our son to become the adult he is today.  </p>
<p>     Saul and Jolene go over the positive influences of gaming, especially if kids are introduced to games at a very young age.  Saul and Jolene also discuss the lasting impact of gaming with your children,  you just might get an adult with a love of gaming.</p>
<p>   Thank you all for listening.</p>
<p> </p>
<p>  Music by Burn Down the Charade, song Brilliant Kids,  off the album Revelations and Revolutions.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene were at Dundracon and were asked to do an episode about kids and gaming.  We did an episode about three years ago but decided that our son is now 18 and share a parents perspective on how gaming has influenced and shaped our son to become the adult he is today.  </p>
<p>     Saul and Jolene go over the positive influences of gaming, especially if kids are introduced to games at a very young age.  Saul and Jolene also discuss the lasting impact of gaming with your children,  you just might get an adult with a love of gaming.</p>
<p>   Thank you all for listening.</p>
<p> </p>
<p>  Music by Burn Down the Charade, song Brilliant Kids,  off the album Revelations and Revolutions.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/i572ib/Gaming_Perspectives_with_Saul_and_Jolene_Episode_191_Kids_in_Gaming_Redux7ymwh.mp3" length="43172644" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene were at Dundracon and were asked to do an episode about kids and gaming.  We did an episode about three years ago but decided that our son is now 18 and share a parents perspective on how gaming has influenced and shaped our son to become the adult he is today.  
     Saul and Jolene go over the positive influences of gaming, especially if kids are introduced to games at a very young age.  Saul and Jolene also discuss the lasting impact of gaming with your children,  you just might get an adult with a love of gaming.
   Thank you all for listening.
 
  Music by Burn Down the Charade, song Brilliant Kids,  off the album Revelations and Revolutions.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2036</itunes:duration>
                <itunes:episode>233</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_191_Kids_Redux_Splashaivfu.jpg" />    </item>
    <item>
        <title>Episode 190: Finding a Gaming Group,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 190: Finding a Gaming Group,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-190-finding-a-gaming-group-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-190-finding-a-gaming-group-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 09 Mar 2022 13:35:22 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/874e04ac-ea1a-3be0-81f3-e53c4f7c22cd</guid>
                                    <description><![CDATA[<p>     Every gamer has that moment when they need to find a new gaming group.  Whether it is because your just moved to a new city, the last group fell apart, or just want to experience a different vibe,  you as a gamer are looking for a group.   Saul talks about the old days when there weren't many avenues that gamers had to find a group.   But today gamers have this new fangled thing called the internet that can help you find and reach a large amount of players.</p>
<p>    Saul and Jolene talk about old and new ways that gamers can find a new gaming group.  Thank you all for listening.</p>
<p>  </p>
<p>   Music by The New Monitors, song The Group.</p>
<p>  https://creativecommons.org/licenses/by-nc-nd/4.0/</p>
<p>   Available from Freemusicarchive.org</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Every gamer has that moment when they need to find a new gaming group.  Whether it is because your just moved to a new city, the last group fell apart, or just want to experience a different vibe,  you as a gamer are looking for a group.   Saul talks about the old days when there weren't many avenues that gamers had to find a group.   But today gamers have this new fangled thing called the internet that can help you find and reach a large amount of players.</p>
<p>    Saul and Jolene talk about old and new ways that gamers can find a new gaming group.  Thank you all for listening.</p>
<p>  </p>
<p>   Music by The New Monitors, song The Group.</p>
<p>  https://creativecommons.org/licenses/by-nc-nd/4.0/</p>
<p>   Available from Freemusicarchive.org</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ypdzgi/Gaming_Perspectives_with_Saul_and_Jolene_Episode_190_Finding_a_Gaming_Groupbqrwl.mp3" length="38146208" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Every gamer has that moment when they need to find a new gaming group.  Whether it is because your just moved to a new city, the last group fell apart, or just want to experience a different vibe,  you as a gamer are looking for a group.   Saul talks about the old days when there weren't many avenues that gamers had to find a group.   But today gamers have this new fangled thing called the internet that can help you find and reach a large amount of players.
    Saul and Jolene talk about old and new ways that gamers can find a new gaming group.  Thank you all for listening.
  
   Music by The New Monitors, song The Group.
  https://creativecommons.org/licenses/by-nc-nd/4.0/
   Available from Freemusicarchive.org
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1792</itunes:duration>
                <itunes:episode>232</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_190_Find_Gaming_Group_Splash8ok3l.jpg" />    </item>
    <item>
        <title>Episode 189: Making RPGs Flow Better, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 189: Making RPGs Flow Better, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-189-making-rpgs-flow-better-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-189-making-rpgs-flow-better-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 03 Mar 2022 17:13:37 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/7f7a37f4-4c9e-34d9-af4f-eca78b261e17</guid>
                                    <description><![CDATA[<p>     Making your RPGs Flow Better is the result of a question posed on Facebook.  Saul and Jolene talked discussed it and decided to do an episode on it.  What can make your game run better at the table.  Make your game run smoother and faster.  Saul and Jolene talk about things the GM can do the accomplish a smoother and faster running game session.</p>
<p>   As always, thank you all for listening.</p>
<p> </p>
<p>   Music by T. M. Purple, song Flow, off the album When the Music Fades.</p>
<p>    Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Making your RPGs Flow Better is the result of a question posed on Facebook.  Saul and Jolene talked discussed it and decided to do an episode on it.  What can make your game run better at the table.  Make your game run smoother and faster.  Saul and Jolene talk about things the GM can do the accomplish a smoother and faster running game session.</p>
<p>   As always, thank you all for listening.</p>
<p> </p>
<p>   Music by T. M. Purple, song Flow, off the album When the Music Fades.</p>
<p>    Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/kajisi/Gaming_Perspectives_with_Saul_and_Jolene_Episode_189_Making_RPGs_Flow_Better8focs.mp3" length="45466939" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Making your RPGs Flow Better is the result of a question posed on Facebook.  Saul and Jolene talked discussed it and decided to do an episode on it.  What can make your game run better at the table.  Make your game run smoother and faster.  Saul and Jolene talk about things the GM can do the accomplish a smoother and faster running game session.
   As always, thank you all for listening.
 
   Music by T. M. Purple, song Flow, off the album When the Music Fades.
    Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2141</itunes:duration>
                <itunes:episode>231</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_189_RPGs_Flow_Episode_Splash6zy3x.jpg" />    </item>
    <item>
        <title>Bonus Episode: Live From DunDraCon 45, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Bonus Episode: Live From DunDraCon 45, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/bonus-episode-live-from-dundracon-45-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/bonus-episode-live-from-dundracon-45-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 24 Feb 2022 15:32:12 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/380ba166-1fa7-35b9-bb5b-9dae574b0ad1</guid>
                                    <description><![CDATA[<p>     We took the family to Dundracon's new home now in Santa Clara California.  It was a great gaming convention.  We took some new equipment and it worked really good.  The Zoom Podtrak P8 limiter really quieted down the background noise.  Problem we only have 3 microphones so two of us "shared" a microphone which really didn't work.</p>
<p>    We would like to talk DDC staff for giving us the space to record, Felipe and Kevin for taking time from their convention time to talk to us.</p>
<p>   Here is a link to the Alamo City Game Convention mentioned by Kevin, being held over Labor Day Weekend 2022.  <a href='https://l.facebook.com/l.php?u=http%3A%2F%2Facgamecon.net%2F%3Ffbclid%3DIwAR1sQ_B8VBfon7IzwTUAGhedqidNntsds9HIKFqII6V0kbb2jRJURLS4nU8&h=AT2CUlq5TA8ssVI6nk3YTKyGizkQo5-HOTlfn8i61KMctfwx70HO7dZifdOYv2sgOb0-3EcLXt_w41VAU7M2g5SHAW-w4WtmUa8wHYyhZLc8jGBjhrraxWqHmXMSqdIRDD0Zt4KZMP-mW1rUKQ&__tn__=-UK-R&c%5B0%5D=AT3EJ0wRDuaBDn-ToqGtST0by-ujtJU8Epwka_65QTDP6alJuhKFzRSd-B3byYnE_IhP4OYJIfqcuvTiB-uN5lMCJsRZYLXfUX4fNKt3jc_rHhAbQrGiuaV5Bmk27_hrcbgVhzp3mJgrY4smMo3nSjzcLm0e'>acgamecon.net</a></p>
<p>   Thank you all for listening!</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     We took the family to Dundracon's new home now in Santa Clara California.  It was a great gaming convention.  We took some new equipment and it worked really good.  The Zoom Podtrak P8 limiter really quieted down the background noise.  Problem we only have 3 microphones so two of us "shared" a microphone which really didn't work.</p>
<p>    We would like to talk DDC staff for giving us the space to record, Felipe and Kevin for taking time from their convention time to talk to us.</p>
<p>   Here is a link to the Alamo City Game Convention mentioned by Kevin, being held over Labor Day Weekend 2022.  <a href='https://l.facebook.com/l.php?u=http%3A%2F%2Facgamecon.net%2F%3Ffbclid%3DIwAR1sQ_B8VBfon7IzwTUAGhedqidNntsds9HIKFqII6V0kbb2jRJURLS4nU8&h=AT2CUlq5TA8ssVI6nk3YTKyGizkQo5-HOTlfn8i61KMctfwx70HO7dZifdOYv2sgOb0-3EcLXt_w41VAU7M2g5SHAW-w4WtmUa8wHYyhZLc8jGBjhrraxWqHmXMSqdIRDD0Zt4KZMP-mW1rUKQ&__tn__=-UK-R&c%5B0%5D=AT3EJ0wRDuaBDn-ToqGtST0by-ujtJU8Epwka_65QTDP6alJuhKFzRSd-B3byYnE_IhP4OYJIfqcuvTiB-uN5lMCJsRZYLXfUX4fNKt3jc_rHhAbQrGiuaV5Bmk27_hrcbgVhzp3mJgrY4smMo3nSjzcLm0e'>acgamecon.net</a></p>
<p>   Thank you all for listening!</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/cc6dii/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Live_at_DunDraCon_458z6vm.mp3" length="36332335" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     We took the family to Dundracon's new home now in Santa Clara California.  It was a great gaming convention.  We took some new equipment and it worked really good.  The Zoom Podtrak P8 limiter really quieted down the background noise.  Problem we only have 3 microphones so two of us "shared" a microphone which really didn't work.
    We would like to talk DDC staff for giving us the space to record, Felipe and Kevin for taking time from their convention time to talk to us.
   Here is a link to the Alamo City Game Convention mentioned by Kevin, being held over Labor Day Weekend 2022.  acgamecon.net
   Thank you all for listening!
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2364</itunes:duration>
                <itunes:episode>230</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Live_at_DunDraCon_45_Splash7u76n.jpg" />    </item>
    <item>
        <title>Episode 188: Alignment in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 188: Alignment in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-188-alignment-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-188-alignment-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 23 Feb 2022 15:15:03 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/d57b20c9-b91e-3165-bb68-5eb50003d075</guid>
                                    <description><![CDATA[<p>  Hey there listeners, today Saul and Jolene talk about Alignment in RPGs.  Saul thinks they are a thing of the past and the one RPG that made them famous, Dungeons and Dragons, will be getting rid of them in their 6th edition.   Saul and Jolene discuss, what are alignments, what is their purpose, did players ever use them, are alignments used by today's players?  These and many more questions are asked and discussed.</p>
<p>     Also are there any other game systems that have something akin to alignments?  Saul offers a couple examples.</p>
<p>   Thank you all for listening.  </p>
<p>   Music by Jim Gaven, song Alignment in the Sky.</p>
<p>     Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>  Hey there listeners, today Saul and Jolene talk about Alignment in RPGs.  Saul thinks they are a thing of the past and the one RPG that made them famous, Dungeons and Dragons, will be getting rid of them in their 6th edition.   Saul and Jolene discuss, what are alignments, what is their purpose, did players ever use them, are alignments used by today's players?  These and many more questions are asked and discussed.</p>
<p>     Also are there any other game systems that have something akin to alignments?  Saul offers a couple examples.</p>
<p>   Thank you all for listening.  </p>
<p>   Music by Jim Gaven, song Alignment in the Sky.</p>
<p>     Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/vjw6jy/Gaming_Perspectives_with_Saul_and_Jolene_Episode_188_Alignments_in_RPGsa10e4.mp3" length="49345228" type="audio/mpeg"/>
                <itunes:summary><![CDATA[  Hey there listeners, today Saul and Jolene talk about Alignment in RPGs.  Saul thinks they are a thing of the past and the one RPG that made them famous, Dungeons and Dragons, will be getting rid of them in their 6th edition.   Saul and Jolene discuss, what are alignments, what is their purpose, did players ever use them, are alignments used by today's players?  These and many more questions are asked and discussed.
     Also are there any other game systems that have something akin to alignments?  Saul offers a couple examples.
   Thank you all for listening.  
   Music by Jim Gaven, song Alignment in the Sky.
     Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2382</itunes:duration>
                <itunes:episode>229</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_188_Alignments_Splash7hqo7.jpg" />    </item>
    <item>
        <title>Episode 187: When Dice Go Bad, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 187: When Dice Go Bad, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-187-when-dice-go-bad-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-187-when-dice-go-bad-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 10 Feb 2022 14:29:23 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/0ec2984d-1eee-3045-83ee-080326b2f888</guid>
                                    <description><![CDATA[<p>     What do you do when your Dice Go Bad.  What can you do when a player is getting really frustrated with their dice when they go through a spat of bad luck.  Saul and Jolene were talking about dice and how in a recent game of Feng Shui one of the players was rolling bad through a whole encounter.  Though Steve the Player took it in stride, he is pretty laid back and loves playing RPGs, but what if a player is really having a bad time.  </p>
<p>    Saul and Jolene took notes of their conversation and decided to do an episode.  </p>
<p>   Thanks for listening and please rate our podcast on whatever podcast catcher you use and share our podcast with your gaming friends and family.  </p>
<p> </p>
<p>   Music by Num Buzz, song No Dice, off the album Useless Eaters.</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     What do you do when your Dice Go Bad.  What can you do when a player is getting really frustrated with their dice when they go through a spat of bad luck.  Saul and Jolene were talking about dice and how in a recent game of Feng Shui one of the players was rolling bad through a whole encounter.  Though Steve the Player took it in stride, he is pretty laid back and loves playing RPGs, but what if a player is really having a bad time.  </p>
<p>    Saul and Jolene took notes of their conversation and decided to do an episode.  </p>
<p>   Thanks for listening and please rate our podcast on whatever podcast catcher you use and share our podcast with your gaming friends and family.  </p>
<p> </p>
<p>   Music by Num Buzz, song No Dice, off the album Useless Eaters.</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nt8i7x/Gaming_Perspectives_with_Saul_and_Jolene_Episode_187_When_Dice_Go_Bad6mofi.mp3" length="42975399" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     What do you do when your Dice Go Bad.  What can you do when a player is getting really frustrated with their dice when they go through a spat of bad luck.  Saul and Jolene were talking about dice and how in a recent game of Feng Shui one of the players was rolling bad through a whole encounter.  Though Steve the Player took it in stride, he is pretty laid back and loves playing RPGs, but what if a player is really having a bad time.  
    Saul and Jolene took notes of their conversation and decided to do an episode.  
   Thanks for listening and please rate our podcast on whatever podcast catcher you use and share our podcast with your gaming friends and family.  
 
   Music by Num Buzz, song No Dice, off the album Useless Eaters.
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2063</itunes:duration>
                <itunes:episode>228</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://mcdn.podbean.com/mf/web/ciegws/Episode_187_Dice_Go_Bad_Splashb9sp7.jpg" />    </item>
    <item>
        <title>Episode 186:The Balanced Party in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 186:The Balanced Party in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-186the-balanced-party-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-186the-balanced-party-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Thu, 03 Feb 2022 16:38:42 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/0979fb52-ac8e-31a7-a2f4-9a6c6cf93e9e</guid>
                                    <description><![CDATA[<p>    The Balanced Party,  quite a few TTRPG players want to have one before they set off on their adventures.</p>
<p>Many Players feel that certain roles have to be covered in order to successfully adventure.   </p>
<p>    Saul and Jolene discuss why this idea exists and if you really do need or want a "balanced party". </p>
<p> </p>
<p>   Thank you all for listening </p>
<p> </p>
<p>  Music by Fast Astronaut, song Balance, off the album Invisible Sun.</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    The Balanced Party,  quite a few TTRPG players want to have one before they set off on their adventures.</p>
<p>Many Players feel that certain roles have to be covered in order to successfully adventure.   </p>
<p>    Saul and Jolene discuss why this idea exists and if you really do need or want a "balanced party". </p>
<p> </p>
<p>   Thank you all for listening </p>
<p> </p>
<p>  Music by Fast Astronaut, song Balance, off the album Invisible Sun.</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/2y24u2/Gaming_Perspectives_with_Saul_and_Jolene_Episode_186_The_Balanced_Party_in_RPGs9conc.mp3" length="39938294" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    The Balanced Party,  quite a few TTRPG players want to have one before they set off on their adventures.
Many Players feel that certain roles have to be covered in order to successfully adventure.   
    Saul and Jolene discuss why this idea exists and if you really do need or want a "balanced party". 
 
   Thank you all for listening 
 
  Music by Fast Astronaut, song Balance, off the album Invisible Sun.
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1923</itunes:duration>
                <itunes:episode>227</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_186_The_Balanced_Party_Splash8zlty.jpg" />    </item>
    <item>
        <title>Episode 185: Modern RPGs</title>
        <itunes:title>Episode 185: Modern RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-185-modern-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-185-modern-rpgs/#comments</comments>        <pubDate>Wed, 26 Jan 2022 10:31:54 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/60b579ca-c713-3154-a47d-080df46951c4</guid>
                                    <description><![CDATA[<p>     Saul was reading some reddit posts and a user had a question about "good Modern RPG games."   Saul decided it would make an interesting episode for this podcast.  </p>
<p>      Saul asked Jolene and she had some very good questions about what the user meant by "Modern".  Jolene asked if it meant the 1920's or the 2020's .  She also asked if the user wanted to play a spy game, investigative, or survival game or any of other genres that could fall under the umbrella of a "Modern" game.  </p>
<p>    Thank you all for listening.</p>
<p> </p>
<p>  Music by The Ghosts of Vegas,  song Modern Love.</p>
<p>   Available from Tribeofnoise.com</p>
<p>  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul was reading some reddit posts and a user had a question about "good Modern RPG games."   Saul decided it would make an interesting episode for this podcast.  </p>
<p>      Saul asked Jolene and she had some very good questions about what the user meant by "Modern".  Jolene asked if it meant the 1920's or the 2020's .  She also asked if the user wanted to play a spy game, investigative, or survival game or any of other genres that could fall under the umbrella of a "Modern" game.  </p>
<p>    Thank you all for listening.</p>
<p> </p>
<p>  Music by The Ghosts of Vegas,  song Modern Love.</p>
<p>   Available from Tribeofnoise.com</p>
<p>  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/pierb2/Gaming_Perspectives_with_Saul_and_Jolene_Episdoe_185_Modern_RPGs8qrbi.mp3" length="42282663" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul was reading some reddit posts and a user had a question about "good Modern RPG games."   Saul decided it would make an interesting episode for this podcast.  
      Saul asked Jolene and she had some very good questions about what the user meant by "Modern".  Jolene asked if it meant the 1920's or the 2020's .  She also asked if the user wanted to play a spy game, investigative, or survival game or any of other genres that could fall under the umbrella of a "Modern" game.  
    Thank you all for listening.
 
  Music by The Ghosts of Vegas,  song Modern Love.
   Available from Tribeofnoise.com
  ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1986</itunes:duration>
                <itunes:episode>226</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_185_Modern_RPGs_Splash6cl9e.jpg" />    </item>
    <item>
        <title>Episode 184: New RPGs for 2022</title>
        <itunes:title>Episode 184: New RPGs for 2022</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-184-new-rpgs-for-2022/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-184-new-rpgs-for-2022/#comments</comments>        <pubDate>Wed, 19 Jan 2022 14:57:17 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/51199377-40d8-359d-94ba-90a7a404263a</guid>
                                    <description><![CDATA[<p>     Happy New Year,  yes we are well into it already.  Saul decided to share games that will be published in 2022 that he is looking forward to or are too bid to ignore.</p>
<p>     Thanks for listening.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Happy New Year,  yes we are well into it already.  Saul decided to share games that will be published in 2022 that he is looking forward to or are too bid to ignore.</p>
<p>     Thanks for listening.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qsunmg/Gaming_Perspectives_with_Saul_and_Jolene_Episode_184_New_RPGs_for_20227evwl.mp3" length="42643714" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Happy New Year,  yes we are well into it already.  Saul decided to share games that will be published in 2022 that he is looking forward to or are too bid to ignore.
     Thanks for listening.]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1958</itunes:duration>
                <itunes:episode>225</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_184_New_RPGs_2022_Splash8zx68.jpg" />    </item>
    <item>
        <title>Episode 183: Homebrews and House Rules, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 183: Homebrews and House Rules, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-183-homebrews-and-house-rules-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-183-homebrews-and-house-rules-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 10 Jan 2022 15:53:18 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/b30e9ac0-c45b-3e91-947c-26ad3a7d1d4e</guid>
                                    <description><![CDATA[<p>      In this episode Saul and Jolene discuss what Homebrews and House Rules are in RPGs.  Saul defines each one and gives examples of each.  They are different creatures though most people might think they are the same thing.  </p>
<p>     As always thanks for listening.</p>
<p> </p>
<p>  Music by Nathan Brumley, song Slow Brew</p>
<p>   available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      In this episode Saul and Jolene discuss what Homebrews and House Rules are in RPGs.  Saul defines each one and gives examples of each.  They are different creatures though most people might think they are the same thing.  </p>
<p>     As always thanks for listening.</p>
<p> </p>
<p>  Music by Nathan Brumley, song Slow Brew</p>
<p>   available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/sik3zr/Gaming_Perspectives_with_Saul_and_Jolene_Episode_183_Homebrews_and_House_rulesbumou.mp3" length="39270463" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      In this episode Saul and Jolene discuss what Homebrews and House Rules are in RPGs.  Saul defines each one and gives examples of each.  They are different creatures though most people might think they are the same thing.  
     As always thanks for listening.
 
  Music by Nathan Brumley, song Slow Brew
   available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1822</itunes:duration>
                <itunes:episode>224</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_183_Homebrews_Houserules_Splash9lnjy.jpg" />    </item>
    <item>
        <title>Episode 182: The Action Economy, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 182: The Action Economy, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-182-the-action-economy-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-182-the-action-economy-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sun, 02 Jan 2022 13:53:16 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/44d8581d-5513-3d25-8270-4caef03d3e39</guid>
                                    <description><![CDATA[<p>In running games that have combat one of the most difficult things as a GM to work out is how hard to make an encounter.  This is usually called balancing an encounter.  In this episode Saul and Jolene discuss the idea of the Action Economy in RPGs, and how much it can impact your combat encounters.</p>
<p>   Happy New Year and Thanks for listening.</p>
<p> </p>
<p>   Music by The Legend of  Wolf, song Fragments of Time,  off the album Rapid Fragments.</p>
<p>    Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In running games that have combat one of the most difficult things as a GM to work out is how hard to make an encounter.  This is usually called balancing an encounter.  In this episode Saul and Jolene discuss the idea of the Action Economy in RPGs, and how much it can impact your combat encounters.</p>
<p>   Happy New Year and Thanks for listening.</p>
<p> </p>
<p>   Music by The Legend of  Wolf, song Fragments of Time,  off the album Rapid Fragments.</p>
<p>    Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/dnjqd9/Gaming_Perspectives_with_Saul_and_Jolene_Episode_182_The_Action_Economy7trca.mp3" length="24075748" type="audio/mpeg"/>
                <itunes:summary><![CDATA[In running games that have combat one of the most difficult things as a GM to work out is how hard to make an encounter.  This is usually called balancing an encounter.  In this episode Saul and Jolene discuss the idea of the Action Economy in RPGs, and how much it can impact your combat encounters.
   Happy New Year and Thanks for listening.
 
   Music by The Legend of  Wolf, song Fragments of Time,  off the album Rapid Fragments.
    Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2074</itunes:duration>
                <itunes:episode>223</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_182_The_Action_Econ_Splash8zyrp.jpg" />    </item>
    <item>
        <title>Episode 181: The Wheel of Time RPG, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 181: The Wheel of Time RPG, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-181-the-wheel-of-time-rpg-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-181-the-wheel-of-time-rpg-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 22 Dec 2021 15:49:57 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/26926273-fd66-36b3-934f-5ec10c10ea1d</guid>
                                    <description><![CDATA[<p>     This is a Spoiler Free Episode.</p>
<p>    Full disclosure Saul and Jolene are have been fans of the Wheel of Time Books since the mid 1990's, and they both love the TV show.  </p>
<p>     With that out of the way this episode discusses the old WOTC Wheel of Time RPG and what other systems you can use to run a Wheel of Time game.   </p>
<p>     Also Saul was a bit off on his estimation of the cost of the Wheel of Time RPG which is out of print.  A few months ago people were asking about $150 tops.  Now the lowest asking price is $140 bucks.  Amazon it's $420.  And the PDF is not available.  </p>
<p>     Here is a link to the 5th edition conversion.  It was last updated 6 years ago but playable if you want to start playing right away.</p>
<p>   As always thanks for listening, have a great Holiday Season Everyone!</p>
<p>    Music by Vlad, song Wheels Keep Turning.</p>
<p>   Available from Tribeofnoise.com</p>
<p>     </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This is a Spoiler Free Episode.</p>
<p>    Full disclosure Saul and Jolene are have been fans of the Wheel of Time Books since the mid 1990's, and they both love the TV show.  </p>
<p>     With that out of the way this episode discusses the old WOTC Wheel of Time RPG and what other systems you can use to run a Wheel of Time game.   </p>
<p>     Also Saul was a bit off on his estimation of the cost of the Wheel of Time RPG which is out of print.  A few months ago people were asking about $150 tops.  Now the lowest asking price is $140 bucks.  Amazon it's $420.  And the PDF is not available.  </p>
<p>     Here is a link to the 5th edition conversion.  It was last updated 6 years ago but playable if you want to start playing right away.</p>
<p>   As always thanks for listening, have a great Holiday Season Everyone!</p>
<p>    Music by Vlad, song Wheels Keep Turning.</p>
<p>   Available from Tribeofnoise.com</p>
<p>     </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/unadee/Gaming_Perspectives_with_Saul_and_Jolene_Episode_181_The_Wheel_of_Time_RPG7hkts.mp3" length="50314385" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This is a Spoiler Free Episode.
    Full disclosure Saul and Jolene are have been fans of the Wheel of Time Books since the mid 1990's, and they both love the TV show.  
     With that out of the way this episode discusses the old WOTC Wheel of Time RPG and what other systems you can use to run a Wheel of Time game.   
     Also Saul was a bit off on his estimation of the cost of the Wheel of Time RPG which is out of print.  A few months ago people were asking about $150 tops.  Now the lowest asking price is $140 bucks.  Amazon it's $420.  And the PDF is not available.  
     Here is a link to the 5th edition conversion.  It was last updated 6 years ago but playable if you want to start playing right away.
   As always thanks for listening, have a great Holiday Season Everyone!
    Music by Vlad, song Wheels Keep Turning.
   Available from Tribeofnoise.com
     ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2382</itunes:duration>
                <itunes:episode>222</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_181_Wheel_of_Time_Splashbbmfp.jpg" />    </item>
    <item>
        <title>Episode 180: GPs Christmas List 2021, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 180: GPs Christmas List 2021, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-180-gps-christmas-list-2021-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-180-gps-christmas-list-2021-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 14 Dec 2021 16:35:27 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/77d3082c-7de2-3290-a00e-215a80ee592e</guid>
                                    <description><![CDATA[<p>   Its the Holiday Season and Saul and Jolene discuss games that would make great gifts for your RPG Gamer.  It's not a definitive list, obviously but it should give you a few quick ideas as Christmas Day approaches. </p>
<p>  Thanks for listening,</p>
<p>   </p>
<p>  Music by Darija, song Christmas Story</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>   Its the Holiday Season and Saul and Jolene discuss games that would make great gifts for your RPG Gamer.  It's not a definitive list, obviously but it should give you a few quick ideas as Christmas Day approaches. </p>
<p>  Thanks for listening,</p>
<p>   </p>
<p>  Music by Darija, song Christmas Story</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qs79ja/Gaming_Perspectives_with_Saul_and_Jolene_Episode_180_GPs_Christmas_List8v0rv.mp3" length="63913544" type="audio/mpeg"/>
                <itunes:summary><![CDATA[   Its the Holiday Season and Saul and Jolene discuss games that would make great gifts for your RPG Gamer.  It's not a definitive list, obviously but it should give you a few quick ideas as Christmas Day approaches. 
  Thanks for listening,
   
  Music by Darija, song Christmas Story
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2944</itunes:duration>
                <itunes:episode>221</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_180_Christmas_List_2021_Splasha9vrd.jpg" />    </item>
    <item>
        <title>Episode 179: TPKs in RPGs</title>
        <itunes:title>Episode 179: TPKs in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-179-tpks-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-179-tpks-in-rpgs/#comments</comments>        <pubDate>Wed, 08 Dec 2021 14:41:27 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/6d12891c-2c8d-3e2e-84d6-5294e337f13f</guid>
                                    <description><![CDATA[<p>    In this episode Saul and Jolene discuss TPKs.  Saul has very little experience with TPKs and had for many years seen it as negative.  A sign of a terrible GM, or Players not playing very intelligently.</p>
<p>    Years later with one whole TPK under his belt his attitude toward TPKs has changed.  Jolene is not totally convinced that TPKs can be a good resolution to a campaign or a game.  </p>
<p>   Thanks for Listening.</p>
<p> </p>
<p>   Music by Hansen Chat, song Party Crasher.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this episode Saul and Jolene discuss TPKs.  Saul has very little experience with TPKs and had for many years seen it as negative.  A sign of a terrible GM, or Players not playing very intelligently.</p>
<p>    Years later with one whole TPK under his belt his attitude toward TPKs has changed.  Jolene is not totally convinced that TPKs can be a good resolution to a campaign or a game.  </p>
<p>   Thanks for Listening.</p>
<p> </p>
<p>   Music by Hansen Chat, song Party Crasher.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ejyq54/Gaming_Perspectives_with_Saul_and_Jolene_Episode_179_TPKs_in_RPGs9wn1i.mp3" length="33923596" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this episode Saul and Jolene discuss TPKs.  Saul has very little experience with TPKs and had for many years seen it as negative.  A sign of a terrible GM, or Players not playing very intelligently.
    Years later with one whole TPK under his belt his attitude toward TPKs has changed.  Jolene is not totally convinced that TPKs can be a good resolution to a campaign or a game.  
   Thanks for Listening.
 
   Music by Hansen Chat, song Party Crasher.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2090</itunes:duration>
                <itunes:episode>220</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_179_TPKs_Splash8vkcw.jpg" />    </item>
    <item>
        <title>Episode 178: Nostalgia in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 178: Nostalgia in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-178-nostalgia-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-178-nostalgia-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 01 Dec 2021 13:21:19 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/7e06c8fe-6eab-3152-abae-8ce911381251</guid>
                                    <description><![CDATA[<p>     Saul has been noticing quite a few Kickstarters and new editions of old RPGs.   Some of them really old such as Runequest, Tunnels and Trolls and Twilight 2000.   In fact the Twilight 2000 4th edition by Free League funded extremely well.  </p>
<p>     In this episode Saul and Jolene discuss what could be driving the reprinting and the new editions of some very old games and why are they doing so well?</p>
<p> Thanks for Listening.</p>
<p>  Music by Sonic Mystery, song Nostalgia</p>
<p>   </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul has been noticing quite a few Kickstarters and new editions of old RPGs.   Some of them really old such as Runequest, Tunnels and Trolls and Twilight 2000.   In fact the Twilight 2000 4th edition by Free League funded extremely well.  </p>
<p>     In this episode Saul and Jolene discuss what could be driving the reprinting and the new editions of some very old games and why are they doing so well?</p>
<p> Thanks for Listening.</p>
<p>  Music by Sonic Mystery, song Nostalgia</p>
<p>   </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/r3j536/Gaming_Perspectives_with_Saul_and_Jolene_Episode_178_Nostalgia_in_RPGsbase7.mp3" length="33876604" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul has been noticing quite a few Kickstarters and new editions of old RPGs.   Some of them really old such as Runequest, Tunnels and Trolls and Twilight 2000.   In fact the Twilight 2000 4th edition by Free League funded extremely well.  
     In this episode Saul and Jolene discuss what could be driving the reprinting and the new editions of some very old games and why are they doing so well?
 Thanks for Listening.
  Music by Sonic Mystery, song Nostalgia
   ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2037</itunes:duration>
                <itunes:episode>219</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_178_Nostalgia_Splashatycu.jpg" />    </item>
    <item>
        <title>Episode 177: Playing Your Best Game, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 177: Playing Your Best Game, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-177-playing-your-best-game-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-177-playing-your-best-game-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 23 Nov 2021 15:01:23 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/bbeb2c76-2fd8-31fe-8e48-ef952a60440b</guid>
                                    <description><![CDATA[<p>     At one point as a RPG players your going to get into a situation where you may not be playing in a game that isn't your favorite.  Whether the RPG game Shuffler at the Game Con did you wrong or your GM really wants to run a game that isn't exactly the type of game you really like you need to decide to play or make the best of it.</p>
<p>     In this episode Saul and Jolene discuss games where the ones they participated in were not high on their list of the type of game they usually preferred.  From your friend's house to the Game Con you might be stuck, roped, or land in a RPG that isn't "your cup of tea."  Well listen to this episode and see what Saul and Jolene have done and do in this situation.</p>
<p>   Thanks for listening and please share our podcast..</p>
<p>  </p>
<p>    Music by Cheri C. Russell, song You Played Yourself</p>
<p>   Available from Tribeofnoise.com</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     At one point as a RPG players your going to get into a situation where you may not be playing in a game that isn't your favorite.  Whether the RPG game Shuffler at the Game Con did you wrong or your GM really wants to run a game that isn't exactly the type of game you really like you need to decide to play or make the best of it.</p>
<p>     In this episode Saul and Jolene discuss games where the ones they participated in were not high on their list of the type of game they usually preferred.  From your friend's house to the Game Con you might be stuck, roped, or land in a RPG that isn't "your cup of tea."  Well listen to this episode and see what Saul and Jolene have done and do in this situation.</p>
<p>   Thanks for listening and please share our podcast..</p>
<p>  </p>
<p>    Music by Cheri C. Russell, song You Played Yourself</p>
<p>   Available from Tribeofnoise.com</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/vgkr4m/Gaming_Perspectives_with_Saul_and_Jolene_Episode_177_Playing_Your_Best_Game616su.mp3" length="30763341" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     At one point as a RPG players your going to get into a situation where you may not be playing in a game that isn't your favorite.  Whether the RPG game Shuffler at the Game Con did you wrong or your GM really wants to run a game that isn't exactly the type of game you really like you need to decide to play or make the best of it.
     In this episode Saul and Jolene discuss games where the ones they participated in were not high on their list of the type of game they usually preferred.  From your friend's house to the Game Con you might be stuck, roped, or land in a RPG that isn't "your cup of tea."  Well listen to this episode and see what Saul and Jolene have done and do in this situation.
   Thanks for listening and please share our podcast..
  
    Music by Cheri C. Russell, song You Played Yourself
   Available from Tribeofnoise.com
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1953</itunes:duration>
                <itunes:episode>218</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_177_Best_Game_Splash9g224.jpg" />    </item>
    <item>
        <title>Episode 176: Co-GMing RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 176: Co-GMing RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-176-co-gming-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-176-co-gming-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 17 Nov 2021 17:25:42 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/48d675f3-411b-3f34-9d8b-5d780500a982</guid>
                                    <description><![CDATA[<p>      Saul and Jolene wondered about multiple GMs running a campaign together.  Not at the same time but alternating GM between adventures or story arcs.  When Jolene searched on the subject most of the hits were about GMs running the game together.   </p>
<p>    Saul has had a few experiences with co-gming one successful another not so much.  For the most part Saul and Jolene think Co-GMing could be a good thing if you do work before the games begin.</p>
<p> </p>
<p>   Music by Izzy Iz Zuddin, song Friend or Foes,  from the album Nocturnal Personalities</p>
<p>   Available from Tribeofnoise.com</p>
<p> </p>
<p> </p>
<p> </p>
<p>   </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Saul and Jolene wondered about multiple GMs running a campaign together.  Not at the same time but alternating GM between adventures or story arcs.  When Jolene searched on the subject most of the hits were about GMs running the game together.   </p>
<p>    Saul has had a few experiences with co-gming one successful another not so much.  For the most part Saul and Jolene think Co-GMing could be a good thing if you do work before the games begin.</p>
<p> </p>
<p>   Music by Izzy Iz Zuddin, song Friend or Foes,  from the album Nocturnal Personalities</p>
<p>   Available from Tribeofnoise.com</p>
<p> </p>
<p> </p>
<p> </p>
<p>   </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7bkifv/Gaming_Perspectives_with_Saul_and_Jolene_Episode_176_Co_Gming_RPGsa749h.mp3" length="34198291" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Saul and Jolene wondered about multiple GMs running a campaign together.  Not at the same time but alternating GM between adventures or story arcs.  When Jolene searched on the subject most of the hits were about GMs running the game together.   
    Saul has had a few experiences with co-gming one successful another not so much.  For the most part Saul and Jolene think Co-GMing could be a good thing if you do work before the games begin.
 
   Music by Izzy Iz Zuddin, song Friend or Foes,  from the album Nocturnal Personalities
   Available from Tribeofnoise.com
 
 
 
   ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2228</itunes:duration>
                <itunes:episode>217</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_176_CoGming_Splash8yqol.jpg" />    </item>
    <item>
        <title>Episode 175: Flames of Freedom RPG, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 175: Flames of Freedom RPG, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-175-flames-of-freedom-rpg-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-175-flames-of-freedom-rpg-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Wed, 10 Nov 2021 13:18:16 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/9d00f842-0314-352c-ae15-80f8fb385b25</guid>
                                    <description><![CDATA[<p>     A while back Saul Kickstarted Flames of Freedom rpg.  Over the Labor Day Weekend Saul and Jolene returned from the first Game Con in over a year and a half and the Flames of Freedom greeted them when they got home.  </p>
<p>    Saul and Jolene discuss the Flames of Freedom RPG in this episode. </p>
<p>   Thanks for Listening and Please share our podcast with Family and Friends.</p>
<p> </p>
<p>   Song by Silva Breeze, song Freedom Song</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     A while back Saul Kickstarted Flames of Freedom rpg.  Over the Labor Day Weekend Saul and Jolene returned from the first Game Con in over a year and a half and the Flames of Freedom greeted them when they got home.  </p>
<p>    Saul and Jolene discuss the Flames of Freedom RPG in this episode. </p>
<p>   Thanks for Listening and Please share our podcast with Family and Friends.</p>
<p> </p>
<p>   Song by Silva Breeze, song Freedom Song</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qpxsxd/Gaming_Perspectives_with_Saul_and_Jolene_Episode_175_Flames_of_Freedom9du5b.mp3" length="34642778" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     A while back Saul Kickstarted Flames of Freedom rpg.  Over the Labor Day Weekend Saul and Jolene returned from the first Game Con in over a year and a half and the Flames of Freedom greeted them when they got home.  
    Saul and Jolene discuss the Flames of Freedom RPG in this episode. 
   Thanks for Listening and Please share our podcast with Family and Friends.
 
   Song by Silva Breeze, song Freedom Song
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2268</itunes:duration>
                <itunes:episode>216</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_175_Flames_of_Freedom_Splash69i3j.jpg" />    </item>
    <item>
        <title>Episode 174: Prehistoric RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 174: Prehistoric RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-174-prehistoric-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-174-prehistoric-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 02 Nov 2021 15:13:11 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/7dfde21e-905f-3dfb-9d7a-3c1cb68b10a2</guid>
                                    <description><![CDATA[<p>     This topic comes from Jolene reading RPG forum and Redit posts.  Jolene asked Saul if there were any published RPGs and Saul actually had one RPG in his collection and almost Kickstarted two prehistoric RPGs.  They talked about the subject and decided to do an episode on this very interesting RPG topic.</p>
<p>     The three games discussed are Paleo Mythic by Osprey Publishing, Wurm from Choasium and Cavemaster by Jeff Dee.</p>
<p>    Saul found a D&D 5th Edition setting book called Planegea on Kickstarter that is a fantasy pre-historic setting.  Here is the link if you want to check it out. : <a href='https://www.kickstarter.com/projects/atlasgames/planegea?ref=recommendation-no-result-discoverpage-8'>https://www.kickstarter.com/projects/atlasgames/planegea?ref=recommendation-no-result-discoverpage-8</a></p>
<p>  </p>
<p>   Thanks for listening and please share our podcast.</p>
<p> </p>
<p>   Music by John Kaza, song Caveman</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This topic comes from Jolene reading RPG forum and Redit posts.  Jolene asked Saul if there were any published RPGs and Saul actually had one RPG in his collection and almost Kickstarted two prehistoric RPGs.  They talked about the subject and decided to do an episode on this very interesting RPG topic.</p>
<p>     The three games discussed are Paleo Mythic by Osprey Publishing, Wurm from Choasium and Cavemaster by Jeff Dee.</p>
<p>    Saul found a D&D 5th Edition setting book called Planegea on Kickstarter that is a fantasy pre-historic setting.  Here is the link if you want to check it out. : <a href='https://www.kickstarter.com/projects/atlasgames/planegea?ref=recommendation-no-result-discoverpage-8'>https://www.kickstarter.com/projects/atlasgames/planegea?ref=recommendation-no-result-discoverpage-8</a></p>
<p>  </p>
<p>   Thanks for listening and please share our podcast.</p>
<p> </p>
<p>   Music by John Kaza, song Caveman</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ghswhi/Gaming_Perspectives_with_Saul_and_Jolene_Episode_174_Prehistoric_RPGs6nco6.mp3" length="33864274" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This topic comes from Jolene reading RPG forum and Redit posts.  Jolene asked Saul if there were any published RPGs and Saul actually had one RPG in his collection and almost Kickstarted two prehistoric RPGs.  They talked about the subject and decided to do an episode on this very interesting RPG topic.
     The three games discussed are Paleo Mythic by Osprey Publishing, Wurm from Choasium and Cavemaster by Jeff Dee.
    Saul found a D&D 5th Edition setting book called Planegea on Kickstarter that is a fantasy pre-historic setting.  Here is the link if you want to check it out. : https://www.kickstarter.com/projects/atlasgames/planegea?ref=recommendation-no-result-discoverpage-8
  
   Thanks for listening and please share our podcast.
 
   Music by John Kaza, song Caveman
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2131</itunes:duration>
                <itunes:episode>215</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_174_Prehistoric_Splash5zpb7.jpg" />    </item>
    <item>
        <title>Episode 173: Halloween Themed Games, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 173: Halloween Themed Games, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-173-halloween-themed-games-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-173-halloween-themed-games-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 26 Oct 2021 17:00:09 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/f9514cb5-834d-3b5d-8314-4e925993fe3d</guid>
                                    <description><![CDATA[<p>The Halloween episode, where Saul and Jolene talk about running Halloween Themed Rpg games.</p>
<p>     Saul talks about obvious Halloween themes such as Horror and Mystery games that would fit in perfectly with the holiday motif.</p>
<p>    Saul discusses well known games such as Call of Cthulhu to lesser known games such as Dark Conspiracy and Stalking the Night Fantastic.  </p>
<p>    Jolene points out to Saul other game RPG games would be a good fit.  Liminal, Alien and WWII RPGs would be good fits with Halloween themed games</p>
<p>    Many games are mentioned in this episode.  </p>
<p>   Thank you all for listening and please share out podcast.</p>
<p>    Music by Hansen Chat,  song Halloween Party Part 2.  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>The Halloween episode, where Saul and Jolene talk about running Halloween Themed Rpg games.</p>
<p>     Saul talks about obvious Halloween themes such as Horror and Mystery games that would fit in perfectly with the holiday motif.</p>
<p>    Saul discusses well known games such as Call of Cthulhu to lesser known games such as Dark Conspiracy and Stalking the Night Fantastic.  </p>
<p>    Jolene points out to Saul other game RPG games would be a good fit.  Liminal, Alien and WWII RPGs would be good fits with Halloween themed games</p>
<p>    Many games are mentioned in this episode.  </p>
<p>   Thank you all for listening and please share out podcast.</p>
<p>    Music by Hansen Chat,  song Halloween Party Part 2.  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/h2xwhs/Gaming_Perspectives_with_Saul_and_Jolene_Episode_173_Halloween_Themed_Gamesazqzs.mp3" length="30140519" type="audio/mpeg"/>
                <itunes:summary><![CDATA[The Halloween episode, where Saul and Jolene talk about running Halloween Themed Rpg games.
     Saul talks about obvious Halloween themes such as Horror and Mystery games that would fit in perfectly with the holiday motif.
    Saul discusses well known games such as Call of Cthulhu to lesser known games such as Dark Conspiracy and Stalking the Night Fantastic.  
    Jolene points out to Saul other game RPG games would be a good fit.  Liminal, Alien and WWII RPGs would be good fits with Halloween themed games
    Many games are mentioned in this episode.  
   Thank you all for listening and please share out podcast.
    Music by Hansen Chat,  song Halloween Party Part 2.  ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1857</itunes:duration>
                <itunes:episode>214</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_173_Halloween_Theme_Splashbj98i.jpg" />    </item>
    <item>
        <title>Episode 172: GMing to Your Strengths, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 172: GMing to Your Strengths, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-172-gming-to-your-strengths-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-172-gming-to-your-strengths-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 18 Oct 2021 13:49:44 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a84c2533-2b74-385b-90c7-1b74cd00ae79</guid>
                                    <description><![CDATA[<p>     Saul and Jolene discuss playing to your GMing Strengths.  If your good at art, lean into your art skills and bring that talent to the game table.  If your good at making funny voices use that skill at your gaming table.  Saul and Jolene discuss these and other skills that can make your GMing at the game table a better experience.  </p>
<p>      Saul of course goes way off course a couple of times and so you have  a bit of longer episode.  Saul mentions two books which he could not remember the titles of during the recording of the episode. One was Hamlet's Hit Points by Robin D. Laws .  The other book was Improv for Gamers by Karen Twelves.  Both of these books are easily available online.  They may also be available from your favorite hobby and games store.  </p>
<p>  As always thank you all for listening.</p>
<p> </p>
<p> Music by Human Vibe, song Strength of My Will.'</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene discuss playing to your GMing Strengths.  If your good at art, lean into your art skills and bring that talent to the game table.  If your good at making funny voices use that skill at your gaming table.  Saul and Jolene discuss these and other skills that can make your GMing at the game table a better experience.  </p>
<p>      Saul of course goes way off course a couple of times and so you have  a bit of longer episode.  Saul mentions two books which he could not remember the titles of during the recording of the episode. One was Hamlet's Hit Points by Robin D. Laws .  The other book was Improv for Gamers by Karen Twelves.  Both of these books are easily available online.  They may also be available from your favorite hobby and games store.  </p>
<p>  As always thank you all for listening.</p>
<p> </p>
<p> Music by Human Vibe, song Strength of My Will.'</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/yg4289/Gaming_Perspectives_with_Saul_and_Jolene_Episode_172_GMing_to_Your_Strengths86dce.mp3" length="27347126" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene discuss playing to your GMing Strengths.  If your good at art, lean into your art skills and bring that talent to the game table.  If your good at making funny voices use that skill at your gaming table.  Saul and Jolene discuss these and other skills that can make your GMing at the game table a better experience.  
      Saul of course goes way off course a couple of times and so you have  a bit of longer episode.  Saul mentions two books which he could not remember the titles of during the recording of the episode. One was Hamlet's Hit Points by Robin D. Laws .  The other book was Improv for Gamers by Karen Twelves.  Both of these books are easily available online.  They may also be available from your favorite hobby and games store.  
  As always thank you all for listening.
 
 Music by Human Vibe, song Strength of My Will.'
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2487</itunes:duration>
                <itunes:episode>213</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_172_GMing_Strengths_Splash92bui.jpg" />    </item>
    <item>
        <title>Episode 171 Making Non-Generic RPGs into Generic RPGs,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 171 Making Non-Generic RPGs into Generic RPGs,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-171-making-non-generic-rpgs-into-generic-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-171-making-non-generic-rpgs-into-generic-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Tue, 12 Oct 2021 14:03:36 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/134c153c-7fc7-31ec-b615-dd0260076e93</guid>
                                    <description><![CDATA[<p>    A few episodes ago Saul made a comment about 5th Edition D&D.  The gist of the comment was that a ruleset not intended as a generic RPG be used as a generic RPG.   This was aimed specifically at D&D 5th edition due to one the popularity of the RPG and because of that popularity it has spawned many different RPGs using that ruleset.   This was due to the number of RPG PDFs that Saul had bought and was not impressed with the use of D&D 5th edition rules OGL.  </p>
<p>       That was a while ago and since then he has played many different RPGs and now Saul is thinking he may have been wrong.  Especially after looking at a few RPGs whose rules have been used for completely different genres that what the original rules were used for.</p>
<p>     Saul and Jolene discuss this topic with Saul using three systems that in his mind were never intended to be used as a multi-genre, generic ruleset, but actually do a great job of exactly that.  </p>
<p>    Thank you all for listening and please share our podcast.</p>
<p>   Music by Counterfeiti, song Generic, off the album A Glimpse, an Eclipse.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    A few episodes ago Saul made a comment about 5th Edition D&D.  The gist of the comment was that a ruleset not intended as a generic RPG be used as a generic RPG.   This was aimed specifically at D&D 5th edition due to one the popularity of the RPG and because of that popularity it has spawned many different RPGs using that ruleset.   This was due to the number of RPG PDFs that Saul had bought and was not impressed with the use of D&D 5th edition rules OGL.  </p>
<p>       That was a while ago and since then he has played many different RPGs and now Saul is thinking he may have been wrong.  Especially after looking at a few RPGs whose rules have been used for completely different genres that what the original rules were used for.</p>
<p>     Saul and Jolene discuss this topic with Saul using three systems that in his mind were never intended to be used as a multi-genre, generic ruleset, but actually do a great job of exactly that.  </p>
<p>    Thank you all for listening and please share our podcast.</p>
<p>   Music by Counterfeiti, song Generic, off the album A Glimpse, an Eclipse.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7v2ti2/Gaming_Perspectives_with_Saul_and_Jolene_Episode_171_Using_Non_Generic_RPGs_as_Geniric_RPGsbl4lg.mp3" length="29076203" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    A few episodes ago Saul made a comment about 5th Edition D&D.  The gist of the comment was that a ruleset not intended as a generic RPG be used as a generic RPG.   This was aimed specifically at D&D 5th edition due to one the popularity of the RPG and because of that popularity it has spawned many different RPGs using that ruleset.   This was due to the number of RPG PDFs that Saul had bought and was not impressed with the use of D&D 5th edition rules OGL.  
       That was a while ago and since then he has played many different RPGs and now Saul is thinking he may have been wrong.  Especially after looking at a few RPGs whose rules have been used for completely different genres that what the original rules were used for.
     Saul and Jolene discuss this topic with Saul using three systems that in his mind were never intended to be used as a multi-genre, generic ruleset, but actually do a great job of exactly that.  
    Thank you all for listening and please share our podcast.
   Music by Counterfeiti, song Generic, off the album A Glimpse, an Eclipse.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1817</itunes:duration>
                <itunes:episode>212</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_171_Non_Genric_RPGs_Splash9t9d3.jpg" />    </item>
    <item>
        <title>Episode 170: No Villain In Your RPG Adventures, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 170: No Villain In Your RPG Adventures, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-170-no-villain-in-your-rpg-adventures-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-170-no-villain-in-your-rpg-adventures-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Mon, 04 Oct 2021 14:49:00 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/3bb59c8d-12aa-34d4-ad61-0b39b93e6171</guid>
                                    <description><![CDATA[<p>    A listener posed a question to Saul and Jolene, does there need to be a Villain in your RPG adventure or campaign.   Saul's first  thought that sure you can and Jolene wasn't so sure.  </p>
<p>    Saul came up with three different instances where you may not need a Villain pulling all the strings trying to thwart the player characters.  Listen to that discussion between Saul and Jolene, though even after what Saul said she didn't seem that convinced.  </p>
<p>   Thank you all for listening and all we ask is that you share our podcast with your gamer friends.</p>
<p> </p>
<p>   Music by Amity in Fame,  song The Villain.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    A listener posed a question to Saul and Jolene, does there need to be a Villain in your RPG adventure or campaign.   Saul's first  thought that sure you can and Jolene wasn't so sure.  </p>
<p>    Saul came up with three different instances where you may not need a Villain pulling all the strings trying to thwart the player characters.  Listen to that discussion between Saul and Jolene, though even after what Saul said she didn't seem that convinced.  </p>
<p>   Thank you all for listening and all we ask is that you share our podcast with your gamer friends.</p>
<p> </p>
<p>   Music by Amity in Fame,  song The Villain.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9ukevu/Gaming_Perspectives_with_Saul_and_Jolene_Episode_170_No_Vilian_In_Your_RPGai3fy.mp3" length="29801558" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    A listener posed a question to Saul and Jolene, does there need to be a Villain in your RPG adventure or campaign.   Saul's first  thought that sure you can and Jolene wasn't so sure.  
    Saul came up with three different instances where you may not need a Villain pulling all the strings trying to thwart the player characters.  Listen to that discussion between Saul and Jolene, though even after what Saul said she didn't seem that convinced.  
   Thank you all for listening and all we ask is that you share our podcast with your gamer friends.
 
   Music by Amity in Fame,  song The Villain.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1868</itunes:duration>
                <itunes:episode>211</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_170_No_Villain_Splash7w3ff.jpg" />    </item>
    <item>
        <title>Episode 169: The One Ring 2nd Edition, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 169: The One Ring 2nd Edition, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-169-the-one-ring-2nd-edition/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-169-the-one-ring-2nd-edition/#comments</comments>        <pubDate>Tue, 28 Sep 2021 14:06:15 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/668f4bf2-cd5e-3caf-bf7a-1b6d60a66863</guid>
                                    <description><![CDATA[<p>     The One Ring RPG is one of Saul's favorite RPGs.   Saul liked The One Ring so much, he bought extra copies of the rules to give them out to various members of his RPG group.  Two failed One Ring RPG starts he finally found a group that was enthusiastic about playing in the One Ring.  He even found of couple would be Lore Masters to run some games.</p>
<p>     The One Ring 2nd Edition was Kickstarted and is close to go to printing and then to distribution to those that pledged.  Early PDF's were sent out to those that pledged and now they eagerly await the final PDF.  </p>
<p>      So what makes The One Ring a good game?  What kinds of changes are there from the 1st edition to the 2nd edition?</p>
<p>      Saul and Jolene discuss the One Ring 1st Edition published by Cubicle 7 and the long road to the 2nd Edition by Free League.</p>
<p>    As always thank you all for listening and all we ask is that you share our podcast in your gaming circles.</p>
<p>    Music by Scorpio Dragon,  song Knife In the Dark, off the album The One Ring and Other Stories</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     The One Ring RPG is one of Saul's favorite RPGs.   Saul liked The One Ring so much, he bought extra copies of the rules to give them out to various members of his RPG group.  Two failed One Ring RPG starts he finally found a group that was enthusiastic about playing in the One Ring.  He even found of couple would be Lore Masters to run some games.</p>
<p>     The One Ring 2nd Edition was Kickstarted and is close to go to printing and then to distribution to those that pledged.  Early PDF's were sent out to those that pledged and now they eagerly await the final PDF.  </p>
<p>      So what makes The One Ring a good game?  What kinds of changes are there from the 1st edition to the 2nd edition?</p>
<p>      Saul and Jolene discuss the One Ring 1st Edition published by Cubicle 7 and the long road to the 2nd Edition by Free League.</p>
<p>    As always thank you all for listening and all we ask is that you share our podcast in your gaming circles.</p>
<p>    Music by Scorpio Dragon,  song Knife In the Dark, off the album The One Ring and Other Stories</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/p7jbmh/Gaming_Perspectives_with_Saul_and_Jolene_Episode_169_The_One_Ring_2nd_Edition6fe9j.mp3" length="42283987" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     The One Ring RPG is one of Saul's favorite RPGs.   Saul liked The One Ring so much, he bought extra copies of the rules to give them out to various members of his RPG group.  Two failed One Ring RPG starts he finally found a group that was enthusiastic about playing in the One Ring.  He even found of couple would be Lore Masters to run some games.
     The One Ring 2nd Edition was Kickstarted and is close to go to printing and then to distribution to those that pledged.  Early PDF's were sent out to those that pledged and now they eagerly await the final PDF.  
      So what makes The One Ring a good game?  What kinds of changes are there from the 1st edition to the 2nd edition?
      Saul and Jolene discuss the One Ring 1st Edition published by Cubicle 7 and the long road to the 2nd Edition by Free League.
    As always thank you all for listening and all we ask is that you share our podcast in your gaming circles.
    Music by Scorpio Dragon,  song Knife In the Dark, off the album The One Ring and Other Stories]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2580</itunes:duration>
                <itunes:episode>210</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_169_The_One_Ring_2nd_Edition7zvwc.jpg" />    </item>
    <item>
        <title>Episode 168: Game Balance in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 168: Game Balance in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-168-game-balance-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-168-game-balance-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sun, 19 Sep 2021 17:05:55 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/54be404c-7a10-3fc4-b5f0-0a4bf05ff632</guid>
                                    <description><![CDATA[<p>     In this Episode Saul and Jolene talk about "Game Balance" in RPGs.  But there was a failure of a "meeting of the minds" between Saul and Jolene.   Saul was thinking of balance in encounters were Jolene was talking about rules balance.  </p>
<p>    As always thanks for listening and please share our podcast with family and friends.</p>
<p> </p>
<p>  Music by Brentin Davis,  song On Balance.</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul and Jolene talk about "Game Balance" in RPGs.  But there was a failure of a "meeting of the minds" between Saul and Jolene.   Saul was thinking of balance in encounters were Jolene was talking about rules balance.  </p>
<p>    As always thanks for listening and please share our podcast with family and friends.</p>
<p> </p>
<p>  Music by Brentin Davis,  song On Balance.</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7cgc8e/Gaming_Perspectives_with_Saul_and_Jolene_Episode_168_Game_Balance_in_RPGs8psxm.mp3" length="35126421" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul and Jolene talk about "Game Balance" in RPGs.  But there was a failure of a "meeting of the minds" between Saul and Jolene.   Saul was thinking of balance in encounters were Jolene was talking about rules balance.  
    As always thanks for listening and please share our podcast with family and friends.
 
  Music by Brentin Davis,  song On Balance.
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2172</itunes:duration>
                <itunes:episode>209</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_168_Game_Balance_Splashb2eyl.jpg" />    </item>
    <item>
        <title>Episode 167: Matching Rules to Setting in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 167: Matching Rules to Setting in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-167-matching-rules-to-setting-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-167-matching-rules-to-setting-in-rpgs/#comments</comments>        <pubDate>Sat, 11 Sep 2021 16:03:04 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/eb63927c-e236-3ef0-b3b4-6322c4db3fb8</guid>
                                    <description><![CDATA[<p>     Though we all love an RPG we know the basic rules, which eliminates a hurdle that we gamers have to jump when playing RPGs.  There are times that a set of RPG rules fits the setting so well there is no way a generic system could come close to emulating the genre.  </p>
<p>     Saul and Jolene discuss this idea and give examples of game rules that match the genre so well it is hard to contemplate any other ruleset being used.</p>
<p>      Though Saul could have gone on for hours, Jolene thankfully stops him from going on too long.</p>
<p>   Thanks for listening and please share our podcast on your social networks.</p>
<p>  </p>
<p>   Song by, Jim Gaven, song Match Made In Heaven, off the album Power Play</p>
<p>   Available at Tribe0fnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Though we all love an RPG we know the basic rules, which eliminates a hurdle that we gamers have to jump when playing RPGs.  There are times that a set of RPG rules fits the setting so well there is no way a generic system could come close to emulating the genre.  </p>
<p>     Saul and Jolene discuss this idea and give examples of game rules that match the genre so well it is hard to contemplate any other ruleset being used.</p>
<p>      Though Saul could have gone on for hours, Jolene thankfully stops him from going on too long.</p>
<p>   Thanks for listening and please share our podcast on your social networks.</p>
<p>  </p>
<p>   Song by, Jim Gaven, song Match Made In Heaven, off the album Power Play</p>
<p>   Available at Tribe0fnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/prgg7t/Gaming_Perspectives_with_Saul_and_Jolene_Episode_167_Matching_Rules_to_Setting_in_RPGs9j5w2.mp3" length="28324488" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Though we all love an RPG we know the basic rules, which eliminates a hurdle that we gamers have to jump when playing RPGs.  There are times that a set of RPG rules fits the setting so well there is no way a generic system could come close to emulating the genre.  
     Saul and Jolene discuss this idea and give examples of game rules that match the genre so well it is hard to contemplate any other ruleset being used.
      Though Saul could have gone on for hours, Jolene thankfully stops him from going on too long.
   Thanks for listening and please share our podcast on your social networks.
  
   Song by, Jim Gaven, song Match Made In Heaven, off the album Power Play
   Available at Tribe0fnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1773</itunes:duration>
                <itunes:episode>208</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_167_Matching_Setting_to_Rules_Splashao6p7.jpg" />    </item>
    <item>
        <title>Episode 166: Wealth and Money In RPGs,  Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 166: Wealth and Money In RPGs,  Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-166-wealth-and-money-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-166-wealth-and-money-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Fri, 03 Sep 2021 12:46:28 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e3873cb0-ab2d-32e5-be3c-e24a6af7b2ef</guid>
                                    <description><![CDATA[<p>     Money and Wealth in RPGs is handled a multitude of ways from the beginning of RPGs when you just threw gold pieces at the player's characters in the 70's and 80's.</p>
<p>    Though many games still employ some sort of monetary system some newer games have decided against and accounting style monetary system where you keep a running tally of wealth.  </p>
<p>    Saul and Jolene discuss monetary systems from D&D, Traveller, Shadowrun, Liminal, GURPs, SpyCraft, Space Opera and others.  </p>
<p>    As always, thank you all for listening and especially those that share our podcast.</p>
<p>   Music by Beggarz, song Handful of Money, off the album Cocaine Etiquette</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Money and Wealth in RPGs is handled a multitude of ways from the beginning of RPGs when you just threw gold pieces at the player's characters in the 70's and 80's.</p>
<p>    Though many games still employ some sort of monetary system some newer games have decided against and accounting style monetary system where you keep a running tally of wealth.  </p>
<p>    Saul and Jolene discuss monetary systems from D&D, Traveller, Shadowrun, Liminal, GURPs, SpyCraft, Space Opera and others.  </p>
<p>    As always, thank you all for listening and especially those that share our podcast.</p>
<p>   Music by Beggarz, song Handful of Money, off the album Cocaine Etiquette</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/kg4b9h/Gaming_Perspectives_with_Saul_and_Jolene_Episode_166_Wealth_and_Money_in_RPGs6u6av.mp3" length="40579682" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Money and Wealth in RPGs is handled a multitude of ways from the beginning of RPGs when you just threw gold pieces at the player's characters in the 70's and 80's.
    Though many games still employ some sort of monetary system some newer games have decided against and accounting style monetary system where you keep a running tally of wealth.  
    Saul and Jolene discuss monetary systems from D&D, Traveller, Shadowrun, Liminal, GURPs, SpyCraft, Space Opera and others.  
    As always, thank you all for listening and especially those that share our podcast.
   Music by Beggarz, song Handful of Money, off the album Cocaine Etiquette]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2534</itunes:duration>
                <itunes:episode>207</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_166_Wealth_Splashbi2e6.jpg" />    </item>
    <item>
        <title>Episode 165: Non-Combat Encounters, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 165: Non-Combat Encounters, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-165-non-combat-encounters-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-165-non-combat-encounters-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sat, 28 Aug 2021 21:49:05 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a4832738-ab46-3421-9f8c-d79b06321389</guid>
                                    <description><![CDATA[<p>      Saul and Jolene on a previous episode discussed making combat encounters more fun, so Saul thought they should discuss encounters that do not center on combat.  Non-Combat encounters, even in games like D&D where there is a heavy emphasis on combat.  </p>
<p>      Even in D&D having encounters that do not deal combat or fighting are possible and fun.  Saul and Jolene also talk about how adding non combat encounters might make certain players have a bit more fun especially if they didn't make combat centered characters.  </p>
<p>     Other elements of these types of encounters are they are usually garner more roleplaying, less things to prepare for the GM and the group as a whole can really enjoy a different pace in their RPG sessions.</p>
<p>    As always thank you all for listening.</p>
<p> </p>
<p>  Music by The Passionists, song Last Encounter, off the album Parallel Similarities.</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Saul and Jolene on a previous episode discussed making combat encounters more fun, so Saul thought they should discuss encounters that do not center on combat.  Non-Combat encounters, even in games like D&D where there is a heavy emphasis on combat.  </p>
<p>      Even in D&D having encounters that do not deal combat or fighting are possible and fun.  Saul and Jolene also talk about how adding non combat encounters might make certain players have a bit more fun especially if they didn't make combat centered characters.  </p>
<p>     Other elements of these types of encounters are they are usually garner more roleplaying, less things to prepare for the GM and the group as a whole can really enjoy a different pace in their RPG sessions.</p>
<p>    As always thank you all for listening.</p>
<p> </p>
<p>  Music by The Passionists, song Last Encounter, off the album Parallel Similarities.</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/sgymgw/Gaming_Perspectives_with_Saul_and_Jolene_Episode_165_Non_Combat_Encountersa5aep.mp3" length="32166926" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Saul and Jolene on a previous episode discussed making combat encounters more fun, so Saul thought they should discuss encounters that do not center on combat.  Non-Combat encounters, even in games like D&D where there is a heavy emphasis on combat.  
      Even in D&D having encounters that do not deal combat or fighting are possible and fun.  Saul and Jolene also talk about how adding non combat encounters might make certain players have a bit more fun especially if they didn't make combat centered characters.  
     Other elements of these types of encounters are they are usually garner more roleplaying, less things to prepare for the GM and the group as a whole can really enjoy a different pace in their RPG sessions.
    As always thank you all for listening.
 
  Music by The Passionists, song Last Encounter, off the album Parallel Similarities.
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1976</itunes:duration>
                <itunes:episode>206</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_165_Noncombat_encounters_Splashayxeb.jpg" />    </item>
    <item>
        <title>Episode 164: Making Combat More Fun, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 164: Making Combat More Fun, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-164-making-combat-more-fun/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-164-making-combat-more-fun/#comments</comments>        <pubDate>Sat, 21 Aug 2021 22:30:13 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/19c50d7f-eff9-3e5c-b797-b26ffb46863a</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about making combat encounters and scenes more fun and interesting.  In certain games combat can be a long complicated process and could become dull and mundane.   No GM wants to run boring combat encounters.  Saul and Jolene discuss things that everyone can do to make sure their next combat scenes or encounters don't become boring.</p>
<p>   As always thanks for listening and please share our podcast.</p>
<p>     </p>
<p>     Music by Film Scorer8,  song Prepare for Combat.</p>
<p>    Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about making combat encounters and scenes more fun and interesting.  In certain games combat can be a long complicated process and could become dull and mundane.   No GM wants to run boring combat encounters.  Saul and Jolene discuss things that everyone can do to make sure their next combat scenes or encounters don't become boring.</p>
<p>   As always thanks for listening and please share our podcast.</p>
<p>     </p>
<p>     Music by Film Scorer8,  song Prepare for Combat.</p>
<p>    Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/vqkbha/Gaming_Perspectives_with_Saul_and_Jolene_Episode_164_Making_Combat_More_Funb9cg3.mp3" length="34236139" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about making combat encounters and scenes more fun and interesting.  In certain games combat can be a long complicated process and could become dull and mundane.   No GM wants to run boring combat encounters.  Saul and Jolene discuss things that everyone can do to make sure their next combat scenes or encounters don't become boring.
   As always thanks for listening and please share our podcast.
     
     Music by Film Scorer8,  song Prepare for Combat.
    Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2186</itunes:duration>
                <itunes:episode>205</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_164_Making_Combat_Fun_Splash667b0.jpg" />    </item>
    <item>
        <title>Episode 163: Plot Armor in RPGs, Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 163: Plot Armor in RPGs, Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-163-plot-armor-in-rpgs-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-163-plot-armor-in-rpgs-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sat, 14 Aug 2021 20:02:17 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/8f32a7ae-284b-3452-8de1-7859769993ae</guid>
                                    <description><![CDATA[<p>     Jolene was watching Youtube videos and a discussion about Plot Armor got her attention.  Jolene asked Saul about it and the result is this episode.  What is "Plot Armor", hint it is a real thing outside of RPGs? How is it used in RPGs.  Saul and Jolene discuss "plot armor" in RPGs.  As usual Saul's stance is sort of set in stone while Jolene's tac is a bit more reasonable.</p>
<p>       A listener posted a comment on a podcatcher that Jolene was looking at and they had a fine idea about the naming of the episodes.  The comment was how when our show is listed it usually cuts off the name of the actual episode.  So we decided it was prudent to put the name of the episode first and then the name of the podcast.  That way you know what the episode is about as you look at our episode list.  Thanks to that listener, great idea.</p>
<p>     Thank you all for listening and please share our podcast.</p>
<p>    Music by Everette B. Walters, song And the Story Goes On, off the album Always High Reaching.</p>
<p>     Available from Tribeofnoise.com</p>
<p>   Here is the video Jolene watched, https://www.youtube.com/watch?v=VVuU3rrB55s&t=3297s</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Jolene was watching Youtube videos and a discussion about Plot Armor got her attention.  Jolene asked Saul about it and the result is this episode.  What is "Plot Armor", hint it is a real thing outside of RPGs? How is it used in RPGs.  Saul and Jolene discuss "plot armor" in RPGs.  As usual Saul's stance is sort of set in stone while Jolene's tac is a bit more reasonable.</p>
<p>       A listener posted a comment on a podcatcher that Jolene was looking at and they had a fine idea about the naming of the episodes.  The comment was how when our show is listed it usually cuts off the name of the actual episode.  So we decided it was prudent to put the name of the episode first and then the name of the podcast.  That way you know what the episode is about as you look at our episode list.  Thanks to that listener, great idea.</p>
<p>     Thank you all for listening and please share our podcast.</p>
<p>    Music by Everette B. Walters, song And the Story Goes On, off the album Always High Reaching.</p>
<p>     Available from Tribeofnoise.com</p>
<p>   Here is the video Jolene watched, https://www.youtube.com/watch?v=VVuU3rrB55s&t=3297s</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8nv4d9/Gaming_Perspectives_with_Saul_and_Jolene_Episode_163_Plot_Armor_in_RPGsbeve0.mp3" length="33729292" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Jolene was watching Youtube videos and a discussion about Plot Armor got her attention.  Jolene asked Saul about it and the result is this episode.  What is "Plot Armor", hint it is a real thing outside of RPGs? How is it used in RPGs.  Saul and Jolene discuss "plot armor" in RPGs.  As usual Saul's stance is sort of set in stone while Jolene's tac is a bit more reasonable.
       A listener posted a comment on a podcatcher that Jolene was looking at and they had a fine idea about the naming of the episodes.  The comment was how when our show is listed it usually cuts off the name of the actual episode.  So we decided it was prudent to put the name of the episode first and then the name of the podcast.  That way you know what the episode is about as you look at our episode list.  Thanks to that listener, great idea.
     Thank you all for listening and please share our podcast.
    Music by Everette B. Walters, song And the Story Goes On, off the album Always High Reaching.
     Available from Tribeofnoise.com
   Here is the video Jolene watched, https://www.youtube.com/watch?v=VVuU3rrB55s&t=3297s]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2111</itunes:duration>
                <itunes:episode>204</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_163_Plot_Armor_Splasha6yzb.jpg" />    </item>
    <item>
        <title>Episode 162: Is the GM a Player? Gaming Perspectives with Saul and Jolene</title>
        <itunes:title>Episode 162: Is the GM a Player? Gaming Perspectives with Saul and Jolene</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/episode-162-is-the-gm-a-player-gaming-perspectives-with-saul-and-jolene/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/episode-162-is-the-gm-a-player-gaming-perspectives-with-saul-and-jolene/#comments</comments>        <pubDate>Sat, 07 Aug 2021 15:11:21 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a678b5dd-f3ed-3e95-9922-fdded01040f7</guid>
                                    <description><![CDATA[<p>        In this episode Saul and Jolene discuss if the GM is a Player in the game that the GM is running.  Saul believes that the GM certainly is while Jolene completely disagrees.  </p>
<p>       The two hosts go back and forth and neither is able to convince, totally, the other's perspective.  </p>
<p>       We have decided to change how we name the episodes.  Because the title of our podcast is very long many times the title of the episode is not seen on various podcatcher APs.  So we decided to put the name of the episode first then the podcast name.  Other than that no changes.  </p>
<p>   As always thanks for listening and all we ask is that you share our podcast.</p>
<p> </p>
<p>  Music by Cheri,  song You Played Yourself.</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>        In this episode Saul and Jolene discuss if the GM is a Player in the game that the GM is running.  Saul believes that the GM certainly is while Jolene completely disagrees.  </p>
<p>       The two hosts go back and forth and neither is able to convince, totally, the other's perspective.  </p>
<p>       We have decided to change how we name the episodes.  Because the title of our podcast is very long many times the title of the episode is not seen on various podcatcher APs.  So we decided to put the name of the episode first then the podcast name.  Other than that no changes.  </p>
<p>   As always thanks for listening and all we ask is that you share our podcast.</p>
<p> </p>
<p>  Music by Cheri,  song You Played Yourself.</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/rw2vub/Gaming_Perspectives_with_Saul_and_Jolene_Episode_162_Is_the_GM_a_Player91n21.mp3" length="29456691" type="audio/mpeg"/>
                <itunes:summary><![CDATA[        In this episode Saul and Jolene discuss if the GM is a Player in the game that the GM is running.  Saul believes that the GM certainly is while Jolene completely disagrees.  
       The two hosts go back and forth and neither is able to convince, totally, the other's perspective.  
       We have decided to change how we name the episodes.  Because the title of our podcast is very long many times the title of the episode is not seen on various podcatcher APs.  So we decided to put the name of the episode first then the podcast name.  Other than that no changes.  
   As always thanks for listening and all we ask is that you share our podcast.
 
  Music by Cheri,  song You Played Yourself.
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1825</itunes:duration>
                <itunes:episode>203</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_162_GM_a_Player_Splash6jp58.png" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 161: Space Opera RPG</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 161: Space Opera RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-161-space-opera-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-161-space-opera-rpg/#comments</comments>        <pubDate>Sun, 25 Jul 2021 16:43:14 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/eb60bc05-9151-3242-b706-a9f2aaf98251</guid>
                                    <description><![CDATA[<p>     Saul and Jolene went on a family vacation and Saul was unable to edit last weeks episode on time.   To make up for that Saul decided to talk about his Favorite RPG of all time or as he stated "one of the Top 3 RPGs" on his favorites list.  </p>
<p>     If you listen to this podcast with any regularity Saul brings up Space Opera RPG from Fantasy Games Unlimited as Jolene's says, "ALL THE TIME".  So Saul decided to spend as much time as Jolene would allow for Saul to "review" Space Opera.  </p>
<p>    Thanks for listening </p>
<p>   Music by Alazarin, song The Space Patrol off the album Iaxartes Tholous</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene went on a family vacation and Saul was unable to edit last weeks episode on time.   To make up for that Saul decided to talk about his Favorite RPG of all time or as he stated "one of the Top 3 RPGs" on his favorites list.  </p>
<p>     If you listen to this podcast with any regularity Saul brings up Space Opera RPG from Fantasy Games Unlimited as Jolene's says, "ALL THE TIME".  So Saul decided to spend as much time as Jolene would allow for Saul to "review" Space Opera.  </p>
<p>    Thanks for listening </p>
<p>   Music by Alazarin, song The Space Patrol off the album Iaxartes Tholous</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/xbkxws/Gaming_Perspectives_with_Saul_and_Jolene_Episode_161_Space_Opera_RPG8ux09.mp3" length="31204591" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene went on a family vacation and Saul was unable to edit last weeks episode on time.   To make up for that Saul decided to talk about his Favorite RPG of all time or as he stated "one of the Top 3 RPGs" on his favorites list.  
     If you listen to this podcast with any regularity Saul brings up Space Opera RPG from Fantasy Games Unlimited as Jolene's says, "ALL THE TIME".  So Saul decided to spend as much time as Jolene would allow for Saul to "review" Space Opera.  
    Thanks for listening 
   Music by Alazarin, song The Space Patrol off the album Iaxartes Tholous
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2847</itunes:duration>
                <itunes:episode>202</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_161_Space_Opera_RPG_Splash9ktik.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 160: Homebrew Games</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 160: Homebrew Games</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-160-homebrew-games/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-160-homebrew-games/#comments</comments>        <pubDate>Wed, 14 Jul 2021 14:14:38 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/90f92cda-e0c0-397e-8e56-f7a9b31ec2f9</guid>
                                    <description><![CDATA[<p>     This episode is about Homebrew games.   What is Homebrew.  Should you do it.  Who should you admit that you have a "Homebrew" game.  Can you get a shot to take care of this problem?</p>
<p>    Saul as usual goes way off the rails on this topic, and Jolene on multiple occasions has to wrangle Saul back to the topic.  This time Saul was in a bit of a tangent mood though.  </p>
<p>   Thanks for listening.</p>
<p> </p>
<p>  Music by Hasen Chat, song Coming Home.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This episode is about Homebrew games.   What is Homebrew.  Should you do it.  Who should you admit that you have a "Homebrew" game.  Can you get a shot to take care of this problem?</p>
<p>    Saul as usual goes way off the rails on this topic, and Jolene on multiple occasions has to wrangle Saul back to the topic.  This time Saul was in a bit of a tangent mood though.  </p>
<p>   Thanks for listening.</p>
<p> </p>
<p>  Music by Hasen Chat, song Coming Home.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/72fci6/Gaming_Perspectives_with_Saul_and_Jolene_Episode_160_Homebrew_Games7p0oh.mp3" length="33459875" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This episode is about Homebrew games.   What is Homebrew.  Should you do it.  Who should you admit that you have a "Homebrew" game.  Can you get a shot to take care of this problem?
    Saul as usual goes way off the rails on this topic, and Jolene on multiple occasions has to wrangle Saul back to the topic.  This time Saul was in a bit of a tangent mood though.  
   Thanks for listening.
 
  Music by Hasen Chat, song Coming Home.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2131</itunes:duration>
                <itunes:episode>201</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_160_Homebrew_Games_Splashbpdlo.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode159: Describing Your Game Con Game.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode159: Describing Your Game Con Game.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode159-describing-your-game-con-game/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode159-describing-your-game-con-game/#comments</comments>        <pubDate>Wed, 07 Jul 2021 14:26:44 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/302b5a1b-790a-3ac2-93b8-1c0a1299604c</guid>
                                    <description><![CDATA[<p>     The topic for this episode was found by Jolene when she was looking at Game Hole Con's Facebook post which asked about how to go about describing their game for an upcoming  Game Hole gaming convention.  It was from a GM that had run games previously at Game Hole Con but they noticed a slightly different worded policy about adult content games.  </p>
<p>     So we decide to talk about how to describe your game for a game convention and possibly your friends.</p>
<p>     Now that large gathering are started to be permitted in Cities across the U.S. and people are feeling safer due to their precautions and the widely available vaccines, people are going back to Game Cons.  One of the first and largest is Game Hole Con in Madison Wisconsin taking place on October 21-24th 2021.</p>
<p>     Thanks for listening and please share our podcast.</p>
<p> </p>
<p>    Music by Hasen Chat, song Play Your Game.</p>
<p>   Available from Tribeofnoise.com</p>
<p>   Mus</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     The topic for this episode was found by Jolene when she was looking at Game Hole Con's Facebook post which asked about how to go about describing their game for an upcoming  Game Hole gaming convention.  It was from a GM that had run games previously at Game Hole Con but they noticed a slightly different worded policy about adult content games.  </p>
<p>     So we decide to talk about how to describe your game for a game convention and possibly your friends.</p>
<p>     Now that large gathering are started to be permitted in Cities across the U.S. and people are feeling safer due to their precautions and the widely available vaccines, people are going back to Game Cons.  One of the first and largest is Game Hole Con in Madison Wisconsin taking place on October 21-24th 2021.</p>
<p>     Thanks for listening and please share our podcast.</p>
<p> </p>
<p>    Music by Hasen Chat, song Play Your Game.</p>
<p>   Available from Tribeofnoise.com</p>
<p>   Mus</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7puxq7/Gaming_Perspectives_with_Saul_and_Jolene_Episode_159_How_to_Describe_Your_Game_Con_Game7wacl.mp3" length="33182074" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     The topic for this episode was found by Jolene when she was looking at Game Hole Con's Facebook post which asked about how to go about describing their game for an upcoming  Game Hole gaming convention.  It was from a GM that had run games previously at Game Hole Con but they noticed a slightly different worded policy about adult content games.  
     So we decide to talk about how to describe your game for a game convention and possibly your friends.
     Now that large gathering are started to be permitted in Cities across the U.S. and people are feeling safer due to their precautions and the widely available vaccines, people are going back to Game Cons.  One of the first and largest is Game Hole Con in Madison Wisconsin taking place on October 21-24th 2021.
     Thanks for listening and please share our podcast.
 
    Music by Hasen Chat, song Play Your Game.
   Available from Tribeofnoise.com
   Mus]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2121</itunes:duration>
                <itunes:episode>200</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_159_Describe_your_Game_Splash7jkxv.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 158: The Bait and Switch</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 158: The Bait and Switch</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-158-the-bait-and-switch/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-158-the-bait-and-switch/#comments</comments>        <pubDate>Sun, 27 Jun 2021 14:36:32 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/fcd50611-9cbd-3878-8070-0b7ba474687d</guid>
                                    <description><![CDATA[<p>    Saul and Jolene discuss the Bait and Switch game.  It is when you, as the GM, present a game of a genre, a type a particular setting or even a system, but when the players sit down to play, you switch it up on the players and try to run something other than presented.  Saul discusses an idea with some fellow GM's and they inform Saul that its a bad idea and say its a "Bait and Switch" game.  Saul was thinking it was just a way to surprise the players and didn't think he was baiting and switching players.  Still he didn't run the game and years later still thinks he wants to try it but present more information about the game he wants to run.</p>
<p>     Saul and Jolene ran what they call the "Big D&D Game at DunDraCon" where they ran 3 tables of 6 players using 5th Edition rules.  Each table was a different genre but they were all connected by an over arching storyline.   Saul and Jolene discuss whether that was a bait and switch game.  </p>
<p>     Thank you all for listening.  All we ask is that you share our podcast.</p>
<p>  Music by Tamale Wally, song Switch U.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Saul and Jolene discuss the Bait and Switch game.  It is when you, as the GM, present a game of a genre, a type a particular setting or even a system, but when the players sit down to play, you switch it up on the players and try to run something other than presented.  Saul discusses an idea with some fellow GM's and they inform Saul that its a bad idea and say its a "Bait and Switch" game.  Saul was thinking it was just a way to surprise the players and didn't think he was baiting and switching players.  Still he didn't run the game and years later still thinks he wants to try it but present more information about the game he wants to run.</p>
<p>     Saul and Jolene ran what they call the "Big D&D Game at DunDraCon" where they ran 3 tables of 6 players using 5th Edition rules.  Each table was a different genre but they were all connected by an over arching storyline.   Saul and Jolene discuss whether that was a bait and switch game.  </p>
<p>     Thank you all for listening.  All we ask is that you share our podcast.</p>
<p>  Music by Tamale Wally, song Switch U.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/abys5k/Gaming_Perspectives_with_Saul_and_Jolene_Episode_158_The_Bait_and_Switch94abb.mp3" length="32190202" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Saul and Jolene discuss the Bait and Switch game.  It is when you, as the GM, present a game of a genre, a type a particular setting or even a system, but when the players sit down to play, you switch it up on the players and try to run something other than presented.  Saul discusses an idea with some fellow GM's and they inform Saul that its a bad idea and say its a "Bait and Switch" game.  Saul was thinking it was just a way to surprise the players and didn't think he was baiting and switching players.  Still he didn't run the game and years later still thinks he wants to try it but present more information about the game he wants to run.
     Saul and Jolene ran what they call the "Big D&D Game at DunDraCon" where they ran 3 tables of 6 players using 5th Edition rules.  Each table was a different genre but they were all connected by an over arching storyline.   Saul and Jolene discuss whether that was a bait and switch game.  
     Thank you all for listening.  All we ask is that you share our podcast.
  Music by Tamale Wally, song Switch U.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2046</itunes:duration>
                <itunes:episode>199</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_158_The_Bait_and_Switch_Splash6i22e.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 157: Why Play RPGs?</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 157: Why Play RPGs?</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-157-why-play-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-157-why-play-rpgs/#comments</comments>        <pubDate>Mon, 21 Jun 2021 13:14:17 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/8b01810c-7a79-369e-abaf-d3258ee6ec3c</guid>
                                    <description><![CDATA[<p>     In this Episode Saul and Jolene discuss why play rpgs.  Many people who have never played an RPG don't have a clue as to what roleplaying is all about.  Usually they know about many misconceptions and stereotypes which Saul concedes might have been somewhat true in the 1980's but is now no longer valid.  Even in the 70's and 80's those stereotypes only matched a small percentage of the gamer population.  </p>
<p>     Saul and Jolene actually argue against those stereotypes and discuss how playing games, especially RPGs can help people socialize and promote positive social interactions.  Their experience with their son, their friend's kids and kids they have met at gaming conventions,  demonstrate how RPGs and help kids socialize, learn critical thinking, consequences for actions and use their imagination in very creative ways.  </p>
<p>     Thank you for listening and please share our podcast.</p>
<p> </p>
<p>   Music by Temple Velocity,  song Wicked Games off the album Murder of Crows</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul and Jolene discuss why play rpgs.  Many people who have never played an RPG don't have a clue as to what roleplaying is all about.  Usually they know about many misconceptions and stereotypes which Saul concedes might have been somewhat true in the 1980's but is now no longer valid.  Even in the 70's and 80's those stereotypes only matched a small percentage of the gamer population.  </p>
<p>     Saul and Jolene actually argue against those stereotypes and discuss how playing games, especially RPGs can help people socialize and promote positive social interactions.  Their experience with their son, their friend's kids and kids they have met at gaming conventions,  demonstrate how RPGs and help kids socialize, learn critical thinking, consequences for actions and use their imagination in very creative ways.  </p>
<p>     Thank you for listening and please share our podcast.</p>
<p> </p>
<p>   Music by Temple Velocity,  song Wicked Games off the album Murder of Crows</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ks2h57/Gaming_Perspectives_with_Saul_and_Jolene_Episode_157_Why_Play_RPGs9czvg.mp3" length="32333524" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul and Jolene discuss why play rpgs.  Many people who have never played an RPG don't have a clue as to what roleplaying is all about.  Usually they know about many misconceptions and stereotypes which Saul concedes might have been somewhat true in the 1980's but is now no longer valid.  Even in the 70's and 80's those stereotypes only matched a small percentage of the gamer population.  
     Saul and Jolene actually argue against those stereotypes and discuss how playing games, especially RPGs can help people socialize and promote positive social interactions.  Their experience with their son, their friend's kids and kids they have met at gaming conventions,  demonstrate how RPGs and help kids socialize, learn critical thinking, consequences for actions and use their imagination in very creative ways.  
     Thank you for listening and please share our podcast.
 
   Music by Temple Velocity,  song Wicked Games off the album Murder of Crows
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2007</itunes:duration>
                <itunes:episode>198</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_157_Why_Play_RPGs_Splashbifgc.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 156: Red Herrings in RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 156: Red Herrings in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-156-red-herrings-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-156-red-herrings-in-rpgs/#comments</comments>        <pubDate>Mon, 14 Jun 2021 14:59:37 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/6d3dd30a-55af-3944-ae0a-30d8a934e6c3</guid>
                                    <description><![CDATA[<p>     This week Saul and Jolene talk about fish.  Red Herring in RPGs is the topic.  Should GMs use this story idea in their RPG adventures?  Saul talks about his past experiences with Red Herring in the games that he has run.  </p>
<p>     Jolene likes the idea of using Red Herring as a way of making the world more expansive or more real. </p>
<p>    Thank you all for listening and all we ask is that you share our podcast.  </p>
<p> </p>
<p>   Music by Darikus, song Mysterious.</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This week Saul and Jolene talk about fish.  Red Herring in RPGs is the topic.  Should GMs use this story idea in their RPG adventures?  Saul talks about his past experiences with Red Herring in the games that he has run.  </p>
<p>     Jolene likes the idea of using Red Herring as a way of making the world more expansive or more real. </p>
<p>    Thank you all for listening and all we ask is that you share our podcast.  </p>
<p> </p>
<p>   Music by Darikus, song Mysterious.</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7dcfhy/Gaming_Perspectives_with_Saul_and_Jolene_Episode_156_Red_Herrings_in_RPGs9lcnj.mp3" length="28540730" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This week Saul and Jolene talk about fish.  Red Herring in RPGs is the topic.  Should GMs use this story idea in their RPG adventures?  Saul talks about his past experiences with Red Herring in the games that he has run.  
     Jolene likes the idea of using Red Herring as a way of making the world more expansive or more real. 
    Thank you all for listening and all we ask is that you share our podcast.  
 
   Music by Darikus, song Mysterious.
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1800</itunes:duration>
                <itunes:episode>197</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_156_Red_Herrings_in_RPGs9qo16.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 155: Making Skill Checks Exciting</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 155: Making Skill Checks Exciting</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-155-making-skill-checks-exciting/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-155-making-skill-checks-exciting/#comments</comments>        <pubDate>Mon, 07 Jun 2021 16:00:20 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/0d2ecc64-3453-3db8-8885-f334a7daa6ca</guid>
                                    <description><![CDATA[<p>     Skill checks can become too monotonous.  GM's often cringe when a PC fails a skill check to hear another player saying "I will check too." with the sound of rolling dice.  </p>
<p>    Saul discusses with Jolene how he thinks that use of "Skills"  can be made more fun and even more exciting by implementing a few ideas to your gaming style.</p>
<p>      We would like to thank everyone that put us over 10,000 downloads.  Thank you all for listening and please share our podcast with friend and family. </p>
<p>     </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Skill checks can become too monotonous.  GM's often cringe when a PC fails a skill check to hear another player saying "I will check too." with the sound of rolling dice.  </p>
<p>    Saul discusses with Jolene how he thinks that use of "Skills"  can be made more fun and even more exciting by implementing a few ideas to your gaming style.</p>
<p>      We would like to thank everyone that put us over 10,000 downloads.  Thank you all for listening and please share our podcast with friend and family. </p>
<p>     </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/72prv8/Gaming_Perspectives_with_Saul_and_Jolene_Episode_155_Making_Skill_Checks_Exciting6ioxi.mp3" length="28640128" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Skill checks can become too monotonous.  GM's often cringe when a PC fails a skill check to hear another player saying "I will check too." with the sound of rolling dice.  
    Saul discusses with Jolene how he thinks that use of "Skills"  can be made more fun and even more exciting by implementing a few ideas to your gaming style.
      We would like to thank everyone that put us over 10,000 downloads.  Thank you all for listening and please share our podcast with friend and family. 
     ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2109</itunes:duration>
                <itunes:episode>196</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_155_Making_Skill_Checks_Exciting_Splashaek6w.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 154: A Traitor in Your RPG</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 154: A Traitor in Your RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-154-a-traitor-in-your-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-154-a-traitor-in-your-rpg/#comments</comments>        <pubDate>Wed, 02 Jun 2021 09:27:13 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/8aa59539-159c-343d-9503-537602e77698</guid>
                                    <description><![CDATA[<p>     As a GM would you let a player, play a traitor in your Roleplaying game?  At a Con Game or in a One Shot would you as a GM make a character that is a traitor to be used by a player.   This week Mike asked about installing or using a traitor in your RPG.  He asked if it was a good idea or bad.  Mike also wanted to get our take on using this idea in an adventure or campaign.</p>
<p>      Saul would for the longest time say that was a hard "No!"  Much along the lines of playing an evil character having an embedded traitor in your adventuring party might be a game or group killing endeavor.</p>
<p>     Saul might have had his mind changed after buying and running the Alien RPG by Free League, where one of the types of characters is the "Company Man" who if you have seen Aliens the movie you would know why nobody would trust that character.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     As a GM would you let a player, play a traitor in your Roleplaying game?  At a Con Game or in a One Shot would you as a GM make a character that is a traitor to be used by a player.   This week Mike asked about installing or using a traitor in your RPG.  He asked if it was a good idea or bad.  Mike also wanted to get our take on using this idea in an adventure or campaign.</p>
<p>      Saul would for the longest time say that was a hard "No!"  Much along the lines of playing an evil character having an embedded traitor in your adventuring party might be a game or group killing endeavor.</p>
<p>     Saul might have had his mind changed after buying and running the Alien RPG by Free League, where one of the types of characters is the "Company Man" who if you have seen Aliens the movie you would know why nobody would trust that character.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ycbdd5/Gaming_Perspectives_with_Saul_and_Jolene_Episode_154_A_Traitor_in_Your_RPG9r6ff.mp3" length="28356397" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     As a GM would you let a player, play a traitor in your Roleplaying game?  At a Con Game or in a One Shot would you as a GM make a character that is a traitor to be used by a player.   This week Mike asked about installing or using a traitor in your RPG.  He asked if it was a good idea or bad.  Mike also wanted to get our take on using this idea in an adventure or campaign.
      Saul would for the longest time say that was a hard "No!"  Much along the lines of playing an evil character having an embedded traitor in your adventuring party might be a game or group killing endeavor.
     Saul might have had his mind changed after buying and running the Alien RPG by Free League, where one of the types of characters is the "Company Man" who if you have seen Aliens the movie you would know why nobody would trust that character.]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1716</itunes:duration>
                <itunes:episode>195</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_154_A_Traitor_in_Your_RPG_game_Splash9cvcq.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Bonus Episode: Gabriel Garcia writer of War Stories a WWII RPG</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Bonus Episode: Gabriel Garcia writer of War Stories a WWII RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-gabriel-garcia-writer-of-war-stories-a-wwii-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-gabriel-garcia-writer-of-war-stories-a-wwii-rpg/#comments</comments>        <pubDate>Wed, 26 May 2021 10:12:06 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e0788e33-860a-3663-8de2-3d8138838cb2</guid>
                                    <description><![CDATA[<p>     In this Episode Saul and Jolene interview Gabriel Garcia who is writing War Stories a World War Two RPG using the Year Zero system.  Saul came across Gabriel's post about War Stories on Facebook.  Saul has been a fan of supernatural WWII RPGs such as D20s Weird War II, Savage Worlds Weird War, and Saul even used Spycraft 2.0 to run a series of Weird War II adventures for his home group.  </p>
<p>     Seeing what he liked in War Stories playtest PDF he decided to ask Gabriel to do an interview and see who was this creator from Miami.  Turns out that this is not Gabriel's first foray in writing gaming material.  </p>
<p>    Listen and Saul and Jolene grill Gabriel Garcia about his gaming roots, his RPG street cred and why Year Zero engine for a World War Two RPG.</p>
<p>       Thanks for listening.  All we ask is that you share our podcast with family and friends.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul and Jolene interview Gabriel Garcia who is writing War Stories a World War Two RPG using the Year Zero system.  Saul came across Gabriel's post about War Stories on Facebook.  Saul has been a fan of supernatural WWII RPGs such as D20s Weird War II, Savage Worlds Weird War, and Saul even used Spycraft 2.0 to run a series of Weird War II adventures for his home group.  </p>
<p>     Seeing what he liked in War Stories playtest PDF he decided to ask Gabriel to do an interview and see who was this creator from Miami.  Turns out that this is not Gabriel's first foray in writing gaming material.  </p>
<p>    Listen and Saul and Jolene grill Gabriel Garcia about his gaming roots, his RPG street cred and why Year Zero engine for a World War Two RPG.</p>
<p>       Thanks for listening.  All we ask is that you share our podcast with family and friends.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4xxnxe/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Interview_with_Gabriel_Garica_War_Stories_RPG6c9s8.mp3" length="49642446" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul and Jolene interview Gabriel Garcia who is writing War Stories a World War Two RPG using the Year Zero system.  Saul came across Gabriel's post about War Stories on Facebook.  Saul has been a fan of supernatural WWII RPGs such as D20s Weird War II, Savage Worlds Weird War, and Saul even used Spycraft 2.0 to run a series of Weird War II adventures for his home group.  
     Seeing what he liked in War Stories playtest PDF he decided to ask Gabriel to do an interview and see who was this creator from Miami.  Turns out that this is not Gabriel's first foray in writing gaming material.  
    Listen and Saul and Jolene grill Gabriel Garcia about his gaming roots, his RPG street cred and why Year Zero engine for a World War Two RPG.
       Thanks for listening.  All we ask is that you share our podcast with family and friends.]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4287</itunes:duration>
                <itunes:episode>194</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Gabriel_Garcia_Splash9q8es.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 153: Going Back to In Person Gaming</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 153: Going Back to In Person Gaming</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-153-going-back-to-in-person-gaming/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-153-going-back-to-in-person-gaming/#comments</comments>        <pubDate>Tue, 25 May 2021 12:53:30 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/91dad555-5296-3fed-89d7-785791fae0c2</guid>
                                    <description><![CDATA[<p>      As more and more people get vaccinated and the Pandemic is starting fade, the thing all gamers have been craving is In Person Gaming.  Saul and Jolene discuss moving some of their online games back to In Person gaming.   Saul and Jolene talk about what they like about gaming in person compared to online.  </p>
<p>     Saul ponders if there are some elements from online gaming that will continue when game go away from the virtual table and back to the dinner table.  </p>
<p>     What do gamers miss most from in person games?  What everybody else misses.  The list is long.  From food, to miniatures and terrain, to maps and mats, all of these are what people miss from roleplaying in person.  </p>
<p>    Thank you all for listening and please share our podcast with friends and family.</p>
<p> </p>
<p>   Music by The Prisoner Reformed, song Going Back to Texas, off the album The Prisoner Reformed.</p>
<p>    Available from Tribeofnoise.com</p>
<p>     </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      As more and more people get vaccinated and the Pandemic is starting fade, the thing all gamers have been craving is In Person Gaming.  Saul and Jolene discuss moving some of their online games back to In Person gaming.   Saul and Jolene talk about what they like about gaming in person compared to online.  </p>
<p>     Saul ponders if there are some elements from online gaming that will continue when game go away from the virtual table and back to the dinner table.  </p>
<p>     What do gamers miss most from in person games?  What everybody else misses.  The list is long.  From food, to miniatures and terrain, to maps and mats, all of these are what people miss from roleplaying in person.  </p>
<p>    Thank you all for listening and please share our podcast with friends and family.</p>
<p> </p>
<p>   Music by The Prisoner Reformed, song Going Back to Texas, off the album The Prisoner Reformed.</p>
<p>    Available from Tribeofnoise.com</p>
<p>     </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/uz5623/Gaming_Perspectives_with_Saul_and_Jolene_Episode_153_Going_Back_to_In_Person_Gamingbhbqt.mp3" length="30115228" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      As more and more people get vaccinated and the Pandemic is starting fade, the thing all gamers have been craving is In Person Gaming.  Saul and Jolene discuss moving some of their online games back to In Person gaming.   Saul and Jolene talk about what they like about gaming in person compared to online.  
     Saul ponders if there are some elements from online gaming that will continue when game go away from the virtual table and back to the dinner table.  
     What do gamers miss most from in person games?  What everybody else misses.  The list is long.  From food, to miniatures and terrain, to maps and mats, all of these are what people miss from roleplaying in person.  
    Thank you all for listening and please share our podcast with friends and family.
 
   Music by The Prisoner Reformed, song Going Back to Texas, off the album The Prisoner Reformed.
    Available from Tribeofnoise.com
     
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1893</itunes:duration>
                <itunes:episode>193</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_153_Back_to_In_Person_Gaming_Splash9z7pf.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 152: Where Were We</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 152: Where Were We</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-152-where-were-we/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-152-where-were-we/#comments</comments>        <pubDate>Sun, 16 May 2021 13:28:34 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/2f78fbea-17f1-3287-84d4-8297842d211d</guid>
                                    <description><![CDATA[<p>     A question from the internet is this week's topic for the latest episode.  How do you restart or come back to a campaign that has been on an extended break?  Saul and Jolene discuss two ways to get back to your campaign in this episode.</p>
<p>    The first one is the easier one, and that is just start exactly where you left off.  This seems like the best and easiest way to restart or come back to a campaign.  There are some things you can do to make this a smoother transition in getting back to the action.  Saul and Jolene discuss before taking the long break is to take good notes.   Saul and Jolene also discuss recording your sessions.  This is very easy now as most games are online but as you transition to in person games, it requires a bit more work.</p>
<p>    The other and possibly more fun option according to Saul is letting a bit of time to pass in the game world and then ask the players where and what their characters have been up to during the break.  Saul suggest a passage of 6 to a year of game time passing giving the characters plenty of time to travel and accomplish some important tasks.</p>
<p>    Thank you all for listening.  All we ask is that you share our podcast.  </p>
<p>    Music by Rain of Kings,  song Where Were You?</p>
<p>    Available from Tribeofnoise.com </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     A question from the internet is this week's topic for the latest episode.  How do you restart or come back to a campaign that has been on an extended break?  Saul and Jolene discuss two ways to get back to your campaign in this episode.</p>
<p>    The first one is the easier one, and that is just start exactly where you left off.  This seems like the best and easiest way to restart or come back to a campaign.  There are some things you can do to make this a smoother transition in getting back to the action.  Saul and Jolene discuss before taking the long break is to take good notes.   Saul and Jolene also discuss recording your sessions.  This is very easy now as most games are online but as you transition to in person games, it requires a bit more work.</p>
<p>    The other and possibly more fun option according to Saul is letting a bit of time to pass in the game world and then ask the players where and what their characters have been up to during the break.  Saul suggest a passage of 6 to a year of game time passing giving the characters plenty of time to travel and accomplish some important tasks.</p>
<p>    Thank you all for listening.  All we ask is that you share our podcast.  </p>
<p>    Music by Rain of Kings,  song Where Were You?</p>
<p>    Available from Tribeofnoise.com </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4c4mt3/Gaming_Perspectives_with_Saul_and_Jolene_Episode_152_Where_Were_We7b4vl.mp3" length="33073577" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     A question from the internet is this week's topic for the latest episode.  How do you restart or come back to a campaign that has been on an extended break?  Saul and Jolene discuss two ways to get back to your campaign in this episode.
    The first one is the easier one, and that is just start exactly where you left off.  This seems like the best and easiest way to restart or come back to a campaign.  There are some things you can do to make this a smoother transition in getting back to the action.  Saul and Jolene discuss before taking the long break is to take good notes.   Saul and Jolene also discuss recording your sessions.  This is very easy now as most games are online but as you transition to in person games, it requires a bit more work.
    The other and possibly more fun option according to Saul is letting a bit of time to pass in the game world and then ask the players where and what their characters have been up to during the break.  Saul suggest a passage of 6 to a year of game time passing giving the characters plenty of time to travel and accomplish some important tasks.
    Thank you all for listening.  All we ask is that you share our podcast.  
    Music by Rain of Kings,  song Where Were You?
    Available from Tribeofnoise.com ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2042</itunes:duration>
                <itunes:episode>192</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_152_Where_Were_We_Splash9i6t3.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Bonus Episode: Paul Mitchener</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Bonus Episode: Paul Mitchener</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-paul-mitchener/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-paul-mitchener/#comments</comments>        <pubDate>Wed, 12 May 2021 16:07:13 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/98f735fa-1e10-3582-b443-df4800cc3cf5</guid>
                                    <description><![CDATA[<p>    In this bonus episode Saul and Jolene interview Paul Mitchener creator of Liminal an urban fantasy rpg based in England and it's folklore.  Liminal was successfully Kickstarted by funding 6 times it goal.  Liminal uses a very creative 2d6 system in which you can create a wide variety of character in little time.  Recently Paul Kickstartered Out of the Ashes a fantasy post apocalyptic rpg.  Out of the Ashes will use a similar dice mechanic but instead of 2d6 it is a 2d10 system.  </p>
<p>     Saul and Jolene ask about his geek history, and Paul has plenty of geek cred and he is a Professor of Mathematics at Sheffield University.   </p>
<p>      Saul and Jolene really like the bonus interviews as we see that though we may come from varied backgrounds and countries we all share something by being RPG gamers.</p>
<p>   Here is the link to the Liminal KS page: <a href='https://www.kickstarter.com/projects/9257403/liminal-rpg?ref=discovery&term=Liminal%20rpg'>https://www.kickstarter.com/projects/9257403/liminal-rpg?ref=discovery&term=Liminal%20rpg</a></p>
<p>    Here is the link to the Out of Ashes KS Page:  <a href='https://www.kickstarter.com/projects/9257403/out-of-the-ashes-2/posts/3170073'>https://www.kickstarter.com/projects/9257403/out-of-the-ashes-2/posts/3170073</a></p>
<p>    Please consider donating to the following charity mentioned in a previous episode.</p>
<p> </p>
<p>    The Charity is called the RPG Creators Relief Fund.  Please give if you can.  </p>
<p>     <a href='http://www.rcrfcharity.org/'>http://www.rcrfcharity.org/</a></p>
<p>     As always thanks for listening.  All we ask is that you share our podcast.</p>
<p> </p>
<p>    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this bonus episode Saul and Jolene interview Paul Mitchener creator of Liminal an urban fantasy rpg based in England and it's folklore.  Liminal was successfully Kickstarted by funding 6 times it goal.  Liminal uses a very creative 2d6 system in which you can create a wide variety of character in little time.  Recently Paul Kickstartered Out of the Ashes a fantasy post apocalyptic rpg.  Out of the Ashes will use a similar dice mechanic but instead of 2d6 it is a 2d10 system.  </p>
<p>     Saul and Jolene ask about his geek history, and Paul has plenty of geek cred and he is a Professor of Mathematics at Sheffield University.   </p>
<p>      Saul and Jolene really like the bonus interviews as we see that though we may come from varied backgrounds and countries we all share something by being RPG gamers.</p>
<p>   Here is the link to the Liminal KS page: <a href='https://www.kickstarter.com/projects/9257403/liminal-rpg?ref=discovery&term=Liminal%20rpg'>https://www.kickstarter.com/projects/9257403/liminal-rpg?ref=discovery&term=Liminal%20rpg</a></p>
<p>    Here is the link to the Out of Ashes KS Page:  <a href='https://www.kickstarter.com/projects/9257403/out-of-the-ashes-2/posts/3170073'>https://www.kickstarter.com/projects/9257403/out-of-the-ashes-2/posts/3170073</a></p>
<p>    Please consider donating to the following charity mentioned in a previous episode.</p>
<p> </p>
<p>    The Charity is called the RPG Creators Relief Fund.  Please give if you can.  </p>
<p>     <a href='http://www.rcrfcharity.org/'>http://www.rcrfcharity.org/</a></p>
<p>     As always thanks for listening.  All we ask is that you share our podcast.</p>
<p> </p>
<p>    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8ctwpu/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Interview_with_Paul_Mitchener7lbs8.mp3" length="40810756" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this bonus episode Saul and Jolene interview Paul Mitchener creator of Liminal an urban fantasy rpg based in England and it's folklore.  Liminal was successfully Kickstarted by funding 6 times it goal.  Liminal uses a very creative 2d6 system in which you can create a wide variety of character in little time.  Recently Paul Kickstartered Out of the Ashes a fantasy post apocalyptic rpg.  Out of the Ashes will use a similar dice mechanic but instead of 2d6 it is a 2d10 system.  
     Saul and Jolene ask about his geek history, and Paul has plenty of geek cred and he is a Professor of Mathematics at Sheffield University.   
      Saul and Jolene really like the bonus interviews as we see that though we may come from varied backgrounds and countries we all share something by being RPG gamers.
   Here is the link to the Liminal KS page: https://www.kickstarter.com/projects/9257403/liminal-rpg?ref=discovery&term=Liminal%20rpg
    Here is the link to the Out of Ashes KS Page:  https://www.kickstarter.com/projects/9257403/out-of-the-ashes-2/posts/3170073
    Please consider donating to the following charity mentioned in a previous episode.
 
    The Charity is called the RPG Creators Relief Fund.  Please give if you can.  
     http://www.rcrfcharity.org/
     As always thanks for listening.  All we ask is that you share our podcast.
 
    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2970</itunes:duration>
                <itunes:episode>191</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Paul_Mitchener_Splash96eu6.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 151: What Make a Good RPG</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 151: What Make a Good RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-151-what-make-a-good-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-151-what-make-a-good-rpg/#comments</comments>        <pubDate>Sun, 09 May 2021 12:29:43 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/251cb1ce-67d8-39df-82a3-d2178de51ae1</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene what makes a good RPG.  For Saul it comes down to two things, Setting and Rules make a game good.  </p>
<p>     Saul and Jolene use recent and older games they have played to discuss this topic.  Saul starts with 4 game setting he really likes but seem to fall short in the rules department.</p>
<p>     Games mentioned in his podcast are Cyberpunk, Dark Conspiracy, Space Opera, Shadowrun, Liminal and Victoriana.</p>
<p>   Thank you all for listening.  All we ask is that you share our pocast.</p>
<p> </p>
<p>  Music by RBG8, song Mind Games.</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene what makes a good RPG.  For Saul it comes down to two things, Setting and Rules make a game good.  </p>
<p>     Saul and Jolene use recent and older games they have played to discuss this topic.  Saul starts with 4 game setting he really likes but seem to fall short in the rules department.</p>
<p>     Games mentioned in his podcast are Cyberpunk, Dark Conspiracy, Space Opera, Shadowrun, Liminal and Victoriana.</p>
<p>   Thank you all for listening.  All we ask is that you share our pocast.</p>
<p> </p>
<p>  Music by RBG8, song Mind Games.</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ejvuez/Gaming_Perspectives_with_Saul_and_Jolene_Episode_151_What_Makes_a_Good_RPG76gjs.mp3" length="30312153" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene what makes a good RPG.  For Saul it comes down to two things, Setting and Rules make a game good.  
     Saul and Jolene use recent and older games they have played to discuss this topic.  Saul starts with 4 game setting he really likes but seem to fall short in the rules department.
     Games mentioned in his podcast are Cyberpunk, Dark Conspiracy, Space Opera, Shadowrun, Liminal and Victoriana.
   Thank you all for listening.  All we ask is that you share our pocast.
 
  Music by RBG8, song Mind Games.
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1914</itunes:duration>
                <itunes:episode>190</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_151_What_Makes_a_Good_RPG_Splash7j8al.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 150: Planning the Middle of a RPG Campaign</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 150: Planning the Middle of a RPG Campaign</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-150-planning-the-middle-of-a-rpg-campaign/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-150-planning-the-middle-of-a-rpg-campaign/#comments</comments>        <pubDate>Sun, 02 May 2021 15:24:35 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/ca7703f4-0685-3c95-8f7b-0f2b0b10c52c</guid>
                                    <description><![CDATA[<p>     The Middle of the Campaign is the most meaty and the where most of the game happens.  Most GMs come up with great beginnings with an eye to the end but most of the game takes place in this nebulous part of the campaign, I am calling the middle.  So how do you plan for this part of the campaign?  </p>
<p>     Saul and Jolene discuss how to plan for the middle of the campaign.  Discussing different types of game setting, types of rpgs, the amount of player agency and how it will affect the planning of your middle campaign.</p>
<p>    Also we had a request to mention a charity from a fellow RPG player.  </p>
<p>    The Charity is called the RPG Creators Relief Fund.  Please give if you can.  </p>
<p>     <a href='http://www.rcrfcharity.org/'>http://www.rcrfcharity.org/</a></p>
<p>    As always thanks for listening.   </p>
<p>  Music by Off Ramp, song The Middle, off the album Dark Matter.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     The Middle of the Campaign is the most meaty and the where most of the game happens.  Most GMs come up with great beginnings with an eye to the end but most of the game takes place in this nebulous part of the campaign, I am calling the middle.  So how do you plan for this part of the campaign?  </p>
<p>     Saul and Jolene discuss how to plan for the middle of the campaign.  Discussing different types of game setting, types of rpgs, the amount of player agency and how it will affect the planning of your middle campaign.</p>
<p>    Also we had a request to mention a charity from a fellow RPG player.  </p>
<p>    The Charity is called the RPG Creators Relief Fund.  Please give if you can.  </p>
<p>     <a href='http://www.rcrfcharity.org/'>http://www.rcrfcharity.org/</a></p>
<p>    As always thanks for listening.   </p>
<p>  Music by Off Ramp, song The Middle, off the album Dark Matter.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/94g2uv/Gaming_Perspectives_with_Saul_and_Jolene_Episode_150_Planning_the_Middle_of_a_Campaign7vj3g.mp3" length="37435727" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     The Middle of the Campaign is the most meaty and the where most of the game happens.  Most GMs come up with great beginnings with an eye to the end but most of the game takes place in this nebulous part of the campaign, I am calling the middle.  So how do you plan for this part of the campaign?  
     Saul and Jolene discuss how to plan for the middle of the campaign.  Discussing different types of game setting, types of rpgs, the amount of player agency and how it will affect the planning of your middle campaign.
    Also we had a request to mention a charity from a fellow RPG player.  
    The Charity is called the RPG Creators Relief Fund.  Please give if you can.  
     http://www.rcrfcharity.org/
    As always thanks for listening.   
  Music by Off Ramp, song The Middle, off the album Dark Matter.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2387</itunes:duration>
                <itunes:episode>189</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_150_The_Middle_Campaignb2p8q.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 149: Evolution of RPGs Part 2</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 149: Evolution of RPGs Part 2</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-149-evolution-of-rpgs-part-2/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-149-evolution-of-rpgs-part-2/#comments</comments>        <pubDate>Sat, 24 Apr 2021 20:52:57 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/49c8981a-8641-3f45-a951-88a8ce997902</guid>
                                    <description><![CDATA[<p>    Saul and Jolene continue their conversation about comparing old rpgs versus new rpgs in which they only got as far as the 1980's.  So in this, second part which Saul changes the name of the episode to "Evolution of RPGs" they discuss how RPGs changed in the 1990s, the 2000's and in the last 10 years.</p>
<p>    As always we would like to thank you all for listening and please share our podcast.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Saul and Jolene continue their conversation about comparing old rpgs versus new rpgs in which they only got as far as the 1980's.  So in this, second part which Saul changes the name of the episode to "Evolution of RPGs" they discuss how RPGs changed in the 1990s, the 2000's and in the last 10 years.</p>
<p>    As always we would like to thank you all for listening and please share our podcast.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gu4zm9/Gaming_Perspectives_with_Saul_and_Jolene_Episode_149_Evolution_of_RPGs_Part_277l3x.mp3" length="33101126" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Saul and Jolene continue their conversation about comparing old rpgs versus new rpgs in which they only got as far as the 1980's.  So in this, second part which Saul changes the name of the episode to "Evolution of RPGs" they discuss how RPGs changed in the 1990s, the 2000's and in the last 10 years.
    As always we would like to thank you all for listening and please share our podcast.]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2361</itunes:duration>
                <itunes:episode>188</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_149_Evolution_RPGs_Part_2_Splash_eeyjas.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Bonus Episode: Stephen Turner of Britannia Game Design</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Bonus Episode: Stephen Turner of Britannia Game Design</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-stephen-turner-of-britannia-game-design/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-stephen-turner-of-britannia-game-design/#comments</comments>        <pubDate>Wed, 21 Apr 2021 15:20:03 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a59d9975-73ed-33df-8d0f-a558d31d9f41</guid>
                                    <description><![CDATA[<p>    Today we have a bonus episode, an interview of Stephen Turner of Britannia Game Design the creators of Chivalry and Sorcery 5th edition.   C&S has a long history, first published in 1977 by Fantasy Games Unlimited.  In this interview we discover Stephen's gamer roots and then learn of how he became to be the publisher if this historic RPG and plans for the future of Britannia Game Design.</p>
<p>     As always thank you all for listening.</p>
<p> </p>
<p>    Chivalry and Sorcery have a "Bundle of Holding" that benefits the Honey Pot Children's Charity.</p>
<p>   Here is the link to the C&S Bundle:  <a href='https://bundleofholding.com/presents/Chivalry'>https://bundleofholding.com/presents/Chivalry</a></p>
<p>  Here is the link to the Charity itself and the amazing work they do:</p>
<p> <a href='https://www.honeypot.org.uk/what-we-do'>https://www.honeypot.org.uk/what-we-do</a></p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Today we have a bonus episode, an interview of Stephen Turner of Britannia Game Design the creators of Chivalry and Sorcery 5th edition.   C&S has a long history, first published in 1977 by Fantasy Games Unlimited.  In this interview we discover Stephen's gamer roots and then learn of how he became to be the publisher if this historic RPG and plans for the future of Britannia Game Design.</p>
<p>     As always thank you all for listening.</p>
<p> </p>
<p>    Chivalry and Sorcery have a "Bundle of Holding" that benefits the Honey Pot Children's Charity.</p>
<p>   Here is the link to the C&S Bundle:  <a href='https://bundleofholding.com/presents/Chivalry'>https://bundleofholding.com/presents/Chivalry</a></p>
<p>  Here is the link to the Charity itself and the amazing work they do:</p>
<p> <a href='https://www.honeypot.org.uk/what-we-do'>https://www.honeypot.org.uk/what-we-do</a></p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/axaw2a/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Interview_with_Stephen_Turner_of_Brittania_Games6hips.mp3" length="61175349" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Today we have a bonus episode, an interview of Stephen Turner of Britannia Game Design the creators of Chivalry and Sorcery 5th edition.   C&S has a long history, first published in 1977 by Fantasy Games Unlimited.  In this interview we discover Stephen's gamer roots and then learn of how he became to be the publisher if this historic RPG and plans for the future of Britannia Game Design.
     As always thank you all for listening.
 
    Chivalry and Sorcery have a "Bundle of Holding" that benefits the Honey Pot Children's Charity.
   Here is the link to the C&S Bundle:  https://bundleofholding.com/presents/Chivalry
  Here is the link to the Charity itself and the amazing work they do:
 https://www.honeypot.org.uk/what-we-do
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4627</itunes:duration>
                <itunes:episode>187</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Stephen_Turner_Splash_s8kyks.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 148: Evolution of RPGs Part 1</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 148: Evolution of RPGs Part 1</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-148-evolution-of-rpgs-part-1/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-148-evolution-of-rpgs-part-1/#comments</comments>        <pubDate>Tue, 20 Apr 2021 16:31:36 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/5228d711-3ab5-3f92-8c70-a6231fb934f4</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk how RPGs have changed over the years.  From the first RPGs on the scene like Original D&D and Traveller to the games that came out in the 90's and on to the last 20 years, RPGs have changed.</p>
<p>     The episode went a bit long so this will be a two part episode, continuing with the games from the 1990's to today.  
 
   We would like to that all of you that listen to our podcast we really appreciate you listening and sharing.</p>
<p>   Correction: Saul makes references to Iron Crown Enterprises but in the episode calls it "Iron Crown Industries." </p>
<p> </p>
<p>   Music by Semantic, song Spiritual Evolution.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk how RPGs have changed over the years.  From the first RPGs on the scene like Original D&D and Traveller to the games that came out in the 90's and on to the last 20 years, RPGs have changed.</p>
<p>     The episode went a bit long so this will be a two part episode, continuing with the games from the 1990's to today.  <br>
 <br>
   We would like to that all of you that listen to our podcast we really appreciate you listening and sharing.</p>
<p>   Correction: Saul makes references to Iron Crown Enterprises but in the episode calls it "Iron Crown Industries." </p>
<p> </p>
<p>   Music by Semantic, song Spiritual Evolution.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/a9dswd/Gaming_Perspectives_with_Saul_and_Jolene_Episode_148_Evolution_of_RPGs6wa5m.mp3" length="32258342" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk how RPGs have changed over the years.  From the first RPGs on the scene like Original D&D and Traveller to the games that came out in the 90's and on to the last 20 years, RPGs have changed.
     The episode went a bit long so this will be a two part episode, continuing with the games from the 1990's to today.      We would like to that all of you that listen to our podcast we really appreciate you listening and sharing.
   Correction: Saul makes references to Iron Crown Enterprises but in the episode calls it "Iron Crown Industries." 
 
   Music by Semantic, song Spiritual Evolution.]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2095</itunes:duration>
                <itunes:episode>186</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_148_Evolution_of_RPGs_Splash_ucakw4.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 147: In Media Res in RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 147: In Media Res in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-147-in-media-res-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-147-in-media-res-in-rpgs/#comments</comments>        <pubDate>Sun, 11 Apr 2021 11:49:52 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/9c6e5e67-128b-38df-8a57-4c9a1734ac54</guid>
                                    <description><![CDATA[<p>In Media Res in RPGs is the topic for this episode.  What is  In Media Res?  Saul and Jolene first discuss what it is and where it is commonly seen.  Saul recounts a couple examples of the writing and filming technique he has read in books and seen in movies. </p>
<p>   From there Saul and Jolene discuss how to apply this to your session of your favorite rpgs.  What are some of the advantages and some of the hurdles that are involved in using In Media Res in your RPG session.  </p>
<p>   As always thank you all for listening and please share our podcast. </p>
<p> </p>
<p>  Music by Media450,   song Media450.  </p>
<p>  Available from Tribeofnoise.com </p>
<p> </p>
<p>    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p><em>In Media Res </em>in RPGs is the topic for this episode.  What is  <em>In Media Res?  </em>Saul and Jolene first discuss what it is and where it is commonly seen.  Saul recounts a couple examples of the writing and filming technique he has read in books and seen in movies. </p>
<p>   From there Saul and Jolene discuss how to apply this to your session of your favorite rpgs.  What are some of the advantages and some of the hurdles that are involved in using <em>In Media Res </em>in your RPG session.  </p>
<p>   As always thank you all for listening and please share our podcast. </p>
<p> </p>
<p>  Music by Media450,   song Media450.  </p>
<p>  Available from Tribeofnoise.com </p>
<p> </p>
<p>    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8aypk7/Gaming_Perspectives_with_Saul_and_Jolene_Episode_147_In_Media_Res_in_RPGs6pecz.mp3" length="33737192" type="audio/mpeg"/>
                <itunes:summary><![CDATA[In Media Res in RPGs is the topic for this episode.  What is  In Media Res?  Saul and Jolene first discuss what it is and where it is commonly seen.  Saul recounts a couple examples of the writing and filming technique he has read in books and seen in movies. 
   From there Saul and Jolene discuss how to apply this to your session of your favorite rpgs.  What are some of the advantages and some of the hurdles that are involved in using In Media Res in your RPG session.  
   As always thank you all for listening and please share our podcast. 
 
  Music by Media450,   song Media450.  
  Available from Tribeofnoise.com 
 
    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2026</itunes:duration>
                <itunes:episode>185</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_147_In_Media_Res_Splash_6qrxfq.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 146: Animal and Anamorphic RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 146: Animal and Anamorphic RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-146-animal-and-anamorphic-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-146-animal-and-anamorphic-rpgs/#comments</comments>        <pubDate>Sat, 03 Apr 2021 23:46:00 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/fb1f80ae-98aa-3fbf-a7b5-6ae7e96c1fb8</guid>
                                    <description><![CDATA[<p>     Saul and Jolene explore RPGs which subject are animals or anamorphic in nature.  Saul talks about his first experience playing an animal rpg called Bunnies and Burrows.  Saul goes into some details about B&B.  Saul recounts the next game being Teenage Mutant Ninja Turtles which he briefly collected the comic books but didn't get the RPG until the mid 90's after the first TNMT movie had come out by New Line Cinema.   </p>
<p>     Jolene's first encounter with this kind of game was in Gamma World were some of the creatures were mutated animals of which the two most famous mutants were Hoops and Hoppers.  </p>
<p>      Other games mentions and discussed are  Albedo: The RPG, Usagi Yojimbo RPG, Justifiers RPG, Pugmire RPG, The Monarchies of Mau and Historia. </p>
<p>   </p>
<p>   Music by Kin Kobra, song Little Animal, album 29 and Wasted to the Bone.</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene explore RPGs which subject are animals or anamorphic in nature.  Saul talks about his first experience playing an animal rpg called Bunnies and Burrows.  Saul goes into some details about B&B.  Saul recounts the next game being Teenage Mutant Ninja Turtles which he briefly collected the comic books but didn't get the RPG until the mid 90's after the first TNMT movie had come out by New Line Cinema.   </p>
<p>     Jolene's first encounter with this kind of game was in Gamma World were some of the creatures were mutated animals of which the two most famous mutants were Hoops and Hoppers.  </p>
<p>      Other games mentions and discussed are  Albedo: The RPG, Usagi Yojimbo RPG, Justifiers RPG, Pugmire RPG, The Monarchies of Mau and Historia. </p>
<p>   </p>
<p>   Music by Kin Kobra, song Little Animal, album 29 and Wasted to the Bone.</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/aeykdy/Gaming_Perspectives_with_Saul_and_Jolene_Episode_146_Animal_and_Animorphic_RPGs6th77.mp3" length="28924838" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene explore RPGs which subject are animals or anamorphic in nature.  Saul talks about his first experience playing an animal rpg called Bunnies and Burrows.  Saul goes into some details about B&B.  Saul recounts the next game being Teenage Mutant Ninja Turtles which he briefly collected the comic books but didn't get the RPG until the mid 90's after the first TNMT movie had come out by New Line Cinema.   
     Jolene's first encounter with this kind of game was in Gamma World were some of the creatures were mutated animals of which the two most famous mutants were Hoops and Hoppers.  
      Other games mentions and discussed are  Albedo: The RPG, Usagi Yojimbo RPG, Justifiers RPG, Pugmire RPG, The Monarchies of Mau and Historia. 
   
   Music by Kin Kobra, song Little Animal, album 29 and Wasted to the Bone.
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2045</itunes:duration>
                <itunes:episode>184</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_146_A_and_A_RPGsazvs9.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 145: Solo RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 145: Solo RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-145-solo-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-145-solo-rpgs/#comments</comments>        <pubDate>Sun, 28 Mar 2021 00:04:01 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/1d472ddd-22ee-3a8c-acf7-1e9378bbea80</guid>
                                    <description><![CDATA[<p>     Though Saul and Jolene touched on the subject before Saul thought that a whole episode detailing Solo RPGs would be worth while.  </p>
<p>     With the Pandemic still raging across the world, though there is light at the end of the tunnel, some people are not able to play with their normal group and for one reason or another do not want or cannot play RPGs online.  And they want to still get that RPG feel from a table top game.  </p>
<p>     Enter the Solo RPG experience.  Saul and Jolene discuss how today's solo games are remarkably different from the "Choose Your Own Adventure Books" of years past.  Many of today Solo RPGs implement modern RPG ideas into a Solo rpg experience.  </p>
<p>     Saul and Jolene discuss the vast number of Solo RPGs that are available in print and in PDF format.   So you could literally be playing within minutes.  There are also quite a few Solo RPG version of many popular and obscure regular RPGs.  Some require a core book from a regular rpg, for example Alone From the Loop, needs the core book for Tales from the Loop but other are complete solo rpgs.  </p>
<p>     All the games Saul and Jolene discuss are available from Drivethrurpg.  By the way they do not sponsor our show in any way. </p>
<p>    Some games discussed.  Alone From the Loop</p>
<p>                                                  Ronin</p>
<p>                                                  Ironsworn  and many other.</p>
<p> </p>
<p>  Music by Captain Stu, song Han Solo, off the album Free Music.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Though Saul and Jolene touched on the subject before Saul thought that a whole episode detailing Solo RPGs would be worth while.  </p>
<p>     With the Pandemic still raging across the world, though there is light at the end of the tunnel, some people are not able to play with their normal group and for one reason or another do not want or cannot play RPGs online.  And they want to still get that RPG feel from a table top game.  </p>
<p>     Enter the Solo RPG experience.  Saul and Jolene discuss how today's solo games are remarkably different from the "Choose Your Own Adventure Books" of years past.  Many of today Solo RPGs implement modern RPG ideas into a Solo rpg experience.  </p>
<p>     Saul and Jolene discuss the vast number of Solo RPGs that are available in print and in PDF format.   So you could literally be playing within minutes.  There are also quite a few Solo RPG version of many popular and obscure regular RPGs.  Some require a core book from a regular rpg, for example Alone From the Loop, needs the core book for Tales from the Loop but other are complete solo rpgs.  </p>
<p>     All the games Saul and Jolene discuss are available from Drivethrurpg.  By the way they do not sponsor our show in any way. </p>
<p>    Some games discussed.  Alone From the Loop</p>
<p>                                                  Ronin</p>
<p>                                                  Ironsworn  and many other.</p>
<p> </p>
<p>  Music by Captain Stu, song Han Solo, off the album Free Music.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3ug82a/Gaming_Perspectives_with_Saul_and_Jolene_Episode_145_Solo_RPGs9m8cr.mp3" length="35259718" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Though Saul and Jolene touched on the subject before Saul thought that a whole episode detailing Solo RPGs would be worth while.  
     With the Pandemic still raging across the world, though there is light at the end of the tunnel, some people are not able to play with their normal group and for one reason or another do not want or cannot play RPGs online.  And they want to still get that RPG feel from a table top game.  
     Enter the Solo RPG experience.  Saul and Jolene discuss how today's solo games are remarkably different from the "Choose Your Own Adventure Books" of years past.  Many of today Solo RPGs implement modern RPG ideas into a Solo rpg experience.  
     Saul and Jolene discuss the vast number of Solo RPGs that are available in print and in PDF format.   So you could literally be playing within minutes.  There are also quite a few Solo RPG version of many popular and obscure regular RPGs.  Some require a core book from a regular rpg, for example Alone From the Loop, needs the core book for Tales from the Loop but other are complete solo rpgs.  
     All the games Saul and Jolene discuss are available from Drivethrurpg.  By the way they do not sponsor our show in any way. 
    Some games discussed.  Alone From the Loop
                                                  Ronin
                                                  Ironsworn  and many other.
 
  Music by Captain Stu, song Han Solo, off the album Free Music.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2143</itunes:duration>
                <itunes:episode>183</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_145_Solo_RPGs_splash93a8c.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 144: Making a Good RPG Villain</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 144: Making a Good RPG Villain</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-144-making-a-good-rpg-villain/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-144-making-a-good-rpg-villain/#comments</comments>        <pubDate>Sun, 21 Mar 2021 11:02:07 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/d6e3e006-2cfa-392e-ba1e-3152a3d0338b</guid>
                                    <description><![CDATA[<p>     In this Episode Saul and Jolene talk about making a good RPG Villain.   They discuss only a few tips of many ways you can make a villain in your RPG stand out and not be a cliche.  Saul offers two examples from games that he has run.  One was a convention game which was played in an 8 hour session at a local game con, the other is from a long running home D&D game. </p>
<p>     Each example showcases the tips Saul used in creating a Villain that the players really learned to hate and cheer each time the villain or their machinations are defeated.  </p>
<p>     Warning Saul goes into a couple long stories of a Space Opera game he ran at a game convention years ago and from his long running D&D home campaign, which is still on going but on hiatus as the group has switched to a Shadowrun 5th Edition campaign.</p>
<p>   As always we would like to thank everyone for listening to our small humble rpg podcast.</p>
<p> </p>
<p>  Music by Amity In Fame,  song The Villain.</p>
<p>  Available from Tribeofnoise.com</p>
<p> </p>
<p>   </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul and Jolene talk about making a good RPG Villain.   They discuss only a few tips of many ways you can make a villain in your RPG stand out and not be a cliche.  Saul offers two examples from games that he has run.  One was a convention game which was played in an 8 hour session at a local game con, the other is from a long running home D&D game. </p>
<p>     Each example showcases the tips Saul used in creating a Villain that the players really learned to hate and cheer each time the villain or their machinations are defeated.  </p>
<p>     Warning Saul goes into a couple long stories of a Space Opera game he ran at a game convention years ago and from his long running D&D home campaign, which is still on going but on hiatus as the group has switched to a Shadowrun 5th Edition campaign.</p>
<p>   As always we would like to thank everyone for listening to our small humble rpg podcast.</p>
<p> </p>
<p>  Music by Amity In Fame,  song The Villain.</p>
<p>  Available from Tribeofnoise.com</p>
<p> </p>
<p>   </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/sjj6n8/Gaming_Perspectives_with_Saul_and_Jolene_Episode_144_Making_a_Good_RPG_Villain7v4ge.mp3" length="38667457" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul and Jolene talk about making a good RPG Villain.   They discuss only a few tips of many ways you can make a villain in your RPG stand out and not be a cliche.  Saul offers two examples from games that he has run.  One was a convention game which was played in an 8 hour session at a local game con, the other is from a long running home D&D game. 
     Each example showcases the tips Saul used in creating a Villain that the players really learned to hate and cheer each time the villain or their machinations are defeated.  
     Warning Saul goes into a couple long stories of a Space Opera game he ran at a game convention years ago and from his long running D&D home campaign, which is still on going but on hiatus as the group has switched to a Shadowrun 5th Edition campaign.
   As always we would like to thank everyone for listening to our small humble rpg podcast.
 
  Music by Amity In Fame,  song The Villain.
  Available from Tribeofnoise.com
 
   ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2348</itunes:duration>
                <itunes:episode>182</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_144_Good_Villain_Splashb1vyv.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 143: Damage in RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 143: Damage in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-143-damage-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-143-damage-in-rpgs/#comments</comments>        <pubDate>Sat, 13 Mar 2021 21:40:32 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/01464030-195a-32be-89af-e918717a7758</guid>
                                    <description><![CDATA[<p>    In this episode Saul and Jolene discuss how damage is determined in RPGs.  Though there are many implementations of how damage is determined, Saul believes there are really only two ways damage is dealt with in RPGs.  Static and Random.  </p>
<p>    As usual Saul goes meandering off topic but this time Jolene was a bit at fault for his digression.  Saul and Jolene discuss what they like and dislike about the ways damage is determined in RPGs.  </p>
<p>   As Always Thank You for listening.  </p>
<p> </p>
<p>    Music by Hoffman Sloth, song Damage Done, off the album Hoffman Sloth.</p>
<p>   Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this episode Saul and Jolene discuss how damage is determined in RPGs.  Though there are many implementations of how damage is determined, Saul believes there are really only two ways damage is dealt with in RPGs.  Static and Random.  </p>
<p>    As usual Saul goes meandering off topic but this time Jolene was a bit at fault for his digression.  Saul and Jolene discuss what they like and dislike about the ways damage is determined in RPGs.  </p>
<p>   As Always Thank You for listening.  </p>
<p> </p>
<p>    Music by Hoffman Sloth, song Damage Done, off the album Hoffman Sloth.</p>
<p>   Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/wnx4ca/Gaming_Perspectives_with_Saul_and_Jolene_Episode_143_Damage_in_RPGs6aaow.mp3" length="34254833" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this episode Saul and Jolene discuss how damage is determined in RPGs.  Though there are many implementations of how damage is determined, Saul believes there are really only two ways damage is dealt with in RPGs.  Static and Random.  
    As usual Saul goes meandering off topic but this time Jolene was a bit at fault for his digression.  Saul and Jolene discuss what they like and dislike about the ways damage is determined in RPGs.  
   As Always Thank You for listening.  
 
    Music by Hoffman Sloth, song Damage Done, off the album Hoffman Sloth.
   Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2054</itunes:duration>
                <itunes:episode>181</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_143_Damage_in_RPGs_Splash8jk9w.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 142 Learning New RPG Rules</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 142 Learning New RPG Rules</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-142-learning-new-rpg-rules/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-142-learning-new-rpg-rules/#comments</comments>        <pubDate>Sun, 07 Mar 2021 09:37:31 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/9e5e8f4a-0d75-3ac3-a6ba-ebda8a3ebcc7</guid>
                                    <description><![CDATA[<p>  If you play any games you need to learn the rules, and RPGs are no different.  Most likely you play or are interested in a new game that is published and you have to Learn New RPG Rules.  Saul and Jolene in this episode discuss learning the rules of new RPGs, or RPGs that are new to you.</p>
<p>   If you are learning a new, recently published game then, according to Saul, you are in luck since we are in a "Golden Age" of RPGs.  Jolene isn't as convinced about this "golden age" but does admit that some newer rpg games are much better written than old ones.  Jolene mention her attempt to make a character using the Little Black Books of the original Traveller game, and comparing that to making a character in Liminal. Liminal uses the same 2d6 game mechanic as Traveller but that author has almost 50 years of roleplaying games as examples of rpg design.</p>
<p>     As Always, thank you all for listening.</p>
<p>   </p>
<p>    Music by My Heart Your Thunder,  song New Rules.</p>
<p>     Available from Tribeofnoise.com</p>
<p>  Available from     </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>  If you play any games you need to learn the rules, and RPGs are no different.  Most likely you play or are interested in a new game that is published and you have to Learn New RPG Rules.  Saul and Jolene in this episode discuss learning the rules of new RPGs, or RPGs that are new to you.</p>
<p>   If you are learning a new, recently published game then, according to Saul, you are in luck since we are in a "Golden Age" of RPGs.  Jolene isn't as convinced about this "golden age" but does admit that some newer rpg games are much better written than old ones.  Jolene mention her attempt to make a character using the Little Black Books of the original Traveller game, and comparing that to making a character in Liminal. Liminal uses the same 2d6 game mechanic as Traveller but that author has almost 50 years of roleplaying games as examples of rpg design.</p>
<p>     As Always, thank you all for listening.</p>
<p>   </p>
<p>    Music by My Heart Your Thunder,  song New Rules.</p>
<p>     Available from Tribeofnoise.com</p>
<p>  Available from     </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/iqnp59/Gaming_Perspectives_with_Saul_and_Jolene_Episode_142_Learning_New_Rules_in_RPGs89nk5.mp3" length="39745829" type="audio/mpeg"/>
                <itunes:summary><![CDATA[  If you play any games you need to learn the rules, and RPGs are no different.  Most likely you play or are interested in a new game that is published and you have to Learn New RPG Rules.  Saul and Jolene in this episode discuss learning the rules of new RPGs, or RPGs that are new to you.
   If you are learning a new, recently published game then, according to Saul, you are in luck since we are in a "Golden Age" of RPGs.  Jolene isn't as convinced about this "golden age" but does admit that some newer rpg games are much better written than old ones.  Jolene mention her attempt to make a character using the Little Black Books of the original Traveller game, and comparing that to making a character in Liminal. Liminal uses the same 2d6 game mechanic as Traveller but that author has almost 50 years of roleplaying games as examples of rpg design.
     As Always, thank you all for listening.
   
    Music by My Heart Your Thunder,  song New Rules.
     Available from Tribeofnoise.com
  Available from     ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2440</itunes:duration>
                <itunes:episode>180</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_142_Learning_New_Rules_Splash8r13s.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 141: New Editions of RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 141: New Editions of RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-141-new-editions-of-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-141-new-editions-of-rpgs/#comments</comments>        <pubDate>Sun, 28 Feb 2021 15:30:44 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/7b4de1fc-1ee3-3ef5-84c9-834cfc0df7f0</guid>
                                    <description><![CDATA[<p>    In this episode Saul and Jolene talk about the reasons to look at and buy a new edition of a RPG.   Some reasons for a new edition are fixing errors as simple as typos, rule contradictions, or a reworking of a task resolution system to make the game run smoother are good reasons for a new edition.  Do the rule changes till does it warrant buying a new edition?  Listen and find out what Saul and Jolene think of new editions of roleplaying games. </p>
<p>    As Always we thank you for listening.  Please share our podcast.</p>
<p> </p>
<p>   Music by Hansen Chat,  song Play Your Game</p>
<p>   Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this episode Saul and Jolene talk about the reasons to look at and buy a new edition of a RPG.   Some reasons for a new edition are fixing errors as simple as typos, rule contradictions, or a reworking of a task resolution system to make the game run smoother are good reasons for a new edition.  Do the rule changes till does it warrant buying a new edition?  Listen and find out what Saul and Jolene think of new editions of roleplaying games. </p>
<p>    As Always we thank you for listening.  Please share our podcast.</p>
<p> </p>
<p>   Music by Hansen Chat,  song Play Your Game</p>
<p>   Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qpwgp6/Gaming_Perspectives_with_Saul_and_Jolene_Episode_141_New_Editions_RPGs9x9m6.mp3" length="28380961" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this episode Saul and Jolene talk about the reasons to look at and buy a new edition of a RPG.   Some reasons for a new edition are fixing errors as simple as typos, rule contradictions, or a reworking of a task resolution system to make the game run smoother are good reasons for a new edition.  Do the rule changes till does it warrant buying a new edition?  Listen and find out what Saul and Jolene think of new editions of roleplaying games. 
    As Always we thank you for listening.  Please share our podcast.
 
   Music by Hansen Chat,  song Play Your Game
   Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2006</itunes:duration>
                <itunes:episode>179</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode140: Armor in RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode140: Armor in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode140-armor-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode140-armor-in-rpgs/#comments</comments>        <pubDate>Mon, 22 Feb 2021 10:37:17 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/ae3882ab-5506-32cc-b32b-fe984b6570ac</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene discuss armor in RPGs.  Saul and Jolene discuss the most popular ways armor is represented in RPGs.  From D&D's Armor Class to Traveller's ablative armor.  Each way armor is handled is a mix if how easy one wants to express the use of armor in a RPG against how realistic the game wants to represent armor.</p>
<p>   Games discussed are D&D in all its iterations, Traveller, Liminal, Shadowrun, GURPs, The One Ring.  They each handle the often discussed issue of armor in RPGs in at time extremely different to slightly different ways.  </p>
<p>   As Always thanks for Listening.</p>
<p> </p>
<p>  Music by Blueprints and Armory,  song Need You.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene discuss armor in RPGs.  Saul and Jolene discuss the most popular ways armor is represented in RPGs.  From D&D's Armor Class to Traveller's ablative armor.  Each way armor is handled is a mix if how easy one wants to express the use of armor in a RPG against how realistic the game wants to represent armor.</p>
<p>   Games discussed are D&D in all its iterations, Traveller, Liminal, Shadowrun, GURPs, The One Ring.  They each handle the often discussed issue of armor in RPGs in at time extremely different to slightly different ways.  </p>
<p>   As Always thanks for Listening.</p>
<p> </p>
<p>  Music by Blueprints and Armory,  song Need You.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/2ub2w6/Gaming_Perspectives_with_Saul_and_Jolene_Episode_140_Armor_in_RPGs7acdj.mp3" length="32587466" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene discuss armor in RPGs.  Saul and Jolene discuss the most popular ways armor is represented in RPGs.  From D&D's Armor Class to Traveller's ablative armor.  Each way armor is handled is a mix if how easy one wants to express the use of armor in a RPG against how realistic the game wants to represent armor.
   Games discussed are D&D in all its iterations, Traveller, Liminal, Shadowrun, GURPs, The One Ring.  They each handle the often discussed issue of armor in RPGs in at time extremely different to slightly different ways.  
   As Always thanks for Listening.
 
  Music by Blueprints and Armory,  song Need You.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1940</itunes:duration>
                <itunes:episode>178</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_140_Armor_in_RPGs_Splash8tr5g.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 139: Light RPGs</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 139: Light RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-139-light-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-139-light-rpgs/#comments</comments>        <pubDate>Sat, 13 Feb 2021 21:50:58 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/50ad2d7e-352c-3eed-b760-5dac0bae40d5</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about Light RPGs.  Saul defines what he means by "light" RPGs and gives examples of what he considers light RPGs.  Saul and Jolene discuss RPGs from Tales From the Loop to the one page RPG called Lazers and Feeling.</p>
<p>    As Always Thanks for Listening. All we ask is that you share our podcast.</p>
<p> </p>
<p>   Music by The Curtains and Their Terrifying Story, song Say Light off the album, Shake My Fire.</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about Light RPGs.  Saul defines what he means by "light" RPGs and gives examples of what he considers light RPGs.  Saul and Jolene discuss RPGs from Tales From the Loop to the one page RPG called Lazers and Feeling.</p>
<p>    As Always Thanks for Listening. All we ask is that you share our podcast.</p>
<p> </p>
<p>   Music by The Curtains and Their Terrifying Story, song Say Light off the album, Shake My Fire.</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/b2dwt5/Gaming_Perspectives_with_Saul_and_Jolene_Episode_139_Light_RPGs6xefk.mp3" length="36018070" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about Light RPGs.  Saul defines what he means by "light" RPGs and gives examples of what he considers light RPGs.  Saul and Jolene discuss RPGs from Tales From the Loop to the one page RPG called Lazers and Feeling.
    As Always Thanks for Listening. All we ask is that you share our podcast.
 
   Music by The Curtains and Their Terrifying Story, song Say Light off the album, Shake My Fire.
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2196</itunes:duration>
                <itunes:episode>177</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_139_Light_RPGs_Splash7jjkv.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 138: Crunchy RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 138: Crunchy RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-138-crunchy-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-138-crunchy-rpgs/#comments</comments>        <pubDate>Sat, 06 Feb 2021 21:01:00 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a68ae6ce-9561-390a-8330-82e6157a8ff4</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about the term "crunchy" in RPGs.  Saul, again, goes way back to the beginning when he first started playing roleplaying games, and the first game he played was Original D&D.   Saul does this to explain why he thinks the roots of OD&D being where crunch comes from.  How OD&D set the standard of how a RPG should look and who played RPGs back in the late 70's and early 80's.  </p>
<p>    Saul and Jolene talk about the early RPGs from D&D, Traveler,  Space Opera, Aftermath and Shadowrun and how they were pretty complex sets of rules.  </p>
<p>    Saul states though the first players of RPGs came from miniature and wargames back in the 70's and 80's that is not the case today.  </p>
<p>    As Always Thanks for listening and please share our podcast with your friends and family.</p>
<p>   Music by Young Drivers, song The Game.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about the term "crunchy" in RPGs.  Saul, again, goes way back to the beginning when he first started playing roleplaying games, and the first game he played was Original D&D.   Saul does this to explain why he thinks the roots of OD&D being where crunch comes from.  How OD&D set the standard of how a RPG should look and who played RPGs back in the late 70's and early 80's.  </p>
<p>    Saul and Jolene talk about the early RPGs from D&D, Traveler,  Space Opera, Aftermath and Shadowrun and how they were pretty complex sets of rules.  </p>
<p>    Saul states though the first players of RPGs came from miniature and wargames back in the 70's and 80's that is not the case today.  </p>
<p>    As Always Thanks for listening and please share our podcast with your friends and family.</p>
<p>   Music by Young Drivers, song The Game.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/xan4n8/Gaming_Perspectives_with_Saul_and_Jolene_Episode_138_Crunchy_RPGs9tpzh.mp3" length="36170391" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about the term "crunchy" in RPGs.  Saul, again, goes way back to the beginning when he first started playing roleplaying games, and the first game he played was Original D&D.   Saul does this to explain why he thinks the roots of OD&D being where crunch comes from.  How OD&D set the standard of how a RPG should look and who played RPGs back in the late 70's and early 80's.  
    Saul and Jolene talk about the early RPGs from D&D, Traveler,  Space Opera, Aftermath and Shadowrun and how they were pretty complex sets of rules.  
    Saul states though the first players of RPGs came from miniature and wargames back in the 70's and 80's that is not the case today.  
    As Always Thanks for listening and please share our podcast with your friends and family.
   Music by Young Drivers, song The Game.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2150</itunes:duration>
                <itunes:episode>176</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_138_Crunch_in_RPGs_Splash6mgpn.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 137: Liminal RPG</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 137: Liminal RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-137-liminal-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-137-liminal-rpg/#comments</comments>        <pubDate>Fri, 29 Jan 2021 16:01:26 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/c49f1390-d322-3029-bb35-1f9c308982c3</guid>
                                    <description><![CDATA[<p>      In this episode Saul and Jolene discuss the Liminal RPG by Paul Mitchener.  It is a modern urban fantasy RPG set in England.  Saul received a free PDF from Modiphius and it garnered enough of an interest that Saul bought a physical copy of the rules.  Saul ran the game twice in two days over a weekend and the game was well liked by the players in two different groups.</p>
<p>      Saul and Jolene cover the rules, the setting content and how what they liked about the game.  Of course Saul digresses a couple of times but Jolene is there to get him back on track.</p>
<p>     The creator of the game, Paul Mitchener has another RPG on Kickstarter, a post apocalyptic game called Out of the Ashes, with a 11 days left at the time of publishing this episode.  It uses a similar simple system used in Liminal but instead of 2d6 die mechanic, Paul switches to a 2D10 die mechanic.  The RPG is funded and now is just unlocking stretch goals.  Check it out.</p>
<p>    As Always thanks for listening and all we ask is the you share our podcast.  </p>
<p>     Music by David Cohen, song Hidden in Plain Sight.</p>
<p>   Available from Tribeofnoise.com </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      In this episode Saul and Jolene discuss the Liminal RPG by Paul Mitchener.  It is a modern urban fantasy RPG set in England.  Saul received a free PDF from Modiphius and it garnered enough of an interest that Saul bought a physical copy of the rules.  Saul ran the game twice in two days over a weekend and the game was well liked by the players in two different groups.</p>
<p>      Saul and Jolene cover the rules, the setting content and how what they liked about the game.  Of course Saul digresses a couple of times but Jolene is there to get him back on track.</p>
<p>     The creator of the game, Paul Mitchener has another RPG on Kickstarter, a post apocalyptic game called Out of the Ashes, with a 11 days left at the time of publishing this episode.  It uses a similar simple system used in Liminal but instead of 2d6 die mechanic, Paul switches to a 2D10 die mechanic.  The RPG is funded and now is just unlocking stretch goals.  Check it out.</p>
<p>    As Always thanks for listening and all we ask is the you share our podcast.  </p>
<p>     Music by David Cohen, song Hidden in Plain Sight.</p>
<p>   Available from Tribeofnoise.com </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4cegq5/Gaming_Perspectives_with_Saul_and_Jolene_Episode_137_Liminal_RPGbnsv2.mp3" length="34400820" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      In this episode Saul and Jolene discuss the Liminal RPG by Paul Mitchener.  It is a modern urban fantasy RPG set in England.  Saul received a free PDF from Modiphius and it garnered enough of an interest that Saul bought a physical copy of the rules.  Saul ran the game twice in two days over a weekend and the game was well liked by the players in two different groups.
      Saul and Jolene cover the rules, the setting content and how what they liked about the game.  Of course Saul digresses a couple of times but Jolene is there to get him back on track.
     The creator of the game, Paul Mitchener has another RPG on Kickstarter, a post apocalyptic game called Out of the Ashes, with a 11 days left at the time of publishing this episode.  It uses a similar simple system used in Liminal but instead of 2d6 die mechanic, Paul switches to a 2D10 die mechanic.  The RPG is funded and now is just unlocking stretch goals.  Check it out.
    As Always thanks for listening and all we ask is the you share our podcast.  
     Music by David Cohen, song Hidden in Plain Sight.
   Available from Tribeofnoise.com ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2060</itunes:duration>
                <itunes:episode>175</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_137_Liminal_RPG_Splash87883.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 136: GMing Styles</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 136: GMing Styles</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-136-gming-styles/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-136-gming-styles/#comments</comments>        <pubDate>Sun, 24 Jan 2021 09:09:43 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e48bebee-cb0e-300e-91a4-b9749bfa30c6</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about GMing Styles.  Saul and Jolene discuss how your GMing style impacts the games that you run from type of adventure to actual the RPG that you like to run.  Your GMing style not only determines the adventures and RPG game you run but the players that you run games for.  </p>
<p>    Some players may not want to play in certain types of games and your GMing Style should coincide with your players.  If it does not then either the GM or the players will not find the game very engaging or fun.</p>
<p>   Saul and Jolene discuss how you can mitigate any problems that arise from your GM Style and players desires. </p>
<p>  As Always Thank you all for listening and please share our podcast with friends and family.</p>
<p> </p>
<p>  Music by L-xir,  song Crush Style.</p>
<p>   Available from Tribeofnoise.com</p>
<p>    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about GMing Styles.  Saul and Jolene discuss how your GMing style impacts the games that you run from type of adventure to actual the RPG that you like to run.  Your GMing style not only determines the adventures and RPG game you run but the players that you run games for.  </p>
<p>    Some players may not want to play in certain types of games and your GMing Style should coincide with your players.  If it does not then either the GM or the players will not find the game very engaging or fun.</p>
<p>   Saul and Jolene discuss how you can mitigate any problems that arise from your GM Style and players desires. </p>
<p>  As Always Thank you all for listening and please share our podcast with friends and family.</p>
<p> </p>
<p>  Music by L-xir,  song <em>Crush Style.</em></p>
<p><em>   </em>Available from Tribeofnoise.com</p>
<p>    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ei83n3/Gaming_Perspectives_with_Saul_and_Jolene_Episode_136_GMing_Styles6bt2l.mp3" length="38258085" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about GMing Styles.  Saul and Jolene discuss how your GMing style impacts the games that you run from type of adventure to actual the RPG that you like to run.  Your GMing style not only determines the adventures and RPG game you run but the players that you run games for.  
    Some players may not want to play in certain types of games and your GMing Style should coincide with your players.  If it does not then either the GM or the players will not find the game very engaging or fun.
   Saul and Jolene discuss how you can mitigate any problems that arise from your GM Style and players desires. 
  As Always Thank you all for listening and please share our podcast with friends and family.
 
  Music by L-xir,  song Crush Style.
   Available from Tribeofnoise.com
    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2251</itunes:duration>
                <itunes:episode>174</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_136_GMing_Style_Splashbeum0.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 135: Playing More Than One Character</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 135: Playing More Than One Character</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-135-playing-more-than-one-character/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-135-playing-more-than-one-character/#comments</comments>        <pubDate>Wed, 20 Jan 2021 14:14:25 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/22f77e42-3dbd-3ca4-bf90-a5eddbb6edbe</guid>
                                    <description><![CDATA[<p>      In this episode Saul and Jolene discuss playing more than one character in a RPG.  Saul begins the discussion with playing back in the ole days of D&D where people would "play" a character of a player that could not make the session.  Saul admits they really didn't RP those characters but just went through the mechanics of playing the missing players character.  </p>
<p>      From there Saul talks about friends playing with more than one character due to not being able to attend games on a regular basis and would instead play with his brother, a GM and one player.  Saul discussed how playing like that made it necessary for the player to play more than one character.</p>
<p>     The discussion moves to reasons why player today might want to play more than one character from not wanting to have any down time, to completing a "balanced" party.  </p>
<p>     As Always thank you all for listening and please share our podcast with family and friends.</p>
<p> </p>
<p>   Music by Jim Gaven, song More For You and Me,  from the album Gift of Love</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      In this episode Saul and Jolene discuss playing more than one character in a RPG.  Saul begins the discussion with playing back in the ole days of D&D where people would "play" a character of a player that could not make the session.  Saul admits they really didn't RP those characters but just went through the mechanics of playing the missing players character.  </p>
<p>      From there Saul talks about friends playing with more than one character due to not being able to attend games on a regular basis and would instead play with his brother, a GM and one player.  Saul discussed how playing like that made it necessary for the player to play more than one character.</p>
<p>     The discussion moves to reasons why player today might want to play more than one character from not wanting to have any down time, to completing a "balanced" party.  </p>
<p>     As Always thank you all for listening and please share our podcast with family and friends.</p>
<p> </p>
<p>   Music by Jim Gaven, song <em>More For You and Me</em>,  from the album <em>Gift of Love</em></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/j9vrft/Gaming_Perspectives_with_Saul_and_Jolene_Episode_135_Playing_More_Than_One_Character7hs5y.mp3" length="31346560" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      In this episode Saul and Jolene discuss playing more than one character in a RPG.  Saul begins the discussion with playing back in the ole days of D&D where people would "play" a character of a player that could not make the session.  Saul admits they really didn't RP those characters but just went through the mechanics of playing the missing players character.  
      From there Saul talks about friends playing with more than one character due to not being able to attend games on a regular basis and would instead play with his brother, a GM and one player.  Saul discussed how playing like that made it necessary for the player to play more than one character.
     The discussion moves to reasons why player today might want to play more than one character from not wanting to have any down time, to completing a "balanced" party.  
     As Always thank you all for listening and please share our podcast with family and friends.
 
   Music by Jim Gaven, song More For You and Me,  from the album Gift of Love]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1860</itunes:duration>
                <itunes:episode>173</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_135_More_than_One_Character_Splashbifu8.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode134 New RPGs in 2021 Part Two</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode134 New RPGs in 2021 Part Two</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode134-new-rpgs-in-2021-part-two/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode134-new-rpgs-in-2021-part-two/#comments</comments>        <pubDate>Sat, 09 Jan 2021 17:17:40 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/ce54626e-9859-34c3-a2f6-c8942ba71a2b</guid>
                                    <description><![CDATA[<p>        Part two of New RPGs for 2021.  Well new RPGs that Saul is really looking forward to in 2021.  In a more quick shotgun style of listing games, Saul rattles through more RPGs that are slated to be published via Kickstarter, pre-order or traditional publishing. </p>
<p>      As Always, thanks for listening and all we ask is that you share our podcast.</p>
<p>    Music by Nathan Brumley, song Games That Play Us, album Shay Watson.</p>
<p>   Available at Tribeofnoise.com</p>
<p>      For more info on the games talked about follow the links below:</p>
<p> </p>
<p>  Iron Kingdoms:    <a href='https://home.privateerpress.com/ikrpgrequiem/'>https://home.privateerpress.com/ikrpgrequiem/</a></p>
<p>  Stargate RPG:      <a href='https://www.kickstarter.com/projects/wyvrengaming/stargate-roleplaying-game'>https://www.kickstarter.com/projects/wyvrengaming/stargate-roleplaying-game</a></p>
<p>  Altered Carbon RPG:  <a href='https://www.kickstarter.com/projects/huntersbooks/altered-carbon-the-role-playing-game'>https://www.kickstarter.com/projects/huntersbooks/altered-carbon-the-role-playing-game</a></p>
<p>    Interface Zero:    <a href='https://www.kickstarter.com/projects/821979583/interface-zero-30'>https://www.kickstarter.com/projects/821979583/interface-zero-30</a></p>
<p>    Dune 2D20 RPG:  <a href='https://www.modiphius.com/dune.html'>https://www.modiphius.com/dune.html</a></p>
<p>   The One Ring 2nd Edition.  There is no real official information on the 2nd edition by Free League but here is an interview with the designer of the first edition on Youtube: <a href='https://www.youtube.com/watch?v=XaRwhmAw95o'>https://www.youtube.com/watch?v=XaRwhmAw95o</a></p>
<p>   Pendragon 6th Edition:  <a href='https://www.chaosium.com/blogthe-adventure-of-the-great-hunt-a-quickstart-preview-of-greg-staffords-ultimate-edition-for-the-pendragon-rpg/'>https://www.chaosium.com/blogthe-adventure-of-the-great-hunt-a-quickstart-preview-of-greg-staffords-ultimate-edition-for-the-pendragon-rpg/</a></p>
<p>    Pathfinder for Savage Worlds: <a href='https://www.peginc.com/big-surprise-for-savage-worlds-announcement-thanksgiving/'>https://www.peginc.com/big-surprise-for-savage-worlds-announcement-thanksgiving/</a></p>
<p>  Werewolf 5th Edition:  <a href='https://www.renegadegamestudios.com/news/2019/12/7/werewolf-the-apocalypse-5th-edition-coming-in-2021'>https://www.renegadegamestudios.com/news/2019/12/7/werewolf-the-apocalypse-5th-edition-coming-in-2021</a></p>
<p>   Root the RPG:  <a href='https://www.kickstarter.com/projects/magpiegames/root-the-tabletop-roleplaying-game'>https://www.kickstarter.com/projects/magpiegames/root-the-tabletop-roleplaying-game</a></p>
<p> </p>
<p>    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>        Part two of New RPGs for 2021.  Well new RPGs that Saul is really looking forward to in 2021.  In a more quick shotgun style of listing games, Saul rattles through more RPGs that are slated to be published via Kickstarter, pre-order or traditional publishing. </p>
<p>      As Always, thanks for listening and all we ask is that you share our podcast.</p>
<p>    Music by Nathan Brumley, song Games That Play Us, album Shay Watson.</p>
<p>   Available at Tribeofnoise.com</p>
<p>      For more info on the games talked about follow the links below:</p>
<p> </p>
<p>  Iron Kingdoms:    <a href='https://home.privateerpress.com/ikrpgrequiem/'>https://home.privateerpress.com/ikrpgrequiem/</a></p>
<p>  Stargate RPG:      <a href='https://www.kickstarter.com/projects/wyvrengaming/stargate-roleplaying-game'>https://www.kickstarter.com/projects/wyvrengaming/stargate-roleplaying-game</a></p>
<p>  Altered Carbon RPG:  <a href='https://www.kickstarter.com/projects/huntersbooks/altered-carbon-the-role-playing-game'>https://www.kickstarter.com/projects/huntersbooks/altered-carbon-the-role-playing-game</a></p>
<p>    Interface Zero:    <a href='https://www.kickstarter.com/projects/821979583/interface-zero-30'>https://www.kickstarter.com/projects/821979583/interface-zero-30</a></p>
<p>    Dune 2D20 RPG:  <a href='https://www.modiphius.com/dune.html'>https://www.modiphius.com/dune.html</a></p>
<p>   The One Ring 2nd Edition.  There is no real official information on the 2nd edition by Free League but here is an interview with the designer of the first edition on Youtube: <a href='https://www.youtube.com/watch?v=XaRwhmAw95o'>https://www.youtube.com/watch?v=XaRwhmAw95o</a></p>
<p>   Pendragon 6th Edition:  <a href='https://www.chaosium.com/blogthe-adventure-of-the-great-hunt-a-quickstart-preview-of-greg-staffords-ultimate-edition-for-the-pendragon-rpg/'>https://www.chaosium.com/blogthe-adventure-of-the-great-hunt-a-quickstart-preview-of-greg-staffords-ultimate-edition-for-the-pendragon-rpg/</a></p>
<p>    Pathfinder for Savage Worlds: <a href='https://www.peginc.com/big-surprise-for-savage-worlds-announcement-thanksgiving/'>https://www.peginc.com/big-surprise-for-savage-worlds-announcement-thanksgiving/</a></p>
<p>  Werewolf 5th Edition:  <a href='https://www.renegadegamestudios.com/news/2019/12/7/werewolf-the-apocalypse-5th-edition-coming-in-2021'>https://www.renegadegamestudios.com/news/2019/12/7/werewolf-the-apocalypse-5th-edition-coming-in-2021</a></p>
<p>   Root the RPG:  <a href='https://www.kickstarter.com/projects/magpiegames/root-the-tabletop-roleplaying-game'>https://www.kickstarter.com/projects/magpiegames/root-the-tabletop-roleplaying-game</a></p>
<p> </p>
<p>    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/yxz7k2/Gaming_Perspectives_with_Saul_and_Jolene_Episode_134_New_RPGs_in_2021_Part_Two6o4li.mp3" length="34458309" type="audio/mpeg"/>
                <itunes:summary><![CDATA[        Part two of New RPGs for 2021.  Well new RPGs that Saul is really looking forward to in 2021.  In a more quick shotgun style of listing games, Saul rattles through more RPGs that are slated to be published via Kickstarter, pre-order or traditional publishing. 
      As Always, thanks for listening and all we ask is that you share our podcast.
    Music by Nathan Brumley, song Games That Play Us, album Shay Watson.
   Available at Tribeofnoise.com
      For more info on the games talked about follow the links below:
 
  Iron Kingdoms:    https://home.privateerpress.com/ikrpgrequiem/
  Stargate RPG:      https://www.kickstarter.com/projects/wyvrengaming/stargate-roleplaying-game
  Altered Carbon RPG:  https://www.kickstarter.com/projects/huntersbooks/altered-carbon-the-role-playing-game
    Interface Zero:    https://www.kickstarter.com/projects/821979583/interface-zero-30
    Dune 2D20 RPG:  https://www.modiphius.com/dune.html
   The One Ring 2nd Edition.  There is no real official information on the 2nd edition by Free League but here is an interview with the designer of the first edition on Youtube: https://www.youtube.com/watch?v=XaRwhmAw95o
   Pendragon 6th Edition:  https://www.chaosium.com/blogthe-adventure-of-the-great-hunt-a-quickstart-preview-of-greg-staffords-ultimate-edition-for-the-pendragon-rpg/
    Pathfinder for Savage Worlds: https://www.peginc.com/big-surprise-for-savage-worlds-announcement-thanksgiving/
  Werewolf 5th Edition:  https://www.renegadegamestudios.com/news/2019/12/7/werewolf-the-apocalypse-5th-edition-coming-in-2021
   Root the RPG:  https://www.kickstarter.com/projects/magpiegames/root-the-tabletop-roleplaying-game
 
    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2173</itunes:duration>
                <itunes:episode>172</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 133: New RPGs for 2021 Part One</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 133: New RPGs for 2021 Part One</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-133-new-rpgs-for-2021-part-one/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-133-new-rpgs-for-2021-part-one/#comments</comments>        <pubDate>Sun, 03 Jan 2021 11:36:51 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/f2b4910e-f259-31b8-9db2-a1cd6ce22748</guid>
                                    <description><![CDATA[<p>     Happy New Years to Everyone.  In this episode Saul and Jolene discuss, well mainly Saul does, the most anticipated games for Gaming Perspectives.  Not even covering all the RPGs that are slated to be published in 2021, Saul and Jolene discuss over two podcasts the RPGs they are most interested in playing or running.</p>
<p>     Discussed in this episode are Flames of Freedom Kickstarted in the 2nd half of 2020 will be published in 2021. </p>
<p>  More info at: <a href='https://www.kickstarter.com/projects/grimandperilous/flames-of-freedom-powered-by-zweihander-rpg'>https://www.kickstarter.com/projects/grimandperilous/flames-of-freedom-powered-by-zweihander-rpg</a></p>
<p>    The next game Saul is looking forward so is Beowulf: Age of Heroes.  Saul really liked the art of Jon Hodges, who did the are for The One Ring published by Cubicle 7.  He started Handiwork Games to publish is projects from RPG gaming tiles to Beowulf.            The main thing that sets Beowulf from other games is that this is for one GM and one player.  Using the super popular 5th edition rules heavily modified for fun adventures with a single player taking the role of a heroic character to battle evil.   Filled with his art the book promises to be a beautiful RPG book.  </p>
<p>      More info at:</p>
<p>       https://handiwork.games/beowulf</p>
<p>   The third game discussed is Twilight 2000 a game that first saw the light of day in the 1980s by GDW.  It is a crunchy game. GDW published lots of supplements such as adventures, stats for arms, vehicles and different settings.  Free League the makers of Tales from the Loop, Mutant Year Zero and other great games is working on the newest edition of Twilight 2000.  They are keeping the 2000 time line, and are using a modified version of their house rules that power their games.  </p>
<p>      For more info:</p>
<p> https://www.kickstarter.com/projects/1192053011/twilight-2000-roleplaying-in-the-wwiii-that-never-was  </p>
<p>     Saul talked so much about those games, the other games to be covered had to be pushed back to another episode, Part 2. </p>
<p>   As Always, thank you all for listening, please share our podcast and Happy New Year to Everyone! </p>
<p>May this year be better than the last.</p>
<p> </p>
<p> Music by Timbrelane, song Wargames off album American Vain.</p>
<p>   Available from Tribeofnoise.com</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Happy New Years to Everyone.  In this episode Saul and Jolene discuss, well mainly Saul does, the most anticipated games for Gaming Perspectives.  Not even covering all the RPGs that are slated to be published in 2021, Saul and Jolene discuss over two podcasts the RPGs they are most interested in playing or running.</p>
<p>     Discussed in this episode are Flames of Freedom Kickstarted in the 2nd half of 2020 will be published in 2021. </p>
<p>  More info at: <a href='https://www.kickstarter.com/projects/grimandperilous/flames-of-freedom-powered-by-zweihander-rpg'>https://www.kickstarter.com/projects/grimandperilous/flames-of-freedom-powered-by-zweihander-rpg</a></p>
<p>    The next game Saul is looking forward so is Beowulf: Age of Heroes.  Saul really liked the art of Jon Hodges, who did the are for The One Ring published by Cubicle 7.  He started Handiwork Games to publish is projects from RPG gaming tiles to Beowulf.            The main thing that sets Beowulf from other games is that this is for one GM and one player.  Using the super popular 5th edition rules heavily modified for fun adventures with a single player taking the role of a heroic character to battle evil.   Filled with his art the book promises to be a beautiful RPG book.  </p>
<p>      More info at:</p>
<p>       https://handiwork.games/beowulf</p>
<p>   The third game discussed is Twilight 2000 a game that first saw the light of day in the 1980s by GDW.  It is a crunchy game. GDW published lots of supplements such as adventures, stats for arms, vehicles and different settings.  Free League the makers of Tales from the Loop, Mutant Year Zero and other great games is working on the newest edition of Twilight 2000.  They are keeping the 2000 time line, and are using a modified version of their house rules that power their games.  </p>
<p>      For more info:</p>
<p> https://www.kickstarter.com/projects/1192053011/twilight-2000-roleplaying-in-the-wwiii-that-never-was  </p>
<p>     Saul talked so much about those games, the other games to be covered had to be pushed back to another episode, Part 2. </p>
<p>   As Always, thank you all for listening, please share our podcast and Happy New Year to Everyone! </p>
<p>May this year be better than the last.</p>
<p> </p>
<p> Music by Timbrelane, song Wargames off album American Vain.</p>
<p>   Available from Tribeofnoise.com</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4m998f/Gaming_Perspectives_with_Saul_and_Jolene_Episode_133_New_RPGs_in_2021aiqs7.mp3" length="30590037" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Happy New Years to Everyone.  In this episode Saul and Jolene discuss, well mainly Saul does, the most anticipated games for Gaming Perspectives.  Not even covering all the RPGs that are slated to be published in 2021, Saul and Jolene discuss over two podcasts the RPGs they are most interested in playing or running.
     Discussed in this episode are Flames of Freedom Kickstarted in the 2nd half of 2020 will be published in 2021. 
  More info at: https://www.kickstarter.com/projects/grimandperilous/flames-of-freedom-powered-by-zweihander-rpg
    The next game Saul is looking forward so is Beowulf: Age of Heroes.  Saul really liked the art of Jon Hodges, who did the are for The One Ring published by Cubicle 7.  He started Handiwork Games to publish is projects from RPG gaming tiles to Beowulf.            The main thing that sets Beowulf from other games is that this is for one GM and one player.  Using the super popular 5th edition rules heavily modified for fun adventures with a single player taking the role of a heroic character to battle evil.   Filled with his art the book promises to be a beautiful RPG book.  
      More info at:
       https://handiwork.games/beowulf
   The third game discussed is Twilight 2000 a game that first saw the light of day in the 1980s by GDW.  It is a crunchy game. GDW published lots of supplements such as adventures, stats for arms, vehicles and different settings.  Free League the makers of Tales from the Loop, Mutant Year Zero and other great games is working on the newest edition of Twilight 2000.  They are keeping the 2000 time line, and are using a modified version of their house rules that power their games.  
      For more info:
 https://www.kickstarter.com/projects/1192053011/twilight-2000-roleplaying-in-the-wwiii-that-never-was  
     Saul talked so much about those games, the other games to be covered had to be pushed back to another episode, Part 2. 
   As Always, thank you all for listening, please share our podcast and Happy New Year to Everyone! 
May this year be better than the last.
 
 Music by Timbrelane, song Wargames off album American Vain.
   Available from Tribeofnoise.com
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1844</itunes:duration>
                <itunes:episode>171</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_133_New_RPGs_for_2021_part_1_Splash82mwu.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 132: Experience in RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 132: Experience in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-132-experience-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-132-experience-in-rpgs/#comments</comments>        <pubDate>Mon, 28 Dec 2020 11:37:03 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/06413e9e-b20a-3ea2-b71d-6997d98cddac</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about the evolution of Experience in RPGs.   Saul starts the conversation talking about how Original D&D dolled out the experience.  Using D&D as one example of how experience has changed and how it is earned in D&D.  </p>
<p>     Saul and Jolene discuss other games and how they dealt with experience.  From old games like Space Opera and Traveller to Shadowrun.  Also discussed is newer games and how GMs are almost left out of the equation of giving out or determining XP.  Games like Tales From the Loop and The One Ring are good examples of games where the GM is slightly removed from having to give out experience.</p>
<p>    As Always we would like to thank all of you for listening and we wish you a great Holiday and a Happy New Year.</p>
<p> </p>
<p>  Music by His Best Shot, song Experience, off the album We're Better Than Our History.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about the evolution of Experience in RPGs.   Saul starts the conversation talking about how Original D&D dolled out the experience.  Using D&D as one example of how experience has changed and how it is earned in D&D.  </p>
<p>     Saul and Jolene discuss other games and how they dealt with experience.  From old games like Space Opera and Traveller to Shadowrun.  Also discussed is newer games and how GMs are almost left out of the equation of giving out or determining XP.  Games like Tales From the Loop and The One Ring are good examples of games where the GM is slightly removed from having to give out experience.</p>
<p>    As Always we would like to thank all of you for listening and we wish you a great Holiday and a Happy New Year.</p>
<p> </p>
<p>  Music by His Best Shot, song Experience, off the album We're Better Than Our History.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/n8seeb/Gaming_Perspectives_with_Saul_and_Jolene_Episode_132_Experince_in_RPGsbjo7l.mp3" length="36979240" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about the evolution of Experience in RPGs.   Saul starts the conversation talking about how Original D&D dolled out the experience.  Using D&D as one example of how experience has changed and how it is earned in D&D.  
     Saul and Jolene discuss other games and how they dealt with experience.  From old games like Space Opera and Traveller to Shadowrun.  Also discussed is newer games and how GMs are almost left out of the equation of giving out or determining XP.  Games like Tales From the Loop and The One Ring are good examples of games where the GM is slightly removed from having to give out experience.
    As Always we would like to thank all of you for listening and we wish you a great Holiday and a Happy New Year.
 
  Music by His Best Shot, song Experience, off the album We're Better Than Our History.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2211</itunes:duration>
                <itunes:episode>170</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_132_Experience_in_RPGs_Splashbguic.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 131: Characters and Stats</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 131: Characters and Stats</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-131-characters-and-stats/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-131-characters-and-stats/#comments</comments>        <pubDate>Sat, 19 Dec 2020 20:39:55 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/236cbbfc-8dd0-376a-ab99-debc767aad81</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene discuss roleplaying a character using their stats or attributes as a framework for their RP.  Saul and Jolene also discuss how it can be difficult to roleplay a character that is for example,  smarter or more charming than the player and what they can do to overcome this obstacle.</p>
<p>     As always, we would like to thank you for listening and all we ask is that you share our podcast.</p>
<p> </p>
<p>  Music by Franco Pellegrini, Song Historia.</p>
<p>  Available from Tribeofnoise.com</p>
<p>  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene discuss roleplaying a character using their stats or attributes as a framework for their RP.  Saul and Jolene also discuss how it can be difficult to roleplay a character that is for example,  smarter or more charming than the player and what they can do to overcome this obstacle.</p>
<p>     As always, we would like to thank you for listening and all we ask is that you share our podcast.</p>
<p> </p>
<p>  Music by Franco Pellegrini, Song Historia.</p>
<p>  Available from Tribeofnoise.com</p>
<p>  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/6e5sn5/Gaming_Perspectives_with_Saul_and_Jolene_Episode_131_Characters_and_Statsa7icz.mp3" length="30450800" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene discuss roleplaying a character using their stats or attributes as a framework for their RP.  Saul and Jolene also discuss how it can be difficult to roleplay a character that is for example,  smarter or more charming than the player and what they can do to overcome this obstacle.
     As always, we would like to thank you for listening and all we ask is that you share our podcast.
 
  Music by Franco Pellegrini, Song Historia.
  Available from Tribeofnoise.com
  ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1865</itunes:duration>
                <itunes:episode>169</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_131_Characters_and_Stats9bnji.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 130: Technology and Gaming</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 130: Technology and Gaming</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-130-technology-and-gaming/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-130-technology-and-gaming/#comments</comments>        <pubDate>Mon, 14 Dec 2020 16:45:05 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/50f5c5d3-795b-3a95-99df-00a2ef941d08</guid>
                                    <description><![CDATA[<p>    With the current pandemic situation the only type of gaming many are facing in online gaming.  So Saul and Jolene decided to talk about what they have tried and what else is out there for gamers to get their RPG fix and stay safe.  </p>
<p> </p>
<p>     As always thanks for listening and all we ask is that you share our podcast.</p>
<p> </p>
<p>    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    With the current pandemic situation the only type of gaming many are facing in online gaming.  So Saul and Jolene decided to talk about what they have tried and what else is out there for gamers to get their RPG fix and stay safe.  </p>
<p> </p>
<p>     As always thanks for listening and all we ask is that you share our podcast.</p>
<p> </p>
<p>    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3imyi6/Gaming_Perspectives_with_Saul_and_Jolene_Episode_130_Technology_and_Gaming6tjq7.mp3" length="33542602" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    With the current pandemic situation the only type of gaming many are facing in online gaming.  So Saul and Jolene decided to talk about what they have tried and what else is out there for gamers to get their RPG fix and stay safe.  
 
     As always thanks for listening and all we ask is that you share our podcast.
 
    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2323</itunes:duration>
                <itunes:episode>168</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_130_Technology_and_Gaming7jbh6.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 129: Short Game Sessions</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 129: Short Game Sessions</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-129-short-game-sessions/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-129-short-game-sessions/#comments</comments>        <pubDate>Sun, 06 Dec 2020 10:24:00 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/551a1cd7-fd4e-39f6-804e-723b5d921de4</guid>
                                    <description><![CDATA[<p>    In this episode Saul and Jolene discuss the planning a short session adventure.  They discuss a short 4 hour 3 session game and the game con favorite the four hour session/adventure.  Running a complete adventure in either length game is much different than running a typical long running campaign style game.    </p>
<p>    Saul and Jolene go over elements need in running a short session game to a satisfactory conclusion.  If you are used to running long campaigns or most commercial modules those usually are intended to rule in a much longer format compared to an adventure where you are really limited on how much time you have to run your game.  Whether at a convention or in a situation where you only have a limited amount of time to complete your adventure.</p>
<p>      As Always thank you for listening and please share our podcast</p>
<p> </p>
<p>     Music by IV The Polymath, song New Sessions.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this episode Saul and Jolene discuss the planning a short session adventure.  They discuss a short 4 hour 3 session game and the game con favorite the four hour session/adventure.  Running a complete adventure in either length game is much different than running a typical long running campaign style game.    </p>
<p>    Saul and Jolene go over elements need in running a short session game to a satisfactory conclusion.  If you are used to running long campaigns or most commercial modules those usually are intended to rule in a much longer format compared to an adventure where you are really limited on how much time you have to run your game.  Whether at a convention or in a situation where you only have a limited amount of time to complete your adventure.</p>
<p>      As Always thank you for listening and please share our podcast</p>
<p> </p>
<p>     Music by IV The Polymath, song New Sessions.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gxpzsf/Gaming_Perspectives_with_Saul_and_Jolene_Episode_129_Short_Session_Games8c7wg.mp3" length="35614692" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this episode Saul and Jolene discuss the planning a short session adventure.  They discuss a short 4 hour 3 session game and the game con favorite the four hour session/adventure.  Running a complete adventure in either length game is much different than running a typical long running campaign style game.    
    Saul and Jolene go over elements need in running a short session game to a satisfactory conclusion.  If you are used to running long campaigns or most commercial modules those usually are intended to rule in a much longer format compared to an adventure where you are really limited on how much time you have to run your game.  Whether at a convention or in a situation where you only have a limited amount of time to complete your adventure.
      As Always thank you for listening and please share our podcast
 
     Music by IV The Polymath, song New Sessions.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2176</itunes:duration>
                <itunes:episode>167</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_129_Short_Sessions_Splash8ryuf.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 128: Call of Cthulhu RPG</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 128: Call of Cthulhu RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-128-call-of-cthulhu-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-128-call-of-cthulhu-rpg/#comments</comments>        <pubDate>Sun, 29 Nov 2020 11:31:44 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/dd146602-b31b-338f-876e-e641b2f1067c</guid>
                                    <description><![CDATA[<p>     After playing a few session of Call of Cthulhu games run but a couple different GM's, Saul and Jolene decided to talk about their experiences with CoC.  Saul goes to the way back machine to 1980's and how he felt when he first encountered a group of CoC players at the first game con, Pacificon,  he and his friends attended.  </p>
<p>     Flash forward to the present where Saul and Jolene played in several games and really had a good time with CoC once they realized certain aspects of roleplaying in a CoC game differ from more heroic adventure RPGs like D&D.</p>
<p>     As Always Thanks for listening and all we ask is that you Share our Podcast.</p>
<p> </p>
<p>   Music by SubBass, song Cthulhu and Friends.</p>
<p> Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     After playing a few session of Call of Cthulhu games run but a couple different GM's, Saul and Jolene decided to talk about their experiences with CoC.  Saul goes to the way back machine to 1980's and how he felt when he first encountered a group of CoC players at the first game con, Pacificon,  he and his friends attended.  </p>
<p>     Flash forward to the present where Saul and Jolene played in several games and really had a good time with CoC once they realized certain aspects of roleplaying in a CoC game differ from more heroic adventure RPGs like D&D.</p>
<p>     As Always Thanks for listening and all we ask is that you Share our Podcast.</p>
<p> </p>
<p>   Music by SubBass, song Cthulhu and Friends.</p>
<p> Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/u6wbaa/Gaming_Perspectives_with_Saul_and_Jolene_Episode_128_Call_of_Cthulhu_RPG8v3si.mp3" length="31891563" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     After playing a few session of Call of Cthulhu games run but a couple different GM's, Saul and Jolene decided to talk about their experiences with CoC.  Saul goes to the way back machine to 1980's and how he felt when he first encountered a group of CoC players at the first game con, Pacificon,  he and his friends attended.  
     Flash forward to the present where Saul and Jolene played in several games and really had a good time with CoC once they realized certain aspects of roleplaying in a CoC game differ from more heroic adventure RPGs like D&D.
     As Always Thanks for listening and all we ask is that you Share our Podcast.
 
   Music by SubBass, song Cthulhu and Friends.
 Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1854</itunes:duration>
                <itunes:episode>166</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_128_CoC_Rpg_Splash7x8ko.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode127: Picking your Next RPG To Play</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode127: Picking your Next RPG To Play</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode127-picking-your-next-rpg-to-play/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode127-picking-your-next-rpg-to-play/#comments</comments>        <pubDate>Sat, 21 Nov 2020 19:54:46 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/eb4e861b-16ff-3c69-9ffc-f0194544a571</guid>
                                    <description><![CDATA[<p>     Sometimes when Saul and Jolene feel extra enthusiastic they record two episodes back to back.  Problem, sometimes Saul loses the recorded episode in the hundreds of files he has on his computer for the podcast.  So back in October they recorded this episode and Saul found it after Jolene reminded him of the episode.  </p>
<p>      Picking your next RPG for your group to play?  Saul and Jolene discuss that they are pretty lucky to be able to play in 4 different groups that meet on 3 different days of the week.  Two games are played on Sunday every other week. :)  </p>
<p>     Due to the Saul and Jolene having so many groups, who have plenty of people able and willing to GM a game, they consider themselves pretty lucky.  Still in some groups the next game is very regimented while others are very casual in deciding who will run and what game.  So in this episode Saul and Jolene discuss the way their groups decide on the next game to play or run. </p>
<p>  As always thank you all for listening.</p>
<p> </p>
<p>  Music by Arnosspot, song Next, off the album Spotlight.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Sometimes when Saul and Jolene feel extra enthusiastic they record two episodes back to back.  Problem, sometimes Saul loses the recorded episode in the hundreds of files he has on his computer for the podcast.  So back in October they recorded this episode and Saul found it after Jolene reminded him of the episode.  </p>
<p>      Picking your next RPG for your group to play?  Saul and Jolene discuss that they are pretty lucky to be able to play in 4 different groups that meet on 3 different days of the week.  Two games are played on Sunday every other week. :)  </p>
<p>     Due to the Saul and Jolene having so many groups, who have plenty of people able and willing to GM a game, they consider themselves pretty lucky.  Still in some groups the next game is very regimented while others are very casual in deciding who will run and what game.  So in this episode Saul and Jolene discuss the way their groups decide on the next game to play or run. </p>
<p>  As always thank you all for listening.</p>
<p> </p>
<p>  Music by Arnosspot, song Next, off the album Spotlight.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8bdua5/Gaming_Perspectives_with_Saul_and_Jolene_Episode_127_Picking_Your_Next_RPG_to_Play76c9q.mp3" length="31641127" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Sometimes when Saul and Jolene feel extra enthusiastic they record two episodes back to back.  Problem, sometimes Saul loses the recorded episode in the hundreds of files he has on his computer for the podcast.  So back in October they recorded this episode and Saul found it after Jolene reminded him of the episode.  
      Picking your next RPG for your group to play?  Saul and Jolene discuss that they are pretty lucky to be able to play in 4 different groups that meet on 3 different days of the week.  Two games are played on Sunday every other week. :)  
     Due to the Saul and Jolene having so many groups, who have plenty of people able and willing to GM a game, they consider themselves pretty lucky.  Still in some groups the next game is very regimented while others are very casual in deciding who will run and what game.  So in this episode Saul and Jolene discuss the way their groups decide on the next game to play or run. 
  As always thank you all for listening.
 
  Music by Arnosspot, song Next, off the album Spotlight.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1943</itunes:duration>
                <itunes:episode>165</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_127_Next_Game_Splash9coym.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 126: Dungeon Crawls</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 126: Dungeon Crawls</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-126-dungeon-crawls/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-126-dungeon-crawls/#comments</comments>        <pubDate>Sat, 14 Nov 2020 19:07:10 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e85556f5-6321-33e3-bd03-4f4544ba96d1</guid>
                                    <description><![CDATA[<p>     In this Episode Saul and Jolene discuss Dungeon Crawls.  They seem to be making a resurgence?  What about the Mega Dungeon?  Why are they popular and do Saul and Jolene like them.  </p>
<p>     Saul starts the conversation by stating that he doesn't have a lot of experience playing or running Dungeon Crawls.  Though he does have recollection of this brother's Tunnels of Terror, but it wasn't the center of his brother's campaign.  It was something that was always there if the characters needed something to do or a chance to score some extra gold.  Though Saul doesn't remember Dungeon Crawling he does remember his brother coming up with a good system that made dungeon mapping easy for players to map.</p>
<p>      Jolene's experience with the Dungeon Crawl is more recent as she decided to run part of the Mad Mage Dungeon on Roll20.  She had bought the physical book and when she discovered that all the maps, encounters and treasure were also on Roll20, she decided to run their group through part of the famous dungeon.  She describes the troubles and triumphs of running the Mad Mage on Roll20 with full Dynamic Lighting.  </p>
<p>      As Always we would like to thank you all for listening and all we ask that you share our podcast.</p>
<p>  </p>
<p>    Music by Lighting Red,  song Cavern Crawl, off the album Lighting Red the Groovemaster.</p>
<p>    Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul and Jolene discuss Dungeon Crawls.  They seem to be making a resurgence?  What about the Mega Dungeon?  Why are they popular and do Saul and Jolene like them.  </p>
<p>     Saul starts the conversation by stating that he doesn't have a lot of experience playing or running Dungeon Crawls.  Though he does have recollection of this brother's Tunnels of Terror, but it wasn't the center of his brother's campaign.  It was something that was always there if the characters needed something to do or a chance to score some extra gold.  Though Saul doesn't remember Dungeon Crawling he does remember his brother coming up with a good system that made dungeon mapping easy for players to map.</p>
<p>      Jolene's experience with the Dungeon Crawl is more recent as she decided to run part of the Mad Mage Dungeon on Roll20.  She had bought the physical book and when she discovered that all the maps, encounters and treasure were also on Roll20, she decided to run their group through part of the famous dungeon.  She describes the troubles and triumphs of running the Mad Mage on Roll20 with full Dynamic Lighting.  </p>
<p>      As Always we would like to thank you all for listening and all we ask that you share our podcast.</p>
<p>  </p>
<p>    Music by Lighting Red,  song Cavern Crawl, off the album Lighting Red the Groovemaster.</p>
<p>    Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/a9h272/GP_Dungeon_Crawls8syu0.mp3" length="30140749" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul and Jolene discuss Dungeon Crawls.  They seem to be making a resurgence?  What about the Mega Dungeon?  Why are they popular and do Saul and Jolene like them.  
     Saul starts the conversation by stating that he doesn't have a lot of experience playing or running Dungeon Crawls.  Though he does have recollection of this brother's Tunnels of Terror, but it wasn't the center of his brother's campaign.  It was something that was always there if the characters needed something to do or a chance to score some extra gold.  Though Saul doesn't remember Dungeon Crawling he does remember his brother coming up with a good system that made dungeon mapping easy for players to map.
      Jolene's experience with the Dungeon Crawl is more recent as she decided to run part of the Mad Mage Dungeon on Roll20.  She had bought the physical book and when she discovered that all the maps, encounters and treasure were also on Roll20, she decided to run their group through part of the famous dungeon.  She describes the troubles and triumphs of running the Mad Mage on Roll20 with full Dynamic Lighting.  
      As Always we would like to thank you all for listening and all we ask that you share our podcast.
  
    Music by Lighting Red,  song Cavern Crawl, off the album Lighting Red the Groovemaster.
    Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2209</itunes:duration>
                <itunes:episode>164</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_126_Dungeon_Crawls_Splashb5lem.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 125: Cinematic RPG Games.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 125: Cinematic RPG Games.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-125-cinematic-rpg-games/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-125-cinematic-rpg-games/#comments</comments>        <pubDate>Sun, 08 Nov 2020 12:51:44 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/49fcb3d1-9877-3bb5-9cf5-6f30e03d0482</guid>
                                    <description><![CDATA[<p>      In this episode Saul and Jolene talk about game that do not try to simulate the real world but he world or the universe of the Cinema.  Cinematic RPGs are a fun filled genre of games that value Action over Real World Physics like the movies they try to emulate.  </p>
<p>      Discussed rather heavily is Feng Shui as Saul has run a couple of campaigns of a desperate group of good doers trying to save the world.  And actually ran a Feng Shui 2nd Edtion game just a few weeks ago for their Friday Knight Nights group.  Other games covered are Modiphius' John Carter 2d20 system and Buffy the Vampire Slayer RPG.</p>
<p>      If you want Fast and Furious action roleplaying that you see on TV at your gaming table listen to Saul and Jolene discuss this exciting topic.</p>
<p>     As always thank you all for listening please share our podcast on your favorite social media.</p>
<p> </p>
<p>    Other Cinematic Games that we didn't mention:  Savage Worlds</p>
<p>                                                                                              FATE</p>
<p>                                                                                               Cyphersystem</p>
<p>                                                                                               Gumshoe </p>
<p>       and many more.</p>
<p> </p>
<p> </p>
<p>    Music by Smar Tune, song Inspiring Cinematic Trailer.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      In this episode Saul and Jolene talk about game that do not try to simulate the real world but he world or the universe of the Cinema.  Cinematic RPGs are a fun filled genre of games that value Action over Real World Physics like the movies they try to emulate.  </p>
<p>      Discussed rather heavily is Feng Shui as Saul has run a couple of campaigns of a desperate group of good doers trying to save the world.  And actually ran a Feng Shui 2nd Edtion game just a few weeks ago for their Friday Knight Nights group.  Other games covered are Modiphius' John Carter 2d20 system and Buffy the Vampire Slayer RPG.</p>
<p>      If you want Fast and Furious action roleplaying that you see on TV at your gaming table listen to Saul and Jolene discuss this exciting topic.</p>
<p>     As always thank you all for listening please share our podcast on your favorite social media.</p>
<p> </p>
<p>    Other Cinematic Games that we didn't mention:  Savage Worlds</p>
<p>                                                                                              FATE</p>
<p>                                                                                               Cyphersystem</p>
<p>                                                                                               Gumshoe </p>
<p>       and many more.</p>
<p> </p>
<p> </p>
<p>    Music by Smar Tune, song Inspiring Cinematic Trailer.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4xxkrb/Gaming_Perspectives_with_Saul_and_Jolene_Episode_125_Cinematic_RPG_Games9wau6.mp3" length="32141629" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      In this episode Saul and Jolene talk about game that do not try to simulate the real world but he world or the universe of the Cinema.  Cinematic RPGs are a fun filled genre of games that value Action over Real World Physics like the movies they try to emulate.  
      Discussed rather heavily is Feng Shui as Saul has run a couple of campaigns of a desperate group of good doers trying to save the world.  And actually ran a Feng Shui 2nd Edtion game just a few weeks ago for their Friday Knight Nights group.  Other games covered are Modiphius' John Carter 2d20 system and Buffy the Vampire Slayer RPG.
      If you want Fast and Furious action roleplaying that you see on TV at your gaming table listen to Saul and Jolene discuss this exciting topic.
     As always thank you all for listening please share our podcast on your favorite social media.
 
    Other Cinematic Games that we didn't mention:  Savage Worlds
                                                                                              FATE
                                                                                               Cyphersystem
                                                                                               Gumshoe 
       and many more.
 
 
    Music by Smar Tune, song Inspiring Cinematic Trailer.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1898</itunes:duration>
                <itunes:episode>163</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_125_Cinematic_RPG_Games_Splash6vgv7.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 124: Planning Your RPG Adventures</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 124: Planning Your RPG Adventures</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-124-planning-your-rpg-adventures/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-124-planning-your-rpg-adventures/#comments</comments>        <pubDate>Sun, 01 Nov 2020 13:22:45 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/5e1d88f6-d250-3147-8b24-afdc859a8ac2</guid>
                                    <description><![CDATA[<p>     How do you plan your adventures.  Saul and Jolene discuss this important part of any RPG session and that is how you plan or organize your RPG adventures, whether you play D&D, Conan, Star Wars or CoC.</p>
<p>     Saul, of course, talks about how he used to brainstorm then then commit to paper his initial ideas about an adventure.  Saul also discusses how that really didn't work for him or anybody else since he would come up with stories that he tried to forecast what the players would do.  As any GM out there that has GMed even a little bit would soon realize is that players don't do what you think they will.</p>
<p>    So Saul and Jolene discuss what they do now to plan there adventures.</p>
<p>  As Always Thanks for Listening to our podcast all we ask is that you share our podcast.</p>
<p> </p>
<p>  Music by Know it Alls, song Pretty Plans.</p>
<p>  Available from Tribeofnoise.com</p>
<p> </p>
<p>   </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     How do you plan your adventures.  Saul and Jolene discuss this important part of any RPG session and that is how you plan or organize your RPG adventures, whether you play D&D, Conan, Star Wars or CoC.</p>
<p>     Saul, of course, talks about how he used to brainstorm then then commit to paper his initial ideas about an adventure.  Saul also discusses how that really didn't work for him or anybody else since he would come up with stories that he tried to forecast what the players would do.  As any GM out there that has GMed even a little bit would soon realize is that players don't do what you think they will.</p>
<p>    So Saul and Jolene discuss what they do now to plan there adventures.</p>
<p>  As Always Thanks for Listening to our podcast all we ask is that you share our podcast.</p>
<p> </p>
<p>  Music by Know it Alls, song Pretty Plans.</p>
<p>  Available from Tribeofnoise.com</p>
<p> </p>
<p>   </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/druzn9/Gaming_Perspectives_with_Saul_and_Jolene_Episode_124_Planning_Your_RPG_Adventures9nh6w.mp3" length="27452705" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     How do you plan your adventures.  Saul and Jolene discuss this important part of any RPG session and that is how you plan or organize your RPG adventures, whether you play D&D, Conan, Star Wars or CoC.
     Saul, of course, talks about how he used to brainstorm then then commit to paper his initial ideas about an adventure.  Saul also discusses how that really didn't work for him or anybody else since he would come up with stories that he tried to forecast what the players would do.  As any GM out there that has GMed even a little bit would soon realize is that players don't do what you think they will.
    So Saul and Jolene discuss what they do now to plan there adventures.
  As Always Thanks for Listening to our podcast all we ask is that you share our podcast.
 
  Music by Know it Alls, song Pretty Plans.
  Available from Tribeofnoise.com
 
   ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1889</itunes:duration>
                <itunes:episode>162</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_124_Planning_Your_RPG_Adventures_Splash6wqww.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 123: Conan 2d20 RPG</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 123: Conan 2d20 RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-123-conan-2d20-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-123-conan-2d20-rpg/#comments</comments>        <pubDate>Sat, 24 Oct 2020 22:58:30 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/523d3ab1-e30f-3eff-a6ad-ed30e9b7e9ab</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene discuss Conan: Adventures in an Age Undreamed Of and what they liked and what they saw as problematic.  For the most part both Saul and Jolene enjoyed the game.  Saul Kickstarted the Core Book due to a recommendation by his older brother, who is a total Conan fan.  </p>
<p>     He was also the GM for the game that Saul has played in a few times and lately it was their Friday Knights Game, a group Jolene has joined.</p>
<p>     This Conan set of rules uses Modiphius' house system called the 2d2o System which is used in various games put out by Modiphius from Mutant Chronicles 3rd Edition, John Carter, Dishonored, Star Trek Adventures and others.</p>
<p>     As Always thanks or listening and all we ask is that you share our podcast.  </p>
<p>   </p>
<p>     Music by Domiano Baldioni, song Celtic Warrior, off the album Lost Dinasty.</p>
<p>    Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene discuss Conan: Adventures in an Age Undreamed Of and what they liked and what they saw as problematic.  For the most part both Saul and Jolene enjoyed the game.  Saul Kickstarted the Core Book due to a recommendation by his older brother, who is a total Conan fan.  </p>
<p>     He was also the GM for the game that Saul has played in a few times and lately it was their Friday Knights Game, a group Jolene has joined.</p>
<p>     This Conan set of rules uses Modiphius' house system called the 2d2o System which is used in various games put out by Modiphius from Mutant Chronicles 3rd Edition, John Carter, Dishonored, Star Trek Adventures and others.</p>
<p>     As Always thanks or listening and all we ask is that you share our podcast.  </p>
<p>   </p>
<p>     Music by Domiano Baldioni, song Celtic Warrior, off the album Lost Dinasty.</p>
<p>    Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/rn9aae/Gaming_Perspectives_with_Saul_and_Jolene_Episode_123_Conan_2d20_RPG9yaye.mp3" length="29487429" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene discuss Conan: Adventures in an Age Undreamed Of and what they liked and what they saw as problematic.  For the most part both Saul and Jolene enjoyed the game.  Saul Kickstarted the Core Book due to a recommendation by his older brother, who is a total Conan fan.  
     He was also the GM for the game that Saul has played in a few times and lately it was their Friday Knights Game, a group Jolene has joined.
     This Conan set of rules uses Modiphius' house system called the 2d2o System which is used in various games put out by Modiphius from Mutant Chronicles 3rd Edition, John Carter, Dishonored, Star Trek Adventures and others.
     As Always thanks or listening and all we ask is that you share our podcast.  
   
     Music by Domiano Baldioni, song Celtic Warrior, off the album Lost Dinasty.
    Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2105</itunes:duration>
                <itunes:episode>161</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_123_Conan_2d20_RPG_Splash8h376.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 122: Railroads and Player Agency</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 122: Railroads and Player Agency</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-railroads-and-player-agency/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-railroads-and-player-agency/#comments</comments>        <pubDate>Sat, 17 Oct 2020 18:00:20 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e08ec464-05fa-3106-912e-f88313f6d674</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about Railroads and Player Agency.  It would seem the two are diametrically opposed but Railroads don't have to be the GM's draconian story where the players are there just to enjoy the ride and roll some dice.</p>
<p>     One way for a Railroad type of game to lose sight of the tracks is to have player agency.  Where players actions and ideas impact the story.  It makes for a more difficult game for the GM to run but the payoff is a more fun for all players of the game.</p>
<p>    As always Thanks for listening and please share our podcast.</p>
<p>   </p>
<p>   Music by Railbird, song Born on the Railroad, album Railbird.</p>
<p>    Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about Railroads and Player Agency.  It would seem the two are diametrically opposed but Railroads don't have to be the GM's draconian story where the players are there just to enjoy the ride and roll some dice.</p>
<p>     One way for a Railroad type of game to lose sight of the tracks is to have player agency.  Where players actions and ideas impact the story.  It makes for a more difficult game for the GM to run but the payoff is a more fun for all players of the game.</p>
<p>    As always Thanks for listening and please share our podcast.</p>
<p>   </p>
<p>   Music by Railbird, song Born on the Railroad, album Railbird.</p>
<p>    Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/xnbfxg/Gaming_Perspectives_with_Saul_and_Jolene_Episode_122_Railroads_and_Player_Agencybi38t.mp3" length="27411316" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about Railroads and Player Agency.  It would seem the two are diametrically opposed but Railroads don't have to be the GM's draconian story where the players are there just to enjoy the ride and roll some dice.
     One way for a Railroad type of game to lose sight of the tracks is to have player agency.  Where players actions and ideas impact the story.  It makes for a more difficult game for the GM to run but the payoff is a more fun for all players of the game.
    As always Thanks for listening and please share our podcast.
   
   Music by Railbird, song Born on the Railroad, album Railbird.
    Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1742</itunes:duration>
                <itunes:episode>160</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_122_Railroads_and_Player_Agency_Splash7hsgr.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 121: Player Character Backstories</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 121: Player Character Backstories</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-121-player-character-backstories/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-121-player-character-backstories/#comments</comments>        <pubDate>Sun, 11 Oct 2020 16:53:17 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/1dab76b8-bc18-3ac1-8ca9-5851286a35e0</guid>
                                    <description><![CDATA[<p>        Saul and Jolene talk about PC Backstories.  From the pages long ones that creative and very imaginative players make to the two sentences that other players give their poor GMs, Saul and Jolene discuss what to do with what the players give their gm. </p>
<p>      Saul and Jolene both agree that if a GM gets a good length backstory it gives great insight into what that particular player wants to see in your game.  Of course as a GM, one has to be careful what they read into what player's commit to paper or electronic file.</p>
<p>     As always thank you all for listening and please share our podcast.</p>
<p> </p>
<p>   Music by  Marinos Arkadinos, song Shadows of the Past.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>        Saul and Jolene talk about PC Backstories.  From the pages long ones that creative and very imaginative players make to the two sentences that other players give their poor GMs, Saul and Jolene discuss what to do with what the players give their gm. </p>
<p>      Saul and Jolene both agree that if a GM gets a good length backstory it gives great insight into what that particular player wants to see in your game.  Of course as a GM, one has to be careful what they read into what player's commit to paper or electronic file.</p>
<p>     As always thank you all for listening and please share our podcast.</p>
<p> </p>
<p>   Music by  Marinos Arkadinos, song Shadows of the Past.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/f5tnyd/Gaming_Perspectives_with_Saul_and_Jolene_Episode_121_Player_Character_Backstories64pkz.mp3" length="34546997" type="audio/mpeg"/>
                <itunes:summary><![CDATA[        Saul and Jolene talk about PC Backstories.  From the pages long ones that creative and very imaginative players make to the two sentences that other players give their poor GMs, Saul and Jolene discuss what to do with what the players give their gm. 
      Saul and Jolene both agree that if a GM gets a good length backstory it gives great insight into what that particular player wants to see in your game.  Of course as a GM, one has to be careful what they read into what player's commit to paper or electronic file.
     As always thank you all for listening and please share our podcast.
 
   Music by  Marinos Arkadinos, song Shadows of the Past.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2153</itunes:duration>
                <itunes:episode>159</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_121_PC_Backstories_Splash98diq.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Bonus Episode Interview with Christoffer Sevaldsen Author of the Black Void RPG</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Bonus Episode Interview with Christoffer Sevaldsen Author of the Black Void RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-interview-with-christoffer-sevaldsen-author-of-the-black-void-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-interview-with-christoffer-sevaldsen-author-of-the-black-void-rpg/#comments</comments>        <pubDate>Thu, 08 Oct 2020 14:01:11 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/0b6a52b5-a9f4-3510-bd27-385487afefec</guid>
                                    <description><![CDATA[<p>     Jolene and Saul were lucky enough to have back on the microphone, Christoffer Sevaldsen author of the Black Void RPG.  Christoffer has a new Kick Starter campaign to further support his "Esoteric Dark Fantasy" rpg called the Black Void.  The new project is "Black Void: Under Nebulous Skies- A Voidfarer's Travelogue, Campaign and Sourcebook".  Saul and Jolene really enjoyed talking to Christoffer after is first successful Kick Starter campaign to publish the Black Void, they were particularly glad to speak to him before his latest Kick Starter Campaign this time around.</p>
<p>     The interview covers a bit about the Black Void RPG Core book and the latest offerings from Christoffer and his team supporting this evocative dark fantasy game.  Though the core book is packed with setting information, fans of the game always want more, and Christoffer is really delivering with this "Tome" as he put it.  Christoffer explains what the book encompasses.  He also gave us tidbits of information about non Black Void projects he is thinking about in the future.</p>
<p>     The Black Void and supporting material can be found at:  <a href='https://www.blackvoidgames.com/'>https://www.blackvoidgames.com/</a></p>
<p>      The Kick Starter for Under Nebulous Skies starts next week so keep an eye out.  Also if you are an early adopter you will receive a PDF of a 130 page adventure PDF,  FREE right after the campaign ends called "Into the Oblivious Depths"</p>
<p>  As Always Thanks for listening and all Saul and Jolene ask is that you share our podcast.</p>
<p> </p>
<p>  Music by Sonik Enyaw,  song The Void Beyond.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Jolene and Saul were lucky enough to have back on the microphone, Christoffer Sevaldsen author of the Black Void RPG.  Christoffer has a new Kick Starter campaign to further support his "Esoteric Dark Fantasy" rpg called the Black Void.  The new project is "Black Void: Under Nebulous Skies- A Voidfarer's Travelogue, Campaign and Sourcebook".  Saul and Jolene really enjoyed talking to Christoffer after is first successful Kick Starter campaign to publish the Black Void, they were particularly glad to speak to him before his latest Kick Starter Campaign this time around.</p>
<p>     The interview covers a bit about the Black Void RPG Core book and the latest offerings from Christoffer and his team supporting this evocative dark fantasy game.  Though the core book is packed with setting information, fans of the game always want more, and Christoffer is really delivering with this "Tome" as he put it.  Christoffer explains what the book encompasses.  He also gave us tidbits of information about non Black Void projects he is thinking about in the future.</p>
<p>     The Black Void and supporting material can be found at:  <a href='https://www.blackvoidgames.com/'>https://www.blackvoidgames.com/</a></p>
<p>      The Kick Starter for Under Nebulous Skies starts next week so keep an eye out.  Also if you are an early adopter you will receive a PDF of a 130 page adventure PDF,  FREE right after the campaign ends called "Into the Oblivious Depths"</p>
<p>  As Always Thanks for listening and all Saul and Jolene ask is that you share our podcast.</p>
<p> </p>
<p>  Music by Sonik Enyaw,  song The Void Beyond.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4j23zb/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Interview_with_Christoffer_Sevaldsen_author_of_the_Black_Void_RPG8r2el.mp3" length="27799107" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Jolene and Saul were lucky enough to have back on the microphone, Christoffer Sevaldsen author of the Black Void RPG.  Christoffer has a new Kick Starter campaign to further support his "Esoteric Dark Fantasy" rpg called the Black Void.  The new project is "Black Void: Under Nebulous Skies- A Voidfarer's Travelogue, Campaign and Sourcebook".  Saul and Jolene really enjoyed talking to Christoffer after is first successful Kick Starter campaign to publish the Black Void, they were particularly glad to speak to him before his latest Kick Starter Campaign this time around.
     The interview covers a bit about the Black Void RPG Core book and the latest offerings from Christoffer and his team supporting this evocative dark fantasy game.  Though the core book is packed with setting information, fans of the game always want more, and Christoffer is really delivering with this "Tome" as he put it.  Christoffer explains what the book encompasses.  He also gave us tidbits of information about non Black Void projects he is thinking about in the future.
     The Black Void and supporting material can be found at:  https://www.blackvoidgames.com/
      The Kick Starter for Under Nebulous Skies starts next week so keep an eye out.  Also if you are an early adopter you will receive a PDF of a 130 page adventure PDF,  FREE right after the campaign ends called "Into the Oblivious Depths"
  As Always Thanks for listening and all Saul and Jolene ask is that you share our podcast.
 
  Music by Sonik Enyaw,  song The Void Beyond.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2367</itunes:duration>
                <itunes:episode>158</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Chris_Sevaldsen_Splasha0unc.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 120: Houserules in RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 120: Houserules in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-120-houserules-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-120-houserules-in-rpgs/#comments</comments>        <pubDate>Sat, 03 Oct 2020 21:11:33 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a4298af6-3c4a-3c87-a84c-0e0e7d861a3e</guid>
                                    <description><![CDATA[<p>       In this episode Saul and Jolene discuss Houserules in rpgs.  Saul uses his boyhood rules of Monopoly which were actually heavily houseruled.  It wasn't until he played much later as an adult that many of the rules as he knew them were not actually official rules of Monopoly.  Saul then moves the conversation to Original D&D and how immediately many people started houseruling this set of rules.</p>
<p>     Saul and Jolene discuss different types of houserules used in RPGs and if you do use alternate rules or special house rules, you should always tell your players about them.</p>
<p> </p>
<p>    As always thank you all for listening and all we ask is that you share our podcast.</p>
<p> </p>
<p>   Music by Joshack, song Funkyhouserule's- Why I Couldn't See Your Love(Right Before Your Eyes)</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>       In this episode Saul and Jolene discuss Houserules in rpgs.  Saul uses his boyhood rules of Monopoly which were actually heavily houseruled.  It wasn't until he played much later as an adult that many of the rules as he knew them were not actually official rules of Monopoly.  Saul then moves the conversation to Original D&D and how immediately many people started houseruling this set of rules.</p>
<p>     Saul and Jolene discuss different types of houserules used in RPGs and if you do use alternate rules or special house rules, you should always tell your players about them.</p>
<p> </p>
<p>    As always thank you all for listening and all we ask is that you share our podcast.</p>
<p> </p>
<p>   Music by Joshack, song Funkyhouserule's- Why I Couldn't See Your Love(Right Before Your Eyes)</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/cf5m43/Gaming_Perspectives_with_Saul_and_Jolene_Episode_120_Houserules_in_RPGs6skda.mp3" length="29844935" type="audio/mpeg"/>
                <itunes:summary><![CDATA[       In this episode Saul and Jolene discuss Houserules in rpgs.  Saul uses his boyhood rules of Monopoly which were actually heavily houseruled.  It wasn't until he played much later as an adult that many of the rules as he knew them were not actually official rules of Monopoly.  Saul then moves the conversation to Original D&D and how immediately many people started houseruling this set of rules.
     Saul and Jolene discuss different types of houserules used in RPGs and if you do use alternate rules or special house rules, you should always tell your players about them.
 
    As always thank you all for listening and all we ask is that you share our podcast.
 
   Music by Joshack, song Funkyhouserule's- Why I Couldn't See Your Love(Right Before Your Eyes)
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2141</itunes:duration>
                <itunes:episode>157</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_120_Houserules_in_RPGs_Splashaeik3.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 119: The Ideal GM</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 119: The Ideal GM</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-119-the-ideal-gm/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-119-the-ideal-gm/#comments</comments>        <pubDate>Sat, 26 Sep 2020 20:39:39 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/6f7cdecb-fe52-35e3-96d0-eb8357a26807</guid>
                                    <description><![CDATA[<p>   The Ideal GM, what is it and why does it exist.  Saul and Jolene discuss the idea of having a player compare their GM from their past and comparing them to the current GM usually in a way that conveys that current GM does not measure up.  Usually this is a player that has been playing a good amount of years.</p>
<p>    On the other hand it could be a new player that has seen popular actual plays and wants or expects their games to be just like that!</p>
<p>    </p>
<p>  As always thank you all for listening and please share our podcast.</p>
<p> </p>
<p>   Music by Soosu, song The Mountain Breeze of Nostalgia, off the album Green World.</p>
<p>   Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>   The Ideal GM, what is it and why does it exist.  Saul and Jolene discuss the idea of having a player compare their GM from their past and comparing them to the current GM usually in a way that conveys that current GM does not measure up.  Usually this is a player that has been playing a good amount of years.</p>
<p>    On the other hand it could be a new player that has seen popular actual plays and wants or expects their games to be just like that!</p>
<p>    </p>
<p>  As always thank you all for listening and please share our podcast.</p>
<p> </p>
<p>   Music by Soosu, song The Mountain Breeze of Nostalgia, off the album Green World.</p>
<p>   Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/r5v9jr/Gaming_Perspectives_with_Saul_and_Jolene_Episode_119_The_Ideal_GM6tiom.mp3" length="33416897" type="audio/mpeg"/>
                <itunes:summary><![CDATA[   The Ideal GM, what is it and why does it exist.  Saul and Jolene discuss the idea of having a player compare their GM from their past and comparing them to the current GM usually in a way that conveys that current GM does not measure up.  Usually this is a player that has been playing a good amount of years.
    On the other hand it could be a new player that has seen popular actual plays and wants or expects their games to be just like that!
    
  As always thank you all for listening and please share our podcast.
 
   Music by Soosu, song The Mountain Breeze of Nostalgia, off the album Green World.
   Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1983</itunes:duration>
                <itunes:episode>156</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_119_The_Ideal_GM_Splashao2kh.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 118: Roleplaying Dragons, Gods and AIs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 118: Roleplaying Dragons, Gods and AIs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-118-roleplaying-dragons-gods-and-ais/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-118-roleplaying-dragons-gods-and-ais/#comments</comments>        <pubDate>Sat, 19 Sep 2020 21:31:01 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/94d1d0c1-a784-3cc5-841c-626c9a6e6b6f</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene tackle the idea of playing a Dragon, God or AI.  Something that can be so alien to us that it really is incomprehensible to understand, as humans, their motivations.  So we humans give these beings human like traits.  In roleplaying games, playing some so alien is daunting.  Saul and Jolene discuss how they RP their NPC Dragons, Gods, AI and even Aliens, not Xenomorphs cause they just want to eat you.</p>
<p>      Saul discusses how he has played dragons in D&D and Shadowrun.   Saul and Jolene talk about sources that they use as inspiration for roleplaying this strange and wonderful beings, those sources being books, tv shows and movies.  One show both mention and like is Star Trek series.  One episode in particular for Saul is Devil in the Dark of the Original Star Trek.</p>
<p>   As Always thanks for listening and please sure our podcast</p>
<p> </p>
<p>  Here is the article written by an AI: </p>
<p>    <a href='https://www.theguardian.com/commentisfree/2020/sep/08/robot-wrote-this-article-gpt-3'>https://www.theguardian.com/commentisfree/2020/sep/08/robot-wrote-this-article-gpt-3</a></p>
<p> </p>
<p>   Music by Darikus,  song The Rabbit and the Dragon</p>
<p>     Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene tackle the idea of playing a Dragon, God or AI.  Something that can be so alien to us that it really is incomprehensible to understand, as humans, their motivations.  So we humans give these beings human like traits.  In roleplaying games, playing some so alien is daunting.  Saul and Jolene discuss how they RP their NPC Dragons, Gods, AI and even Aliens, not Xenomorphs cause they just want to eat you.</p>
<p>      Saul discusses how he has played dragons in D&D and Shadowrun.   Saul and Jolene talk about sources that they use as inspiration for roleplaying this strange and wonderful beings, those sources being books, tv shows and movies.  One show both mention and like is Star Trek series.  One episode in particular for Saul is Devil in the Dark of the Original Star Trek.</p>
<p>   As Always thanks for listening and please sure our podcast</p>
<p> </p>
<p>  Here is the article written by an AI: </p>
<p>    <a href='https://www.theguardian.com/commentisfree/2020/sep/08/robot-wrote-this-article-gpt-3'>https://www.theguardian.com/commentisfree/2020/sep/08/robot-wrote-this-article-gpt-3</a></p>
<p> </p>
<p>   Music by Darikus,  song The Rabbit and the Dragon</p>
<p>     Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/q7fnqj/Gaming_Perspectives_with_Saul_and_Jolene_Episode_118_Roleplaying_Dragons_Gods_and_AIsa8x09.mp3" length="30006425" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene tackle the idea of playing a Dragon, God or AI.  Something that can be so alien to us that it really is incomprehensible to understand, as humans, their motivations.  So we humans give these beings human like traits.  In roleplaying games, playing some so alien is daunting.  Saul and Jolene discuss how they RP their NPC Dragons, Gods, AI and even Aliens, not Xenomorphs cause they just want to eat you.
      Saul discusses how he has played dragons in D&D and Shadowrun.   Saul and Jolene talk about sources that they use as inspiration for roleplaying this strange and wonderful beings, those sources being books, tv shows and movies.  One show both mention and like is Star Trek series.  One episode in particular for Saul is Devil in the Dark of the Original Star Trek.
   As Always thanks for listening and please sure our podcast
 
  Here is the article written by an AI: 
    https://www.theguardian.com/commentisfree/2020/sep/08/robot-wrote-this-article-gpt-3
 
   Music by Darikus,  song The Rabbit and the Dragon
     Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1778</itunes:duration>
                <itunes:episode>155</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_118_Dragons_Gods_and_AIs_Splash7urc5.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 117: The Wayward Player</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 117: The Wayward Player</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-117-the-wayward-player/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-117-the-wayward-player/#comments</comments>        <pubDate>Sat, 12 Sep 2020 20:42:37 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/363e7397-9e63-386a-84f1-86bdad56b240</guid>
                                    <description><![CDATA[<p>     The Wayward Player, is discussed by Saul and Jolene.  The single player that takes their character on their own side quest without discussing it with the other players/characters.  Should the GM be stuck with running two separate games or splitting time between one player and the rest of the group?  Saul and Jolene talk about what would make a player do this and how to handle this situation.</p>
<p>      Saul digresses quite a bit on this episode, and Jolene for once, maybe she was tired lets him ramble a bit too long on certain digressions.  But Saul finally circles back to the topic of the episode.</p>
<p>    As Always thanks for listening, all we ask is the you share our podcast.</p>
<p> </p>
<p>  Music by Solxis, song Lone Wolf, off the album Pedal Steel Away.</p>
<p>   Available from Tribeofmusic.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     The Wayward Player, is discussed by Saul and Jolene.  The single player that takes their character on their own side quest without discussing it with the other players/characters.  Should the GM be stuck with running two separate games or splitting time between one player and the rest of the group?  Saul and Jolene talk about what would make a player do this and how to handle this situation.</p>
<p>      Saul digresses quite a bit on this episode, and Jolene for once, maybe she was tired lets him ramble a bit too long on certain digressions.  But Saul finally circles back to the topic of the episode.</p>
<p>    As Always thanks for listening, all we ask is the you share our podcast.</p>
<p> </p>
<p>  Music by Solxis, song Lone Wolf, off the album Pedal Steel Away.</p>
<p>   Available from Tribeofmusic.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/hwxuua/Gaming_Perspectives_with_Saul_and_Jolene_Episode_117_The_Wayward_Player7uzb3.mp3" length="36957177" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     The Wayward Player, is discussed by Saul and Jolene.  The single player that takes their character on their own side quest without discussing it with the other players/characters.  Should the GM be stuck with running two separate games or splitting time between one player and the rest of the group?  Saul and Jolene talk about what would make a player do this and how to handle this situation.
      Saul digresses quite a bit on this episode, and Jolene for once, maybe she was tired lets him ramble a bit too long on certain digressions.  But Saul finally circles back to the topic of the episode.
    As Always thanks for listening, all we ask is the you share our podcast.
 
  Music by Solxis, song Lone Wolf, off the album Pedal Steel Away.
   Available from Tribeofmusic.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2186</itunes:duration>
                <itunes:episode>154</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_117_The_Wayward_Player_Splash7avma.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 116: The Ideal RPG Group Size</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 116: The Ideal RPG Group Size</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-116-the-ideal-rpg-group-size/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-116-the-ideal-rpg-group-size/#comments</comments>        <pubDate>Sun, 06 Sep 2020 10:07:40 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/1e89742a-4081-3a25-9265-2b640c300c6e</guid>
                                    <description><![CDATA[<p>     The Ideal group size is something that has come up in Saul and Jolene's rpg games.  As both GM games, Saul a bit more than Jolene, they both tackle this question in their home games and their convention games.</p>
<p>     To them there are three factors that play into what is the ideal group size.  At one point Saul goes into a lengthy digression about classic Traveller, but Jolene brings him back to the subject of the podcast.</p>
<p> As Always thanks for listening and please share our podcast.</p>
<p> </p>
<p>    Music by Tobin James and Damaged Goods, song Join The Party, off the album       Rules of the Road.</p>
<p>   Available at Tribeofnoise.com </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     The Ideal group size is something that has come up in Saul and Jolene's rpg games.  As both GM games, Saul a bit more than Jolene, they both tackle this question in their home games and their convention games.</p>
<p>     To them there are three factors that play into what is the ideal group size.  At one point Saul goes into a lengthy digression about classic Traveller, but Jolene brings him back to the subject of the podcast.</p>
<p> As Always thanks for listening and please share our podcast.</p>
<p> </p>
<p>    Music by Tobin James and Damaged Goods, song Join The Party, off the album       Rules of the Road.</p>
<p>   Available at Tribeofnoise.com </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/wy2xaf/Gaming_Perspectives_with_Saul_and_Jolene_Episode_116_The_Ideal_RPG_Group_Sizeakn1b.mp3" length="39226591" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     The Ideal group size is something that has come up in Saul and Jolene's rpg games.  As both GM games, Saul a bit more than Jolene, they both tackle this question in their home games and their convention games.
     To them there are three factors that play into what is the ideal group size.  At one point Saul goes into a lengthy digression about classic Traveller, but Jolene brings him back to the subject of the podcast.
 As Always thanks for listening and please share our podcast.
 
    Music by Tobin James and Damaged Goods, song Join The Party, off the album       Rules of the Road.
   Available at Tribeofnoise.com ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2151</itunes:duration>
                <itunes:episode>153</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_116_Ideal_Group_Size_Splashav5uy.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 115: Making the GM Dad Play</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 115: Making the GM Dad Play</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-115-making-the-gm-dad-play/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-115-making-the-gm-dad-play/#comments</comments>        <pubDate>Sun, 30 Aug 2020 08:15:46 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/aadbeec3-be98-36b7-adba-c1c3d643e268</guid>
                                    <description><![CDATA[<p>    Saul and Jolene talk about why groups should make the GM Dad play.  GM Dads are the players that are become the leader of the RPG group you play in.  Usually this person is the one that GMs, he gets the group together, reminds players of play location(pre C0vid) and time.  They call, email and generally keep the group going by herding cats, the players.</p>
<p>     So why is it important for the GM Dad to play instead of just keep doing the great job of GMing all the time.  Saul and Jolene discuss this topic on this weeks episode.</p>
<p>    As Always, we would like to thank you all for listening and all we ask is that you share our podcast.</p>
<p> </p>
<p>Music by Scharas, song Hombre Muerto Trabajando,  off the album Scharas.</p>
<p>  Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Saul and Jolene talk about why groups should make the GM Dad play.  GM Dads are the players that are become the leader of the RPG group you play in.  Usually this person is the one that GMs, he gets the group together, reminds players of play location(pre C0vid) and time.  They call, email and generally keep the group going by herding cats, the players.</p>
<p>     So why is it important for the GM Dad to play instead of just keep doing the great job of GMing all the time.  Saul and Jolene discuss this topic on this weeks episode.</p>
<p>    As Always, we would like to thank you all for listening and all we ask is that you share our podcast.</p>
<p> </p>
<p>Music by Scharas, song Hombre Muerto Trabajando,  off the album Scharas.</p>
<p>  Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9djdvx/Gaming_Perspectives_with_Saul_and_Jolene_Episode_115_Making_the_GM_Dad_Playbej6p.mp3" length="27229140" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Saul and Jolene talk about why groups should make the GM Dad play.  GM Dads are the players that are become the leader of the RPG group you play in.  Usually this person is the one that GMs, he gets the group together, reminds players of play location(pre C0vid) and time.  They call, email and generally keep the group going by herding cats, the players.
     So why is it important for the GM Dad to play instead of just keep doing the great job of GMing all the time.  Saul and Jolene discuss this topic on this weeks episode.
    As Always, we would like to thank you all for listening and all we ask is that you share our podcast.
 
Music by Scharas, song Hombre Muerto Trabajando,  off the album Scharas.
  Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1694</itunes:duration>
                <itunes:episode>152</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_115_GM_Dad_Splash7ijew.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode114: Generic RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode114: Generic RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode114-generic-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode114-generic-rpgs/#comments</comments>        <pubDate>Sat, 22 Aug 2020 16:51:44 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/c383129d-e0f0-347f-ad0c-7423c057894c</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about Generic RPGs.  Why would one want to buy and use a Generic RPGs like GURPS, Cypher System, Hero, FATE and others.   These RPGs are able to handle different genres with relative ease.  What are some good selling points and how do they differ from game systems geared or made for a specific genre.</p>
<p>    As Always, we want to thank you all for listening and please share our podcast on your favorite social media.</p>
<p> </p>
<p>   Music by Counterfeti, song Generic, off the album A Glimpse, an Eclipse.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about Generic RPGs.  Why would one want to buy and use a Generic RPGs like GURPS, Cypher System, Hero, FATE and others.   These RPGs are able to handle different genres with relative ease.  What are some good selling points and how do they differ from game systems geared or made for a specific genre.</p>
<p>    As Always, we want to thank you all for listening and please share our podcast on your favorite social media.</p>
<p> </p>
<p>   Music by Counterfeti, song Generic, off the album A Glimpse, an Eclipse.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/sucssb/Gaming_Perspectives_with_Saul_and_Jolene_Episode_114_Generic_RPGs694vg.mp3" length="36115150" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about Generic RPGs.  Why would one want to buy and use a Generic RPGs like GURPS, Cypher System, Hero, FATE and others.   These RPGs are able to handle different genres with relative ease.  What are some good selling points and how do they differ from game systems geared or made for a specific genre.
    As Always, we want to thank you all for listening and please share our podcast on your favorite social media.
 
   Music by Counterfeti, song Generic, off the album A Glimpse, an Eclipse.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2252</itunes:duration>
                <itunes:episode>151</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_114_Generic_RPGs_Splash7itd2.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 113: Making RPGs Memorable.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 113: Making RPGs Memorable.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-113-making-rpgs-memorable/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-113-making-rpgs-memorable/#comments</comments>        <pubDate>Sun, 16 Aug 2020 10:21:45 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/24c12c95-6a28-36ab-9209-928ead30cc83</guid>
                                    <description><![CDATA[<p>     Game stories, every RPG gamer has one, if you started playing back in the 70's with the "Three Little Books" or last month, you have a gamer story.   So what makes a game memorable?  Saul and Jolene discuss this topic on this week's episode.  For many it is what RPGs are for, telling stories.  Others its that nostalgic story of playing when you were a kid, with your friends from school, or your parents who were in the hobby themselves. </p>
<p>      Saul and Jolene talk about what makes their games memorable.  And surprising or not, its not always about the game.</p>
<p>   </p>
<p>    As Always, thanks for listening and please share our podcast.</p>
<p> </p>
<p>   Music by Diogo Gregor Marins, song Rusted Memories of a Hero, off the album Faces of Madness</p>
<p>   Available from Tribeofnoise.com</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Game stories, every RPG gamer has one, if you started playing back in the 70's with the "Three Little Books" or last month, you have a gamer story.   So what makes a game memorable?  Saul and Jolene discuss this topic on this week's episode.  For many it is what RPGs are for, telling stories.  Others its that nostalgic story of playing when you were a kid, with your friends from school, or your parents who were in the hobby themselves. </p>
<p>      Saul and Jolene talk about what makes their games memorable.  And surprising or not, its not always about the game.</p>
<p>   </p>
<p>    As Always, thanks for listening and please share our podcast.</p>
<p> </p>
<p>   Music by Diogo Gregor Marins, song Rusted Memories of a Hero, off the album Faces of Madness</p>
<p>   Available from Tribeofnoise.com</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4a3hxq/Gaming_Perspectives_with_Saul_and_Jolene_Episode_113_Making_RPGs_Memorable7a4ro.mp3" length="33508485" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Game stories, every RPG gamer has one, if you started playing back in the 70's with the "Three Little Books" or last month, you have a gamer story.   So what makes a game memorable?  Saul and Jolene discuss this topic on this week's episode.  For many it is what RPGs are for, telling stories.  Others its that nostalgic story of playing when you were a kid, with your friends from school, or your parents who were in the hobby themselves. 
      Saul and Jolene talk about what makes their games memorable.  And surprising or not, its not always about the game.
   
    As Always, thanks for listening and please share our podcast.
 
   Music by Diogo Gregor Marins, song Rusted Memories of a Hero, off the album Faces of Madness
   Available from Tribeofnoise.com
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2010</itunes:duration>
                <itunes:episode>150</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_113_Making_RPGs_Memorable_Splash8pwib.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode112: Solo and One Player RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode112: Solo and One Player RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode112-solo-and-one-player-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode112-solo-and-one-player-rpgs/#comments</comments>        <pubDate>Sat, 08 Aug 2020 21:35:28 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/d002a51f-81f6-379a-b3b8-f97b4715bacb</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about Solo and One Player RPGs.  Saul starts with his first sight of Tunnels and Trolls Solo adventures he saw at a Northern California game convention known as Pacificon.  Also Solo adventure rpgs remind Saul of the old "Choose your Own Adventure" series of books.  </p>
<p>     Jolene was asked by a friend to do a Solo adventure in preparation for a CoC game he was going to run, in order to get her into mood of the game.  Her solo CoC adventure ended with her not being able to escape the town and gets burned on a pyre by cultist.  Yes a proper introduction into the world of CoC.</p>
<p>     Saul and Jolene then switch to one player RPG games.  Saul discusses playing one on one sessions with their son when he was 4,  which were more about instilling values than killing monsters and taking their stuff.  </p>
<p>    As Always we would like to thank you all for listening and please share our podcast.</p>
<p> </p>
<p>   Music by Solxis, song Solo Orbit, off the album Smooth Jazz Serenade Vol. 3</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about Solo and One Player RPGs.  Saul starts with his first sight of Tunnels and Trolls Solo adventures he saw at a Northern California game convention known as Pacificon.  Also Solo adventure rpgs remind Saul of the old "Choose your Own Adventure" series of books.  </p>
<p>     Jolene was asked by a friend to do a Solo adventure in preparation for a CoC game he was going to run, in order to get her into mood of the game.  Her solo CoC adventure ended with her not being able to escape the town and gets burned on a pyre by cultist.  Yes a proper introduction into the world of CoC.</p>
<p>     Saul and Jolene then switch to one player RPG games.  Saul discusses playing one on one sessions with their son when he was 4,  which were more about instilling values than killing monsters and taking their stuff.  </p>
<p>    As Always we would like to thank you all for listening and please share our podcast.</p>
<p> </p>
<p>   Music by Solxis, song Solo Orbit, off the album Smooth Jazz Serenade Vol. 3</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9r5c6p/Gaming_Perspectives_with_Saul_and_Jolene_Episode_112_Solo_and_One_Player_RPGs8y43p.mp3" length="35741393" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about Solo and One Player RPGs.  Saul starts with his first sight of Tunnels and Trolls Solo adventures he saw at a Northern California game convention known as Pacificon.  Also Solo adventure rpgs remind Saul of the old "Choose your Own Adventure" series of books.  
     Jolene was asked by a friend to do a Solo adventure in preparation for a CoC game he was going to run, in order to get her into mood of the game.  Her solo CoC adventure ended with her not being able to escape the town and gets burned on a pyre by cultist.  Yes a proper introduction into the world of CoC.
     Saul and Jolene then switch to one player RPG games.  Saul discusses playing one on one sessions with their son when he was 4,  which were more about instilling values than killing monsters and taking their stuff.  
    As Always we would like to thank you all for listening and please share our podcast.
 
   Music by Solxis, song Solo Orbit, off the album Smooth Jazz Serenade Vol. 3
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2185</itunes:duration>
                <itunes:episode>149</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_112_Solo_and_One_Player_RPGs_Splash7rq9h.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 111: Hit Points in RPGs</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 111: Hit Points in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-111-hit-points-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-111-hit-points-in-rpgs/#comments</comments>        <pubDate>Sun, 02 Aug 2020 10:20:45 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/96d475b5-2ec6-392b-a757-371d2b162cd9</guid>
                                    <description><![CDATA[<p>    In this episode Saul and Jolene talk about Hit Points.  What are they, or what do they represent, where do they come from?  In this episode Saul and Jolene discuss the beginnings of hit points and how games have handled what they represent in different games. </p>
<p> </p>
<p>    As always, thank you all for listening and please share our podcast.</p>
<p> </p>
<p>  Music by Jim Gaven, song Happy and Healthy off the album All Things Possible.</p>
<p> </p>
<p>   Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this episode Saul and Jolene talk about Hit Points.  What are they, or what do they represent, where do they come from?  In this episode Saul and Jolene discuss the beginnings of hit points and how games have handled what they represent in different games. </p>
<p> </p>
<p>    As always, thank you all for listening and please share our podcast.</p>
<p> </p>
<p>  Music by Jim Gaven, song Happy and Healthy off the album All Things Possible.</p>
<p> </p>
<p>   Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/db2eca/gaming_perspectives_with_saul_and_jolene_episode_111_hit_points_in_rpgs8og1x.mp3" length="35484454" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this episode Saul and Jolene talk about Hit Points.  What are they, or what do they represent, where do they come from?  In this episode Saul and Jolene discuss the beginnings of hit points and how games have handled what they represent in different games. 
 
    As always, thank you all for listening and please share our podcast.
 
  Music by Jim Gaven, song Happy and Healthy off the album All Things Possible.
 
   Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2264</itunes:duration>
                <itunes:episode>148</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/episode_111_hit_points_in_rpgs_splash9qcle.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 110 Aging in RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 110 Aging in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-110-aging-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-110-aging-in-rpgs/#comments</comments>        <pubDate>Sun, 26 Jul 2020 09:07:58 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/57b4c4a9-773f-3b19-92c1-8148f9d32920</guid>
                                    <description><![CDATA[<p>     What is the impact of age on a character in RPGs.  Saul and Jolene tackle the concept of character age and how that impacts your character in an RPG.  From D&D to Call of Cthulu rpgs deal with the concept of character age differently.  Some game try to be "realistic" while others completely ignore the subject of character age.  Saul and Jolene talk about players and their choices of how old their characters will be.             Some games like Traveller and Dark Conspiracy players "choose" the age of the character by deciding how many tours/terms their character has before play.</p>
<p> </p>
<p>    As always Thank You All for listening.  Please share our podcast.</p>
<p> </p>
<p>   </p>
<p>    Music by Jody Band, song Getting Up In Years.</p>
<p>    </p>
<p>      Available at Tribeofnoise.com </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     What is the impact of age on a character in RPGs.  Saul and Jolene tackle the concept of character age and how that impacts your character in an RPG.  From D&D to Call of Cthulu rpgs deal with the concept of character age differently.  Some game try to be "realistic" while others completely ignore the subject of character age.  Saul and Jolene talk about players and their choices of how old their characters will be.             Some games like Traveller and Dark Conspiracy players "choose" the age of the character by deciding how many tours/terms their character has before play.</p>
<p> </p>
<p>    As always Thank You All for listening.  Please share our podcast.</p>
<p> </p>
<p>   </p>
<p>    Music by Jody Band, song Getting Up In Years.</p>
<p>    </p>
<p>      Available at Tribeofnoise.com </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/t6pgzw/gaming_perspectives_with_saul_and_jolene_episode_110_age_in_rpgs774su.mp3" length="30684926" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     What is the impact of age on a character in RPGs.  Saul and Jolene tackle the concept of character age and how that impacts your character in an RPG.  From D&D to Call of Cthulu rpgs deal with the concept of character age differently.  Some game try to be "realistic" while others completely ignore the subject of character age.  Saul and Jolene talk about players and their choices of how old their characters will be.             Some games like Traveller and Dark Conspiracy players "choose" the age of the character by deciding how many tours/terms their character has before play.
 
    As always Thank You All for listening.  Please share our podcast.
 
   
    Music by Jody Band, song Getting Up In Years.
    
      Available at Tribeofnoise.com ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1896</itunes:duration>
                <itunes:episode>147</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 109: Tension in RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 109: Tension in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-109-tension-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-109-tension-in-rpgs/#comments</comments>        <pubDate>Sat, 18 Jul 2020 21:22:38 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/219a7ce6-e09b-5fd5-953e-26fc4b37ecad</guid>
                                    <description><![CDATA[<p>     Tension in RPGs, is it only for Horror and Mystery RPGs?  Saul and Jolene talk about how to create tension and how it just not for Horror RPGs anymore.  Tension can be a great way to keep players engaged in the game.  Also in games where the players feel tension it usually make game memorable.  But how do you make games tense?</p>
<p>     Saul discusses situations where he created tension in games as varied as Space Opera to D&D.  Jolene takes to the internet to get how other GMs have used tension to make a better RPG experience.</p>
<p>    As Always thank you all for listening and please share our podcast on your social media.</p>
<p> </p>
<p>   Music by Rud Vych, song Tension.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Tension in RPGs, is it only for Horror and Mystery RPGs?  Saul and Jolene talk about how to create tension and how it just not for Horror RPGs anymore.  Tension can be a great way to keep players engaged in the game.  Also in games where the players feel tension it usually make game memorable.  But how do you make games tense?</p>
<p>     Saul discusses situations where he created tension in games as varied as Space Opera to D&D.  Jolene takes to the internet to get how other GMs have used tension to make a better RPG experience.</p>
<p>    As Always thank you all for listening and please share our podcast on your social media.</p>
<p> </p>
<p>   Music by Rud Vych, song Tension.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/58dm94/Gaming_Perspectives_with_Saul_and_Jolene_Episode_109_Creating_Tensionin_RPGs_bnlhi.mp3" length="30474365" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Tension in RPGs, is it only for Horror and Mystery RPGs?  Saul and Jolene talk about how to create tension and how it just not for Horror RPGs anymore.  Tension can be a great way to keep players engaged in the game.  Also in games where the players feel tension it usually make game memorable.  But how do you make games tense?
     Saul discusses situations where he created tension in games as varied as Space Opera to D&D.  Jolene takes to the internet to get how other GMs have used tension to make a better RPG experience.
    As Always thank you all for listening and please share our podcast on your social media.
 
   Music by Rud Vych, song Tension.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1978</itunes:duration>
                <itunes:episode>146</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_109_Tension_in_RPGs_Splash_78mhb.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 108: Don't Split the Party?</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 108: Don't Split the Party?</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-108-dont-split-the-party/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-108-dont-split-the-party/#comments</comments>        <pubDate>Sat, 11 Jul 2020 18:28:35 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/d5fd23f1-90e8-54b3-a59f-5f633c120e20</guid>
                                    <description><![CDATA[<p>      Almost every rpg gamer knows the words, "Don't Split the Party".  It is a phrase that I have heard for a very long time.  An Order of the Stick graphic novel was even titled "Don't Split the Party."   Saul and Jolene discuss where this phrase comes from and if it really is good advice for a group of RPG players.</p>
<p>      Saul, as he tends to do, digresses a bit on the subject but Jolene is always there to gently guide him back to the subject.  </p>
<p>    As always thanks for listening and please share our podcast in your social media circles.  Also leave a review where you use to listen to our podcast.</p>
<p> </p>
<p>     Music by Serge Ray, song Split</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Almost every rpg gamer knows the words, "Don't Split the Party".  It is a phrase that I have heard for a very long time.  An <em>Order of the Stick</em> graphic novel was even titled "Don't Split the Party."   Saul and Jolene discuss where this phrase comes from and if it really is good advice for a group of RPG players.</p>
<p>      Saul, as he tends to do, digresses a bit on the subject but Jolene is always there to gently guide him back to the subject.  </p>
<p>    As always thanks for listening and please share our podcast in your social media circles.  Also leave a review where you use to listen to our podcast.</p>
<p> </p>
<p>     Music by Serge Ray, song Split</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8vkqnc/Gaming_Perspectives_with_Saul_and_Jolene_Episode_108_Don_t_Split_the_Party_89bhi.mp3" length="31941386" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Almost every rpg gamer knows the words, "Don't Split the Party".  It is a phrase that I have heard for a very long time.  An Order of the Stick graphic novel was even titled "Don't Split the Party."   Saul and Jolene discuss where this phrase comes from and if it really is good advice for a group of RPG players.
      Saul, as he tends to do, digresses a bit on the subject but Jolene is always there to gently guide him back to the subject.  
    As always thanks for listening and please share our podcast in your social media circles.  Also leave a review where you use to listen to our podcast.
 
     Music by Serge Ray, song Split
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2038</itunes:duration>
                <itunes:episode>145</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_108_Don_t_Split_the_Party_Splash_8zh2h.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 107: Killing NPCs</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 107: Killing NPCs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-107-killing-npcs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-107-killing-npcs/#comments</comments>        <pubDate>Sun, 05 Jul 2020 09:47:44 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/81759207-e261-51b1-a28e-fa8b7d97c6e0</guid>
                                    <description><![CDATA[<p>    In this episode Saul and Jolene talk about the killing of NPCs in your RPGs.  Player Characters may at some point kill an Non Player Character in your roleplaying game.  What happens when PCs either by accident or on purpose kill an NPC.  For Saul, a lot depends on the genre and the circumstances of NPC death.  </p>
<p>      Jolene has an example where a GM was asking about what to do with a PC who accidentally killa an innocent bystander on a train in a game of Deadlands.  Saul uses an example of one of his experiences when a PC killed a member of the town guard.  Two very different situations that could be handled very differently.  Ultimately it is a question of consequences of the PC's actions.</p>
<p>    As always thanks for listening and all we ask is that you share our podcast on your favorite social media.</p>
<p> </p>
<p>   Music by Mitchell Emmen, song Character Select.</p>
<p>   Available on Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this episode Saul and Jolene talk about the killing of NPCs in your RPGs.  Player Characters may at some point kill an Non Player Character in your roleplaying game.  What happens when PCs either by accident or on purpose kill an NPC.  For Saul, a lot depends on the genre and the circumstances of NPC death.  </p>
<p>      Jolene has an example where a GM was asking about what to do with a PC who accidentally killa an innocent bystander on a train in a game of Deadlands.  Saul uses an example of one of his experiences when a PC killed a member of the town guard.  Two very different situations that could be handled very differently.  Ultimately it is a question of consequences of the PC's actions.</p>
<p>    As always thanks for listening and all we ask is that you share our podcast on your favorite social media.</p>
<p> </p>
<p>   Music by Mitchell Emmen, song Character Select.</p>
<p>   Available on Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gsg0du/Gaming_Perspectives_with_Saul_and_Jolene_Episode_107_Killing_NPCs_8lxng.mp3" length="17244584" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this episode Saul and Jolene talk about the killing of NPCs in your RPGs.  Player Characters may at some point kill an Non Player Character in your roleplaying game.  What happens when PCs either by accident or on purpose kill an NPC.  For Saul, a lot depends on the genre and the circumstances of NPC death.  
      Jolene has an example where a GM was asking about what to do with a PC who accidentally killa an innocent bystander on a train in a game of Deadlands.  Saul uses an example of one of his experiences when a PC killed a member of the town guard.  Two very different situations that could be handled very differently.  Ultimately it is a question of consequences of the PC's actions.
    As always thanks for listening and all we ask is that you share our podcast on your favorite social media.
 
   Music by Mitchell Emmen, song Character Select.
   Available on Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2102</itunes:duration>
                <itunes:episode>144</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_107_Killing_NPCs_Splash_79sql.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 106: Bringing Your Character to Life</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 106: Bringing Your Character to Life</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-106-bringing-your-character-to-life/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-106-bringing-your-character-to-life/#comments</comments>        <pubDate>Sun, 28 Jun 2020 09:47:55 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/192b072c-ff5a-56e0-9bc8-3932333d8b44</guid>
                                    <description><![CDATA[<p>      This week Saul and Jolene discuss ways to bring your RPG character to life.  Ways and tips that you as a player can do to make your character seem more real or realistic.  Mainly to help new players to the hobby but can be of use to the old grognards that might try something new or different.  </p>
<p>     As always thanks for listening and all we ask is that you share on your favorite social media.</p>
<p> </p>
<p>   Music by Ananstasia Vorotnikova, song Your Life.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      This week Saul and Jolene discuss ways to bring your RPG character to life.  Ways and tips that you as a player can do to make your character seem more real or realistic.  Mainly to help new players to the hobby but can be of use to the old grognards that might try something new or different.  </p>
<p>     As always thanks for listening and all we ask is that you share on your favorite social media.</p>
<p> </p>
<p>   Music by Ananstasia Vorotnikova, song Your Life.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ke6mf3/Gaming_Perspectives_with_Saul_and_Jolene_Episode_106_Bringing_Your_Character_to_Life_agvl1.mp3" length="30588626" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      This week Saul and Jolene discuss ways to bring your RPG character to life.  Ways and tips that you as a player can do to make your character seem more real or realistic.  Mainly to help new players to the hobby but can be of use to the old grognards that might try something new or different.  
     As always thanks for listening and all we ask is that you share on your favorite social media.
 
   Music by Ananstasia Vorotnikova, song Your Life.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2028</itunes:duration>
                <itunes:episode>143</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_106_Bring_character_to_Life_Splash_b6hc5.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 105: Traps</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 105: Traps</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-105-traps/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-105-traps/#comments</comments>        <pubDate>Sat, 20 Jun 2020 19:40:57 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/5ca59a5b-74c6-5c0f-836e-4e12ac3e1303</guid>
                                    <description><![CDATA[<p>      Saul and Jolene discuss Traps! in your RPG games.  Saul discusses how he has never really used traps in his fantasy RPGs.   Saul talks about his earliest recollections of playing D&D and how traps had not played a big role in his early games and how that directed him to not include them in his games when he started running games.  </p>
<p>     Jolene tried to keep Saul on topic but allowed him to digress.  Jolene as always did a bit of research on using traps and found "Grimtooths books of Traps".   Which causes Saul to talk about an old story about seeing Grimtooth's Books at the first con he attended.</p>
<p>     As always, thank you all for listening and please share our podcast on your favorite social media networks.</p>
<p>   Here is where you can get reprints of the famous Grimtooth Traps book.</p>
<p>    <a href='https://goodman-games.com/grimtooth/'>https://goodman-games.com/grimtooth/</a></p>
<p> </p>
<p>   Music by Anna Wang, song Trapped.</p>
<p>   Available at Tribeofnoise.com</p>
<p>    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Saul and Jolene discuss Traps! in your RPG games.  Saul discusses how he has never really used traps in his fantasy RPGs.   Saul talks about his earliest recollections of playing D&D and how traps had not played a big role in his early games and how that directed him to not include them in his games when he started running games.  </p>
<p>     Jolene tried to keep Saul on topic but allowed him to digress.  Jolene as always did a bit of research on using traps and found "Grimtooths books of Traps".   Which causes Saul to talk about an old story about seeing Grimtooth's Books at the first con he attended.</p>
<p>     As always, thank you all for listening and please share our podcast on your favorite social media networks.</p>
<p>   Here is where you can get reprints of the famous Grimtooth Traps book.</p>
<p>    <a href='https://goodman-games.com/grimtooth/'>https://goodman-games.com/grimtooth/</a></p>
<p> </p>
<p>   Music by Anna Wang, song Trapped.</p>
<p>   Available at Tribeofnoise.com</p>
<p>    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/2qxtnc/Gaming_Perspectives_with_Saul_and_Jolene_Episode_105_Traps_827ui.mp3" length="35268127" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Saul and Jolene discuss Traps! in your RPG games.  Saul discusses how he has never really used traps in his fantasy RPGs.   Saul talks about his earliest recollections of playing D&D and how traps had not played a big role in his early games and how that directed him to not include them in his games when he started running games.  
     Jolene tried to keep Saul on topic but allowed him to digress.  Jolene as always did a bit of research on using traps and found "Grimtooths books of Traps".   Which causes Saul to talk about an old story about seeing Grimtooth's Books at the first con he attended.
     As always, thank you all for listening and please share our podcast on your favorite social media networks.
   Here is where you can get reprints of the famous Grimtooth Traps book.
    https://goodman-games.com/grimtooth/
 
   Music by Anna Wang, song Trapped.
   Available at Tribeofnoise.com
    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2321</itunes:duration>
                <itunes:episode>142</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 104: Technology at the Gaming Table.</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 104: Technology at the Gaming Table.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-104-technology-at-the-gaming-table/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-104-technology-at-the-gaming-table/#comments</comments>        <pubDate>Fri, 12 Jun 2020 20:38:46 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/fc75956c-d5a5-5c2b-b0a7-3e7c91ee6a92</guid>
                                    <description><![CDATA[<p>     Technology has greatly advanced since the introduction of RPGs in the mid 1970s.  Saul and Jolene discuss the pros and cons of having today's tech at the gaming table.  For the most part the discussion is positive about technology at the table.   From laptops, cell phones, tablets and HD TVs technology at the game table can really help in running an RPG.  Things such as PDFs of the rules, music and sound effects, pictures and movie clips can really spice up your experience at the RPG table.  </p>
<p>    But of course technology can also be a problem. </p>
<p>    As always thank you all for listening and all we ask is that you share our podcast on your favorite social media.</p>
<p>  Music by Stock XL,   song Technology Background</p>
<p>   Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Technology has greatly advanced since the introduction of RPGs in the mid 1970s.  Saul and Jolene discuss the pros and cons of having today's tech at the gaming table.  For the most part the discussion is positive about technology at the table.   From laptops, cell phones, tablets and HD TVs technology at the game table can really help in running an RPG.  Things such as PDFs of the rules, music and sound effects, pictures and movie clips can really spice up your experience at the RPG table.  </p>
<p>    But of course technology can also be a problem. </p>
<p>    As always thank you all for listening and all we ask is that you share our podcast on your favorite social media.</p>
<p>  Music by Stock XL,   song Technology Background</p>
<p>   Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/f86xhy/Gaming_Perspectives_with_Saul_and_Jolene_Episode_104_Tech_at_the_Gaming_Table_8zfl6.mp3" length="32991964" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Technology has greatly advanced since the introduction of RPGs in the mid 1970s.  Saul and Jolene discuss the pros and cons of having today's tech at the gaming table.  For the most part the discussion is positive about technology at the table.   From laptops, cell phones, tablets and HD TVs technology at the game table can really help in running an RPG.  Things such as PDFs of the rules, music and sound effects, pictures and movie clips can really spice up your experience at the RPG table.  
    But of course technology can also be a problem. 
    As always thank you all for listening and all we ask is that you share our podcast on your favorite social media.
  Music by Stock XL,   song Technology Background
   Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2154</itunes:duration>
                <itunes:episode>141</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 103: Canon in RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 103: Canon in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-103-canon-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-103-canon-in-rpgs/#comments</comments>        <pubDate>Sun, 07 Jun 2020 11:53:07 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/6d8112bc-f99b-55d4-b358-9e1b7dba7a76</guid>
                                    <description><![CDATA[<p>     Saul and Jolene talk about sticking to canon in RPGs.   Saul usually tries to be a rebel but feels sticking to official "canon" of a setting or IP is important.  It may not be really important to Saul as a fan of a genre, but when he runs RPGs, he feels that staying close to canon is important.  One of the  reasons it is important is because when you list or describe your game being set in a certain setting, from Star Wars to Star Trek to Forgotten Realms, the players coming to sit at your table come to expect certain elements when you describe your game as such.  If you describe your game as a Lord of the Rings game, well there shouldn't be light sabers or the Prime Directive.  If you change too much then you might alienate your players.  </p>
<p>     Jolene mostly agrees with Saul's position and is one of the reasons Saul thinks its important to stay as close to canon as possible.   Not for the first time Saul recites the dreaded "Shuttle Shields" incident.   Where Saul running a Star Trek  Adventures game got something so wrong it caused great consternation with three of his players at the game table.  </p>
<p>     As Always thank you all for listening and all we ask is that your "Share" our podcast in your social media networks.  </p>
<p> </p>
<p>  Music by the Real Knative,  song Crowd Official, off the album "Northern Nevada Dreams".</p>
<p>   Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene talk about sticking to canon in RPGs.   Saul usually tries to be a rebel but feels sticking to official "canon" of a setting or IP is important.  It may not be really important to Saul as a fan of a genre, but when he runs RPGs, he feels that staying close to canon is important.  One of the  reasons it is important is because when you list or describe your game being set in a certain setting, from Star Wars to Star Trek to Forgotten Realms, the players coming to sit at your table come to expect certain elements when you describe your game as such.  If you describe your game as a Lord of the Rings game, well there shouldn't be light sabers or the Prime Directive.  If you change too much then you might alienate your players.  </p>
<p>     Jolene mostly agrees with Saul's position and is one of the reasons Saul thinks its important to stay as close to canon as possible.   Not for the first time Saul recites the dreaded "Shuttle Shields" incident.   Where Saul running a Star Trek  Adventures game got something so wrong it caused great consternation with three of his players at the game table.  </p>
<p>     As Always thank you all for listening and all we ask is that your "Share" our podcast in your social media networks.  </p>
<p> </p>
<p>  Music by the Real Knative,  song Crowd Official, off the album "Northern Nevada Dreams".</p>
<p>   Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/n7sd4c/Gaming_Perspectives_with_Saul_and_Jolene_Episode_103_Canon_in_RPGs_8881c.mp3" length="31600233" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene talk about sticking to canon in RPGs.   Saul usually tries to be a rebel but feels sticking to official "canon" of a setting or IP is important.  It may not be really important to Saul as a fan of a genre, but when he runs RPGs, he feels that staying close to canon is important.  One of the  reasons it is important is because when you list or describe your game being set in a certain setting, from Star Wars to Star Trek to Forgotten Realms, the players coming to sit at your table come to expect certain elements when you describe your game as such.  If you describe your game as a Lord of the Rings game, well there shouldn't be light sabers or the Prime Directive.  If you change too much then you might alienate your players.  
     Jolene mostly agrees with Saul's position and is one of the reasons Saul thinks its important to stay as close to canon as possible.   Not for the first time Saul recites the dreaded "Shuttle Shields" incident.   Where Saul running a Star Trek  Adventures game got something so wrong it caused great consternation with three of his players at the game table.  
     As Always thank you all for listening and all we ask is that your "Share" our podcast in your social media networks.  
 
  Music by the Real Knative,  song Crowd Official, off the album "Northern Nevada Dreams".
   Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2036</itunes:duration>
                <itunes:episode>140</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode103_Canon_in_RPGs_Splash_afh4c.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 102: Backtracking in RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 102: Backtracking in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-102-backtracking-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-102-backtracking-in-rpgs/#comments</comments>        <pubDate>Sat, 30 May 2020 17:58:10 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a9521c34-9b0a-5df5-ba85-536ebaa94b58</guid>
                                    <description><![CDATA[<p>     Saul and Jolene talk about "Backtracking" in your RPG, also known as RetConning.  Jolene read about a GM asking about advice on a situation where a two player game resulted in a TPK and one of the players wanted a do over.  </p>
<p>     Jolene was surprisingly harsh and was against the idea and Saul was open to the idea.  As the discussion progressed, Jolene was able to convince that allowing the do over was not a good idea.  </p>
<p>     As always thank you all for listening and all we ask is that you share our podcast in your social media networks.</p>
<p>   </p>
<p>   Music by Jackal and James,  song  Image of Our Lives(Backtrack)</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene talk about "Backtracking" in your RPG, also known as RetConning.  Jolene read about a GM asking about advice on a situation where a two player game resulted in a TPK and one of the players wanted a do over.  </p>
<p>     Jolene was surprisingly harsh and was against the idea and Saul was open to the idea.  As the discussion progressed, Jolene was able to convince that allowing the do over was not a good idea.  </p>
<p>     As always thank you all for listening and all we ask is that you share our podcast in your social media networks.</p>
<p>   </p>
<p>   Music by Jackal and James,  song  Image of Our Lives(Backtrack)</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/2l9ci7/Gaming_Perspectives_with_Saul_and_Jolene_Episode_102_Backtracking_in_RPGs_bs1xe.mp3" length="26458266" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene talk about "Backtracking" in your RPG, also known as RetConning.  Jolene read about a GM asking about advice on a situation where a two player game resulted in a TPK and one of the players wanted a do over.  
     Jolene was surprisingly harsh and was against the idea and Saul was open to the idea.  As the discussion progressed, Jolene was able to convince that allowing the do over was not a good idea.  
     As always thank you all for listening and all we ask is that you share our podcast in your social media networks.
   
   Music by Jackal and James,  song  Image of Our Lives(Backtrack)
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2020</itunes:duration>
                <itunes:episode>139</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_102_Backtracking_RPG_Splash_bp44w.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 101: The Druid</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 101: The Druid</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-101-the-druid/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-101-the-druid/#comments</comments>        <pubDate>Sat, 23 May 2020 17:58:26 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/59be9e23-07a1-5f81-aa46-84a1f2ef139f</guid>
                                    <description><![CDATA[<p>     The classic Druid class in D&D is discussed by Saul and Jolene in this episode.  Though not a favorite of Saul or Jolene they have had a number of players in their groups who played druids.  From Saul's  the cavalier childhood friend to the critical thinker druid played by the son of a friend.  Each character were was played very differently due to how each player interpreted what a druid was.</p>
<p>       Of course Saul digresses with an old, Jolene would say very OLD, tale of Saul's friend which luckily for the listener Jolene bring Saul back to the topic. </p>
<p>     The Druid is a very versatile character class.  Not a front line fighter or tank, not the medic of the group, and not the Wizard or Sorcerer with massive firepower spells, the druid is a class of their very own.  </p>
<p>   As always thanks for listening and please share our podcast in all your social media platforms.</p>
<p> </p>
<p>  Music by Damiano Baldoni, song Celtic Warrior off the album Lost Destiny.</p>
<p>    Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     The classic Druid class in D&D is discussed by Saul and Jolene in this episode.  Though not a favorite of Saul or Jolene they have had a number of players in their groups who played druids.  From Saul's  the cavalier childhood friend to the critical thinker druid played by the son of a friend.  Each character were was played very differently due to how each player interpreted what a druid was.</p>
<p>       Of course Saul digresses with an old, Jolene would say very OLD, tale of Saul's friend which luckily for the listener Jolene bring Saul back to the topic. </p>
<p>     The Druid is a very versatile character class.  Not a front line fighter or tank, not the medic of the group, and not the Wizard or Sorcerer with massive firepower spells, the druid is a class of their very own.  </p>
<p>   As always thanks for listening and please share our podcast in all your social media platforms.</p>
<p> </p>
<p>  Music by Damiano Baldoni, song Celtic Warrior off the album Lost Destiny.</p>
<p>    Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/f1jvij/Gaming_Perspectives_with_Saul_and_Jolene_Episode_101_The_Druid_6d8br.mp3" length="25406625" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     The classic Druid class in D&D is discussed by Saul and Jolene in this episode.  Though not a favorite of Saul or Jolene they have had a number of players in their groups who played druids.  From Saul's  the cavalier childhood friend to the critical thinker druid played by the son of a friend.  Each character were was played very differently due to how each player interpreted what a druid was.
       Of course Saul digresses with an old, Jolene would say very OLD, tale of Saul's friend which luckily for the listener Jolene bring Saul back to the topic. 
     The Druid is a very versatile character class.  Not a front line fighter or tank, not the medic of the group, and not the Wizard or Sorcerer with massive firepower spells, the druid is a class of their very own.  
   As always thanks for listening and please share our podcast in all your social media platforms.
 
  Music by Damiano Baldoni, song Celtic Warrior off the album Lost Destiny.
    Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1974</itunes:duration>
                <itunes:episode>138</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_101_The_Druid_Splash_9tv9i.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 100: Paranoia the RPG</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 100: Paranoia the RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-100-paranoia-the-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-100-paranoia-the-rpg/#comments</comments>        <pubDate>Sun, 17 May 2020 13:11:24 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/f4799a0c-5c6b-531b-8115-6d725e508236</guid>
                                    <description><![CDATA[<p>     This is our 100th Episode which means we are only four weeks away from 2 years of podcasting which is a pretty good milestone in podcasting. People like the big round numbers so this is 100 weekly episode, which does not include interview or recordings from gaming conventions.  </p>
<p>    Paranoia is this crazy, wild game of a "Humorously Dark Future."  Saul bought the box set one summer in 1984, that year is oddly familiar, when Saul was staying over the summer with his sister who lived in the big city of San Jose California. </p>
<p>    Saul convinced his friends to play it a few times but it never really was more than a game that he ran when taking a break from the regular D&D game.   Years later Saul bought Paranoia XP, but has yet to run it.  </p>
<p>    Listen as Saul reminisces about the past and his experiences with Paranoia and when he finally got to play with a great Paranoia GM.</p>
<p>    Thanks to all of you that listen to our podcast.  We only ask that you share our podcast with friends and family via social media. Its the only advertising within our budget.  Thanks again and stay safe everyone.</p>
<p> </p>
<p>   </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This is our 100th Episode which means we are only four weeks away from 2 years of podcasting which is a pretty good milestone in podcasting. People like the big round numbers so this is 100 weekly episode, which does not include interview or recordings from gaming conventions.  </p>
<p>    Paranoia is this crazy, wild game of a "Humorously Dark Future."  Saul bought the box set one summer in 1984, that year is oddly familiar, when Saul was staying over the summer with his sister who lived in the big city of San Jose California. </p>
<p>    Saul convinced his friends to play it a few times but it never really was more than a game that he ran when taking a break from the regular D&D game.   Years later Saul bought Paranoia XP, but has yet to run it.  </p>
<p>    Listen as Saul reminisces about the past and his experiences with Paranoia and when he finally got to play with a great Paranoia GM.</p>
<p>    Thanks to all of you that listen to our podcast.  We only ask that you share our podcast with friends and family via social media. Its the only advertising within our budget.  Thanks again and stay safe everyone.</p>
<p> </p>
<p>   </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/omdqgu/GamingPerspectiveswithSaulandJoleneEpisode100ParanoiaRPG6ijiq.mp3" length="24216917" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This is our 100th Episode which means we are only four weeks away from 2 years of podcasting which is a pretty good milestone in podcasting. People like the big round numbers so this is 100 weekly episode, which does not include interview or recordings from gaming conventions.  
    Paranoia is this crazy, wild game of a "Humorously Dark Future."  Saul bought the box set one summer in 1984, that year is oddly familiar, when Saul was staying over the summer with his sister who lived in the big city of San Jose California. 
    Saul convinced his friends to play it a few times but it never really was more than a game that he ran when taking a break from the regular D&D game.   Years later Saul bought Paranoia XP, but has yet to run it.  
    Listen as Saul reminisces about the past and his experiences with Paranoia and when he finally got to play with a great Paranoia GM.
    Thanks to all of you that listen to our podcast.  We only ask that you share our podcast with friends and family via social media. Its the only advertising within our budget.  Thanks again and stay safe everyone.
 
   ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1807</itunes:duration>
                <itunes:episode>137</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode100ParanoiatheRPG85f9q.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 99: Realistic Post Apoc RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 99: Realistic Post Apoc RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-99-realistic-post-apoc-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-99-realistic-post-apoc-rpgs/#comments</comments>        <pubDate>Tue, 12 May 2020 17:05:45 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/8ba20883-add6-5840-bf57-8af762bcacb7</guid>
                                    <description><![CDATA[<p>       Saul and Jolene talk about "Realistic" Post Apoc RPGs.  Having discussed this genre when they talked about Gamma World we decided that another sub genre needed to be discussed in detail as they can tell a different kind of story.</p>
<p>    As always thanks for listening.</p>
<p> </p>
<p>    Music by Robert Vasley,  song The Seedling.</p>
<p>     Available at Tribeofnoise.com</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>       Saul and Jolene talk about "Realistic" Post Apoc RPGs.  Having discussed this genre when they talked about Gamma World we decided that another sub genre needed to be discussed in detail as they can tell a different kind of story.</p>
<p>    As always thanks for listening.</p>
<p> </p>
<p>    Music by Robert Vasley,  song The Seedling.</p>
<p>     Available at Tribeofnoise.com</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/fkma1c/GamingPerspectiveswithSaulandJoleneEpisode99RealisticPostApocRPGs6wi9m.mp3" length="30906378" type="audio/mpeg"/>
                <itunes:summary><![CDATA[       Saul and Jolene talk about "Realistic" Post Apoc RPGs.  Having discussed this genre when they talked about Gamma World we decided that another sub genre needed to be discussed in detail as they can tell a different kind of story.
    As always thanks for listening.
 
    Music by Robert Vasley,  song The Seedling.
     Available at Tribeofnoise.com
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2428</itunes:duration>
                <itunes:episode>136</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode99RealisticPostApocRPGsSplashbossh.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode The Marcus Bone Interview</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode The Marcus Bone Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-marcus-bone-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-marcus-bone-interview/#comments</comments>        <pubDate>Wed, 06 May 2020 14:06:50 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/d8fe2f59-f4cd-5e8b-b9fd-0632cb63b4d0</guid>
                                    <description><![CDATA[<p>       Today Saul and Jolene talk to Marcus Bone.  Like Saul, once Marcus saw the cover of Dark Conspiracy RPG in 1991 he had to have it.  Though Saul liked the theme and the game overall Marcus was a true fan.  At first one of three co-creators of Demon Ground, then author of DC supplement "Of Gates and Gods" and even owner of the license to publish Dark Conspiracy itself.  </p>
<p>     Dark Conspiracy 4th edition was just announced to have a new publisher.  And like all DC fans we are hoping to see DC 4th edition in our hands and then on the game table in the near future.</p>
<p>     Marcus is a whirlwind of talent and manages several websites of his favorite RPGs.  Here are just a few.</p>
<p>  <a href='https://www.darkconspiracytherpg.info/'>https://www.darkconspiracytherpg.info/</a></p>
<p>  <a href='http://www.unboundbook.org/'>http://www.unboundbook.org/</a></p>
<p><a href='http://www.stormbringerrpg.com/'>  http://www.stormbringerrpg.com/</a></p>
<p>   </p>
<p>   As always thanks for listening and all we ask is that you share our podcast in your social media networks.  </p>
<p>   Stay safe everyone.</p>
<p>   Music by Daniel777, song All This Darkness</p>
<p>  Available at Tribeofnoise.com</p>
<p> </p>
<p>   </p>
<p> </p>
<p>      </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>       Today Saul and Jolene talk to Marcus Bone.  Like Saul, once Marcus saw the cover of Dark Conspiracy RPG in 1991 he had to have it.  Though Saul liked the theme and the game overall Marcus was a true fan.  At first one of three co-creators of Demon Ground, then author of DC supplement "Of Gates and Gods" and even owner of the license to publish Dark Conspiracy itself.  </p>
<p>     Dark Conspiracy 4th edition was just announced to have a new publisher.  And like all DC fans we are hoping to see DC 4th edition in our hands and then on the game table in the near future.</p>
<p>     Marcus is a whirlwind of talent and manages several websites of his favorite RPGs.  Here are just a few.</p>
<p>  <a href='https://www.darkconspiracytherpg.info/'>https://www.darkconspiracytherpg.info/</a></p>
<p>  <a href='http://www.unboundbook.org/'>http://www.unboundbook.org/</a></p>
<p><a href='http://www.stormbringerrpg.com/'>  http://www.stormbringerrpg.com/</a></p>
<p>   </p>
<p>   As always thanks for listening and all we ask is that you share our podcast in your social media networks.  </p>
<p>   Stay safe everyone.</p>
<p>   Music by Daniel777, song All This Darkness</p>
<p>  Available at Tribeofnoise.com</p>
<p> </p>
<p>   </p>
<p> </p>
<p>      </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qzjb5f/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Interview_with_Marcus_Bone.mp3" length="55624054" type="audio/mpeg"/>
                <itunes:summary><![CDATA[       Today Saul and Jolene talk to Marcus Bone.  Like Saul, once Marcus saw the cover of Dark Conspiracy RPG in 1991 he had to have it.  Though Saul liked the theme and the game overall Marcus was a true fan.  At first one of three co-creators of Demon Ground, then author of DC supplement "Of Gates and Gods" and even owner of the license to publish Dark Conspiracy itself.  
     Dark Conspiracy 4th edition was just announced to have a new publisher.  And like all DC fans we are hoping to see DC 4th edition in our hands and then on the game table in the near future.
     Marcus is a whirlwind of talent and manages several websites of his favorite RPGs.  Here are just a few.
  https://www.darkconspiracytherpg.info/
  http://www.unboundbook.org/
  http://www.stormbringerrpg.com/
   
   As always thanks for listening and all we ask is that you share our podcast in your social media networks.  
   Stay safe everyone.
   Music by Daniel777, song All This Darkness
  Available at Tribeofnoise.com
 
   
 
      ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3581</itunes:duration>
                <itunes:episode>135</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Marcus_Bone_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 98: Saying Yes AND...</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 98: Saying Yes AND...</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-98-saying-yes-and/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-98-saying-yes-and/#comments</comments>        <pubDate>Sun, 03 May 2020 10:33:58 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/6cfb1f8f-7341-50fd-99cc-d7dddbadc061</guid>
                                    <description><![CDATA[<p>    In this episode Saul and Jolene discuss "Saying Yes AND..."  as GM tool to keep the players engaged in your roleplaying session.  Of course Saul has to relate it to the ancient history of his first days of playing D&D and how playing D&D back in the late 70's and early 80's was a different experience than roleplaying games of today.  Leaving the Dungeons to playing outside in an open world caused a fundamental difference in the stories that D&D games could tell.  </p>
<p>     D&D games where the DM was the creator and the players were the players in the DM's world and story changed when players were able to exit the dungeon.  Saul relates how it was difficult to leave the scripted linear adventures.  Those adventures were ones that were a consequence of playing early adventures of D&D, especially in dungeons.  </p>
<p>    But players once given free range of the world do not always do what the DM/GM expects and hence the tool of "Yes and..." is a great tool to keep the players engaged in the game.  Unfortunately it means more work and more skills have to be learned by the GM.</p>
<p>   As always thanks for listening we ask you all to share our podcast on your favorite social media.</p>
<p> </p>
<p>  Music by Ednaploi, song Say Yes Instrumental.</p>
<p>  available at Tribeofmusic.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this episode Saul and Jolene discuss "Saying Yes AND..."  as GM tool to keep the players engaged in your roleplaying session.  Of course Saul has to relate it to the ancient history of his first days of playing D&D and how playing D&D back in the late 70's and early 80's was a different experience than roleplaying games of today.  Leaving the Dungeons to playing outside in an open world caused a fundamental difference in the stories that D&D games could tell.  </p>
<p>     D&D games where the DM was the creator and the players were the players in the DM's world and story changed when players were able to exit the dungeon.  Saul relates how it was difficult to leave the scripted linear adventures.  Those adventures were ones that were a consequence of playing early adventures of D&D, especially in dungeons.  </p>
<p>    But players once given free range of the world do not always do what the DM/GM expects and hence the tool of "Yes and..." is a great tool to keep the players engaged in the game.  Unfortunately it means more work and more skills have to be learned by the GM.</p>
<p>   As always thanks for listening we ask you all to share our podcast on your favorite social media.</p>
<p> </p>
<p>  Music by Ednaploi, song Say Yes Instrumental.</p>
<p>  available at Tribeofmusic.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/k7kppu/Gaming_Perspectives_with_Saul_and_Jolene_Episode_98_Saying_Yes_And.mp3" length="31654007" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this episode Saul and Jolene discuss "Saying Yes AND..."  as GM tool to keep the players engaged in your roleplaying session.  Of course Saul has to relate it to the ancient history of his first days of playing D&D and how playing D&D back in the late 70's and early 80's was a different experience than roleplaying games of today.  Leaving the Dungeons to playing outside in an open world caused a fundamental difference in the stories that D&D games could tell.  
     D&D games where the DM was the creator and the players were the players in the DM's world and story changed when players were able to exit the dungeon.  Saul relates how it was difficult to leave the scripted linear adventures.  Those adventures were ones that were a consequence of playing early adventures of D&D, especially in dungeons.  
    But players once given free range of the world do not always do what the DM/GM expects and hence the tool of "Yes and..." is a great tool to keep the players engaged in the game.  Unfortunately it means more work and more skills have to be learned by the GM.
   As always thanks for listening we ask you all to share our podcast on your favorite social media.
 
  Music by Ednaploi, song Say Yes Instrumental.
  available at Tribeofmusic.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2068</itunes:duration>
                <itunes:episode>134</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 97: Not Coddling Players With Special Guest Host Mike</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 97: Not Coddling Players With Special Guest Host Mike</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-97-not-coddling-players-with-special-guest-host-mike/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-97-not-coddling-players-with-special-guest-host-mike/#comments</comments>        <pubDate>Fri, 24 Apr 2020 14:19:07 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/75060bc1-f95d-5fd4-b0de-5ca1d848299e</guid>
                                    <description><![CDATA[<p>     This this episode we took an off podcast discussion and invited long time friend Mike to come on the microphone and talk about his idea that modern RPGs "coddle" players.   And that this "coddling" is not good for the players or the GM that has to treat the modern gamer with kid gloves.  Saul and Jolene ask and discuss this idea of being too easy on players.  This discussion went a bit longer than our normal session but we think it is worth a listen to.  </p>
<p>    As always thanks for listening and please share our podcast in your social media circles.</p>
<p>   And Stay Safe Everyone!</p>
<p> </p>
<p>   Music by Lotus, song Easy(It's Too..)</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This this episode we took an off podcast discussion and invited long time friend Mike to come on the microphone and talk about his idea that modern RPGs "coddle" players.   And that this "coddling" is not good for the players or the GM that has to treat the modern gamer with kid gloves.  Saul and Jolene ask and discuss this idea of being too easy on players.  This discussion went a bit longer than our normal session but we think it is worth a listen to.  </p>
<p>    As always thanks for listening and please share our podcast in your social media circles.</p>
<p>   And Stay Safe Everyone!</p>
<p> </p>
<p>   Music by Lotus, song Easy(It's Too..)</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ahwkua/Gaming_Perspectives_with_Saul_and_Jolene_Episode_97_Not_Coddling_Your_Players.mp3" length="50451285" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This this episode we took an off podcast discussion and invited long time friend Mike to come on the microphone and talk about his idea that modern RPGs "coddle" players.   And that this "coddling" is not good for the players or the GM that has to treat the modern gamer with kid gloves.  Saul and Jolene ask and discuss this idea of being too easy on players.  This discussion went a bit longer than our normal session but we think it is worth a listen to.  
    As always thanks for listening and please share our podcast in your social media circles.
   And Stay Safe Everyone!
 
   Music by Lotus, song Easy(It's Too..)
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3387</itunes:duration>
                <itunes:episode>133</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_97_Not_Coddling_Players_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 96 Steampunk RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 96 Steampunk RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-96-steampunk-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-96-steampunk-rpgs/#comments</comments>        <pubDate>Sat, 18 Apr 2020 19:53:27 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/ba7486bf-aa15-51ff-a0bd-2262b55ff6df</guid>
                                    <description><![CDATA[<p>     In this Episode Saul and Jolene talk about one of their favorite genres, Steampunk.  Saul talks about various books of the Steampunk genre he has read.  Saul and Jolene discuss the various RPGs that fall under the genre of Steampunk.  Some are dismissed as not Steampunk by Saul but Jolene thinks that some of those dismissed by Saul are Steampunk.  In the end Jolene asks Saul to run a RPG of the Steampunk variety.</p>
<p>    As always thank you all for listening and please share our podcast in your favorite social media.</p>
<p>    And during these times Stay Safe everyone!</p>
<p> </p>
<p>   Music by Slendit, song Steampunk.</p>
<p>   Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul and Jolene talk about one of their favorite genres, Steampunk.  Saul talks about various books of the Steampunk genre he has read.  Saul and Jolene discuss the various RPGs that fall under the genre of Steampunk.  Some are dismissed as not Steampunk by Saul but Jolene thinks that some of those dismissed by Saul are Steampunk.  In the end Jolene asks Saul to run a RPG of the Steampunk variety.</p>
<p>    As always thank you all for listening and please share our podcast in your favorite social media.</p>
<p>    And during these times Stay Safe everyone!</p>
<p> </p>
<p>   Music by Slendit, song Steampunk.</p>
<p>   Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/safbbf/Gaming_Perspectives_with_Saul_and_Jolene_Episode_96_Steampunk_RPGs.mp3" length="34495090" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul and Jolene talk about one of their favorite genres, Steampunk.  Saul talks about various books of the Steampunk genre he has read.  Saul and Jolene discuss the various RPGs that fall under the genre of Steampunk.  Some are dismissed as not Steampunk by Saul but Jolene thinks that some of those dismissed by Saul are Steampunk.  In the end Jolene asks Saul to run a RPG of the Steampunk variety.
    As always thank you all for listening and please share our podcast in your favorite social media.
    And during these times Stay Safe everyone!
 
   Music by Slendit, song Steampunk.
   Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2193</itunes:duration>
                <itunes:episode>132</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_96_Steampunk_RPGs_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 95: Do We Need a New RPG for Every IP?</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 95: Do We Need a New RPG for Every IP?</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-95-do-we-need-a-new-rpg-for-every-ip/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-95-do-we-need-a-new-rpg-for-every-ip/#comments</comments>        <pubDate>Sun, 12 Apr 2020 13:13:15 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/b7510013-169a-5071-9bdb-8c93d3056c6c</guid>
                                    <description><![CDATA[<p>     This week Saul and Jolene discuss new RPGs for every new movie, tv show or book.  Do we really need a new game for these intellectual properties that we see.  Saul has always said you don't but lately, he seems to have changed his mind a bit.</p>
<p>     In this episode listeners learn that Saul has a large RPG collection, their personal copy of Ticket to Ride has seen over a thousand plays, and that certain IP's deserve their own rpg if they are done well.  Of course as usual Saul meanders around this topic while Jolene steers the conversation back to the topic.</p>
<p>   As always, thanks for listening and all we ask is that you share our podcast on your social media channels.</p>
<p>   Stay Safe Everyone!</p>
<p> </p>
<p>  Music by Rama Demetrius Dyushambee, song What's Your Game, off the album Let's Heal It.</p>
<p>    Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This week Saul and Jolene discuss new RPGs for every new movie, tv show or book.  Do we really need a new game for these intellectual properties that we see.  Saul has always said you don't but lately, he seems to have changed his mind a bit.</p>
<p>     In this episode listeners learn that Saul has a large RPG collection, their personal copy of Ticket to Ride has seen over a thousand plays, and that certain IP's deserve their own rpg if they are done well.  Of course as usual Saul meanders around this topic while Jolene steers the conversation back to the topic.</p>
<p>   As always, thanks for listening and all we ask is that you share our podcast on your social media channels.</p>
<p>   Stay Safe Everyone!</p>
<p> </p>
<p>  Music by Rama Demetrius Dyushambee, song What's Your Game, off the album Let's Heal It.</p>
<p>    Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/2uy43w/Gaming_Perspectives_with_Saul_and_Jolene_Episode_95_Do_We_Need_a_New_RPG_for_Every_IP.mp3" length="30358604" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This week Saul and Jolene discuss new RPGs for every new movie, tv show or book.  Do we really need a new game for these intellectual properties that we see.  Saul has always said you don't but lately, he seems to have changed his mind a bit.
     In this episode listeners learn that Saul has a large RPG collection, their personal copy of Ticket to Ride has seen over a thousand plays, and that certain IP's deserve their own rpg if they are done well.  Of course as usual Saul meanders around this topic while Jolene steers the conversation back to the topic.
   As always, thanks for listening and all we ask is that you share our podcast on your social media channels.
   Stay Safe Everyone!
 
  Music by Rama Demetrius Dyushambee, song What's Your Game, off the album Let's Heal It.
    Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2301</itunes:duration>
                <itunes:episode>131</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_95_A_New_RPG_For_Every_IP_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 94: Hard Sci-Fi Vs Science Fiction </title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 94: Hard Sci-Fi Vs Science Fiction </itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-94-hard-sci-fi-vs-science-fiction/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-94-hard-sci-fi-vs-science-fiction/#comments</comments>        <pubDate>Sat, 04 Apr 2020 18:27:00 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/9e62f521-06af-5a2c-89c2-89a23e2dd8b1</guid>
                                    <description><![CDATA[<p>   In this episode Saul and Jolene talk about the differences between "Hard Science Fiction" and plain ole science fiction in RPGs what it means and some differences.   From artificial gravity, FTL travel, personal and ship combat and other topics are covered in this fun discussion about what your flavor of science fiction you like and give many examples of RPGs that tackle these different types of SF.</p>
<p>    As always, thank you all for listening and all we ask is that you share our podcast on the social media you use.</p>
<p>    Also we ask all of you to stay safe during the current Covid-19 pandemic.</p>
<p> </p>
<p>   Music by Aton Hotep, song Duel in Space.</p>
<p>  Available from Tribeofnoise.com</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>   In this episode Saul and Jolene talk about the differences between "Hard Science Fiction" and plain ole science fiction in RPGs what it means and some differences.   From artificial gravity, FTL travel, personal and ship combat and other topics are covered in this fun discussion about what your flavor of science fiction you like and give many examples of RPGs that tackle these different types of SF.</p>
<p>    As always, thank you all for listening and all we ask is that you share our podcast on the social media you use.</p>
<p>    Also we ask all of you to stay safe during the current Covid-19 pandemic.</p>
<p> </p>
<p>   Music by Aton Hotep, song Duel in Space.</p>
<p>  Available from Tribeofnoise.com</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/a2583z/Gaming_Perspectives_with_Saul_and_Jolene_Episode_94_Hard_SF_vs_Science_Fiction.mp3" length="30951886" type="audio/mpeg"/>
                <itunes:summary><![CDATA[   In this episode Saul and Jolene talk about the differences between "Hard Science Fiction" and plain ole science fiction in RPGs what it means and some differences.   From artificial gravity, FTL travel, personal and ship combat and other topics are covered in this fun discussion about what your flavor of science fiction you like and give many examples of RPGs that tackle these different types of SF.
    As always, thank you all for listening and all we ask is that you share our podcast on the social media you use.
    Also we ask all of you to stay safe during the current Covid-19 pandemic.
 
   Music by Aton Hotep, song Duel in Space.
  Available from Tribeofnoise.com
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2045</itunes:duration>
                <itunes:episode>130</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_94_Hard_SF_vs_SF_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 93: Using Real Life Events in RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 93: Using Real Life Events in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-93-using-real-life-events-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-93-using-real-life-events-in-rpgs/#comments</comments>        <pubDate>Sun, 29 Mar 2020 15:07:05 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/fb1807c7-8914-5aff-a87e-4343555d4673</guid>
                                    <description><![CDATA[<p>     This week Saul and Jolene discuss the using of "real life" events in RPGs.  Saul and Jolene talk how using real life events maybe problematic at your game table.  Do you really want to use a recent event as a back drop to your game?  Will inclusion of serious, real life altering events cause some of your players not to have fun at your game table?  </p>
<p>     Saul and Jolene give tips on how to keep things fun at your table when using real life events in your role playing games.</p>
<p>    As Always Thanks for Listening and all we ask is that you share our podcast in your social media. </p>
<p>    Stay Safe Everyone!</p>
<p> </p>
<p>   Music by Jon Aiken, song Welcome to the Real World, album by the same name.</p>
<p>  Music available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This week Saul and Jolene discuss the using of "real life" events in RPGs.  Saul and Jolene talk how using real life events maybe problematic at your game table.  Do you really want to use a recent event as a back drop to your game?  Will inclusion of serious, real life altering events cause some of your players not to have fun at your game table?  </p>
<p>     Saul and Jolene give tips on how to keep things fun at your table when using real life events in your role playing games.</p>
<p>    As Always Thanks for Listening and all we ask is that you share our podcast in your social media. </p>
<p>    Stay Safe Everyone!</p>
<p> </p>
<p>   Music by Jon Aiken, song Welcome to the Real World, album by the same name.</p>
<p>  Music available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/vycmar/Gaming_Perspectives_with_Saul_and_Jolene_Episode_93_Using_Real_Life_Events_in_RPGs.mp3" length="29133287" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This week Saul and Jolene discuss the using of "real life" events in RPGs.  Saul and Jolene talk how using real life events maybe problematic at your game table.  Do you really want to use a recent event as a back drop to your game?  Will inclusion of serious, real life altering events cause some of your players not to have fun at your game table?  
     Saul and Jolene give tips on how to keep things fun at your table when using real life events in your role playing games.
    As Always Thanks for Listening and all we ask is that you share our podcast in your social media. 
    Stay Safe Everyone!
 
   Music by Jon Aiken, song Welcome to the Real World, album by the same name.
  Music available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1871</itunes:duration>
                <itunes:episode>129</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_93_Using_Real_Life_Events_in_RPGS_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 92: Sub-Optimal Characters.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 92: Sub-Optimal Characters.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-92-sub-optimal-characters/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-92-sub-optimal-characters/#comments</comments>        <pubDate>Sun, 22 Mar 2020 13:33:42 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/c55b0ee9-fe5c-5cc1-a21f-8981dd1b47cb</guid>
                                    <description><![CDATA[<p>     In this week's episode Saul and Jolene talk about Sub-Optimal Characters.  The discussion kinda meanders this week from creating flawed characters, to a discussion of Min-Max players, problems as story elements etc.</p>
<p>     As Always thanks for listening and all we ask is that you share our podcast in your social media networks. </p>
<p>      Also with the Covid-19 outbreak please stay safe.  You all should know the drill, wash your hands for 20 seconds, don't touch your face and maintain social distancing.  Stay Safe Everyone!</p>
<p> </p>
<p>   Music by Cindy Ex25Cents, song Hard Times, off the album Cindy Stepping Out.</p>
<p>   Available from Tribeofmusic.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this week's episode Saul and Jolene talk about Sub-Optimal Characters.  The discussion kinda meanders this week from creating flawed characters, to a discussion of Min-Max players, problems as story elements etc.</p>
<p>     As Always thanks for listening and all we ask is that you share our podcast in your social media networks. </p>
<p>      Also with the Covid-19 outbreak please stay safe.  You all should know the drill, wash your hands for 20 seconds, don't touch your face and maintain social distancing.  Stay Safe Everyone!</p>
<p> </p>
<p>   Music by Cindy Ex25Cents, song Hard Times, off the album Cindy Stepping Out.</p>
<p>   Available from Tribeofmusic.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gubjdm/Gaming_Perspectives_with_Saul_and_Jolene_Episode_92_Sub_Optimal_Chracters.mp3" length="39382901" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this week's episode Saul and Jolene talk about Sub-Optimal Characters.  The discussion kinda meanders this week from creating flawed characters, to a discussion of Min-Max players, problems as story elements etc.
     As Always thanks for listening and all we ask is that you share our podcast in your social media networks. 
      Also with the Covid-19 outbreak please stay safe.  You all should know the drill, wash your hands for 20 seconds, don't touch your face and maintain social distancing.  Stay Safe Everyone!
 
   Music by Cindy Ex25Cents, song Hard Times, off the album Cindy Stepping Out.
   Available from Tribeofmusic.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2574</itunes:duration>
                <itunes:episode>128</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_92_Suboptimal_characters_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 91: Getting the Gang Together</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 91: Getting the Gang Together</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-91-getting-the-gang-together/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-91-getting-the-gang-together/#comments</comments>        <pubDate>Sat, 14 Mar 2020 22:45:12 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/c0d1510d-d863-598f-aa3a-26d6b7750c1c</guid>
                                    <description><![CDATA[<p>      Getting the Gang Together, as adult gamers this tends to be a big problem.  Just getting a day when you can play a nice rpg session in can be daunting in today's world of tight schedules.  Saul and Jolene talk about this subject on why as adults we just can't play like we used to when we were kids. </p>
<p>     Saul and Jolene also discuss some simple PC tools you can use to get a better chance of getting a game group together.</p>
<p>     As always thank you all for listening and all we ask is that you Share on your social media networks.  Thanks!</p>
<p> </p>
<p>   Music by Incognito Souls, song Get It Together, off the album Ten From Within</p>
<p>   Available at tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Getting the Gang Together, as adult gamers this tends to be a big problem.  Just getting a day when you can play a nice rpg session in can be daunting in today's world of tight schedules.  Saul and Jolene talk about this subject on why as adults we just can't play like we used to when we were kids. </p>
<p>     Saul and Jolene also discuss some simple PC tools you can use to get a better chance of getting a game group together.</p>
<p>     As always thank you all for listening and all we ask is that you Share on your social media networks.  Thanks!</p>
<p> </p>
<p>   Music by Incognito Souls, song Get It Together, off the album Ten From Within</p>
<p>   Available at tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/k5arge/Gaming_Perspectives_with_Saul_and_Jolene_Episode_91_Getting_the_Gang_Together.mp3" length="28759836" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Getting the Gang Together, as adult gamers this tends to be a big problem.  Just getting a day when you can play a nice rpg session in can be daunting in today's world of tight schedules.  Saul and Jolene talk about this subject on why as adults we just can't play like we used to when we were kids. 
     Saul and Jolene also discuss some simple PC tools you can use to get a better chance of getting a game group together.
     As always thank you all for listening and all we ask is that you Share on your social media networks.  Thanks!
 
   Music by Incognito Souls, song Get It Together, off the album Ten From Within
   Available at tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1890</itunes:duration>
                <itunes:episode>127</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 91: Dark Themed Games</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 91: Dark Themed Games</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-91-dark-themed-games/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-91-dark-themed-games/#comments</comments>        <pubDate>Sat, 07 Mar 2020 22:27:47 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/94c218be-c412-5865-90ed-2b74bdb24081</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about Dark Themed RPGs.   They talk about the different games that explore darker themes than most RPGs that focus on Adventure and Heroics.  From post-apocalyptic to games where you play monsters such as Vampire, Werewolf, Monster Hearts, Saul runs through games he has played and at times run.  </p>
<p>      Jolene with much less experience in playing different RPGs wonders about the fascination with playing monsters.  She also wonders about consent in games that tend toward dealing with darker subjects or more mature orientated games.</p>
<p>     As always thank you all for listening and please share our podcast in your social networks.</p>
<p>     Music by Quietness47, song A Rose in the Darkness.</p>
<p>    Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about Dark Themed RPGs.   They talk about the different games that explore darker themes than most RPGs that focus on Adventure and Heroics.  From post-apocalyptic to games where you play monsters such as Vampire, Werewolf, Monster Hearts, Saul runs through games he has played and at times run.  </p>
<p>      Jolene with much less experience in playing different RPGs wonders about the fascination with playing monsters.  She also wonders about consent in games that tend toward dealing with darker subjects or more mature orientated games.</p>
<p>     As always thank you all for listening and please share our podcast in your social networks.</p>
<p>     Music by Quietness47, song A Rose in the Darkness.</p>
<p>    Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/eyt3e6/Gaming_Perspectives_with_Saul_and_Jolene_Episode_91_Dark_Themed_Games.mp3" length="43545740" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about Dark Themed RPGs.   They talk about the different games that explore darker themes than most RPGs that focus on Adventure and Heroics.  From post-apocalyptic to games where you play monsters such as Vampire, Werewolf, Monster Hearts, Saul runs through games he has played and at times run.  
      Jolene with much less experience in playing different RPGs wonders about the fascination with playing monsters.  She also wonders about consent in games that tend toward dealing with darker subjects or more mature orientated games.
     As always thank you all for listening and please share our podcast in your social networks.
     Music by Quietness47, song A Rose in the Darkness.
    Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2682</itunes:duration>
                <itunes:episode>126</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
            </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 90: Boardgame Civility</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 90: Boardgame Civility</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-90-boardgame-civility/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-90-boardgame-civility/#comments</comments>        <pubDate>Sun, 01 Mar 2020 15:51:19 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/97d2755c-a086-54b1-a5b4-cfea01fa3f31</guid>
                                    <description><![CDATA[<p>      Civility is boardgames.  What is more important your friendship or "WINNING"!  Saul and Jolene talk about boardgame civility, at home, at tournaments or conventions.  What games don't make it to the table because there is too much player interaction.  Backstabbing element in the game? Better make sure all your players can handle it.  </p>
<p>    Saul and Jolene talk about a question a listener had on if it was okay to block someone from getting to a city in a Ticket to Ride boardgame?</p>
<p>    Or in Carcassone, adding a tile to a castle claimed by another player to make it more difficult for that play to finish and score more points?</p>
<p>     Saul and Jolene have friends that like to play very contentious games and others who don't.  </p>
<p>      Ticket to Ride is available anywhere, even Target</p>
<p>      Carcassone is a great easy to learn tile laying game available anywhere they sell hobby games.</p>
<p>       Leaving Earth is available at <a href='https://lumenaris.com/leavingearth.html'>https://lumenaris.com/leavingearth.html</a></p>
<p> </p>
<p>   Music is by Jahazzar, song Be Nice off the album 1Up.</p>
<p>   Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Civility is boardgames.  What is more important your friendship or "WINNING"!  Saul and Jolene talk about boardgame civility, at home, at tournaments or conventions.  What games don't make it to the table because there is too much player interaction.  Backstabbing element in the game? Better make sure all your players can handle it.  </p>
<p>    Saul and Jolene talk about a question a listener had on if it was okay to block someone from getting to a city in a Ticket to Ride boardgame?</p>
<p>    Or in Carcassone, adding a tile to a castle claimed by another player to make it more difficult for that play to finish and score more points?</p>
<p>     Saul and Jolene have friends that like to play very contentious games and others who don't.  </p>
<p>      Ticket to Ride is available anywhere, even Target</p>
<p>      Carcassone is a great easy to learn tile laying game available anywhere they sell hobby games.</p>
<p>       Leaving Earth is available at <a href='https://lumenaris.com/leavingearth.html'>https://lumenaris.com/leavingearth.html</a></p>
<p> </p>
<p>   Music is by Jahazzar, song Be Nice off the album 1Up.</p>
<p>   Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nyrjqv/Gaming_Perspectives_with_Saul_and_Jolene_Episode_90_Boardgame_Civility.mp3" length="32277183" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Civility is boardgames.  What is more important your friendship or "WINNING"!  Saul and Jolene talk about boardgame civility, at home, at tournaments or conventions.  What games don't make it to the table because there is too much player interaction.  Backstabbing element in the game? Better make sure all your players can handle it.  
    Saul and Jolene talk about a question a listener had on if it was okay to block someone from getting to a city in a Ticket to Ride boardgame?
    Or in Carcassone, adding a tile to a castle claimed by another player to make it more difficult for that play to finish and score more points?
     Saul and Jolene have friends that like to play very contentious games and others who don't.  
      Ticket to Ride is available anywhere, even Target
      Carcassone is a great easy to learn tile laying game available anywhere they sell hobby games.
       Leaving Earth is available at https://lumenaris.com/leavingearth.html
 
   Music is by Jahazzar, song Be Nice off the album 1Up.
   Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2060</itunes:duration>
                <itunes:episode>125</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_90_Boardgame_Civility_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode: Brandon R of Bard Games and the Lost Worlds of Josh Kirby</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode: Brandon R of Bard Games and the Lost Worlds of Josh Kirby</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-brandon-r-of-bard-games-and-the-lost-worlds-of-josh-kirby/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-brandon-r-of-bard-games-and-the-lost-worlds-of-josh-kirby/#comments</comments>        <pubDate>Sat, 29 Feb 2020 18:01:10 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/e88e91f2-2446-5c16-bcf5-bec2df3ab9e8</guid>
                                    <description><![CDATA[<p>       In this Episode Saul and Jolene talk to Brandon Raasch of BARD Games.  Currently Brandon has a Kickstarter for the boardgame The Lost Worlds of Josh Kirby.  This is the second time we have had the pleasure of talking to Brandon while he has had a live KS campagin.</p>
<p>    In this episode Brandon talks about his new game The Lost Worlds of Josh Kirby and the interesting finds the Josh Kirby estate has found looking previously unpublished art for the game. An interesting find were letters written to Josh Kirby by Ray Bradbury, which is a pretty significant find to any fan of either artist. </p>
<p>    With the great art and a great gamer's game The Lost Worlds of Josh Kirby is a great game to add to any gamer's library.</p>
<p>    Here is the link to the Kickstarter Campaign for the Lost Worlds of Josh Kirby:</p>
<p>    <a href='https://www.kickstarter.com/projects/lostworldsjoshkirby/the-lost-worlds-of-josh-kirby'>https://www.kickstarter.com/projects/lostworldsjoshkirby/the-lost-worlds-of-josh-kirby</a></p>
<p>    Here is the link to BARD games home page.</p>
<p>    <a href='https://www.bardgames.fun/'>https://www.bardgames.fun/</a></p>
<p> </p>
<p>   Music by Alazarin, song Lost Worlds.</p>
<p>   Available at Tribeofnoise.com</p>
<p> </p>
<p>     </p>
<p>      </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>       In this Episode Saul and Jolene talk to Brandon Raasch of BARD Games.  Currently Brandon has a Kickstarter for the boardgame The Lost Worlds of Josh Kirby.  This is the second time we have had the pleasure of talking to Brandon while he has had a live KS campagin.</p>
<p>    In this episode Brandon talks about his new game The Lost Worlds of Josh Kirby and the interesting finds the Josh Kirby estate has found looking previously unpublished art for the game. An interesting find were letters written to Josh Kirby by Ray Bradbury, which is a pretty significant find to any fan of either artist. </p>
<p>    With the great art and a great gamer's game The Lost Worlds of Josh Kirby is a great game to add to any gamer's library.</p>
<p>    Here is the link to the Kickstarter Campaign for the Lost Worlds of Josh Kirby:</p>
<p>    <a href='https://www.kickstarter.com/projects/lostworldsjoshkirby/the-lost-worlds-of-josh-kirby'>https://www.kickstarter.com/projects/lostworldsjoshkirby/the-lost-worlds-of-josh-kirby</a></p>
<p>    Here is the link to BARD games home page.</p>
<p>    <a href='https://www.bardgames.fun/'>https://www.bardgames.fun/</a></p>
<p> </p>
<p>   Music by Alazarin, song Lost Worlds.</p>
<p>   Available at Tribeofnoise.com</p>
<p> </p>
<p>     </p>
<p>      </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qcq5t3/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Interview_with_Brandon_The_Lost_Worlds_of_Josh_Kirby.mp3" length="36012619" type="audio/mpeg"/>
                <itunes:summary><![CDATA[       In this Episode Saul and Jolene talk to Brandon Raasch of BARD Games.  Currently Brandon has a Kickstarter for the boardgame The Lost Worlds of Josh Kirby.  This is the second time we have had the pleasure of talking to Brandon while he has had a live KS campagin.
    In this episode Brandon talks about his new game The Lost Worlds of Josh Kirby and the interesting finds the Josh Kirby estate has found looking previously unpublished art for the game. An interesting find were letters written to Josh Kirby by Ray Bradbury, which is a pretty significant find to any fan of either artist. 
    With the great art and a great gamer's game The Lost Worlds of Josh Kirby is a great game to add to any gamer's library.
    Here is the link to the Kickstarter Campaign for the Lost Worlds of Josh Kirby:
    https://www.kickstarter.com/projects/lostworldsjoshkirby/the-lost-worlds-of-josh-kirby
    Here is the link to BARD games home page.
    https://www.bardgames.fun/
 
   Music by Alazarin, song Lost Worlds.
   Available at Tribeofnoise.com
 
     
      ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2958</itunes:duration>
                <itunes:episode>124</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Brandon_Lost_Worlds_J_Kirby.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode: Saturday at Dundracon 44</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode: Saturday at Dundracon 44</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-saturday-at-dundracon-44/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-saturday-at-dundracon-44/#comments</comments>        <pubDate>Mon, 24 Feb 2020 15:06:06 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/dcdaafb6-5965-5b91-a840-292d2458dcd9</guid>
                                    <description><![CDATA[<p>      Saul and Jolene went to Dundracon 44 in San Ramon California over the President's Day weekend.  On Saturday they recorded at DDC and had two people join them on the microphone one was the much mentioned Felipe, Saul's older brother, and Phil,  Saul's long time friend and fellow gamer.  Felipe is the older brother that got Saul started on his lifetime love of hobby gaming with the introduction of Original D&D in 1978.  Phil, Saul met in a high school Geometry class, but didn't game with him until Saul returned from college and was re-introduced to Phil by Jim, a fellow friend and gamer.</p>
<p>       This episode is lightly edited and does have substantial background noise of a gaming convention in full swing, even while recording in a "quiet" hall, on a Saturday morning.  </p>
<p>    Some of the recording was lost due to the use of new equipment but that loss of recording was minimal.</p>
<p>   As always thanks for listening and please share our podcast in your social media networks.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Saul and Jolene went to Dundracon 44 in San Ramon California over the President's Day weekend.  On Saturday they recorded at DDC and had two people join them on the microphone one was the much mentioned Felipe, Saul's older brother, and Phil,  Saul's long time friend and fellow gamer.  Felipe is the older brother that got Saul started on his lifetime love of hobby gaming with the introduction of Original D&D in 1978.  Phil, Saul met in a high school Geometry class, but didn't game with him until Saul returned from college and was re-introduced to Phil by Jim, a fellow friend and gamer.</p>
<p>       This episode is lightly edited and does have substantial background noise of a gaming convention in full swing, even while recording in a "quiet" hall, on a Saturday morning.  </p>
<p>    Some of the recording was lost due to the use of new equipment but that loss of recording was minimal.</p>
<p>   As always thanks for listening and please share our podcast in your social media networks.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/py8xn6/Gaming_Perspectives_Saturday_at_DDC_44.mp3" length="67860028" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Saul and Jolene went to Dundracon 44 in San Ramon California over the President's Day weekend.  On Saturday they recorded at DDC and had two people join them on the microphone one was the much mentioned Felipe, Saul's older brother, and Phil,  Saul's long time friend and fellow gamer.  Felipe is the older brother that got Saul started on his lifetime love of hobby gaming with the introduction of Original D&D in 1978.  Phil, Saul met in a high school Geometry class, but didn't game with him until Saul returned from college and was re-introduced to Phil by Jim, a fellow friend and gamer.
       This episode is lightly edited and does have substantial background noise of a gaming convention in full swing, even while recording in a "quiet" hall, on a Saturday morning.  
    Some of the recording was lost due to the use of new equipment but that loss of recording was minimal.
   As always thanks for listening and please share our podcast in your social media networks.]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4057</itunes:duration>
                <itunes:episode>123</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_At_DDC_44_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 89: GMing For New Players</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 89: GMing For New Players</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-89-gming-for-new-players/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-89-gming-for-new-players/#comments</comments>        <pubDate>Sat, 22 Feb 2020 20:05:22 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/7d5ff947-3a03-5d39-930b-f226f656cc2f</guid>
                                    <description><![CDATA[<p>     In this week's episode Saul and Jolene discuss running a RPG for brand new players.  Things you should consider when running games for players that have never played a roleplaying game.  Thing like ages of the players, what their interests are or where their interest of playing an RPG came from.</p>
<p>     As always thanks for listening and all we ask is that you share our podcast on your social media.</p>
<p> </p>
<p>     Music by Tiz Music, song New Impetus off the album Empire of Dreams.</p>
<p>     Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this week's episode Saul and Jolene discuss running a RPG for brand new players.  Things you should consider when running games for players that have never played a roleplaying game.  Thing like ages of the players, what their interests are or where their interest of playing an RPG came from.</p>
<p>     As always thanks for listening and all we ask is that you share our podcast on your social media.</p>
<p> </p>
<p>     Music by Tiz Music, song New Impetus off the album Empire of Dreams.</p>
<p>     Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/zt8ink/Gaming_Perspectives_with_Saul_and_Jolene_Episode_89_GMing_For_New_Players.mp3" length="27142036" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this week's episode Saul and Jolene discuss running a RPG for brand new players.  Things you should consider when running games for players that have never played a roleplaying game.  Thing like ages of the players, what their interests are or where their interest of playing an RPG came from.
     As always thanks for listening and all we ask is that you share our podcast on your social media.
 
     Music by Tiz Music, song New Impetus off the album Empire of Dreams.
     Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1967</itunes:duration>
                <itunes:episode>122</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_89_GMing_New_Players_Spalsh.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 88: Magic and Society</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 88: Magic and Society</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-88-magic-and-society/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-88-magic-and-society/#comments</comments>        <pubDate>Sat, 15 Feb 2020 19:00:00 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/a734e7b8-6f85-5c44-97f2-d518757e2c6c</guid>
                                    <description><![CDATA[<p>      Saul and Jolene take a premise of an earlier topic of magic altering structures in a fantasy world and discuss how "Magic" would impact society as a whole.  What would be different? How would they be different? What might stay the same.</p>
<p>     As usual the conversation runs from books to movies and even some talk about Roman civilization and how they dealt with who lead the Roman Empire, or more importantly what they did to stay in power.  </p>
<p>   As always thanks for listening and please share our podcast in your social media.</p>
<p>    Music by HYJrue, song Magical, off the album Instrumental.</p>
<p>    Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Saul and Jolene take a premise of an earlier topic of magic altering structures in a fantasy world and discuss how "Magic" would impact society as a whole.  What would be different? How would they be different? What might stay the same.</p>
<p>     As usual the conversation runs from books to movies and even some talk about Roman civilization and how they dealt with who lead the Roman Empire, or more importantly what they did to stay in power.  </p>
<p>   As always thanks for listening and please share our podcast in your social media.</p>
<p>    Music by HYJrue, song Magical, off the album Instrumental.</p>
<p>    Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/yxdkht/Gaming_Perspectives_with_Saul_and_Jolene_Episode_88_Magic_and_Society.mp3" length="26809434" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Saul and Jolene take a premise of an earlier topic of magic altering structures in a fantasy world and discuss how "Magic" would impact society as a whole.  What would be different? How would they be different? What might stay the same.
     As usual the conversation runs from books to movies and even some talk about Roman civilization and how they dealt with who lead the Roman Empire, or more importantly what they did to stay in power.  
   As always thanks for listening and please share our podcast in your social media.
    Music by HYJrue, song Magical, off the album Instrumental.
    Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1694</itunes:duration>
                <itunes:episode>121</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_88_Magic_and_Society_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 87: D&amp;D an Ambassador for All RPGs?</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 87: D&amp;D an Ambassador for All RPGs?</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-87-dd-an-ambassador-for-all-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-87-dd-an-ambassador-for-all-rpgs/#comments</comments>        <pubDate>Sat, 08 Feb 2020 17:54:01 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/9b85e1a8-cbbc-534e-b61f-cd8919944b43</guid>
                                    <description><![CDATA[<p>        In this episode Saul and Jolene discuss whether Dungeons and Dragons is an ambassador for all RPGs and if that is a good or bad thing.   This topic came from a discussion from another RPG podcast called Fear the Boot where one member shared is dislike that when the subject of RPGs comes up with people who don't play, a lot of them think D&D is the only RPG.    He is a big SF fan and was dismayed by this.  Then he commented Critical Role fueled this misconception as they decided to stream their RPG actual play and their game was D&D.</p>
<p>     As usual Saul meanders his way through the topic going on tangents, to which Jolene had to bring his back to the topic at hand.</p>
<p>    As always thanks for listening and please share our podcast in your social media to get our podcast to as many listeners as possible.</p>
<p> </p>
<p>  Music by Chris Sebby, song The Dragon(remix)</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>        In this episode Saul and Jolene discuss whether Dungeons and Dragons is an ambassador for all RPGs and if that is a good or bad thing.   This topic came from a discussion from another RPG podcast called Fear the Boot where one member shared is dislike that when the subject of RPGs comes up with people who don't play, a lot of them think D&D is the only RPG.    He is a big SF fan and was dismayed by this.  Then he commented Critical Role fueled this misconception as they decided to stream their RPG actual play and their game was D&D.</p>
<p>     As usual Saul meanders his way through the topic going on tangents, to which Jolene had to bring his back to the topic at hand.</p>
<p>    As always thanks for listening and please share our podcast in your social media to get our podcast to as many listeners as possible.</p>
<p> </p>
<p>  Music by Chris Sebby, song The Dragon(remix)</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/vhb7ad/Gaming_Perspectives_with_Saul_and_Jolene_Episode_87_D_D_Ambassador_for_RPGs.mp3" length="21288318" type="audio/mpeg"/>
                <itunes:summary><![CDATA[        In this episode Saul and Jolene discuss whether Dungeons and Dragons is an ambassador for all RPGs and if that is a good or bad thing.   This topic came from a discussion from another RPG podcast called Fear the Boot where one member shared is dislike that when the subject of RPGs comes up with people who don't play, a lot of them think D&D is the only RPG.    He is a big SF fan and was dismayed by this.  Then he commented Critical Role fueled this misconception as they decided to stream their RPG actual play and their game was D&D.
     As usual Saul meanders his way through the topic going on tangents, to which Jolene had to bring his back to the topic at hand.
    As always thanks for listening and please share our podcast in your social media to get our podcast to as many listeners as possible.
 
  Music by Chris Sebby, song The Dragon(remix)
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1595</itunes:duration>
                <itunes:episode>120</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_87_D_D_Ambassador_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 86: Dark Conspiracy RPG</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 86: Dark Conspiracy RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-86-dark-conspiracy-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-86-dark-conspiracy-rpg/#comments</comments>        <pubDate>Sun, 02 Feb 2020 11:06:27 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/be5bd9e5-156d-540f-b324-1e818bac71b8</guid>
                                    <description><![CDATA[<p>     This week Saul and Jolene talk about one of Saul's favorite old rpgs called Dark Conspiracy.  It is a game of "near future horror roleplaying game.  Published in 1991 Dark Conspiracy called DC by fans first caught the eye of Saul way back in 1991 at a B. Dalton's Bookstore in the local mall.  From the cover and the story line that intrigued Saul, he kept going back to that store and finally bought the book after three months of thinking about it.  </p>
<p>    Saul ran two campaigns of DC.  One for the old friends which he started playing RPGs with in Salinas and the second with new friends he made in San Jose when Saul and Jolene decided to attend San Jose State University. </p>
<p>    Saul usually doesn't like the horror genre but it was the ability to take out aliens, creatures, demons with high powered firearms that clicked with Saul.   DC has been out of print for many years but a committed group of fans have kept DC from disappearing into obscurity.  Many things have prevented from a new edition of DC to be published.  It might be as Saul said, some sinister Dark Conspiracy might be preventing the truth from coming out.  </p>
<p>     As Always Thank You all for listening and all we ask is that you share our humble podcast in your social media to get our podcast to as many listeners as possible. </p>
<p>     Here are some links for more information: <a href='http://www.darkconspiracytherpg.info/'>http://www.darkconspiracytherpg.info/</a></p>
<p> </p>
<p>    Music by Lonnie Dilan, song Darkness Before Dawn.</p>
<p>     Available from Tribeofnoise.com </p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This week Saul and Jolene talk about one of Saul's favorite old rpgs called Dark Conspiracy.  It is a game of "near future horror roleplaying game.  Published in 1991 Dark Conspiracy called DC by fans first caught the eye of Saul way back in 1991 at a B. Dalton's Bookstore in the local mall.  From the cover and the story line that intrigued Saul, he kept going back to that store and finally bought the book after three months of thinking about it.  </p>
<p>    Saul ran two campaigns of DC.  One for the old friends which he started playing RPGs with in Salinas and the second with new friends he made in San Jose when Saul and Jolene decided to attend San Jose State University. </p>
<p>    Saul usually doesn't like the horror genre but it was the ability to take out aliens, creatures, demons with high powered firearms that clicked with Saul.   DC has been out of print for many years but a committed group of fans have kept DC from disappearing into obscurity.  Many things have prevented from a new edition of DC to be published.  It might be as Saul said, some sinister Dark Conspiracy might be preventing the truth from coming out.  </p>
<p>     As Always Thank You all for listening and all we ask is that you share our humble podcast in your social media to get our podcast to as many listeners as possible. </p>
<p>     Here are some links for more information: <a href='http://www.darkconspiracytherpg.info/'>http://www.darkconspiracytherpg.info/</a></p>
<p> </p>
<p>    Music by Lonnie Dilan, song Darkness Before Dawn.</p>
<p>     Available from Tribeofnoise.com </p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ep4wss/Gaming_Perspectives_with_Saul_and_Jolene_Episode_86_Dark_Conspiracy_RPG.mp3" length="26282652" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This week Saul and Jolene talk about one of Saul's favorite old rpgs called Dark Conspiracy.  It is a game of "near future horror roleplaying game.  Published in 1991 Dark Conspiracy called DC by fans first caught the eye of Saul way back in 1991 at a B. Dalton's Bookstore in the local mall.  From the cover and the story line that intrigued Saul, he kept going back to that store and finally bought the book after three months of thinking about it.  
    Saul ran two campaigns of DC.  One for the old friends which he started playing RPGs with in Salinas and the second with new friends he made in San Jose when Saul and Jolene decided to attend San Jose State University. 
    Saul usually doesn't like the horror genre but it was the ability to take out aliens, creatures, demons with high powered firearms that clicked with Saul.   DC has been out of print for many years but a committed group of fans have kept DC from disappearing into obscurity.  Many things have prevented from a new edition of DC to be published.  It might be as Saul said, some sinister Dark Conspiracy might be preventing the truth from coming out.  
     As Always Thank You all for listening and all we ask is that you share our humble podcast in your social media to get our podcast to as many listeners as possible. 
     Here are some links for more information: http://www.darkconspiracytherpg.info/
 
    Music by Lonnie Dilan, song Darkness Before Dawn.
     Available from Tribeofnoise.com 
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1668</itunes:duration>
                <itunes:episode>119</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_86_DC_RPG_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 85: Do Skills Kill RP</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 85: Do Skills Kill RP</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-85-do-skills-kill-rp/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-85-do-skills-kill-rp/#comments</comments>        <pubDate>Sun, 26 Jan 2020 16:52:07 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/2a1e3382-662f-58e2-9eb9-c56f4eb074eb</guid>
                                    <description><![CDATA[<p>      In this episode Saul and Jolene talk about skill in rpg and whether they diminish RP.  Saul uses the "Sense Motive" skill or similar one as an example of how a skill might kill roleplaying.  In the example the GM playing an merchant  NPC tells the player something.  The player then rolls a Sense Motive skill, is successful and tells the GM that he knows if the merchant is lying.  By passing any roleplaying.  </p>
<p>     Saul and Jolene discuss games that have skills and those that don't.  New games and old all in trying to figure out if Skills in RPGs really kill roleplay possibilities.</p>
<p>    As always thanks for listening and all we ask is that you share our podcast on your social media to spread word of our podcast.  </p>
<p>   Music by Cheri C. Russell, song You Played Yourself.  </p>
<p>  Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      In this episode Saul and Jolene talk about skill in rpg and whether they diminish RP.  Saul uses the "Sense Motive" skill or similar one as an example of how a skill might kill roleplaying.  In the example the GM playing an merchant  NPC tells the player something.  The player then rolls a Sense Motive skill, is successful and tells the GM that he knows if the merchant is lying.  By passing any roleplaying.  </p>
<p>     Saul and Jolene discuss games that have skills and those that don't.  New games and old all in trying to figure out if Skills in RPGs really kill roleplay possibilities.</p>
<p>    As always thanks for listening and all we ask is that you share our podcast on your social media to spread word of our podcast.  </p>
<p>   Music by Cheri C. Russell, song You Played Yourself.  </p>
<p>  Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/a3jp2q/Gaming_Perspectives_with_Saul_and_Jolene_Episode_85_Do_Skills_Kill_RP.mp3" length="27243029" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      In this episode Saul and Jolene talk about skill in rpg and whether they diminish RP.  Saul uses the "Sense Motive" skill or similar one as an example of how a skill might kill roleplaying.  In the example the GM playing an merchant  NPC tells the player something.  The player then rolls a Sense Motive skill, is successful and tells the GM that he knows if the merchant is lying.  By passing any roleplaying.  
     Saul and Jolene discuss games that have skills and those that don't.  New games and old all in trying to figure out if Skills in RPGs really kill roleplay possibilities.
    As always thanks for listening and all we ask is that you share our podcast on your social media to spread word of our podcast.  
   Music by Cheri C. Russell, song You Played Yourself.  
  Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1779</itunes:duration>
                <itunes:episode>118</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_85_Skill_Kill_RP_Splash.png" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 84: Gamer Expectations</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 84: Gamer Expectations</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-84-gamer-expectations/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-84-gamer-expectations/#comments</comments>        <pubDate>Sat, 18 Jan 2020 21:02:12 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/68ba4a38-123e-5f73-82eb-91b610d4b11c</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene begin a discussion about gamer expectations from the player and GM point of view.  The discussion is about how gamer's expectations about a game they are playing in might change and how these changes might impact the fun at your game table.</p>
<p>     Saul and Jolene talk about their Shadowrun game they are currently playing and how certain game sessions can change even within the same game system.  Jolene relates how she enjoyed a particularly heavy RP session of Shadowrun about getting information about their next run.  But the next session, which was about executing their plan, she didn't have as much fun as the previous RP heavy session. </p>
<p>     So listen as Saul and Jolene take a meandering stab at avoiding problem with differences in expectations between players and GMs.</p>
<p>   As always thanks for listening and all we ask is that you share our podcast with your family and friends. </p>
<p>  Music by Delta World Wide Group, song Expectation.</p>
<p>   Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene begin a discussion about gamer expectations from the player and GM point of view.  The discussion is about how gamer's expectations about a game they are playing in might change and how these changes might impact the fun at your game table.</p>
<p>     Saul and Jolene talk about their Shadowrun game they are currently playing and how certain game sessions can change even within the same game system.  Jolene relates how she enjoyed a particularly heavy RP session of Shadowrun about getting information about their next run.  But the next session, which was about executing their plan, she didn't have as much fun as the previous RP heavy session. </p>
<p>     So listen as Saul and Jolene take a meandering stab at avoiding problem with differences in expectations between players and GMs.</p>
<p>   As always thanks for listening and all we ask is that you share our podcast with your family and friends. </p>
<p>  Music by Delta World Wide Group, song Expectation.</p>
<p>   Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/agzpq5/Gaming_Perspectives_with_Saul_and_Jolene_Episode_84_Gamer_Expectations.mp3" length="31006751" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene begin a discussion about gamer expectations from the player and GM point of view.  The discussion is about how gamer's expectations about a game they are playing in might change and how these changes might impact the fun at your game table.
     Saul and Jolene talk about their Shadowrun game they are currently playing and how certain game sessions can change even within the same game system.  Jolene relates how she enjoyed a particularly heavy RP session of Shadowrun about getting information about their next run.  But the next session, which was about executing their plan, she didn't have as much fun as the previous RP heavy session. 
     So listen as Saul and Jolene take a meandering stab at avoiding problem with differences in expectations between players and GMs.
   As always thanks for listening and all we ask is that you share our podcast with your family and friends. 
  Music by Delta World Wide Group, song Expectation.
   Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1964</itunes:duration>
                <itunes:episode>117</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_84_Gamer_Expectations_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 83: Why Another Edition?</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 83: Why Another Edition?</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-83-why-another-edition/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-83-why-another-edition/#comments</comments>        <pubDate>Sat, 11 Jan 2020 20:34:39 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/4e0e532e-27ee-5783-a35d-b7dd8d805b6e</guid>
                                    <description><![CDATA[<p>       In this episode Saul and Jolene discuss the question every gamer hears from their significant other, "Why Another Edition?"  You already have that roleplaying game. Its crazy that you have multiple RPGs of the same genre but another edition of the same game? That's Crazy!!!</p>
<p>      Now Saul and Jolene won't argue that it isn't crazy but there are reasons why a gamer would want yet "another edition" of a certain game.  They discuss Dungeons and Dragons to illustrate changes that are made to a RPG game that would want someone to buy the latest edition.  Important changes to game mechanics, art direction, diversity in subjects and other changes to the game.</p>
<p>    Shadowrun is another game they use as an example of why people would want to get the latest edition.  Shadowrun is not so much about rules changes, though their are a quite a few, for Saul the new edition was needed to incorporate changes in technology where real life had out paced what was imagined by the games creators in the 1980's.</p>
<p>     As always we would like to thank all our listeners and all we ask is that you share our podcast on your social media with family and friends.</p>
<p>   Music by Ed Napoli, song Another One.</p>
<p>  Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>       In this episode Saul and Jolene discuss the question every gamer hears from their significant other, "Why Another Edition?"  You already have that roleplaying game. Its crazy that you have multiple RPGs of the same genre but another edition of the same game? That's Crazy!!!</p>
<p>      Now Saul and Jolene won't argue that it isn't crazy but there are reasons why a gamer would want yet "another edition" of a certain game.  They discuss Dungeons and Dragons to illustrate changes that are made to a RPG game that would want someone to buy the latest edition.  Important changes to game mechanics, art direction, diversity in subjects and other changes to the game.</p>
<p>    Shadowrun is another game they use as an example of why people would want to get the latest edition.  Shadowrun is not so much about rules changes, though their are a quite a few, for Saul the new edition was needed to incorporate changes in technology where real life had out paced what was imagined by the games creators in the 1980's.</p>
<p>     As always we would like to thank all our listeners and all we ask is that you share our podcast on your social media with family and friends.</p>
<p>   Music by Ed Napoli, song Another One.</p>
<p>  Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/s7mshq/Gaming_Perspectives_with_Saul_and_Jolene_Episode_83_Why_Another_Edition.mp3" length="38620238" type="audio/mpeg"/>
                <itunes:summary><![CDATA[       In this episode Saul and Jolene discuss the question every gamer hears from their significant other, "Why Another Edition?"  You already have that roleplaying game. Its crazy that you have multiple RPGs of the same genre but another edition of the same game? That's Crazy!!!
      Now Saul and Jolene won't argue that it isn't crazy but there are reasons why a gamer would want yet "another edition" of a certain game.  They discuss Dungeons and Dragons to illustrate changes that are made to a RPG game that would want someone to buy the latest edition.  Important changes to game mechanics, art direction, diversity in subjects and other changes to the game.
    Shadowrun is another game they use as an example of why people would want to get the latest edition.  Shadowrun is not so much about rules changes, though their are a quite a few, for Saul the new edition was needed to incorporate changes in technology where real life had out paced what was imagined by the games creators in the 1980's.
     As always we would like to thank all our listeners and all we ask is that you share our podcast on your social media with family and friends.
   Music by Ed Napoli, song Another One.
  Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2468</itunes:duration>
                <itunes:episode>116</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_83_Why_Another_Edtion_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 82: Roll20 VTT</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 82: Roll20 VTT</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-82-roll20-vtt/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-82-roll20-vtt/#comments</comments>        <pubDate>Sat, 04 Jan 2020 19:36:47 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/d541de2b-c658-5be5-b79b-03d68440bd68</guid>
                                    <description><![CDATA[<p>      First of all Happy New Year to you all.  Hope you all had a great holiday season.   So in this episode Saul and Jolene talk about virtual table tops specifically Roll20.</p>
<p>     Saul who has been on Roll20 since 2013 shares the trials and tribulations of online rpg gaming.  From connection issues to last minute games and cancellations, they are all problems that can sideline a rpg game online.</p>
<p>    But Saul and Jolene share their experiences online that really for them out weigh any "problems" that playing a RPG online brings.</p>
<p>    We would like to thank all the listeners to our podcast.  We really appreciate everyone of you that downloads and listens to our podcast.  From across the U.S. to across the world we really do appreciate you all taking the time to listen to our humble podcast.  </p>
<p>   All we ask of you all is that you share our podcast with your family, friends and social media.  We don't advertise so the only way we get more people to listen by your sharing.  Thanks again, everyone of you, and Happy New Year!!</p>
<p>    Music by Zilla God, song VR off the album Pipe Dreamz.</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      First of all Happy New Year to you all.  Hope you all had a great holiday season.   So in this episode Saul and Jolene talk about virtual table tops specifically Roll20.</p>
<p>     Saul who has been on Roll20 since 2013 shares the trials and tribulations of online rpg gaming.  From connection issues to last minute games and cancellations, they are all problems that can sideline a rpg game online.</p>
<p>    But Saul and Jolene share their experiences online that really for them out weigh any "problems" that playing a RPG online brings.</p>
<p>    We would like to thank all the listeners to our podcast.  We really appreciate everyone of you that downloads and listens to our podcast.  From across the U.S. to across the world we really do appreciate you all taking the time to listen to our humble podcast.  </p>
<p>   All we ask of you all is that you share our podcast with your family, friends and social media.  We don't advertise so the only way we get more people to listen by your sharing.  Thanks again, everyone of you, and Happy New Year!!</p>
<p>    Music by Zilla God, song VR off the album Pipe Dreamz.</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/y4jwm6/Gaming_Perspectives_with_Saul_and_Jolene_Episode_81_Roll20_VTT.mp3" length="37828248" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      First of all Happy New Year to you all.  Hope you all had a great holiday season.   So in this episode Saul and Jolene talk about virtual table tops specifically Roll20.
     Saul who has been on Roll20 since 2013 shares the trials and tribulations of online rpg gaming.  From connection issues to last minute games and cancellations, they are all problems that can sideline a rpg game online.
    But Saul and Jolene share their experiences online that really for them out weigh any "problems" that playing a RPG online brings.
    We would like to thank all the listeners to our podcast.  We really appreciate everyone of you that downloads and listens to our podcast.  From across the U.S. to across the world we really do appreciate you all taking the time to listen to our humble podcast.  
   All we ask of you all is that you share our podcast with your family, friends and social media.  We don't advertise so the only way we get more people to listen by your sharing.  Thanks again, everyone of you, and Happy New Year!!
    Music by Zilla God, song VR off the album Pipe Dreamz.
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2409</itunes:duration>
                <itunes:episode>115</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_82_Roll20_VTT_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 81: Fantasy Structures</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 81: Fantasy Structures</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-81-fantasy-structures/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-81-fantasy-structures/#comments</comments>        <pubDate>Sat, 28 Dec 2019 20:38:03 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/2eec2ceb-864a-56e1-8aad-5567b9445bf5</guid>
                                    <description><![CDATA[<p>     Once again Saul and Jolene tackle a subject that a listener had posted on their Facebook Page.  That question was would Fantasy Structures be built differently than in our real world history.  As usual Saul went a bit off the rails on this subject where Dwarf Commandos were brought up as were the lair of those "sneaky boogers" the Beholder.</p>
<p>    As always Jolene tries to rein in Saul and have him focus on the topic of the week. Jolene found out after researching the subject online, that it was a subject that had been broached by a number of people online.  According to Jolene, most felt that it would not affect the way structures, castles specifically would be much different. </p>
<p>      We would like to wish everyone a very Happy and Safe New Years Celebration, however you celebrate.  As always we wish to thank all of you for listening and all we ask is that you share our podcast with your family and friends.  </p>
<p>   Music by djkolizey, song What your parallel worlds, off the album Kosmos.</p>
<p>    Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Once again Saul and Jolene tackle a subject that a listener had posted on their Facebook Page.  That question was would Fantasy Structures be built differently than in our real world history.  As usual Saul went a bit off the rails on this subject where Dwarf Commandos were brought up as were the lair of those "sneaky boogers" the Beholder.</p>
<p>    As always Jolene tries to rein in Saul and have him focus on the topic of the week. Jolene found out after researching the subject online, that it was a subject that had been broached by a number of people online.  According to Jolene, most felt that it would not affect the way structures, castles specifically would be much different. </p>
<p>      We would like to wish everyone a very Happy and Safe New Years Celebration, however you celebrate.  As always we wish to thank all of you for listening and all we ask is that you share our podcast with your family and friends.  </p>
<p>   Music by djkolizey, song What your parallel worlds, off the album Kosmos.</p>
<p>    Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ymdd8z/Gaming_Perspectives_with_Saul_and_Jolene_Episode_81_Frantasy_Structures.mp3" length="19810002" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Once again Saul and Jolene tackle a subject that a listener had posted on their Facebook Page.  That question was would Fantasy Structures be built differently than in our real world history.  As usual Saul went a bit off the rails on this subject where Dwarf Commandos were brought up as were the lair of those "sneaky boogers" the Beholder.
    As always Jolene tries to rein in Saul and have him focus on the topic of the week. Jolene found out after researching the subject online, that it was a subject that had been broached by a number of people online.  According to Jolene, most felt that it would not affect the way structures, castles specifically would be much different. 
      We would like to wish everyone a very Happy and Safe New Years Celebration, however you celebrate.  As always we wish to thank all of you for listening and all we ask is that you share our podcast with your family and friends.  
   Music by djkolizey, song What your parallel worlds, off the album Kosmos.
    Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1535</itunes:duration>
                <itunes:episode>114</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_81_Fantasy_Structures_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 80: Tips For First Time GMs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 80: Tips For First Time GMs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-80-tips-for-first-time-gms/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-80-tips-for-first-time-gms/#comments</comments>        <pubDate>Sun, 22 Dec 2019 11:39:11 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-80-tips-for-first-time-gms-e44bdad8bfa55b93cd9205b1addf0013</guid>
                                    <description><![CDATA[<p>     From a post on MeWe seeking advice GMing their first game, this episode was born.  In this episode Saul and Jolene cover some ideas that might prove helpful for a person running their very first RPG.</p>
<p>    Saul and Jolene prioritized the tips differently but pretty much agreed on what they thought were the best few tips to give to a new GM.  Some of these ideas might even prove helpful for long time GMs.</p>
<p>    As always thank you all for listening and all we ask is that you share our podcast with friends and family.</p>
<p> </p>
<p>  Music by GabrielS, song First Time.</p>
<p>  Available from Tribeofmusic.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     From a post on MeWe seeking advice GMing their first game, this episode was born.  In this episode Saul and Jolene cover some ideas that might prove helpful for a person running their very first RPG.</p>
<p>    Saul and Jolene prioritized the tips differently but pretty much agreed on what they thought were the best few tips to give to a new GM.  Some of these ideas might even prove helpful for long time GMs.</p>
<p>    As always thank you all for listening and all we ask is that you share our podcast with friends and family.</p>
<p> </p>
<p>  Music by GabrielS, song First Time.</p>
<p>  Available from Tribeofmusic.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/v53gfe/Gaming_Perspectives_with_Saul_and_Jolene_Episode_80_Tips_For_First_Time_GMs.mp3" length="29788370" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     From a post on MeWe seeking advice GMing their first game, this episode was born.  In this episode Saul and Jolene cover some ideas that might prove helpful for a person running their very first RPG.
    Saul and Jolene prioritized the tips differently but pretty much agreed on what they thought were the best few tips to give to a new GM.  Some of these ideas might even prove helpful for long time GMs.
    As always thank you all for listening and all we ask is that you share our podcast with friends and family.
 
  Music by GabrielS, song First Time.
  Available from Tribeofmusic.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1877</itunes:duration>
                <itunes:episode>113</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_80_Tips_for_first_time_GMs_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 79: Journals in RPGs</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 79: Journals in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-79-journals-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-79-journals-in-rpgs/#comments</comments>        <pubDate>Sat, 14 Dec 2019 21:15:40 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-79-journals-in-rpgs-b6e24ecc7f6b5b69e5cd5fb4ecf9e68e</guid>
                                    <description><![CDATA[<p>     Saul and Jolene asked the Webosphere, if there were any topics they wanted covered by the podcast.  One topic was posted on the Gaming Perspectives Facebook page was journals.  Now Saul didn't have an exact idea what the poster, Michael, exactly meant by "journals" but that didn't stop Saul from answering the question anyway.</p>
<p>     As always Jolene was had to corral Saul from meandering too far from the subject.  Saul and Jolene discussed how journals or diaries could be used in roleplaying games.  Players and GM's writing session notes, character journals/diaries and even campaign notes seemed like a good idea to Saul and Jolene.   Saul and Jolene discuss how both GM and Players could use their journals for in game and out of game purposes.</p>
<p>     As always, we would like to thank all of you that listen to our podcast and all we ask is that you share our podcast with friends and family.</p>
<p> </p>
<p>  Music by Kampmaniak, song Insurgent's Diary.</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene asked the Webosphere, if there were any topics they wanted covered by the podcast.  One topic was posted on the Gaming Perspectives Facebook page was journals.  Now Saul didn't have an exact idea what the poster, Michael, exactly meant by "journals" but that didn't stop Saul from answering the question anyway.</p>
<p>     As always Jolene was had to corral Saul from meandering too far from the subject.  Saul and Jolene discussed how journals or diaries could be used in roleplaying games.  Players and GM's writing session notes, character journals/diaries and even campaign notes seemed like a good idea to Saul and Jolene.   Saul and Jolene discuss how both GM and Players could use their journals for in game and out of game purposes.</p>
<p>     As always, we would like to thank all of you that listen to our podcast and all we ask is that you share our podcast with friends and family.</p>
<p> </p>
<p>  Music by Kampmaniak, song Insurgent's Diary.</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5hhgps/Gaming_Perspectives_with_Saul_and_Jolene_Episode_79_Journals_in_RPGs.mp3" length="21156743" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene asked the Webosphere, if there were any topics they wanted covered by the podcast.  One topic was posted on the Gaming Perspectives Facebook page was journals.  Now Saul didn't have an exact idea what the poster, Michael, exactly meant by "journals" but that didn't stop Saul from answering the question anyway.
     As always Jolene was had to corral Saul from meandering too far from the subject.  Saul and Jolene discussed how journals or diaries could be used in roleplaying games.  Players and GM's writing session notes, character journals/diaries and even campaign notes seemed like a good idea to Saul and Jolene.   Saul and Jolene discuss how both GM and Players could use their journals for in game and out of game purposes.
     As always, we would like to thank all of you that listen to our podcast and all we ask is that you share our podcast with friends and family.
 
  Music by Kampmaniak, song Insurgent's Diary.
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1372</itunes:duration>
                <itunes:episode>112</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_79_Journals_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 78: Metagaming the Good, the Bad and the Ugly</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 78: Metagaming the Good, the Bad and the Ugly</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-78-metagaming-the-good-the-bad-and-the-ugly/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-78-metagaming-the-good-the-bad-and-the-ugly/#comments</comments>        <pubDate>Sat, 07 Dec 2019 21:04:25 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-78-metagaming-the-good-the-bad-and-the-ugly-8794f2ea37bac5f809de4cd44ccdbb3a</guid>
                                    <description><![CDATA[<p>     Almost every RPG gamer knows about Metagaming.   In the current era, metagaming is considered the ban of any "true" roleplayer.  With a little research and thinking about the subject Jolene found that not all metagaming is bad?  What thought Saul, what are you doing challenging something that all gamers now hold has the "truth" that all metagaming is bad.  </p>
<p>      Jolene discusses how in some instances and situations, metagaming isn't terrible or horrible.  Well I guess an old dog CAN learn new tricks and so in this episode Saul learns something new.</p>
<p>   As always thank you all for listening and please share our podcast with your friends and family.  That way we can get our podcast to as many listeners as possible.</p>
<p> </p>
<p>    Music by DRONK, the song La Meta </p>
<p>   Available at Tribeofmusic.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Almost every RPG gamer knows about Metagaming.   In the current era, metagaming is considered the ban of any "true" roleplayer.  With a little research and thinking about the subject Jolene found that not all metagaming is bad?  What thought Saul, what are you doing challenging something that all gamers now hold has the "truth" that all metagaming is bad.  </p>
<p>      Jolene discusses how in some instances and situations, metagaming isn't terrible or horrible.  Well I guess an old dog CAN learn new tricks and so in this episode Saul learns something new.</p>
<p>   As always thank you all for listening and please share our podcast with your friends and family.  That way we can get our podcast to as many listeners as possible.</p>
<p> </p>
<p>    Music by DRONK, the song La Meta </p>
<p>   Available at Tribeofmusic.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9trhv4/Gaming_Perspectives_with_Saul_and_Jolene_Episode_78_Metagaming_the_Good_the_Bad_and_the_Ugly.mp3" length="26478675" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Almost every RPG gamer knows about Metagaming.   In the current era, metagaming is considered the ban of any "true" roleplayer.  With a little research and thinking about the subject Jolene found that not all metagaming is bad?  What thought Saul, what are you doing challenging something that all gamers now hold has the "truth" that all metagaming is bad.  
      Jolene discusses how in some instances and situations, metagaming isn't terrible or horrible.  Well I guess an old dog CAN learn new tricks and so in this episode Saul learns something new.
   As always thank you all for listening and please share our podcast with your friends and family.  That way we can get our podcast to as many listeners as possible.
 
    Music by DRONK, the song La Meta 
   Available at Tribeofmusic.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1678</itunes:duration>
                <itunes:episode>111</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_78_Metagaming_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 77: Women at the Gaming Table.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 77: Women at the Gaming Table.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-77-women-at-the-gaming-table/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-77-women-at-the-gaming-table/#comments</comments>        <pubDate>Sat, 30 Nov 2019 20:43:40 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-77-women-at-the-gaming-table-1b455ef9067906ecfb5ffe8430009396</guid>
                                    <description><![CDATA[<p>       Saul and Jolene discuss Women at the Gaming Table.  Here Saul relates how growing up there were no girls or women at his gaming table.  Even when Saul went to his first gaming convention women were very few.  It was not until the 1995 that he was in a gaming group that had not one but two women.   </p>
<p>    Jolene starting gaming because of her younger brother.  But then they moved to a new town of Chico California and the guys that her brother started playing with were a bit "intimidated" by Jolene's presence.  Still Jolene has been attending game conventions since 2000 and describes her experience going to local conventions.</p>
<p>     Even with more women at conventions and playing games, too many times we read and hear stories about women having bad experiences at gaming tables.  Saul and Jolene talk about why this might happen and how they feel things will change for women and all people who start playing rpg games.</p>
<p> </p>
<p>   Sorry no intro music in this episode.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>       Saul and Jolene discuss Women at the Gaming Table.  Here Saul relates how growing up there were no girls or women at his gaming table.  Even when Saul went to his first gaming convention women were very few.  It was not until the 1995 that he was in a gaming group that had not one but two women.   </p>
<p>    Jolene starting gaming because of her younger brother.  But then they moved to a new town of Chico California and the guys that her brother started playing with were a bit "intimidated" by Jolene's presence.  Still Jolene has been attending game conventions since 2000 and describes her experience going to local conventions.</p>
<p>     Even with more women at conventions and playing games, too many times we read and hear stories about women having bad experiences at gaming tables.  Saul and Jolene talk about why this might happen and how they feel things will change for women and all people who start playing rpg games.</p>
<p> </p>
<p>   Sorry no intro music in this episode.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/wkbgss/Gaming_Perspectives_with_Saul_and_Jolene_Episode_77_Women_at_the_Gaming_Table.mp3" length="20526355" type="audio/mpeg"/>
                <itunes:summary><![CDATA[       Saul and Jolene discuss Women at the Gaming Table.  Here Saul relates how growing up there were no girls or women at his gaming table.  Even when Saul went to his first gaming convention women were very few.  It was not until the 1995 that he was in a gaming group that had not one but two women.   
    Jolene starting gaming because of her younger brother.  But then they moved to a new town of Chico California and the guys that her brother started playing with were a bit "intimidated" by Jolene's presence.  Still Jolene has been attending game conventions since 2000 and describes her experience going to local conventions.
     Even with more women at conventions and playing games, too many times we read and hear stories about women having bad experiences at gaming tables.  Saul and Jolene talk about why this might happen and how they feel things will change for women and all people who start playing rpg games.
 
   Sorry no intro music in this episode.]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1563</itunes:duration>
                <itunes:episode>110</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_77_Women_at_Gaming_Table_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 76: King Arthur Pendragon RPG</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 76: King Arthur Pendragon RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-76-king-arthur-pendragon-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-76-king-arthur-pendragon-rpg/#comments</comments>        <pubDate>Sat, 23 Nov 2019 21:40:00 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-76-king-arthur-pendragon-rpg-88d2c074fb75b0236859fd8c47f4a3ec</guid>
                                    <description><![CDATA[<p>     In this Episode Saul and Jolene talk about a RPG that goes back to 1985, King Arthur Pendragon.  Since it debut in 1985 with a box set it has seen a few editions, the latest being Pendragon 5.2.   Saul and Jolene are interested in this game but each for different reasons.       Saul owes liking and playing D&D back in 1978 to the King Arthur stories.  From books he read to a Disney Cartoon movie called Sword in the Stone.  Later movies like Excalibur, First Knight and others.  Saul discusses how King Arthur Pendragon, KAP for short, is much different from the more well known Dungeons and Dragon.  </p>
<p>      Jolene comes from a more historical angle and why she likes that period of history and sees KAP as a way of playing in mythical England of ladies and knights.  With Jolene's  background in Ancient and Medieval history and her fondness of historical romance novels Jolene is fascinated by the Pendragon rpg.</p>
<p>   As always thank you all for listening and please share our podcast with family and friends.  It really helps get our podcast to as many people as possible.  Since we do not advertise, word of mouth is the only way to reach more people.  Thanks again.</p>
<p> </p>
<p>  Music by kinglizzard, song The King Lizzard Overture, album ALVIDA</p>
<p>   Available at Tribeofnoise.com</p>
<p>     </p>
<p>  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul and Jolene talk about a RPG that goes back to 1985, King Arthur Pendragon.  Since it debut in 1985 with a box set it has seen a few editions, the latest being Pendragon 5.2.   Saul and Jolene are interested in this game but each for different reasons.       Saul owes liking and playing D&D back in 1978 to the King Arthur stories.  From books he read to a Disney Cartoon movie called Sword in the Stone.  Later movies like Excalibur, First Knight and others.  Saul discusses how King Arthur Pendragon, KAP for short, is much different from the more well known Dungeons and Dragon.  </p>
<p>      Jolene comes from a more historical angle and why she likes that period of history and sees KAP as a way of playing in mythical England of ladies and knights.  With Jolene's  background in Ancient and Medieval history and her fondness of historical romance novels Jolene is fascinated by the Pendragon rpg.</p>
<p>   As always thank you all for listening and please share our podcast with family and friends.  It really helps get our podcast to as many people as possible.  Since we do not advertise, word of mouth is the only way to reach more people.  Thanks again.</p>
<p> </p>
<p>  Music by kinglizzard, song The King Lizzard Overture, album ALVIDA</p>
<p>   Available at Tribeofnoise.com</p>
<p>     </p>
<p>  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/pcwdga/Gaming_Perspectives_with_Saul_and_Jolene_Episode_76_King_Arthur_Pendragon_RPG.mp3" length="30798742" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul and Jolene talk about a RPG that goes back to 1985, King Arthur Pendragon.  Since it debut in 1985 with a box set it has seen a few editions, the latest being Pendragon 5.2.   Saul and Jolene are interested in this game but each for different reasons.       Saul owes liking and playing D&D back in 1978 to the King Arthur stories.  From books he read to a Disney Cartoon movie called Sword in the Stone.  Later movies like Excalibur, First Knight and others.  Saul discusses how King Arthur Pendragon, KAP for short, is much different from the more well known Dungeons and Dragon.  
      Jolene comes from a more historical angle and why she likes that period of history and sees KAP as a way of playing in mythical England of ladies and knights.  With Jolene's  background in Ancient and Medieval history and her fondness of historical romance novels Jolene is fascinated by the Pendragon rpg.
   As always thank you all for listening and please share our podcast with family and friends.  It really helps get our podcast to as many people as possible.  Since we do not advertise, word of mouth is the only way to reach more people.  Thanks again.
 
  Music by kinglizzard, song The King Lizzard Overture, album ALVIDA
   Available at Tribeofnoise.com
     
  ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1970</itunes:duration>
                <itunes:episode>109</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_76_KAP_RPG_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 75: D&amp;D is Not a RPG</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 75: D&amp;D is Not a RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-75-dd-is-not-a-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-75-dd-is-not-a-rpg/#comments</comments>        <pubDate>Sun, 17 Nov 2019 09:44:46 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-75-dd-is-not-a-rpg-cb42453a7ef4a10d6f8745c50f0552e4</guid>
                                    <description><![CDATA[<p>     A while back John Wick, no not the Keanu John Wick, the creator of 7th Seas RPG and others, stated in his blog that Dungeons and Dragons was not a Role playing game.  Saul brought this up to Jolene and the following discussion was had.</p>
<p>    What did John Wick mean that D&D wasn't and RPG?  Millions of people have been playing D&D and they have been thinking, believing and knowing that they were playing an RPG.  Saul and Jolene discuss this and figure out what motivations or reasons why anyone, especially John Wick would say such a ludicrous statement.  </p>
<p>    As always thank you all for listening and all we ask is that you share with family and friends.</p>
<p> </p>
<p>   Music by Asylum, song Wicked Passion, album Left to Parasite.</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     A while back John Wick, no not the Keanu John Wick, the creator of 7th Seas RPG and others, stated in his blog that Dungeons and Dragons was not a Role playing game.  Saul brought this up to Jolene and the following discussion was had.</p>
<p>    What did John Wick mean that D&D wasn't and RPG?  Millions of people have been playing D&D and they have been thinking, believing and knowing that they were playing an RPG.  Saul and Jolene discuss this and figure out what motivations or reasons why anyone, especially John Wick would say such a ludicrous statement.  </p>
<p>    As always thank you all for listening and all we ask is that you share with family and friends.</p>
<p> </p>
<p>   Music by Asylum, song Wicked Passion, album Left to Parasite.</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5jqibf/Gaming_Perspectives_with_Saul_and_Jolene_Episode_75_D_D_is_Not_a_RPG.mp3" length="29110343" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     A while back John Wick, no not the Keanu John Wick, the creator of 7th Seas RPG and others, stated in his blog that Dungeons and Dragons was not a Role playing game.  Saul brought this up to Jolene and the following discussion was had.
    What did John Wick mean that D&D wasn't and RPG?  Millions of people have been playing D&D and they have been thinking, believing and knowing that they were playing an RPG.  Saul and Jolene discuss this and figure out what motivations or reasons why anyone, especially John Wick would say such a ludicrous statement.  
    As always thank you all for listening and all we ask is that you share with family and friends.
 
   Music by Asylum, song Wicked Passion, album Left to Parasite.
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1886</itunes:duration>
                <itunes:episode>108</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_75_D_D_Not_a_RPG_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 74: The Year Zero System</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 74: The Year Zero System</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-74-the-year-zero-system/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-74-the-year-zero-system/#comments</comments>        <pubDate>Sat, 09 Nov 2019 16:52:29 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-74-the-year-zero-system-84e9a21848afa3184dd77faeaa42891e</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about the new RPG engine by Free League they are calling the Year Zero Engine.  It is the system that was introduced in Mutant Year Zero RPG and was used in the subsequent other publications.  This New Zero system was tweaked and used in Coriolis, Tales From the Loop and Forbidden Lands RPGs.  </p>
<p>   Free League decided to streamline the rules, clean them up and publish them as an Open Gaming License publication.  Meaning that you can under certain circumstances use the system and publish your own content.  </p>
<p>     Saul and Jolene talk about the previous incarnations of the Year Zero system used previous games and how it has been changed from the system in Mutant Year Zero to the Alien RPG.  They talk about how it has been tweaked and streamlined with each publication.  Saul was particularly impressed with the ease of use and how easy it is to explain the rules to new players.  </p>
<p>   Saul has run a few games at gaming conventions and it has been the only set of rule system that he has felt comfortable enough to make characters at a convention, which went very well.</p>
<p>   Saul and Jolene also discuss how they are involving the gaming community to fine tune the system by putting out the Year Zero document and asking the gaming community for any mistakes or changes they see or want.  </p>
<p>   As always thank you all for listening and all we ask is that you share our podcast with your family and friends.</p>
<p> </p>
<p>  Music, In Zero, by The Brown Bunny off the album Instrumental Madness.</p>
<p>   Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about the new RPG engine by Free League they are calling the Year Zero Engine.  It is the system that was introduced in Mutant Year Zero RPG and was used in the subsequent other publications.  This New Zero system was tweaked and used in Coriolis, Tales From the Loop and Forbidden Lands RPGs.  </p>
<p>   Free League decided to streamline the rules, clean them up and publish them as an Open Gaming License publication.  Meaning that you can under certain circumstances use the system and publish your own content.  </p>
<p>     Saul and Jolene talk about the previous incarnations of the Year Zero system used previous games and how it has been changed from the system in Mutant Year Zero to the Alien RPG.  They talk about how it has been tweaked and streamlined with each publication.  Saul was particularly impressed with the ease of use and how easy it is to explain the rules to new players.  </p>
<p>   Saul has run a few games at gaming conventions and it has been the only set of rule system that he has felt comfortable enough to make characters at a convention, which went very well.</p>
<p>   Saul and Jolene also discuss how they are involving the gaming community to fine tune the system by putting out the Year Zero document and asking the gaming community for any mistakes or changes they see or want.  </p>
<p>   As always thank you all for listening and all we ask is that you share our podcast with your family and friends.</p>
<p> </p>
<p>  Music, In Zero, by The Brown Bunny off the album Instrumental Madness.</p>
<p>   Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3v8nss/Gaming_Perspectives_with_Saul_and_Jolene_Episode_74_The_Year_Zero_System.mp3" length="26804356" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about the new RPG engine by Free League they are calling the Year Zero Engine.  It is the system that was introduced in Mutant Year Zero RPG and was used in the subsequent other publications.  This New Zero system was tweaked and used in Coriolis, Tales From the Loop and Forbidden Lands RPGs.  
   Free League decided to streamline the rules, clean them up and publish them as an Open Gaming License publication.  Meaning that you can under certain circumstances use the system and publish your own content.  
     Saul and Jolene talk about the previous incarnations of the Year Zero system used previous games and how it has been changed from the system in Mutant Year Zero to the Alien RPG.  They talk about how it has been tweaked and streamlined with each publication.  Saul was particularly impressed with the ease of use and how easy it is to explain the rules to new players.  
   Saul has run a few games at gaming conventions and it has been the only set of rule system that he has felt comfortable enough to make characters at a convention, which went very well.
   Saul and Jolene also discuss how they are involving the gaming community to fine tune the system by putting out the Year Zero document and asking the gaming community for any mistakes or changes they see or want.  
   As always thank you all for listening and all we ask is that you share our podcast with your family and friends.
 
  Music, In Zero, by The Brown Bunny off the album Instrumental Madness.
   Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2034</itunes:duration>
                <itunes:episode>107</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_74_Year_Zero_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 73: The GMPC</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 73: The GMPC</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-73-the-gmpc/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-73-the-gmpc/#comments</comments>        <pubDate>Sat, 02 Nov 2019 09:11:10 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-73-the-gmpc-26745a344ce8c41ccac9d153f462ccdc</guid>
                                    <description><![CDATA[<p>            Saul and Jolene discuss the GMPC, the game master player character.  Saul saw a poll on social media about how often should a GM use a GMPC.  All the possible answers varied from always, sometimes, and use only infrequently.  Saul was surprised to see of those that replied that a vast number of people said it was totally okay to do. They all had their "reasons" for using a GMPC.  Jolene was a bit puzzled by the topic Saul presented so she used her research skills and found some pretty funny anecdotes on the subject.</p>
<p>          Saul definitely has his opinions on the subject.  Saul ticks off the reasons people use a GMPC and then has reasons why this might be a bad idea.  </p>
<p>   As always thank you all for listening and all we ask is that you share our podcast with family and friends.</p>
<p> </p>
<p>  Music by SCOUR , song Bright Idea Master, off the album EP</p>
<p>  Available at tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>            Saul and Jolene discuss the GMPC, the game master player character.  Saul saw a poll on social media about how often should a GM use a GMPC.  All the possible answers varied from always, sometimes, and use only infrequently.  Saul was surprised to see of those that replied that a vast number of people said it was totally okay to do. They all had their "reasons" for using a GMPC.  Jolene was a bit puzzled by the topic Saul presented so she used her research skills and found some pretty funny anecdotes on the subject.</p>
<p>          Saul definitely has his opinions on the subject.  Saul ticks off the reasons people use a GMPC and then has reasons why this might be a bad idea.  </p>
<p>   As always thank you all for listening and all we ask is that you share our podcast with family and friends.</p>
<p> </p>
<p>  Music by SCOUR , song Bright Idea Master, off the album EP</p>
<p>  Available at tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gf9f29/Gaming_Perspectives_with_Saul_and_Jolene_Episode_73_The_GMPC.mp3" length="24697296" type="audio/mpeg"/>
                <itunes:summary><![CDATA[            Saul and Jolene discuss the GMPC, the game master player character.  Saul saw a poll on social media about how often should a GM use a GMPC.  All the possible answers varied from always, sometimes, and use only infrequently.  Saul was surprised to see of those that replied that a vast number of people said it was totally okay to do. They all had their "reasons" for using a GMPC.  Jolene was a bit puzzled by the topic Saul presented so she used her research skills and found some pretty funny anecdotes on the subject.
          Saul definitely has his opinions on the subject.  Saul ticks off the reasons people use a GMPC and then has reasons why this might be a bad idea.  
   As always thank you all for listening and all we ask is that you share our podcast with family and friends.
 
  Music by SCOUR , song Bright Idea Master, off the album EP
  Available at tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1860</itunes:duration>
                <itunes:episode>106</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_73_The_GMPC_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 72: The Evolution of the Game Store</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 72: The Evolution of the Game Store</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-72-the-evolution-of-the-game-store/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-72-the-evolution-of-the-game-store/#comments</comments>        <pubDate>Sat, 26 Oct 2019 19:56:07 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-72-the-evolution-of-the-game-store-46dc89f72930dd8b8da382de52aaf136</guid>
                                    <description><![CDATA[<p>          Hobby Game Stores have evolved from the small mom and pop store of the 1970's and 80's.  Saul and Jolene discuss how they have had to evolve from those small hobby shop game stores that have mainly gone the way of the dinosaurs.  In today's small profit margins and competition from online sales they can't, like other retail establishments, do business the same old way.  </p>
<p>        Saul relates the two old style hobby game stores from when he was a kid.  Neither one of those two stores remain, but instead we have bigger and more inviting game store that have to be that way to remain in business. </p>
<p>        Saul and Jolene discuss the changes that are made by successful game stores, the three that they patronize follow the model of being a center for the gaming community. From having nice clean, well lit places to play to some offering cafe and bars in their establishments.  A long way from the old hobby store that had stacks of Avalon wargames and badly organized rpg books thrown haphazardly on a few shelves.  </p>
<p>      Saul and Jolene talk about several game stores they like and Saul found one that is seemingly not shedding the non engaging store owner more interesting in talking with his friends than possible customers. </p>
<p>     As always thanks for listening and all we ask is that you share our podcast with your family and friends.</p>
<p> </p>
<p>  Music composed by KickSta, song Drive To You.</p>
<p>  Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          Hobby Game Stores have evolved from the small mom and pop store of the 1970's and 80's.  Saul and Jolene discuss how they have had to evolve from those small hobby shop game stores that have mainly gone the way of the dinosaurs.  In today's small profit margins and competition from online sales they can't, like other retail establishments, do business the same old way.  </p>
<p>        Saul relates the two old style hobby game stores from when he was a kid.  Neither one of those two stores remain, but instead we have bigger and more inviting game store that have to be that way to remain in business. </p>
<p>        Saul and Jolene discuss the changes that are made by successful game stores, the three that they patronize follow the model of being a center for the gaming community. From having nice clean, well lit places to play to some offering cafe and bars in their establishments.  A long way from the old hobby store that had stacks of Avalon wargames and badly organized rpg books thrown haphazardly on a few shelves.  </p>
<p>      Saul and Jolene talk about several game stores they like and Saul found one that is seemingly not shedding the non engaging store owner more interesting in talking with his friends than possible customers. </p>
<p>     As always thanks for listening and all we ask is that you share our podcast with your family and friends.</p>
<p> </p>
<p>  Music composed by KickSta, song Drive To You.</p>
<p>  Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/atdc8b/Gaming_Perspectives_with_Saul_and_Jolene_Episode_72_The_Evolution_of_the_Game_Store.mp3" length="25238510" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          Hobby Game Stores have evolved from the small mom and pop store of the 1970's and 80's.  Saul and Jolene discuss how they have had to evolve from those small hobby shop game stores that have mainly gone the way of the dinosaurs.  In today's small profit margins and competition from online sales they can't, like other retail establishments, do business the same old way.  
        Saul relates the two old style hobby game stores from when he was a kid.  Neither one of those two stores remain, but instead we have bigger and more inviting game store that have to be that way to remain in business. 
        Saul and Jolene discuss the changes that are made by successful game stores, the three that they patronize follow the model of being a center for the gaming community. From having nice clean, well lit places to play to some offering cafe and bars in their establishments.  A long way from the old hobby store that had stacks of Avalon wargames and badly organized rpg books thrown haphazardly on a few shelves.  
      Saul and Jolene talk about several game stores they like and Saul found one that is seemingly not shedding the non engaging store owner more interesting in talking with his friends than possible customers. 
     As always thanks for listening and all we ask is that you share our podcast with your family and friends.
 
  Music composed by KickSta, song Drive To You.
  Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1605</itunes:duration>
                <itunes:episode>105</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_72_Game_Store_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode: Mark S. Talks About Arduin</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode: Mark S. Talks About Arduin</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-mark-s-talks-about-arduin/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-mark-s-talks-about-arduin/#comments</comments>        <pubDate>Tue, 22 Oct 2019 17:08:29 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-mark-s-talks-about-arduin-7f903bd7503f69de8aa557cba2597f78</guid>
                                    <description><![CDATA[<p>         After the interview with Mark Schynert where he mentioned Arduin Grimoire, Saul got many questions on social media about Mark Schynert's involvement with Arduin Grimoire and its creator David Hargrave.  Saul and Jolene decided to invite him back to the microphone to talk exclusively about Arduin and creator Dave Hargrave.  David passed away in 1988 while he was working on his beloved Arduin Grimoire RPG game.  Those that knew and played with David decided to publish as a tribute of sorts.  </p>
<p>      Mark volunteered to edit the mass amount of material that David had written.  This was no easy endeavor as David wrote more than could be published in two volumes.  It is an amazing commitment to an friend to do the work that needed to be done to get the last incarnation of Dave's Arduin rpg game published.  In 1992 the Opus for Dave Hargrave's Arduin was published.</p>
<p>    Thanks for listening and all we ask is that you share our podcast with family and friends.</p>
<p> </p>
<p>    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>         After the interview with Mark Schynert where he mentioned Arduin Grimoire, Saul got many questions on social media about Mark Schynert's involvement with Arduin Grimoire and its creator David Hargrave.  Saul and Jolene decided to invite him back to the microphone to talk exclusively about Arduin and creator Dave Hargrave.  David passed away in 1988 while he was working on his beloved Arduin Grimoire RPG game.  Those that knew and played with David decided to publish as a tribute of sorts.  </p>
<p>      Mark volunteered to edit the mass amount of material that David had written.  This was no easy endeavor as David wrote more than could be published in two volumes.  It is an amazing commitment to an friend to do the work that needed to be done to get the last incarnation of Dave's Arduin rpg game published.  In 1992 the Opus for Dave Hargrave's Arduin was published.</p>
<p>    Thanks for listening and all we ask is that you share our podcast with family and friends.</p>
<p> </p>
<p>    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/s66bwp/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Mark_S_Talks_About_Arduin.mp3" length="39346061" type="audio/mpeg"/>
                <itunes:summary><![CDATA[         After the interview with Mark Schynert where he mentioned Arduin Grimoire, Saul got many questions on social media about Mark Schynert's involvement with Arduin Grimoire and its creator David Hargrave.  Saul and Jolene decided to invite him back to the microphone to talk exclusively about Arduin and creator Dave Hargrave.  David passed away in 1988 while he was working on his beloved Arduin Grimoire RPG game.  Those that knew and played with David decided to publish as a tribute of sorts.  
      Mark volunteered to edit the mass amount of material that David had written.  This was no easy endeavor as David wrote more than could be published in two volumes.  It is an amazing commitment to an friend to do the work that needed to be done to get the last incarnation of Dave's Arduin rpg game published.  In 1992 the Opus for Dave Hargrave's Arduin was published.
    Thanks for listening and all we ask is that you share our podcast with family and friends.
 
    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3201</itunes:duration>
                <itunes:episode>104</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Mark_S_Arduin_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 71: Alien RPG</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 71: Alien RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-71-alien-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-71-alien-rpg/#comments</comments>        <pubDate>Sun, 20 Oct 2019 17:50:23 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-71-alien-rpg-37518f438514de6d7f0917c5b180130a</guid>
                                    <description><![CDATA[<p>               In this episode Saul and Jolene talk about the upcoming Alien RPG by Free League, the creators of Mutant Year Zero, Tales From the Loop and others.  Saul got the Cinematic Starter Kit which is a 173 page PDF that contains all the rules to run an Alien one-shot.  From the rules, adventure and pregen characters this PDF contains everything to run a 4-5 hour session.</p>
<p>       Saul really liked the game, from the simple system, the "Stress" and "Panic" mechanic and the adventure.  Even the character sheet got high marks from Saul.  Jolene really liked the game, played in one session and saw another session which was run at a local game con.  </p>
<p>     At both session the game was well received and everyone really thought the system and the setting really worked.  If you pre-ordered the book you should get it in late November in Europe or early December in the U.S. Shortly there after you should see it in game stores.</p>
<p>    If you plan on playing in the adventure in the Cinematic Starter Kit.  There are SPOILERS of a sort, but nothing too specific and it is called "Alien" rpg.   </p>
<p>   As Always Thanks for Listening and all we ask is that you Share our Podcast with Family and Friends.</p>
<p>  </p>
<p>   Music by Alexander Ahura, song Alien Stars, off the album The Planet Zombotron.</p>
<p>  Available from Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>               In this episode Saul and Jolene talk about the upcoming Alien RPG by Free League, the creators of Mutant Year Zero, Tales From the Loop and others.  Saul got the Cinematic Starter Kit which is a 173 page PDF that contains all the rules to run an Alien one-shot.  From the rules, adventure and pregen characters this PDF contains everything to run a 4-5 hour session.</p>
<p>       Saul really liked the game, from the simple system, the "Stress" and "Panic" mechanic and the adventure.  Even the character sheet got high marks from Saul.  Jolene really liked the game, played in one session and saw another session which was run at a local game con.  </p>
<p>     At both session the game was well received and everyone really thought the system and the setting really worked.  If you pre-ordered the book you should get it in late November in Europe or early December in the U.S. Shortly there after you should see it in game stores.</p>
<p>    If you plan on playing in the adventure in the Cinematic Starter Kit.  There are SPOILERS of a sort, but nothing too specific and it is called "Alien" rpg.   </p>
<p>   As Always Thanks for Listening and all we ask is that you Share our Podcast with Family and Friends.</p>
<p>  </p>
<p>   Music by Alexander Ahura, song Alien Stars, off the album The Planet Zombotron.</p>
<p>  Available from Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/644f7x/Gaming_Perspectives_with_Saul_and_Jolene_Episode_71_Alien_RPG.mp3" length="22606535" type="audio/mpeg"/>
                <itunes:summary><![CDATA[               In this episode Saul and Jolene talk about the upcoming Alien RPG by Free League, the creators of Mutant Year Zero, Tales From the Loop and others.  Saul got the Cinematic Starter Kit which is a 173 page PDF that contains all the rules to run an Alien one-shot.  From the rules, adventure and pregen characters this PDF contains everything to run a 4-5 hour session.
       Saul really liked the game, from the simple system, the "Stress" and "Panic" mechanic and the adventure.  Even the character sheet got high marks from Saul.  Jolene really liked the game, played in one session and saw another session which was run at a local game con.  
     At both session the game was well received and everyone really thought the system and the setting really worked.  If you pre-ordered the book you should get it in late November in Europe or early December in the U.S. Shortly there after you should see it in game stores.
    If you plan on playing in the adventure in the Cinematic Starter Kit.  There are SPOILERS of a sort, but nothing too specific and it is called "Alien" rpg.   
   As Always Thanks for Listening and all we ask is that you Share our Podcast with Family and Friends.
  
   Music by Alexander Ahura, song Alien Stars, off the album The Planet Zombotron.
  Available from Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1675</itunes:duration>
                <itunes:episode>103</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_71_Alien_RPG_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode: Stephen Price is Rising Phoenix Game Con.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode: Stephen Price is Rising Phoenix Game Con.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-stephen-price-is-rising-phoenix-game-con/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-stephen-price-is-rising-phoenix-game-con/#comments</comments>        <pubDate>Thu, 17 Oct 2019 16:46:43 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-stephen-price-is-rising-phoenix-game-con-9c5fbb8c9841f41915fcd912c60004e3</guid>
                                    <description><![CDATA[<p>     In this episode we talk with Stephen Price again as our first recording was half eaten by the podcast gods.  In this episode we talk about the new game con called Rising Phoenix Game Con in Milford Massachusetts coming in April 17-19 2020.   From the beginnings the group putting this game convention wanted it to be a bit different.  They want their attendees to be immersed in the gaming world.  Coming from LARP roots these game con creators are working to make it seem like your going to a Renaissance Faire.   They are working to offer a wide variety of Roleplaying Games to their attendees along with boardgames and even miniature games. </p>
<p>      Stephen Price is part of the committee that is putting on Rising Phoenix Game Con.  He chats with us about the vision of their group.  We also discuss what they are looking for in GMs for their con  and the type of Con experience they are trying to give their attendees.  </p>
<p>    Some ideas that tell us this group is really thinking they have two separate room blocks. One block for the die hard gamers that want that max experience with lots of games and little sleep.  And a quiet block of rooms for those that actually want to sleep, like more than a few hours or have a small children that really need a quiet setting.</p>
<p>       As always thanks for listening and all we ask is that you share our podcast with family and friends. </p>
<p> </p>
<p>   You can go to the Rising Phoenix Web page here  <a href='https://risingphoenixgamecon.com/'>https://risingphoenixgamecon.com/</a></p>
<p>  Stephen's Gaslands Esty page can be found here: <a href='https://www.etsy.com/shop/SDPCreate'>https://www.etsy.com/shop/SDPCreate</a> </p>
<p>    </p>
<p>  Music by Mark Subbotin,  song Phoenix off the album Wandering Soul.</p>
<p>   Available at <a href='https://www.tribeofnoise.com/'>https://www.tribeofnoise.com/</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode we talk with Stephen Price again as our first recording was half eaten by the podcast gods.  In this episode we talk about the new game con called Rising Phoenix Game Con in Milford Massachusetts coming in April 17-19 2020.   From the beginnings the group putting this game convention wanted it to be a bit different.  They want their attendees to be immersed in the gaming world.  Coming from LARP roots these game con creators are working to make it seem like your going to a Renaissance Faire.   They are working to offer a wide variety of Roleplaying Games to their attendees along with boardgames and even miniature games. </p>
<p>      Stephen Price is part of the committee that is putting on Rising Phoenix Game Con.  He chats with us about the vision of their group.  We also discuss what they are looking for in GMs for their con  and the type of Con experience they are trying to give their attendees.  </p>
<p>    Some ideas that tell us this group is really thinking they have two separate room blocks. One block for the die hard gamers that want that max experience with lots of games and little sleep.  And a quiet block of rooms for those that actually want to sleep, like more than a few hours or have a small children that really need a quiet setting.</p>
<p>       As always thanks for listening and all we ask is that you share our podcast with family and friends. </p>
<p> </p>
<p>   You can go to the Rising Phoenix Web page here  <a href='https://risingphoenixgamecon.com/'>https://risingphoenixgamecon.com/</a></p>
<p>  Stephen's Gaslands Esty page can be found here: <a href='https://www.etsy.com/shop/SDPCreate'>https://www.etsy.com/shop/SDPCreate</a> </p>
<p>    </p>
<p>  Music by Mark Subbotin,  song Phoenix off the album Wandering Soul.</p>
<p>   Available at <a href='https://www.tribeofnoise.com/'>https://www.tribeofnoise.com/</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/fx9je4/GP_Steve_P_from_Rising_Phoenix_GameCon.mp3" length="25552021" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode we talk with Stephen Price again as our first recording was half eaten by the podcast gods.  In this episode we talk about the new game con called Rising Phoenix Game Con in Milford Massachusetts coming in April 17-19 2020.   From the beginnings the group putting this game convention wanted it to be a bit different.  They want their attendees to be immersed in the gaming world.  Coming from LARP roots these game con creators are working to make it seem like your going to a Renaissance Faire.   They are working to offer a wide variety of Roleplaying Games to their attendees along with boardgames and even miniature games. 
      Stephen Price is part of the committee that is putting on Rising Phoenix Game Con.  He chats with us about the vision of their group.  We also discuss what they are looking for in GMs for their con  and the type of Con experience they are trying to give their attendees.  
    Some ideas that tell us this group is really thinking they have two separate room blocks. One block for the die hard gamers that want that max experience with lots of games and little sleep.  And a quiet block of rooms for those that actually want to sleep, like more than a few hours or have a small children that really need a quiet setting.
       As always thanks for listening and all we ask is that you share our podcast with family and friends. 
 
   You can go to the Rising Phoenix Web page here  https://risingphoenixgamecon.com/
  Stephen's Gaslands Esty page can be found here: https://www.etsy.com/shop/SDPCreate 
    
  Music by Mark Subbotin,  song Phoenix off the album Wandering Soul.
   Available at https://www.tribeofnoise.com/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1952</itunes:duration>
                <itunes:episode>102</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Stephen_RPGCon_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 70: Miniatures in Gaming</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 70: Miniatures in Gaming</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-70-miniatures-in-gaming/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-70-miniatures-in-gaming/#comments</comments>        <pubDate>Sat, 12 Oct 2019 21:28:48 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-70-miniatures-in-gaming-9c1959f7c44c7821d03fa5e5bebe50e8</guid>
                                    <description><![CDATA[<p>     Saul and Jolene talk about miniatures in gaming from RPGs to Wargames to Boardgames.  Miniatures are one of the first accessories for games.  They not only make the games look cool but they are very useful in all aspects of hobby gaming.  Saul and Jolene talk about how useful miniatures can be and some problems with miniatures.</p>
<p>    As always thanks for listening and please share our podcast with family and friends.</p>
<p> </p>
<p>   Our son Augustin's  big Pathfinder Con game used Reaper Bones 1 miniatures.</p>
<p>   To design your own figure go to <a href='https://www.heroforge.com/'>https://www.heroforge.com/</a></p>
<p>   A good beginner how to paint miniatures video is at <a href='https://www.youtube.com/watch?v=v-BlVYFxfRA'>https://www.youtube.com/watch?v=v-BlVYFxfRA</a> </p>
<p>   There are many other videos available.</p>
<p>   Music by Jennings, song Figure Me Out, album Story Book EP</p>
<p>  available at <a href='https://www.tribeofnoise.com/member.php'>https://www.tribeofnoise.com/member.php</a></p>
<p>      </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene talk about miniatures in gaming from RPGs to Wargames to Boardgames.  Miniatures are one of the first accessories for games.  They not only make the games look cool but they are very useful in all aspects of hobby gaming.  Saul and Jolene talk about how useful miniatures can be and some problems with miniatures.</p>
<p>    As always thanks for listening and please share our podcast with family and friends.</p>
<p> </p>
<p>   Our son Augustin's  big Pathfinder Con game used Reaper Bones 1 miniatures.</p>
<p>   To design your own figure go to <a href='https://www.heroforge.com/'>https://www.heroforge.com/</a></p>
<p>   A good beginner how to paint miniatures video is at <a href='https://www.youtube.com/watch?v=v-BlVYFxfRA'>https://www.youtube.com/watch?v=v-BlVYFxfRA</a> </p>
<p>   There are many other videos available.</p>
<p>   Music by Jennings, song Figure Me Out, album Story Book EP</p>
<p>  available at <a href='https://www.tribeofnoise.com/member.php'>https://www.tribeofnoise.com/member.php</a></p>
<p>      </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/rsah3y/Gaming_Perspectives_with_Saul_and_Jolene_Episode_70_Miniatures_in_Gaming.mp3" length="28786417" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene talk about miniatures in gaming from RPGs to Wargames to Boardgames.  Miniatures are one of the first accessories for games.  They not only make the games look cool but they are very useful in all aspects of hobby gaming.  Saul and Jolene talk about how useful miniatures can be and some problems with miniatures.
    As always thanks for listening and please share our podcast with family and friends.
 
   Our son Augustin's  big Pathfinder Con game used Reaper Bones 1 miniatures.
   To design your own figure go to https://www.heroforge.com/
   A good beginner how to paint miniatures video is at https://www.youtube.com/watch?v=v-BlVYFxfRA 
   There are many other videos available.
   Music by Jennings, song Figure Me Out, album Story Book EP
  available at https://www.tribeofnoise.com/member.php
      ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1809</itunes:duration>
                <itunes:episode>101</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_70_Miniatures_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode: Jayson and Ron Creators of Wizardz Bluff</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode: Jayson and Ron Creators of Wizardz Bluff</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-jayson-and-ron-creators-of-wizardz-bluff/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-jayson-and-ron-creators-of-wizardz-bluff/#comments</comments>        <pubDate>Fri, 11 Oct 2019 21:02:42 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-jayson-and-ron-creators-of-wizardz-bluff-46f42fc14bea919a7e0c1d3ee1995654</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk to Jayson and Ron Smith the creators of Wizardz Bluff.  Saul and Jolene met Jayson and Ron at Kublacon this past year as they were demoing their game Wizardz Bluff which will be going live on Kickstarter on October 15th.  We decided to chat with them how they started gaming and how that went from players to game creators.  These two brothers have a love of gaming that really shows in how they talk about games in their lives.  </p>
<p>    As usual thank you all for listening and please share our podcast with family and friends.</p>
<p> </p>
<p>     You can check out Jayson and Ron's game before their Kickstarter goes live at</p>
<p>         <a href='https://wizardzbluff.com/'>https://wizardzbluff.com/</a></p>
<p> </p>
<p>       </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk to Jayson and Ron Smith the creators of Wizardz Bluff.  Saul and Jolene met Jayson and Ron at Kublacon this past year as they were demoing their game Wizardz Bluff which will be going live on Kickstarter on October 15th.  We decided to chat with them how they started gaming and how that went from players to game creators.  These two brothers have a love of gaming that really shows in how they talk about games in their lives.  </p>
<p>    As usual thank you all for listening and please share our podcast with family and friends.</p>
<p> </p>
<p>     You can check out Jayson and Ron's game before their Kickstarter goes live at</p>
<p>         <a href='https://wizardzbluff.com/'>https://wizardzbluff.com/</a></p>
<p> </p>
<p>       </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/2a5udh/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Jayson_and_Ron_of_Wizardz_Bluff.mp3" length="34575979" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk to Jayson and Ron Smith the creators of Wizardz Bluff.  Saul and Jolene met Jayson and Ron at Kublacon this past year as they were demoing their game Wizardz Bluff which will be going live on Kickstarter on October 15th.  We decided to chat with them how they started gaming and how that went from players to game creators.  These two brothers have a love of gaming that really shows in how they talk about games in their lives.  
    As usual thank you all for listening and please share our podcast with family and friends.
 
     You can check out Jayson and Ron's game before their Kickstarter goes live at
         https://wizardzbluff.com/
 
       ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2635</itunes:duration>
                <itunes:episode>100</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Jay_and_Ron_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 69: Consent in Gaming</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 69: Consent in Gaming</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-69-consent-in-gaming/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-69-consent-in-gaming/#comments</comments>        <pubDate>Sat, 05 Oct 2019 20:20:33 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-69-consent-in-gaming-8c0353505cfaaf2bc03f03f241d210a8</guid>
                                    <description><![CDATA[<p>     In this week's episode is about Monte Cook's free PDF called "Consent In Gaming."  Saul and Jolene talk about this pdf that is only 13 pages but is a very important addition to the gaming hobby.</p>
<p>Saul talks about how his perspective has changed over the years and how he may not have needed or felt he needed this years ago but is very especially pertinent  in this new era of rpgs and the new players it is attracting.  </p>
<p>    As always thank you all for listening and all we ask is that you share our podcast with family and friends.</p>
<p>  You can get the pdf "Consent in Gaming" here: <a href='https://www.montecookgames.com/store/product/consent-in-gaming/'>https://www.montecookgames.com/store/product/consent-in-gaming/</a></p>
<p> </p>
<p>  Music by Dan T Harp, song Understanding Bound off the album Face Down in a Pool of Dreams.</p>
<p>   Available at <a href='https://www.tribeofnoise.com/'>https://www.tribeofnoise.com/</a></p>
<p> </p>
<p>    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this week's episode is about Monte Cook's free PDF called "Consent In Gaming."  Saul and Jolene talk about this pdf that is only 13 pages but is a very important addition to the gaming hobby.</p>
<p>Saul talks about how his perspective has changed over the years and how he may not have needed or felt he needed this years ago but is very especially pertinent  in this new era of rpgs and the new players it is attracting.  </p>
<p>    As always thank you all for listening and all we ask is that you share our podcast with family and friends.</p>
<p>  You can get the pdf "Consent in Gaming" here: <a href='https://www.montecookgames.com/store/product/consent-in-gaming/'>https://www.montecookgames.com/store/product/consent-in-gaming/</a></p>
<p> </p>
<p>  Music by Dan T Harp, song Understanding Bound off the album Face Down in a Pool of Dreams.</p>
<p>   Available at <a href='https://www.tribeofnoise.com/'>https://www.tribeofnoise.com/</a></p>
<p> </p>
<p>    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8jc69n/Gaming_Perspectives_with_Saul_and_Jolene_Episode_69_Consent_in_Gaming.mp3" length="29779962" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this week's episode is about Monte Cook's free PDF called "Consent In Gaming."  Saul and Jolene talk about this pdf that is only 13 pages but is a very important addition to the gaming hobby.
Saul talks about how his perspective has changed over the years and how he may not have needed or felt he needed this years ago but is very especially pertinent  in this new era of rpgs and the new players it is attracting.  
    As always thank you all for listening and all we ask is that you share our podcast with family and friends.
  You can get the pdf "Consent in Gaming" here: https://www.montecookgames.com/store/product/consent-in-gaming/
 
  Music by Dan T Harp, song Understanding Bound off the album Face Down in a Pool of Dreams.
   Available at https://www.tribeofnoise.com/
 
    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1876</itunes:duration>
                <itunes:episode>99</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_69_Consent_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 68: Even Good Games Have Problems</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 68: Even Good Games Have Problems</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-68-even-good-games-have-problems/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-68-even-good-games-have-problems/#comments</comments>        <pubDate>Sat, 28 Sep 2019 21:52:27 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-68-even-good-games-have-problems-6731042854e74a539b9d3b1a21e06ee6</guid>
                                    <description><![CDATA[<p>      In this episode Saul and Jolene talk about Good Games that had problems.  Yes even games that went well can have problems.  The main point of this discussion is that we can learn from the problems we have in our games.  </p>
<p>      Jolene remembers her son's Chess teacher sharing that there are only Winners and Learners.  Losing was not a word he used because he said if you learn you don't lose.  Saul agrees with the idea that as GMs you can learn from your good games but you can really learn from your problems in your RPG games.</p>
<p>    As always thanks for listening and all we ask is that you share our podcast with Family and Friends.</p>
<p>    Music by Ron Gelinas, Song Learning to Learn</p>
<p>   Available at <a href='https://www.tribeofnoise.com/'>https://www.tribeofnoise.com/</a></p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      In this episode Saul and Jolene talk about Good Games that had problems.  Yes even games that went well can have problems.  The main point of this discussion is that we can learn from the problems we have in our games.  </p>
<p>      Jolene remembers her son's Chess teacher sharing that there are only Winners and Learners.  Losing was not a word he used because he said if you learn you don't lose.  Saul agrees with the idea that as GMs you can learn from your good games but you can really learn from your problems in your RPG games.</p>
<p>    As always thanks for listening and all we ask is that you share our podcast with Family and Friends.</p>
<p>    Music by Ron Gelinas, Song Learning to Learn</p>
<p>   Available at <a href='https://www.tribeofnoise.com/'>https://www.tribeofnoise.com/</a></p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/vhuugq/Gaming_Perspectives_with_Saul_and_Jolene_Episode_68_Even_Good_Games_Have_Problems.mp3" length="27117897" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      In this episode Saul and Jolene talk about Good Games that had problems.  Yes even games that went well can have problems.  The main point of this discussion is that we can learn from the problems we have in our games.  
      Jolene remembers her son's Chess teacher sharing that there are only Winners and Learners.  Losing was not a word he used because he said if you learn you don't lose.  Saul agrees with the idea that as GMs you can learn from your good games but you can really learn from your problems in your RPG games.
    As always thanks for listening and all we ask is that you share our podcast with Family and Friends.
    Music by Ron Gelinas, Song Learning to Learn
   Available at https://www.tribeofnoise.com/
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1706</itunes:duration>
                <itunes:episode>98</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_68_Good_Games_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode Interview with Chris. S Author of The Black Void RPG</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode Interview with Chris. S Author of The Black Void RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-interview-with-chris-s-author-of-the-black-void-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-interview-with-chris-s-author-of-the-black-void-rpg/#comments</comments>        <pubDate>Sat, 28 Sep 2019 11:15:46 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-interview-with-chris-s-author-of-the-black-void-rpg-e544efa18467926eb042cbfb56d2c8fb</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene interview Christoffer Sevaldsen the creator of The Black Void RPG.  Saul and Jolene ask about Christoffer gaming roots, and find that like many gamers he started playing at a young age.  Saul of course shows his knowledge of world geography and confuses Sweden for Denmark.  Christoffer discusses his path from homebrew to publishing a completely original role-playing game.  It is a story of a labor of love that becomes a dream come true, these stories are pretty fantastic.</p>
<p>   As always Thank You all for listening and all we ask is that you share our podcast with Family and Friends.</p>
<p>    </p>
<p>    You can get The Black Void here: <a href='http://blackvoidgames.com/'>http://blackvoidgames.com/</a></p>
<p>   Christoffer mentioned Fragged Empire as an inspiration. You can find that RPG here:         :<a href='http://www.fraggedempire.com/'>http://www.fraggedempire.com/</a></p>
<p>     Christoffer also used The Crowd Sorceress book which you can find here: <a href='https://thecrowdsourceress.com/'>https://thecrowdsourceress.com/</a></p>
<p>   </p>
<p>   Music by Razbaque Dirge, song The Void off the album Miss Katonic and the Deep Ones</p>
<p>  Available at Tribeofnoise.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene interview Christoffer Sevaldsen the creator of The Black Void RPG.  Saul and Jolene ask about Christoffer gaming roots, and find that like many gamers he started playing at a young age.  Saul of course shows his knowledge of world geography and confuses Sweden for Denmark.  Christoffer discusses his path from homebrew to publishing a completely original role-playing game.  It is a story of a labor of love that becomes a dream come true, these stories are pretty fantastic.</p>
<p>   As always Thank You all for listening and all we ask is that you share our podcast with Family and Friends.</p>
<p>    </p>
<p>    You can get The Black Void here: <a href='http://blackvoidgames.com/'>http://blackvoidgames.com/</a></p>
<p>   Christoffer mentioned Fragged Empire as an inspiration. You can find that RPG here:         :<a href='http://www.fraggedempire.com/'>http://www.fraggedempire.com/</a></p>
<p>     Christoffer also used The Crowd Sorceress book which you can find here: <a href='https://thecrowdsourceress.com/'>https://thecrowdsourceress.com/</a></p>
<p>   </p>
<p>   Music by Razbaque Dirge, song The Void off the album Miss Katonic and the Deep Ones</p>
<p>  Available at Tribeofnoise.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9v4hs8/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Interview_with_Chris_S_Author_of_The_Black_Void_RPG.mp3" length="34238069" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene interview Christoffer Sevaldsen the creator of The Black Void RPG.  Saul and Jolene ask about Christoffer gaming roots, and find that like many gamers he started playing at a young age.  Saul of course shows his knowledge of world geography and confuses Sweden for Denmark.  Christoffer discusses his path from homebrew to publishing a completely original role-playing game.  It is a story of a labor of love that becomes a dream come true, these stories are pretty fantastic.
   As always Thank You all for listening and all we ask is that you share our podcast with Family and Friends.
    
    You can get The Black Void here: http://blackvoidgames.com/
   Christoffer mentioned Fragged Empire as an inspiration. You can find that RPG here:         :http://www.fraggedempire.com/
     Christoffer also used The Crowd Sorceress book which you can find here: https://thecrowdsourceress.com/
   
   Music by Razbaque Dirge, song The Void off the album Miss Katonic and the Deep Ones
  Available at Tribeofnoise.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2251</itunes:duration>
                <itunes:episode>97</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Chris_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 67: Game Balance in RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 67: Game Balance in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-67-game-balance-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-67-game-balance-in-rpgs/#comments</comments>        <pubDate>Sun, 22 Sep 2019 10:00:47 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-67-game-balance-in-rpgs-72db60914653a2ec0a8de80c0fc9e35a</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene discuss the idea of Game Balance in RPGs.  What does it mean, how is it employed and does it matter?  Saul, as always, talks about his early RPG experiences and how game balance just kind of happened organically.  As always Jolene reigns in Saul's trip down memory lane and bring his back to the topic.  </p>
<p>    Thank you for listening and all we ask is that you share our podcast with your family and friends.</p>
<p>    No music as freemusicarchive was acquired by another company.</p>
<p>    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene discuss the idea of Game Balance in RPGs.  What does it mean, how is it employed and does it matter?  Saul, as always, talks about his early RPG experiences and how game balance just kind of happened organically.  As always Jolene reigns in Saul's trip down memory lane and bring his back to the topic.  </p>
<p>    Thank you for listening and all we ask is that you share our podcast with your family and friends.</p>
<p>    No music as freemusicarchive was acquired by another company.</p>
<p>    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4ixer5/Gaming_Perspectives_with_Saul_and_Jolene_Episode_67_Game_Balance_in_RPGs.mp3" length="27588698" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene discuss the idea of Game Balance in RPGs.  What does it mean, how is it employed and does it matter?  Saul, as always, talks about his early RPG experiences and how game balance just kind of happened organically.  As always Jolene reigns in Saul's trip down memory lane and bring his back to the topic.  
    Thank you for listening and all we ask is that you share our podcast with your family and friends.
    No music as freemusicarchive was acquired by another company.
    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1987</itunes:duration>
                <itunes:episode>96</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_67_Balance_in_RPGs.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 66: The Black Void RPG review</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 66: The Black Void RPG review</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-66-the-black-void-rpg-review/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-66-the-black-void-rpg-review/#comments</comments>        <pubDate>Sat, 14 Sep 2019 21:23:56 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-66-the-black-void-rpg-review-f296ae8f27c48aa43217bc31015fafd4</guid>
                                    <description><![CDATA[<p>      A mistake in an email sent by Modiphius announcing a newly published RPG called The Black Void, leads to Saul running a "One-Shot" of the new rpg with a call by the players to keep playing in that game.   Saul and Jolene decided to talk about and give a quick overview of The Black Void rpg.</p>
<p>The Black Void is self described as an esoteric fantasy RPG by Christoffer Sevaldsen.  The book itself is very well written with great art throughout the entire book.  It was Kick Started in 2017 and Modiphius is distributing the rpg.  </p>
<p>    Listen as Saul and Jolene describe the system and setting of the Black Void and how it was received by their game group which ages run from 15 to 62 years of age.</p>
<p>    As always thanks for listening and please share our podcast with family and friends.</p>
<p>     You can order you physical book you get the PDF for free.  You can get a physical copy here:</p>
<p>    <a href='https://www.modiphius.net/collections/black-void'>https://www.modiphius.net/collections/black-void</a></p>
<p>   You can get the PDF from Drivethrurpg here:</p>
<p>    <a href='https://www.drivethrurpg.com/product/285707/Black-Void-Core-Book'>https://www.drivethrurpg.com/product/285707/Black-Void-Core-Book</a></p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      A mistake in an email sent by Modiphius announcing a newly published RPG called The Black Void, leads to Saul running a "One-Shot" of the new rpg with a call by the players to keep playing in that game.   Saul and Jolene decided to talk about and give a quick overview of The Black Void rpg.</p>
<p>The Black Void is self described as an esoteric fantasy RPG by Christoffer Sevaldsen.  The book itself is very well written with great art throughout the entire book.  It was Kick Started in 2017 and Modiphius is distributing the rpg.  </p>
<p>    Listen as Saul and Jolene describe the system and setting of the Black Void and how it was received by their game group which ages run from 15 to 62 years of age.</p>
<p>    As always thanks for listening and please share our podcast with family and friends.</p>
<p>     You can order you physical book you get the PDF for free.  You can get a physical copy here:</p>
<p>    <a href='https://www.modiphius.net/collections/black-void'>https://www.modiphius.net/collections/black-void</a></p>
<p>   You can get the PDF from Drivethrurpg here:</p>
<p>    <a href='https://www.drivethrurpg.com/product/285707/Black-Void-Core-Book'>https://www.drivethrurpg.com/product/285707/Black-Void-Core-Book</a></p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ru35xs/Gaming_Perspectives_with_Saul_and_Jolene_Episode_66_The_Black_Void_Review.mp3" length="23953994" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      A mistake in an email sent by Modiphius announcing a newly published RPG called The Black Void, leads to Saul running a "One-Shot" of the new rpg with a call by the players to keep playing in that game.   Saul and Jolene decided to talk about and give a quick overview of The Black Void rpg.
The Black Void is self described as an esoteric fantasy RPG by Christoffer Sevaldsen.  The book itself is very well written with great art throughout the entire book.  It was Kick Started in 2017 and Modiphius is distributing the rpg.  
    Listen as Saul and Jolene describe the system and setting of the Black Void and how it was received by their game group which ages run from 15 to 62 years of age.
    As always thanks for listening and please share our podcast with family and friends.
     You can order you physical book you get the PDF for free.  You can get a physical copy here:
    https://www.modiphius.net/collections/black-void
   You can get the PDF from Drivethrurpg here:
    https://www.drivethrurpg.com/product/285707/Black-Void-Core-Book
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1530</itunes:duration>
                <itunes:episode>95</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_66_The_Black_Void_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 65: Getting Paid for GMing</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 65: Getting Paid for GMing</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-65-getting-paid-for-gming/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-65-getting-paid-for-gming/#comments</comments>        <pubDate>Sun, 08 Sep 2019 15:01:42 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-65-getting-paid-for-gming-c428f44a2eeca75d9dab86feee7ce66c</guid>
                                    <description><![CDATA[<p>      The Dream of many a gamer is that of Getting Paid to Play.  Well at least in this case getting paid to GM a game.  Saul always considered this kind of a pipe dream and not very possible.  Then Saul read an article about a GM in San Francisco that gets paid over 500 dollars a session.  Saul was reminded, by Jolene, about Becky Thomas of The Roleplay Workshop who has been making a living of GMing for over 25 years.  Saul and Jolene decided to take the conversion to the microphones and share it with you as an episode of Gaming Perspectives with Saul and Jolene.</p>
<p>    As always, thank you all for listening and all we ask is for you to share our podcast in your social media to get our podcast to as many listeners as possible.</p>
<p>   Becky Thomas' link to her website is : <a href='https://roleplayworkshop.com/'>https://roleplayworkshop.com/</a></p>
<p>   Here is the articles about being paid to GM:</p>
<p><a href='https://www.bloomberg.com/news/features/2019-07-08/how-to-be-a-professional-dungeons-dragons-master-hosting-games'>https://www.bloomberg.com/news/features/2019-07-08/how-to-be-a-professional-dungeons-dragons-master-hosting-games</a></p>
<p> </p>
<p><a href='https://www.wired.com/story/its-a-living-meet-one-of-new-yorks-best-professional-dandd-dungeon-masters/'>https://www.wired.com/story/its-a-living-meet-one-of-new-yorks-best-professional-dandd-dungeon-masters/</a></p>
<p>   Music by Falco and Monashee, song Money off the album Fools.</p>
<p>   Available from FreeMusicArchive.com</p>
<p> </p>
<p>     </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      The Dream of many a gamer is that of Getting Paid to Play.  Well at least in this case getting paid to GM a game.  Saul always considered this kind of a pipe dream and not very possible.  Then Saul read an article about a GM in San Francisco that gets paid over 500 dollars a session.  Saul was reminded, by Jolene, about Becky Thomas of The Roleplay Workshop who has been making a living of GMing for over 25 years.  Saul and Jolene decided to take the conversion to the microphones and share it with you as an episode of Gaming Perspectives with Saul and Jolene.</p>
<p>    As always, thank you all for listening and all we ask is for you to share our podcast in your social media to get our podcast to as many listeners as possible.</p>
<p>   Becky Thomas' link to her website is : <a href='https://roleplayworkshop.com/'>https://roleplayworkshop.com/</a></p>
<p>   Here is the articles about being paid to GM:</p>
<p><a href='https://www.bloomberg.com/news/features/2019-07-08/how-to-be-a-professional-dungeons-dragons-master-hosting-games'>https://www.bloomberg.com/news/features/2019-07-08/how-to-be-a-professional-dungeons-dragons-master-hosting-games</a></p>
<p> </p>
<p><a href='https://www.wired.com/story/its-a-living-meet-one-of-new-yorks-best-professional-dandd-dungeon-masters/'>https://www.wired.com/story/its-a-living-meet-one-of-new-yorks-best-professional-dandd-dungeon-masters/</a></p>
<p>   Music by Falco and Monashee, song Money off the album Fools.</p>
<p>   Available from FreeMusicArchive.com</p>
<p> </p>
<p>     </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/veewm2/Gaming_Perspectives_with_Saul_and_Jolene_Episode_65_Getting_Paid_for_GMing.mp3" length="27303168" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      The Dream of many a gamer is that of Getting Paid to Play.  Well at least in this case getting paid to GM a game.  Saul always considered this kind of a pipe dream and not very possible.  Then Saul read an article about a GM in San Francisco that gets paid over 500 dollars a session.  Saul was reminded, by Jolene, about Becky Thomas of The Roleplay Workshop who has been making a living of GMing for over 25 years.  Saul and Jolene decided to take the conversion to the microphones and share it with you as an episode of Gaming Perspectives with Saul and Jolene.
    As always, thank you all for listening and all we ask is for you to share our podcast in your social media to get our podcast to as many listeners as possible.
   Becky Thomas' link to her website is : https://roleplayworkshop.com/
   Here is the articles about being paid to GM:
https://www.bloomberg.com/news/features/2019-07-08/how-to-be-a-professional-dungeons-dragons-master-hosting-games
 
https://www.wired.com/story/its-a-living-meet-one-of-new-yorks-best-professional-dandd-dungeon-masters/
   Music by Falco and Monashee, song Money off the album Fools.
   Available from FreeMusicArchive.com
 
     ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1715</itunes:duration>
                <itunes:episode>94</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_65_Paid_GMing_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Bonus Episode At Pacificon Saturday</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Bonus Episode At Pacificon Saturday</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-at-pacificon-saturday/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-at-pacificon-saturday/#comments</comments>        <pubDate>Mon, 02 Sep 2019 17:19:24 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-at-pacificon-saturday-d890ccc0635893a9144de6b959a6bf28</guid>
                                    <description><![CDATA[<p>     In this bonus episode Saul and Jolene recorded this episode of Gaming Perspectives at Pacificon on August 31,2019.  In our second day we were joined by Gabriel Vega the producer of the show and we have a very candid talk with "Mondo" about his life running the show and outside the Pacificon Game Expo.  We also get a treat as he sings his song about attending cons.  </p>
<p>     We were also lucky to talk to Aldo G.  who owned Impressions a game distribution company.  Aldo tells us about in his words the typical gamer story, one of starting with Axis and Allies and D&D and of the games that lead him to be a gamer and how that led him to have a full time 20 year career in the gaming business.   </p>
<p>     All in all a very good convention for Saul and Jolene.</p>
<p>   Thanks for listening and please share with your family and friends.</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this bonus episode Saul and Jolene recorded this episode of Gaming Perspectives at Pacificon on August 31,2019.  In our second day we were joined by Gabriel Vega the producer of the show and we have a very candid talk with "Mondo" about his life running the show and outside the Pacificon Game Expo.  We also get a treat as he sings his song about attending cons.  </p>
<p>     We were also lucky to talk to Aldo G.  who owned Impressions a game distribution company.  Aldo tells us about in his words the typical gamer story, one of starting with Axis and Allies and D&D and of the games that lead him to be a gamer and how that led him to have a full time 20 year career in the gaming business.   </p>
<p>     All in all a very good convention for Saul and Jolene.</p>
<p>   Thanks for listening and please share with your family and friends.</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/duyiam/Gaming_Perspectives_with_Saul_and_Jolene_Live_at_Pacificon_2019_Saturday.mp3" length="120683598" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this bonus episode Saul and Jolene recorded this episode of Gaming Perspectives at Pacificon on August 31,2019.  In our second day we were joined by Gabriel Vega the producer of the show and we have a very candid talk with "Mondo" about his life running the show and outside the Pacificon Game Expo.  We also get a treat as he sings his song about attending cons.  
     We were also lucky to talk to Aldo G.  who owned Impressions a game distribution company.  Aldo tells us about in his words the typical gamer story, one of starting with Axis and Allies and D&D and of the games that lead him to be a gamer and how that led him to have a full time 20 year career in the gaming business.   
     All in all a very good convention for Saul and Jolene.
   Thanks for listening and please share with your family and friends.
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>7406</itunes:duration>
                <itunes:episode>93</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Live_Pacificon_2019_splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 64: LARPs</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 64: LARPs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-64-larps/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-64-larps/#comments</comments>        <pubDate>Sun, 01 Sep 2019 20:00:10 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-64-larps-c5c02bfaec0ca0db77d4fd48a3a87627</guid>
                                    <description><![CDATA[<p>     Saul and Jolene talk about their interest in Live Action Role Playing games.  Over the years Saul's ideas and feeling toward LARPs has changed from thinking it a strange and weird offshoot of Roleplaying games.  Over the years with Jolene's insight, Saul realizes that he has indeed played in three of his friend's home brewed LARP.  Dressing up as become part of the fun.  The last hurdle would be to LARP with strangers.  Maybe at the next Game Con!  </p>
<p>   As always, thanks for listening, and please share our podcast with family and friends.</p>
<p> </p>
<p>    Music by The New Mystical Troubadours, song Owed to Old Poets, Our Role in the Play</p>
<p>           off the album Jungle Love Revisited.</p>
<p>    Available from FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene talk about their interest in Live Action Role Playing games.  Over the years Saul's ideas and feeling toward LARPs has changed from thinking it a strange and weird offshoot of Roleplaying games.  Over the years with Jolene's insight, Saul realizes that he has indeed played in three of his friend's home brewed LARP.  Dressing up as become part of the fun.  The last hurdle would be to LARP with strangers.  Maybe at the next Game Con!  </p>
<p>   As always, thanks for listening, and please share our podcast with family and friends.</p>
<p> </p>
<p>    Music by The New Mystical Troubadours, song Owed to Old Poets, Our Role in the Play</p>
<p>           off the album Jungle Love Revisited.</p>
<p>    Available from FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/zi6ks3/Gaming_Perspectives_with_Saul_and_Jolene_Episode_64_LARPs.mp3" length="25507415" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene talk about their interest in Live Action Role Playing games.  Over the years Saul's ideas and feeling toward LARPs has changed from thinking it a strange and weird offshoot of Roleplaying games.  Over the years with Jolene's insight, Saul realizes that he has indeed played in three of his friend's home brewed LARP.  Dressing up as become part of the fun.  The last hurdle would be to LARP with strangers.  Maybe at the next Game Con!  
   As always, thanks for listening, and please share our podcast with family and friends.
 
    Music by The New Mystical Troubadours, song Owed to Old Poets, Our Role in the Play
           off the album Jungle Love Revisited.
    Available from FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1880</itunes:duration>
                <itunes:episode>92</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_LARPs_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode: Live at Pacificon Friday</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode: Live at Pacificon Friday</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-live-at-pacificon-friday/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-live-at-pacificon-friday/#comments</comments>        <pubDate>Fri, 30 Aug 2019 23:26:49 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-live-at-pacificon-friday-ef42988b4c002135069bad081ad3539b</guid>
                                    <description><![CDATA[<p>      We are at Pacificon a Labor Day weekend gaming convention in Santa Clara California.  We were asked by Gabriel "Mondo" Vega to record our podcast from Pacificon and we gladly agreed.  As with all our bonus "live" episodes this one was not edited.  There is a lot of background noise due to the nature of recording in the middle of the convention.  Still they are a lot of fun to do and we will be back tomorrow with another episode.  </p>
<p>     As always thanks for listening and please share our podcast with your friends and family.</p>
<p> </p>
<p>   </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      We are at Pacificon a Labor Day weekend gaming convention in Santa Clara California.  We were asked by Gabriel "Mondo" Vega to record our podcast from Pacificon and we gladly agreed.  As with all our bonus "live" episodes this one was not edited.  There is a lot of background noise due to the nature of recording in the middle of the convention.  Still they are a lot of fun to do and we will be back tomorrow with another episode.  </p>
<p>     As always thanks for listening and please share our podcast with your friends and family.</p>
<p> </p>
<p>   </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/wcsidi/Gaming_Perspectives_with_Saul_and_Jolene_Live_at_Pacificon_Friday_08_30_19.mp3" length="74278363" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      We are at Pacificon a Labor Day weekend gaming convention in Santa Clara California.  We were asked by Gabriel "Mondo" Vega to record our podcast from Pacificon and we gladly agreed.  As with all our bonus "live" episodes this one was not edited.  There is a lot of background noise due to the nature of recording in the middle of the convention.  Still they are a lot of fun to do and we will be back tomorrow with another episode.  
     As always thanks for listening and please share our podcast with your friends and family.
 
   ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>4561</itunes:duration>
                <itunes:episode>91</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Pacificon_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 63: Running a Dresden Files RPG</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 63: Running a Dresden Files RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-63-running-a-dresden-files-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-63-running-a-dresden-files-rpg/#comments</comments>        <pubDate>Sat, 24 Aug 2019 21:21:01 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-63-running-a-dresden-files-rpg-84e8b1cf78a53cfdce87e282bb9796f8</guid>
                                    <description><![CDATA[<p>         Dresden Files is a favorite book series in Saul and Jolene's home.  There happens to be two RPGs using the Fate system to run your very own Dresden Files game.  In this episode, Saul and Jolene geek the Dresden Files books by Jim Butcher and the Urban Fantasy genre in general.</p>
<p>      Saul discusses the many times he as run his own version of Dresden he dubs, Monterey Dresden since he uses Monterey Bay as the setting for his games.  Saul has made 3 separate adventures and run each one at least 3 times or more at cons and at home games.   So if you have read any urban fantasy books or Dresden Files and want or thought about running a RPG in that kind of setting, this episode is for you.  </p>
<p>    Music by Miles Kurosky, song She Was My Dresden off the album  Miles Kurosky Live @KEXP</p>
<p>   Available at FreeMusicArchive</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>         Dresden Files is a favorite book series in Saul and Jolene's home.  There happens to be two RPGs using the Fate system to run your very own Dresden Files game.  In this episode, Saul and Jolene geek the Dresden Files books by Jim Butcher and the Urban Fantasy genre in general.</p>
<p>      Saul discusses the many times he as run his own version of Dresden he dubs, Monterey Dresden since he uses Monterey Bay as the setting for his games.  Saul has made 3 separate adventures and run each one at least 3 times or more at cons and at home games.   So if you have read any urban fantasy books or Dresden Files and want or thought about running a RPG in that kind of setting, this episode is for you.  </p>
<p>    Music by Miles Kurosky, song She Was My Dresden off the album  Miles Kurosky Live @KEXP</p>
<p>   Available at FreeMusicArchive</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/qxhmts/Gaming_Perspectives_with_Saul_and_Jolene_Episode_63_Running_a_Dresden_Files_RPG.mp3" length="35647664" type="audio/mpeg"/>
                <itunes:summary><![CDATA[         Dresden Files is a favorite book series in Saul and Jolene's home.  There happens to be two RPGs using the Fate system to run your very own Dresden Files game.  In this episode, Saul and Jolene geek the Dresden Files books by Jim Butcher and the Urban Fantasy genre in general.
      Saul discusses the many times he as run his own version of Dresden he dubs, Monterey Dresden since he uses Monterey Bay as the setting for his games.  Saul has made 3 separate adventures and run each one at least 3 times or more at cons and at home games.   So if you have read any urban fantasy books or Dresden Files and want or thought about running a RPG in that kind of setting, this episode is for you.  
    Music by Miles Kurosky, song She Was My Dresden off the album  Miles Kurosky Live @KEXP
   Available at FreeMusicArchive]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2244</itunes:duration>
                <itunes:episode>90</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Epsode_63_Dresden_Files_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Interview with Stephen Price of Rising Phoenix Game Con.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Interview with Stephen Price of Rising Phoenix Game Con.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-interview-with-stephen-price-of-rising-phoenix-game-con/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-interview-with-stephen-price-of-rising-phoenix-game-con/#comments</comments>        <pubDate>Mon, 19 Aug 2019 16:56:31 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-interview-with-stephen-price-of-rising-phoenix-game-con-06d6e0d5dcf138aaa9456d77347e6066</guid>
                                    <description><![CDATA[<p>     We Interviewed Stephen Price after he contacted Saul via the social networks telling us he and a group of friends were starting a new game convention in Milford MA.  that will take place next year from April 17-19th 2020.   We had a very good interview but unfortunately we lost over half of the interview.  Still we wanted to publish this interview for any and all folks near this convention.  The people working on this game con are committed to giving attendees the best possible gaming experience.  We hope to get Stephen on the microphone again and talk more about this exciting con.</p>
<p>    Again we apologize to Stephen and Rising Phoenix Game Con for the technically difficulties we had.</p>
<p> </p>
<p>    Here is the website for the Con:  <a href='https://risingphoenixgamecon.com/'>https://risingphoenixgamecon.com/</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     We Interviewed Stephen Price after he contacted Saul via the social networks telling us he and a group of friends were starting a new game convention in Milford MA.  that will take place next year from April 17-19th 2020.   We had a very good interview but unfortunately we lost over half of the interview.  Still we wanted to publish this interview for any and all folks near this convention.  The people working on this game con are committed to giving attendees the best possible gaming experience.  We hope to get Stephen on the microphone again and talk more about this exciting con.</p>
<p>    Again we apologize to Stephen and Rising Phoenix Game Con for the technically difficulties we had.</p>
<p> </p>
<p>    Here is the website for the Con:  <a href='https://risingphoenixgamecon.com/'>https://risingphoenixgamecon.com/</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/fiwp3m/Gaming_Perspectives_Bonus_Episode_Stephen_Price_Of_Rising_Phoenix_Game_Con.mp3" length="17986503" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     We Interviewed Stephen Price after he contacted Saul via the social networks telling us he and a group of friends were starting a new game convention in Milford MA.  that will take place next year from April 17-19th 2020.   We had a very good interview but unfortunately we lost over half of the interview.  Still we wanted to publish this interview for any and all folks near this convention.  The people working on this game con are committed to giving attendees the best possible gaming experience.  We hope to get Stephen on the microphone again and talk more about this exciting con.
    Again we apologize to Stephen and Rising Phoenix Game Con for the technically difficulties we had.
 
    Here is the website for the Con:  https://risingphoenixgamecon.com/]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1431</itunes:duration>
                <itunes:episode>89</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Stephen_P_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 62: Actual Plays Good or Bad for RPGs?</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 62: Actual Plays Good or Bad for RPGs?</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-62-actual-plays-good-or-bad-for-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-62-actual-plays-good-or-bad-for-rpgs/#comments</comments>        <pubDate>Sun, 18 Aug 2019 00:25:55 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-62-actual-plays-good-or-bad-for-rpgs-4c88d241c6984d0944f8bf5b672b5092</guid>
                                    <description><![CDATA[<p>     In this Episode Saul and Jolene talk about Actual Plays.  Are they good or bad for RPGs.  From the very well produced and acted ones like Critical Role to the people playing in their RPG Cave eating and drinking and talking over each other.  Saul and Jolene discuss the different views of how "Actual Plays" can hinder RPGs and the people that play them and on the other hand how people see it as a positive to the RPG hobby. </p>
<p>     As always thanks for listening and all we ask is that you share with family and friends.</p>
<p> </p>
<p>    Music by Lucky Dragons, song Actual Reality off the Actual Reality album.</p>
<p>  Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul and Jolene talk about Actual Plays.  Are they good or bad for RPGs.  From the very well produced and acted ones like Critical Role to the people playing in their RPG Cave eating and drinking and talking over each other.  Saul and Jolene discuss the different views of how "Actual Plays" can hinder RPGs and the people that play them and on the other hand how people see it as a positive to the RPG hobby. </p>
<p>     As always thanks for listening and all we ask is that you share with family and friends.</p>
<p> </p>
<p>    Music by Lucky Dragons, song Actual Reality off the Actual Reality album.</p>
<p>  Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/y9agvz/Gaming_Perspectives_with_Saul_and_Jolene_Episode_62_Actual_Plays_Good_or_Bad_for_RPGs.mp3" length="30272602" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul and Jolene talk about Actual Plays.  Are they good or bad for RPGs.  From the very well produced and acted ones like Critical Role to the people playing in their RPG Cave eating and drinking and talking over each other.  Saul and Jolene discuss the different views of how "Actual Plays" can hinder RPGs and the people that play them and on the other hand how people see it as a positive to the RPG hobby. 
     As always thanks for listening and all we ask is that you share with family and friends.
 
    Music by Lucky Dragons, song Actual Reality off the Actual Reality album.
  Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1957</itunes:duration>
                <itunes:episode>88</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_62_Actual_Plays_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode: The Gabriel Vega Interview</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode: The Gabriel Vega Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-gabriel-vega-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-gabriel-vega-interview/#comments</comments>        <pubDate>Fri, 16 Aug 2019 23:58:00 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-gabriel-vega-interview-83c0b593155ab9ba9cabf116acb7b5e9</guid>
                                    <description><![CDATA[<p>     Gabriel Vega the Director of Convention Development and Organizer of Pacificon had some "Breaking News" and wanted to do and interview give Saul and Jolene first dibs on this News.   Gabriel has been organizing Pacificon for the last 15 years here in the SF Bay Area.  Gabriel has also started some smaller specific gaming and interest convention in the Central Valley.  Saul and Jolene have been going to Pacificon since Gabriel bought the convention from previous owners.  Pacificon takes place over the Labor Day weekend at the Santa Clara Mariott which will be the new location for DunDraCon in 2021.</p>
<p>     Saul asks about Gabriel's gaming roots and it goes back, way back to 1977 and how a particular set of events led to Gabriel's close connection to gaming and Gaming Conventions.</p>
<p>      Gabriel pulled good joke on Saul and literally left him speechless when he joked about what the big news was.  The Breaking News is pretty cool adding another gaming convention to the SF Bay Area coming next year.</p>
<p>    Thanks for listening and please share our podcast with family and friends.</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Gabriel Vega the Director of Convention Development and Organizer of Pacificon had some "Breaking News" and wanted to do and interview give Saul and Jolene first dibs on this News.   Gabriel has been organizing Pacificon for the last 15 years here in the SF Bay Area.  Gabriel has also started some smaller specific gaming and interest convention in the Central Valley.  Saul and Jolene have been going to Pacificon since Gabriel bought the convention from previous owners.  Pacificon takes place over the Labor Day weekend at the Santa Clara Mariott which will be the new location for DunDraCon in 2021.</p>
<p>     Saul asks about Gabriel's gaming roots and it goes back, way back to 1977 and how a particular set of events led to Gabriel's close connection to gaming and Gaming Conventions.</p>
<p>      Gabriel pulled good joke on Saul and literally left him speechless when he joked about what the big news was.  The Breaking News is pretty cool adding another gaming convention to the SF Bay Area coming next year.</p>
<p>    Thanks for listening and please share our podcast with family and friends.</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/x28uux/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_The_Gabriel_Vega_Interview.mp3" length="36694022" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Gabriel Vega the Director of Convention Development and Organizer of Pacificon had some "Breaking News" and wanted to do and interview give Saul and Jolene first dibs on this News.   Gabriel has been organizing Pacificon for the last 15 years here in the SF Bay Area.  Gabriel has also started some smaller specific gaming and interest convention in the Central Valley.  Saul and Jolene have been going to Pacificon since Gabriel bought the convention from previous owners.  Pacificon takes place over the Labor Day weekend at the Santa Clara Mariott which will be the new location for DunDraCon in 2021.
     Saul asks about Gabriel's gaming roots and it goes back, way back to 1977 and how a particular set of events led to Gabriel's close connection to gaming and Gaming Conventions.
      Gabriel pulled good joke on Saul and literally left him speechless when he joked about what the big news was.  The Breaking News is pretty cool adding another gaming convention to the SF Bay Area coming next year.
    Thanks for listening and please share our podcast with family and friends.
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2800</itunes:duration>
                <itunes:episode>87</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Gabriel_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 61: Helping RPG Immersion</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 61: Helping RPG Immersion</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-61-helping-rpg-immersion/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-61-helping-rpg-immersion/#comments</comments>        <pubDate>Fri, 09 Aug 2019 22:27:43 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-61-helping-rpg-immersion-1c4a12c2c571832bc8e214f1ef3ff21a</guid>
                                    <description><![CDATA[<p>          Things that you can easily do to immerse your players at your RPG table.  Saul and Jolene discuss simple and cheap things you can do to get buy in from your players.  From special character sheets, handouts, notes  to maps, all these things and more can get your players really into the setting of the game.  Saul discusses the different things he has done to get the players ready to play Dresden Files, Tekumel, Star Trek Adventures and other RPGs .  </p>
<p>         So get creative and get ready to lead your players into an more immersive game at your game table.</p>
<p>   As always thanks for listening and all we ask is that you share our podcast with family and friends.</p>
<p> </p>
<p>    Music by North Hive, song Immersion off the album Immersion</p>
<p>  Available from FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          Things that you can easily do to immerse your players at your RPG table.  Saul and Jolene discuss simple and cheap things you can do to get buy in from your players.  From special character sheets, handouts, notes  to maps, all these things and more can get your players really into the setting of the game.  Saul discusses the different things he has done to get the players ready to play Dresden Files, Tekumel, Star Trek Adventures and other RPGs .  </p>
<p>         So get creative and get ready to lead your players into an more immersive game at your game table.</p>
<p>   As always thanks for listening and all we ask is that you share our podcast with family and friends.</p>
<p> </p>
<p>    Music by North Hive, song Immersion off the album Immersion</p>
<p>  Available from FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3uajk7/Gaming_Perspectives_with_Saul_and_Jolene_Episode_61_Helping_RPG_Immersion.mp3" length="34128440" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          Things that you can easily do to immerse your players at your RPG table.  Saul and Jolene discuss simple and cheap things you can do to get buy in from your players.  From special character sheets, handouts, notes  to maps, all these things and more can get your players really into the setting of the game.  Saul discusses the different things he has done to get the players ready to play Dresden Files, Tekumel, Star Trek Adventures and other RPGs .  
         So get creative and get ready to lead your players into an more immersive game at your game table.
   As always thanks for listening and all we ask is that you share our podcast with family and friends.
 
    Music by North Hive, song Immersion off the album Immersion
  Available from FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2164</itunes:duration>
                <itunes:episode>86</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_61_Immersion_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 60: Romance in RPGs</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 60: Romance in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-60-romance-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-60-romance-in-rpgs/#comments</comments>        <pubDate>Sat, 03 Aug 2019 20:05:33 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-60-romance-in-rpgs-c6ad37cec2888fccbc2523fffc09eedf</guid>
                                    <description><![CDATA[<p>     Romance in RPGs, Saul and Jolene talk about why this has not happened much in their games at home.  Romance can add an interesting element to any RPG games.  Jolene finds an RPG specifically about romance.  Actually a trio of rpgs by Emily Care Boss.  This was not the romance in RPGs that Saul was thinking about, Saul was thinking of more of a courtly romance or adding a love interest to a PC character.  Also discussed is romance between players and some pitfalls this might lead to.  Jolene's research yielded some funny and cautionary tales of romance done wrong in games.  All in all if players are mature enough and willing romance in an RPG can add a lot of roleplaying opportunities. </p>
<p>    As always, thank you all for listening and please share our podcast with family and friends to help get our podcast to as many listeners as possible.</p>
<p>   You can look at and buy Emily Care Boss' romantic rpgs here: <a href='http://www.blackgreengames.com/shop/romancetrilogy'>http://www.blackgreengames.com/shop/romancetrilogy</a></p>
<p> </p>
<p>     Music by Pianochocolate, song Romance, off the album Blueberry.</p>
<p>     Available from FreeMusicArchive.com</p>
<p> </p>
<p>   </p>
<p><a href='http://www.blackgreengames.com/shop/romancetrilogy'>http://www.blackgreengames.com/shop/romancetrilogy</a></p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Romance in RPGs, Saul and Jolene talk about why this has not happened much in their games at home.  Romance can add an interesting element to any RPG games.  Jolene finds an RPG specifically about romance.  Actually a trio of rpgs by Emily Care Boss.  This was not the romance in RPGs that Saul was thinking about, Saul was thinking of more of a courtly romance or adding a love interest to a PC character.  Also discussed is romance between players and some pitfalls this might lead to.  Jolene's research yielded some funny and cautionary tales of romance done wrong in games.  All in all if players are mature enough and willing romance in an RPG can add a lot of roleplaying opportunities. </p>
<p>    As always, thank you all for listening and please share our podcast with family and friends to help get our podcast to as many listeners as possible.</p>
<p>   You can look at and buy Emily Care Boss' romantic rpgs here: <a href='http://www.blackgreengames.com/shop/romancetrilogy'>http://www.blackgreengames.com/shop/romancetrilogy</a></p>
<p> </p>
<p>     Music by Pianochocolate, song Romance, off the album Blueberry.</p>
<p>     Available from FreeMusicArchive.com</p>
<p> </p>
<p>   </p>
<p><a href='http://www.blackgreengames.com/shop/romancetrilogy'>http://www.blackgreengames.com/shop/romancetrilogy</a></p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/fmy53t/Gaming_Perspectives_with_Saul_and_Jolene_Episode_60_Romance_in_RPGs.mp3" length="24862163" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Romance in RPGs, Saul and Jolene talk about why this has not happened much in their games at home.  Romance can add an interesting element to any RPG games.  Jolene finds an RPG specifically about romance.  Actually a trio of rpgs by Emily Care Boss.  This was not the romance in RPGs that Saul was thinking about, Saul was thinking of more of a courtly romance or adding a love interest to a PC character.  Also discussed is romance between players and some pitfalls this might lead to.  Jolene's research yielded some funny and cautionary tales of romance done wrong in games.  All in all if players are mature enough and willing romance in an RPG can add a lot of roleplaying opportunities. 
    As always, thank you all for listening and please share our podcast with family and friends to help get our podcast to as many listeners as possible.
   You can look at and buy Emily Care Boss' romantic rpgs here: http://www.blackgreengames.com/shop/romancetrilogy
 
     Music by Pianochocolate, song Romance, off the album Blueberry.
     Available from FreeMusicArchive.com
 
   
http://www.blackgreengames.com/shop/romancetrilogy]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1653</itunes:duration>
                <itunes:episode>85</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_60_Romance_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 59: The OSR</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 59: The OSR</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-59-the-osr/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-59-the-osr/#comments</comments>        <pubDate>Sat, 27 Jul 2019 21:15:57 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-59-the-osr-1934cea9e90114f5569c71a2562e187b</guid>
                                    <description><![CDATA[<p>     Saul and Jolene talk about the OSR.  What is it, why are there so many different versions.  Why do people want to play this old style game.  Saul remembers his Original D&D and AD&D days.  Jolene did a bit of research in this nostalgic type of fantasy rpg style and found quite a bit of games and information.  </p>
<p>     You can Find OSRIC here : <a href='http://www.knights-n-knaves.com/osric/index.html'>http://www.knights-n-knaves.com/osric/index.html</a></p>
<p>              Castle and Crusaders: <a href='https://www.trolllord.com/indexnew.html'>https://www.trolllord.com/indexnew.html</a></p>
<p>        Dungeon Crawl Classics: <a href='https://goodman-games.com/dungeon-crawl-classics-rpg/'>https://goodman-games.com/dungeon-crawl-classics-rpg/</a></p>
<p>           Swords and Wizardry: <a href='https://froggodgames.com/frogs/product/swords-wizardry-complete-rulebook/'>https://froggodgames.com/frogs/product/swords-wizardry-complete-rulebook/</a></p>
<p>                              White Box: <a href='https://www.drivethrurpg.com/product/190631/White-Box--Fantastic-Medieval-Adventure-Game'>https://www.drivethrurpg.com/product/190631/White-Box--Fantastic-Medieval-Adventure-Game</a></p>
<p>   There are many other OSR games and products.</p>
<p>   As Always thank you all who listen to our podcast and all we ask is that you share it with your family and friends. </p>
<p>  </p>
<p>   Music by Dee Yan-Key, song Nostalgia off the album Summer Nights</p>
<p>  Available from FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene talk about the OSR.  What is it, why are there so many different versions.  Why do people want to play this old style game.  Saul remembers his Original D&D and AD&D days.  Jolene did a bit of research in this nostalgic type of fantasy rpg style and found quite a bit of games and information.  </p>
<p>     You can Find OSRIC here : <a href='http://www.knights-n-knaves.com/osric/index.html'>http://www.knights-n-knaves.com/osric/index.html</a></p>
<p>              Castle and Crusaders: <a href='https://www.trolllord.com/indexnew.html'>https://www.trolllord.com/indexnew.html</a></p>
<p>        Dungeon Crawl Classics: <a href='https://goodman-games.com/dungeon-crawl-classics-rpg/'>https://goodman-games.com/dungeon-crawl-classics-rpg/</a></p>
<p>           Swords and Wizardry: <a href='https://froggodgames.com/frogs/product/swords-wizardry-complete-rulebook/'>https://froggodgames.com/frogs/product/swords-wizardry-complete-rulebook/</a></p>
<p>                              White Box: <a href='https://www.drivethrurpg.com/product/190631/White-Box--Fantastic-Medieval-Adventure-Game'>https://www.drivethrurpg.com/product/190631/White-Box--Fantastic-Medieval-Adventure-Game</a></p>
<p>   There are many other OSR games and products.</p>
<p>   As Always thank you all who listen to our podcast and all we ask is that you share it with your family and friends. </p>
<p>  </p>
<p>   Music by Dee Yan-Key, song Nostalgia off the album Summer Nights</p>
<p>  Available from FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/xf2rwm/Gaming_Perspectives_with_Saul_and_Jolene_Episode_59_The_OSR.mp3" length="35830550" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene talk about the OSR.  What is it, why are there so many different versions.  Why do people want to play this old style game.  Saul remembers his Original D&D and AD&D days.  Jolene did a bit of research in this nostalgic type of fantasy rpg style and found quite a bit of games and information.  
     You can Find OSRIC here : http://www.knights-n-knaves.com/osric/index.html
              Castle and Crusaders: https://www.trolllord.com/indexnew.html
        Dungeon Crawl Classics: https://goodman-games.com/dungeon-crawl-classics-rpg/
           Swords and Wizardry: https://froggodgames.com/frogs/product/swords-wizardry-complete-rulebook/
                              White Box: https://www.drivethrurpg.com/product/190631/White-Box--Fantastic-Medieval-Adventure-Game
   There are many other OSR games and products.
   As Always thank you all who listen to our podcast and all we ask is that you share it with your family and friends. 
  
   Music by Dee Yan-Key, song Nostalgia off the album Summer Nights
  Available from FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2290</itunes:duration>
                <itunes:episode>84</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_59_OSR_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Bonus Episode Theresa D. Interview</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Bonus Episode Theresa D. Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-theresa-d-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-theresa-d-interview/#comments</comments>        <pubDate>Fri, 26 Jul 2019 17:07:53 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-theresa-d-interview-da092a748e7fb583d8768c540206b021</guid>
                                    <description><![CDATA[<p>     In this Bonus Episode we talk to Theresa D. a game board player(Scrabble) and game Ap developer.  Saul and Jolene met Theresa at KublaCon game Convention in May and decided to talk more about her entry into board gaming and how it ties to her work at Temple Gate Games.  Of course Saul digresses and stray off topics but Jolene as always is there to wrangle him back.</p>
<p>     We recorded this interview before July 4th but Saul and Jolene went on Holiday right after so this is published a bit later than intended. </p>
<p>    Check out her companies page here:  <a href='https://www.templegatesgames.com/'>https://www.templegatesgames.com/</a></p>
<p>      We would like to thank Theresa for taking time from her busy schedule and talking to us.  After this interview she was at San Diego Comic Con where she was on panel discussion. Go Theresa Go!!</p>
<p>   Thank you all for listening and all we ask is that you share our podcast with family and friends.</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Bonus Episode we talk to Theresa D. a game board player(Scrabble) and game Ap developer.  Saul and Jolene met Theresa at KublaCon game Convention in May and decided to talk more about her entry into board gaming and how it ties to her work at Temple Gate Games.  Of course Saul digresses and stray off topics but Jolene as always is there to wrangle him back.</p>
<p>     We recorded this interview before July 4th but Saul and Jolene went on Holiday right after so this is published a bit later than intended. </p>
<p>    Check out her companies page here:  <a href='https://www.templegatesgames.com/'>https://www.templegatesgames.com/</a></p>
<p>      We would like to thank Theresa for taking time from her busy schedule and talking to us.  After this interview she was at San Diego Comic Con where she was on panel discussion. Go Theresa Go!!</p>
<p>   Thank you all for listening and all we ask is that you share our podcast with family and friends.</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/c32y8u/Gaming_Perspectives_Bonus_Episode_Theresa_D_Interview.mp3" length="34756472" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Bonus Episode we talk to Theresa D. a game board player(Scrabble) and game Ap developer.  Saul and Jolene met Theresa at KublaCon game Convention in May and decided to talk more about her entry into board gaming and how it ties to her work at Temple Gate Games.  Of course Saul digresses and stray off topics but Jolene as always is there to wrangle him back.
     We recorded this interview before July 4th but Saul and Jolene went on Holiday right after so this is published a bit later than intended. 
    Check out her companies page here:  https://www.templegatesgames.com/
      We would like to thank Theresa for taking time from her busy schedule and talking to us.  After this interview she was at San Diego Comic Con where she was on panel discussion. Go Theresa Go!!
   Thank you all for listening and all we ask is that you share our podcast with family and friends.
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2516</itunes:duration>
                <itunes:episode>83</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Theresa_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 58: Gamma World</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 58: Gamma World</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-58-gamma-world/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-58-gamma-world/#comments</comments>        <pubDate>Sat, 20 Jul 2019 23:15:01 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-58-gamma-world-18b576f15d2ad6a77123d17fda224a41</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk an old rpg Gamma World by TSR.  It was the first RPG owned by Saul and it was Jolene's first RPG game she played way back in the early 80's.   Saul and Jolene discuss all the iterations Gamma World that were published.  From the first edition published in 1978 to 8th edition published in 2010.   Saul has copies of 4 different editions.   Saul and Jolene talk about why they liked the game.  Saul discusses running the latest edition at local con in kids and teen rooms.  </p>
<p>    Thanks to all that listen to our podcast and all we ask is that you share our podcast with family and friends.</p>
<p>    We have to confess an error we refer to the bipedal mutated rabbits as Hoppers but they were actually called Hoops.  Hoppers were the large horse sized mutated rabbits that some used as mounts.  Hoops were smart and Hoppers were considered dumb by Hoops in the game.  Sorry for confusing the two mutated rabbits. </p>
<p>     The Day After aired on November 20th 1983.  Interestingly enough the NATO ran a command post exercise called Able Archer, later records reveal that this was the closest the world was to nuclear world war since the Cuban Missile Crisis.  Check it out, pretty scary stuff.</p>
<p>    Music by Blue Ducks, song Floss Suffers from Gamma Radiation off the album Six</p>
<p>   Available from FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk an old rpg Gamma World by TSR.  It was the first RPG owned by Saul and it was Jolene's first RPG game she played way back in the early 80's.   Saul and Jolene discuss all the iterations Gamma World that were published.  From the first edition published in 1978 to 8th edition published in 2010.   Saul has copies of 4 different editions.   Saul and Jolene talk about why they liked the game.  Saul discusses running the latest edition at local con in kids and teen rooms.  </p>
<p>    Thanks to all that listen to our podcast and all we ask is that you share our podcast with family and friends.</p>
<p>    We have to confess an error we refer to the bipedal mutated rabbits as Hoppers but they were actually called Hoops.  Hoppers were the large horse sized mutated rabbits that some used as mounts.  Hoops were smart and Hoppers were considered dumb by Hoops in the game.  Sorry for confusing the two mutated rabbits. </p>
<p>     The Day After aired on November 20th 1983.  Interestingly enough the NATO ran a command post exercise called Able Archer, later records reveal that this was the closest the world was to nuclear world war since the Cuban Missile Crisis.  Check it out, pretty scary stuff.</p>
<p>    Music by Blue Ducks, song Floss Suffers from Gamma Radiation off the album Six</p>
<p>   Available from FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/va9ija/Gaming_Perspectives_with_Saul_and_Jolene_Episode_58_Gamma_World.mp3" length="27660394" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk an old rpg Gamma World by TSR.  It was the first RPG owned by Saul and it was Jolene's first RPG game she played way back in the early 80's.   Saul and Jolene discuss all the iterations Gamma World that were published.  From the first edition published in 1978 to 8th edition published in 2010.   Saul has copies of 4 different editions.   Saul and Jolene talk about why they liked the game.  Saul discusses running the latest edition at local con in kids and teen rooms.  
    Thanks to all that listen to our podcast and all we ask is that you share our podcast with family and friends.
    We have to confess an error we refer to the bipedal mutated rabbits as Hoppers but they were actually called Hoops.  Hoppers were the large horse sized mutated rabbits that some used as mounts.  Hoops were smart and Hoppers were considered dumb by Hoops in the game.  Sorry for confusing the two mutated rabbits. 
     The Day After aired on November 20th 1983.  Interestingly enough the NATO ran a command post exercise called Able Archer, later records reveal that this was the closest the world was to nuclear world war since the Cuban Missile Crisis.  Check it out, pretty scary stuff.
    Music by Blue Ducks, song Floss Suffers from Gamma Radiation off the album Six
   Available from FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2083</itunes:duration>
                <itunes:episode>82</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_58_Gamma_World_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 57: Ghosting In RPGs</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 57: Ghosting In RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-57-ghosting-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-57-ghosting-in-rpgs/#comments</comments>        <pubDate>Sun, 14 Jul 2019 09:35:53 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-57-ghosting-in-rpgs-4e3f12c90e6ae36f083a549117d431af</guid>
                                    <description><![CDATA[<p>     Saul and Jolene talk about Ghosting in RPGs.   So what is ghosting and where does this term come from.  Saul listens to many podcasts and it was a term used on another gaming podcast called "Gaming and BS".  In it a host talks about ghosting.  Saul had never heard of the term and asked Jolene what it was about.  Saul and Jolene discussed and laughed about this subject and decided to record and episode about this strange way of dealing with a problem player or group in RPGs.  </p>
<p>     Why to gamers Ghost games or players.  It an long held stereotype that gamers are not good in social situations but this term comes from dating.  So its just not a gamer problem, that problem is communication.  Saul describes a couple RPG "ghosting" scenarios.  Saul and Jolene discuss the humorous stories and offer some ideas on how better to deal with those situations.</p>
<p>      As always thanks for listening and please share our podcast with your family and friends.</p>
<p> </p>
<p>   Music by Hollie Cook, song Ghostly Fading off the album Live at WFMU for Sophisticated Boom Boom with Shiela B. 3-23-18</p>
<p>    Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene talk about Ghosting in RPGs.   So what is ghosting and where does this term come from.  Saul listens to many podcasts and it was a term used on another gaming podcast called "Gaming and BS".  In it a host talks about ghosting.  Saul had never heard of the term and asked Jolene what it was about.  Saul and Jolene discussed and laughed about this subject and decided to record and episode about this strange way of dealing with a problem player or group in RPGs.  </p>
<p>     Why to gamers Ghost games or players.  It an long held stereotype that gamers are not good in social situations but this term comes from dating.  So its just not a gamer problem, that problem is communication.  Saul describes a couple RPG "ghosting" scenarios.  Saul and Jolene discuss the humorous stories and offer some ideas on how better to deal with those situations.</p>
<p>      As always thanks for listening and please share our podcast with your family and friends.</p>
<p> </p>
<p>   Music by Hollie Cook, song Ghostly Fading off the album Live at WFMU for Sophisticated Boom Boom with Shiela B. 3-23-18</p>
<p>    Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/bgcq57/Gaming_Perspectives_with_Saul_and_Jolene_Episode_57_Ghosting_in_RPGs.mp3" length="31851515" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene talk about Ghosting in RPGs.   So what is ghosting and where does this term come from.  Saul listens to many podcasts and it was a term used on another gaming podcast called "Gaming and BS".  In it a host talks about ghosting.  Saul had never heard of the term and asked Jolene what it was about.  Saul and Jolene discussed and laughed about this subject and decided to record and episode about this strange way of dealing with a problem player or group in RPGs.  
     Why to gamers Ghost games or players.  It an long held stereotype that gamers are not good in social situations but this term comes from dating.  So its just not a gamer problem, that problem is communication.  Saul describes a couple RPG "ghosting" scenarios.  Saul and Jolene discuss the humorous stories and offer some ideas on how better to deal with those situations.
      As always thanks for listening and please share our podcast with your family and friends.
 
   Music by Hollie Cook, song Ghostly Fading off the album Live at WFMU for Sophisticated Boom Boom with Shiela B. 3-23-18
    Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2028</itunes:duration>
                <itunes:episode>81</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_57_Ghosting_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene 56: The Barbarian Class</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene 56: The Barbarian Class</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-56-the-barbarian-class/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-56-the-barbarian-class/#comments</comments>        <pubDate>Sat, 06 Jul 2019 15:41:30 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-56-the-barbarian-class-c228f866dcfe94db6d9add4fa6d7ab6f</guid>
                                    <description><![CDATA[<p>         In this episode Saul and Jolene talk about the Barbarian class in Dungeons and Dragons.  From the first time Saul saw the optional class in 1985 in issue 63 of The Dragon magazine.  The Barbarian has become known as the quintessential "tank" in D&D.  Though Saul doesn't like the use of the term tank for the Barbarian class it really does fit.  With the high hit points, damage resistance, high physical damage potential the Barbarian is a great class to play in combat situations.</p>
<p>        Saul and Jolene also discuss the RP potential of Barbarian characters away from the combat encounter.  Whether you play your Barbarian as a brute, sly, wily, she is always a fish out of water in social situations, where she is not at home.  A great rewarding character to play on and off the battlefield.</p>
<p>    As always thank for listening and please share our podcast with family and friends.</p>
<p> </p>
<p> Music by Triclops, song Send Conan Home, off the album Live at WFMU </p>
<p>                  on Diane's Show 11-6-2008</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>         In this episode Saul and Jolene talk about the Barbarian class in Dungeons and Dragons.  From the first time Saul saw the optional class in 1985 in issue 63 of The Dragon magazine.  The Barbarian has become known as the quintessential "tank" in D&D.  Though Saul doesn't like the use of the term tank for the Barbarian class it really does fit.  With the high hit points, damage resistance, high physical damage potential the Barbarian is a great class to play in combat situations.</p>
<p>        Saul and Jolene also discuss the RP potential of Barbarian characters away from the combat encounter.  Whether you play your Barbarian as a brute, sly, wily, she is always a fish out of water in social situations, where she is not at home.  A great rewarding character to play on and off the battlefield.</p>
<p>    As always thank for listening and please share our podcast with family and friends.</p>
<p> </p>
<p> Music by Triclops, song Send Conan Home, off the album Live at WFMU </p>
<p>                  on Diane's Show 11-6-2008</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/tv6k5j/Gaming_Perspectives_with_Saul_and_Jolene_Episode_56_The_Barbarian_Class.mp3" length="24183292" type="audio/mpeg"/>
                <itunes:summary><![CDATA[         In this episode Saul and Jolene talk about the Barbarian class in Dungeons and Dragons.  From the first time Saul saw the optional class in 1985 in issue 63 of The Dragon magazine.  The Barbarian has become known as the quintessential "tank" in D&D.  Though Saul doesn't like the use of the term tank for the Barbarian class it really does fit.  With the high hit points, damage resistance, high physical damage potential the Barbarian is a great class to play in combat situations.
        Saul and Jolene also discuss the RP potential of Barbarian characters away from the combat encounter.  Whether you play your Barbarian as a brute, sly, wily, she is always a fish out of water in social situations, where she is not at home.  A great rewarding character to play on and off the battlefield.
    As always thank for listening and please share our podcast with family and friends.
 
 Music by Triclops, song Send Conan Home, off the album Live at WFMU 
                  on Diane's Show 11-6-2008
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1597</itunes:duration>
                <itunes:episode>80</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_56_Barbarians_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 55: Chasing the Perfect RPG</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 55: Chasing the Perfect RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-55-chasing-the-perfect-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-55-chasing-the-perfect-rpg/#comments</comments>        <pubDate>Sat, 29 Jun 2019 21:12:29 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-55-chasing-the-perfect-rpg-04f8df7accfaf996e1d52a72fcd55823</guid>
                                    <description><![CDATA[<p>          Saul and Jolene discuss the buying of new RPGs.  Why do people continue to buy new RPGs?  If players and GMs like a particular RPG why would you buy new ones.  What makes gamers continue to guy games even as their collection grows to the point they won't be able to play all of them?  It is an interesting question which Saul and Jolene dive into.  As Jolene marvels at the number of different RPGs on her shelves she knows that Saul will continue to look at and buy new RPGs.   Saul says because he likes certain mechanics that some newer games offer.  Or maybe they look at RPGs in a different way.  Finally Saul reveals the real reason most gamers continue buying RPGs even as their collection grow to unplayable sizes.  Either way gamers continue to chase that perfect RPG and for writers and publishers they are okay with that. </p>
<p>      Music by Frau Holle, song Chasing Rainbows off the album Ascending Souls.</p>
<p>     Available from FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          Saul and Jolene discuss the buying of new RPGs.  Why do people continue to buy new RPGs?  If players and GMs like a particular RPG why would you buy new ones.  What makes gamers continue to guy games even as their collection grows to the point they won't be able to play all of them?  It is an interesting question which Saul and Jolene dive into.  As Jolene marvels at the number of different RPGs on her shelves she knows that Saul will continue to look at and buy new RPGs.   Saul says because he likes certain mechanics that some newer games offer.  Or maybe they look at RPGs in a different way.  Finally Saul reveals the real reason most gamers continue buying RPGs even as their collection grow to unplayable sizes.  Either way gamers continue to chase that perfect RPG and for writers and publishers they are okay with that. </p>
<p>      Music by Frau Holle, song Chasing Rainbows off the album Ascending Souls.</p>
<p>     Available from FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/aawh7z/Gaming_Perspectives_with_Saul_and_Jolene_Episode_55_Chasing_the_Perfect_RPG.mp3" length="36560744" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          Saul and Jolene discuss the buying of new RPGs.  Why do people continue to buy new RPGs?  If players and GMs like a particular RPG why would you buy new ones.  What makes gamers continue to guy games even as their collection grows to the point they won't be able to play all of them?  It is an interesting question which Saul and Jolene dive into.  As Jolene marvels at the number of different RPGs on her shelves she knows that Saul will continue to look at and buy new RPGs.   Saul says because he likes certain mechanics that some newer games offer.  Or maybe they look at RPGs in a different way.  Finally Saul reveals the real reason most gamers continue buying RPGs even as their collection grow to unplayable sizes.  Either way gamers continue to chase that perfect RPG and for writers and publishers they are okay with that. 
      Music by Frau Holle, song Chasing Rainbows off the album Ascending Souls.
     Available from FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2324</itunes:duration>
                <itunes:episode>79</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_55_Chasing_the_Perfect_RPG_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 54: Cathartic Gaming</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 54: Cathartic Gaming</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-54-cathartic-gaming/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-54-cathartic-gaming/#comments</comments>        <pubDate>Sun, 23 Jun 2019 09:51:49 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-54-cathartic-gaming-53fde75360ebb7cec2b75bb213bdea19</guid>
                                    <description><![CDATA[<p>           Today Saul and Jolene talk about Cathartic Gaming.   In previous episodes this subject has been mentioned from time to time , but we thought it deserved its own episode.  Saul gives the definition of the word cathartic and catharsis and then Saul and Jolene relate it to RPGs.  The idea that all games are cathartic in one form or another the main difference is in scale.  From simple diversion as one can have in reading a book or watching a movie or tv show, to a full cathartic moment where you release stress through feeling strong emotions.  </p>
<p>          Though we mostly play for diversion at times there have been moments when our games have gotten emotional or have had a strong emotional reaction to a situation.  Saul and Jolene believe that GMs especially ones that run games with high emotional content be prepared to deal with the ramifications of running those games and be aware that those games may "trigger" players.</p>
<p>       As always thank you all for listening and please share with family and friends on your social networks.</p>
<p> </p>
<p>    Music by,  U Can Unlearn Guitar, song U Needed Me (Cathartic Karaoke)</p>
<p>                      From the album: 2 Digitizdat: The Circumvention of Populace Censure</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>           Today Saul and Jolene talk about Cathartic Gaming.   In previous episodes this subject has been mentioned from time to time , but we thought it deserved its own episode.  Saul gives the definition of the word cathartic and catharsis and then Saul and Jolene relate it to RPGs.  The idea that all games are cathartic in one form or another the main difference is in scale.  From simple diversion as one can have in reading a book or watching a movie or tv show, to a full cathartic moment where you release stress through feeling strong emotions.  </p>
<p>          Though we mostly play for diversion at times there have been moments when our games have gotten emotional or have had a strong emotional reaction to a situation.  Saul and Jolene believe that GMs especially ones that run games with high emotional content be prepared to deal with the ramifications of running those games and be aware that those games may "trigger" players.</p>
<p>       As always thank you all for listening and please share with family and friends on your social networks.</p>
<p> </p>
<p>    Music by,  U Can Unlearn Guitar, song U Needed Me (Cathartic Karaoke)</p>
<p>                      From the album: 2 Digitizdat: The Circumvention of Populace Censure</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/pq6dh9/Gaming_Perspectives_with_Saul_and_Jolene_Episode_54_Cathartic_Gaming.mp3" length="37010268" type="audio/mpeg"/>
                <itunes:summary><![CDATA[           Today Saul and Jolene talk about Cathartic Gaming.   In previous episodes this subject has been mentioned from time to time , but we thought it deserved its own episode.  Saul gives the definition of the word cathartic and catharsis and then Saul and Jolene relate it to RPGs.  The idea that all games are cathartic in one form or another the main difference is in scale.  From simple diversion as one can have in reading a book or watching a movie or tv show, to a full cathartic moment where you release stress through feeling strong emotions.  
          Though we mostly play for diversion at times there have been moments when our games have gotten emotional or have had a strong emotional reaction to a situation.  Saul and Jolene believe that GMs especially ones that run games with high emotional content be prepared to deal with the ramifications of running those games and be aware that those games may "trigger" players.
       As always thank you all for listening and please share with family and friends on your social networks.
 
    Music by,  U Can Unlearn Guitar, song U Needed Me (Cathartic Karaoke)
                      From the album: 2 Digitizdat: The Circumvention of Populace Censure]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2459</itunes:duration>
                <itunes:episode>78</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_54_Cathartic_Gaming_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 53: Feedback in RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 53: Feedback in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-53-feedback-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-53-feedback-in-rpgs/#comments</comments>        <pubDate>Sat, 15 Jun 2019 17:30:45 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-53-feedback-in-rpgs-977308e7a2bc72122b47bbc525412c6e</guid>
                                    <description><![CDATA[<p>       In this episode Saul and Jolene tackle the sensitive subject of feedback in your RPG game.  Most GM's want to get information on how their games went and what they can do to improve on their game.  The problem is, getting good feedback or constructive criticism.  Saul and Jolene discuss ways of getting good feedback and lower the chances of feedback that just upsets you as a GM.  Jolene reminds Saul of when criticism wasn't asked for and it upset him quite a bit and affected his gaming.  </p>
<p>       Saul and Jolene would like to thank Michael S-J, for his idea for this episode's topic of feedback in gaming.</p>
<p>      As always thanks for listening and all we ask is that you share our podcast with family and friends.</p>
<p>     The music is back!!</p>
<p>     Music by Punk Rock Opera, the song Study in FEEDBACK, off the album Nerve Damage</p>
<p>    Available from FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>       In this episode Saul and Jolene tackle the sensitive subject of feedback in your RPG game.  Most GM's want to get information on how their games went and what they can do to improve on their game.  The problem is, getting good feedback or constructive criticism.  Saul and Jolene discuss ways of getting good feedback and lower the chances of feedback that just upsets you as a GM.  Jolene reminds Saul of when criticism wasn't asked for and it upset him quite a bit and affected his gaming.  </p>
<p>       Saul and Jolene would like to thank Michael S-J, for his idea for this episode's topic of feedback in gaming.</p>
<p>      As always thanks for listening and all we ask is that you share our podcast with family and friends.</p>
<p>     The music is back!!</p>
<p>     Music by Punk Rock Opera, the song Study in FEEDBACK, off the album Nerve Damage</p>
<p>    Available from FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/j49vds/Gaming_Perspectives_with_Saul_and_Jolene_Episode_53_Feedback_in_RPGs.mp3" length="27487607" type="audio/mpeg"/>
                <itunes:summary><![CDATA[       In this episode Saul and Jolene tackle the sensitive subject of feedback in your RPG game.  Most GM's want to get information on how their games went and what they can do to improve on their game.  The problem is, getting good feedback or constructive criticism.  Saul and Jolene discuss ways of getting good feedback and lower the chances of feedback that just upsets you as a GM.  Jolene reminds Saul of when criticism wasn't asked for and it upset him quite a bit and affected his gaming.  
       Saul and Jolene would like to thank Michael S-J, for his idea for this episode's topic of feedback in gaming.
      As always thanks for listening and all we ask is that you share our podcast with family and friends.
     The music is back!!
     Music by Punk Rock Opera, the song Study in FEEDBACK, off the album Nerve Damage
    Available from FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1840</itunes:duration>
                <itunes:episode>77</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_53_Feedback_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode The Brandon Raasch Interview</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode The Brandon Raasch Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-brandon-raasch-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-brandon-raasch-interview/#comments</comments>        <pubDate>Fri, 14 Jun 2019 19:14:33 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-brandon-raasch-interview-bce5e5337296d2f5f31a5cfca4a0979f</guid>
                                    <description><![CDATA[<p>          In this episode we interview Brandon Raasch of Bard Games.  Saul first met Brandon a few years ago when he played in his Monterey Dresden game at DunDracon, a local N. Cal, gaming convention.  Brandon was such a great player that after that Saul always said hi and talked to him at all the local cons we attend.  Saul realized Bradon is a game publisher and has a game on Kickstarter.  The game is called Fickle and the Kickstarter ends in a few days.  So we wanted to get him on the microphone and talk to him about his gaming roots, his company, his game and Kickstarter.</p>
<p>        Even on short notice Brandon agreed to join us on the mics and talk to us.  </p>
<p>    As always, thank you all for listening and please share with your family and friends.</p>
<p>    Here is the link to the Fickle Kickstarter:  <a href='https://www.kickstarter.com/projects/skelletor/fickle-a-fairy-board-game-featuring-the-art-of-amy-brown?utm_source=drunk-on-games&utm_medium=fb&utm_campaign=ficklekick'>https://www.kickstarter.com/projects/skelletor/fickle-a-fairy-board-game-featuring-the-art-of-amy-brown?utm_source=drunk-on-games&utm_medium=fb&utm_campaign=ficklekick</a></p>
<p>   Here is the link to Bard Games:    <a href='https://www.bardgames.fun/'>https://www.bardgames.fun/</a></p>
<p> </p>
<p>    </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>          In this episode we interview Brandon Raasch of Bard Games.  Saul first met Brandon a few years ago when he played in his Monterey Dresden game at DunDracon, a local N. Cal, gaming convention.  Brandon was such a great player that after that Saul always said hi and talked to him at all the local cons we attend.  Saul realized Bradon is a game publisher and has a game on Kickstarter.  The game is called Fickle and the Kickstarter ends in a few days.  So we wanted to get him on the microphone and talk to him about his gaming roots, his company, his game and Kickstarter.</p>
<p>        Even on short notice Brandon agreed to join us on the mics and talk to us.  </p>
<p>    As always, thank you all for listening and please share with your family and friends.</p>
<p>    Here is the link to the Fickle Kickstarter:  <a href='https://www.kickstarter.com/projects/skelletor/fickle-a-fairy-board-game-featuring-the-art-of-amy-brown?utm_source=drunk-on-games&utm_medium=fb&utm_campaign=ficklekick'>https://www.kickstarter.com/projects/skelletor/fickle-a-fairy-board-game-featuring-the-art-of-amy-brown?utm_source=drunk-on-games&utm_medium=fb&utm_campaign=ficklekick</a></p>
<p>   Here is the link to Bard Games:    <a href='https://www.bardgames.fun/'>https://www.bardgames.fun/</a></p>
<p> </p>
<p>    </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/75ii6k/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_The_Brandon_R_Interview.mp3" length="37268018" type="audio/mpeg"/>
                <itunes:summary><![CDATA[          In this episode we interview Brandon Raasch of Bard Games.  Saul first met Brandon a few years ago when he played in his Monterey Dresden game at DunDracon, a local N. Cal, gaming convention.  Brandon was such a great player that after that Saul always said hi and talked to him at all the local cons we attend.  Saul realized Bradon is a game publisher and has a game on Kickstarter.  The game is called Fickle and the Kickstarter ends in a few days.  So we wanted to get him on the microphone and talk to him about his gaming roots, his company, his game and Kickstarter.
        Even on short notice Brandon agreed to join us on the mics and talk to us.  
    As always, thank you all for listening and please share with your family and friends.
    Here is the link to the Fickle Kickstarter:  https://www.kickstarter.com/projects/skelletor/fickle-a-fairy-board-game-featuring-the-art-of-amy-brown?utm_source=drunk-on-games&utm_medium=fb&utm_campaign=ficklekick
   Here is the link to Bard Games:    https://www.bardgames.fun/
 
    
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3175</itunes:duration>
                <itunes:episode>76</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Brandon_R_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode: The Sean Nittner And BigBadCon </title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode: The Sean Nittner And BigBadCon </itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-sean-nittner-and-bigbadcon/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-sean-nittner-and-bigbadcon/#comments</comments>        <pubDate>Tue, 11 Jun 2019 14:57:00 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-sean-nittner-and-bigbadcon-fd8af709ab061e54a4f328a59c0350a4</guid>
                                    <description><![CDATA[<p>     Today we have Sean Nittner the person that puts on BigBadCon in the Bay Area.  We wanted to get Sean to talk to us because BigBadCon is not a typical game con.   It has a different heart that other cons.  They all have their own character and BigBadCon is known for the great RPGs and LARPs.   In the last few years they have added  Boardgames, and Panels to BigBadCon.  Though most of the people that attend are from the San Francisco Bay Area there are quite a few that come from all over the U.S. to attend BigBadCon.</p>
<p>     We really appreciate Sean taking time from his busy schedule to talk to us about BigBadCon from it roots to its future.  </p>
<p>    Though the Kickstarter is over you can still buy tickets starting in early July.  </p>
<p>    Here is the link the conventions website: <a href='https://www.bigbadcon.com/'>https://www.bigbadcon.com/</a></p>
<p>    BigBadCon takes place from October 10th-13th at the Marriot in Walnut Creek, California.</p>
<p>   Here is the link to the Hotel block:  <a href='https://www.marriott.com/event-reservations/reservation-link.mi?id=1555698790823&key=GRP&app=resvlink'>https://www.marriott.com/event-reservations/reservation-link.mi?id=1555698790823&key=GRP&app=resvlink</a></p>
<p>   If you want to go to a great RPG con that runs many small press and independent rpg games BigBadCon should be on your list of cons to attend every year.</p>
<p>   As always thanks for listening and all we ask is that you share our podcast with your family and friends.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Today we have Sean Nittner the person that puts on BigBadCon in the Bay Area.  We wanted to get Sean to talk to us because BigBadCon is not a typical game con.   It has a different heart that other cons.  They all have their own character and BigBadCon is known for the great RPGs and LARPs.   In the last few years they have added  Boardgames, and Panels to BigBadCon.  Though most of the people that attend are from the San Francisco Bay Area there are quite a few that come from all over the U.S. to attend BigBadCon.</p>
<p>     We really appreciate Sean taking time from his busy schedule to talk to us about BigBadCon from it roots to its future.  </p>
<p>    Though the Kickstarter is over you can still buy tickets starting in early July.  </p>
<p>    Here is the link the conventions website: <a href='https://www.bigbadcon.com/'>https://www.bigbadcon.com/</a></p>
<p>    BigBadCon takes place from October 10th-13th at the Marriot in Walnut Creek, California.</p>
<p>   Here is the link to the Hotel block:  <a href='https://www.marriott.com/event-reservations/reservation-link.mi?id=1555698790823&key=GRP&app=resvlink'>https://www.marriott.com/event-reservations/reservation-link.mi?id=1555698790823&key=GRP&app=resvlink</a></p>
<p>   If you want to go to a great RPG con that runs many small press and independent rpg games BigBadCon should be on your list of cons to attend every year.</p>
<p>   As always thanks for listening and all we ask is that you share our podcast with your family and friends.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/wv5vbe/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_The_Sean_Nittner_Episode.mp3" length="40044489" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Today we have Sean Nittner the person that puts on BigBadCon in the Bay Area.  We wanted to get Sean to talk to us because BigBadCon is not a typical game con.   It has a different heart that other cons.  They all have their own character and BigBadCon is known for the great RPGs and LARPs.   In the last few years they have added  Boardgames, and Panels to BigBadCon.  Though most of the people that attend are from the San Francisco Bay Area there are quite a few that come from all over the U.S. to attend BigBadCon.
     We really appreciate Sean taking time from his busy schedule to talk to us about BigBadCon from it roots to its future.  
    Though the Kickstarter is over you can still buy tickets starting in early July.  
    Here is the link the conventions website: https://www.bigbadcon.com/
    BigBadCon takes place from October 10th-13th at the Marriot in Walnut Creek, California.
   Here is the link to the Hotel block:  https://www.marriott.com/event-reservations/reservation-link.mi?id=1555698790823&key=GRP&app=resvlink
   If you want to go to a great RPG con that runs many small press and independent rpg games BigBadCon should be on your list of cons to attend every year.
   As always thanks for listening and all we ask is that you share our podcast with your family and friends.]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2879</itunes:duration>
                <itunes:episode>75</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Sean_N_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 52: Traveller RPG</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 52: Traveller RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-52-traveller-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-52-traveller-rpg/#comments</comments>        <pubDate>Sun, 09 Jun 2019 07:19:36 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-52-traveller-rpg-7ffb2e617ed1070d0eb2cfee25e43cb6</guid>
                                    <description><![CDATA[<p>     In this Episode Saul and Jolene talk about one of the oldest RPG's Traveller.  Traveller is a science fiction rpg that continues to be published to this day.  First published in 1977 Traveller consisted of a small format box set, similar to the box set of Original D&D.  The box set contained 3 little black books which split the rules into Book 1 Characters and Combat, Book 2 Starships, Book 3 Worlds and Adventures.  Saul talks why he didn't like Traveller, but now feels he may have been overly critical of the game.  </p>
<p>    Yea!! We have made it to 52 regular episodes making this our one year mark of Gaming Perspectives with Saul and Jolene.  Thank you all for listening and all we ask is that you share our podcast with your family and friends.  </p>
<p>    Thanks for all of you that take the time to download and listen to our podcast.</p>
<p>     </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul and Jolene talk about one of the oldest RPG's Traveller.  Traveller is a science fiction rpg that continues to be published to this day.  First published in 1977 Traveller consisted of a small format box set, similar to the box set of Original D&D.  The box set contained 3 little black books which split the rules into Book 1 Characters and Combat, Book 2 Starships, Book 3 Worlds and Adventures.  Saul talks why he didn't like Traveller, but now feels he may have been overly critical of the game.  </p>
<p>    Yea!! We have made it to 52 regular episodes making this our one year mark of Gaming Perspectives with Saul and Jolene.  Thank you all for listening and all we ask is that you share our podcast with your family and friends.  </p>
<p>    Thanks for all of you that take the time to download and listen to our podcast.</p>
<p>     </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/cmncng/Gaming_Perspectives_with_Saul_and_Jolene_Episode_52_Traveller.mp3" length="27709021" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul and Jolene talk about one of the oldest RPG's Traveller.  Traveller is a science fiction rpg that continues to be published to this day.  First published in 1977 Traveller consisted of a small format box set, similar to the box set of Original D&D.  The box set contained 3 little black books which split the rules into Book 1 Characters and Combat, Book 2 Starships, Book 3 Worlds and Adventures.  Saul talks why he didn't like Traveller, but now feels he may have been overly critical of the game.  
    Yea!! We have made it to 52 regular episodes making this our one year mark of Gaming Perspectives with Saul and Jolene.  Thank you all for listening and all we ask is that you share our podcast with your family and friends.  
    Thanks for all of you that take the time to download and listen to our podcast.
     ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2058</itunes:duration>
                <itunes:episode>74</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_52_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode 51: Story Over Rules</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode 51: Story Over Rules</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-51-story-over-rules/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-51-story-over-rules/#comments</comments>        <pubDate>Sat, 01 Jun 2019 21:53:21 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-51-story-over-rules-71742d3eeb3d9213e86b9144c8326852</guid>
                                    <description><![CDATA[<p>     Well, we are almost at Episode 52, which makes it a year of our podcasts.  We missed a week due to going to Kublacon over Memorial Day weekend. But we did publish two bonus episodes that we recorded at Kublacon on Friday and Saturday of the con.  We had a great time and were very busy the whole weekend.</p>
<p>      So in this episode Saul and Jolene talk about Rules As Written(RAW) over Story.  No game is all of one or the other in Roleplaying games.  At times a GM will have to make a decision that may or may not follow the rules as written.  Sometimes it is done due to a mistake, trying to keep the narrative going, or many other reasons.  Saul and Jolene give examples of why people like to have run games RAW.  </p>
<p>       Saul and Jolene discuss the idea of the GM telling the players of his game his expectations of the game that they will be running.  This will help alleviate any problems that could arise from players expecting a different game than the one the GM is intending to run.</p>
<p>    As always thank you all for listening and all we ask of you is that you share our podcast with friends and family in order to get our podcast to as many people as possible.  </p>
<p>    No music due to the podcast computer dying and being stubborn about being brought back to life.  </p>
<p>    </p>
<p> </p>
<p> </p>
<p>      </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Well, we are almost at Episode 52, which makes it a year of our podcasts.  We missed a week due to going to Kublacon over Memorial Day weekend. But we did publish two bonus episodes that we recorded at Kublacon on Friday and Saturday of the con.  We had a great time and were very busy the whole weekend.</p>
<p>      So in this episode Saul and Jolene talk about Rules As Written(RAW) over Story.  No game is all of one or the other in Roleplaying games.  At times a GM will have to make a decision that may or may not follow the rules as written.  Sometimes it is done due to a mistake, trying to keep the narrative going, or many other reasons.  Saul and Jolene give examples of why people like to have run games RAW.  </p>
<p>       Saul and Jolene discuss the idea of the GM telling the players of his game his expectations of the game that they will be running.  This will help alleviate any problems that could arise from players expecting a different game than the one the GM is intending to run.</p>
<p>    As always thank you all for listening and all we ask of you is that you share our podcast with friends and family in order to get our podcast to as many people as possible.  </p>
<p>    No music due to the podcast computer dying and being stubborn about being brought back to life.  </p>
<p>    </p>
<p> </p>
<p> </p>
<p>      </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/h2vwmv/Gaming_Perspectives_with_Saul_and_Jolene_Episode_51_Rules_Over_Story.mp3" length="54679437" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Well, we are almost at Episode 52, which makes it a year of our podcasts.  We missed a week due to going to Kublacon over Memorial Day weekend. But we did publish two bonus episodes that we recorded at Kublacon on Friday and Saturday of the con.  We had a great time and were very busy the whole weekend.
      So in this episode Saul and Jolene talk about Rules As Written(RAW) over Story.  No game is all of one or the other in Roleplaying games.  At times a GM will have to make a decision that may or may not follow the rules as written.  Sometimes it is done due to a mistake, trying to keep the narrative going, or many other reasons.  Saul and Jolene give examples of why people like to have run games RAW.  
       Saul and Jolene discuss the idea of the GM telling the players of his game his expectations of the game that they will be running.  This will help alleviate any problems that could arise from players expecting a different game than the one the GM is intending to run.
    As always thank you all for listening and all we ask of you is that you share our podcast with friends and family in order to get our podcast to as many people as possible.  
    No music due to the podcast computer dying and being stubborn about being brought back to life.  
    
 
 
      ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2126</itunes:duration>
                <itunes:episode>73</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_51_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode: Live at Kublacon Saturday</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode: Live at Kublacon Saturday</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-live-at-kublacon-saturday/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-live-at-kublacon-saturday/#comments</comments>        <pubDate>Wed, 29 May 2019 20:01:22 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-live-at-kublacon-saturday-181e304863213e62ee7f96a2212aaecc</guid>
                                    <description><![CDATA[<p>     This Bonus Episode was recorded on Saturday at Kublacon.  A little tired we got to our spot at 9am and began recording shortly there after.  Here is some notes about this show.</p>
<p>    At 1 minute  Kevin a Lifetime Kublacon badge holder joins us right away.                                 We talk to him from a variety of topics.  Thursday night                                       Kubla, playing online, RPGs in prison, kids affecting your                                   gaming.</p>
<p>     21:00           Our friend's son joins us, 15 year old Alan M.  Gives us his                                   first Kublacon memory and it includes a hot tub.  Games he                               has played and what he likes about Kublacon.</p>
<p>     43:30          Steve DeWinter joins us and tells us what he has been doing                              and what he has been working on.  Steve is a very busy man.                               We talk about his name change, Ashland Oregon, and the 40                              novels he has written.</p>
<p>     51:30           Just Do It and Steve's Wizard of Oz novel.</p>
<p>      55:30         Steve's game Starship Hero  Starship-hero.com</p>
<p>      1:00:00      Screen Writer format.</p>
<p>      1:06:00      Movie maker and Radio Drama creator.</p>
<p>      1:08:00      Narrative Adventure Story App, living next to Levi Stadium.</p>
<p>      1:23:00       Jolene is tired and hungry but we are joined by our friend                                   Bay to help us sign off for the day.  The game Sol Bay talked </p>
<p>                           about by Ryan Spangler is available from                                                                   Elephantlaboratories.com</p>
<p>       As always thanks for listening and please share with your friends and family.</p>
<p>       </p>
<p>     </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This Bonus Episode was recorded on Saturday at Kublacon.  A little tired we got to our spot at 9am and began recording shortly there after.  Here is some notes about this show.</p>
<p>    At 1 minute  Kevin a Lifetime Kublacon badge holder joins us right away.                                 We talk to him from a variety of topics.  Thursday night                                       Kubla, playing online, RPGs in prison, kids affecting your                                   gaming.</p>
<p>     21:00           Our friend's son joins us, 15 year old Alan M.  Gives us his                                   first Kublacon memory and it includes a hot tub.  Games he                               has played and what he likes about Kublacon.</p>
<p>     43:30          Steve DeWinter joins us and tells us what he has been doing                              and what he has been working on.  Steve is a very busy man.                               We talk about his name change, Ashland Oregon, and the 40                              novels he has written.</p>
<p>     51:30           Just Do It and Steve's Wizard of Oz novel.</p>
<p>      55:30         Steve's game Starship Hero  Starship-hero.com</p>
<p>      1:00:00      Screen Writer format.</p>
<p>      1:06:00      Movie maker and Radio Drama creator.</p>
<p>      1:08:00      Narrative Adventure Story App, living next to Levi Stadium.</p>
<p>      1:23:00       Jolene is tired and hungry but we are joined by our friend                                   Bay to help us sign off for the day.  The game Sol Bay talked </p>
<p>                           about by Ryan Spangler is available from                                                                   Elephantlaboratories.com</p>
<p>       As always thanks for listening and please share with your friends and family.</p>
<p>       </p>
<p>     </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nw8ybq/Gaming_Perspectives_with_Saul_and_Jolene_Live_at_Kublacon_2019_Saturday.mp3" length="88275174" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This Bonus Episode was recorded on Saturday at Kublacon.  A little tired we got to our spot at 9am and began recording shortly there after.  Here is some notes about this show.
    At 1 minute  Kevin a Lifetime Kublacon badge holder joins us right away.                                 We talk to him from a variety of topics.  Thursday night                                       Kubla, playing online, RPGs in prison, kids affecting your                                   gaming.
     21:00           Our friend's son joins us, 15 year old Alan M.  Gives us his                                   first Kublacon memory and it includes a hot tub.  Games he                               has played and what he likes about Kublacon.
     43:30          Steve DeWinter joins us and tells us what he has been doing                              and what he has been working on.  Steve is a very busy man.                               We talk about his name change, Ashland Oregon, and the 40                              novels he has written.
     51:30           Just Do It and Steve's Wizard of Oz novel.
      55:30         Steve's game Starship Hero  Starship-hero.com
      1:00:00      Screen Writer format.
      1:06:00      Movie maker and Radio Drama creator.
      1:08:00      Narrative Adventure Story App, living next to Levi Stadium.
      1:23:00       Jolene is tired and hungry but we are joined by our friend                                   Bay to help us sign off for the day.  The game Sol Bay talked 
                           about by Ryan Spangler is available from                                                                   Elephantlaboratories.com
       As always thanks for listening and please share with your friends and family.
       
     ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>5350</itunes:duration>
                <itunes:episode>72</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_Live_From_Kublacon_Saturday_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode: Live from KublaCon Friday</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode: Live from KublaCon Friday</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-live-from-kublacon-friday/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-live-from-kublacon-friday/#comments</comments>        <pubDate>Wed, 29 May 2019 00:12:13 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-live-from-kublacon-friday-b97f9f0dcb3a7b64a7671fb1edc12fa5</guid>
                                    <description><![CDATA[<p>     First of all I want to apologize for the lateness of this episode.  Technical difficulties prevented us from post these right after recording.  And even before we left for Kublacon our podcast computer died.  What I thought was a bad or corrupted boot file was worse.  So it taken a bit longer to get these episodes published.  </p>
<p>      We also recorded longer than our normal 30 minutes and the episodes area about an hour and a half long. </p>
<p>    So I will be including a bit more detailed show notes.</p>
<p>   1-13 minutes Saul and Jolene talk about what games they  have been playing.</p>
<p>   14  Lifetime pass and Hyatt Regency discussion.</p>
<p>   21  Game of Thrones</p>
<p>   22  Ron Smith co creator of Wizardz Bluff talks about the game he is                     demoing at Kubla.  Can check out the game at Wizardzbluff.com </p>
<p>    24  Back to Game of Thrones rant by Saul</p>
<p>    26:40  Steve and the Conan Boardgame Kickstarter and mandatory </p>
<p>                  Kickstarter discussion.</p>
<p>     31:00    Flea Markets and Garage Sales finds.</p>
<p>     40:00    Empire of the Petal Thrones discussion</p>
<p>      48:40   Sean Nittner Comes by and talk about Big Bad Con.  How it                                started and what it has become.   Sean also talks about running                          Agon, Blades in the Dark and Ride or Die.  BigBadCon.com</p>
<p>       1:00:10  Theresa of Temple Gate Games sits and talks about her                                           "Exhibitor" badge and what she is doing at KublaCon.  Their                                products can be seen at Templegategames.com</p>
<p>        1:20:00   We sign off for the day.</p>
<p> </p>
<p>       As always thanks for listening and please share with your friends and family.  </p>
<p> </p>
<p> </p>
<p>    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     First of all I want to apologize for the lateness of this episode.  Technical difficulties prevented us from post these right after recording.  And even before we left for Kublacon our podcast computer died.  What I thought was a bad or corrupted boot file was worse.  So it taken a bit longer to get these episodes published.  </p>
<p>      We also recorded longer than our normal 30 minutes and the episodes area about an hour and a half long. </p>
<p>    So I will be including a bit more detailed show notes.</p>
<p>   1-13 minutes Saul and Jolene talk about what games they  have been playing.</p>
<p>   14  Lifetime pass and Hyatt Regency discussion.</p>
<p>   21  Game of Thrones</p>
<p>   22  Ron Smith co creator of Wizardz Bluff talks about the game he is                     demoing at Kubla.  Can check out the game at Wizardzbluff.com </p>
<p>    24  Back to Game of Thrones rant by Saul</p>
<p>    26:40  Steve and the Conan Boardgame Kickstarter and mandatory </p>
<p>                  Kickstarter discussion.</p>
<p>     31:00    Flea Markets and Garage Sales finds.</p>
<p>     40:00    Empire of the Petal Thrones discussion</p>
<p>      48:40   Sean Nittner Comes by and talk about Big Bad Con.  How it                                started and what it has become.   Sean also talks about running                          Agon, Blades in the Dark and Ride or Die.  BigBadCon.com</p>
<p>       1:00:10  Theresa of Temple Gate Games sits and talks about her                                           "Exhibitor" badge and what she is doing at KublaCon.  Their                                products can be seen at Templegategames.com</p>
<p>        1:20:00   We sign off for the day.</p>
<p> </p>
<p>       As always thanks for listening and please share with your friends and family.  </p>
<p> </p>
<p> </p>
<p>    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/aenfv4/Gaming_Perspectives_with_Saul_and_Jolene_Live_at_Kublacon_2019_Friday.mp3" length="84634754" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     First of all I want to apologize for the lateness of this episode.  Technical difficulties prevented us from post these right after recording.  And even before we left for Kublacon our podcast computer died.  What I thought was a bad or corrupted boot file was worse.  So it taken a bit longer to get these episodes published.  
      We also recorded longer than our normal 30 minutes and the episodes area about an hour and a half long. 
    So I will be including a bit more detailed show notes.
   1-13 minutes Saul and Jolene talk about what games they  have been playing.
   14  Lifetime pass and Hyatt Regency discussion.
   21  Game of Thrones
   22  Ron Smith co creator of Wizardz Bluff talks about the game he is                     demoing at Kubla.  Can check out the game at Wizardzbluff.com 
    24  Back to Game of Thrones rant by Saul
    26:40  Steve and the Conan Boardgame Kickstarter and mandatory 
                  Kickstarter discussion.
     31:00    Flea Markets and Garage Sales finds.
     40:00    Empire of the Petal Thrones discussion
      48:40   Sean Nittner Comes by and talk about Big Bad Con.  How it                                started and what it has become.   Sean also talks about running                          Agon, Blades in the Dark and Ride or Die.  BigBadCon.com
       1:00:10  Theresa of Temple Gate Games sits and talks about her                                           "Exhibitor" badge and what she is doing at KublaCon.  Their                                products can be seen at Templegategames.com
        1:20:00   We sign off for the day.
 
       As always thanks for listening and please share with your friends and family.  
 
 
    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>5065</itunes:duration>
                <itunes:episode>71</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_Live_From_KublaCon_Friday_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Fifty: Emergency Encounters</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Fifty: Emergency Encounters</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-fifty-emergency-encounters/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-fifty-emergency-encounters/#comments</comments>        <pubDate>Sat, 18 May 2019 22:15:30 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-fifty-emergency-encounters-57843f91c91bc96c565aacefe36ac3cd</guid>
                                    <description><![CDATA[<p>     What happens when your game goes a direction that you had not thought it would?  This happens to every GM.  Whether your a railroady type of GM or a more improve type sometimes your players really throw you for a loop. You don't know what to do.  Saul and Jolene discuss the idea of having one or two encounters that you can fit into almost any situation.  Something that you can slide in to help get the players back on track or just to tide you over until the next session where you can figure out what to do next in your campaign.  Though we talk about D&D this could fit into almost any RPG you play from Traveller, Numenera, Deadlands or whatever your playing this could help keep you sane.  </p>
<p>     We are coming up on Episode 52 which is our one year anniversary of starting our podcast.  We are thinking of doing something special.  So stay tuned.</p>
<p>   As always thanks for listening and all we ask is that you share with your family and friends.</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     What happens when your game goes a direction that you had not thought it would?  This happens to every GM.  Whether your a railroady type of GM or a more improve type sometimes your players really throw you for a loop. You don't know what to do.  Saul and Jolene discuss the idea of having one or two encounters that you can fit into almost any situation.  Something that you can slide in to help get the players back on track or just to tide you over until the next session where you can figure out what to do next in your campaign.  Though we talk about D&D this could fit into almost any RPG you play from Traveller, Numenera, Deadlands or whatever your playing this could help keep you sane.  </p>
<p>     We are coming up on Episode 52 which is our one year anniversary of starting our podcast.  We are thinking of doing something special.  So stay tuned.</p>
<p>   As always thanks for listening and all we ask is that you share with your family and friends.</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/b32f5z/Gaming_Perspectives_with_Saul_and_Jolene_Episode_50_Emergency_Encounters.mp3" length="30278223" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     What happens when your game goes a direction that you had not thought it would?  This happens to every GM.  Whether your a railroady type of GM or a more improve type sometimes your players really throw you for a loop. You don't know what to do.  Saul and Jolene discuss the idea of having one or two encounters that you can fit into almost any situation.  Something that you can slide in to help get the players back on track or just to tide you over until the next session where you can figure out what to do next in your campaign.  Though we talk about D&D this could fit into almost any RPG you play from Traveller, Numenera, Deadlands or whatever your playing this could help keep you sane.  
     We are coming up on Episode 52 which is our one year anniversary of starting our podcast.  We are thinking of doing something special.  So stay tuned.
   As always thanks for listening and all we ask is that you share with your family and friends.
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1606</itunes:duration>
                <itunes:episode>70</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_50_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Forty-Nine: Off Game Table Discussions</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Forty-Nine: Off Game Table Discussions</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-forty-nine-off-game-table-discussions/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-forty-nine-off-game-table-discussions/#comments</comments>        <pubDate>Sat, 11 May 2019 22:17:46 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-forty-nine-off-game-table-discussions-151294db1dd34922a9f8057bfe379a03</guid>
                                    <description><![CDATA[<p>    Saul and Jolene talk about Off Game Table Discussions.  What happens when you don't have enough time at the game table to Roleplay as much as you wanted during a game session?  The reasons why you don't have enough time is varied but sometimes as adults we only have a few precious hours to play.  And at times to be able to move the story forward you can't RP as much as you like.  Or there are elements about your character that you don't want to hog up all the time talking about your character motivations, insecurities or passions.  The answer is to take those kind of discussions off the "Game Table" and discuss it in chat, email or over a voice chat application or program such as Discord.</p>
<p>     Saul and Jolene talk about how they have used this to enrich their roleplaying games without taking valuable face to face or even online gaming sessions.  This can be used by both GMs and players to give or get more detail about the world, characters or events in the game.   </p>
<p>   As always thanks for listening and please share with your friends and family.</p>
<p> </p>
<p>    Music by Damiano Baldoni, song Celtic Warrior off the album Lost Destiny.</p>
<p>  Available from FreeMusicArchive.com</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Saul and Jolene talk about Off Game Table Discussions.  What happens when you don't have enough time at the game table to Roleplay as much as you wanted during a game session?  The reasons why you don't have enough time is varied but sometimes as adults we only have a few precious hours to play.  And at times to be able to move the story forward you can't RP as much as you like.  Or there are elements about your character that you don't want to hog up all the time talking about your character motivations, insecurities or passions.  The answer is to take those kind of discussions off the "Game Table" and discuss it in chat, email or over a voice chat application or program such as Discord.</p>
<p>     Saul and Jolene talk about how they have used this to enrich their roleplaying games without taking valuable face to face or even online gaming sessions.  This can be used by both GMs and players to give or get more detail about the world, characters or events in the game.   </p>
<p>   As always thanks for listening and please share with your friends and family.</p>
<p> </p>
<p>    Music by Damiano Baldoni, song Celtic Warrior off the album Lost Destiny.</p>
<p>  Available from FreeMusicArchive.com</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3zsaeq/Gaming_Perspectives_with_Saul_and_Jolene_Episode_49_Off_Game_Table_Discussions.mp3" length="32776812" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Saul and Jolene talk about Off Game Table Discussions.  What happens when you don't have enough time at the game table to Roleplay as much as you wanted during a game session?  The reasons why you don't have enough time is varied but sometimes as adults we only have a few precious hours to play.  And at times to be able to move the story forward you can't RP as much as you like.  Or there are elements about your character that you don't want to hog up all the time talking about your character motivations, insecurities or passions.  The answer is to take those kind of discussions off the "Game Table" and discuss it in chat, email or over a voice chat application or program such as Discord.
     Saul and Jolene talk about how they have used this to enrich their roleplaying games without taking valuable face to face or even online gaming sessions.  This can be used by both GMs and players to give or get more detail about the world, characters or events in the game.   
   As always thanks for listening and please share with your friends and family.
 
    Music by Damiano Baldoni, song Celtic Warrior off the album Lost Destiny.
  Available from FreeMusicArchive.com
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1900</itunes:duration>
                <itunes:episode>69</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_49_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode Mike Eckert 14 Day til Kublacon</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode Mike Eckert 14 Day til Kublacon</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-mike-eckert-14-day-til-kublacon/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-mike-eckert-14-day-til-kublacon/#comments</comments>        <pubDate>Fri, 10 May 2019 18:45:12 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-mike-eckert-14-day-til-kublacon-e2037078b6fab08d817b427d8a1e9b4b</guid>
                                    <description><![CDATA[<p>     Mike Eckert, the Executive Producer, of Kublacon is back with our third interview 14 Days before Kublacon.  Saul and Jolene get a bit of his time to talk about Kublacon which is only 14 days away.  Mike is super busy getting ready to put on one of the biggest gaming conventions on the West Coast and it right here in the San Francisco Bay Area.  We have been attending Kublacon from the very beginning and it was Augustin's ,Saul and Jolene's son, first game convention at the tender age of 6 months.  Augustin does not know a Memorial Day Weekend without Kubla, as we lovingly call it.  </p>
<p>     So we wrangled some free minutes of Mike's time away from Kubla work and he chatted with us about his escapades in the last year attending numerous gaming conventions across the U.S.  and using that knowledge to make changes to certain elements of how Kublacon does certain things.  As always with a larger gaming con in a high populated area, rooms, parking and overall Kubla experience at the fore front of Mike's mind.  Using what he learned from numerous other cons and feedback of 18 years of previous Kublacons convinced Mike and his Kublacon Staff to make some small changes.  As with all our interview episodes this is minimally edited and a bit longer than our usual episodes but we do enjoy doing them.  </p>
<p>      As always thank you all for listening and all we ask is that you please share our podcast with your family and friends.</p>
<p>    For more info on Kublacon go to   <a href='https://www.kublacon.com/'>https://www.kublacon.com/</a></p>
<p>    You can still buy a badge and pre-register for games before you get to the con.  Pre-game registration closes on May 15th!</p>
<p> </p>
<p>   </p>
<p>     </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Mike Eckert, the Executive Producer, of Kublacon is back with our third interview 14 Days before Kublacon.  Saul and Jolene get a bit of his time to talk about Kublacon which is only 14 days away.  Mike is super busy getting ready to put on one of the biggest gaming conventions on the West Coast and it right here in the San Francisco Bay Area.  We have been attending Kublacon from the very beginning and it was Augustin's ,Saul and Jolene's son, first game convention at the tender age of 6 months.  Augustin does not know a Memorial Day Weekend without Kubla, as we lovingly call it.  </p>
<p>     So we wrangled some free minutes of Mike's time away from Kubla work and he chatted with us about his escapades in the last year attending numerous gaming conventions across the U.S.  and using that knowledge to make changes to certain elements of how Kublacon does certain things.  As always with a larger gaming con in a high populated area, rooms, parking and overall Kubla experience at the fore front of Mike's mind.  Using what he learned from numerous other cons and feedback of 18 years of previous Kublacons convinced Mike and his Kublacon Staff to make some small changes.  As with all our interview episodes this is minimally edited and a bit longer than our usual episodes but we do enjoy doing them.  </p>
<p>      As always thank you all for listening and all we ask is that you please share our podcast with your family and friends.</p>
<p>    For more info on Kublacon go to   <a href='https://www.kublacon.com/'>https://www.kublacon.com/</a></p>
<p>    You can still buy a badge and pre-register for games before you get to the con.  Pre-game registration closes on May 15th!</p>
<p> </p>
<p>   </p>
<p>     </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/jvuez7/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Mike_Eckert_Interview_14_Days_Til_Kubla.mp3" length="43069219" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Mike Eckert, the Executive Producer, of Kublacon is back with our third interview 14 Days before Kublacon.  Saul and Jolene get a bit of his time to talk about Kublacon which is only 14 days away.  Mike is super busy getting ready to put on one of the biggest gaming conventions on the West Coast and it right here in the San Francisco Bay Area.  We have been attending Kublacon from the very beginning and it was Augustin's ,Saul and Jolene's son, first game convention at the tender age of 6 months.  Augustin does not know a Memorial Day Weekend without Kubla, as we lovingly call it.  
     So we wrangled some free minutes of Mike's time away from Kubla work and he chatted with us about his escapades in the last year attending numerous gaming conventions across the U.S.  and using that knowledge to make changes to certain elements of how Kublacon does certain things.  As always with a larger gaming con in a high populated area, rooms, parking and overall Kubla experience at the fore front of Mike's mind.  Using what he learned from numerous other cons and feedback of 18 years of previous Kublacons convinced Mike and his Kublacon Staff to make some small changes.  As with all our interview episodes this is minimally edited and a bit longer than our usual episodes but we do enjoy doing them.  
      As always thank you all for listening and all we ask is that you please share our podcast with your family and friends.
    For more info on Kublacon go to   https://www.kublacon.com/
    You can still buy a badge and pre-register for games before you get to the con.  Pre-game registration closes on May 15th!
 
   
     ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3188</itunes:duration>
                <itunes:episode>68</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Mike_14_Days_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene The Becky T. Interview</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene The Becky T. Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-the-becky-t-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-the-becky-t-interview/#comments</comments>        <pubDate>Fri, 10 May 2019 15:33:59 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-the-becky-t-interview-0dcff729f43d59c00719e7382c527c17</guid>
                                    <description><![CDATA[<p>      Kublacon is only a couple weeks away and we have another interview with a Kublacon staff member.  This time Becky Thomas the Coordinator of Kublacon Youth Program joins us on the microphone.   Me and Jolene have known Becky since Augustin was a baby going into Kublacon's then Kids Room, where Becky was in charge.  She ran a very busy and growing population of kid gamers at Kublacon.  Now the Kid's Room is split into two separate rooms one for younger children and teens.  It has been amazing to see the program that Becky runs grow from a good sized room of 40-50 kids to hundreds.   Saul and Jolene find out what an awesome gamer, teacher, storyteller and true pillar of the gamer community Becky has been for over 30 years.  </p>
<p>    As always thank you all for listening and all we ask is that you share our podcast with friends and family.</p>
<p>     Becky Thomas runs the Roleplay Workshop for more info go to  <a href='https://roleplayworkshop.com/'>https://roleplayworkshop.com/</a></p>
<p>    On Facebook <a href='https://www.facebook.com/RoleplayWorkshop/'>https://www.facebook.com/RoleplayWorkshop/</a></p>
<p>     On Instagram <a href='https://www.instagram.com/roleplayworkshop/'>https://www.instagram.com/roleplayworkshop/</a></p>
<p>   Becky is also running her Abantey Game at Kublacon in the Teen room on Friday from 6pm to Midnight. Sign up at the Teen Room.</p>
<p> </p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Kublacon is only a couple weeks away and we have another interview with a Kublacon staff member.  This time Becky Thomas the Coordinator of Kublacon Youth Program joins us on the microphone.   Me and Jolene have known Becky since Augustin was a baby going into Kublacon's then Kids Room, where Becky was in charge.  She ran a very busy and growing population of kid gamers at Kublacon.  Now the Kid's Room is split into two separate rooms one for younger children and teens.  It has been amazing to see the program that Becky runs grow from a good sized room of 40-50 kids to hundreds.   Saul and Jolene find out what an awesome gamer, teacher, storyteller and true pillar of the gamer community Becky has been for over 30 years.  </p>
<p>    As always thank you all for listening and all we ask is that you share our podcast with friends and family.</p>
<p>     Becky Thomas runs the Roleplay Workshop for more info go to  <a href='https://roleplayworkshop.com/'>https://roleplayworkshop.com/</a></p>
<p>    On Facebook <a href='https://www.facebook.com/RoleplayWorkshop/'>https://www.facebook.com/RoleplayWorkshop/</a></p>
<p>     On Instagram <a href='https://www.instagram.com/roleplayworkshop/'>https://www.instagram.com/roleplayworkshop/</a></p>
<p>   Becky is also running her Abantey Game at Kublacon in the Teen room on Friday from 6pm to Midnight. Sign up at the Teen Room.</p>
<p> </p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/e3smsr/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Becky_T_interview.mp3" length="41518601" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Kublacon is only a couple weeks away and we have another interview with a Kublacon staff member.  This time Becky Thomas the Coordinator of Kublacon Youth Program joins us on the microphone.   Me and Jolene have known Becky since Augustin was a baby going into Kublacon's then Kids Room, where Becky was in charge.  She ran a very busy and growing population of kid gamers at Kublacon.  Now the Kid's Room is split into two separate rooms one for younger children and teens.  It has been amazing to see the program that Becky runs grow from a good sized room of 40-50 kids to hundreds.   Saul and Jolene find out what an awesome gamer, teacher, storyteller and true pillar of the gamer community Becky has been for over 30 years.  
    As always thank you all for listening and all we ask is that you share our podcast with friends and family.
     Becky Thomas runs the Roleplay Workshop for more info go to  https://roleplayworkshop.com/
    On Facebook https://www.facebook.com/RoleplayWorkshop/
     On Instagram https://www.instagram.com/roleplayworkshop/
   Becky is also running her Abantey Game at Kublacon in the Teen room on Friday from 6pm to Midnight. Sign up at the Teen Room.
 
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3180</itunes:duration>
                <itunes:episode>67</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Becky_T_Interview.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 48: All Things Dice</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 48: All Things Dice</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-48-all-things-dice/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-48-all-things-dice/#comments</comments>        <pubDate>Sun, 05 May 2019 00:17:22 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-48-all-things-dice-73f9df1495e11b55e9f96b608418ffa3</guid>
                                    <description><![CDATA[<p>     Ever gamer has a special relationship with dice.  And table top gamers are no different or possibly more fervent with their dice.  Usually they can never have enough or couple always use another set.  Saul and Jolene talk about their dice.  Are all superstitious?  Probably.  They go on to discuss dice trays and dice towers, and it seems that most gamers have strong opinions as to whether they like these dice accessories.  Saul and Jolene give some reasons why dice trays and towers might be good to have at your table.  </p>
<p>    As Always thanks for listening and all we ask is that you share our podcast with family and friends.</p>
<p> </p>
<p>      </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Ever gamer has a special relationship with dice.  And table top gamers are no different or possibly more fervent with their dice.  Usually they can never have enough or couple always use another set.  Saul and Jolene talk about their dice.  Are all superstitious?  Probably.  They go on to discuss dice trays and dice towers, and it seems that most gamers have strong opinions as to whether they like these dice accessories.  Saul and Jolene give some reasons why dice trays and towers might be good to have at your table.  </p>
<p>    As Always thanks for listening and all we ask is that you share our podcast with family and friends.</p>
<p> </p>
<p>      </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/28wz4v/Gaming_Perspectives_with_Saul_and_Jolene_Episode_48_All_Things_Dice.mp3" length="22394276" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Ever gamer has a special relationship with dice.  And table top gamers are no different or possibly more fervent with their dice.  Usually they can never have enough or couple always use another set.  Saul and Jolene talk about their dice.  Are all superstitious?  Probably.  They go on to discuss dice trays and dice towers, and it seems that most gamers have strong opinions as to whether they like these dice accessories.  Saul and Jolene give some reasons why dice trays and towers might be good to have at your table.  
    As Always thanks for listening and all we ask is that you share our podcast with family and friends.
 
      ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1711</itunes:duration>
                <itunes:episode>66</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_48_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode: The Vern R. Interview</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode: The Vern R. Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-vern-r-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-vern-r-interview/#comments</comments>        <pubDate>Wed, 01 May 2019 16:16:53 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-vern-r-interview-71c4b1e376cdffe08e068671fed5f443</guid>
                                    <description><![CDATA[<p>     Continuing our Pre-Kublacon interviews, we got Vern R. to join us this time.  Vern is the RPG Coordinator for Kublacon and Pacificon.   He is a LONG time gamer and has played with many excellent gamers from the SF Bay Area.  A local kid Vern grew up in the heart of what would become Silicon Valley.  His gamer story is filled with long treks to hobby game stores and was even impacted by the Satanic Panic of the late 80's and 90's .  He is a tireless worker at Kublacon, as I see him working and playing at Kublacon at all hours.  Me and Jolene are grateful for taking time to join us and tell us his story.  </p>
<p>       As all our interviews this is unedited.</p>
<p>   As always thanks for listening and all we ask is that you share our podcast with your family and friends.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Continuing our Pre-Kublacon interviews, we got Vern R. to join us this time.  Vern is the RPG Coordinator for Kublacon and Pacificon.   He is a LONG time gamer and has played with many excellent gamers from the SF Bay Area.  A local kid Vern grew up in the heart of what would become Silicon Valley.  His gamer story is filled with long treks to hobby game stores and was even impacted by the Satanic Panic of the late 80's and 90's .  He is a tireless worker at Kublacon, as I see him working and playing at Kublacon at all hours.  Me and Jolene are grateful for taking time to join us and tell us his story.  </p>
<p>       As all our interviews this is unedited.</p>
<p>   As always thanks for listening and all we ask is that you share our podcast with your family and friends.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/wn7ppp/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Vern_R_Interview.mp3" length="48284182" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Continuing our Pre-Kublacon interviews, we got Vern R. to join us this time.  Vern is the RPG Coordinator for Kublacon and Pacificon.   He is a LONG time gamer and has played with many excellent gamers from the SF Bay Area.  A local kid Vern grew up in the heart of what would become Silicon Valley.  His gamer story is filled with long treks to hobby game stores and was even impacted by the Satanic Panic of the late 80's and 90's .  He is a tireless worker at Kublacon, as I see him working and playing at Kublacon at all hours.  Me and Jolene are grateful for taking time to join us and tell us his story.  
       As all our interviews this is unedited.
   As always thanks for listening and all we ask is that you share our podcast with your family and friends.]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3368</itunes:duration>
                <itunes:episode>65</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Vern_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode: DDC Special Announcement by Mark S.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode: DDC Special Announcement by Mark S.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-ddc-special-announcement-by-mark-s/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-ddc-special-announcement-by-mark-s/#comments</comments>        <pubDate>Mon, 29 Apr 2019 18:25:48 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-ddc-special-announcement-by-mark-s-35d7ba5c390df4ba054275237883f94a</guid>
                                    <description><![CDATA[<p>            This is a bonus special announcement episode by Mark S. of DunDraCon.    In Feb. 14-17th, 2020 DDC will be at the San Ramon Marriot where it has been for the last 28 years.  But in 2021 DunDraCon is moving to the Santa Clara Marriot in Santa Clara.  We wanted to put this news out as quickly as possible so we give you the interview announcement without editing.  Mark shares with us the big news and other changes that he is planning on making starting in 2020 at DDC and then the "Big Change" in 2021 to Santa Clara.  We would like to thank Mark for sharing breaking information.</p>
<p>    As Always thanks for listening and all we ask is that you share this podcast with friends and family.</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>            This is a bonus special announcement episode by Mark S. of DunDraCon.    In Feb. 14-17th, 2020 DDC will be at the San Ramon Marriot where it has been for the last 28 years.  But in 2021 DunDraCon is moving to the Santa Clara Marriot in Santa Clara.  We wanted to put this news out as quickly as possible so we give you the interview announcement without editing.  Mark shares with us the big news and other changes that he is planning on making starting in 2020 at DDC and then the "Big Change" in 2021 to Santa Clara.  We would like to thank Mark for sharing breaking information.</p>
<p>    As Always thanks for listening and all we ask is that you share this podcast with friends and family.</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/wpmxtd/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_DDC_Special_Announcement.mp3" length="42393919" type="audio/mpeg"/>
                <itunes:summary><![CDATA[            This is a bonus special announcement episode by Mark S. of DunDraCon.    In Feb. 14-17th, 2020 DDC will be at the San Ramon Marriot where it has been for the last 28 years.  But in 2021 DunDraCon is moving to the Santa Clara Marriot in Santa Clara.  We wanted to put this news out as quickly as possible so we give you the interview announcement without editing.  Mark shares with us the big news and other changes that he is planning on making starting in 2020 at DDC and then the "Big Change" in 2021 to Santa Clara.  We would like to thank Mark for sharing breaking information.
    As Always thanks for listening and all we ask is that you share this podcast with friends and family.
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3574</itunes:duration>
                <itunes:episode>64</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_Bonus_DDC_Special_Announcement_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 47: John Carter of Mars RPG</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 47: John Carter of Mars RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-47-john-carter-of-mars-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-47-john-carter-of-mars-rpg/#comments</comments>        <pubDate>Fri, 26 Apr 2019 12:47:39 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-47-john-carter-of-mars-rpg-5eb796410e925b4916d51104e98f4ee6</guid>
                                    <description><![CDATA[<p>     In this episode we discuss our play test of John Carter of Mars rpg.  It is published by Modiphius and uses the 2D20 system.  This is a "streamlined" version of the 2D20 system used in Mutant Chronicles 3rd Edition, Conan RPG, Star Trek Adventures and the Infinity RPG.  Saul and Jolene played this with their friend Steve and our collective kids.  Saul gave a quick introduction to the setting, rules and we were off to a fantastic adventure on Barsoom.  Thank you all for listening and all we ask is that you share our podcast with your friends and family.</p>
<p>    Full disclosure we received a PDF of the rules from Modiphius.</p>
<p> </p>
<p>     Music is back.  </p>
<p>   Music by Jahzzar, song Seas of Mars off the album  Galaxy.   </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode we discuss our play test of John Carter of Mars rpg.  It is published by Modiphius and uses the 2D20 system.  This is a "streamlined" version of the 2D20 system used in Mutant Chronicles 3rd Edition, Conan RPG, Star Trek Adventures and the Infinity RPG.  Saul and Jolene played this with their friend Steve and our collective kids.  Saul gave a quick introduction to the setting, rules and we were off to a fantastic adventure on Barsoom.  Thank you all for listening and all we ask is that you share our podcast with your friends and family.</p>
<p>    Full disclosure we received a PDF of the rules from Modiphius.</p>
<p> </p>
<p>     Music is back.  </p>
<p>   Music by Jahzzar, song Seas of Mars off the album  Galaxy.   </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/udhbek/Gaming_Perspectives_with_Saul_and_Jolene_Episode_47_John_Carter_of_Mars_RPG.mp3" length="28527100" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode we discuss our play test of John Carter of Mars rpg.  It is published by Modiphius and uses the 2D20 system.  This is a "streamlined" version of the 2D20 system used in Mutant Chronicles 3rd Edition, Conan RPG, Star Trek Adventures and the Infinity RPG.  Saul and Jolene played this with their friend Steve and our collective kids.  Saul gave a quick introduction to the setting, rules and we were off to a fantastic adventure on Barsoom.  Thank you all for listening and all we ask is that you share our podcast with your friends and family.
    Full disclosure we received a PDF of the rules from Modiphius.
 
     Music is back.  
   Music by Jahzzar, song Seas of Mars off the album  Galaxy.   ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2117</itunes:duration>
                <itunes:episode>63</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_47_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Forty Six: Metagaming in RPGs</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Forty Six: Metagaming in RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-forty-six-metagaming-in-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-forty-six-metagaming-in-rpgs/#comments</comments>        <pubDate>Sat, 20 Apr 2019 22:34:51 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-forty-six-metagaming-in-rpgs-ddd935d4a40f6e61ea2817cdf4aa9cd0</guid>
                                    <description><![CDATA[<p>     This week Saul and Jolene talk about the four letter word in some RPG circles, Metagaming.  In this episode both Saul and Jolene give their definition of what metagaming is.   Is metagaming terrible?  It is just bad?  Or is it a legitimate way of playing rpgs?  Saul and Jolene tackle this topic though it is a very subjective one.  Give it a listen and see what is too much metagaming for Saul and what he tries to do to mitigate what he thinks is too much metagaming at his game table.</p>
<p>     As always thanks for listening.  Always glad to see new states and countries that download our podcast.  Canada!! England and Norway are some top downloads outside the U.S. and the latest one is Israel and a country by the initials of CW.  We had to look up what country this was and it is known as Curaçao. Its a tiny island north of South America.  Thanks to all of you  for listening we really appreciate it.  All we ask is that you share our podcast with your family and friends to get our podcast to as many ears as possible. </p>
<p>    Sorry no intro music this week as we could not get to download anything from the usual site we usually use for getting our intro music.   If any listener wants to send us some of their music.  We will gladly use and and credit you.  Just email us at <a href='mailto:gamingperspective.com@gmail.com'>gamingperspective.com@gmail.com</a>  Thanks again for listening.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This week Saul and Jolene talk about the four letter word in some RPG circles, Metagaming.  In this episode both Saul and Jolene give their definition of what metagaming is.   Is metagaming terrible?  It is just bad?  Or is it a legitimate way of playing rpgs?  Saul and Jolene tackle this topic though it is a very subjective one.  Give it a listen and see what is too much metagaming for Saul and what he tries to do to mitigate what he thinks is too much metagaming at his game table.</p>
<p>     As always thanks for listening.  Always glad to see new states and countries that download our podcast.  Canada!! England and Norway are some top downloads outside the U.S. and the latest one is Israel and a country by the initials of CW.  We had to look up what country this was and it is known as Curaçao. Its a tiny island north of South America.  Thanks to all of you  for listening we really appreciate it.  All we ask is that you share our podcast with your family and friends to get our podcast to as many ears as possible. </p>
<p>    Sorry no intro music this week as we could not get to download anything from the usual site we usually use for getting our intro music.   If any listener wants to send us some of their music.  We will gladly use and and credit you.  Just email us at <a href='mailto:gamingperspective.com@gmail.com'>gamingperspective.com@gmail.com</a>  Thanks again for listening.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gfv2sj/Gaming_Perspectives_with_Saul_and_Jolene_Episode_46_Metagaming_in_RPGs.mp3" length="24916171" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This week Saul and Jolene talk about the four letter word in some RPG circles, Metagaming.  In this episode both Saul and Jolene give their definition of what metagaming is.   Is metagaming terrible?  It is just bad?  Or is it a legitimate way of playing rpgs?  Saul and Jolene tackle this topic though it is a very subjective one.  Give it a listen and see what is too much metagaming for Saul and what he tries to do to mitigate what he thinks is too much metagaming at his game table.
     As always thanks for listening.  Always glad to see new states and countries that download our podcast.  Canada!! England and Norway are some top downloads outside the U.S. and the latest one is Israel and a country by the initials of CW.  We had to look up what country this was and it is known as Curaçao. Its a tiny island north of South America.  Thanks to all of you  for listening we really appreciate it.  All we ask is that you share our podcast with your family and friends to get our podcast to as many ears as possible. 
    Sorry no intro music this week as we could not get to download anything from the usual site we usually use for getting our intro music.   If any listener wants to send us some of their music.  We will gladly use and and credit you.  Just email us at gamingperspective.com@gmail.com  Thanks again for listening.]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1894</itunes:duration>
                <itunes:episode>62</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_46_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode: The Alicia Hansen Interview</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode: The Alicia Hansen Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-alicia-hansen-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-alicia-hansen-interview/#comments</comments>        <pubDate>Tue, 16 Apr 2019 15:55:01 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-alicia-hansen-interview-af71d5bb1362d97fa193e0437fcc6044</guid>
                                    <description><![CDATA[<p>     In this Episode we continue the Pre-Kublacon interviews, this one is with Alicia H.   She is a long time gamer, gaming from back when she was a kid and starting RPGs when she was in Jr. High School.  Saul saw her for many years but only thought that she played boardgames since that is all that he saw her play.  But it turns out she is a RPG gamer from a young age.  So in this episode Saul finds out that Alicia isn't a Latina, plays rpgs and is running her first rpg game at a game con at Kublacon.  She is using her years of experience at working at a very popular haunted house that ran for many years here in the Bay Area.  So her first game will be a Haunted House inspired CoC game.  So listen and learn a bit about Alicia, like how to pronounce her name and many more interesting things about this Bay Area gamer and now GM at Kublacon.</p>
<p>     The recording got all messed up with the timing.  We did the best we could to sync up the two different tracks and for the most part we got it to work. except for a bit toward the end where we just could not figure out the two audio tracks.  It is still a great episode and we are very grateful for Alicia H. for joining us on the microphone.  </p>
<p>      As always we thank you all for listening and all we ask is that you share our podcast with your friends and family.</p>
<p>   </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode we continue the Pre-Kublacon interviews, this one is with Alicia H.   She is a long time gamer, gaming from back when she was a kid and starting RPGs when she was in Jr. High School.  Saul saw her for many years but only thought that she played boardgames since that is all that he saw her play.  But it turns out she is a RPG gamer from a young age.  So in this episode Saul finds out that Alicia isn't a Latina, plays rpgs and is running her first rpg game at a game con at Kublacon.  She is using her years of experience at working at a very popular haunted house that ran for many years here in the Bay Area.  So her first game will be a Haunted House inspired CoC game.  So listen and learn a bit about Alicia, like how to pronounce her name and many more interesting things about this Bay Area gamer and now GM at Kublacon.</p>
<p>     The recording got all messed up with the timing.  We did the best we could to sync up the two different tracks and for the most part we got it to work. except for a bit toward the end where we just could not figure out the two audio tracks.  It is still a great episode and we are very grateful for Alicia H. for joining us on the microphone.  </p>
<p>      As always we thank you all for listening and all we ask is that you share our podcast with your friends and family.</p>
<p>   </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/6kqimv/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Alica_H_Interview.mp3" length="31333506" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode we continue the Pre-Kublacon interviews, this one is with Alicia H.   She is a long time gamer, gaming from back when she was a kid and starting RPGs when she was in Jr. High School.  Saul saw her for many years but only thought that she played boardgames since that is all that he saw her play.  But it turns out she is a RPG gamer from a young age.  So in this episode Saul finds out that Alicia isn't a Latina, plays rpgs and is running her first rpg game at a game con at Kublacon.  She is using her years of experience at working at a very popular haunted house that ran for many years here in the Bay Area.  So her first game will be a Haunted House inspired CoC game.  So listen and learn a bit about Alicia, like how to pronounce her name and many more interesting things about this Bay Area gamer and now GM at Kublacon.
     The recording got all messed up with the timing.  We did the best we could to sync up the two different tracks and for the most part we got it to work. except for a bit toward the end where we just could not figure out the two audio tracks.  It is still a great episode and we are very grateful for Alicia H. for joining us on the microphone.  
      As always we thank you all for listening and all we ask is that you share our podcast with your friends and family.
   ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2338</itunes:duration>
                <itunes:episode>61</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_Alica_H_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode Wendy-Ann and John Interview</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode Wendy-Ann and John Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-wendy-ann-and-john-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-wendy-ann-and-john-interview/#comments</comments>        <pubDate>Sun, 14 Apr 2019 08:28:52 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-wendy-ann-and-john-interview-29d5108e8ec48ecdfbb4e58e8fd627e8</guid>
                                    <description><![CDATA[<p>     Another episode in our Pre-Kublacon interview series we talk to Wendy-Ann and John who are in charge of Pathfinder Society for the Bay Area.  Wendy-Ann and John do an amazing job being representatives for Paizo organized play.  They are the Venture Captains for the South Bay.  Wendy-Ann and John are the people in charge of Organized play at Kublacon.  They do an amazing job by running over a hundred tables of Pathfinder Society and Starfinder Society organized play at Kublacon.   In our interview they talk about their beginning in roleplaying way back in 1975!! How they came to the U.S. and lived on the East Coast moved West to make their home here in the Bay Area and go to their first convention in 2011?? Yes.. 2011!</p>
<p>     How they went from playing Pathfinder Society to running three of ten the biggest Pathfinder Society events at conventions.  It is a great story.  I learned quite a bit about these two delightful people who do a tremendous amount of work and are true goodwill ambassadors of our great hobby.  I would like to thank them for talking to us and giving us insight to their lives and the running of Pathfinder Society events.  </p>
<p>     So if your at Kublacon and the shuffler has not been kind to you.  Check out the Pathfinder Society area where Wendy-Ann and John will do their best to get you playing Pathfinder and having fun!!  I truly thank John and Wendy-Ann for doing the interview. </p>
<p>     We will be doing two episodes Live From Kublacon Recording on Saturday and Sunday. We will have extra microphones so stop by and say hi and tell us how your Kublacon is going.</p>
<p>     As always thanks for listening and all we ask is for you to share our podcast with your family and friends. </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Another episode in our Pre-Kublacon interview series we talk to Wendy-Ann and John who are in charge of Pathfinder Society for the Bay Area.  Wendy-Ann and John do an amazing job being representatives for Paizo organized play.  They are the Venture Captains for the South Bay.  Wendy-Ann and John are the people in charge of Organized play at Kublacon.  They do an amazing job by running over a hundred tables of Pathfinder Society and Starfinder Society organized play at Kublacon.   In our interview they talk about their beginning in roleplaying way back in 1975!! How they came to the U.S. and lived on the East Coast moved West to make their home here in the Bay Area and go to their first convention in 2011?? Yes.. 2011!</p>
<p>     How they went from playing Pathfinder Society to running three of ten the biggest Pathfinder Society events at conventions.  It is a great story.  I learned quite a bit about these two delightful people who do a tremendous amount of work and are true goodwill ambassadors of our great hobby.  I would like to thank them for talking to us and giving us insight to their lives and the running of Pathfinder Society events.  </p>
<p>     So if your at Kublacon and the shuffler has not been kind to you.  Check out the Pathfinder Society area where Wendy-Ann and John will do their best to get you playing Pathfinder and having fun!!  I truly thank John and Wendy-Ann for doing the interview. </p>
<p>     We will be doing two episodes Live From Kublacon Recording on Saturday and Sunday. We will have extra microphones so stop by and say hi and tell us how your Kublacon is going.</p>
<p>     As always thanks for listening and all we ask is for you to share our podcast with your family and friends. </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/h8zqfi/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Wendy-Ann_and_John_Interview.mp3" length="29105239" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Another episode in our Pre-Kublacon interview series we talk to Wendy-Ann and John who are in charge of Pathfinder Society for the Bay Area.  Wendy-Ann and John do an amazing job being representatives for Paizo organized play.  They are the Venture Captains for the South Bay.  Wendy-Ann and John are the people in charge of Organized play at Kublacon.  They do an amazing job by running over a hundred tables of Pathfinder Society and Starfinder Society organized play at Kublacon.   In our interview they talk about their beginning in roleplaying way back in 1975!! How they came to the U.S. and lived on the East Coast moved West to make their home here in the Bay Area and go to their first convention in 2011?? Yes.. 2011!
     How they went from playing Pathfinder Society to running three of ten the biggest Pathfinder Society events at conventions.  It is a great story.  I learned quite a bit about these two delightful people who do a tremendous amount of work and are true goodwill ambassadors of our great hobby.  I would like to thank them for talking to us and giving us insight to their lives and the running of Pathfinder Society events.  
     So if your at Kublacon and the shuffler has not been kind to you.  Check out the Pathfinder Society area where Wendy-Ann and John will do their best to get you playing Pathfinder and having fun!!  I truly thank John and Wendy-Ann for doing the interview. 
     We will be doing two episodes Live From Kublacon Recording on Saturday and Sunday. We will have extra microphones so stop by and say hi and tell us how your Kublacon is going.
     As always thanks for listening and all we ask is for you to share our podcast with your family and friends. ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2401</itunes:duration>
                <itunes:episode>60</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Wendy_and_John_Episode.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Forty Five: Knowing the Rules</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Forty Five: Knowing the Rules</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-forty-five-knowing-the-rules/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-forty-five-knowing-the-rules/#comments</comments>        <pubDate>Sat, 13 Apr 2019 22:33:07 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-forty-five-knowing-the-rules-42ae5e274a3a09c9ba533d7d28b41583</guid>
                                    <description><![CDATA[<p>     In this Episode Saul and Jolene talk about knowing the rules for a rpg game.  How important is it, how necessary is it for a GM to know the all the rules?  What about the players?  Saul and Jolene talk about their trials and tribulations of knowing the rules to rpgs they have run in the past.  They talk about running new Role Playing Games at your home game and at game conventions.  They discuss what can happen when a GM is not as knowledgeable of the rules as their players.  This could make the game pretty difficult for the GM.</p>
<p>   Thanks for listening and all we ask is that you pass along our podcast to your friends and family.</p>
<p> </p>
<p>  Music by Bob Ostertag, song Right Like a Railroad, off the album Fear No Love.</p>
<p>    Available from FreeMusicArchive.com</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul and Jolene talk about knowing the rules for a rpg game.  How important is it, how necessary is it for a GM to know the all the rules?  What about the players?  Saul and Jolene talk about their trials and tribulations of knowing the rules to rpgs they have run in the past.  They talk about running new Role Playing Games at your home game and at game conventions.  They discuss what can happen when a GM is not as knowledgeable of the rules as their players.  This could make the game pretty difficult for the GM.</p>
<p>   Thanks for listening and all we ask is that you pass along our podcast to your friends and family.</p>
<p> </p>
<p>  Music by Bob Ostertag, song Right Like a Railroad, off the album Fear No Love.</p>
<p>    Available from FreeMusicArchive.com</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/kdet7c/Gaming_Perspectives_with_Saul_and_Jolene_Episode_45_Knowing_the_Rules.mp3" length="34710005" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul and Jolene talk about knowing the rules for a rpg game.  How important is it, how necessary is it for a GM to know the all the rules?  What about the players?  Saul and Jolene talk about their trials and tribulations of knowing the rules to rpgs they have run in the past.  They talk about running new Role Playing Games at your home game and at game conventions.  They discuss what can happen when a GM is not as knowledgeable of the rules as their players.  This could make the game pretty difficult for the GM.
   Thanks for listening and all we ask is that you pass along our podcast to your friends and family.
 
  Music by Bob Ostertag, song Right Like a Railroad, off the album Fear No Love.
    Available from FreeMusicArchive.com
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2007</itunes:duration>
                <itunes:episode>59</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_45_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode The Mark Schynert Interview</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode The Mark Schynert Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-mark-schynert-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-mark-schynert-interview/#comments</comments>        <pubDate>Tue, 09 Apr 2019 22:49:11 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-mark-schynert-interview-cbcd47b6384fc028f1af92ce63bfb014</guid>
                                    <description><![CDATA[<p>      When you interview someone that has been around hobby gaming longer than you been alive you never know what you going to get.  We did know we were going to get a wealth of information about local gaming conventions.  We discover why Mark is one if not the only person that GM's Arduin at Dundracon, because of his special connection to that classic rpg.  Also as the event planner for DDC,  Mark also gives us an inside peek of cons that we as attendees don't usually see.  Add a very frank conversation about all the local game cons that Mark goes to and you get an informative and at times surprising revelations.  Like what Bay Area game con has the best rpg games?  Listen to find out. </p>
<p>    Join us for a great talk with Mark Schynert the "event planner" at DDC and active attendee at Kublacon and other Bay Area Cons.</p>
<p>    Thanks for listening and all we ask is that you share our podcast in your social networks.</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      When you interview someone that has been around hobby gaming longer than you been alive you never know what you going to get.  We did know we were going to get a wealth of information about local gaming conventions.  We discover why Mark is one if not the only person that GM's Arduin at Dundracon, because of his special connection to that classic rpg.  Also as the event planner for DDC,  Mark also gives us an inside peek of cons that we as attendees don't usually see.  Add a very frank conversation about all the local game cons that Mark goes to and you get an informative and at times surprising revelations.  Like what Bay Area game con has the best rpg games?  Listen to find out. </p>
<p>    Join us for a great talk with Mark Schynert the "event planner" at DDC and active attendee at Kublacon and other Bay Area Cons.</p>
<p>    Thanks for listening and all we ask is that you share our podcast in your social networks.</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ste74u/Gaming_Perspectives_with_Saul_and_Jolene_Bonus_Episode_Mark_Schynert_Interview.mp3" length="35464122" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      When you interview someone that has been around hobby gaming longer than you been alive you never know what you going to get.  We did know we were going to get a wealth of information about local gaming conventions.  We discover why Mark is one if not the only person that GM's Arduin at Dundracon, because of his special connection to that classic rpg.  Also as the event planner for DDC,  Mark also gives us an inside peek of cons that we as attendees don't usually see.  Add a very frank conversation about all the local game cons that Mark goes to and you get an informative and at times surprising revelations.  Like what Bay Area game con has the best rpg games?  Listen to find out. 
    Join us for a great talk with Mark Schynert the "event planner" at DDC and active attendee at Kublacon and other Bay Area Cons.
    Thanks for listening and all we ask is that you share our podcast in your social networks.
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2901</itunes:duration>
                <itunes:episode>58</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Mark_S_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene The Mike Garcia Interview</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene The Mike Garcia Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-the-mike-garcia-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-the-mike-garcia-interview/#comments</comments>        <pubDate>Tue, 09 Apr 2019 20:37:20 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-the-mike-garcia-interview-f6fd3de0e3b2060cccc4d8cac978ab5e</guid>
                                    <description><![CDATA[<p>         Another bonus interview episode this time is with Kublacon GM Mike G.  He has been running games at local cons for many years and he is one GM that is not afraid to play new or different games.  We learn about his early intro into rpgs and why he likes to play rpgs that are a bit off the beaten path.  Mike also shares with us how his gaming con experience has changed for the better because of a different way of looking at attending gaming conventions.  This interview gives great insight into a really determined GM that wants to give players a great con experience.  Find out what game he is running and if it intrigues you, sign up and play in one of Mike Garcia's games you won't regret it.  See you at Kublacon!!!</p>
<p>     Here is a link to Golden Sky Stories.  Check it out at: <a href='http://starlinepublishing.com/our-games/golden-sky-stories/'>http://starlinepublishing.com/our-games/golden-sky-stories/</a></p>
<p> </p>
<p>     As Always thanks for listening and all we ask is that you share our podcast with friends and family on your social networks.</p>
<p> </p>
<p>    </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>         Another bonus interview episode this time is with Kublacon GM Mike G.  He has been running games at local cons for many years and he is one GM that is not afraid to play new or different games.  We learn about his early intro into rpgs and why he likes to play rpgs that are a bit off the beaten path.  Mike also shares with us how his gaming con experience has changed for the better because of a different way of looking at attending gaming conventions.  This interview gives great insight into a really determined GM that wants to give players a great con experience.  Find out what game he is running and if it intrigues you, sign up and play in one of Mike Garcia's games you won't regret it.  See you at Kublacon!!!</p>
<p>     Here is a link to Golden Sky Stories.  Check it out at: <a href='http://starlinepublishing.com/our-games/golden-sky-stories/'>http://starlinepublishing.com/our-games/golden-sky-stories/</a></p>
<p> </p>
<p>     As Always thanks for listening and all we ask is that you share our podcast with friends and family on your social networks.</p>
<p> </p>
<p>    </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/zn67jy/Gaming_Perspectives_with_Saul_and_Jolene_Episode_Bonus_Pre-Kubla_Intervew_Mike_G.mp3" length="31429704" type="audio/mpeg"/>
                <itunes:summary><![CDATA[         Another bonus interview episode this time is with Kublacon GM Mike G.  He has been running games at local cons for many years and he is one GM that is not afraid to play new or different games.  We learn about his early intro into rpgs and why he likes to play rpgs that are a bit off the beaten path.  Mike also shares with us how his gaming con experience has changed for the better because of a different way of looking at attending gaming conventions.  This interview gives great insight into a really determined GM that wants to give players a great con experience.  Find out what game he is running and if it intrigues you, sign up and play in one of Mike Garcia's games you won't regret it.  See you at Kublacon!!!
     Here is a link to Golden Sky Stories.  Check it out at: http://starlinepublishing.com/our-games/golden-sky-stories/
 
     As Always thanks for listening and all we ask is that you share our podcast with friends and family on your social networks.
 
    
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2678</itunes:duration>
                <itunes:episode>57</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Mike_G_Episode.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 44: Shadowrun</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 44: Shadowrun</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-44-shadowrun/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-44-shadowrun/#comments</comments>        <pubDate>Sat, 06 Apr 2019 23:29:48 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-44-shadowrun-c4718fcf4a97ed0be46d4fd719a106b1</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about Shadowrun 5th Edition.  Saul started running Shadowrun back in the early 1990's.  He ran a campaign that lasted a couple summers.  He loved the setting which was a mix of William Gibson's Neuromancer and the magical world of Tolkien.  Jolene discovered Shadowrun last year at a Gaming Flea market where she encountered a few Shadowrun books and asked me if I had ever heard of it.  She had bought me four or five supplements.  She was enticed by the art and the story elements of the setting.  I dugout my old 1st Edition books and set to re-reading the books.  </p>
<p>     I had acquired the newest edition on PDF in a charity bundle a few years before.  But I like physical books and bought one online.   This 5th edition book is massive.  I was shocked how the latest writers went against the latest trend in rpgs of making them simpler and streamlined.  Shadowrun 5th edition did not go in that direction and doubled down on the crunch in my opinion.  Even so I decided to offer the game to our group they jumped at playing and on New Years Eve of 2018 I ran my first session in over 25 years.</p>
<p>    It was a HUGE hit with everyone.  Even if the rules crunch was intimidating the setting and genre was much too good to resist and they wanted to play again.  We just finished another session and it looks like it will now be the game our group will play in our Saturday game.    So after you make a snack run at the local Stuffer Shack Chummer sit down with your favorite soycaff,  turn on your Augmented Reality to high(whether you use AR glasses or just connect to your cybernetic eyes) and lets talk about Shadowrun.</p>
<p>    As always thank all of you for listening and all we ask is that you share with your friends, family and on your social networks to get our podcast to as many listeners as possible.  Thanks again.</p>
<p>      We use the Shadowrun character generator Chummer 5.  It is a free resource that you can find and download for free just search for Chummer 5</p>
<p>     Here is a very good start to a series of videos on how to play Shadowrun 5th Edition by the charming Lauren Bond.</p>
<p>     <a href='https://www.youtube.com/watch?v=QvEEmCPQgy8&list=PLArPinp0lXCuTbptzAktglQi-DIVXeIiV'>https://www.youtube.com/watch?v=QvEEmCPQgy8&list=PLArPinp0lXCuTbptzAktglQi-DIVXeIiV</a></p>
<p>    Here is another series by Aaron Der Schaedel.  Not a polished as the above videos but still very informative. </p>
<p>         <a href='https://www.youtube.com/watch?v=Ek_zr666sV8&list=PLArPinp0lXCuTbptzAktglQi-DIVXeIiV&index=11'>https://www.youtube.com/watch?v=Ek_zr666sV8&list=PLArPinp0lXCuTbptzAktglQi-DIVXeIiV&index=11</a></p>
<p> </p>
<p>    Music by Jan Morgenstern,  song Chasing Shadows off the album The Secret Number.</p>
<p>    Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about Shadowrun 5th Edition.  Saul started running Shadowrun back in the early 1990's.  He ran a campaign that lasted a couple summers.  He loved the setting which was a mix of William Gibson's Neuromancer and the magical world of Tolkien.  Jolene discovered Shadowrun last year at a Gaming Flea market where she encountered a few Shadowrun books and asked me if I had ever heard of it.  She had bought me four or five supplements.  She was enticed by the art and the story elements of the setting.  I dugout my old 1st Edition books and set to re-reading the books.  </p>
<p>     I had acquired the newest edition on PDF in a charity bundle a few years before.  But I like physical books and bought one online.   This 5th edition book is massive.  I was shocked how the latest writers went against the latest trend in rpgs of making them simpler and streamlined.  Shadowrun 5th edition did not go in that direction and doubled down on the crunch in my opinion.  Even so I decided to offer the game to our group they jumped at playing and on New Years Eve of 2018 I ran my first session in over 25 years.</p>
<p>    It was a HUGE hit with everyone.  Even if the rules crunch was intimidating the setting and genre was much too good to resist and they wanted to play again.  We just finished another session and it looks like it will now be the game our group will play in our Saturday game.    So after you make a snack run at the local Stuffer Shack Chummer sit down with your favorite soycaff,  turn on your Augmented Reality to high(whether you use AR glasses or just connect to your cybernetic eyes) and lets talk about Shadowrun.</p>
<p>    As always thank all of you for listening and all we ask is that you share with your friends, family and on your social networks to get our podcast to as many listeners as possible.  Thanks again.</p>
<p>      We use the Shadowrun character generator Chummer 5.  It is a free resource that you can find and download for free just search for Chummer 5</p>
<p>     Here is a very good start to a series of videos on how to play Shadowrun 5th Edition by the charming Lauren Bond.</p>
<p>     <a href='https://www.youtube.com/watch?v=QvEEmCPQgy8&list=PLArPinp0lXCuTbptzAktglQi-DIVXeIiV'>https://www.youtube.com/watch?v=QvEEmCPQgy8&list=PLArPinp0lXCuTbptzAktglQi-DIVXeIiV</a></p>
<p>    Here is another series by Aaron Der Schaedel.  Not a polished as the above videos but still very informative. </p>
<p>         <a href='https://www.youtube.com/watch?v=Ek_zr666sV8&list=PLArPinp0lXCuTbptzAktglQi-DIVXeIiV&index=11'>https://www.youtube.com/watch?v=Ek_zr666sV8&list=PLArPinp0lXCuTbptzAktglQi-DIVXeIiV&index=11</a></p>
<p> </p>
<p>    Music by Jan Morgenstern,  song Chasing Shadows off the album The Secret Number.</p>
<p>    Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/6m8xdw/Gaming_Perspectives_With_Saul_and_Jolene_Episode_44_Shadowrun.mp3" length="42487160" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about Shadowrun 5th Edition.  Saul started running Shadowrun back in the early 1990's.  He ran a campaign that lasted a couple summers.  He loved the setting which was a mix of William Gibson's Neuromancer and the magical world of Tolkien.  Jolene discovered Shadowrun last year at a Gaming Flea market where she encountered a few Shadowrun books and asked me if I had ever heard of it.  She had bought me four or five supplements.  She was enticed by the art and the story elements of the setting.  I dugout my old 1st Edition books and set to re-reading the books.  
     I had acquired the newest edition on PDF in a charity bundle a few years before.  But I like physical books and bought one online.   This 5th edition book is massive.  I was shocked how the latest writers went against the latest trend in rpgs of making them simpler and streamlined.  Shadowrun 5th edition did not go in that direction and doubled down on the crunch in my opinion.  Even so I decided to offer the game to our group they jumped at playing and on New Years Eve of 2018 I ran my first session in over 25 years.
    It was a HUGE hit with everyone.  Even if the rules crunch was intimidating the setting and genre was much too good to resist and they wanted to play again.  We just finished another session and it looks like it will now be the game our group will play in our Saturday game.    So after you make a snack run at the local Stuffer Shack Chummer sit down with your favorite soycaff,  turn on your Augmented Reality to high(whether you use AR glasses or just connect to your cybernetic eyes) and lets talk about Shadowrun.
    As always thank all of you for listening and all we ask is that you share with your friends, family and on your social networks to get our podcast to as many listeners as possible.  Thanks again.
      We use the Shadowrun character generator Chummer 5.  It is a free resource that you can find and download for free just search for Chummer 5
     Here is a very good start to a series of videos on how to play Shadowrun 5th Edition by the charming Lauren Bond.
     https://www.youtube.com/watch?v=QvEEmCPQgy8&list=PLArPinp0lXCuTbptzAktglQi-DIVXeIiV
    Here is another series by Aaron Der Schaedel.  Not a polished as the above videos but still very informative. 
         https://www.youtube.com/watch?v=Ek_zr666sV8&list=PLArPinp0lXCuTbptzAktglQi-DIVXeIiV&index=11
 
    Music by Jan Morgenstern,  song Chasing Shadows off the album The Secret Number.
    Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2434</itunes:duration>
                <itunes:episode>56</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_44_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Forty Three: A Bad GM?</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Forty Three: A Bad GM?</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-forty-three-a-bad-gm/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-forty-three-a-bad-gm/#comments</comments>        <pubDate>Sat, 30 Mar 2019 21:08:44 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-forty-three-a-bad-gm-79018aecca3253b786e6405e477af246</guid>
                                    <description><![CDATA[<p>     In this Episode Saul and Jolene talk about a "Bad GM".  They discuss things you should do as a player when you have this problem in a RPG.  First is identify the problem.  Then get consensus with your fellow players.  Then once the problem in confirmed then its time to be an adult, and have that kind of conversation.  This is much more complicated issue so Saul and Jolene discuss the many different aspects of this problem.  Of course Saul has to digress a couple of times to share a stories that may or may not have relevance, but as usual Jolene has the talent to bring him back on topic.  </p>
<p>    If you enjoy our podcast please share on your social media   This will get our podcast to as many listeners as possible.  Thanks for listening and sharing it is greatly appreciated.</p>
<p>     Music by Terry Malts Band, song It's Not Me.  </p>
<p>    Available at FreeMusicArchive.com</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul and Jolene talk about a "Bad GM".  They discuss things you should do as a player when you have this problem in a RPG.  First is identify the problem.  Then get consensus with your fellow players.  Then once the problem in confirmed then its time to be an adult, and have that kind of conversation.  This is much more complicated issue so Saul and Jolene discuss the many different aspects of this problem.  Of course Saul has to digress a couple of times to share a stories that may or may not have relevance, but as usual Jolene has the talent to bring him back on topic.  </p>
<p>    If you enjoy our podcast please share on your social media   This will get our podcast to as many listeners as possible.  Thanks for listening and sharing it is greatly appreciated.</p>
<p>     Music by Terry Malts Band, song It's Not Me.  </p>
<p>    Available at FreeMusicArchive.com</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ddnaay/Gaming_Perspectives_with_Saul_and_Jolene_Episode_43_A_Bad_GM.mp3" length="39653562" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul and Jolene talk about a "Bad GM".  They discuss things you should do as a player when you have this problem in a RPG.  First is identify the problem.  Then get consensus with your fellow players.  Then once the problem in confirmed then its time to be an adult, and have that kind of conversation.  This is much more complicated issue so Saul and Jolene discuss the many different aspects of this problem.  Of course Saul has to digress a couple of times to share a stories that may or may not have relevance, but as usual Jolene has the talent to bring him back on topic.  
    If you enjoy our podcast please share on your social media   This will get our podcast to as many listeners as possible.  Thanks for listening and sharing it is greatly appreciated.
     Music by Terry Malts Band, song It's Not Me.  
    Available at FreeMusicArchive.com
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2271</itunes:duration>
                <itunes:episode>55</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_43_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode The Matt Steele Interview</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode The Matt Steele Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-matt-steele-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-matt-steele-interview/#comments</comments>        <pubDate>Wed, 27 Mar 2019 15:13:53 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-matt-steele-interview-766b7d1395025b6ea1d9cc9911af40fa</guid>
                                    <description><![CDATA[<p>      Matt joins us on our 2nd Pre-Kublacon interview.  It is strange to think that over the last 35 years Saul and Matt had crossed paths many times but only really got to know each other by going to local game cons in Bay Area.   Matt shares with Saul and Jolene quite a bit of his history and how a kid from North Dakota came to the Golden State and settled in the Bay Area.  Matt is a popular GM at game conventions.   Matt tells us why Kublacon is very special to him.</p>
<p>    We apologize for the wonky audio but it happens sometimes when dealing with the finicky internet.  Still I think it is a very worthwhile to listen to this interview even with the less than perfect sound. </p>
<p>    Thanks for listening and please share our podcast on your social networks.  </p>
<p> </p>
<p>   Here is the link to the Kickstarter Matt mentioned.  Add Science Fantasy to your 5th Edition game: <a href='https://www.kickstarter.com/projects/montecookgames/arcana-of-the-ancients-a-5e-science-fantasy-source'>https://www.kickstarter.com/projects/montecookgames/arcana-of-the-ancients-a-5e-science-fantasy-source</a></p>
<p> </p>
<p>    Here is the link to Kublacon: <a href='https://www.kublacon.com/'>https://www.kublacon.com/</a></p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      Matt joins us on our 2nd Pre-Kublacon interview.  It is strange to think that over the last 35 years Saul and Matt had crossed paths many times but only really got to know each other by going to local game cons in Bay Area.   Matt shares with Saul and Jolene quite a bit of his history and how a kid from North Dakota came to the Golden State and settled in the Bay Area.  Matt is a popular GM at game conventions.   Matt tells us why Kublacon is very special to him.</p>
<p>    We apologize for the wonky audio but it happens sometimes when dealing with the finicky internet.  Still I think it is a very worthwhile to listen to this interview even with the less than perfect sound. </p>
<p>    Thanks for listening and please share our podcast on your social networks.  </p>
<p> </p>
<p>   Here is the link to the Kickstarter Matt mentioned.  Add Science Fantasy to your 5th Edition game: <a href='https://www.kickstarter.com/projects/montecookgames/arcana-of-the-ancients-a-5e-science-fantasy-source'>https://www.kickstarter.com/projects/montecookgames/arcana-of-the-ancients-a-5e-science-fantasy-source</a></p>
<p> </p>
<p>    Here is the link to Kublacon: <a href='https://www.kublacon.com/'>https://www.kublacon.com/</a></p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/cgr34a/the-pre-kublacon-matt-steele-interview_recording-1_2019-03-22--t10-01-19pm--combinedaudio.mp3" length="27846691" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      Matt joins us on our 2nd Pre-Kublacon interview.  It is strange to think that over the last 35 years Saul and Matt had crossed paths many times but only really got to know each other by going to local game cons in Bay Area.   Matt shares with Saul and Jolene quite a bit of his history and how a kid from North Dakota came to the Golden State and settled in the Bay Area.  Matt is a popular GM at game conventions.   Matt tells us why Kublacon is very special to him.
    We apologize for the wonky audio but it happens sometimes when dealing with the finicky internet.  Still I think it is a very worthwhile to listen to this interview even with the less than perfect sound. 
    Thanks for listening and please share our podcast on your social networks.  
 
   Here is the link to the Kickstarter Matt mentioned.  Add Science Fantasy to your 5th Edition game: https://www.kickstarter.com/projects/montecookgames/arcana-of-the-ancients-a-5e-science-fantasy-source
 
    Here is the link to Kublacon: https://www.kublacon.com/
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2425</itunes:duration>
                <itunes:episode>54</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Matt_Interview.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode The Honda Interview</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode The Honda Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-honda-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-honda-interview/#comments</comments>        <pubDate>Wed, 27 Mar 2019 13:55:17 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-honda-interview-3d54fa375c888e1fb0c2e3ce7b40c698</guid>
                                    <description><![CDATA[<p>     Kublacon the convention that takes place here in the Bay Area in Northern California over the Memorial Day Weekend is the biggest game con on the West Coast.  Saul and Jolene decided to ask GM, Con-attendees why they like gaming cons and Kublacon specifically.  The first one to be interviewed was Honda C., she started playing while in Jr High School but stopped in High School as her gaming friends found other "cooler" things to do.   We learn why she likes game cons and why Kublacon is such a good convention for her.  Every point she made we totally agree with.  Listen to this gamer that found gaming just a few years ago and is making up for lost time.  From what she told us, she is making up for lost gaming time.  Thanks for doing the interview Honda!</p>
<p>   Here is the link to Kublacon;  <a href='https://www.kublacon.com/'>https://www.kublacon.com/</a></p>
<p> </p>
<p>   As always thanks for listening and sharing on your social networks.</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Kublacon the convention that takes place here in the Bay Area in Northern California over the Memorial Day Weekend is the biggest game con on the West Coast.  Saul and Jolene decided to ask GM, Con-attendees why they like gaming cons and Kublacon specifically.  The first one to be interviewed was Honda C., she started playing while in Jr High School but stopped in High School as her gaming friends found other "cooler" things to do.   We learn why she likes game cons and why Kublacon is such a good convention for her.  Every point she made we totally agree with.  Listen to this gamer that found gaming just a few years ago and is making up for lost time.  From what she told us, she is making up for lost gaming time.  Thanks for doing the interview Honda!</p>
<p>   Here is the link to Kublacon;  <a href='https://www.kublacon.com/'>https://www.kublacon.com/</a></p>
<p> </p>
<p>   As always thanks for listening and sharing on your social networks.</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/6k3777/the-pre-kublacon-interview-with-hondaedited.mp3" length="26212723" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Kublacon the convention that takes place here in the Bay Area in Northern California over the Memorial Day Weekend is the biggest game con on the West Coast.  Saul and Jolene decided to ask GM, Con-attendees why they like gaming cons and Kublacon specifically.  The first one to be interviewed was Honda C., she started playing while in Jr High School but stopped in High School as her gaming friends found other "cooler" things to do.   We learn why she likes game cons and why Kublacon is such a good convention for her.  Every point she made we totally agree with.  Listen to this gamer that found gaming just a few years ago and is making up for lost time.  From what she told us, she is making up for lost gaming time.  Thanks for doing the interview Honda!
   Here is the link to Kublacon;  https://www.kublacon.com/
 
   As always thanks for listening and sharing on your social networks.
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2055</itunes:duration>
                <itunes:episode>53</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Honda_Interview_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 42: Deadlands</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 42: Deadlands</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-42-deadlands/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-42-deadlands/#comments</comments>        <pubDate>Sat, 23 Mar 2019 22:52:34 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-42-deadlands-1247e1f042123dbffb4d4c5134d5829f</guid>
                                    <description><![CDATA[<p>     In this week's podcast, Saul and Jolene talk about Deadlands.  A classic rpg by Pinnacle.  Deadlands: The Weird West Roleplaying game was first published in 1996.  It is a world that diverges from our own at the Battle of Gettysburg.  Soldiers killed in that battle rose from the dead.  Also a huge Earthquake caused most of California to collaspe into the Pacific Ocean.  Raven a Native American shaman let loose spirits let back into the world.  This is the world of Deadlands . A fantastic setting of six guns, crazy machines powered by Ghost Rock, and gamblers able to throw spells.  It is a really fun setting.  One that Saul wishes he would be able to play more often in.     </p>
<p> </p>
<p>     Music by Saul  from watching  a Youtube video on how to play Spaghetti music on guitar available here: <a href='https://www.youtube.com/watch?v=V6K_QJmaTJY&t=405s'>https://www.youtube.com/watch?v=V6K_QJmaTJY&t=405s</a></p>
<p>     Off a Squire Strat played into my computer with a Rocksmith tone cable.  Reverb and effects added from Audacity.  Took an hour of practice to play the simple lesson.  Check out the video!</p>
<p>    If you liked our podcast, please share in your social media, to help spread our podcast to as many people as possible.  Thanks</p>
<p>     </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this week's podcast, Saul and Jolene talk about Deadlands.  A classic rpg by Pinnacle.  Deadlands: The Weird West Roleplaying game was first published in 1996.  It is a world that diverges from our own at the Battle of Gettysburg.  Soldiers killed in that battle rose from the dead.  Also a huge Earthquake caused most of California to collaspe into the Pacific Ocean.  Raven a Native American shaman let loose spirits let back into the world.  This is the world of Deadlands . A fantastic setting of six guns, crazy machines powered by Ghost Rock, and gamblers able to throw spells.  It is a really fun setting.  One that Saul wishes he would be able to play more often in.     </p>
<p> </p>
<p>     Music by Saul  from watching  a Youtube video on how to play Spaghetti music on guitar available here: <a href='https://www.youtube.com/watch?v=V6K_QJmaTJY&t=405s'>https://www.youtube.com/watch?v=V6K_QJmaTJY&t=405s</a></p>
<p>     Off a Squire Strat played into my computer with a Rocksmith tone cable.  Reverb and effects added from Audacity.  Took an hour of practice to play the simple lesson.  Check out the video!</p>
<p>    If you liked our podcast, please share in your social media, to help spread our podcast to as many people as possible.  Thanks</p>
<p>     </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/2r3q4d/Gaming_Perspectives_with_Saul_and_Jolene_Episode_42_Deadlands.mp3" length="25430989" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this week's podcast, Saul and Jolene talk about Deadlands.  A classic rpg by Pinnacle.  Deadlands: The Weird West Roleplaying game was first published in 1996.  It is a world that diverges from our own at the Battle of Gettysburg.  Soldiers killed in that battle rose from the dead.  Also a huge Earthquake caused most of California to collaspe into the Pacific Ocean.  Raven a Native American shaman let loose spirits let back into the world.  This is the world of Deadlands . A fantastic setting of six guns, crazy machines powered by Ghost Rock, and gamblers able to throw spells.  It is a really fun setting.  One that Saul wishes he would be able to play more often in.     
 
     Music by Saul  from watching  a Youtube video on how to play Spaghetti music on guitar available here: https://www.youtube.com/watch?v=V6K_QJmaTJY&t=405s
     Off a Squire Strat played into my computer with a Rocksmith tone cable.  Reverb and effects added from Audacity.  Took an hour of practice to play the simple lesson.  Check out the video!
    If you liked our podcast, please share in your social media, to help spread our podcast to as many people as possible.  Thanks
     
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1923</itunes:duration>
                <itunes:episode>52</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_42_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Forty One: The X-Card</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Forty One: The X-Card</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-forty-one-the-x-card/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-forty-one-the-x-card/#comments</comments>        <pubDate>Sat, 16 Mar 2019 22:01:58 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-forty-one-the-x-card-d8fa3923b1fdf46bbb947f5a2fbed192</guid>
                                    <description><![CDATA[<p>     Saul and Jolene discuss this useful tool to utilize when running RPGs.  What it an X-Card? When should you use it? Why should you use it?  Saul and Jolene talk about these topics and Saul remembers when he thought he didn't need to use such a tool because he didn't run "those" type of games.  As usual Saul deviates from the topic, but there is some relevance to his meandering stories.  
</p>
<p>      Thanks to all the people to download and listen to our podcast from England, Canada and many states in the U.S.  Thanks for listening.  All we ask is that you share our podcast in your social networks to get our podcast to as many listeners as possible.  </p>
<p>   We also have an email account where you can reach out to us and ask questions, give constructive criticism, and if there is something you would want us to discuss, please send us an email at <a href='mailto:gamingperspectives.com@gmail.com'>gamingperspectives.com@gmail.com</a></p>
<p>   More information about the X Card can by found here : <a href='https://docs.google.com/document/d/1SB0jsx34bWHZWbnNIVVuMjhDkrdFGo1_hSC2BWPlI3A/mobilebasic'>https://docs.google.com/document/d/1SB0jsx34bWHZWbnNIVVuMjhDkrdFGo1_hSC2BWPlI3A/mobilebasic</a></p>
<p>   </p>
<p>    Music by the tunnel, Song Trigger off the album Sultry Daggers.</p>
<p>   Available at FreeMusicArchive.com</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene discuss this useful tool to utilize when running RPGs.  What it an X-Card? When should you use it? Why should you use it?  Saul and Jolene talk about these topics and Saul remembers when he thought he didn't need to use such a tool because he didn't run "those" type of games.  As usual Saul deviates from the topic, but there is some relevance to his meandering stories.  <br>
</p>
<p>      Thanks to all the people to download and listen to our podcast from England, Canada and many states in the U.S.  Thanks for listening.  All we ask is that you share our podcast in your social networks to get our podcast to as many listeners as possible.  </p>
<p>   We also have an email account where you can reach out to us and ask questions, give constructive criticism, and if there is something you would want us to discuss, please send us an email at <a href='mailto:gamingperspectives.com@gmail.com'>gamingperspectives.com@gmail.com</a></p>
<p>   More information about the X Card can by found here : <a href='https://docs.google.com/document/d/1SB0jsx34bWHZWbnNIVVuMjhDkrdFGo1_hSC2BWPlI3A/mobilebasic'>https://docs.google.com/document/d/1SB0jsx34bWHZWbnNIVVuMjhDkrdFGo1_hSC2BWPlI3A/mobilebasic</a></p>
<p>   </p>
<p>    Music by the tunnel, Song Trigger off the album Sultry Daggers.</p>
<p>   Available at FreeMusicArchive.com</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ajzr6q/Gaming_Perspectives_with_Saul_and_Jolene_Episode_41_The_X-Card.mp3" length="52108332" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene discuss this useful tool to utilize when running RPGs.  What it an X-Card? When should you use it? Why should you use it?  Saul and Jolene talk about these topics and Saul remembers when he thought he didn't need to use such a tool because he didn't run "those" type of games.  As usual Saul deviates from the topic, but there is some relevance to his meandering stories.  
      Thanks to all the people to download and listen to our podcast from England, Canada and many states in the U.S.  Thanks for listening.  All we ask is that you share our podcast in your social networks to get our podcast to as many listeners as possible.  
   We also have an email account where you can reach out to us and ask questions, give constructive criticism, and if there is something you would want us to discuss, please send us an email at gamingperspectives.com@gmail.com
   More information about the X Card can by found here : https://docs.google.com/document/d/1SB0jsx34bWHZWbnNIVVuMjhDkrdFGo1_hSC2BWPlI3A/mobilebasic
   
    Music by the tunnel, Song Trigger off the album Sultry Daggers.
   Available at FreeMusicArchive.com
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1992</itunes:duration>
                <itunes:episode>51</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_41_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Forty: Gaslands</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Forty: Gaslands</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-forty-gaslands/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-forty-gaslands/#comments</comments>        <pubDate>Sat, 09 Mar 2019 18:45:27 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-forty-gaslands-a00421fdefacef34f82e9c861a4cab57</guid>
                                    <description><![CDATA[<p>     In this episode we decided to change things up a little and discuss a skirmish/miniature game called Gaslands by Osprey Publishing.  This neat little miniature game that uses Hot Wheels or Matchbox cars uses an easy set of rules to play.  The setting is a near post apocalyptic setting where deadly races are televised across the Earth.  At a local game con, Dundracon, Saul played with his good friend Bay, Augustin his son and Ian with very little prep or terrain.  We all had a blast.  Jolene pointed out that at a local game store there was going to be a demo of this game.  So all three of us went.   </p>
<p>     The people putting on the demo were very well versed in the game and had set up three tables complete with great terrain and painted and "modded" cars with MG's, missles and other weapons.  They had great accessories like acrylic templates, special dice and tokens.  I even met a friend of mine I hadn't seen in years!  We all had a great time.  So we decided to talk about it on our podcast.  A great thanks to Jay and Chris for putting on a great demo event of Gaslands.</p>
<p>    Thanks for listening all we ask is that you share this podcast in your social networks we greatly appreciate it.</p>
<p> </p>
<p>    More info about Gaslands at  <a href='https://gaslands.com/'>https://gaslands.com/</a></p>
<p>    At  https://www.etsy.com    you can find great accessories for Gaslands from MRlasershop and FunBoardGames.</p>
<p>    Music by Ian Sutherland, song Sunset and Sh*tty Cars, off the album The Age of Understanding and Assorted Tunes.</p>
<p>   Available from FreeMusicArchive.com</p>
<p>         </p>
<p> </p>
<p>     </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode we decided to change things up a little and discuss a skirmish/miniature game called Gaslands by Osprey Publishing.  This neat little miniature game that uses Hot Wheels or Matchbox cars uses an easy set of rules to play.  The setting is a near post apocalyptic setting where deadly races are televised across the Earth.  At a local game con, Dundracon, Saul played with his good friend Bay, Augustin his son and Ian with very little prep or terrain.  We all had a blast.  Jolene pointed out that at a local game store there was going to be a demo of this game.  So all three of us went.   </p>
<p>     The people putting on the demo were very well versed in the game and had set up three tables complete with great terrain and painted and "modded" cars with MG's, missles and other weapons.  They had great accessories like acrylic templates, special dice and tokens.  I even met a friend of mine I hadn't seen in years!  We all had a great time.  So we decided to talk about it on our podcast.  A great thanks to Jay and Chris for putting on a great demo event of Gaslands.</p>
<p>    Thanks for listening all we ask is that you share this podcast in your social networks we greatly appreciate it.</p>
<p> </p>
<p>    More info about Gaslands at  <a href='https://gaslands.com/'>https://gaslands.com/</a></p>
<p>    At  https://www.etsy.com    you can find great accessories for Gaslands from MRlasershop and FunBoardGames.</p>
<p>    Music by Ian Sutherland, song Sunset and Sh*tty Cars, off the album The Age of Understanding and Assorted Tunes.</p>
<p>   Available from FreeMusicArchive.com</p>
<p>         </p>
<p> </p>
<p>     </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/w8p2ah/Gaming_Perspectives_with_Saul_and_Jolene_Episode_40_Gaslands.mp3" length="32821443" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode we decided to change things up a little and discuss a skirmish/miniature game called Gaslands by Osprey Publishing.  This neat little miniature game that uses Hot Wheels or Matchbox cars uses an easy set of rules to play.  The setting is a near post apocalyptic setting where deadly races are televised across the Earth.  At a local game con, Dundracon, Saul played with his good friend Bay, Augustin his son and Ian with very little prep or terrain.  We all had a blast.  Jolene pointed out that at a local game store there was going to be a demo of this game.  So all three of us went.   
     The people putting on the demo were very well versed in the game and had set up three tables complete with great terrain and painted and "modded" cars with MG's, missles and other weapons.  They had great accessories like acrylic templates, special dice and tokens.  I even met a friend of mine I hadn't seen in years!  We all had a great time.  So we decided to talk about it on our podcast.  A great thanks to Jay and Chris for putting on a great demo event of Gaslands.
    Thanks for listening all we ask is that you share this podcast in your social networks we greatly appreciate it.
 
    More info about Gaslands at  https://gaslands.com/
    At  https://www.etsy.com    you can find great accessories for Gaslands from MRlasershop and FunBoardGames.
    Music by Ian Sutherland, song Sunset and Sh*tty Cars, off the album The Age of Understanding and Assorted Tunes.
   Available from FreeMusicArchive.com
         
 
     ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1842</itunes:duration>
                <itunes:episode>50</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_40_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Thirty Nine: Magic Items</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Thirty Nine: Magic Items</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-thirty-nine-magic-items/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-thirty-nine-magic-items/#comments</comments>        <pubDate>Sun, 03 Mar 2019 08:55:19 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-thirty-nine-magic-items-95d19803269f685ce7bbef2a43a1f644</guid>
                                    <description><![CDATA[<p>     In this Episode Saul and Jolene talk about Magic Items in your campaign.  They discuss what thoughts and processes they use to come up with magical items.  First decision for the GM is how much magic is in your world.  Whether its a home brew world or one that you buy this first decision has a great impact on the amount of magic in your world and therefore the amount and type of magical items in that world.  Saul spills the beans on why he puts up magic shops in his world even though he personally doesn't like the idea of a "magic shop" in his world.   Jolene brings up a magical item that Saul gave to a player as he passed the campaign to Jolene.  This item shows how a GM has to be careful in dole out magical items with strange abilities as players can often exploit these items in ways the GM had not envisioned.  </p>
<p>    As always thank you for listening.  We only ask one favor and that is to share this podcast in your social media to help us get our podcast to as many listeners as possible.  Thanks again.</p>
<p> </p>
<p>   Music by Myndra, song Magic Tool off the album Songs From Your Collarbone.</p>
<p>  Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul and Jolene talk about Magic Items in your campaign.  They discuss what thoughts and processes they use to come up with magical items.  First decision for the GM is how much magic is in your world.  Whether its a home brew world or one that you buy this first decision has a great impact on the amount of magic in your world and therefore the amount and type of magical items in that world.  Saul spills the beans on why he puts up magic shops in his world even though he personally doesn't like the idea of a "magic shop" in his world.   Jolene brings up a magical item that Saul gave to a player as he passed the campaign to Jolene.  This item shows how a GM has to be careful in dole out magical items with strange abilities as players can often exploit these items in ways the GM had not envisioned.  </p>
<p>    As always thank you for listening.  We only ask one favor and that is to share this podcast in your social media to help us get our podcast to as many listeners as possible.  Thanks again.</p>
<p> </p>
<p>   Music by Myndra, song Magic Tool off the album Songs From Your Collarbone.</p>
<p>  Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/bqh3xf/Gaming_Perspectives_With_Saul_and_Jolene_Episode_39_Magic_Items.mp3" length="31324005" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul and Jolene talk about Magic Items in your campaign.  They discuss what thoughts and processes they use to come up with magical items.  First decision for the GM is how much magic is in your world.  Whether its a home brew world or one that you buy this first decision has a great impact on the amount of magic in your world and therefore the amount and type of magical items in that world.  Saul spills the beans on why he puts up magic shops in his world even though he personally doesn't like the idea of a "magic shop" in his world.   Jolene brings up a magical item that Saul gave to a player as he passed the campaign to Jolene.  This item shows how a GM has to be careful in dole out magical items with strange abilities as players can often exploit these items in ways the GM had not envisioned.  
    As always thank you for listening.  We only ask one favor and that is to share this podcast in your social media to help us get our podcast to as many listeners as possible.  Thanks again.
 
   Music by Myndra, song Magic Tool off the album Songs From Your Collarbone.
  Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1895</itunes:duration>
                <itunes:episode>49</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_39_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Thirty Eight: Middle-Earth RPGs.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Thirty Eight: Middle-Earth RPGs.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-thirty-eight-middle-earth-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-thirty-eight-middle-earth-rpgs/#comments</comments>        <pubDate>Sat, 23 Feb 2019 20:36:16 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-thirty-eight-middle-earth-rpgs-3dbe958713b0da0ae63390c48e1416d0</guid>
                                    <description><![CDATA[<p>     Fresh from going to Dundracon, Saul and Jolene talk about one of the most influential literary works that has influenced Fantasy Role Playing Games.  Middle-Earth the world created by J. R.R. Tolkien is one of the most well known worlds in the fantasy genre.   Saul proposes that if it were not for The Hobbit and the Lord of the Rings books that RPGs as we know them probably would not have existed or at least not in the way they are today.  That is because, Saul says that Gary Gygax was influenced greatly by the works of J.R.R. Tolkien.  Jolene has her view on the matter but regardless on where you stand on that discussion, there have been many attempts at making a RPG where you could play in that world. From M.E.R.P to The One Ring, Saul and Jolene talk about playing an RPG in the world of Middle Earth.</p>
<p> </p>
<p>    Music by Jahzzar, song Wizard off the album Dune.</p>
<p>   Available at FreeMusicArchive.com  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Fresh from going to Dundracon, Saul and Jolene talk about one of the most influential literary works that has influenced Fantasy Role Playing Games.  Middle-Earth the world created by J. R.R. Tolkien is one of the most well known worlds in the fantasy genre.   Saul proposes that if it were not for The Hobbit and the Lord of the Rings books that RPGs as we know them probably would not have existed or at least not in the way they are today.  That is because, Saul says that Gary Gygax was influenced greatly by the works of J.R.R. Tolkien.  Jolene has her view on the matter but regardless on where you stand on that discussion, there have been many attempts at making a RPG where you could play in that world. From M.E.R.P to The One Ring, Saul and Jolene talk about playing an RPG in the world of Middle Earth.</p>
<p> </p>
<p>    Music by Jahzzar, song Wizard off the album Dune.</p>
<p>   Available at FreeMusicArchive.com  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9swwzn/Gaming_Perspectives_with_Saul_and_Jolene_Episode_38_Middle_Earth_RPGs.mp3" length="36635620" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Fresh from going to Dundracon, Saul and Jolene talk about one of the most influential literary works that has influenced Fantasy Role Playing Games.  Middle-Earth the world created by J. R.R. Tolkien is one of the most well known worlds in the fantasy genre.   Saul proposes that if it were not for The Hobbit and the Lord of the Rings books that RPGs as we know them probably would not have existed or at least not in the way they are today.  That is because, Saul says that Gary Gygax was influenced greatly by the works of J.R.R. Tolkien.  Jolene has her view on the matter but regardless on where you stand on that discussion, there have been many attempts at making a RPG where you could play in that world. From M.E.R.P to The One Ring, Saul and Jolene talk about playing an RPG in the world of Middle Earth.
 
    Music by Jahzzar, song Wizard off the album Dune.
   Available at FreeMusicArchive.com  ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2166</itunes:duration>
                <itunes:episode>48</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_38_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Live at Dundracon Sunday</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Live at Dundracon Sunday</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-live-at-dundracon-sunday/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-live-at-dundracon-sunday/#comments</comments>        <pubDate>Mon, 18 Feb 2019 18:52:30 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-live-at-dundracon-sunday-9fad3255d16ec6c7037fe7b954b2f984</guid>
                                    <description><![CDATA[<p>      We got all kinds of people to join us on the microphone as we recorded Live at DunDraCon on Sunday.</p>
<p>      We would like to especially thank David Jones for coming back to us to tell us what his DDC experience had been.  We had a Pre-DDC interview where we got to know David.   Mike E. the executive producer of Kublacon and shared us new things happening at his game convention.  We got Dundrcon staff Rachelle B the Publicist, Ariel P LARP coordinator, Meg C Demo coordinator and Con Reg Deputy, Becky T. Teen Room coordinator. </p>
<p>    And we got a long time running GM Doc Cross a legend at DDC who has run a Toon rpg for the last 33 years!!</p>
<p>    Items mentioned in our podcast.</p>
<p>    Kublacon</p>
<p>    The Roleplay Workshop</p>
<p>     SCA</p>
<p>     Doc Cross on Face Book and d.cross on Twitter</p>
<p>      Dystopia Rising </p>
<p>      Please if you can do us a huge favor by sharing our podcast in your social networks it is your good word that will help us get our podcast into as many ears as possible.</p>
<p>      Next is KublaCon where we will be doing another Live Recording of Gaming Perspectives with Saul and Jolene.</p>
<p>Thanks again. </p>
<p>   </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      We got all kinds of people to join us on the microphone as we recorded Live at DunDraCon on Sunday.</p>
<p>      We would like to especially thank David Jones for coming back to us to tell us what his DDC experience had been.  We had a Pre-DDC interview where we got to know David.   Mike E. the executive producer of Kublacon and shared us new things happening at his game convention.  We got Dundrcon staff Rachelle B the Publicist, Ariel P LARP coordinator, Meg C Demo coordinator and Con Reg Deputy, Becky T. Teen Room coordinator. </p>
<p>    And we got a long time running GM Doc Cross a legend at DDC who has run a Toon rpg for the last 33 years!!</p>
<p>    Items mentioned in our podcast.</p>
<p>    Kublacon</p>
<p>    The Roleplay Workshop</p>
<p>     SCA</p>
<p>     Doc Cross on Face Book and d.cross on Twitter</p>
<p>      Dystopia Rising </p>
<p>      Please if you can do us a huge favor by sharing our podcast in your social networks it is your good word that will help us get our podcast into as many ears as possible.</p>
<p>      Next is KublaCon where we will be doing another Live Recording of Gaming Perspectives with Saul and Jolene.</p>
<p>Thanks again. </p>
<p>   </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/j2vuat/Gaming_Perspectives_with_Saul_and_Jolene_Live_at_Dundracon_Sunday.mp3" length="112630990" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      We got all kinds of people to join us on the microphone as we recorded Live at DunDraCon on Sunday.
      We would like to especially thank David Jones for coming back to us to tell us what his DDC experience had been.  We had a Pre-DDC interview where we got to know David.   Mike E. the executive producer of Kublacon and shared us new things happening at his game convention.  We got Dundrcon staff Rachelle B the Publicist, Ariel P LARP coordinator, Meg C Demo coordinator and Con Reg Deputy, Becky T. Teen Room coordinator. 
    And we got a long time running GM Doc Cross a legend at DDC who has run a Toon rpg for the last 33 years!!
    Items mentioned in our podcast.
    Kublacon
    The Roleplay Workshop
     SCA
     Doc Cross on Face Book and d.cross on Twitter
      Dystopia Rising 
      Please if you can do us a huge favor by sharing our podcast in your social networks it is your good word that will help us get our podcast into as many ears as possible.
      Next is KublaCon where we will be doing another Live Recording of Gaming Perspectives with Saul and Jolene.
Thanks again. 
   ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>6904</itunes:duration>
                <itunes:episode>47</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/GP_Live_at_DDC_Sunday.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Live at Dundracon Saturday</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Live at Dundracon Saturday</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-live-at-dundracon-saturday/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-live-at-dundracon-saturday/#comments</comments>        <pubDate>Mon, 18 Feb 2019 16:37:05 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-live-at-dundracon-saturday-bf5de182e2e39d1265e42a431f40fd48</guid>
                                    <description><![CDATA[<p>     Saul and Jolene attend one of the favorite local gaming conventions called DunDraCon, which was nice enough to give us room in their very busy and packed to the gills convention to do a live recording of our podcast.  For us we learned a great deal about setting up our podcast for live recording.  But it was a lot of fun and we got some great comments by con attendees that stopped by our table.  This was our first recording in a crowded space so the level of background noise if much higher than our regular "studio".   Its also not edited except for a bad word than had to be bleeped, but I think it was a good first effort. </p>
<p>      </p>
<p>   We would also like to Thank Dundracon attendees Cathy M.  Elaine C. and Bay C.   for stopping by and answering our questions.</p>
<p> </p>
<p>    Saul and Jolene..  Sorry no intro or outro music which should return with our regular Episodes.  </p>
<p> </p>
<p>       Have a Good Day!!</p>
<p>     Saul and Jolene</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene attend one of the favorite local gaming conventions called DunDraCon, which was nice enough to give us room in their very busy and packed to the gills convention to do a live recording of our podcast.  For us we learned a great deal about setting up our podcast for live recording.  But it was a lot of fun and we got some great comments by con attendees that stopped by our table.  This was our first recording in a crowded space so the level of background noise if much higher than our regular "studio".   Its also not edited except for a bad word than had to be bleeped, but I think it was a good first effort. </p>
<p>      </p>
<p>   We would also like to Thank Dundracon attendees Cathy M.  Elaine C. and Bay C.   for stopping by and answering our questions.</p>
<p> </p>
<p>    Saul and Jolene..  Sorry no intro or outro music which should return with our regular Episodes.  </p>
<p> </p>
<p>       Have a Good Day!!</p>
<p>     Saul and Jolene</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8jv2mi/Gaming_Perspectives_with_Saul_and_Jolene_Live_at_Dundracon_Saturday.mp3" length="68155051" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene attend one of the favorite local gaming conventions called DunDraCon, which was nice enough to give us room in their very busy and packed to the gills convention to do a live recording of our podcast.  For us we learned a great deal about setting up our podcast for live recording.  But it was a lot of fun and we got some great comments by con attendees that stopped by our table.  This was our first recording in a crowded space so the level of background noise if much higher than our regular "studio".   Its also not edited except for a bad word than had to be bleeped, but I think it was a good first effort. 
      
   We would also like to Thank Dundracon attendees Cathy M.  Elaine C. and Bay C.   for stopping by and answering our questions.
 
    Saul and Jolene..  Sorry no intro or outro music which should return with our regular Episodes.  
 
       Have a Good Day!!
     Saul and Jolene
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>5735</itunes:duration>
                <itunes:episode>46</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_Splash_Live_at_DDC_Saturday.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene The Ezra Denney Interview</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene The Ezra Denney Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-the-ezra-denny-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-the-ezra-denny-interview/#comments</comments>        <pubDate>Thu, 14 Feb 2019 14:24:03 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-the-ezra-denny-interview-9197d411bd4384b094a630be6e11b125</guid>
                                    <description><![CDATA[<p>    The Last but not least of the Pre-Dundracon interviews, this one is with Ezra Denney.  I got to know these GM's by going to local gaming conventions.  Ezra is one of the best at running games that uses a lot of improvisation, which is not an easy skill to develop.  I had the pleasure of playing in one of his Paranoia games at Big Bad Con about 5 years ago and it is the best Paranoia game I have ever played in.  So when I sent out a call to do the interviews, Ezra was one of the first ones to sign on.  This was the 2nd attempt at the interview as the first one was during a West Coast Storm that knocked out Ezra's internet.  But he was gracious enough to try again and we are lucky to have him on our show.</p>
<p>     Ezra is doing a actual play of Mask's of Nyarlathotep on Twitch and You Tube here is the link to the You Tube: <a href='https://www.youtube.com/watch?v=-f3c5fFMm1k&fbclid=IwAR1dr6jedHEplcSr6VUYfZDIEAVf5GRWLXh1KKuyVOMgz7nx0dcX-Ex3RD0'>https://www.youtube.com/watch?v=-f3c5fFMm1k&fbclid=IwAR1dr6jedHEplcSr6VUYfZDIEAVf5GRWLXh1KKuyVOMgz7nx0dcX-Ex3RD0</a></p>
<p>      These interviews were recorded in our non-standard time.  We usually record Sunday morning at 6 am which is why you might hear us yawn and stretch but here you have phone ringing and particularly loud cars zoom by.  No intro music  with these bonus episodes..  </p>
<p>       We will be recording LIVE at : <a href='http://www.dundracon.com/'>http://www.dundracon.com/</a>   Saturday and Sunday from 9:30am to 11am.</p>
<p>     And Thanks to Ezra, David and Shannon for letting us interview them.  See you at DunDraCon!!!</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    The Last but not least of the Pre-Dundracon interviews, this one is with Ezra Denney.  I got to know these GM's by going to local gaming conventions.  Ezra is one of the best at running games that uses a lot of improvisation, which is not an easy skill to develop.  I had the pleasure of playing in one of his Paranoia games at Big Bad Con about 5 years ago and it is the best Paranoia game I have ever played in.  So when I sent out a call to do the interviews, Ezra was one of the first ones to sign on.  This was the 2nd attempt at the interview as the first one was during a West Coast Storm that knocked out Ezra's internet.  But he was gracious enough to try again and we are lucky to have him on our show.</p>
<p>     Ezra is doing a actual play of Mask's of Nyarlathotep on Twitch and You Tube here is the link to the You Tube: <a href='https://www.youtube.com/watch?v=-f3c5fFMm1k&fbclid=IwAR1dr6jedHEplcSr6VUYfZDIEAVf5GRWLXh1KKuyVOMgz7nx0dcX-Ex3RD0'>https://www.youtube.com/watch?v=-f3c5fFMm1k&fbclid=IwAR1dr6jedHEplcSr6VUYfZDIEAVf5GRWLXh1KKuyVOMgz7nx0dcX-Ex3RD0</a></p>
<p>      These interviews were recorded in our non-standard time.  We usually record Sunday morning at 6 am which is why you might hear us yawn and stretch but here you have phone ringing and particularly loud cars zoom by.  No intro music  with these bonus episodes..  </p>
<p>       We will be recording LIVE at : <a href='http://www.dundracon.com/'>http://www.dundracon.com/</a>   Saturday and Sunday from 9:30am to 11am.</p>
<p>     And Thanks to Ezra, David and Shannon for letting us interview them.  See you at DunDraCon!!!</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ues88e/pre-ddc-with-ezra_interview.mp3" length="41150679" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    The Last but not least of the Pre-Dundracon interviews, this one is with Ezra Denney.  I got to know these GM's by going to local gaming conventions.  Ezra is one of the best at running games that uses a lot of improvisation, which is not an easy skill to develop.  I had the pleasure of playing in one of his Paranoia games at Big Bad Con about 5 years ago and it is the best Paranoia game I have ever played in.  So when I sent out a call to do the interviews, Ezra was one of the first ones to sign on.  This was the 2nd attempt at the interview as the first one was during a West Coast Storm that knocked out Ezra's internet.  But he was gracious enough to try again and we are lucky to have him on our show.
     Ezra is doing a actual play of Mask's of Nyarlathotep on Twitch and You Tube here is the link to the You Tube: https://www.youtube.com/watch?v=-f3c5fFMm1k&fbclid=IwAR1dr6jedHEplcSr6VUYfZDIEAVf5GRWLXh1KKuyVOMgz7nx0dcX-Ex3RD0
      These interviews were recorded in our non-standard time.  We usually record Sunday morning at 6 am which is why you might hear us yawn and stretch but here you have phone ringing and particularly loud cars zoom by.  No intro music  with these bonus episodes..  
       We will be recording LIVE at : http://www.dundracon.com/   Saturday and Sunday from 9:30am to 11am.
     And Thanks to Ezra, David and Shannon for letting us interview them.  See you at DunDraCon!!!
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2344</itunes:duration>
                <itunes:episode>45</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_Bonus_Ezra.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Bonus Episode The Shannon Mac Interview</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Bonus Episode The Shannon Mac Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-shannon-mac-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-shannon-mac-interview/#comments</comments>        <pubDate>Wed, 13 Feb 2019 17:21:16 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-the-shannon-mac-interview-6ce5c64581cccad692516c50bc463b80</guid>
                                    <description><![CDATA[<p>      The Second Interview with a GM that is attending and running games at Dundracon.  Shannon is a very accomplished GM and usually has many people trying to get into his very well regarded games.  </p>
<p>      Saul and Jolene will be doing a live recording from Dundracon on Sat and Sun.  Hope to see you all there.</p>
<p> </p>
<p>    Thanks to Shannon for taking time out of his busy schedule to do this interview with us.</p>
<p> </p>
<p>      </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      The Second Interview with a GM that is attending and running games at Dundracon.  Shannon is a very accomplished GM and usually has many people trying to get into his very well regarded games.  </p>
<p>      Saul and Jolene will be doing a live recording from Dundracon on Sat and Sun.  Hope to see you all there.</p>
<p> </p>
<p>    Thanks to Shannon for taking time out of his busy schedule to do this interview with us.</p>
<p> </p>
<p>      </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/7ettuu/pre-ddc-shannonInterview.mp3" length="22749970" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      The Second Interview with a GM that is attending and running games at Dundracon.  Shannon is a very accomplished GM and usually has many people trying to get into his very well regarded games.  
      Saul and Jolene will be doing a live recording from Dundracon on Sat and Sun.  Hope to see you all there.
 
    Thanks to Shannon for taking time out of his busy schedule to do this interview with us.
 
      ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1302</itunes:duration>
                <itunes:episode>44</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_Bonus_Shannon.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene, Bonus Episode. Pre-Dundracon Interview David Jones.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene, Bonus Episode. Pre-Dundracon Interview David Jones.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-pre-dundracon-interview-david-jones/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-bonus-episode-pre-dundracon-interview-david-jones/#comments</comments>        <pubDate>Wed, 13 Feb 2019 17:01:23 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-bonus-episode-pre-dundracon-interview-david-jones-f031b9d130ae701e863ac4f94689f9f5</guid>
                                    <description><![CDATA[<p>    Saul and Jolene are taking Gaming Perspectives on the road when they attend DunDraCon taking place over President's Day weekend.  This is the first GM David Jones.  He will be running a Tales From the Loop game on Friday Night.  You can see the DDC program online.</p>
<p>      We would like to thank David for taking time to do this interview.  </p>
<p> </p>
<p>     See you at DunDraCon!!!</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Saul and Jolene are taking Gaming Perspectives on the road when they attend DunDraCon taking place over President's Day weekend.  This is the first GM David Jones.  He will be running a Tales From the Loop game on Friday Night.  You can see the DDC program online.</p>
<p>      We would like to thank David for taking time to do this interview.  </p>
<p> </p>
<p>     See you at DunDraCon!!!</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/kz9as2/pre-ddc-davidinterviewmixed.mp3" length="22512648" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Saul and Jolene are taking Gaming Perspectives on the road when they attend DunDraCon taking place over President's Day weekend.  This is the first GM David Jones.  He will be running a Tales From the Loop game on Friday Night.  You can see the DDC program online.
      We would like to thank David for taking time to do this interview.  
 
     See you at DunDraCon!!!
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1305</itunes:duration>
                <itunes:episode>43</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Bonus_Episode_Pre-DDC_GM_David_Jones.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Thirty-Seven: Mystery Adventures</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Thirty-Seven: Mystery Adventures</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-thirty-seven-mystery-adventures/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-thirty-seven-mystery-adventures/#comments</comments>        <pubDate>Sat, 09 Feb 2019 18:48:32 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-thirty-seven-mystery-adventures-0786ac6a4152147f5a5d001eb29c3d0f</guid>
                                    <description><![CDATA[<p>     Saul and Jolene discuss what systems are good for running mystery adventures.   Saul really likes the Gumshoe line of RPGs which are specifically made for running mystery games.  Also good for mystery games is the Fate Core system as it is not a combat heavy game.  Jolene reminds Saul that he had run a couple mystery games using Pathfinder and 5th Edition D&D.   Other subjects relating to mysteries are discussed in relation to rpgs from movies like Murder on the Orient Express and tv shows like, The Rockford Files, The Republic of Doyle, and Scooby Doo.  </p>
<p> </p>
<p>  The Full line of Gumshoe games can be found here:  <a href='http://site.pelgranepress.com/index.php/gumshoe/'>http://site.pelgranepress.com/index.php/gumshoe/</a></p>
<p>  Information about the Rockford Files show: <a href='https://www.imdb.com/title/tt0071042/'>https://www.imdb.com/title/tt0071042/</a></p>
<p>  The Saturday Morning Cartoon Scooby Doo: <a href='https://en.wikipedia.org/wiki/Scooby-Doo'>https://en.wikipedia.org/wiki/Scooby-Doo</a></p>
<p>   The Republic of Doyle tv show : https://en.wikipedia.org/wiki/Republic_of_Doyle</p>
<p> </p>
<p>      Music by Jared Leibowich, song We Love Mystery </p>
<p>    Available at FreeMusicArchive</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene discuss what systems are good for running mystery adventures.   Saul really likes the Gumshoe line of RPGs which are specifically made for running mystery games.  Also good for mystery games is the Fate Core system as it is not a combat heavy game.  Jolene reminds Saul that he had run a couple mystery games using Pathfinder and 5th Edition D&D.   Other subjects relating to mysteries are discussed in relation to rpgs from movies like Murder on the Orient Express and tv shows like, The Rockford Files, The Republic of Doyle, and Scooby Doo.  </p>
<p> </p>
<p>  The Full line of Gumshoe games can be found here:  <a href='http://site.pelgranepress.com/index.php/gumshoe/'>http://site.pelgranepress.com/index.php/gumshoe/</a></p>
<p>  Information about the Rockford Files show: <a href='https://www.imdb.com/title/tt0071042/'>https://www.imdb.com/title/tt0071042/</a></p>
<p>  The Saturday Morning Cartoon Scooby Doo: <a href='https://en.wikipedia.org/wiki/Scooby-Doo'>https://en.wikipedia.org/wiki/Scooby-Doo</a></p>
<p>   The Republic of Doyle tv show : https://en.wikipedia.org/wiki/Republic_of_Doyle</p>
<p> </p>
<p>      Music by Jared Leibowich, song We Love Mystery </p>
<p>    Available at FreeMusicArchive</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ccmww3/Gaming_Perspectives_With_Saul_and_Jolene_Episode_37_Mystery_Adventures.mp3" length="30924426" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene discuss what systems are good for running mystery adventures.   Saul really likes the Gumshoe line of RPGs which are specifically made for running mystery games.  Also good for mystery games is the Fate Core system as it is not a combat heavy game.  Jolene reminds Saul that he had run a couple mystery games using Pathfinder and 5th Edition D&D.   Other subjects relating to mysteries are discussed in relation to rpgs from movies like Murder on the Orient Express and tv shows like, The Rockford Files, The Republic of Doyle, and Scooby Doo.  
 
  The Full line of Gumshoe games can be found here:  http://site.pelgranepress.com/index.php/gumshoe/
  Information about the Rockford Files show: https://www.imdb.com/title/tt0071042/
  The Saturday Morning Cartoon Scooby Doo: https://en.wikipedia.org/wiki/Scooby-Doo
   The Republic of Doyle tv show : https://en.wikipedia.org/wiki/Republic_of_Doyle
 
      Music by Jared Leibowich, song We Love Mystery 
    Available at FreeMusicArchive]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1782</itunes:duration>
                <itunes:episode>42</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_37_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Thirty-Six: Player Narrative Control</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Thirty-Six: Player Narrative Control</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-thirty-six-player-narrative-control/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-thirty-six-player-narrative-control/#comments</comments>        <pubDate>Sat, 02 Feb 2019 19:26:43 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-thirty-six-player-narrative-control-1ae43e393b9d7ef91fb5da6a247f1456</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about Player Narrative Control in RPG's.   It is sometimes difficult to define some of the terms that pop up in Role Playing games.  Saul defines what Narrative Control means to him and Jolene questions his definition.  Saul and Jolene discuss this term and what it means in role playing games.  Saul describes games that don't have implicit narrative control like old school games like Original D&D, Space Opera, Shadowrun and those that do like Feng Shui, Fate and GM less games.  Jolene questions if it is needed or even wanted by players, Saul ponders that with certain players that want that kind of experience player narrative control can make a good rpg session.  </p>
<p> </p>
<p>       Some links to things mentioned in this Episode,</p>
<p>      Critical Role a very popular actual play program played and GMed by voice actors.  They are very famous in video games and animated shows but are very good at playing D&D.  They play D&D 5th Edition using a world made up by Matt Mercer a very inventive storytelling GM.  They are playing their 2nd campaign.  Both campaigns are available as a video and pod cast.      <a href='https://critrole.com/'>https://critrole.com/</a></p>
<p> </p>
<p>      The Secret Kabal Podcast is mainly a board game podcast but recently included another podcast that deals with RPGs, mainly D&D 5th edition</p>
<p>    <a href='http://www.thesecretcabal.com/'>http://www.thesecretcabal.com/</a></p>
<p> </p>
<p>    Music by The Blend, song Control on the album, Losing the Game.</p>
<p>   Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about Player Narrative Control in RPG's.   It is sometimes difficult to define some of the terms that pop up in Role Playing games.  Saul defines what Narrative Control means to him and Jolene questions his definition.  Saul and Jolene discuss this term and what it means in role playing games.  Saul describes games that don't have implicit narrative control like old school games like Original D&D, Space Opera, Shadowrun and those that do like Feng Shui, Fate and GM less games.  Jolene questions if it is needed or even wanted by players, Saul ponders that with certain players that want that kind of experience player narrative control can make a good rpg session.  </p>
<p> </p>
<p>       Some links to things mentioned in this Episode,</p>
<p>      Critical Role a very popular actual play program played and GMed by voice actors.  They are very famous in video games and animated shows but are very good at playing D&D.  They play D&D 5th Edition using a world made up by Matt Mercer a very inventive storytelling GM.  They are playing their 2nd campaign.  Both campaigns are available as a video and pod cast.      <a href='https://critrole.com/'>https://critrole.com/</a></p>
<p> </p>
<p>      The Secret Kabal Podcast is mainly a board game podcast but recently included another podcast that deals with RPGs, mainly D&D 5th edition</p>
<p>    <a href='http://www.thesecretcabal.com/'>http://www.thesecretcabal.com/</a></p>
<p> </p>
<p>    Music by The Blend, song Control on the album, Losing the Game.</p>
<p>   Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/t6tm6e/Gaming_Perspectives_with_Saul_and_Jolene_Episode_36_Player_Narrative_Control.mp3" length="31396889" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about Player Narrative Control in RPG's.   It is sometimes difficult to define some of the terms that pop up in Role Playing games.  Saul defines what Narrative Control means to him and Jolene questions his definition.  Saul and Jolene discuss this term and what it means in role playing games.  Saul describes games that don't have implicit narrative control like old school games like Original D&D, Space Opera, Shadowrun and those that do like Feng Shui, Fate and GM less games.  Jolene questions if it is needed or even wanted by players, Saul ponders that with certain players that want that kind of experience player narrative control can make a good rpg session.  
 
       Some links to things mentioned in this Episode,
      Critical Role a very popular actual play program played and GMed by voice actors.  They are very famous in video games and animated shows but are very good at playing D&D.  They play D&D 5th Edition using a world made up by Matt Mercer a very inventive storytelling GM.  They are playing their 2nd campaign.  Both campaigns are available as a video and pod cast.      https://critrole.com/
 
      The Secret Kabal Podcast is mainly a board game podcast but recently included another podcast that deals with RPGs, mainly D&D 5th edition
    http://www.thesecretcabal.com/
 
    Music by The Blend, song Control on the album, Losing the Game.
   Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1853</itunes:duration>
                <itunes:episode>41</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_36_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 35: Psychology in Gaming</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 35: Psychology in Gaming</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-35-psychology-in-gaming/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-35-psychology-in-gaming/#comments</comments>        <pubDate>Sun, 27 Jan 2019 07:57:38 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-35-psychology-in-gaming-ea2b6f57335272184232695151bb46c4</guid>
                                    <description><![CDATA[<p>     Can roleplaying games be more than games?  Saul and Jolene talk about psychology in roleplaying games.  Jolene curiosity was piqued when this subject was brought up in the many esoteric conversations she has with Saul.  After a bit of research and discussion with Saul the present episode was born.  There has always been talk about how rpgs can be used other than a game.  It turns out there have been many programs and research on the subject of roleplaying games.   </p>
<p>     Below are articles and programs where rpgs are used as tools for therapy.</p>
<p>      Operation Z Day, a program to help clients use public transportation in Tocoma  <a href='http://www2.rpgresearch.com/blog/using-role-playing-games-for-autism-spectrum-participants'>http://www2.rpgresearch.com/blog/using-role-playing-games-for-autism-spectrum-participants</a></p>
<p>     <a href='http://www.seattleschild.com/Valuing-Difference-Local-Programs-Help-Kids-on-the-Spectrum-Connect/'>http://www.seattleschild.com/Valuing-Difference-Local-Programs-Help-Kids-on-the-Spectrum-Connect/</a></p>
<p>     <a href='https://geekandsundry.com/role-playing-gamers-have-more-empathy-than-non-gamers/'>https://geekandsundry.com/role-playing-gamers-have-more-empathy-than-non-gamers/</a></p>
<p>     <a href='https://scholarworks.lib.csusb.edu/cgi/viewcontent.cgi?referer=https://www.google.com/&httpsredir=1&article=1609&context=etd'>https://scholarworks.lib.csusb.edu/cgi/viewcontent.cgi?referer=https://www.google.com/&httpsredir=1&article=1609&context=etd</a></p>
<p> </p>
<p>         Music by Nick Bommorito,  song Folk Psychology from the album Harp Fragments.</p>
<p>   Available from FreeMusicArchive.com</p>
<p> </p>
<p>     </p>
<p>   </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Can roleplaying games be more than games?  Saul and Jolene talk about psychology in roleplaying games.  Jolene curiosity was piqued when this subject was brought up in the many esoteric conversations she has with Saul.  After a bit of research and discussion with Saul the present episode was born.  There has always been talk about how rpgs can be used other than a game.  It turns out there have been many programs and research on the subject of roleplaying games.   </p>
<p>     Below are articles and programs where rpgs are used as tools for therapy.</p>
<p>      Operation Z Day, a program to help clients use public transportation in Tocoma  <a href='http://www2.rpgresearch.com/blog/using-role-playing-games-for-autism-spectrum-participants'>http://www2.rpgresearch.com/blog/using-role-playing-games-for-autism-spectrum-participants</a></p>
<p>     <a href='http://www.seattleschild.com/Valuing-Difference-Local-Programs-Help-Kids-on-the-Spectrum-Connect/'>http://www.seattleschild.com/Valuing-Difference-Local-Programs-Help-Kids-on-the-Spectrum-Connect/</a></p>
<p>     <a href='https://geekandsundry.com/role-playing-gamers-have-more-empathy-than-non-gamers/'>https://geekandsundry.com/role-playing-gamers-have-more-empathy-than-non-gamers/</a></p>
<p>     <a href='https://scholarworks.lib.csusb.edu/cgi/viewcontent.cgi?referer=https://www.google.com/&httpsredir=1&article=1609&context=etd'>https://scholarworks.lib.csusb.edu/cgi/viewcontent.cgi?referer=https://www.google.com/&httpsredir=1&article=1609&context=etd</a></p>
<p> </p>
<p>         Music by Nick Bommorito,  song Folk Psychology from the album Harp Fragments.</p>
<p>   Available from FreeMusicArchive.com</p>
<p> </p>
<p>     </p>
<p>   </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/mctz9p/Gaming_Perspectives_with_Saul_and_Jolene_Episode_35_Psychology_in_Gaming.mp3" length="33332757" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Can roleplaying games be more than games?  Saul and Jolene talk about psychology in roleplaying games.  Jolene curiosity was piqued when this subject was brought up in the many esoteric conversations she has with Saul.  After a bit of research and discussion with Saul the present episode was born.  There has always been talk about how rpgs can be used other than a game.  It turns out there have been many programs and research on the subject of roleplaying games.   
     Below are articles and programs where rpgs are used as tools for therapy.
      Operation Z Day, a program to help clients use public transportation in Tocoma  http://www2.rpgresearch.com/blog/using-role-playing-games-for-autism-spectrum-participants
     http://www.seattleschild.com/Valuing-Difference-Local-Programs-Help-Kids-on-the-Spectrum-Connect/
     https://geekandsundry.com/role-playing-gamers-have-more-empathy-than-non-gamers/
     https://scholarworks.lib.csusb.edu/cgi/viewcontent.cgi?referer=https://www.google.com/&httpsredir=1&article=1609&context=etd
 
         Music by Nick Bommorito,  song Folk Psychology from the album Harp Fragments.
   Available from FreeMusicArchive.com
 
     
   ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1929</itunes:duration>
                <itunes:episode>40</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_35_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode: Thirty-Four: Supernatural RPG</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode: Thirty-Four: Supernatural RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-thirty-four-supernatural-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-thirty-four-supernatural-rpg/#comments</comments>        <pubDate>Sat, 19 Jan 2019 21:11:54 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-thirty-four-supernatural-rpg-f8834855f3c0ec3be13d6eebcbd12aae</guid>
                                    <description><![CDATA[<p>     In this Episode we talk about the TV cult hit Supernatural RPG.  It is a favorite show of both Saul and Jolene.  They discuss the Supernatural RPG published by Margaret Weis Productions.  Saul talks about why he liked the system, now called, Cortex Classic.  And of course the show the RPG is based on.  It is a modern day monster hunting game.  Saul tells a story of Jolene trying to play from the couch until she finally has enough and joins the table to play.  </p>
<p>     The game creator was Jamie Chambers not the person I mentioned on the podcast.. oops..</p>
<p> </p>
<p>   Music by Mystified,  Song Spooky on the album Themes.</p>
<p>  Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode we talk about the TV cult hit Supernatural RPG.  It is a favorite show of both Saul and Jolene.  They discuss the Supernatural RPG published by Margaret Weis Productions.  Saul talks about why he liked the system, now called, Cortex Classic.  And of course the show the RPG is based on.  It is a modern day monster hunting game.  Saul tells a story of Jolene trying to play from the couch until she finally has enough and joins the table to play.  </p>
<p>     The game creator was Jamie Chambers not the person I mentioned on the podcast.. oops..</p>
<p> </p>
<p>   Music by Mystified,  Song Spooky on the album Themes.</p>
<p>  Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/i9mybh/Gaming_Perspectives_with_Saul_and_Jolene_Episode_34_Supernatural_RPG.mp3" length="21090977" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode we talk about the TV cult hit Supernatural RPG.  It is a favorite show of both Saul and Jolene.  They discuss the Supernatural RPG published by Margaret Weis Productions.  Saul talks about why he liked the system, now called, Cortex Classic.  And of course the show the RPG is based on.  It is a modern day monster hunting game.  Saul tells a story of Jolene trying to play from the couch until she finally has enough and joins the table to play.  
     The game creator was Jamie Chambers not the person I mentioned on the podcast.. oops..
 
   Music by Mystified,  Song Spooky on the album Themes.
  Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1627</itunes:duration>
                <itunes:episode>39</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_34_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Thirty-Three: Creating Encounters</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Thirty-Three: Creating Encounters</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-thirty-three-creating-encounters/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-thirty-three-creating-encounters/#comments</comments>        <pubDate>Sat, 12 Jan 2019 17:45:09 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-thirty-three-creating-encounters-a764105d57121ca80ed6e5759a320fc1</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about how they make encounters and things they consider when making those encounters. Jolene talks about killing Saul's newly made Paladin character in the first session he gets to play in.  Well luckily for Saul they are playing 5th Edition D&D so the Paladin only went down for a couple of rounds.  So Saul and Jolene discuss what goes through their minds as they try to make encounters that are challenging and fun but not overpowering.  A few examples of encounters that did not go well but we learn from all things especially mistakes.</p>
<p>       We ask that you share our podcast within your social networks we would greatly appreciate it.</p>
<p> </p>
<p>     Music by,  David Hilowitz, song Close Encounter off the album Close Encounter</p>
<p>    Available from FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about how they make encounters and things they consider when making those encounters. Jolene talks about killing Saul's newly made Paladin character in the first session he gets to play in.  Well luckily for Saul they are playing 5th Edition D&D so the Paladin only went down for a couple of rounds.  So Saul and Jolene discuss what goes through their minds as they try to make encounters that are challenging and fun but not overpowering.  A few examples of encounters that did not go well but we learn from all things especially mistakes.</p>
<p>       We ask that you share our podcast within your social networks we would greatly appreciate it.</p>
<p> </p>
<p>     Music by,  David Hilowitz, song Close Encounter off the album Close Encounter</p>
<p>    Available from FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/tuma86/Gaming_Perspectives_with_Saul_and_Jolene_Episode_33_Creating_encounters.mp3" length="33459427" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about how they make encounters and things they consider when making those encounters. Jolene talks about killing Saul's newly made Paladin character in the first session he gets to play in.  Well luckily for Saul they are playing 5th Edition D&D so the Paladin only went down for a couple of rounds.  So Saul and Jolene discuss what goes through their minds as they try to make encounters that are challenging and fun but not overpowering.  A few examples of encounters that did not go well but we learn from all things especially mistakes.
       We ask that you share our podcast within your social networks we would greatly appreciate it.
 
     Music by,  David Hilowitz, song Close Encounter off the album Close Encounter
    Available from FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1978</itunes:duration>
                <itunes:episode>38</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_33_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Thirty-Two: Kickstarters</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Thirty-Two: Kickstarters</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-thirty-two-kickstarters/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-thirty-two-kickstarters/#comments</comments>        <pubDate>Sat, 05 Jan 2019 19:36:50 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-thirty-two-kickstarters-9ad1d357ccad4490b93727301cf6e1ee</guid>
                                    <description><![CDATA[<p>     Saul and Jolene talk about Kickstarter.  They discuss both the pledging and creating Kickstarter Campaigns.  As a long time supporter of a few Kickstarter campaigns, Saul discusses why people support Kickstarter campaigns.  Jolene attests to the number of KickStarter that Saul has pledged and  who has been pretty happy with most of the pledges.   Saul discusses the help that is out there for creators and talks about specific Kickstarter campaigns he has supported in the past and one that is currently active.</p>
<p>    Happy New Year Everyone!!!</p>
<p>   For tips on how to run a good Kickstarter campaign you can look at a very successful Kickstarter creator Jamie Stegmaier,  go to the following web page.   <a href='https://stonemaiergames.com/kickstarter/'>https://stonemaiergames.com/kickstarter/</a></p>
<p>   The current Kickstarter RPG that Saul has pledged to and still has 10 days left as of this episode's publication. </p>
<p>     <a href='https://www.kickstarter.com/projects/encoded/the-streets-of-avalon'>https://www.kickstarter.com/projects/encoded/the-streets-of-avalon</a></p>
<p>     The book mentioned by Saul about medieval life by Phil McGregor available on DriveThruRPG can be found here.</p>
<p>        <a href='https://www.drivethrurpg.com/product/222678/Orbis-Mundi-2?src=hottest_filtered'>https://www.drivethrurpg.com/product/222678/Orbis-Mundi-2?src=hottest_filtered</a></p>
<p> </p>
<p>    Music by Scott Holmes, song Follow Your Dreams.</p>
<p>      Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene talk about Kickstarter.  They discuss both the pledging and creating Kickstarter Campaigns.  As a long time supporter of a few Kickstarter campaigns, Saul discusses why people support Kickstarter campaigns.  Jolene attests to the number of KickStarter that Saul has pledged and  who has been pretty happy with most of the pledges.   Saul discusses the help that is out there for creators and talks about specific Kickstarter campaigns he has supported in the past and one that is currently active.</p>
<p>    Happy New Year Everyone!!!</p>
<p>   For tips on how to run a good Kickstarter campaign you can look at a very successful Kickstarter creator Jamie Stegmaier,  go to the following web page.   <a href='https://stonemaiergames.com/kickstarter/'>https://stonemaiergames.com/kickstarter/</a></p>
<p>   The current Kickstarter RPG that Saul has pledged to and still has 10 days left as of this episode's publication. </p>
<p>     <a href='https://www.kickstarter.com/projects/encoded/the-streets-of-avalon'>https://www.kickstarter.com/projects/encoded/the-streets-of-avalon</a></p>
<p>     The book mentioned by Saul about medieval life by Phil McGregor available on DriveThruRPG can be found here.</p>
<p>        <a href='https://www.drivethrurpg.com/product/222678/Orbis-Mundi-2?src=hottest_filtered'>https://www.drivethrurpg.com/product/222678/Orbis-Mundi-2?src=hottest_filtered</a></p>
<p> </p>
<p>    Music by Scott Holmes, song Follow Your Dreams.</p>
<p>      Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gtqsc2/Gaming_Perspectives_with_Saul_and_Jolene_Episode_32_Kickstarters.mp3" length="35734491" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene talk about Kickstarter.  They discuss both the pledging and creating Kickstarter Campaigns.  As a long time supporter of a few Kickstarter campaigns, Saul discusses why people support Kickstarter campaigns.  Jolene attests to the number of KickStarter that Saul has pledged and  who has been pretty happy with most of the pledges.   Saul discusses the help that is out there for creators and talks about specific Kickstarter campaigns he has supported in the past and one that is currently active.
    Happy New Year Everyone!!!
   For tips on how to run a good Kickstarter campaign you can look at a very successful Kickstarter creator Jamie Stegmaier,  go to the following web page.   https://stonemaiergames.com/kickstarter/
   The current Kickstarter RPG that Saul has pledged to and still has 10 days left as of this episode's publication. 
     https://www.kickstarter.com/projects/encoded/the-streets-of-avalon
     The book mentioned by Saul about medieval life by Phil McGregor available on DriveThruRPG can be found here.
        https://www.drivethrurpg.com/product/222678/Orbis-Mundi-2?src=hottest_filtered
 
    Music by Scott Holmes, song Follow Your Dreams.
      Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2089</itunes:duration>
                <itunes:episode>37</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_32_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 31: D&amp;amp;D Boardgames</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 31: D&amp;amp;D Boardgames</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-31-dd-boardgames/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-31-dd-boardgames/#comments</comments>        <pubDate>Sat, 29 Dec 2018 20:00:52 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-31-dd-boardgames-33c856b713ead8b7d9665aca2c7d62f3</guid>
                                    <description><![CDATA[<p>    So the whole D&D "Band" can't get together on the next session.  Don't cancel play a D&D Boardgame to get your D&D fix.  Saul and Jolene talk about D&D themed boardgames that might scratch the D&D itch just so most of you that can get together can still play.  Saul and Jolene discuss Castle Ravenloft and some of the other themed games using the same game system.  A different type of game is Lords of Waterdeep a worker placement game set in the Forgotten Realms D&D Campaign Setting.  Jolene's best advice might be, "Don't sit couples next to each other".  And lastly we discuss Betrayal at Balder's Gate, another game set on the famous Sword Coast in the Forgotten Realms campaign setting</p>
<p> </p>
<p>    Music by Box Cat Games, song "Victory" </p>
<p>  Available at FreeMusicArchive.com</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    So the whole D&D "Band" can't get together on the next session.  Don't cancel play a D&D Boardgame to get your D&D fix.  Saul and Jolene talk about D&D themed boardgames that might scratch the D&D itch just so most of you that can get together can still play.  Saul and Jolene discuss Castle Ravenloft and some of the other themed games using the same game system.  A different type of game is Lords of Waterdeep a worker placement game set in the Forgotten Realms D&D Campaign Setting.  Jolene's best advice might be, "Don't sit couples next to each other".  And lastly we discuss Betrayal at Balder's Gate, another game set on the famous Sword Coast in the Forgotten Realms campaign setting</p>
<p> </p>
<p>    Music by Box Cat Games, song "Victory" </p>
<p>  Available at FreeMusicArchive.com</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4x6vcf/Gaming_Perspectives_with_Saul_and_Jolene_Episode_31_D_D_Boardgames.mp3" length="27126756" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    So the whole D&D "Band" can't get together on the next session.  Don't cancel play a D&D Boardgame to get your D&D fix.  Saul and Jolene talk about D&D themed boardgames that might scratch the D&D itch just so most of you that can get together can still play.  Saul and Jolene discuss Castle Ravenloft and some of the other themed games using the same game system.  A different type of game is Lords of Waterdeep a worker placement game set in the Forgotten Realms D&D Campaign Setting.  Jolene's best advice might be, "Don't sit couples next to each other".  And lastly we discuss Betrayal at Balder's Gate, another game set on the famous Sword Coast in the Forgotten Realms campaign setting
 
    Music by Box Cat Games, song "Victory" 
  Available at FreeMusicArchive.com
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1999</itunes:duration>
                <itunes:episode>36</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_31_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 30: The Ranger Class</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 30: The Ranger Class</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-30-the-ranger-class/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-30-the-ranger-class/#comments</comments>        <pubDate>Sat, 22 Dec 2018 22:17:00 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-30-the-ranger-class-d7cf2b85e21315bb9ddfe224df1ca503</guid>
                                    <description><![CDATA[<p>     The Ranger Class first introduced to Dungeons and Dragons players was way back in 1978 in the Advanced D&D Player's Handbook.  The class had first been seen in Dragon Magazine issues.  In the Players Handbook the Ranger really saw the light of day and it drew many players to this homage of Tolkien's novels.  The Ranger has been in D&D ever since in all editions to this day.   As a sub-class of a fighter the Ranger is a departure from that class in a sense that Rangers are not a heavy combat class.</p>
<p>       The differences from a standard Fighter make the Ranger an interesting class to play.  And that departure makes it a fun class to play in D&D.  </p>
<p>   R.A. Salvatore wrote the Drizzt novels before the year 2000 and so Saul's idea of that character influencing the Ranger Class D&D 3rd Edition is possible.  </p>
<p>   Star Rangers was a MS-Dos game published in 1995.</p>
<p> </p>
<p>   Song by Tone Ranger, song Cheyenne off the album Tone Ranger.</p>
<p>    Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     The Ranger Class first introduced to Dungeons and Dragons players was way back in 1978 in the Advanced D&D Player's Handbook.  The class had first been seen in Dragon Magazine issues.  In the Players Handbook the Ranger really saw the light of day and it drew many players to this homage of Tolkien's novels.  The Ranger has been in D&D ever since in all editions to this day.   As a sub-class of a fighter the Ranger is a departure from that class in a sense that Rangers are not a heavy combat class.</p>
<p>       The differences from a standard Fighter make the Ranger an interesting class to play.  And that departure makes it a fun class to play in D&D.  </p>
<p>   R.A. Salvatore wrote the Drizzt novels before the year 2000 and so Saul's idea of that character influencing the Ranger Class D&D 3rd Edition is possible.  </p>
<p>   Star Rangers was a MS-Dos game published in 1995.</p>
<p> </p>
<p>   Song by Tone Ranger, song Cheyenne off the album Tone Ranger.</p>
<p>    Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/vvg4ka/Gaming_Perspectives_with_Saul_and_Jolene_Episode_30_The_Ranger_Class.mp3" length="32521200" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     The Ranger Class first introduced to Dungeons and Dragons players was way back in 1978 in the Advanced D&D Player's Handbook.  The class had first been seen in Dragon Magazine issues.  In the Players Handbook the Ranger really saw the light of day and it drew many players to this homage of Tolkien's novels.  The Ranger has been in D&D ever since in all editions to this day.   As a sub-class of a fighter the Ranger is a departure from that class in a sense that Rangers are not a heavy combat class.
       The differences from a standard Fighter make the Ranger an interesting class to play.  And that departure makes it a fun class to play in D&D.  
   R.A. Salvatore wrote the Drizzt novels before the year 2000 and so Saul's idea of that character influencing the Ranger Class D&D 3rd Edition is possible.  
   Star Rangers was a MS-Dos game published in 1995.
 
   Song by Tone Ranger, song Cheyenne off the album Tone Ranger.
    Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1849</itunes:duration>
                <itunes:episode>35</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_30_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul And Jolene Episode Twenty Nine: Where To Get Inspiration For Your Games.</title>
        <itunes:title>Gaming Perspectives with Saul And Jolene Episode Twenty Nine: Where To Get Inspiration For Your Games.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-nine-where-to-get-inspiration-for-your-games/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-nine-where-to-get-inspiration-for-your-games/#comments</comments>        <pubDate>Sun, 16 Dec 2018 08:51:08 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-twenty-nine-where-to-get-inspiration-for-your-games-ac5610fa991d8dfc631b94bdc0836081</guid>
                                    <description><![CDATA[<p>     This week Saul and Jolene talk about where they get Inspiration for the RPG adventures they run.  They discuss normal avenues of inspiration for adventures such as movies, tv and books.  They also discuss other things that can inspire and help you get an idea for your next adventure.  Locations, news articles and many other things have inspired Saul and Jolene to come up with some very entertaining and popular games for conventions and at home.   Please share our podcast in your social media which would greatly help get our podcast to more listeners.  Thanks for listening.</p>
<p> </p>
<p>     Music by GOMON, song Inpiration off the album "Vol 3"</p>
<p>    Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This week Saul and Jolene talk about where they get Inspiration for the RPG adventures they run.  They discuss normal avenues of inspiration for adventures such as movies, tv and books.  They also discuss other things that can inspire and help you get an idea for your next adventure.  Locations, news articles and many other things have inspired Saul and Jolene to come up with some very entertaining and popular games for conventions and at home.   Please share our podcast in your social media which would greatly help get our podcast to more listeners.  Thanks for listening.</p>
<p> </p>
<p>     Music by GOMON, song Inpiration off the album "Vol 3"</p>
<p>    Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8dcsqp/Gaming_Perspectives_with_Saul_and_Jolene_Episode_29_Where_to_Get_Inspiration_For_Your_Games.mp3" length="32206582" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This week Saul and Jolene talk about where they get Inspiration for the RPG adventures they run.  They discuss normal avenues of inspiration for adventures such as movies, tv and books.  They also discuss other things that can inspire and help you get an idea for your next adventure.  Locations, news articles and many other things have inspired Saul and Jolene to come up with some very entertaining and popular games for conventions and at home.   Please share our podcast in your social media which would greatly help get our podcast to more listeners.  Thanks for listening.
 
     Music by GOMON, song Inpiration off the album "Vol 3"
    Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1819</itunes:duration>
                <itunes:episode>34</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_29_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Twenty Eight:Playing the Cleric</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Twenty Eight:Playing the Cleric</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-eightplaying-the-cleric/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-eightplaying-the-cleric/#comments</comments>        <pubDate>Sun, 09 Dec 2018 07:46:45 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-twenty-eightplaying-the-cleric-0e1ebd5cd76cde8e7b50525fd44fa827</guid>
                                    <description><![CDATA[<p>    The classic Cleric is discussed in this episode.  Saul thinks they are like the last class to be picked by players, like that last kid picked on the sports team.  Why does it seem that everyone thinks a party should have a Cleric but then its a hassle because nobody wants to play one.  Saul uses playing Overwatch, a computer game, where the healer is always the last character chosen.  Jolene disagrees with Saul on how no one wants to play one.  Saul and Jolene discuss the benefits of playing a Cleric and how they offer roleplay opportunities more than other classes.  </p>
<p>   Thanks for listening please share our podcast with your family and friends on your social media.</p>
<p> </p>
<p>     Music by Sikhara, song Healing.</p>
<p>    Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    The classic Cleric is discussed in this episode.  Saul thinks they are like the last class to be picked by players, like that last kid picked on the sports team.  Why does it seem that everyone thinks a party should have a Cleric but then its a hassle because nobody wants to play one.  Saul uses playing Overwatch, a computer game, where the healer is always the last character chosen.  Jolene disagrees with Saul on how no one wants to play one.  Saul and Jolene discuss the benefits of playing a Cleric and how they offer roleplay opportunities more than other classes.  </p>
<p>   Thanks for listening please share our podcast with your family and friends on your social media.</p>
<p> </p>
<p>     Music by Sikhara, song Healing.</p>
<p>    Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/tnimri/Gaming_Perspectives_with_Saul_and_Jolene_Episode_28_Playing_the_Cleric.mp3" length="31684458" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    The classic Cleric is discussed in this episode.  Saul thinks they are like the last class to be picked by players, like that last kid picked on the sports team.  Why does it seem that everyone thinks a party should have a Cleric but then its a hassle because nobody wants to play one.  Saul uses playing Overwatch, a computer game, where the healer is always the last character chosen.  Jolene disagrees with Saul on how no one wants to play one.  Saul and Jolene discuss the benefits of playing a Cleric and how they offer roleplay opportunities more than other classes.  
   Thanks for listening please share our podcast with your family and friends on your social media.
 
     Music by Sikhara, song Healing.
    Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1783</itunes:duration>
                <itunes:episode>33</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_28_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Twenty-Seven: Tales From the Loop RPG</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Twenty-Seven: Tales From the Loop RPG</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-seven-tales-from-the-loop-rpg/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-seven-tales-from-the-loop-rpg/#comments</comments>        <pubDate>Sat, 01 Dec 2018 23:17:30 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-twenty-seven-tales-from-the-loop-rpg-66dcbc56028c8639032a963e0e8df066</guid>
                                    <description><![CDATA[<p>     This week Saul and Jolene talk about last years role-playing game Tales From the Loop.  Its a Swedish game translated into English and published by Modiphius where players play kids from the 1980's solving mysteries.   Its an RPG about roleplaying in the"80's that never was." which is and era both Jolene and Saul grew up in.  We talk about what it was like in the 80's growing up in small towns which is the setting of Tales From the Loop.  We each give our insight into playing kids in the time of riding bikes everywhere, playing till the sun went down and living at the age where the world was still a "wonder"  Saul reviews the rules which are simple and easy to learn.  This is one where Jolene really had Saul cracking up with many comments she made in this podcast. Listen, share and play some Tales From the Loop.</p>
<p> </p>
<p>   Music by Blue Dot Sessions, song Loopy off the album The Ballonist.</p>
<p>   Available from FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     This week Saul and Jolene talk about last years role-playing game Tales From the Loop.  Its a Swedish game translated into English and published by Modiphius where players play kids from the 1980's solving mysteries.   Its an RPG about roleplaying in the"80's that never was." which is and era both Jolene and Saul grew up in.  We talk about what it was like in the 80's growing up in small towns which is the setting of Tales From the Loop.  We each give our insight into playing kids in the time of riding bikes everywhere, playing till the sun went down and living at the age where the world was still a "wonder"  Saul reviews the rules which are simple and easy to learn.  This is one where Jolene really had Saul cracking up with many comments she made in this podcast. Listen, share and play some Tales From the Loop.</p>
<p> </p>
<p>   Music by Blue Dot Sessions, song Loopy off the album The Ballonist.</p>
<p>   Available from FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/cnyqfm/Gaming_Perspectives_with_Saul_and_Jolene_Episode_27_Tales_From_the_Loop_RPG.mp3" length="32810365" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     This week Saul and Jolene talk about last years role-playing game Tales From the Loop.  Its a Swedish game translated into English and published by Modiphius where players play kids from the 1980's solving mysteries.   Its an RPG about roleplaying in the"80's that never was." which is and era both Jolene and Saul grew up in.  We talk about what it was like in the 80's growing up in small towns which is the setting of Tales From the Loop.  We each give our insight into playing kids in the time of riding bikes everywhere, playing till the sun went down and living at the age where the world was still a "wonder"  Saul reviews the rules which are simple and easy to learn.  This is one where Jolene really had Saul cracking up with many comments she made in this podcast. Listen, share and play some Tales From the Loop.
 
   Music by Blue Dot Sessions, song Loopy off the album The Ballonist.
   Available from FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1908</itunes:duration>
                <itunes:episode>32</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_27_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Twenty Six: Mins or Theatre of the Mind.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Twenty Six: Mins or Theatre of the Mind.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-six-mins-or-theatre-of-the-mind/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-six-mins-or-theatre-of-the-mind/#comments</comments>        <pubDate>Sat, 24 Nov 2018 21:27:37 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-twenty-six-mins-or-theatre-of-the-mind-8d8a1aba2de6c72e0f7164432d3e522e</guid>
                                    <description><![CDATA[<p>   This week Saul and Jolene talk about using Miniatures(Minis) or using the Theatre of the Mind in your roleplaying games.  The discussion covers why minis are used in many rpgs and how Theatre of the mind is used in many independent or roleplay heavy games.  Jolene solidly gives her opinion on what she rather use and why. </p>
<p> </p>
<p>   Music by Derek Clegg, song My Mind Never Bends.</p>
<p>  Available at FreeMusicArchive.com</p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>   This week Saul and Jolene talk about using Miniatures(Minis) or using the Theatre of the Mind in your roleplaying games.  The discussion covers why minis are used in many rpgs and how Theatre of the mind is used in many independent or roleplay heavy games.  Jolene solidly gives her opinion on what she rather use and why. </p>
<p> </p>
<p>   Music by Derek Clegg, song My Mind Never Bends.</p>
<p>  Available at FreeMusicArchive.com</p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/rtfgsi/Gaming_Perspectives_with_Saul_and_Jolene_Episode_26_Minis_or_Theatre_of_the_Mind.mp3" length="31701297" type="audio/mpeg"/>
                <itunes:summary><![CDATA[   This week Saul and Jolene talk about using Miniatures(Minis) or using the Theatre of the Mind in your roleplaying games.  The discussion covers why minis are used in many rpgs and how Theatre of the mind is used in many independent or roleplay heavy games.  Jolene solidly gives her opinion on what she rather use and why. 
 
   Music by Derek Clegg, song My Mind Never Bends.
  Available at FreeMusicArchive.com
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1808</itunes:duration>
                <itunes:episode>31</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_26_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 25: Running a Player Friendly Game.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 25: Running a Player Friendly Game.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-25-running-a-player-friendly-game/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-25-running-a-player-friendly-game/#comments</comments>        <pubDate>Sat, 17 Nov 2018 20:49:42 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-25-running-a-player-friendly-game-058f02ae3835f059fefe9a40f34127e4</guid>
                                    <description><![CDATA[<p>     Saul and Jolene talk about Running a Player Friendly game.  We discuss things we think you should consider when trying to run a game that is player friendly.  Jolene says there are two basic type of players.  Saul and Jolene discuss how and why knowing his is important for running a fun game for all players.  Also there are certain techniques that help making sure that all players at your table will have fun.  And in the end that is why we play games to have fun.</p>
<p>      </p>
<p>     Music by The Zombie Dandies, song The Friendly Monster Shop off the album titled The Friendly Monster Shop.  </p>
<p>    Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene talk about Running a Player Friendly game.  We discuss things we think you should consider when trying to run a game that is player friendly.  Jolene says there are two basic type of players.  Saul and Jolene discuss how and why knowing his is important for running a fun game for all players.  Also there are certain techniques that help making sure that all players at your table will have fun.  And in the end that is why we play games to have fun.</p>
<p>      </p>
<p>     Music by The Zombie Dandies, song The Friendly Monster Shop off the album titled The Friendly Monster Shop.  </p>
<p>    Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/y49g87/Gaming_Perspectives_with_Saul_and_Jolene_Episode_25_Running_a_Player_Friendly_Game.mp3" length="34178771" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene talk about Running a Player Friendly game.  We discuss things we think you should consider when trying to run a game that is player friendly.  Jolene says there are two basic type of players.  Saul and Jolene discuss how and why knowing his is important for running a fun game for all players.  Also there are certain techniques that help making sure that all players at your table will have fun.  And in the end that is why we play games to have fun.
      
     Music by The Zombie Dandies, song The Friendly Monster Shop off the album titled The Friendly Monster Shop.  
    Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2004</itunes:duration>
                <itunes:episode>30</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_25_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Twenty Four: Playing a Rogue.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Twenty Four: Playing a Rogue.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-four-playing-a-rogue/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-four-playing-a-rogue/#comments</comments>        <pubDate>Sat, 10 Nov 2018 21:28:32 -0800</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-twenty-four-playing-a-rogue-2a3cd74f5678a6395daa9659d3ea326d</guid>
                                    <description><![CDATA[<p>    Saul and Jolene talk about the Rogue character.  We talk about playing a rogue in D&D but as in most cases you can translate this character type into any genre or RPG game.   Saul and Jolene discuss the origins of the rogue class that goes way back to Advanced Dungeons and Dragons Thief class.  We talk about how it evolved into the Rogue class.  Saul and Jolene discuss how the latest incarnation of the Rogue class offers more RPG opportunities. </p>
<p> </p>
<p>      Music by Podington Bear, song A1 Rogue.</p>
<p>    Available from FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Saul and Jolene talk about the Rogue character.  We talk about playing a rogue in D&D but as in most cases you can translate this character type into any genre or RPG game.   Saul and Jolene discuss the origins of the rogue class that goes way back to Advanced Dungeons and Dragons Thief class.  We talk about how it evolved into the Rogue class.  Saul and Jolene discuss how the latest incarnation of the Rogue class offers more RPG opportunities. </p>
<p> </p>
<p>      Music by Podington Bear, song A1 Rogue.</p>
<p>    Available from FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/tfccwa/Gaming_Perspectives_with_Saul_and_Jolene_Episode_24_Playing_a_Rogue.mp3" length="30605377" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Saul and Jolene talk about the Rogue character.  We talk about playing a rogue in D&D but as in most cases you can translate this character type into any genre or RPG game.   Saul and Jolene discuss the origins of the rogue class that goes way back to Advanced Dungeons and Dragons Thief class.  We talk about how it evolved into the Rogue class.  Saul and Jolene discuss how the latest incarnation of the Rogue class offers more RPG opportunities. 
 
      Music by Podington Bear, song A1 Rogue.
    Available from FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1709</itunes:duration>
                <itunes:episode>29</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_24_splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Twenty Three: Weird War</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Twenty Three: Weird War</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-three-weird-war/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-three-weird-war/#comments</comments>        <pubDate>Sat, 03 Nov 2018 21:14:48 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-twenty-three-weird-war-e5810386f00b802c500f193bce7bbb71</guid>
                                    <description><![CDATA[<p>    Saul and Jolene discuss the alternate history setting of Weird War.  There are many alternate settings and one subject that is very popular is Weird War.  Saul and Jolene talk about some different rule sets that let you play in that setting.  Each set of rules usually deal with different aspects of the setting.  Jolene states what kind of Weird War she rather play.  Saul talks about a Weird War game that started as a regular World War II game and broke the rule of not doing a bait and switch.  Saul and Jolene discuss why this genre is a popular one not only in roleplaying games but in movies, books and tv shows.</p>
<p> </p>
<p>   Music by Regular Gonzales, song Storm off the album War Were Declared.</p>
<p>  Available at FreeMusicArchive.com </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    Saul and Jolene discuss the alternate history setting of Weird War.  There are many alternate settings and one subject that is very popular is Weird War.  Saul and Jolene talk about some different rule sets that let you play in that setting.  Each set of rules usually deal with different aspects of the setting.  Jolene states what kind of Weird War she rather play.  Saul talks about a Weird War game that started as a regular World War II game and broke the rule of not doing a bait and switch.  Saul and Jolene discuss why this genre is a popular one not only in roleplaying games but in movies, books and tv shows.</p>
<p> </p>
<p>   Music by Regular Gonzales, song Storm off the album War Were Declared.</p>
<p>  Available at FreeMusicArchive.com </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ew2qw6/Gaming_Perspectives_with_Saul_and_Jolene_Episode_23_Weird_War_2.mp3" length="27607787" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    Saul and Jolene discuss the alternate history setting of Weird War.  There are many alternate settings and one subject that is very popular is Weird War.  Saul and Jolene talk about some different rule sets that let you play in that setting.  Each set of rules usually deal with different aspects of the setting.  Jolene states what kind of Weird War she rather play.  Saul talks about a Weird War game that started as a regular World War II game and broke the rule of not doing a bait and switch.  Saul and Jolene discuss why this genre is a popular one not only in roleplaying games but in movies, books and tv shows.
 
   Music by Regular Gonzales, song Storm off the album War Were Declared.
  Available at FreeMusicArchive.com ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1552</itunes:duration>
                <itunes:episode>28</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Splash_23.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Twenty Two: Campaign Settings, Buy One or Make Your Own</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Twenty Two: Campaign Settings, Buy One or Make Your Own</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-two-campaign-settings-buy-one-or-make-your-own/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-two-campaign-settings-buy-one-or-make-your-own/#comments</comments>        <pubDate>Sat, 27 Oct 2018 20:40:04 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-twenty-two-campaign-settings-buy-one-or-make-your-own-7c981aa3daf5e7634127794be9ca3a52</guid>
                                    <description><![CDATA[<p>   Starting a new Campaign?  What about a setting?  Buy one or make your own.  Saul and Jolene this important decision that every GM has to make.  We use D&D as an example but really the reasons we discuss can be used for any genre and any rules set.  Jolene leaves no question which she would rather do but Saul like the freedom that making your own can have.  </p>
<p>   If you listen to our podcast all we ask is that you share or tell your friends about it.</p>
<p>  Music by Bortex, song Thank You For This World </p>
<p>  Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>   Starting a new Campaign?  What about a setting?  Buy one or make your own.  Saul and Jolene this important decision that every GM has to make.  We use D&D as an example but really the reasons we discuss can be used for any genre and any rules set.  Jolene leaves no question which she would rather do but Saul like the freedom that making your own can have.  </p>
<p>   If you listen to our podcast all we ask is that you share or tell your friends about it.</p>
<p>  Music by Bortex, song Thank You For This World </p>
<p>  Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/xffp29/Gaming_Perspectives_with_Saul_and_Jolene_Episode_22_Campaign_Settings_Buy_One_or_Make_Your_Own.mp3" length="30568617" type="audio/mpeg"/>
                <itunes:summary><![CDATA[   Starting a new Campaign?  What about a setting?  Buy one or make your own.  Saul and Jolene this important decision that every GM has to make.  We use D&D as an example but really the reasons we discuss can be used for any genre and any rules set.  Jolene leaves no question which she would rather do but Saul like the freedom that making your own can have.  
   If you listen to our podcast all we ask is that you share or tell your friends about it.
  Music by Bortex, song Thank You For This World 
  Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1821</itunes:duration>
                <itunes:episode>27</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Splash_22.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Twenty One: Bards!, Playing One.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Twenty One: Bards!, Playing One.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-one-bards-playing-one/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twenty-one-bards-playing-one/#comments</comments>        <pubDate>Sun, 21 Oct 2018 08:36:57 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-twenty-one-bards-playing-one-309e95f9d8275a8a368034713797576f</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene discuss the often maligned character class of the Bard.  Beginning with when the Bard was introduced in Advanced Dungeons and Dragons and on through 5th Edition D&D.  Saul and Jolene talk how the Bard class has changed for a class that everyone thought was intresting but nobody played to one that more players think a Bard is a viable option.  Still Saul thinks that is a class that still is not picked by players due to the role the Bard has in D&D.  Saul and Jolene then discuss using Bards in other Genres and Games.  </p>
<p> </p>
<p>    Music by Daminano Baldoni, song Celtic Warrior.</p>
<p>      Available at FreeMusicArchive.com</p>
<p> </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene discuss the often maligned character class of the Bard.  Beginning with when the Bard was introduced in Advanced Dungeons and Dragons and on through 5th Edition D&D.  Saul and Jolene talk how the Bard class has changed for a class that everyone thought was intresting but nobody played to one that more players think a Bard is a viable option.  Still Saul thinks that is a class that still is not picked by players due to the role the Bard has in D&D.  Saul and Jolene then discuss using Bards in other Genres and Games.  </p>
<p> </p>
<p>    Music by Daminano Baldoni, song Celtic Warrior.</p>
<p>      Available at FreeMusicArchive.com</p>
<p> </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gs5nhh/Gaming_Perspectives_with_Saul_and_Jolene_Episode_21_Bards_Playing_One.mp3" length="27774663" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene discuss the often maligned character class of the Bard.  Beginning with when the Bard was introduced in Advanced Dungeons and Dragons and on through 5th Edition D&D.  Saul and Jolene talk how the Bard class has changed for a class that everyone thought was intresting but nobody played to one that more players think a Bard is a viable option.  Still Saul thinks that is a class that still is not picked by players due to the role the Bard has in D&D.  Saul and Jolene then discuss using Bards in other Genres and Games.  
 
    Music by Daminano Baldoni, song Celtic Warrior.
      Available at FreeMusicArchive.com
 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1604</itunes:duration>
                <itunes:episode>26</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_21_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 20: Running a Star Wars Game.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 20: Running a Star Wars Game.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-20-running-a-star-wars-game/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-20-running-a-star-wars-game/#comments</comments>        <pubDate>Sun, 14 Oct 2018 09:38:23 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-20-running-a-star-wars-game-0f1397f801ddefb2c5ef85db718abbbf</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene discuss running a RPG game in another favorite setting Star Wars.  We talk about the running a RPG in one of the most famous and loved science fiction/fantasy settings.   We discuss the different rpg rule sets that have been published for running Star Wars games.  From the early West End Games Star Wars through WOTC Star Wars D20 rules and to the latest and highly regarded Fantasy Flights rules for running Star Wars. </p>
<p> </p>
<p>   Music by Stealing Orchestra, song Star Wars and Twilight Zone Themes off the album Stereogamy</p>
<p>   Available at FreeMusicArchive.com </p>
<p> </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene discuss running a RPG game in another favorite setting Star Wars.  We talk about the running a RPG in one of the most famous and loved science fiction/fantasy settings.   We discuss the different rpg rule sets that have been published for running Star Wars games.  From the early West End Games Star Wars through WOTC Star Wars D20 rules and to the latest and highly regarded Fantasy Flights rules for running Star Wars. </p>
<p> </p>
<p>   Music by Stealing Orchestra, song Star Wars and Twilight Zone Themes off the album Stereogamy</p>
<p>   Available at FreeMusicArchive.com </p>
<p> </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/3bx8x5/Gaming_Perspectives_With_Saul_and_Jolene_Episode_20_Running_a_Star_Wars_Game.mp3" length="26215383" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene discuss running a RPG game in another favorite setting Star Wars.  We talk about the running a RPG in one of the most famous and loved science fiction/fantasy settings.   We discuss the different rpg rule sets that have been published for running Star Wars games.  From the early West End Games Star Wars through WOTC Star Wars D20 rules and to the latest and highly regarded Fantasy Flights rules for running Star Wars. 
 
   Music by Stealing Orchestra, song Star Wars and Twilight Zone Themes off the album Stereogamy
   Available at FreeMusicArchive.com 
 ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1963</itunes:duration>
                <itunes:episode>25</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_20_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Nineteen: Playing a Mage Character.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Nineteen: Playing a Mage Character.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-nineteen-playing-a-mage-character/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-nineteen-playing-a-mage-character/#comments</comments>        <pubDate>Sat, 06 Oct 2018 19:47:02 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-nineteen-playing-a-mage-character-9af5d73813f1a5e90deca59888920592</guid>
                                    <description><![CDATA[<p>     In this episode of Gaming Perserpectives with Saul and Jolene, we look at Mages.   We discuss the Mage from the first editions of D&D to the latest incarnation of the venerable spell slinger.  We then move the discussion to "mages" in other genres from modern games to space opera setting.  We talk how mages can get their abilities to throw spells from other sources than arcane ones.  </p>
<p> </p>
<p>     Song by Graham Fialkiewicz, song Melts Into Air.</p>
<p>   Available from Freemusicarchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode of Gaming Perserpectives with Saul and Jolene, we look at Mages.   We discuss the Mage from the first editions of D&D to the latest incarnation of the venerable spell slinger.  We then move the discussion to "mages" in other genres from modern games to space opera setting.  We talk how mages can get their abilities to throw spells from other sources than arcane ones.  </p>
<p> </p>
<p>     Song by Graham Fialkiewicz, song Melts Into Air.</p>
<p>   Available from Freemusicarchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/h8jzq8/Gaming_Perspectives_with_Saul_and_Jolene_Episode_19_Playing_a_Mage.mp3" length="31873762" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode of Gaming Perserpectives with Saul and Jolene, we look at Mages.   We discuss the Mage from the first editions of D&D to the latest incarnation of the venerable spell slinger.  We then move the discussion to "mages" in other genres from modern games to space opera setting.  We talk how mages can get their abilities to throw spells from other sources than arcane ones.  
 
     Song by Graham Fialkiewicz, song Melts Into Air.
   Available from Freemusicarchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1784</itunes:duration>
                <itunes:episode>24</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_19_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode Eighteen: The Mike Eckert Interview</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode Eighteen: The Mike Eckert Interview</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-eighteen-the-mike-eckert-interview/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-eighteen-the-mike-eckert-interview/#comments</comments>        <pubDate>Sat, 29 Sep 2018 19:32:48 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-eighteen-the-mike-eckert-interview-ce5fd0aa79f4e2697cd835263a0b7716</guid>
                                    <description><![CDATA[<p>    In this episode we have our first interview with Mike Eckert the new Executive Producer of KublaCon.  Kublacon is Northern California's biggest gaming  convention.  We ask Mike about his gaming roots.  When he first starting going to conventions in the SF Bay Area and how that led to helping and running of conventions over 20 years ago.  After all those years of helping run Kublacon he is now the Executive Producer, he basically runs the show.  </p>
<p>    We talk about Kublacon's humble beginning and now that he is running the show we ask about if he plans on changing Kublacon. We ask about the challenges of the con attendance as it has exploded over the last few years.  Mike gives us some exclusive information about specific plans for next years Kublacon.  </p>
<p>      This show was not as edited as most of our shows as it was our first foray into doing a remote interview.  I think it turned out really well and we hope to interview and talk others in the gaming industry.</p>
<p>     Music by John Bartman, song "Gameshow Brazz".</p>
<p>   Available at Freemusicarchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this episode we have our first interview with Mike Eckert the new Executive Producer of KublaCon.  Kublacon is Northern California's biggest gaming  convention.  We ask Mike about his gaming roots.  When he first starting going to conventions in the SF Bay Area and how that led to helping and running of conventions over 20 years ago.  After all those years of helping run Kublacon he is now the Executive Producer, he basically runs the show.  </p>
<p>    We talk about Kublacon's humble beginning and now that he is running the show we ask about if he plans on changing Kublacon. We ask about the challenges of the con attendance as it has exploded over the last few years.  Mike gives us some exclusive information about specific plans for next years Kublacon.  </p>
<p>      This show was not as edited as most of our shows as it was our first foray into doing a remote interview.  I think it turned out really well and we hope to interview and talk others in the gaming industry.</p>
<p>     Music by John Bartman, song "Gameshow Brazz".</p>
<p>   Available at Freemusicarchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/5ei8ue/Gaming_Perspectives_with_Saul_and_Jolene_Episode_18_The_Mike_Eckert_Interview.mp3" length="69723185" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this episode we have our first interview with Mike Eckert the new Executive Producer of KublaCon.  Kublacon is Northern California's biggest gaming  convention.  We ask Mike about his gaming roots.  When he first starting going to conventions in the SF Bay Area and how that led to helping and running of conventions over 20 years ago.  After all those years of helping run Kublacon he is now the Executive Producer, he basically runs the show.  
    We talk about Kublacon's humble beginning and now that he is running the show we ask about if he plans on changing Kublacon. We ask about the challenges of the con attendance as it has exploded over the last few years.  Mike gives us some exclusive information about specific plans for next years Kublacon.  
      This show was not as edited as most of our shows as it was our first foray into doing a remote interview.  I think it turned out really well and we hope to interview and talk others in the gaming industry.
     Music by John Bartman, song "Gameshow Brazz".
   Available at Freemusicarchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>3792</itunes:duration>
                <itunes:episode>23</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_18_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Seventeen: Fudging the Dice.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Seventeen: Fudging the Dice.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-seventeen-fudging-the-dice/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-seventeen-fudging-the-dice/#comments</comments>        <pubDate>Sat, 22 Sep 2018 19:46:40 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-seventeen-fudging-the-dice-22a16a67e9aa1430a1e8276958fb2b14</guid>
                                    <description><![CDATA[<p>     In this episode Saul and Jolene talk about the GM changing the dice rolls, as known as "Fudging the Dice".   Saul and Jolene talk about what reasons a GM would have to "fudge" the dice.  They discuss situtations that would push a GM to change dice rolls from saving characters or fixing mistakes a GM might make in designing an encounter.  Saul admits to fudging the dice in the past but how he has evolved in trusting the players to be mature enough to be responsible for their characters actions.  </p>
<p> </p>
<p>   Music by Dazie Mae.  Song "The Dice Man" from the album Matured in Oak.</p>
<p>   Available from FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode Saul and Jolene talk about the GM changing the dice rolls, as known as "Fudging the Dice".   Saul and Jolene talk about what reasons a GM would have to "fudge" the dice.  They discuss situtations that would push a GM to change dice rolls from saving characters or fixing mistakes a GM might make in designing an encounter.  Saul admits to fudging the dice in the past but how he has evolved in trusting the players to be mature enough to be responsible for their characters actions.  </p>
<p> </p>
<p>   Music by Dazie Mae.  Song "The Dice Man" from the album Matured in Oak.</p>
<p>   Available from FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/ss2bsn/Gaming_Perspectives_with_Saul_and_Jolene_Episode_17_Fudging_the_Dice.mp3" length="28476517" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode Saul and Jolene talk about the GM changing the dice rolls, as known as "Fudging the Dice".   Saul and Jolene talk about what reasons a GM would have to "fudge" the dice.  They discuss situtations that would push a GM to change dice rolls from saving characters or fixing mistakes a GM might make in designing an encounter.  Saul admits to fudging the dice in the past but how he has evolved in trusting the players to be mature enough to be responsible for their characters actions.  
 
   Music by Dazie Mae.  Song "The Dice Man" from the album Matured in Oak.
   Available from FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2163</itunes:duration>
                <itunes:episode>22</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_17_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Sixteen: The Railroad Game</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Sixteen: The Railroad Game</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-sixteen-the-railroad-game/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-sixteen-the-railroad-game/#comments</comments>        <pubDate>Fri, 14 Sep 2018 21:22:56 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-sixteen-the-railroad-game-838fd70e0077ce167b7ba47adba18d90</guid>
                                    <description><![CDATA[<p>     After reading Mike Mearl's tweet "Railroading has gotten such a bad rap in RPG circles that we forget it is one end on a continuum.", Saul was a bit surprised that Mr. D&D was defending Railroad games.  Saul talked to Jolene about the quote and the decision was made to discuss this topic on Gaming Perspectives with Saul and Jolene.  We dicuss the definition of the term railroad and Saul slowly comes around to Mike Mearl's way of thinking.  Jolene doesn't like the term "railroad" and uses the term linear.  Saul and Jolene discuss what is a Railroad/Linear game with examples of games they have run or played.  And finally give their analysis of the topic.</p>
<p> </p>
<p>    Music by Bob Ostertag, song "Right Like A Railroad" off the album Fear No Love</p>
<p>    Available from FreeMusicArchive.com</p>
<p>    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     After reading Mike Mearl's tweet "Railroading has gotten such a bad rap in RPG circles that we forget it is one end on a continuum.", Saul was a bit surprised that Mr. D&D was defending Railroad games.  Saul talked to Jolene about the quote and the decision was made to discuss this topic on Gaming Perspectives with Saul and Jolene.  We dicuss the definition of the term railroad and Saul slowly comes around to Mike Mearl's way of thinking.  Jolene doesn't like the term "railroad" and uses the term linear.  Saul and Jolene discuss what is a Railroad/Linear game with examples of games they have run or played.  And finally give their analysis of the topic.</p>
<p> </p>
<p>    Music by Bob Ostertag, song "Right Like A Railroad" off the album Fear No Love</p>
<p>    Available from FreeMusicArchive.com</p>
<p>    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/jt6bv3/Gaming_Perspectives_with_Saul_and_Jolene_Episode_16_The_Railroad_Game.mp3" length="35353611" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     After reading Mike Mearl's tweet "Railroading has gotten such a bad rap in RPG circles that we forget it is one end on a continuum.", Saul was a bit surprised that Mr. D&D was defending Railroad games.  Saul talked to Jolene about the quote and the decision was made to discuss this topic on Gaming Perspectives with Saul and Jolene.  We dicuss the definition of the term railroad and Saul slowly comes around to Mike Mearl's way of thinking.  Jolene doesn't like the term "railroad" and uses the term linear.  Saul and Jolene discuss what is a Railroad/Linear game with examples of games they have run or played.  And finally give their analysis of the topic.
 
    Music by Bob Ostertag, song "Right Like A Railroad" off the album Fear No Love
    Available from FreeMusicArchive.com
    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2020</itunes:duration>
                <itunes:episode>21</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_16_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Fifteen: Playing a Paladin</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Fifteen: Playing a Paladin</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-fifteen-playing-a-paladin/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-fifteen-playing-a-paladin/#comments</comments>        <pubDate>Sat, 08 Sep 2018 21:20:01 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-fifteen-playing-a-paladin-e3216588d155e634f17772793a14c400</guid>
                                    <description><![CDATA[<p>     In this Episode of Gaming Perspectives with Saul and Jolene we discuss playing the Paladin.  We talk about the origins of the Paladin class from AD&D to the present, D&D 5th Edition. We discuss playing Paladins in non fantasy game from the modern era to the Science Fiction age.  Saul and Jolene talk about how difficult it seems to play a Paladin well and how playing one can really stretch a player's roleplaying ability.  </p>
<p> </p>
<p>  Music by St. LaRok.  Song called "Knight."</p>
<p>  Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode of Gaming Perspectives with Saul and Jolene we discuss playing the Paladin.  We talk about the origins of the Paladin class from AD&D to the present, D&D 5th Edition. We discuss playing Paladins in non fantasy game from the modern era to the Science Fiction age.  Saul and Jolene talk about how difficult it seems to play a Paladin well and how playing one can really stretch a player's roleplaying ability.  </p>
<p> </p>
<p>  Music by St. LaRok.  Song called "Knight."</p>
<p>  Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/gextkz/Gaming_Perspectives_With_Saul_and_Jolene_Episode_15_Playing_a_Paladin.mp3" length="27534203" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode of Gaming Perspectives with Saul and Jolene we discuss playing the Paladin.  We talk about the origins of the Paladin class from AD&D to the present, D&D 5th Edition. We discuss playing Paladins in non fantasy game from the modern era to the Science Fiction age.  Saul and Jolene talk about how difficult it seems to play a Paladin well and how playing one can really stretch a player's roleplaying ability.  
 
  Music by St. LaRok.  Song called "Knight."
  Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1599</itunes:duration>
                <itunes:episode>20</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_15_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Fourteen: Running a Genre Game, Star Trek.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Fourteen: Running a Genre Game, Star Trek.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-fourteen-running-a-genre-game-star-trek/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-fourteen-running-a-genre-game-star-trek/#comments</comments>        <pubDate>Sat, 01 Sep 2018 23:51:03 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-fourteen-running-a-genre-game-star-trek-cb3c9cce5489d3411e7a80d9ae4a8637</guid>
                                    <description><![CDATA[<p>     In this Episode Saul and Jolene discuss running a genre game, specifically, Star Trek.  Many GMs are reluctant to run games that have a extensive setting with a large fan base.  Saul and Jolene discuss the games they have played and run in the Star Trek setting.  They also discuss how to mitigate the fan base knowledge of the popular intellectual property.   They talk about the best way to prepare for a Star Trek game. .  And a story on how Saul's blunder embarrassed Jolene, at a Star Trek convention.  </p>
<p> </p>
<p>     Music by Drake Stafford.  The song - Weirder   on the album Turtle Warnings</p>
<p>    Available from FreeMusicArchive.com</p>
<p>     </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode Saul and Jolene discuss running a genre game, specifically, Star Trek.  Many GMs are reluctant to run games that have a extensive setting with a large fan base.  Saul and Jolene discuss the games they have played and run in the Star Trek setting.  They also discuss how to mitigate the fan base knowledge of the popular intellectual property.   They talk about the best way to prepare for a Star Trek game. .  And a story on how Saul's blunder embarrassed Jolene, at a Star Trek convention.  </p>
<p> </p>
<p>     Music by Drake Stafford.  The song - Weirder   on the album Turtle Warnings</p>
<p>    Available from FreeMusicArchive.com</p>
<p>     </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8itbvr/Gaming_Perspectives_with_Saul_and_Jolene_Episode_14_Running_a_Star_Trek_Game.mp3" length="34128978" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode Saul and Jolene discuss running a genre game, specifically, Star Trek.  Many GMs are reluctant to run games that have a extensive setting with a large fan base.  Saul and Jolene discuss the games they have played and run in the Star Trek setting.  They also discuss how to mitigate the fan base knowledge of the popular intellectual property.   They talk about the best way to prepare for a Star Trek game. .  And a story on how Saul's blunder embarrassed Jolene, at a Star Trek convention.  
 
     Music by Drake Stafford.  The song - Weirder   on the album Turtle Warnings
    Available from FreeMusicArchive.com
     ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1736</itunes:duration>
                <itunes:episode>19</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_14_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode 13: So You Want To Be A Fighter.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode 13: So You Want To Be A Fighter.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-13-so-you-want-to-be-a-fighter/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-13-so-you-want-to-be-a-fighter/#comments</comments>        <pubDate>Sat, 25 Aug 2018 21:33:43 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-13-so-you-want-to-be-a-fighter-dc082df8205d2ed577f5a2c2a6dbfb4a</guid>
                                    <description><![CDATA[<p>    In our 13th Episode of Gaming Perspectives with Saul and Jolene we discuss choosing to be a Fighter.  Though we use D&D as an example we feel that our discussion could inform people playing or using any set of rules for rpgs.  We even discuss Fighters of Modern to Science Fiction genres.  We share a few stories of Fighters that are great examples of showing experince that can be had playing a  Fighter type.  </p>
<p>     Our episode starts with us laughing as this was our second take at this episode.</p>
<p> </p>
<p>   Music by Andrew Codeman. Song called Run off the album Ice Country</p>
<p>  Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In our 13th Episode of Gaming Perspectives with Saul and Jolene we discuss choosing to be a Fighter.  Though we use D&D as an example we feel that our discussion could inform people playing or using any set of rules for rpgs.  We even discuss Fighters of Modern to Science Fiction genres.  We share a few stories of Fighters that are great examples of showing experince that can be had playing a  Fighter type.  </p>
<p>     Our episode starts with us laughing as this was our second take at this episode.</p>
<p> </p>
<p>   Music by Andrew Codeman. Song called Run off the album Ice Country</p>
<p>  Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/p6tu32/Gaming_Perspectives_with_Saul_and_Jolene_Episode_13_So_You_Want_To_Be_A_Fighter_.mp3" length="23743159" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In our 13th Episode of Gaming Perspectives with Saul and Jolene we discuss choosing to be a Fighter.  Though we use D&D as an example we feel that our discussion could inform people playing or using any set of rules for rpgs.  We even discuss Fighters of Modern to Science Fiction genres.  We share a few stories of Fighters that are great examples of showing experince that can be had playing a  Fighter type.  
     Our episode starts with us laughing as this was our second take at this episode.
 
   Music by Andrew Codeman. Song called Run off the album Ice Country
  Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1777</itunes:duration>
                <itunes:episode>18</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_13_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Twelve: How to Be a Better RPG GM</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Twelve: How to Be a Better RPG GM</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twelve-how-to-be-a-better-rpg-gm/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-twelve-how-to-be-a-better-rpg-gm/#comments</comments>        <pubDate>Sat, 18 Aug 2018 19:35:21 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-twelve-how-to-be-a-better-rpg-gm-bfac6f64999b6da9911c51a131dc9365</guid>
                                    <description><![CDATA[<p>  Following on how to be a better player episode we decided to switch to the GM side of the game table.  Saul and Jolene discuss what makes a better GM no matter what genre or setting.  We cover the topics from organization to how to deal with players that throw you for a loop.  We share personal stories where we used our own tips that helped our games run better and smoother and ultimately the games were very successful. </p>
<p> </p>
<p>     Music by Andrew Codeman.  Song Purpose</p>
<p>     Available from FreeMusicArchive.com</p>
<p>   </p>
<p>    </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>  Following on how to be a better player episode we decided to switch to the GM side of the game table.  Saul and Jolene discuss what makes a better GM no matter what genre or setting.  We cover the topics from organization to how to deal with players that throw you for a loop.  We share personal stories where we used our own tips that helped our games run better and smoother and ultimately the games were very successful. </p>
<p> </p>
<p>     Music by Andrew Codeman.  Song Purpose</p>
<p>     Available from FreeMusicArchive.com</p>
<p>   </p>
<p>    </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/d33fx2/Gaming_Perspectives_with_Saul_and_Jolene_Episode_12_How_to_Be_a_Better_RPG_GM.mp3" length="38563134" type="audio/mpeg"/>
                <itunes:summary><![CDATA[  Following on how to be a better player episode we decided to switch to the GM side of the game table.  Saul and Jolene discuss what makes a better GM no matter what genre or setting.  We cover the topics from organization to how to deal with players that throw you for a loop.  We share personal stories where we used our own tips that helped our games run better and smoother and ultimately the games were very successful. 
 
     Music by Andrew Codeman.  Song Purpose
     Available from FreeMusicArchive.com
   
    ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2191</itunes:duration>
                <itunes:episode>17</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_12_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Eleven: How to Be a Better RPG Player.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Eleven: How to Be a Better RPG Player.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-eleven-how-to-be-a-better-rpg-player/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-eleven-how-to-be-a-better-rpg-player/#comments</comments>        <pubDate>Mon, 13 Aug 2018 15:16:14 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-eleven-how-to-be-a-better-rpg-player-417d88313488c16f7bcdaaaae670050c</guid>
                                    <description><![CDATA[<p>     In this episode me and Jolene discuss ideas on How To Be a Better RPG player.  We use our experience from home and con games we have played and run in this discussion.  Saul and Jolene talk about things we do before the game, during the game and after that make a person a better player.  Saul even recounts a late night game where he was not being a good player and has a Bad Player Confessional.  Yes even Saul can learn from his mistakes.  Jolene also outs Saul's late night online games where he should have taken a nap before playing.  So listen and learn how we try to be better players at the RPG table but this advice would also work for board gaming.  </p>
<p> </p>
<p>  Music by Marcos H. Bolanos, song titled: Surfing Day</p>
<p>   Available at FreeMusicArchive.com </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this episode me and Jolene discuss ideas on How To Be a Better RPG player.  We use our experience from home and con games we have played and run in this discussion.  Saul and Jolene talk about things we do before the game, during the game and after that make a person a better player.  Saul even recounts a late night game where he was not being a good player and has a Bad Player Confessional.  Yes even Saul can learn from his mistakes.  Jolene also outs Saul's late night online games where he should have taken a nap before playing.  So listen and learn how we try to be better players at the RPG table but this advice would also work for board gaming.  </p>
<p> </p>
<p>  Music by Marcos H. Bolanos, song titled: Surfing Day</p>
<p>   Available at FreeMusicArchive.com </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/6zptav/Gaming_Perspectives_with_Saul_and_Jolene_Episode_11_How_to_Be_a_Better_RPG_Player.mp3" length="37234382" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this episode me and Jolene discuss ideas on How To Be a Better RPG player.  We use our experience from home and con games we have played and run in this discussion.  Saul and Jolene talk about things we do before the game, during the game and after that make a person a better player.  Saul even recounts a late night game where he was not being a good player and has a Bad Player Confessional.  Yes even Saul can learn from his mistakes.  Jolene also outs Saul's late night online games where he should have taken a nap before playing.  So listen and learn how we try to be better players at the RPG table but this advice would also work for board gaming.  
 
  Music by Marcos H. Bolanos, song titled: Surfing Day
   Available at FreeMusicArchive.com ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2082</itunes:duration>
                <itunes:episode>16</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_11_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode Ten: Gaming with Kids..</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode Ten: Gaming with Kids..</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-ten-gaming-with-kids/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-ten-gaming-with-kids/#comments</comments>        <pubDate>Sat, 04 Aug 2018 23:27:32 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-ten-gaming-with-kids-3ac16ef9eeb09c3ccf148fe04b8f8e2a</guid>
                                    <description><![CDATA[<p>   Using our experience with our own son and his friends, we discuss running RPGs for kids of various ages.  We discuss running games for kids as young as four to teenagers.  We talk about how we have succesfully run games at home and at conventions.  How rewarding it can be, running for the youngest of gamers for both the player and the GM.  Gaming with kids is different than running games for adults, and we discuss those differences.</p>
<p> </p>
<p>     A short list of roleplaying especially written for kids:</p>
<p>   No Thank You, Evil.</p>
<p>   Faery's Tale</p>
<p>   Hero Kids</p>
<p>   First Fable</p>
<p>   Young Centurians </p>
<p>  and many more..</p>
<p> </p>
<p>  Music by Kowloon Walled City.  Soung -Paper Houses</p>
<p>  Available at FreeMusicArchive.com</p>
<p>   </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>   Using our experience with our own son and his friends, we discuss running RPGs for kids of various ages.  We discuss running games for kids as young as four to teenagers.  We talk about how we have succesfully run games at home and at conventions.  How rewarding it can be, running for the youngest of gamers for both the player and the GM.  Gaming with kids is different than running games for adults, and we discuss those differences.</p>
<p> </p>
<p>     A short list of roleplaying especially written for kids:</p>
<p>   No Thank You, Evil.</p>
<p>   Faery's Tale</p>
<p>   Hero Kids</p>
<p>   First Fable</p>
<p>   Young Centurians </p>
<p>  and many more..</p>
<p> </p>
<p>  Music by Kowloon Walled City.  Soung -Paper Houses</p>
<p>  Available at FreeMusicArchive.com</p>
<p>   </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9jzd9a/Gaming_Perspectives_with_Saul_and_Jolene_Episode_10_Gaming_with_Kids.mp3" length="37359312" type="audio/mpeg"/>
                <itunes:summary><![CDATA[   Using our experience with our own son and his friends, we discuss running RPGs for kids of various ages.  We discuss running games for kids as young as four to teenagers.  We talk about how we have succesfully run games at home and at conventions.  How rewarding it can be, running for the youngest of gamers for both the player and the GM.  Gaming with kids is different than running games for adults, and we discuss those differences.
 
     A short list of roleplaying especially written for kids:
   No Thank You, Evil.
   Faery's Tale
   Hero Kids
   First Fable
   Young Centurians 
  and many more..
 
  Music by Kowloon Walled City.  Soung -Paper Houses
  Available at FreeMusicArchive.com
   ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2077</itunes:duration>
                <itunes:episode>15</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_10_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Nine: Modules or Make Your Own Adventure</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Nine: Modules or Make Your Own Adventure</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-nine-modules-or-make-your-own-adventure/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-nine-modules-or-make-your-own-adventure/#comments</comments>        <pubDate>Sun, 29 Jul 2018 09:25:18 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-nine-modules-or-make-your-own-adventure-6ed322c206f687352304f6ceda74a2f8</guid>
                                    <description><![CDATA[<p>    In this Episode we discuss using a Module or Making Your Own Adventures.  We talk about the the pros and cons of each type of adventure.  </p>
<p>    Also give a shout out to our listeners Kyle and Jasun who caught Jolene off guard by telling her they liked the podcast.  </p>
<p>    My mistake, I mentioned a GM  book and called it by the wrong name, the real name of the book is "Never Unprepared: The Complete Game Master's Guide to Session Prep" by Phil Vicchione.</p>
<p> </p>
<p>   Music by Lessazo, song Cherie La Kro off the Album Soleil d'hiver</p>
<p>    Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In this Episode we discuss using a Module or Making Your Own Adventures.  We talk about the the pros and cons of each type of adventure.  </p>
<p>    Also give a shout out to our listeners Kyle and Jasun who caught Jolene off guard by telling her they liked the podcast.  </p>
<p>    My mistake, I mentioned a GM  book and called it by the wrong name, the real name of the book is "Never Unprepared: The Complete Game Master's Guide to Session Prep" by Phil Vicchione.</p>
<p> </p>
<p>   Music by Lessazo, song Cherie La Kro off the Album Soleil d'hiver</p>
<p>    Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/4hugkd/Gaming_Perspectives_with_Saul_and_Jolene_Episode_9_Using_Modules_or_Make_Your_Own.mp3" length="32248330" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In this Episode we discuss using a Module or Making Your Own Adventures.  We talk about the the pros and cons of each type of adventure.  
    Also give a shout out to our listeners Kyle and Jasun who caught Jolene off guard by telling her they liked the podcast.  
    My mistake, I mentioned a GM  book and called it by the wrong name, the real name of the book is "Never Unprepared: The Complete Game Master's Guide to Session Prep" by Phil Vicchione.
 
   Music by Lessazo, song Cherie La Kro off the Album Soleil d'hiver
    Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1823</itunes:duration>
                <itunes:episode>14</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_9_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode Eight : Making RPG Characters</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode Eight : Making RPG Characters</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-eight-making-rpg-characters/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-eight-making-rpg-characters/#comments</comments>        <pubDate>Sat, 21 Jul 2018 21:51:47 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-eight-making-rpg-characters-db5085d2816f6da27e7d90980d31fa3d</guid>
                                    <description><![CDATA[<p>     In this Episode we discuss how to make RPG characters.  We look at the two most popular ways people make characters.  The traditional of making characters by yourself or a newer way which we use the term Session Zero.  Though we each have a favorite way of making characters we look at the pros and cons of each.</p>
<p> </p>
<p> </p>
<p>  Music by SataniasiA, song called, Killing You Softly.  Off the self titled album.</p>
<p>   Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     In this Episode we discuss how to make RPG characters.  We look at the two most popular ways people make characters.  The traditional of making characters by yourself or a newer way which we use the term Session Zero.  Though we each have a favorite way of making characters we look at the pros and cons of each.</p>
<p> </p>
<p> </p>
<p>  Music by SataniasiA, song called, Killing You Softly.  Off the self titled album.</p>
<p>   Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/k8fra4/Gaming_Perspectives_with_Saul_and_Jolene_Episode_8_Making_RPG_Characters.mp3" length="36968389" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     In this Episode we discuss how to make RPG characters.  We look at the two most popular ways people make characters.  The traditional of making characters by yourself or a newer way which we use the term Session Zero.  Though we each have a favorite way of making characters we look at the pros and cons of each.
 
 
  Music by SataniasiA, song called, Killing You Softly.  Off the self titled album.
   Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2141</itunes:duration>
                <itunes:episode>13</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_8_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode Six: Intro to Boardgames</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode Six: Intro to Boardgames</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-six-intro-to-boardgames/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-six-intro-to-boardgames/#comments</comments>        <pubDate>Sat, 14 Jul 2018 22:50:08 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-six-intro-to-boardgames-10faa029f04bf64d13e761385e6d8c18</guid>
                                    <description><![CDATA[<p>    In episode Six is about an introduction to Boardgames.  Why we like to play them and how they can positively impact your life, from social interation to critical thinking.  We talk about the games we like and the ones that hit the table most at our gathering.  Saul and Jolene discuss the different type of games and game length that greatly impact our enjoyment of those games.  </p>
<p>  Note we published Episode 7 and 6 in the wrong order, sorry for any confusion.  </p>
<p> </p>
<p>   Music by Miserlyslims. Song- Most Inexperienced Man </p>
<p>  Available from FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In episode Six is about an introduction to Boardgames.  Why we like to play them and how they can positively impact your life, from social interation to critical thinking.  We talk about the games we like and the ones that hit the table most at our gathering.  Saul and Jolene discuss the different type of games and game length that greatly impact our enjoyment of those games.  </p>
<p>  Note we published Episode 7 and 6 in the wrong order, sorry for any confusion.  </p>
<p> </p>
<p>   Music by Miserlyslims. Song- Most Inexperienced Man </p>
<p>  Available from FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/cnv95a/Gaming_Perspectives_with_Saul_and_Jolene_Episode_6_Intro_to_Boardgames.mp3" length="29509577" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In episode Six is about an introduction to Boardgames.  Why we like to play them and how they can positively impact your life, from social interation to critical thinking.  We talk about the games we like and the ones that hit the table most at our gathering.  Saul and Jolene discuss the different type of games and game length that greatly impact our enjoyment of those games.  
  Note we published Episode 7 and 6 in the wrong order, sorry for any confusion.  
 
   Music by Miserlyslims. Song- Most Inexperienced Man 
  Available from FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2211</itunes:duration>
                <itunes:episode>12</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_Six_splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode Seven: The Big 5th Edition Dungeons and Dragons Game.</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode Seven: The Big 5th Edition Dungeons and Dragons Game.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-seven-the-big-5th-edition-dungeons-and-dragons-game/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-seven-the-big-5th-edition-dungeons-and-dragons-game/#comments</comments>        <pubDate>Sun, 08 Jul 2018 00:27:23 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-seven-the-big-5th-edition-dungeons-and-dragons-game-48a93d4a7063e8e6375c56d528830c5a</guid>
                                    <description><![CDATA[<p>In this Episode we discuss putting a large multi-table a 5th Editon Dungeons and Dragons game at a local con.  We talk about how the idea came to Jolene.  How she got into trouble by mentioning her idea about a large multi-table game to Saul.  And how Jolene was recruited by Saul and his brother Felipe to wrangle a rag tag group of 3 GM's into battle.  Saul and Jolene discuss how that idea morphed into a totally different game than she had invisioned.  The good, the bad and the ugly of putting on such an event at a gaming convention.  How hard and rewarding doing an event like this can be.  And how Jolene broke a new GM, Steve, who vowed never to run a game con game again.  </p>
<p> </p>
<p>   Music by Break The Bans, song Night/Day/On/Off  off the album Propaganda</p>
<p>   Available from Freemusicarchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In this Episode we discuss putting a large multi-table a 5th Editon Dungeons and Dragons game at a local con.  We talk about how the idea came to Jolene.  How she got into trouble by mentioning her idea about a large multi-table game to Saul.  And how Jolene was recruited by Saul and his brother Felipe to wrangle a rag tag group of 3 GM's into battle.  Saul and Jolene discuss how that idea morphed into a totally different game than she had invisioned.  The good, the bad and the ugly of putting on such an event at a gaming convention.  How hard and rewarding doing an event like this can be.  And how Jolene broke a new GM, Steve, who vowed never to run a game con game again.  </p>
<p> </p>
<p>   Music by Break The Bans, song Night/Day/On/Off  off the album Propaganda</p>
<p>   Available from Freemusicarchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/8xdmin/Gaming_Perspectives_with_Saul_and_Jolene_Episode_7_The_Big_D_D_game.mp3" length="31982041" type="audio/mpeg"/>
                <itunes:summary><![CDATA[In this Episode we discuss putting a large multi-table a 5th Editon Dungeons and Dragons game at a local con.  We talk about how the idea came to Jolene.  How she got into trouble by mentioning her idea about a large multi-table game to Saul.  And how Jolene was recruited by Saul and his brother Felipe to wrangle a rag tag group of 3 GM's into battle.  Saul and Jolene discuss how that idea morphed into a totally different game than she had invisioned.  The good, the bad and the ugly of putting on such an event at a gaming convention.  How hard and rewarding doing an event like this can be.  And how Jolene broke a new GM, Steve, who vowed never to run a game con game again.  
 
   Music by Break The Bans, song Night/Day/On/Off  off the album Propaganda
   Available from Freemusicarchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1840</itunes:duration>
                <itunes:episode>11</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_Seven_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Five: Roll Vs Role Playing</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Five: Roll Vs Role Playing</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-five-roll-vs-role-playing/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-five-roll-vs-role-playing/#comments</comments>        <pubDate>Sat, 30 Jun 2018 22:16:05 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-five-roll-vs-role-playing-68d866f0d06a4b249b6f7af0ad576174</guid>
                                    <description><![CDATA[<p>    In This Episode we discuss the idea of Roll Vs Role playing. We discuss where these different playing styles come from and how things seem to be changing for each style.    We mainly use Dungeons and Dragons as an example but these ideas and themes discussed can be applied to any genre rpg.  Knowing about the difference of these two styles can help a GM run a better game.</p>
<p> </p>
<p>   Music by the artist In Closing,  song called The 11th Hour on the self titled album</p>
<p>   Available on Freemusicarchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In This Episode we discuss the idea of Roll Vs Role playing. We discuss where these different playing styles come from and how things seem to be changing for each style.    We mainly use Dungeons and Dragons as an example but these ideas and themes discussed can be applied to any genre rpg.  Knowing about the difference of these two styles can help a GM run a better game.</p>
<p> </p>
<p>   Music by the artist In Closing,  song called The 11th Hour on the self titled album</p>
<p>   Available on Freemusicarchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/t5c2v5/Gaming_Perspectives_with_Saul_and_Jolene_Episode_5_Roll_Vs_Role-Playing.mp3" length="24252914" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In This Episode we discuss the idea of Roll Vs Role playing. We discuss where these different playing styles come from and how things seem to be changing for each style.    We mainly use Dungeons and Dragons as an example but these ideas and themes discussed can be applied to any genre rpg.  Knowing about the difference of these two styles can help a GM run a better game.
 
   Music by the artist In Closing,  song called The 11th Hour on the self titled album
   Available on Freemusicarchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1857</itunes:duration>
                <itunes:episode>10</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_Five_splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Four: The Big Game- Aliens Live Action Boardgame</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Four: The Big Game- Aliens Live Action Boardgame</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-four-the-big-game-aliens-live-action-boardgame/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-four-the-big-game-aliens-live-action-boardgame/#comments</comments>        <pubDate>Sun, 24 Jun 2018 06:12:58 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-four-the-big-game-aliens-live-action-boardgame-6d16f52a3cce0140258779c8a59943b4</guid>
                                    <description><![CDATA[<p>    In Episode Four Saul and Jolene discuss putting on a big game, or large event at a gaming convention.  We talk about our experience running a large event.  We with the help of many friends we put on Aliens: Live Action Boardgame at KublaCon in Northern California.  We discuss the elation and amount of work needed to put on a large event at a convention. </p>
<p>     A special thanks to Jeff Wilcox the Special Events Co-ordinator at KublaCon.  Sorry I totally forgot his name during recording.  Without him giving my crazy idea a chance without really knowing me, allowed me and my friends to create a great experince running our Aliens: Live Action Boardgame at Kublacon.  Thank you very much Jeff!!</p>
<p>     Another thanks go to Rennie Saunders, Jeff's assistant who worked many times side by side getting our game ready to the show.  Could not have done the game without them both!</p>
<p>    And thanks to the people that helped put this event on. From Felipe who mentioned the original game he saw and said we should do it.  To the C0-Gms that helped us put on the game, from the Alien and Marine Handlers to the "Bucket Monkey" to the "Wheel of Death" holder that made our game as good as it could be.  Cipriano Morales, Cathy May, Blaine Story, Don Blake, Jolene Morales and Ken.  And to all the people that stuck around after the games were over and helped this weary group peel hundred of feet of masking tape off the floor, and take down the barriers we used in the game.  Thanks for a great experience!</p>
<p> </p>
<p>  Music by   Metalogue playing Fatal Extremes </p>
<p>   Available at FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>    In Episode Four Saul and Jolene discuss putting on a big game, or large event at a gaming convention.  We talk about our experience running a large event.  We with the help of many friends we put on Aliens: Live Action Boardgame at KublaCon in Northern California.  We discuss the elation and amount of work needed to put on a large event at a convention. </p>
<p>     A special thanks to Jeff Wilcox the Special Events Co-ordinator at KublaCon.  Sorry I totally forgot his name during recording.  Without him giving my crazy idea a chance without really knowing me, allowed me and my friends to create a great experince running our Aliens: Live Action Boardgame at Kublacon.  Thank you very much Jeff!!</p>
<p>     Another thanks go to Rennie Saunders, Jeff's assistant who worked many times side by side getting our game ready to the show.  Could not have done the game without them both!</p>
<p>    And thanks to the people that helped put this event on. From Felipe who mentioned the original game he saw and said we should do it.  To the C0-Gms that helped us put on the game, from the Alien and Marine Handlers to the "Bucket Monkey" to the "Wheel of Death" holder that made our game as good as it could be.  Cipriano Morales, Cathy May, Blaine Story, Don Blake, Jolene Morales and Ken.  And to all the people that stuck around after the games were over and helped this weary group peel hundred of feet of masking tape off the floor, and take down the barriers we used in the game.  Thanks for a great experience!</p>
<p> </p>
<p>  Music by   Metalogue playing Fatal Extremes </p>
<p>   Available at FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/nf3892/Gaming_Perspectives_with_Saul_And_Jolene_Episode_4The_Big_Game_Aliens_Live_Action_Boardgame.mp3" length="38473589" type="audio/mpeg"/>
                <itunes:summary><![CDATA[    In Episode Four Saul and Jolene discuss putting on a big game, or large event at a gaming convention.  We talk about our experience running a large event.  We with the help of many friends we put on Aliens: Live Action Boardgame at KublaCon in Northern California.  We discuss the elation and amount of work needed to put on a large event at a convention. 
     A special thanks to Jeff Wilcox the Special Events Co-ordinator at KublaCon.  Sorry I totally forgot his name during recording.  Without him giving my crazy idea a chance without really knowing me, allowed me and my friends to create a great experince running our Aliens: Live Action Boardgame at Kublacon.  Thank you very much Jeff!!
     Another thanks go to Rennie Saunders, Jeff's assistant who worked many times side by side getting our game ready to the show.  Could not have done the game without them both!
    And thanks to the people that helped put this event on. From Felipe who mentioned the original game he saw and said we should do it.  To the C0-Gms that helped us put on the game, from the Alien and Marine Handlers to the "Bucket Monkey" to the "Wheel of Death" holder that made our game as good as it could be.  Cipriano Morales, Cathy May, Blaine Story, Don Blake, Jolene Morales and Ken.  And to all the people that stuck around after the games were over and helped this weary group peel hundred of feet of masking tape off the floor, and take down the barriers we used in the game.  Thanks for a great experience!
 
  Music by   Metalogue playing Fatal Extremes 
   Available at FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>2194</itunes:duration>
                <itunes:episode>9</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_Four_splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Three: Conventions</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Three: Conventions</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-three-conventions/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-three-conventions/#comments</comments>        <pubDate>Sun, 17 Jun 2018 06:07:44 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-three-conventions-3f897921cf65a5e36526852e1620d54d</guid>
                                    <description><![CDATA[<p>In this Episode we discuss going to Gaming Conventions or Game Cons for short.  We discuss the variety of games, and events at a Game Con.  We also talk about when we started going and why we continue to attend Game Cons.  </p>
<p> </p>
<p>Music by Scott Fields, Song titled Green Fields and is available from Freemusicarchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>In this Episode we discuss going to Gaming Conventions or Game Cons for short.  We discuss the variety of games, and events at a Game Con.  We also talk about when we started going and why we continue to attend Game Cons.  </p>
<p> </p>
<p>Music by Scott Fields, Song titled Green Fields and is available from Freemusicarchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/y82w3r/Gaming_Perspective_with_Saul_Jolene_Episode_Three_Conventions.mp3" length="24494460" type="audio/mpeg"/>
                <itunes:summary><![CDATA[In this Episode we discuss going to Gaming Conventions or Game Cons for short.  We discuss the variety of games, and events at a Game Con.  We also talk about when we started going and why we continue to attend Game Cons.  
 
Music by Scott Fields, Song titled Green Fields and is available from Freemusicarchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1817</itunes:duration>
                <itunes:episode>8</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_three_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene Episode Two: Home Games Vs Con Games.</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene Episode Two: Home Games Vs Con Games.</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-two-home-games-vs-con-games/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-two-home-games-vs-con-games/#comments</comments>        <pubDate>Sun, 10 Jun 2018 06:12:31 -0700</pubDate>
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                                    <description><![CDATA[<p>     Saul and Jolene discuss the differences between running an RPG at Home and at a Convention.  </p>
<p> </p>
<p>     Music by Jahzzar, title Going to, album Home.   Available at Freemusicarchive.com  </p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Saul and Jolene discuss the differences between running an RPG at Home and at a Convention.  </p>
<p> </p>
<p>     Music by Jahzzar, title Going to, album Home.   Available at Freemusicarchive.com  </p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/kiwjm6/Gaming_Perspectives_with_Saul_and_Jolene_Episode_2_Home_Games_Vs_Con_Games.mp3" length="34866302" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Saul and Jolene discuss the differences between running an RPG at Home and at a Convention.  
 
     Music by Jahzzar, title Going to, album Home.   Available at Freemusicarchive.com  ]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1969</itunes:duration>
                <itunes:episode>7</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_two_Splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives With Saul and Jolene Episode One:Dungeons and Dragons and other RPGs</title>
        <itunes:title>Gaming Perspectives With Saul and Jolene Episode One:Dungeons and Dragons and other RPGs</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-onedungeons-and-dragons-and-other-rpgs/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-onedungeons-and-dragons-and-other-rpgs/#comments</comments>        <pubDate>Sun, 03 Jun 2018 11:20:20 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-onedungeons-and-dragons-and-other-rpgs-580829b7b5b146fa72c55f499a5f574a</guid>
                                    <description><![CDATA[<p>      In this Episode Saul and Jolene discuss D&D and other RPGs.</p>
<p> </p>
<p>     Music by Eaters song titled Libertad available through the FreeMusicArchive.com</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>      In this Episode Saul and Jolene discuss D&D and other RPGs.</p>
<p> </p>
<p>     Music by Eaters song titled Libertad available through the FreeMusicArchive.com</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/9n5yd8/Gaming_Perspectives_Episode_1_Dungeons_and_Dragons_and_other_Rpgs.mp3" length="28822778" type="audio/mpeg"/>
                <itunes:summary><![CDATA[      In this Episode Saul and Jolene discuss D&D and other RPGs.
 
     Music by Eaters song titled Libertad available through the FreeMusicArchive.com]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1654</itunes:duration>
                <itunes:episode>6</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episode_one_splash.jpg" />    </item>
    <item>
        <title>Gaming Perspectives with Saul and Jolene: Episode Zero</title>
        <itunes:title>Gaming Perspectives with Saul and Jolene: Episode Zero</itunes:title>
        <link>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-zero/</link>
                    <comments>https://Gamingperspectives.podbean.com/e/gaming-perspectives-with-saul-and-jolene-episode-zero/#comments</comments>        <pubDate>Fri, 01 Jun 2018 20:01:25 -0700</pubDate>
        <guid isPermaLink="false">Gamingperspectives.podbean.com/gaming-perspectives-with-saul-and-jolene-episode-zero-8340e7d0ffb2fa804ba9b1c7bcd15e5f</guid>
                                    <description><![CDATA[<p>     Gaming Perspectives with Saul and Jolene, Episode Zero.  In this Episode we discuss our humble beginnings in the life long hobby we love.  Saul discusses gaming in the Agricultural Town of Salinas Ca.  Jolene is pulled into gaming by her younger brother in the small towns of the Central Valley.</p>
]]></description>
                                                            <content:encoded><![CDATA[<p>     Gaming Perspectives with Saul and Jolene, Episode Zero.  In this Episode we discuss our humble beginnings in the life long hobby we love.  Saul discusses gaming in the Agricultural Town of Salinas Ca.  Jolene is pulled into gaming by her younger brother in the small towns of the Central Valley.</p>
]]></content:encoded>
                                    
        <enclosure url="https://mcdn.podbean.com/mf/web/bh5k38/GPSJ_Episode_Zero_with_intro_and_outro_music.mp3" length="26965543" type="audio/mpeg"/>
                <itunes:summary><![CDATA[     Gaming Perspectives with Saul and Jolene, Episode Zero.  In this Episode we discuss our humble beginnings in the life long hobby we love.  Saul discusses gaming in the Agricultural Town of Salinas Ca.  Jolene is pulled into gaming by her younger brother in the small towns of the Central Valley.]]></itunes:summary>
        <itunes:author>Saul Morales</itunes:author>
        <itunes:explicit>false</itunes:explicit>
        <itunes:block>No</itunes:block>
        <itunes:duration>1207</itunes:duration>
                <itunes:episode>5</itunes:episode>
        <itunes:episodeType>full</itunes:episodeType>
        <itunes:image href="https://pbcdn1.podbean.com/imglogo/ep-logo/pbblog2593019/Episodezerosplash.jpg" />    </item>
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